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Ressha Sentai ToQger character sheet.

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The Rainbow Line

The Toqgers

    The team as a whole 
https://static.tvtropes.org/pmwiki/pub/images/somjdasgydlx8cdrt5xhjrevygr.jpg
"We are the Victorious Imagination!"

  • Amnesiac Hero: Applies to all of them besides Akira. All they remembered were their first names and spending their childhood together. They never really questioned it until it was brought up.
    • Happens again at the end of #11, save for Right.
  • Big "WHAT?!": They do this quite a bit due to the Conductor and Ticket and whatever Wham Line they have in store for them.
  • Clap Your Hands If You Believe: They were never adults to begin with — they are but kids who grew up due to the Rainbow Line President's extremely powerful imagination.
  • Cruel and Unusual Death: Their team cannon (Rainbow Rush) allows them to defeat their enemies in their own, unique ways, usually invoking Death by Irony in the process.
  • Dead All Along: Zigzagged. Unlike other Super Sentai shows where a member of the team is killed off near or at the end, the core five are implied at the end of Episode 1 to have already died, but come next episode Hikari theorizes that their hometown was consumed by the Shadow Line, thus they have merely lost their identities, to which both the Conductor and Ticket temporarily concur for lack of solid evidence. However, while Episode 24 reveals that their hometown was consumed, what they really are is far more startling.
  • "Freaky Friday" Flip: #21 deals with a Shadow monster that can switch bodies. The switches made are…
    • Right -> Tokatti
    • Tokatti -> Hikari
    • Hikari -> Right
    • Mio <-> Gritta, in the middle of the latter's wedding.
  • Laser-Guided Amnesia: They remember their childhoods and their names, but nothing else.
    • Episode 2 shows they don't remember everything. Not even remembering the name of their town.
    • Episode 3 has Kagura saying that they don't even remember their surnames, or their parents.
  • The Leader: The thing is, the team has none. As discussed in #6, all members of the team bring something important to the table, and it is each of their individual qualities that make the team complete. By the end of the episode, Right and Tokatti label everyone as the leader of whatever their specialty was, but they were more or less joking about them.
  • Let's Get Dangerous!: You know the beat down is starting when the team does Transfer Changes, allowing for creative uses of their powers.
  • Light 'em Up: As shown in the Spring Break Special, those lights on their helmets are fully functional.
  • Manchild: Literally, they are children in the bodies of teens/young adults. Which easily justifies why they act so youthful, energetic, immature and emotional.
  • Ninja Pirate Zombie Robot: Rainbow-themed, imagination powered trains.
  • Oblivious to Love: The entire team is clueless about Tokatti's crush on Mio (with the possible exception of Hikari), even after he absolutely loses the plot in #34 when he feels threatened not just by a Stalker with a Crush, but Akira as well! This makes sense for the rest of the core five given their Magically Aged status, but you'd think Akira at least would pick up on it though it could be Hand Wave with him being a Shadow might mean that he doesn't totally have the full grasp of humanity yet...
  • Quest for Identity: Aside from fighting the Shadow Line, they wish to eventually find out their hometown, families and memories past childhood. They are starting to slowly remember their past through circumstantial events triggering a memory.
  • Spell My Name With An S: It's a mix between the similar cases with the show's name and the original Kamen Riders. I.e. Tokkyu 1gou, ToQ #1, Tokkyu #1, or ToQ 1gou. This similarity was lampshaded by Mio in the Gaim crossover when she noticed Kamen Rider V3 is not #3/Sango.
  • Super Mode: The Hyper Ressha. Any member can use it and it gives its user powers equal to Zett.
  • Took a Level in Badass: As the series continues, the ToQgers are noticeably getting more skilled in fighting.
  • True Companions: If it wasn't apparent from the first Station, #12 exemplifies this point. The team works as a well-oiled machine, no matter the situation.
  • Wholesome Crossdresser: The entire team (sans Akira) in #20.
  • Younger Than They Look: Technically the core five are children, but are given adult physiques in order to be able to fight off the Shadow Line.

    Right Suzuki/ToQ 1gou  

Right Suzuki/ToQ 1gou (Red)/(Black) | Live actor: Jun Shison (adult), Homare Mabuchi (child)

https://static.tvtropes.org/pmwiki/pub/images/tq1.jpg
https://static.tvtropes.org/pmwiki/pub/images/toq_1red_3.png

  • Affectionate Nickname: Has one for the Diesel Ressha. Right calls him "Grandpa."
  • Archenemy: As the series goes on it becomes clear that Zett is his and vice versa. This started when their hometown was absorbed, Zett saw Right's light causing him to be interested with light ever since while Zett's darkness tainted Right.
  • Berserk Button:
    • Do not take food from other people or purposefully starve others. He will both belittle you in a petty way and also put you through a No-Holds-Barred Beatdown (as Bucket Shadow, a monster that starves people by stealing their food, can attest).
    • Do not ever hurt any of his friends.
  • Big Eater: In episode 2, he orders 3 bentos. Mio and Tokatti state in school that he always got seconds and would leave class to eat more.
    • In his free time during #4 he ate at least a dozen plates of meat at a barbecue.
    • His very first appearance in #1 involves him trying (while half asleep) to eat the Monster of the Week.
    • Even when visiting the Rainbow Terminal, his first question is where the food is.
  • Brilliant, but Lazy: Was stated to be this by his grandfather.
  • Contrasting Sequel Main Character: Daigo Kiryu was also an Idiot Hero, but was a Hot-Blooded one who had no flaws and was a "screaming Red". Right, on the other hand, is more akin to Alata, having flaws and being relatively calm in comparison to his predecessor.
  • Cool Sword: Rail Slasher, his default weapon. It's also able to launch train tracks that can be used as cable, shackles or a shield.
  • Comes Great Responsibility: In #3, he admits that he wants to be a to a ToQger, as otherwise the world will be in trouble.
  • Chronic Hero Syndrome: He stated in the Gaim crossover, he won't ever overlook people in trouble.
  • Determinator: Even when fighting a monster that easily throws him around, he kept fighting until his true strength became apparent.
  • The Ditz: Let's just say he's not the most attentive person around.
  • 11th-Hour Superpower: Gets three; Light ToQ 1gou, ToQ 1gou Builder, and Rainbow ToQ 1gou.
  • Five Temperament Ensemble: The Sanguine.
  • Hand Gagging: To Tokatti, as a kid and as an adult.
  • The Heart: As the most optimistic person on the team and the one to try to cheer someone up.
  • Heroic Sacrifice: Nonlethal one in Station 45. He takes Tokkati, Mio, Hikaru and Kagura's rainbow passes so they don't have to fight the Shadow Line anymore so they can turn back to children at the price of them forgetting about him.
  • The Idealist: In comparison to Hikari, he is positive. But he always makes the effort to make sure things go the way he wants to.
  • Idiot Hero: He calls himself one in the Gaim Crossover.
  • Innocently Insensitive: At times, probably comes with being a ditz. Though you can count on his heart being in the right place.
  • Jumped at the Call: Immediately goes off to fight alongside the team, even when he had no powers. It worked the second time around.
    • After he found out that the team was his old friends. He was so excited that he went against the MOTW, without taking his Transformation Trinket.
  • Law of Chromatic Superiority: Stated on the first character bios to have the biggest amount of imagination power and to be the strongest fighter because of that. While red is his default color, other rangers can swap colors with him.
  • Lightning Bruiser: Like Hikari, he doesn't seem affected by the weight of the Tunnel Axe and can take more damage than Hikari as shown in #4.
  • Made of Iron: Station 4 demonstrates that he is able to withstand several of the MOTW's fireballs; a feat that Hikari, Kagura, and the monster itself couldn't attain.
  • Manchild: Right is in many ways a child in a man's body. He can be innocently insensitive and just not see things from other's points of view. He can be selfish at times, but the times that he is selfish are over minor things like food and such. But he's also very kind and willing to do anything to protect others. Its later revealed that his childishness is more Justified than it initially seemed...
  • Masculine Girl, Feminine Boy: The feminine boy to Mio's masculine girl.
  • Megaton Punch: Delivers one to the first Monster of the Week.
  • Mr. Imagination: All the ToQgers have elements of this, given the nature of their powers, but imagining success is second nature to Right.
  • Nice Guy: A staple of anything written by Kobayashi; Right is a very personable guy who goes to great lengths for others' sake. He's even willing to go to extremes for his friends, stopping them from boarding the Rainbow Line so that they can get their old lives back. The others give him a brief What the Hell, Hero? when they reunite, but his heart was in the right place.
  • O.O.C. Is Serious Business: Something must be up with him when he doesn't want to eat.
  • Outside Ride: Battles from the top of his Ressha in #2.
  • The Pollyanna: No matter how bad their situation is, he always visualizes a happy ending.
  • Real Men Wear Pink: Is very often seen wearing the pink version of his ToQger suit, even when Kyoryu Red was Passing the Torch to him at the end of the Kyoryuger finale.
    • He also regularly wears a pink hoodie as part of his casual wear. It's safe to say that he definitely has some affinity towards the color pink.
  • Red Oni, Blue Oni: The red to Hikari's blue.
  • Rookie Red Ranger: Is the last to get his powers, but subverted because the rest of the team received their powers mere minutes before him.
  • Sensitive Guy and Manly Man: One of two sensitive guys to Hikari and Akira's manly men (the other sensitive guy being Tokacchi).
  • Sitcom Arch-Nemesis: Him and Ticket.
  • Sleepy Head: He is introduced while sleeping in a train. A Shadow Line train filled with crying children and a monster yelling at them.
  • Spell My Name With An S: Promotional materials and merchandise have used both "Right" and "Light" as the translation for Raito.
  • Superpowered Evil Side: ToQ 1gou of Darkness. Played With in that while he is powerful enough to fight Zet Shin on even terms, tapping into the power source of the villains, and dangerous to the team, it doesn't seem to make him more evil.
  • What the Hell, Hero?: He ends up on the receiving end of one in the final episode, where the other ToQgers briefly chew him out for his rashness by shutting them off from the Rainbow Line. They tell him that nothing is worth losing their memories of their time together for. And that includes him.

