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Crow's Empire

    Crow 
https://static.tvtropes.org/pmwiki/pub/images/crow1_0.png
The hero- er, villain himself!

The main character of Nefarious, Crow prides himself on being a Classic Villain. His hobbies include putting damsels in distress, trying to Take Over the World, and building giant robots to do his bidding. Crow is a professional antagonist and takes his job of organized menace very seriously.


  • Affably Evil: He's nice to his minions, and even raises their morale by singing karaoke with them and awarding a "Minion of the Month." He also treats his kidnapped princesses surprisingly well.
  • Aloof Big Brother: To Buzzard Jr.'s Annoying Younger Sibling. He doesn't like Buzzard Jr. and actively disparages him- at first. Crow begins to warm up to Buzzard Jr. when he betrays their father.
  • Animal Theme Naming: His name is Crow. This extends to his relatives, who also take on the name of birds.
  • Arm Cannon: His mechanical arm is one, and it can fire grenades, missiles, sticky bombs, or machine-gun bullets if you buy said upgrade in the store.
  • Arm Cannon: His mechanical arm can shoot various types of grenades and punch really hard.
  • Artificial Limbs: As shown in an X-ray in the upgrades screen, that giant gauntlet does in fact replace his hand.
  • Badass Bookworm: He's highly intelligent, and can hold his own against entire armies of military robots.
  • Badass Normal: He has no superpowers of his own, but he invents his own gadgets and machines to let him keep up with those who do.
  • The Bad Guy Wins: A given since that's the entire goal of the game. Averted if you get the good ending.
  • Badass in Distress: Yes you read that right: Crow, of all people ends up on the receiving end of a kidnapping in the webcomic, courtesy of Anti-Hero (?) Killjoy.
    • Subverted. Turns out Killjoy is Crow and the whole kidnapping scheme was his way of dealing with his feelings towards Becky.
  • Belligerent Sexual Tension: With Mayapple and Becky.
  • Benevolent Boss:
    • He gives his minions healthcare, an award for "Minion of the Month," and even spends time singing karaoke with them to lift their spirits.
    • He does, however, seem to wish to keep it hidden, as when called out of this dismisses it as "slander". He also isn't below threatening his own minion to throw them into the ocean and accidentally kills one in the final stage.
  • Big Bad: Crow's running this show, and his savvy nature keeps him from getting usurped or having the rug swept out from under him. At least until he loses his nerve to The Power of Friendship, but even then he's fully aware of the trope he's invoking.
  • Big Brother Instinct: Inverted. He's absolutely livid about Mayapple arresting Emperor Penguin and taking his daughter away in "Fracture" and immediately goes to bust Penguin out.
  • Card-Carrying Villain: He takes his role as a villain very seriously. Subverted in that he doesn't see himself as truly evil, and it's implied he acts like this to gain the benefits from the Evil Syndicate.
  • Classic Villain: He prides himself on being one.
  • Cannot Spit It Out: In "Killjoy", he disguises himself as the titular villain and gives Becky a choice between saving her boss and the money at a marked location. Said location being the HQ of a coffee company. All this is a roundabout way of him processing his romantic feelings towards her because he wasn't used to such feelings.
  • Chronic Villainy: Surprisingly, he tried to become a hero at a friend's behest. It obviously didn't work out, as he was thrown out of the League of Justice after one too many violations.
  • Cool Airship: The Sovereign, Crow's preferred method of transportation. It was destroyed near the end of the game. He later replaces it with a new one, called The Condor, in the comics.
  • Cool Helmet: Crow's helmet matches his armor and has two headlamp lights.
  • Evil Laugh: As any villain should.
  • Easily Forgiven: In the good ending, he forgives Becky for betraying him (in fact, he compliments her on her dedication) though he does dock her pay.
  • Equal-Opportunity Evil: In his eyes, at least; he will settle with kidnapping a prince if he can't get a princess since all he needs is the magic of royalty.
  • Even Evil Has Loved Ones: He really does love his siblings. At multiple points in the comic, he reminisces about their childhood as the "Buzzardlings" and wishes they would get back together to do more evil. Fracture has him break into Macro City's prison to rescue his older brother Emperor Penguin after the MCPD arrests him and takes his daughter away.
  • Even Evil Has Standards: He'd never actually hurt one of his captives, and even gives his minions healthcare benefits! Plus, when Mack both shirked his duties and dumped Mayapple, he says Mack's the real jerk.
    • Crow gets notably appalled when Mayapple calls for the arrest of Penguin and takes Chickadee into custody. He even calls Mayapple out on this and tells her that she's a bad friend.
    • He found his grandfather's tendency to tie up women and leave them on train tracks For the Evulz (as in, no ransom or as a component to a larger plan) rather disturbing.
    • He's stated to be the only villain in the entire series that would never seriously think of abusing Farrah despite her creepy unstoppable powers. The most he's ever done was manipulate her into being his golf caddy. He's also impressed with Mayapple's various ethical violations in creating the artificial princesses and Mayapple's misguided intentions from a villain's critical standpoint, but it's heavily implied he would have trouble considering an undertaking that has the potential to cross that far over his personal evil ethics like that.
    • In the first issue of the comic, when hearing about how Princess Foxglove's kingdom used to throw virgins into volcanos, because that's how they thought that they made rain happen, he calls it "messed up". After hearing about how her kingdom hates her to the point of not having a hero, he calls Mack in to try and rescue her in order to give her a confidence boost.
    • In Fracture he seems genuinely shocked upon finding out that Emperor Penguin apparently kidnapped his daughter Chickadee.
    • It's more out of pride, but he won't beat up a random guy on the street for attempting to mug him. A mugger-turned-villain, on the other hand...
  • Evil Empire: He owns one, and would like to expand it across the entire world.
  • Evil Genius: Apparently, as he's smart enough to build a power suit and hordes of giant robots to do his bidding.
  • Evil Plan: Kidnap the princess of a country, defeat the resident hero, and conquer the land in its ruler's absence. Rinse and repeat until the entire world is taken over.
  • Faceship: Many of Crow's boss mechs are based on himself in appearance.
  • Family Theme Naming: He and his predecessors are all named after birds. Notably, Crow is a bit of an outlier. unlike his predecessors (Hawk, Harrier, Vulture, Condor, and Buzzard,) the bird he's named after is a scavenger, not a bird of prey. This foreshadows that, unlike his predecessors, he's less evil and more opportunistic, as well as capable of showing compassion in scant moments.
  • Fashionable Asymmetry: His right arm is replaced with a colossal mechanical one, which allows him to shoot grenades and punch really hard, among other things.
  • Friendly Enemy: To Princess Mayapple, at least. She considers him a good friend despite him constantly abducting her.
  • Functional Genre Savvy: Crow comes from a storied lineage of villainous prestige, and he's very well-learned on more or less every evil trick in the book, which helps him keep a step ahead of competition and resistance alike. He even references the former "Dangerously Genre Savvy" trope by calling himself dangerously trope savvy.
  • Gadgeteer Genius: He builds weapons, a power suit, and even giant boss robots with relative ease.
  • Go-Karting with Bowser: Princess Mayapple's official profile indicates that she invites Crow over for go-kart racing, despite his repeated attempts to kidnap her and take over her kingdom. She also claims they play tennis, although Crow tends to lacerate the line judges.
  • Guest Fighter: Appears as the Final Boss of Indie Pogo.
  • Hair of Gold, Heart of Gold: Downplayed. As befitting someone whose heart isn't pure gold, you see his hair is a dirty blonde, like his father's, when he loses his helmet in the good ending.
  • Hijacked by Ganon: He attempts to do this with Foxglove's space station after Mayapple knocks her out, blithely telling his frenemy how he plans to redecorate the place before putting it to work, only to be knocked out in turn because she can't trust him not to abuse the power of the now completely insane Farrah housed in the complex.
  • Humongous Mecha: Crow builds a number of these, and uses them in reversed boss fights, wherein the player controls the giant hulking robot against the little hero.
  • Interplay of Sex and Violence: In Killjoy, he admits that his feelings for Becky are romantic in nature, but also so thoroughly warped by his villain mindset that they flip-flop between love and a desire to kill and hurt her.
  • Insistent Terminology: He does not make deals, they are dark pacts.
  • Jerk with a Heart of Gold: As much as he would hate to admit it, he has his moments. This is especially true in the good ending.
    • Lampshaded with an achievement using the Trope Name.
  • Lack of Empathy: Has shades of this. On one hand, he treats his captives and employees well, and has a strict set of lines he won't cross, especially when those lines involve torture. On the other hand, he doesn't seem that phazed when someone he knows is about to die or could possibly be dead.
  • Last Disrespects: Acts like a jerk during Mack's funeral in "Killjoy", in his defense though he doesn't believe he actually died, or at least doesn't believe it will stick any more than it did the last six times.
  • Laughably Evil: Princess Molotov seems to think so:
    Princess Molotov: You're like some strange blend of your villain persona and a real person. I can't even stay mad, it's so funny to watch you work through stuff.
  • Legacy Vessel Naming: Played with. His airship in the comics, the Condor is likely named after his grandfather, rather than another vehicle.
  • Mad Scientist: Courtesy of being an Evil Genius, Crow is a highly-skilled engineer who's built an array of giant robots and a suit of Powered Armor.
  • Meaningful Name: Crow are some of the smartest birds in the world. As such, it's a suiting name for an Evil Genius.
  • Noble Demon: He refuses to hurt a captive, and is pretty nice to his minions.
  • Oblivious to Love: So far only a downplayed example, but is oblivious to Becky asking him out, assuming it's planning their next heist.
    Becky: Sigh. I guess we're robbing a coffee shop.
    • Subverted. After Becky unmasks him in his Killjoy suit, Crow admits that he panicked and just played dumb because he had no idea how to handle the situation or his feelings towards her.
  • Pity the Kidnapper: Some of the princesses Crow kidnaps can't help but make you feel bad for him, especially for the likes of Princess Ariella.
  • Powered Armor: Crow's power armor is calibrated to counteract the shock of his own grenades. So, instead of being blown to bits, he can use grenades strategically to access hard to reach areas.
  • Power Fist: His primary attack is to just punch enemies with his giant metal fist.
  • Pre-Asskicking One-Liner: Delivers one to Hyper Mack.
    Crow: Rotten, eh? Why don't you come say that to my face?
  • Protagonist Power-Up Privileges: When with Princess Farrah Day, his weapons and armor gets supercharged.
  • Purple Is the New Black: His costume is a prominent combination of purple and red.
  • Rocket Jump: Crow's grenades can propel him upward. Justified because his power armor protects him from the explosions.
  • Scary Teeth: His teeth are always shown as being serrated and shark-like.
  • Ship Tease: With both Mayapple and Becky. The former invites him to parties, gets concerned for his well being, treats his kidnappings like a minor inconvenience, and gets along with him far better than Crow would admit. Granted, she's not one to actually date him (putting her foot down on the prospect without hesitation and meeting no resistance from Crow), but it's telling just how much chemistry they have together. The latter is his direct subordinate, is shipped with him by the rest of the minions, and while HR has a policy against employee dating, since she's the head of HR, she's got no qualms getting together with him, even setting up part of the plans herself. Crow likewise has absolutely no problems with this, looking forward to both their romantic getaway and informing the minions. They actually decide to go out for a while in Killjoy, but decide to break up at the end of the comic, because both of them feel they're just too unstable to be relationship material.
  • Sticky Bomb: One of his upgrades lets him throw sticky bombs.
  • Sky Pirate: His whole family's shtick, with Crow himself piloting an airship called The Sovereign.
  • Supervillain: One who comes from a long line of supervillains and is proud of it!
  • Take Over the World: Crow's ultimate goal is to conquer all of the kingdoms for himself.
  • Tin Tyrant: He does all his evildoing in an imposing suit of armor.
  • Unreliable Narrator: Word of God points out that every time Crow brings up how many times he's killed Mack, the number changes. He starts his claims with three in Trouble in Paradise, only for the number to jump to "five or six" in High School Crucible. x99 Lives shows Mack's lives counter being at 96 at the start, and neither of his deaths in the comic were caused by Crow, leaving the death ray at Bramble Flats in the original game as Crow's only case of killing him.
  • Throw Down the Bomblet: He flings grenades as his ranged attack.
  • Villain Decay: The inciting incident of the game has Mack so contemptuous of Crow after beating him so many times and realizing that he's probably never going to actually hurt Mayapple that he just lets him leave with her. While Crow is quick to capitalize on his rival's negligence, he also makes it known to Mayapple midway through that he can't afford to call his scheme off because it's the furthest he's ever come to winning.
  • Villain Has a Point: In the webcomic, when he was forced to attend Mack's funeral, he gets chewed out for mocking the practice, but rightly points out that the funeral is premature since Mack has frequently 'died' in various ways only to come back a short while later. The other mourners don't contest his point but simply beg Crow to let them grieve anyway.
  • Villainous Lineage: One look at the villain museum shows that Crow's family has been terrorizing the populace for generations.
    • On the other hand, his mother was the former hero/current anti-hero of Bramble Flats. Even if Crow doesn't like to admit it, he's done his fair share of good deeds now and again, and he has plenty of Noble Demon traits that other villains in the series haven't really shown (as of yet, at least).
  • Villain Protagonist: He's the bad guy, and he's the main character of the game.
  • Villains Out Shopping: In his spare time, Crow likes to sing karaoke.
  • "Wanted!" Poster: Ominous posters of Crow can be seen in Macro City.
  • What the Hell, Hero?: He chews Mayapple out for taking Chickadee away from Emperor Penguin without even checking if her so-called birth parents are her actual parents and throwing Emperor Penguin in jail, despite him having done nothing to harm the child.

