Characters: Ressha Sentai Tokkyuger
Ressha Sentai Tokkyuger
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The Rainbow Line
The team as a whole:
- Amnesiac Hero: Applies to all of them besides Akira. All they remembered were their first names and spending their childhood together. They never really questioned it until it was brought up.
- Happens again at the end of #11, save for Right.
- Big "WHAT?!": They do this quite a bit due to the Conductor and Ticket and whatever Wham Line they have in store for them.
- Clap Your Hands If You Believe: They were never adults to begin with — they are but kids who grew up due to the Rainbow Line President's extremely powerful imagination.
- Cruel and Unusual Death: Their team cannon (Rainbow Rush) allows them to defeat their enemies in their own, unique ways, usually invoking Death by Irony in the process.
- Dead All Along/Only Mostly Dead: Zigzagged. Unlike other Super Sentai shows where a member of the team is killed off near or at the end, the core five are implied at the end of Episode 1 to have already died, but come next episode Hikari theorizes that their hometown was consumed by the Shadow Line, thus they have merely lost their identities, to which both the Conductor and Ticket temporarily concur for lack of solid evidence. However, while Episode 24 reveals that their hometown was consumed, what they really are is far more startling.
- "Freaky Friday" Flip: #21 deals with a Shadow monster that can switch bodies. The switches made are…
- Freudian Trio: Station 2 presents the trio from how they view their current situation.
- Laser-Guided Amnesia: They remember their childhoods hanging out together, but nothing else.
- Episode 2 shows they don't remember everything. Not even remembering the name of their town.
- Episode 3 has Kagura saying that they don't even remember their surnames, or their parents.
- The Leader: The thing is, the team has none. As discussed in #6, all members of the team bring something important to the table, and it is each of their individual qualities that make the team complete. By the end of the episode, Right and Tokatti label everyone as the leader of whatever their specialty was, but they were more or less joking about them.
- Let's Get Dangerous: You know the beat down is starting when the team does Transfer Changes, allowing for creative uses of their powers.
- Light 'em Up: As shown in the Spring Break Special, those lights on their helmets are fully functional.
- Man Child: Literally!
- Ninja Pirate Zombie Robot: Rainbow train themed, imagination powered, and possibly zombies/ghosts.
- Oblivious to Love: The entire team is clueless about Tokatti's crush on Mio (with the possible exception of Hikari), even after he absolutely loses the plot in #34 when he feels threatened not just by a Stalker with a Crush, but Akira as well! This makes sense for the rest of the core five given their Magically Aged status, but you'd think Akira at least would pick up on it...
- Quest for Identity: Aside from fighting the Shadow Line, they wish to eventually find out their home town, families and memories past childhood. They are starting to slowly remember their past through circumstantial events triggering a memory.
- Spell My Name with an "S": It's a mix between the similar cases with the show's name and the original Kamen Riders. I.e. Tokkyu 1gou, ToQ #1, Tokkyu #1, or ToQ 1gou. This similarity was lampshaded by Mio in the Gaim crossover when she noticed Kamen Rider V3 is not #3/Sango.
- Took a Level in Badass: As the series continues, the ToQgers are noticeably getting more skilled in fighting.
- True Companions: If it wasn't apparent from the first Station, #12 exemplifies this point. The team works as a well-oiled machine, no matter the situation.
- Wholesome Crossdresser: The entire team (sans Akira) in #20.
- Younger Than They Look: Technically the core five are children, but are given adult physiques in order to be able to fight off the Shadow Line.
Right Suzuki/ToQ 1 (Red) | Live actor: Shison Jun
- Affectionate Nickname: Has one for the Diesel Ressha. Right calls him "Grandpa."
- Berserk Button: Do not take food from other people or purposefully starve others. He will both belittle you in a petty way and also put you through a No-Holds-Barred Beatdown.
- Big Eater: In episode 2, he orders 3 bentos. Mio and Tokatti state in school that he always got seconds and would leave class to eat more.
- In his free time during #4 he ate at least a dozen plates of meat at a barbecue.
- #5 focuses on a monster that starves the people in the town. Naturally, Right takes it personally. Right delivers No-Holds-Barred Beatdown on him.
- His very first appearance in #1 involves him trying (while half asleep) to eat the Monster of the Week.
- Even when visiting the Rainbow Terminal, his first question is where the food is!
- Cool Sword: Rail Slasher, his default weapon. It's also able to launch train tracks that can be used as cable, shackles or a shield.
- Comes Great Responsibility: In #3, he admits that he wants to be a to a ToQger, as otherwise the world will be in trouble.
- Chronic Hero Syndrome: He stated in the Gaim crossover, he won't ever over look people in trouble.
- Determinator: Even when fighting a monster that easily throws him around, he kept fighting until his true strength became apparent.
- The Ditz: Let's just say he's not the most attentive person around.
- Eleventh Hour Superpower: Gets three; Light ToQ 1, ToQ 1 Builder, and Rainbow ToQ 1.
- Expy: Duh! He's a gender-flipped Man Child version of Miyuki Hoshizora.
- The Heart: As the most optimistic person on the team and the one to try to cheer someone up.
- The Hero
- The Idealist: In comparison to Hikari, he is positive. But he always makes the effort to make sure things go the way he wants to.
- Idiot Hero: He calls himself one in the Gaim Crossover
- Innocently Insensitive: At times, probably comes with being a ditz.
- Jumped at the Call: Immediately goes off to fight alongside the team, even when he had no powers. It worked the second time around.
- After he found out that the team was his old friends. He was so excited that he went against the MOTW, without taking his Transformation Trinket.
- Law of Chromatic Superiority: Stated on the first character bios to have the biggest amount of imagination power and to be the strongest fighter because of that. While red is his default color, other rangers can swap colors with him.
- Lightning Bruiser: Like Hikari, he doesn't seem affected by the weight of the Tunnel Axe and can take more damage than Hikari as shown in #4.
- Made of Iron: Station 4 demonstrates that he is able to withstand several of the MOTW's fireballs; a feat that Hikari, Kagura, and the monster itself couldn't attain.
- Man Child: Right is in many ways a child in a man's body. He can be innocently insensitive, just not seeing others points of view. He can be selfish at time, but the times he is selfish is over minor things like food and such. But he very kind and willing to do anything to protect others.
- Masculine Girl, Feminine Boy: The feminine boy to Mio's masculine girl.
- Megaton Punch: Delivers one to the first Monster of the Week.
- Mr. Imagination: All the ToQgers have elements of this, given the nature of their powers, but imagining success is second nature to Right.
- Nice Guy: A Kobayashi staple.
- Outside Ride: Battles from the top of his Ressha in #2.
- The Pollyanna: No matter how bad their situation is, he always visualizes a happy ending.
- Putting a Hand over His Mouth: To Tokatti, as a kid and as an adult.
- Real Men Wear Pink: Is very often seen wearing the pink version of his ToQger suit, even when Kyoryu Red was Passing the Torch to him at the end of the Kyoryuger finale.
- He also regularly wears a pink hoodie as part of his casual wear. It's safe to say that he definitely has some affinity towards the color pink.
- Red Oni, Blue Oni: The red to Hikari's blue.
- Rookie Red Ranger: Is the last to get his powers, but subverted because the rest of the team received their powers mere minutes before him.
- Sensitive Guy and Manly Man: One of two sensitive guys to Hikari and Akira's manly men.
- Sitcom Arch-Nemesis: Him and Ticket.
- Sleepy Head: He is introduced while sleeping in a train. A Shadow Line train filled with crying children and a monster yelling at them.
- Superpowered Evil Side: ToQ 1 of Darkness. Played With in that while he is powerful enough to fight Zet Shin on even terms, tapping into the power source of the villains, and dangerous to the team, it doesn't seem to make him more evil.
Haru "Tokatti" Tokashiki/ToQ 2 (Blue) | Live actor: Jin Hiramaki
- Accidental Kiss: Subverted. While cleaning, he fell off of the stepladder he was using and landed right on top of Mio, but never really kissed her. That was just a misconception by Wagon. Nonetheless, it earned him an…
- Always Someone Better/Master of None: The source of his inferiority complex. He views himself as lesser than his teammates because they excel in certain qualities that help them in battle while he is always behind. Right and Kagura have very strong imaginations, Mio and Hikari are physically strong and are adept fighters, and he doesn't even see himself as the smartest even with all of his studying. It takes saving Mio's life again for her to reassure him that he is very reliable and essential to the team.
- Bookworm: When the team had some free time to go shopping, he could be seen buying an entire stack of books.
- Badass Bookworm: He is a decent fighter, but is the type to analyze enemies and quickly come up with a plan. Even in the end credits, he is seen analyzing and studying up on the trains that pass by.
- Is demonstrated at its best during #10, when he plans out an entire routine to undo his death by using the Shadow Kaijin's own abilities to his advantage.
- Berserk Button: Just try threatening his blossoming crush on Mio - or even accidentally creating a situation leading to same. It won't end pretty.
- Biting the Handkerchief: What he ends up doing when Akira and Mio go on a date to throw off a rather dorky Stalker with a Crush, because of his own crush on Mio.
