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Characters / Fire Emblem: Path of Radiance - Beorc Allies

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This page covers the beorc (Tellius term for human) allies to the Greil Mercenaries who debut as playable characters in Fire Emblem: Path of Radiance. Entries regarding those who are playable or have more significance in the sequel could be found here.

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Crimea

    Princess Elincia Ridell Crimea 
https://static.tvtropes.org/pmwiki/pub/images/422px_ssbu_spirit_elincia.png
Click here to see Elincia in Fire Emblem Heroes

The secret princess of Crimea whose birth was hidden to prevent a power struggle; this worked well at the time, but it backfires later, because it leads to some problems convincing people that she is indeed the princess that supposedly doesn't exist. She hires the Greil Mercenaries, and the plot of most of Path of Radiance revolves around her attempts to re-take her country and the lengths she goes to do so.

Class: Princess Crimea (Path of Radiance), Queen (RD)
Voiced by: Juri Takita (Japanese), Erica Evans (English, Path of Radiance), Amanda Céline Miller (English, Fire Emblem Heroes 2017-2019), Heather Gonzalez (English, Fire Emblem Heroes 2020-)

  • Action Girl: Once she hops on her Pegasus and joins the fight.
  • Blade Spam: Her specialty with her signature sword Amiti which allows her to attack up to four times a turn and best of all has infinite durability.
  • Beware the Nice Ones: Just because she is gentle by nature, doesn't mean she will not do what must be done for her people
    Elincia: Better the cat is busy pursuing the queen rat than pawing at her subjects.
    Avatar: Heh, I see. A diversion. That's very noble... But it works only so long as the queen doesn't get caught.
    Elincia: Indeed. That's why I summoned a new toy for the cat to play with—you.
    Avatar: So basically, we're Elincia's meat shield... She's a more brutal strategist than she looks.
  • Bodyguard Crush:
    • In the English localization, she has a crush on her employee Ike, who either doesn't notice or doesn't care (likely because they were strictly platonic in the original Japanese dialogue).
    • In both Path of Radiance and Radiant Dawn (especially the latter, due to Dub Text), she displays a strong affection for her lead knight and childhood friend, Geoffrey. They can get together if you get an A support between them.
  • Catchphrase: She often addresses characters as "My lord/lady (name)," such as "My lord Ike." This includes referring to Renning as "my lord uncle," which is an old-fashioned and respectful way to refer to an uncle of noble status.
  • The Chains of Commanding: After she becomes queen, life becomes a lot harder for her.
  • Character Development: At the start of Path of Radiance, she's a sheltered, helpless, and naive princess scared for her life. By the end of Radiant Dawn, she's grown into a confident and competent queen determined to help her people.
  • Combat Medic: She has healing magic for when she takes the field.
  • A Day in the Limelight: Part 2 of Radiant Dawn focuses on her having to put down a local Duke's rebellion.
  • Deceased Parents Are the Best: Her parents were killed at the hands of Ashnard at the start of Path of Radiance.
  • Demoted to Extra: During the second half of Radiant Dawn. In Part 2 she's the main character, but in Part 3 she starts to lose screen time, and after she reunites with the Greil Mercenaries, she barely gets any at all.
  • Deuteragonist: Of Path of Radiance, as a huge part of the game is about liberating her country from the invasion of Daein.
  • Don't Call Me "Sir": In chapter 14, she tells Ike that she's okay with him referring to her as "Elincia" rather than "Princess Elincia." Ike still continues to refer to her with the formal title due to her being his employer... until their A Support.
    Ike: You employed me as a mercenary. I'll give you your money's worth! ...No. It means more than that... To my last breath, I will do all that I can to ensure your dream...Elincia.
  • Fragile Speedster: She can move swiftly across the battlefield, but has very low defense.
  • The Heart: The caring feminine center of the entire continent of Tellius.
  • Heroic Self-Deprecation: A number of times throughout both games.
  • Hidden Backup Prince: Well princess in this case. She was hidden from the world to avoid a power struggle, meaning that once Daein began attacking and the nation needed a leader, she was able to step up and rule. Its also Deconstructed in Radiant Dawn, as her sudden appearance and inheritance causes a major In-Universe Broken Base about her as a leader, leading to a civil war that she is forced to suppress on her own. It takes the public heir showing up and abdicating his right to the throne in her favor to finally lay the issue to rest.
  • Hidden Buxom: Her bikini in Fire Emblem Heroes shows that her boobs are extremely large (even larger than Micaiah's, who appears in the same banner and turns out to be no slouch in that department either). Her usual outfits (long, flowing dresses or armor chestplates) obviously cover up this fact under normal circumstances.
  • HP to One: When she returns after Part 2, she inexplicitly gains the Mercy skill, which prevents her from killing her target and leaves them at 1 HP instead. It is completely detrimental to her if you want her to fight, but thankfully, it can be removed.
  • Humble Hero: Despite being literal royalty, she's shown to treat everyone with the utmost respect regardless of social standing.
  • Lady and Knight: With Geoffrey. Deconstructed somewhat, as she doesn't want him throwing away his life for her sake.
  • Lady of War: Swiftly and gracefully flying around the battlefield, bringing death and healing.
  • Leitmotif: Accurately called "Queen Elincia." There is a slightly faster version that plays when she's a princess, called... "Beautiful Princess Elincia."
  • Magic Knight: Her access to the magic swords can make her one in Path of Radiance, though not until very late in the game.
  • The Not-Love Interest: She serves in a similar role as a love interest in Path of Radiance, complete with Ship Tease, but she and Ike go their separate ways and have no Support ending in Radiant Dawn. Elincia only has it with Geoffrey. Plus, even if they're both left unpaired, Ike leaves the continent.
  • Official Couple: In Radiant Dawn if you get her an A Support with Geoffrey, they get married in the epilogue.
  • Pre-Mortem One-Liner: In Heroes.
    "A thrashing for you!"
    "You mustn't!"
    "We will fight if we must!"
    "Truly sorry!"
  • Prim and Proper Bun: She switches to this hairstyle when she becomes a playable unit.
  • Pretty Princess Powerhouse: The sweet, placating Proper Lady princess who later on grabs a sword, a pegasus, and Takes a Level in Badass. She even fights alongside the mercenaries she's hired.
  • Proper Lady: She's a princess who does everything formally, including conversing with her hired.
  • Rank Scales with Asskicking: She's a princess in Path of Radiance and a queen in Radiant Dawn. In the latter, her stats have become better and her personal sword sharper.
  • Recurring Element: In terms of story role, in Path of Radiance, she's the equivalent of Nyna, as the disenfranchised princess that the heroes help restore. Gameplay wise, she's similar to Est, as a late game low level unit with high growths that rides a Pegasus. This would make Tanith the Palla as the most experienced of the three available Pegasus Knights in the game, and Marcia as the Catria, in the middle of the two combat wise. In Radiant Dawn however, she loses this dynamic and basically just becomes a Lord in her own right, but she can still perform a Triangle Attack with any combination of the other Pegasus Knights, just like the Whitewing sisters.
  • Royals Who Actually Do Something: Rather than sit back and watch Ike, she also aids him in battle.
  • Sent Into Hiding: Her birth was kept from the public eye of Crimea, because she was born when the King appointed her uncle Renning as the next heir, and it would cause problems for the country. Only the leaders of other countries know she exist.
  • Sheathe Your Sword: When the Laguz and Begnion take the fight near Crimea's border, she marches alone between two opposing armies just to lay down her sword to maintain her stance of Crimea's neutrality in the war in Radiant Dawn. Both sides respect the neutrality, but Valtome didn't.
  • Sheltered Aristocrat: She was raised out of public view and she is very naïve to the ways of the outside world. Soren even bluntly tells her she has no idea what ruling entails when she is shocked about how Daein treated Crimean citizens after they seized Melinor.
  • Ship Tease: With Ike in Path of Radiance but Radiant Dawn puts a merciless end to that.
  • Significant Wardrobe Shift: In Path of Radiance, she trades in her dress for a suit of armor once she goes from a Princess Classic to a Lady of War.
  • Status Effects: Stun, her Limit Break.
  • Take My Hand!: In the ending cinematic of Path of Radiance, Elincia is nervous about her coronation and standing before her people, so Ike offers her his hand and they walk out onto the balcony together.
  • To Be Lawful or Good: Her troubles in Radiant Dawn basically stem from a conflict of whether to do the morally right thing or the politically sound thing.
  • Took a Level in Badass: Both in the combat and attitude department. Not only is she strong, she learns to become a very competent and confident ruler after Act 2, who no longer takes shit from her senators and subordinates. Contrast the image above, with her later appearance, seen here.
  • We Cannot Go On Without You: A weird example. She's only playable in a handful of chapters throughout both games, but before Radiant Dawn's endgame, her death will always be a Game Over; if defeated in the endgame, she instead suffers a Non-Lethal K.O. and retreats on the orders of Ike.
  • You Are Not Alone:
    Elincia: However, there is one point that I would contest. It is true that I've lost my family...and my home. But I did have people to turn to...People to rely on. My lord Ike, you and your company were at my side. For me, this has been a great source of inspiration and of happiness.
  • You Killed My Father: Understandably, she's not too happy when confronting Ashnard at the end of the game.
    Elincia: Ashnard!
    Ashnard: What? You again, Princess Crimea? I told you, you are not the foe I seek.
    Elincia: You may not think so... Yet my purpose here is to defeat you. In the name of my father, my mother, my lord uncle, and the countless citizens of Crimea... You murdered them all! And I will never forgive you that!
    Ashnard: In the world I am creating, only those with power will be allowed to live. Hurry and die, weakling!

    Kieran (Kevin) 
https://static.tvtropes.org/pmwiki/pub/images/556px_fepr_kieran.png

A member of the Crimean Royal Knights and an old friend/rival of Oscar's, Kieran is brave, courageous, and more than a tad foolhardy. Rescued from a Daein prison by the Greil Mercenaries, he joins the Crimean Liberation Force to help win Elincia's throne back.

