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Uryuoms

    In General 
Uryuoms, a Shapeshifting race of aliens. Some have been naturalised as Earthlings, though there is a Masquerade regarding their existence.
  • Arc Welding: It's been heavily implied that the whole species originally comes from the other side of the universe where the Griffins come from. They're also connected in some way to the "Mystucorn" from Parable.
  • Bizarre Alien Biology:
    • The mechanics of their reproduction are highly unusual. Firstly, their eggs are formed by the contribution of genetic material from at least two Uryuoms, it's not actually laid. Secondly, those eggs can accept DNA from any number of DNA sources. It's quite common for there to be more than two genetic parents, as well as non-Uryuom parents. Slightly subverted as they aren't actually from outer space.
    • It's later revealed that Uryoums have an innate ability to create "projections," a sort of illusion that makes them look like other bipedal species. This can even affect reflections, cameras and the sense of touch to an extent (which raises the question of how exactly it works, which no one knows the answer for yet). It gets even stranger with the revelation that using the projection makes the "true" Uryuom form intangible (the person is still there, but any parts that wouldn't fit in the projection, such as the antenna or tail, can't be touched or detected by people or even technology like scanners, making it easy to make clone forms... somehow). This trait can even be inherited by hybrids like Grace, according to Lavender, and can be used without even knowing it. There is one significant flaw - for whatever reason, some people (albeit very few) can see through these projections without even trying, with Tedd being among them, and those same people are also unaffected by the intangible effect of the projection (as is furniture for some reason). The reason Mr. Verres (and later Tedd) was approached to create clone forms for William and Gillian was that they were simply a more reliable alternative as a disguise. A more detailed list of facts known about them in-universe can be found here (written as a hypothetical TTRPG mechanic to maintain The Masquerade).
  • The Magic Comes Back: They regained access to Earth magic by the end of Sister 3, with one Uryuom with a wand noticing it when they managed to use it, with that Uryuom going into an Evil Laugh with the discovery.
  • The Magic Goes Away: Thousands of years ago, they used to have access to Earth magic, but their assault on the library protected by Heka resulted in magic changing to deny them access.
  • Mix-and-Match Critters: As a result of how their reproduction works, it's very easy to produce hybrids with a variety of traits.
  • My Rules Are Not Your Rules: They have their own limits on what they can and cannot do with their powers that are entirely separate from Earth magic. Their inability to access Earth magic extends to hybrids with Uryuom parents. It's later revealed that part-human hybrids like Grace or (presumably) Noah can learn Earth magic, but it's difficult to build up enough power to Awaken because they need to suppress their Uryuom power to do so. It's later revealed that they could use Earth magic, but the Will of Magic changed to block it off. After magic changes, the rules shift and allow Uryuoms and hybrids to use Earth magic once more.
  • Omniglot: Can use their antennae to learn any language and teach Uryuomoco to others.
  • One-Gender Race: They don't normally have genders, but those that settled on Earth have taken up gender roles to fit in better among the human population.
  • Retcon: Early Uryuom appearances had most of them very short (around 3-4 feet tall) with occasional taller Uryuoms. As of Layers: Part 2 this has been retconned, making them all be a similar height to humans.
  • Shapeshifting: They have natural shapeshifting powers, and can obtain new forms through the use of cosmetic devices.

    William and Gillian 

William and Gillian

https://static.tvtropes.org/pmwiki/pub/images/1687500447_2306b_23_016_a_title.png

An American-born Uryuom couple who Tedd originally got the TF Gun from. They're not aliens, they are citizens!


  • Alien Among Us: Played for laughs. Also plays with the definition of "alien": while they are extraterrestrial, they were born and raised on Earth, in the United States, so legally speaking they are not aliens.
    William: I could run for president!
    Gillian: You'd lose, though.
    William: Oh yes. By a landslide.
  • Never Heard That One Before:
    Elliot: Hey cool! A close encounter of the third kind!
    William: Hey cool! A nerd is pointing at me!
  • Voluntary Shapeshifting: Like all Uryuoms - while comparatively limited at base, they can adopt additional forms granted by the TF Gun at will.

    Lavender 

Lavender

https://static.tvtropes.org/pmwiki/pub/images/20110112_wrdk.png

Mr. Verres' Uryuom secretary, and later fiancée. Claims not to be an alien and probably isn't in the strictly legal sense of the term.


    Virginia 

Virginia

https://static.tvtropes.org/pmwiki/pub/images/1652673914_bal_2205_16_148_bhldht.png

An uryuom who accompanied the griffins.


  • Walking Spoiler: Her role spoils that fact that uryuoms exist on "both sides" of the universe, supporting the claim that they don't come from outer space.

    Saou 

Saou

An uryuom from the other side of reality. They seek to be a voice for their people that cannot be ignored by gaining the magical Aura of royalty.


  • The Leader: They are the leader of the three-person expedition from the other side of reality to the main characters' side of reality, and if their plans succeed, they will be the future king of the Uryuoms and Seyunolus on the other side of reality.

    Potestas 

Potestas

An uryuom from the other side of reality. They will become Saou's bodyguard if their plan succeeds.


  • Meaningful Name: Potestas means power in Latin, a fitting name for the future bodyguard of a future king.
  • Pragmatic Villainy: When Mist wants to Pay Evil unto Evil with a suspected evil doer, Potestas points out to Mist that Good People, Bad Powers are a thing that is possible. However, they also admit that they don't actually care if they harm an innocent victim to accomplish their objectives. They are simply pointing these things out as arguments to dissuade Mist, who does care, from doing anything unnecessary.

Seyunolu

    In General 
Uryuomoco for "chimera", seyunolu are individuals born from a uryuom egg that have one or more non-uryuom parents.
  • Voluntary Shapeshifter: All seyunolu can shift between their natural hybrid form as well as any of their parent species. Those with uryuom DNA are able to do so much more effectively, and can also permanently gain new forms by being transformed by an outside force.

    Guineas 

Guineas

https://static.tvtropes.org/pmwiki/pub/images/guineas_hybrid.gif
Click here to see his human form:

A 50% guinea pig 50% human hybrid and the oldest of Grace's brothers. He stays in his hybrid form most of the time, in which he is unable to speak any human language. He isn't shown to be particularly bright or strong. He seems to be willing to take orders from Damian, but he also reports to Hedge on the side.


    Hedge 

Hedge

https://static.tvtropes.org/pmwiki/pub/images/hedge.png

25% hedgehog, 75% human hybrid and the self-appointed "Big Brother" of Grace's animal-hybrid family. Spent most of his first appearances spying on Grace and her friends before kidnapping Elliot (who he thought was another hybrid). Spends most of his time in his human form, as his hedgehog form can't speak.


  • Big Brother Instinct: He is conditioned to obey Damien, so he goes searching for Grace when he's told to do so, but he deliberately ignores hints to her whereabouts and actively withholds information about her from Damien, hoping to keep Grace safe from him. He also asks Elliot about how Grace has been doing.
  • Chain Pain: He wields a chain in combat.
  • Cool Shades: He's almost never seen without a pair of sunglasses on, even indoors and at night.
  • Deadpan Snarker: On occasion.
  • Failed Attempt at Drama: Constantly. Every time he tries a dramatic monologue, he gets interrupted by something like his popcorn being ready or an owl landing on his head.
  • Heel–Face Turn: Surrenders peacefully after Damien is defeated.
  • Helpful Mook: Abducts Elliot to fulfill Damien's order, but he gives Sarah the critical hint on where to find and save him.
  • Our Werebeasts Are Different: Is part man and part hedgehog.
  • Punch-Clock Villain: He does what Damien tells him, but he's pretty disgusted with him, and we get to see him have an honest and polite talk with his abductee Elliot about Damien and his plans for Grace.
  • Running Gag: Hedge, master of the anti-climactic moment. Also, owls.
  • Voluntary Shapeshifting: Can shapeshift between his human form and human-hedgehog hybrid form with only some pain.
  • Would Not Hit a Girl: He more or less lifts Sarah out of the way when she tries to defend Elliot, but he's visibly unhappy about using his chain against her, and even lies to Damien about meeting her, telling him Elliot was alone.

    Vladia 

Vladia

https://static.tvtropes.org/pmwiki/pub/images/1683866548_sb_23_05_12_vladianotie.png
Click here to see her hybrid form

Bat/falcon/leopard/alien/human hybrid and the final brother introduced in the comic. The giant mix-match of creatures used to create her made her first attempt at transforming a life-threatening experience, so she decided to stay in her hybrid form permanently, even though she hated being seen as a freak. This lasted until she got turned into a girl by Ellen's beam, so now she's decided to stick with that form just so she can look normal.


  • Anime Hair: Her hair has a large fan of spikes at the front and fades from blonde to black in a rather bizarre way. It's even lampshaded by Agent Wolf in a bit of Foreshadowing, who complains that her hair doesn't make sense.
  • The Bus Came Back: After a decade and a half hiatus, she reappeared in "The Road Ahead", revealing that she's become a trainee with the Feds and is working with Wolf, Abraham, and Raven to track down Magus.
  • Deadpan Snarker: Towards Grace.
  • The Dragon: The closest thing Damien has to one, she's the most dangerous of the three brothers seems to have authority over the other two and is the only one who Damien has a bit of respect for.
  • Feel No Pain: According to her, ever since her attempt at transforming she can't feel pain.
  • First Law of Gender Bending: Restoring her original form is theoretically possible, but she considers it too risky.
  • Gender Bender: Courtesy of Ellen, not that she minds.
  • Get A Hold Of Yourself Man: Delivers a verbal version to Grace for her refusal to enter her half-squirrel form after she lost control against Damien, insisting that she should feel no guilt harming someone who was beyond redemption, especially when he threw away her offer to surrender. She states that she would apply the standard physical version of this trope if they weren't talking over computers.
  • Heel–Face Turn: After Damien is defeated, she peacefully leaves with the authorities for evaluation for release as a citizen.
  • Hates Being Touched: This is how Hedge is certain that it was Vlad after the Gender Bender.
  • Humanity Ensues: After being hit by Ellen's beam, she's turned into a normal human for the first time in almost her entire life.
  • Hybrids Are a Crapshoot: The scientists wanted a subject with a wide range of DNA to see if they could stabilize their Voluntary Shapeshifting by adding uryuom DNA. However, Vladia's first attempt at shapeshifting caused such immense pain that it nearly killed her, so she was effectively Shapeshifter Mode Locked into a monstrous hybrid form unless she wanted to risk death again.
  • Jerk with a Heart of Gold: She didn't like seeing Grace get hurt, and snaps her out of a Heroic BSoD.
  • Limb-Sensation Fascination: Inverted; One of the reasons she is unwilling to risk transforming again from her human form is that even as a stabilized uryuom, she should still have antenna coming out of her cheeks and face. They are not just hidden, they are gone, with the running theory being that Ellen inadvertently supercharged her transformation beam causing a one-time perfect transformation that could be lost forever if Vladia tries to shift again.
  • Our Werebeasts Are Different: As in human/bat/falcon/leopard/Uryuom hybrid.
  • Reveling in the New Form: After being transformed by Ellen, she takes her new body in stride now that she's finally human again. She seems fully adjusted to life as a woman in her next appearance.
  • Second Law of Gender-Bending: Interestingly, the only straight example thus far: "I've never been a man in my life as far as I'm concerned!". She feels that it's more important to be human at all, when she's been in a form she hates for most of her life. A dubiously-canon Sketchbook drawing also shows her happily wearing a very feminine dress, and she's wearing a skirt in her next canon appearance.
  • Shapeshifter Mode Lock:
    • Voluntarily transforming was so painful for her that she had to stay in her hybrid form at all times.
    • Vladia invokes this as a personal choice, as she only wants to stay human forever.
  • Super-Scream: Her hybrid form has a sonic scream, befitting a (very partial) bat person.
  • Terminal Transformation: A flaw in her Voluntary Shapeshifting power made it so painful it almost killed her when she tried to use it. She's never tried again for fear that another attempt would finish her off.
  • Tsundere: Haven't seen the dere side outwardly, but seems to be the part.
  • Voluntary Shapeshifting: Sort of. She was designed as a shapeshifter, but it almost killed her the only time she tried it, so she stayed in her human-bat form until Ellen transformed her. After she was transformed, she decided being human was more important than being male. It is theorized that being transformed by Ellen's beam should have stabilized her powers, but seeing as the risk is being stuck in her monstrous form again and losing her humanity, she is not willing to take that chance.