- Butt Monkey: What he is as the guy who is constantly interrupted when speaking, usually left to pay the bill, usually involved in slapstick in the middle of a fight etc.
- Character Tic: Pushing up his glasses, even when wearing his helmet. In his ranger form, he pushes up his rails.
- Cool Guns: Form Trigger, his default weapon.
- Disney Death: Undergoes one in #10.
- Expy: Probably the Super Sentai equivalent of Billy and Noah.
- Heroic Self-Deprecation: Admits he thinks himself as the most useless member of the group.
- Politeness Judo: His rollcall "pose" is to bow formally and greet the opposition, usually with either "hi" or some variant. From around #26 or so, this has changed to something relevant to the episode.
- The Klutz: His first action was falling out of the train because he didn't notice the drop, it's safe to say he is this.
- It really got him in trouble in Station 4. First was when he lost his Pass because he tripped after barging in the train with his grotesque amount of shopping bags. The second time was falling off of a ladder leading to a Suggestive Collision with Mio.
- It also happens in combat. In #13, he managed to do an awesome acrobatic jump while shooting the mooks, just fo fall right on his back.
- Meaningful Name: Seems to be named after the Super Tokachi, a limited express train.
- Nerd: Just look at him!
- Only Known by Their Nickname: Apparently because Right cannot pronounce Tokatti's real name.
- Megane: A very rare occurrence in Sentai. The only other regular hero who wore them was Raita of Choujin Sentai Jetman. Yayoi does wear them, but she's more of a guest hero than a regular.
- Nervous Wreck: Has shades of this when he's in trouble or discussing something he's not comfortable with. Like whether they're dead or not. Or his secret crush on Mio.
- Non-Action Guy: Downplayed. Indeed, he is part of the sentai, and he joins the fight together with the team, but he mostly uses guns to safely attack enemies from a distance.
- Not What It Looks Like: To Wagon regarding the Accidental Kiss mentioned above.
- Number Two
- Running Gag: Right covering up his mouth before he gets to speak.
- Sensitive Guy and Manly Man: One of two sensitive guys to Hikari and Akira's manly men.
- Sharp-Dressed Man: Other things he can be seen shopping for are a ton of stylish clothes.
- Shipper on Deck: For Kouta and Mai.
- The Smart Guy: Although he claims Hikari is smarter, he seems to have a big base of information. As he realized the Tank Ressha should have an extra power source, which was critical in their victory in #6.
- Smart People Wear Glasses
- Unnecessary Combat Roll: Basically his entire fighting style.
- Waistcoat of Style
Mio Natsume/ToQ 3 (Yellow) | Live actor: Riria
- Action Girl: Is clearly one of the better fighters on the team.
- Armor-Piercing Slap: Gave Tokatti a pretty good one when she thought he accidentally kissed her.
- Berserk Button: Cowardly enemies apparently. Ask the two Combatant Kuros that tried to pull off a sneak attack, especially the one that tried pulling one on her while she was scolding another.
- Boyish Short Hair
- The Big Girl
- Class Representative: Claims to have been one during their childhood.
- Companion Cube: As a child, she had her little Maiki doll as a close companion to her. As an adult, it was a formed into a representation of her suppressed imagination.
- Cool Big Sis: Being a dependable woman who always comes to the aid of her friends. As Tokatti points out, this quality makes her a valuable member of the team, despite her own inferiority complex regarding her imagination level, as she sees herself with the least amount.
- Corpsing: While giving Tokatti an Armor-Piercing Slap.
- Drop the Hammer: Signal Hammer, her default weapon.
- Expy: Doesn't her usual outfit remind you of Luka Millfy?
- Ground Pound: When equipped with her hammer.
- The Heart: As the one that thinks of her friends first and tries to get them to work together.
- Heroic Self-Deprecation: She wonders why she is a ToQger, as without Right to guide her, she admits doesn't have a lot of imagination.
- Hidden Depths: It was though that she had the least amount of imagination among the team, but it was then revealed in #14 that she had been suppressing it all along.
- Laser-Guided Karma: Remember when she gave Tokatti an Armor-Piercing Slap over a misunderstanding? Well, in #21, she got a taste of her own medicine, possibly in compensation of the former's case of Double Standard: Abuse, Female on Male at the end of #4. Being frustrated at Mio for keeping to herself and being difficult to receive help, the arguably girlier Kagura knocked her head. Granted, it's not a slap, you can hear the knocking effect from Kagura's fist to Mio's skull.
- Literal Cliffhanger: Tokatti saves her from falling over a ledge at least twice. The first time was as children, when she almost fell climbing the tree they used to play under. The other time was in present day while walking in the forest heading towards a fight.
- Masculine Girl, Feminine Boy: The masculine girl to Right's feminine boy.
- One Steve Limit: Subverted. Not the first Mio in a Sentai, but at least the other Mio was not a ranger.
- Passionate Sports Girl: Is said to be sports-minded.
- Shown in #4, when the team has off time, she went running.
- Screaming Woman: She did not take it well when she thought Tokatti accidentally kissed her.
- As shown in #34, she does not take romance well, period.
- Team Mom: She can be seen as a voice of reason and is always looking out for the well-being of her teammates.
- This Is Unforgivable!: See Berserk Button above.
- Tights Under Shorts
- Tomboy and Girly Girl: The tomboy to Kagura's girly girl.
- Tsundere: Finally confirmed to be type B at the end of #4.
- She shows the type A tsundere tendency of "being violently awkward during romantic-themed actions" during the events of #9. And brought to a head in #34.
Hikari Nonomura/ToQ 4 (Green) | Live actor: Ryuusei Yokohama
- An Axe to Grind: Tunnel Axe, his default weapon.
- Badass: While his imagination power isn't that high, he is one of the best fighters on the team through pure fighting skill alone.
- Berserk Button: Messing with his Kendama. Deconstructed in that he's aware that he shouldn't get so angry about it and is ashamed that he couldn't help himself.
- Although his realization in #36 that the Shadow Line makes people forget their dreams seriously pisses him off more fiercely and results in him delivering a Solo Curb-Stomp Battle to the MotW.
- The Big Guy: He was stated to be equal to Right in fighting ability with skill alone.
- Blood Knight: A minor heroic example - but he clearly has fun while fighting with the Kuros. Check out the example for Troll if you don't believe us.
- Boring but Practical: How his Imagination and ideas usually manifest, as seen in #2.
- The Cynic: After hearing how he is as good as dead, he openly questions the point of being a ToQger.
- Deadpan Snarker: He doesn't speak much, but he does have a good line here and there, like the time he was described as the team's anchor, which he says is a good thing because he's afraid of heights.
- Expy: Ladies and gentlemen, we have a bloodthirsty and snarky Akane Hino!
- Genius Bruiser: He is both one of the team's top fighters and strategists.
- Hidden Depths: His reaction is delayed, but in #11 he jumps up with the others in excitement about being told the next stop is an amusement part.
- Informed Attribute: In #4, Tokatti commented that no matter how much he studied, Hikari would score better than him. Wagon also noted that he's popular with the ladies. Well… Mio and Kagura seem to like him just fine.
- Subverted in #6. His quick and practical thinking was crucial for their victory.
- Subverted again in #11. When he forgot being a To Qger, he was working as a scientist.
- Juggle Fu: Was juggling one of the Kuros with his axe in the middle of a fight.
- Also, when he's not fighting, he's most commonly seen playing with a kendama. #7 showed the toy's importance to him, and he even manages to integrate his skill with it into his fighting (with Kagura's help).
- The Lancer: As stated by Mio, Right's positive attitude motivates the rest of the group, but Hikari's realism keeps them down to earth.
- He is also the lancer due to his great fighting prowess.
- Leeroy Jenkins: In his first appearance in #1 he runs head first into the mooks, just as Tokatti was going to explain what to do
- Lightning Bruiser: While it is regularly pointed out how heavy his Tunnel Axe is, he doesn't show any signs of struggle while wielding it.
- Memento MacGuffin: His kendama may serve as one. Until #7, he never realized that it was probably given to him by someone very close to him, thus providing another insight into their past.
- OOC Is Serious Business: When he sees the Conductor without Ticket on his hand, and then using Ticket to wipe sweat from his face, Hikari is clearly shocked. As he leaves to check on the others, he quietly says to himself "...Gonna pretend I didn't just see that."
- Only Sane Man: He's the only one really focusing on the fact they are as good as dead. And when Right was thrown in #1, he quickly went to check on him.
- Platonic Life Partners: Or Ship Tease, but he is very attentive to Kagura. As shown #1 he helped her get on the Shadow Line's train and was protective of her during the team fight.
- The Quiet One: Is probably the one who speaks up the least, until the topic is something he is deeply concerned about, like their mortality and Kagura's whereabouts when she was accidentally left behind.
- Red Oni, Blue Oni: The blue to Right's red.
- Sensitive Guy and Manly Man: One of two manly men to Right and Tokatti's sensitive guys.
- Troll: To the Kuros. When fighting them, he seems to really enjoy messing with them, as shown when he juggled one of them during #1 and was playing on a swing before crushing a bunch of them in #3.
- Weak, but Skilled: Has the lowest amount of imagination, but makes up for it with his fighting abilities alone.