    Becky Rockler 
https://static.tvtropes.org/pmwiki/pub/images/dialogue_portrait_becky.png
Every villain needs a right-hand assistant.

Crow’s secretary of evil! There is a lot of minutia to running a tyrannical empire. Someone has to keep the HR department running smoothly and make sure the minion healthcare payments are processed in a timely manner. That person is Becky, Crow’s number 2 assistant.


  • Admiring the Abomination: She admires people who are villains, admitting she is fine to be their right hand because of that, and claims to love Dr. Cackle's plan to mass-produce princesses made of pure energy, as a violation of laws of science, nature, and religion.
  • Ambiguously Brown: Her skin is noticeably darker in the comic. Josh confirmed that she was also supposed to be dark skinned in the game.
  • At Least I Admit It: In the webcomic, she (not wrongly) points out that her going for the Idol in the Friend-or-Idol Decision, messed up as it may be, is "Villainy 101" and that Crow really shouldn't have expected anything different.
  • Badass Bureaucrat: She's the secretary of an entire evil empire. And is actually able to take down Ariella single handedly.
  • Berserk Button: Will literally kill minions for drinking her coffee.
  • Character Tics: She always keeps her right hand in a claw-like motion.
  • The Dragon: To Crow, being his number two assistant and head of his HR department.
  • Dragon Ascendant: If Crow completes the hidden story missions correctly and decides to not use the Doom Howitzer, she takes over and acts as the True Final Boss.
  • Easily Forgiven: In the good ending, Becky asks Crow if they're cool after she betrayed him and seized control of the Doom Howitzer, along with his empire, only for the plan to be foiled by Mayapple (with Crow actually assisting her). Crow reassures her that they're cool, (in fact, he compliments her on double-crossing him, stating that it's a classic staple of villainy, which he isn't even mad about) though he does dock her pay.
  • Even Evil Has Standards: She seems pretty disturbed by Crow telling Scorpior that Dr. Cackle ran off to another kingdom, instead of telling them that he died because of them in Paraponera.
  • Friend-or-Idol Decision: Double subverted in "Killjoy", when the titular villain starts Monologuing about the Sadistic Choice he wants to put her through, she sets off immediately before he can finish, then she starts mentally kicking herself when she realizes she instinctively went for the "Idol" option even though she intended to go for the "Friend" option.
  • Hypercompetent Sidekick: She keeps the finances of Crow's empire in order, allowing him to budget for and afford making all those giant robots. She can also capture all of the princesses without much effort if she wanted to, and had a plan to overthrow Crow when she realized he may care too much about the princesses to complete his evil plan.
  • Interplay of Sex and Violence: She's rightfully furious with Crow for yanking her around in Killjoy and beats him to a pulp, but then admits that she is just as confused about her feelings towards him as he is about his feelings towards her and that her desire to kill him at that moment is probably another way for her to alleviate those feelings.
  • Jerkass: She's much more evil than her boss (which isn't easy to do considering Crow is jackass who considers going on a spree of murder and destruction a good weekend activity) and has almost no redeeming qualities. Her below Ship Tease with him is only because she's attracted to people that do the most horrible things imaginable to others with no remorse, and she sees his potential for this as the greatest of all. Crow showing any kind of compassion is her Berserk Button, which leads to the True Final Boss.
  • Lack of Empathy: With only one recorded incident of empathy (see Even Evil Has Standards), she's one of the most remorseless characters in the cast, with Crow showing empathy being her Berserk Button.
  • Loophole Abuse: Her main shtick, using loopholes to allow Crow to attack without other villains interfering.
    • In "Would you date a Supervillain", she abuses her position as the head of the HR department to be able to date Crow, even though she is his subordinate.
    • Also, in the Good Ending, upon betraying Crow, she states that by usurping him she now rules his kingdom and can make herself a princess simply by filing a few documents.
  • Mission Control: She gives Crow help and exposition of the world around him from the ship. During the boss fight against the JRPG heroes, she also assists Crow with the weapons of the Sovereign.
  • Perpetual Frowner: She is shown to smile only in the official game poster. Otherwise she is always scowling.
  • Ship Tease: With Crow. She's got no issues with hooking up with her own boss, seeing as, since she's the head of HR, she can circumvent the "no employee dating" rule. Crow, for his part, has no issues whatsoever with getting together with her.
  • The Spock: Her speech thus far seems to indicate this.
  • The Starscream: In the Good Ending, Becky becomes increasingly fed up with Crow — believing he's undergoing a Heel–Face Turn — and when he refuses to use the Doom Howitzer, she usurps control of his new kingdom to make herself a Princess and the game's True Final Boss.
  • White Hair, Black Heart: She has white hair and arguably does a better job at being a remorseless villain than Crow.

    Crow's Minions 
https://static.tvtropes.org/pmwiki/pub/images/minions_5086.png
Hench Force, Assemble!

Aboard the Sovereign, Crow's minions await orders from their boss, and aim to assist in his schemes to Take Over the World. Crow can interact with his minions aboard the airship, and even raise their morale by singing karaoke with them.


Crow's Family

    Buzzard 
https://static.tvtropes.org/pmwiki/pub/images/buzzard_6.png
Papa bird. Global threat.
Click here for Buzzard as a Kingdom-Tier Villain.

The patriarch of the family and veteran villain.


  • Abusive Parent: He thinks nothing of using his minions to beat his children up or using them in his political schemes without their knowledge. In addition, he encourages his children to fight amongst themselves, even to the point of death.
  • Always Someone Better: Despite being a Magnificent Bastard capable of taking all his children on in a fight at once and winning, there's one individual he's never been able to best in any way - his own father, Condor.
  • Amazon Chaser: His wife is probably the only person that can beat him in a straight fight, which is what he loves most about her.
  • Berserk Button: He doesn't tolerate any form of bad villainy, especially from his children. On the flipside, he's delighted when they successfully outsmart him.
  • The Cameo:
    • A portrait of him can be seen in the villain-museum.
    • He briefly appears at the end of Killjoy, commenting on how Crow's fiancée will probably not be happy about his fling with Becky.
  • Card-Carrying Villain: More-so than Crow. While Crow revels in his villainy, he has bouts of kindness (that he actively denies exists). Buzzard, on the other hand, knows he's evil, and never shows warmth to anyone that isn't his wife and (occasionally) his children.
  • Childhood Friends: Inverted. Buzzard and Coyote June were enemies since they were children.
  • Even Evil Can Be Loved: His wife, June, is madly in love with him.
  • Love at First Punch: June loves him. He loves that he fears her.
  • Meaningful Name:
    • Buzzards are well-known, powerful birds of prey. So 'Buzzard' is a rather fitting name for the patriarch of a family of bird-themed super-criminals.
    • Additionally, referring to someone as a buzzard means thinking they're incredibly unpleasant. Again, fitting for a Card-Carrying Villain father.
  • The Stoic: He rarely shows any emotion aside from a cold glare. His expressions are often muted.

    Coyote June 
https://static.tvtropes.org/pmwiki/pub/images/june_7.png
Mama wolf. Vicious anti-hero.

Crow's mother. Coyote June was once the gunslinging hero of Dusty Gulch until she met and married Buzzard. Now she carries herself as an anti-hero who will do anything good or evil for money.


  • The Alcoholic: More often than not, June will have her hand around the neck of a bottle than the handle of her gun. However, according to Crow, she's a better shot and more dangerous when she's drunk. She loves to drink so much that her guns are named after her favorite drinks - Tonic and Gin!
  • All Girls Want Bad Boys: She seems to have a type. Back when she was the hero of Bramble Flats, she once offered a criminal two peaceful ways out of a shootout - surrender or marriage. She was also quick to start flirting with Buzzard during their first confrontation.
  • Childhood Friends: Or rather, childhood enemies. Coyote June and Buzzard knew each other since they were kids.
  • Drunken Master: Guns and alcohol are usually a bad combination. But June's aim only gets better the more drunk she is.
  • Fallen Hero: She used to be the hero of Bramble Flats, but then she fell in love with Buzzard, and it cost her everything.
  • The Gunslinger: Self-explanatory. She is a classic wild west hero and her weapon is a gun. Two, in fact! Tonic is kept loaded with rubber bullets, while Gin has a much stronger kick to it.
  • Happily Married: To Buzzard. She's head-over-heels for the bird.
  • Odd Name Out: Last we checked, Coyotes are not birds so her name definitely does not fit in with the theme of the family.
  • Shipping Torpedo: She opposes the sexual tension between Becky and her son since it could ruin his engagement with Princess Molotov, an arrangement that would make her children royalty and keep them safe as the global threats mount.

    Emperor Penguin 
https://static.tvtropes.org/pmwiki/pub/images/emperorpenguin.png
Former villain. Protective father.

Crow's older brother. He prefers using brute force and has recently become a father to his own little spawn of evil, Chickadee.


  • Almighty Janitor: Lacking the megalomaniacal genius usually inherent to his family's pedigree, he sometimes moonlights as a freelance minion for anyone willing to pay him.
  • The Atoner: His "adoption" of Chickadee wasn't exactly lawful. And even though he still believes he did the right thing, he's willing to do his time in jail, in order to convince the officials that he can be a good, law-abiding citizen and father.
  • Bruiser with a Soft Center: He can snap a man's spine in half and he absolutely adores his baby daughter.
  • I Choose to Stay: He rejects Crow's offer to bust him out of prison and help him get Chickadee back, stating that he is where he's supposed to be.
  • Papa Wolf: He goes absolutely ballistic when he catches two intruders about to kidnap Chickadee. Too bad for him they were with the MCPD.

    Rook 
https://static.tvtropes.org/pmwiki/pub/images/rook_2.png
Former villain. Down on her luck.

Crow's sister. Now going under the name Brooke, Rook retired from the villain game in order to try and live a normal life.


  • Evil Laugh: A holdover from her villain days.
  • Drunk with Power: Despite trying to reform, the second she gains control over a mech, she immediately begins to wreck stuff.
  • Riches to Rags: Was once part of Buzzard's Empire and all the connections attached, but after leaving the nest, found herself struggling to apply for jobs. She's explicitly living paycheck-to-paycheck.
  • That Man Is Dead: She's explicitly trying to distance herself from her old life as a villain, going so far as to change her name so she won't be associated with her supervillain family.

    Owl 
https://static.tvtropes.org/pmwiki/pub/images/owl_6.png
Former villain. Successful businessman.

Crow’s bespectacled brother. Now lives under the name Albert, Owl carries himself as a businessman running a club where heroes can pay to pretend to rescue princesses.


  • Big Brother Instinct: Inverted. He's just as enraged about Emperor Penguin's treatment in "Fracture" as Crow is (maybe even more) and is instantly on board with Crow's plan to free Penguin and Chickadee by kidnapping Mayapple for leverage.
  • Does This Remind You of Anything?: Some of you out there may see his club as a metaphor for a certain other type of club adults may go to...
  • Hates Their Parent: Owl dislikes Buzzard for a variety of reasons, but the main one is getting him and his siblings in the villain trade without considering they might want to leave. Now that everyone knows them as the Buzzardlings, all of his siblings that try to lead normal lives struggle as people discriminate them either due to their past or their teeth/eyes. Needless to say, Owl isn't fond of the fact Crow still idolizes Buzzard.
  • Mediator: He keeps in touch with all of his siblings and tries his best to keep them cohesive. He was the only one aware of Buzzardling Jr.'s existence.
  • Non-Action Guy: Owl's the only one in his family that doesn't have a knack for fighting.
  • Reformed, but Not Tamed: Downplayed. Owl bent over backwards in order to fit into the system and enjoys having any sense of "normality", but is still willing to commit crimes if the system fails his siblings.
  • Smart People Wear Glasses: Wears round glasses and founded his own business.

