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    Goku (Super Saiyan) 

Goku (Super Saiyan) (孫悟空 (超サイヤ人), Son Gokou (Super Saiyajin))

https://static.tvtropes.org/pmwiki/pub/images/dbfz_ss_goku_portrait.png
Voiced by: Masako Nozawa (Japanese), Sean Schemmel (English)

"I am a warrior of pure heart, awakened by rage! I am the legendary Super Saiyan, Son Goku!"

Born "Kakarot", Son Goku was sent to Earth shortly before the Saiyan race was driven to extinction by Frieza. Brought up by the martial artist Gohan, Goku would eventually grow into a young man with both a burning passion for testing his might against other fighters and a strong sense of justice. Time and again, when Earth fell under siege from threats, Goku rose to the occasion, pushing himself to greater heights of power as he protects the world that became his home and the people closest to him.

In Dragon Ball FighterZ, Goku is a well-rounded fighter with a balanced playstyle. While he doesn't excel in any one field, he also doesn't have any glaring weaknesses, making him an easy fighter to pick up and play.


  • 11th-Hour Ranger: He and the rest of the Z Fighters don't join on the last route until it's more than halfway over.
  • Achievements in Ignorance: Everyone, including Goku himself, admitted that Goku's "plans" were really just him having no idea what he was doing and hoping it would work out. This being Goku it does.
  • Blood Knight: As per usual. When he learns that Android 21 has battle capabilities, Goku's immediate reaction is to want to fight her in a sparring match. And once he learns that Android 21 has a Superpowered Evil Side as an Enemy Without, he starts getting even more fired up. Also in typical Goku behavior, he wants her good side to train until she is a good challenge for him so they can go all out once the danger is over.
    Android 21: Wow, you... really love fighting, don't you?
    Goku: Yeah! What's not to love?
  • Dash Attack Megaton Punch: His primary overhead special, Ryuusenken (Dragon Flash Fist).
  • Demoted to Extra: A mix of this and Supporting Protagonist. Goku is the protagonist of the first route and shares the spot of The Lancer with Cell in the second. But in the last route he doesn't show up until most of the plot has already happened with 18 being the viewpoint character for the first half with 21 as the protagonist. Despite his actions driving the plot of the last leg of the game, the story is still about 21. After he joins the party he's really only there to save the androids from getting killed with Krillin, accidentally teach the Evil 21 the Instant Transmission, and throw the Spirit Bomb.
  • Jack of All Stats: Decent power, speed, range and defense, without excelling in any one area. However, unlike most examples, he lacks a meterless reversal of any sort.
  • Kamehame Hadoken: All of his Super Moves as well as his Meteor Move involve firing of a Kamehameha, while he also has his normal Kamehameha as a Special Move.
  • Oh, Wait!: In the English version, when Goku and Gohan discuss using the Fusion Dance, Goku wonders what their fusion's name would be:
    Goku: Gokun? Or maybe Gohau? Gohan? Oh, wait...note 
    Piccolo: [closes his eyes]
  • Shotoclone: Goku has a Kamehame Hadoken (plus other ki attacks) and one of his specials is a multi-hitting Hurricane Kick (named Gekiretsu Renkyaku; lit. Raging Fury Chain Leg); they even use the same button inputs as Ryu's Hadoken and Tatsumaki Senpuukyaku in the Street Fighter series. Goku has at least two Shoryuken attacks in his moveset that beat air attacks, but they don't function like the Street Fighter Shoryuken, which is a dragon punch-type reversal move with full body invincible frames.
  • Skill Gate Characters: Goku has a very basic moveset that has quite a lot of utility, many of his moves, including Supers, can be performed on the ground or mid-air, he can aim with his Kamehameha, he has two Super Attacks, and a Meteor Attack that teleports you behind the back of the opponent. His special moves are easy to combo with, and his Meteor Attack will catch beginners off-guard a lot. His original assist move is quite simple (a Kamehameha), but it can be effective when used in combination with other attacks, giving the player the opportunity to use a barrage of Kamehameha. However, while his stats are quite all-rounded, most of them are not that great, and experienced players know how to avoid getting hit by his Meteor Attack, either by blocking or dodging it in the last second or using special moves that either give you temporary invincibility or punish Goku's incoming Meteor Smash.
  • Sliding Scale of Gameplay and Story Integration:
    • Goku going regular Super Saiyan, as opposed to going straight to Super Saiyan Blue, is explained by him being controlled by some other soul inside his body (the player's Audience Surrogate), and not having access to Goku's full power.
    • By increasing the Link Level with him, the player is more and more able to tap into his true power. This way the player will be able to turn into Super Saiyan Blue.
    • You cannot put the two forms of Goku in the same team for story battles.
  • So Proud of You: If you win the fight with Gohan (Ultimate or Super Saiyan 2) as his teammate, this is his reaction.
    "Gohan, you've gotten a whole lot stronger. That makes me proud."
    "Gohan, I'm proud of you."
  • Super Mode: He is locked in Super Saiyan mode in gameplay, powering up during his battle intro and transforming back during his victory screen. Additionally, he can transform into a Super Saiyan 3 during his Meteor Attack.
  • Teleport Spam: Goku's Meteor Attack, Meteor Smash, has him batter his opponent with teleporting strikes before finishing with a Kamehameha.
  • Vocal Dissonance: As always, in Japanese he has Masako Nozawa's "bumpkin kid" voice despite being a muscular grandfather (not to mention her iconic use of the "ora" pronoun and other similar verbal tics to tack on the bumpkin feel). The English dub averts this with Sean Schemmel's masculine performance, though with a similar childlike twang when speaking out of battle that's been prominent since Kai.

    Vegeta (Super Saiyan) 

Vegeta (Super Saiyan) (ベジータ (超サイヤ人), Vegeta (Super Saiyajin))

https://static.tvtropes.org/pmwiki/pub/images/dbfz_ss_vegeta_portrait.png
Voiced by: Ryō Horikawa (Japanese), Christopher Sabat (English)

"I... am SUPER VEGETA!"

Vegeta, the prince of the Saiyans, originally came to Earth in search of the Dragon Balls to grant himself immortality. He would be defeated by Goku, thus beginning a legendary rivalry between the two Saiyan warriors. Over time, Vegeta's wicked nature was tempered by his relationship to Goku, and in time, he became one of Earth's mightiest defenders. Even still, he remains ever proud, and continues to train with Goku to pursue even greater power in the hopes of surpassing his greatest rival.

In Dragon Ball FighterZ, the name of Vegeta's game is aggression. While his attacks tend to be weaker, he can attack with great ferocity and speed, bombarding foes with rapid-fire ki blasts before closing the distance and laying into them with vicious strikes.


  • Always Someone Better: A common theme within this game is that despite Vegeta and his rival Kakarot/Goku are presented in the same forms, Goku tends to have access to another form or power-up that Vegeta lacks, making him lore-wise inferior to Goku. In the case of their Super Saiyan forms, Goku transforms into Super Saiyan 3 during his Meteor Attack, a form that Vegeta lacks and which is two stages above the regular Super Saiyan.
  • Attack! Attack! Attack!: The best way to play Vegeta is to be as aggressive as possible and do your best to continue to pressure the opponent due to his short melee range due to his small body that hurt his neutral game. But if he can keep the other player under pressure, his damage is explosive.
  • Beam Spam: Vegeta can fire ki blasts rapidly, more so than any other character.
  • The Comically Serious: He's always angry in comedical scenes.
  • Demoted to Extra: Vegeta takes a backseat during story mode in this game, which is a very surprising situation considering his status as the Deuteragonist of modern Dragon Ball. He doesn't join until the very end of Goku's route, only exists to banter with Frieza and Cell in Frieza's route, and not only does he join late in 18/21's, he has a grand total of NINE lines outside of his hidden character interaction when he is on a team with Gotenks and Good Android 21 on the longest story route with the most dialogue. Krillin even takes back his role as The Lancer from him for Goku.
  • Extremity Extremist: Like in the series proper, a good majority of Vegeta's non-ki blast moves are leg-based.
  • Gameplay and Story Segregation: Vegeta is infamous even among Dragon Ball's cast to hate fighting as a team and wants to always be the first to get into a fight. In this game, he was considered by almost all players to have one of the greatest assist attacks in any tag fighting game ever created (back when the game gave characters 1 assist option instead of 3) and performs extremely well with meter thanks to his useful EX moves and high super damage. This encourages the player to keep him in the back at the beginning to help your other characters apply pressure or combo. After that, the goal is to bring him out to finish the opponent off or as a last resort, basically what Goku did through the entirety of Dragon Ball Z.
  • Jerkass Has a Point: Unlike Goku, he's less than eager to work with Cell and Frieza. Given the villains' past actions, it's hard to argue with him.
  • Jerk with a Heart of Gold: He tells the Earthling soul to contact their family as so they don't get them worried.
  • Like an Old Married Couple: Bulma and Vegeta, unsurprisingly:
    Krillin: Eh-heh-heh, m-maybe we could just save the marital squabbles for later, huh?
  • Never My Fault: Blames Gotenks' attitude on Piccolo, accusing him of letting Goten and Trunks grow cocky while teaching them the Fusion Dance, and then also blames Goku for it. He denies any responsibility, even when Piccolo points out that Vegeta is the one who raised Trunks and his own cockiness has rubbed off on his son.
  • Shotoclone: Vegeta is the truest Shoto in DBFZ, with an advancing flying kick, invincible Shoryuken move (using his knee instead of his fist), and projectiles (though he lacks any non supers that stop super dashes). Like Goku, this makes him very easy to pick up and learn.
  • Skill Gate Characters: Vegeta is a rush friendly character, but he also has a lot of long-range attacks, many of his moves can be performed on the ground or mid-air, he can perform easy combos and has well-balanced stats like Goku. His Beam Spam is not only good in combos, but also a very good assist move. However, Vegeta doesn't do that much damage and his Final Flash, while it can be used either on the ground or airborne, is actually one of the weaker Meteor Attacks.
  • Sliding Scale of Gameplay and Story Integration:
    • By increasing the Link Level with him, the player is more and more able to tap into his true power. This way the player will be able to turn into Super Saiyan Blue
    • You cannot put the two forms of Vegeta in the same team for story battles.
  • Super Mode: Vegeta is locked in his Super Saiyan form from the start. In his pre-battle intro, he transforms from his base form into his Super Saiyan form.
  • Support Party Member: In a massive case of Gameplay and Story Segregation, this is how he's best used. As a fighter, he's generally considered to be sub-par compared to the likes of Cell or 16. His original Assist (before a patch made it so that all characters have 3 assist options instead of just 1), however, was considered one of the best Assists in the game (if not THE best). Which may be a nod to how he often gives Goku or another Z-Fighter an opening with various Big Bads, such as Cell, Kid Buu and Golden Frieza.
  • Tsundere: He's shown signs of being a non-romantic version to different characters. Namely, he states, matter of factly, that Tien is stronger than Nappa, and he tells the Earthling Soul to call home while calling them a Momma's Boy.

    Gohan (Teen) 

Gohan (Teen) (孫悟飯 (少年期), Son Gohan (Shōnen-ki))

https://static.tvtropes.org/pmwiki/pub/images/dbfz_teen_gohan_portrait.png
Voiced by: Masako Nozawa (Japanese), Colleen Clinkenbeard (English)

"Please... I-I don't wanna fight! I don't wanna kill, no matter how evil you are!"

Named in honor of his grandfather, Son Gohan is the firstborn son of Goku. Even as a young child, Gohan possessed hidden reservoirs of power that he could tap into when his anger is stoked. Young Gohan abhorred violence but always came to the aid of his father and their friends when the need arose, eventually becoming the first to attain the state of Super Saiyan 2 during his battle against the villainous android Cell.

In Dragon Ball FighterZ, the younger version of Gohan is a fast and powerful fighter who makes up for his lack of range and mix-up options with an overwhelming strength that can subdue careless opponents quickly.


  • The Artifact: Gohan uses the Father-Son Kamehameha one-handed here. While it's meant to be a recreation of the famous scene from the Cell Saga, he only did it because his other arm was injured at the time.
  • Berserker Tears: In the Cinematic Opening against Cell, the crying Gohan eventually lets his rage go and transforms into Super Saiyan 2, recreating the scene at the end of episode 184 where we see his tears flowing in the air. Right after the cutscene, Gohan wipes out his tears with his hand.
  • Close-Range Combatant: He rivals Krillin in the short range of his normals, and his only non-situational Kamehame Hadoken (outside the standard, nigh-universal ki blasts) is his Meteor Attack (and even that requires him to be on the ground). But he is incredibly dangerous up-close and is fast enough to catch his opponent with ease.
  • Dissonant Serenity: He'll sometimes politely thank his opponent for the match after he wins... while having a very angry expression on his face.
  • Hufflepuff House: While his Adult self is playable, Teen Gohan is not really relevant to the game's story. This version of Gohan doesn't even have any clones to speak of.
  • Kamehame Hadoken: Both of Gohan's Super moves are Kamehameha attacks. His Super Attack fires a Kamehameha at an upward angle, while his Meteor Attack is the Father-Son Kamehameha, which can fill the screen and inflict additional damage by burning two additional meters. His Full-Powered Father-Son Kamehameha deals 6143 raw damage, making it the third-strongest next to 16's One-Hit Kill and Tenshinhan's full barrage of Shin Kikouhou.
  • Lightning Bruiser: This is meant to be how he balances out his short range. While he's Krillin-levels of close-ranged, he does a ton of damage and is a prime rushdown character; and proper use of his standard ki blasts allows him to chain extremely long combos with little meter by solo combo standards. Health-wise he is the same as all others, having 10,000 HP.
  • Non-Indicative Name: As per usual, he's known as Teen Gohan. This is despite the fact that he's around 9-11. Averted in Japan, where this Gohan is referred to being in his "young boy period".
  • Shoryuken: His iconic Ryuushouken (Dragon Soaring Fist) attack used against Cell, also known as Jet Uppercut.
  • Skyward Scream: Gohan screams to the sky when he transforms into Super Saiyan 2.
  • Super Mode: He is locked in his Super Saiyan 2 form. In his pre-battle intro, he transforms from Super Saiyan to Super Saiyan 2.
  • This Is Unforgivable!/I'll Kill You!: He can scream out a similar phrase after a villain takes out one of his allies.
    Gohan: How could you...?! YOU'LL PAY FOR THAT!
  • Unskilled, but Strong: This version of Gohan focuses on raw power and raw speed, but his techniques are anything but refined and his Ki-based attacks are rather impractical to use.