    Damien 

Damien

https://static.tvtropes.org/pmwiki/pub/images/damien_6.png

One of the first Big Bads in the series. Damien is a murderous Chimera with fire-based powers and a messiah complex. He wants to create an army of chimeras with him as their king.


    Nioi 

Nioi

A female Human/Skunk seyunolu sorceress working for Lord Tedd. While doing private research for her little court intrigue (in Lord Tedd's best interests, as she sees it) in an Alternate Universe where the main cast lives, she accidentally met them and saved Grace using her magical shield. She "fixed" (and later contacted) Ellen as an expert in magical artifacts in general and the Dewitchery Diamond in particular after carelessly running into it while enchanted, thus accidentally creating Kaoli.


  • Half-Human Hybrid: Is part human and part skunk.
  • Meaningful Name: Kaoli and Nioi — "Fragrance" and "Scent." They're part-skunk chimerae.
  • Vain Sorceress: An innocent version — she played with cosmetic use of shapeshifting magic, changing her skin color and making herself slightly younger when she touched the Dewitchery Diamond. Oops. Which may be related to her rather obvious crush on Lord Tedd.

    Mist 

Mist

https://static.tvtropes.org/pmwiki/pub/images/1701821086_2312_06_007_oytg.png
Click here to see his unicorn form

An uryuom/human/unicorn seyunolu with dream magic.


  • Connected All Along: The dream he created was a part of Liam's allies plan to find royalty candidates.
  • Dream Weaver: He created the dream world of the Parable NP story. He was supposed to use this to search for royalty in Moperville, but stretching the spell between so many people rendered everyone as featureless silhouettes to him, making it useless. Jay accidentally entering Grace's dreams at the same time and amplifying everything probably didn't help.
  • Dude Looks Like a Lady: He has a rather feminine face and long hair, a look amplified by his dream avatar being a unicorn, his robe and usage of an "old lady" projection.
  • Heinz Hybrid: He is a mixture of three species: Uryuom, Human, and Unicorn.
  • Knight of Cerebus: Kind of, while he himself isn't really a threat to anyone (as far as we know), his presence turns an NP storyline that was originally a simple Fable parody into a semi-canon story that eventually gained plot relevance in "Hope".
  • Only Known by Their Nickname: For a long time, he was only known by "Mystucorn", a nickname given by the narration. It wouldn't be until this page that we learned his real name.
  • Taught by Television: Everything he knows about human culture came from watching not very recent TV in the motel.
  • Three-Point Landing: His real form is introduced jumping into the air and landing like this.
  • Unicorn: He appeared as one as his dream avatar, and his real form is one-third unicorn.

Immortals

    In General 

Immortals are a class of supernatural beings who exist only on the spiritual plane and who are normally limited to advising and guiding mortals to act in the real world.

While Immortals live forever, they need to "die" to reset their memories and personality every 200 years or so to prevent their growing intelligence and power from butting up against increasing boredom and decreasing sanity.


  • All-Powerful Bystander: Immortals are only allowed to guide and empower mortals without incurring the wrath of other immortals. Pandora is bending these rules, probably with the intent of tearing the whole system apart so that her son is no longer bound by them either.
  • Awesome McCoolname: Apparently, they love giving themselves cool-sounding names. They aren't necessarily original about it though, according to Jerry.
  • Believing Their Own Lies: One noted loophole in Immortal law is the ability to bypass it without penalty if the immortal in question doesn't believe they're violating anything. Pandora exploits this flaw with impunity, since being insane means she can convince herself of pretty much anything.
  • Born-Again Immortality: However, to retain their full potential, they have to do this voluntarily. If they are killed or rushed in the transition, they lose a lot of their memories and power.
  • Creatures by Many Other Names: An older name for them, is fairy, and it helps differentiate them from the other types of immortals out there.
  • Discard and Draw: Changes to immortal law result in them having a closer connection to the physical world, giving them more freedom to act but also weakening their ability to hide on the spirit plane, losing their ability to ignore physical obstacles.
  • Expy: They're a fair bit like Time Lords. Given that Dan Shive is a known fan, there's a good chance this was intentional.
  • The Fair Folk: Definitely have some aspects of this, even if they aren't fairies in the strictest sense they fill the same role in the story. While most of them try to be benevolent, they tend to have difficulty grasping mortal morality and tend to be manipulative tricksters. It later turns out they are fairies under a different name, their species having at some point deciding on the name switch.
  • Flight: Physics kinda tickle for immortals. Most of them tend to float as often as they actually touch the ground.
  • For the Lulz: Boredom and passing whims can motivate many Immortals to mess with people and cause major events. Jerry made the Hammers because he thought it was funny and Pandora openly admits that boredom is one of her motivating factors for creating all the Magic Marks.
  • Greater-Scope Villain: Due to the "Guide and Empower" law, the more villainous ones often have to resort to working through mortal proxies and puppets to achieve their goals.
  • Immortality Immorality:
    • Not going through death and rebirth tends to leave immortals with a dangerous combination of power, boredom, and insanity. It's hinted that this is part of why Chaos is so dangerously unbalanced.
    • Even non-insane immortals can have a pretty skewed moral compass, owing to their long lifespans and immense power. While generally heroic in intent, the actions of the French immortals are not painted in a sympathetic light, Susan practically gives herself a migraine explaining all of the ethical problems of Hanma's games to her, and Voltaire is an all-around terrible person.
  • Intangibility: By shifting to the spirit plane, another layer of reality, they retain the ability to see what is happening in the normal world without interacting with it in any way. Changes to immortal law also changes their relationship with the world, making it easier for them to use their abilities in the normal world while also weakening their access to the spirit plane, keeping their invisibility, but not their intangibility.
  • Loophole Abuse: A very strange one. Immortals have rules that they can only guide and empower mortals. If one immortal were to break these rules, every other immortal will automatically know, and then send a bit of energy to force a reset in the offender. However, because nobody would agree to rules that they could be tricked into breaking or accidentally break, the only way to actually break the rule is to do so intentionally. Therefore, all one has to do is believe they aren't breaking a rule to NOT break the rule.
  • Not So Omniscient After All: There were hints before Sister 3, but those were downplayed in that the Immortal was not paying close enough attention. Come Sister 3 though, it turns out that they're all capable of making huge errors, and can't know everything. Specifically:
    • Jerry's reincarnation was very, very, wrong about Diane and Susan being sisters.
    • Pandora didn't know Elves could have children themselves.
    • And the main kicker, Pandora didn't know Magic has a will of its own and that said Will will try to disrupt her goal to give everyone magic.
    • After magic decides to only make minimal changes, Voltaire assumes that it's because Seers aren't as rare as he thought they were and that a Seer other than Tedd or Arthur was involved. However, while it's true that there was a third Seer and that Seers aren't as rare as Voltaire expected, it was indeed Tedd who convinced magic to make minimal changes.
    • Although Voltaire will deny it if asked, claiming that it was part of a larger plan, he did not know that he could have made Tedd ineligible for advising magic's change by just telling him about the second purpose of Seers.
  • Omniglot: Immortals have knowledge of pretty much every existing Earth language and the ability to passably speak them, but it takes additional effort and/or inherited memories from a previous reset to actually sound like they're from a given place (like Japan) and say everything properly.
  • Omniscient Morality Licence: Competing ones actually. Older immortals tend to think they know better than humans, but they don't always agree. For example, the immortals who empowered Susan and Nanase thought that lying to them and putting them in danger was worth it to create people who would fight evil. Jerry, on the other hand, considered this unacceptable and vowed to make amends for it.
  • One-Steve Limit: Since they adopt their own names, this can be averted with hilarious consequences, such as when several Immortals have a dispute over their same names:
    Grace: ...You're an immortal named Jerry?
    Jerry: Hey, you should be glad I'm named Jerry! Most immortals go for elitist names from ancient mythology. Let me tell you, there is nothing more hilarious than the legendary hissy fits that result from two or more immortals named "Zeus" running into each other.
  • Our Fairies Are Different: Turns out they actually were called fairies at one point before changing their collective names to "immortals". Heka refuses to go with the program, pointing out they aren't the only ones with immortality.
  • Perception Filter: They hide in these when not manifesting themselves to humans and/or other immortals. Pandora notes in the Question Mark arc that each immortal has their own, making it so that multiple immortals can all be observing the same event and still be unaware of each other's presence.
  • Physical God: Older immortals like Pandora are incredibly powerful.
  • Pointy Ears: Their Distinguishing Mark as a species. All immortals have pointy ears in their default humanoid forms, as do their "elf" half-human children. Older immortals tend to have larger and pointier ones, though it's not a hard and fast rule (see Voluntary Shapeshifting below).
  • Prescience Is Predictable: A big part of what makes Immortals that don't reset so much of a problem is the fact that their power increase starts making them more and more virtually clairvoyant each year, resulting in them growing more and more bored. Pandora's Complexity Addiction is a prime example of this.
  • Puny Humans: Many of them think of humans as expendable tools in their plans at best, and flimsy insects worthy only of worshipping them at worst, though some (like Pandora and Jerry) are better about this than most.
  • Reality Warper: Their magical power is considerable enough to consider them this even from a young age, though the laws they've imposed on themselves prevent it from being used to its full extent much. Hanma, who's only a teenager by immortal standards, is already powerful enough to make an autonomous magical board game with the ability to shapeshift participants in ways Tedd could only dream of.
  • Super-Empowering: Immortals can give a person a magic mark which allows them to use an ability related to their innate talents or strongest desire, with that person's knowledge and consent. However, trickery and lies of omission can be used to get that consent as the French Immortals did, and with their only rules being a need to stick to a definition of "empower and guide", Voltaire can outright force marks on people and edit their memories to manipulate them, with Pandora simply plopping Marks onto whoever has a spell she thinks will help expose magic (or, at one point, as a Pet the Dog action for a transgender guy).
  • Superpowerful Genetics: They're the source of it. Every Seer, Wizard, and people with natural affinities have an Immortal somewhere in their family tree, making them all Uneven Hybrids.
  • Voluntary Shapeshifting: Capable of modifying their appearance at will. They normally assume the form of humanoid beings with Pointy Ears, but as exhibited by Pandora when she loses her temper, the results can get... pretty freaky.
  • Will Not Tell a Lie: In one world, one of their rules is a prohibition on lying. If one does, this will be sensed, and said liar can expect to face the wrath of the rest of its kind. This rule however notably does not apply to the main world the story takes place in.

