The Samurai Sentai authorized by the Providence has one of the most enticing casts in recent memory; complex and deep characters prevail on both sides, and even seemingly one note characters and the Monster of the Week can surprise you.Given the above, of course there's spoilers in the folders below— some of them quite vital and occasionally unmarked. Don't read on if you're not a Spoiler Hound!Note: Do NOT move tropes under the RecurringSuper Sentai tropes section of the main page here. Feel free to COPY them to a relevant character, but keep the Recurring Super Sentai tropes section intact for easy comparison purposes.
Berserk Button: While this goes for ALL the Samurai, Takeru has a special hurt coming for you if you harm one of his vassals. And do not question his commitment to the Shiba Clan's task. However, see Breaking Speech, below.
Breaking Speech: Every second time they meet, Juzo is pulling this on Takeru. Juzo often calls Takeru's qualities as a warrior into question, making this also a case of pushing a Berserk Button to goad Takeru into fighting him.
"Freaky Friday" Flip: The basis for his recurring embarrassment with ink cat whiskers. He'll probably never live it down...
Heroic BSOD: Goes through them quite a bit throughout the series.
Image Song: Matsuzaka is the only member of the cast not to sing one. Instead, we get Young Fresh singing about Takeru with clips of dialogue sampled in. The song is aptly called "Shinken Red, Ippitsu Sōjō!".
Instant Expert: Averted. Takeru's been training, arguably since he can remember, to fight Gedoushu.
That and he does not believe a shadow warrior deserves a lord's respect.
I Work Alone: This is how he started out, but he gradually softens up over the course. In his defense, though, he was a lot better than the rest back then, having prior experience. He's also got a decent reason for this attitude, too, as he doesn't want anyone to give their life for a lie.
Not so Above It All: When he is first confronted by Mako's cooking (she is making dinner for Ryunosuke while he is on a stake-out), he turns to Chiaki and asks, "Do you think that Ryunosuke will survive?" with a smirk on his face.
Parental Abandonment: Takeru witnessed his father die during the Dokoku's Raid on the Shiba Clan manor.
Serious Business: From fighting hellspawns to confronting bad cooking or playing cards, Takeru seems to face all challenges thrown his way in the same demeanor. When his Determinator side emerges, this can make him a bad opponent to be fighting. When his tsuntsun side emerges, this can make the man nigh unbearable to deal with.
Took a Level in Badass: Quite a pants-wetter as a child, according to Jii. Now? Well, just take a look at the above examples.
True Companions: Despite being unwilling to summon his vassals initially, he grew to like and warmed up to them, little by little. Well past the halfway point of the series, he's really fond of them, and won't tolerate any harm done to them, a feeling which the others also return. Which is why he says that he's got nothing left when he's taken away from his friends after The Reveal.
Tsundere: Instances vary from subtle to straight, often pairing with Heroic BSOD for added "fun".
Berserk Button: Having grown up in a traditional upbringing and a Kabuki business, he has strong attachments to both his parents. As such, calling him "Faza-kon"note "Father complex" or "Maza-kon"note "Mother complex" is one of the worst insults he could ever hear.
Go ahead and say/do something that could even vaguely be interpreted as insulting Takeru. Go ahead.
Badass: Able to fight Takeru to a standstill. Also, he's the second most skilled ranger of the group.
Bishōnen: Aiba's Bishonen qualities are played into Ryunosuke's looks.
Disproportionate Penance: If he realizes he made a big mistake to his friends, he won't be satisfied with just an accepted apology; he'll demand physical punishment to be administered to him. And he tends to go way over the top whenever his lord is involved. He does mellow out on this over the series though... a bit.
Jumped at the Call: Did he ever. While he's later shown to have some hesitationsnote Act 35., he's been a committed Samurai from Act 1.
