Follow TV Tropes

Following

Characters / Fire Emblem: Path of Radiance - Greil Mercenaries

Go To

Listed here are the members of the Greil Mercenaries, the mercenary group founded by its namesake. During the events of Fire Emblem: Path of Radiance, Greil's son Ike took over the leadership of the mercenary group and they were tasked to protect the princess of Crimea and fight off the invading Kingdom of Daein.

After the events of the Mad King's War, they seem to have vanished, until three years later where they arrive as reinforcements to quell the Crimean civil war before they departed again. Soon after that, they were hired by the Laguz Alliance to aid them in the war against the Begnion Empire.

    open/close all folders 

    Ike 
https://static.tvtropes.org/pmwiki/pub/images/ike_fe9_artwork_0.png
Cick here to see Ike in Radiant Dawn
Click here to see Ike in Fire Emblem Heroes

The main protagonist of Path of Radiance, he's thrust into a conflict between Crimea and Daein after a chance encounter with the princess of Crimea and the death of his father at the hands of the mysterious Black Knight. Develops over the course of the game from a naive mercenary to a capable general and fierce warrior, respected by Beorc and Laguz alike.

Class: Ranger (Path of Radiance), Hero (Radiant Dawn)
Voiced by: Michihiko Hagi (Japanese), Jason Adkins (English, Path of Radiance, Radiant Dawn, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS and Wii U, Code Name: S.T.E.A.M and Fire Emblem Fates), Greg Chun (English, Fire Emblem Heroes, Super Smash Bros. Ultimate, Fire Emblem Engage)

  • 11th-Hour Superpower: Yune blessing the Ragnell, which is what allows him, and only him, to defeat the goddess Ashera.
  • The Ace: Not at the beginning of the game, though, though he gets there. Certainly one of the top five in a world where every other person is one. Also considered one in-universe. "So Ike beat you that time. Big deal! Ike beats everybody!"
  • Achilles' Heel: Very low Resistance in both games (though less so in Radiant Dawn if you make use of the Old Save Bonus between games, and its growth in Path of Radiance is surprisingly good). Beware of mages.
  • Ambiguously Bi: Ike has a lot of Ship Tease with characters of both genders; in particular, he has very close relationships with Soren and Ranulf, which aren't shown to be outright romantic, but are closer than the bonds he forms with any of the other characters apart from his own family. Meanwhile, Fire Emblem: Awakening reveals that he has a descendant named Priam, who is stated to be descended from Ike and even wields an older Ragnell.
  • Badass Cape: In addition to billowing dashingly in the wind, it also functions as a decent blanket, apparently.
  • Badass Normal: Ike is this, in comparison to the army he leads, where there's no shortage of battle hardened warriors, generals, magic wielders, Laguz, and even royalty. Even when compared to the other Fire Emblem protagonists, Ike doesn't have the blood of ancient heroes or dragons, and he isn't royalty or nobility either— he's just a regular down-to-earth guy who's just incredibly skilled with a sword and is powerful enough to even slay a goddess, albeit with the help of another goddess's blessing.
  • Badass Unintentional: Half his dialogue in the epilogue of Path of Radiance can effectively be summed up as Flat Whats towards all the praise heaped on him. He wasn't trying to be a hero. He just wanted to help win back Crimea.
  • BFS: His trademark Ragnell. Notably, Ike is strong enough to wield this two-handed sword with one hand. It should be noted, however, that its size was somewhat exaggerated in Brawl. Radiant Dawn, however, has an older, brawnier Ike using the Ettard early in the story, which really is huge.
  • Big Eater: He likes eating, especially meat, and his appetite isn't just big compared to that of a Laguz; Titania puts him in the same league as Skrimir.
  • Big Brother Instinct: He's rather protective of his younger sister, Mist, especially after his Promotion to Parent.
  • Bootstrapped Leitmotif: "Eternal Bond," a.k.a "Ike's Theme" in Super Smash Bros. Brawl.
  • Breaking Old Trends: After eight games, Ike is the first protagonist who isn't descended from royalty/nobility (unless one counts the technicality of his father's former status as Sir Gawain, one of the Four Riders of Daein). Though his honour as the only commoner protagonist would be short-lived with the introductions of Krisnote  and Byleth.
  • Breakout Character: Ike's games sold very poorly. However, thanks to a little game called Super Smash Bros. Brawl, he became one of the most famous and popular Fire Emblem protagonists, and continues to make appearances via DLC and amiibo. Popularity polls such as an early one for Fire Emblem Heroes show that he's a strong contender for the most popular character in the series period. note  He's also the first non-Original Generation character in Heroes to get a legendary variant; that in itself speaks volumes about his popularity.
  • Broken Pedestal: Inverted with Micaiah. She initially gets irritable whenever Sothe puts Ike on a pedestal, but after meeting him in person, she concludes that he is every bit the man Sothe described.
  • Brutal Honesty: He's not one for mincing words.
  • But Now I Must Go: In his final ending, he leaves the continent, never to be seen again.
  • Catchphrase: "Greil Mercenaries, move out!"
  • Character Development: From clumsy recruit, to kinda insecure head of a group of mercenaries, to a confident military leader who inspires respect in both sides of the conflict.
  • Character Shilling: Ike can get quite a bit of this from the likes of Sothe and the Askr kingdom who portray him as a charismatic, incredibly powerful warrior who has no equal. Granted, he is strong and charismatic, but that's still pushing it.
  • Chaste Hero: Shows no interest in anything sexual in either game and has no ending mentioning a wife. Averted by Fire Emblem Awakening which gives him a descendant named Priam.
  • Chick Magnet: Marcia flirts with him, Elincia has a crush on him (well, in Path of Radiance at least), Lethe acts Tsundere towards him, and Aimee has indicated more than once that he's exactly her type. While there is some Ship Tease in his Supports with Elincia in the first game, Radiant Dawn puts a stopper in it.
  • Chromatic Arrangement: Blue.
  • Classical Anti-Hero: One of the very few Fire Emblem main characters to classify as such. Ike is one of the very few Lords in the series to not come from a noble upbringing, instead coming from a more down-to-earth mercenary band. He has a slightly cynical view on royalty and aristocracy, often calling out nobles on procedures that would frustrate any normal person, and is so straight-faced that he frequently comes across as rude, although he's quick to apologize afterwards. Ike also recognizes his own lack of strength early on in Path of Radiance, and instead of impulsively seeking out the Black Knight to face him, he strives to become stronger during his mission to escort Princess Elincia. That said, he isn't nearly as dark or cynical as Soren, and in fact opposed Soren's idea of having the Greil Mercenaries work for Daein in Path of Radiance.
  • Curtains Match the Window: Deep blue eyes that match his deep blue hair.
  • Deadpan Snarker: Very frequently. It's worth pitting him against as many bosses as you can to see Ike's sharp wit.
    Emil: I will not allow you to take one step more!
    Ike: Then I've no choice but to cut you down and walk over you!
  • Determinator: Let it never be said that Ike gives up when he puts his heart into something. When asked why he keeps on fighting in seemingly hopeless circumstances, his explanation falls squarely on his refusal to give up.
  • Did You Just Punch Out Cthulhu?: Goes up against the goddess Ashera and he's the only one who can defeat her. Granted, he was using a sword that was blessed by her, plus he was also blessed by another goddess, Yune. Still says a lot about him that he was the one chosen to wield this power.
  • Dimensional Traveler: In Awakening, Chrom tells the Avatar that the legends say that Ike came to their world from another one. Priam's ending also hints at this.
  • Dishing Out Dirt: His elemental alignment is Earth, and his Heroes Legendary variant in gives an Earth's Blessing.
  • The Dreaded: Not so much in his home games, but in Heroes. In Book 1, Chapter 10, where he was introduced to the game, Alfonse and Sharena react in complete horror when Anna tells them that Veronica got him under her contract. Appropriately he was one of the strongest units in the game at the time.
  • Empowered Badass Normal: After being blessed by Yune.
  • Ensign Newbie: The prologue chapter is Ike's last day as a trainee, and Chapter 1 is his first day on the job. By Chapter 8 he's put in charge of the Greil Mercenaries, and by Chapter 18 he's put in charge of the Crimean Army. At 17, he's also one of the youngest playable characters in the game, only older than characters like Mist, Sothe and Tormod who are explicitly children.
  • Fantastic Racism: In a setting where this trope is extremely common, Ike notably averts this. Completely. He recognizes that racism exists, but he doesn't at all comprehend the mindset behind it, and doesn't see any reason to act any differently toward laguz or Branded than he would among his fellow beorc. Titania later reveals that he lived with both laguz and beorc during his formative years and so would have had experience with both. He was just too young to remember it plus Sephiran wiped his memory after Greil's rampage.
  • A Father to His Men: After his father's death and his subsequent Promotion to Parent.
  • Finishing Move: His Heroes Legendary variant's animation before killing an enemy is based on the first hit of Aether's animation in his home games, throwing Ragnell into the air, jumping up to catch it, and finally hitting the enemy as he lands.
  • From Zero to Hero: One of only two main protagonists in the series to completely lack noble or divine heritage. This doesn't stop him from being the hero of the Mad King's War and later punching out Ashera (albeit with Yune's aid).
  • Genius Bruiser: Generally seems to be of average intelligence with a lot of common sense, but his musings to Ashera at the end of Radiant Dawn are quite profound.
  • Good Is Not Soft: Nice, upstanding, and honorable Ike may be; merciful to his enemies, he is not.
  • Harmful to Minors: Ike nearly went insane as a child after watching an act of particularly horrific violence. Sephiran arguably did him a huge favor by brainwashing him to forget all about it.
  • Heterosexual Life-Partners: With Soren and Ranulf; this is the extent of what's shown between him and Soren/Ranulf in-game.
  • Humble Hero: He always responds to compliments and praise with modesty.
  • Hunk: Especially in Radiant Dawn.
  • Inadequate Inheritor: Shinon is rather blunt about how lacking he finds Ike to be in comparison to Greil. So much so that he and Gatrie leave upon Greil's death. Ike has to prove his worth to get Shinon to join back again by beating him in a duel.
  • Invincible Hero: As far as the story goes, Ike is incapable of doing anything wrong. Nothing he does ends up going poorly for him. It helps that he leaves the military tactics up to Soren and Ranulf, who are actual tacticians, and tends to leave the diplomacy to Elincia — in other words, he relies on his friends to cover his weaknesses.
  • Irony:
    • He rejects Ashnard's Might Makes Right philosophy, regarding it as insane. In Awakening, his descendant Priam has a disturbingly similar mindset to Ashnard's (although geared more towards personal combat than outright conquest).
    • What gets Ike to truly take his first steps into the role of a hero by taking charge and going off to war is the death of his father, Greil, who was murdered in cold blood by the Black Knight. In the process however, he kills the fathers of a number of other people he's friends with, including Jill's, Soren's, and Kurthnaga.
  • It Was a Gift:
    • His first exclusive weapon, the Regal Sword, was a gift from Greil. It's also implied that the Ettard (Alondite in the Japanese version; not to be confused with the Black Knight's weapon) he starts out with in Radiant Dawn was used by Greil during his days as Sir Gawain.
    • In Radiant Dawn, Sanaki bestows Ragnell upon him as a form of payment for leading the Apostle's Army into battle.
  • The Kirk: Mediates and chooses between Titania and Soren's ideas.
  • Large and in Charge: Downplayed example. Come Radiant Dawn, he may not be the tallest or the bulkiest of his band, but he is certainly enough of both to strike an imposing figure. He's very tall in this game, so much that he's even taller than an Armor Knight.
  • Leeroy Jenkins: When Greil gets mortally wounded, Ike rushes in and attacks the Black Knight in a fit of rage (an act that can roughly be called suicidally reckless). Depending on whether you're going off of the original script or the localization, Ike was either intentionally spared or very lucky to live.
  • Lightning Bruiser: In general, he usually has high stats all around, with only his Res being a bit low. His Speed takes a bit of a hit in Radiant Dawn, but he still remains pretty fast.
  • Limit Break: His mastery skill, Aether, which combines the skills Sol and Luna. Begins with Sword Pointing. The skill consists of two strikes: the first attack (Sol) will restore HP equal to the damage done to the enemy, while the followup (Luna) then halves the enemy's defense (in Path of Radiance) or flat-out ignores it (in Radiant Dawn) to inflict more damage.
  • Living Emotional Crutch: To Soren.
  • Living Legend: By the time of Radiant Dawn, he's known as the famous leader of the Greil Mercenaries who took Crimea back from Daein despite the impossible odds against him.
  • Loophole Abuse: Not by him directly, but Ike's troop being employed by Elincia during Path of Radiance gives the latter more leeway than she initially thought among the mercenaries. There are many times where the Crimean Princess expresses frustration over being The Load for most of the journey. Come Chapter 26 and one Amiti sword and pegasus mount from her grandmother later, she decides she's battle-ready. When her horrified retainers desperately try to have Ike prevent Elincia from doing so, he replies he doesn't have his word to say - Elincia is his employer, and therefore Ike has no right to stop her from doing whatever she wants.
  • Loved by All: Or at least respected by all. Due to his heroism in the Mad King's War, he is considered the only man all of the members of the Laguz Alliance will willingly follow and the only man who can lead them in the war against Begnion.
  • Magikarp Power: Yes, Ike himself is this—and probably the truest example. As the New Meat in Path of Radiance, he will have less health and speed than other mercenaries at the beginning of the game, and will die with ease due to his mediocre starting stats, compounded by an inability to use anything but swords, giving him no 1-2 range. Keep leveling him though, and he becomes an absolute Juggernaut and will be right up there with Boyd and Titania for kill count.
  • Martial Arts Headband: Well, more like Swordsmanship Headband, but you should get the picture.
  • Master Swordsman: Not at first, but he works his way into it, eventually emulating his father.
  • Mighty Glacier: In Super Smash Bros., he becomes this to contrast with Marth. This carries over into his appearance in Fates. His axe variant in Heroes is also geared to be this way.
  • Missing Mom: His mom has long since passed away before the events of the game. She gave her life to snap Greil out of a Lehran's Medallion-induced berserk rampage.
  • Muscles Are Meaningful: He grows some serious muscle mass between Path of Radiance and Radiant Dawn, to the point he's easily the most ripped Nintendo protagonist ever and most swords look slim in comparison to his large and muscular arms. And of course, his stats grow accordingly.
  • Naïve Newcomer: He knows very little about politics and cultures, especially those outside of Crimea. He also has never heard of Laguz. It makes more sense when you find out his memories of living with laguz were completely wiped and no one decided to fill him in after the fact.
  • Nice Guy: Is believed to be the nicest person in the entire world by at least one other person. He consistently shows sympathy to everyone from complete strangers to enemies. Which makes that famous Smash quote seem very, very out of character until you consider how he's said something along the same lines several times to his enemies.
  • No Social Skills:
    • His way with words is lacking in elegance, but tries his best, especially once others start to look to him as leader.
    • More obvious is his habit of speaking the same way to royalty as he would to anyone else. His blindness to status causes him a few problems when he first goes to Begnion as he constantly breaks protocol, but his plain speech endears him to the ruler, Empress Sanaki. It causes far fewer problems with the royalty of Gallia and the other laguz nationsnote , and Princess Elincia of Crimea is unused to royal protocol, so she doesn't mind either.
  • Not So Stoic: Heroes describes him as stoic, and while he's usually pretty serious and no nonsense, he does have his fits of emotion.
  • Oblivious to Love: Most prominent reason for his Chaste Hero status. Though how oblivious he is is up to debate, since he figures out that Titania loved Greil and that Haar/Jill might be a thing. He could have Selective Obliviousness towards the girls' affections for himself or simple disinterest.
  • One-Handed Zweihänder: Downplayed. In the actual games, Ragnell seems to be a one-handed sword (albeit a fairly large one. Brawl, however, sizes it up a tad (closer to that of its sister sword Alondite) and treats it more like a claymore. Played straight with Ettard, his personal sword in Radiant Dawn.
  • One-Man Army: In Path Of Radiance, after Ike's class promotion, with Ragnell and Aether in hand, he is very capable of clearing an entire field of enemies singlehandedly.
  • Only Friend: To Soren.
  • Perpetual Frowner: Various characters, including Empress Sanaki, lampshade this.
  • Pre-Asskicking One-Liner: He has a few, which often overlap with snide remarks.
    Catalena: Pawns of your execrable goddess, die! You are a festering wound in the flesh of the world! Die, and let it heal!
    Ike: I suppose talking it over is out of the question?
  • Pre-Mortem One-Liner: In Fates and Heroes.
    "Get ready." (Fates)
    "Sorry, friend." (Fates)
    "Let's end this." (Fates)
    "No holding back!" (Fates)
    "I will finish you!" (Heroes)
    "I won't let anyone die!" (Heroes)
    "Run while you can!" (Heroes)
    "Out of my way!" (Heroes)
  • Private Military Contractors: A more heroic example.
  • Rags to Royalty: After he gains peerage from being knighted by the princess of Crimea. Defied when he abandons his nobility after the war ends, mostly because of the controversy of a mere mercenary at court and his dislike for politics and how the nobles act, including the backstabbing.
  • Recurring Element: As the main character, he's the 'Marth' of his game, but he also skirts the 'Ogma' mold as a good all-around mercenary. Especially so in Radiant Dawn, where he's not the initial POV character and has access to axes.
  • Red Baron: After playing his part in history, Ike goes on to become known as "The Hero of the Blue Flames" ("Radiant Hero" in the English version) in lore. Strangely, the English version of Radiant Dawn omitted this detail for some reason, which almost led to a Dub-Induced Plot Hole when the term came back in Awakening.
  • Retcon: Ragnell's size varied between the Wii games Ike appeared in. In the Tellius duology, the sword was big, but not quite enough to count as a true BFS. In fact, it looks a bit thin compared to its wielder in Radiant Dawn. Super Smash Bros. Brawl, however, played up its size; probably to help him stand out from Marth and his Falchion more.
  • Rookie Red Ranger: After Greil bites it, he becomes the leader of the Greil Mercenaries despite having approximately zero experience in the field. Deconstructed when Shinon and Gatrie, two experienced members of the company, actually desert over this.
  • Royal Rapier: Played with. Ike is the first sword-wielding Lord to not acquire a Rapier, but he does get the Regal Sword, which functions identically to a Rapier with it's dual effectiveness on armour and cavalry units. There is also the Florete in Radiant Dawn, a fencing sword that looks similar to a rapier, and is even character locked like the Rapier usually is, except it's locked to Mist instead.
  • Same Voice Their Entire Life: In his flashback in Radiant Dawn, his voice as a child is the exact same as his adult voice.
  • Screw the Money, I Have Rules!: "We would not sell our swords to a liar."
  • Secret Art: In Heroes, his variations have some special, unique form of Aether, like Radiant or Mayhem Aether, which are souped-up versions of Aether with a shorter cooldown.
  • Ship Tease: With Princess Elincia, although it doesn't last long. The localization might be to blame for making it look more likely than it actually was.
  • Signature Move: As the first character to wield Aether, it is primarily associated with him. He has it as his mastery skill in both Tellius games, his up-B in Super Smash Bros., and his special skill for all of his variations in Heroes, with some variants even having a special variant of Aether with a shorter cooldown.
  • Spectacular Spinning: The first hit of his mastery skill, Aether, consists of jumping several meters high and performing multiple somersaults before striking the enemy. He also performs this in Super Smash Bros. whenever he uses Aether there.
  • The Stoic: Very silent and solemn in being withdrawn, despite his loud and berserk fighting skills.
  • Suspiciously Similar Substitute: In appearance, he serves as one to Sigurd and Hector. Word of God specifically states that Ike was modeled after Hector due to him being one of the more popular Lords in the series (Ike does not share Hector's demeanor, though). Ike, much like the two, can also become one of the best units in both of his appearances (if not the best). Considering Ike's popularity, it looks like it worked.
  • Sword Beam: His Ragnell is capable of attack from long-range with these. Strangely, his appearances in Smash Bros. omit this power of Ragnell's, likely for balancing purposes.
  • Team Dad: After Greil's death.
  • Technicolor Fire: Yune blesses his Ragnell at the end of Radiant Dawn, making it emanate her signature blue fire. This carries over to Super Smash Bros. for 3DS/Wii U, where his fiery Eruption attack is changed to create blue flames rather than Brawl's orange, making the attack make a lot more sense.
  • Took a Level in Badass:
  • Trademark Favorite Food: He's quite fond of meat.
  • Turn Out Like His Father: When Gawain was younger, he taught the Black Knight to be stubborn and arrogant, implying that Gawain himself was stubborn and arrogant. Oddly enough, the one who tried to raise Ike differently was... Greil, formerly Gawain.
  • The Unfettered: An interesting mix of this and The Fettered; If his friends are in danger, Ike will fight to protect them, damn politics, public opinion, and all advice that argues against him.
  • Walking the Earth: After all is said and done in Radiant Dawn. If you get A Support with Soren, he joins Ike. Ranulf will be influenced to go out on a journey due to Ike, but it's not specified if they go together.
  • We Cannot Go On Without You: Like with all Lords in the Fire Emblem series, the game is over if Ike is defeated in combat. This carries on into Radiant Dawn, as even though there's no actual Lord there (he starts as a Hero, and then promotes into a Vanguard), he still serves as the equivalent of the Lord class like the other leaders of the armies you play as, and his death whenever he's playable will always cause a Game Over (a trait shared only with Micaiah).
  • What the Hell, Hero?: He chews out Sanaki and her senators when she reveals that she knew that Elincia was really the Crimean princess all along, she just went along with it for her own amusement. He's informed that bad-mouthing the Apostle is a very serious offense but fortunately Sanaki pardons him (because his outburst also amuses her).
  • World's Strongest Man: He claims the title of strongest Beorc in Tellius by the end of Radiant Dawn, having slain the goddess Ashera alongside other divine, blessed opponents. Other installments in the series from then on, particularly Heroes and Engage play up this title and also claim him to be one of the strongest characters in the entire series.
  • Would Hurt a Child: Almost broke Sothe's face when the latter stowed away on their boat in Path of Radiance.
  • You Killed My Father: His main motivation for defeating the Black Knight in Path of Radiance.
  • Younger Than They Look: Ike is a mere 17 in Path of Radiance—and he's only 20 years old in Radiant Dawn, even for the muscle mass and manly appearance he has.