     Haru "Tokatti" Tokashiki/ToQ 2gou 

Haru "Tokatti" Tokashiki/ToQ 2gou (Blue) | Live actor: Jin Hiramaki (adult), Keishiro Nagase (child)

https://static.tvtropes.org/pmwiki/pub/images/tq2.jpg
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  • Accidental Kiss: Subverted. While cleaning, he fell off of the stepladder he was using and landed right on top of Mio, but never really kissed her. That was just a misconception by Wagon. Nonetheless, it earned him an…
  • Always Someone Better: The source of his inferiority complex. He views himself as lesser than his teammates because they excel in certain qualities that help them in battle while he is always behind. Right and Kagura have very strong imaginations, Mio and Hikari are physically strong and are adept fighters, and he doesn't even see himself as the smartest even with all of his studying. It takes saving Mio's life again for her to reassure him that he is very reliable and essential to the team.
  • Bookworm: When the team had some free time to go shopping, he could be seen buying an entire stack of books.
    • Badass Bookworm: He is a decent fighter, but is the type to analyze enemies and quickly come up with a plan. Even in the end credits, he is seen analyzing and studying up on the trains that pass by.
      • Is demonstrated at its best during #10, when he plans out an entire routine to undo his death by using the Shadow Kaijin's own abilities to his advantage.
  • Berserk Button: Just try threatening his blossoming crush on Mio - or even accidentally creating a situation leading to same. It won't end pretty.
  • Big Brother Worship: Station 25 shows that Tokatti worships his older brother.
  • Biting the Handkerchief: What he ends up doing when Akira and Mio go on a date to throw off a rather dorky Stalker with a Crush, because of his own crush on Mio.
  • Blue Means Smart One: He's Book Smart and primarily fights as the Blue Ranger of his team.
  • Butt-Monkey: What he is as the guy who is constantly interrupted when speaking, usually left to pay the bill, usually involved in slapstick in the middle of a fight etc.
  • Calling Your Attacks: Like his predecessor, he sometimes calls his attacks with his name preceding it.
  • Character Tic: Pushing up his glasses, even when wearing his helmet. In his ranger form, he pushes up his rails.
  • Crazy Jealous Guy: As his crush on Mio gets stronger, he gets jealous whenever she shows any amount of care towards any other boy.
  • Disney Death: Undergoes one in #10.
  • Finger-Twitching Revival: He does one in #10, to go with his Disney Death.
  • Five Temperament Ensemble: The Melancholic.
  • Heroic Self-Deprecation: Admits he thinks himself as the most useless member of the group.
  • Japanese Politeness / Politeness Judo: His rollcall "pose" is to bow formally and greet the opposition, usually with either "hi" or some variant. From around #26 or so, this has changed to something relevant to the episode.
  • Living Emotional Crutch: Station 19 more or less revealed he sees his friends as this in Station 19.
  • The Klutz: His first action was falling out of the train because he didn't notice the drop, it's safe to say he is this.
    • It really got him in trouble in Station 4. First was when he lost his Pass because he tripped after barging in the train with his grotesque amount of shopping bags. The second time was falling off of a ladder leading to a Suggestive Collision with Mio.
    • It also happens in combat. In #13, he managed to do an awesome acrobatic jump while shooting the mooks, just fo fall right on his back.
  • Meaningful Name: Seems to be named after the Super Tokachi, a limited express train.
  • Only Known by Their Nickname: Apparently because Right cannot pronounce Tokatti's real name.
  • Nervous Wreck: Has shades of this when he's in trouble or discussing something he's not comfortable with. Like whether they're dead or not. Or his secret crush on Mio.
  • Non-Action Guy: Downplayed. Indeed, he is part of the sentai, and he joins the fight together with the team, but he mostly uses guns to safely attack enemies from a distance.
  • Not What It Looks Like: To Wagon regarding the Accidental Kiss mentioned above.

     Mio Natsume/ToQ 3gou 

Mio Natsume/ToQ 3gou (Yellow) | Live actor: Riria (adult), Kaoruko Ishii (child)

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  • Action Girl: Is clearly one of the better fighters on the team.
  • Berserk Button: Cowardly enemies apparently. Ask the two Combatant Kuros that tried to pull off a sneak attack, especially the one that tried pulling one on her while she was scolding another.
  • The Big Guy: One of the better fighters due to her fighting skill.
  • Class Representative: Claims to have been one during their childhood.
  • Companion Cube: As a child, she had her little Maiki doll as a close companion to her. As an adult, it was formed into a representation of her suppressed imagination.
  • Cool Big Sis: Being a dependable woman who always comes to the aid of her friends. As Tokatti points out, this quality makes her a valuable member of the team, despite her own inferiority complex regarding her imagination level, as she sees herself with the least amount.
  • Daddy's Girl: Flashbacks reveal that she's very close to her father.
  • The Heart: As the one that thinks of her friends first and tries to get them to work together.
  • Heroic Self-Deprecation: She wonders why she is a ToQger, as without Right to guide her, she admits she doesn't have a lot of imagination.
  • Hidden Depths: It was thought that she had the least amount of imagination among the team, but it was then revealed in #14 that she had been suppressing it all along.
  • Laser-Guided Karma: Remember when she gave Tokatti a slap over a misunderstanding? Well, in #21, she got a taste of her own medicine, possibly in compensation of the former's case of Double Standard: Abuse, Female on Male at the end of #4. Being frustrated at Mio for keeping to herself and being difficult to receive help, the arguably girlier Kagura knocked her head. Granted, it's not a slap, you can hear the knocking effect from Kagura's fist to Mio's skull.
  • Literal Cliffhanger: Tokatti saves her from falling over a ledge at least twice. The first time was as children, when she almost fell climbing the tree they used to play under. The other time was in present day while walking in the forest heading towards a fight.
  • Masculine Girl, Feminine Boy: The masculine girl to Right's feminine boy.
  • Nice Girl: She always focuses on helping others and cares about protecting her friends.
  • One-Steve Limit: Subverted. Not the first Mio in a Sentai, but at least the other Mio was not a ranger.
  • Passionate Sports Girl: Is said to be sports-minded. Shown in #4, when the team has off time, she went running.
  • Screaming Woman: She did not take it well when she thought Tokatti accidentally kissed her. As shown in #34, she does not take romance well, period.
  • Ship Tease: With Tokatti in #42.
  • Signature Move: Whenever fighting with her ToQ_Blaster in sword mode, she hits her enemies on the head a lot. This foreshadows her Kendo training.
  • Stepford Smiler: Something both Kagura and Tokatti have remarked on. She has a tendency of not telling her friends what's bothering her so they don't worry.
  • Supreme Chef: Kagura mentions that she looks for Mio's help when it comes to cooking.
  • Team Mom: She can be seen as a voice of reason and is always looking out for the well-being of her teammates.
  • Tomboy and Girly Girl: The sporty and active tomboy to Kagura's girly girl.
  • Tomboy with a Girly Streak: She may be a passionated sports girl, but she has no problem wearing long dresses, doing the household chores and acting as a older sister figure to her team.
  • Tsundere: Confirmed to be type B at the end of #4.
    • She shows the type A tsundere tendency of "being violently awkward during romantic-themed actions" during the events of #9. And brought to a head in #34.

     Hikari Nonomura/ToQ 4gou 

Hikari Nonomura/ToQ 4gou (Green) | Live actor: Ryuusei Yokohama (adult), Hikaru Yamazaki (child)

https://static.tvtropes.org/pmwiki/pub/images/tq4.jpg
https://static.tvtropes.org/pmwiki/pub/images/toq_4green_8.png

  • Berserk Button: Messing with his Kendama. Deconstructed in that he's aware that he shouldn't get so angry about it and is ashamed that he couldn't help himself.
    • Although his realization in #36 that the Shadow Line makes people forget their dreams seriously pisses him off more fiercely and results in him delivering a Solo Curb-Stomp Battle to the MotW.
  • The Big Guy: He was stated to be equal to Right in fighting ability with skill alone.
  • Blood Knight: A minor heroic example - but he clearly has fun while fighting with the Kuros. Check out the example for Troll if you don't believe us.
  • Book Worm: A lot of time he's reading a book for his free time.
  • Boring, but Practical: How his Imagination and ideas usually manifest, as seen in #2.
  • The Cynic: After hearing how he is as good as dead, he openly questions the point of being a ToQger.
  • Deadpan Snarker: He doesn't speak much, but he does have a good line here and there, like the time he was described as the team's anchor, which he says is a good thing because he's afraid of heights.
  • Five Temperament Ensemble: The Phlegmatic.
  • Friendless Background: He states that before he met the rest of the ToQgers he didn't have too many friends.
  • Genius Bruiser: He is both one of the team's top fighters and strategists.
  • Hidden Depths: His reaction is delayed, but in #11 he jumps up with the others in excitement about being told the next stop is an amusement part.
  • Informed Attribute: In #4, Tokatti commented that no matter how much he studied, Hikari would score better than him. Wagon also noted that he's popular with the ladies. Well… Mio and Kagura seem to like him just fine.
    • Subverted in #6. His quick and practical thinking was crucial for their victory.
    • Subverted again in #11. When he forgot being a ToQger, he was working as a scientist.
  • Juggle Fu: Was juggling one of the Kuros with his axe in the middle of a fight.
    • Also, when he's not fighting, he's most commonly seen playing with a kendama. #7 showed the toy's importance to him, and he even manages to integrate his skill with it into his fighting (with Kagura's help).
  • The Lancer: As stated by Mio, Right's positive attitude motivates the rest of the group, but Hikari's realism keeps them down to earth.
    • He is also the lancer due to his great fighting prowess.
  • Leeroy Jenkins: In his first appearance in #1, he runs head first into the mooks, just as Tokatti was going to explain what to do.
  • Lightning Bruiser: While it is regularly pointed out how heavy his Tunnel Axe is, he doesn't show any signs of struggle while wielding it.
  • Memento MacGuffin: His kendama may serve as one. Until #7, he never realized that it was probably given to him by someone very close to him, thus providing another insight into their past.
  • Not So Above It All: While Hikari is generally the most mature of the group, he's shown he's not as grown up as he would like to be. Usually when he's dressing as a detective.
  • Oblivious to Love: Averted, he's the only member that isn't.
  • O.O.C. Is Serious Business: When he sees the Conductor without Ticket on his hand, and then using Ticket to wipe sweat from his face, Hikari is clearly shocked. As he leaves to check on the others, he quietly says to himself "...Gonna pretend I didn't just see that."
  • Only Sane Man: He's the only one really focusing on the fact they are as good as dead. And when Right was thrown in #1, he quickly went to check on him.
  • Parental Abandonment: He reveals that he was raised by a single mom and as a result she wasn't home a lot.
  • Platonic Life-Partners: Or Ship Tease, but he is very attentive to Kagura. As shown #1 he helped her get on the Shadow Line's train and was protective of her during the team fight.
  • The Quiet One: Is probably the one who speaks up the least, until the topic is something he is deeply concerned about, like their mortality and Kagura's whereabouts when she was accidentally left behind.
  • Red Oni, Blue Oni: The blue to Right's red.
  • The Rival: Station 33 shows that he sees himself as Right's rival in Karate.
  • Secret-Keeper: He acknowledges this in #28 after encountering them three times.
  • Sensitive Guy and Manly Man: One of two manly men to Right and Tokatti's sensitive guys.
  • Thinking Tic: Playing with his kendama, as mentioned by Kagura in #7.
  • This Is Unforgivable!: When he realizes that because Shadow Line erased their hometown, it also regressed a temp teacher that he respected to someone that is just going through the motions. He refused to forgive them
  • Trademark Favorite Food: Sandwiches.
  • Troll: To the Kuros. When fighting them, he seems to really enjoy messing with them, as shown when he juggled one of them during #1 and was playing on a swing before crushing a bunch of them in #3.
  • Weak, but Skilled: Has the lowest amount of imagination, but makes up for it with his fighting abilities alone.
  • Why Did It Have to Be Snakes?: Is afraid of heights, as mentioned in #2 and shown in #11.