    Gohan (Adult) 

Gohan (Adult) (孫悟飯 (青年期), Son Gohan (Seinen-ki))

https://static.tvtropes.org/pmwiki/pub/images/dbfz_adult_gohan_portrait_5.png
Voiced by: Masako Nozawa (Japanese), Kyle Hebert (English)

"In order to protect those important to me, I need to get more and more powerful."

After the battle with Cell, Son Gohan grew into a kind young man and a brilliant scholar, happily married to his high school sweetheart Videl (the daughter of Mr. Satan) with a young daughter named Pan. Even though he does not train with the same fervor and passion as Goku and Vegeta, his hidden potential still remains; when it comes to blows, Gohan can still fight with the best of them.

In Dragon Ball FighterZ, the adult version of Gohan plays similarly to his younger counterpart, but with one unique distinction: Gohan's standard super attack increases his awakened power up to seven levels. With each level of his potential unlocked, Gohan's hitstrings and special moves become more powerful, allowing him to execute even more damaging combos.


  • Assist Character: By default, Gohan's Meteor Attack summons Goten to help him fire a combined Kamehamehanote . If Super Saiyan Goku is also on the same team as Gohan, he will join his sonsnote .
  • Boring, but Practical: Potential Unleashed is one of the least flashy transformations, it also allows him to break the chain-combo system in half and gives him both extended combos and blockstrings.
  • Character Shilling: Many characters in the game compliment Adult Gohan's power, including characters who never interact with him in the series, among them: Beerus, Hit and Bardock. Bardock actually considers kid Gohan someone that needs to get stronger, and respects the adult version more. However, this is balanced in the Story Mode where none of the villains (including his Arch-Enemy Cell) respect him at all, Vegeta is very critical of Gohan's current formnote , and Piccolo notes that Gohan has still a lot to learn.
  • Composite Character: Adult Gohan is primarily based off the version that fought Super Buu near the end of Z (after the Elder Kaioshin awakened his power, and gave him access to his Ultimate form). That said, he didn't really use the Masenko that much until Super. Some of his moves are also derived from his pre-teen self. In-game, he's mostly treated as his Super self.
  • Confusion Fu: One of the game's primary standard mixup characters, especially with his powerful blockstring pressure either with or without Potential Unleashed's buffs.
  • Difficult, but Awesome: Adult Gohan's biggest gimmick is that his Ultimate Gohan transformation gets more powerful the more meter is used for it, with the buff lasting until the end of round or Gohan's death. If you dump a full 7 bars of meter at once into Unlock Potential, you trade away being able to use Supers, Vanishes, or really anything fancy for a while until you have meter again, so you can have a character who can pull off combos that practically break the game wide open. This includes a "Reverse Beat" mechanic, allowing Adult Gohan to perform combos outside of the standard "Light-Medium-Heavy Attack" pattern most characters must follow. As well as Adult Gohan being able to continue combos even if his attacks hit nothing, making him extremely difficult to whiff-punish, which is normally reserved for the Light Auto-Combo. However, it's not necessary to dump several meter at once to increase his transformation level, since it can be stacked.
  • Dub Name Change: While the Japanese and English versions add "(Young Man Period)" and "(Adult)" next to his name, Gohan lacks this distinction in the German version for some reason.
  • Gameplay and Story Segregation: If he uses the Brothers/Family Kamehameha, Gohan will turn into an SS like he did in Broly Second Coming. However, even if Gohan has already unlocked his full potential in gameplay, he will still turn SS regardless despite it being his weakest transformations he can use at will, so it makes no sense that his strongest attack requires him to power down.
  • Magikarp Power: Averted. Gohan starts strong and only gets even more dangerous as the match goes on. He has the some of the fastest low and overhead attacks in the game on top of having extra low and high moves that flow into his pressure strings similar to Millia Rage from Guilty Gear, and he only needs one level to access his upgraded machinegun punch and teleport punches. His zoning game also starts fairly powerful due to the Masenko. Levels 2 through 6 give him damage buffs and once he gets to Level 7, Gohan can outright break the combo system. At max level, Gohan can ignore the Light -> Medium -> Heavy combo string that everyone else has to obey, allowing Gohan to have some truly insane mix-ups.
  • Non-Indicative Name: Averted. In most games where Adult Gohan appears, he's not actually an adult yet, but in his very late teens. In this game, he's certainly in his early 20s, married and with a child. He's also referred to be in his "young man period" in the Japanese version.
  • Optional Party Member: He is not required to be saved and recruited in the main stories of the Superwarriors Saga and Enemy Warrior Saga.
  • Punched Across the Room: Gohan's special attack isn't a ki projectile like most other characters have. Instead, he unleashes a short-range burst that, if it connects, sends the enemy flying backward.
  • Rapid-Fire Fisticuffs: With Potential Unleashed activated, Gohan gets access to a special normal attack that allows him to spam punches. The longer it's held down, the more punches he'll throw. He also has a kick version that can act as a combo extender and wall bounce.
  • Shotoclone: With his Masenko, Jet Uppercut, and two advancing moves, Gohan is able to adapt well to a number of situations. Though awakening super throws a bit more of a learning curve in than the likes of his father.
  • Sliding Scale of Gameplay and Story Integration:
    • The Brothers Kamehameha turns into the Family Kamehameha if Goku is on Gohan's team, referencing the scene of how they defeated Broly in Broly's Second Coming. It only works with Super Saiyan Goku, though. It won't work if Super Saiyan Blue Goku is the only Goku in the team, even though it's just a stronger version of him. The Family Kamehameha will still be triggered even if Vegito is on the team as long as you have a separate Super Saiyan Goku in your remaining slot. Goku won't be able to help his sons out if he's KO'd.
    • Gohan can't use the Brothers\Family Kamehameha if Gotenks is on his team (since Goten is preoccupied with being half of Gotenks). He instead uses a regular Super Kamehameha.
      • In Story Mode, if Gohan performs a Bros. Kamehameha, he does it alone because Goten is not around to assist him. Of course, that also means that he never turns into a Super Saiyan during the story battles.
    • Potential Unlocked is one of the most Boring, but Practical transformations in the franchise, merely being Gohan unlocking all of his latent power. When powered up fully, it gives him the relatively mundane benefit of breaking the game's combo system in half. Late-teen/Adult Gohan was never a flashy character to begin with, but is still one of the greatest fighters on Earth thanks to his power.
  • Super Mode: Adult Gohan has this as his biggest gimmick. He has an "Install" Super that gives him access to his Ultimate form, which becomes more powerful the more bars of meter the player dumps into activating the Super. The level of his Ultimate form can be stacked, thus it is not necessary to pay all seven bars at once to reach his maximum level.
  • Teeth-Clenched Teamwork: With Cell if they partner up in Story Mode. Cell treats Gohan as his Arch-Enemy and Gohan has not forgiven him for all the crimes he did in the Cell Saga.
  • Time to Unlock More True Potential: It's a mechanic with him. Increasing his combo level is said to be Gohan unleashing more of his hidden power.
  • Unskilled, but Strong: Subverted. This version of Gohan initially lacks the raw power and raw speed of his younger self, but the older Gohan's techniques have more finesse and thought into them. Unlocking his first level gives him access to more skills, and he becomes stronger and stronger from the second to the sixth level, until he finally has the ability to use combos that nobody else but Frieza can do after unlocking his seventh level.
  • Vocal Dissonance: Just like Goku, Adult Gohan has a childish, although more mature-sounding, voice in the original Japanese, courtesy of the two sharing a voice actress. Again like Goku, this is averted in the English dub with his masculine voice (Kyle Hebert in this case).

    Trunks 

Trunks (トランクス, Trunks)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_trunks_portrait.png
Voiced by: Takeshi Kusao (Japanese), Eric Vale (English)

"I've had my fill of bad futures!"

In the future, a pair of androids created by Dr. Gero ravaged the Earth. Trunks, the son of Vegeta and Bulma, went back in time in the hopes of changing history so that the devastation he grew up with would be averted. Even though he would not be able to change the history he came from, he would help Goku and his allies fight against Cell to protect the history of this new timeline, then return to his own time to save the Earth from the androids of his own timeline, restoring peace to the world until the arrival of Goku Black...

In Dragon Ball FighterZ, Trunks is a highly mobile fighter who fights at his best on the ground, using his sword to extend his reach and put pressure on his opponents.


  • The Artifact: Trunks ends his matches by saying "Goku isn't the only Super Saiyan. There's another one right here!". It made sense in his first appearance, when he was the only other known Super Saiyan, but considering that every Saiyan in the game bar Nappa is a Super Saiyan (even Bardock!note ), it loses some of its force.
  • Composite Character: Although Trunks' appearance is based off DBZ, he has some elements of his Super incarnation, such as his unique dialogue with Goku Black and his Dramatic Finish against Fused Zamasu invokes the Sword of Hope and final battle of the Future Trunks Saga.
  • Confusion Fu: Is one of the most notable offensive-gimmick characters in the game with extra mobility; Trunks' backward and forward Cyclone Jump can lead either into a midair normal or his Cyclone Buster. While this gives him a solid frame trap game with a lot of offensive momentum, his actual high-low-mixup is a bit lacking due to having his crouching M as his only low, despite having an abundance of overheads.
  • Dash Attack: Shining Slash; he jumps forward with his sword to slash the opponent with it.
  • Difficult, but Awesome: Trunks is hard to combo with and doesn't have the best damage, but he has one of the best pressure games among the entire roster.
  • Hufflepuff House: While there are clones of him, Trunks himself does not appear in the story proper, having no reason to be there.
  • Like Father, Like Son: His Meteor Attack, Heat Dome, ends with a laser aimed straight up, just like Vegeta (Base)'s Meteor Attack, Galaxy Breaker.
  • Master Swordsman: Unique among a cast where everyone else is a Bare-Fisted Monk, he combines his Supernatural Martial Arts skills with swordsmanship.
  • Super Mode: Trunks is locked in his Super Saiyan form and transforms right into in his pre-battle intro.
  • Teeth-Clenched Teamwork: Downplayed with 18 as he knows she isn't the same person responsible for the deaths of his father, his mentor and surrogate big brother, and their friends, but played straight with Cell whom he refuses to see as an ally if they are on the same team.
  • "Well Done, Son" Guy: As always, Trunks wants nothing more than to impress Vegeta. One of his lines is even him calling out for his father when he does down.

    Krillin 

Krillin (クリリン, Klilyn)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_krillin_portrait.png
Voiced by: Mayumi Tanaka (Japanese), Sonny Strait (English)

Originally training at the Orin Temple until running away to escape bullying from his peers, Krillin trained with Goku under Master Roshi in their youth. He would become one of Goku's best friends and most stalwart allies, even after Goku surpassed him as a martial artist. After Cell's defeat, he would go on to marry Android 18, having a daughter with her named Marron and eventually finding work as a police officer in West City.

In Dragon Ball FighterZ, Krillin is a master of misdirection, using his Afterimage Strike and curving ki blasts to throw off opponents. One of his biggest strengths is as an anchor for his team, for he carries Senzu Beans with him that he can throw in his original assist attack to potentially heal his allies (or his enemies, if used carelessly).


  • Battle Couple: If he's with Android 18 on the same team, as both are Happily Married. He will also assist her in her Accel Dance, replacing her brother Android 17.
  • Boring, but Practical: His initial assist is throwing either a rock or Senzu Bean. That said, the bean is one of the few ways to heal characters, and the rock has been noted to be good with Okizeme setups.
  • Butt-Monkey: His intro has him losing his balance. It's especially notable in that even Yamcha gets a better treatment.
  • Cherry Tapping: His rock throw is one of the least damaging attacks there is, if not the weakest attack.
  • Confusion Fu: Krillin's Afterimage Strike can be used to misdirect enemies, in addition to ki blasts that can change trajectory in mid-flight, and a rock throw that can be reversed or used to throw a Senzu.
  • Difficult, but Awesome: Krillin is short and stubby, but proper use of zoning with his various abilities will bring out the Weak, but Skilled aspect of his character.
  • Has a Type: One of the team interactions has Yamcha surmise that Krillin has a thing for female androids. Not exactly a wise conversation with the Krill-dog's super-powerful bio-android (well, cyborg technically) wife in earshot.
  • Lag Cancel: He can cancel his attack animations by throwing Senzu Beans behind him, to help with Mix Ups. Kind of Awesome, but Impractical before, but, as of Season 3, with him gaining infinite beans, much more viable.
  • The Lancer: Krillin is this once again for the first time since the original Dragon Ball. He and Goku are almost inseparable here and Krillin can actually help him fight toe to toe with the powerful villains due to the circumstances.
  • Long-Range Fighter: Krillin despite his short-stubby normals, is a very solid projectile-utility fighter thanks to his unique blast attacks, along with a solid Meteor Attack if he has enough meter to spare.
  • The Medic: Krillin carries three, now infinite, Senzu beans with him into combat, which can be thrown to heal himself and his teammates (or the enemy if they can get it first).
  • Spell My Name With An S: Some trailers spelled Kuririn as "Klilyn" (as opposed to his generally recognized English name of Krillin). The Japanese opening does the same.
  • Stone Wall: As of Season 3, he has infinite Senzu Beans. He can also bounce them off the wall behind him to feed himself. Essentially, as long as he has Blue Health, and can constantly keep himself fed, he can be, effectively, immortal.
  • Support Party Member: This is meant to be where he excels at. In his case, his Senzu Beans can heal you characters quickly, his rocks are pretty good for Okizeme setups, making him somewhat popular as a pivot.
  • Weak, but Skilled: Krillin is physically weak and stubby, but he makes up for it with a wide variety of powerful special attacks and useful techniques.