    Titania (Tiamat) 
https://static.tvtropes.org/pmwiki/pub/images/755px_fepr_titania.png
Click here to see Titania in Fire Emblem Heroes
Greil's second in command and something of a surrogate mother for Ike. A former member of the Crimean knights who met Greil in Gallia.

Class: Paladin (Path of Radiance), Axe Paladin (Radiant Dawn)
Voiced by: Miho Miyagawa (Japanese), Misty Lee (English, Fire Emblem Heroes)

  • Action Girl: She's a strong, wise, and noble Knight in Shining Armor.
  • All Love Is Unrequited/Hopeless Suitor: With Greil.
  • The Big Guy: Of Ike's inner circle. She's the strongest mercenary and is a Crutch Character that stays useful; she is a pre-promoted unit in Path of Radiance and the highest-leveled unit on joining in Radiant Dawn. Though an intimidating training partner (and potentially enforcer), she's big-hearted and kind. Also The McCoy to Soren's Spock.
  • Braids of Action: Which seem to reach her knees!
  • The Conscience: She acts as the voice of morality when advising Ike.
  • Chromatic Arrangement: Red.
  • Contralto of Strength: Befitting her tough attitude and general badassery, her Heroes lines gives her a suitably deep voice.
  • Counter-Attack: In Path of Radiance, she starts off with the Counter skill, which has a chance of returning damage to her attacker.
  • Crutch Character: Zig-zagged a bit. She starts off promoted, making her very powerful compared to your low-level characters, but her stats are very mediocre for her level. However, she has amazing growths, meaning she can catch back up very easily. In fact, Titania ties with Ike for best overall stat growth, meaning that if the Random Number God favors you, Titania starts out as a tank and stays that way. Believe it or not, she has even better stats in the sequel, though she has to contend with a number of maps that are highly unfriendly to mounted units.note  In fact, her only competition for "most uber crutch unit in the franchise" is Seth.
  • Deadpan Snarker: On occasion, whenever Soren comes in to state the sad truth about the reality.
    Titania: "Oh, look. Soren is upset again. Who knew?! What is it this time?"
  • Fiery Redhead: Her hair is a crimson red and flows like a blazing fire, though she herself is the wise, calm Team Mom.
  • Helmets Are Hardly Heroic: In Path of Radiance, Titania is the only horse-mounted unit that lacks a helmet in her battle model.
  • I Want My Beloved to Be Happy: To a degree, towards Greil. She did have a crush on him, but once she learned that he was married and had children, wisely decided to set aside her romantic feelings and support him as his Number Two.
  • Knight in Shining Armor: As a paladin, of course, but she's just as noble, upstanding, and wise as this trope suggests.
  • Lady of War: She's a Crimean knight who lives for the battlefield.
  • Life Drain: Sol, her Limit Break.
  • Limit Break: Sol.
  • Masculine Girl, Feminine Boy: With Rhys, whom she thinks it's her duty to protect.
  • The McCoy: Believes that compassion towards others is the most important duty and thinks Soren is cold and heartless.
  • Not So Stoic: Anything having to do with Greil. After his death, Ike can find her deep in the forest crying, and knowing that he's seeing something incredibly personal for her, he leaves without revealing himself. When Titania finds out that Ike knows who killed Greil, she goes berserk and screams at him demanding to know who.
  • Number Two: To Greil.
  • Old Maid: Lampshaded in her Supports with Boyd, where she subtly advises against him flirting with her due to her being older than him while he fumbles over his own words. She's about 30, he's about 18.
  • Pre-Mortem One-Liner: In Heroes.
    "I will triumph!"
    "In service to the cause!"
    "We will survive!"
    "Don't make me angry!"
  • Recurring Element: The Jagen/Oifey of the Greil Mercenaries. She's an early-game pre-promoted horse-mounted unit in service as a mentor and bodyguard to the main character. In Radiant Dawn, where every member of the Greil Mercenaries starts at tier 2, she still has the highest starting level. She's young and has good enough growths to be considered an Oifey, but her Bodyguard Crush is directed towards Greil instead of Ike.
  • Sexy Mentor: Implied to be in her early thirties, maybe even a little older by the time of Radiant Dawn, yet she's still capable of turning many a young man's head. Just look at Boyd's flustered reactions toward her.
  • The Smurfette Principle: She's the only female unit of the Greil mercenaries until Mia joins up with the group, as Mist is too young at the beginning of the game.
  • Team Mom: Acts as a de facto Team Mom as Greil's Number Two.
  • The Stoic: Adds a calm, veteran voice to the group.
  • Undying Loyalty: To Greil.

    Soren (Senerio) 
https://static.tvtropes.org/pmwiki/pub/images/698px_fepr_soren.png
Click here to see Soren in Fire Emblem Heroes

The tactician of the Greil Mercenaries and one of Ike's best friends. Has amazing magic affinity after being trained as a child by an old sage.

Class: Mage (Path of Radiance), Wind Sage (Radiant Dawn)

  • Abusive Parents: The poor guy went through multiple sets of these. After he was born, Ashnard became obsessed with him before realizing Soren didn't have any special powers and losing interest. He was then handed off to a woman who verbally and physically abused him, and later sold him to a sage. Unfortunately, the sage only wanted someone to pass down his skills to and put Soren through Training from Hell when he was four years old before dying two years later without even teaching the boy to talk.
  • Ambiguously Gay:
    • Along the same lines as Ike due to Ship Tease; in fact, Soren's lines towards Ike seem to be even more emotional, affectionate and suggestive than the other way around, and can even suggest a one-sided crush on Soren's part. If both attain an A support in both games, then the ending to Radiant Dawn suggests that Soren is tagging along with Ike on his journey, which can be interpreted as either romantic or a very close platonic friendship due to its inconclusive wording.
    • Carried over to Heroes as well, where the first thing Soren asks upon summoning is "Is Ike here?" Even some of his base lines are Ike-centric!
  • Badass Bookworm: He regularly visits archives to bolster his own wisdom and affinity with the arcane arts.
  • Badass Cape: Wears one by default in his starting class as a Mage in Path of Radiance. He ditches it once he promotes into a Sage.
  • Badass Longcoat: Promoting into an Arch Sage gives him a white longcoat in Radiant Dawn, in contrast to the huge capes that all other sages wear in the game.
  • Because You Were Nice to Me: Soren cares so deeply about Ike, partly because he saved his life.
    Soren: "...I was happy, too. Not just because I wasn't hungry anymore. Because someone finally would talk to me."
  • Birthmark of Destiny: The mark on his forehead is his Brand. He's mistaken for a Spirit Charmer because of it.
    • Sharp viewers will also recognize it as the Goldoan dragon royal birthmark.
  • Black Mage: As a Mage, he kills his enemies with wind magic.
  • Blow You Away: Like all mages in the game, he can use Fire, Thunder, and Wind magic, but his capacity for using Wind magic starts out higher than his skill in the other two.
  • Blue-and-Orange Morality: Downplayed. He's on the side of good, but tends to make decisions based solely on what will benefit the group, to the point of wanting to support an enemy nation because they have a better chance of winning a war, citing the fact that they're mercenaries and don't do work for free.
  • Blunt "Yes": After Soren advises not helping Crimea, stating that Crimea can't possibly win the war.
    Greil: So you would have us sit and watch as Crimea is overrun?
    Soren: I would.
  • Boomerang Bigot: Soren's official dislikes are 'laguz and beorc', and he especially hates laguz. He also happens to be Branded, meaning he's a laguz-beorc hybrid, not to mention his mom is Almedha. Justified because beorc and laguz both treat the Branded horribly, which almost resulted in Soren starving to death as a child.
  • Boring Yet Practical: Because next to nobody who played the game has failed to get Soren's magic stat maxed, you'll probably never have to use any magic more advanced than the basic Wind spell or (if he's promoted) the Elwind spell. Also, most other spells (the exception being any you forge) have higher weight and because his Strength base and growth is negligible, they just hamper his otherwise high speed. The latter is averted in Radiant Dawn where his 9 points of strength let him wield all but Blizzard efficiently.
  • Brutal Honesty: Even more than Ike. He's the one that will point out hard truths that others don't see or want to think about.
  • Bullying a Dragon: Let's insult the Laguz that just saved our lives from an otherwise impossible battle to defend ourselves after our numbers have decreased. Real smart, Soren.
  • Character Development: He softens a fair bit over Path of Radiance, going from a borderline straight-up Jerkass to a more traditional Jerk with a Heart of Gold. There is even a base conversation about how much he has changed in Radiant Dawn, with people observing that he's still quiet, but no longer distant.
  • Chekhov's Boomerang: Huh. Did you notice how Soren's mark looks a lot like the mark all dragons have on their foreheads? It's not plot relevant at all in Path of Radiance, outside of his Branded heritage conversation with Ike. And then Radiant Dawn comes along where not only does Ashnard have a son, but it's the son of a royal dragon laguz. However, Soren never learns of his true heritage and nor does anyone else, save Almedha (who realizes in the ending, and does nothing about it).
  • Childhood Friend Romance: Their Support level will determine if Ike brings him along at the end. However, it's not explicitly romance.
  • Dangerous 16th Birthday: His A support with Stefan reveals that he was able to pass for an ordinary beorc child, and even thought he was ordinary himself, until he turned 16.
  • Dark Is Not Evil: Soren dresses in black and has the dark affinity, but he's also one of the most genuinely loyal characters to the protagonist's cause. (And one of the most ruthless and amoral, as well.)
  • Deadpan Snarker: Unless he's giving important strategic advice, it is most likely that he is spouting a snide quip or two.
  • Defrosting Ice King: Soren hates people with a passion and can't stand conversing with them outside of strategy, but when Ike stops to really listen to him, he ends up breaking down crying on two separate occasions. He is still the main tactician in the Ike Mercenaries and later the Gallian army. His skill in leading to victory causes Skrimir to take a liking to him. Soren is less than happy about that.
  • Depending on the Artist: Whether Soren has black or dark green hair seems to vary between artworks.
  • The Determinator: After meeting him once as a child, Soren manages to find Ike again several years later in another country. This is after checking through a ton of corpses to make sure he's still alive, being very close to starvation, having to learn to speak from a group of priests, and having no money or marketable skills to speak of.
  • Disappointing Heritage Reveal: His parents abandoned him at birth and he was taken in by a mage who believed a distinguishing mark on Soren's forehead meant that he could naturally interact with magical spirits. He later researches his heritage, and is devastated to learn the mark is a "brand" denoting that his ancestors were a mix between beorc and laguz, meaning that is prodigious magical abilities are a result of his dragon heritage. Not only that, his father ends up being the Big Bad, Mad King Ashnard, though Soren never learns that detail.
  • Do Wrong, Right: At the end of his establishing chapter, he berates Shinon for looting corpses after their battle... because he's wasting valuable time. He tells him to steal from the dead on his own free time.
  • Dragon Ancestry: In Radiant Dawn, Soren is revealed to be the Branded son of King Ashnard of Daein and the black dragon laguz Almedha.
  • Facial Markings: He's got one on his forehead, one of the clues to his heritage as Almedha's son.
  • Famous Ancestor: Soren is the grandson of one of Ashera's three heroes.
    • On a less positive note, his dad was Ashnard.
  • Fantastic Racism: Thanks to the abuse the Laguz subjected him to when he was younger, he starts out absolutely detesting laguz, particularly Gallians. He never completely gets over it.
  • Foil: Can be considered this to Micaiah. Both are Branded who were not treated well because of it, and are sages and tacticians for militant groups who have changed the state of the world, and both share the dark affinity. Micaiah received unique powers from being a Branded and is loved by all, open-minded, warm and emotionally driven. On the other hand, Soren did not receive powers beyond an unusually strong talent for magic and is distant, cold and logically driven, only really getting along with Ike; Soren's relationship with Ike is also directly compared to Micaiah's relationship with Sothe. Soren gets very touchy when Micaiah tries to point this out.
