Dead All Along: Unlike other Super Sentai series where a member of the team is killed off near or at the end, the ToQgers are dead right from the beginning, as revealed at the end of #1.
Only Mostly Dead: A theory brought up by the team was that their home town was consumed by the darkness brought up by the Shadow Line, and thus they aren't really dead but have instead just lost their identities. The Conductor claims they are correct, but Ticket disagrees. Both of them clarify that their theory is probably correct, but they never know for sure because they never personally witnessed what caused them to appear on the train.
"Freaky Friday" Flip: #21 deals with a Shadow monster that can switch bodies. The switches made are…
Episode 2 shows they don't remember everything. Not even remembering the name of their town.
Episode 3 has Kagura saying that they don't even remember their surnames, or their parents.
The Leader: The thing is, the team has none. As discussed in #6, all members of the team bring something important to the table, and it is each of their individual qualities that make the team complete. By the end of the episode, Right and Tokatti label everyone as the leader of whatever their specialty was, but they were more or less joking about them.
Quest for Identity: Aside from fighting the Shadow Line, they wish to eventually find out their home town, families and memories past childhood. They are starting to slowly remember their past through circumstantial events triggering a memory.
Spell My Name with an S: It's a mix between the similar cases with the show's name and the original Kamen Riders. I.e. Tokkyu 1gou, ToQ #1, Tokkyu #1, or ToQ 1gou. This similarity was lampshaded by Mio in the Gaim crossover when she noticed Kamen Rider V3 is not #3/Sango.
The Leader: Subverted. While he is ranked #1 and is colored red, he refuses to be acknowledged as leader, even trying to pass of the responsibility to Tokatti. Later he decides "whoever is best at the time" should be leader.
Lightning Bruiser: Like Hikari, he doesn't seem affected by the weight of the Tunnel Axe and can take more damage than Hikari as shown in #4.
Made of Iron: Station 4 demonstrates that he is able to withstand several of the MOTW's fireballs; a feat that Hikari, Kagura, and the monster itself couldn't attain.
Man Child: Right is in many ways a child in a man's body. He can be innocently insensitive, just not seeing others points of view. He can be selfish at time, but the times he is selfish is over minor things like food and such. But he very kind and willing to do anything to protect others.
Accidental Kiss: Subverted. While cleaning, he fell off of the stepladder he was using and landed right on top of Mio, but never really kissed her. That was just a misconception by Wagon. Nonetheless, it earned him an…
Always Someone Better/Master of None: The source of his inferiority complex. He views himself as lesser than his teammates because they excel in certain qualities that help them in battle while he is always behind. Right and Kagura have very strong imaginations, Mio and Hikari are physically strong and are adept fighters, and he doesn't even see himself as the smartest even with all of his studying. It takes saving Mio's life again for her to reassure him that he is very reliable and essential to the team.
Bookworm: When the team had some free time to go shopping, he could be seen buying an entire stack of books.
Badass Bookworm: He is a decent fighter, but is the type to analyze enemies and quickly come up with a plan. Even in the end credits, he is seen analyzing and studying up on the trains that pass by.
Is demonstrated at its best during #10, when he plans out an entire routine to undo his death by using the Shadow Kaijin's own abilities to his advantage.
Butt Monkey: What he is as the guy who is constantly interrupted when speaking, usually left to pay the bill, usually involved in slapstick in the middle of a fight etc.
Character Tic: Pushing up his glasses, even when wearing his helmet.
The Klutz: His first action was falling out of the train because he didn't notice the drop, it's safe to say he is this.
It really got him in trouble in Station 4. First was when he lost his Pass because he tripped after barging in the train with his grotesque amount of shopping bags. The second time was falling off of a ladder leading to a Suggestive Collision with Mio.
It also happens in combat. In #13, he managed to do an awesome acrobatic jump while shooting the mooks, just fo fall right on his back.
Meaningful Name: Seems to be named after the Super Tokachi, a limited express train.
The Smart Guy: Although he claims Hikari is smarter, he seems to have a big base of information. As he realized the Tank Ressha should have an extra power source, which was critical in their victory in #6.