The Lancer: Ryunosuke is Takeru's second-in-command. note When the other four stand alone sans Takeru, note they're always "Ryu-tachi" - "Ryu's group". Contrast his personality with Takeru, The Leader, and you'll see why the early call on this role, Chiaki, is a little off. Yes, this time The Lancer is a hammy and hyperactive Yes-Man. And it works.
Ocular Gushers: If this were an anime, Ryunosuke's teary moments would definitely end in these. Aiba deserves full credit here for invoking this sans anime cues.
Omnidisciplinary Scientist: he's not only trained in both kabuki AND samurai skills as well as basic Mojikara usage, but goes so far as to develop the TenkuuShinkenOh combination, complete with the kanji needed to activate it.
The Starscream: Played for Laughs in the V-Cinema special. Ryuunosuke's illusion involves him being the leader of the Shinkenger, making Takeru bow to him. Others called him out for it in the real world, but of course Ryuu-san denied and pointed out his Heroic Sacrifice in the Sci-Fi illusion.
Occasionally played for laughs, but as often for drama - Ryu-san takes his duty to his lord very seriously.
Lethal Chef: We can't stress this enough: DON'T! Touch. Mako's cooking... if you value your life.
Mako has never flipped off about this and instead just admits she still has a long way to go when she found out the boys were badmouthing her cooking.
Meaningful Name: "Shiro"/"White", the clouds in the sky, "Ishi", homophone for "Will", and "Ko"/"Child". Roughly translates as "Sincere child"; either herself or the nature of pure and innocent children she takes care of.
Oh Crap: When you see her holding an apron, run like the wind and don't look back.
Parental Abandonment: She was raised by her grandmother, who wanted to train her as the next ShinkenPink, forcing her father to leave her behind and take care of her crippled mother instead. They got a tearful reunion in Act 34.
The rebel to Takeru. Lax, and not a very good fighter to start, but a quick thinker who relies on unorthodox methods.His growth over the series made early calls marking him The Lancer to be retracted. Chiaki, interestingly, seems to be the one to anchor the others to the 'reality' of being samurai in the modern age, often striving to get the others to relax or see things from another perspective. His fighting style and tactical approach starts and remains unorthodox— and proves an asset.
Berserk Button: Chiaki has been shown to be VERY protective of Kotoha, despite her being acknowledged as being a better Samurai than he is. He's the first to go charging blindly after the Ayakashi that stole Kotoha's soul in Act 20. He later pulls one of his most clever Mojikara uses to get Mako and his father out of a hostage situation. Go after the Wood Samurai's loved ones, get pwned.
Character Development: Remember the guy who refused to lower his head or even follow orders from a designated lord? Well, guess who's the first one to happily lower his head when said lord is reinstated towards the end of the series. It can't get any more blatant than that, can it?
Face Doodling: If he's annoyed, or just for fun. Takeru is his prized doodle victim.
Image Song: "Shinken days, Never give up, Dōchū" note On the Journey.
Instant Expert: Averted; he didn't take his training seriously, and was the weakest member in the beginning. In fact, the fact that Chiaki's training wasn't as intense actually justifies Conservation of Ninjutsu, and allows us the fun of seeing him level up.
Meaningful Name: "Tani"/"Valley", where trees grow; "Chi"/"Thousand", the abundance of trees and leaves; and "Aki"/"Dawn, Awaken", reminding of his late-bloomer trait. Also, his Kanji can be read "Ki".
Took a Level in Badass: Chiaki takes several over the course of the series, as he neglected much of his training before he was summoned.
True Companions: Despite being the one who protested the most about his lifelong mission, he's also the first to refuse to follow Kaoru as her retainer. If not for Takeru's personal request, he most likely would have walked off for good like Genta.
Vitriolic Best Buds: He initially didn't get along well with Ryunosuke, due to his attitude about his mission. As the series progressed, he still fight with Ryunosuke, but not as much, and Act 37 shows that when not quarreling, they're downright complimentary in thought and deed.