  • Fragile Speedster: Very speedy, but his defense is comparable to Rhys', compromising his usefulness.
  • Friendless Background: His life before meeting Ike was painfully lonely, with Soren not having anyone he could call a friend.
  • Glass Cannon: As expected of a Squishy Wizard.
  • Good Is Not Nice: While he is on the side of good, he's distant, cold and rude to everyone besides Ike.
  • Guide Dang It!: Radiant Dawn contains two hidden scenes at the end of the game that reveal the full extent of Soren's Dark and Troubled Past, but the necessary steps to see both of them include three entire playthroughs of two games, a Wii with GC memory card ports to use an Old Save Bonus (shutting out owners of the newer Wiis), and triggering several map conversations that are strategically awkward and tricky to do. How they expected anyone to puzzle out all these conditions by themselves is a Mind Screw in itself, but the specifics are at the bottom of this page. Or, you could just highlight the spoiler tags or go to YouTube, but now what fun is that?
  • Hair Color Dissonance: He's got dark green hair, but a lot of the time it's made to look plain black instead. This may be intentional, as a way to conceal his relation to the Dragon Tribe of Goldoa.
  • Half-Breed Angst: Soren is one of the Branded — half Laguz, half beorc. Soren was ostracized and abused by beorc and laguz alike since he was a child, and as a result has severe trust issues, expecting people to reject him upon finding out what he is. This is all despite the fact that being a Branded means virtually nothing.
  • Half-Human Hybrid: He's a Branded—a descendant of both Beorc and Laguz. Soren is one of the very few Branded to have a Laguz parent instead of a more distant ancestor; his mother. Given how long Goldoa has been isolated, it is very possible that Soren is the only half-dragon in existence.
  • Heterosexual Life-Partners: His relationship with Ike is extremely close to an unusual extent for both of them, and it's never confirmed one way or another whether it's genuinely romantic, meaning it could be either this or a Gay Option.
  • Heroic Bastard: While Soren is mean, he's certainly not evil, and his parents never officially married.
  • Hypocrite: When Lethe and Mordecai show up and bail the party out when they have been surrounded by Daein soldiers, Lethe begins ranting about how badly humans have treated Laguz. Soren tells her to stop complaining and blaming them for their past treatment, before going a step further and calling them filthy sub-humans, enraging Mordecai so much that he tries to attack Soren. When Ike defuses the situation and takes the hit, Soren tries to attack Mordecai back and Ike scolds him, only for Soren to protest he was only trying to help Ike, even though he's the one who picked the fight in the first place. Plus, his attitude towards Laguz stem from their abuse of him as a child.
  • Hypocritical Humor: He chides Volke for having a lacking in social graces. This coming from Soren of all people.
  • Idiot Ball: Despite being a tactician, when he first meets Lethe and Mordecai, he has the bright idea to call them sub-humans, including the guy who could easily rip him to shreds if he really wanted to, which he was going to! Even after Mordecai says Soren is an enemy, that idiotic tactician still keeps on going with his racist rant, which prompts Mordecai to attack, which Ike blocks the blow meant for Soren. Soren snaps and tries attacking with wind magic, and only apologizes to Lethe and Mordecai when Ike points out that he's acting foolishly as a tactician. It's implied this lapse in judgment happened because Lethe was discrediting Ike immediately beforehand.
  • In the Blood: Soren's misanthropic, brutally honest, and very intelligent characterization shows that he has quite a bit in common with his maternal grandfather, Dheginsea. Tibarn even notes the similarity in their opinions in Path of Radiance. To a lesser extent, his war strategy skills and general apathy towards people not named Ike is somewhat reminiscent of his father, Ashnard.
  • I Owe You My Life: Soren almost starved to death when he was a kid, and Ike saved him. Reason enough for Undying Loyalty, even without the kindness Ike showed him.
  • Jack of All Stats: His Heroes incarnation is a sort of middle of the road in comparison to Glass Cannon Nino or Mighty Glacier Boey. However, this also allows for several different builds and less niche usage.
  • Jerkass Has a Point: He's a very cold and callous person at times, but his brutal honesty is usually right on the money:
    • He's one of the only Greil Mercenaries against escorting Princess Elincia to Gallia, on the basis that as mercenaries they'd benefit more by handing her over to Daein and that as a small company, they don't have the manpower to fight off the entire Daein army at their gates. Greil concedes the point but decides to help out Elincia anyway because it's their duty as Crimean citizens.
    • He very bluntly lays out to Elincia what happens to a conquered country- the citizens are persecuted and treated as worse than the laguz (he has to correct himself not to say "sub-human.")
    • He also says he doesn't trust Begnion as they're only helping out to benefit themselves.
  • Life Drain: Flare has this effect in Radiant Dawn only.
  • Limit Break: Flare.
  • Meaningful Name: His Japanese name is Senerio (i.e. "scenario"). And his English name also comes from the Latin name "Severus." (Wait, "Severus"? That name sounds familiar...).
  • Never Learned to Talk:
    • At a young age, revealed through his support conversations with Ike, it's revealed that Soren did not even learn how to speak on account of his neglectful background, which made things pretty difficult for the young mage. He was eventually able to learn how to speak with the help of some priests, and reunited with Ike in the present day.
    • Soren's past is even integrated in Heroes, as Soren has a variant that depicts his younger self alongside younger versions of Ike and a few of the other Greil Mercenaries. While all other units in the game are full of voiced dialogue and quotes, young Soren's quotes consist solely of small voice grunts and silence. The poor boy's quote for reaching Level 40 as a five-star unit is even the shortest one of them all. While other units might give a monologue expressing appreciation to the player or talking about themselves, Soren simply says "... Ah... Hmm."
  • No Blood Ties: While all of the Greil Mercenaries subscribe to this point of view, Soren in particular fights for them against his own biological father, and later his biological grandfather on the other side, albeit unwittingly.
  • Mayfly–December Friendship: Or romance, depending on one's interpretation. During his support with Stefan, Soren reveals he isn't aging like a normal beorc but refuses to leave Ike's side and join Stefan's group of Branded. However, the offer remains, as Soren will almost certainly outlive Ike.
  • Missed the Call: Pelleas was originally assumed to be Ashnard and Almedha's son, and was made king of Daein. Then he learns he was intentionally chosen by Izuka so he could be used as a puppet against Daein. It turns out Soren was the real heir all along, although he never finds out.
  • Number Two: Trades off on this role with Titania towards Ike.
  • No Sympathy: He doesn't approve of the attitudes of the people in Toha, explicitly saying he has no sympathy for them. He also disapproves of Ike wanting to help Elincia at first because he thinks it's impractical and of wanting to help war-torn Talrega.
  • Older Than They Look: According to the official art book, he looks to be around 16 in Path of Radiance, but is probably at least in his 20s if not older, And he will look younger for the rest of his life, due to being a Branded.
    • All beorc have their apparent ages change between art book volumes, though like the laguz, Soren's stays the same. Based on official statements on how long each laguz lives, he likely will age slower than Micaiah as he is a Branded with a dragon laguz parent, meaning he has a longer lifespan than a Branded with other laguz ancestry.
  • Pragmatic Hero: More apparent in Path of Radiance, where Soren was initially inclined to side with Daein against Crimea because Daein was winning the war, and he decided to rescue the empress of Begnion because it was "a great opportunity to put the empress in our debt. We'd be fools to pass that up."
  • Pre-Mortem One-Liner: In Heroes.
    "Out of my way."
    "I dispose of my enemies."
    "Are you ready to die?"
    "Are we done here?"
  • Razor Wind: His magic of choice.
  • Recurring Element:
    • The 'Merric' of the mercenaries. A mage who specializes in wind magic, who is already familiar with the main cast but joins later because he was off studying or running a mission.
    • He also fits as the 'Arlen' in terms of personality and age, being much more cynical and antagonistic than the other mages.
    • Along with that, child with dragon blood and a father who serves as an antagonist is also shared with Julia from Genealogy of the Holy War and Ninian from The Blazing Blade. Soren is unusual for being the male version of the trope.
  • Red Eyes, Take Warning: He's not actually evil (only amoral), but he's not exactly kind-hearted, either. His eye color is also one of the few hints about his ancestry.
  • Red Mage: After promoting, he can fight with wind magic and either heal with staves or cut people with knives.
  • Secret Legacy: Soren never learns that he is Ashnard's son, that he is a prince of both Daein and Goldoa, that he is directly descended from one of Ashera's three heroes, or even which laguz clan he is descended from.
    • It's implied when the mercenaries pass through Goldoa that Soren at least has an inkling, as he very deliberately hides himself from view the whole time.
  • The Smart Guy: Of Ike's inner circle. He's the book keeper, delivers daily reports and comes up with battle plans.
  • Single Specimen Species: It may change after Goldoa's borders are opened in Radiant Dawn's ending, but until then, Soren is heavily implied to be the world's first and only dragon-branded.
  • Single-Target Sexuality: While the actual "sexuality" aspect is somewhat ambiguousnote , Soren obsesses over keeping Ike alive and close to him and truly cares about only him. In addition to dismissing Stefan and Skrimir (though he would, since he hates Laguz), specifically in favor of Ike, he also thinks about Ike for the rest of his life, regardless of whether or not they have a paired ending. Also worth noting this sentiment is not shared by Ike.
  • The Speechless: As a child, he was taught how to perform powerful magic but was never taught how to actually talk meaning he had no way to communicate with the outside world after his mentor dies. Eventually, a group of priests taught him how to speak.
  • Stepford Snarker: Most apparent in Toha where he goes on a huge rant about how awful humans are, which Ike notes as being unusually harsh even for him. It turns out that Soren is embittered by apathetic townspeople because of his Dark and Troubled Past.
  • Strong Family Resemblance: To his maternal uncles, Rajaion and Kurthnaga. He shares eye color and facial structure with the latter and hair color and frame with the former.
  • The Spock: Believes pragmatism in battle is the most important duty and thinks Titania is dangerously naïve. In his establishing moment, he refutes Titania's faith in Crimea's leaders, declaring that numbers and provisions decide war, not bravery.
  • Squishy Wizard: Consider Ilyana's Squishy Wizard entry further down. Soren's defense is actually worse. However, he is faster.
  • The Strategist: He's Ike's tactician and the one who gives him the battle reports after each chapter.
  • Sugar-and-Ice Personality: Cold and distant to everyone, except for Ike who he's willing to open up around except when he's terrified of rejection for who he is.
    Ike: "You know, Soren? You're not nearly as insensitive as the others say. Deep down, you're a big softie."
    • Micaiah appears to agree with this, even describing him as having a frozen heart with a warm core trying to melt through.
    • Driven home with his unlockable scene (after A Support) with Ike in Radiant Dawn, where he breaks down into tears.
  • Troubled, but Cute: Cynical, distant and bitter are words that readily describe Soren.
  • Undying Loyalty: He is so loyal to Ike that if he dies, his last words are thoughts of Ike, and he thinks of Ike for the rest of his life regardless of whether Ike does the same for him.
  • Who Wants to Live Forever?: Stefan invites Soren into his group as he is a fellow Branded, and with their slow aging cannot live with beorc forever. Soren refuses to leave Ike, but Stefan keeps the invitation open. Soren's laguz grandfather is at least nine hundred years and appears to only be middle-aged.