    Pandora 

Pandora Chaos 'Box' Raven / Hope

https://static.tvtropes.org/pmwiki/pub/images/1pandora.png
Click here to see them post-reset (spoilers):
You have asked many times what my name is. I have had many, but I will tell you the full name I have chosen for myself. PANDORA. CHAOS. RAVEN. Refer to me as one or as all, I will live up to the name.

An Immortal that can change her form at will. Virtually nothing was known about her at first except that she occasionally forces Magus to do her more dirty work. She is mostly an observer, but occasionally tries to influence events, particularly when she feels she has been slighted. She is actually the mother of Adrian Raven, the child of her and her mortal husband, and was trying to break The Masquerade so that her son can use his magic freely. Or was until she found out that magic did not approve of this.

General

  • The Atoner: She's undergone something of a Heel Realization after Adrian gave her an understated Disappointed in You speech, and is now seeking to make things right. That same atonement seems to have carried over in some way post-reset.
  • Connected All Along: Pandora is surprisingly connected to a lot of other characters:
    • She is responsible for the creation of Ellen and hers and Elliot's improper awakenings as the whole chain of events was due to Magus following the one path to freedom she gave him.
    • Long after they were both introduced, it is revealed near the end of Sister 2 that Pandora is Adrian Raven's mother.
    • Death Sentence reveals that Adrian is Tedd's godfather, which connects him and Pandora enough for her to consider him family.
    • Marker reveals that Good Tom's inexplicable ability to detect puppies in danger is because of her giving him a spell that does just that.
    • Sister 3 reveals that she is Diane's grandmother and Susan's more distant ancestor.
    • It is revealed in Hope Part 4, strip "hope-034", that she was the one that awakened Jay.
  • Fairy Godmother: She's a fairy, and is protective of Tedd because they're her grand-godchild. She's also helped Diane, although in that case she's actually a fairy grandmother.
  • Gamer Chick:
    • Implied. She occasionally uses Japanese gaming terminology to describe magic (such as calling Sarah "a D-rank talent with an S-rank spell").
    • One of the first things she does after resetting is ask Justin if a set of Magickal Gatherings cards are legal, as well as show a willingness to join an upcoming tournament.
  • Mysterious Watcher: She seems awfully interested in Tedd because he is Adrian's godson, and she's taken an interest in Sarah as well. Because of her protective nature towards Tedd, she as called for personal vengeance against the immortal that has been attacking Tedd's best friend, Elliot. Post-reset, she's also helped Diane when she was about to pass out.
  • Strong Family Resemblance: In her adult form, she looks a lot like her granddaughter Diane and her descendant Susan. Her post-reset form also greatly resembles Diane and Susan when they were younger.
  • Superpowerful Genetics: Her bloodline has an affinity for magic weapons.