- Why Did It Have to Be Snakes?: Is afraid of heights, as mentioned in #2 and shown in #11.
Kagura Izumi/ToQ 5 (Pink) | Live actor: Moritaka Ai
- Aside Glance: Does this every so often, to talk to the audience.
- Badass Adorable
- The Chick
- Clap Your Hands If You Believe: Due to her low confidence, she relies on her imagination power the most to deal with a situation, using it to "play pretend" to be other things or characters.
- Dangerous Forbidden Technique: According to Right, her "playing pretend" can go a bit too far and she can end up losing herself in the daydream, forgetting her own physical limits or even her own surroundings in the process. An example he gave was a childhood memory of a time when she pretended to be a mermaid and almost drowned herself along with Right. During a fight, she almost performed an attack that would've killed the monster, at the price of her own life.
- Cleopatra Nose: Making her look a bit older than she is.
- Cowardly Lion: She is the one most openly scared of the enemies, but faces them all the same.
- The Cutie
- Expy: Of Miku.
- Role-wise, she and Yayoi Kise are suspiciously similar.
- Genki Girl: When not in a fight.
- Girlish Pigtails
- The Glomp: To Right in the first episode. Also does this to Akira on occasion.
- Hidden Depths: According to her bio, she could potentially have more imagination power then even Right. However she seems unable to focus enough to tap into it.
- #2 shows that there's clearly some focus involved - when armed with the Red sword, she imagines herself with Chinese swordfighting skill.
- #3 gives us our answer, it's not that Kagura needs to focus to use her IMAGINATION, it's that she needs to focus to ensure that she doesn't overdo it, as noted above under Dangerous Forbidden Technique. This is also a plot point in #7.
- Imagine Spot: Whenever she's in trouble and needs to gain a new power or ability, we usually get to see what it would look like in her mind.
- It's All My Fault: After breaking Hikari's kendama during one of her pretending sessions, she spends half of the episode sulking, believing that he wouldn't want to talk to her.
- Lethal Chef: Downplayed. Her first attempt at cooking a birthday cake for Mio is not very good since she was used to prentending as a cook. She gets better when she asks a patissier for help.
- Ms. Imagination: Again, all the ToQgers use imagination, but Kagura has been known to get carried away with hers - Right relates a story where she convinced herself she was a mermaid and nearly caused both of them to drown.
- Shoulder Teammate: For whatever reason, she was riding on top of Hikari's shoulders in the middle of a fight in Station 4.
- Squishy Wizard: Due to her reliance on imagination power more than anyone else.
- Super Strength: Usually uses her imagination to give her strength to deal with enemies.
- Survival Mantra: Kagura needs to psyche herself up in fights: "I'm strong, I'm strong, I'm strong - [X] GIIIIRL!"
- Tomboy and Girly Girl: The girly girl to Mio's tomboy.
- Took a Level in Badass: In #26 she scores some telling blows on the Monster of the Week without imagination power involved. And with the Rail Slasher, after it gave her problems before!
- Unskilled, but Strong: Strong in imagination at the very least, but she has to concentrate hard for it to work, but even then, she tends to go overboard and forget her own physical limits.
- Woman Child: She can have a one track mind at times.
- Wolverine Claws: Tekkyo (Bridge) Claw, her default weapon.
- Zettai Ryouiki: Her civilian outfit is Grade A.
Akira Nijino/Zaram/ToQ 6 (Orange) | Live actor: Nagahama Shin
Akira fulfills an important role in the Rainbow Line, being the one that maintains tracks used by the Line, to ensure that anyone that travels by the Line does so safely and happily.
- Ascended Demon
- The Atoner: Big time, if he's actively looking to die for his "past" life as Zaram.
- This gets reinvoked in #41, when he's spent the last two episodes fighting against the Toqgers (for admittedly unselfish reasons), he decides to atone by diving in after the sinking castle. He's unsuccessful, but the team doesn't care.
- Badass: Even before becoming the Sixth Ranger, he was able to fend off Schwartz to protect Right. After he actually beats him by himself.
- Berserk Button: Do not try to cheat innocent people out of what's rightly theirs - especially if it involves old cultural traditions and/or bathhouses. Unless you want a Death Glare and your ass handed to you.
- Carry a Big Stick: Yudo (Guidance) Breaker.
- The Comically Serious: Acts like a lone-wolf cowboy type even though he really doesn't need to. Best exemplified in #20, where making a dramatic entrance playing his theme on a recorder (since he'd lost his harmonica), with total sincerity, is what finally got Jack-in-the-Box Shadow to laugh when the rest of the team's efforts at comedy failed.
- Death Seeker: A parody of the trope. He holds deep regrets over the terrible crimes he did as Zaram—making it rain. He constantly talks about dying, even though his teammates try to talk him out of it. Very much played for laughs.
- Defector from Decadence: Akira was once a Shadow Kaijin named Zaram with the power to create rain and used it to ruin sunny days to create Darkness, until a rainbow was formed one day when he did so, and he was moved by it's beauty. This formed a strong sense of justice in Zaram, and thus he took a human form when he renounced the shadows and his past life.
- Elite Mook: Implied via Fridge Logic. He's at least strong enough to fight evenly against Schwartz, had his own personal Kurainer (now the Drill Ressha) and had a name based on another word for darkness similar to the higher members of the Shadow Line, rather than being called something like Rain Shadow.
- Expy: He's no different to Ayumi Sakagami considering the fact that both of them originated from darkness (specifically, Zaram is a Shadow Kaijin and Ayumi is the "Phantom Pretty Cure") and have the letter "A" on their first names.
- Failed Attempt at Drama: It's a Running Gag for him to make dramatic statements that the others quickly undermine, like showing confusion at his Death Seeker attitude. Another example is that he talks about how he'll fight unknown and unseen, only to have it pointed out that they already know about him.
- Felony Misdemeanor: Right was surprised by what crime Akira revealed to commit because by the tone, he was expecting something that crosses the line. It's merely interrupting sunny days with rain, yet Zaram deeply regrets it. Played With, as while Right questions it, his actions likely did create darkness for the Shadow Line to use.
- Forgot About His Powers: Doesn't seem to get the idea that his weapon is, in fact, a weapon, seeing that he holds it the wrong way and throws it away during his first fights. Conductor and Ticket have to yell at him that he should keep it and actually use it.
- Good Old Fisticuffs: Prefers to fight bare-handed, and even has a tendency to wrestle his enemies, despite the fact that he has a weapon. Which he keeps throwing away.
- Handcar Pursuit: Had a modern-styled handcar that pedals instead, helping him with his work on the Rainbow Line.
- Harmless Villain: Was this. To repeat, his power is to make it rain and apparently nothing more. Lampshaded by Right. However, he doesn't see it that way, and believes his actions were unforgivable. Played With, as he actually does seem to be genuinely powerful and was strong enough to fend off Schwartz to protect right.
- Heel-Face Turn: As per usual we get the tradition of an (formerly) evil Sixth Ranger, but it's taken literally in this case, as Akira was a Shadow Kaijin before becoming a ToQger.
- Heroic Spirit: Upon seeing a rainbow for the first time, justice awoke in Akira's heart. From then on, he became a ToQger.
- Inelegant Blubbering: …what can we say? The man loves cats.
- Meaningful Name: In keeping with the villains' theme, "Zaram" is the Arabic word for darkness. Then when Hikari gives him his human name, he chooses "Akira Nijino" ("Brightness of the Rainbow").
- Menacing Stroll: Where the other ToQgers rush into battle immediately after transforming, Akira prefers to casually walk towards the enemy before engaging.
- Nice Guy: His secondary battle cry cements this. It can be read as "I'll protect everyone's Rainbow!"
- #20 gives some hints to his nice side, as he offers to take in a cat for a girl who couldn't have it.
- Fully cemented in Episode #26 as he does everything he can to save a bathhouse from going under, even though he'd only just met the owner.
- This even extends to when he's in his Shadow form, as he stops to play with a lost cat in #40.
- Power Glows: The Yudo Breaker, being based on the light batons that rail workers use to guide trains. Appropriate as he IS the railworker for the Rainbow Line.
- Punny Name: Intentional. Akira Nijino can be translated into "Brightness of the Rainbow".
- Rules Lawyer: HILARIOUSLY invoked in #26, as he leads the entire crew through how to have a Japanese bath meticulously. This starts with him encouraging the others to drop their towels in the bath, right through to how coffee-flavoured milk should be drunk.
- Sensitive Guy and Manly Man: One of two manly men to Right and Tokatti's sensitive guys.
- Serious Business: His reaction to overhearing that a local bathhouse is about to be closed against it's owner's wishes? Pull out the Appli Changer like he's about to go into battle. Also, remember how he usually strolls into fights? When he finds out who's responsible for the bathhouse's woes, he sprints.
- Sixth Ranger
- Shoe Phone: The Appli Changer, which slides open to reveal the track for Akira to perform a ToQ Change. Also allows him to call for either the Build Ressha or Drill Ressha, or the other members of the team.
- Sleeves Are for Wimps: While it's tradition for all Rangers to dress more lightly in the summer arc, Akira joins in this period, and junks his jacket early on to reveal a sleeveless black top, which really doesn't happen often.