Class: Axe Knight (Path of Radiance), Axe Paladin (Radiant Dawn)

  • Ass Shove: Implied:
    Kieran: "This one time a sellsword tried to jam hot coals inside my—"
  • Awesome, but Impractical: His special skill, Gamble, which drastically increases the chances of a critical hit but also dramatically lowers accuracy. Axes in the series already have lower hit rates than other weapons, so keeping it on him essentially means he has horrible chances to hit for only a minor chance to crit.
  • Barbaric Battleaxe: Played With. Kieran is normally a total ham and cheese person who charges into battle and is apparently so keyed up he injured himself on his axe in his supports with Rhys without noticing... and yet, he's also a knight rather than a barbarian, so he otherwise subverts this.
  • Badass Boast: In Radiant Dawn should he fight Valtome:
    Kieran: “I will brook no insult to my queen or my armor! You face Kieran, second commander of the Royal Knights...and your doom!”
  • Bunny-Ears Lawyer: Boisterous and boasting he might be, but he is an excellent knight, as even Oscar will admit.
  • Cloud Cuckoo Lander: Kieran is off in his own little world a lot of the time.
  • The Comically Serious: He's 100% serious, and very funny. His boasting and loudness and rivalry with Oscar are part of his charm.
  • Fiery Redhead: To say that he's excitable and energetic would be an understatement.
  • Genki Guy: He's overflowing with energy and passion and often shouts at the top of his voice.
  • Helmets Are Hardly Heroic: At first, Kieran wears a helmet when he was a prisoner. However, upon being set free, he ditches the helmet and never wears it again.
  • Hidden Depths: His A-rank support with Marcia reveals him to deeply love his horse and detest treating them like just transportation.
  • Hot-Blooded: With his tendency towards throwing himself into danger, he pretty much has to be.
  • Keet: So much that we had to add both this and Genki Guy.
  • Large Ham: It's much easier to count the instances where he's not yelling about something.
  • Lightning Bruiser: Although his character focuses on strength, he gets pretty fast too. Becomes less so in Radiant Dawn, where he's a Jack of All Stats.
  • The Münchausen: He's always ready to boast about his great adventures and battles.
  • Leeroy Jenkins: Kieran is not exactly subtle with his approach to battle.
  • Noodle Incident: Quite a few. He's very eager to tell Rhys about the time he fought the "Giant Scorpions" or the "Mad Crocodile", but Rhys never lets him finish because of how violent his tales tend to be.
  • No Indoor Voice: He tends to yell most of the things he says. His epilogue even says his voice could be heard throughout the castle of Melior.
  • Only a Flesh Wound: Has this to say for many of his training injuries. Once he gets an axe stuck in his head and only says "Ooh, that's sharp!"
  • The Rival: To Oscar, although Oscar just seems oblivious to Kieran's constant attempts to affirm himself as Oscar's rival (or ignores him altogether).
    • Friendly Rival: He may want to show Oscar up, but he certainly doesn't dislike him, and actually seems to think the two of them are buddies.
  • Recurring Element: Half of the Cain and Abel Red and Green Knights duo, with Oscar. In Radiant Dawn he also has this relationship with Geoffrey as the other knight, and Elincia as the Lord.
  • Red Oni, Blue Oni: He's the Red Oni to either Oscar or Geoffrey's Blue Oni.
  • The Resenter: To Oscar, who left the Crimean knights and who Kieran had always considered a rival.
  • Sensitive Guy and Manly Man: The Manly Man to Rhys' sensitive guy.
  • Undignified Death: Discussed. Rhys has trouble getting the Hot-Blooded Kieran to chill a little on the dangerous training, up until he thinks to remind him that it'd be pretty embarrassing if his gravestone read "died cold and alone due to a training accident".
  • Undying Loyalty: To Crimea. His establishing character moment is loudly declaring that he'll never talk no matter what torture his jailers put him through, to Brom's horror.
  • Unknown Rival: Kieran has a one-sided rivalry with Oscar, who is too nice to be competitive towards him.
  • Those Two Guys: With Oscar and/or Geoffrey, depending on the game.

    Nephenee 
https://static.tvtropes.org/pmwiki/pub/images/329px_fepr_nephenee_6.png
Relentless Halberdier
Click here to see Nephenee in Fire Emblem Heroes

A Crimean farm girl from a small peasant village, Nephenee was recruited into the militia during the war with Daein. Shy, nervous, and terrified of embarrassing herself with her rural manners and heavy accent, Nephenee nevertheless joins the Crimean Liberation Force to aid in freeing her homeland. Develops into fierce soldier, though her humble personality never changes.

Class: Soldier (Path of Radiance), Halberdier (Radiant Dawn)
Voiced by: Makiko Ohmoto (Japanese, Fire Emblem Heroes), Julie Ann Taylor (English, Fire Emblem Heroes)

  • Badass Adorable: Quiet, shy, nervous in company, and will skewer your punk ass if you try and hurt her friends. On top of that, with her great growth rates in both games, you can be assured that she mostly will always turn into a juggernaut in battle.
  • Beware the Nice Ones: Quiet, shy, polite, and has zero self esteem. Along with Brom, she pretty much puts down a rebellion in her town single handedly. She also consistently comes with a skill that essentially turns her into a more capable killer if you pissed her off enough.
  • Breakout Character: Nephenee's immense popularity means she's one of the few non-main characters in the Tellius series to appear in other media like Heroes - she even has an Expy in Fire Emblem: Awakening, Donnel.
  • Country Mouse: Like Brom, she speaks with a rural accent in all versions.
  • Critical Status Buff: Wrath provides her with a large critical boost should she become significantly hurt.
  • Face of a Thug: Other characters remark that she doesn't smile much. Devdan even chastises her for "always scowling".
  • Farm Girl: And not so proud of it, at least not her accent.
  • Fragile Speedster: Nephenee starts out fast and has a really high speed growth (moreso in Radiant Dawn than Path of Radiance), though she has a lowish defense growth for her class.
  • Helmets Are Hardly Heroic: Averted, she never takes her Soldier helmet off. Perhaps this is why there's a fair amount of fanart imagining what she'd look like if she ditched the helmet.
    • She even wears her helmet in her Dancing variant in Heroes. In which she's wearing a full ball gown.
  • Hidden Buxom: Her dancing variant in Heroes reveals that she has quite a large bust under her armor.
  • Impaled with Extreme Prejudice: Courtesy of her Mastery skill as a Sentinel, Impale. It inflicts 4x the normal amount of damage.
  • Lightning Bruiser: If one gets lucky with her strength growth, and/or exploits Bexp to force strength up, Nephenee is quite capable of becoming this.
  • Luckily, My Shield Will Protect Me: Has one as part of her uniform, not that it directly affects gameplay.
  • Magikarp Power: Mild example in Path of Radiance; she's off to a slow start with only an E rank in Lances. It often takes using up a rare Arms Scroll to get her caught up in a timely manner. However, keep her around and she'll likely be one of your top fighters.
  • Massively Numbered Siblings: Her supports with Brom reveal she's the oldest of 5 siblings, all of whom she had to leave behind.
  • Never Bareheaded: She is never seen without her helmet on, much to Calill's insistence to remove it.
  • Not Even Bothering with the Accent: A recurring part of her characterization is that she acts stoic to hide her thick accent. In Heroes she maybe speaks gruff and slightly fast, but not with a noticeably different accent than any of the other actors.
  • Not So Stoic: She looks like a stoic, badass soldier girl, but when you read her dialogue, she actually turns out to be a Shrinking Violet Country Mouse.
  • Perpetual Frowner: Several people she supported with are noting that she rarely smiles, but it's not because she doesn't like smiling.
  • Pre-Mortem One-Liner: In Heroes.
    "Gonna get ya!"
    "Can't lose!"
    "Comin' through!"
    "YOU!"
  • The Quiet One: She prefers not to talk because of her accent.
  • She Cleans Up Nicely: Calill tries to get her to remove her helmet and use some makeup in their support conversations. Well, she tries anyway.
  • Shrinking Violet: She's very embarrassed about her heavy accent, and gets a but flustered with the attention Calill lavishes upon her.
  • Tomboy and Girly Girl: Tomboy to Calill's Girly Girl.
  • Tranquil Fury: Her innate skill Wrath. Enemies that make the mistake of angering her won't live long.
  • Unstoppable Rage: Nephenee has the default skill Wrath, which gives her a massive critical boost when her HP falls to critical levels.
  • Weapon Specialization: As a Soldier, she specializes in Lances.
  • When She Smiles: According to Brom, she has a beautiful smile, but she's very reluctant to show it off.

    Brom (Chap) 
https://static.tvtropes.org/pmwiki/pub/images/FE10_Brom_Artwork_1223.png

A Crimean farmer who joined the militia in the war against Daein. He's a family man with five sons and three daughters, and bravely fights with the Greil Mercenaries in the Mad King's War. He's intensely afraid of being tortured.

Class: Knight (Path of Radiance), Axe General (Radiant Dawn)

  • Big Fun: He's the roundest of the playable characters, and a cheerful Nice Guy too.
  • Call to Agriculture: He was already a farmer, but his ending in Radiant Dawn states that he never picked up a weapon again upon retiring back to farming.
  • Cool Old Guy: He's middle-aged, it seems, but joins the Crimean Liberation Force to free his homeland from Daein.
  • The Everyman: He's a regular old farmer with a family to take care of.
  • Farm Boy: Lived as a farmer in the countryside until Daein's invasion of Crimea, and joined up with the Liberation Force shortly after.
  • Gentle Giant: He's very kind to Nephenee and Zihark, and is the father of 8 children.
  • Mighty Glacier: Decent Strength and Defense, but a very subpar speed growth.
  • Nice Guy: He's jovial and affable guy, and is good friends with Nephenee and Zihark.
  • "The Reason You Suck" Speech: He gives one to some youths who are stirring up trouble in Radiant Dawn. He admits that he and Nephenee, who went to war in the previous game, are now murderers, and calls out the youth on how they know nothing about war.
  • Reluctant Warrior: If he had a choice, he'd be back on his farm with his family.
  • Shipper on Deck: He constantly tries to set Zihark up with one of his daughters in their support conversations. Becomes a Brick Joke in Radiant Dawn when one of his daughters actually shows up.
  • Stout Strength: He's got a pretty decent strength growth despite his weight.
  • Technical Pacifist: Invoked with his skill, Disarm in Radiant Dawn.

    Bastian (Ulysses) 
https://static.tvtropes.org/pmwiki/pub/images/Fire_Emblem_10_Bastian_Portrait_2604.png
Click here to see Bastian in Fire Emblem Heroes

A noble of Crimea who served the late Prince Renning. He went into hiding after the fall of Crimea, but returns to help Princess Elincia at the first opportunity. In Radiant Dawn he sends spies to check on Daein's recovery and also helps vanquish Crimean rebels. His manner of speech is poetic and difficult to grasp.

Class: Sage (Path of Radiance), Arch Sage (Radiant Dawn)
Voiced by: Rikiya Koyama (Japanese, Fire Emblem Heroes), Eliah Mountjoy (English, Fire Emblem Heroes)

  • Abhorrent Admirer: She's gentle about it, but it's clear Lucia does not return Bastian's feelings.
  • Blow You Away: A Sage who specializes in Wind magic.
  • The Chessmaster: By leaving Crimea on his expedition to Daein and hiring the Greil Mercenaries to watch Elincia's back, Bastian tricked Ludveck into his own defeat before the rebellion even began.
  • Crouching Moron, Hidden Badass: Bastian acts like a loquacious clown on the surface, hiding the fact that he's actually almost intimidatingly brilliant. Ludveck discovers this the hard way.
  • Gratuitous Iambic Pentameter: Does this all the time in Path of Radiance, eases up on it in Radiant Dawn.
  • Large Ham: Bastian is far more reserved than the typical example, but his hilariously Shakespearean manner and speech definitely qualify him regardless.
  • Motor Mouth: At one point, Ike even tells him to shut up.
  • Obfuscating Stupidity: During Daein's occupation of Crimea, Bastian laid low by disguising himself as a street performer. Or is he a street performer disguised as a court official? Good question.
    Elincia: I'm sure it suited him perfectly. Did he juggle and gambol about? Hee hee!!
  • Punctuated! For! Emphasis!: When he gets sick of Geoffrey asking when Elincia will return, he says, "You. Need. To. Calm Yourself."
  • The Spymaster: Don't let his goofy demeanor fool you; he's a shrewd tactician who spends part 2 of Radiant Dawn absent to gather intelligence on Daien and to lure Ludveck into engaging in his coup attempt.
  • The Strategist: Especially in Radiant Dawn.
  • Throw the Dog a Bone: If he shares an A Support with Lucia in Radiant Dawn, they eventually date, but it never gets serious.
  • Ye Olde Butcherede Englishe: Bastian generally sounds like he's eternally attempting to quote Hamlet.