     Kagura Izumi/ToQ5gou 

Kagura Izumi/ToQ 5gou (Pink) | Live actor: Ai Moritaka (adult), Rara Shimizu (child)

https://static.tvtropes.org/pmwiki/pub/images/tq5.jpg
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  • Big "SHUT UP!": She does this when the Hyper mode joins her and Mio together by mistake, causing the monster of the week to laugh at them. She explains it is a matter of their skills over their ability as they defeat the monster together.
  • Clap Your Hands If You Believe: Due to her low confidence, she relies on her imagination power the most to deal with a situation, using it to "play pretend" to be other things or characters.
  • Cowardly Lion: She is the one most openly scared of the enemies, but faces them all the same.
  • Dangerous Forbidden Technique: According to Right, her "playing pretend" can go a bit too far and she can end up losing herself in the daydream, forgetting her own physical limits or even her own surroundings in the process. An example he gave was a childhood memory of a time when she pretended to be a mermaid and almost drowned herself along with Right. During a fight, she almost performed an attack that would've killed the monster, at the price of her own life.
  • Five Temperament Ensemble: The Leukine.
  • Genki Girl: When not in a fight.
  • Girlish Pigtails: When she grows up, she stops wearing her hair like this.
  • Girly Girl with a Tomboy Streak: The girlier of the two on the team, but still a mostly competent fighter.
  • The Glomp: To Right in the first episode. Also does this to Akira on occasion.
  • Heterosexual Life-Partners: With Mio. Mostly because Mio is the Cool Big Sis of the group and Kagura is the most immature.
  • Hidden Depths: According to her bio, she could potentially have more imagination power then even Right. However she seems unable to focus enough to tap into it.
    • #2 shows that there's clearly some focus involved - when armed with the Red sword, she imagines herself with Chinese swordfighting skill.
    • #3 gives us our answer, it's not that Kagura needs to focus to use her IMAGINATION, it's that she needs to focus to ensure that she doesn't overdo it, as noted above under Dangerous Forbidden Technique. This is also a plot point in #7.
  • Imagine Spot: Whenever she's in trouble and needs to gain a new power or ability, we usually get to see what it would look like in her mind.
  • It's All My Fault: After breaking Hikari's kendama during one of her pretending sessions, she spends half of the episode sulking, believing that he wouldn't want to talk to her.
  • Lethal Chef: Downplayed. Her first attempt at cooking a birthday cake for Mio is not very good since she was used to prentending as a cook. She gets better when she asks a patissier for help.
  • Ms. Imagination: Again, all the ToQgers use imagination, but Kagura has been known to get carried away with hers - Right relates a story where she convinced herself she was a mermaid and nearly caused both of them to drown.
  • Pink Means Feminine: Pink is her favorite color and she's the girly girl on the team.
  • Shoulder Teammate: For whatever reason, she was riding on top of Hikari's shoulders in the middle of a fight in Station 4.
  • Squishy Wizard: Due to her reliance on imagination power more than anyone else.
  • Super-Strength: Usually uses her imagination to give her strength to deal with enemies.
  • Survival Mantra: Kagura needs to psyche herself up in fights: "I'm strong, I'm strong, I'm strong - [X] GIIIIRL!"
  • This Is Unforgivable!: When a Shadow monster caused her to ruin the cake she spent an entire day making for Mio's birthday.
  • Tomboy and Girly Girl: The girly girl to Mio's tomboy.
  • Took a Level in Badass: In #26 she scores some telling blows on the Monster of the Week without imagination power involved. And with the Rail Slasher, after it gave her problems before!
  • Unskilled, but Strong: Strong in imagination at the very least, but she has to concentrate hard for it to work, but even then, she tends to go overboard and forget her own physical limits.
  • Woman Child: She can have a one track mind at times.
  • Wolverine Claws: Tekkyo (Bridge) Claw, her default weapon.

     Akira Nijino/Zaram/ToQ 6gou 

Akira Nijino/Zaram/ToQ 6gou (Orange) | Live actor: Shin Nagahama

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Akira fulfills an important role in the Rainbow Line, being the one that maintains tracks used by the Line, to ensure that anyone that travels by the Line does so safely and happily.
  • Ambiguously Gay: He doesn't show any interest in Wagon or any of the female ToQgers, and when he's told that he has to kiss Mio by an Abhorrent Admirer of hers in order to prove that he's her boyfriendcontext , he misinterprets this as having to kiss the admirer, which he does so without any hesitation.
  • Ain't Too Proud to Beg: When Rainbow Line's base is taken over, he realizes they need the Drill Ressha that was stolen by Schwartz. He willingly begs for the Ressha back when he realizes he isn't going to make it in time to save the team.
  • The Atoner: Big time, if he's actively looking to die for his "past" life as Zaram.
    • This gets reinvoked in #41, when he's spent the last two episodes fighting against the Toqgers (for admittedly unselfish reasons), he decides to atone by diving in after the sinking castle. He's unsuccessful, but the team doesn't care.
  • Berserk Button: Do not try to cheat innocent people out of what's rightly theirs - especially if it involves old cultural traditions and/or bathhouses. Unless you want a Death Glare and your ass handed to you.
  • Carry a Big Stick: Yudo (Guidance) Breaker.
  • Catchphrase: "So this is where I'll die..."
  • The Comically Serious: Acts like a lone-wolf cowboy type even though he really doesn't need to. Best exemplified in #20, where making a dramatic entrance playing his theme on a recorder (since he'd lost his harmonica), with total sincerity, is what finally got Jack-in-the-Box Shadow to laugh when the rest of the team's efforts at comedy failed.
  • Culture Clash: Due to being a Shadow Kaijin, he doesn't really understand human concepts like friends or romance.
  • Death Seeker: A parody of the trope. He holds deep regrets over the terrible crimes he did as Zaram—making it rain. He constantly talks about dying, even though his teammates try to talk him out of it. Very much played for laughs.
  • Defector from Decadence: Akira was once a Shadow Kaijin named Zaram with the power to create rain and used it to ruin sunny days to create Darkness, until a rainbow was formed one day when he did so, and he was moved by it's beauty. This formed a strong sense of justice in Zaram, and thus he took a human form when he renounced the shadows and his past life.
  • Elite Mook: Implied via Fridge Logic. He's at least strong enough to fight evenly against Schwartz, had his own personal Kurainer (now the Drill Ressha) and had a name based on another word for darkness similar to the higher members of the Shadow Line, rather than being called something like Rain Shadow.
  • Failed Attempt at Drama: It's a Running Gag for him to make dramatic statements that the others quickly undermine, like showing confusion at his Death Seeker attitude. Another example is that he talks about how he'll fight unknown and unseen, only to have it pointed out that they already know about him.
  • Felony Misdemeanor: Right was surprised by what crime Akira revealed to commit because by the tone, he was expecting something that crosses the line. It's merely interrupting sunny days with rain, yet Zaram deeply regrets it. Played With, as while Right questions it, his actions likely did create darkness for the Shadow Line to use.
  • Forgot About His Powers: Doesn't seem to get the idea that his weapon is, in fact, a weapon, seeing that he holds it the wrong way and throws it away during his first fights. Conductor and Ticket have to yell at him that he should keep it and actually use it.
  • Friend to All Living Things: He loves animals. The first thing to make him smile in the entire series was a cat, and when he gets a nest with a chick stuck on his head, he takes very well to his new charge, and is even the first to name it!
  • Good Old Fisticuffs: Prefers to fight bare-handed, and even has a tendency to wrestle his enemies, despite the fact that he has a weapon. Which he keeps throwing away.
  • Handcar Pursuit: Had a modern-styled handcar that pedals instead, helping him with his work on the Rainbow Line.
  • Harmless Villain: Was this. To repeat, his power is to make it rain and apparently nothing more. Lampshaded by Right. However, he doesn't see it that way, and believes his actions were unforgivable. Played With, as he actually does seem to be genuinely powerful and was strong enough to fend off Schwartz to protect Right.
  • Heel–Face Turn: As per usual we get the tradition of an (formerly) evil Sixth Ranger, but it's taken literally in this case, as Akira was a Shadow Kaijin before becoming a ToQger.
  • Heroic Spirit: Upon seeing a rainbow for the first time, justice awoke in Akira's heart. From then on, he became a ToQger.
  • Hunk: Compared to the other Bishonen males of the cast (and most Sentai in general) Akira looks notably more mature that the other ToQger (much more given he's a Kaijin but even his human appearance is played by an actor who was not only older than most of the cast but looked a few years older than his actual age at the time as well) and more rugged in appearance with some impressive muscle shown off with his bare arms and more rough looking but quite handsome face. Which goes along with his manual laborer Rail Line worker character motif quite nicely.
  • Inelegant Blubbering: When he has to return the cat that he acquired in #20 (since the girl he took it from was allowed to keep it after all), he ends up reduced to this after the girl is out of sight.
  • Kindhearted Cat Lover: Cats bring out an incredibly sweet and gentle side of him.
  • Meaningful Name: In keeping with the villains' theme, "Zaram" is the Arabic word for darkness. Then when Hikari gives him his human name, he chooses "Akira Nijino" ("Brightness of the Rainbow").
  • Menacing Stroll: Where the other ToQgers rush into battle immediately after transforming, Akira prefers to casually walk towards the enemy before engaging.
  • Nice Guy: His secondary battle cry cements this. It can be read as "I'll protect everyone's Rainbow!"
    • #20 gives some hints to his nice side, as he offers to take in a cat for a girl who couldn't have it.
    • Fully cemented in Episode #26 as he does everything he can to save a bathhouse from going under, even though he'd only just met the owner.
    • This even extends to when he's in his Shadow form, as he stops to play with a lost cat in #40.
  • Power Glows: The Yudo Breaker, being based on the light batons that rail workers use to guide trains. Appropriate as he IS the railworker for the Rainbow Line.
  • Pragmatic Hero: While he doesn't like using his Shadow Kaijin powers, if he has to, he'll do it.
  • Punch-Clock Villain: Mainly due to his brief alliance with Schwartz when he makes a deal in exchange for Drill Ressha. He bares no ill will towards the ToQgers and does not go out of his way to fight them only engaging them when necessary.
  • Punny Name: Intentional. Akira Nijino can be translated into "Brightness of the Rainbow".
  • Rules Lawyer: Invoked in #26, as he leads the entire crew through how to have a Japanese bath meticulously. This starts with him encouraging the others to drop their towels in the bath, right through to how coffee-flavoured milk should be drunk.
  • Sensitive Guy and Manly Man: One of two manly men to Right and Tokatti's sensitive guys.
  • Serious Business:
    • His reaction to overhearing that a local bathhouse is about to be closed against its owner's wishes? Pull out the Appli Changer like he's about to go into battle. Also, remember how he usually strolls into fights? When he finds out who's responsible for the bathhouse's woes, he sprints.
    • Naming the mech combinations.
  • Sixth Ranger Traitor: Seemingly turned his back on the Rainbow Line in #39 after regaining Drill Ressha from General Schwarz in exchange for fighting by his side. This doesn't last long, however, as Akira soon rejoins the Rainbow Line following Schwarz's death at the hands of Emperor Zett.
  • Shoe Phone: The Appli Changer, which slides open to reveal the track for Akira to perform a ToQ Change. Also allows him to call for either the Build Ressha or Drill Ressha, or the other members of the team.
  • Sleeves Are for Wimps: While it's tradition for all Rangers to dress more lightly in the summer arc, Akira joins in this period, and junks his jacket early on to reveal a sleeveless black top, which really doesn't happen often.
  • The Stoic: He rivals Hikari when it comes to emoting the least. However, #20 proved that he is very much…
    • Not So Stoic: The only thing that made him smile and laugh in all of #20 was an adorable little kitten, but when he had to return it, it was not a pretty sight.
    • He has slowly started to drop the stoic act since around Episode #24 or so, although he's still fairly serious.
    • It's eventually revealed that he still didn't consider himself part of the team because he couldn't comprehend that they genuinely loved him and would miss him if he was gone. When they wholeheartedly accept him back, he feels true happiness for the first time.
  • This Is a Drill: The Drill Ressha, one of Akira's personal attack Resshas.
  • Transforming Mecha: Owns one. Build Ressha is comprised of two trains, one forming the upper half, and the other forming the legs of Build-Daioh. Interestingly, the transformation is oddly similar to that of the Shadow Line's Kurainers.
    • Considering that Akira personally adjusted the Build Ressha to suit his preferences, it's no accident that it transforms in a manner similar to a Kurainer, as that's a design he would have been familiar with and known how to control from his time in the Shadow Line.