- The Stoic: He rivals Hikari when it comes to emoting the least. However, #20 proved that he is very much…
- Not So Stoic: The only thing that made him smile and laugh in all of #20 was an adorable little kitten, but when he had to return it, it was not a pretty sight.
- He has slowly started to drop the stoic act since around Episode #24 or so, although he's still fairly serious.
- This Is a Drill: The Drill Ressha, one of Akira's personal attack Resshas.
- Transforming Mecha: Owns one. Build Ressha is comprised of two trains, one forming the upper half, and the other forming the legs of Build-Daioh. Interestingly, the transformation is oddly similar to that of the Shadow Line's Kurainers.
Conductor | Live actor: Tsutomu Sekine
- Big "WHAT?!": Both him and Ticket in #11, when they realize the friend Right made at the amusement park is actually the Emperor of Darkness himself.
- Chewing the Scenery: Does this on occasion.
- Consulting Mr Puppet: Subverted, considering that Ticket is actually alive, but never crosses into Perverse Puppet territory.
- Expy: Presumably to Owner and Station-Master. Fitting considering who wrote Den-O.
- Hidden Depths: He takes Ticket off in number #8 to try to stop the Main Line, and seemingly forgets that he has, using the puppet as a handkerchief. It's not until the crisis is over that when he tries to talk to Ticket he notices he's gone...and loses his mind, frantically looking for him for a couple of seconds.
- Jump Scare: Gave the team a hell of a good one in #1 by popping behind Right when they weren't noticing, and in his Large Ham voice, "SHADOOOOOOOOW LINE!"
- Large Ham: IMAGINAAAAAAAAATION
- Nice Guy: He is very polite and is willing to go back if one of the ToQgers is missing.
- Putting a Hand over His Mouth: Has to do so to Ticket every now and then.
- Stealth Hi/Bye
- Berserk Button: Calling the Fire Ressha, Extinguisher instead. Hilariously, even the Conductor does so.
- Big Good: He seems to be Conductor's boss, rather than vice-versa.
- Brutal Honesty: He really didn't mind telling the rangers that they were all as good as dead.
- Companion Cube: To Conductor. Actually subverted for now-he is quite a character, and Conductor insists he's not a puppet.
- Deadpan Snarker
- Jerkass: Towards Right in particular.
- Jerk with a Heart of Gold: He was worried about the team in #4 when watching them fight the MOTW.
- Jerkass Has a Point: On occasion, he's stopped the team from rushing into things headlong or has interjected on a plan that would've most likely failed. While he's a bit of a jerkass, he does care for them.
- Maybe Magic, Maybe Mundane: Is he just a puppet with the Conductor faking his personality, or his he really alive? Nobody seems to know.
- Mean Boss: Considering that he is the true boss on the train, and is very much a jackass to pretty much everyone he meets.
- Offscreen Teleportation: In Station 4, he was able to pop out of the Red Ressha's chimney inside the cockpit and disappear once he popped back in. Right was dumbfounded over how he was able to do that.
- Does it again in #6 to explain how Tank Ressha works, and once more in #32 for the Hyper Ressha.
- Perverse Puppet: Subverted in that he's not murderous, just an asshole - and that the Conductor insists that he is not a mere puppet.
- Saying Too Much: Has to be reminded by The Conductor to stop saying things that keep freaking out the team.
- Sitcom Archnemesis: Has become this with Right. If he's not making a snarky comment to him, he's employing some method of teleporting that's leaving Right utterly confused.
- Sixth Ranger: Ticket was actually the first to become ToQ 6- though since only he transformed and not the Conductor, he would obviously be useless in battle. He does it again in a DVD special, this time attached to Akira's hand, so they transform together.
Lady | Live actor: Fukuhara Haruka
The Conductor of the Galaxy Line, whom sends out an SOS to the ToQgers setting up the plot of their movie.
Rainbow Line President | Voice: Kosuke Toriumi
Kouta Kazuraba/Armored Rider Gaim, Mai Takatsukasa, Mitsuzane Kureshima/Armored Rider Ryugen, Kaito Kumon/Armored Rider Baron
- Mysterious Backer: How does he know Kouta and Right? How does he know Ticket? Why'd he have a Rainbow Pass? How did he know they needed the Pass at that moment? Why are Conductor and Ticket concerned about him appearing out of the blue? Why does he have a puppet?
- Unexpected Character: Who was expecting him to appear in the special?
Rainbow Ressha & Ressha Giants
The individual Ressha of the Rainbow Line all have unique coloring and abilities. Each ToQger is partnered with one and can call on them or the myriad of "Support" Ressha in the line, though they can also "borrow" another's Ressha to assume their color and use their primary weapon. The Ressha are made of solidified Imagination Energy and can only be seen by those with a high imagination, which children naturally possess, with most adults being unable to perceive them. This also makes the Line vulnerable whenever it enters a Dark Station, as the lack of Imagination will eventually cause the Ressha to stop working, and the same holds true for all Support Ressha if separated from the Line for a long period of time. When Shadows grow giant, the Line can also combine in various ways to fight back.
These are the main Ressha engines seen in the series. They are the primary transport for the team, and serve as their vehicles when Shadow Kaijin grow giant.
- 001 Red Ressha: A red steam engine. The primary train of the line, it pulls 02-05 and combined with them is the ToQgers mobile base of operations. When combined into ToQ-Oh it folds in three places to form the chest and head.
- 002 Blue Ressha: A blue bullet train. The second train of the line, that forms the entire right side of ToQ-Oh’s body, from the shoulder down to the leg. When using the Den-O Ressha, the Ressha is switched from the knee down.
- 003 Yellow Ressha: A yellow commuter train. The third train of the line, that forms the right arm of ToQ-Oh, and is the holder of the Fumikiken. When using an Express Armament the lower half of the Ressha is replaced by the Armament Ressha.
- 004 Green Ressha: A green bullet train. The fourth train of the line, that forms the entire left side of ToQ-Oh’s body, from shoulder down. When using the Den-O Ressha, the Ressha is switched from the knee down.
- 005 Pink Ressha: A pink commuter train. The fifth train of the line that forms the left arm of ToQ-Oh. When using an Express Armament the lower half of the Ressha is replaced by the Armament Ressha.
- 006 Car Carrier Ressha: A light orange car carrier train. It holds cars colored to match ToQ #1-#5 that are made from solid imagination energy. The cars can be launched to send the team into areas too dangerous for the Ressha to get to, or in case of the tracks being out. The Carrier can also be used as a bridge to connect broken track segments. When used by ToQ-Oh the entire length of the train attaches to the right arm, to be used as a club, and to launch the cars for the finisher. In Diesel-Oh it forms the right leg, and in Cho ToQ-Oh and Cho Cho ToQ-DaiOh it attaches to Blue Ressha and folds into a boot shape.
- 007 Tank Ressha: A cyan/powder blue fuel tanker train. It holds a special fuel that can be used to refuel a Ressha mid-fight to power it up greatly and holds the fuel for the entire Rainbow Line in general. When used by ToQ-Oh, the train splits and attaches to both arms, to be used as boxing gloves. In Diesel-Oh it forms the left leg, and in Cho ToQ-Oh and Cho Cho ToQ-DaiOh it attaches to Green Ressha and folds into a boot shape.
- 008 Diesel Ressha: A rust (and a little light orange/cyan) diesel engine. The oldest train in the line, it has enough power to pull the Main Line entirely and is equipped with missiles to attack. It forms the entire upper body of Diesel Oh, with the entire engine splitting and then linking up side by side. In Cho ToQ-Oh and Cho Cho ToQ-DaiOh, it attaches to Blue and Green Ressha in place of Pink and Yellow, which attach to it instead. It bolsters the body, and adds a laser cannon on each shoulder.
- 009 Fire Ressha: A red fire engine train hybrid. In it's train form, it has a high-pressure water cannon ladder to put out flames. When combined into a Ressha Giant, the ladder shoots out searing flame instead, with the other half forming a fire extinguisher.
- 010 Police Ressha: A white police car train hybrid. The fastest Support train in the Line, the Police Ressha can fire out shots from the Police Gun in both its normal form and when combined to a Ressha Giant. It can also use the cuff to grab and restrain targets.
- 011 Build Ressha: A orange claw shovel train hybrid. The personal train for ToQ #6, it is comprised of two trains overall. The main unit of the Ressha typically rides on top of the secondary unit. The front of the Ressha can swing out as a shovel claw arm in both train and Ressha Giant form, and can use the hook on the helmet portion to raise and lower objects. Perfectly suited for construction purposes, which fits with #6's motif and Akira's role with the line.
These Ressha do not possess standard physical forms like the other Ressha in the Line, instead only existing in a smaller "Summon" form. As such, these are primarily used for the teams weapons or for a specific situation.
- Energy Ressha: A silver train. Used as the power source/bullet of the Renketsu (Coupling) Bazooka. It uses the Imagination Energy of the ToQgers to turn into whatever the one primarily firing the weapon imagines.
- Scope Ressha: A dark orange train. Used with the ToQ Blaster sidearm of the team. In either Blaster or Sword mode, slotting in the Scope Ressha makes the weapon release either an energy bullet or energy slash that will home in on the target, and follow them until they collide. It can also be used to target specific areas on the body, or to hit a mass of targets at once.