Companion Cube: As a child, she had her little Maiki doll as a close companion to her. As an adult, it was a formed into a representation of her suppressed imagination.
Cool Big Sis: Being a dependable woman who always comes to the aid of her friends. As Tokatti points out, this quality makes her a valuable member of the team, despite her own inferiority complex regarding her imagination level, as she sees herself with the least amount.
The Heart: As the one that thinks of her friends first and tries to get them to work together.
Heroic Self-Deprecation: She wonders why she is a ToQger, as without Right to guide her, she admits doesn't have a lot of imagination.
Hidden Depths: It was though that she had the least amount of imagination among the team, but it was then revealed in #14 that she had been suppressing it all along.
Literal Cliffhanger: Tokatti saves her from falling over a ledge at least twice. The first time was as children, when she almost fell climbing the tree they used to play under. The other time was in present day while walking in the forest heading towards a fight.
The Cynic: After hearing how he is as good as dead, he openly questions the point of being a ToQger.
Deadpan Snarker: He doesn't speak much, but he does have a good line here and there, like the time he was described as the team's anchor, which he says is a good thing because he's afraid of heights.
Genius Bruiser: He is both one of the team's top fighters and strategists.
Hidden Depths: His reaction is delayed, but in #11 he jumps up with the others in excitement about being told the next stop is an amusement part.
Informed Attribute: In #4, Tokatti commented that no matter how much he studied, Hikari would score better than him. Wagon also noted that he's popular with the ladies. Well… Mio and Kagura seem to like him just fine.
Subverted in #6. His quick and practical thinking was crucial for their victory.
Subverted again in #11. When he forgot being a To Qger, he was working as a scientist.
Juggle Fu: Was juggling one of the Kuros with his axe in the middle of a fight.
Also, when he's not fighting, he's most commonly seen playing with a kendama. #7 showed the toy's importance to him, and he even manages to integrate his skill with it into his fighting (with Kagura's help).
The Lancer: As stated by Mio, Right's positive attitude motivates the rest of the group, but Hikari's realism keeps them down to earth.
He is also the lancer due to his great fighting prowess.
Leeroy Jenkins: In his first appearance in #1 he runs head first into the mooks, just as Tokatti was going to explain what to do
Lightning Bruiser: While it is regularly pointed out how heavy his Tunnel Axe is, he doesn't show any signs of struggle while wielding it.
Memento MacGuffin: His kendama may serve as one. Until #7, he never realized that it was probably given to him by someone very close to him, thus providing another insight into their past.
OOC Is Serious Business: When he sees the Conductor without Ticket on his hand, and then using Ticket to wipe sweat from his face, Hikari is clearly shocked. As he leaves to check on the others, he quietly says to himself "...Gonna pretend I didn't just see that."
Only Sane Man: He's the only one really focusing on the fact they are as good as dead. And when Right was thrown in #1, he quickly went to check on him.
Platonic Life Partners: Or Ship Tease, but he is very attentive to Kagura. As shown #1 he helped her get on the Shadow Line's train and was protective of her during the team fight.
The Quiet One: Is probably the one who speaks up the least, until the topic is something he is deeply concerned about, like their mortality and Kagura's whereabouts when she was accidentally left behind.
Clap Your Hands If You Believe: Due to her low confidence, she relies on her imagination power the most to deal with a situation, using it to "play pretend" to be other things or characters.
Dangerous Forbidden Technique: According to Right, her "playing pretend" can go a bit too far and she can end up losing herself in the daydream, forgetting her own physical limits or even her own surroundings in the process. An example he gave was a childhood memory of a time when she pretended to be a mermaid and almost drowned herself along with Right. During a fight, she almost performed an attack that would've killed the monster, at the price of her own life.
Cowardly Lion: She is the one most openly scared of the enemies, but faces them all the same.
Hidden Depths: According to her bio, she could potentially have more imagination power then even Right. However she seems unable to focus enough to tap into it.
#2 shows that there's clearly some focus involved - when armed with the Red sword, she imagines herself with Chinese swordfighting skill.
#3 gives us our answer, it's not that Kagura needs to focus to use her IMAGINATION, it's that she needs to focus to ensure that she doesn't overdo it, as noted above under Dangerous Forbidden Technique. This is also a plot point in #7.