    Mist 
https://static.tvtropes.org/pmwiki/pub/images/514px_fepr_mist.png
Click here to see Mist in Fire Emblem Heroes
Ike's little sister, who decides she's sick of being a noncombatant and properly joins the Greil Mercenaries shortly after Greil dies.

Class: Cleric (Path of Radiance and Radiant Dawn)
Voiced by: Atsuko Enomoto (Japanese, Path of Radiance and Fire Emblem Heroes), Miho Miyagawa (Japanese, Radiant Dawn), Elsbeth Nathanson (English, Path of Radiance), Lani Minella (English, Radiant Dawn), Sarah Anne Williams (English, Fire Emblem Heroes)

  • Action Girl: She starts off as a non-combatant, but gets into the action later on, becoming a Magic Knight.
  • Badass Adorable: If trained properly, she definitely qualifies.
  • Belligerent Sexual Tension: With Boyd.
  • Bootstrapped Leitmotif: Kinda. "Memory of Mom" from Path of Radiance was renamed as "Mist's Theme" in Radiant Dawn. But it was unused and can only be listened in the unlockable BGM gallery.
  • Clean Dub Name: The German dub changed her name to "Alja", because "Mist" in German is roughly the equivalent of the word "crap".
  • Combat Medic: Gets the ability to use swords after promotion.
  • Chromatic Arrangement: Yellow arguably in Path of Radiance at least. With Titania, Ike, and Soren being red, blue, and green, respectively.
  • It Runs in the Family: Why does a mostly magic class use swords? She is Greil's daughter after all. She even has a higher weapon level cap for Swords in Radiant Dawn than for staves. And on her mother's side we have...
  • Incorruptible Pure Pureness: She has to be, to hold Lehran's Medallion.
  • Just a Kid: At 15 she's treated like one at first due to her age and inexperience, but she soon becomes a Lady of War in Radiant Dawn.
  • Lethal Chef: Apparently, she was an awful cook when she first started, but eventually she gets better with practice.
  • Limit Break: Sol.
  • Mage Killer: In both games once she gets the ability to fight, she excels at this role. Her naturally high Resistance makes her a good tank for magic units, and she has good enough offensive stats to be able to finish mages off with ease.
  • Magic Knight: Is quite proficient with magic swords in Path of Radiance.
  • Magikarp Power: Hard to train at first, but can become a decent fighter once she's been properly raised. She's also one of the only two characters, along with Elincia, that can use both healing staffs and swords, and since she gets a horse on promotion, she gains great mobility which allows heal-and-run tactics. Training her gives a big pay-off in Path of Radiance during the final duel against the Black Knight. Though, she will need a lot of dedication to train (being incredibly fragile), and most players tend to prefer Rhys over her, who can usually heal more effectively and is your only unit to get Light magic (weak though it is).
    • As for Radiant Dawn, though she can use swords from the get-go (and even get her own personal weapon with crazy stats), she's still incredibly weak and will need a lot of attention in order to not get picked off.
    • Path of Radiance Mist is able to dish out some impressive hurt with the Sonic Sword and Rune Sword, magic-based swords, the latter of which heals the user as well, that obviously gel well with her stats. Trouble is, you have to waste resources aplenty just so she can be able to equip it. None of this carries over to Radiant Dawn, which has ranged-attack swords, but no magic ones.
  • Memento MacGuffin: Her medallion, which used to belong to her mother. She and her mother are the only ones outside of the heron clan who can touch it without succumbing to chaos.
  • Nice Girl: To the extent that many people, Ike included, believe she is one of only a couple of Beorc who can safely carry Lehran's medallion without amplifying into a mass murderer.
  • Older Than They Look: She's only two years younger than Ike (being 15 to his 17), but Path of Radiance has her look and act like she's closer to Rolf's age (12). By the time she's 18 in Radiant Dawn, she's mostly grown out of this.
  • Plucky Girl: She tries to keep smiling and stay strong even after her father dies.
  • Pre-Mortem One-Liner: In Heroes.
    "I-I'll try my best!"
    "I'll do my part!"
    "I just have to!"
    "Get ready for this!"
  • Recurring Element: The early game cleric. Her status as the main character's younger sister with a more natural hair color would reflect in her direct successor.
  • She Is All Grown Up: By the time of Radiant Dawn, she's become quite the lovely young lady.
  • Sword Beam: Her starting sword in Radiant Dawn allows her to attack from a distance.
  • Tagalong Kid: Until she is recruited.
  • Team Mom: To Ike's family, following the death of her mother.
  • Tsundere: Type B. Usually deredere, but Boyd can cause her to go into tsun mode.
  • Unwanted Harem: If she doesn't end up with Boyd, she'll happily live by herself, despite having several suitors.
  • White Magician Girl: To start in Path of Radiance. After promotion, and from the start in Radiant Dawn, she's a Combat Medic.