    Piccolo 

Piccolo (ピッコロ, Piccolo)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_piccolo_portrait.png
Voiced by: Toshio Furukawa (Japanese), Christopher Sabat (English)

"I'm neither Kami nor Piccolo...I'm simply a Namekian who's forgotten his own name."

The spawn of the notorious Demon King from whom he takes his name, Piccolo was once one of Goku's most vicious rivals. After defeating Raditz, the Namekian warrior would go on to become Gohan's mentor and martial arts instructor, in time also becoming a surrogate father for Goku's son. Thanks to Gohan's influence, Piccolo would renounce his evil ways and become a firm ally of Goku and protector of the planet Earth.

In Dragon Ball FighterZ, Piccolo has a strong mixup game that can put opponents on the defensive with his unpredictable attacks. Rather than having a ki blast for his special attack, Piccolo can pull enemies in for punishment with his stretching arms.


  • Badass Cape: A trademark of Piccolo's Iconic Outfit. He usually tosses it aside before the fight starts, but in Story Mode, he keeps it in almost all of the cutscenes.
  • The Coats Are Off: Piccolo's intro animation has him tossing his cape aside just like in the anime. And in his win animation, he simply materializes a new one.
  • Confusion Fu: Another mixup character, only this time he has decent lows to supplement his overheads. At a cost however, he doesn't have that much base damage outside of long combos.
  • Cycle of Hurting: In high-level play, Piccolo's specialty is in lockdown. His Hellzone Grenade super makes it so that an opponent can't move after a knockdown. This allows him multiple attempts to mix-up the opponent and find one hit, and if he builds another meter, he can knock them back down and start the process over again.
  • Deadpan Snarker: Piccolo likes to take some shots at his comrades.
  • Death from Above: His primary overhead special, Matou Zanshu (Demon Fighting Slash Hand) AKA Demon Slicer.
  • "Not So Different" Remark: He feels like himself and the good 21 have a lot in common, like being split into a good and evil half and becoming Goku's friend even though they tried to kill him (and he points out that almost ALL of Goku's friends were antagonistic to him at one point). He and Tien also worry that killing the Evil 21 will make her disappear like he did with Kami, and offers to give her evil half the Great Demon King Piccolo treatment with the Mafuba (AKA Evil Containment Wave) if it comes to that.
  • Painfully Slow Projectile: Piccolo's projectile move is a big, slow Energy Ball with homing abilities.
  • So Proud of You: Upon winning with Gohan as his teammate, he genuinely congratulates him for his performance.
    "I'm proud of your growth, Gohan. That was an admirable performance."
  • Telepathy: How he figured out the plot. He didn't want to hear Bulma explaining it to him, so he just read her mind. When she asked if he saw any memories of her in the bathtub, he brushed it off as irrelevant. He also uses this ability to call for help in the story.
  • Teleport Spam: His Special Beam Cannon can be employed this way should the player feel Piccolo won't be able to land it. By holding down the movement buttons, Piccolo will teleport multiple times around his enemy, letting him safely use his attack.
  • Throw Down the Bomblet: His Hellzone Grenade.
    • Also his Meteor Attack, Light Grenade.
  • Tritagonist: Takes this role in the Super Warriors arc, appearing in most story scenes with Goku and Krillin after being rescued.
  • You Will Not Evade Me: Piccolo's special attack is not a ki-blast, but a long-range grappling move that draws in foes with stretching arms. One of his specials is also a ki ball that tracks the opponent.

    Frieza 

Frieza (フリーザ, Frieza)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_frieza_portrait.png
Voiced by: Ryūsei Nakao (Japanese), Daman Mills (English)

"Ho ho ho! What an unexpected thrill!"

Frieza is a vicious tyrant who rules over many planets with an iron fist. Personally responsible for driving the Saiyan race to the brink of extinction, Frieza would be defeated by Goku, one of the very Saiyans he loathed. He would later be killed by Trunks, a half-Saiyan youth from the future. Unfortunately, death would not keep Frieza for long, as his henchmen would wish him back to life with the Dragon Balls. With a new lease on life, Frieza would train in order to carry out his revenge against Goku and his friends.

In Dragon Ball FighterZ, Frieza is a strong zoning character who can push opponents away from him before attacking them with strong projectile attacks. Beware when he assumes his Golden Form, for this power-up increases the lethality of his specials and supers.


  • Adaptational Nice Guy: He's a bit more of a Benevolent Boss than he is in canon, shown to have earned the Ginyu Force's Undying Loyalty through great benefits, being understanding of Ginyu's trauma, and eventually warming up to the Earthling Soul as a valuable ally. Likewise, while it's in response to the latter buttering him up, he refers to Yamcha as a "sensible and handsome creature."
  • Admiring the Abomination: To Goku Black. In this game, Frieza notes that if Goku were more like Black (referring to Black's evil personality), they might have been friends after defeating Black in battle.
  • Assist Character: When Golden Frieza powers down to his regular form and kneels down on the ground, Sorbet will shoot the enemy from off-screen. This can only be done once per match.
  • Back from the Dead: He, along with the Ginyu Force, Nappa and Cell are revived by Android 21 with the Namekian Dragon Balls.
  • Badass Boast: With his typical flair. The one below is particularly ballsy if he's the only fighter left alive on your team.
    Frieza: Fine then, I'll just KILL YOU ALL!
  • Balance Buff: The 1.09 patch has buffed his Golden form, allowing him to break the combo system like Gohan when he has his potential completely unlocked.
  • Benevolent Boss: A notable contrast from his mainstream portrayal. As it turns out, the Ginyu Force doesn't just serve him through sheer Undying Loyalty. He, apparently, gives great benefits; a great Healthcare package (with great medical equipment), top of the line armor, and, as a raise if they do good, they get their own planet. The last one is especially telling, since, as what amounts to a Space Realtor, Frieza's entire livelihood is based on selling planets. Likewise, when Ginyu refuses to change bodies with Cell, he's pretty understanding, although his going along with it also could've been just to piss off Cell. Of course, considering that the Ginyu Force are Frieza's elites, he would obviously treat them far better than an ordinary Mook. It's still Frieza we're talking about, however, so he regularly threatens to kill his subordinates for failing him.
  • Bile Fascination: In-Universe example. Frieza finds Android 21's stint of devouring others whole to be repulsive. ...He also finds it fascinating and to be admittedly a very impressive empowering process.
  • Cherry Tapping: In Season 3, Frieza gained the ability to cancel out of his Golden Frieza form manually. This allows for combos into Sorbet's Ray Gun.
  • The Comically Serious: Sums up most of the jokes involving him. He either lacks a sense of humor or is irritated by other characters' wackiness. Sometimes, he just doesn't know how to respond.
  • Critical Status Buff: Combining Golden Frieza with the Sparking buff turns Frieza into a one-man wrecking crew, and is a very potent Comeback Mechanic. An aggressive Frieza player can very quickly tear through multiple opponents if they don't handle you judiciously. Season 3 adds the Limit Break mechanic to the mix, which gives an additional buff to your final character for a limited time and essentially amounts to a 2nd Sparking, as well as Golden Frieza's inherent timer not being active during Sparking, turning Frieza into one of the most dangerous team anchors in the game.
  • A Day in the Limelight: The villain campaign is what you get when you take Frieza and all his amazingly impressive capability and potential and hardline him into the protagonist role. Surprisingly, he is extremely effective in that regard.
  • Dishing Out Dirt: Frieza's hard ground attack sends telekinetically-lifted rocks flying towards the opponent. One of his specials also throws up tons of dirt and rock and if meter burned, it fills the entire screen with earth.
  • Enemy Mine: He willingly works with Goku and his friends during the villains' arc, but that's only because he really doesn't have much choice. The moment Android 21 is killed, Frieza immediately turns his attention to killing Goku and Vegeta.
  • Even Evil Has Standards: He may be a galactic space Napoleon-Hitler who rules galaxies through fear, but even he is disturbed to see Evil 21 feign innocence just to mess with 16. He states he doesn't care, but his body language says otherwise.
    • In a more comical variation, he's legitimately sympathetic with Ginyu for not wanting to steal Cell's body because it looks like a frog.
  • Evil Brit: In the English dub, Daman Mills gives him a snide, high-pitched British accent as usual.
  • Fantastic Racism: Just as in canon, he refers to Saiyans only as "monkeys". Further, his hate also extends to humans, whom he refers to as "maggots".
  • Gameplay and Story Segregation: Sorbet's Ray Gun can be used in the Story Mode battles, despite that Sorbet is neither mentioned nor physically present throughout the game. Even Frieza's clones are able to use that Super Attack.
  • Hour of Power: Golden Frieza doesn't last long. If he switches out while in his Golden form, his timer stops, but it doesn't reset. Season 3 adds a temporary way to make the timer stop: by activating Sparking.
  • I Surrender, Suckers:
    • Frieza has this as a mechanic. One of his Super Moves requires him to be in a wakeup state to use. He can either get knocked down by his opponent or he can be floored by his own Death Saucers. Either way, it can only be performed while he's rising from being knocked down.
    • When his Golden Super Mode runs out. After that happens, to cover him, Sorbet can shoot the opponent from beyond the "wall" of the arena (like he did to Goku in Resurrection 'F' and Super).
  • It Only Works Once: Frieza can only enter Golden form once in a fight; in addition, this also means he can only call Sorbet as an Assist Character to protect him from its effects once.
  • Limit Break:
    • Golden Frieza is a Meteor Attack that transforms Frieza into the titular form. It has a time limit, but it significantly increases the strength of his attacks.
    • His Nova Strike is a Meteor Attack that deals 4200 or 5040 raw damage, depending in which form he is.
    • Frieza's "You Must Die By My Hand!" (a.k.a. Last Emperor) is a Meteor Attack that can only be used when he wakes up from a hard knockdown. Its raw damage output is 3444 when in his Final Form and 4131 in his Golden Frieza form.
    • Sorbet's Ray Gun is a Super Attack that can only be used when Frieza staggers after his Golden Frieza runs out of time.
    • Frieza's Dramatic Finish against Bardock can only occur via a Z-Vanish, since Frieza's standing heavy attack has him throwing rocks. It isn't until patch 1.14 that other characters are also able to trigger Dramatic Finishes with Z-Vanishes.
  • Meaningless Villain Victory: In the Enemy Warriors Arc, Frieza does manage to get a victory over Goku, but the Earthling Soul keeps him from following through.
  • The Only One Allowed to Defeat You: When he and Cell are both facing Goku, Frieza insists on killing Goku himself out of revenge for his past two defeats.
  • Pet the Dog:
    • After Yamcha pointed out that gold can be a general "I am number 1" color, Frieza referred to Yamcha as "sensible and handsome." He tries to kill him immediately after.
    • When Captain Ginyu can't bring himself to swap bodies with Cell (see Shell-Shocked Veteran in Ginyu's entry below), not even Frieza can bring himself to fault Ginyu.
  • Physical God: Played with. Technically, he never ascended past being a mortal being, but his Golden Frieza form gives him raw power that at least rivals Super Saiyan Blue.
  • Power-Strain Blackout: After Frieza's Golden form ends, he collapses and is completely vulnerable unless he spends one meter to call in Sorbet to protect him.
  • Sliding Scale of Gameplay and Story Integration: Frieza's Golden form can only be used once per battle. This is a reference to Resurrection 'F', where its major weakness is that it quickly burns Frieza's energy and cannot be sustained for long (unlike the Super Saiyan transformation, which can be sustained by Goku and Vegeta for a long time).
  • Super Mode: In a twist that is VERY unusual for a Dragon Ball game, Frieza is the only character in the game with a transformation ability in his moveset, his Meteor Attack transforming him into Golden Frieza. By default, he already starts with his fourth/"true" form.
  • Teeth-Clenched Teamwork: With almost everyone. Nappa obeys Frieza out of fear, the Ginyu Force does so out of loyalty. Everyone else bickers with him constantly. Even though Cell gets along with him better than the heroes do, he makes it clear he intends to turn on Frieza when he no longer needs to work with him.
  • Tsundere: While at first, Frieza is disgusted by the presence of the Earthling soul within his body, he much later begins to regard them with favor masked by begrudging remarks. At the end of his campaign, despite having just invited them to be part of his army, a turn for an impending battle to the death with Goku prompts him to eject them from his body under the premise of kicking them out, though his watching on as they depart makes it more apparent he was sending them away from the danger.
  • Villain Ball: Averted. During the Enemy Warrior Saga, the Earthling Soul stops Frieza from grabbing it when it prevents him from killing Goku and Krillin. It's even lampshaded by the fact that it tells him it isn't the time for that (if you actually pick that option). With the threat of 21 and the power suppressing waves looming, killing his nemesis now will do no good whatsoever.
  • Villain Protagonist: He's this during the Enemy Warrior Arc, as the Earthling Soul becomes attached to Frieza.
  • Villain Team-Up: Despite Ginyu and Nappa's warning, Frieza decides to work with Cell, for the time being anyway, they both admit they don't like each other.
  • Vocal Evolution: For Frieza's Season 3 dialgoue, Daman Mills uses the more up-to-date performance given during Super and Kakarot, which sounds even more similar to the late Chris Ayres.
  • We Can Rule Together: As you progress through the Enemy Warriors arc, Frieza begrudgingly begins to acknowledge your skill and offers you a place in his army. You can refuse or accept, and if you do the latter, he is thrilled.
  • You Have Outlived Your Usefulness: After Frieza gets to move and use his link thanks to Bulma's machine, he tells her he has no use for her and threatens to kill her.