Imagine Spot: Whenever she's in trouble and needs to gain a new power or ability, we usually get to see what it would look like in her mind.
It's All My Fault: After breaking Hikari's kendama during one of her pretending sessions, she spends half of the episode sulking, believing that he wouldn't want to talk to her.
Ms. Imagination: Again, all the ToQgers use imagination, but Kagura has been known to get carried away with hers - Right relates a story where she convinced herself she was a mermaid and nearly caused both of them to drown.
Shoulder Teammate: For whatever reason, she was riding on top of Hikari's shoulders in the middle of a fight in Station 4.
Squishy Wizard: Due to her reliance on imagination power more than anyone else.
Super Strength: Usually uses her imagination to give her strength to deal with enemies.
The Comically Serious: Acts like a lone-wolf cowboy type even though he really doesn't need to. Best exemplified in #21, where making a dramatic entrance playing his theme on a recorder (since he'd lost his harmonica), with total sincerity, is what finally got Jack-in-the-Box Shadow to laugh when the rest of the team's efforts at comedy failed.
Death Seeker: A parody of the trope. He holds deep regrets over the terrible crimes he did as Zaram—making it rain. He constantly talks about dying, even though his teammates try to talk him out of it. Very much played for laughs.
Defector from Decadence: Akira was once a Shadow Kaijin named Zaram with the power to create rain and used it to ruin sunny days to create Darkness, until a rainbow was formed one day when he did so, and he was moved by it's beauty. This formed a strong sense of justice in Zaram, and thus he took a human form when he renounced the shadows and his past life.
Elite Mook: Implied via Fridge Logic. He's at least strong enough to fight evenly against Schwartz, had his own personal Kurainer (now the Drill Ressha) and had a name based on another word for darkness similar to the higher members of the Shadow Line, rather than being called something like Rain Shadow.
Failed Attempt at Drama: It's a Running Gag for him to make dramatic statements that the others quickly undermine, like showing confusion at his Death Seeker attitude. Another example is that he talks about how he'll fight unknown and unseen, only to have it pointed out that they already know about him.
Felony Misdemeanor: Right was surprised by what crime Akira revealed to commit because by the tone, he was expecting something that crosses the line. It's merely interrupting sunny days with rain, yet Zaram deeply regrets it. Played With, as while Right questions it, his actions likely did create darkness for the Shadow Line to use.
Forgot About His Powers: Doesn't seem to get the idea that his weapon is, in fact, a weapon, seeing that he holds it the wrong way and throws it away during his first fights. Conductor and Ticket have to yell at him that he should keep it and actually use it.
Handcar Pursuit: Had a modern-styled handcar that pedals instead, helping him with his work on the Rainbow Line.
Harmless Villain: Was this. To repeat, his power is to make it rain and apparently nothing more. Lampshaded by Right. However, he doesn't see it that way, and believes his actions were unforgivable. Played With, as he actually does seem to be genuinely powerful and was strong enough to fend off Schwartz to protect right.
Heel-Face Turn: As per usual we get the tradition of an (formerly) evil Sixth Ranger, but it's taken literally in this case, as Akira was a Shadow Kaijin before becoming a ToQger.
Heroic Spirit: Upon seeing a rainbow for the first time, justice awoke in Akira's heart. From then on, he became a ToQger.
Shoe Phone: The Appli Changer, which slides open to reveal the track for Akira to perform a ToQ Change. Also allows him to call for either the Build Ressha or Drill Ressha, or the other members of the team.
The Stoic: He rivals Hikari when it comes to emoting the least. However, #20 proved that he is very much…
Not So Stoic: The only thing that made him smile and laugh in all of #20 was an adorable little kitten, but when he had to return it, it was not a pretty sight.
Transforming Mecha: Owns one. Build Ressha is comprised of two trains, one forming the upper half, and the other forming the legs of Build-Daioh. Interestingly, the transformation is oddly similar to that of the Shadow Line's Kurainers.
Conductor | Live actor: Tsutomu Sekine
Big "WHAT?!": Both him and Ticket in #11, when they realize the friend Right made at the amusement park is actually the Emperor of Darkness himself.