Allies

    Conductor/Super ToQ 7gou of Dreams 

Conductor/Super ToQ 7gou of Dreams (Purple) | Live actor: Tsutomu Sekine

https://static.tvtropes.org/pmwiki/pub/images/conductor_9.jpg
  • Big "WHAT?!": Both him and Ticket in #11, when they realize the friend Right made at the amusement park is actually the Emperor of Darkness himself.
  • Chewing the Scenery: Does this on occasion.
  • Consulting Mr Puppet: Subverted, considering that Ticket is actually alive, but never crosses into Perverse Puppet territory.
  • 11th-Hour Ranger: In the V-Cinema Ressha Sentai ToQger Returns: Super ToQ 7 of Dreams, the Conductor is revealed to be the seventh ToQger, the purple ToQ 7gou.
  • Hand Gagging: Has to do so to Ticket every now and then.
  • Hidden Depths: He takes Ticket off in number #8 to try to stop the Main Line, and seemingly forgets that he has, using the puppet as a handkerchief. It's not until the crisis is over that when he tries to talk to Ticket he notices he's gone...and loses his mind, frantically looking for him for a couple of seconds.
  • Jump Scare: Gave the team a hell of a good one in #1 by popping behind Right when they weren't noticing, and in his Large Ham voice, "SHADOOOOOOOOW LINE!"
  • Large Ham: IMAGINAAAAAAAAATION
  • Nice Guy: He is very polite and is willing to go back if one of the ToQgers is missing.

    Ticket 

Ticket | Voice: Kappei Yamaguchi

https://static.tvtropes.org/pmwiki/pub/images/ticket.jpg
  • Berserk Button: Calling the Fire Ressha, Extinguisher instead. Hilariously, even the Conductor does so.
  • Big Good: He seems to be Conductor's boss, rather than vice-versa.
  • Brutal Honesty: He really didn't mind telling the rangers that they were all as good as dead.
  • Companion Cube: To Conductor. Actually subverted for now-he is quite a character, and Conductor insists he's not a puppet.
  • Jerkass: Towards Right in particular.
  • Jerkass Has a Point: On occasion, he's stopped the team from rushing into things headlong or has interjected on a plan that would've most likely failed. While he's a bit of a jerkass, he does care for them.
  • Jerk with a Heart of Gold: He was worried about the team in #4 when watching them fight the MOTW.
  • Mean Boss: Considering that he is the true boss on the train, and is very much a jackass to pretty much everyone he meets.
  • Offscreen Teleportation: In Station 4, he was able to pop out of the Red Ressha's chimney inside the cockpit and disappear once he popped back in. Right was dumbfounded over how he was able to do that.
    • Does it again in #6 to explain how Tank Ressha works, and once more in #32 for the Hyper Ressha.
  • Perverse Puppet: Subverted in that he's not murderous, just an asshole - and that the Conductor insists that he is not a mere puppet.
  • Saying Too Much: Has to be reminded by The Conductor to stop saying things that keep freaking out the team.
  • Sitcom Archnemesis: Has become this with Right. If he's not making a snarky comment to him, he's employing some method of teleporting that's leaving Right utterly confused.
  • Sixth Ranger: Ticket was actually the first to become ToQ 6gou- though since only he transformed and not the Conductor, he would obviously be useless in battle. He does it again in a DVD special, this time attached to Akira's hand, so they transform together.
  • Took a Level in Kindness: Ticket does grow to care about the ToQgers as people including Akira.

    Wagon 

Wagon | Voice: Yui Horie

https://static.tvtropes.org/pmwiki/pub/images/wagon_2.jpg
  • Leaning on the Fourth Wall: She offhandedly lampshades the age difference between Kagura and Tokatti's actors by describing them as young and worn out respectively.
  • Nice Job Breaking It, Hero: During the crossover with Gaim, she flat out tells Mai that Kouta wanted her to leave Zawame City, making her get off the train when it stops in another station in Zawame. Given what happens to Mai later on though... Mai would've stayed on the train, and avoided becoming the Woman at the Beginning, if Wagon knew when to keep her mouth shut.
  • Noisy Robots: Unlike the usual version though, her movements and writhing come with twinkly sounds.
  • Ms. Fanservice: If the skintight suit, suggestive posing, and focus on her butt wasn't a dead giveaway...
    • On her person is a touch pad that will allow the ToQgers to pay for the things they buy off of her cart. Want to know where it is? Her chest.
    • The reveal in #32 that the core ToQgers are still children helps to explain why she is filling this role rather than Mio or Kagura.
  • Screw This, I'm Outta Here: All but says it outright in #7 after Ticket berated her for constantly taking selfies with the team members who were under the influence of a spell. She came back only to go on strike and refuse to work.

     Lady 

Lady | Live actor: Haruka Fukuhara

The Conductor of the Galaxy Line, whom sends out an SOS to the ToQgers setting up the plot of their movie.

     Rainbow Line President 

Rainbow Line President | Voice: Kosuke Toriumi

  • Ambiguously Human: The first few episodes that he appears in show him with a cartoonish rabbit head, and it is assumed that he is an entity like Ticket, but the ending of one of the episodes shows the head on his desk, suggesting otherwise.
  • Big Good
  • Bunny-Ears Lawyer: Literally, since he wears a rabbit mascot head.
  • The Faceless: We never get to see what's under his rabbit head.
  • Nice Guy: Much like his employees. While he did break up the team in his first appearance, it was because he was worried about them. When they resolved to carry on their fight, he supported them.

    Rainbow Ressha & Ressha Giants 
The individual Ressha of the Rainbow Line all have unique coloring and abilities. Each ToQger is partnered with one and can call on them or the myriad of "Support" Ressha in the line, though they can also "borrow" another's Ressha to assume their color and use their primary weapon. The Ressha are made of solidified Imagination Energy and can only be seen by those with a high imagination, which children naturally possess, with most adults being unable to perceive them. This also makes the Line vulnerable whenever it enters a Dark Station, as the lack of Imagination will eventually cause the Ressha to stop working, and the same holds true for all Support Ressha if separated from the Line for a long period of time. When Shadows grow giant, the Line can also combine in various ways to fight back.

Core Ressha

These are the main Ressha engines seen in the series. They are the primary transport for the team, and serve as their vehicles when Shadow Kaijin grow giant.

  • 001 Red Ressha: A red steam engine. The primary train of the line, it pulls 02-05 and combined with them is the ToQgers mobile base of operations. When combined into ToQ-Oh it folds in three places to form the chest and head.
  • 002 Blue Ressha: A blue bullet train. The second train of the line, that forms the entire right side of ToQ-Oh’s body, from the shoulder down to the leg. When using the Den-O Ressha, the Ressha is switched from the knee down.
  • 003 Yellow Ressha: A yellow commuter train. The third train of the line, that forms the right arm of ToQ-Oh, and is the holder of the Fumikiken. When using an Express Armament the lower half of the Ressha is replaced by the Armament Ressha.
  • 004 Green Ressha: A green bullet train. The fourth train of the line, that forms the entire left side of ToQ-Oh’s body, from shoulder down. When using the Den-O Ressha, the Ressha is switched from the knee down.
  • 005 Pink Ressha: A pink commuter train. The fifth train of the line that forms the left arm of ToQ-Oh. When using an Express Armament the lower half of the Ressha is replaced by the Armament Ressha.
  • 006 Car Carrier Ressha: A light orange car carrier train. It holds cars colored to match ToQ #1-#5 that are made from solid imagination energy. The cars can be launched to send the team into areas too dangerous for the Ressha to get to, or in case of the tracks being out. The Carrier can also be used as a bridge to connect broken track segments. When used by ToQ-Oh the entire length of the train attaches to the right arm, to be used as a club, and to launch the cars for the finisher. In Diesel-Oh it forms the right leg, and in Cho ToQ-Oh and Cho Cho ToQ-DaiOh it attaches to Blue Ressha and folds into a boot shape.
  • 007 Tank Ressha: A cyan/powder blue fuel tanker train. It holds a special fuel that can be used to refuel a Ressha mid-fight to power it up greatly and holds the fuel for the entire Rainbow Line in general. When used by ToQ-Oh, the train splits and attaches to both arms, to be used as boxing gloves. In Diesel-Oh it forms the left leg, and in Cho ToQ-Oh and Cho Cho ToQ-DaiOh it attaches to Green Ressha and folds into a boot shape.
  • 008 Diesel Ressha: A rust (and a little light orange/cyan) diesel engine. The oldest train in the line, it has enough power to pull the Main Line entirely and is equipped with missiles to attack. It forms the entire upper body of Diesel Oh, with the entire engine splitting and then linking up side by side. In Cho ToQ-Oh and Cho Cho ToQ-DaiOh, it attaches to Blue and Green Ressha in place of Pink and Yellow, which attach to it instead. It bolsters the body, and adds a laser cannon on each shoulder.
  • 009 Fire Ressha: A red fire engine train hybrid. In its train form, it has a high-pressure water cannon ladder to put out flames. When combined into a Ressha Giant, the ladder shoots out searing flame instead, with the other half forming a fire extinguisher.
  • 010 Police Ressha: A white police car train hybrid. The fastest Support train in the Line, the Police Ressha can fire out shots from the Police Gun in both its normal form and when combined to a Ressha Giant. It can also use the cuff to grab and restrain targets.
  • 011 Build Ressha: A orange claw shovel train hybrid. The personal train for ToQ #6, it is comprised of two trains overall. The main unit of the Ressha typically rides on top of the secondary unit. The front of the Ressha can swing out as a shovel claw arm in both train and Ressha Giant form, and can use the hook on the helmet portion to raise and lower objects. Perfectly suited for construction purposes, which fits with #6's motif and Akira's role with the line.

Safari 01 Lion Ressha: A white/blue/gold lion train. Replaces Red Ressha and gives lion claw weapons when used in a Transfer Change. The primary engine of the Galaxy Line.Safari 02 Eagle Ressha: A white/blue/red eagle train. Replaces Blue Ressha and gives eagle wings when used in a Transfer Change.Safari 03 Cat Ressha: A white/blue/pink cat train. Replaces Yellow Ressha and grants gloves with cat claws when used in a Transfer Change.Safari 04 Alligator Ressha: A white/blue/green alligator train. Replaces Green Ressha and grants alligator claw weapons when used in a Transfer Change.Safari 05 Panda Ressha: A white/blue/black panda train. Replaces Pink Ressha and grants a panda suit when used in a Transfer Change.

Utility Ressha

These Ressha do not possess standard physical forms like the other Ressha in the Line, instead only existing in a smaller "Summon" form. As such, these are primarily used for the teams weapons or for a specific situation.

  • Energy Ressha: A silver train. Used as the power source/bullet of the Renketsu (Coupling) Bazooka. It uses the Imagination Energy of the ToQgers to turn into whatever the one primarily firing the weapon imagines.
  • Scope Ressha: A dark orange train. Used with the ToQ Blaster sidearm of the team. In either Blaster or Sword mode, slotting in the Scope Ressha makes the weapon release either an energy bullet or energy slash that will home in on the target, and follow them until they collide. It can also be used to target specific areas on the body, or to hit a mass of targets at once.
  • Shield Ressha: A teal engine. It opens up at the front of the train to form a shield to allow ToQ-Oh to defend itself, and attack with the Shield Signal Beam. Unlike the other Ressha used in mecha combinations, this engine does not seem to exist in a larger form until it is specifically summoned.
  • Drill Ressha: A navy blue drill train. Used primarily by Akira, it can be slotted into the Yudo Breaker to activate the finisher, which wraps the weapon in energy that spirals around it like a drill. It also can be attached to ToQ-Oh by swapping the Pink Ressha. It was originally part of the Shadow Line, until it was stolen by Akira; thus, it's also possible for enemy mecha to hijack it and use it as a weapon for themselves.

