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Characters: Ressha Sentai Tokkyuger
Ressha Sentai Tokkyuger character sheet.

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The Rainbow Line

    The ToQger 

The team as a whole:

  • Amnesiac Hero: Applies to all of them besides Akira. All they remembered were their first names and spending their childhood together. They never really questioned it until it was brought up.
    • Happens again at the end of #11, save for Right.
  • Big "WHAT?!": They do this quite a bit due to the Conductor and Ticket and whatever Wham Line they have in store for them.
  • Cruel and Unusual Death: Their team cannon (Rainbow Rush) allows them to defeat their enemies in their own, unique ways, usually invoking Death by Irony in the process.
  • Dead All Along: Unlike other Super Sentai series where a member of the team is killed off near or at the end, the ToQgers are dead right from the beginning, as revealed at the end of #1.
    • Only Mostly Dead: A theory brought up by the team was that their home town was consumed by the darkness brought up by the Shadow Line, and thus they aren't really dead but have instead just lost their identities. The Conductor claims they are correct, but Ticket disagrees. Both of them clarify that their theory is probably correct, but they never know for sure because they never personally witnessed what caused them to appear on the train.
  • "Freaky Friday" Flip: #21 deals with a Shadow monster that can switch bodies. The switches made are…
  • Freudian Trio: Station 2 presents the trio from how they view their current situation.
  • Laser-Guided Amnesia: They remember their childhoods hanging out together, but nothing else.
    • Episode 2 shows they don't remember everything. Not even remembering the name of their town.
    • Episode 3 has Kagura saying that they don't even remember their surnames, or their parents.
  • The Leader: The thing is, the team has none. As discussed in #6, all members of the team bring something important to the table, and it is each of their individual qualities that make the team complete. By the end of the episode, Right and Tokatti label everyone as the leader of whatever their specialty was, but they were more or less joking about them.
  • Let's Get Dangerous: You know the beat down is starting when the team does Transfer Changes, allowing for creative uses of their powers.
  • Light 'em Up: As shown in the Spring Break Special, those lights on their helmets are fully functional.
  • Ninja Pirate Zombie Robot: Rainbow train themed, imagination powered, and possibly zombies/ghosts.
  • Quest for Identity: Aside from fighting the Shadow Line, they wish to eventually find out their home town, families and memories past childhood. They are starting to slowly remember their past through circumstantial events triggering a memory.
  • Spell My Name with an S: It's a mix between the similar cases with the show's name and the original Kamen Riders. I.e. Tokkyu 1gou, ToQ #1, Tokkyu #1, or ToQ 1gou. This similarity was lampshaded by Mio in the Gaim crossover when she noticed Kamen Rider V3 is not #3/Sango.
  • Took a Level in Badass: As the series continues, the ToQgers are noticeably getting more skilled in fighting.
  • True Companions: If it wasn't apparent from the first Station, #12 exemplifies this point. The team works as a well-oiled machine, no matter the situation.
  • Wholesome Crossdresser: The entire team (sans Akira) in #20.

Right/ToQ 1 (Red) | Live actor: Shison Jun

  • Affectionate Nickname: Has one for the Diesel Ressha. Right calls him "Grandpa."
  • Berserk Button: Do not take food from other people or purposefully starve others. He will both belittle you in a petty way and also put you through a No-Holds-Barred Beatdown.
  • Big Eater: In episode 2, he orders 3 bentos. Mio and Tokatti state in school that he always got seconds and would leave class to eat more.
  • Cool Sword: Rail Slasher, his default weapon. It's also able to launch train tracks that can be used as cable, shackles or a shield.
  • Comes Great Responsibility: In #3, he admits that he wants to be a to a ToQger, as otherwise the world will be in trouble.
  • Chronic Hero Syndrome: He stated in the Gaim crossover, he won't ever over look people in trouble.
  • Determinator: Even when fighting a monster that easily throws him around, he kept fighting until his true strength became apparent.
  • The Ditz: Let's just say he's not the most attentive person around.
  • The Heart: As the most optimistic person on the team and the one to try to cheer someone up.
  • The Hero
  • The Idealist: In comparison to Hikari, he is positive. But he always makes the effort to make sure things go the way he wants to.
  • Idiot Hero: He calls himself one in the Gaim Crossover
  • Innocently Insensitive: At times, probably comes with being a ditz.
  • Jumped at the Call: Immediately goes off to fight alongside the team, even when he had no powers. It worked the second time around.
    • After he found out that the team was his old friends. He was so excited that he went against the MOTW, without taking his Transformation Trinket.
  • Law of Chromatic Superiority: Stated on the first character bios to have the biggest amount of imagination power and to be the strongest fighter because of that. While red is his default color, other rangers can swap colors with him.
  • The Leader: Subverted. While he is ranked #1 and is colored red, he refuses to be acknowledged as leader, even trying to pass of the responsibility to Tokatti. Later he decides "whoever is best at the time" should be leader.
  • Lightning Bruiser: Like Hikari, he doesn't seem affected by the weight of the Tunnel Axe and can take more damage than Hikari as shown in #4.
  • Made of Iron: Station 4 demonstrates that he is able to withstand several of the MOTW's fireballs; a feat that Hikari, Kagura, and the monster itself couldn't attain.
  • Man Child: Right is in many ways a child in a man's body. He can be innocently insensitive, just not seeing others points of view. He can be selfish at time, but the times he is selfish is over minor things like food and such. But he very kind and willing to do anything to protect others.
  • Megaton Punch: Delivers one to the first Monster of the Week.
  • Mr. Imagination: All the ToQgers have elements of this, given the nature of their powers, but imagining success is second nature to Right.
  • Nice Guy: A Kobayashi staple.
  • Outside Ride: Battles from the top of his Ressha in #2.
  • The Pollyanna: No matter how bad their situation is, he always visualizes a happy ending.
  • Putting a Hand Over His Mouth: To Tokatti, as a kid and as an adult.
  • Real Men Wear Pink: Is very often seen wearing the pink version of his ToQger suit, even when Kyoryu Red was Passing the Torch to him at the end of the Kyoryuger finale.
    • He also regularly wears a pink hoodie as part of his casual wear. It's safe to say that he definitely has some affinity towards the color pink.
  • Red Oni, Blue Oni: The red to Hikari's blue.
  • Rookie Red Ranger: Is the last to get his powers, but subverted because the rest of the team received their powers mere minutes before him.
  • Sensitive Guy and Manly Man: He is the former to Hikari's Manly Man and the latter to Tokatti's Sensitive Guy.
  • Sitcom Arch-Nemesis: Him and Ticket.
  • Sleepy Head: He is introduced while sleeping in a train. A Shadow Line train filled with crying children and a monster yelling at them.