Hidden Depths: He takes Ticket off in number #8 to try to stop the Main Line, and seemingly forgets that he has, using the puppet as a handkerchief. It's not until the crisis is over that when he tries to talk to Ticket he notices he's gone...and loses his mind, frantically looking for him for a couple of seconds.
Jump Scare: Gave the team a hell of a good one in #1 by popping behind Right when they weren't noticing, and in his Large Ham voice, "SHADOOOOOOOOW LINE!"
Mean Boss: Considering that he is the true boss on the train, and is very much a jackass to pretty much everyone he meets.
Offscreen Teleportation: In Station 4, he was able to pop out of the Red Ressha's chimney inside the cockpit and disappear once he popped back in. Right was dumbfounded over how he was able to do that.
Does it again in #6 to explain how Tank Ressha works.
Perverse Puppet: Subverted in that he's not murderous, just an asshole - and that the Conductor insists that he is not a mere puppet.
Saying Too Much: Has to be reminded by The Conductor to stop saying things that keep freaking out the team.
Screw This, I'm Outta Here!: All but says it outright in #7 after Ticket berated her for constantly taking selfies with the team members who were under the influence of a spell. She came back only to go on strike and refuse to work.
Mysterious Backer: How does he know Kouta and Right? How does he know Ticket? Why'd he have a Rainbow Pass? How did he know they needed the Pass at that moment? Why are Conductor and Ticket concerned about him appearing out of the blue? Why does he have a puppet?
The individual Ressha of the Rainbow Line all have unique coloring and abilities. Each ToQger is partnered with one and can call on them or the myriad of "Support" Ressha in the line, though they can also "borrow" another's Ressha to assume their color and use their primary weapon. The Ressha are made of solidified Imagination Energy and can only be seen by those with a high imagination, which children naturally possess, with most adults being unable to perceive them. This also makes the Line vulnerable whenever it enters a Dark Station, as the lack of Imagination will eventually cause the Ressha to stop working, and the same holds true for all Support Ressha if separated from the Line for a long period of time. When Shadows grow giant, the Line can also combine in various ways to fight back.
These are the main Ressha engines seen in the series. They are the primary transport for the team, and serve as their vehicles when Shadow Kaijin grow giant.
001 Red Ressha: A red steam engine. The primary train of the line, it pulls 02-05 and combined with them is the ToQgers mobile base of operations. When combined into ToQ-Oh it folds in three places to form the chest and head.
002 Blue Ressha: A blue bullet train. The second train of the line, that forms the entire right side of ToQ-Oh’s body, from the shoulder down to the leg. When using the Den-O Ressha, the Ressha is switched from the knee down.
003 Yellow Ressha: A yellow commuter train. The third train of the line, that forms the right arm of ToQ-Oh, and is the holder of the Fumikiken. When using an Express Armament the lower half of the Ressha is replaced by the Armament Ressha.
004 Green Ressha: A green bullet train. The fourth train of the line, that forms the entire left side of ToQ-Oh’s body, from shoulder down. When using the Den-O Ressha, the Ressha is switched from the knee down.
005 Pink Ressha: A pink commuter train. The fifth train of the line that forms the left arm of ToQ-Oh. When using an Express Armament the lower half of the Ressha is replaced by the Armament Ressha.
006 Car Carrier Ressha: A light orange car carrier train. It holds cars colored to match ToQ #1-#5 that are made from solid imagination energy. The cars can be launched to send the team into areas too dangerous for the Ressha to get to, or in case of the tracks being out. The Carrier can also be used as a bridge to connect broken track segments. When used by ToQ-Oh the entire length of the train attaches to the right arm, to be used as a club, and to launch the cars for the finisher. In Diesel-Oh it forms the right leg, and in Cho ToQ-Oh it attaches to Blue Ressha and folds into a boot shape.
007 Tank Ressha: A cyan/powder blue fuel tanker train. It holds a special fuel that can be used to refuel a Ressha mid-fight to power it up greatly and holds the fuel for the entire Rainbow Line in general. When used by ToQ-Oh, the train splits and attaches to both arms, to be used as boxing gloves. In Diesel-Oh it forms the left leg, and in Cho ToQ-Oh it attaches to Green Ressha and folds into a boot shape.