    Cell 

Cell (セル, Cell)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_cell_portrait.png
Voiced by: Norio Wakamoto (Japanese), Dameon Clarke (English)

"At last, I can finally test the power of my perfect form!"

The ultimate creation of the mad scientist Dr. Gero, Cell is an android capable of gaining power through absorbing people into his being. Upon absorbing Androids 17 and 18, he would gain his "Perfect" form, making him one of the most powerful and dangerous villains in the world who would've destroyed the Earth if not for Gohan, who defeated him as a young boy.

In Dragon Ball FighterZ, Cell is a dangerous well-rounded fighter with a deadly combination of attacks that can hurt at any range, a strong mix-up game, and excellent ground and aerial abilities. His main weakness is the fact that, should his attacks miss their mark, he can leave himself wide open to punishment.


  • Adaptational Jerkass: In the original series, Cell masks his cruelty with a polite veneer. In Fighter Z, however, he's significantly more mean-spirited and snarky, always finding a way to get under everyone's skin. Though this is implied to be due to his time in Hell causing him to lose any attempt at a polite facade.
  • Asshole Victim: After being eaten by Android 21, in Frieza's words:
    Frieza: Hold on. You made Cell into a bonbon? That explains your dramatic increase in power. Bug boy deserved it. The perfect organism? More like perfect pinhead!
  • Back from the Dead: He, along with Frieza, the Ginyu Force, and Nappa are revived by Android 21 with the Namekian Dragon Balls.
  • Barrier Warrior: Cell has a repulsion barrier as his Super Attack, which deals damage from close to mid-range.
  • Big Bad Wannabe: Cell unfortunately becomes this in the Superwarrior and Android 21 arcs. While he may have had improved during his time in Hell, he is still outclassed by the true Big Bad Android 21. For all his efforts to hype himself up as a main threat to the heroes, he will always end up being devoured by 21.
  • Climax Boss: The boss fight with him halfway through the last route marks the point where the plot massively shifts around. It's the first time the player can use the Good 21, and after his defeat, the helpless and unconscious Cell causes her to go insane with the desire to eat him. This leads to 16's death, the 21 splitting into two with her Majin powers, and the Good 21 becoming the main viewpoint character for the rest of the game.
  • The Comically Serious: He has to endure the personalities of the main cast and the eccentricities from the bad guys, making him constantly irritated and snary about it:
    Cell: (about the two Majin Buu) Oh for the love of.... w-what are these things? Can they really be this stupid?
  • Cycle of Hurting: In high-level play, Cell's abilities give him corner loops and pressure that make it difficult for an opponent to fight back. With a well-designed team and coordinated combos, the opponent won't even be able to play if they get hit once.
  • Deadpan Snarker: Unlike Frieza's Faux Affably Evil, manipulative personality, Cell is more directly snarkier, taking shots at everyone.
  • Death by Irony: After his disturbing and squicky absorption of 17 and 18 to obtain his ultimate power in Z, he dies in both Goku and 18/21's routes on the receiving end. In the first route, he is subjected to a taste of his own medicine when 21 reveals that she wasn't even trying the last time she fought him when she wasn't even at half power. It's especially ironic in the last route, as he attempts to find a way to absorb 17 and 18 again, as well as 21, which results in him getting eaten by the evil Android 21, which transforms her into a much more powerful and dangerous form.
  • Enemy Mine: He's not as thrilled to work with the heroes as much as they do. Moreso with Gohan.
  • I'm Standing Right Here: When Goku and the villains recruit Majin Buu, Goku asks him to beat the baddies and he will give him candy, only for Majin Buu to think he is talking about Frieza and Cell. Goku then tells him they are not the baddies he has to beat... yet.
    Cell: What the hell is he...? He's ordering our destruction while we're standing right here. What is this? Some pathetic attempt at "psychological warfare"?
  • Jack of All Stats: In a similar vein to Goku, Cell is a well-rounded fighter with respectable range, power, speed, and equal competence in fighting in the air or on the ground.
  • Jerk with a Heart of Jerk: Granted, he was this in canon, but he really reaffirms this before the fight with Android 16. Krillin asks if 16, being created by Dr. Gero and being part of the Red Ribbon Army, holds any value to Cell. Cell states that if something cannot entertain him, it holds no value to him:
    Krillin: Guess I was an idiot for thinking you capable of feeling compassion or a sense of obligation.
    Cell: Yes, you are an idiot.
  • Jerkass: Where do we even start? Even when he's recruited by the heroes, he's an ass towards basically everyone involved. Frieza is far more affable than he is.
  • Jerkass Has a Point: An asshole he may be, but Cell does make legitimate points when pointing out other people's flaws.
  • Karmic Death: He is absorbed by Android 21 in the Saiyan and Android Sagas. 21 absorbing him in the last route is especially karmic, as the scene resembles what happened when he hunted down 17 and 18 to achieve his perfect form, only this time it ends with him becoming the victim.
  • Kiai: All of them do it but Cell is so famous for many tournaments actually letting his intro play out.
  • Knight of Cerebus: Android 21's story starts off more serious than the other routes, but it gets really bad when Cell shows up. Having regained his strength by overpowering the soul inside him, he intends to absorb 17, 18 and 21. Even with 16's help, he's only defeated by 21 going into her true form, which causes her evil side to take over and kill 16 before being expelled.
  • Large Ham: Voiced in Japanese with epic sinister bombast by Norio Wakamoto. Dameon Clarke's English performance is also a thick, juicy prime cut of snide ham.
  • Lightning Bruiser: While he's meant to be a Jack of All Stats, his combo potential (especially when using a certain, infamous loop) edge him towards this.
  • Noodle Incident: During a conversation with Goku, Cell will remark he also got stronger in Hell, which makes Goku ask what Hell was like for Cell. Apparently, it wasn't pleasant. Given what we know about Frieza's personal hell, the possibilities over what could make Cell want to avoid the subject entirely are endless and highly amusing:
    Cell: Hell is a place filled with nothing but sorrow and misery. As well as... other things.
    Goku: Other things? Like what?
    Cell: Use your... imagination.
  • "Not So Different" Remark: Android 21, as he himself roundaboutly acknowledges. He correctly deduces that continuing to kill the clones would force her to confront them, since she won't be interested in absorbing low-power individuals, and the party is an assembly of the strongest Dragon Ball characters around; it's implied that he understands this so well because he himself has a similar means of powering up (and would do the same thing if he were in her shoes).
  • Not the Intended Use: What became his telekinetic grab in this game was never used for in combat in the original series. It's the move he used to create the arena for the Cell Games.
  • Punctuated! For! Emphasis!: Cell spelling out his opinion of Nappa:
    "You. Are. Such. An. Idiot."
  • Skill Gate Characters: Cell is another one of the beginner-friendly characters, even though his "Easy to Use" rank is S, not SS like SS Goku and SS Vegeta. He has well-rounded stats, is very versatile and relatively straight forward.
  • The Only One Allowed to Defeat You: He wants killing Goku to himself, but he REALLY wants to kill Gohan.
  • Troll: He takes absolute glee during the Story Mode of ribbing absolutely everyone he comes across, ally or enemy, for no other reason than to be a jerk.
  • Upgrade vs. Prototype Fight: Android 21 was made posthumously by Gero's computer and robots using DNA gathering and engineering techniques that were improvements of the process Gero experimented with to create Cell. This being Cell, this doesn't deter him from still believing he is superior and trying to kill or absorb her. It ends badly for him in all of the routes except Frieza's, and even then she was so much stronger than him that he needed the Z Fighters and Frieza's help to kill her.
  • Villain Respect:
    • Rather than snarking at Vegeta, he is astounded by his Super Saiyan Blue form.
    • When teaming up with Ultra Instinct Goku, he sincerely congratulates him and marvels at his power.
      "I must admit: you continue to surprise and impress me, Goku. Just when I think I have you all figured out, you show more skill and gain even more power."
    • Also when teaming up with Vegito or Goegta, he comments that he finds the fusion technique remarkable.
    • In his link events, he starts viewing the Earthling Soul as a potential Worthy Opponent, promising to give it a quick and painless death should they fight later.
  • Villain Team-Up: Despite Ginyu and Nappa's warning, Frieza decides to work with Cell, for the time being anyway, they both admit they don't like each other.

    Majin Buu 

Majin Buu (魔人ブウ (善), Majin-Boo (Zen))

https://static.tvtropes.org/pmwiki/pub/images/dbfz_majinbuu_portrait.png
Voiced by: Kōzō Shioya (Japanese), Josh Martin (English)

"If you tease Mr. Satan, Buu punish you!"

Majin Buu is an ancient creature who brought the universe to its knees before being sealed away on Earth, only to be unleashed by the wicked wizard Babidi. While highly dangerous, Buu was also as innocent as a newborn babe, a fact that Mr. Satan used to help reform him and transform him into a protector of Earth who is friendly to all around him, especially if they come to him with gifts of candy.

In Dragon Ball FighterZ, Buu is a slow and lumbering fighter whose attacks hit like a freight train. Speedy fighters can evade him, but anyone caught in the grasp of his mid-ranged attacks is going to get hurt badly.


  • Acrofatic: Buu's moveset includes a cartwheel.
  • Composite Character: This form of Buu is specifically referred to as the "Good" form in the Japanese version. However, most of his moves are taken from his Innocent form. In the game's initial previews, he was paired along with the villains Frieza and Cell, treating Buu like as if he's in his Innocent form.
  • Confusion Fu: One of the few characters to have a non-forward medium/non-special move overhead with his standing medium of all things.
  • Eating the Enemy: His Meteor Attack has him shoot his candy beam and turning the enemy into a cookie he proceeds to eat. If the enemy still has health, he pops them back out. If not, then he just contentedly slaps his stomach.
  • Expecting Someone Taller: Frieza finally got the chance to meet Majin Buu. He is less than impressed that the creature his father warned him about is a pink blob.
  • Fat Idiot: Easily one of the dumbest characters in the game, much to Cell's and Frieza's annoyance.
  • Fighting Clown: Generally an extremely goofy character, to the point that one of his attacks turns the foe into a cookie (which he promptly eats).
  • Hulk Speak: "Species? What that? He look like something Buu spit out, but Buu no spit him out." This only applies in the English version.
  • Literal Split Personality: Goku mentions in the Story Mode that this Buu is not as strong as he used to be. This is because this version of Buu is the good half of the original Innocent/Fat Buu. Because of that, Good Buu has less than half of the original's power. He is even called "Majin Boo (Zennote )" in the Japanese version.
  • Lost in Translation: He is simply called "Majin Buu" in the English version. In Japan, all forms of Buu are called "Majin Boo". The English localization tends to refer the fat form as "Majin Buu" specifically, especially in the games. However, there are two fat forms of him. In Japan, the most prominent Fat Buu is called "Majin Boo (Mujaki)" ("Innocent Buu" for short in English) while the other, post-Heel–Face Turn form is called "Majin Boo (Zen)" ("Good Buu" for short in English). The English localization doesn't specify which form, but rather than that, they treat both forms as the same.
  • Mighty Glacier: Strong, sturdy, and slow as an ox.
  • Optional Party Member: He is not required to be saved and recruited in the main stories of the Superwarriors Saga and Enemy Warrior Saga.
  • Sweet Tooth: He's obsessed with sweets, which is how the heroes tend to motivate him to fight for them. His Meteor Attack turns his opponent into a cookie which he eats.
  • Third-Person Person: This is how Buu talks in the English version. Averted in the Japanese version, where he uses proper pronouns way more often.
  • Underestimating Badassery: Frieza and Cell both find it very difficult to believe this pink blob with a massive sweet tooth could be dangerous at all. Frieza, in particular, is perplexed, since his father considered Buu as dangerous as Beerus.
  • Unskilled, but Strong: Majin Buu is a massively powerful Eldritch Abomination with a moveset that has absolutely no style or finesse. Ironically, he lost more than half of his original power after splitting into good and evil halves.
    • Ironically, he is the opposite trope in competitive gameplay. Most characters have either a difficult but very damaging combo, or can provide good assists. Buu instead can create advantageous situations where he can attack the opponent in different ways - and if his combo lands, he'll cause some damage and end up in another advantageous situation, where he can repeat the whole process.

    Kid Buu 

Kid Buu (魔人ブウ (純粋), Majin-Boo (Junsui))

https://static.tvtropes.org/pmwiki/pub/images/dbfz_kidbuu_portrait.png
Voiced by: Kōzō Shioya (Japanese), Josh Martin (English)

"AH HA HA HA HA HA HA HA HA!"

Small, diminutive, and insane beyond all reason, "Kid" Buu represents Majin Buu's "pure" form before absorbing powerful fighters. Without any sense of morality (or any sense at all), this form of Buu is extremely dangerous, driven by nothing other than the desire to destroy. Thankfully, the universe would be spared his wrath by Goku, who destroyed him with a Spirit Bomb.

In Dragon Ball FighterZ, Kid Buu is an unpredictable combatant who can put his opponents off-balance with his long limbs and powerful specials.