    Greil 
https://static.tvtropes.org/pmwiki/pub/images/fepr_greil_1.png

Ike's father and leader of the Greil Mercenaries. A tough but fair figure to both his men and his family, he's evidently a veteran of many conflicts and possesses exceptional axe- and sword-fighting skill. The onset of the war, unfortunately, drags the darkest skeletons out of his closet and leads to his death at the hands of the Black Knight in chapter 7.

Class: Hero (Path of Radiance)
Voiced by: Takashi Nagasako (Japanese, Path of Radiance), Stephan Weyte (English, Path of Radiance), Frank Todaro (English, Heroes)

  • Back from the Dead: Some of his lines in Heroes imply that he has been temporarily resurrected by the Summoner.
  • Badass Cape: He was one of the toughest men on the continent in his prime, and he sports a sweet cape.
  • Brought Down to Badass: Greil slit the tendons in his sword arm, leaving him unable to wield a sword ever again in his life. He's still strong enough to fight on the level of the new Four Riders of Daein, but the Black Knight proves to be too much.
  • Cool Old Guy: He's a former mercenary who still has some fight left in him.
  • Dark and Troubled Past: Big time, as you can see by all the spoilers.
  • Deadly Euphemism: An unusual example in Heroes, given that he's referring to himself.
    Greil: The name's Greil. I was the commander of a mercenary company, but... Well, I retired.
  • Defector from Decadence: Let's just say that he didn't become a huge badass by spending his time protecting villagers from bandits. He was once a mighty general of Daein, until he learned Ashnard's plan to Take Over the World and skipped town along with his wife.
  • Died in Your Arms Tonight: After Greil is fatally wounded by the Black Knight, he lives long enough to die in Ike's arms.
  • Egocentric Team Naming: The mercenary band is named after him and sticks after his death.
  • A Father to His Men: Considers everyone in the company to be his family. The sentiment is fully returned.
  • Gameplay and Story Integration: There were three factors related to gameplay that should have hinted that it was inevitable that Greil will lose against the Black Knight in Path of Radiance. The Swords having advantage over Axes is the first, and the Black Knight having armor blessed by the goddess at the time means that the Black Knight will No-Sell anything other than a blessed weapon is the second, but the third one needs digging into the game files. If one hacks and look into Greil's NPC data, he has decent stats, but is no match against the Lightning Bruiser Black Knight, most notably being too slow to prevent double attacks from the Black Knight, being at 20 Speed compared to the Black Knight's 27.
  • Guile Hero: When Petrine finally reaches Ike's party in Chapter 8, Greil pulls a Big Damn Heroes and figures out how to distract her: challenge her to a one-on-one fight, knowing that a Blood Knight won't refuse a bout with another strong warrior. Considering how badly she outclasses Ike's group, it would have been a much shorter game otherwise. It makes more sense considering he knew about the Daein bloodsports, being a former combatant himself, and knows that Petrine has to take him alive if she wants to use him in them.
  • The Greatest Style: The unnamed sword style he created that he taught to Ike and the Black Knight. The style lets Ike grow from an unseasoned rookie to one of the finest swordsman on Tellius in the span of a year, and the Black Knight is by far the strongest of Daein's Four Riders.
  • Handicapped Badass: He slit the tendons of his dominant wrist so that he wouldn't be able to properly handle a sword. He did this after he was snapped out of his Lehran's Medallion-induced berserker rampage and realized the extent of the carnage he had wrought — particularly his wife, whom he had killed while she was in the process of snapping him out of said rampage by snatching away the medallion.
  • Hero of Another Story: Being a One-Man Army, he often goes off to handle the more dangerous tasks, leaving Ike to command the others. What feats he performs while he's away is anyone's guess.
  • Hypocrite: In his Rousing Speech when fighting against Daein, he emphasizes how blood ties are unimportant, and everyone in the Greil Mercenaries is family. Yet he also bequeaths command of the Greil Mercenaries to his son Ike rather than a more experienced mercenary like Titania or Shinon. Shinon and Gatrie are so upset at the hypocrisy that they leave the Greil Mercenaries until Ike can win them over on his own merits.
  • I Let You Win: To Ike at the beginning of Path of Radiance. And he is impressed that Ike figured it out almost immediately. Subject to an Ironic Echo later on with the Black Knight, at least in the English localizations.
  • Impaled with Extreme Prejudice: During their brief duel in the forest, the Black Knight catches Greil off guard and fatally stabs him in the stomach.
  • Limit Break: Aether, the same as Ike, but it's a case of What Might Have Been. You never see Greil equipped with it, even though he has animations for it and everything (even with throwing axes!). In Heroes, he retains this skill.
  • Magnetic Hero: He's the one who gathered the Greil Mercenaries together, and holds them together despite internal disagreements. Once he's dead, the group splits apart until Ike gets them back together again later on in the war.
  • Master Swordsman: A renowned master of the blade already during his earlier days, the style and stance he passed onto Ike and the Black Knight is praised in-universe by several characters.
  • Meaningful Name: His real name, Gawain, is drawn from Arthurian Legend. His alias, too, is Arthurian — Greil, as in the Holy Grail. Get it?
  • Mentor Archetype: His mentorship of Ike continues to shape him into a better warrior and man long after Greil has left.
  • Mentor Occupational Hazard: He is killed by his former student, the Black Knight.
  • My Greatest Failure: Possibly resulting in his desire not to let Ike Turn Out Like His Father.
  • Posthumous Character: He dies very early in Path of Radiance, but remains a central character in the games' myth arc long afterward.
  • Promoted to Playable: He makes his playable debut in Heroes.
  • Recurring Element: Much like his son, he's one for the 'Cornelius' archetype since he's a parent who dies to further the plot, but he does this in a way that also correlates with the 'Ogma' archetype, arguably fitting it more than his son when it comes down to personality, experience and initial position.
  • Red Baron: As one of the Four Riders, he was known as the "Divine Knight."
  • Retired Badass: Used to be one of Daien's Four Riders, but is now a simple mercenary, and wants Ike to inherit his position.
  • Superpowered Evil Side: He was already the strongest swordsman on Tellius before he touched the Fire Emblem; he was downright unstoppable afterward (or would have been, if it weren't for Elena's sacrifice).
  • That Man Is Dead
    The Black Knight: I've been waiting for this for a long time. I would prefer it if you used the proper weapon, so that I might see you at your full strength, General Gawain, Rider of Daein.
    Greil: That was my name, once... but I... threw it away.
  • Warm-Up Boss: He's the boss of the tutorial of Path of Radiance.
  • Weapon Tombstone: Marked by Urvan, which winds up being a Chekhov's Gun in Radiant Dawn.
  • Willfully Weak: After a particularly traumatic incident in his backstory involving a sword, he tossed aside his weapon and uses axes instead; though he is powerful with axes, too, he will never be as deadly with them. After accidentally killing his own wife in a Lehran's Medallion-induced rage, he slashed his sword arm tendons purposefully so that he'd never be able to wield a sword again, a self-inflicted example of Crippling the Competition.
  • World's Best Warrior: As well as the World's Strongest Man. Greil in his prime was the greatest swordsman of his time, and the strongest Beorc out there. The Black Knight, a superhuman Branded, spent his entire life trying to surpass him and failed to do so, and Ike only reaches his level at the end of Radiant Dawn, after he had been blessed by Yune to become stronger, represented in-game as a promotion to the third tier Vanguard class.

    Boyd (Bole) 
https://static.tvtropes.org/pmwiki/pub/images/560px_fepr_boyd.png
One of the younger members of the company, Boyd is a close friend of both Ike and Mist, sharing a friendly rivalry with the former. He is the younger brother of Oscar and the older brother of Rolf; in Radiant Dawn he can serve as a Love Interest to Mist.

Class: Fighter (Path of Radiance), Warrior (Radiant Dawn)
Voiced by: Kana Asumi (Japanese, child, Heroes), River Kanoff (English, Heroes)