Tropes that apply to Pandora

  • Awesome McCoolname: She certainly thinks so. Jerry would say it's pretentious. Pandora as in the Box. Chaos by itself is pretty cool. It turns out she tried going by "Box" because her role was closer to that of the box, but people didn't get the reference.
  • Berserk Button: Name-based magic affinities. To her, such affinities are too boring and predictable and make no logical sense.
  • Big Bad: Her intentions are not necessarily malevolent and might even be for a good cause, but she is dangerously insane, and her machinations or things she was framed for have driven most of the conflict in the plot. This became more downplayed ever since she learned about the possibility of The Magic Goes Away, she starts doing sincerely good things to avert it, and her episodes of crazy have been far less frequent.
  • Breaking Speech: Tries to give Adrian, her son, one about how wanting to defend his students is pointless. He would have none of it. This gets turned around on her near the end of 2016, coupled with a dose of Disappointed in You that's so potent it kickstarts a Heel Realization.
  • Complexity Addiction: She deliberately makes her plans as convoluted as possible so failure is possible and success uncertain. Certain success is stated to be too boring for her.
  • Creepy Child: One of her common forms. Used while mindscrewing Mr. Verres and his team and then on live TV.
  • Cynicism Catalyst: Taking into account the fact that her mortal husband Blaike died futilely trying to defend a caravan, it puts what Pandora says here in the first panel to her son in saddening context.
    Pandora: ...So you've learned nothing. You're still willing to risk life and limb to "make a difference".
  • Despair Event Horizon: While she'd already come to terms with the inevitable death of Blaike due to him being a human the fact that he was killed trying to defend others long before he would have died of old age pushed her past this.
  • Disproportionate Retribution:
  • Even Evil Has Loved Ones: She genuinely loved Blaike Raven. She even saved his life of her own accord when he almost died to a magical creature. Also, much of her actions in recent times, as dangerous and potentially lethal as they were, have been motivated in large part by love for her family which includes Noah and Tedd, as they are Adrian's ward and godson respectively. She later includes Diane and Susan after she discovers Diane is her granddaughter and Susan is a more distant descendant, and spreads her protection to their friends as well. All of said loved ones are heartbroken following her forced reset, and it is only knowing that she will return truly remembering them that they aren't even more distraught.
  • Everyone Has Standards: Despite Pandora's desire to give people hard-to-hide spells, especially transformation magic, pre-character development Rich and Larry made a poor enough impression on her that she doesn't give them the transformation spells they could have gotten from her.
  • Fangs Are Evil: Her large canines are frequently on display.
  • Final Solution:
    • On the giving end, she apparently wiped out werewolves entirely due to the fact that one killed her husband. Though not stated outright, since she did this without breaking immortal law she presumably didn't kill any herself, but instead empowered and guided countless mortal werewolf hunters. Her son points out that she basically committed genocide against victims of a curse, and made no attempt to find a cure.
    • More violently, right before she is forcibly reset she uses her vast power coupled with the connection she temporarily had with every other immortal on the planet to launch a mass genocide spell against the Aberrations. Not every aberration was destroyed, Sirlek for example was out of range and thus unaffected, but the vast majority were.
  • Frame-Up: Voltaire framed her for manipulating Dex.
  • Heroic Sacrifice: Just before "Scarf" can shoot her son dead, she breaks immortal law by incinerating all the nearby aberrations, causing the combined power of every immortal on the planet to automatically force her to reset as punishment. She then used the magic weapon affinity in their bloodline to force every immortal on Earth to cast a spell through the connection in order to slay almost every aberration on the planet.
  • Hidden Agenda Villain: When she first showed up, the only thing readers knew about her goals is that Magus had something to do with them. Enough to help him out, but not enough to not abandon him when he refuses to push Edward into committing murder. It is later revealed that what she wants is a world where magic is commonplace, meaning the rules preventing her son from freely acting if magic isn't involved in the situation are moot, and she will ensure it regardless of the potential consequences.
  • Humanoid Abomination: A case study of exactly what happens when Immortals live too long.
  • I Have Many Names: By her own words, Pandora accumulated many names across her long lifespan.
  • I Love You Because I Can't Control You: When she was young, she had a hobby of having mortals do silly stuff in return for valuable information. But one day, as she was growing increasingly bored with how predictable it was becoming, a man named Blaike Raven refused her offer. She proceeded to persist at first for the challenge, and then because she was growing increasingly fond of him and the information she was offering him really was very important. That being that there was no treasure, and was about to be killed. She even saved his life and apologized for not telling him sooner, even though Blaike kept saying it wasn't her fault that he didn't listen.
  • It Amused Me: When she was young, she enjoyed sending mortals on silly tasks for her amusement in return for knowledge. Now that she has grown bored and dangerously insane, manipulating events for her amusement is one of the few things that keeps her going.
  • Lack of Empathy: To make the most use out of her ability to predict events, Pandora has to severely limit her own empathy, which explains some of her more amoral actions.
  • Last Breath Bullet: Right before she's forced to reset, she used a spell to destroy every aberration within several miles of her, then used her connection to every other immortal to force them onto the physical plane and forced them to cast the same spell, supercharging them with her own power and the ambient magic in order to allow even the weakest of immortals to perform the act. This destroys the majority of the Aberrations on the planet.
  • Loophole Abuse: Immortals are only allowed to guide and to empower mortals. Chaos bends the definition of both those words into pretzels:
    • She is compelled to warn Luke not to use his Aura Vision on Tedd (though whether it's by the rules of other immortals or just her own conscience is unclear). Either way, it doesn't matter, because she told him this while she was hidden by a cloaking spell that renders her absolutely invisible and inaudible.
      Pandora: I warned you not to gaze upon my grand-godson with that spell. I warned you it would not work properly. [switches to child form] Granted, you couldn't hear me then any more than you can now, but I diiid technically say it!
    • She's also not forbidden from trick-or-treating.
  • Lost Lenore: Her husband Blaike — she didn't reset because she refused to have her love for him reduced to a distant memory.
  • Lovecraftian Superpower: When she gets mad that Magus refuses to manipulate Edward into murdering Abraham, she shifts into a terrifying form to hurt Magus. GAH! DO NOT WANT!
  • Love Makes You Evil: Her refusal to forget her husband through a reset causes her to live long past the recommended reset age, which leads to increasing instability on her part. The problems she cause during the course of the story are her way of making a better world for her son.
  • Mama Bear:
    • Is very pissed when Abraham nearly kills Raven. She's also quite protective of her "grand-godson" Tedd Verres, as well as those close to him. When she learns that Voltaire had Elliot attacked, she promises to rip him to shreds.
    • When she learns that she's related to Diane and Susan, she becomes very protective, and outright threatens to destroy Jerry's reset if he lets any harm come to them.
  • Mayfly–December Romance: Had a relationship with Blaike Raven, a human, which produced Adrian. She had come to terms with the fact that he would die before her and planned to reset herself when he died of old age, but then he was killed.
  • The Mind Is a Plaything of the Body: Implied inversion; she shifts form based on her mood. When she's in Mama Bear mode, she's an Ambiguously Brown elven sorceress. When she's feeling whimsical, she switches to her Child form, which is similar but not quite the same as Creepy Child form. Which she uses to Mind Screw people with.
  • Moral Myopia: Okay, killing Abraham is understandable, albeit extreme, but giving the blame to Mr. Verres?note  The first strip of 2017 explains that desire in greater detail - it's because Edward had been keeping Adrian out of his godson's life, so it's a platonic version of Murder the Hypotenuse.
  • My God, What Have I Done?:
    • Learning that magic can't be made public and another calling out from Adrian finally leads her to grasp how much damage she's caused. In particular, Noah's near-death,note  Tedd's emotional well-being, and trying to get Mr. Verres to kill.
    • She also freaks out when she discovers that one of her previous incarnations lied to her about elves being sterile - meaning Adrian can have kids, and he never knew, and he's actually Susan's ancestor and Diane's father. She admits to Sarah that she believes that Adrian will be furious at her for this.
    • Shortly before she reset, she became horrified at how she skipped over marking several trans people (including Sam initially) just because it was something that she'd done before, especially in regards to how Tedd would react to the fact.
  • Not So Omniscient After All:
    • Pandora sees almost everything, but on one occasion, a 'nice' action she takes on impulse has an unexpected result, much to her delight. Even though, as she notes, she should have easily seen it coming had she been paying attention. She immediately resolves to be more spontaneous and 'nice'.
    • She cannot see what Sarah is doing with her imagination based spell.
    • She forgot that the magic system had changed in the past, didn't know about the wizard who serves as an emissary for the Sentient Cosmic Force that is magic, didn't know that magic is a Sentient Cosmic Force relegating that to mere religious superstition, and had completely forgotten that magic itself would actively seek to thwart her plans to make it widespread. So she decides that derailing her own plans in order to fix the problem is preferable to forcing magic to change itself.
    • She didn't know that an immortal named Voltaire knows much about her plans and is actively seeking to thwart her by assassinating her interests.
  • Pet the Dog:
    • At least how she sees giving out marks. Tedd, Sarah, and Justin at least would have wanted them, and Dex likes the fairy companion his mark gives him. The fact that this makes their lives better is PURE COINCIDENCE. And she gleefully explains to Sarah how the power she gave her could very easily get her killed with the same enthusiasm as she talks about how much fun it would be to abuse.
    • Rhoda's mark in particular was given to her just in time to save her from getting attacked by a boar.
    • In a more literal case, she decides to give "Good" Tom a mark with the power to sense when puppies are in danger, because even though it won't help her plans, she considers it a worthy cause.
    • Giving a trans girl a mark for a Gender Bender spell.
    • Vowing to help Sarah awaken and teach her magic, via methods that Sarah would approve of and with previous open discussion no less, because, well, because she likes Sarah.
    • In addition to marking Tedd, she later meets him for the first time face to face, tells him about his abilities, tries to comfort him about magic not wanting to go public, and fully accepts his/her genderfluidity.
    • One of her last acts before her forced reset was giving Sam a mark that allows him to become as male on the outside as he was internally, as well as a note explaining the ability.
    • After a moment of horrified realization over skipping over trans people for giving them magic marks because she was a bored immortal and she'd done so before, despite the fact that she was supposed to stop giving people marks to avoid magic changing, she went on a marking spree to give these trans individuals the ability to become their true selves, The Rant clarifying, since her post-refresh self has fractured memories of it, that she marked at least a dozen people.
  • Physical God:
    • She is in all likelihood one of the older Immortals, and therefore one of the most powerful. How powerful? With her forced reset incoming, she was able to exploit the mechanics of it to force every other Immortal onto the physical plane and force each and everyone of them to cast a powerful Aberration destroying spell, destroying nearly all Aberrations on the planet.
    • Although she isn't the strongest being in existence, she's very close. The Egyptian god (not an "Immortal", the actual god) Heka admits that while he would be able to eventually defeat Pandora, she would absolutely be able to make him badly regret his decision before she died.
  • Politically Correct Villain: At some point before her Heel–Face Turn she had a Jerkass Realization about not giving trans people transformation magic because she found it boring and resolved to give a magic mark to every trans person she knew of.
  • Prescience Is Predictable: Part of why she's so prone to Complexity Addiction, she wants to make victory less certain, and in the arc of NP where she's marking people at the mall, she expresses flat joy at waking up from her hibernation at a different time than she predicted, if not by much.
  • Psychopathic Woman Child: Oh so much. Dishes out unpredictable magic abilities to random people and risks shifting the balance of magic in the universe because she's bored. She even changes to child form to throw a tantrum once in a while:
    "Stupid no fair rotten stinking cheating magic! Everyone could have had magic, but no! Magic has to be a BUTT FACE!"
  • Really 700 Years Old: Is at least 156 and 1/2 years older than Adrian Raven. She has been saying that she's 299 for "a few centuries" suggesting that she's more than 600 years old.
  • Shipper on Deck: She considers Grace a good match for Tedd, and calls them "practically married".
  • Sigil Spam: Voltaire marked the medallion used to control Dex with a reference to Pandora in an attempt to either frame her or to throw off the track in any investigation.
  • Slasher Smile: Tends to indulge in one of these whenever she decides to do something "fun".
  • Taking You with Me: Due to being linked to every other immortal after breaking immortal law, she used her massive power to add a spell to the mix: a spell that seeks out and "cures" any aberrations within several miles. She forced every single other immortal on Earth onto the physical plane and made them cast the same spell, supercharged by both Pandora's own power and the ambient magic in order to make it possible for even the weakest of immortals, resulting in the destruction of over 99% of all of the aberrations on the planet.
  • Talking to Themself: In a similar manner to her descendant Susan's Good Angel, Bad Angel personas and her grandaughter Diane's younger self persona, Pandora seemingly has two aspects of herself that she can debate between, her self as she was when Raven's father was alive, and one more similar to her in her more unstable moments.
  • There Is No Kill Like Overkill: The first time we see her actually kill something? Well, the author's commentary puts it best: "When an immortal of Pandora's power actually pulls the metaphorical trigger, there are no punches thrown, no weapons drawn, no fire or lightning, not even a wave of a hand, or pointing of a finger. The lives of their enemies are simply over, the immortal having seemingly done nothing, and the exact methods known only to them, and every other immortal who has been forcibly burdened with the knowledge of what has just happened."
  • Van Helsing Hate Crimes: She wiped out the entire werewolf population as a form of revenge for the death of her husband. Raven calls her out on this and points she did not make any effort to find a cure.
  • Villainous Breakdown:
  • Villainous Legacy: Despite going through a Heel–Face Turn and being negated as a threat by the end of Sister Three, her master plan to make magic enter common use nevertheless succeeds by forcing the Will of Magic to accept entering common use and consequently changing the course of human history. A huge chunk of the plot following Sister Three are the characters trying to adapt to the new world with magic slowly entering common use.
  • Well-Intentioned Extremist: She has been creating lots of conflict, but does have noble intentions behind it. She originally agreed with the need to keep magic a secret in order to prevent war by leveling the playing field. But now that mundane weapons can be every bit as dangerous as magic anyway, she feels that said secrecy is now having the opposite effect as well as holding the world back. As such, she wants to cause The Unmasqued World and bring magic to everyone, and in turn make the rules binding her son irrelevant. At least until she found out that "Magic has to be a Butt Face". She then decided to fix the current mess
  • What Would X Do?: Since Adrian called her out, hers seems to be "what would Blaike do?"
  • With Great Power Comes Great Insanity: She is a very old, very powerful, and very insane Immortal. She is the walking-talking example of why Jerry said Immortals have to "die" around two hundred. She is at least five to six hundred. To make the best use of her prescience, she has to limit her empathy, which explains a lot about her more amoral actions. The Sisters III Arc prologue later elaborates that she doesn't want to forget her late husband Blaike or reduce him to some pointless trivia for her next life after he was killed.

Tropes that apply to Hope

  • Amnesiac Dissonance: Of a sort, since Hope is less amnesiac than most reset Immortals, but that makes her more horrified when she sees people who were used as part of Pandora's plan and remembers what she thought at the time. This might explain why she's not yet spoken to her family or Sarah.
  • Evil Me Scares Me: Since Pandora didn't go through a clean reset during her Heroic Sacrifice, her new incarnation repeatedly experiences flashbacks from her past self. A lot of those flashbacks are from when she was stuck in a sociopathic mindset due to her age, creeping her out when she remembers callous plots to take advantage of potential deaths to stir things up.
  • Fun with Homophones: When Justin tries to give her her change for the Magikal Gatherings deck she bought, she mishears the word "change" as Justin somehow recognizing that she's Pandora.
  • How Do I Shot Web?: After rescuing Diane, she's surprised to find that immortals lost their Intangibility in Magic's "not change", forcing her to have to fumble to open the door.
  • Meaningful Rename: After Pandora reset, she chose "Hope" as her new name. Her previous incarnation chose "Pandora" for the chaos caused by the box. The last thing contained in the box was "Hope", which some interpret as salvation from the evils of the box, and others interpret as the greatest evil of all for Cruel Mercy. Hope appears to be aiming for the former interpretation.
  • Shrinking Violet: She comes of as very meek and mild-mannered, which makes sense given she was pretty much Really Was Born Yesterday. Also she's constantly reliving memories of her sociopathic previous self.
  • Summon Magic: She can summon a mannequin with intelligence equivalent to a chatbot. She uses it as an AI opponent to practice her Magikal Gatherings skills.
  • Vague Age: Justin can't tell how old she is from sight alone, but figures she must be kid with a generous allowance based on how she acts. Of course, the truth is that she's mentally only a few weeks old and physically as old as time.

    The French Immortals 

The French Immortals, Helena and Demetrius

https://static.tvtropes.org/pmwiki/pub/images/20100524_cmqj.png
Click here to see them post-reset (spoilers):

A pair of elf-like creatures who awakened Susan and Nanase's magical powers in Paris and now watch over Elliot.


  • Ambiguously Related: Tara notes that they "look like brother and sister," though it's not known if immortals can even have siblings. Plus, they've named themselves after a famous literary pair of lovers... but it's also unclear if they have that kind of relationship either.
  • Attention Deficit... Ooh, Shiny!: Helena has a definite case of this.
  • Came Back Wrong: Apparently their Easy Amnesia is the result of not "dying" properly.
  • Determinator: They really, really wanted Magus gone. He fled to Paris to try and get away from them, and they even followed him there.
  • Given Name Reveal: We don't learn until years after they were introduced what they've chosen to call themselves in this incarnation. Helena and Demetrius, as it turns out.
  • Greater-Scope Villain: To Magus, they constantly tortured him when he first arrived to this universe leading him to resort to particularly extreme means to escape.
  • Easy Amnesia: If only they could remember why they are supposed to be watching over Elliot.
  • Elderly Immortal: When they first appeared to Susan and Nanase. When Susan relates the story to Grace and Sarah, Grace wonders why they would look old, due to the whole immortality thing.
  • Hated by All: Despite only ever meeting Susan and Nanase, they are resented by the whole cast plus Jerry for putting the girls in such a situation.
  • Hidden Agenda Villain: They don't even know. Though villain may be stretching it.
  • It's Up to You: Subverted. They empowered Nanase and Susan to fight the aberration, but Jerry revealed that they actually could have asked for help from the government or even powerful civilians. Though a Q&A also reveals that summoned weapons are the most effective against aberrations, and Susan was still probably the best possible person to fight it. Jerry says as much but still doesn't like that the pair used untrained children on such a dangerous mission.
  • Manipulative Bastard: Besides the example with Nanase and Susan, they seemed to have been manipulating Andrea into staying on Earth killing vampires for them.
  • Neutral No Longer: Helena intervenes in the confrontation between Voltaire, Elliot, and the Griffins because she's tired of just letting events unfold.
  • No Name Given: Until they appeared in a mall together their names were unknown.
  • Super-Empowering: They give Susan a Magic Mark and speed up Nanase's awakening.
  • Those Two Guys: The main cast aren't even aware of them.
  • Vampire Hunter: While they can't attack vampires directly, they seem to be quick to leap on any opportunity to orchestrate the destruction of one that they can, given how such an opportunity was enough to distract them from Magus, even after they had just chased him from Moperville to Paris.