Ressha Giants

ToQ-Oh

The base mecha of the series, formed by the Main Line of the overall Rainbow Line through Express Coupling (Ressha Gattai). From how it forms, its look invokes a rainbow in appearance. Red/Blue/Yellow/Green/Pink Ressha.
  • Finishing Move: Called "Final Stops" by the team.
    • Express Slash: The Fumikiken places a crossing gate in front of the MotW and the Ressha pass in front of it, then riding the rails, ToQ-Oh slashes it's target with a rainbow colored slash.
    • Crossing ToQ-Oh Shot: ToQ-Oh simply shoots the target multiple times with the Fumikiri until it is defeated.
    • Car Carrier Dash: The Car Carrier Ressha fires out all five cars, which attack and swarm the target, each blasting it with imagination energy.
    • Tank Upper: After a flurry of punches, ToQ-Oh finishes the combo with a powerful uppercut from the Tank Ressha, sending the foe flying before it explodes.
    • Car Carrier Tank Shoot: After being loaded into the Car Carrier Ressha, the Tank Ressha is then fired off, slamming into the enemy with tremendous force.
    • Police Smash: Launching the cuff arm to pin the foe, ToQ-Oh fires a volley of shots to finish it off.
  • Handguns: The White Police Ressha. Also equips a set of handcuffs to restrain foes.
  • Improbable Weapon User: The Light Orange Car Carrier Ressha. Fires the cars it holds as remote drones.
  • Luckily, My Shield Will Protect Me: The Teal Shield Ressha. The shield has five lights that can fire a energy beam each.
  • Mecha Expansion Pack: ToQ-Oh can combine with a wide variety of Ressha to augment its abilities, through "Express Armament" (Ressha Busou), usually swapping one or both of its arms. The combination is called "ToQ-Oh X" or "XY" if using more than one Ressha.
  • Swiss-Army Weapon: The Fumikiken (Crossing Sword). It can be used as either a sword or a gun.

Diesel-Oh

The secondary mecha of the Line, formed with three of the Support Ressha through Express Coupling. It can be piloted by any ToQger with Right usually in Diesel's cockpit and Tokatti/Hikari and Mio/Kagura in Tank and Car Carrier respectively. With how it is formed, it can only swap its right arm when utilizing an Express Armament. Diesel/Tank/Car Carrier Ressha.
  • Bare-Fisted Monk: Unlike ToQ-Oh, Diesel-Oh has no weapon of its own, instead attacking with its sheer power and with punches and kicks. It can also fire out beams of energy from the Diesel Ressha.
  • Finishing Move:
    • Diesel-Oh Spinning Kick: Leaping into the air, Diesel performs a spinning drill kick to drive through the target.
    • Unnamed Energy Blast: Using the energy gathered by the engine in its chest, Diesel Ressha gathers the power and fires it out in a large energy beam.
    • Fire Splash: The Fire Ressha shoots out a blast of searing flame to scorch the target.
  • Mecha Expansion Pack: Like the other Ressha Giants, Diesel-Oh can call upon the Support Ressha, swapping the Diesel Ressha for the Ressha it is equipping.

ToQ-Oh Den-O

The combination of the Main Line with DenLiner the time-travelling train of Kamen Rider Den-O. Shows up in ''Heisei Rider vs. Showa Rider: Kamen Rider Taisen feat. Super Sentai

ToQ-Oh Kyoryuzin feat. DenLiner

The combination of the Main Line with DenLiner and the Kyoryuger Ressha, the transformed Zyudenryu Gabutyra of Zyuden Sentai Kyoryuger's Kyoryu Red.
  • Stealth Pun: Its finishing attack is the "ToQ Brave Sanjou Slash". Another way is to call it the "ToQ Brave Arrival Slash", fitting for a train mecha.

Cho ToQ-Oh

The combination of the Main Line and the first three Support Ressha, formed by Super Express Coupling (Cho Ressha Gattai). It adds Tank and Car Carrier to reinforce the legs, and Diesel to bolster the body and shoulders, also acting as shoulder mounted laser cannons.

  • Alpha Strike: Its finisher is pretty much this.
  • Dangerous Forbidden Technique: We learn from the Conductor and Ticket that Cho ToQ-Oh was never planned during the design of the Ressha, so it places undue strain on them if used often. As such, the team is asked to limit its summoning to only those fights that require it.
  • Finishing Move:
    • Cho ToQ-Oh Full Burst Finish: Charging energy in all eight Ressha, Cho ToQ-Oh fires out imagination energy projections of Red, Blue, Yellow, Green, Pink, Diesel, Tank, and Car Carrier Ressha to crash into the target.
  • Mecha Expansion Pack: Can utilize any arm-based Support Ressha.
  • Shoulder Cannon: Has two very powerful ones.

BuildDaioh

The personal mecha of ToQ #6, formed from the orange Build Ressha. Typically, it only swaps out its left arm when using a Ressha Armament, but it can also use two Ressha armaments as well.

  • Finishing Move
    • Bucket Break using the Power Crane Slashing the enemy.
    • BuildDai-Oh Shovel Drill Double Crash Identical to Bucket Break but added an attack using Drill arm piercing the enemy.
  • Good Counterpart: Can be considered one to the transformed Kurainers.
  • Mecha Expansion Pack: He can use Drill Ressha on the left arm
  • Transforming Mecha
  • Unusual User Interface: Akira couldn't get it to work with the usual train controls, so he rigged up a system of pulleys to help him around this.

Cho Cho ToQ-Daioh

A combination of Cho ToQ-Oh and BuildDaioh.

  • Chest Blaster: Cho-Cho ToQ Super Cannon.
  • Finishing Move
    • Cho Cho ToQ-Daioh Imagination Express He uses Shovel Crusher slash the enemy three times, each slash is from the train lines from each combination (Red Ressha + the rest of the Rainbow Line, Diesel Ressha and Build Ressha).
  • Meaningful Rename: Previously named as Cho Cho ToQOh but ToQ#6 have corrected the name from Cho Cho ToQ-Daioh because of the name from his main mecha.
  • Punny Name: Choo choo.

Hyper Ressha Teioh

The humanoid form of the Hyper Ressha Terminal, the main "base" for the Rainbow Line.

ToQRainbow

A combination of the Hyper Ressha Terminal and all thirteen Ressha in special coupling mode.

  • Curb-Stomp Battle: Its first appearance puts it up against five Darkliners, three of which combine into a bigger robot piloted by Noir, Nero, and Morc. The two remaining Darkliners are destroyed almost immediately; the combined robot lasts about thirty seconds.
  • Blade Below the Shoulder / Arm Cannon: Rainbow Blade / Rainbow Beam Cannon
  • Finishing Move
    • Rainbow Slash Use the Rainbow Blades to cut the enemy two times.
  • Humongous Mecha: Key word is humongous. Darkliners come up to its knees.
  • Vertical Mecha Fins: Sports these.

SafariGaoh

The movie exclusive mecha for the series. Each train in the Galaxy Line is based off an animal, and in addition to forming a Ressha Giant, they can also form a huge lion to maul foes.

Shadow Line

Primary Members

    General Tropes 
  • Afterlife Express: They have a fleet of Kurainer trains designed with this in mind.
  • Aristocrats Are Evil: They all seem to be based off of European aristocrats.
  • Authority Equals Asskicking: Don't be fooled by their elegant appearances, with the possible exception of Gritta they're all perfectly capable of delivering a beatdown on the ToQgers.
  • Dark Is Evil: What do you expect from a group called Shadow Line?
  • Evil Counterpart: Their Kurainers to the Tokkyuger's Ressha.
  • A House Divided: Each of the group's core members have different plots and argue constantly. Schwartz wants to conquer the Rainbow Line, Nero wants to revive their Emperor, Noir wants to groom her daughter into the perfect wife-to-be for their Emperor, and Gritta wants to help Schwartz.
    • Even after halfway through the series, this is still the case more or less. Schwarz wants to overthrow the Emperor, Nero and Morc want to help the Emperor, Noir wants to free her daughter from Z while Gritta's motives are not entirely clear.
    • Even The Emperor has in own plan: learning more about light and watching his generals kill each other while they attempt to kill him (all while he manipulates them) For the Evulz.
  • Multinational Team: Each of the leaders is themed after a different European country: Schwartz is Germany, Nero is Italy and Noir is France. Gritta is less obvious but going by her name her country of reference is probably supposed to be Spain. Morc's name is Swedish.
  • Ninja Pirate Robot Zombie: Darkness-born, technology using aristocrats who plan to blanket the Earth in darkness with a vast array of Kuliners and object-themed soldiers at their disposal.
  • Railroad Baron: All of them by virtue of the fact that they're trying to take over the Rainbow Line, though Baron Nero fits the image best.
  • Self-Disposing Villain: Four of the organization's elite officers were either killed (Schwarz and Noir) or let themselves be devoured (Nero and Morc) by Emperor Z.
  • Sharp-Dressed Man: Compared to the last few sentai villains, these have style. Not surprising given the Victorian and Prohibition era theme they have going.
  • Theme Naming: Each of them have a name referring to shadows or the color black in a foreign language: Schwartz is German, Nero is Italian, Noir is French, Gritta comes from the Spanish "negrita", and Kuro is Japanese. Zaram is also part of this theme, being the Arabic word. Morc continues this with her name being Swedish for dark, and Mavro's name is Greek for Black.
  • Underestimating Badassery: Baron Nero and Madame Noir do not regard the ToQgers as a threat, but a minor inconvenience at best. General Schwartz points out that they are making a mistake, and the Emperor seems to agree with him on that.
  • Villain: Exit, Stage Right: Thanks to having their own express trains, this happens more often than not.