    Lark 
https://static.tvtropes.org/pmwiki/pub/images/lark_2.png
Former villain. Questionably sane.

Crow’s other sister. Lark can be described as having a few screws loose but that doesn’t stop her.


  • Ambiguously Evil: Downplayed, unlike most of Crow's siblings it's a little up-in-the-air how evil Lark is. At most she's evil enough to accept working for Crow, but she did so after saving Mayapple's life, which seems heroic on paper, but given how Mayapple herself has done some morally grey actions, there could be any number of ulterior motives behind Lark's actions, and Crow can confirm she is lucid enough to have ulterior motives.
  • Cloudcuckoolander: While it's implied Lark used to be more lucid, She was committed to a Bedlam House due to her mental state having deteriorated. Crow's the only one who thinks there's actually a method to her madness. He ends up proven right when turned out a frying pan she was strangely fixated on was in fact a tool she planned to use to foil an assassination attempt on Princess Mayapple.
  • Cool Big Sis: Of all of Crow's siblings, he seems to have the closest relationship with Lark, who makes it clear she still adores him even in her crazy mental state and even seems to fully support Crow's career in villainy.
  • Older Sidekick: After escaping the Bedlam House and saving Mayapple's life, Lark seemingly has accepted living under Crow's employment.
  • The Unintelligible: Lark speaks solely in bird sqawks, though Crow implies she used to be able to speak intelligently.

    Buzzard Jr. 
https://static.tvtropes.org/pmwiki/pub/images/buzzardjr_9.png
Aspiring villain. Idolizes his big brother.

Buzzard's youngest son, and by extension Crow's younger brother. Buzzard Jr. is the only one of Buzzard's children besides Crow to still have an interest in villainy. He thinks the world of his older brother, though the feeling isn't mutual.


  • Affection-Hating Kid: When he sees the picture of Crow and Becky kissing in the newspaper, he gets grossed out.
  • A House Divided: It's implied that the reason Buzzard named his son after himself was to get the Buzzardlings to fight amongst themselves to compete for their father's favor.
  • Annoying Younger Sibling: Crow despises his younger brother the moment he becomes aware of his existence, in part because of Jr.'s debut leading to the destruction of Toenail of F'torgolon. He also resents the fact their father not only named his eighth child after himself, but also kept Jr.'s existence a secret from his other children until then. The rest of the Buzzardlings don't particularly seem to care though.
  • Betrayal by Offspring: After Buzzard curb-stomps the Buzzardlings, he orders Jr. to finish Crow off with his own dagger. But instead of killing the man he looks up to, he throws a Grandeur Dust-coated ring at his father. While Buzzard's under the effects of its illusions, he has Owl tie his father's cape to Rook's jetpack to send him flying off.
  • Big Brother Worship: He really looks up to Crow, his over-the-top, card-carrying, Genre Savvy older brother. Crow does not care for him in the slightest, It's only after he manages to outplay their father that Crow warms up to him.
  • Broken Pedestal: Jr. had grown up hearing about how amazing his villainous family was. So when he learns that his siblings have long been estranged from one another and are now fighting each other and their father, it hits him rather hard. Fortunately Owl cheers him up by saying no family is better equipped to handle such dysfunction than theirs, and that he's a Buzzardling just like the rest of them.
  • Child Prodigy: He's already rather good at sneaking past security systems and thinking 2 steps ahead of his enemies.
  • Evil Gloating: He pulls off a rather effective instance on his father of all people just before sending him packing. It actually manages to impress Crow.
  • Parental Neglect: Buzzard allows him to wander around without supervision despite being only 8 years old.
  • Practically Different Generations: All the other Buzzardlings are adults while Jr. is a child who appears to still be grade-school aged.
  • Troubling Unchildlike Behavior: Apparently Crow wouldn't have been the first person Buzzard made him stab that week.

    Condor 
https://static.tvtropes.org/pmwiki/pub/images/condor_2.png
Grampa bird. Retired villain.

Crow's grandfather on his father's side. He was a formidable villain in his own day, but has long since retired. He spends his autumn years living under the care of his son, Buzzard.


  • Retired Badass: The only one able to fight Buzzard and win. Impressive, given that only he and Coyote June can accomplish this.

The Council of Virtue

    Princess Mayapple 
https://static.tvtropes.org/pmwiki/pub/images/dialogue_portrait_mayapple.png
The classic princess.
Click here to see her in her princess knight armor

Mayapple loves being a princess and everything that comes with it. She enjoys baking cakes, playing tennis and picnics on sunny days. Being kidnapped is a mild inconvenience to her royal duties, but she never neglects to invite Crow for a day of go-karting.


Tropes associated with Mayapple:

  • Abduction Is Love: At this point, she's so used to Crow kidnapping her that she treats it as a fun excursion.
  • All-Loving Hero: Played for Laughs and played straight. It's comedic how quickly she can befriend someone, and she's good at it too.
  • Amicable Exes: Played straight and subverted with Mack. Understandable, considering he broke up with her on a whim.
  • And Now for Someone Completely Different: She is the playable character in the good ending, where she fights Becky.
  • Beware the Nice Ones:
    • Despite being a Genki Girl, she is referenced to be a very strong fighter as one of her hobbies is "beating the crap out of her friends in kingdom-sanctioned fight matches". She also crushes Dr. Cackle, breaking his machine in half, and successfully defeats Becky and the Doom Howitzer in the Good Ending.
    • She also authorized horrific experiments to create an Artificial Human that could replace all princesses and rule the world by itself. While she regrets a lot of the experiments, she fails to realize that it's a villainous idea and that it could easily go wrong in a number of ways, and that the end result is basically what every villain is trying to do. All of the other princesses except the one evil one in the room shoot her idea down immediately. Even Crow, despite admiring her lack of morals, has some reservations about the whole string of events. In the end, she decides the only way to prevent villains from abusing Farrah's power for evil is to kill her.
  • Clingy Jealous Girl: A non-romantic example with Crow. When she finds out he's kidnapping Foxglove instead of her in Trouble in Paradise she gets noticeably upset and Crow quickly justifies himself to her by saying that he only does it because he needs the money. And then Foxglove proceeds to rub it in.
  • Damsel in Distress: She is regularly kidnapped by Crow, though she has free run of his ship and is treated as a guest more than anything else. Come the webcomic, she seems to have abandoned this role altogether.
  • Expy: Princess Mayapple is pretty much Princess Peach by another name, sharing the same style outfit she has, as well as the same dynamic with Crow as Peach has with Bowser.
  • Face Framed in Shadow: When angered, she sports a menacing expression where the upper half of her face is cast into shadow by her hair — leaving only her eyes visible — and her teeth are drawn as fangs. It's the first hint that she's not as morally sound as one would expect.
  • Friendly Enemy: To an extent, with Crow.
  • The Hero: Both endings paint her as one, with the Bad Ending having her as deciding to rescue the other princesses and overthrow Crow, and the Good Ending has her defeat Becky.
  • Go-Karting with Bowser: She invites Crow over for go-karting, no matter how villainous he might be.
  • Going Native: Her entire plot to create Farrah to rule the world with an iron fist and her not seeing any ethical problems with it, to a disturbing degree of innocence even, is likely because she spends so much time with an Evil Genius. Ariella even directly accuses her of this trope when Mayapple proposes the idea to the council in the webcomic. Notably, the only princess in the room to have a positive reaction is the Obviously Evil one.
  • Magnetic Hero: She manages to befriend a Bomb Throwing Anarchist Kyuutopian who tried to stab her with a broken bottle a few panels earlier, even Malice is surprised at this.
  • Motherly Scientist: She's one of Farrah Day's creators, but she always viewed the artificial princess as a friend and was upset when she couldn't care for her or her sisters. Part of the Good End sidequest involves helping her get rid of the other, far more evil creator.
    • She cries when looking at a captured berserk Farrah, realizing that as long as she exists horrible people will torture Farrah to use her powers. Crow being well, Crow, can't say much to make her feel better about it.
  • Morality Pet: For Crow, to an extent. She can dissuade Crow from certain villainous actions, but not all of them. She fails to be one in the bad ending, as Crow doesn't come to like one or more of the other royals.
  • Nice Girl: She's always sweet and polite unless you go out of your way to upset her. Later events in the webcomic paint her as being more friendly than strictly nice however, as she has some trains of thoughts that are disturbingly villainous.
  • If You Kill Him, You Will Be Just Like Him!: At the end of the level where Crow and Mayapple go to face Dr. Cackle, Mayapple threatens to drop him into deadly liquid and kill him. Crow is given the option to either tell her to kill him, or tell her that killing him wouldn't make her any better than Dr. Cackle or himself. Either way, she chooses not to do it.
  • Power Armor: In the webcomic, she wears a high tech knight armor after becoming a hero.
  • Princess Classic: She loves being a princess and all the fun things that it entails. It's Deconstructed, she does have some dark secrets and political reform ideas that are VERY questionable morally and practically.
  • Princesses Prefer Pink: Wears a pink dress, and redecorates the Sovereign jail with bright pink.
  • Royals Who Actually Do Something: Even before she became a hero knight herself, she dedicated much time and resources into developing Farrah Day, as a way to make the world a better place.
  • Ship Tease: With Crow of all people. She invites him to her gatherings, treats him like a close friend, and actually has more sway over him than he'd ever admit to. While she'd rather date a supervillainess than actually go out with him (and makes it quite obvious it'll never happen, not that it bothers Crow at all), the tension is obvious from the get-go.
  • Single Woman Seeks Good Man: According to the manual, she's dating the very heroic Mack. Mack dumps her in the very first level of the game, though. She refuses to patch up the relationship in the ending.
  • To Be Lawful or Good: In "Fracture", she takes Chickadee away from Emperor Penguin under orders of Virtue. At first she steadfastly defends her actions by pointing out that E.P. didn't so much adopt Chickadee as he saw her lying on the street and basically kidnapped her out of personal, if understandable, bias against the system. But she eventually starts to have her doubts, when Chickadees "real" parents immediately flee to Virtue's kingdom after their "daughter" is delivered to them and Virtue refuses to let her talk to them.
  • You Are Better Than You Think You Are: Keeps telling this to Crow as the game goes on. Her efforts pay off in the good ending.
  • What You Are in the Dark: At the end of Dr. Cackle's level, she threatens to drop him into a pool of acid. Crow can urge her to do it or to let Dr. Cackle live, but either way Mayapple will spare him and have him arrested.

    Princess Apoidea 
https://static.tvtropes.org/pmwiki/pub/images/dialogue_portrait_apoidea.png
Ruler of the Insectoids.

A hardworking princess who is very diligent about ruling over the Insectoid people. However, she's quick to accept a break from her royal duties. Everyone needs a day off every now and then.


Tropes associated with Apoidea:

  • Archnemesis Mom: She became ruler of the Beesektians by overthrowing her mother Apidae.
  • Bee People: She is one, being literally an anthropomorphic bee.
  • Damsel in Distress: She gets kidnapped by Crow in the game and before that used to get regularly attacked by Scorpior. Paraponera seems to imply that she's grown out of that, since she's seen fighting the titular villainess by herself.
  • Defrosting Ice Queen: Initially she's stuck-up and spiteful to Crow (for good reason), but she starts to loosen up after Crow and her go treasure hunting.
  • Fight Like a Card Player: She once managed to get rid of Scorpior by challenging him to a game of "Minibosses" over the right to kidnap her after he beat Dash.
  • Four-Legged Insect: She's humanoid enough to have two arms and two legs, instead of the usual six limbs that most insects have.
  • Insect Queen: While she's a princess rather than a full-blown queen, she otherwise fits this role nicely.
  • Jerk with a Heart of Gold: She's snobby, but she's genuinely concerned about her kingdom and warms up to Crow once she realizes how Affably Evil he is.
  • Meaningful Name: She's a bee-like princess of an insect kingdom and shares her name with a family of bees and wasps.
  • Noble Bigot: Paraponera reveals that she's always had reservations about having an arachnid as her kingdom's big villain instead of a fellow insect but never had the heart to directly confront Scorpior about it. Partially because he was operating under the tragic delusion that he was an insect.
  • Royal Rapier: She's seen using one to fight the titular villainess in Paraponera, fitting for her royal standing and elegant demeanor.
  • Took a Level in Badass: Went from being just another Damsel in Distress, who had to rely on Dash to defend her, to getting rid of Scorpior by challenging and beating him at a cardgame and fighting off her rival Paraponera all by herself.
  • We Used to Be Friends: Her and Scorpior were childhood friends, but their friendship pretty much disintegrated once Scorpior became a villain. The Scorpion reveals that Scorpior didn't turn on her willingly but was basically brainwashed by Dr. Cackle to fight her. After Apoidea gives them their memories of their shared childhood back, Scorpior seems more than willing to bury the hatchet.