  • Achievements in Ignorance: He was apparently so keyed-up on his first mission he somebody broke his axe by the time the battle ended. Keep in mind that enemy battles aren't entirely up to scale in-lore, and Boyd's iron axe has 45 uses total. How he broke his axe on the first mission is anyone's guess.
  • Attack Pattern Alpha: Boyd and his brothers can learn the Triangle Attack by fulfilling a slightly obscure sidequest during Path of Radiance; instructions can be found here. You don't have to jump through hoops in Radiant Dawn since they've already learned it. Unlike previous Triangle Attacks in the series, the 3 bros have to all use Bows to initiate it.
  • Aw, Look! They Really Do Love Each Other: Boyd's relationship with Mist is best categorized in this trope. The two bicker a lot, but they very clearly care for each other. They even come to have strong romantic feelings for each other, to the point the two marry after Radiant Dawn if they have an A-Support.
  • Barbaric Battleaxe: Played With. He's actually a very chill Nice Guy in general, and he's firmly on the heroic side. He's also genuinely afraid of seeming "barbaric," as noted by his desire to seem professional and fear of ending up like the bad apples of other mercenaries who turn to banditry upon losing out on any work. However, he is of the Fighter class, and Oscar sarcastically notes that he was so keyed-up on his first battle that he apparently broke his axe on his first mission. This is otherwise subverted, however; as Boyd wants to have more discipline, not less.
  • Beware the Nice Ones: Boyd is just as friendly as Ike, and perhaps twice as open about it. However, as shown by the Brothers conversation, he is someone you do not want to piss off, outright calling his mother out for ditching his family in their time of need.
  • The Berserker: Subverted. He somehow broke his axe on his first mission, but he's genuinely worried about being anything but a mindless brute. In practice, his desire to protect those closest to him has him learn a lot more discipline in general.
  • Big Brother Instinct: Towards Rolf. He even says that Rolf is "not some thing to be given away" during the Brothers conversation in Radiant Dawn.
  • Blood Knight: Heck, his biography even says he cares little for tactics when it comes down to fighting. He's actually quite sweet, however.
  • Boisterous Bruiser: One of the larger mercenaries, and also is always one of the loudest to brag and/or complain.
  • Bow and Sword in Accord: Or Bow and Axe in accord.
  • Brilliant, but Lazy: Boyd is far smarter than he looks, not to mention how he's considered an elite fighter, both in-universe and out. However, when we see his support convos with Titania and Mist, it's revealed he regularly slacks off on his training.
  • Brutal Honesty: According to the art book, Boyd's talent is this trope. He's usually not afraid to speak what's on his mind, even if he hurts the person's feelings in the process. Interestingly enough, post-Character Development has him gain a lot more tact in general.
  • Butt-Monkey: Particularly in the pre-war chapters, the rest of the army picks on him about his lack of skill in battle, which is an Informed Flaw since he's actually pretty level with Ike and Oscar. As of Radiant Dawn, he has officially outgrown this, and is treated with the same level of respect as Ike.
  • Calling the Old Man Out: Does this to his and Oscar's stepmother/Rolf's mother in a Chapter 3-2 base conversation Radiant Dawn, harshly condemning her for abandoning her son, and saying the only reason he and Rolf survived after their father died was because Oscar abandoned his knighthood tot take care of them.
  • Cannot Talk to Women: For all his bravado, he seems to be very socially awkward around people he has crushes on, namely Mist and Titania. Subverted as of Radiant Dawn, where he's a lot more romantically assured of himself.
  • Character Development:
    • One of the more subtle examples in the series. When we first meet Boyd, he is a friendly yet overly-cocky fool who is just as inexperienced as Ike and twice as overconfident. By the time Radiant Dawn rolls around, he has becomes a kind-hearted and genuinely heroic young man, being as much of a worthy successor of the Greil name as Ike and the other Greil Mercenaries. It's subtle, but nonetheless profound.
    • An even more subtle example occurs in one particular example: his work-ethic. Boyd in Path of Radiance, while genuinely a talented fighter, is Brilliant, but Lazy, often slacking off on his work because he feels it's too boring and not very fun. By Radiant Dawn, as evidenced by his ending, he trained "day-in and day-out" as to not lose his place to "some stupid rookie," highlighting his sheer desire to protect the people he loves.
  • Curtains Match the Window: His eyes and hair are the same shade of green.
  • Friendly Rival: To Ike. He's determined to show him up in terms of performance, but is a loyal fighter and a good friend to him throughout both games.
  • Hidden Depths: Seems like a Dumb Muscle, but is a lot smarter than he let's on.
    • He gets surprisingly philosophical in regards to Brom's profession as a farmer, and muses on the idea of mercenaries taking life as opposed to giving life.
    • While most of his other friends (even the Nice Guy Cool Big Bro Oscar) had a lot of initial issues talking to Laguz, Boyd was the only one of the Greil Mercenaries (aside from Ike, of course) who found this very easy to do so. He even outright states that to truly make Tellius a better place, the two races can't put up walls with each other:
    Boyd: Look, beorc can be a bunch of jerks. I don't blame you for checking me out. Heck, I know what we did to your people. But now it's gotta stop. Now that you know I'm clean, you have to stop putting up walls. We'll never understand each other if you're like that. So tell me straight, yes or no? Are we friends or what, Ulki?
  • Hot-Blooded: He really doesn't care for the gambits; he just wants to fight.
    • Surprisingly subverted as of Radiant Dawn. Post-Character Development has him act a lot more rational and cool-headed overall. Even then, his transformation isn't completely done, as he still bickers with Mist and his siblings.
  • Hot for Teacher: Hilariously implied with Titania.
  • Innocently Insensitive: He genuinely means well, but given his Brutal Honesty, he often comes off as a lot more tactless than he necessarily means to be. This is best shown in Chapter 17 if he, Mist and Soren are brought along; a discussion between Soren and Ike over how to best repel an assault with Ike carrying a Heron princess on his back leads to Boyd attempt to joke that Leanne probably weighs less than Mist. Mist responds in kind by shoving him into a tree three spaces from where he was (for the record, Smite only shoves two spaces).
  • I Just Want to Be Normal: Implied with his Support Conversation with Brom. It's less that he wishes for a peaceful life and more that he's immensely envious of Brom bringing life as opposed to Boyd's profession of taking it.
  • The Lancer: Played with. On the one hand, he fits the characteristics perfectly; he's The Hero's best friend, a Foil to said Hero, and is even his Friendly Rival to boot in the early game. However, he hardly appears in the main story after the midpoint of Path of Radiance, and just like everybody else, he can die at any time. That being said, considering how a character's role in the stories of Fire Emblem is determined by their frequency in battle, Boyd could very well appear in every battle in the game and prove to be just as crucial an asset in both Crimea's liberation and the war against the Goddess as Ike is. Despite barely appearing in the game's actual cutscenes, Boyd can be interpreted as a Lancer depending on how frequent he is in your game.
  • Lightning Bruiser: In both Path of Radiance and Radiant Dawn, Boyd is an extremely solid fighter with great growths across the board. In a rarity for Fighters (which tend to have high HP and Strength, but varying qualities of Speed and Skill), Boyd has an incredible 45% Speed Growth in both games, which can turn him into a hard-hitting, durable and lightning fast frontline fighter. Boyd's only flaws from both games is his poor Defense in Path of Radiance, and average Speed bases in Radiant Dawn, though Boyd's high HP and Speed negates the former flaw while good growths help level out the latter.
  • Likes Older Women/May–December Romance: Hilariously implied, then subverted twice in his support conversations with Titania:
    Boyd: Every time I look at you, Titania... I think that you're the prettiest person I've ever seen!
    Titania: Uh... Um, thank you, Boyd... But I... Look, you and me, we're—
    Boyd: You're like a really nice mom or something! Um... I mean...
  • Mighty Glacier: Subverted in Radiant Dawn. Boyd starts out with an unimpressive base 18 Speed, but he compensates with a 45% Speed Growth, which is extremely impressive for a Warrior. With some good level ups, he'll very likely become a standard Lightning Bruiser.
  • Nice Guy: Despite his cocky nature and brash personality, Boyd is an overwhelmingly kind and forgiving young man. When the Greil Mercenaries debate whether or not they should turn in Elincia to Daein, Boyd immediately interjects that they should escort her to the politically-friendly Gallia, saying "it's what heroes do." Furthermore, he helps out Ulki and Brom with their own issues, and despite his bickering and teasing with Mist, he's shown to immensely care for her, even giving her a Cry into Chest moment with all the stress she endures during the game.
  • Parental Abandonment: It's revealed in Chapter 8 that he and Oscar lost their biological mother as children and their step-mother ran off with another man not long before their father died of an illness. It's also the main reason why Boyd ends up staying with Ike after Greil's demise: if the man who "gave us our lives back" had faith in Ike, so would Boyd.
  • Plucky Comic Relief: His Butt-Monkey status gets Played for Laughs a lot. As mentioned above, he outgrows this as of Radiant Dawn.
  • Recurring Element: Played with.
    • Since Ike is almost like an 'Ogma-Lord' he starts with Bord (Boyd) and Abel (Oscar), instead of Bord and Cord like the original Ogma, or Cain and Abel like the original Lord Marth.
    • Boyd could also be a dead ringer for Hector, an axe-wielding warrior who was Eliwood's equal and best friend. After all, Boyd is arguably one of the more important minor characters, being Ike's rival and Lancer for a good part of Path of Radiance and even Radiant Dawn. This carries over to his direct successor Vaike in Awakening.
    • In Radiant Dawn, he also becomes the Bord to Nolan's Cord gameplay wise. Story-wise the characters never even have to meet.
  • Red Oni, Blue Oni: The Red to both Ike and Oscar's Blues.
  • Sibling Yin-Yang: He's the Red Oni to Oscar's Blue.
  • Slap-Slap-Kiss: With Mist. They bicker a lot, but it's made clear from the get-go they care for each other immensely.
  • Sword and Sorcerer: Is this with Mist, of the Fighter and Healer variety. Both are incredibly close with one another, and can even fall in love and marry each other. In terms of combat, Boyd is a Lightning Bruiser and solid front-line fighter, while Mist is a Combat Medic who fights with a sword while healing allies with magic. Tactically, it's a very good idea to have them next to each other, as not only will Boyd have a healer with him at all times (which makes his already insane survivability even better), but it's very useful with their support affinities, giving a boost to Mist's low attack while Boyd gets better offense and defense.
  • Vitriolic Best Buds: With Ike.

    Oscar 
https://static.tvtropes.org/pmwiki/pub/images/Oscar_2498.jpg
Click here to see Oscar in Fire Emblem Heroes

Boyd and Rolf's older brother, Oscar is a calm, self-effacing young man who left the Royal Crimean Knights in order to support his brothers. He frequently serves as the voice of reason in the company and is good friends with the younger Ike.

Oscar is a tank, with excellent all around stats.

Class: Lance Knight (Path of Radiance), Lance Paladin (Radiant Dawn)
Voiced by: Junji Majima (Japanese), Bryce Papenbrook (English, Fire Emblem Heroes)

  • The Ace: An excellent cook, fighter, and guardian, all on top of having perfect manners and never losing his cool. Kieran becomes his self-proclaimed archrival for this reason, and always loses.
  • Attack Pattern Alpha: See Boyd.
  • Big Brother Mentor: Not only to his own brothers, but also to Ike in the beginning.
  • Deadpan Snarker: Despite being a total Nice Guy, Oscar has these moments occassionally:
    Boyd: Hey, Ike! that wasn't bad for your first battle. Not as flashy as my first time, though!
    Oscar: Yeah, you were a real standout. I'll never forget the sight of you so keyed up you broke your own axe.
    Boyd: Oscar! Dang it! You didn't have to bring that up!
  • Eyes Always Shut: His eyes are never seen open, reflecting his relaxed, unflinching nature. Kieran affectionately refers to him as a "Squinty-eyed Coward," among other things.
  • Jack of All Stats: His growths and stats are well-balanced, in both Path of Radiance and Radiant Dawn.
  • Knight In Shining Armour: Was this before joining the Greil Mercenaries.
  • Nice Guy: He is really easy-going and polite, even with the people who annoy him such as Boyd and Kieran, though he does occasionally make lighthearted jokes at their expense.
  • Number Two: Subverted. Once Ike takes control of the company, it seems that Oscar will fulfill this role. Instead, he gets Demoted to Extra.
  • Older Sidekick: He's 24 to Ike's 17.
  • Parental Abandonment: His mother died at an undetermined point in his childhood and his stepmother abandoned her son and stepsons, apparently because of the stress. Their father died shortly after. Oscar and Boyd didn't take it very well.
  • Pre-Mortem One-Liner: In Heroes.
    "My side will survive."
    "You must surrender!"
    "I will give it my all."
    "I will not hold back."
  • Promotion to Parent: Resigned from the Crimean army to care for his two younger brothers, Boyd and Rolf, after their father died.
  • Recurring Element: Played with. He's the green knight to Boyd (story wise) and Kieran (story and gameplay wise) who both wear red.
  • Red Oni, Blue Oni: Blue Oni to Kieran and Boyd's Red Oni.
  • The Reliable One: He's very helpful by nature and tends to various household chores for the mercenaries.
  • Secret-Keeper: He figures out very quickly that Shinon taught Rolf archery, but only goes as far as teasing and doesn't tell anyone.
  • Sibling Yin-Yang: Oscar is quiet, self-effacing, helpful, and intelligent. His younger brother Boyd is not.
  • The Straight Man: Plays this to Kieran's dramatic boasts and proclamations in their support conversations.
  • Supreme Chef: Many characters enjoy his meals, Ike and Ilyana amongst them. Tanith even asks him for cooking tips because hers is so bad it's put soldiers out of commission before.

    Rhys (Kilroy) 
https://static.tvtropes.org/pmwiki/pub/images/Rhys_5146.jpg
Gentle Saint

The Greil Mercenaries' healer, Rhys joined up with the group after finding and healing an injured Titania. Not a well man, Rhys is often ill, and uses the money he earns at the company to support his elderly parents, as a way of paying them back for looking after him when he was younger.

Class: Priest (Path of Radiance), Bishop (Radiant Dawn)
Voiced by: Kenji Hamada (Japanese), Emma Martello (English, Fire Emblem Heroes)

  • Curtains Match the Window: His eyes and hair are the same orangish shade.
  • Dub Name Change: From 'Kilroy' to 'Rhys'. Both names have Celtic origins, with Kilroy being Irish and Rhys being Welsh.
  • Gameplay and Story Integration: Rhys is stated to have a weak constitution and get sick easily; he also has a base defense of zero in Path of Radiance.
  • Holy Hand Grenade: Has the potential to use Rexaura in both games, however, since he's lacking in Speed (not to mention, he'll barely be able to lift it in Path of Radiance) it's more Awesome, but Impractical. To say nothing of even getting your hands on Rexaura in PoR! It's only found in the hands of an enemy Bishop in the final chapter, and he doesn't drop it automatically, so you have to resort to other trickery to make him unequip it so it can be stolen.
  • Light The Way: Gains light magic use as a Bishop. Especially useful as in Path of Radiance, Light magic and Staves share the same weapon level slot. (He's also the only user of Light magic you'll recruit in Path of Radiance, save for trial map characters.)
  • The Load: Discussed. Rhys worries that he's this to the mercenaries, due to his frailty and his being unable to fight, to the point that he's contemplated packing his bags and leaving the company. In their support conversations, Rolf assures him that they need him and care for him, and that he serves just as important a role in the company as everyone else.
  • Masculine Girl, Feminine Boy: The feminine boy to both Titania and Mia, who think its their duty to protect him from harm.
  • The Medic: A necessary addition to the team, since apparently the Greil Mercenaries had been working for years without a single staff-user.
  • Nice Guy: He never has a bad thought about anyone, even the ones who make his job difficult. He also says that refusing to help someone in need is not something the Greil Mercenaries should ever do.
  • One of the Kids: Rhys looks after the kids before they formally recruit, and even sometimes after, when they're too inexperienced to help much. Ordinarily, this is subverted, since he maintains a mature attitude and if anything influences them to be the same—but his supports with Ulki reveal a totally different side that's bubbling with childish joy at the idea of flying and finding his aerial combat forms to be the coolest thing ever.
  • Savvy Guy, Energetic Girl: The former to Mia, who he develops a close friendship with.
  • Sensitive Guy and Manly Man: The former to Kieran.
  • Support Party Member: In Path of Radiance, pre-promotion to bishop, all he can do is heal.
  • Suspiciously Similar Substitute: Closely resembles Artur from Fire Emblem: The Sacred Stones; another kind-hearted redheaded priest in white who can use light magic. While Artur starts with light magic, Rhys has to promote into a Bishop to use them.
  • White Magician Girl: Primary healer for the Mercenaries. Somewhat notable in that he's pretty much the only dude in the Fire Emblem series to take this role.