008 Diesel Ressha: A rust (and a little light orange/cyan) diesel engine. The oldest train in the line, it has enough power to pull the Main Line entirely and is equipped with missiles to attack. It forms the entire upper body of Diesel Oh, with the entire engine splitting and then linking up side by side. In Cho ToQ-Oh, it attaches to Blue and Green Ressha in place of Pink and Yellow, which attach to it instead. It bolsters the body, and adds a laser cannon on each shoulder.
009 Fire Ressha: A red fire engine train hybrid. In it's train form, it has a high-pressure water cannon ladder to put out flames. When combined into a Ressha Giant, the ladder shoots out searing flame instead, with the other half forming a fire extinguisher.
010 Police Ressha: A white police car train hybrid. The fastest Support train in the Line, the Police Ressha can fire out shots from the Police Gun in both its normal form and when combined to a Ressha Giant. It can also use the cuff to grab and restrain targets.
These Ressha do not possess standard physical forms like the other Ressha in the Line, instead only existing in a smaller "Summon" form. As such, these are primarily used for the teams weapons or for a specific situation.
Energy Ressha: A silver train. Used as the power source/bullet of the Renketsu (Coupling) Bazooka. It uses the Imagination Energy of the ToQgers to turn into whatever the one primarily firing the weapon imagines.
Scope Ressha: A dark orange train. Used with the ToQ Blaster sidearm of the team. In either Blaster or Sword mode, slotting in the Scope Ressha makes the weapon release either an energy bullet or energy slash that will home in on the target, and follow them until they collide. It can also be used to target specific areas on the body, or to hit a mass of targets at once.
Shield Ressha: A teal engine. It opens up at the front of the train to form a shield to allow ToQ-Oh to defend itself, and attack with the Shield Signal Beam. Unlike the other Ressha used in mecha combinations, this engine does not seem to exist in a larger form until it is specifically summoned.
Drill Ressha: A navy blue drill train. Used primarily by Akira, it can be slotted into the Yudo Breaker to activate the finisher, which wraps the weapon in energy that spirals around it like a drill. It also can be attached to ToQ-Oh by swapping the Pink Ressha. It was originally part of the Shadow Line, until it was stolen by Akira; thus, it's also possible for enemy mecha to hijack it and use it as a weapon for themselves.
The base mecha of the series, formed by the Main Line of the overall Rainbow Line through Express Coupling (Ressha Gattai). From how it forms, it's look invokes a rainbow in appearance. Red/Blue/Yellow/Green/Pink Ressha.
Express Slash: The Fumikiken places a crossing gate in front of the MotW and the Ressha pass in front of it, then riding the rails, ToQ-Oh slashes it's target with a rainbow colored slash.
Crossing ToQ-Oh Shot: ToQ-Oh simply shoots the target multiple times with the Fumikiri until it is defeated.
Car Carrier Dash: The Car Carrier Ressha fires out all five cars, which attack and swarm the target, each blasting it with imagination energy.
Tank Upper: After a flurry of punches, ToQ-Oh finishes the combo with a powerful uppercut from the Tank Ressha, sending the foe flying before it explodes.
Car Carrier Tank Shoot: After being loaded into the Car Carrier Ressha, the Tank Ressha is then fired off, slamming into the enemy with tremendous force.
Police Smash: Launching the cuff arm to pin the foe, ToQ-Oh fires a volley of shots to finish it off.
Mecha Expansion Pack: ToQ-Oh can combine with a wide variety of Ressha to augment it's abilities, through "Express Armament" (Ressha Busou), usually swapping one or both of it's arms. The combination is called "ToQ-Oh X" or "XY" if using more than one Ressha.
Cool Guns: The White Police Ressha. Also equips a set of handcuffs to restrain foes.
The secondary mecha of the Line, formed with three of the Support Ressha through Express Coupling. It can be piloted by any ToQger with Right usually in Diesel's cockpit and Tokatti/Hikari and Mio/Kagura in Tank and Car Carrier respectively. With how it is formed, it can only swap it's right arm when utilizing an Express Armament. Diesel/Tank/Car Carrier Ressha.