    Princess Farrah Day 
https://static.tvtropes.org/pmwiki/pub/images/dialogue_portrait_farrah.png
The Mechanical Monarch

Meet Princess Farrah Day! Not much is known about this little ball of energy. Made in a lab, she's a pinch of elegance, a dash of grace and the essence of royalty. Has science gone too far in its pursuit to develop the perfect princess?

She believes she is being rescued, despite Crow's insisting that it is a kidnapping. Whatever the case she is glad to be out of the lab in which she was created and gladly assists Crow in their escape by supercharging his armor and weaponry.


Tropes associated with Farrah Day:

    Princess Ariella 
https://static.tvtropes.org/pmwiki/pub/images/dialogue_portrait_ariella_copy.png
Princess of the Dwarf Kingdom

Ariella knows two things: ruling her kingdom and fighting. A warrior princess at heart, she's not a big fan of the status quo, and woe to any villain who thinks she can be easily swept away from her strict training regiment.

In the kingdom of Winterdown, you don't kidnap the princess, the princess kidnaps you! When Ariella jumps on Crow, he automatically runs forward and can't be stopped. After all, you have no idea what she's going to do with that axe. She loves fighting and adventuring. There is no telling where this particular princess is taking you...


Tropes associated with Ariella:

    Prince Malachite 
https://static.tvtropes.org/pmwiki/pub/images/malac.png
Prince of the Lava Kingdom

After failing to kidnap Princess Tephra - his sister - Crow decides to kidnap him instead.


Tropes associated with Malachite

  • 0% Approval Rating: As it turns out, ending a hundred year war in a kingdom whose entire economy was built on warfare may have negative consequences. In It Came From the Wa-verse it's revealed that the Kingdom of Sukochi is on the verge of collapse now that there's no war to fight. Unsurprisingly, the people of Sukochi hate their new ruler for putting them in this situation.
  • Actual Pacifist: Despite being an ogre, a race well-known for being warmongers, Prince Malachite is a pacifist.
  • Affectionate Nickname: He calls Crow "Crow-beans", much to Crow's chagrin.
  • Amazon Chaser: He gets with Princess Ariella, the Warrior Princess of the game.
  • Bait-and-Switch: Crow kidnaps him after kidnapping his sister proves fruitless.
  • Cain and Abel: The Abel to Tephra's Cain. The two were actually quite close as children, but a rift formed between them when Tephra rose to power. When Malachite rebelled against his sister, their relationship crumbled and became this.
  • Camp Straight: He's the Feminine Boy to his sister's Masculine Girl. He also gets with Princess Ariella.
  • Distressed Dude: He gets kidnapped by Crow in place of his sister.
  • The Evil Prince: Averted. Despite his sister being described as villainous and the RPG Heroes attempting to slay him, Malachite is a legitimately nice guy and actually wants to stop the fighting between his people and the dwarves. Then again Foxglove makes a good argument for why he may still be seen as one by his subjects, as seen in her "The Reason You Suck" Speech.
  • The Exile: As a result of losing to Tephra in Mala Kart: Painbow Road, Malachite has lost his position as the ruler of Sukochi and has been exiled from his homeland until the dwarves are completely wiped out.
  • Masculine Girl, Feminine Boy: The feminine boy to Ariella's (and his sister's) masculine girl.
  • Might Makes Right: In Mala Kart: Painbow Road, in order to keep the crown Malachite must first prove his strength by defeating the previous monarch, his sister Tephra, in a contest. The annual Mala Kart race is chosen for this competition.
  • Non-Action Guy: He's just fine being a rich dileanttre while his sister is the actual ruler, thanks.
  • Official Couple: With Princess Ariella, after he admits it on live television during a dating game.
  • The One Guy: The only male ruler of a kingdom that we met so far.
  • Prince Charming: He's very handsome, and is even one of the contestants on "Would You Date a Supervillain?"
  • She Is the King: In the comic, the idea that a kingdom should be ruled by a princess is so ingrained that the princess leading the conference calls him a princess until he corrects her and villains don't know who the people on the king and queen cards are supposed to be.
  • Sir Not-Appearing-in-This-Trailer: All the promotional materials show Crow kidnapping his sister, Princess Tephra. Instead, Tephra turns out to be one of the game's antagonists.
  • Thicker Than Water: During the race with Tephra in Mala Kart: Painbow Road, Malachite finds himself in a position where all he needs to do to take his sister out of the competition is to punch her lights out. However, despite the rift that has formed between the two of them, he can't bring himself to hurt his dear sister, which ultimately costs him both the race and his crown.
  • White Sheep: While Princess Tephra is an iron-fisted tyrant waging a genocidal hundred year war against the dwarves, her younger brother Prince Malachite is an Actual Pacifist who wants nothing more than to see the bloodshed come to an end.

    Princess Foxglove 
https://static.tvtropes.org/pmwiki/pub/images/nefarious_foxglove.PNG
Click here to see her as a villain

Debuted in the webcomic. The Princess of Kyuutopia, she tries her best to keep her country economically prosperous, which unfortunately makes her unpopular with her subjects.


Tropes associated with Foxglove:

  • 0% Approval Rating: Her subjects hate her and her kingdom has no hero. Her guards don't even want to put up a fight when Crow tries to kidnap her.
  • Bad Boss: Post Face–Heel Turn. Although, given the fact that the minions she abuses and kills are the ones who conquered and oppressed her people before she took over as their leader, she's also paying evil unto evil. She's shown to be less brutal when dealing with her rabbit subjects.
  • Create Your Own Villain: It's Crow turning her over to Emperor Hackenslash that ultimately causes her to pull her Face–Heel Turn and attack Macro City.
  • Dirty Business: How she sees her ruling practices.
  • Ear Ache: No-Clip cuts off a big part of her ears in No-Clip. Crow replaces them with robot-prostheses in The Scorpion.
  • Evil Costume Switch: Goes from a princess dress to what looks like a green zoot suit with a Navel-Deep Neckline, a purple bra and a laser monocle. She also starts wearing eyeshadow.
  • Fallen Princess: After the human kingdom annexes Kyuutpoia and Mayapple becomes its ruler, Foxglove loses her status as princess and becomes a regular civillian wanted for her crimes in Prism. She doesn't seem to mind much, though.
  • Foil:
    • To Mayapple: Both of them are involved in dubious stuff and are chummy with villains, but the difference is Mayapple is loved by everybody and seen as a good guy despite her less moral actions, while Foxglove is hated by her subjects for trying to provide for them and used as a tool by villains, even when she tries to genuinely help them. While Mayapple became a hero, Foxglove became a villain.
    • To Tephra: Both are bad guy princesses, but Tephra is a big brute who got deposed by Malachite while Foxglove's kingdom was taken over by its villain and she used her cunning to become Dragon-in-Chief.
    • To Malachite: as she points out herself Malachite overthrowing his sister and marrying Ariella may have stopped Tephra's genocidal war, but his country's economy is ruined and his subjects hate him now as much as hers do her, but her shady ruling practices will at least keep her subjects from starving.
  • Foreshadowing: After flipping out and delivering a beatdown to Mack when he accidentally injures her, she discovers how liberating it is to just unleash all her rage and resentment. No points for guessing where this leads eventually.
  • God Save Us from the Queen!: Since Kyuutopia has no designated hero she's forced to cut deals with Large Corporations and villains to keep her kingdom afloat. This, however, leads to massive financial inequality and makes her unpopular.
  • Going Native: Being accused of doing this with villains is The Last Straw for Foxglove. Bonus points for the accusers being actual natives.
  • High-Class Glass: Her weapon of choice post-Face–Heel Turn is a high tech monocle that shoots Eye Beams,as seen here.
  • Jerkass Has a Point: Foxglove is right to be upset about the annexation of her kingdom, especially after she found out the reason why her pleas for help were ignored: Mayapple was too busy with her Farrah Day experiment and appointed someone else to take care of external affairs.
  • Killer Rabbit: She's a bunny princess turned supervillain.
  • Then Let Me Be Evil: Part of Foxglove's motivation to be evil is the mistreatment she gets from practically everyone.
  • "The Reason You Suck" Speech: gives one to Malachite at the conference:
    Foxglove: You could take a lesson from me "Prince of Flame". Isn't your kingdom on the verge of collapse after you overthrew your sister?
    Malachite: My sister was a tyrant waging genocide with a 100-year war. I had to.
    Foxglove: Maybe not the right call when your economy relies on active war to not crumble.
    Ariella: You're the expert. The way you sold your people to the lizards.
    Foxglove: I am the expert. Both our kingdoms were on the brink of collapse, but now mine is getting better. He's going to be hanging from a noose next week while his citizens cheer and starve.
  • Riches to Rags: Starts the comic out as princess of Kyuutopia, then becomes little more than a pet to her kingdom's designated villain. She manages to subvert the trope for a while after overthrowing said villain and taking control of his empire, but then plays it straight again when she officially loses her princess-status after the events of Prism and becomes first a farm hand for Mack's dads and finally one of Crow's minions. Believe it or not, in the end its more of a rare positive example of the trope, as it's made clear Foxglove hated being Kyuutopia's princess and is happier as a civillian than she ever was as a royal.
  • "Shaggy Dog" Story: Foxglove fights tooth and nail to improve the lives of her people, despite being hated for her reforms. She even temporarily becomes a supervillain in a desperate effort to save her kingdom from bankruptcy. It pretty much amounts to nothing in the end: Mayapple annexes Kyuutopia after Foxglove goes MIA following the events of Prism, but leaves control of its resources to the Kyuutopians which solves all the problems Foxglove had spent years and ruined her reputation trying to fix.
  • Ship Tease: With Mack, believe it or not. She's openly ogling him several times in x99 lives and it's clear that him coming to her rescue (or trying to, anyway) in Prism has significantly improved her initial opinion of him. A lot of their interactions after that come across as borderline flirtatious and x99 lives ends with Mack possibly putting his life on the line to make Sword revive her along with him. The last time we see them in that story they're embracing and smiling at each other with a nice sunset in the background. From No-Clip onward her crush on Mack is obvious with her openly swooning over him.
  • Surrounded by Idiots: Her conversation with Crow in the first comic implies her citizens are a bunch of uneducated, superstitious, tribal idiots and she modernized the country singlehandedly.
  • Trapped in Villainy: For a short time she becomes Dragon-in-Chief of her own kingdom and everyone hates her, but it's not like she has anywhere else to go. Even before her nation was conquered she needed to act like a Manipulative Bitch just to get anything done, whether she wanted or not.
  • Undercover When Alone: During Places Everyone, when Mack assures himself that he'll get the opportunity to kill Crow at the wedding when his plan goes wrong, Foxglove "accidentally" lets slip that the dagger Mack has is incapable of killing and instead teleports its victim to a predetermined location. Realizing her "mistake," she spends the rest of the short story panicking and trying to warn Crow that Mack knows his plan, even when no one is watching. This was of course all part of the plan; during the wedding Mack uses the dagger on himself and ends up teleporting exactly where Crow needs him to be.
  • Villainous Breakdown: Starts here when she finds out she's trapped on a self-destructing space station.
  • Yank the Dog's Chain: Granted, after reading all of the above it's hard to feel bad for her, but Crow handing Foxglove over to Emperor Hackenslash even though she helped him beat Mack, opened up to him, and this being before most of her negative actions were shown is a dick move on Crow's part. Then again, Crow was obligated to do the job.
    • Again when it turns out Mack's Sword's resurrect function doesn't cover her and she'll be erased when Mack comes back to life, though Mack's working of a way to get around that.
  • You Are Already Dead: Inverted, when Mayapple inadvertently locks her in a self-destructing space station with no means of escape, she decides to twist the knife.
    Foxglove: You killed me. You killed me!!