    Shinon 
https://static.tvtropes.org/pmwiki/pub/images/Shinon_9541.jpg
Click here to see Shinon in Fire Emblem Heroes

The Greil Mercenaries' archer, Shinon has a very high opinion of himself, one that he isn't afraid to share with the other members of the company.

Class: Sniper (Path of Radiance and Radiant Dawn)
Voiced by: Junji Majima (Japanese, Radiant Dawn, Fire Emblem Heroes), Joey Pepin (English, Radiant Dawn), Brendan McKien (English, Fire Emblem Heroes)

  • The Ace: Said to be good at anything he turned his hand according to in his epilogue in Radiant Dawn, which may also make him count as an Instant Expert.
  • The Alcoholic: His drinking problem is revealed in a late info conversation where he's drunk to the point of vomiting because he's so upset about Greil's death, and brought up in one of his supports with Gatrie in Path of Radiance, though this was removed in the English translation.
  • Boom, Headshot!: His introduction, sniping a brigand from a considerable distance.
  • Cold Sniper: Thinks nothing of feathering an enemy if it means he gets paid for it.
  • Crutch Character: Is a classic example in Path of Radiance, until he abandons the mercenaries after Ike becomes commander. When/if you get him back much later on, he's likely to have fallen a bit behind.
  • Deadly Euphemism: He uses "feathering" as a euphemism for shooting foes with arrows(which have feathers), usually fatally.
  • Deadpan Snarker: The majority of his comments are full of sarcastic jabs and quips.
  • Defeat Equals Friendship: You have to defeat him in combat before he'll rejoin you, unlike every other recruitable enemy in the series before him. And even then, you have to defeat him in a specific way or else he'll die for real like any other enemy.
  • Double Entendre: His conversation with Aimee sounds like this, at first. Turns out he's actually selling her bows to make some cash for the group.
  • Draw Aggro: He has the Provoke skill, which causes enemies to likely target him than other units. It goes two-fold. On one hand, he is an early tank when Ike or other units cannot take too much damage and makes sense by being a colossal asshole. On the other hand, as an Sniper, he cannot counterattack from close combat.
  • Drunk Personality Change: Subverted. His drunken personality is pretty much his normal one with the asshattery dialed up.
  • Everyone Has Standards: While he's more than willing to kill most of the Greil Mercenaries when he meets them on the battlefield, Shinon will not attack Rolf, Mist or Rhys.
  • Evil Redhead: But only for a while. He's still mean, though.
  • Face–Heel Turn: Joins Daein's side during the first war, but can be convinced to rejoin after a beating. As for his reasons for joining Daein, it's because he appreciates that the Daein Army doesn't care about social status, only about strength (which can hint about what might have happened to him in the past.)
  • Fantastic Racism: A prime example of this in Path of Radiance for being incredibly racist. He mellows up quite a bit towards the Laguz he respects though (which is most noticeable in his Radiant Dawn support conversations) but still manages to be incredibly mean and distrustful to those otherwise.
  • Functional Addict: Whatever his alcohol problems may be, they don't seem to affect his aiming or dodging skills.
  • Gameplay and Story Integration: Presumably he has Provoke to reflect his personality (Jerkass) rather than gameplay ones, as having enemies focus one of your archer is generally a bad idea, though Shinon is more than capable of dodging most attacks.
  • Good Is Not Nice: When on Ike's side, at least.
  • Guest-Star Party Member: He's listed in the Eyvel archetype for good reason: He's only available for about four chapters early in the game and then doesn't rejoin you until about halfway through it.
  • Heterosexual Life-Partners: With Gatrie.
  • Hidden Depths: While a Jerkass most of the time, paying attention to his support with Janaff can hint at why he's such a racist. Also, if you attack him with other characters in the chapter you're supposed to re-recruit him, you can find more hints about his backstory through talking with characters that aren't Boyd and Soren, such as him ranting on about how Daein didn't care about social status and Begnion did. This hints that he might have tried to get on Begnion's side first but they rejected him because of appearance.
    • This might also explain why he initially joined the Greil Mercenaries under Greil (who didn't give a damn about social status, either), ditched the group when Ike was put in charge (Shinon saw it as nepotism and a betrayal of Greil's ideals), and why he's fine with rejoining after Ike beats him (since it means he's worthy of leading the Mercenaries after all).
  • Hidden Heart of Gold: Extremely well hidden, mind you, but gold nonetheless.
  • Improbable Aiming Skills: Able to deliver clean headshots effortlessly, even Soren will admit, despite his attitude, Shinon is a brilliant marksman. He even saves Lucia from being hanged by severing the rope from an insane distance.
  • Insufferable Genius: A master craftsman, brilliant archer and one of the first to realize Daein's true intentions during the ambush.
  • I Shall Taunt You: Presumably how his in-game skill, Provoke, which makes enemies have a higher chance of targeting him than others, works.
  • Jerkass: Most of the time. Around Gatrie or Rolf, he's more of a Jerk with a Heart of Gold.
  • Jerkass Has a Point: He absolutely freaks out when Greil dies and Ike is made into the commander of the Greil Mercenaries, calling it Nepotism and a total betrayal of Greil's ideals, which causes him to Rage Quit. Ike himself admits that Shinon isn't totally wrong to feel that way, since Ike is very new to the job and doesn't feel like he's ready to run the company.
  • Lightning Bruiser: He gets a huge boost in Radiant Dawn by being able to promote to one of the most uber classes in the game (Marksman), which can snipe at everything from 3 spaces back without fear of retaliation. This on top of getting off to a strong start that never really slows down.
  • Magikarp Power: Manages to be this by the time he's re-recruited late into Path of Radiance, a sharp turn from his status in the first act as a Crutch Character. He has, by far, the best growths among all Beorc units, making it theorically possible for him to transform into a powerhouse. Sadly, he re-joins very late, his recruitment conditions are anything but obvious, and he will need a lot of baby-sitting to catch up. He's also an archer, meaning his usefulness during the enemy phase is situational at best. Most players won't bother with him, as they may have Rolf or Astrid already trained.
  • Master Archer:
    • As insufferable as he is, he is considered the best bowman in the Greil's Mercenaries. In Path of Radiance, he wields a Brave Bow, and it's one of the only copies of it in the game.
    • In Radiant Dawn, he has the Silencer, which is essentially a souped up Silver Bow, and is described as being built by him. Only two copies exist, and one copy can be obtained from Shinon himself through a base conversation.
    • In Heroes, he wields the Double Bow, which is the strongest Bow available in those games. Like its Radiant Dawn iteration (where Shinon is the best user of it anyway), the Double Bow in Heroes allows Shinon to counterattack at close range.
  • Morality Pet: Secretly teaches Rolf archery because he has talent and trains him because he wants Rolf to survive. He does this expecting no type of repayment, and even scolds Rolf for trying to pay him back for the lessons.
  • Noble Bigot: In Radiant Dawn, while he's clearly still a bit of a racist, his heroic qualities are much more pronounced.
  • Odd Friendship: Sharp-tongued, rough and unfriendly Shinon is inexplicably close with the cheerful, scatterbrained and skirt-chasing Gatrie.
  • Only in It for the Money: He's noticeably unsatisfied with the meager pay of an honest mercenary. He eventually defects to the Daein army, where he can earn greater wages and status in their military. Later subverted when he rejoins the mercenaries due to his lingering sense of loyalty.
  • Pet the Dog: Despite his major attitude problem, he does have a soft spot for Rolf, and certain scenes show that he makes bows to help bring in money for the group, but he makes Aimee promise not to tell Ike about it.
    • According to a base conversation Oscar has with Ike, he says Mist, Rhys and Shinon were the only people who ever commented on the flavors he used in his cooking, while everyone else would just shovel it down. Seems Shinon is capable of complimenting people when they earn it.
  • Recurring Element: The Jeorge of the Greil Mercenaries, as the pre-promoted Sniper who mentors a junior archer - in Shinon's case it's Rolf. He closely follows Innes' mold as the Cold Sniper that resents the Lord of their respective games.
  • Red Oni, Blue Oni: At first seems to be subverted, with the red-haired Shinon seeming cool and collected compared to the blue-armored Gatrie, who's rather boisterous and a flirt. However, it turns out that it's actually played straight once Shinon's short temper and drinking habit comes to light, while Gatrie turns out to actually be rather laid back.
  • The Resenter: Towards Ike, who Greil grooms as the mercenaries' commander.
  • Rival Turned Evil: His antagonism of Ike comes to a head when he abandons the mercenaries to join the Daein army.
  • Robbing the Dead: He steals a weapon from a dead Daein soldier in Chapter 4, causing Ike and Soren to protest.
  • Screw This, I'm Outta Here: After Ike is made commander of the mercenaries, Shinon ditches.
  • Shoot the Rope: He does this in Radiant Dawn. From about two hundred yards away.
  • Tall, Dark, and Snarky: Shinon is highly skilled, fairly good-looking, but a thoroughly arrogant and selfish man.
  • Took a Level in Badass: A zig-zagged version. In Path of Radiance, Shinon does start out badass, but he's a Crutch Character, meaning that once he rejoins, everyone else has caught up and it looks like he's become weak. However, skip to Radiant Dawn, and suddenly Shinon is the ultimate Game-Breaker due to good bases, good growths, and great availability.
  • Took a Level in Kindness: In a similar manner to Soren, Shinon is still blunt and rude but he mellows out considerably in Radiant Dawn.
  • Undying Loyalty: To Greil, and he can't really bring himself to leave when you see him in Radiant Dawn, even under Ike's leadership.
  • Villain Respect: If he fights Titania during his recruitment chapter, he'll go out of his way to tell her that his leaving the group had nothing to do with any personal animosity he had towards her, that he respects her skill, and that had she taken over the mercenaries instead of Ike, he would have happily served under her.
  • Violation of Common Sense:
    • Shinon has Provoke, which combined with him being a Crutch Character can turn him into a meat shield in the early chapters of Path of Radiance, if you can wrap your head around using a Sniper that way.
    • How you re-recruit him. Trying to talk to him won't work, you have to talk to him with Rolf then beat the crap out of him. With Ike. Reducing enemy units to zero HP is usually a poor way to try to recruit them, although to be fair, Ike had already recruited Muarim the same way by that point.
  • Vitriolic Best Buds: With Gatrie, whom he tends to insult and snark at at lot, though Gatrie doesn't seem to mind. The two are close regardless.
    Gatrie: I have a new girlfriend!
    Shinon: A new girlfriend? Is she blind or something?
  • Wild Card: No matter who he's fighting with, he never thinks of himself as tied to them. Of course, people do notice he's more attached to the Greil Mercenaries than anyone else.

    Gatrie 
https://static.tvtropes.org/pmwiki/pub/images/Gatrie_8773.jpg
Click here to see Gatrie in Fire Emblem Heroes

A heavily-armoured footsoldier who serves as the team muscle during Greil's tenure as leader, Gatrie is a cheerful flirt who is good friends with Shinon. Even among the mercenaries, he's considered especially skilled and powerful.