     Z 

Z | Live actor: Kengo Ohkuchi

https://static.tvtropes.org/pmwiki/pub/images/z_7.jpg
https://static.tvtropes.org/pmwiki/pub/images/z_kaijin_9.png
https://static.tvtropes.org/pmwiki/pub/images/rst_z_shin_8.png
The "Emperor of Darkness" and master of the Shadow Line. Appearing totally human, he has a whimsical fascination with light despite his body being weak to it, and aspires towards a "new type of darkness" with the brilliant qualities of light.
  • Affably Evil: He is the leader of demonic creatures that want to conquer the world with darkness, but he does try to act friendly and affable toward Right and the others at times, even admiring them for their "shine".
  • Arch-Enemy: To Right. His exposure to Right started his obsession with light.
  • Anti-Villain: Possibly. He seems to have no interest in covering the land in shadow and seems fascinated by the light and seeing how powerful it can be. This doesn't make him by any means heroic though. He covers one station in darkness to see how bright the ToQgers shine.
    • #41 seems to confirm this more or less, as he's unhappy about his new form and how it lacks "Shine."
  • Bad Boss: He is implied to be one as Baron Nero claims that he will eliminate anyone he deems useless.
    • We've already begun to see shades of it. As early as #11 where he forcibly exudes a dark aura to interrupt Madame Noir's attack, and again in #12 when he grows annoyed at Baron Nero. He also seems to be utterly bored by everyone sans Gritta and Schwartz.
  • Big Bad: Is the main villain, but couldn't enter our world without a special line being constructed from sadness, screams, tears, and lives.
  • Bishōnen Line: The emperor of the Shadow Line looks completely human. This is never explained.
  • Bunny-Ears Lawyer: Obsessed with light and kinda goofy, it's pretty easy to forget that this guy is the leader of a race of shadow monsters. Then when you watch him brutally and carelessly kill both Gritta and Schwartz you remember it all perfectly.
  • Casting a Shadow: Usually in the form of a powerful wave.
  • Cool Sword: He possesses one, though he only uses it after bursting free from Gritta and finally adopting his Shadow Kaijin form.
  • Curb-Stomp Battle: Delivers one to Schwartz after breaking free from within Gritta, easily beating him down with his sword and knocking him off of a cliff.
    • Delivers another one to Noir and Schwarz.
  • Devour the Dragon: Consumes Morc and Nero in the finale after losing round one to the Tokkyugers. Unusually for the trope, it's their idea.
  • Evil Is Hammy: His first scene in Station 12 involves a disco ball, music, and posing.
  • Even Bad Men Love Their Mamas: At the very least, he's much more tolerant towards Marchioness Morc than he is towards the other Shadow Line generals.
  • Fed to the Beast: A variation, as because of Noir's plotting he is fed to Gritta so she can steal his power and title.
    • Which is ultimately inverted when he winds up consuming Gritta for her "shine" from the inside out.
  • Light Is Not Good: Wears white in his outfit, but clearly isn't a good guy. There's also his obsession with 'shining', the light of peoples' imaginations. To further add to the trope his personal Kurainer is also white and his retainer? Lamp Shadow.
  • Manchild: Spends the bulk of his introductory episode blowing off his minions and goofing around at an amusement park. He later outfits his throne room with a disco ball and flashing spotlights.
  • Manipulative Bastard: While he is obsessed with light, his obsession doesn't blind him. He knows his behavior either upsets or confuses his minions, but doesn't care since he is more powerful than them and attacks them if they annoy him. The rest of the Shadow Line also think his obsession and indifference to their individual goals means they can make other plans behind his back without worry. They're wrong. Zet is one step ahead of them and he is either watching from the shadows or there to greet them after an achievement or a setback. Zet allows it to go on until it doesn't amuse him any more or if their goals can benefit him any way, even something like making Gritta 'shine' more.
  • Pet the Dog: Spares Gritta prior to his final assault on Earth.
  • Purple Is Powerful: Wears a purple sash over his shoulders. It gets even bigger after consuming Gritta.
  • Smarter Than You Look: Despite his bombastic personality he knows perfectly well what his minions are doing behind his back. He could play them all like fiddles if he actually cared. See Manipulative Bastard.
  • Spell My Name With An S: To the point where it can't be narrowed down on this very page. His name is "Zet" according to his character poster; "Z" according to his actor's Twitter account, and a number of fans refer to him as "Zed."
  • Surrounded by Idiots: Painfully aware of how much his subordinates' scheming and petty infighting lowers their competence.
  • Then Let Me Be Evil: After realizing that he cannot absorb light, he gives up and decides to accept his role as the Emperor of the Shadow Line.
  • Tragic Dream: As the series goes one it becomes clear his desire for light is this. Because of his nature he can't stand the light. To twist the knife even further other members of the Shadow Line are shown to have light of their own.
  • You Have Outlived Your Usefulness: He hasn't given anyone this treatment, but Baron Nero has outright said the Emperor will kill anyone that ceases to be useful.
    • At the end of #23, he bursts out of Gritta after being consumed the episode prior, apparently killing her. He then brutally attacks Schwartz and knocks him off of a cliff. He declares that he did so after "seeing their sparkle" and tells the ToQgers that they're next.

     General Schwarz 

General Schwarz | Voice: Haruhiko Jo

https://static.tvtropes.org/pmwiki/pub/images/rst_general_schwarz.png
The Black Iron General of the Shadow Line and its primary military leader, a stoic and fearsome soldier with a fondness for trains. Despite his fearsome appearance, he is both affable and highly intelligent.
  • Affably Evil: He is a high-ranking military officer in the Shadow Line, but a total gentleman to Lady Gritta and doesn't respond to Nero's criticism.
  • Baritone of Strength: Speaks in a deep but quiet tone, and is possibly the strongest soldier on the Shadow Line's side.
  • Blood Knight: He reveals that he wishes to use military might to take over the earth instead of shadows.
  • Cool Sword: His main weapon, a black longsword.
  • Curb-Stomp Battle: Delivers one to the entire team in #6.
  • Dragon with an Agenda: He wants to claim the Rainbow Line for himself, though how he spoke in #10 implies it isn't to benefit the Emperor in any way.
  • Don't You Dare Pity Me!: Downplayed. When he refuses Gritta's support after his defeat by the ToQgers, he has never actually lashed out at her. He simply walks away, as if he feels like he deserved the injuries he sustained.
    • Says the trope almost word-for-word in #7, but he still doesn't lash out. He thanks her for the sentiment of her actions, but refuses any help from her and leaves again.
  • Enigmatic Minion: No one really knows what he's planning, but it's obvious that he wants to take the Rainbow Line. Nero lampshades this in #5, furiously saying "And I still don't know what he's planning!"
  • Even Evil Has Standards: While he admits that he was using Gritta for his own ends, he seems to feel genuinely bad about it and doesn't really bear her any ill will. As she lays injured after shielding him from Cho Cho ToQ Dai-Oh's attack, he appears genuinely moved by her sacrifice.
  • Evil Genius: Is much more focused on gathering intelligence than the others and claims to be planning something big.
  • Flash Step: Shows an ability quite similar to a Flash Step during his fight with the ToQgers.
  • Heroic Sacrifice: He saves Gritta knowing full well he would die after it, meaning he chooses to sacrifice his life for her. The ToQgers even acknowledge his sacrifice giving Akira a candle for Schwarz at the end of episode #41.
  • Heel–Face Turn: While very late he ends up turning against the Shadow Line to save Gritta. After his death not even the ToQgers or Akira consider him a bad guy anymore.
  • Iaijutsu Practitioner: While he doesn't always fight like this, he showed some skill with it (He can move so fast, you can't even see his movements, much like a certain samurai), using it to defeat the ToQgers all at once in his first fight.
  • Love Redeems: Well platonic love. But his care about Gritta has made him into far less brutal than before.
  • Killed Off for Real: He is killed by Z after he releases Gritta from his grasp.
  • Knight of Cerebus: His fight with the team is treated much more seriously than the others thus far, as he effortlessly walked through each of their attacks and showed no mercy to any of them.
  • Master Swordsman: Obviously one, given the ease with which he beat the Tokkyugers in their first fight.
  • Neat Freak: Implied in the third episode, where he says he doesn't pick up things if he happens to drop them on the floor.
  • Noble Demon: Usually. Even in #29, where he lies to the team in order to steal the Drill Ressha, it's for ultimately admirable motives.
  • Oblivious to Love: He appears to be unaware of Gritta's crush on him.
  • Only Sane Man: He is initially the only general who takes the [ToQgers seriously, being the one who actively studies and engages in them.
  • Orcus on His Throne: Despite being one of the Shadow Line's strongest soldiers, if not the strongest, he simply stays in their base and leaves the coordination of monster attacks to Nero and Noir. This is even Lampshaded by Nero and Noir in the third episode, though he defends that he's gathering intelligence and preparing his own plans.
    • He finally confronts the team in #4. He doesn't fight them, he just taunts them and rides off in his train.
    • Subverted as early as #6, where he directly confronts the team.
  • Putting on the Reich: He's German-themed and is a military officer, do the math.
  • Rail Enthusiast: In #4, he likes trains and later decides to take the Rainbow Line for this purpose.
  • Revenge: Wants to make Zed pay for Gritta's death, and states he'll gladly throw away his pride to make that happen.
  • Something about a Rose: He can be seen wielding a rose or have a symbol on a personal item of his, like his handkerchief or the two rose symbols on his chest.
  • The Stoic: You could replace him with a cardboard cutout in some of the Castle Terminal scenes and nothing about them would change.
  • Took a Level in Kindness: Since Gritta saved his life, he has grown to care about her and wishes to first avenge her and when he realizes that she's still alive, to revive her.
  • Villainous Friendship: Used to have one with Akira/Zaram until the latters Heel–Face Turn, something Schwarz seems genuinely upset about and wants to have again.
  • Wake-Up Call Boss: The premise of #6.
  • Worthy Opponent: He starts seeing the ToQgers after his defeat.

     Baron Nero 

Baron Nero | Voice: Jun Fukuyama

https://static.tvtropes.org/pmwiki/pub/images/rst_baron_nero.png
Of all the Shadow Line's generals, Baron Nero is the most loyal. He believes in grace and style above sheer military power, which puts him at odds with General Schwarz.
  • All According to Plan: Justifies his case of O.O.C. Is Serious Business by revealing that despite the Tokkyugers stopping Marionette Shadow, he still gathered enough darkness to bring out the Emperor.
  • Bald of Evil: Has no hair under his hat.
  • Beleaguered Assistant: Has shades of this. While firmly loyal to the Emperor of Darkness, Nero is constantly flustered by his behavior and encourages him to get on with plunging the world into darkness.
  • Butt-Monkey: Note how many times he has been blasted by Z's shadow wave.
  • Cane Fu: Fights with his walking stick. He's surprisingly good with it too, able to beat Tokatti and Mio without being hit once.
  • Control Freak: Isn't a fan of anything that comes as a surprise (like the Emperor's true nature), and is paranoid of anything that might interfere with his position.
  • The Dragon: Is the most loyal to the Emperor and The Heavy in charge of sending out most of the Shadow Kaijin.
  • The Heavy: Does most of the work in sending out monsters, since Schwartz and Noir are otherwise occupied (though Noir argues that while she sends out fewer monsters, hers are higher quality than Nero's are).
  • Improbable Weapon User: The cane is one thing, but he also fights by throwing his hat like a boomerang, Oddjob-style. As noted above, it also fires a Wave-Motion Gun.
  • Irony: He is the most loyal member of the group and all his goals at the beginning of the series are to benefit the Emperor any way possible. When the Emperor finally arrives, Nero is surprised and bewildered by the Emperor's fascination with light and seems to have no clue what to do and is alarmed by the Emperor's ongoing behavior.
  • It's Personal: Seems to take Akira/ Zaram's defection very strongly.
  • Large Ham: Speaks in a very dramatic manner.
  • O.O.C. Is Serious Business: In #9 after losing his new station to the ToQgers, Madame Noir cheerfully chastises him saying that if the group continues to lose stations, the Darkness Emperor may never appear. She is quite surprised when he agrees with her, in a normal, neutral tone of voice.
  • Plague Doctor: Closely resembles one, especially in the face.
  • Properly Paranoid: He suspects that Madame Noir is up to something. He's right when its revealed that the Gritta will devour the emperor herself to become the head of the Shadow Line.
  • Red Eyes, Take Warning
  • Teeth-Clenched Teamwork: He makes it known, he does not like everyone else and is just loyal to the Darkness Emperor.
  • Undying Loyalty: To the Darkness Emperor. He is single-mindedly devoted to the plan of his revival and couldn't care less about Noir's attempts to groom Gritta. And after the Emperor's arrival, he and Morc are the only ones to remain totally loyal to him throughout the series.
  • Would Hurt a Child: Attempted to assassinate Gritta (actually Mio inside her body and vice versa) knowing she is threat to the Emperor.