    Princess Virtue 
https://static.tvtropes.org/pmwiki/pub/images/nefarious_virtue.PNG
The ruler of the elf kingdom and the head of the Council of Virtue.
  • Ambadassador: She sees herself as a diplomat first and foremost and she is powerful enough to stop a giant robot in it's tracks. Not to mention her Chessmaster-abilities, which are devious enough to even impress Crow.
  • Barrier Warrior: Fracture reveals she has the ability to create magical shields in any size she wants. They're so strong Rook can't even break through them with a giant robot.
  • Big Good: She's the leader of the Council of Virtue, which consists of good princesses (and Foxglove). Later on downplayed, as "x99 lives" has her demand Mayapple to take Emperor Penguin's daughter away in order to keep her Hero Knight-status. "Fracture" ultimately subverts this for good, showing that she is just as, if not more, manipulative and underhanded in her methods as Malice.
  • The Chessmaster: It's eventually revealed that every event in Fracture was part of a complex, diplomatic gamble of hers. She intentionally provoked Crow by messing with his family, in order to get a chance to talk to him face to face. Once she has him where she wants him, she offers to give Emperor Penguin his adopted daughter, which she had Mayapple take away and deliver to her "real" parents previously, back to raise legally. But in return, she demands Crow to follow through on his arranged marriage with Princess Molotov and join her council as a fellow Prince.
  • Deadpan Snarker: She has a pretty dry sense of humor, underlined by her stoic demeanor.
  • The Dreaded: If Malice is to be believed, a big reason why the pact between the Council and the Syndicate has long been kept intact is because most of the supervillians are afraid of what she might do if the pact is broken. Crow on the other hand is apparently the only villain not afraid of the idea of taking her on personally, which may be a major reason why Virtue resorted to other means to force Crow to join the council.
  • Egopolis: It's probably just a coincidence that the leader of the Council of Virtue is also named Virtue.
  • Everyone Has Standards: Manipulative Bitch with a very lax moral compass she might be. But even she is disgusted by the Fairburns being willing to basically sell their daughter in exchange for an artifact. At the end of Fracture she leaves them at Mayapple's mercy without looking back once.
  • Expy: Appearance-wise she's a dead ringer for Princess Zelda.
  • Failed a Spot Check: Much like Mack, Virtue is unable to tell Wahapple and Mayapple apart at first glance, much to the latter's exasperation.
  • Manipulative Bitch: She had Emperor Penguin thrown in jail and his daughter Chickadee taken away because she knew Crow wouldn't take this unfair treatment of his family lying down and confront her personally.
  • Jerkass Has a Point: Whether Mayapple likes it or not, Virtue is completely correct when she states at the end of Fracture that everyone got what they wanted out of the whole affair in the end. Emperor Penguin has his daughter back, the Fairburns receive a powerful artifact in exchange for agreeing to let E.P. adopt the baby, Crow gets to be married to a rich, powerful woman and Mayapple now owns Kyuutopia.
  • Purple Is Powerful: Wears a purple dress and acts as the leader of the princesses.
  • The Stoic: We dare you to find a single panel that has her not look absolutely bored out of her mind.
  • What the Hell, Hero?: She gambled with the lives of an innocent man, his adopted daughter and that of several civillians just so she can strong-arm Crow into joining the council. Mayapple is very quick to call her out on this.
  • We Can Rule Together: She offers to let Emperor Penguin raise Chikadee in exchange for Crow marrying Princess Molotov and Becoming a prince. Mayapple sums it up nicely:

The League of Justice

    Mackintyre Donald "Mack" Mulder 
https://static.tvtropes.org/pmwiki/pub/images/f19bd8ce51d86acadd6680d334bf58ba_original.png

The major hero of Macro City, and a major thorn in Crow's side. He's Crow's long time rival, thwarting his kidnapping attempts at every turn. While Crow is a scheming, cheating, good-for-nothing ne'er do well, Mack is everything he's not: brave, kind, selfless, and most prominently, a paragon. With a guy like him in the way, there's no way Crow can make off with the princess this time- or so he thinks.


Tropes associated with Mack:

  • Armor-Piercing Question: At the start of No-Clip he asks Mayapple why she never did anything to help Kyuutopia, despite knowing about their bad situation. Mayapple can only offer a vague reply in the vein of "It's complicated", to which Mach rightfully calls bullshit.
  • Big Good: What with Mayapple's borderline-villainous practices, Mack is the closest the game has to one. Apart from obviously being the archrival of the Villain Protagonist Big Bad, he leads the world's forces and the other heroes apart from Tephra's bunch in a siege on Crow's fortress.
    • The comic fleshes out these traits—he's sick of the campy hero-vs.-villain system and considers his role to be protecting innocent life. So far, he's the sole major character to: not show dubious morality, truly care about Kyuutopia's plight and give Foxglove a second chance after her lapse into villainy.
  • Blue Is Heroic: Mack's armor is a prominent combination of blue and red.
  • Bridal Carry: Enforced, it's apparently how he was specifically trained to carry people.
  • Chronic Hero Syndrome: Deconstructed in the webcomic, he apparently suffers from Going Cold Turkey if he can't help people enough, which contributed to his fall from grace post game. He's too much of a good guy to engage in Engineered Heroics so he's not user of Engineered Heroics in that sense, but he does undergo a Descent into Addiction making his addiction to heroism literal. It eventually gets him killed. Though he does manage to survive and return to save Marco City from Crow's rampage right before Mayapple jumps into action.
  • Cool Sword: One that can shoot crescent-shaped projectiles, at that.
  • Death Montage: During his attempts to get to his sword's respawn controls.
  • Demoted to Extra: The initial drafts of the game had him in the leading role.
  • Determinator: He's a bit jaded and flippant, but when he decides to save someone, he saves them no matter what. Exemplified during x99 lives, where he is rapidly killed what is implied to be 94 times, in many painful fashions, with him feeling every second of it. It doesn't even slow him down.
  • Does This Remind You of Anything?: In the webcomic his desire to save princesses and get powerups is compared to prostitution and drugs respectively.
  • Dumb Jock: Downplayed but still present in the webcomic. He's not much one for thinking in the long term, but his physical strength and ability for short-term planning somewhat make up for it.
  • Expy: As opposed to the obvious one to compliment his princess, he's one of both Mega Man and Sparkster.
  • Fallen Hero: More in the "job demotion" sense than a "Face–Heel Turn" sense although that happened too to a lesser extent. After Mayapple became a hero he's been forced to become a hero for hire which sucks by comparison. A combination of that, Mayapple not wanting to get back together with him and Crow beating him was a Cynicism Catalyst for him.
  • He's Back!: x99 Lives has him revived at the end and in Fracture he makes his official return as a hero when Crow attempts to kidnap Mayapple.
  • Hero Antagonist: You are playing his Arch-Nemesis, after all.
  • Heroes Prefer Swords: Carries one with him at all times.
  • Jaded Professional: The reason for his frustration with and flippancy towards Malice villainy is due in part to the fact that it has such meaningless stakes, Mayapple will go go-karting with her kidnapper the next day. He doesn't even consider their villainy to be real crimes anymore.
    Mack: One day I stop Crow on his giant robot, and then the next, I run into a teenager in a ski mask robbing a quickstop because he's hooked on grandeur. No costumes, death rays, or evil laughs. The world doesn't hang in the balance. Just a dumb kid with a gun and an old man behind a cash register. And it's my job to make sure that geezer doesn't become a statistic.
  • Jerkass to One: While Mack can be a bit of a tool in general, he seems to have a real chip on his shoulder when it comes to Crow, possibly to do with Crow indirectly costing him his job as Macro City's designated hero. Even after he gets rehired, Mack is noticeably harsh towards Crow and Crow only and expresses glee at the thought of murdering him.
  • Jerkass Has a Point: The "jerkass" angle is downplayed, that's mostly from the Villain Protagonist perspective, but even though Mayapple counters Mack's accusation of her spending more time with Crow than her own boyfriend in stating it's because he kidnaps her, she openly enjoys her kidnappings. She's regularly given as luxurious accommodations as Crow's airship can provide, is given fancy meals of her choice, openly has fun with Crow and considers him a friend, making it clear this is most definitely not purely because of abduction.
  • Jerk Jock: In "High School Crucible", it's revealed that he used to be one.
  • Moment of Weakness: What kicks off the plot; out of a combination of jealousy that Mayapple spends more time with Crow than with him (which Mayapple herself points out is because he kidnaps her all the time), and not taking Crow seriously any more, he decides that stopping Crow isn't worth his time. Even he comes to later see this as his worst moment.
  • No One Could Survive That!: He dies twice in the game (after his bossfight in Macro City and the "Chekhov's Death Ray") and is shown to have come back. In the webcomic he's trapped in an exploding space station, and he hasn't made another present-day reappearance. Lampshaded by Crow during Mack's funeral.
    Crow: Oh yeah, history of defying death, mysterious circumstances, no body. We'll never see him again.
  • Odd Name Out: We actually know his entire name! The rest of the characters go by their titles or only have pieces of their name revealed.
  • Punny Name: Mack and Crow fight over Macro City. Lampshaded by Dash in the final level.
  • Resurrective Immortality: Hinted at in High School Crucible, but given full context in x99 Lives. Mack's sword has the ability to revive him any time he meets his demise, at the cost of one of his extra lives. How many he has left at the end of x99 Lives is left ambiguous, though.
  • The Rival: Was this to Crow.
  • Screw The Rules I'm Doing What's Right: He loses a lot of his extra lives trying to save Foxglove regardless of the dangers breaking the rules of his resurrections might have to himself or what Sword's Boss and Audience might do in response.
    Mack: "I can't promise we can beat whatever gods or sorcery created you. But part of being a hero is facing down any mortal or god that gets between you and doing the right thing and saying... bolt you."
    • Mack questions Mayapple why she didn't do the same when everyone could see Foxglove's kingdom crumbling and people suffering.
  • Screw This, I'm Outta Here: In the beginning of the game, rather than saving Mayapple from Crow, Mack breaks up with her to deal with other crimes and lets her get kidnapped since he barely sees her anyway, which deeply frustrates both the princess and Crow (who is upset at being ignored).
  • Ship Tease: With Foxglove, of all people, in the webcomic. Despite them not really getting off to a great start, him attempting to save her in Prism already improves their relationship, with him even apologizing for ignoring and inadvertently hitting her in Trouble in Paradise. In x99 lives, after the previously mentioned apology, he goes through a significant amount of trouble to bring her back to life with him and gets noticeably upset to the point of being driven to tears when it briefly looks like Sword only revived him after all.
  • Super Mode: Gets one in the form of Hyper Mack in order to face Crow's Doom Howitzer. He even turns gold like a certain other blue hero.
  • Took a Level in Kindness: After the events of x99 Lives and Fracture, he's notably more relaxed and friendly, though that might have something to do with Mayapple giving him back his job as Macro City's designated hero.
  • We Used to Be Friends: Death By Paperwork and High School Crucible show that he and Crow actually got along and worked well together, to the point Crow was his 'Player 2' in the hero biz for a bit.
  • What the Hell, Hero?: Pretty much everyone agrees that him breaking up with Mayapple out of what seems like sheer laziness and refusal to consider Crow a threat was a jerk move. Downplayed, given that it's revealed in the webcomics that he often has to deal with more mundane crimes where people risk dying, while Crow's Affably Evil tendencies almost never risk the kidnapee's life, especially when that kidnapee is Mayapple. To him, Crow had stopped being a threat.
    • In No-Clip, he calls Mayapple out for never helping Kyuutopia and only showing concern for Foxglove once she became a villain.

    Mack's Sword 

The sentient sword wielded by Mack.


Tropes associated with Mack's Sword:

  • Animal Motifs: Spiders, though only within whatever realm Mack goes to between lives.
  • Cool Sword: It is a sentient sword that bestows Resurrective Immortality on its wielder. According to No-Clip, its real name is Nintey-Nine.
  • Go-Karting with Bowser: It gets invited to the Syndicate of Malice's poker nights.
  • Oh, Crap!: Gives a pretty good one when the space station's self destruct is about to go off considering it's lack of facial features other than a single eye.
  • Resurrective Immortality: Grants this to its wielder, while the sword itself seems to have Complete Immortality considering it survives everything that kills Mack.
  • Suddenly Voiced: it speaks up for the first time when Foxglove's space station is about to blow.
  • Willfully Weak: When Mack is trying to escape back to life with Foxglove, it pulls its punches because it wants to convince Mack to quit rather than just kill him.

    Justice 
https://static.tvtropes.org/pmwiki/pub/images/justice_3.png
League of Justice Hero Commander.

A half-giant who serves as the head of the League of Justice, an organization responsible for appointing and regulating heroes.


Tropes associated with Justice:

  • Large and in Charge: Head of the League of Justice, and massive to boot.
  • Nice Guy: Just wants what's best for people. He's the first one to tell Mayapple that Mack may have not survived the station explosion in Prism.
  • Older and Wiser: Shows hints of this. He's been around long enough where he's seen a lot of reform in how villains and heroes act.

    Dash the Bee 
https://static.tvtropes.org/pmwiki/pub/images/dash_2017.png
Evil's afoot in the kingdom of Insektia, and that's no good!

Dash is Princess Apoidea's loyal captain of the guard and the designated hero of Insektia.