Tokatti/ToQ 2 (Blue) | Live actor: Jin Hiramaki

  • Accidental Kiss: Subverted. While cleaning, he fell off of the stepladder he was using and landed right on top of Mio, but never really kissed her. That was just a misconception by Wagon. Nonetheless, it earned him an…
  • Adorkable
  • Always Someone Better/Master of None: The source of his inferiority complex. He views himself as lesser than his teammates because they excel in certain qualities that help them in battle while he is always behind. Right and Kagura have very strong imaginations, Mio and Hikari are physically strong and are adept fighters, and he doesn't even see himself as the smartest even with all of his studying. It takes saving Mio's life again for her to reassure him that he is very reliable and essential to the team.
  • Bookworm: When the team had some free time to go shopping, he could be seen buying an entire stack of books.
    • Badass Bookworm: He is a decent fighter, but is the type to analyze enemies and quickly come up with a plan. Even in the end credits, he is seen analyzing and studying up on the trains that pass by.
      • Is demonstrated at its best during #10, when he plans out an entire routine to undo his death by using the Shadow Kaijin's own abilities to his advantage.
  • Butt Monkey: What he is as the guy who is constantly interrupted when speaking, usually left to pay the bill, usually involved in slapstick in the middle of a fight etc.
  • Character Tic: Pushing up his glasses, even when wearing his helmet.
  • Cool Guns: Platform Trigger, his default weapon.
  • Expy: Probably the Super Sentai equivalent of Billy and Noah.
  • Heroic Self-Deprecation: Admits he thinks himself as the most useless member of the group.
  • Japanese Politeness: In the rollcall, his "pose" is to bow and greet the opposition formally!
  • The Klutz: His first action was falling out of the train because he didn't notice the drop, it's safe to say he is this.
    • It really got him in trouble in Station 4. First was when he lost his Pass because he tripped after barging in the train with his grotesque amount of shopping bags. The second time was falling off of a ladder leading to a Suggestive Collision with Mio.
    • It also happens in combat. In #13, he managed to do an awesome acrobatic jump while shooting the mooks, just fo fall right on his back.
  • Meaningful Name: Seems to be named after the Super Tokachi, a limited express train.
  • Megane
  • Nervous Wreck: Has shades of this when he's in trouble or discussing something he's not comfortable with. Like whether they're dead or not.
  • Non-Action Guy: Downplayed. Indeed, he is part of the sentai, and he joins the fight together with the team, but he mostly uses guns to safely attack enemies from a distance.
  • Not What It Looks Like: To Wagon regarding the Accidental Kiss mentioned above.
  • Number Two
  • Running Gag: Right covering up his mouth before he gets to speak.
  • Sensitive Guy and Manly Man: The Sensitive Guy to Right's Manly Man.
  • Sharp-Dressed Man: Other things he can be seen shopping for are a ton of stylish clothes.
  • Shipper on Deck: For Kouta and Mai.
  • The Smart Guy: Although he claims Hikari is smarter, he seems to have a big base of information. As he realized the Tank Ressha should have an extra power source, which was critical in their victory in #6.
  • Smart People Wear Glasses
  • The Smart Guy
  • Unnecessary Combat Roll: Basically his entire fighting style.
  • Waistcoat of Style

Mio/ToQ 3 (Yellow) | Live actor: Riria

  • Action Girl: Is clearly one of the better fighters on the team.
  • Armor-Piercing Slap: Gave Tokatti a pretty good one when she thought he accidentally kissed her.
  • Berserk Button: Cowardly enemies apparently. Ask the two Combatant Kuros that tried to pull off a sneak attack, especially the one that tried pulling one on her while she was scolding another.
  • Boyish Short Hair
  • The Big Girl
  • Class Representative: Claims to have been one during their childhood.
  • Companion Cube: As a child, she had her little Maiki doll as a close companion to her. As an adult, it was a formed into a representation of her suppressed imagination.
  • Cool Big Sis: Being a dependable woman who always comes to the aid of her friends. As Tokatti points out, this quality makes her a valuable member of the team, despite her own inferiority complex regarding her imagination level, as she sees herself with the least amount.
  • Corpsing: While giving Tokatti an Armor-Piercing Slap.
  • Drop the Hammer: Signal Hammer, her default weapon.
  • Expy: Doesn't her usual outfit remind you of Luka Millfy?
  • Ground Pound: When equipped with her hammer.
  • The Heart: As the one that thinks of her friends first and tries to get them to work together.
  • Heroic Self-Deprecation: She wonders why she is a ToQger, as without Right to guide her, she admits doesn't have a lot of imagination.
  • Hidden Depths: It was though that she had the least amount of imagination among the team, but it was then revealed in #14 that she had been suppressing it all along.
  • Literal Cliffhanger: Tokatti saves her from falling over a ledge at least twice. The first time was as children, when she almost fell climbing the tree they used to play under. The other time was in present day while walking in the forest heading towards a fight.
  • One Steve Limit: Subverted. Not the first Mio in a Sentai, but at least the other Mio was not a ranger.
  • Passionate Sports Girl: Is said to be sports-minded.
    • Shown in #4, when the team has off time, she went running.
  • Screaming Woman: She did not take it well when she thought Tokatti accidentally kissed her.
  • Team Mom: She can be seen as a voice of reason and is always looking out for the well-being of her teammates.
  • This Is Unforgivable: See Berserk Button above.
  • Tights Under Shorts
  • Tomboy and Girly Girl: The tomboy to Kagura's girly girl.
  • Tsundere: Finally confirmed to be type B at the end of #4.
    • She shows the type A tsundere tendency of "being violently awkward during romantic-themed actions" during the events of #9.