     Madame Noir 

Madame Noir | Voice: Aya Hisakawa

https://static.tvtropes.org/pmwiki/pub/images/rst_madame_noir.png
Mother of Gritta and devoted to grooming her for her marriage to the Emperor. Still every bit as dangerous as Schwarz or Nero. Some might see her obsession with the upcoming marriage as suspicious.
  • Ain't Too Proud to Beg: In Station 40, she begs Schwarz for help in getting Gritta back.
  • Black Widow: Implied. She did say Gritta inherited her power to consume her husband.
  • The Chessmaster: A consummate schemer who prefers to play the long game, most notably in her plan to rescue Gritta. Knowing that Z will be weakened while hopes are high during the holidays, she makes deliberately poor attempts to gather darkness and then releases Tombstone Shadow to waste their reserves. This weakens Z to the point where Gritta can take control, and Noir can use her ghost-catching cloth to separate them.
  • Despair Event Horizon: Seemingly crosses this when she thought her daughter was gone for good. Until she sees Gritta in Z's mirror reflection...
  • Enemy Mine: Allowed the Toqgers to buy some time so that her daughter can escape from Baron Nero.
  • Even Evil Has Loved Ones: Is fairly affectionate towards her daughter Gritta at the very least.
    • While she manipulates Gritta into consuming Zed and taking the throne, her realization that Gritta still exists inside Zed after he seems to kill her has given her a distinct rebellious streak, and now she seems to be biding her time until she gets the opportunity to free her daughter. Of course, she still wants to have Gritta rule the Shadow Line...
  • Feather Flechettes: Not only can she throw her hat's feathers as weapons, they can brainwash people too.
  • Killed Off for Real: By Z in episode 41.
  • Manipulative Bitch: Intended to have Gritta devour Z so that she can succeed to the throne.
  • Mind Manipulation: In Station 28, it's revealed she can create feathers that hypnotize the people they touch.
  • My Beloved Smother: While she does love her daughter very much, she does seem to go overboard when preparing Gritta for the Darkness Emperor.
    • Case in point, in the second episode she thinks Gritta lost weight and is freaking out. Gritta is round as a BALL.
    • This is finally subverted in #41 when she "releases" Gritta.
  • Parasol of Pain: Her weapon, which can fire a shower of energy shots, a powerful beam or function as a gun, and she also uses it as a melee weapon as well as a shield.
  • Quality over Quantity: Her philosophy in creating Shadows compared to Baron Nero.
  • Textile Work Is Feminine: From making Gritta's wedding dress to making a ghost-catching cloth to liberate Gritta from Zed.
  • The Starscream: She reveals this was the true reason behind having Gritta marry Z. Subverted since she wants her daughter to rule the Shadow Line rather than herself.

     Miss Gritta / Empress Gritta 

Miss Gritta/ Empress Gritta | Voice: Noriko Hidaka

https://static.tvtropes.org/pmwiki/pub/images/rst_miss_gritta.jpg
The young daughter of Madame Noir, Gritta is fated to marry the Emperor of Darkness. This is complicated by the fact that her heart lies with someone else: General Schwarz.
  • Affably Evil: Though by the end of the series, she grows out of this not really being evil at all.
  • Anti-Villain: By the end of the series, she's not evil at all.
  • Arranged Marriage: She is being raised to be the bride of the emperor. Unfortunately for Noir, in #7, Gritta quietly admitted that she doesn't want to be married to him.
  • The Bus Came Back: Successfully resurrected by Madam Noir in #41.
  • Cannibalism Superpower: Gritta's power, according to Noir is to eat her husband and gain his power. She does exactly this to Emperor Zed.
  • Despair Event Horizon: When the normally sweet and reserved Gritta takes a knife and tries to kill Zet just to get out of the Arranged Marriage, you know a line has been crossed.
  • Easily Forgiven: In spite of everything Z has done, including killing both her mother and her true love, she still saves Z at the very end, so she can tell Z that darkness and light must co-exist.
  • Fangirl: To Schwartz, if the dreamy "Schwartz-sama~..." is any clue.
  • Gonk: To bring the hammer on the head, she came from Noir's loins.
    • She seems to be being groomed specifically this way for the Darkness Emperor. He must have very, uh, different beauty standards, at least. Though considering he true purpose of absorbing Z and gaining his power it seems more like she was groomed as a container rather than to his tastes.
  • Graceful Ladies Like Purple: Or in her case, are purple.
  • Hidden Depths: According to Zett, her eyes have the same "shine" to them as a person from the normal realm.
  • I Just Want My Beloved to Be Happy: She is the youngest, is constantly pampered and spoiled by her mother, and is arranged to be married to the Darkness Emperor, which means that she really doesn't have to do shit. However, she is now secretly helping General Schwarz gather data on the team just so she can see him achieve his goal of defeating them.
    • In #23, Gritta is injured Taking the Bullet for Schwartz. When he asks why she had done so after he had used her, she admits that she was just happy to have been able to help him.
  • Morality Pet: To both her mother, Schwartz and Zett.
  • Not Quite Dead: She appears to still exist within Zed in some form.
  • Precocious Crush: On Schwartz. A bit of an odd example, considering that she's easily larger than him.
    • And that she is, you know, arranged to be married to the emperor.
  • Punch-Clock Villain: While she does send Shadow Monsters to Earth (who are nowhere near as affable as she is), it's not out of any malice or hatred of the ToQgers, but to help General Schwartz in any way she can.
  • Red Eyes, Take Warning: Gets them after eating Z and becoming the Empress of Darkness.
  • Returning the Handkerchief: She picks up one of Schwartz's handkerchiefs early on, and it's regularly used as a sign of her massive crush on him. (She did try to return it, but he didn't want it back.)
  • Screw This, I'm Outta Here: At the end of #11, when the Darkness Emperor finally shows up, Gritta decides she doesn't want to marry him and chooses to leave her mother and run away.
  • Sealed Good in a Can: She's actually stuck inside Emperor Z.
  • Spell My Name With An S: The TV-Nihon fansub began romanizing her name as "Glitter" once Zet was introduced. Over-Time calls her Grita.
  • Stalker with a Crush: She tends to give off this vibe every time she watches Schwarz from the background or when she cherishes a handkerchief he dropped to the ground.
  • Taking the Bullet: She ends up throwing herself in front of Cho Cho ToQ Dai-Oh's finisher attack.
  • Unexplained Recovery: Comes back in the finale after apparently being murdered by Zed a few episodes previously. It isn't revealed if she survived the attempt or if he just faked killing her for some reason.
  • Vocal Dissonance: And yet she sounds comparable to Wagon. Until she becomes the Empress, at which point she switches to a more menacing contralto.
  • Wings Do Nothing: Has a pair of angel wings on her back. They only seem to exist as a sign that she is the least antagonistic of the Shadow Line's members. Also seems to contrast Z's devilish monster form.

    Marchioness Morc 

Marchioness Morc | Voice: Reiko Suzuki

https://static.tvtropes.org/pmwiki/pub/images/rst_marchioness_morc.png

  • Acrofatic: Just look on how high she managed to jump while testing out how strong the Emperor is.
  • Beehive Hairdo: Judging from her picture and costume she has this.
  • Cool Mask: Her design seems fitting for a Masquerade Ball going along with the Shadow Line's theme.
  • Cuddle Bug: She's a little overbearing around Zed. In her first appearance she hugs him hard enough to knock him over.
  • Even Evil Has Loved Ones: Seems to legitimately love Zed like she would her own son, despite her not really being his mother.
  • Parental Substitute: Responsible for raising the Emperor of Darkness, and still displays plenty of maternal feeling towards him.
  • Peacock Girl: Her dress and weapon are based around peacock feathers.
  • Screw Politeness, I'm a Senior!: The oldest member of the Shadow Line's court who's very obnoxious to many of the other members sans Z.

    Count Nile 

Count Nile | Voice: Hyadain

A Shadow Line big game hunter who's been away from Earth for years, tracking the elusive Galaxy Line.

    Dark Doctor Mavro 

Dark Doctor Mavro | Live actor: Ryota Yamasato

A former Shadow Line scientist who wants to create his own dark clone ninja hybrid.

Minions

     Combatant Kuros 

Combatant Kuros

  • Dastardly Whiplash: They're based visually off the archetype, complete with top hats and snide-looking grins.
  • Giant Mook: Giant Mecha-Mook at that. Introduced in #4, the Kurainer Robo, Shadow Line trains that turn into mecha just like ToQ-Oh, but being comprised of single trains, are significantly smaller.
  • Intelligible Unintelligible: Shadow Line members can understand them just fine.
  • Mooks: The Kuros are based off of train robbers and carry what seem to be tommy guns.
  • Meaningful Name: "Kuro" is Japanese for black. Guess what colour they, the Shadow Line foot soldiers, are predominantly?
  • Pokémon Speak: Kuro! Kuro-kuro!
  • Slasher Smile: The Kuros sport some dastardly-looking smiles on their faces.

     Bag Shadow 

Bag Shadow | Voice: Hisao Egawa

  • Blown Across the Room: Right's Megaton Punch after he awakens his Imagination power sends him flying across the car... and out the train.
  • Death by Irony: He is crushed by crying jizo statues. This is invoked by Right, after the team were explained how their finisher worked, where he wanted the monster to bear the weight of all the sorrows of the children he kidnapped.
  • Invasion of the Baby Snatchers: Kidnapped a good amount of kids for their despair. With the last one taken on-screen being snatched right when the mother looked away, leaving nothing but the panda bear plushie she was holding onto.
  • Jerkass: Goes with the package of being a servant of the Shadow Line.
  • Karmic Butt-Monkey: Bitten by a still-asleep Right, got pushed down when looking at a window by Right to look at the Tokkyuger Ressha traveling hot on their tails, gets pushed off a platform by Right and said pusher lands right on him, and gets a Mook smacked his way when he was distracted... this guy could not get a break this episode, but being a child kidnapper who wanted to absorb their sorrow doesn't get you much sympathy points for it.

     Saber Shadow 

Saber Shadow | Voice: Tomoyuki Shimura

  • Cheaters Never Prosper: During his Showdown at High Noon against the team, he tries to cheat by turning and shooting before taking five paces. It ends in him not only getting called on it, but getting shot full of holes by ToQ-Oh.
    Screen behind the ToQGers: CHEATER~!!
  • Dirty Coward: Despite forcing others to duel, when he challenged the team to a Showdown at High Noon type duel when enlarged and in ToQ-Oh, he attempts to shoot them just before the countdown was finished. Only for ToQ-Oh to evade the parts by disconnecting and spreading apart/lowering themselves to avoid the shots.
  • Death by Irony: Subjected a whole town into dueling each other and is defeated when he loses a duel against ToQ-Oh.
  • Dual Wielding: He prefers two swords when personally engaging in battle with another.
  • Duel to the Death: Not quite to the death, but he forces citizens to battle each other with the Kuros' weapons at certain times of the day. After learning of this heinous deed, he is also challenged by Right to a duel.
  • Epic Fail: As he was about to attach Right with both of his sabres he holds both blades high in the air, and both are broken as they entered a tunnel.
  • Gratuitous English: "Ladies and gentlemen!"
  • Jerkass: His darkness collection method is by absorbing the regret of people forced to harm one another to avoid getting hurt by the Kuros.
  • Karmic Death: Him trying to cheat at the Showdown at High Noon with ToQ-Oh warranted him being shot-up.
  • Royal Rapier: Not only does he wield two of them, his shoulder pads also resemble rapier hand guards.
  • Noble Demon: Kind of. When he learned that the ToQgers had just arrived in Kettougahara and had no idea the dueling rule even existed, he stops attacking immediately and walks away. Then again, see the Dirty Coward entry above.
  • Showdown at High Noon: Challenges the team to one as they ride in ToQ-Oh.
  • Traintop Battle: He is the one that initiates this with Right, with a Kurainer and the Red Ressha connected to Green Ressha.