The Chick-Cute Bruiser dual pack; a shy, quiet and a bit clumsycountry girl. Her loyalty to Takeru rivals Ryunosuke's.Originally, Kotoha's older sister was supposed to take the place of Shinken Yellow, but because was she often very ill, Kotoha became Shinken Yellow in her stead. Unlike the others initially, she had no regret in becoming Takeru's vassal and willingly volunteered to serve him battle despite his initially cold personality.
Meaningful Name Kotoha: "Hana"/"Flower" for her gentle and innocent nature. Combine with "Ori"/"To weave" and "Kotoha", possibly relating to "Kotoba"/"Words", and the result is a poetic meaning of "words beautiful as flowers weaved together", a nod to her softspoken nature.note Or it could be overanalysis.
Genta was a suspicious sushi seller who suddenly arrived in town. But when the Shinkengers were pinned down by the Ayakashi of the week, he revealed himself as Shinken Gold, and much to the vassals' surprise, Takeru's childhood friend.Personality-wise, Genta is hyperactive and childish for his age, but like Ryunosuke, his capabilities are, albeit not intentionally, hidden beneath this behaviour.
Deus Exit Machina: Despite being powerful, Genta would often be absent from battles (presumably running his sushi stand) or sent off on a separate mission while the others went to do something else.
Gadgeteer Genius: He reverse-engineered the Shinkengers' technology to build his own transformation device, weapon and Origami.
Hey, You!: He's the only one who dares call his Lord "Take-chan".
Iaijutsu Practitioner: He mastered this way of fighting - self-taught with a Reverse Grip, no less. It's taken Up to Eleven here: his quickdraw ability is such that by resheathing his sword after each strike, he is able to spam it, making a dozen strikes before he even appears to have done anything.
Serious Business: When you realize that under the Chef of Iron with little social grace and Large Ham tendencies Genta treats almost everything with the same weight that Takeru does, you realize the two childhood friends have almost as much in common as they do in opposition.
Kaoru Shiba/Shinken Red (Female) | Actor: Runa Natsui
"Shinken Red. Shiba Kaoru."
"I will succeed! That's why I'm here, Father!"
The true 18th head of the Shiba Clan who was hidden away and taken care of by one of her father's personal retainers in order to keep her and the Shiba Clan sealing character, the power to seal away Dokoku, safe from the Gedoushu. In her stead, Takeru took her place as lord as she trained and mastered the sealing character. Toward the end of the series, she returned to take her place as lord, but her vassals, who were more attached to Takeru, had a hard time following her.Kaoru initially appears stoic, serious, and focused on her duty to defeat the Gedoushu, much like Takeru in the early parts of the series, making her difficult to approach, especially when she's with her stubborn retainer, Tanba. However, like Takeru, she turns out to be much nicer than she appears.
The Ojou: Everyone addresses her as "Hime-sama"note Princess. Tanba, her personal retainer, treats her as such and tries to get everyone else to do the same. She, on the other hand, is not especially fond of being treated this way.
Parental Abandonment: Her father died sealing away Dokoku before she was born. Her mother was apparently pregnant with her around the time of the raid, but outside of that, nothing is mentioned about her still being alive.
Passing the Torch: She steps down as lord and makes Takeru her successor. In order for this to legally work, however, she adopts him despite being younger than him.
Quickly Demoted Woman: Though to be fair, she was also quickly promoted and willingly stepped down for good reason.
Weapon of Choice: Her arsenal is the same as Takeru's, though she never shown using the Kyoryu Origami.
You Killed My Father: Her father died in the Gedoushu raid before she was born. Her motivation for mastering the sealing character appears to stem from this.
Hikoma Kusakabe, a.k.a: Jii | Actor: Goro Ibuki
"Well done, my Lord!"
The Shiba household's retainer. Everyone calls him "Jii". Beside helping make sure the Shiba's traditional style Japanese mansion runs smoothly, he trains the Samurai in use of their mojikara and often oversees sword training and the like. He can be very nice and respectable, despite his strictness. Just don't goagainst him...