- Shield Ressha: A teal engine. It opens up at the front of the train to form a shield to allow ToQ-Oh to defend itself, and attack with the Shield Signal Beam. Unlike the other Ressha used in mecha combinations, this engine does not seem to exist in a larger form until it is specifically summoned.
- Drill Ressha: A navy blue drill train. Used primarily by Akira, it can be slotted into the Yudo Breaker to activate the finisher, which wraps the weapon in energy that spirals around it like a drill. It also can be attached to ToQ-Oh by swapping the Pink Ressha. It was originally part of the Shadow Line, until it was stolen by Akira; thus, it's also possible for enemy mecha to hijack it and use it as a weapon for themselves.
The base mecha of the series, formed by the Main Line of the overall Rainbow Line through Express Coupling (Ressha Gattai). From how it forms, it's look invokes a rainbow in appearance. Red/Blue/Yellow/Green/Pink Ressha.
- Combining Mecha
- Finishing Move: Called "Final Stops" by the team.
- Express Slash: The Fumikiken places a crossing gate in front of the MotW and the Ressha pass in front of it, then riding the rails, ToQ-Oh slashes it's target with a rainbow colored slash.
- Crossing ToQ-Oh Shot: ToQ-Oh simply shoots the target multiple times with the Fumikiri until it is defeated.
- Car Carrier Dash: The Car Carrier Ressha fires out all five cars, which attack and swarm the target, each blasting it with imagination energy.
- Tank Upper: After a flurry of punches, ToQ-Oh finishes the combo with a powerful uppercut from the Tank Ressha, sending the foe flying before it explodes.
- Car Carrier Tank Shoot: After being loaded into the Car Carrier Ressha, the Tank Ressha is then fired off, slamming into the enemy with tremendous force.
- Police Smash: Launching the cuff arm to pin the foe, ToQ-Oh fires a volley of shots to finish it off.
- Mecha Expansion Pack: ToQ-Oh can combine with a wide variety of Ressha to augment it's abilities, through "Express Armament" (Ressha Busou), usually swapping one or both of it's arms. The combination is called "ToQ-Oh X" or "XY" if using more than one Ressha.
- Swiss Army Weapon: The Fumikiken (Crossing Sword). It can be used as either a sword or a gun.
- Vertical Mecha Fins
The secondary mecha of the Line, formed with three of the Support Ressha through Express Coupling. It can be piloted by any ToQger with Right usually in Diesel's cockpit and Tokatti/Hikari and Mio/Kagura in Tank and Car Carrier respectively. With how it is formed, it can only swap it's right arm when utilizing an Express Armament. Diesel/Tank/Car Carrier Ressha.
- Bare-Fisted Monk: Unlike ToQ-Oh, Diesel-Oh has no weapon of it's own, instead attacking with it's sheer power and with punches and kicks. It can also fire out beams of energy from the Diesel Ressha.
- Combining Mecha
- Finishing Move:
- Diesel-Oh Spinning Kick: Leaping into the air, Diesel performs a spinning drill kick to drive through the target.
- Unnamed Energy Blast: Using the energy gathered by the engine in it's chest, Diesel Ressha gathers the power and fires it out in a large energy beam.
- Fire Splash: The Fire Ressha shoots out a blast of searing flame to scorch the target.
- Mecha Expansion Pack: Like the other Ressha Giants, Diesel-Oh can call upon the Support Ressha, swapping the Diesel Ressha for the Ressha it is equipping.
The combination of the Main Line with DenLiner the time-travelling train of Kamen Rider Den-O
. Shows up in ''Heisei Rider Vs Showa Rider Kamen Rider Wars Featuring Super Sentai
ToQ-Oh Kyoryuzin feat. DenLiner
The combination of the Main Line with DenLiner and the Kyoryuger Ressha, the transformed Zyudenryu Gabutyra of Zyuden Sentai Kyoryuger
's Kyoryu Red.
- Demoted To Feet: Poor DenLiner gets knocked out of the head position and ends up as the feet.
- Stealth Pun: Its finishing attack is the "ToQ Brave Sanjou Slash". Another way is to call it the "ToQ Brave Arrival Slash", fitting for a train mecha.
The combination of the Main Line and the first three Support Ressha, formed by Super Express Coupling (Cho Ressha Gattai). It adds Tank and Car Carrier to reinforce the legs, and Diesel to bolster the body and shoulders, also acting as shoulder mounted laser cannons.
- Alpha Strike: It's finisher is pretty much this.
- Dangerous Forbidden Technique: We learn from the Conductor and Ticket that Cho ToQ-Oh was never planned during the design of the Ressha, so it places undue strain on them if used often. As such, the team is asked to limit it's summoning to only those fights that require it.
- Finishing Move:
- Cho ToQ-Oh Full Burst Finish: Charging energy in all eight Ressha, Cho ToQ-Oh fires out imagination energy projections of Red, Blue, Yellow, Green, Pink, Diesel, Tank, and Car Carrier Ressha to crash into the target.
- Mecha Expansion Pack: Can utilize any arm based Support Ressha.
- Shoulder Cannon: Has two very powerful ones.
The personal mecha of ToQ #6, formed from the orange Build Ressha. Typically it only swaps out it's left arm when using a Ressha Armament, but it can also use two Ressha armaments as well.
- Finishing Move
- Bucket Break using the Power Crane Slashing the enemy.
- BuildDai-Oh Shovel Drill Double Crash Identical to Bucket Break but added an attack using Drill arm piercing the enemy.
- Mecha Expansion Pack: He can use Drill Ressha in left arm
- Transforming Mecha
- Unusual User Interface: Akira couldn't get it to work with the usual train controls, so he rigged up a system of pulleys to help him around this.
Cho Cho ToQ-Daioh
- Blade on a Stick: Shovel Crusher.
- Chest Blaster: Cho-Cho ToQ Super Cannon.
- Finishing Move
- Cho Cho ToQ-Daioh Imagination Express He uses Shovel Crusher slash the enemy three times, each slash is from the train lines from each combination (Red Ressha + the rest of the Rainbow Line, Diesel Ressha and Build Ressha).
- Punny Name: Choo choo.
- Nominal Importance: Previously named as Cho Cho ToQOh but ToQ#6 have corrected the name from Cho Cho ToQ-Daioh because of the name from his main mecha.
Hyper Ressha Teioh
The humanoid form of the Hyper Ressha Terminal, the main "base" for the Rainbow Line.
A combination of the Hyper Ressha Terminal and all thirteen Ressha in special coupling mode.
The movie exclusive mecha for the series. Each train in the Galaxy Line is based off an animal, and in addition to forming a Ressha Giant, they can also form a huge lion to maul foes.
- Afterlife Express: They have a fleet of Kurainer trains designed with this in mind.
- Aristocrats Are Evil: They all seem to be based off of European aristocrats.
- Authority Equals Asskicking: Don't be fooled by their elegant appearances, with the possible exception of Greeta they're all perfectly capable of delivering a beatdown on the ToQgers.
- Dark Is Evil: What do you expect from a group called Shadow Line?
- Evil Counterpart: Their Kurainers to the Tokkyuger's Ressha.
- A House Divided: Each of the group's core members have different plots and argue constantly. Schwartz wants to conquer the Rainbow Line, Nero wants to revive their Emperor, Noir wants to groom her daughter into the perfect wife-to-be for their Emperor, and Greeta wants to help Schwartz.
- Even after halfway through the series, this is still the case more or less. Schwarz wants to overthrow the Emperor, Nero and Morc want to help the Emperor, Noir wants to free her daughter from Z while Grita's motives are not entirely clear.
- Multinational Team: Each of the leaders is themed after a different European country: Schwartz is Germany, Nero is Italy and Noir is France. Greeta is less obvious, but going by her name her country of reference is probably supposed to be Spain. Morc's name is Swedish.
- Ninja Pirate Robot Zombie: Darkness-born, technology using aristocrats who plan to blanket the Earth in darkness with a vast array of Kuliners and object-themed soldiers at their disposal.
- Railroad Baron: All of them by virtue of the fact that they're trying to take over the Rainbow Line, though Baron Nero fits the image best.
- Sharp Dressed Villains: Compared to the last few sentai villains, these have style. Not surprising given the Victorian and Prohibition era theme they have going.
- Theme Naming: Each of them have a name referring to shadows or the color black in a foreign language: Schwartz is German, Nero is Italian, Noir is French, Greeta comes from the Spanish "negrita", and Kuro is Japanese. Zaram is also part of this theme, being the Arabic word. Morc continues this with her name being Swedish for dark.
- Underestimating Badassery: Baron Nero and Madame Noir do not regard the ToQgers as a threat, but a minor inconvenience at best. General Schwartz points out that they are making a mistake, and the Emperor seems to agree with him on that.
- Villain Exit Stage Right: Thanks to having their own express trains, this happens more often than not.
Zet | Live actor: Kengo Ohkuchi
The "Emperor of Darkness" and master of the Shadow Line. Appearing totally human, he has a whimsical fascination with light despite his body being weak to it, and aspires towards a "new type of darkness" with the brilliant qualities of light.