Hikari/ToQ 4 (Green) | Live actor: Ryuusei Yokohama

  • An Axe to Grind: Tunnel Axe, his default weapon.
  • Badass: While his imagination power isn't that high, he is one of the best fighters on the team through pure fighting skill alone.
  • Berserk Button: Messing with his Kendama. Deconstructed in that he's aware that he shouldn't get so angry about it and is ashamed that he couldn't help himself.
  • The Big Guy: He was stated to be equal to Right in fighting ability with skill alone.
  • Blood Knight: A minor heroic example - but he clearly has fun while fighting with the Kuros. Check out the example for Troll if you don't believe us.
  • Boring, but Practical: How his Imagination and ideas usually manifest, as seen in #2.
  • The Cynic: After hearing how he is as good as dead, he openly questions the point of being a ToQger.
  • Deadpan Snarker: He doesn't speak much, but he does have a good line here and there, like the time he was described as the team's anchor, which he says is a good thing because he's afraid of heights.
  • Genius Bruiser: He is both one of the team's top fighters and strategists.
  • Hidden Depths: His reaction is delayed, but in #11 he jumps up with the others in excitement about being told the next stop is an amusement part.
  • Informed Attribute: In #4, Tokatti commented that no matter how much he studied, Hikari would score better than him. Wagon also noted that he's popular with the ladies. Well… Mio and Kagura seem to like him just fine.
    • Subverted in #6. His quick and practical thinking was crucial for their victory.
    • Subverted again in #11. When he forgot being a To Qger, he was working as a scientist.
  • Juggle Fu: Was juggling one of the Kuros with his axe in the middle of a fight.
    • Also, when he's not fighting, he's most commonly seen playing with a kendama. #7 showed the toy's importance to him, and he even manages to integrate his skill with it into his fighting (with Kagura's help).
  • The Lancer: As stated by Mio, Right's positive attitude motivates the rest of the group, but Hikari's realism keeps them down to earth.
    • He is also the lancer due to his great fighting prowess.
  • Leeroy Jenkins: In his first appearance in #1 he runs head first into the mooks, just as Tokatti was going to explain what to do
  • Lightning Bruiser: While it is regularly pointed out how heavy his Tunnel Axe is, he doesn't show any signs of struggle while wielding it.
  • Memento MacGuffin: His kendama may serve as one. Until #7, he never realized that it was probably given to him by someone very close to him, thus providing another insight into their past.
  • OOC Is Serious Business: When he sees the Conductor without Ticket on his hand, and then using Ticket to wipe sweat from his face, Hikari is clearly shocked. As he leaves to check on the others, he quietly says to himself "...Gonna pretend I didn't just see that."
  • Only Sane Man: He's the only one really focusing on the fact they are as good as dead. And when Right was thrown in #1, he quickly went to check on him.
  • Platonic Life Partners: Or Ship Tease, but he is very attentive to Kagura. As shown #1 he helped her get on the Shadow Line's train and was protective of her during the team fight.
  • The Quiet One: Is probably the one who speaks up the least, until the topic is something he is deeply concerned about, like their mortality and Kagura's whereabouts when she was accidentally left behind.
  • Red Oni, Blue Oni: The blue to Right's red.
  • Sensitive Guy and Manly Man: The manly man to Right's sensitive guy.
  • Troll: To the Kuros. When fighting them, he seems to really enjoy messing with them, as shown when he juggled one of them during #1 and was playing on a swing before crushing a bunch of them in #3.
  • Weak, but Skilled: Has the lowest amount of imagination, but makes up for it with his fighting abilities alone.
  • Why Did It Have to Be Snakes?: Is afraid of heights, as mentioned in #2 and shown in #11.

Kagura/ToQ 5 (Pink) | Live actor: Moritaka Ai

  • Aside Glance: Does this every so often, to talk to the audience.
  • Badass Adorable
  • The Chick
  • Clap Your Hands If You Believe: Due to her low confidence, she relies on her imagination power the most to deal with a situation, using it to "play pretend" to be other things or characters.
    • Dangerous Forbidden Technique: According to Right, her "playing pretend" can go a bit too far and she can end up losing herself in the daydream, forgetting her own physical limits or even her own surroundings in the process. An example he gave was a childhood memory of a time when she pretended to be a mermaid and almost drowned herself along with Right. During a fight, she almost performed an attack that would've killed the monster, at the price of her own life.
  • Cowardly Lion: She is the one most openly scared of the enemies, but faces them all the same.
  • The Cutie
  • Expy: Of Miku.
  • Genki Girl: When not in a fight.
  • Girlish Pigtails
  • The Glomp: To Right in the first episode.
  • Hidden Depths: According to her bio, she could potentially have more imagination power then even Right. However she seems unable to focus enough to tap into it.
    • #2 shows that there's clearly some focus involved - when armed with the Red sword, she imagines herself with Chinese swordfighting skill.
    • #3 gives us our answer, it's not that Kagura needs to focus to use her IMAGINATION, it's that she needs to focus to ensure that she doesn't overdo it, as noted above under Dangerous Forbidden Technique. This is also a plot point in #7.
  • Imagine Spot: Whenever she's in trouble and needs to gain a new power or ability, we usually get to see what it would look like in her mind.
  • It's All My Fault: After breaking Hikari's kendama during one of her pretending sessions, she spends half of the episode sulking, believing that he wouldn't want to talk to her.
  • Ms. Imagination: Again, all the ToQgers use imagination, but Kagura has been known to get carried away with hers - Right relates a story where she convinced herself she was a mermaid and nearly caused both of them to drown.
  • Shoulder Teammate: For whatever reason, she was riding on top of Hikari's shoulders in the middle of a fight in Station 4.
  • Squishy Wizard: Due to her reliance on imagination power more than anyone else.
  • Super Strength: Usually uses her imagination to give her strength to deal with enemies.
  • Survival Mantra: Kagura needs to psyche herself up in fights: "I'm strong, I'm strong, I'm strong - [X] GIIIIRL!"
  • Tomboy and Girly Girl: The girly girl to Mio's tomboy.
  • Unskilled, but Strong: Strong in imagination at the very least, but she has to concentrate hard for it to work, but even then, she tends to go overboard and forget her own physical limits.
  • Woman Child: She can have a one track mind at times.
  • Wolverine Claws: Tekkyo (Bridge) Claw, her default weapon.
  • Zettai Ryouiki: Her civilian outfit is Grade A.