  • Back from the Dead: Most clones are quiet, subservient drones. Majin DNA being so untameably unstable, combined with his near-feral nature by default, means his clones are all effectively him picking up from where he left off.
  • Beating A Dead Player: An extreme variation: he blows up the planet in his victory animation.
  • Composite Character: Due to the lack of Super Buu in the release roster and Kid Buu's low amount of unique moves from the manga, several of his animations are taken from Super Buu. The most notable of these is the Human Extinction Attack. On top of that, like Super Buu, one of Kid Buu's moves involves turning the opponent into a Jawbreaker/piece of coffee candy.
  • Confusion Fu: Kid Buu can use his stretching limbs to hit his opponents at a variety of ranges, making him hard to predict. However, he doesn't have that good of a mixup game with highs and lows.
  • Hufflepuff House: The original Kid Buu is not involved in the story mode since he was already reborn as Uub. However, the clone of him appears to contain his original personality, and characters will treat him as if they were the same entity.
  • Dub Name Change: From Majin Boo (Junsui), which means "Majin Buu (Pure)", to Kid Buu. This is especially notable thanks to the announcer calling him "Kid Buu" rather than "Majin Buu" as opposed to how he calls every iteration of Goku, Gohan and Vegeta just "Goku", "Gohan" and "Vegeta". In the Story Mode's dub, even Goku calls one of Buu's clone "Kid Buu" despite that he's never called like that in the series proper.
  • Omnicidal Maniac: Kid Buu blows up the planet underneath his feet in his victory animation. Despite this, everything appears as normal in the team victory screen.
  • Pure Is Not Good: As his Japanese name already says, this is Boo's pure form. And "pure" means that this is the form before he absorbed other warriors — his original form. The thing is, his original form is an Ax-Crazy Omnicidal Maniac.
  • Small Role, Big Impact: While Kid Buu's clone doesn't have any particular role in the plot, his existence shows that Gero's machines cannot properly utilize his cells, the resulting products are always unstable. It is very likely that these cells are the reason for Android 21's Horror Hunger.
  • What Happened to the Mouse?: At one point in Story mode, the Elder Kaioshin mentions Kid Buu was revived along the other villains. This is quite impossible, and Kid Buu doesn't appear at all in the story: his clones do. Partially justified in the sense that the true Kid Buu did come back to life as Uub.

    Android 18 (with Android 17) 

Android 18 (人造人間18号, Jinzō Ningen Jūhachi-Gō / Android No.18)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_android_18_portrait.png
Android 18 voiced by: Miki Itō (Japanese), Meredith McCoy (English)
Android 17 voiced by: Shigeru Nakahara (Japanese), Chuck Huber (English)

Created by Dr. Gero, Androids 17 and 18 were built to wreak havoc upon the world. Their rampage was stopped by an even greater threat in the form of Cell, who absorbed the two adolescent cyborgs to attain perfection. After Cell was defeated, both androids would be restored and reformed, with Android 18 marrying Krillin while Android 17 became a park ranger.

In Dragon Ball FighterZ, Android 18 uses a combination of mix-ups, pressure, and assist attacks from Android 17 to overwhelm her opponents and open them up to further damage.


  • Assist Character: 18 can call in 17 to help her attack her opponents.
  • Back-to-Back Badasses: When she starts her Accel Dance, 18 is this with either 17 or Krillin.
  • Barrier Warrior: 18 has an absorption Barrier as a special, allowing her to gain meter from absorbing attacks.
  • Battle Couple: If her husband Krillin is on her team, he will take 17's place in her Meteor Attack.
  • A Day in the Limelight: Both twins are the main characters in the third route, with 18 being the focus.
  • Crusading Widow: Played with. When Android 18 runs into a clone of Frieza, she immediately gets angry, stating that she wants to get revenge due to the fact that Frieza killed Krillin during the Namek incident. Android 17 reminds her that her wanting revenge doesn't make sense because Krillin was eventually revived by the Dragon Balls, only for her to point out that it's because Krillin is alive now that they are both better off than they were before.
  • Decoy Protagonist: But at the same time, she's not the protagonist of the third route. Android 21 is. After 21 splits herself into her good and evil halves, the player is primarily linked to 21's good half for the rest of the story, so she can become strong enough to defeat her other self and solve the problems she created. This is solidified by the last fight in the story being solely between the two 21s.
  • Deadpan Snarker: As per usual, a lot of 18's dialogue in story cutscenes and pre/post fight scenes are her snarking about her opponent.
  • Difficult, but Awesome: 18 is one of the more challenging characters to use due to her combo nature, with 17's assists being harder to land than one would expect. However, with a bit of time, she can do some powerful combos that many players can get trapped into. Likewise, thanks to 17, she's really good for Okizeme setups, and she's the only character that can combo into a Dragon Rush without spending meter.
    • Aside from the difficulty of using 17's assists properly, 18's command grab is fairly slow, has very short range, and is easily punishable if whiffed. She also has a purely defensive assist in the form of her Barrier, which can be hard to adjust to for players used to using assists for offensive purposes.
  • Evil Costume Switch: She goes back to her original outfit, thanks to Android 21 insisting for it. This is definitely played straight in the Enemy Warrior Saga where 18 is clearly Brainwashed and Crazy, and since the scenario where Cell (and co.) are fighting her is very similar to the scene where Krillin and Goku have to save 18 and 21 from Cell, it’s very likely that 18 was also brainwashed in the Superwarriors Saga. It is subverted in the Android 21 Saga, where 18 remains good the entire time, but she despises her old outfit because she hates her past self.
  • Gameplay and Story Segregation: Her Android 17 assist became this. Even if you make a team with Android 18 and Android 17 (Super), her assist will still have the old variation of 17, giving you two 17's in your team. Unlike Krillin, the new 17 doesn't replace the old one.
  • I Am Not Him: Assures Future Trunks she is not the same person her evil future self was, and tells him she'll help in any way she can.
  • I Hate Past Me: Android 18 isn't too happy when Android 21 gives her a combat outfit based on her original clothes, citing "bad memories".
  • Schmuck Bait: Weaponized with the heavy version of 17's assist. 17 will pop in and give a monologue, which will counter any assist called by the other player.
  • Sliding Scale of Gameplay and Story Integration:
    • Krillin replaces 17 in 18's Meteor Attack if they're on the same team, as they're a Happily Married Battle Couple following the events of the Cell Saga. Krillin won't assist her if he's KO'd.
    • The story actually explains why 18 and 17 are wearing their old Red Ribbon Army outfits.
  • The Smurfette Principle: Downplayed, Android 18 is the only playable female character in the base roster. And even after Videl was added as Downloadable Content, they both depend on a male character as an Assist Character, making 21 the only independent female character until Kefla.
  • Terms of Endangerment: She calls Gohan her favorite scholar if they're facing each other.
  • This Is Unforgivable!: 18 has never forgiven Frieza for killing Krillin years ago, wanting to exact her revenge if she encounters a Frieza clone. 17 and 21 are confused about her desire for vengeance since Krillin is currently alive and she's fighting a clone of Frieza, not the real deal.
  • Unskilled, but Strong: Android 18 barely has any technique to her. That said, her cyborg enhancements make her more powerful than a base Super Saiyan in canon.

    Android 16 

Android 16 (人造人間16号, Jinzō Ningen Jūroku-Gō / Android No.16)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_android_16_portrait.png
Voiced by: Hikaru Midorikawa (Japanese), Jeremy Inman (English)

"It looks like I will have to fight."

Originally created by Dr. Gero for the express purpose of killing Goku, Android 16 would go on to become his ally instead during Cell's rampage. Developing a fondness for nature and animals, he would fight to protect the birds and the forests from Cell. He was destroyed by Cell, playing a part in helping Gohan awaken to the state of Super Saiyan 2 before Cell snuffed him out. Now, however, he has reappeared and is helping Android 21... But why?

In Dragon Ball FighterZ, Android 16 is a grappler who can break through his opponents' defenses with powerful command grabs. While lacking in means to deal with long-ranged fighters, if he can get close enough to get his hands on his foes, he can deal a lot of damage.


  • Adaptational Badass: Android 16 throughout the entire story tanks virtually every assault that comes his way, even after the fighters have regained most of their power through Linking, coming out with scuffs and mild fatigue at best. That is, at least until 21 releases her full power and destroys him. Justified in that this is his original memory implanted into a newly-created body, presumably far stronger than his already-formidable original form.
  • Arm Cannon: His signature Hell's Flash serves as both his Super Attack and one of his Meteor Attack. In both cases, he fires from both arms by first clutching them in his armpits and detaching them from the elbow down.
  • Back from the Dead: Like the villains, he's inexplicably returned to life before the story begins. Subverted, he wasn't wished back like they were. He's not even the same 16, but instead a rebuilt copy with the original's memories (though without the programming to kill Goku). He doesn't consider himself to be back from the dead either.
  • Big Good: Android 16, who works behind the scenes to try and orchestrate a way to save 21 from herself while pretending to be The Dragon... For as long as he lasts, anyway. In the third route, 21's true self is initially sharing this role with him, until she splits away her dark persona after hitting the Despair Event Horizon after killing 16 in hunger-induced rage, at which point she comes into it fully.
  • The Big Guy: He's noticeably taller than most of the roster, and he's got a grappler fighting style. Sadly, he's also a victim of Big Guy Fatality Syndrome, since he dies in all three story arcs.
  • Close-Range Combatant: A good portion of 16's moveset consists of command grabs, and both of his Meteor Attacks require him to connect with a grab to initiate. While his Super Attack is ostensibly a Kamehame Hadoken, it is fired at such an extreme downwards angle that it only covers a small area in front of him. The only real long range option 16 has is his Rocket Punch, which is fairly slow in comparison to other projectiles and doesn't cross the entire screen.
  • Deuteragonist: While the main protagonists of the story are Goku, Frieza, and Android 18 and Android 21 after her dark side is split away from her, Android 16 has a pivotal role in the narrative.
  • The Dragon: He's this to Android 21. Sort of. He's acting against her darker impulses, making it appear as if he is betraying her in the first two routes, but the third route reveals that he genuinely is working with Android 21 to prevent the dark persona that has been growing in her from taking over completely - in the first two routes, she eventually succumbs and sadistically kills him. In the third, she's kept from giving into it and eventually splits away from the dark persona that manifested from her Horror Hunger after realising she'd killed him.
  • Difficult, but Awesome: Android 16 is a Mighty Glacier in a game filled with relative Lightning Bruisers. He's also a grappler who can combo into and off of his command grabs. Meanwhile, his second Meteor Attack has a slow start-up, requires the player to be at point-blank range for it to work, and leaves 16 with only a sliver of health left. It's also a One-Hit Kill.
  • Guest-Star Party Member: He's playable for a while in the Android 21 arc of the story, but leaves after Android 21's hunger overwhelms her and she blows him up.
  • I Have Your Wife: In the Superwarriors arc, it is mentioned a few times that 16 wants to protect a mysterious "her" and 21 threatens "her" at one point to keep 16 in line. It's not until the Android 21 arc that the story reveals that the "her" 16 is protecting is 21 herself, or rather her good half, from her evil half created from 21's Horror Hunger.
  • It Only Works Once: His self-destruct Meteor Attack can only be done successfully once in a fight. But if it catches the opponent, it's a One-Hit Kill.
  • Killed Off for Real: His dialogue suggests that the original 16 who took on Cell and used his last moments to give Gohan the will to fight was not brought back by the Dragonballs and cannot be because he has no soul to revive, meaning he really is gone forever.
  • Luke, I Am Your Father: It's eventually revealed that the humans Android 21 and 16 were based on were mother and son, respectively, most likely Dr. Gero's wife and child. 21 rebuilt 16 because she wanted them to live together as a family, but in every route, her dark side overtakes her and she ends up killing him.
  • Mighty Glacier: He has slow movement speed and his special abilities don't have much range. That said, once he gets in range and lands a hit, it hurts.
  • Morality Chain: He acts as this to Android 21, helping her regain her senses after she almost succumbs to her Horror Hunger a few times Once he dies, especially in the last third of the story, Android 21 goes crazy and really starts turning up the pressure.
  • Nice Guy: Just like the original 16. His attachment to 21 isn't because of her being his human inspiration's mother and he wasn't programmed to see her as his mom. When she explained her situation to him after creating him, he just decided that he wanted to help her because she was a good person, and if she wanted to treat him as her son, that was fine with him.
  • Oh, Crap!: He has a pretty epic reaction when he learns that Frieza and Cell have teamed up in the second route and when he realizes in the third route that the energy ball 21 hurled at him in her hunger-induced manic episode was too strong for him to stop and would kill him.
  • One Head Taller: Platonic example with the Androids #18, #17 and #21. He's a very huge guy, making #21 look small in comparison and completely undermines her as a Statuesque Stunner. It is normal (although somewhat rarely) for sons to eventually tower over their mothers when they grow up.
  • One-Hit Kill: If 16 successfully lands his self-destruct attack, it will kill the victim instantly, but also reduce 16's HP to One if the match continues. Thankfully, any health lost when using this attack can be recovered via tagging out or by using Sparking Blast or with Krillin's Senzu.
  • Please Kill Me if It Satisfies You: Though his newly-recreated body should be plenty strong enough to resistnote  in every scenario when she turns on him, Android 16 silently allows 21 to kill him. Why isn't exactly known, though his solemn expression seems to lead on that he accepts death in his failure to save her from herself.
  • The Promise: He has promised 21 that he would stop her from giving in to her urges, even if that means attacking her to do so. Doing so results in 21 destroying him in a fit of hunger-induced rage, but he asks 17 and 18 to protect 21's heart before he's killed.
  • Replacement Goldfish: He was modeled after Gero and possibly 21's deceased son who was killed in a war years ago.
  • Rocket Punch: Has this in place of ki blasts.
  • Sacrificial Lion: No matter which of the three arcs it is, Android 16 will be destroyed by 21's hands. In the first two arcs, to show how unstable she is and in the third one, to preface The Reveal that she has a second personality inside her.
  • The Soulless: Subverted. Despite the fact he has no soul, thus he's lacking Link Events unlike the other story-related playable characters, he clearly has a personality and in his core, he's still the Nice Guy he was before. While he claims to not be the same as before, the heroes don't buy it and they can clearly recognize his old self and lack of Killing Intent.
  • The Stoic: He's pretty unemotive throughout the narrative, rarely even raising his voice. Like his original self only showed his feelings around animals, this 16's emotional acts appear through his interactions with Android 21, showing care and worry for her, giving her supportive smiles when she's able to fight off her hunger. 21 herself seems to think he doesn't understand her or why she rebuilt him all that much, but he very clearly cares about her beyond being ordered to keep her in line.
  • Terminator Impersonator: A killer robot made to look like a huge, musclebound human? Stoic and single-minded, but ultimately grows into a Gentle Giant who believes in the value of all life? Sacrifices himself for the greater good? Check, check and check.
  • There Is No Kill Like Overkill: His Suicide Attack does 50,000 raw damage, which is five times higher than someone's full health. In comparison, the strongest attack next to his is Super Saiyan 4 Gogeta's 100X Big Bang Kamehameha (at level 7), which does 19,980 raw damage (Still a One-Hit Kill, but less than half of 16's), then there's Tenshinhan's full barrage of Shin Kikouhou/Neo Tri-Beam, which deals 6,600 raw damage; the third strongest Meteor Attack without any stacks is Goku's Spirit Bomb (5,605 damage), then Trunks's (4,863 damage) which is then, frankly enough, followed by 16's other Meteor Attack (4,816 damage), surpassing Beerus's Meteor Attack by 16 points.
  • They Killed Kenny Again: Android 16 dies in all three story paths, all in the same way (blown to pieces by Android 21).
  • Unskilled, but Strong: Android 16's attacks look like wild flailing compared to other characters. He's also one of the "big guys" of the roster, his Meteor Attacks are as strong as atom bombs (with the self-destruct being a One-Hit Kill), and he was specifically designed to kill Goku.
  • What Measure Is a Non-Human?: He is purely robotic and Cell treats him like he's garbage, but other characters (21, Bulma, Krillin, 18, Goku and Gohan, and to a lesser extend even Piccolo) care for him as a person. He is, however, the only character without any Link Events (not counting the two Super Saiyan Blue) since he has no actual soul.
  • Wrestler in All of Us: 16 fills the game's niche as the heavy grappler, using a variety of command grabs (consisting of body slams and diving piledrivers) and incorporating grabs into his auto-combos to break through his opponents' defenses. Unlike other grapplers, 16 doesn't need complicated commands to perform grabs, making him a very easy-to-use grappler by fighting game standards.