Bare-Fisted Monk: Unlike ToQ-Oh, Diesel-Oh has no weapon of it's own, instead attacking with it's sheer power and with punches and kicks. It can also fire out beams of energy from the Diesel Ressha.
The combination of the Main Line and the first three Support Ressha, formed by Super Express Coupling (Cho Ressha Gattai). It adds Tank and Car Carrier to reinforce the legs, and Diesel to bolster the body and shoulders, also acting as shoulder mounted laser cannons.
Dangerous Forbidden Technique: We learn from the Conductor and Ticket that Cho ToQ-Oh was never planned during the design of the Ressha, so it places undue strain on them if used often. As such, the team is asked to limit it's summoning to only those fights that require it.
Cho ToQ-Oh Full Burst Finish: Charging energy in all eight Ressha, Cho ToQ-Oh fires out imagination energy projections of Red, Blue, Yellow, Green, Pink, Diesel, Tank, and Car Carrier Ressha to crash into the target.
A House Divided: Each of the group's core members have different plots and argue constantly. Schwartz wants to conquer the Rainbow Line, Nero wants to revive their Emperor, Noir wants to groom her daughter into the perfect wife-to-be for their Emperor, and Greeta wants to help Schwartz.
Multinational Team: Each of the leaders is themed after a different European country: Schwartz is Germany, Nero is Italy and Noir is France. Greeta is less obvious, but going by her name her country of reference is probably supposed to be Spain.
Powered by a Forsaken Child: One goals is to kidnap children and use their tears and sadness to enlarge the Shadow Line to give their leader passage to Earth.
Railroad Baron: All of them by virtue of the fact that they're trying to take over the Rainbow Line, though Baron Nero fits the image best.
Theme Naming: Each of them have a name referring to shadows or the color black in a foreign language: Schwartz is German, Nero is Italian, Noir is French, Greeta comes from the Spanish "negrita", and Kuro is Japanese. Zaram is also part of this theme, being the Arabic word.
Underestimating Badassery: Baron Nero and Madame Noire do not regard the ToQgers as a threat, but a minor inconvenience at best. General Schwartz points out that they are making a mistake, and the Emperor seems to agree with him on that.
Zet | Live actor: Kengo Ohkuchi
The "Emperor of Darkness" and master of the Shadow Line. He has a whimsical fascination with light despite his body being weak to it, and aspires towards a "new type of darkness" with the brilliant qualities of light.
Affably Evil: He is the leader of demonic creatures that want to conquer the world with darkness, but he does try to act friendly and affable toward Right and the others at times, even admiring them for their "shine".
Bad Boss: He is implied to be one as Baron Nero claims that he will eliminate anyone he deems useless.
We've already begun to see shades of it. As early as #11 where he forcibly exudes a dark aura to interrupt Madame Noir's attack, and again in #12 when he grows annoyed at Baron Nero. He also seems to be utterly bored by everyone sans Greeta and Schwartz.
Anti-Villain: Possibly. He seems to have no interest in covering the land in shadow and seems fascinated by the light and seeing how powerful it can be. This doesn't make him by any means heroic though. He covers one station in darkness to see how bright the ToQgers shine.
Big Bad: Is the main villain, but cannot enter our world without a special line being constructed from sadness, screams, tears, and lives.
Evil Is Hammy: His first scene in Station 12 involves a disco ball, music, and posing.
Light Is Not Good: Wears white in his outfit, but clearly isn't a good guy. There's also his obsession with 'shining', the light of peoples' imaginations. To further add to the trope his personal Kurainer is also white and his retainer? Lamp Shadow.
Man Child: Spends the bulk of his introductory episode blowing off his minions and goofing around at an amusement park.
Manipulative Bastard: While he is obsessed with light, his obsession doesn't blind him. He knows his behavior either upsets or confuses his minions, but doesn't care since he is more powerful than them and attacks them if they annoy him. The rest of the Shadow Line also think his obsession and indifference to their individual goals means they can make other plans behind his back without worry. They're wrong. Zet is one step ahead of them and he is there to greet them after an achievement, a setback, or is watching them from the shadows. Zet allows it to go on until it doesn't amuse him any more or if their goals can benefit him any way, even something like making Greeta 'shine' more.