    Lucia (Luchino) 
https://static.tvtropes.org/pmwiki/pub/images/358px_ferd_lucia.png
Click here to see Lucia in Fire Emblem Heroes

A swordfighter who serves as Elincia's personal bodyguard and retainer, as well as her friend and confidant. In the palace she has direct control over soldiers and has the benefit of unrestrictive conduct. She is Geoffrey's older sister. A loyal swordmaster.

Class: Swordmaster (Path of Radiance and Radiant Dawn)
Voiced by: Rie Tanaka (Japanese, Fire Emblem Heroes), Amanda Lee (English, Fire Emblem Heroes)

  • Ambiguously Bi: In addition to her possible affair with Bastian after Radiant Dawn, Lucia loves Elincia dearly and, in their support conversations in Path of Radiance, regards Ilyana as follows:
    Lucia: Well, well... Look at this cute little thing.
  • Beauty Is Never Tarnished: Even when she's given her Traumatic Haircut, her second hairstyle still looks like an expensive and stylish women's short haircut, rather than looking like it was crudely chopped off.
  • Can't Catch Up: Path of Radiance has her with amazing growths on par with the Laguz but very few levels to make use of them. Radiant Dawn gives her a grand total of one playable chapter before Part 4, and she won't have the stats to keep up without plenty of babying (though bringing her up to competence isn't exactly difficult, just resource-intensive), especially since her strength growth is really bad, at only 25%, being the Swordmaster with the worst strength out of the three in comparison to Edward, who focuses on strength, and Mia, who is balanced. Lucia instead focuses on other stats, which are good across the board, including magic and resistance, but her biggest problem aside from the lack of chapters where she is playable is her lack of strength growth when she levels up, meaning that she is one of the characters that suffers the most from the lack of power that she will find herself with in endgame. Her high critical hit chance due to her high skill helps, but criticals can't always compensate.
  • Cool Big Sis: Essentially Elincia's adoptive elder sister to begin with, Lucia can also go on to play this role to Ilyana in their supports in Path of Radiance.
  • Defiant to the End: At the end of part 2 of Radiant Dawn, when she is about to be executed by the rebellion, she defiantly proclaims her loyalty to the true queen of Crimea, Elincia. Cue Ike.
  • Expy: She looks 'very' similar to Eirika. May or may not have been intentional, given that Sacred Stones and Path of Radiance were in development at the same time.
  • Fragile Speedster: In Radiant Dawn, and moreso than most Swordmasters, at that. Lucia's absurd Speed may make her virtually impossible to hit, but her absolutely low Defense stat ensures that any attack that actually does land will be a big problem for her.
  • Heterosexual Life-Partners: With Elincia, though the "heterosexual" part is a little blurred.
  • Lady of War: Lucia hits all the notes: pretty, elegant, and unfailingly composed, but also a preeminently skilled swordswoman with an affinity for the ornate Silver Sword.
  • The Man They Couldn't Hang: At the end of Part 2 of Radiant Dawn, the Crimean rebels demands Elincia to release their leader or they'll hang Lucia as an ultimatum. Elincia rejects their demand, and the Greil Mercenaries saves Lucia and neutralizes the rebels.
  • Power Nullifier: Her Parity skill negates all bonuses (Skills, support, terrain) for her opponents and herself. This is particularly useful for dealing with important bosses with Daunt and Mantle.
  • Sequence Breaking: Radiant Dawn Lucia has Swordmaster models for before and after her haircut, but her Trueblade model is only for after. This is because the Japanese version required units to use items to promote, as per series standard; therefore, Lucia wouldn't have been able to promote before her haircut. The US version removed this requirement, allowing promotion by leveling up past Level 20. This means that should Lucia solo 2-2 and get enough experience to promote, she will already have undergone her haircut before it happens in the story.
  • Supreme Chef: She's another good cook, according to Ilyana.
  • Traumatic Haircut: In Radiant Dawn, Ludveck cuts Lucia's long hair and sends it to Elincia as a warning.

    Geoffrey 
https://static.tvtropes.org/pmwiki/pub/images/390px_ferd_geoffrey.png
Click here to see Geoffrey in Fire Emblem Heroes

An extremely loyal knight of the Crimean Royal Army and Kieran's superior. He is the commander of the palace knights and is renowned for being a strait-laced and honest figure who often gets aggravated with the Crimean nobles. He is a childhood friend of Elincia and is the younger brother of Lucia.

Class: Paladin (Path of Radiance), Lance Paladin (Radiant Dawn)
Voiced by: Kensho Ono (Japanese, Fire Emblem Heroes), Joshua David King (English, Fire Emblem Heroes)

  • Bodyguard Crush: On Elincia. It's so painfully obvious that Calill gives up on him without even trying.
  • Determinator: If it is anything to go by.
    Geoffrey: You insult me, sir. I have lived no fairy tale, either. I was left kingdomless, masterless—but I fought through that destruction. I believe I can face my fate head-on and dash it aside!
  • Experience Booster: He has the Paragon skill, which doubles the amount of experience he earned.
  • Expy: He looks a 'lot' like Ephraim. May or may not have been intentional, as Path of Radiance and Sacred Stones were in development at the same time.
  • Forbidden Love: Confesses to Calill that he's been head-over-heels for Elincia since childhood, but he feels that they can't be together due to their difference in station. Averted if they get an A support in Radiant Dawn.
  • Infinity -1 Sword: He's the way you get the Brave Lance in both games, being in his inventory in Path of Radiance and gained through a base conversation that occurs in the same chapter you can first control him in Radiant Dawn.
  • Jack of All Stats: His stats are well-balanced in both games.
  • Knight in Shining Armor: As a paladin, but he's a noble defender of Elincia and his homeland of Crimea.
  • Lady and Knight: The knight to Elincia's lady.
  • Not Bloodsiblings: Considering that he's Elincia's milk sibling...
  • Recurring Element: Toward's Elincia he can be part of Cain and Abel with Kieran, or the Jeigan/Oifey stand alone.
  • Satellite Character: A lot of his characterization revolves around his loyalty to Elincia.
  • Undying Loyalty: To Elincia and Crimea as a whole. It's his defining character trait.

Daein

    Ilyana (Elaice) 
https://static.tvtropes.org/pmwiki/pub/images/248px_fepr_ilyana.png
Click here to see Ilyana in Fire Emblem Heroes

A quiet, soft-spoken traveling mage from Daein with a voracious metabolism, Ilyana is initially encountered in Daein's employ but quickly joins up with Ike upon the revelation that he is protecting the caravan that she was originally travelling with.

Class: Mage (Path of Radiance), Thunder Mage (Radiant Dawn)
Voiced by: Saori Goto (Japanese, Fire Emblem Heroes), Ryan Bartley (English, Fire Emblem Heroes)

  • Awesome, but Impractical: She's the most likely candidate to use Rexbolt (the S-Rank thunder tome, and one of few ultimate weapons not to be Dummied Out of the game); however, her low Strength and Speed means she won't be able to use it effectively in Path of Radiance. The tome is more powerful in Radiant Dawn, but Ilyana herself has crippling issues in that game (you have to drain experience from the already underpowered Dawn Brigade in order to train her, and she's still behind the Greil Mercenaries when she joins them in Part 3) and is the only one capable of wielding Rexbolt outright.
  • Badass Adorable: Many characters consider her small and cute, but Ilyana is a wielder of powerful thunder magic. She's the only recruitable character that can use the most powerful thunder tome.
  • Big Eater: Her enormous appetite defines her. In her A-Support with Mia, when she's so hungry lying on the ground, Ilyana grabs Mia's foot and attempts to eat her.
  • Curtains Match the Window: Mauve hair and eyes.
  • Expy: She's quite similiar to Tailtiu and especially her daughter Tine from Genealogy of the Holy War. They are all thunder mages and have lilac hair, and Ilyana's hairstyle has pigtails, similiarly to Tine.
  • The Fake Cutie: She uses her cute looks and often acts like she's on the verge of fainting to trick people into giving her more food.
  • Infinity +1 Sword: The Rexbolt in Radiant Dawn is an interesting example. While any unit with an SS-rank in thunder magic can use it in theory, she is the only playable unit in the game who can actually make it that far and the Rexbolt is effectively her personal weapon should you decide to train her up.
  • The Ingenue: She comes off as a delicate sort of person that others are afraid of hurting, but subverted in that she's simply meek from her hunger.
  • Obsessed with Food: Almost everything she says, especially in the support conversations and the sequel, is about food.
  • I Owe You My Life: Her caravan friends found her collapsed and nursed her back to health, as such she decided to stay with them from them on.
  • Pre-Mortem One-Liner: In Heroes:
    "Excuse me!"
    "So... hungry..."
    "Kinda dizzy..."
    "Let me pass!"
  • Reduce Aggro: Ilyana's starting skill is Shade, which lowers her chance of being attacked by enemies. It helps her survivability, as she is a Squishy Wizard who does not want to be attacked.
  • Shock and Awe: Though she can use fire, thunder, and wind magic, thunder magic is her specialty. She is also the only unit in Radiant Dawn that can reach SS Rank in Thunder, allowing her to wield Rexbolt.
  • Ship Tease: With Zihark, to the extent she can actually recruit him from the Daein army if she has a transferred A Support from Path of Radiance with him in Radiant Dawn.
  • Squishy Wizard: Her Defense growth is exceedingly low, though her Resistance growth provides her with moderate protection against magic.

    Zihark 
https://static.tvtropes.org/pmwiki/pub/images/474px_ferd_zihark.png

A capable swordsman from Daein who was once in a relationship with a Laguz, Zihark infiltrates Laguz-hunting parties in order to help their victims escape. A citizen of Daein, Zihark resents the way that the Laguz are treated in his nation, and joins up with Ike to try and do something about it. He later becomes a member of Micaiah's Dawn Brigade to try and help free Daein from Begnion's control.

Class: Myrmidon (Path of Radiance), Swordmaster (Radiant Dawn)
Voiced by: Jun Osaka (Japanese, Fire Emblem Heroes), Zeno Robinson (English, Fire Emblem Heroes)

  • Badass Longcoat: Very fond of stylish purple coats.
  • Conflicting Loyalty: Between his loyalty to Daein and the laguz in Radiant Dawn. Lethe or Mordecai can convince him to defect without a second thought, even while he's on your side.
  • Cool Sword: Starts Path of Radiance with a Killing Edge, and is extremely effective with it.
  • Defector from Decadence: In Part 3, he is disgusted by how little the Daein army changed their anti-Laguz sentiments that he can be recruited by Lethe or Mordecai (or Ilyana or Brom, if they have an A support with Transfer Data) to join the Laguz Alliance.
  • The First Cut Is the Deepest: It's heavily implied that his relationship with his girlfriend ended badly, and he explicitly states that he can never love again because of it.
  • Glass Cannon: Very fast, and capable of inflicting a lot of damage, but lacking in HP and Defense.
  • Interspecies Romance: With a female Laguz in the backstory.
  • The Lost Lenore: His girlfriend is heavily implied to have died.
  • The Mole: Infiltrates Laguz-Hunting groups for the purpose of saving Laguz.
  • Nice Guy: He doesn't want to hurt anyone, to the point he's fairly stuck when he is forced into a position where he has to turn down Meg for marriage. The only one he's willing to express annoyance with is Ilyana, and even then only when he discovers that she has been using other men to get food.
  • Recurring Element: The Navarre of Path of Radiance as an early-mid game enemy myrmidon. Comes with a Killing Edge and can only be recruited with someone he instinctively makes an exception to killing.
  • Scars Are Forever: There's one under his eye; hard to see in the official art, but it's there.
  • Tranquil Fury: Pit him against Izuka. Congratulations, you have just set his sights on the one man he admits he will kill with a mind clouded in anger and hatred.
    Zihark: …She always told me not to let anger and hatred get the best of me, not to let them guide my blade… This will be my only exception.
  • The Whitest Black Guy: It's pointed out by numerous characters that Zihark identifies far more with the laguz than beorc, though his past Interspecies Romance plays a big part in that.