- Affably Evil: He is the leader of demonic creatures that want to conquer the world with darkness, but he does try to act friendly and affable toward Right and the others at times, even admiring them for their "shine".
- Bad Boss: He is implied to be one as Baron Nero claims that he will eliminate anyone he deems useless.
- We've already begun to see shades of it. As early as #11 where he forcibly exudes a dark aura to interrupt Madame Noir's attack, and again in #12 when he grows annoyed at Baron Nero. He also seems to be utterly bored by everyone sans Greeta and Schwartz.
- Anti-Villain: Possibly. He seems to have no interest in covering the land in shadow and seems fascinated by the light and seeing how powerful it can be. This doesn't make him by any means heroic though. He covers one station in darkness to see how bright the ToQgers shine.
- #41 seems to confirm this more or less, as he's unhappy about his new form and how it lacks "Shine."
- Big Bad: Is the main villain, but couldn't enter our world without a special line being constructed from sadness, screams, tears, and lives.
- Bunny-Ears Lawyer: Obsessed with light and kinda goofy, it's pretty easy to forget that this guy is the leader of a race of shadow monsters. Then when you watch him brutally and carelessly kill both Gritta and Schwartz you remember it all perfectly.
- Casting a Shadow: Usually in the form of a powerful wave.
- Cool Sword: He possesses one, though he only uses it after bursting free from Gritta and finally adopting his Shadow Kaijin form.
- Curb-Stomp Battle: Delivers one to Schwartz after breaking free from within Gritta, easily beating him down with his sword and knocking him off of a cliff.
- Delivers another one to Noir and Schwarz.
- Devour the Dragon: Consumes Morc and Nero in the finale after losing round one to the Tokkyugers. Unusually for the trope, it's their idea.
- Expy: An apparent mix of Enter and Mikoto Nakadai.
- Evil Is Hammy: His first scene in Station 12 involves a disco ball, music, and posing.
- Even Bad Men Love Their Mamas: At the very least, he's much more tolerant towards Marchioness Morc than he is towards the other Shadow Line generals.
- Fed to the Beast: A variation, as because of Noir's plotting he is fed to Gritta so she can steal his power and title.
- Which is ultimately inverted when he winds up consuming Gritta for her "shine" from the inside out.
- Killed Off for Real: One of the very few Super Sentai big bads to avert this.
- Light Is Not Good: Wears white in his outfit, but clearly isn't a good guy. There's also his obsession with 'shining', the light of peoples' imaginations. To further add to the trope his personal Kurainer is also white and his retainer? Lamp Shadow.
- Man Child: Spends the bulk of his introductory episode blowing off his minions and goofing around at an amusement park. He later outfits his throne room with a disco ball and flashing spotlights.
- Man in White: Dressed head-to-toe in a white robe-like outfit.
- Manipulative Bastard: While he is obsessed with light, his obsession doesn't blind him. He knows his behavior either upsets or confuses his minions, but doesn't care since he is more powerful than them and attacks them if they annoy him. The rest of the Shadow Line also think his obsession and indifference to their individual goals means they can make other plans behind his back without worry. They're wrong. Zet is one step ahead of them and he is either watching from the shadows or there to greet them after an achievement or a setback. Zet allows it to go on until it doesn't amuse him any more or if their goals can benefit him any way, even something like making Greeta 'shine' more.
- Pet the Dog: Spares Grita prior to his final assault on Earth.
- Purple Is Powerful: Wears a purple sash over his shoulders. It gets even bigger after consuming Grita.
- Smarter Than You Look: Despite his bombastic personality he knows perfectly well what his minions are doing behind his back. He could play them all like fiddles if he actually cared. See Manipulative Bastard.
- Spell My Name with an "S": "Zet" according to his character poster◊; "Z" according to his actor's Twitter account. Most fans refer to him as "Zed."
- Surrounded by Idiots: Painfully aware of how much his subordinates' scheming and petty infighting lowers their competence.
- You Have Outlived Your Usefulness: He hasn't given anyone this treatment, but Baron Nero has outright said the Emperor will kill anyone that ceases to be useful.
- At the end of #23, he bursts out of Grita after being consumed the episode prior, apparently killing her. He then brutally attacks Schwartz and knocks him off of a cliff. He declares that he did so after "seeing their sparkle" and tells the ToQgers that they're next.
General Schwartz | Voice: Jou Haruhiko
The Black Iron General of the Shadow Line and its primary military leader, a stoic and fearsome soldier with a fondness for trains. Despite his fearsome appearance, he is both affable and highly intelligent.
- Affably Evil: He is a high-ranking military officer in the Shadow Line, but a total gentleman to Lady Gritta and doesn't respond to Nero's criticism.
- Badass Baritone: Speaks in a deep but quiet tone, and is possibly the strongest soldier on the Shadow Line's side.
- Cool Sword: His main weapon, a black longsword.
- Curb-Stomp Battle: Delivers one to the entire team in #6.
- Dangerously Genre Savvy: He is the only one of the commanders of Shadow Line to even consider the ToQgers as a threat. He also realized that their minions needed support as giants rather than just human sized, which lead to the creation of the Giant Mook trains.
- He also shows pure genius in #4-6. He revealed himself to the ToQgers so he could also place a wire of some kind on their Ressha. Using this, he listened to their conversations and learned the location of a Support Ressha, which he then sought out to use for his own purposes.
- In #6 after Right refuses to talk, instead of continuing to torture Right, he just threatens Tokkati. This guy knows how to manipulate a Sentai.
- His plan in #22 hinges on the knowledge that the ToQgers essentially leave the Rainbow Ressha unguarded while they're out fighting the Shadows. While he distracts them in battle, he has a group of Kuros attack and take over the Ressha.
- Dragon with an Agenda: He wants to claim the Rainbow Line for himself, though how he spoke in #10 implies it isn't to benefit the Emperor in any way.
- Don't You Dare Pity Me!: Downplayed. When he refuses Greeta's support after his defeat by the ToQgers, he has never actually lashed out at her. He simply walks away, as if he feels like he deserved the injuries he sustained.
- Says the trope almost word-for-word in #7, but he still doesn't lash out. He thanks her for the sentiment of her actions, but refuses any help from her and leaves again.
- Enigmatic Minion: No one really knows what he's planning, but it's obvious that he wants to take the Rainbow Line. Nero lampshades this in #5, furiously saying "And I still don't know what he's planning!"
- Even Evil Has Standards: While he admits that he was using Grita for his own ends, he seems to feel genuinely bad about it and doesn't really bear her any ill will. As she lays injured after shielding him from Cho Cho ToQ Dai-Oh's attack, he appears genuinely moved by her sacrifice.
- Evil Genius: Is much more focused on gathering intelligence than the others and claims to be planning something big.
- Expy: It's only been a year, but he's very similar to Chaos.
- Flash Step: Shows an ability quite similar to a Flash Step during his fight with the ToQgers.
- Iaijutsu Practitioner: While he doesn't always fight like this, he showed some skill with it (He can move so fast, you can't even see his movements, much like a certain samurai), using it to defeat the ToQgers all at once in his first fight.
- Killed Off for Real: He is killed by Z after he releases Gritta from his grasp.
- Knight of Cerebus: His fight with the team is treated much more seriously than the others thus far, as he effortlessly walked through each of their attacks and showed no mercy to any of them.
- Master Swordsman: Obviously one, given the ease with which he beat the Tokkyugers in their first fight.
- Neat Freak: Implied in the third episode, where he says he doesn't pick up things if he happens to drop them on the floor.
- Noble Demon: Usually. Even in #29, where he lies to the team in order to steal the Drill Ressha, it's for ultimately admirable motives.
- Oblivious to Love: He appears to be unaware of Greeta's crush on him.
- Orcus on His Throne: Despite being one of the Shadow Line's strongest soldiers, if not the strongest, he simply stays in their base and leaves the coordination of monster attacks to Nero and Noir. This is even Lampshaded by Nero and Noir in the third episode, though he defends that he's gathering intelligence and preparing his own plans.
- He finally confronts the team in #4. He doesn't fight them, he just taunts them and rides off in his train.
- Subverted as early as #6, where he directly confronts the team.
- Putting on the Reich: He's German-themed and is a military officer, do the math.
- Rail Enthusiast: In #4, he likes trains and later decides to take the Rainbow Line for this purpose.
- Revenge: Wants to make Zed pay for Gritta's death, and states he'll gladly throw away his pride to make that happen.
- Something About a Rose: He can be seen wielding a rose or have a symbol on a personal item of his, like his handkerchief or the two rose symbols on his chest.
- The Stoic: You could replace him with a cardboard cutout in some of the Castle Terminal scenes and nothing about them would change.
- Villainous Friendship: Used to have one with Akira/Zaram until the latters Heel-Face Turn, something Schwartz seems genuinely upset about.
- Wake-Up Call Boss: The premise of #6.
- Worthy Opponent: He starts seeing the ToQgers after his defeat.
- You Got Spunk: Towards Right and Tokatti after dominating the ToQgers. He admires Tokatti's bravery in facing him again and Right's threat.
Of all the Shadow Line's generals, Baron Nero is the most loyal. He believes in grace and style above sheer military power, which puts him at odds with General Schwarz.