    Tien Shinhan (with Chiaotzu) 

Tien Shinhan (天津飯, Tenshinhan)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_tien_portrait.png
Tien voiced by: Hikaru Midorikawa (Japanese), John Burgmeier (English)
Chiaotzu voiced by: Hiroko Emori (Japanese), Brina Palencia (English)

"I'll show you the pride of a martial artist!"

Originally training under the Crane Hermit, a rival of Master Roshi, Tien Shinhan started out as a fierce rival of Goku and Krillin, students of Roshi's Turtle School. After realizing how wicked the Crane Hermit was, Tien and his best friend, Chiaotzu, would change their allegiance to Roshi and Goku, becoming even more powerful fighters than they would have under their former teacher and using their powers to protect the Earth in its times of need.

In Dragon Ball FighterZ, Tien is a well-rounded fighter who can break through his opponents' defenses with the help of Chiaotzu. He also possesses two different versions of his Kikouhou/Tri-Beam super attack, one of which can deal tremendous damage if he is willing to risk his life to do so, along with the fact that they both have high minimum damage in scaled combos.


  • Animation Bump: Besides having tweeks, Tien's animations for his Volleyball Fist are updated so that when performing the heavy version of the attack, Tien uses the Multi-Form Technique to attack with three clones.
  • Aren't You Going to Ravish Me?: Goku, as a Super Saiyan, could easily destroy Tien with his pinky if he wanted to. That said, his quote when fighting regular Goku is that Goku not going Super Saiyan is insulting. Justified because, as a Martial Artist who dedicated his life to the Warrior's Path, he'd naturally want a challenge to get stronger.
  • Assist Character: Chiaotzu can be called upon to stun enemies with his psychic powers. If the situation seems dire enough, players can also send Chiaotzu to attack enemies with a powerful Suicide Attack, hurting the opponent gravely at the cost of Chiaotzu being left unavailable for the rest of the match.
  • Beam Spam: The Shin Kikouhou/Neo Tri-Beam can be cast up to four more times after its first use at the cost of one super bar per use, potentially becoming the most damaging single super move in the game, capable of taking all but one-quarter of most fighters' health. Its power also requires sacrificing his health though, so it's not wise to use outside of a last resort or game ender; even then, it's a powerful combo tool since unlike most Supers, both Tri-Beams have high minumum damage ratios when damage scaling is in effect.
    • A later patch allows Tien split himself into four copies by using the Multi-Form Technique, and then fire four weaker Tri-Beams.
  • Cast from Hit Points: Tien has two variants of the Kikouhounote  AKA Tri-Beam, a Super Attack that fires a single shot and a Meteor Attack that fires a wider and more powerful blast that can be repeated for extra meter. True to the source, it's an extremely powerful attack that also damages the user; owing to this is that both versions of Tri-Beam have one of the highest minimum damage ratios out of any other Super in the game. Unlike Android 16's self-destruction, the health isn't recoverable. The maximum damage of his Shin Kikouhounote  does the second highest amount of damage among all Meteor Attacks, only beaten by #16's One-Hit Kill, which roughly deals 7.5x more damage.
  • Comeback Mechanic: If Tien is the last fighter remaining on your team, or if Sparking Blast is active, his super moves will consume only half as much health as before. If both conditions are met, he will not lose any health unless he tries to fire Neo Tri-Beam multiple times in a row.
  • Cool Big Bro: Gotenks sees him as this, looking up to him as one of the coolest people he knows.
  • Heroic RRoD: The Neo Tri-Beam is one of the most powerful Ultimates in the game (as of this writing, the second most powerful outside 16's One-Hit Kill). That said, making the most of it requires sacrificing a ton of his health, and it's best used as a last resort.
  • Heroic Sacrifice: Both of his Meteor Attacks involve this. The Neo Tri-Beam has him submit himself to a Heroic RRoD to decimate the opponent's HP, and "Goodbye, Tien..." involves Chiaotzu blowing himself up in an attempt to kill the opponent.
  • I Know Madden Kombat: Tien has his Volleyball Fist as a special.
  • It Only Works Once: His Meteor Attack, "Goodbye, Tien...", has Chiaotzu self-destruct to deal massive damage to the enemy. Naturally, Chiaotzu can't be called in again during the match, as he's effectively dead.
  • Optional Party Member: He is not required to be saved and recruited in the main stories of the Superwarriors Saga and Enemy Warrior Saga.
  • Sliding Scale of Gameplay and Story Integration: The Shin Kikouhou/Neo Tri-Beam is an attack that is Cast from Hit Points in the series proper. In this game, while it's one of the most powerful Meteor Attacks in the game, it also requires you trade in Tenshinhan's/Tien's health the more you use it.
  • Unknown Rival: For some odd reason, he gets quotes directed against Kid Buu, even though the only form of Buu that Tien has ever canonically fought against was Super Buu, and even then it was an extremely brief encounter. Naturally, Buu never has anything to say in response, not that he'd ever recognize Tien.
  • Weak, but Skilled: Like Krillin and Yamcha, Tien is an Earthling that has long been outclassed by the Saiyan protagonists. Also like them, Power Creep, Power Seep means he can beat the everloving crap out of any of them, using his unique techniques to defeat them.

    Yamcha 

Yamcha (ヤムチャ, Yamcha)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_yamcha_portrait.png

Yamcha was a desert bandit who once sought the Dragon Balls to wish away his fear of women, so that he could one day marry and settle down. Along the way, he would go from being Goku's first serious rival to one of his closest friends. For a time, he was romantically involved with Bulma before the two split up and she married Vegeta. While his peers have long surpassed him as a martial artist, Yamcha has found happiness in his career as a professional baseball player.

In Dragon Ball FighterZ, Yamcha is a rushdown fighter who can use his speed and aggression to pin down his opponents. His Wolf Fang Fist (Rouga Fuufuuken/Wolf Fang Windy Fist in Japanese) is his bread-and-butter, a powerful rushing attack that can build meter quickly while putting his opponents on the defensive with its various multiple-inputs and variations.


  • Adaptational Badass: One of the few characters with a "What-if" scenario where he wins (the other being Bardock), he can completely change fate and defeat Nappa with his own saibaman using a single kamehameha.
  • Boring, but Practical: Compared to the massive beams, and the Galactic Donuts, Yamcha's original assist is the relatively mundane act of him doing the first part of his rekka/first-input of multi-inputs. It was also considered one of the best assists in the game (pre-patch when characters had only 1 assist option instead of 3), being a great pressure tool & combo linker.
  • Butt-Monkey: Moreso in this game than in other media, at least in the English dub, Yamcha gets ribbed by friends and enemies alike for his weakness. Everyone seems to take delight in the fact that his power level is so low that, instead of being knocked out by the waves, he's just rendered weak and immobile but otherwise conscious. Yamcha also gets teased for being a Casanova Wannabe who can't find a girlfriend to hold down and marry. That being said, even Yamcha gets to make fun of Nappa.
  • Close-Range Combatant: Yamcha's Kamehameha is slower and cannot be used while airborne. His Ki blast cannot be rapid fired and propels him backward. This is to compensate for how dangerous he can be when he is on top of the opponent.
  • Composite Character: At least one of his moves, his handstanding kick attack actually originates from Jackie Chun. Yamcha was previously/first shown using this move in Dragon Ball Z Burst Limit.
  • Confusion Fu: Mechanically speaking. A lot of higher level Yamcha play revolves around the fact that he has a built in left-right mix-up (as well as a stall, to make the opponent think they're being flanked when they're not) which he can instantly convert into combos should the opponent guess incorrectly.
  • Cowardly Lion: Yamcha continually has doubts about whether he can contribute, and is outright afraid of some of his opponents, but he makes himself fight anyway.
  • Determined Defeatist: He's constantly aware that the chances of him defeating his opponents ordinarily would be next to none, but he decides to push on anyway, even if he is scared out of his mind at the prospect.
  • Dub Text: There's a few more jabs at Yamcha in the English dub than there is in the original Japanese dub. (ie. When Yamcha is praying to God, Piccolo reminds him that Dende is God now. But in the english dub, he simply says he can see why Bulma chose Vegeta.
  • Even the Guys Want Him: Frieza, of all people, shows this when he calls Yamcha "sensible and handsome" after first meeting him in battle.
  • Fragile Speedster: His gameplay is heavily based around Rapid-Fire Fisticuffs, and his stats suggest it.
  • Once Done, Never Forgotten: Him getting killed by a Saibaman is this to him, where Frieza, Cell and Nappa proceed to mock him for it.
  • Optional Party Member: He is not required to be saved and recruited in the main stories of the Superwarriors Saga and Enemy Warrior Saga.
  • Rapid-Fire Fisticuffs: Yamcha's Wolf Fang Fist attacks his enemies with fast and furious flurries of hand strikes.
  • Religious Bruiser: While it was mostly out of nervousness, his dialogue scene with Piccolo has him praying to Kami for a manageable opponent (and right in front of Piccolo, who has Kami inside him). In the Japanese version, Piccolo reminds him that Yamcha is praying to Dende now, a reference to Krillin doing the same during the 25th Tenkaichi Budokai.
  • This Is Gonna Suck: Yamcha's pre-fight dialogue against godly-powerful opponents, such as Beerus or Goku, has him quite fearful for his well-being.
  • Weak, but Skilled: Yamcha, canonically, is one of the weakest Z Fighters. That said, via Death of a Thousand Cuts, proper use of his Wolf Fang Fist makes it obvious the Wolverine comparisons aren't just for jokes.
  • You Are Better Than You Think You Are: Despite Yamcha's Butt-Monkey status and his own hangups about his fighting prowess, Goku still thinks high enough of Yamcha to want to train with him. Android 18 even subtly says this when he isn't sure he can help, and even tells him to train harder if he's that concerned about not being able to contribute. Heck, even Frieza, as part of him being an Adaptational Nice Guy, refers to Yamcha as a "sensible and handsome creature" that he was surprised hung out with the Saiyan characters.
  • Wrestler in All of Us: Yamcha's moveset includes a dropkick.

    Captain Ginyu (and the Ginyu Force) 

Captain Ginyu (ギニュー, Ginew)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_ginyu_portrait.png
Ginyu voiced by: Katsuyuki Konishi (Japanese), R. Bruce Elliot (English)
Recoome voiced by: Seiji Sasaki (Japanese), Christopher Sabat (English)
Guldo voiced by: Yasuhiro Takato (Japanese), Greg Ayres (English)
Jeice voiced by: Daisuke Kishio (Japanese), Christopher Sabat (English)
Burter voiced by: Masaya Onosaka (Japanese), Christopher Sabat (English)

"Captain Ginyu, of the Ginyu Force, has arrived!"

Captain Ginyu, Recoome, Guldo, Burter, and Jeice make up the Ginyu Force, Frieza's most elite (and most eccentric) soldiers. Be not fooled by their perchant for dramatic poses, for each member of the Ginyu Force is a dangerous one-man army unto himself. However, they would be defeated by Goku and Vegeta, with Ginyu left as the last surviving member of the troupe after his soul wound up trapped in a Namekian frog.

In Dragon Ball FighterZ, Captain Ginyu can call upon the aid of the other members of the Ginyu Force to trip up his opponents and open them up to punishment. In a pinch, Ginyu can use his level-3 super attack, "Body Change", to swap bodies with one hapless opponent, gaining full control over an enemy while forcing his victim to fight using a neutered version of his original fighting style.