    Sothe 
A young stowaway thief looking for his mysterious companion. See Fire Emblem: Radiant Dawn - Protagonists for more information.

    Jill Fizzart 
https://static.tvtropes.org/pmwiki/pub/images/643px_ferd_jill.png
Click here to see Jill in Fire Emblem Heroes

The daughter of Daein General Shiharam Fizzart, Jill has grown up hating Laguz and believing that might makes right. She allies with Ike when she sees the latter's ship under attack from Kilvas Ravens; after seeing Lethe and Mordecai in action, she begins to question what she was taught as a child, ultimately joining Ike's army, where she becomes close friends with Mist and Lethe.

Class: Wyvern Rider/Dragonknight (Path of Radiance and Radiant Dawn)
Voiced by: Inori Minase (Japanese, Fire Emblem Heroes), Reba Buhr (English, Fire Emblem Heroes)

  • Age-Gap Romance: Her relationship with Haar, if she reaches A-support.
  • Colour-Coded for Your Convenience: In an army of black-armored Wyvern Riders who fly on grey wyverns, Jill's dressed in pink and flies on a green wyvern. She's the one you can recruit.
  • Commonality Connection: She probably wouldn't have ended up such close friends with Lethe if they weren't so openly racist toward each other (at first).
  • Daddy's Girl: Loves her father dearly and wants to make him proud. If you make her confront him, he recruits her by making her so ashamed for fighting on the Crimean/Begnion side that she leaves the party for good, unless she has an A support to recruit her back.
  • Defrosting Ice Queen: Well she's not exactly regal, but she's very standoffish and usually avoids contacts with most other people, but majorly because she thought they'd hate her, being the sole Daein army rep in the Greil Mercenaries. After the supports with either Mist or Lethe, she starts socializing more with the mercenaries.
  • Enemy Mine: The reason she initially offers a truce to Ike's group is because of their common enemy at the time (Kilvas). She sticks around after the fighting's over, though.
  • Evil Redhead: Subverted in that she was a soldier from Daein and pretty much raised to hate Laguz. But ultimately averted in that after some defrosting she turns out to be a rather nice girl with good morals.
  • Fiery Redhead: Brash and fierce as they come.
  • Glory Seeker: Initially, but truth and friendship later became her main reason for fighting.
  • Heel–Face Revolving Door: Jill changes sides like she changes shirts. Jill is notable in that she's the first unit in the entire series who can defect from the player's side if you have her talk to her father when she doesn't have an A support with Mist.
  • Humanizing Tears: The A Support with Mist had her bawling after realizing that she's the bad guy for prejudicing Laguz. This shows her human side a lot and completes her Defrosting Ice Queen.
  • Jerk with a Heart of Gold: Circa Path of Radiance, Jill is dour and openly racist, but also honorable, good-hearted, and committed to changing herself. Come Radiant Dawn, her heart of gold has taken over completely.
  • Lightning Bruiser: Grows into one upon promotion in both games. Noticeably in Path of Radiance where she's considered one of the most hideously strong characters in the game, and in Radiant Dawn where she's in one of the best classes in the entire game with great stats and high enough growths to reach them. She's also this in Heroes, boasting high Atk and Spd, and she's able to perform follow up attacks consecutively. Her Def isn't too bad either, although her Res is pretty poor.
  • Little Miss Badass: She's said to be close to Mist's age, although she's probably a tad bit older. And she's definitely matured a little in the second game. She's already a military brat by birth, joined the army by her own choice, and is always ready to fight. She's also extremely powerful on the battlefield, whether it's with an axe or a spear.
  • Noble Bigot: She starts off severely racist toward the Laguz despite being an honorable and brave soldier (and a nice girl deep down). Apparently, it's the first thing children in Daein are taught: "Half breeds are the enemy."
  • Odd Friendship: With Lethe, once Jill gets over her prejudice against the Laguz.
  • Only One Name: A rare aversion for the series.
  • Pre-Mortem One-Liner: In Heroes:
    "Glorious battle awaits!"
    "There is no escape!"
    "You shall be purged."
    "I will never forgive you!"
  • So Long, and Thanks for All the Gear: If the player decides to be a dick and have her fight her own father without an A-Support with Mist, not only will she defect and fight for him instead, but anything and everything she has will be lost forever. This includes forged weapons, by the way.
  • This Is Unforgivable!: If she and Ashnard battle in the final chapter, the brief exchange she has causes her to completely lose it and scream this before she (futilely) attacks him.
    Jill: ...Ashnard... Ashnard!! ASHNARD!! I... will never forgive you! NEVER!!! *tink*
  • "Well Done, Son" Guy: All she wants is to make her father proud.
  • Video Game Cruelty Potential: Yes, you can send her to fight her own father, you monster. The game punishes you dearly for this by having her father recruit her, making her defect back to Daein for good if she doesn't have an A support with Mist or Lethe.
  • You Monster!: In the penultimate map of Radiant Dawn, after Sephiran claims to have been responsible for Jill's father's death, likely to goad her into killing him, she replies with a "Die, monster!"

    Tauroneo 
https://static.tvtropes.org/pmwiki/pub/images/427px_ferd_tauroneo.png

One of the Four Great Riders of Daein who disagrees with the intentions of King Ashnard. Tauroneo joins the Crimean Army's side out of respect for Ike's father and to help preserve Greil's legacy. In Radiant Dawn, he joins the Daein Liberation Army and is determined to help Daein recover.

Class: General (Path of Radiance), Lance General (Radiant Dawn)

  • Ascended Extra: One of the few Path of Radiance returnees whose role is larger in Radiant Dawn, since as a respected Daein general he takes on the role of Pelleas' military advisor.
  • Critical Status Buff: Tauroneo's starting skill is Resolve, which multiplies his skill and speed (and strength, in Path of Radiance) by 50% when his HP is below half.
  • Crutch Character: Big time in Radiant Dawn. In part 1 he's only around for one chapter, but he's a whole promotion tier (and then some) ahead of all the enemies, and is nigh invincible. Come part 3, he loses much of that edge, but is still a solid unit.
  • Death Seeker: In Path of Radiance, as his recruitment conversation shows. Teaming up with Ike helps to cure him of it.
  • Defector from Decadence: Divorced and bereft of all but his honor as a soldier, Tauroneo is waiting to die when he encounters Ike. The latter convinces him to go on living and recruits him into his forces.
  • Four-Star Badass: One of the previous generation of the Four Riders of Daein.
  • Heel–Face Turn: A recruitable enemy of the "Lorenz" archetype (honorable members of the opposing army who eventually avert My Country, Right or Wrong).
  • The Kingslayer:
    • In Path of Radiance, Tauroneo acknowledges that siding with Ike and the Crimean army would mean killing Ashnard, but follows them to put an end to the Mad King's reign anyway. He even titles himself "king killer" if he confronts him.
    • In Radiant Dawn, Tauroneo follows King Pelleas's order to kill his own king if Micaiah refuses to kill him herself, though this can be subverted on a second playthrough as Micaiah stops the execution.
  • Lonely at the Top: As he puts it, "By the time I realized my error, my wife and children had left me. Since then... I've been living alone in my great mansion, surrounded by countless medals and memories... Alone...for years...”
  • Politically Incorrect Hero: Oddly, when he encounters Ike, he asks him if he has any siblings. When Ike says he has a sister, Tauroneo says he will not fight Ike as he doesn't want Greil's swordmanship to be lost to the world...which is bizarre as there are plenty of women in the game who use swords, including Mist when she promotes.note 

    Haar 
https://static.tvtropes.org/pmwiki/pub/images/Haar_5515.jpg
Click here to see Haar in Fire Emblem Heroes

General Shiharam of Daein's right-hand man, Haar is the son that the older man never had. Although a terrifyingly powerful combatant, Haar is a peaceful man at heart who would rather sleep than fight, often dozing off in the middle of battles. He has known Jill forever, and can be recruited by her following her father's death.

Class: Wyvern Lord/Dragonmaster (Path of Radiance and Radiant Dawn)
Voiced by: Takuya Eguchi (Japanese), Jake Eberle (English, Fire Emblem Heroes)

  • Age-Gap Romance: With Jill, if he reaches A support with her in Radiant Dawn, as he's probably roughly halfway between her age and her father's.
  • Armor-Piercing Question: To Lekain, should he engage him in battle:
    Haar: Why is it that authority figures are always so unwilling to let go of their power? The world could flip upside down and you'd be trying to boss around gravity.
    Lekain: You clearly know nothing of me, lout! To oppose me is to oppose the goddess Ashera herself!
    Haar: That's strange... I always thought that role was filled by the apostle. But who can keep up these days? So you're defending the goddess... but will she do the same for you?
  • Berserk Button: Begnion in general, and the Senate/their direct lackeys in particular. More pronounced in Radiant Dawn, where he joins up with Elincia and then later Ike and the Laguz Alliance for what he admits isn't much more than a chance to stick it to Begnion.
  • A Boy and His X: A Man And His Wyvern. Judging from some of Haar's dialogue, his mount is as lazy as he is.
  • Brilliant, but Lazy: Haar prefers to nap and relax, yet is utterly TERRIFYING in battle; in addition, his supports and combat conversations show that he is much more aware and in tune with the goings-on in Tellius than he initially appears to be.
  • Bunny-Ears Lawyer: He's kind of lazy and likes to take naps, but he was one of Begnion's top fighters for quite a while. His gameplay performance in Radiant Dawn MORE than backs up his reputation.
  • Deadpan Snarker: Haar has a tendency to dole out some cutting remarks:
    "Why couldn’t you just stay on patrol? Saw a pretty little heron and just had to have her, is that it? I could never decide if you were more greedy or more corrupt. Stupid was never in the question, though."
    "Why is it that authority figures are always so unwilling to let go of their power? The world could flip upside down and you’d be trying to boss around gravity."
  • Death Seeker: In Path of Radiance, after Shiharam is killed, Haar decides to go down fighting against Petrine. His death quote also seems to imply it in Radiant Dawn.
  • Defector from Decadence: He once served under Begnion until he could no longer tolerate the corruption of the senate. He defected to Daein alongside his commander, Shiharam.
  • Dragon Rider: He rides a dragon into battle in both Tellius games.
  • Dub Name Change: Called "Darahan" in the German version.note 
  • Eyepatch of Power: He's got the eyepatch, and more than enough power, especially in Radiant Dawn.
  • Helmets Are Hardly Heroic: Strangely, in Radiant Dawn, it is averted as a Dragonmaster, but played straight as a Dragonlord when most units at Tier 3 either remains helmetless or loses their helmet. Granted, it looks cool, but still...
  • Lazy Bum: Haar has no interest in fighting, and has trouble getting motivated to act.
  • Lightning Bruiser: In Radiant Dawn. He's fast, powerful, and can tank physical hits like nobody's business, especially during Parts 2 and 3; although his Speed wanes a bit during Part 4, he can still double and/or one-shot priority targets without much trouble.
  • Mighty Glacier: He's this in Path of Radiance and Heroes, with plenty of power and bulk to go around but rather mediocre Speed.
  • Nice Guy: He's lazy and dispassionate, but ultimately he's a good man and he'll have your back when you need him.
  • Opposites Attract: With the fiery, Hot-Blooded, and much younger Jill.
  • Optional Boss: In the level he's recruited in in Path of Radiance. He can't be fought in Radiant Dawn, but he is an optional recruit there as well.
  • Perpetual Frowner: His sole expression seems to be a tired frown.
  • Pre-Mortem One-Liner:
    • If he fights Levail.
      Levail: He [Zelgius] is the last true knight. I will die for him.
      Haar: Yes, Levail. You will.
    • And in Heroes:
      "Up and at 'em, partner!"
      "Come on, then."
      "This won't go well for you."
      "Show me what ya got."
  • Red Baron: He's known as "The Black Tempest" for his ending title, and that his strength as a dracoknight is unparalleled. Given what a powerful unit he is, these claims aren't unfounded, even if he'd rather not fight.
  • Retired Badass: He leaves the military after Path of Radiance and sets up a wyvern delivery company with Jill after the events of the game. Unfortunately, he gets caught up in the uprising of Crimea when some Begnion soldiers attempt to attack Princess Elincia and kidnap Princess Leanne, so Marcia prods him into helping. After Radiant Dawn, he resumes his delivery business if he doesn't settle down with Jill by getting an A Support with her.
  • Sleepyhead: Haar can fall asleep anywhere, even in the middle of a battlefield. He is first introduced when Jill forcefully wakes him up during a skirmish.
  • Took a Level in Badass: In Path of Radiance, he's a solid unit, but nothing special. In Radiant Dawn, he is one of the most useful units throughout the entire game.
  • Tranquil Fury: Some Begnion soldiers calling Shiraham a traitor prompts a dry remark from Haar... before he promptly annihilates them all.
  • Undying Loyalty: To Shiharam, and Jill by extension.
  • Vague Age: His age is referred to when fighting Levail, as it had been twenty years since Haar left the Begnion dracoknights at that point, where Haar had just been dubbed a knight while Levail was still very young. Haar would likely be in his thirties at the earliest, but can still have a paired ending with the younger looking Jill.
  • Worth Living For: If Jill snaps him out of his Death Seeker mentality.