- All According to Plan: Justifies his case of OOC Is Serious Business by revealing that despite the Tokkyugers stopping Marionette Shadow, he still gathered enough darkness to bring out the Emperor.
- Bald of Evil: Has no hair under his hat.
- Beleaguered Assistant: Has shades of this. While firmly loyal to the Emperor of Darkness, Nero is constantly flustered by his behavior and encourages him to get on with plunging the world into darkness.
- Butt Monkey: Note how many times he has been blasted by Z's shadow wave.
- Cane Fu: Fights with his walking stick. He's surprisingly good with it too, able to beat Tokatti and Mio without being hit once.
- Control Freak: Isn't a fan of anything that comes as a surprise (like the Emperor's true nature), and is paranoid of anything that might interfere with his position.
- Cool Hat: Nero's top hat is pretty badass-looking, not to mention that it can be thrown Oddjob-style and can shoot out a stream of dark energy like a cannon.
- The Dragon: Is the most loyal to the Emperor and The Heavy in charge of sending out most of the Shadow Kaijin.
- The Heavy: Does most of the work in sending out monsters, since Schwartz and Noir are otherwise occupied (though Noir argues that while she sends out fewer monsters, hers are higher quality than Nero's are).
- Improbable Weapon User: The cane is one thing, but he also fights by throwing his hat like a boomerang, Oddjob-style. As noted above, it also fires a Wave Motion Gun.
- Irony: He is the most loyal member of the group and all his goals at the beginning of the series are to benefit the Emperor any way possible. When the Emperor finally arrives, Nero is surprised and bewildered by the Emperor's fascination with light and seems to have no clue what to do and is alarmed by the Emperor's ongoing behavior.
- It's Personal: Seems to take Akira/ Zaram's defection very strongly.
- Large Ham: Speaks in a very dramatic manner.
- OOC Is Serious Business: In #9 after losing his new station to the ToQgers, Madame Noir cheerfully chastises him saying that if the group continues to lose stations, the Darkness Emperor may never appear. She is quite surprised when he agrees with her, in a normal, neutral tone of voice.
- Plague Doctor: Closely resembles one, especially in the face.
- Properly Paranoid: He suspects that Madame Noir is up to something. He's right when its revealed that the Grita will devour the emperor herself to become the head of the Shadow Line.
- Red Eyes, Take Warning
- Teeth-Clenched Teamwork: He makes it known, he does not like everyone else and is just loyal to the Darkness Emperor.
- Undying Loyalty: To the Darkness Emperor. He is single-mindedly devoted to the plan of his revival and couldn't care less about Noir's attempts to groom Greeta. And after the Emperor's arrival, he's the only one to remain totally loyal to him throughout the series.
- Would Hurt a Child: Attempted to assassinate Grita (actually Mio inside her body and vice versa) knowing she is threat to the Emperor.
Mother of Grita and devoted to grooming her for her marriage to the Emperor. Still every bit as dangerous as Schwarz or Nero. Some might see her obsession with the upcoming marriage as suspicious.
- Black Widow: Implied. She did say Grita inherited her power to consume her husband.
- Cool Hat: Her hat resembles a creepy bird-skull-face and the feathers that adorn said hat are quite useful to.
- Despair Event Horizon: Seemingly crosses this when she thought her daughter was gone for good. Until she sees Grita in Z's mirror reflection...
- Enemy Mine: Allowed the Toqgers to buy some time so that her daughter can escape from Baron Nero.
- Even Evil Has Loved Ones: Is fairly affectionate towards her daughter Greeta at the very least.
- While she manipulates Grita into consuming Zed and taking the throne, her realization that Grita still exists inside Zed after he seems to kill her has given her a distinct rebellious streak, and now she seems to be biding her time until she gets the opportunity to free her daughter. Of course, she still wants to have Gritta rule the Shadow Line...
- Feather Fletchettes: Not only can she throw her hat's feathers as weapons, they can brainwash people too.
- Improbable Weapon User: Fights with an umbrella, as seen in #11
- Killed Off for Real: She dies to Z in Episode #41.
- Knife Nut: Attempted to assassinate Z for thwarting her plans and apparently absorbing her daughter. For bonus points, its the same knife Grita used in her failed attempt at killing the Emperor in episode twelve.
- Manipulative Bitch: Intended to have Grita devour Z so that she can succeed to the throne.
- Mind Manipulation: In Station 28, it's revealed she can create feathers that hypnotize the people they touch.
- My Beloved Smother: While she does love her daughter very much, she does seem to go overboard when preparing Greeta for the Darkness Emperor.
- Case in point, in the second episode she thinks Greeta lost weight and is freaking out. Greeta is round as a BALL.
- This is finally subverted in #41 when she "releases" Gritta.
- Noblewoman's Laugh
- Parasol of Pain: Her Weapon of Choice, which can fire a shower of energy shots, a powerful beam or function as a gun.
- Quality Over Quantity: Her philosophy in creating Shadows compared to Baron Nero.
- Textile Work Is Feminine: From making Grita's wedding dress to making a ghost-catching cloth to liberate Grita from Zed.
- The Starscream: See above.
- You Gotta Have Purple Hair
Miss Greeta/Empress Greeta | Voice: Noriko Hidaka
The young daughter of Madame Noir, Greeta is fated to marry the Emperor of Darkness. This is complicated by the fact that her heart lies with someone else: General Schwarz.
- Affably Evil
- Arranged Marriage: She is being raised to be the bride of the emperor. Unfortunately for Noir, in #7, Greeta quietly admitted that she doesn't want to be married to him.
- Cannibalism Superpower: Greeta's power, according to Noir is to eat he husband and gain his power. She does exactly this to Emperor Zed.
- Despair Event Horizon: When the normally sweet and reserved Greeta takes a knife and tries to kill Zet just to get out of the Arranged Marriage, you know a line has been crossed.
- Expy: She seems to be an expy of Lije.
- Fangirl: To Schwartz, if the dreamy "Schwartz-sama~..." is any clue.
- Gonk: To bring the hammer on the head, she came from Noir's loins.
- She seems to be being groomed specifically this way for the Darkness Emperor. He must have very, uh, different beauty standards, at least...
- Vocal Dissonance: And yet she sounds comparable to Wagon. Until she becomes the Empress, at which point she switches to a more menacing Contralto of Danger.
- Graceful Ladies Like Purple: Or in her case, are purple.
- Hidden Depths: According to Zett, her eyes have the same "shine" to them as a person from the normal realm.
- I Just Want My Beloved to Be Happy: She is the youngest, is constantly pampered and spoiled by her mother, and is arranged to be married to the Darkness Emperor, which means that she really doesn't have to do shit. However, she is now secretly helping General Schwarz gather data on the team just so she can see him achieve his goal of defeating them.
- In #23, Grita is injured Taking the Bullet for Schwartz. When he asks why she had done so after he had used her, she admits that she was just happy to have been able to help him.
- Knife Nut: Used a small knife when trying to murder the Emperor in #12
- Light Is Not Good / Woman in White: Wears a white dress as the Empress. She can also pilot Z's white Kuliner as a robot.
- Not Quite Dead: She appears to still exist within Zed in some form.
- Not So Different: To the 5 core Toqgers, especially Right.
- Precocious Crush: On Schwartz. A bit of an odd example, considering that she's easily larger than him.
- And that she is, you know, arranged to be married to the emperor.
- Red Eyes, Take Warning: Gets them after eating Z and becoming the Empress of Darkness.
- Returning The Handkerchief: She picks up one of Schwartz's handkerchiefs early on, and it's regularly used as a sign of her massive crush on him. (She did try to return it, but he didn't want it back.)
- Screw This, I'm Outta Here!: At the end of #11, when the Darkness Emperor finally shows up, Greeta decides she doesn't want to marry him and chooses to leave her mother and run away.
- Sealed Good in a Can: She's actually stuck inside Emperor Z.
- Spell My Name with an "S": The TV-Nihon fansub began romanizing her name as "Glitter" once Zet was introduced. Over-Time calls her Grita.
- Spoiled Sweet: She's a villain, but trying to help Schwartz out that much despite having quite possibly a higher status than him says something.
- Stalker with a Crush: She tends to give off this vibe every time she watches Schwarz from the background or when she cherishes a handkerchief he dropped to the ground.
- Taking the Bullet: She ends up throwing herself in front of Cho Cho ToQ Dai-Oh's finisher attack.
- The Bus Came Back: Successfully resurrected by Madam Noir in #41.
- Unexplained Recovery: Comes back in the finale after apparently being murdered by Zed a few episodes previously. It isn't revealed if she survived the attempt or if he just faked killing her for some reason.
- Wings Do Nothing: Has a pair of angel wings on her back. They only seem to exist as a sign that she is the least antagonistic of the Shadow Line's members. Also seems to contrast Z's devilish monster form.
Marchioness Morc | Voice: Reiko Suzuki
- Acrofatic: Just look on how high she managed to jump while testing out how strong the Emperor is.
- Beehive Hairdo: Judging from her picture and costume she has this.
- Blade on a Stick: An extendable peacock-feather staff that can shoot green energy blasts.