    Jerry 

Jerry / Zeus

https://static.tvtropes.org/pmwiki/pub/images/20100623_ajxb.jpg
Click here to see him post-reset (spoilers):

An elderly immortal about to undergo rebirth who nonetheless takes time to aid Susan's Character Development. Looks remarkably like Santa Claus. First encountered here.


General

  • Big Ol' Eyebrows: One of his notable facial features, carried over post-reset. They are in fact a clue that the "busybody" at Rhea's party was actually him.

Tropes that apply to Jerry

  • Berserk Button: A subdued example, but he was not pleased to hear how Susan and Nanase were manipulated by the immortals back in France.
  • Chivalrous Pervert: The backstory of the hammers. They were meant as a release valve to encourage flirting and harmless, dirty-minded shenanigans — not as a deterrent.
  • Cool Old Guy: In his first appearance. He's a very wise, jolly, and calm guy who takes some time out of his death ritual to offer some wisdom to three girls he's never met before. Upon learning of Susan's previous encounter with immortals, he even swears to try and pay off the debt that the immortals owe her (despite not being personally involved). As he puts it:
    Jerry: Immortals owe you something. I'm here and have pointy ears. May as well be me.
  • Eccentric Mentor: Less so than Mr. Verres, but he still fits the bill. He's been a little wacky in his life, and some things like his Hyperspace Mallet idea were kind of weird, but bear in mind he's a 200 year old immortal at the height of his power — for now, — and he's also a master of Serenity-Inducing Fluffy Animal Attack.
  • Elderly Immortal: Of the Jolly Old Elf variety, before he undergoes a reset and becomes physically youthful again.
  • Fat Bastard: Calls himself this, while he's anything but. The worst thing we've seen him do was the real origin story for the Hammers, which he admits was an adolescent prank that he didn't realize Susan would take so seriously. Otherwise? He really is just a Cool Old Guy.
  • Hidden Depths:
    • Despite initially coming off as jolly and cheerful, he's able to handle Susan's angst-induced awakening with a minimum of complications and is shown to be very unamused when he hears about what the French immortals had Susan and Nanase do.
    • He also made sure to pass the truth about how elves can have kids to his new self, wanting him to be responsible.
  • Hyperspace Mallet: Actually created and powered the artifact allowing females access to these hammers. Once he began the process of dying, he needed to take back in the power of these hammers in order to reset properly.
  • I Gave My Word: A very honorable person. When he hears Susan's backstory, he is deeply offended by how Susan was treated and says that immortals owe her a debt — one which he swears an oath to uphold himself. As of the "Family Tree" storyline seems to be doing just that, to much of his current self's chagrin.
  • Mr. Exposition: He explains a lot about immortals, awakening, and, the hammers.

Tropes that apply to Zeus

  • Aloof Ally: He is a genuinely nice person post-reset, but he's also a lot younger and not so happy to be stuck honouring a vow that Jerry made. He helps Nanase, Susan, and Diane as passively as possible and grumbles about it the whole time.
  • Atrocious Alias: Zeus is the textbook example of a bad name that an immature Immortal would pick. Even Susan has a You Have GOT to Be Kidding Me! reaction when she hears it.
  • Foreshadowing: When he helps Diane, he says it's because he owed Diane's sister a favor, but it's unlikely that was Rhea, so who else could it be?. It later turns out he was wrong about Susan and Diane being sisters.
  • I Hate Past Me: A minor, largely comedic example, but Zeus isn't particularly happy with some of the things that his previous incarnation of Jerry saddled him with, like the vow to be Susan's ally and the knowledge that elves can have children of their own.
  • Irony: Jerry believes the tendency of most immortals to take elitist names based on classical mythology is ridiculous and that "there is nothing more hilarious that the legendary hissy fits that results from two or more immortals named Zeus running into each other". Sure enough his next incarnation chooses that very name.
  • Passive Rescue: He stopped Diane from drinking the punch, allowing her to remain out of Not-Tengu's control and get Nanase and Ellen's help.
  • Took a Level in Jerkass: After resetting, "Zeus" is a fair bit more selfish and self-centered than he was in his "Jerry" incarnation. He'll still do his best to honor the promise his past self made, but he spends a fair bit of time grumbling and trying to loophole his way out of it.

    Voltaire 

Voltaire

https://static.tvtropes.org/pmwiki/pub/images/1442952512_2015_09_21c079_what.png
An immortal first revealed in "So A Date at the Mall" who has been manipulating events behind the scenes for years.
  • A God Am I: Wants a return to when Immortals were gods among men.
  • Batman Gambit:
    • Tried to traumatize Tedd so he'd be unable to keep magic from changing greatly, thus resulting in a change in immortal law that would allow immortals to become "gods among men" again. It fails, at least the first part.
    • Plan CM (for Complicated Mess) is one on two parts: Firstly, he let Sirleck know about Adrian Raven's true nature in order to capitalize on the body snatcher's fears, which would drive him to hire more aberrations than planned, and enough to actually threaten Raven's life. Secondly, once Sirleck took the bait, he planned on Pandora using her incredible power in order to save Raven and use that as the basis for calling for a change in Immortal laws.
  • Big Bad: Is the biggest antagonistic force in the story as of Sister III, wanting to rework immortal law so that he, and presumably other less benevolent immortals, can lord over innocent people as they please without interference.
  • Cheshire Cat Grin: Including the fade out. He does it to spook Ashley, but it's surprisingly ineffective.
  • False Reassurance: Voltaire assures Abner that he will make the world a better place. What Voltaire doesn't mention is that he means a better place for him where there are less restrictions on Immortals like him.
  • Hidden Agenda Villain: When he was first introduced, all readers knew for sure so far is that he really wants Elliot killed. It was not until later that his goals are revealed. It turns out his endgame is to lord over humanity, and for that, he needs humanity to be weaker and for Immortal laws to be looser. Him targeting Elliot was a way to indirectly sabotage Tedd's ability to argue against a system change for magic, which he expected to result in humanity being less prepared for Immortals that are allowed to act freely.
  • In Mysterious Ways: References the trope when reassuring a private detective that the shady business he is getting involved in is for the greater good. The detective however, has his doubts, after seeing the blatant murder attempt on Elliot.
  • Jerkass Has a Point: He's an asshole, but his remarks about Immortals making themselves impotent holds water when Jerry's reincarnation made a similar point about how their laws are stupid. His entire plan is to use magic's change to get the other immortals to loosen the rules, and his point about how Pandora was forced to break the rules to save her son and protect the rest of her descendants is compelling. So much so that Immortals collectively agreed to loosen their self-imposed restrictions.
  • Loophole Abuse: Subverted. Edward and Elliot's other friends point out that there are a lot of potential loopholes in his vows to not get Elliot killed, but Voltaire himself points out they don't matter because Immortal laws already restrict him enough. His ability to target Elliot using any sort of loopholes is incredibly limited, and to his even greater frustration, based on factors and mortals outside his control.
  • Manipulative Bastard:
    • He manipulates the situation between the Griffin knight and her wife for his own ends. He notably takes advantage of the fact that she assumes that immortals are bound to tell the truth, when that is not the case in the current world she is in.
    • Voltaire also manages to pull on Sirleck's strings, bringing Adrian to his attention with the intention of having Sirleck endanger him.
    • His main goal is to change Immortal law so that Immortals like him can lord their power over humans as they once could. How does he convince the other Immortals to agree to it? By using very compelling reasons to advocate a change by correctly pointing out that the laws were too restrictive, as shown by how Pandora was forced to sacrifice herself to save innocent people, and that they each could have generations of descendants among humanity, so they have personal stakes among them. While he didn't initially know about the second point, he set up the situation that forced Pandora to sacrifice herself just so he could use that as part of his reason for calling for a change.
  • Politically Incorrect Villain: Calls Tedd a "fruitcake whelp".
  • Pragmatic Villainy: He didn't try to have Tedd killed to eliminate his viewpoint and make sure magic heavily changed partly because he knew that this would result in his parents calling in every favor they had to make sure that he suffered for it.
  • Right for the Wrong Reasons: When Magic doesn't change as intended, he correctly concludes that there are more Seers than Arthur and Tedd. However, this is based on the flawed assumption that the two were either unable or unwilling to advocate a change but Arthur became very willing upon learning new information and Tedd was able to convince Magic to change.
  • Satanic Archetype: He fights against Immortal law because he believes he deserves to be a god. He prefers an "Angel of light" form, and shafted all three people we've seen him make deals with. While he merely manipulated Abner into working against his morals, he essentially mind-controlled Dex, and he tried to get Tara to murder someone, while giving her none of the aid he promised. Grace described him as "That weirdly white immortal who actually reminds me of Satan."
  • Stereotype Flip: Unlike most of his kind, Voltaire's actions are not motivated by boredom, and as such, he lacks the Complexity Addiction of most immortals. In fact, he despises the complexity of his plans, as he finds it a perfect example of how much immortals have limited themselves.
  • Underestimating Badassery: He knew Tara was dangerous. It just never crossed his mind that she would be dangerous to HIM.
  • Well-Intentioned Extremist: Ultimately subverted. While his main goal of forcing Immortal law to be changed so that it would be less restrictive could very well have positive effects, as shown perfectly by the very event that seems to be leading to that change actually happening, both his inner monologue and his secondary goal of forcing magic to change so that the majority of humans would no longer have access to it make clear that all he really wants is to be able to lord his power over humans as Immortals once could.
  • Xanatos Speed Chess: After his plans to make magic change failed, he put together a new scheme that would make his fellow immortals susceptible to change their laws.
  • Who Dares?: His immediate response to Tara, a griffin knight, telling him to scram. Immediately subverted when Tara is fully prepared to back up her threats.

    Hanma 

Hanma

https://static.tvtropes.org/pmwiki/pub/images/1502320197_np20170809_g2_05.png

A relatively young Immortal Otaku.