Tropes associated with Dash the Bee:

  • Bee People: He's an anthropomorphic bee.
  • Butt-Monkey: Arguably even more so than the other heroes. Despite being captain of the guard in his own kingdom he frequently gets beaten by just about every villain he meets (Crow in the game, Scorpior in the webcomic "Mini Bosses") and more than one character points out that besides his Mascot with Attitude - schtick, there's not really much to him, personality-wise.
  • Expy: Of Sonic the Hedgehog, especially since his name references speed and his boss fight involves throwing an Eggman-style wrecking ball at him. He even mentions going out for chili dogs at one point!
  • Flat Character: Crow lampshades this in Dash's rematch.
    Crow: A one-note hero to the very end.
  • Four-Legged Insect: He's humanoid enough to have two arms and two legs, instead of the usual six limbs that most insects have.
  • Mascot with Attitude: Has all the looks of one, down to the cocky grin in his dialogue portrait.
  • Shout-Out: He makes reference to the infamous "Sonic Says" PSA about inappropriate touching in his pre-battle dialogue.
  • The Lancer: He has a personality suited to it, and voices a few sticking points about how Mack is leading his alliance if given the chance.

    Nails the One-Tailed Rat 
https://static.tvtropes.org/pmwiki/pub/images/nails_4.png
"Cute" Animal Sidekick.

Nails serves as Dash's sidekick, making him one of Insektia's heroes.


Tropes associated with Nails:

  • Corrupted Character Copy: To Tails as the "cute" sidekick to a Sonic-Expy who has (or rather had) the ability to fly. Unlike Tails, who looks up to Sonic, is eager to help him in his adventures and idealistic, Nails can't stand Dash and is a cynical chain-smoking jerk.
  • Jerkass: Not a pleasant person. Justified, as he hates his job as a side-kick.

    Guryon the Righteous 
https://static.tvtropes.org/pmwiki/pub/images/gur_2017.png
Nobody likes a min/maxer.

Guryon is the hero of the land of Winterdown, and he's determined to rescue Princess Ariella from Crow's clutches... well, it's more like rescuing Crow from Ariella's clutches, but Guryon is there to face down Crow's diabolical smashing machine nonetheless.


Tropes associated with Guryon:

    Kaptain Man 
https://static.tvtropes.org/pmwiki/pub/images/d25ce40bf39ff853fbd7c9eab74b0e93_original.png

The rugged hero who protects the lava kingdom. Not that the powerful ogres who live there need much protecting. Who knows what this mysterious hero is up to.


Tropes associated with Kaptain Man:

  • Ambiguously Heroic: He doesn't end up doing much heroing that we see. While he's part of Mack's alliance in the final level, all he does is weakly protest Dash's remarks about Tephra not being a good ally and is absent afterwards.
  • Dating Catwoman: Attempts this with Becky, making a Dark Pact with Crow in order to deliver a love letter. Unfortunately for him, she doesn't date heroes.
  • Our Demons Are Different: He seems to be a type of Tengu, judging by his mask and nose as well as the fact that Sugochi is the game's Wutai.
  • The Unfought: He doesn't even bother fighting Crow because he knows that Princess Tephra is tougher than himself and even opens the door for Crow. Nor does he participate in the last level's Boss Rush.

The Syndicate of Malice

    Dr. Mechano 
https://static.tvtropes.org/pmwiki/pub/images/mechano_2017.png
There's more than one supervillain in town!

When Crow arrives in Winterdown to kidnap Princess Ariella and conquer her kingdom, he discovers that he's got competition; rival supervillain Dr. Mechano has the exact same idea!


Tropes associated with Dr. Mechano:

  • Affably Evil: In his off-time, Mechano is quite friendly to Crow, and attacking him is nothing personal; Business comes first, that's all.
  • Bald of Evil: He's bald and, indeed, he is evil.
  • Card-Carrying Villain: Just like Crow, he gleefully refers to himself as evil.
  • Composite Character: He's a combination of Dr. Eggman and Bowser. His name is similar to Eggman's first American name (Robotnik), his vehicle of choice is basically Bowser's Clown Car, and his goal to build Mechanopolis is similar to Eggman's goal to build Eggmanland.
  • Egopolis: Mechano wants to build "Mechanopolis," a self-aggrandizing land to serve as a testament to himself.
  • Evil Genius: Mechano prides himself on being one.
  • Face Ship: He battles Crow in a helicopter mech bearing his mustachioed visage.
  • Friendly Enemy: Despite their dispute over territory, Crow and Mechano are old buddies, and even regularly meet up to play poker.
  • Gadgeteer Genius: He specializes in robots, but also constructs weapons, vehicles, and other machines.
  • High-Class Glass: He wears a monocle over his left eye. His copter mech, designed after his own face, sports an oversized monocle as well.
  • Mad Scientist: A rather archetypal one.
  • Pity the Kidnapper: He's not too broken up about Crow kidnapping Princess Ariella for a change, considering how much of a royal pain she can be.
  • Supervillain: Like Crow is one to Mack, he is one to Winterdown's resident hero Guryon.
  • Take Over the World: Mechano's ultimate goal, which puts him at odds with Crow.

    Scorpior 
https://static.tvtropes.org/pmwiki/pub/images/nefarious_scorpior.PNG

Arch-nemesis of Dash the Bee and Apoidea's (former) frequent kidnapper.


Tropes associated with Scorpior:

Scorpior: Yes! Music and bloodshed! These are Scorpior's favourite things he's been programmed to love!
  • Brainwashed and Crazy: Downplayed. When Appoidea overthrew her mother, Scorpior initially sided with her, but was reprogrammed into becoming her enemy by Dr. Cackle. After getting their memories back in The Scorpion, Scorpior struggles to reconcile their past and present self, as they very much still love violence and fighting, but don't have a desire to hurt Apoidea anymore.
  • The Caligula: He wishes to recreate Insektia as a dystopic hellhole where everything from governance to financial matters are settled by Might Makes Right.
  • Cyber Cyclops: They are a scorpion war-machine with just one eye.
  • Easily Detachable Robot Parts: Their eye.
  • Even Evil Has Loved Ones: They might be a brute and a supervillain, but they still really love their "father" Dr. Cackle.
  • Evil Former Friend: Used to be pretty close with Apoidea when they were both young. Not anymore, though. Their friendship is renewed after Apoidea gives them their memories back.
  • Foil: Dash is small and speedy; Scorpior is a giant, slow war-machine.
  • Hopeless with Tech: When Crow points out how unusual this is Scorpior has this to say:
Scorpior: Scorpior is a computer, not a nerd!
  • Hypocritical Humor: He takes Apoidea dumping him as her main villain rather badly, even though the last comic centered around them involved Scorpior about to do the same with her albeit with much more lethal tactics.
  • Killer Robot: Was built to be one for Apoidea's kingdom until he turned on it.
  • Losing Your Head: Killjoy rips their head off in The Scorpion and they remain that way for a number of pages until Apoidea repairs them again.
  • Noodle Incident: They apparently shot Dr. Mechano in the gut after the latter called their bluff at a card game leading to his hospitalization.
  • Patricide: Accidentally. Upon seeing their inventor Dr. Cackle, Scorpior is so overcome with joy they hug him too hard and suffocate him. Crow decides to let them think he made it, but went to another kingdom.
  • The Remnant: He was built to maintain order during a time of civil war. When the war ended, so did the need for him, resulting in him betraying the kingdom just so he could perpetuate conflict that would justify his existence.
  • "Shaggy Dog" Story: War eventually does return to Insektia, but it's with a neighboring kingdom ruled by a rival evil queen, and Apoidea is understandably unwilling to offer Scorpior his old military job back, leaving him out in the cold once again and more listless than ever before.
  • Starter Villain: Paraponera reveals that Apoidea saw them as basically this, due to their rather one-note Blood Knight personality and lack of complexity overall.
  • There Was a Door: Their preferred method of entering a room is to break through the wall. Lampshaded by Crow in Mini-Bosses.
  • Third-Person Person: It seems to depend on what kind of mood they're in, but when angered or escpecially enthusiastic they will fall into this.
  • You Have Outlived Your Usefulness: During Mini-Bosses, he was poised to murder Apoidea believing that she had nothing left to offer as a nemesis after he had destroyed her castle and defeated all her best heroes.

    Malice 
https://static.tvtropes.org/pmwiki/pub/images/nefarious_malice.PNG

An evil sorceress leading The Syndicate of Malice, and Mayapple's current girlfriend.


Tropes associated with Malice:

  • Amazing Technicolor Population: She has light-grey skin.
  • Ascended Extra: Showed up in Malachite's quest in the game and gets a bigger role in the comic.
  • Artifact of Doom: Her scepter can open a portal to the Wa-Verse when the orb at the end touches the ground.
  • Bad Liar: When Virtue indirectly accuses her of only dating Mayapple for her crown in x99 lives, all she does is respond with a very unconvincing "Whaaaaaat?" while taking a sip from her drink.
  • The Beastmaster: Attacks Macro City using an army of giant rat monsters.
  • Cheek Copy: Can be seen doing this in the background during a montage on page 21 of "It Came from the Wa-Verse.
  • Dating Catwoman: She hooks up with Mayapple during the "Would You Date a Supervillain" game show. Though it's very ambiguous how genuine her feelings for Mayapple really are.
  • Egopolis: She's called Malice and she leads the Syndicate of Malice, no, the naming is not a coincidence.
  • Even Evil Has Standards: Seeing as her syndicate has a very strict codex for matters involving children, it seems even she isn't evil enough to hurt a kid. Downplayed, as the codex makes exceptions for evil creatures like imps and goblins in that regard.
  • Evil Counterpart: To Virtue. They're both leaders of their respective organizations (that are named after them) and hold absolute authority. Only Malice is a supervillain and Virtue is the Big Good.
  • Evil Sorceress: She uses magic and she's a villain.
  • Faux Affably Evil: During Mack's funeral, she starts a friendly chat with Becky, only to Neck Lift her and threaten her because Foxglove's death makes her look bad and she and Crow are seen as being responsible, then she goes back to talking to Becky without missing a beat.
  • Game Face: It's easy to miss, tucked away in the top right corner of a very humorous page, but.... She's not using it for intimidation, so the weird things going on with her speech bubble may indicate she's using magic to up her persuasion.
  • Greater-Scope Villain: Leader of all the various supervillains.
  • Love-Interest Traitor: Not yet, but the webcomic very heavily implies that she will become this to Mayapple at some point. When they're embracing during a private date after a battle in Trouble in Paradise, she oogles Mayapple's crown and in x99 lives it's hinted that just about everyone but Mayapple knows that true love is definitely not what Malice is really after in their relationship.
  • Shipper on Deck: She ships Crow and Becky.

    Paraponera 
https://static.tvtropes.org/pmwiki/pub/images/nefarious_paraponera.PNG

The actual designated villain of Insectia.


Tropes associated with Paraponera:

  • Always Someone Better: Her debut in Paraponera introduces her as a villainess superior to Scorpior in every way, down to actually being insect-based.
  • And Then What?: Asks Scorpior this word for word, questioning what they would even do once they defeated Apoidea and took over her kingdom.
  • Bee People: She is a villainous one.
  • Evil Counterpart: To Apoidea, which she lampshades. They're both the leaders of a race of Bee People (Apoidea for the Beesektians, Paraponera for the Antsektians), but Apoidea is a kind princess, while Paraponera is a ruthless, power-hungry villain.
  • Fantastic Racism: Among her long list of reasons why Scorpior is an inferior foil for Apoidea, she stresses the fact that he's an arachnid rather than an insect like the princess is for four whole panels.
  • Four-Legged Insect: Just like Apoidea, she has two arms and legs instead of six limbs overall, like regular insects would have.
  • Jerkass Has a Point: Played for laughs, but she points out that Scorpior isn't even an insect-based villain, because scorpions aren't insects. They're arachnids.
  • Meaningful Name: She is the designated villain of a kingdom populated by insect people, is an ant lion-like creature and is named after a species of ant known for it's extremely potent sting.
  • Lean and Mean: She is incredibly thin and acts as a villain to Apoidea, replacing Scopior.
  • The Rival: Her people, the Antsektians, have been battling Apoidea's Beesektians for control of Insektia for a long time.

Residents of the Wa-Verse

    Queen Wahapple 
https://static.tvtropes.org/pmwiki/pub/images/nefarious_princess_wayapple.PNG

Debutes in the webcomic. The ruler of the Wa-Verse, she ends up accidentally summoned to the Syndicate of Malice poker night.