  • Adaptational Badass: In the main series, when he used Body Change on Goku, he couldn't access all of Goku's power. Here, there's no indication that a Body-Swapped character is any weaker than the original. This is a kind of meta-solution to the problem, as it's Ginyu's player who plans on body swapping must at least know how on a basic level how to play the entire rest of the cast.
  • Adaptational Name Change: For some reason, his Milky Cannon is called "Powerful Energy Wave" in this game.
  • Affably Evil: For a guy who works for Frieza, he's a very polite guy who gets along well with his team.
  • Assist Character: Ginyu has four assist characters, which he can call upon in order:
    • Guldo can chuck rocks at enemies or stun them in place with a short-ranged psychic attack.
    • Recoome can knock enemies back with a flying kick, fire upon the enemy with his Recoome Eraser Gun, or blast the area around him with his Recoome Bomber.
    • Burter can attack with a flurry of kicks or charge back and forth through the air to deter aerial enemies.
    • Jeice can attack at distance with his Crusher Ball or team up with Burter to launch the Purple Comet Attack and shower the enemy with ki blasts.
  • Awesome, but Impractical: Recoome's Recoome Bomber is fairly strong and has a decent blast radius, but it requires Recoome to stand in place for several seconds as he slowly announces the move, giving the opponent more than enough time to guard it, interrupt it, or get out of range. While it is most likely intended to be set up so the opponent gets caught by it in the middle of a combo, doing so is incredibly tricky and the payoff is generally not worth the effort in the end. Instead, most players will opt for a different utility, because Recoome is basically a body on the field, he can block most attacks that would normally come for Ginyu thus his use isn't as a damage dealer but as a meat shield.
  • Back from the Dead: The Ginyu Force, along with Frieza, Nappa and Cell are revived by Android 21 with the Namekian Dragon Balls.
  • Benevolent Boss: Gets along well with his men and treats them like friends.
  • Bunny-Ears Lawyer: Is an utter goofball who puts a ludicrous effort into poses, and also likes to go into dances. Frieza doesn't hide his annoyance with Ginyu's quirkiness, but considers producing results more important so he tolerates them.
  • The Captain: Of the Ginyu Force of course, a special squadron with five members, including himself. Recoome, Burter, Jeice and Guldo all respect him and they listen to his command.
  • Combination Attack: Ginyu can call the other members of the Ginyu Force in as a special attack, allowing him to perform combos with one or two of the team. Among them, Jeice can call in Burter to perform the Purple Comet Crash together. And as of Season 3, his Meteor Attack "Together we are... the Ginyu Force!" has each member of the force attack in sequence, ending with a group pose.
  • Comeback Mechanic: Ginyu has one that's massively Difficult, but Awesome in his Body Change ability. To be effective, it requires Ginyu to be at low health, the opponent to have decent health, and Ginyu's player needs at least a passing knowledge of how to play the opponent's character. Once used, however, you trade in your critically wounded Ginyu with the opponent's much more healthy character. Even without that, the trade forces the opponent to control a Ginyu that doesn't have access to the Ginyu Force or a Meteor Attack.
    • Additionally, you can hold the button to make Ginyu wound himself before attempting Body Change. Succeed, and your opponent will be left with a Ginyu that's even more weakened; fail, and you're stuck with the damage.
  • Difficult, but Awesome: Ginyu takes being a Puppet Fighter to the next level. His difficulty rewards you with something akin to five characters in one, and one of the best Comeback Mechanics in the game. You have to be able to juggle the other four members' assist attacks while also considering your own combos and teammate's assists. That's on top of his Body Change being best when Ginyu is at critical health, when you are almost certainly dead if you miss it, and requires at least a passing knowledge of every character in the game to maximize its potential.
  • Enemy Mine: They're not exactly thrilled with working with Vegeta as much as the latter does.
  • "Freaky Friday" Flip: Ginyu's Meteor Attack is his signature Body Change attack. If it lands, he will gain complete control over his opponent and their abilities while his victim is stuck fighting in his old body, but unable to call on the Ginyu Force or use Body Change to regain their original body.
  • Gameplay and Story Segregation:
    • In the Story Mode, he refuses to change bodies with Cell because he was traumatized by years stuck in a frog's body. Doesn't stop him from doing so in a match outside of Story Mode.
    • If you win a match with a Ginyu that swapped bodies with an opponent, Ginyu, somehow, regains his old body for the parts after the match. The same goes for if you win with the character that got stuck with Ginyu's old body.
  • Immune to Flinching: Recoome has armor when using the Recoome Ultra Fighting Bomber, and he can tank up to five hits.
  • Joke Character: Ginyu's strongest ability is to give the opponent a Joke Character by switching bodies with one of their characters that isn't Ginyu. The new owner of Ginyu's body cannot call the Ginyu Force and they can't swap bodies back. Both of Ginyu's Meteor Attacks are disallowed as a result, which severely reduces their overall attack power. While they can boost the Milky Cannon/Powerful Energy Wave by paying up to two meters to increase its power by 500 more damage per meter, it's still a lot weaker than any damaging Meteor Attack.
  • Number Two: Ginyu is Frieza's right-hand man and he is the one Frieza feels giving orders the most confident with. Ginyu would be The Dragon if it isn't for his lack of impact in the story.
  • O.O.C. Is Serious Business: When they first shows up in the Enemy Warrior Saga, the Ginyu Force don't pose at all and they are even actively hostile towards Frieza. Ginyu claims they were manipulated by the enemy and the five return to their usual selves.
  • Purple Is Powerful: Ginyu is the leader and the most powerful member of the Ginyu Force.
  • Serious Business: He and his team treat posing as serious business. Gohan seems to agree. They also rag on Gotenks's poses as his lacks finesse (according to Ginyu), and when they encounter their own clones, they are practically offended that their copies do not pose at all.
  • Shell-Shocked Veteran: He refuses to Body Change with Cell because he looks too froglike. That said, he spent years in the body of a frog.
  • Signed Up for the Dental: Goku asks Captain Ginyu just why they follow a guy like Frieza.
    Goku: No, seriously. What exactly do you get from working with a mean guy like that?
    Ginyu: Fine, I suppose I can tell you. The Frieza Force provides the best of the best for its warriors. We have a great healthcare package, cutting-edge medical equipment, and top-of-the-line battle suits. In addition to that, if we do well in battle, we get our own planet as a bonus!
  • Sliding Scale of Gameplay and Story Integration: If he Body Changes with an opponent, the opponent's character gets a severely gimped Ginyu. This is because most of his attacks involve commanding the Ginyu Force, and they know that the opposing Ginyu isn't actually Ginyu.
    • Likewise, the opponent-in-Ginyu's-body cannot use Body Change to reverse their condition, as only Ginyu knows and can use that technique.
    • However, both limitations are avoided if a Ginyu swaps with an enemy Ginyu, since both Ginyus knows Body Change and their respective squad keeps aiding them.
    • Additionally, Body Change has a variation where Ginyu critically wounds himself before attempting the swap - the same tactic he successfully used on Goku.
    • Ginyu won't be able to use his Body Change special during Story Mode. Given how this is a permanent effect, this was likely done to avoid having to justify Ginyu swapping bodies, then magically turning back to normal after the fight.
  • Spell My Name With An S: The Japanese trailers and opening have Ginyu's name as "Ginew" for some reason.
  • "Super Sentai" Stance: The Ginyu Force take this even further; not only do their poses return, but they even have explosions of colored smoke behind them like an actual Sentai team. Ginyu himself weaponizes this by posing to call out the other members of the Ginyu Force.
  • Undying Loyalty: Unlike the rest of Frieza's army, the Ginyu Force are actually loyal to him and are in fact glad to see him again.
  • Villain Respect: After Gohan shows his stuff as a fellow "Super Sentai" Stance connoisseur, Ginyu acknowledges him as a true warrior, honors with him his finest fighting pose, and states that, were he not an enemy, Gohan would make a fine addition to the Ginyu Force.
  • Voices Are Not Mental: Unlike the main series and most adaptations, after using his Body Change, he and his victim do not keep their voices in their new bodies, nor do they get any new lines to indicate that a "Freaky Friday" Flip had ever occurred.
  • What Happened to the Mouse?: After using Body Change, Guldo, Recoome, Burter and Jeice disappear for the rest of the match, so long as there isn't another Ginyu in the fight who can summon his own versions of them. Neither the target of Ginyu's Body Change or the former Ginyu player can call on them.

    Nappa 

Nappa (ナッパ, Nappa)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_nappa_portrait.png
Voiced by: Tetsu Inada (Japanese), Phil Parsons (English)

"Alright, who should I finish off first?!"

Once Vegeta's partner, Nappa traveled to Earth with the Saiyan prince in the hopes of gaining immortality along with Vegeta. After killing Yamcha and Tien, he would be confronted by Goku, who defeated him with little effort. After being rendered paralyzed by one of Goku's attacks, Vegeta would kill him in cold blood for the crime of being of no more use to him.

In Dragon Ball FighterZ, Nappa is a slow but strong bruiser who supplements his attacks with Saibaman footsoldiers that he can grow during battle. It takes time for the Saibamen to grow and be of use, but once they are afield, they can disrupt opponents and leave them open to Nappa's punishing blows.


  • Adaptational Badass: Subverted. The waves weakened all the warriors to the point that they are all roughly equally in power (except Beerus, who just doesn't go all out), thus making Nappa and his Saibaimen equal to the other warriors.
  • Assist Character: Nappa can grow Saibamen to help him fight.
  • Back from the Dead: He, along with Frieza, the Ginyu Force and Cell are revived by Android 21 with the Namekian Dragon Balls.
  • Badass Normal: In comparison to every other Saiyan bar base Goku and Vegeta, he's the only one who can't go Super Saiyan or transform under any circumstances. He can still go toe to toe with the likes of Frieza, Cell and Buu. Outside of a fight, though, he's treated as a complete joke.
  • Berserk Button: Super Saiyans, namely his inability to become one. Vegeta's mere existence also seems to be one for him.
  • Breath Weapon: His ultimate technique, Break Cannon, has him fire a powerful ki beam from his mouth after landing a punch that disables the enemy.
  • Butt-Monkey: No one gives him any respect. Not even the man whom he was a retainer to. He's not even a decent meal for Android 21, who gave him a 24 from a scale of 1 to 100. Goku doesn't even remember him or the fact he was responsible for killing half of his friends, and he's mercilessly mocked for his inability to turn into a Super Saiyan by other characters, years after Uniqueness Decay set in:
    Goku: Oh, you're that guy that came with Vegeta to Earth! Nappy, was it?
    Nappa: It's Nappa, you moron!
  • Confusion Fu: Believe it or not. Nappa's down+heavy attack while in the air has him fly up before crashing down at an odd angle - but he can enter the command again to cancel the move, turning it into a feint. He has two Saibamen variants that look exactly the same but attack differently, and thus require different techniques to defend against (and they'll only attack once they're in range to actually hit). And when playing Nappa, you can hold down the button used to plant a Saibamen to delay its emergence from the ground, throwing off the enemy's timing. Plus his Schmuck Bait attacks force the enemy to stay on their toes even it looks like Nappa's vulnerable.
  • Enemy Mine: He is less than thrilled with the prospect of teaming up with the good guys, especially Vegeta.
  • Fantastic Racism: Nappa scoffs at the idea of Gohan being trained by Piccolo, asking what a Saiyan is doing learning from "an inferior race." Gohan doesn't take kindly to this.
  • Hoist by His Own Petard: If Yamcha defeats Nappa, Nappa will summon a Saibaman to suicide bomb Yamcha. Yamcha instead uses a Kamehameha to propel it back at Nappa, exploding, resulting in Nappa lying dead in a crater.
  • How the Mighty Have Fallen: Nappa was considered an elite Saiyan warrior, and he was the Saiyan prince Vegeta's personal aid. When he first arrived on Earth, he was considered a nigh unstoppable force, and caused the deaths of several of the Z Fighters. By the time of the game, however, he has fallen behind to the point that he is now by far the weakest Saiyan alive outside of Pan, who is barely a year old. He is also now considered a joke by the warriors who previously feared him, with Tien making it clear he's not afraid of him anymore and telling him that Goku and Vegeta are way out of his league now. He is also mocked for the fact that he can't even become a basic Super Saiyan when the other Saiyans have reached levels far surpassing it.
  • Karmic Death: One of the Dramatic Finishes sees Yamcha use a Kamehameha to send a self-destructing Saibaman back at Nappa, killing Nappa with his own Saibaman and leaving him in a very familiar pose.
  • Leaning on the Fourth Wall: One of his generic intro quotes is saying that he'll draw out the enemy's death and 'take his time making them suffer'.
  • Mighty Glacier: Averted. While he certainly looks the part of a typical fighting game musclehead, Nappa is neither particularly slow, nor that great at dealing damage.
  • No-Respect Guy: No one takes Nappa seriously, not even Yamcha. Android 21 barely remembers who he was after eating him, and only gives him a 24 out of 100.
  • No-Sell: His "Too Bad!" special move is an armored headbutt/chest-thrust that renders him immune to most non-super attacks, followed by an elbow strike.
  • Schmuck Bait: Since Nappa can cancel any normal attack into "Too Bad!", it effectively functions as this when those moves get blocked, punishing enemies who think he's vulnerable like most characters would be in such a situation and throwing out an attack.
    • Blazing Storm also works like this in the air - it stops his air momentum entirely, moves him up and back, and then creates an explosion diagonally downwards and in front of him. It's perfectly designed for baiting grounded enemies into using anti-air attacks if Nappa jumps at them, only to then miss and get blown up.
  • Sidekick: Nappa becomes Frieza's sidekick early in the Enemy Warrior Saga. However, he is then overshadowed by the presence of Ginyu, who is Frieza's official Number Two. Cell teaming up with Frieza makes it only worse for Nappa, to the point that he's almost a Living Prop.
  • Small Name, Big Ego: Is by far the weakest playable character canonically in the base game (second counting DLC, and even then Videl's Assist Character is technically stronger than him) and is mocked for the fact that he cannot go Super Saiyan years after Uniqueness Decay set in. Despite this, he is surprisingly confident in himself, is bizarrely proud of being a mid-class warrior and thinks he can take on the Super Saiyans, believing them to be freaks that have something wrong with them and saying that he does not need the transformation and is strong enough without it. He also thinks that Goku is a loser while he is not, despite the fact that Goku kicked his ass and broke his spine.
  • Smug Snake: He is the weakest character in the story, and yet he talks trash about the Z-Warriors (including Yamcha) while hiding behind Frieza.
  • Stuff Blowing Up: His Blazing Storm special and Giant Storm super both cause spontaneous explosions.
  • Super Mode: As noted under Butt-Monkey, Nappa is currently the only Saiyan in this game who can't transform at all. Even Bardock can turn Super Saiyan, and he died years before Goku vaporized Frieza on Namek.
  • Teeth-Clenched Teamwork: With the heroes, obviously, but also with Frieza: despite being his boss and more than strong enough to kill him with a glancing blow, Nappa almost lets slip that he thinks Frieza is a jerk.
  • Villain Has a Point: It's perfectly understandable that he is angry with Vegeta seeing how the prince killed him in cold blood just because Nappa was no longer useful to him despite years of loyal service.