  • Abhorrent Admirer: Zeus isn't exactly thrilled by her fan-girliness or desire for the hammers to come back, and scrams the first chance he gets.
  • Canon Immigrant: First shows up in the EGS:NP "Goonmanji 2" storyline, but later spotted in the conference of immortals.
  • Fangirl: To Jerry for his past incarnation's creation of the Hammers, even calling him Senpai.
  • Immortal Immaturity: As she herself says, resets aside she's older than recorded history, but she acts like a 14 year old Otaku.
  • Meaningful Rename: Renames herself Akana Hanma.
  • Otaku: Very much so, her last reset was apparently during the US anime boom in the nineties, where she quickly became hooked. She also pronounces her name like Ranma despite the fact that it's not technically correct.
  • Stalker with a Crush: While it has only been brought up in a non-canon storyline, Word of God says that it's probably canon that she's been stalking Greg due to admiring his anime martial arts style.
  • Start My Own: In Goonmanji 2, Jerry gives her the idea to create her own artifact like the hammers.
  • Vague Age: Even Dan isn't 100% sure she last reset, only that it was during the anime boom in the nineties. The fact that she looks 14 doesn't help it either, though she's apparently significantly stronger than Jerry.
  • You No Take Candle: Apparently relies on her base Japanese knowledge she gets from being an Immortal when speaking it, as the commentary claims it's poorly translated, and despite knowing that it's incorrect, deliberately pronounces her name like Ranma.

Aberrations

    In General 
Aberrations are a dangerous type of monster that feeds on the life force of others. They are by choice, the worst of the worst, and most people who can't deal with them are advised to run and not fight.
  • Always Chaotic Evil: Are irredeemable by nature, having chosen to become the way they are even before it destroyed their ability to feel empathy.
  • Defeat Equals Explosion: They have a tendency to spontaneously combust after taking lethal injury.
  • Final Solution: On the receiving end, just before the immortal Pandora is about to be forcibly reset, she uses her incredible power one last time to cast a planet-wide genocide "healing" spell against the aberrations, killing over 99% of all of them.
  • Harmful Healing: In spite of being a magical affliction, there is no "cure" for being an aberration. Being "cured" means the magic that was keeping them immortal gets dispelled, so any healed aberration will just die anyway. This is how Pandora's spell works, it "cures" them and undoes the magic keeping them alive.
  • Humanoid Abomination: While most of them can still look it, there's nothing really human left in them, either physically or psychologically; those who can't look human anymore (or choose not to) simply lose the humanoid.
  • Immortality Immorality: They're The Ageless, but to become one you have to willingly choose to become a literal sociopathic monster that must feed on mortals.
  • Lack of Empathy: As part of becoming an aberration, they lose any capacity to feel any empathy.
  • Life Drinker: They steal life force from others to prolong their own life.
  • Moral Event Horizon: invoked The very act of becoming one is this In-Universe. To become an aberration, a person has to choose to become one, they have to choose to give up empathy, and they have to choose to feed on other people.
  • Only in It for the Money: Tend not to work well together without profit being involved; Sirleck has to have a bonus for the whole group surviving to prevent his mercs from backstabbing each other.
  • Our Vampires Are Different: Basically the setting's equivalent, though boy are they different, as besides the whole life-force eating thing and being inhumanly amoral former humans, they don't share much in common with the classic depiction. Or with each other, for that matter, as the ones seen in-comic range from mesmerizing bloodsuckers to man-eating monsters to body-stealing soul leeches.
  • Sanity Has Advantages: Whatever they may have been before turning, the process or processes that allow a person to become an Aberration also robs them of their empathy, which causes more problems than it fixes. They often work alone, as they tend to view each other as competition rather than comrades, and as a result they won't work together unless actively being paid to do so. Even then, whoever is employing them has to dangle other carrots on top of the base pay to get them to avoid things like murdering each other or causing collateral damage, and even that is no guarantee if one of them decides that the pay and bonuses are simply not worth the effort. Their inability to care about anyone other than themselves creates blind spots; none of the Aberrations working for Sirleck (let alone Sirleck himself) foresaw Pandora sacrificing herself to save her son, nor using the consequences of her own sacrifice to destroy almost all Aberrations in the world. And lastly on that note, Sirleck never once wondered why his Token Good Teammate wasn't questioning him on his next host/victim, only realizing too late that Magus never planned on letting him live long enough to take a new one.
  • Shapeshifter Default Form: Most aberrations have both a monstrous form, and a more human form. However, while several choose to always remain in their monster form, others have been shown to only turn into their aberrant selves when using their powers.
  • They Look Just Like Everyone Else!: Several of them are capable of looking like just their former human selves, allowing them to blend in the crowd.
  • Was Once a Man: They're all former humans who became monsters.
  • Weaksauce Weakness: Though they're tough, they're all highly vulnerable to magic weapons, and summoned weapons are inherently magical, so it makes people with an affinity for weapon summoning like Susan and Diane valuable against them.
  • We ARE Struggling Together: Have trouble working together when the scenario demands it.

    Sirleck 

Sirleck

https://static.tvtropes.org/pmwiki/pub/images/20100409_skrv.png

A body-snatching aberration who used to inhabit the body of an old man. Has allied himself with Magus.


  • Alas, Poor Villain: As nasty a person as Sirleck was, his demise is painted in a surprisingly sympathetic light, with Magus in tears over being forced to kill in self-defense the closest thing he'd had to a friend in years.
  • Asshole Victim: Implied to the old man Sirleck possesses, Sirleck claims his original human self accepted life as an Aberration with the desire to only use his powers on evil and deserving targets. While the modern-day Sirleck couldn't care less about such morality, he does imply that based on who he's snatched, his former self wouldn't complain, insinuating the old man was quite corrupt.
  • Deadpan Snarker: His conversation with Magus shows shades of this.
  • Deal with the Devil: It's highly implied that Magus has made one of these by getting into debt with him.
  • Dirty Old Man: Possibly. While trying to shoo Magus away he claims among his many chores he still needs to select a song for his secretary to dance to for him. However, he says this so little enthusiasm he may only be doing this to keep up the charade of his host body still being alive.
  • Eldritch Abomination: His true form when he isn't possessing somebody. Yikes.
  • Evil Cannot Comprehend Good: He's baffled at the idea that Raven is wasting his immortality with charity work and helping people. In this case it's Justified, since as an aberration he's physically incapable of feeling empathy for anyone but himself.
  • Evil Old Folks: His former form was that of a very elderly man. Needless to say, he is very evil.
  • Failed a Spot Check: According to Magus, the fact that Magus never asked who Sirleck planned to posess next should have been a warning sign that Magus was well aware of Sirleck planning to take over Magus' body and that the latter was well prepared for Sirleck's inevitable betrayal.
  • Grand Theft Me: His powers of possession allow him to do this with relative ease. His latest victim is Ellen, and he was planning on doing it to Magus.
  • Greed: His Fatal Flaw. He became an aberration in the first place to accrue ever-increasing amounts of wealth and power, and his main motivation for helping Magus is to possess his body and finally gain the immense magical powers of a wizard, with his body being free of any history being a bonus. It ultimately does him in, since Magus saw it coming and manages to out-maneuver him.
  • Last of His Kind: Pandora's spell destroyed over 99% of all aberrations on the planet, leaving Sirleck as one of the few aberrations left on the planet due to being on the spiritual plane. That is until Magus kills him.
  • O.O.C. Is Serious Business: When possessing Ellen, he swerves to avoid an animal when driving. Magus is surprised that he'd care, given his Lack of Empathy. Apparently, his current victim's muscle memory kicked in. Or because he doesn't have as much control over Ellen as he thought...
  • Out-Gambitted: Planned to possess Magus as soon as he got his new body but Magus saw it coming and kills Sirleck as a result.
  • Pay Evil unto Evil: Before he became an aberration, he was entirely capable of empathy, and justified it to himself by figuring he would only snatch bodies from people who deserved it. Nowadays, he couldn't care less, but believes that this is still how things worked out.
  • Parasitic Immortality: Sirleck is a former human wizard who gave up his conscience and other human traits for what is basically immortality. He takes over a human host and then lives as that person. It's not said how many hosts he's already had but when he's introduced, his current host is an old decrepit man (who is implied to already be brain dead) and Sirleck is planning on gaining a new host and setting up ways to pass his fortune on. The way he describes it suggests he has done so before.
  • The Sociopath: As expected from an aberration; he implies that it's a side-effect from the transformation into one, which of course he considers beneficial.
    Sirleck: Is this an empathy thing? You should consider becoming an aberration when you've got a body again. Clear that idiocy right up.
  • The Starscream: He's planning to help Magus get his body back...so he can have a body to possess that comes with no baggage or history. It's unclear whether Magus manipulated him into having this idea to get him to join his schemes but either way the betrayal will be sudden and inevitable. Fortunately for the good guys, Magus saw it coming from the start.
  • Unwitting Pawn: He tries to kill Raven because Voltaire tricks him into thinking that he's the son of one of the French Immortals, and thus an obstacle to his plan to help Magus reclaim his body before taking control of it himself, the goal apparently being to both eliminate Pandora as potential enemy by forcing her to intervene to save her son, and to help push magic into making a reset so the mortals will be defenseless against Immortals with freshly loosened restrictions. And this is in addition to Magus manipulating his desire for power to get him to help restore his body.
  • Was Once a Man: This is true of all aberrations, but Sirleck especially, who seems to have completely given up his physical form and ability to look human (something all other seen aberrations are capable of) in exchange for more power.

    The French Aberration 

The French Aberration

https://static.tvtropes.org/pmwiki/pub/images/20100531_sgku.png

A vampire-like creature who plays an important role in Susan's Back Story.


  • Actually Not a Vampire: Explicitly pointed out by Susan, but since the others will think "vampire" no matter what she says, Susan still calls him a vampire for convience.
  • Life Drinker: As an aberration, he steals the life of others to gain immortality.
  • Kryptonite Factor: Like all aberrations, it was extremely vulnerable to summoned or otherwise magical weapons. Even the stun hammers (which normally cannot do any real damage) could disorient and stun it.
  • Monster Misogyny: Explicitly targeted women, and it's implied the Charm Person ability only worked on those attracted to men (hence it not working on Nanase). Which is actually important, because its very nature was so offensive to women that the stun hammers could be freely used against it.
  • Posthumous Character: Was killed by Susan before the story began.
  • This Was His True Form: Reverts to his human form after Nanase knocks him back with the Hammers, and consequently is killed that way, which is part of why it was so traumatic for Susan.

    Spider Vampire 

"Spider Vampire"

https://static.tvtropes.org/pmwiki/pub/images/1453507239_2016_01_20c126_pointy.png

An aberration that was drawn to Moperville.