Akira Nijino/Zaram/ToQ 6 (Orange) | Live actor: Nagahama Shin

Akira fulfills an important role in the Rainbow Line, being the one that maintains tracks used by the Line, to ensure that anyone that travels by the Line does so safely and happily.
  • Ascended Demon
  • The Atoner: Big time, if he's actively looking to die for his "past" life as Zaram.
  • Badass: Even before becoming the Sixth Ranger, he was able to fend off Schwartz to protect Right. After he actually beats him by himself.
  • Carry a Big Stick: Yudo (Guidance) Breaker.
  • The Comically Serious: Acts like a lone-wolf cowboy type even though he really doesn't need to. Best exemplified in #21, where making a dramatic entrance playing his theme on a recorder (since he'd lost his harmonica), with total sincerity, is what finally got Jack-in-the-Box Shadow to laugh when the rest of the team's efforts at comedy failed.
  • Death Seeker: A parody of the trope. He holds deep regrets over the terrible crimes he did as Zaram—making it rain. He constantly talks about dying, even though his teammates try to talk him out of it. Very much played for laughs.
  • Defector from Decadence: Akira was once a Shadow Kaijin named Zaram with the power to create rain and used it to ruin sunny days to create Darkness, until a rainbow was formed one day when he did so, and he was moved by it's beauty. This formed a strong sense of justice in Zaram, and thus he took a human form when he renounced the shadows and his past life.
  • Elite Mook: Implied via Fridge Logic. He's at least strong enough to fight evenly against Schwartz, had his own personal Kurainer (now the Drill Ressha) and had a name based on another word for darkness similar to the higher members of the Shadow Line, rather than being called something like Rain Shadow.
  • Failed Attempt at Drama: It's a Running Gag for him to make dramatic statements that the others quickly undermine, like showing confusion at his Death Seeker attitude. Another example is that he talks about how he'll fight unknown and unseen, only to have it pointed out that they already know about him.
  • Felony Misdemeanor: Right was surprised by what crime Akira revealed to commit because by the tone, he was expecting something that crosses the line. It's merely interrupting sunny days with rain, yet Zaram deeply regrets it. Played With, as while Right questions it, his actions likely did create darkness for the Shadow Line to use.
  • Forgot About His Powers: Doesn't seem to get the idea that his weapon is, in fact, a weapon, seeing that he holds it the wrong way and throws it away during his first fights. Conductor and Ticket have to yell at him that he should keep it and actually use it.
  • Good Old Fisticuffs: Prefers to fight bare-handed, and even has a tendency to wrestle his enemies, despite the fact that he has a weapon. Which he keeps throwing away.
  • Handcar Pursuit: Had a modern-styled handcar that pedals instead, helping him with his work on the Rainbow Line.
  • Harmless Villain: Was this. To repeat, his power is to make it rain and apparently nothing more. Lampshaded by Right. However, he doesn't see it that way, and believes his actions were unforgivable. Played With, as he actually does seem to be genuinely powerful and was strong enough to fend off Schwartz to protect right.
  • Heel-Face Turn: As per usual we get the tradition of an (formerly) evil Sixth Ranger, but it's taken literally in this case, as Akira was a Shadow Kaijin before becoming a ToQger.
  • Heroic Spirit: Upon seeing a rainbow for the first time, justice awoke in Akira's heart. From then on, he became a ToQger.
  • Inelegant Blubbering: …what can we say? The man loves cats.
  • Meaningful Name: In keeping with the villains' theme, "Zaram" is the Arabic word for darkness. Then when Hikari gives him his human name, he chooses "Akira Ninjino" ("Brightness of the Rainbow").
  • Nice Guy: His secondary battle cry cements this. It can be read as "I'll protect everyone's Rainbow!"
  • Power Glows: The Yudo Breaker, being based on the light batons that rail workers use to guide trains. Appropriate as he IS the railworker for the Rainbow Line.
  • Punny Name: Intentional. Akira Nijino can be translated into "Brightness of the Rainbow".
  • Sixth Ranger
  • Shoe Phone: The Appli Changer, which slides open to reveal the track for Akira to perform a ToQ Change. Also allows him to call for either the Build Ressha or Drill Ressha, or the other members of the team.
  • The Stoic: He rivals Hikari when it comes to emoting the least. However, #20 proved that he is very much…
    • Not So Stoic: The only thing that made him smile and laugh in all of #20 was an adorable little kitten, but when he had to return it, it was not a pretty sight.
  • This Is a Drill: The Drill Ressha, one of Akira's personal attack Resshas.
  • Transforming Mecha: Owns one. Build Ressha is comprised of two trains, one forming the upper half, and the other forming the legs of Build-Daioh. Interestingly, the transformation is oddly similar to that of the Shadow Line's Kurainers.


Conductor | Live actor: Tsutomu Sekine

  • Big "WHAT?!": Both him and Ticket in #11, when they realize the friend Right made at the amusement park is actually the Emperor of Darkness himself.
  • Consulting Mr Puppet: Subverted, considering that Ticket is actually alive, but never crosses into Perverse Puppet territory.
  • Expy: Presumably to Owner and Station-Master. Fitting considering who wrote Den-O.
  • Hidden Depths: He takes Ticket off in number #8 to try to stop the Main Line, and seemingly forgets that he has, using the puppet as a handkerchief. It's not until the crisis is over that when he tries to talk to Ticket he notices he's gone...and loses his mind, frantically looking for him for a couple of seconds.
  • Jump Scare: Gave the team a hell of a good one in #1 by popping behind Right when they weren't noticing, and in his Large Ham voice, "SHADOOOOOOOOW LINE!"
  • Nice Guy: He is very polite and is willing to go back if one of the ToQgers is missing.
  • Putting a Hand Over His Mouth: Has to do so to Ticket every now and then.
  • Stealth Hi/Bye

Ticket | Voice: Kappei Yamaguchi

  • Berserk Button: Calling the Fire Ressha, Extinguisher instead. Hilariously, even the Conductor does so.
  • Big Good: He seems to be Conductor's boss, rather than vice-versa.
  • Brutal Honesty: He really didn't mind telling the rangers that they were all as good as dead.
  • Companion Cube: To Conductor. Actually subverted for now-he is quite a character, and Conductor insists he's not a puppet.
  • Deadpan Snarker
  • Jerkass: Towards Right in particular.
  • Mean Boss: Considering that he is the true boss on the train, and is very much a jackass to pretty much everyone he meets.
  • Offscreen Teleportation: In Station 4, he was able to pop out of the Red Ressha's chimney inside the cockpit and disappear once he popped back in. Right was dumbfounded over how he was able to do that.
    • Does it again in #6 to explain how Tank Ressha works.
  • Perverse Puppet: Subverted in that he's not murderous, just an asshole - and that the Conductor insists that he is not a mere puppet.
  • Saying Too Much: Has to be reminded by The Conductor to stop saying things that keep freaking out the team.
  • Sitcom Archnemesis: Has become this with Right. If he's not making a snarky comment to him, he's employing some method of teleporting that's leaving Right utterly confused.
  • Sixth Ranger: Ticket was actually the first to become ToQ 6- though since only he transformed and not the Conductor, he would obviously be useless in battle.

Wagon | Voice: Yui Horie

Kouta Kazuraba/Armored Rider Gaim, Mai Takatsukasa, Mitsuzane Kureshima/Armored Rider Ryugen, Kaito Kumon/Armored Rider Baron


  • Mysterious Backer: How does he know Kouta and Right? How does he know Ticket? Why'd he have a Rainbow Pass? How did he know they needed the Pass at that moment? Why are Conductor and Ticket concerned about him appearing out of the blue? Why does he have a puppet?
  • Unexpected Character: Who was expecting him to appear in the special?

    Rainbow Ressha & Ressha Giants 
The individual Ressha of the Rainbow Line all have unique coloring and abilities. Each ToQger is partnered with one and can call on them or the myriad of "Support" Ressha in the line, though they can also "borrow" another's Ressha to assume their color and use their primary weapon. The Ressha are made of solidified Imagination Energy and can only be seen by those with a high imagination, which children naturally possess, with most adults being unable to perceive them. This also makes the Line vulnerable whenever it enters a Dark Station, as the lack of Imagination will eventually cause the Ressha to stop working, and the same holds true for all Support Ressha if separated from the Line for a long period of time. When Shadows grow giant, the Line can also combine in various ways to fight back.

Core Ressha

These are the main Ressha engines seen in the series. They are the primary transport for the team, and serve as their vehicles when Shadow Kaijin grow giant.