Begnion

    Sanaki Kirsch Altina 

    Marcia 
https://static.tvtropes.org/pmwiki/pub/images/Marcia_3708.jpg
Click here to see Marcia in Fire Emblem Heroes

A former Begnion Pegasus Knight, Marcia was forced to leave in order to search for her idiot brother, Makalov. Ike first meets her when she is attacking a pirate ship; when he and his sellswords help her out of the jam she has gotten herself into, she joins them. At the end of Path of Radiance she says she will rejoin the Begnion military, but by the time of Radiant Dawn she works for Crimea instead.

Class: Pegasus Knight (Path of Radiance), Falcon Knight (Radiant Dawn)
Voiced by: Yuko Sanpei (Japanese, Fire Emblem Heroes), Deneen Melody (English, Fire Emblem Heroes)

  • Badass Adorable: In addition to being a good fighter, she's also super adorable.
  • Berserk Button: She's mostly energetic and cheerful, but her brother's sleazy ways drive her into fury and exasperation, not that we can blame her.
  • Boyish Short Hair: Moreso in the first game, in the second it's grown to her shoulders.
  • Bunny-Ears Lawyer: Though she's a little childish, Marcia is still a skilled knight, to the point Tanith has high expectations of her and hopes she will someday lead the Holy Guard.
  • Edible Theme Naming: Not her, but her Pegasus is apparently named 'Apples'.
  • Foolish Sibling, Responsible Sibling: Responsible to Makalov's Foolish.
  • Fragile Speedster: She's a Pegasus Knight, so it comes with the territory; Marcia is speedy, though lacking in power and defenses unless she gets lucky with her stat gains.
  • Genki Girl: Marcia's energy knows no bounds whatsoever.
  • Gosh Dang It to Heck!: She often comes out with odd euphemisms, such as "Oh crackers!"
  • Pre-Mortem One-Liner: In Heroes:
    "What's say I run you through!"
    "This one's mine!"
    "I'll beat some sense into you!"
    "Irresponsible skunk!"
  • Promotion to Parent: She has her hands full trying to prevent the vices of her older brother, Makalov, from getting him into trouble, though according to Marcia, their actual parents are still alive.
  • Recurring Element: In Path of Radiance, she could be considered the Catria of the game, being more experienced than Elincia (equivalent to Est) but less than Tanith (equivalent to Palla). In Radiant Dawn however, the dynamic kind of shifts around, as Elincia takes up a different role in story and gameplay, and Sigrun becomes playable, making Marcia more like the Est of the game, even having pink hair like she does and being just as energetic as her. Meanwhile the stern Tanith and the kinder Sigrun get a more straightforward comparison in being the Catria and Palla of the game respectively. Any combination of the three can perform a Triangle Attack, just like the Whitewing sisters.

    Astrid (Stella) Damiell 
https://static.tvtropes.org/pmwiki/pub/images/410px_ferd_astrid.png
Click here to see Astrid in Fire Emblem Heroes

Hailing from one of Begnion's noble families, Astrid left home and became a knight in order to try and make her own way in the world. Aboard the Apostle's ship when it is attacked by Daein, Astrid and her bodyguard, Gatrie, join the fighting and are recruited by Ike and Elincia; Astrid eventually joins the Crimean Royal Knights.

Class: Bow Knight (Path of Radiance), Bow Paladin (RD)
Voiced by: Yoshino Nanjo (Japanese, Fire Emblem Heroes), Jenny Yokobori (English, Fire Emblem Heroes)

  • Abhorrent Admirer: Ran away from home because her parents picked out a fiancé for her who happened to be a fiftysomething Jerkass. In Radiant Dawn this was revealed to be none other than Lekain, meaning "Jerkass" is putting it mildly.
  • Arranged Marriage: To Lekain, of all people. Fortunately, she manages to escape before the marriage can take place. If you bring her into the Tower of Guidance in Radiant Dawn, she can have the pleasure of offing him herself.
  • Badass Adorable: If you level her up enough, she'll become one of the strongest fighters in your squad in Path of Radiance.
  • Blue Blood: She's a Begnion noblewoman.
  • Friendly Sniper: Astrid is a nervous and adorably Moe sniper.
  • Gilded Cage: How she views her old life.
    Astrid: My brothers are the pride of the house. As soldiers, they lead glorious lives. But my sisters are traded like commodities, promised to fiances they don't even know. They don't know love. I receive letters from them once every few years. The pages are warped and stained from tears.
  • Horrible Judge of Character: Thinks Makalov is a "noble" person. A base conversation in Radiant Dawn even hangs a lampshade on this.
  • Horse Archer: The only one in the game. Oddly, she's a Bow Knight/Bow Paladin rather than a separate class.
  • I Just Want to Be Free: Why she left her old life. Some can say that her fawning over Makalov is symbolic to her newfound freedom, she'd fawn on whoever she wants regardless of what the norms say (to her detriment).
    Astrid: I volunteered for service with the knights of Begnion to live on my own terms. Of course, my family vehemently opposed the idea, but they figured it was merely a phase. They thought I would come home crying. I won't give them that satisfaction.
  • Jack of All Stats: Once she gets some levels under her belt, she'll become a rather well-rounded unit overall. Her only glaring weakness is a lack of Magic, which she doesn't really need all that badly, to say the least.
  • Lady of War: A quiet, shy Proper Lady who will put a sheaf of arrows in your face before you can blink.
  • Let's Get Dangerous!: The only time she'd shed over her Makalov-gushing in Radiant Dawn is when she faces any of the Begnion senates, to which she suddenly switches into Good Is Not Soft. In case of Lekain, she reaffirms that it is a most correct choice to ditch him and she'd be more than happy to put an arrow right in his face. In case of Hetzel, she affirms that she has always stayed true to her beliefs of avoiding Blind Obedience ever since she met up with Ike and refuses to bow down to Ashunera.
  • Magikarp Power: Her Paragon skill allows her to grow quite fast but, due to her low joining level, training her requires some dedication.
  • Nice Girl: Astrid is friendly and soft-spoken, almost to a fault. After all, who else has enough patience to deal and fawn over Makalov?
  • No Accounting for Taste: Makalov is an improvement over Lekain, but he's still far from the best catch she could have gotten.
  • Only One Name: A rare aversion for the Tellius series that's easy to miss, but dialogue from a soldier asks if she's a passenger from House Damiell before the battle you recruit her in begins.
  • Pre-Mortem One-Liner: In Heroes:
    "Your time grows short!"
    "Repent while you can."
    "I can fight!"
    "Out of my way!"
  • Proper Lady: She didn't like the role and its why she ran away; still acts like it with her proper demeanor.
  • Rebellious Princess: Rebellious noble anyway, and it's one of her core characteristics: Astrid comes to dislike Blind Obedience and does not bow down to any set up rules about anything, valuing freedom. Even her fawning over Makalov can be seen as a materialization of that: Just because Makalov is a majorly irredeemable asshole doesn't mean Astrid has to just give up on him like everyone else are doing and forget the one time she saw his Hidden Heart of Gold (her A Support with him, in which the one point he was genuinely remorseful), she has A LOT of patience and she will not give up that potential good, no matter how impossible.
  • Runaway Fiancé: Ran away from home rather than marry the man her parents had set her up with. Since the man in question was Senator Lekain, arguably the vilest being in all of Tellius, this is an entirely understandable decision on her part.
  • Stay in the Kitchen: After she sees all the noblewomen around her being forced into unhappy marriages, including several of her older siblings, Astrid resolves to escape that fate and becomes a knight. She also appears on the field despite the protests of the Begnion guards in Chapter 13 in Path of Radiance to defend the apostle in any manner she can.
  • Stellar Name: In Japanese. In English, her name is instead derived from Old Norse elements translating to "beautiful/beloved god", which is perhaps referenced by the mention of Astrid's beauty and prowess being known across the lands in her non-paired Radiant Dawn ending. Though her English name is fairly similar to Astra, another Latin word for "stars".
  • Took a Level in Badass: Entirely possible over the course of Path of Radiance, and Radiant Dawn has her starting at a much higher level and promotion although it is also subverted that this means she performs less well than she used to be, making it look like a Nerf. However, despite her late availability, she still has enough high cap on certain areas that makes it feasible to use her.
  • What Does She See in Him?: Many characters and players alike question her infatuation with Makalov.

    Makalov 
https://static.tvtropes.org/pmwiki/pub/images/FE10_Makalov_Artwork_8188.png
Marcia's older brother. More or less obsessed with gambling and doing as little work as possible, Makalov is one of the biggest Jerkasses in the Crimean Liberation Force. Somehow, he ends up in a romantic relationship of sorts with Astrid in Radiant Dawn.