Dangerously Genre Savvy: He is the only one of the commanders of Shadow Line to even consider the ToQgers as a threat. He also realized that their minions needed support as giants rather than just human sized, which lead to the creation of the Giant Mook trains.
He also shows pure genius in #4-6. He revealed himself to the ToQgers so he could also place a wire of some kind on their Ressha. Using this, he listened to their conversations and learned the location of a Support Ressha, which he then sought out to use for his own purposes.
In #6 after Right refuses to talk, instead of continuing to torture Right, he just threatens Tokkati. This guy knows how to manipulate a Sentai.
Dragon with an Agenda: He wants to claim the Rainbow Line for himself, though how he spoke in #10 implies it isn't to benefit the Emperor in any way.
Don't You Dare Pity Me!: Downplayed. When he refuses Greeta's support after his defeat by the ToQgers, he has never actually lashed out at her. He simply walks away, as if he feels like he deserved the injuries he sustained.
Says the trope almost word-for-word in #7, but he still doesn't lash out. He thanks her for the sentiment of her actions, but refuses any help from her and leaves again.
Enigmatic Minion: No one really knows what he's planning, but it's obvious that he wants to take the Rainbow Line. Nero lampshades this in #5, furiously saying "And I still don't know what he's planning!"
Evil Genius: Is much more focused on gathering intelligence than the others and claims to be planning something big.
Expy: It's only been a year, but he's very similar to Chaos.
Flash Step: Shows an ability quite similar to a Flash Step during his fight with the ToQgers.
Iaijutsu Practitioner: While he doesn't always fight like this, he showed some skill with it (He can move so fast, you can't even see his movements, much like a certain samurai), using it to defeat the ToQgers all at once in his first fight.
Knight of Cerebus: His fight with the team is treated much more seriously than the others thus far, as he effortlessly walked through each of their attacks and showed no mercy to any of them.
Master Swordsman: Obviously one, given the ease with which he beat the Tokkyugers in their first fight.
Neat Freak: Implied in the third episode, where he says he doesn't pick up things if he happens to drop them on the floor.
Orcus on His Throne: Despite being one of the Shadow Line's strongest soldiers, if not the strongest, he simply stays in their base and leaves the coordination of monster attacks to Nero and Noir. This is even Lampshaded by Nero and Noir in the third episode, though he defends that he's gathering intelligence and preparing his own plans.
He finally confronts the team in #4. He doesn't fight them, he just taunts them and rides off in his train.
Subverted as early as #6, where he directly confronts the team.
Cane Fu: Fights with his walking stick. He's surprisingly good with it too, able to beat Tokatti and Mio without being hit once.
Control Freak: Isn't a fan of anything that comes as a surprise (like the Emperor's true nature), and is paranoid of anything that might interfere with his position.
Cool Hat: Nero's top hat is pretty badass-looking, not to mention that it can be thrown Oddjob-style and can shoot out a stream of dark energy like a cannon.
The Dragon: Is the most loyal to the Emperor and The Heavy in charge of sending out most of the Shadow Kaijin.
The Heavy: Does most of the work in sending out monsters, since Schwartz and Noir are otherwise occupied (though Noir argues that while she sends out fewer monsters, hers are higher quality than Nero's are).
Irony: He is the most loyal member of the group and all his goals at the beginning of the series are to benefit the Emperor any way possible. When the Emperor finally arrives, Nero is surprised and bewildered by the Emperor's fascination with light and seems to have no clue what to do and is alarmed by the Emperor's ongoing behavior.
OOC Is Serious Business: In #9 after losing his new station to the ToQgers, Madame Noir cheerfully chastises him saying that if the group continues to lose stations, the Darkness Emperor may never appear. She is quite surprised when he agrees with her, in a normal, neutral tone of voice.
Hidden Depths: According to Zett, her eyes have the same "shine" to them as a person from the normal realm.