  • 001 Red Ressha: A red steam engine. The primary train of the line, it pulls 02-05 and combined with them is the ToQgers mobile base of operations. When combined into ToQ-Oh it folds in three places to form the chest and head.
  • 002 Blue Ressha: A blue bullet train. The second train of the line, that forms the entire right side of ToQ-Oh’s body, from the shoulder down to the leg. When using the Den-O Ressha, the Ressha is switched from the knee down.
  • 003 Yellow Ressha: A yellow commuter train. The third train of the line, that forms the right arm of ToQ-Oh, and is the holder of the Fumikiken. When using an Express Armament the lower half of the Ressha is replaced by the Armament Ressha.
  • 004 Green Ressha: A green bullet train. The fourth train of the line, that forms the entire left side of ToQ-Oh’s body, from shoulder down. When using the Den-O Ressha, the Ressha is switched from the knee down.
  • 005 Pink Ressha: A pink commuter train. The fifth train of the line that forms the left arm of ToQ-Oh. When using an Express Armament the lower half of the Ressha is replaced by the Armament Ressha.
  • 006 Car Carrier Ressha: A light orange car carrier train. It holds cars colored to match ToQ #1-#5 that are made from solid imagination energy. The cars can be launched to send the team into areas too dangerous for the Ressha to get to, or in case of the tracks being out. The Carrier can also be used as a bridge to connect broken track segments. When used by ToQ-Oh the entire length of the train attaches to the right arm, to be used as a club, and to launch the cars for the finisher. In Diesel-Oh it forms the right leg, and in Cho ToQ-Oh it attaches to Blue Ressha and folds into a boot shape.
  • 007 Tank Ressha: A cyan/powder blue fuel tanker train. It holds a special fuel that can be used to refuel a Ressha mid-fight to power it up greatly and holds the fuel for the entire Rainbow Line in general. When used by ToQ-Oh, the train splits and attaches to both arms, to be used as boxing gloves. In Diesel-Oh it forms the left leg, and in Cho ToQ-Oh it attaches to Green Ressha and folds into a boot shape.
  • 008 Diesel Ressha: A rust (and a little light orange/cyan) diesel engine. The oldest train in the line, it has enough power to pull the Main Line entirely and is equipped with missiles to attack. It forms the entire upper body of Diesel Oh, with the entire engine splitting and then linking up side by side. In Cho ToQ-Oh, it attaches to Blue and Green Ressha in place of Pink and Yellow, which attach to it instead. It bolsters the body, and adds a laser cannon on each shoulder.
  • 009 Fire Ressha: A red fire engine train hybrid. In it's train form, it has a high-pressure water cannon ladder to put out flames. When combined into a Ressha Giant, the ladder shoots out searing flame instead, with the other half forming a fire extinguisher.
  • 010 Police Ressha: A white police car train hybrid. The fastest Support train in the Line, the Police Ressha can fire out shots from the Police Gun in both its normal form and when combined to a Ressha Giant. It can also use the cuff to grab and restrain targets.

Utility Ressha

These Ressha do not possess standard physical forms like the other Ressha in the Line, instead only existing in a smaller "Summon" form. As such, these are primarily used for the teams weapons or for a specific situation.

  • Energy Ressha: A silver train. Used as the power source/bullet of the Renketsu (Coupling) Bazooka. It uses the Imagination Energy of the ToQgers to turn into whatever the one primarily firing the weapon imagines.
  • Scope Ressha: A dark orange train. Used with the ToQ Blaster sidearm of the team. In either Blaster or Sword mode, slotting in the Scope Ressha makes the weapon release either an energy bullet or energy slash that will home in on the target, and follow them until they collide. It can also be used to target specific areas on the body, or to hit a mass of targets at once.
  • Shield Ressha: A teal engine. It opens up at the front of the train to form a shield to allow ToQ-Oh to defend itself, and attack with the Shield Signal Beam. Unlike the other Ressha used in mecha combinations, this engine does not seem to exist in a larger form until it is specifically summoned.
  • Drill Ressha: A navy blue drill train. Used primarily by Akira, it can be slotted into the Yudo Breaker to activate the finisher, which wraps the weapon in energy that spirals around it like a drill. It also can be attached to ToQ-Oh by swapping the Pink Ressha. It was originally part of the Shadow Line, until it was stolen by Akira; thus, it's also possible for enemy mecha to hijack it and use it as a weapon for themselves.

Ressha Giants


The base mecha of the series, formed by the Main Line of the overall Rainbow Line through Express Coupling (Ressha Gattai). From how it forms, it's look invokes a rainbow in appearance. Red/Blue/Yellow/Green/Pink Ressha.
  • Combining Mecha
  • Finishing Move: Called "Final Stops" by the team.
    • Express Slash: The Fumikiken places a crossing gate in front of the MotW and the Ressha pass in front of it, then riding the rails, ToQ-Oh slashes it's target with a rainbow colored slash.
    • Crossing ToQ-Oh Shot: ToQ-Oh simply shoots the target multiple times with the Fumikiri until it is defeated.
    • Car Carrier Dash: The Car Carrier Ressha fires out all five cars, which attack and swarm the target, each blasting it with imagination energy.
    • Tank Upper: After a flurry of punches, ToQ-Oh finishes the combo with a powerful uppercut from the Tank Ressha, sending the foe flying before it explodes.
    • Car Carrier Tank Shoot: After being loaded into the Car Carrier Ressha, the Tank Ressha is then fired off, slamming into the enemy with tremendous force.
    • Police Smash: Launching the cuff arm to pin the foe, ToQ-Oh fires a volley of shots to finish it off.
  • Mecha Expansion Pack: ToQ-Oh can combine with a wide variety of Ressha to augment it's abilities, through "Express Armament" (Ressha Busou), usually swapping one or both of it's arms. The combination is called "ToQ-Oh X" or "XY" if using more than one Ressha.
  • Swiss-Army Weapon: The Fumikiken (Crossing Sword). It can be used as either a sword or a gun.
  • Vertical Mecha Fins


The secondary mecha of the Line, formed with three of the Support Ressha through Express Coupling. It can be piloted by any ToQger with Right usually in Diesel's cockpit and Tokatti/Hikari and Mio/Kagura in Tank and Car Carrier respectively. With how it is formed, it can only swap it's right arm when utilizing an Express Armament. Diesel/Tank/Car Carrier Ressha.
  • Bare-Fisted Monk: Unlike ToQ-Oh, Diesel-Oh has no weapon of it's own, instead attacking with it's sheer power and with punches and kicks. It can also fire out beams of energy from the Diesel Ressha.
  • Combining Mecha
  • Finishing Move:
    • Diesel-Oh Spinning Kick: Leaping into the air, Diesel performs a spinning drill kick to drive through the target.
    • Unnamed Energy Blast: Using the energy gathered by the engine in it's chest, Diesel Ressha gathers the power and fires it out in a large energy beam.
    • Fire Splash: The Fire Ressha shoots out a blast of searing flame to scorch the target.
  • Mecha Expansion Pack: Like the other Ressha Giants, Diesel-Oh can call upon the Support Ressha, swapping the Diesel Ressha for the Ressha it is equipping.

Cho ToQ-Oh

The combination of the Main Line and the first three Support Ressha, formed by Super Express Coupling (Cho Ressha Gattai). It adds Tank and Car Carrier to reinforce the legs, and Diesel to bolster the body and shoulders, also acting as shoulder mounted laser cannons.