  • Actually Not a Vampire: Really not a vampire. Unlike the French Aberration, this one isn't even vampire-themed. It's just Diane reiterating the name others gave for aberrations.
  • Mad Bomber: Pulls out six Cartoon Bombs to try and kill Andrea and Diane.
  • Multi-Armed and Dangerous: He has six arms, and can summon various weapons.
  • Nice Job Fixing It, Villain: Blurts out "to hell with low profiles!" in frustration at failing to get the drop on Diane, cluing the group in that 1.) there are multiple vampires trying not to draw attention to themselves, 2.) who are all working together, and 3.) that never happens unless somebody else is calling the shots.
  • No Name Given: Only known as "Spider Vampire", which is what Diane and Charlotte describe him as.
  • Spider People: He has a spider-like face and four extra arms.
  • Spontaneous Weapon Creation: He can conjure six weapons at a time, one for each hand.

    Scarf 

"Scarf"

https://static.tvtropes.org/pmwiki/pub/images/1515129740_20180105_s3_224.png

One of six aberrations hired by Sirleck to assassinate Adrian Raven, he distinguishes himself from the others due to his scarf.


    Gullet 

"Gullet"

https://static.tvtropes.org/pmwiki/pub/images/1514523367_20171229s3_221.png

One of six aberrations hired by Sirleck to assassinate Adrian Raven, he distinguishes himself from the others due to his appearance being that of a face on a large torso that devours.


  • Asshole Victim: Devours his victims whole in order to gain their energy, allowing him to use magical powers. Though often referred to as a disgusting method, his first in-comic victim was comically evil enough to merit the death.
  • The Brute: Though he isn't the most clever of the aberrations, he is easily one of the strongest of them due to being a wizard in addition.
  • Cephalothorax: In his monster form, although unusually, with his human head dangling uselessly on top.
  • Eyes Do Not Belong There: When in his aberration form his eyes are on his torso.
  • Humanoid Abomination: Though it's a given due to being an aberration, Gullet takes it a step further by being his torso turn into a face and his human head go limp as his shoulders become ears.
  • No Name Given: He is simply referred to as "Gullet".
  • Playing with Fire: Unlike the other aberrations, Gullet has access to magic due to devouring other people and taking their energy. His favoured power appears to be fire, which he employs during his fight with Adrian Raven.
  • This Cannot Be!: He's utterly baffled that Raven could defend against his fire magic, providing some comedic irony as Raven is expecting him to throw out much more.
  • Unskilled, but Strong: Due to his surprise at Raven stopping his fire, it is implied that he doesn't usually use much else in terms of powers. Nevertheless, he is still a very powerful wizard.

    Kangaroo 

"Kangaroo"

https://static.tvtropes.org/pmwiki/pub/images/1513152189_20171213s3_215.png

One of six aberrations hired by Sirleck to assassinate Adrian Raven, he distinguishes himself from the others by looking like an Australian with a desire to bring kangaroos to the United States.


  • Acrofatic: While he is by no means obese, in his aberration form he is quite large and has a lot of mass due to essentially being a giant koala. Nevertheless, he remains quite agile and is able to dodge Susan's sword with relative ease.
  • Awesome Aussie: Dresses like he's an Expy of Mick Dundee and talks in Australian slang, using terms like "stickybeak", "Sheila" and "gator". Though the author has stated that he's never actually been to Australia.
  • Bait-and-Switch: His human form is an Australian man who wants to bring kangaroo's into the United States and is nicknamed "Kangaroo".... so of course his aberration forms a giant koala.
  • Combat Pragmatist: Stays well away from the fighting once Adrian Raven shows up, and only reemerges to try attacking Susan again when it's clear that Adrian is occupied.
  • Magic Pants: His clothes remain just as fitting even while in his much larger aberration form.
  • No Name Given: He is simply referred to as "Kangaroo".
  • Only in It for the Money: Attacks Susan because her killing one of the other aberrations that he was working with cost him one of the bonuses that Sirleck had offered.
  • Perma-Stubble: In his human form, to complement the "Crocodile Dundee" look.
  • Wham Line: A minor one. Originally introduced as a punchline to Susan immediately accepting to donate to Mr. Raven's war veteran charity, one line a few strips later reveals him for what he truly is.
  • Yowies and Bunyips and Drop Bears, Oh My: He's essentially a drop bear.

Griffins

    In General 
Intelligent avian/feline warriors from a parallel universe. They've been investigating the main world after Pandora's meddling negatively impacted their own.
  • Aura Vision: They have a particularly powerful version that can reveal details of the subject's magic, as well as other things like family relation or whether or not the person is "royalty" (defined by a factor unknown to us).
  • Dimensional Traveler: The griffins come from another world, which isn't quite an alternate dimension but rather a "flip-side" of the main world. Magic ebbs and flows between the two sides, which the griffons can use to cross worlds.
  • Flying Brick: Griffins on a whole are insanely powerful, with Tara nearly killing Elliot while holding back and being able to slice through Aberrations like they're nothing. Tara even says that Andrea, who isn't a soldier, could easily take on a hippo.
  • Our Gryphons Are Different: Intelligent, winged, and from another world. They don't always follow the standard eagle/lion configuration, with some combos being hawk/tiger, owl/lion, and parakeet/puma. Also one of them is a knight.

    Andrea 

Andrea

https://static.tvtropes.org/pmwiki/pub/images/1459539872_2016_04_01c153_returnintheavengers.png

A griffin that approached Elliot to ask for directions to Avalon.


  • Early-Bird Cameo: She showed up for a one-panel gag a few years before becoming plot-relevant.
  • In the Hood: She wore a hooded cloak as a disguise, but with an inhuman, crawling profile and a disturbing head. This is because she's not human, she's a gryphon doing her best to pass by hiding in a cloak.
  • Lady and Knight: Andrea is the lady to Tara's knight. The fact that they're both female is a non-issue.
  • No Sense of Direction: Andrea came to the EGS dimension to investigate the energy clog but then got lost and couldn't remember where she had to go to return to her home dimension.
  • Razor Wings: Andrea has a spell for something like this, though Word of God is that it's equivalent to tonfas rather than being sharp.

    Tara 

Dame Tara

https://static.tvtropes.org/pmwiki/pub/images/1440765772_2015_08_28c068_069_unveiled.png

A griffin knight and the wife of Andrea.


  • Comic-Book Fantasy Casting: According to Ashley, her voice sounds like Raven from Teen Titans, and according to The Rant she's supposed to sound a lot like Tara Strong.
  • I Am Not Left-Handed: When Elliot fights Tara, the best he can do is to keep one step ahead of her so she can't land a killing blow. When it's revealed that an Immortal has been manipulating her all along, she tells it take a hike by showing off a bit of her true power. At that moment Elliot realized she was holding back a lot during their fight.
  • In the Hood: Like Andrea, she travelled around in a cloak for a disguise.
  • Lady of War: Tara is female, and a knight, and apparently good at it.
  • Magic Knight: Is described as a literal knight by an immortal, physically powerful and able to dispel empowering transformations.
  • Rage Breaking Point: Due to having bad information and being led to wrong conclusions, she thinks that Elliot was trying to keep her from her wife. When he can't instantly help, this plus her long fruitless search leads her to attack.
  • Screw You, Elves!: Has had it with Voltaire once it becomes evident he's been manipulating her.
  • She Is the King: Averted and discussed. Ashley apologizes for screwing up Tara's title, as she doesn't know what titles should be used for female knights, and compromises with "Sir Lady Knight." The actual title turns out to be "Dame."
  • Unwitting Pawn: She was manipulated by Voltaire to try and kill Elliot, since she didn't know that Immortals on this side of the world are allowed to lie.
  • Walking Spoiler: Figuring out what she is and what she wants drives the background plot of 'So A Date at the Mall' before crashing into the forefront. This makes her very hard to talk about.

    Liam 

Lord Liam Tyrant Slayer

https://static.tvtropes.org/pmwiki/pub/images/1647826206_bal_2203_21_126_sbmwbof.png

Another griffin warrior.


  • Big Ol' Eyebrows: He has very prominent eyebrow-style feathers.
  • Brainwashed and Crazy: He attacked Mr. Verres and Grace due to being under mind control. Luckily, Elliot was able to Beat the Curse Out of Him.
  • Deadpan Snarker: He has a dry and snarky sense of humour, such as how he explained his elaborate surname and especially the way he speaks to Dwight.
  • Didn't See That Coming: A positive case. His speech about the hypocrisy needed to support the Fantastic Racism Uryuoms face was mainly intended as exposition for the benefit of the humans of the world he's visiting, and to buy time for his allies to infiltrate said world. He wasn't expecting it to have an effect on Dwight, but when he sees that it did, he wastes no time hammering it in to ensure that it sticks.
    • Less positively, Liam didn't anticipate actually encountering a royal after being commanded to attack royals. This nearly led to his "distraction" getting three innocent people killed in what amounted to a peace talk, and could have also led to Liam being killed by Mr. Verres' defenses or the side effects of Elliot's "villain form".
  • Exact Words: Everything he says about how he ended up on the main character's side of the universe is technically true: He was caught off-guard and put under a mind-control enchantment compelling him to attack royalty, he did come over to the main character's side of the universe to avoid actually running into any royals, and he did unexpectedly run into a member of that side's royalty and was compelled to attack him until Dark Cheerleadra Beat the Curse Out of Him. What he left out is that he'd arranged the entire thing in advance, in order to create a diversion that would allow some of his allies to sneak into the main character's side of the universe.
  • Gambit Roulette: Whatever the exact goals of his group are, Liam's contribution was kept vague by necessity, so he could avoid being caught by the lie detectors that would accompany any investigation. Running into Mr. Verres, a foreign "royal," after being placed under mind control could have upset their plans in a number of ways. Killing Edward Verres and two teenagers in an ambush when they were supposed to be having a diplomatic meeting would lead to some... political problems between the Feds and the griffins. And then there's the matter of fighting Edward Verres when not in one's right mind. When Andrea questions how Liam was okay after basically ramming into an exploding castle wall in Edward's defenses, Liam nonchalantly notes that that should've killed him. Really, the fact that the night ended on a mostly positive note largely came down to luck.
  • Foil: To Edward Verres. Both of them are compassionate, diplomatic, and responsible people with a high-ranking position in the government while not being able to call the shots. They're also understanding of people who live in the margins of society. However, while Edward is all for maintaining the status quo as much as possible, Liam is a staunch advocate for change, not to mention his involvment in a potential revolution.
  • Hidden Agenda Villain: Enough so that we don't know for sure how villainous it actually is, but whatever his real goals are, they involved subterfuge and risking uninvolved peoples' lives.
  • Luke Nounverber: His surname is "Tyrant Slayer". He lampshades it, commenting that one of his ancestors took issue with a tyrant.
  • Magic Knight: Like Tara, he augments his incredible physical strength with magic, conjuring a pair of arms to try and strike Grace.
  • The Mole: He is a high ranking member of his government, though not so high ranking as royalty. He is a member of a group of dissidents that want to launch a social revolution against the royals. They see the increasing contact between the main universe and their own as an opportunity to force change.
  • Pretend to Be Brainwashed: While he was technically under a mind controlling spell, he allowed it to be placed on him in the first place without resisting it to use himself as a distraction.
  • Worf Had the Flu: Elliot had to "go villain" and burn themselves out to Beat the Curse Out of Him, with him being one of the most dangerous foes the heroes have had to date. And all of this was while his abilities were severely impaired fighting the mind control he was under. Dwight, initially not believing Liam's story about being controlled, quickly changes his tune when he learns that Liam only made magic hands during the fight.
  • Wrong Assumption: The magic of his world does not care about secrecy, so, inevitably, those with strong magic were able to muscle their way into the top of the social structure. Liam knows that magic users keep themselves a secret in the main universe, but does not fully understand why, assuming that the sneakiness is to let them rule from the shadows. In actuality, the secrecy originates from magic itself, a Sentient Cosmic Force that enforces its own secrecy, meaning that seizing power through brute magical force was never actually an option. As a result, his co-conspirators assume that they will find main universe's magic users within the rich and influential, not realizing that the magic system of the main universe isn't particularly adapted for enforcing social rank.