Battle Butler: Sort of. He's old, but at least capable of giving a beatdown if needed.
Badass Biker: He has a bike, but rarely uses it. Probably because it looks odd with his attire.
Large Ham: By virtue of being played by a Jidai Geki veteran, but not as dramatic or often as Ryunosuke or Genta; he's the mildest of the three Hams in the series, in fact.
Meaningful Name: Jii's name is simple; a different reading of the Kanji "Samurai". It also puns lightly on one of the least formal ways to address an elder, often translated as "grandfather". What's more, "Jii" is also a very common name in Japanese media - perhaps almost a nominal stereotype - to address well-aged butlers. All three surprisingly fits him perfectly.
Parental Abandonment: not his own fault though. His work with the Shiba household leaves him just one day a year to visit his wife's grave and his daughter and her family, which he's had to give a miss several times.
Parental Substitute: Raised Takeru after the tono's father was killed in the Gedoshu raid on Shiba manor.
The Shiba household's servant crew, dressed as traditional Japanese stage hands— and they expect to be as ignored. Besides helping Jii maintain the Shiba's ancestral home, they serve as heralds for the Shinkengers, carrying the elaborate curtains and war drums that often accompany the Samurai's entrance. They can even provide distraction and minor battle support, but mostly clear civilians from an area so the Samurai-tachi can focus on the battle at hand.
Bunny-Ears Lawyer: Don't be fooled by the archaic attires; they're incredibly adept at their tasks, be it at the mansion or the battlefield.
"Move it, move it, move it!!" note "Goyo de, goyo de, goyo de!!"
A lantern brought to life through Genta's Mojikara. Acts as the Team Pet and can grow to Mecha scale, goyo de!
Face-Heel Turn: Pulls one for about 30 seconds in the Shinkenger/Go-Onger team-up. He arrives on Samurai World and helps police capture 4 of the main characters. He comes to them in their jail cell shortly afterwords to help them escape, appologizing that he (being based on a feudal police lantern) got caught up in the moment and didn't realize it was them.
Light 'em Up: Well he is an offshoot of Genta, whose element is light. Can be so bright hidden secrets are revealed and enemies can be blinded.
Meaningful Name/Punny Name: Being fashioned on an Edo police officer, DaiGoyo's name and Verbal Tic have an interesting reference built in: Go-yo was what Edo period lawmen would say to clear the way when they were on official business. At night, they would carry latterns with the phrase on them in kanji.
Secret Keeper: Sort of. During the events of both Shinkenger team-up movies, he was the only character to witness an upcoming new Sentai team when they fought against Gedoushu members who attempted to do some sinister plan while the Shinkengers and the other team were busy fighting the big bad of the movie. After the brief fight, the team would notice DaiGoyo and ask him not to tell the other teams about themselves.
Bad Boss Dokoku is verbally abusive to all of his underlings, and has a well-earned reputation for killing any of his minions who can not prove their helpfulness to him, whether through failure, or being of no further use to his plans. Even so, Dokoku doesn't play this trope straight, as he also he's seen giving a peptalk to a maimed Ayakasha, and has been talked out of killing failed underlings on at least two occasions.
Blood Knight: Probably the darkest, sickest take on this trope in the franchise' history, ALL he cares about is fighting and killing, Akumaro's plan with him fails because he actually thought he cared about something else.
The Brute: He doesn't take much attention in strategies or such, all he cares about is slicing people up.
Hell on Earth: Around his debut point, he mentions that he wishes to create it. Turns out that he means it literally when he reveals his plan to reverse Hell and Earth, even betraying his fellow Gedoushu to make it happen.
The Starscream: A pretty successful one, his manages to largely get away from Dokoku's attempts to punish him unscathed, his plans instead failing because of Juzo not going through with them to due to not wanting to give up his sword.