I Just Want My Beloved to Be Happy: She is the youngest, is constantly pampered and spoiled by her mother, and is arranged to be married to the Darkness Emperor, which means that she really doesn't have to do shit. However, she is now secretly helping General Schwarz gather data on the team just so she can see him achieve his goal of defeating them.
Knife Nut: Used a small knife when trying to murder the Emperor in #12
Precocious Crush: On Schwartz. A bit of an odd example, considering that she's easily larger than him.
And that she is, you know, arranged to be married to the emperor.
Screw This, I'm Outta Here!: At the end of #11, when the Darkness Emperor finally shows up, Greeta decides she doesn't want to marry him and chooses to leave her mother and run away.
Spoiled Sweet: She's a villain, but trying to help Schwartz out that much despite having quite possibly a higher status than him says something.
Stalker with a Crush: She tends to give off this vibe every time she watches Schwarz from the background or when she cherishes a handkerchief he dropped to the ground.
An Axe to Grind: They use axes as their close combat weapons. This seems to suggest they are partial based on the Axe Gang, an old Chinese real life gang that used axes as their main weaponary.
Adult Fear: Kidnapped a good amount of kids for their despair. With the last one taken on-screen being snatched right when the mother looked away, leaving nothing but the panda bear plushie she was holding onto.
His darkness collecting technique is from kids despairing from being separated by their parents.
Butt Monkey: Bitten by a still-asleep Right, got pushed down when looking at a window by Right to look at the Tokkyuger Ressha traveling hot on their tails, gets pushed off a platform by Right and said pusher lands right on him, and gets a Mook smacked his way when he was distracted... this guy could not get a break this episode
Death by Irony: He is crushed by crying jizo statues. This is invoked by Right, after the team were explained how their finisher worked, where he wanted the monster to bear the weight of all the sorrows of the children he kidnapped.
Jerkass: Goes with the package of being a servant of the Shadow Line.
Dirty Coward: Despite forcing others to duel, when he challenged the team to a Showdown at High Noon type duel when enlarged and in ToQ-Oh, he attempts to shoot them just before the countdown was finished. Only for ToQ-Oh to evade the parts by disconnecting and spreading apart/lowering themselves to avoid the shots.
Duel to the Death: Not quite to the death, but he forces citizens to battle each other with the Kuros' weapons at certain times of the day. After learning of this heinous deed, he is also challenged by Right to a duel.
Epic Fail: As he was about to attach Right with both of his sabres he holds both blades high in the air, and both are broken as they entered a tunnel.
Jerkass: His darkness collection method is by absorbing the regret of people forced to harm one another to avoid getting hurt by the Kuros.
Royal Rapier: Not only does he wield two of them, his shoulder pads also resemble rapier hand guards.
Noble Demon: Kind of. When he learned that the ToQgers had just arrived in Kettougahara and had no idea the dueling rule even existed, he stops attacking immediately and walks away. Then again, see the Dirty Coward entry above.
Death by Irony: Stove Shadow was spent to inflict pains to people. So what does Totakki do through the Rainbow Rush? Create a huge rubber to stick onto the monster on one end and smack it on its forehead with the other!
Jerkass: The evilest monster so far. He planned to start a forest fire, and was gleeful at the idea.
Schmuck Bait: After seeing Right take a lot of damage from his attack, and getting fooled by his Made of Iron attempt, he decides to use his own attack on himself to see if it's still effective. Yep, his coals were still very hot.
Torso with a View: Has a little door on his stomach, which he opens to fire his flaming coal attack.
Beware the Silly Ones: His power is to turn people lazy by stamping them on the face, thereby stripping them of their will to live. While that may seem ridiculous, he revealed that the people he stamped will eventually become so lazy, they will refuse to breathe.
Blade on a Stick: Wields a branding iron-like spear for his weapon. Though it broke when he tried to pull it out the first time thanks to Tokkati's shots.
I Know Your True Name: He can attach a ring to a person's head that causes that person to have intense headaches when they hear their own name being spoken aloud. Zaram was able to block the effect by denying his Shadow name, then by adopting "Akira Nijino" as a replacement. Right did the same when he realized that "Right" was just a nickname and didn't know his real one - though afterward he admitted he was just faking it and only pretending not to be hurt.