Tropes associated with Wahapple:

  • The Beast Master: Has an army of Wa-demons at her beck and call.
  • Evil Counterpart: To Princess Mayapple. Both are royals who lead successful kingdoms, but with different subjects. Both are Royals Who Actually Do Something, but while Mayapple is a hero that protects her citizens, Wahapple is a villain who tries to expand her territory. Mayapple is a scientist who prefers using gadgets while Wahapple uses magic instead.
  • Failed a Spot Check: Hilariously, both Mack and Princess Virtue fail to tell the difference between her and Mayapple at first glance.
  • Genre Blind: It doesn't occur to her that people who are good in her universe are evil in a Mirror Universe and she only manages to pull off a Spot the Imposter because Mack is an idiot.
    Mayapple: How are you both so bad at this!?
  • Good Princess, Evil Queen: Wahapple's the Evil Queen to Mayapple's Good Princess.
  • Hate at First Sight: Her reaction when signing paperwork to Arch Mayapple only to hear that Crow and Malice are her Frienemy and Girlfrienemy:
    Wahapple: Okay! Shut up! I already want to destroy her stupid life. Where do I sign?
  • Large Ham: She likes big villain speeches, although Crow thinks hers are so cheesy that when he's hiding from her while she makes one of these he reveals himself just to offer contact to his speechwriter.
  • Let's You and Him Fight: A villainous version, she initially assumes the Syndicate are their heroic counterparts and attacks them.
  • Mirror Universe: Comes from one, if her words regarding her worlds heroes are to be believed.
  • One-Winged Angel: Has a monstrous form, as seen in The Butcher.
  • Royal Rapier: Wields one in her debut comic.
  • Royals Who Actually Do Something: She leads attacks using her Wa-demons as back-up.
  • Sinister Schnoz: She's evil and has a Cleopatra nose.
  • Ugly Cute: being to Mayapple what Wario is to Mario, she essentially looks like Mayapple crossed with Pearl.
    The Butcher 
https://static.tvtropes.org/pmwiki/pub/images/thebutcher.png
Anti-hero of the Wa-verse. Unorthodox chef.

An anti-hero and a chef, the Butcher is one of Wahapple's arch-enemies. Armed with a vast array of cooking equipment, he slaughters legions of Wa-demons and turns them into delicious food.


Tropes associated with the Butcher:

  • Arch-Enemy: To Queen Wahapple and her Wa-demons, as he frequently hunts them down and turns their bodies into delicious meals.
  • BFG: As expected of a Doom Guy Expy, he owns one of these. It's even called the BFG, though in this case the initials stand for "Battered Fried Grilled."
  • Chef of Iron: He is both a talented chef and a merciless anti-hero. Those he slaughters find themselves turned into delectable meals.
  • Expy: Of the Doom Guy.
  • Eating the Enemy: The ultimate outcome for any Wa-demons unfortunate enough to cross paths with him, though not before being cooked into tasty dishes. He himself ends up devoured by Wahapple's final boss form, though this proves to be her undoing.
  • Fantastic Racism: He holds a very special hatred for Wa-demons, whom he will relentlessly hunt down no matter what. This apparently extends to demons as a whole, considering Buzzard had to cancel Lucifer's inviation to Crow's wedding to keep the Butcher as the caterer. He also almost picks a fight with Tephra before Buzzard interferes to clarify that she is an ogre, not a demon. Later on when Wahapple crashes the wedding, he immediately goes on the attack.
  • Impossibly Delicious Food: The grub he turns Wa-demons into is so delicious that even Wahapple's second in command can't resist snacking on his fallen comrades.
  • Irony: The vicious anti-hero that turns Wa-demons into food ends up consumed himself in the showdown with Wahapple's monstrous form. Unfortunately for her, this puts him in the optimal position to take her out once and for all.
  • Kill It Through Its Stomach: How the Butcher ends up disposing of Queen Wahapple in their final confrontation. Or at least her body double.
  • Papa Wolf: One of the main reason the Butcher hunts down Wa-demons is to turn them into food to feed Daisy, an orphaned Kyuutopian child he's taken under his care.
  • Silent Protagonist: Much like the character he's based off of, the Butcher is not one for words.
    Xinlilieth "Skully" Marzul 
https://static.tvtropes.org/pmwiki/pub/images/skully_6.png
Cursed dimensional hopping sorcerer. Secretly jazzed about his nickname.

An interdimensional sorcerer that has been cursed with a demonic appearance, Xinlilieth Marzul serves as one of Queen Wahapple's minions despite not being a Wa-demon himself. His nickname is Skully.


Tropes associated with Skully:

  • Dimensional Traveler: He has the ability to open portals to other dimensions.
  • The Dragon: While his actual rank within Wahapple's forces is unknown, he plays the role of Wahapple's number 2 starting in The Butcher.
  • Early-Bird Cameo: Though he made his comic debut in The Butcher, his actual firt appearance was years prior in the music video Good at Being Bad as one of the unnamed minions Becky released from prison.
  • Embarrassing Nickname: He acts as though he absolutely despises the nickname Wahapple picked out for him, but his character card states he actually likes it.
  • If I Do Not Return: Inverted and then subverted. Before Wahapple goes to confront the Butcher for a final showdown, he pulls her aside to confess his love to her in case she doesn't survive. Before she can even respond though he makes it clear he was just messing with her.
  • I'm a Humanitarian: Wahapple is appalled that Skully would eat his own kind after the Wa-demons were turned into food. This gets subverted though when he informs her that he's actually a cursed sorcerer rather than a demon.
  • Smart People Wear Glasses: He wears a pair of glasses while reading through Crow's book on defeating silent protagonists and explaining the steps they'd have to take to defeat the Butcher. Lacking any sort of ears, he instead has to tape the temple tips to the sides of his skull.
  • Purely Aesthetic Glasses: The glasses he wears while reading the book Defeating Silent Protagonists are this, as he's shown to be capable of reading the book later in the comic just fine without them.
  • Thinking Up Portals: Skully's main ability is to open portals, be it to an entirely different dimension or to another location within the current dimension. He gets a lot of mileage using this ability to evade the Butcher.

Miscellaneous Antagonists

    Princess Tephra 
https://static.tvtropes.org/pmwiki/pub/images/dialogue_portrait_tephra.png
Princess of the Lava Kingdom

Tephra makes her home in the lava kingdoms. A hot-blooded monarch of fire, she is the largest of the known princesses. The ambient temperature around her can exceed 300 degrees! Approach with caution.

The aura her people have around them has a curious effect on Crow's grenades. It superheats them, leaving behind a molten trail which cools into lava rocks that can act as a bridge. You can walk across them, or destroy them. While this can be useful, it's not recommended one stays in close proximity for too long.


Tropes associated with Tephra:

  • Big Red Devil: Has the appearance of one, at least.
  • Brawn Hilda: Her updated appearance gives her a way more studier and muscular build.
  • Convection, Schmonvection: The lava rocks made by Crow's superheated grenades. However, due to Tephra's weight, the rocks will sink if you don't get off.
  • Damsel in Distress: Take a wild guess. The trope is actually subverted — She's too tough to kidnap, so Crow grabs her brother instead.
  • Early Installment Character-Design Difference: She has a more slender physique in the game and in early comics, which evolved into a more muscular build later on. Lampshaded by her brother in Bridal Royale
  • God Save Us from the Queen!: She rules her kingdom with an iron fist. Becky describes her as a rare case of a "villain princess." Before the final level she threatens to take the Doom Howitzer for herself, not caring that one of the "princesses" used to power it is her brother.
  • Hot-Blooded: Says so right in her character profile.
  • Made of Iron: Her ogre-hide is so tough it makes her able to shrug off several gunshots from Becky with only minimal injuries.
  • Magma Man: She looks like a demon, weights like Bowser and can exceed 300-degree temperatures.
  • Never Trust a Trailer: You never actually kidnap her in-game. Instead, she punches Crow away and he grabs her brother, Malachite, instead.
  • No-Sell: Being an ogre who grew up surrounded by and reularly bathing in lava, she's able to completely shrug off Molotov's fire attack.
  • The Unfought: Despite threatening to take the Doom Howitzer for herself, Princess Tephra does not make an attempt to carry out her threat.
  • Token Evil Teammate: Among the princesses and more to the point, among Mack's alliance in the endgame. She intends to prove herself Eviler than Thou and steal Crow's Doomsday Device, but it doesn't work out as his victory in the bad ending leaves her on the losing end of a Hopeless War.
  • Villain of Another Story: She's said to rule her kingdom with an iron fist and is a "villain princess" leading a war against Winterdown. In the webcomics, her brother calls her a "tyrant waging genocide with a 100-year war".

    Dr. Cackle 
https://static.tvtropes.org/pmwiki/pub/images/icon_drcackle.png
Smartest evil guy on the block.

Former designated villain of Insektia and CEO of Adept Co. It was thanks to him that the artificial princess Farrah Day came to be. He has supposedly mended his evil ways and gone legit due to the influence of a particularly wealthy investor, but it's clear he has other plans for his new creation...


Tropes associated with the Dr. Cackle:

  • Abusive Parents: The Scorpion reveals he reprogrammed Scorpior when they chose to side with Apoidea instead of her mother. He uses their free will as a bargaining chip to get information from Apoidea.
  • Affably Evil: His A.I. and backup clone, though no less evil than their creator, are willing to negotiate Apoidea's freedom and hold up their bargains. The backup clone also seems genuinely happy for both Apoidea and Scorpior when their friendship is renewed after Scorpior gets their memories back.
  • All for Nothing: He kidnapped Apoidea, hired Killjoy and bargained with Scorpior's free will all to be re-united with his former boss Princess Apidae. When he finds her, she is suffering from a mental illness that completely eroded her sanity and doesn't even recognize him anymore.
  • Ambiguous Situation: The clone claims that Dr. Cackle was always madly in love with Princess Apidae, while the A.I. says that this is complete news to him. Since the original Dr. Cackle is dead, we'll never find out how he really felt about his boss.
  • Back for the Dead: Returns in Paraponera, only to be horrifically killed by Scorpior.
  • Back from the Dead: He makes a return in The Scorpion, first as an A.I., then as a much hotter backup clone.
  • Crazy-Prepared: Turns out he had a contingency plan in case he was prematurely killed, consisting of an A.I. with his personality and a much fitter and more handsome backup-clone.
  • Evil Genius: A brilliant scientist and the former designated villain of Insektia before first Scorpior, then Paraponera took over the role.
  • Expy: He's a dead ringer for Fawful sans the Engrish.
  • Hotter and Sexier: Invoked by him on purpose when he created his clone. His failsafe-clone has a much more muscular body, chiseled jaw and silky voice than the original.
  • Lethal Joke Character: In every one of his appearances he had a habit of getting utterly curb-stombed or worse. When he returns in The Scorpion, not only does he manage to kidnap Apoidea and usurp Paraponera, effectively taking back his place as Insektia's designated villain, but also reveals himself as a brilliant chessmaster and Crazy-Prepared to the point his death was merely another hypothetical scenario to counteract for him.
  • Loving a Shadow: The clone at least claims that Dr. Cackle was always madly in love with Princess Apidae, due to her ruthlessness as a monarch. His entire plan revolves around blackmailing Apoidea into giving him Apidae's location and restore her rule. When he does find her, she is nothing like he envisioned.
  • The Man Behind the Man: Is revealed to be the one behind Apoidea's kidnapping and the new Killjoy in The Scorpion.
  • Put on a Bus: He hasn't been seen since Mayapple had him arrested during the events of the game.
    • The Bus Came Back:
      • He briefly returns in Paraponera, revealing he's been broken out of prison and forced to work for Crow. Unfortunately, he's then inadvertently crushed to death by a very happy Scorpior.
      • He, or rather an A.I. in his image, would make a return as the current antagonist of the "The Scorpion" arc, together with his much more attractive backup-clone.
  • Reptiles Are Abhorrent: An evil scientist who seems to be an anthropomorphic frog.
  • Underestimating Badassery: He obviously didn't think that Mayapple would trounce him like she did and completely without Crow's help at that!
  • The Unfought: In the game, Crow doesn't get a chance to duke it out with his machine before Princess Mayapple rips him out of it off-screen.

    Killjoy 
https://static.tvtropes.org/pmwiki/pub/images/killjoy_2.png
Masked menace.

Killjoy is a mysterious villain of unknown origin. He seeks to cut joy from the hearts of others, and he accomplishes this by destroying that which his target holds dear.