Class: Knight (Path of Radiance), Lance General (Radiant Dawn)
Voiced by: Hiromichi Kogami (Japanese, Fire Emblem Heroes), Jacob Craner (English, Fire Emblem Heroes)

  • 10-Minute Retirement: Quits the group with Shinon after Ike assumes command. However, it doesn't take very long before Gatrie crosses paths with them again and re-joins.
  • The Big Guy: Probably the most archetypal, being a Mighty Glacier and Boisterous Bruiser par excellence.
  • Boisterous Bruiser: He's very confident in his superb strength and durability, often bragging about it to impress his allies and girls.
  • Bodyguard Crush: On Astrid in Path of Radiance.
  • Bruiser with a Soft Center: Despite his manly man demeanor, he actually can get emotional at times, or reduced to tears if he's rejected by girls.
  • Butt-Monkey: Gatrie simply cannot be allowed to meet a girl who isn't already engaged. Or a con artist.
  • Chivalrous Pervert: He loves flirting with cute girls, his favorite method being to treat them to nice dinners.
  • Heterosexual Life-Partners: With Shinon, and the two maintain a close friendship even after Shinon joins with Daein.
  • Hopeless Suitor: Not only does he get his ship with Astrid sunk without mercy in the Path of Radiance support path, but despite pining for love since his arrival, has no paired endings in Radiant Dawn at all.
  • Looking for Love in All the Wrong Places: In Radiant Dawn Shinon snarks that if he put a skirt on a tree, Gatrie would still hit on it.
  • Mighty Glacier: Very slow, and with poor movement range, but with high Strength. In Radiant Dawn, however, he returns with a 60% Growth in speed (this is higher than any other Greil Mercenary besides Mia), as well as high Strength and Defense, turning him into a Game-Breaker Lightning Bruiser.
  • Lightning Bruiser: In Radiant Dawn, where he's inexplicably faster than all of the mercenaries other than Mia, and has his great strength on top of it. The only thing that holds him back is his low movement range.
  • Nice Guy: He's generally very pleasant and thoughtful. Notably while he and Shinon both left the army, he felt guilt over leaving and Shinon didn't.
  • Odd Friendship: He's very close with cynical, sharp-tongued and cold Shinon, despite being the exact opposite of him in personality.
  • Recurring Element: The "Draug" of the Greil Mercenaries as the starting Knight. Personality-wise he's also the resident Casanova Wannabe that changes class in each game.
  • Red Oni, Blue Oni: At first seems to be subverted, with the red-haired Shinon seeming cool and collected compared to the blue-armored Gatrie, who's rather boisterous and a flirt. However, it turns out that it's actually played straight once Shinon's short temper and drinking habit comes to light, while Gatrie turns out to actually be rather laid back.
  • Super Gullible: He's easy to take advantage of, as revealed in his and Shinon's supports. A woman he tries to woo gets all of his money and runs off after telling him that she has "Brain Stones" and three days to live. He's actually aware of this, and thinks that it makes him charming.
  • Vitriolic Best Buds: With Shinon, who tends to insult and snark at him rather frequently. Gatrie doesn't seem to mind, and they're very close regardless.
  • Weapon Specialization: Gatrie's General class specializes in lances in Radiant Dawn.

    Mia (Wayu) 
https://static.tvtropes.org/pmwiki/pub/images/499px_fepr_mia.png
Click here to see Mia in Fire Emblem Heroes

A cheerful and relentlessly hyperactive Myrmidon who joins the company after Greil saved her life, Mia is forever seeking the perfect opponent. She becomes a permanent member of the Greil Mercenaries and continues to serve with them into Radiant Dawn.

Class: Myrmidon (Path of Radiance), Swordmaster (Radiant Dawn)
Voiced by: Yuu Asakawa (Japanese, all appearances), Lani Minella (English, Radiant Dawn and Heroes (Base and Halloween)), Philece Sampler (credited as Robin Bell) (English, Heroes (Summer)), Anne Yatco (English, Heroes every variant from Young Mia and onwards)

  • Action Initiative: She gets the Vantage skill naturally, which in Path of Radiance allows her to always attack first. Radiant Dawn nerfed it so that it activates based on the user's Speed instead.
  • Badass Adorable: Cute, dorky, energetic, cheerful and all-around adorable. Also scarily competent with a sword.
  • Badass Longcoat: Acquires one upon promoting to a Trueblade in Radiant Dawn.
  • Beware the Silly Ones: Despite her numerous eccentricities and dorky demeanor, she's an extremely skilled swordmaster and every bit as competent as the other Mercenaries.
  • Chaste Heroine: Even though she's incredibly nice to Rhys and there's a decent amount of Ship Tease between them, she seems to be pretty unaware of Rhys' crush on her, being completely focused on swordfighting.
  • Cloudcuckoolander: Mia isn't... all there as a general rule. She's concocted an elaborate fantasy of her "white rival" that she inferred from a fortune telling that she then proceeded to take out on poor Rhys, doesn't seem oblivious to her surroundings, and when Ilyana began munching at her during their A-Support, she began going off on giving her old leather shoes or fruitcakes.
  • Determinator: Like you wouldn't believe. If Mia has her mind set on something, she'll do it.
  • Failed a Spot Check: Her goal is to find a rival in white robes, as stated in her support with Rhys. She never interacts with Lucia, another Swordmaster who actually does wear white robes.
    • Averted with the Summoner, in Heroes, whom she constantly asks to spar in her dialogue.
  • Friendly Rival: She's a very Spirited Competitor and loves fighting, but she's extremely nice, dorky and a loyal ally to the Greil Mercenaries.
  • Genki Girl: She's always upbeat and spontaneous, retaining her whimsical attitude as she chooses to stay with the mercenaries. Not to mention, she's endearingly enthusiastic to downright dorky levels regarding her "White Rival" and swordplay.
  • Glass Cannon:
    • She has fantastic offensive parameters, amazing Speed and Skill, and her Strength is decent enough for her to stay active. However, her Defenses are very mediocre, and all it takes it a strong offensive enemy to look at her funny and she's in grave danger.
    • In Heroes she has a powerful personal weapon with already great strength that boosts the power of her special moves that pairs well with her default skill to double charge when she is faster, which also pairs well with her record setting speed. Don't throw her against somebody who can only be attacked once.
  • Hot-Blooded: Best shown when she's training with Ike or getting Rhys to help her. She can get... passionate, to say the least.
  • Idiot Hair: Has one sticking up at the top of her head, emphasizing her Genki Girl traits.
  • I Owe You My Life: Joins the mercenaries after Griel rescues her. Later decides to become a full-time member.
  • Masculine Girl, Feminine Boy: The masculine girl to Rhys' feminine boy; by the end of her support conversations, she promises to watch over him and keep him safe.
  • Ms. Fanservice: In Radiant Dawn, she gets a little bustier, and shows it off quite nicely in the cutscene at the end of Part 2. However in Heroes, this is actually averted, which is notable given that the game loves to give characters the Fanservice Pack. Mia's regular version is based on her younger, slimmer appearance from Path of Radiance, while her two versions that hail from Radiant Dawn are also a bit reserved and modest in physique, despite even having a summer version in a swimsuit.
  • Pre-Mortem One-Liner: In Heroes.
    “Today is a good day!”
    “You're on!”
    “Take that, foe!”
    “Clash with me!”
  • Savvy Guy, Energetic Girl: The energetic girl to Rhys' savvy guy, best shown in their support conversations, where Mia is adamant about training the non physically-oriented Rhys to be her rival.
  • Sixth Ranger: She is not initially part of the Greil Mercenaries, only having joined the group a little while into the game before Greil kicks the bucket. However, she becomes a part of the group by the end of the game, is considered one of them, and helps save Lucia at the end of Part 2 in the sequel alongside them. Even in Heroes, while owing to her popularity, an even younger version of her exists as a variant alongside young versions of Ike (and Mist), Soren and Boyd. note 
  • Spirited Competitor: Mia is a fantastic swordswoman, and is always more than happy to leap into battle. Challenging Ike to duels is apparently a regular thing among the Greil Mercenaries. She never wins, but that doesn't seem to bother her.
  • Stay in the Kitchen: Her backstory, leading to her becoming almost Determinator-like in proving her worth as a fighter.
  • Too Many Belts: Her Trueblade outfit in Radiant Dawn.
  • Worthy Opponent: She is constantly on a search for hers after a fortune-teller predicted said rival's existence. She wants to be a friendly version of this with Ike, but let's face it, nobody can match Ike.

    Rolf (Yofa) 
https://static.tvtropes.org/pmwiki/pub/images/Rolf-Path_of_Radiance_5140.jpg

The younger half-brother of Boyd and Oscar, Rolf is the youngest member of the company and a close friend of Ike's little sister, Mist. Fed up with feeling useless, he joins the fighting partway through Path of Radiance, having been trained in archery by Shinon.

Class: Archer (Path of Radiance), Sniper (Radiant Dawn)
Voiced by: Yuu Asakawa (Japanese, Path of Radiance, Fire Emblem Heroes), Lani Minella (English, Path of Radiance), Erik Kimerer (English, Fire Emblem Heroes)

  • Adorably Precocious Child: He tries to act grown up, but he's not all that good at it and no one really takes it seriously anyway.
  • The Baby of the Bunch: To Oscar and Boyd and the Greil mercenaries as a whole, being the youngest member of the company by a wide margin. He sometimes struggles getting the others to take him seriously.
  • Badass Adorable: He's one of the cutest characters in the series, and by the time he's trained up, he'll be putting out good damage and critting often, to make no mention of the fact that if raised patiently in Radiant Dawn, he can turn out stronger than Game-Breaker Shinon.
  • Child Soldier: His status as one is addressed in a support conversation with Mist, where he comments on how much colder he's gotten over the course of the game. The Tellius artbook gives his age during Path of Radiance as twelve, making him tied for the youngest playable character in a core Fire Emblem roster with Sara from Thracia 776.
  • Friendly Sniper: He's sweet-tempered, and a skilled archer/sniper to boot. Contrasts with his master being a Cold Sniper.
  • Half-Sibling Angst: He has a moment of this in Radiant Dawn, where he worries about his place in the family after encountering his mother. Oscar and Boyd both assure Rolf that this doesn't matter to them.
  • Just a Kid: Treated like this by his brothers and Marcia. Played for drama when he goes up against certain bosses who are appalled at the idea of someone his age fighting in a war.
  • Keet: He's cheerful, sweet and optimistic.
  • Little Miss Badass: Or Little Mr. Badass, if you take the time to train him. He's even got boss dialogue with Muarim!
  • Magikarp Power: In Path of Radiance, he joins at Level 1 at a point in the game where most of the Greil Mercenaries should be in their mid-teens or so, but if you take the time and effort to train him up, he arguably surpasses Shinon as a Sniper. It helps that two of the chapters after he joins have Ravens as enemies, which makes it a little easier for him to catch up.
  • Morality Pet: To Shinon, his mentor.
  • Nice Guy: He's very sweet, friendly and considerate, to the point that he holds no anger toward the mother that abandoned him and his family, unlike Boyd and even Oscar.
  • No Blood Ties: To his mother (Oscar's and Boyd's stepmother), who abandoned them after their father fell ill. Rolf himself has no compunctions about abandoning her in kind.
  • Not a Game: Mist worries that he doesn't realize this isn't a game. He's fully aware, actually. Then again, after reading this in Radiant Dawn, one wonders what the hell Shinon is teaching this kid:
    Rolf: Then can I fight alongside you? I want you to teach me that trick where you shoot them in the neck and then—
  • Parental Abandonment: His mother (and Boyd and Oscar's step mother), left him as an infant after his father became fatally ill. In Radiant Dawn his mother returns, hoping to be given a second chance, but Rolf decides she has no place in his life anymore.
  • Practically Different Generations: Rolf is twelve when Oscar is twenty-four, and Oscar basically raised Rolf.
  • Recurring Element: The Gordin of the Greil Mercenaries, as he serves as the junior archer of the group.
  • Surpassed the Teacher: Come Radiant Dawn, it's very possible for Rolf to become an even better unit than Shinon if you don't mind feeding him some BEXP along the way.
  • Took a Level in Badass: He starts off as Non-Action Guy among the mercenaries, and is a Distressed Dude early in the game...and then he picks up a bow, and starts pulling his weight.
  • Troubling Unchildlike Behavior: Comes up in his supports with Mist where she notes how Rolf is getting too comfortable killing.

Alternative Title(s): Fire Emblem Tellius The Greil Mercenaries And Crimean Liberation Force

Top