- Cool Mask: Her design seems fitting for a Masquerade Ball going along with the Shadow Line's theme.
- Cuddle Bug: She's a little overbearing around Zed. In her first appearance she hugs him hard enough to knock him over.
- Dangerously Genre Savvy
- Even Evil Has Loved Ones: Seems to legitimately love Zed like she would her own son, despite her not really being his mother.
- Expy: Designed and voiced with a lot of Empress Bandora in mind.
- Hey, It's That Voice!: An in universe example, she's the announcer for the Shadow Line trains.
- Parental Substitute: Responsible for raising the Emperor of Darkness, and still displays plenty of maternal feeling towards him.
- Peacock Girl: Her dress and weapon are based around peacock feathers.
- Screw Politeness Im A Senior: The oldest member of the Shadow Line's court who's very obnoxious to many of the other members sans Z.
A Shadow Line big game hunter who's been away from Earth for years, tracking the elusive Galaxy Line.
- An Axe to Grind: They use axes as their close combat weapons. This seems to suggest they are partial based on the Axe Gang, an old Chinese real life gang that used axes as their main weaponary.
- Mooks In Nice Suits
- Cool Hat
- Dastardly Whiplash: They're based visually off the archetype, complete with top hats and snide-looking grins.
- Mooks: The Kuros are based off of train robbers and carry what seem to be tommy guns.
- Giant Mecha-Mook: Introduced in #4, the Kurainer Robo, Shadow Line trains that turn into mecha just like ToQ-Oh, but being comprised of single trains, are significantly smaller.
- Poke Speak: Kuro! Kuro-kuro!
- Slasher Smile: The Kuros sport some dastardly-looking smiles on their faces.
- Spell My Name with an "S": Over-Time calls them Crows, while Wikipedia calls them Close.
- Adult Fear: Kidnapped a good amount of kids for their despair. With the last one taken on-screen being snatched right when the mother looked away, leaving nothing but the panda bear plushie she was holding onto.
- His darkness collecting technique is from kids despairing from being separated by their parents.
- Blown Across the Room: Right's Megaton Punch after he awakens his Imagination power sends him flying across the car... and out the train.
- Butt Monkey: Bitten by a still-asleep Right, got pushed down when looking at a window by Right to look at the Tokkyuger Ressha traveling hot on their tails, gets pushed off a platform by Right and said pusher lands right on him, and gets a Mook smacked his way when he was distracted... this guy could not get a break this episode
- Death by Irony: He is crushed by crying jizo statues. This is invoked by Right, after the team were explained how their finisher worked, where he wanted the monster to bear the weight of all the sorrows of the children he kidnapped.
- Jerkass: Goes with the package of being a servant of the Shadow Line.
Saber Shadow | Voice: Tomoyuki Shimura
- Dirty Coward: Despite forcing others to duel, when he challenged the team to a Showdown at High Noon type duel when enlarged and in ToQ-Oh, he attempts to shoot them just before the countdown was finished. Only for ToQ-Oh to evade the parts by disconnecting and spreading apart/lowering themselves to avoid the shots.
- Death by Irony: Subjected a whole town into dueling each other and is defeated when he loses a duel against ToQ-Oh.
- Dual Wielding
- Duel to the Death: Not quite to the death, but he forces citizens to battle each other with the Kuros' weapons at certain times of the day. After learning of this heinous deed, he is also challenged by Right to a duel.
- Epic Fail: As he was about to attach Right with both of his sabres he holds both blades high in the air, and both are broken as they entered a tunnel.
- Gratuitous English: "Ladies and gentlemen!"
- Jerkass: His darkness collection method is by absorbing the regret of people forced to harm one another to avoid getting hurt by the Kuros.
- Royal Rapier: Not only does he wield two of them, his shoulder pads also resemble rapier hand guards.
- Noble Demon: Kind of. When he learned that the ToQgers had just arrived in Kettougahara and had no idea the dueling rule even existed, he stops attacking immediately and walks away. Then again, see the Dirty Coward entry above.
- Showdown at High Noon: Challenges the team to one as they ride in ToQ-Oh.
- Traintop Battle: He is the one that initiates this with Right, with a Kurainer and the Red Ressha connected to Green Ressha.
Chain Shadow | Voice: Junpei Morita
- Adult Fear: Kidnaps children from their school.
- Badass Baritone: Makes his singing all the more ominous.
- Chained by Fashion
- Cruel and Unusual Death: Invoked by Kagura. She imagines something to cut chains when doing the finisher.
- Death by Irony: Is named Chain Shadow, looks like he's made up of chains, and kidnaps children with his chains while he drags them away in his coffin. Is defeated by chain cutters imagined by Kagura.
- In the Hood: He looks like he's wearing a executioner's hood.
- Primal Fear: He invokes the primal fear of Death in his targets to gather darkness.
- The Grim Reaper: Directly invoked.
- Rule of Creepy: His introduction has him singing a song about how nicely you'll fit in the coffin he drags around.
Stove Shadow | Voice: Koichi Sakaguchi
- Death by Irony: Stove Shadow was spent to inflict pains to people. So what does Totakki do through the Rainbow Rush? Create a huge rubber to stick onto the monster on one end and smack it on its forehead with the other!
- Jerkass: The evilest monster so far. He planned to start a forest fire, and was gleeful at the idea.
- Schmuck Bait: After seeing Right take a lot of damage from his attack, and getting fooled by his Made of Iron attempt, he decides to use his own attack on himself to see if it's still effective. Yep, his coals were still very hot.
- Torso with a View: Has a little door on his stomach, which he opens to fire his flaming coal attack.
- Playing with Fire: Not direct fire, but does shoot flaming coals from his stomach.
- Death by Irony: For stealing other people's food and eating them, Right created a giant fish from the Rainbow Rush to eat Bucket Shadow alive!
- Jerkass: This Shadow Monster collects Darkness by making his targets suffer from hunger, even if they're kids.
- The Nose Knows: Could track food by scent alone.
- Too Dumb to Live: He thought that he would be able to eat part of Toq-Oh if he bit the arm. He got punched in the mouth for his troubles, of course.
- Villainous Glutton: Stole an entire town's food and ate it all. He even tried to eat part of Toq-Oh.
- In fact, he looks more like a garbage can then a bucket!
- Beware the Silly Ones: His power is to turn people lazy by stamping them on the face, thereby stripping them of their will to live. While that may seem ridiculous, he revealed that the people he stamped will eventually become so lazy, they will refuse to breathe.
- Blade on a Stick: Wields a branding iron-like spear for his weapon. Though it broke when he tried to pull it out the first time thanks to Tokkati's shots.
- Cruel and Unusual Death/Hoist by His Own Petard: He is killed the first time by the Rainbow Rush forming into a giant stamp that said "finished".
- Dual Wielding: He can turn both fists into stamps.
- Playing with Fire: Can shoot fireballs from his hands though he only used this power once.
Bomb Shadow | Voice: Atsushi Imaruoka
- Anti-Climax: His initial fight ended in this. Right easily kicked him away and he blew up, leaving the team underwhelmed. Subverted though, when that was all just part of his plan.
- Beware the Silly Ones: Has a goofy personality and thinks everything is a game, but his plan to kill the team almost worked.
- Defeat Equals Explosion: Justified in this case. He's a bomb.
- This Cannot Be!: Gets this reaction when he thinks the guys removed the bomb off of ToQ#2. It was really Hikari masquerading as ToQ#2.
- Creepy Doll: Has two on his legs that he can bring to life to attack.
- Jerkass: Uses people to utterly crush the feelings of love.
- Manipulative Bastard: Literally controls and manipulates individuals to gather darkness.
- The Bad Guy Wins: As Nero reveals in Station 11, Marionette was able to gather enough darkness to finish the Emperor's line.
- Genre Savvy: Points out that it'd be easier to gather darkness if he got rid of the Tokkyugers first.
- Gratuitous English: Says the word 'Okay' in English. A lot. He also has a lot of English letters marked on his body like keys on a computer or typewriter.
- Hoist by His Own Petard: Tokatti uses his typing powers not once, but twice!
- Monster Clown: Or at least resembles one.
- Reality Warper: Whatever he 'types' will inevitably come true.
Loupe Shadow | Voice: Koji Tobe
Hammer Shadow | Voice: Cho
Fence Shadow | Voice: Katsuya Shiga
- Blade on a Stick: His Bishop Elephant is a laser-shooting staff with a bladed spinning wheel.
- Chess Motifs
- Load-Bearing Boss: Notable in that addition to the standard lack of ontological inertia for Sentai monsters of the week, the Shadow Town he administers is trapped in the Shadow Line dimension and frozen in time until his defeat.
- No Sense of Direction: Was inflicted on everyone in the town he inhabits before it became a Shadow Town, it continues to affect the To Qgers while inside the town.
- Talking to Themself: Has two distinct voices that talk to one another.
Dining Set Brothers | Voices: Unsho Icshizuka (Table Shadow), Taiki Matsuno (Chair Shadows)
Fountain Pen Shadow | Voice: Nobuo Tobita
Castle Keeper Pawn
Hound Shadow | Voice: KENN
Count Nile's loyal assistant, helping to track down the Galaxy Line.