  • Alpha Strike: It's finisher is pretty much this.
  • Dangerous Forbidden Technique: We learn from the Conductor and Ticket that Cho ToQ-Oh was never planned during the design of the Ressha, so it places undue strain on them if used often. As such, the team is asked to limit it's summoning to only those fights that require it.
  • Finishing Move:
    • Cho ToQ-Oh Full Burst Finish: Charging energy in all eight Ressha, Cho ToQ-Oh fires out imagination energy projections of Red, Blue, Yellow, Green, Pink, Diesel, Tank, and Car Carrier Ressha to crash into the target.
  • Mecha Expansion Pack: Can utilize any arm based Support Ressha.
  • Shoulder Cannon: Has two very powerful ones.


The personal mecha of To Q #6, formed from the orange Build Ressha. Like Diesel before it, it can apparently only swap one arm when using an Express Armament.

Shadow Line

    Primary Members 
  • Afterlife Express: They have a fleet of Kurainer trains designed with this in mind.
  • Aristocrats Are Evil: They all seem to be based off of European aristocrats.
  • Authority Equals Asskicking: Don't be fooled by their elegant appearances, with the possible exception of Greeta they're all perfectly capable of delivering a beatdown on the ToQgers.
  • Dark Is Evil: What do you expect from a group called Shadow Line?
  • Evil Counterpart: Their Kurainers to the Tokkyuger's Ressha.
  • A House Divided: Each of the group's core members have different plots and argue constantly. Schwartz wants to conquer the Rainbow Line, Nero wants to revive their Emperor, Noir wants to groom her daughter into the perfect wife-to-be for their Emperor, and Greeta wants to help Schwartz.
  • Multinational Team: Each of the leaders is themed after a different European country: Schwartz is Germany, Nero is Italy and Noir is France. Greeta is less obvious, but going by her name her country of reference is probably supposed to be Spain.
  • Powered by a Forsaken Child: One goals is to kidnap children and use their tears and sadness to enlarge the Shadow Line to give their leader passage to Earth.
  • Railroad Baron: All of them by virtue of the fact that they're trying to take over the Rainbow Line, though Baron Nero fits the image best.
  • Sharp Dressed Villains: Compared to the last few sentai villains, these have style. Not surprising given the Victorian and Prohibition era theme they have going.
  • Theme Naming: Each of them have a name referring to shadows or the color black in a foreign language: Schwartz is German, Nero is Italian, Noir is French, Greeta comes from the Spanish "negrita", and Kuro is Japanese. Zaram is also part of this theme, being the Arabic word.
  • Underestimating Badassery: Baron Nero and Madame Noire do not regard the ToQgers as a threat, but a minor inconvenience at best. General Schwartz points out that they are making a mistake, and the Emperor seems to agree with him on that.

Zet | Live actor: Kengo Ohkuchi

The "Emperor of Darkness" and master of the Shadow Line. He has a whimsical fascination with light despite his body being weak to it, and aspires towards a "new type of darkness" with the brilliant qualities of light.

  • Affably Evil: He is the leader of demonic creatures that want to conquer the world with darkness, but he does try to act friendly and affable toward Right and the others at times, even admiring them for their "shine".
  • Bad Boss: He is implied to be one as Baron Nero claims that he will eliminate anyone he deems useless.
    • We've already begun to see shades of it. As early as #11 where he forcibly exudes a dark aura to interrupt Madame Noir's attack, and again in #12 when he grows annoyed at Baron Nero. He also seems to be utterly bored by everyone sans Greeta and Schwartz.
  • Anti-Villain: Possibly. He seems to have no interest in covering the land in shadow and seems fascinated by the light and seeing how powerful it can be. This doesn't make him by any means heroic though. He covers one station in darkness to see how bright the ToQgers shine.
  • Big Bad: Is the main villain, but cannot enter our world without a special line being constructed from sadness, screams, tears, and lives.
  • Casting a Shadow: Usually in the form of a powerful wave.
  • Evil Is Hammy: His first scene in Station 12 involves a disco ball, music, and posing.
  • Light Is Not Good: Wears white in his outfit, but clearly isn't a good guy. There's also his obsession with 'shining', the light of peoples' imaginations. To further add to the trope his personal Kurainer is also white and his retainer? Lamp Shadow.
  • Man Child: Spends the bulk of his introductory episode blowing off his minions and goofing around at an amusement park.
  • Man in White
  • Manipulative Bastard: While he is obsessed with light, his obsession doesn't blind him. He knows his behavior either upsets or confuses his minions, but doesn't care since he is more powerful than them and attacks them if they annoy him. The rest of the Shadow Line also think his obsession and indifference to their individual goals means they can make other plans behind his back without worry. They're wrong. Zet is one step ahead of them and he is there to greet them after an achievement, a setback, or is watching them from the shadows. Zet allows it to go on until it doesn't amuse him any more or if their goals can benefit him any way, even something like making Greeta 'shine' more.
  • Purple Is Powerful: Wears a purple sash over his shoulders.
  • Spell My Name with an S: "Zet" according to his character poster; "Z" according to his actor's Twitter account.
  • You Have Outlived Your Usefulness: He hasn't given anyone this treatment, but Baron Nero has outright said the Emperor will kill anyone that ceases to be useful.

General Schwartz | Voice: Jou Haruhiko

  • Affably Evil: He is a high-ranking military officer in the Shadow Line, but a total gentleman to Lady Gritta and doesn't respond to Nero's criticism.
  • Badass Baritone: Speaks in a deep but quiet tone, and is possibly the strongest soldier on the Shadow Line's side.
  • Cool Sword: His main weapon, a black longsword.
  • Curb-Stomp Battle: Delievers one to the entire team in #6.
  • Dangerously Genre Savvy: He is the only one of the commanders of Shadow Line to even consider the ToQgers as a threat. He also realized that their minions needed support as giants rather than just human sized, which lead to the creation of the Giant Mook trains.
    • He also shows pure genius in #4-6. He revealed himself to the ToQgers so he could also place a wire of some kind on their Ressha. Using this, he listened to their conversations and learned the location of a Support Ressha, which he then sought out to use for his own purposes.
    • In #6 after Right refuses to talk, instead of continuing to torture Right, he just threatens Tokkati. This guy knows how to manipulate a Sentai.
  • Dragon with an Agenda: He wants to claim the Rainbow Line for himself, though how he spoke in #10 implies it isn't to benefit the Emperor in any way.
  • Don't You Dare Pity Me!: Downplayed. When he refuses Greeta's support after his defeat by the ToQgers, he has never actually lashed out at her. He simply walks away, as if he feels like he deserved the injuries he sustained.
    • Says the trope almost word-for-word in #7, but he still doesn't lash out. He thanks her for the sentiment of her actions, but refuses any help from her and leaves again.
  • Enigmatic Minion: No one really knows what he's planning, but it's obvious that he wants to take the Rainbow Line. Nero lampshades this in #5, furiously saying "And I still don't know what he's planning!"
  • Evil Genius: Is much more focused on gathering intelligence than the others and claims to be planning something big.
  • Expy: It's only been a year, but he's very similar to Chaos.
  • Flash Step: Shows an ability quite similar to a Flash Step during his fight with the ToQgers.
  • Iaijutsu Practitioner: While he doesn't always fight like this, he showed some skill with it (He can move so fast, you can't even see his movements, much like a certain samurai), using it to defeat the ToQgers all at once in his first fight.
  • Knight of Cerebus: His fight with the team is treated much more seriously than the others thus far, as he effortlessly walked through each of their attacks and showed no mercy to any of them.
  • Master Swordsman: Obviously one, given the ease with which he beat the Tokkyugers in their first fight.
  • Neat Freak: Implied in the third episode, where he says he doesn't pick up things if he happens to drop them on the floor.
  • Oblivious to Love: He appears to be unaware of Greeta's crush on him.
  • Orcus on His Throne: Despite being one of the Shadow Line's strongest soldiers, if not the strongest, he simply stays in their base and leaves the coordination of monster attacks to Nero and Noir. This is even Lampshaded by Nero and Noir in the third episode, though he defends that he's gathering intelligence and preparing his own plans.
    • He finally confronts the team in #4. He doesn't fight them, he just taunts them and rides off in his train.
    • Subverted as early as #6, where he directly confronts the team.
  • Putting on the Reich: He's German-themed and is a military officer, do the math.
  • Rail Enthusiast: In #4, he likes trains and later decides to take the Rainbow Line for this purpose.
  • Something about a Rose: He can be seen wielding a rose or have a symbol on a personal item of his, like his handkerchief or the two rose symbols on his chest.
  • Villainous Friendship: Used to have one with Akira/Zaram until the latters Heel-Face Turn, something Schwartz seems genuinely upset about.
  • Wake-Up Call Boss: The premise of #6.
  • Worthy Opponent: He starts seeing the ToQgers after his defeat.
  • You Got Spunk: Towards Right and Tokatti after dominating the ToQgers. He admires Tokatti's bravery in facing him again and Right's threat.