     Chain Shadow 

Chain Shadow | Voice: Junpei Morita

  • Cruel and Unusual Death: Invoked by Kagura. She imagines something to cut chains when doing the finisher.
  • Death by Irony: Is named Chain Shadow, looks like he's made up of chains, and kidnaps children with his chains while he drags them away in his coffin. Is defeated by chain cutters imagined by Kagura.
  • In the Hood: He looks like he's wearing a executioner's hood.
  • Invasion of the Baby Snatchers: Kidnaps children from their school.
  • Primal Fear: He invokes the primal fear of Death in his targets to gather darkness.
  • The Grim Reaper: Directly invoked.
  • Rule of Creepy: His introduction has him singing a song about how nicely you'll fit in the coffin he drags around.

     Stove Shadow 

Stove Shadow | Voice: Koichi Sakaguchi

  • Death by Irony: Stove Shadow was spent to inflict pains to people. So what does Totakki do through the Rainbow Rush? Create a huge rubber to stick onto the monster on one end and smack it on its forehead with the other!
  • Jerkass: The evilest monster so far. He planned to start a forest fire, and was gleeful at the idea.
  • Playing with Fire: Not direct fire, but does shoot flaming coals from his stomach.
  • Schmuck Bait: After seeing Right take a lot of damage from his attack, and getting fooled by his Made of Iron attempt, he decides to use his own attack on himself to see if it's still effective. Yep, his coals were still very hot.
  • Torso with a View: Has a little door on his stomach, which he opens to fire his flaming coal attack.

     Bucket Shadow 

Bucket Shadow | Voice: Daiki Nakamura

  • Death by Irony: For stealing other people's food and eating them, Right created a giant fish from the Rainbow Rush to eat Bucket Shadow alive!
  • Jerkass: This Shadow Monster collects Darkness by making his targets suffer from hunger, even if they're kids.
  • The Nose Knows: Could track food by scent alone.
  • Too Dumb to Live: He thought that he would be able to eat part of Toq-Oh if he bit the arm. He got punched in the mouth for his troubles, of course.
  • Villainous Glutton: Stole an entire town's food and ate it all. He even tried to eat part of Toq-Oh.
    • In fact, he looks more like a garbage can then a bucket.

     Stamp Shadow 

Stamp Shadow | Voice: Kenji Hamada

  • Beware the Silly Ones: His power is to turn people lazy by stamping them on the face, thereby stripping them of their will to live. While that may seem ridiculous, he revealed that the people he stamped will eventually become so lazy, they will refuse to breathe.
  • Cruel and Unusual Death/Hoist by His Own Petard: He is killed the first time by the Rainbow Rush forming into a giant stamp that said "finished".
  • Dual Wielding: He can turn both fists into stamps.
  • Playing with Fire: Can shoot fireballs from his hands though he only used this power once.

     Bomb Shadow 

Bomb Shadow | Voice: Atsushi Imaruoka

  • Anti-Climax: His initial fight ended in this. Right easily kicked him away and he blew up, leaving the team underwhelmed. Subverted though, when that was all just part of his plan.
  • Beware the Silly Ones: Has a goofy personality and thinks everything is a game, but his plan to kill the team almost worked.
  • Defeat Equals Explosion: Justified in this case. He's a bomb.
  • This Cannot Be!: Gets this reaction when he thinks the guys removed the bomb off of ToQ#2. It was really Hikari masquerading as ToQ #2.

     Marionette Shadow 

Marionette Shadow | Voice: Kōki Uchiyama

  • Creepy Doll: Has two on his legs that he can bring to life to attack.
  • Jerkass: Uses people to utterly crush the feelings of love.
  • Manipulative Bastard: Literally controls and manipulates individuals to gather darkness.
  • The Bad Guy Wins: As Nero reveals in Station 11, Marionette was able to gather enough darkness to finish the Emperor's line.

     Type Shadow 

Type Shadow | Voice: Yasunori Matsumoto

  • Genre Savvy: Points out that it'd be easier to gather darkness if he got rid of the Tokkyugers first.
  • Gratuitous English: Says the word 'Okay' in English. A lot. He also has a lot of English letters marked on his body like keys on a computer or typewriter.
  • Hoist by His Own Petard: Tokatti uses his typing powers not once, but twice!
  • Monster Clown: Or at least resembles one.
  • Reality Warper: Whatever he 'types' will inevitably come true.

     Lamp Shadow 

Lamp Shadow | Voice: Jun'ichi Suwabe

     Loupe Shadow 

Loupe Shadow | Voice: Koji Tobe

    Vacuum Shadow 

Vacuum Shadow | Voice: Wataru Takagi

     Hammer Shadow 

Hammer Shadow | Voice: Chō

  • Cruel and Unusual Death: Subverted; General Schwartz saved him from the Rainbow Ressha finisher. He gets it next episode; 1 Million paper fan strikes
  • Evil Counterpart: To Mio, considering his yellow color scheme and hammer theme. When giant, he also does his own counterpart of the Ressha Slash called Hammer Crash.
  • Nice Job Fixing It, Villain: He destroyed Mio's imaginary friend, but instead of releasing shadows, Mio shines light, making her stronger.

     Ring Shadow 

Ring Shadow | Voice: Kenta Miyake

  • I Know Your True Name: He can attach a ring to a person's head that causes that person to have intense headaches when they hear their own name being spoken aloud. Zaram was able to block the effect by denying his Shadow name, then by adopting "Akira Nijino" as a replacement. Right did the same when he realized that "Right" was just a nickname and didn't know his real one - though afterward he admitted he was just faking it and only pretending not to be hurt.
  • Kiss of Death: Can blow hearts made of darkness that apparently explode on impact.
  • Power Fist: He is armed with the Jewel Gauntlets
  • Rings of Death: Though they aren't used for combat. His method of making darkness is using his Headache Rings on people which are rings that give you headaches if anybody says the name of the wearer.
  • Sadist: He obviously enjoys causing his targets immense pain by saying their names, to the point of saying their name nonstop for maximum agony.

     Fence Shadow 

Fence Shadow | Voice: Katsuya Shiga

     Jack-In-The-Box Shadow 

Jack-In-The-Box Shadow | Voice: Takahiro Mizushima

     Soap Shadow 

Soap Shadow | Voice: Kazuya Ichijō

    Keeper Rook 

Keeper Rook | Voice: Nobutoshi Canna

  • Attack of the 50-Foot Whatever: Taken up to eleven when he conjures Kuros from his staff to grow even larger.
  • Chess Motifs: The rook, naturally.
  • Death by Irony: Gets killed by a Shogi variation of the Rainbow Rush attack.
  • Elite Mook
  • Hand Blast: When he grows giant.
  • Load-Bearing Boss: Notable in that addition to the standard lack of ontological inertia for Sentai monsters of the week, the Shadow Town he administers is trapped in the Shadow Line dimension and frozen in time until his defeat.

     Spotlight Shadow 

     Coin Shadow 

Coin Shadow | Voice: Masahiro Kuranuki

  • Affably Evil: He's is obviously incredibly slimy, especially when he's disguised as the creditor, but he's never especially nasty about what he's doing.
  • Badass in a Nice Suit: At least, when he's in disguise as the Bathhouse's creditor.
  • Death by Irony: He wanted to destroy a bathhouse and gets killed in giant form with hot water.
  • High Collar of Doom: He has a high, black collar, contrasting with the coins that make up the rest of his body.
  • Improbable Weapon User: Uses explosive Shadow Line coins.

     Keeper Bishop 

Keeper Bishop

  • Chess Motifs: A bishop, of course.
  • Load-Bearing Boss: Notable in that addition to the standard lack of ontological inertia for Sentai monsters of the week, the Shadow Town he administers is trapped in the Shadow Line dimension and frozen in time until his defeat.
  • No Sense of Direction: Was inflicted on everyone in the town he inhabits before it became a Shadow Town, it continues to affect the To Qgers while inside the town.
  • Talking to Themself: Has two distinct voices that talk to one another.

     Bottle Shadow 

Bottle Shadow | Voice: Shigeru Nakahara

     Wig Shadow 

Wig Shadow | Voice: Masahito Yabe

  • Animal Motifs: Chickens.
  • Axe-Crazy: He's very enthusiastic about people dying if they can't care for the chicks on their heads.
  • Hoist by His Own Petard: The chicks that would have killed the Toqgers ended up maturing into chickens that beat the crap out of him.
  • Prehensile Hair: He's able to use his hair to trap Kagura in place at one point.

     Dining Set Brothers 

Dining Set Brothers | Voices: Unshō Ishizuka (Table Shadow), Taiki Matsuno (Chair Shadows)

  • Beware the Silly Ones: The pair are surprisingly effective in combat, being able to flip over objects other than tables and being able to trap people on chairs, leaving them at the mercy of being painfully flipped. This is despite being obsessed with flipping said objects to an unhealthy degree.
  • Cool Sword: All of the Chair Shadows use them.
  • Dumb Muscle: Table Shadow. When seeing a random kotatsu out in the middle of nowhere, he is utterly compelled to flip it over, despite Chair Shadow's warning of it being an obvious trap.
  • Flipping the Table: Table Shadow can telekinetically flip objects which is actually quite violent. He can also transform into table that is flipped by his brothers to attack enemies.
  • Improbable Weapon User: The Chair Shadows make use of chairs in combat, some of which can stick on people.
  • Shock and Awe: The first Chair Shadow's unique ability involves somehow compelling the opponent to sit on top of him, then electrocuting the victim. ToQ-Oh takes advantage of this by combining into Cho ToQ-Oh who is too heavy for Chair Shadow to handle.

     Syringe Shadow 

Syringe Shadow | Voice: Mitsuaki Madono

  • Blade Below the Shoulder: Well, its a needle but close enough.
  • Deadly Doctor: Being a syringe and injecting people with poison gives him an air of this.
  • Jerkass: One of the nastiest monsters in the series, if not the nastiest. He's all too happy with the idea of causing mass deaths, and shows absolutely no remorse throughout his entire episode.
  • Poisonous Person: Given that he intends to draw darkness by slowly injecting people with poison.
  • Psychopathic Manchild: Arranges a game where he injects and entire town's population and the ToQgers with poison via special bracelets and he can only be defeated by fighting through a tower full of Mooks and break his arm before sunset, or all the poison kills them.

     Hound Shadow 

Hound Shadow | Voice: KENN

Count Nile's loyal assistant, helping to track down the Galaxy Line.
  • Animal Motifs: A dog of course, despite being covered in just as much metal as any other Shadow.
  • Chain Pain: He attacks with bear traps on chains.
  • The Dragon: To Count Nile.

Other Characters

     Armored Riders 

Kouta Kazuraba/Armored Rider Gaim, Mai Takatsukasa, Mitsuzane Kureshima/Armored Rider Ryugen, Kaito Kumon/Armored Rider Baron

    Narutaki 

Narutaki


  • Mysterious Backer: How does he know Kouta and Right? How does he know Ticket? Why'd he have a Rainbow Pass? How did he know they needed the Pass at that moment? Why are Conductor and Ticket concerned about him appearing out of the blue? Why does he have a puppet?
  • Unexpected Character: Who was expecting him to appear in the special?


Alternative Title(s): Ressha Sentai Tokkyuger

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