Tropes associated with Killjoy in general:

  • Beam Spam: A tactic employed by Killjoy whenever he's not relying on his explosives.
  • Cool Helmet: His helmet looks like a skull made out of steel with three sinister-looking spikes on it.
  • Energy Weapon: In addition to explosives, his glider is also capable of firing laser beams.
  • Legacy Character: Wasn't supposed to be one at first. Originally, the Killjoy-moniker and suit were just part of a very convoluted scheme Crow came up with to deal with his romantic feelings for Becky. By the time of The Scorpion, someone else has helped himself to the name and the suit and uses it for far more sinister purposes.
  • Macross Missile Massacre: One of his favored tactics is to unleash a barrage of missiles at his target.
  • More Dakka: Whenever he uses his combat glider's weaponry, it's always in excess.
  • Red Eyes, Take Warning: His helmet gives his eyes a red glow.
  • Sky Surfing: Killjoy's main method of mobility is a combat glider equipped with an arsenal of weaponry.
  • Spikes of Villainy: Mild version of this trope. The top of his helmet is adorned with three spikes that seem to serve no practical purpose. His shoulder pads are also quite pointed, and each of his gauntlets is equipped with a drill.

Tropes associated with the original Killjoy:

  • Didn't Think This Through: He keeps firing missiles at Becky throughout the chase without keeping count. By the time the gist is up, he's out of ammo and Becky easily beats him down.
  • Secret Identity: For Crow, as a way to deal with his feelings for Becky.

Tropes associated with the current Killjoy:

  • Always Someone Better: Whoever is in the suit now uses the gadgets and the weaponry a lot more effectively than Crow. For example, when he fires he doesn't simply rely on More Dakka, he actually aims at and hits the target, preventing him from running out of missiles prematurely like Crow himself did. Crow only used the suit in an immature cat-and-mouse game with Becky and was fairly easy taken down by the latter. Killjoy current uses the suit to not only kidnap a princess, but successfully take over a fellow super-villain's lair and chase her around to asssasinate her.
  • Ambiguous Gender: While the armor gives him a rather masculince frame, thanks to the helmet and the voice changer he uses we can't say for certain that Killjoy current is a guy. (Though for simplicities' sake, the tropes describing him will use he/him-pronouns.)
  • Canon Character All Along: It eventually turns out he's The Bombineer.
  • Crazy-Prepared: He booby-trapped his helmet in case anyone should ever try to unmask him. Specifically, he did so because he knew Crow wouldn't be able to resist unmasking him.
  • Deadpan Snarker: He is a lot snarkier and way more sarcastic than Crow was.
  • The Dragon: He's actually working for someone else now. Considering just how powerful he is, that someone must be pretty strong himself. Said someone being Dr. Cackle.
  • It's Personal: Implied. When Crow calls him out for stealing the suit, Killjoy coldly tells him to consider it one of the many things Crow owes him. He also seems rather offended by Crow's theory that Killjoy is a robot-doppelganger or clone of him, reacting with rather uncharacteristic rage and brutality to the statement.
  • The Unreveal: Played for Laughs. A good chunk of The Scorpion is characters puzzling over who the heck the new Killjoy could be, with there being a strong build-up to Crow unmasking him. In the end Crow fails, because Killjoy wisely boobytrapped his helmet, Dr. Cackle doesn't tell the characters anything about Killjoy's true identity aside from him being "a lost soul" who "needed a second chance" and the plot-line concludes with Killjoy just flying off with no one the wiser about his identity or motives.

    Princess Molotov 
https://static.tvtropes.org/pmwiki/pub/images/princessmolotov.png
Princess of the Alpacahorn Kingdom
Crow's mysterious fiancée.
  • Arranged Marriage: She negotiated one with Crow, in order to formalize an alliance with his father.
  • Burning with Anger: Has a tendency to indescriminately use her fire powers when enraged.
  • Easily Forgiven: Once Molotov accepts that her marriage to Crow is one of mutual benefit rather than romance (which happens just because she finds him too funny to be mad at), she and Crow become much more amicable and co-operate on fulfilling their respective agendas.
  • Fiery Redhead: Quite literally. She has stark red hair and her magic is mostly fire-based, fitting her rather short fuse.
  • Green-Eyed Monster: She absolutely despises Becky, who was caught kissing her fiancé in the newspaper. She was even willing to go as far as trying to kill both of them when they attempted to escape her castle.
  • Hair-Trigger Temper: It doesn't take much to set her off, at least when it comes to her fiancé and his secretary. Just seeing the latter in person was enough to make her immediately incinerate everyone in the room.
  • I Did What I Had to Do: Her kingdom is facing a resources crisis, and despite not being intrinsically evil, she’d rather exploit another kingdom than let her people starve.
  • Long Neck: Under normal circumstances her neck appears no different from the other species of the Nefarious world. But whenever she becomes enraged, it stretches out to a length more in line with her species' namesake.
  • Loving a Shadow: Unlike Crow, Molotov had known about her engagement to him since she was just a girl. Having never met him, she built her fiancé up in her mind as a charming prince. When they finally met, she was dismayed to learn that he was instead crude, loud, snarky, bombastic, and not interested in her in the slightest.
  • Mage Species: Her species, the Alpacahorns, are unique in that they have the innate ability to use magic. This is due to the horn on their foreheads, which attunes them to ambient magical energy.
  • Playing with Fire: Molotov's magic of choice. Fitting, given her short temper.
  • Red Eyes, Take Warning: As Princess of the Alpacahorn Kingdom, she commands a nation of powerful magic users. Her own fire magic is quite potent as well. She also has naturally red eyes.

    Death Princess 
https://static.tvtropes.org/pmwiki/pub/images/nefarious_death_princess_7.PNG
A mysterious Princess who seems to be in charge of the Cheat Weapons, making her No-Clip's boss.
  • Dark Is Not Evil: Much like No-Clip themselves, her appearance is extremely off-putting but she seems to be purely neutral. She's willing to call off Mack's assassination (at least temporarily) after "the audience" reacts positively to him becoming Crow's best man and orders No-Clip to let Valentine eat and sleep before she leaves.
  • The Dividual: Her heads all seem to have different personalities, judging by one's complaint that the others won't watch her favorite horror movie.
  • The Dreaded: No-Clip and Valentine are terrified of her and look about ready to have a heart attack when she shows up after they fail to assassinate Mack.
  • Horrifying the Horror: It says a lot that even a blood-thirtsty lunatic like No-Clip cowers in fear when she appears.
  • Interface Screw: When she appears for the first time, the panel introducing her is glitched out to the point the reader is unable to see what's written on it.
  • Speak of the Devil: Simply talking about her is enough to summon her to you.

    No-Clip 

Tropes applying to both:

  • Achilles' Heel: Both Valentine and No-Clip can phase through any solid object or weapon. But their power doesn't work on organic things, like fruits, leaving them very vulnerable to Good Old Fisticuffs, kicks or bites.
  • Blade Below the Shoulder: No-Clip replaces Valentine's right hand, being permanently attached to his arm.
  • The Dividual. Subverted. No-Clip actually tries to invoke this by claiming that Valentine has no name and that they're both No-Clip. Only for Valentine to immediately prove him wrong by stating his actual name to Crow.
  • Dual Boss: As No-Clip is attached to Valentine's arm, they can only be fought together.
  • Shear Menace: Valentine is the assassin wielding the shear and No-clip is the literal shear menace.

No-Clip

https://static.tvtropes.org/pmwiki/pub/images/nefarious_noclip.PNG
A sentient shear who is hellbent on offing Mack.
  • Bad Boss: He's an absolute jerk to Valentine and cares nothing for what he wants or needs, even denying him sleep until they've done their job. When Valentine actually does dare to talk back to him, he immediately threatens him back into obedience.
  • Bloodlust: He gets very excited when he and Valentine accidentally get Foxglove's blood on them, complimenting Valentine on how it looks on him and screaming for more.
  • Blood Knight: In contrast to the much more pacifistic Valentine, he is very eager to fight and do harm. He tries to cut Foxlgove's ears off in their first encounter and states that she doesn't need her ears for being used as bait when Valentine scolds him for it.
  • Blue-and-Orange Morality: When asked by Crow whether he's a villain or a hero, No-Clip responds that he finds the concepts of good and evil meaningless.
  • Cyber Cyclops: A sentient tech-weapon with a singular, large eye on one of his surfaces.
  • Meaningful Name: Is named after a kind of videogame glitch that causes characters to 'clip' through surfaces that were supposed to be solid to them and has the ability to phase through almost anything.

Valentine

https://static.tvtropes.org/pmwiki/pub/images/nefarious_valentine.PNG
No-Clip's reluctant wielder.
  • Apologetic Attacker: He makes it very clear to Foxglove that he doesn't actually want to fight her and is miserable the whole time No-Clip forces him to do so.
  • The Eeyore: He has a droopy look to him and crouches under a dark cloak for the first half of his fight against Crow and Foxglove. And pretty much all of his dialogue consists of him whining how he really doesn't want to be here and how much he actually hates having to fight.
  • Feathered Fiend: Downplayed. He's an anthropomorphic flamingo-assassin but he doesn't actually want to fight people and is forced by No-Clip to do so.
  • Gentle Giant: Zig-zagged. If left to his own devices, he most likely wouldn't go around picking fights with people. But since he's permanently attached to No-Clip, the gentle is forced out of him in most circumstances.
  • Long Neck: Can stretch his neck to absurd lengths. Justified, since he's a flamingo.

Miscellaneous Characters

    The Bombineer 
https://static.tvtropes.org/pmwiki/pub/images/bombineer.png
An explosive villain.

The Bombineer is the former designated villain of Macro City. He lives and dies by his explosives.


Tropes associated with the Bombineer:

  • Adaptational Villainy: He was actually originally planned to be one of the heroes Crow faced off against in the game, but he was Dummied Out. He later went on to be used in the Webcomic, where he acted as Macro City's old villain before Crow took the job.
  • Cartoon Bomb: He throws them as his primary weapon.
  • Frame-Up: He is currently serving time in prison for murdering an Adept Co. scientist, a crime that was actually committed by Crow.
    • Framing the Guilty Party: Having said that, Bombineer was guilty of the attempted theft of Adept Co.'s experimental bomb, as well as breaking and entering.
  • Jet Pack: He would have used one to fly around while fighting Crow in the game. Unfortunately this ended up Dummied Out.
  • Spiky Hair: Has brown hair that sticks upwards.
  • Throw Down the Bomblet: Uses explosives to fight.

    Ghost Shark 
https://static.tvtropes.org/pmwiki/pub/images/ghostshark_6.png
Street level threat. Mugger-turned-villain.

Once a common mugger on the streets of Macro City, he became an actual super villain thanks to Crow's guidance.


Tropes associated with Ghost Shark:

  • Mugging the Monster: He tried to rob Crow, a professional super-villain, as a low-level street mugger. Honestly, he's very lucky Crow didn't just vaporize him then and there.
  • Took a Level in Badass: After Crow gives him a makeover, he gains a lot more confidence and bombastically announces his new name and career as a super-villain. Subverted, as Crow takes him down with one punch right after.

    Princess Apidae 
Apoidea's mother and former ruler of the kingdom of Insectia.

Tropes associated with Apidae:

  • Ambiguous Situation: It's unclear whether she really was the cold-blooded, nigh-undefeatable monarch Cackle saw her as or if she was always suffering from the chirping-illness and retired due to that, rather than Apoidea violently usurping her.
  • Archnemesis Mom: To Apoidea. Apoidea had to defeat her to get the throne and it's implied that fight was a brutal one, with Cackle baffled that Apoidea even managed to win. Subverted in the present where a combination of old age and suffering from a dementia-like mental illness have firmly ended her career as both a ruler and a villain.
  • Does This Remind You of Anything?: When Dr. Cackle locates the facility Apidae is held in he finds not the sharp-minded cunning ruler, but a broken old woman, doing nothing but sitting around and making chirp-noises. Apidae doesn't even recognize him when he speaks to her. The whole situation is a very obvious analogy to dementia.
  • Sanity Slippage: In the past, Apidae was completely sane. Cackle was expecting to find her in some kind of prison but what he finds instead is she's the patient in a nursing home and the word "chirp" is scribbled all over her bedroom. According to one of the nurses, Apidae has contracted some sort of mental illness that has reduced the once strong princess to a mere babbling husk of her former self.

    Nixie 
Crow's appointed "yes-imp" after his marriage to Molotov.

Tropes associated with Nixie:

  • Aloof Leader, Affable Subordinate: As a prince, Crow oscillates between villainous habits and visible unhappiness. Nixie is very happy to be of service, and loyal to a fault as well.
  • Number Two: Nixie is Crow's XO as a Royal in lieu of Becky, who (due to implied romantic issues) departed from Crow's side to work at a normal office.
  • Yes-Man: It's in her job description to "yes, and" Crow, along with helping Crow transition to the Royal faction. This also applies to a threat of hunting the other Alpacahorn in the room for sport, and falsifying (most of) a villain attack.
    Nixie: My lord, you say "stab," I ask "how deep?"


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