Baron Nero | Voice: Jun Fukuyama

  • All According to Plan: Justifies his case of OOC Is Serious Business by revealing that despite the Tokkyugers stopping Marionette Shadow, he still gathered enough darkness to bring out the Emperor.
  • Bald of Evil: Has no hair under his hat.
  • Cane Fu: Fights with his walking stick. He's surprisingly good with it too, able to beat Tokatti and Mio without being hit once.
  • Control Freak: Isn't a fan of anything that comes as a surprise (like the Emperor's true nature), and is paranoid of anything that might interfere with his position.
  • Cool Hat: Nero's top hat is pretty badass-looking, not to mention that it can be thrown Oddjob-style and can shoot out a stream of dark energy like a cannon.
  • The Dragon: Is the most loyal to the Emperor and The Heavy in charge of sending out most of the Shadow Kaijin.
  • The Heavy: Does most of the work in sending out monsters, since Schwartz and Noir are otherwise occupied (though Noir argues that while she sends out fewer monsters, hers are higher quality than Nero's are).
  • Improbable Weapon User: The cane is one thing, but he also fights by throwing his hat like a boomerang, Oddjob-style. As noted above, it also fires a Wave Motion Gun.
  • Irony: He is the most loyal member of the group and all his goals at the beginning of the series are to benefit the Emperor any way possible. When the Emperor finally arrives, Nero is surprised and bewildered by the Emperor's fascination with light and seems to have no clue what to do and is alarmed by the Emperor's ongoing behavior.
  • Large Ham: Speaks in a very dramatic manner.
  • OOC Is Serious Business: In #9 after losing his new station to the ToQgers, Madame Noir cheerfully chastises him saying that if the group continues to lose stations, the Darkness Emperor may never appear. She is quite surprised when he agrees with her, in a normal, neutral tone of voice.
  • Plague Doctor: Closely resembles one, especially in the face.
  • Red Eyes, Take Warning
  • Teeth-Clenched Teamwork: He makes it known, he does not like everyone else and is just loyal to the Darkness Emperor.
  • Undying Loyalty: To the Darkness Emperor. He is single-mindedly devoted to the plan of his revival and couldn't care less about Noir's attempts to groom Greeta.

Madame Noir | Voice: Hisakawa Aya

Miss Greeta | Voice: Noriko Hidaka

  • Arranged Marriage: She is being raised to be the bride of the emperor. Unfortunately for Noir, in #7, Greeta quietly admitted that she doesn't want to be married to him.
    • Happily Arranged Marriage: Seems to be going down this route, as after her failed assassination attempt, she seems to have acquired feelings for the Emperor. Feelings he seems to return.
  • Despair Event Horizon: When the normally sweet and reserved Greeta takes a knife and tries to kill Zet just to get out of the Arranged Marriage, you know a line has been crossed.
  • Fangirl: To Schwartz, if the dreamy "Schwartz-sama~..." is any clue.
  • Gonk: To bring the hammer on the head, she came from Noir's loins.
    • She seems to be being groomed specifically this way for the Darkness Emperor. He must have very, uh, different beauty standards, at least...
    • Vocal Dissonance: And yet she sounds comparable to Wagon.
  • Graceful Ladies Like Purple: Or in her case, are purple.
  • Hidden Depths: According to Zett, her eyes have the same "shine" to them as a person from the normal realm.
  • I Just Want My Beloved to Be Happy: She is the youngest, is constantly pampered and spoiled by her mother, and is arranged to be married to the Darkness Emperor, which means that she really doesn't have to do shit. However, she is now secretly helping General Schwarz gather data on the team just so she can see him achieve his goal of defeating them.
  • Knife Nut: Used a small knife when trying to murder the Emperor in #12
  • Precocious Crush: On Schwartz. A bit of an odd example, considering that she's easily larger than him.
    • And that she is, you know, arranged to be married to the emperor.
  • Screw This, I'm Outta Here!: At the end of #11, when the Darkness Emperor finally shows up, Greeta decides she doesn't want to marry him and chooses to leave her mother and run away.
  • Spoiled Sweet: She's a villain, but trying to help Schwartz out that much despite having quite possibly a higher status than him says something.
  • Stalker with a Crush: She tends to give off this vibe every time she watches Schwarz from the background or when she cherishes a handkerchief he dropped to the ground.


Combatant Kuros

  • An Axe to Grind: They use axes as their close combat weapons. This seems to suggest they are partial based on the Axe Gang, an old Chinese real life gang that used axes as their main weaponary.
  • Mooks In Nice Suits
  • Cool Hat
  • Dastardly Whiplash: They're based visually off the archetype, complete with top hats and snide-looking grins.
  • Mooks: The Kuros are based off of train robbers and carry what seem to be tommy guns.
    • Giant Mecha-Mook: Introduced in #4, the Kurainer Robo, Shadow Line trains that turn into mecha just like ToQ-Oh, but being comprised of single trains, are significantly smaller.
  • Slasher Smile: The Kuros sport some dastardly-looking smiles on their faces.