Class: Sword Knight (Path of Radiance), Blade Paladin (Radiant Dawn)

  • Butt-Monkey: On top of all the characters who genuinely can't stand his guts, even his horse (which looks more like a donkey) doesn't seem to like him.
  • Consummate Liar: Has a habit of lying through his teeth. Repeatedly. Even to characters who he knows will suss him out.
  • Dirty Coward: It takes Marcia screaming at his face to join the party in Path of Radiance because the slavers he's currently working for would get mad.
  • Foolish Sibling, Responsible Sibling: Foolish to Marcia's Responsible. It almost goes without saying.
  • For the Evulz: Somewhat... Makalov doesn't really have much of an excuse to be as much of a dickbag as he is beyond the fact that he apparently gets kicks out of it. That said, he is capable of feeling remorse... but only after he's been pulled back from crossing some serious moral lines.
  • The Gambler: Much to the frustration of his sister, Marcia.
  • Gonk: Even Marcia thinks his haircut is ridiculous.
  • Heroes Prefer Swords: Averted, the only recruit-able sword knight in the Tellius series (with the exception of Renning who's already at Gold Knight level) and he's even less heroic than most redeemed villains.
  • Hidden Heart of Gold: Very, very, very, very, very, VERY well-hidden, but there.
    • Best demonstrated by Astrid's A-support with him: when he gets the pendant she gave him appraised, he realizes that it's a prize possession rather than a simple bauble she likely has loads of, returns it to her, and apologizes, even though it would pay off his debts if he sold it. It's also implied he and Marcia were very poor before becoming knights, and that he first took up gambling in a well-intentioned but misguided attempt to provide for the family.
    • In another extremely subtle example, in his A-rank support with Tibarn in Radiant Dawn, Makalov calls Tibarn the best friend he could have and tells him that if he dies, Tibarn can take all of his stuff. Then Makalov suggests that if Tibarn dies, he will take all of Tibarn's stuff... only to then say that because of this, Tibarn better keep living. Given that almost all of Makalov's other A-rank supports involve him trying to drag the other person to go gambling with him when everything is done, it says a lot.
  • Jerk with a Heart of Jerk: Gets recruited into Ike's army by his sister so that she can stop searching for him... immediately starts to plot how he's going to get off his workload. Not to mention the fact that he basically tries to sell Astrid's memento pendant so he can go gambling (though to be fair, he decides not to stoop that low in the end, albeit after some serious coaxing).
  • Jerkass: Unlike other gamblers, like Joshua, Makalov is not a good person at heart and repeatedly lies and cheats to get his way... and, even when he doesn't, still keeps on doing it.
  • Pet the Dog: He does seem to care about his sister. Unfortunately, that's still not enough to make him try harder to be a better person. His death quote is him apologizing to Marcia for being a bad brother.
  • Real Men Wear Pink: He shares the same shade of pink hair as his sister, and isn't particularly effeminate.
  • The Slacker: Unfortunately for him, his new employer Ike overhears and puts an end to that.
    "You were talking out loud. Loudly."
  • Work Off the Debt:
    • And holy moly, Ike enforces it like dropping an anvil on Makalov's head. Ike informs him that he's racked up quite a few outstanding debts all over the continent. Since they can't be having debt collectors hounding the mercenaries day after day, Soren paid them all off... out of the company coffers. That means Makalov is now in debt up to his eyeballs to one person: Ike. Guess who's collecting all his wages until it's repaid!
    • Humorously, in Radiant Dawn, Marcia's supports imply (and Makalov's supports confirm) that Makalov has somehow ended up in debt to Naesala of all people. In his support with the King of Ravens, Makalov begs for an extension in his C-support and in his B-support, offers to work alongside Naesala in exchange for shaving off the debt.

    Stefan (Soanevalcke) 
https://static.tvtropes.org/pmwiki/pub/images/Stefan_en_2263.png

A mysterious swordsman born in Begnion who joins Ike's army in the Grann Desert hoping to speak to the beast laguz. He is one of the Branded, the descendant of a forbidden union between a beorc and a laguz, and leads a small village of his kind hidden in the desert.

Class: Swordmaster (Path of Radiance), Trueblade (Radiant Dawn)

  • 11th-Hour Ranger: In Radiant Dawn, he effectively joins one chapter before the end game.
  • Achilles' Heel: Highly accurate, high-crit attacks (like from other Swordmasters) may pose a threat to him if you're unlucky due to his low Luck stat.
  • Badass Boast: "I am the desert, and I brook no intrusions. Make peace with your goddess."
  • Berserk Button: Seeing a Branded being attacked.
  • Birthmark of Destiny: His brand is on his forehead, covered by his hair.
  • Born Unlucky: Stefan has a horrible luck stat. In Path of Radiance it starts at a measly five and only has a twenty-five chance of getting higher. In Radiant Dawn it has been boosted to a functional twenty, but only has a fifteen percent chance of improving on its own.
  • Cool Sword: Not to mention one of the best ones in the game: Vague Katti.
  • Disk One Nuke: He joins in Chapter 15 of Path of Radiance, which for reference is the same chapter that you get your last unpromoted Beorc. He's already a level 7 Swordmaster with excellent stats, a maxed out rank in swords, and his Occult skill (Astra) already learned as well as an Infinity +1 Sword. He can solo several chapters by himself, and despite his low Luck eventually hurting him later, he'll still be useful throughout the rest of the game.
  • Famous Ancestor: It is suggested (and later confirmed in the artbook) that Stefan is descended from Soan, one of Ashera's Three Heroes. This is due to the similarity between his Japanese name (Soanvalke) and Soan's, and the fact that he's a green-haired "lion-blooded" Branded, as well as a sort of Pair the Spares thinking, since the other two branded units are confirmed descendants of the other two heroes.
  • The Gadfly: Seemingly gives his personal weapon to whoever visits his square or joins the party on a complete whim. In the former case he insists that the Vague Katti recipient pretend that the exchange never happened, in the latter, he just wants to chat with a Gallian beast Laguz and sticks around afterwards. He explains his motivations in more detail if he supports with Mordecai.
  • Go Mad from the Revelation: Briefly. When Yune tells him the entire basis for the persecution of the branded is made up, he is so stunned and horrified at the injustice that he's unable to do anything but laugh his head off.
  • Guide Dang It!: Everything about recruiting Stefan in Path of Radiance is this. To get him, you not only need to know that a hidden character is present in Chapter 15 (with the only hint being a Base Conversation with rumors of seeing a figure to the east), you need to step on a specific spot that you have no reason to go to in the first place. Even then, recruiting Stefan (and not just him giving you his Vague Katti as a gift) requires a Laguz to step there, which is indicated nowhere. The most painful part about all this is that even those who can live without another Swordmaster (the player already has two myrmidons) will definitely want the highly valuable Occult Scroll that he has, since there's only 4 in the game total (and he has a mastery skill himself, meaning you effectively get two for the price of one).
    • He's just as bad in Radiant Dawn. Once again, you have to have Micaiah (or Lethe or Mordecai with data transfers) step on one random spot in order to get him.
  • Half-Human Hybrid: As one of the Branded, he had a laguz ancestor. However, both of his parents were beorc and there's no way to know how far back in his lineage it was. There is evidence that it went back to the period where Soan ruled Begnion.
  • Hidden Elf Village: The leader of one. His ending has him turn it into its own country that he rules as king.
  • King of Beasts: A descendant of the Lion clan. Naturally, he unites the other Branded under his rule.
  • Lightning Bruiser: In both games, he has above average HP, strength, defense, and resistance for someone in the Myrmidion class line, while retaining excellent skill and speed; only his luck score leaves something to be desired. A consequence of being descended from the Lion Clan.
  • Master Swordsman: In both games, he already has his occult/mastery skill. In Radiant Dawn, this merely means that he's already promoted to third tier, but in Path of Radiance, Occult Scrolls are a rarity—and he gives you one in a base conversation after recruiting him, making his recruitment the difference between having five units with occult skills and having just three.
  • Mentor: After he's recruited in Path of Radiance, he offers to train Ike to fight better. You accept and can earn an Occult Scroll, which you use to learn a unique battle skill (in Ike's case, Aether).
  • Mr. Exposition: Stefan is the source of nearly all of the player's information about the Branded, as he's one of the few Branded who don't try to hide it.
  • Odd Friendship: With Mordecai in their supports. He is the only person Stefan becomes close to despite the fact that Mordecai isn't supposed to acknowledge that Stefan exists.
  • Older Than They Look: He's the one who explains how this trope affects the branded. He himself appears to be in his late twenties, but is probably well past his thirties.
  • Secret Character: His recruitment is so much of a Guide Dang It! in Path of Radiance that he borders on this. The only reason it's not even worse in Radiant Dawn is his appearance in the in-game dictionary.
  • Secret Legacy: Stefan admits to Mordecai that he doesn't actually know who his laguz ancestor was, as the union happened an unknown number of generations ago and was covered up. He may not even know which clan he is descended from.
  • Stealth Hi/Bye: The way that he joins the party is by popping up out of nowhere to greet a person on a seemingly arbitrary space in both games, notable since sneaking up on a Beast Laguz is fairly difficult. Ike has no idea that Stefan has even joined the party in Path of Radiance until they get back from their desert mission, and even then has no clue who he is.
  • Stepford Smiler: Generally seems to be a kind, cheerful, friendly guy who wants to talk to the people who visit him. But sometimes when people talk to him (Yune and Mordecai in particular), he reveals that he's not much happier than Soren. See Go Mad from the Revelation for the most obvious moment of cracking.
  • Warrior Poet: He speaks in a flowery manner for a hermit swordsmaster.

    Tormod (Topuck) 
https://static.tvtropes.org/pmwiki/pub/images/Ferd-tormod_5364.jpg

A Child Mage who is the leader of the Laguz Emancipation Army. He's determined to free the Laguz from slavery at any cost, and the tiger Laguz Muarim serves as his foster father. He is sent to Daein by Empress Sanaki in the sequel, and supports the liberation of Daein.

Class: Mage (Path of Radiance), Fire Sage (Radiant Dawn)
Voiced by: Maaya Uchida (Japanese, Fire Emblem Heroes), Paul Castro Jr. (English, Fire Emblem Heroes)

  • A Boy and His X: His relationship with Muarim.
  • Bratty Half-Pint: He's a bit rude and impatient in Path of Radiance, as seen in his supports with Calill. Justified since he grew up amongst rogue Laguz adults and isn't very well-socialised.
  • Child Mage: He's 13-years-old and asks Callil to tutor him in magic in Path of Radiance, and he's 16 in Radiant Dawn.
  • Can't Catch Up: Among the worst availability in Radiant Dawn. When he first appear, he is a Crutch Character because he is a Tier 2 class when some of your units have yet to class change and excels at magical power. Then he leaves them and is never seen again until Part 4, where most of your party are Tier 3 at this point and his join time is his last chance for experience before Endgame.
  • Curtains Match the Window: Red eyes, and red hair.
  • Fiery Redhead: No pun intended. He uses fire as his main magic and is a passionate and excitable young mage and freedom fighter.
  • Gameplay and Story Integration: Muarim taught him how to run. A tiger laguz taught a young Tormod how to run. Shown as the skill Celerity, giving him 2 more movement.
  • Glass Cannon: In Path of Radiance, he has good Magic, Speed and Resistance, but poor Defense and mediocre Skill.
  • Keet: He's very excitable and optimistic.
  • Leeroy Jenkins: His introduction in Radiant Dawn has him run screaming at the top of his lungs into a Daein prison camp with only Muarim and Vika for backup.
  • Magikarp Power: Notably so.
    • In Path of Radiance, Tormod is the last unpromoted unit you recruit before the game shifts exclusively towards pre-promotes. However, he also possesses very good stats, most notably with a 45% Speed growth, on top of a surprisingly decent Strength growth. With a little effort, he can become an invaluable member towards your team.
    • Sadly Played With in Radiant Dawn. Thanks to some poor balancing, Tormod goes AWOL for two whole parts and most of Part 4 until he effectively reappears in 4-5... with the exact same stats he had earlier. Naturally, he'll be completely outclassed by even the basic enemies at this stage of the game, but fortunately, he's salvageable: he still possesses great growths overall, and some liberal application of Bonus Experience can promote him to Third-Tier early on. On top of that, if you don't plan on using Sanaki, Tormod can gain access to a Blessed Rexflame and Meteor, both of which verge on breaking the game due to Rexflame's +3 bonus to Speed (which makes Tormod one of the three characters in the game who can use it), and if you equip Sanaki with Meteor, he effectively has full access to a long-range, infinite use fire spell. Granted, while the results are undeniable, it's trying to get him to that point that's a pain in the ass, so whether or not he's worth it largely depends on if you think he is.
  • The Napoleon: The first time he sees Sothe and (MUCH later) Ike in the sequel, he comments how annoyed he is at how much they've grown, while he's still short.
  • Parental Abandonment: After his parents either died or abandoned him, he was adopted and raised by Muarim.
  • Playing with Fire: Like all mages, he can use fire, thunder, and wind magic, but fire is his specialty.
  • Raised By Laguz: After his Parental Abandonment, he grew up entirely around laguz. His supports with Sothe in Path of Radiance are the result of Muarim thinking he needs more beorc friends.
  • Slave Liberation: His end goal, and what he's constantly working toward.
  • What Happened to the Mouse?: See Crutch Character. He gets a sendoff after part one escorting Rafiel to Gallia. While Rafiel forms the impetuous for Part 3's plot, Tormod is strangely absent despite the fact that he should have an interest in the subject at hand. While he does turn up again, it is never explained where he had disappeared to while Begnion and the Laguz Alliance were at war.
  • Your Terrorists Are Our Freedom Fighters: Tormod will not rest until every laguz slave is set free.