    Dwight 

Dwight

https://static.tvtropes.org/pmwiki/pub/images/1651039824_bal_2204_25_141_pkjkt.png

One of the guards at the entrance between worlds.


  • Fantastic Racism: He holds a certain degree of paranoia towards those of Uryuom roots due to a previous war with them. Said war took place thousands of years ago, making his obsession less than reasonable. He acts as though Grace is something beneath him, calling her "that" when Liam insists she be treated with respect, and seems a little too quick to assume the worst of Virginia. He has a long history of such bigoted behaviour that Liam apologizes in advance for before he arrives. That said...
  • Innocent Bigot: ...it's quickly shown that he's a Hot-Blooded late-adolescent whose head is stuffed with propaganda. After getting called on his behavior, he makes an attempt to defend it, but once Liam gives a speech pointing out the hypocrisy needed to support that bigotry, he deflates and is visibly ashamed of himself for the rest of the scene.
    It's official history! It's taught in government-funded schools and everything! [...] We didn't ban their technology for no reason... Right?
  • "It" Is Dehumanizing: Dwight calls Grace "that" right after Liam insists she be treated with respect which quickly enrages his lord.
  • Jerkass Has a Point:
    • He's right to be concerned that his liege Liam attacked foreign royalty, something that Liam himself is upset by.
    • He's right to be suspicious of Liam being mind-controlled, as it turns out it was an engineered situation to get Dwight to leave his post.
  • Know-Nothing Know-It-All: He rants to Liam about how Virginia "betrayed" him, by saying that Liam seemed to be under some sort of mind control. Liam flatly tells him that he really was under mind control, and that Dwight should not have left his post.

Other Supernatural Creatures

    The Demonic Duck 

The Demonic Duck, Master of Distraction

https://static.tvtropes.org/pmwiki/pub/images/1412849748_ms02_oldschool.png

Some sort of magical summon that takes the form of a red duck with horns and a cartoonish pointy demon tail. He's called forth whenever someone needs the attention taken off of them for a second, usually so they can make a quick getaway. It is possible to be distracted by the duck even if you're the one who summoned him.


  • Characterization Marches On: In his first appearance, he felt "used" when pointed out as a distraction. Later on, he's perfectly fine with it, it even becoming his job.
  • Dark Is Not Evil: Despite the name and appearance, he's not actually demonic or particularly evil.
  • Deadpan Snarker: Manages to get a few good ones in.
  • Innocently Insensitive: During Grace's birthday party, he pulls a prank on Girl!Justin by disguising himself as Girl!Elliot to tickle him, then has a laugh after revealing his identity, not realizing that he'd crushed Justin's hopes that Elliot had finally taken an interest in him.
  • Interspecies Romance: Between admiring human female forms and noting that he gets "all kind of action," he suggests that this has happened plenty for him.
  • Interrupted Intimacy: He's revealed to be the one who stopped Justin and Susan by turning out the light. Given how that situation turned out note , he might have had a good intention, especially since he knew Justin's state of mind at the time and possibly wanted to help him.
  • Master of Illusion: Calls himself one, and it shows. His illusions can even be interacted with.
  • Phrase Catcher: "Hey, is that a demonic duck of some sort?"
  • Weird Trade Union: A member of the Local Distraction Union.

    The "Whale" 

The "Whale"

https://static.tvtropes.org/pmwiki/pub/images/1457751099_egsforreals_20130121.png

A bizarre looking creature that is introduced in the "There Be Whales" story-line. Feeds on ambient magic.


  • Eldritch Abomination: States that it is both of and not of this world. Seems to be benevolent though and acts as Mr. Exposition for Tedd.
  • Exposition Beam: It beams important plot information into Tedd's mind.
  • Mind Rape: Played down. Its psychic conversation with Tedd only gave him a nasty headache. Tedd believes it kept its conversation short because it didn't want to cause this to him.
  • Mr. Exposition: At least to Tedd so far.
  • Phlebotinum Muncher: A fairly benevolent version. According to it, its species helps maintain cosmic homeostasis by feeding off excess ambient magic, keeping it from accumulating. Unfortunately, the energy buildup around Moperville is way beyond their ability to counteract.
  • Starfish Alien: It looks a little like a cross between a whale and a bottom feeder.
    "Whale:" We prefer to be compared to whales. We like whales.
  • Year Inside, Hour Outside: Its psychic communication seems to cause this, with its conversation to Tedd only lasting "less than one literal second" (later confirmed to be about two-thirds of a second) outside.

    Heka 

Heka, Egyptian God of Magic and Medicine

https://static.tvtropes.org/pmwiki/pub/images/1491371582_20170405s3_112.png

First appearing in the Sister 3 arc when Pandora visits him for knowledge on magic, while he seems to be an immortal at first, he explicitly identifies himself as Heka, the Egyptian deity of Magic and Medicine, and the guardian of an unnamed library, and outright distinguishes himself from "Immortals", calling them by their original name, "Fairies". He's also a fairly pleasant host for visitors who don't cross him.


  • Insistent Terminology: Outright objects to "Immortals" being called as such, because they're not the only beings who are actually immortal, instead preferring to use their previous name, "Fairies".
  • Mr. Exposition: Pretty much his whole purpose in the story so far, hence why Pandora sought his counsel - he's pretty much the most knowledgeable person concerning magic around. Naturally, he's also privy to certain revelations that she certainly didn't expect to hear.
  • Nice Guy: After outlining the boundaries Pandora cannot cross in his domain, he immediately changes gears and pleasantly offers to answer any questions she may have about magic, and summon scones to eat on top of that. He even outright states that he doesn't like being a jerk if be doesn't have to.
  • Physical God: In a sense, if he actually is a deity as he claims. Well actually, he only claims to "bear the Mantle of Heka," but close enough. Also, he implies that he's significantly more powerful than Pandora, though not so much stronger that she couldn't make him regret manipulating her. Although Pandora is rather strong for an Immortal (excuse me, fairy), and Heka is stronger than her naturally, and without the insanity stronger fairies have.
    • He also admits he is certainly not omniscient or all-knowing, but he certainly knows a lot, including Pandora's identity and about Tedd.

    The Will of Magic 

The Will of Magic

The sentient force that controls magic, its motives and nature are unknown at the current time.


  • Bizarre Alien Senses: Magic does not have sight. The way it perceives the world is very different from the way humans do, and mostly involves how it is used.
  • Blue-and-Orange Morality: Is completely amoral favouring no one or any morality, and seems mainly concerned with making sure people continue to use it.
  • The Chessmaster: The Emissary of Magic implies that the main reason it picked Grace for him to visit was not to convey information to Grace, but because Pandora would eventually visit Grace's dreams and get the message herself.
  • Humans Through Alien Eyes: Tedd realizes that it has trouble understanding humanity due to its perspective, which is why some of their spells don't quite fit as Personality Powers, and it was completely unaware that the spellbooks are a bit hard to understand sometimes.
  • Magic A Is Magic A: Even when it changes how it works, some things will remain constant, like the abilities of Uryuoms.
  • Pet the Dog: Takes a moment to assure the terribly upset Tedd that although Pandora will be a different person after her reset they will still be family.
  • Reasonable Authority Figure: It will change how magic works if too many people know about it but will first consult seers if possible to gain their perspective.
    • When Tedd manages to communicate the impact the internet would have on keeping magic secret after the recent incident and all the seers in the world getting knowledge of magic's new rules, it decides that it'll only make minor changes, specifically to accommodate the reveal of magic.
  • Rule of Drama: It is noted that magic has a "flair for the dramatic", and will change how it works when it feels it's dramatically appropriate, like giving Nanase back her spells when Not-Tengu showed up, Tedd suspects that this is a side effect of its trouble understanding corporeal existence, and it's the big and dramatic things humans do that are the easiest for it to understand.
  • Sentient Cosmic Force: Seems to be one as it indicates that it lacks a corporeal form.
  • You Cannot Grasp the True Form: Inverted and played straight. It describes corporeal existence as being alien and strange to it, for example, it didn't realize how confusing spellbooks are, hence it requires the aid of seers to provide a mortal perspective. It also describes its own existence as being incomprehensible to humans.

    Kevin 

Kevin

https://static.tvtropes.org/pmwiki/pub/images/1524024249_20180418_s3_268_adfg.png

A talking wand created to train wizard agents. Though it initially did not work at all, various events caused it to not only start working but, unexpectedly, to become sentient. He was created by Arthur, and is now in the care of Ashley.


    Steve 

"Steve"

https://static.tvtropes.org/pmwiki/pub/images/1640761997_bal_2112_29_099_ghhhff.png
Click here to see their shell open

A strange, turtle-like creaturenote  that prefers to speak with Mr. Verres and brings grim tidings when they appear.


  • Bearer of Bad News: Serves as one to the feds, appearing when there's something important to be discussed. Thus Mr. Verres' concern when they happily announce "Good news!".
  • Cryptic Conversation: They always speak this way when giving prophecies. Justified since they only know what will happen, not how or why.
  • Flight: They're capable of flying despite having no visible means of propulsion.
  • Gem Tissue: Their shell has massive crystals growing out of it.
  • Loophole Abuse: "Steve" cannot reveal their real name, nor can they willingly give a name for themself as either would possibly allow someone the power to summon them. However, there is nothing stopping them from receiving a nickname, as Mr. Verres dubs them "Steve" for his own convenience.
  • My Significance Sense Is Tingling: When Tedd powers himself up, "Steve" is able to sense it from all the way in the Amazon Rainforest.
  • Only Known by Their Nickname: Mr. Verres insisted on giving them a name after they refused to reveal their real one, and decided on "Steve".
  • Our Monsters Are Weird: A flying, six-legged turtle shell covered in crystals that then opens to reveal a three-eyed, three-antennaed Pokemon-esque creature. Definitely the most out-there design in the comic.
  • Roswell That Ends Well: Implied, but averted. Arthur mentions that they're often seen flying over New Mexico, but The Rant clarifies that in the EGS universe, the Roswell Incident really was a weather balloon.
  • Withholding Their Name: They refused to give Mr. Verres their real name because it could be used to summon them (he also implies if he provides a misnomer willingly, it could also cause the same issues). When he gives them the nickname "Steve", they accept.

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