Bag Shadow | Voice: Hisao Egawa

  • Adult Fear: Kidnapped a good amount of kids for their despair. With the last one taken on-screen being snatched right when the mother looked away, leaving nothing but the panda bear plushie she was holding onto.
    • His darkness collecting technique is from kids despairing from being separated by their parents.
  • Blown Across the Room: Right's Megaton Punch after he awakens his Imagination power sends him flying across the car... and out the train.
  • Butt Monkey: Bitten by a still-asleep Right, got pushed down when looking at a window by Right to look at the Tokkyuger Ressha traveling hot on their tails, gets pushed off a platform by Right and said pusher lands right on him, and gets a Mook smacked his way when he was distracted... this guy could not get a break this episode
  • Death by Irony: He is crushed by crying jizo statues. This is invoked by Right, after the team were explained how their finisher worked, where he wanted the monster to bear the weight of all the sorrows of the children he kidnapped.
  • Jerkass: Goes with the package of being a servant of the Shadow Line.

Saber Shadow | Voice: Tomoyuki Shimura

  • Dirty Coward: Despite forcing others to duel, when he challenged the team to a Showdown at High Noon type duel when enlarged and in ToQ-Oh, he attempts to shoot them just before the countdown was finished. Only for ToQ-Oh to evade the parts by disconnecting and spreading apart/lowering themselves to avoid the shots.
  • Death by Irony: Subjected a whole town into dueling each other and is defeated when he loses a duel against ToQ-Oh.
  • Dual Wielding
  • Duel to the Death: Not quite to the death, but he forces citizens to battle each other with the Kuros' weapons at certain times of the day. After learning of this heinous deed, he is also challenged by Right to a duel.
  • Epic Fail: As he was about to attach Right with both of his sabres he holds both blades high in the air, and both are broken as they entered a tunnel.
  • Gratuitous English: "Ladies and gentlemen!"
  • Jerkass: His darkness collection method is by absorbing the regret of people forced to harm one another to avoid getting hurt by the Kuros.
  • Royal Rapier: Not only does he wield two of them, his shoulder pads also resemble rapier hand guards.
  • Noble Demon: Kind of. When he learned that the ToQgers had just arrived in Kettougahara and had no idea the dueling rule even existed, he stops attacking immediately and walks away. Then again, see the Dirty Coward entry above.
  • Showdown at High Noon: Challenges the team to one as they ride in ToQ-Oh.
  • Traintop Battle: He is the one that initiates this with Right, with a Kurainer and the Red Ressha connected to Green Ressha.

Chain Shadow | Voice: Junpei Morita

  • Adult Fear: Kidnaps children from their school.
  • Badass Baritone: Makes his singing all the more ominous.
  • Chained by Fashion
  • Cruel and Unusual Death: Invoked by Kagura. She imagines something to cut chains when doing the finisher.
  • Death by Irony: Is named Chain Shadow, looks like he's made up of chains, and kidnaps children with his chains while he drags them away in his coffin. Is defeated by chain cutters imagined by Kagura.
  • In the Hood: He looks like he's wearing a executioner's hood.
  • Primal Fear: He invokes the primal fear of Death in his targets to gather darkness.
  • The Grim Reaper: Directly invoked.
  • Rule of Creepy: His introduction has him singing a song about how nicely you'll fit in the coffin he drags around.

Stove Shadow | Voice: Koichi Sakaguchi

  • Death by Irony: Stove Shadow was spent to inflict pains to people. So what does Totakki do through the Rainbow Rush? Create a huge rubber to stick onto the monster on one end and smack it on its forehead with the other!
  • Jerkass: The evilest monster so far. He planned to start a forest fire, and was gleeful at the idea.
  • Schmuck Bait: After seeing Right take a lot of damage from his attack, and getting fooled by his Made of Iron attempt, he decides to use his own attack on himself to see if it's still effective. Yep, his coals were still very hot.
  • Torso with a View: Has a little door on his stomach, which he opens to fire his flaming coal attack.
  • Playing with Fire: Not direct fire, but does shoot flaming coals from his stomach.

Bucket Shadow | Voice: Daiki Nakamura

  • Death by Irony: For stealing other people's food and eating them, Right created a giant fish from the Rainbow Rush to eat Bucket Shadow alive!
  • Jerkass: This Shadow Monster collects Darkness by making his targets suffer from hunger, even if they're kids.
  • The Nose Knows: Could track food by scent alone.
  • Too Dumb to Live: He thought that he would be able to eat part of Toq-Oh if he bit the arm. He got punched in the mouth for his troubles, of course.
  • Villainous Glutton: Stole an entire town's food and ate it all. He even tried to eat part of Toq-Oh.
    • In fact, he looks more like a garbage can then a bucket!

Stamp Shadow | Voice: Kenji Hamada

  • Beware the Silly Ones: His power is to turn people lazy by stamping them on the face, thereby stripping them of their will to live. While that may seem ridiculous, he revealed that the people he stamped will eventually become so lazy, they will refuse to breathe.
  • Blade on a Stick: Wields a branding iron-like spear for his weapon. Though it broke when he tried to pull it out the first time thanks to Tokkati's shots.
  • Cruel and Unusual Death/Hoist by His Own Petard: He is killed the first time by the Rainbow Rush forming into a giant stamp that said "finished".
  • Dual Wielding: He can turn both fists into stamps.
  • Playing with Fire: Can shoot fireballs from his hands though he only used this power once.

Bomb Shadow | Voice: Atsushi Imaruoka

  • Anti-Climax: His initial fight ended in this. Right easily kicked him away and he blew up, leaving the team underwhelmed. Subverted though, when that was all just part of his plan.
  • Beware the Silly Ones: Has a goofy personality and thinks everything is a game, but his plan to kill the team almost worked.
  • Defeat Equals Explosion: Justified in this case. He's a bomb.
  • This Cannot Be!: Gets this reaction when he thinks the guys removed the bomb off of ToQ#2. It was really Hikari masquerading as ToQ#2.

Marionette Shadow | Voice: Koki Uchiyama

  • Creepy Doll: Has two on his legs that he can bring to life to attack.
  • Jerkass: Uses people to utterly crush the feelings of love.
  • Manipulative Bastard: Literally controls and manipulates individuals to gather darkness.
  • The Bad Guy Wins: As Nero reveals in Station 11, Marionette was able to gather enough darkness to finish the Emperor's line.

Type Shadow | Voice: Yasunori Matsumoto

  • Genre Savvy: Points out that it'd be easier to gather darkness if he got rid of the Tokkyugers first.
  • Gratuitous English: Says the word 'Okay' in English. A lot. He also has a lot of English letters marked on his body like keys on a computer or typewriter.
  • Hoist by His Own Petard: Tokatti uses his typing powers not once, but twice!
  • Monster Clown: Or at least resembles one.
  • Reality Warper: Whatever he 'types' will inevitably come true.

Lamp Shadow | Voice: Junichi Suwabe

Loupe Shadow | Voice: Koji Tobe

Vacuum Shadow | Voice: Wataru Takagi

Hammer Shadow | Voice: Cho

Ring Shadow | Voice: Kenta Miyake

Zyuden Sentai KyoryugerCharacters/Live-Action TVSurvivor

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