    Devdan/Danved (Dalahowe/Wuhalada) 
https://static.tvtropes.org/pmwiki/pub/images/Ferd-devdan_4243.jpg

A strange man from Begnion who was forcibly conscripted into Duke Tanas' army after he was caught sneaking into the garden. He speaks simply and seems to have trouble grasping the language the other characters use, but he proves to be an insightful and wise person. In the sequel, he changes his name to Danved and Danved is most certainly not Devdan.

Class: Halberdier (Path of Radiance and Radiant Dawn)

  • Apologetic Attacker: He actually asks for forgiveness before he attacks the player.
  • Bling of War: He wears gold plate armour, not unlike a certain Babylonian king.
  • Cloudcuckoolander: He kind of marches to the beat of his own drum, usually refers to himself in the third person, and definitely does not change his name from Devdan to Danved in the sequel.
  • Eloquent in My Native Tongue: Vaguely implied. He never says he's from another land, but his Base conversations especially show that he is much brighter than he sounds and his simplistic sentence structure seems to indicate a person limited by their grasp of a language rather than one who's just too stupid to get it, given how many intelligent things he comes out with despite his simplistic vocabulary.
  • Fun Personified: Every second sentence he says seems to be an attempt to get people to lighten up and be more easygoing.
  • Hidden Depths: His manner of speech initially suggests that he's not too bright, but his supports reveal him to be a very socially insightful man who also has a talent for ventriloquism.
  • Jack of All Stats: Despite his claims that he can fight like ten men, he's pretty average statistically. He can serve as an okay filler unit in Path of Radiance by virtue of being a prepromote, while in Radiant Dawn, he can still perform alright there too, being a good middle ground between the Mighty Glacier Aran and Lightning Bruiser Nephenee.
  • Let's Get Dangerous!: He may be an odd, kind hearted guy, but he can put that aside and put up a bit of a fight when needed.
    "Danved is pretty striking. Don't worry, Danved will show you just how striking he can be."
  • Love Freak: He more or less tells Ike that, if he focuses only on fighting and preparation and never bothers to appreciate the beauty in nature and life, he'll never defeat his enemies. He's really not wrong at all, considering how one wins over allies in this franchise.
  • Magic Knight: Can potentially be one, as he actually has a little bit of Magic to use in both games, and while his Magic growth rate is still kind of low, he can still put the Flame Lance to decent use, as well as the Imbue skill in Radiant Dawn for healing.
  • Manchild: His manner of speech implies this, but his Hidden Depths indicate a subversion as they show him to be a very insightful Team Dad.
  • Obfuscating Stupidity: Devdan is a lot brighter than he looks. For starters, he's a responsible man who offers fatherly advice to both Nephenee and Tormod about looking out for oneself in battle and outside of it, not to mention the fact that he's such a good ventriloquist that he can bring a terrible stick-figure drawing to life without even moving his lips.
  • Scary Black Man: Subverted. Nephenee thinks he's this in their support conversations when he tells her that her life will end quickly if she doesn't smile more. He's actually just trying to help her lighten up but his manner of speech makes it sound like he's threatening her.
  • Suspiciously Specific Denial: "Danved is most certainly not Devdan."
  • Token Minority: The only black character in the game. Funnily enough, due to the game's definition of race, he's actually part of the racial majority In-Universe anyway.
  • Willfully Weak: Implied. He states that he'll attempt to restrain himself during battle. Whether this is because of his merciful nature or because he's holding back his strength is unclear.
  • Wouldn't Hurt a Child: Which turns out to be the key to recruiting him in Path of Radiance. Only Mist, Soren, Tormod, Sothe, and Rolf can talk to him.
  • You Wouldn't Like Me When I'm Angry!: If he's called in as reinforcements in the Serenes Forest arc, he says this line nearly word for word.

    Tanith (Tanis) 
https://static.tvtropes.org/pmwiki/pub/images/200px-FEPR_Tanith_8696.png
Click here to see Tanith in Fire Emblem Heroes

A Falcon Knight and one of the higher-ups in the Holy Guard. The Vice-Captain of Begnion's Holy Guard, she is an honest and loyal knight who has her full trust in Empress Sanaki. She is known amongst her subordinated for being a strict and feared officer.

Class: Falcon Knight (Path of Radiance and Radiant Dawn)
Voiced by: Mitsuki Nakae (Japanese), Katelyn Gault (English, Fire Emblem Heroes)

  • Action Girl: So much of one that her military rank allows her to summon a group of female Red Shirts to help you out. That alone helps her stand out in a duology that's practically chock full of Action Girls.
  • Bait-and-Switch Comment: Does this to Marcia in their C support.
    Tanith: ...Commander Sigrun is a charitable person. She says she is willing to overlook your desertion.
    Marcia: Phew...
    Tanith: However! I put an end to that nonsense! I told her that I would bring you back at any cost and deliver the appropriate penalty. I hope you're ready!
  • Beleaguered Assistant: Leads the personal guard of Sanaki, and is constantly infuriated that she seems to go and do whatever she pleases without telling anyone.
  • Captain Smooth and Sergeant Rough: The gruff and no-nonsense Sergeant Rough to Sigrun's Captain Smooth.
  • Cool Sword: Starts with the Sonic Sword, a sword that can control wind. Her base Magic is high enough to use it efficiently.
  • Drill Sergeant Nasty: Marcia is terrified of her for this reason.
  • Four-Star Badass: She's the second-in-command of Begnion's Holy Guard.
  • Freak Out: In ''Heroes," her Forging Bonds episode involves her dealing with the fact a bridal version of herself is around. Suddenly Shouting is just the beginning of her confusion and mortified embarrassment.
  • Lethal Chef: She wants to take lessons from Oscar, confessing she put a good few soldiers out of commission with her cooking once.
  • Mook Maker: Her "Reinforcements" skill in Path of Radiance allows her to summon 2 Pegasus Knights and a Falcon Knight two times per map.
  • Perpetual Frowner: She's an extremely serious, no-nonsense person.
  • Pre-Mortem One-Liner: In Heroes:
    "By the Holy Guard!"
    "This ends now!"
    "Spare no one!"
    "Fall by my sword!"
  • Recurring Element: Relatively, she's the Palla of Path of Radiance as the eldest most responsible and experienced Pegasus Knight, with Marcia as Catria and Elincia as Est. In Radiant Dawn she's the Catria, to Marcia's Est and Sigrun's Palla, a much straighter interpretation. Any combination of the three can also perform the Triangle Attack, just like their basis.
  • Red Baron: She's known as the "Great Demon" by her subordinates, who are all terrified of her, as she's so strict.

    Sigrun 

    Calill 
https://static.tvtropes.org/pmwiki/pub/images/Calill_4630.png

A sage from Begnion who volunteered to help the Crimean army. She thinks highly of herself and is dating Largo. In Radiant Dawn, she is married to Largo and helps him manage the bar and raise their adopted daughter Amy. She still wears her magic robes and proclaims to be a first class magician, and is Tormod's magic tutor.

Class: Sage (Path of Radiance), Fire Sage (Radiant Dawn)

  • Battle Couple: With her boyfriend, and later husband, Largo.
  • Big Ego, Hidden Depths: She thinks quite highly of herself, but at the end of the day, she's a genuinely nice and helpful person.
  • Cool Big Sis: For Nephenee. She's also one to Tormod as she is his magic tutor.
  • Farm Boy: Female version. Her A-rank support with Nephenee reveals that she's originally from the country, a fact she prefers to keep secret.
  • Happily Married: To Largo, as of Radiant Dawn.
  • Huge Guy, Tiny Girl: Largo TOWERS over Calill, to say the least; this is evident in pretty much every scene they share.
  • Jack of All Stats: Has surprisingly well-rounded stats in both Path of Radiance and Radiant Dawn, although her Defense growth takes a hit in the latter game. Be sure to save some Defense boosters for her, in case you decide to bring her into the Endgame.
  • Lady of Black Magic: A very skilled and elegant mage in all three magic elements, and (in Path of Radiance) can defend herself directly with knives to boot.
  • Magikarp Power: Downplayed in Radiant Dawn where she's a solid unit handicapped by poor availability. She only appears in three levels before Chapter IV, leaving her little time to catch up quick enough without extra resources. However, if the player does invest in her, she can easily become the best magical unit in the game thanks to a good Speed growth, something most mages lack. She's often labeled the best mage in the game due to that.
  • Nerf: Her returning Meteor spellbook has been brought down to roughly equal with Elfire, meaning its sole advantage is greater range. This is hampered by the fact that it still only has five uses.
  • Playing with Fire: She's better with fire magic in the sequel. She's equally proficient with wind and thunder magic in the first game.
  • Proud Beauty: She is very vain and even chides Ike for not listening to her because "a beautiful woman is speaking!" She's also one of the few women in the game who wears makeup.
  • Shipper on Deck: Despite initially wanting him herself, she gradually starts to ship Geoffrey with Elincia in her supports with him.
  • Sword and Sorcerer: She's a Fire Sage, and her husband, Largo, is a Berserker with an axe.

    Largo 
https://static.tvtropes.org/pmwiki/pub/images/Largo_Artwork_FE9_492.png

A berserker from Begnion who volunteered for the Crimean army and Calill's boyfriend. In Radiant Dawn he is no longer a mercenary due to losing his arm between the events of the two games. He owns a bar in the Crimean capital and has married Calill. Together, the two have adopted a girl named Amy and raised her as their own.

Class: Berserker (Path of Radiance)

  • An Arm and a Leg: He got his arm lopped off between games somehow.
  • Barbaric Battleaxe: He isn't the page image for no reason. He's a self-proclaimed "world-class berserker" who fights with utmost fury, and his tribal design looks straight-out of a Conan the Barbarian pulp novel. He's actually very cheerful in spite of such.
  • The Berserker: Though only in combat. Outside of it, he's a remarkably cheerful guy.
  • Career-Ending Injury: Losing his arm put an end to his fighting days.
  • Demoted to Extra: The only unit in Path of Radiance to not be playable in Radiant Dawn (this is due to losing his arm in the interim between the two games).
  • Dumb Muscle: He's rather slow, though not to a ridiculous degree.
  • Glass Cannon: His very high Strength and Speed allow him to crush most enemies in his path if he's positioned properly, though his Defense and Resistance are lacking.
  • Happily Married: To Calill.
  • Huge Guy, Tiny Girl: With Calill.
  • Innocently Insensitive: Initially asks Mia what a little girl is doing on the battlefield. Since being looked down on for being a woman is Mia's Berserk Button, she challenges Largo to a duel and quickly thrashes him. Afterwards Largo acknowledges her strength and eagerly trains with her.
  • Nice Guy: Arguably one of the friendliest members of the army. Most notable in his supports with Muarim. He never even once brings up their different races, treating him like a Friendly Rival in weight lifting.
  • Retired Badass: In Radiant Dawn, due to his missing an arm.
  • Small Name, Big Ego: Surprisingly averted. "World Class Berserker" Largo is actually a solid example of the Class' strengths (and weaknesses) and despite joining late and underleveled can make a decent substitute for uber-badass Boyd.
  • Sword and Sorcerer: Axe and Sorceress actually.
  • Taken for Granite: Despite all of that strength of his, the fact that he could no longer fight meant that he was turned to stone like everyone else when Ashera made her judgement.
  • Walking Shirtless Scene: In Path of Radiance. When he retires from fighting in Radiant Dawn, he wears a proper shirt and vest.

Unknown nationality

    Volke 
https://static.tvtropes.org/pmwiki/pub/images/259px_fepr_volke.png
Click here to see Volke in Fire Emblem Heroes

A cold-blooded and mysterious Thief and Assassin in Greil's employ, Volke signs on with Ike following the latter's departure from the game. A shadowy man who keeps mostly to himself, Volke is revealed to be one of the few characters who is in the know about the overall plot of Path of Radiance.

Class: Thief (Path of Radiance), Assassin (Radiant Dawn)
Voiced by: Shinnosuke Ogami (Japanese, Fire Emblem Heroes), Kellen Goff (English, Fire Emblem Heroes)

  • 11th-Hour Ranger: In Radiant Dawn, and how. There's a good reason he waits until one chapter from the end to show up: he's getting off criticals 1/3rd of the time at least, never mind when he activates Lethality!
  • Anti-Hero: All that matters to him is gold and killing.
  • Armor-Piercing Attack: How Lethality works in Heroes, as Volke is the unit that introduces the Special into the game. Rather than being a One-Hit KO like in these games, in Heroes, it cuts through three quarters of the opponent's Def like a stronger Luna, while also disabling any Damage Reduction effects like Spurn or Armored Wall, although it doesn't disable any Specials that offer Damage Reduction like Ice Mirror or Negating Fang.
  • Catchphrase: "Ten thousand (gold)."
  • Consummate Professional: He carries himself in a stoic manner and only focuses on the job at hand.
  • Cool Mask: After outing himself as an Assassin.
  • Deadly Euphemism: Every barkeep in Tellius knows him as a "fireman." But it isn't fire that he extinguishes...
  • Dramatic Unmask: Inverted. When he reveals his true identity, he puts a mask on.
  • The Dreaded: Put it this way: during the fight with Izuka, a lot of badasses in the party have unique dialogue with the boss. Tibarn, Ranulf, Bastian to name a few. In each of them the boss calmly and collectively tries to talk them down. When Volke attacks him? Izuka completely flips out and frantically orders his Feral Ones to attack him.
  • Dub Name Change: Named "Volker" in German, which doubles as a Translation Correction as Volker, unlike the largely made-up Volke, is a fairly common German given name.
  • Everyone Has Standards: Despite his almost-complete Lack of Empathy, Volke utterly despises Izuka, and is willing to be hired at a hefty discount for an opportunity to kill him.
  • Gameplay and Story Segregation: His story-based promotion implies he's been a frighteningly effective killer the whole time, but this will not be reflected in gameplay, where he's a Fragile Speedster stuck with weak weapons before serious effort and promotion kick in, however considering you need to pay him gold to promote him it’s possible he’s purposely holding back until he’s given a more expensive contract.
  • Glass Cannon: In Path of Radiance, he's very fast and can dish out quite a lot of damage when given the oppurtunity, but he can't take a lot of punishment before kicking the bucket. He gets a MAJOR buff in Radiant Dawn, as described above in 11th-Hour Ranger and below in Lightning Bruiser.
  • Hates Small Talk: Volke only speaks to convey information and has no time for conversation outside of those specific parameters.
  • Hero Killer: Greil hired him due to his reputation as one. After Ike learns Greil's secrets from him, Volke makes the very same offer to him, just in case Ike was to go berserk like his father did.
  • Lack of Empathy:
    • Volke doesn't even bat an eye at the news of Greil's death and doesn't give a damn about the carnage around him. All that matters to him is getting paid.
    • Subverted with Izuka. He charges an incredibly low fee (when you factor in how expensive his signature dagger is, he's working at a huge loss!) to kill him, and when asked why Volke responds he doesn't like him. That's right: even Volke, the man who's shown zero empathy up that that point in either game, is disgusted by Izuka.
  • Lightning Bruiser: In Radiant Dawn, his defenses and HP are MUCH higher than before, and his Strength/Skill/Speed are even better than they were in the previous game, making him far more competent in combat. It's to the point that many players wish that he could be brought into the Endgame in place of Sothe.
  • Master of Unlocking: Volke opens doors and chests for you... but in a surprise dose of realism, he charges you 50 gold per lock (until he promotes).
  • Meaningful Name: Volke can translate as either "wolf" or "alone", both of which fit his shady, enigmatic character.
  • Mysterious Past: All we know about him is that he's a freelancer assassin and spy in Tellius's criminal underworld who was paid by Greil to take him out if he ever went berserk again. Everything else about him he seems content with taking to his grave.
  • Nerves of Steel: Implied by his Type 6 Biorhythm in Radiant Dawn, fighting neither at Best nor at Worst.
  • No Hero Discount: In Radiant Dawn, he is set up to do this. Never mind that the world's on the verge of ending, he will just stand there in 4-5 and watch the battle play out unless Elincia or Bastian goes to him and coughs up 3,000 gold. A true businessman to the end. Subverted when it turns out that he comes with Peshkatz, the best throwing knife in the game, which will cost you a stifling 12,900 gold to buy another one of before the Endgame. So you're getting four times your money's worth on an awesome weapon, and essentially getting Volke (with his great stats and skills) for free. A very good deal indeed. In addition, from a storyline perspective, Bastian is surprised that Volke "only" demands 3,000 gold and even calls it negligible compared to what Volke usually charges. And that's not even the best part: recruiting him is the only way to unlock a certain base conversation before the Endgame, in which Volke unloads 20,000 gold into your coffers!
  • Non-Lethal K.O.: On the receiving end when his HP falls to 0; see Plot Armor below. Notably, in the Part 4 endgame of Radiant Dawn (where many units lose their Plot Armor), he is one of the very few units who still does not actually die if he falls in battle, still retreating instead. This notably makes him the only Beorc in both Tellius games who does not have any defeat quotes that indicate that he dies in battle.
  • Only in It for the Money: Ultimately, Volke's only alliance is with those who have the money to pay him. It's also played for laughs when people want to just know a personal fact about him (10,000 gold), or to get him to do something which requires little effort. He will make an exception when dealing with certain people, though. And his prices are generally more reasonable when asking him to act in a professional capacity, rather than a personal capacity.
    Ike: I don't want Mist roaming the ship with a plate of food anymore. So please, eat one meal a day with us.
    Volke: One hundred gold.
    Ike: You're going to charge me? To make you eat? And that's more than you charge to pick a lock! Why?
    Volke: I don't like large groups. Bye. Call me if you decide it's worth it.
    Ike: Maybe I should just tell Mist he's dead...
  • Perma-Stubble: Which is quite an achievement assuming that straight razors haven't been invented yet.
  • Phantom Thief: Advertises himself as one when dealing with Ike; he's later outed as a Professional Killer.
  • Plot Armor: In Path of Radiance, he won't die when his HP drops to 0, as his survival is necessary, being one of the few who knows the truth about the nature of Mist's medallion, and would tell Ike of this late in the game. Though even after that, he will still flee from battle instead of dying outright even after fulfilling this purpose. Given his pragmatic nature, it makes sense that he'd always choose to retreat if things were to go south.
  • Pre-Mortem One-Liner:
    • In Radiant Dawn, he gets one if he is made to fight the boss of his join chapter.
      Izuka: You! You're...
      Volke: ...under a new contract. Goodbye, Izuka.
    • And in Heroes:
      "Your last mistake."
      "Let's get to work."
      "We're done."
      "Goodbye."
  • Professional Killer: He may offer his services to Ike as a Thief, but Volke's actually an infamous Assassin.
  • Punch-Clock Hero: He couldn't care less about justice — he's just in it for the gold.
  • Red Baron: In the first game, Volke tells Ike that he can go to any bar on the continent and ask for a fireman, and Volke would show up within an hour. In the sequel, we find out what this means: Volke is known as the Extinguisher due to his skills as an assassin.
  • Red Eyes, Take Warning: Hard to see in his portrait, but he does indeed have bright red eyes, and if the money blows the right way, they'll be the last thing you ever see.
  • Reduce Aggro: In Path of Radiance, Volke's starting skill is Shade, which lowers his chance of being attacked. In Radiant Dawn, Volke has a stronger version of Shade called Stillness.
  • Scarf of Asskicking: He wears a cool-looking scarf, and he's one of the deadliest men on the continent.
  • Secret Art: Volke is the only unit that can use Lethality because it is a skill learned by his personal class, Assassin.
  • Secret-Keeper: He is the only person that knew Greil's dark secret. Ike wishes to know it, but Volke bluntly remarks that he's only willing to tell him if he's ready.
  • Secret Test of Character: Charges Ike with paying him 50,000 gold as a way of testing his maturity, and therefore his readiness to learn his father's secrets.
  • Single-Stroke Battle: With his own personal skill as an Assassin class, he does have the ability to kill any enemy not classified as a final boss. (Regular bosses have a 25% chance of being hit by the skill compared to normal.) Yes, even those he cannot even scratch normally.
  • Smoking Is Cool: He sports a Distinguished Gentleman's Pipe in his right hand that, combined with his Professional Killer presentation, creates a rough Tellius-era equivalent of a cigarette-smoking spy or mobster.
  • Sticky Fingers: In Path of Radiance only, he can lift weapons and items off of most units.
  • The Stoic: Maintains a cold, professional attitude at all times.
  • Terse Talker: He never uses five words when two will do.
  • Think Nothing of It: When reuniting with Ike in Radiant Dawn (just before the Tower of Guidance Endgame no less), Volke gives him the leftover gold from his contract during the Mad King's War. Ike expresses his gratitude for not just the money, but for his services and telling him of his father's past. Volke leaves rather quickly, embarrassed, which surprises Ike. Something of a Pet the Dog moment.
  • Token Evil Teammate: Bordering on the sociopathic. Subverted with his willingness to work for a loss if it means killing Izuka and helping to save the world, even though that second one might be selfish too.

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