    Gotenks 

Gotenks (ゴテンクス, Gotenks)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_gotenks_portrait.png
Goten voiced by: Masako Nozawa (Japanese), Kara Edwards (English)
Trunks voiced by: Takeshi Kusao (Japanese), Alexis Tipton (English)

"Ta-daa! Here I am, the Grim Reaper of Justice, Gotenks!"

Son Goten, the secondborn son of Goku, and Trunks, the son of Vegetanote , are childhood friends who play and train together. During Buu's rampage on Earth, both boys were taught the secret of Fusion, the art of merging two fighters and their energies together into one stronger fighter. Thus, Gotenks was born; a powerful fighter who can effortlessly attain the power of Super Saiyan 3, but whose prowess is offset by a juvenile mindset and a perchant for dramatics.

In Dragon Ball FighterZ, Gotenks hits strong and fast. His range is lacking due to his short limbs, but once he's in range, he can put pressure on his opponents and force them to go on the defensive.


  • Adaptational Badass: Not that he wasn't already, but Gotenks can use his Spiking Buu Ball Slam solo if need be (as opposed to outright telling Piccolo he needed help to pull it off in the series proper). On top of that, he can potentially keep himself fused for longer than five minutes as a Super Saiyan 3.
  • Dance Battler: His Great Special Rolling Kick was partly inspired by a pirouette.
  • The Dividual: Played with; Gotenks himself is a singular entity, but Goten and Kid Trunks are fairly prominent in the game's Story Mode and during Gotenks' battle intro. When interacting with the Earthling Soul, only Gotenks' singular, fused soul is seen rather than Goten's and Trunks'. Justified, as fusions are considered completely different beings, despite being made up of two souls.
  • Drone Deployer: His Ghost Kamikaze attack has two variations; one where he deploys five ghosts that rush the opponent with a stationary Gotenks, and one where four ghosts are linked to his inputs, rushing the opponent when they're pushed, or otherwise staying still.
  • Dub Name Change: His Dynamite Kick is called "Great Special Rolling Kick" in the English dub. This might be because of the identical name of Mr. Satan's signature kick in both languages.
  • Fighting Spirit: Gotenks has his Super Ghost Kamikaze Attack, where he creates several ki-based spectral clones of himself to act as suicide bombers.
  • Gameplay and Story Segregation: Gotenks's time limit is limited to 5 minutes when he is a Super Saiyan 3, which normally falls in line with the default 5-minute Time Limit for matches. But due to Developer's Foresight, where killing an opponent with less than 10 seconds on the clock resets it to 10 seconds, means matches can go beyond when Gotenks should have defused. Story-wise, it seems he can substain the form much longer...or Goten and Trunks just fuse again before they enter a fight, even though it requires them to wait for another hour to perform the dance again.
  • Have We Met?: Frieza is certain that Gotenks is related to the Saiyan teenager who cut him to ribbons during his first attempt to invade Earth. While Trunks forms one half of Gotenks, he is not the same Trunks as the one that had come from the future and slain him.
  • I Know Madden Kombat: Gotenks has his Spiking Buu Ball Slam\Charging Ultra Buu Buu Volleyball as a Meteor Attack.
  • I Thought Everyone Could Do That: He's genuinely surprised that Nappa can't go Super Saiyan, since both his fusees took to it like a fish to water.
  • Macross Missile Massacre: His Die Die Missile Barrage is a ki-based version of this, presumably taken from Vegeta, the father of one of his fusees.
  • Mundane Utility: During one Link Event, he panics upon realizing that he (by which we mean Goten and Trunks) forgot to study for a test at school, but then suggests to the Earthling Soul that they could link with him to help him pass the test.
  • Optional Party Member: He is not required to be saved and recruited in the main stories of the Superwarriors Saga and Enemy Warrior Saga.
  • Rapid-Fire Fisticuffs: Gotenks's Miracle Super Punch has very short range, but hits like a machine gun.
  • Super Mode: Gotenks is locked in his Super Saiyan 3 form. In his pre-battle intro, Goten and Trunks perform the Fusion Dance to become Gotenks who then transforms into Super Saiyan and then into Super Saiyan 3.
  • Voice of the Legion: As a Fusion, Gotenks' voice consists of kid Trunks' and Goten's layered on top of each other. I Am Legion is notably averted, though, since Gotenks (like other fusions) acts and thinks as a singular being.
  • You Will Not Evade Me: His Galactic Donut projectile holds the enemy in place for a short period of time, giving well enough time to follow up with a combo.

    Beerus 

Beerus (ビルス, Beerus)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_beerus_portrait.png
Voiced by: Kōichi Yamadera (Japanese), Jason Douglas (English)

"Before creation comes destruction."

Beerus is the God of Destruction for Universe 7, whose duty is to destroy planets so new ones can be forged. He traveled to Earth one day in the hopes of finding a Super Saiyan God to test his mettle against, meeting Goku in so doing and engaging in a duel of epic proportions with the promise that his victory would spell the end of Earth. Even after defeating Goku, however, he has spared the Earth, for he had come to enjoy its cuisine too much to destroy.

In Dragon Ball FighterZ, misdirection is Beerus's strongest asset. He can create Orbs of Destruction that he can move around with his attacks, striking his opponents from multiple angles to penetrate their defenses.


  • Adaptational Badass: Implied Trope. It's implied in the Super anime (and confirmed in the Super manga) that the "Hakai", a One-Hit Kill technique capable of obliterating anything, can't actually destroy immortal beings due to their regeneration. In the game, Beerus can do the Hakai to Fused Zamasu without an issue.
  • All-Powerful Bystander: Beerus is not affected by the waves, and could crush Android 21 with ease... but is too lazy to do it, and won't even help you, only watch in the last level of two story modes. His reasoning is that, if the Z Fighters aren't capable of dealing with this issue on their own, then there's no point in training them.
  • Combat Compliment: Many of his lines during battle are words of encouragement or praise for the abilities of his opponent. Even when he loses (as either the first or second fighter), his last words are to admit that the opponent has gotten better. A notable exception is his Meteor Attack, which admonishes the enemy for getting "too cocky".
  • Confusion Fu: Beerus's Spheres of Destruction can be kicked around to unpredictable angles (even behind the opponent, if you're good enough).
  • Deader than Dead: Normally, if a character is knocked out, they are simply unconscious. But if Beerus finishes Black or Zamasu off with his Meteor Attack, he destroys them. For it to work that way, Black and Zamasu need to have 16% (previously 25%) or less of their health remaining or else Beerus just flicks them away like any other character.
  • Difficult, but Awesome: Beerus's Destruction Sphere special lets him create hovering energy balls that he can move around the screen to control the opponent's movement, similar to Venom's pool balls in Guilty Gear. Naturally, knowing where to move the spheres (and which basic attacks to use in order to move them how you want to) will take some getting used to. That said, Beerus doesn't rely on his sphere to be effective.
  • Dissonant Serenity: Much of his dialogue sound rather bored, given that he has no reason to consider any of the other fighters a real threat to him.
    • That being said, he does become noticeably more eager to fight certain characters, especially Vegito Blue.
  • Dub Name Change: The German localization still refer every video game incarnation of Beerus as "Bills, despite both the German dub of the anime and the German translation of the manga keep his name as "Beerus".
  • Fingerpoke Of Doom: His Meteor Attack is done with only one of his fingers, but it deals 4800 raw damage, making it one of the strongest Meteor Attacks (not counting the ones that can be powered up). Same goes for his light attack, but on a smaller scale. His heavy attack is similar to his Meteor Attack, just weaker. If he uses his Meteor Attack on Black or Zamasu, he will use his entire hand instead, regardless if he destroys them or repels them.
  • Fireball: His Super Attack, which is called "Beerus Ball", is a massive fire-like energy ball that he throws towards the opponent and he can charge it with an follow-up attack by spending another bar of meter.
  • Friendly Enemy: His Super Attack and its follow-up attack has Beerus make statements like "Impressive!", "You gave it your best shot!" and "You did well!".
  • Gameplay and Story Segregation: Beerus being able to lose to basically anyone else on the roster. Somewhat subverted as most of his voice lines suggest he's just sparring, including his death quotes.
  • I Am Not Left-Handed: His Meteor Attack is... flicking his opponent with one of his fingers. It's just that Beerus has a power level so far above everyone else, that's all he needs to do at his true strength to deal massive amounts of damage. Lampshaded by one of the lines he says as he executes it:
    "Don't get too cocky!"
  • I Know Madden Kombat: Beerus kicks around his Spheres of Destruction like balls.
  • I Let You Win: If Beerus gets KO'd he goes down by saying "I don't feel like fighting anymore..."
  • Jerkass Gods: Naturally. Beerus sees that the Earth is in danger, and is more interested in sampling its food.
  • No-Nonsense Nemesis: Beerus's fighting style is largely as if he's just playing around with his opponents and his ultimate attack is flicking his opponent in the head really really hard...unless it's Goku Black or Zamasu, who he uses his 'Destruction' ability to completely atomize should it be their health be at or below 25%. Additionally, Black is one of the few characters that makes Beerus sport an angry expression during his pre-battle intro.
  • One-Hit Kill: Beerus's canon one, 'Destroy' or better known as 'Hakai', is his Ultimate, but only if his opponent is either Goku Black or Zamasu, who he uses it to instantly atomize them if their health is at or below 16% (previously 25%).
  • Pet the Dog: As his Dramatic Finish against regular Goku, the climactic scene from Battle of Gods plays out, complete with Beerus grabbing Goku's arm to stop him from crashing to Earth, out of respect for the Saiyan's abilities.
  • Physical God: Beerus is the God of Destruction of Universe 7, being the highest ranked god along with the Kaioshins, but the Gods of Destruction surpass their counterparts in power by far greater length. He also has the highest stats of anyone in the base roster at 21 points, two more than the second highest Kid Buu.
  • Reverse Armfold: His default stance has his arms placed behind his back, completely relaxed.
  • Situational Damage Attack: Beerus's Meteor Attack turns into Hakai when he uses it on Black or Zamasu when they have 16% or less health left (formerly 25% or less). The raw damage output changes when the Meteor Attack turns into Hakai. Formerly it only dealed 2,500 raw damage, but it was later changed to 54,800.
  • Sliding Scale of Gameplay and Story Integration:
    • Beerus's entire playstyle involves playing around with the opponent, being a Zoning character who bats around his projectiles like balls which he doesn't even need to use. Oddly appropriate, since he's so far above every other character in power that he doesn't need to fight with any sort of seriousness.
    • If Beerus's uses his Meteor Attack on Goku Black or Fused Zamasu while they have 16% or less health left, Beerus will use Hakai on them instead of the normal forehead flick. Justified as this is how Beerus also dealt with Present Zamasu before he stole Goku's body in the main timeline.
    • If Beerus summons Shenron, the timer for choosing a wish will be drastically shortened, as Shenron is afraid of Beerus and cannot bear to be in his presence for too long.
  • Stealth Mentor: Bulma tries to sweet talk Beerus and Whis into helping the team out with the current crisis, to which Beerus declines on grounds that it is none of their business. However, they actually do help in their own mysterious ways by pointing out the current situation and setting out hints and clues as to whats happening and how to find a solution.
  • There Is No Kill Like Overkill: The 1.09 patch added additional 50,000 damage to Beerus's Hakai on top of increasing the damage to 2,500 to 4,800. However, the patch also made the move harder to perform, since Black and Zamasu need to have 16% or less health remaining instead of 25%.
  • Tranquil Fury: Despite only displaying annoyance when face to face with Goku Black, his unique Finishing Move exclusive to him shows very well that he's pissed and intends to make Black pay in blood for what he's done to Gowasu and his best friend.
  • Trap Master: Beerus's gimmick is being able to set multiple Cataclysmic Orbs in the battlefield, being able to move them and inhibiting the opponents' movement. Think Venom from Guilty Gear.

    Hit 

Hit (ヒット, Hit)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_hit_portrait.png
Voiced by: Kazuhiro Yamaji (Japanese), Matthew Mercer (English)

"I will finish any job I'm given."

The most dangerous assassin from Universe 6, Hit is infamous for his successes; once he is given a target, he will execute them without fail. He would go on to fight Goku in a tournament in Universe 6, where he pushed Goku's powers to their very limits and beyond with his time-manipulation abilities.

In Dragon Ball FighterZ, Hit is unique among the other fighters for his complete lack of long ranged attacks, being a strictly close-ranged fighter. His special attack is a frame-perfect counterattack that can work from any range, and he can use his "Time-Skip" abilities to corner opponents and break through their defenses.


  • Close-Range Combatant: Hit is the one character in the base game to not have a Ki blast as his special move, instead of using the button as a parry/counter. This means he has effectively no proactive range and has to rely on his opponent being predictable to fight at a distance. He subverts it, since his normals and some of his special moves allow him to close the gap in high speed, giving the illusion that he's a Close-Range Combatant when he actually is more of a mid-range fighter.
  • Counter-Attack: Instead of firing a ki blast or other sort of projectile like most of the cast, Hit's standard Special Attack has him briefly enter a stance that lets him instantly strike the opponent if struck by an attack. While the timing is rather strict, it is effective at any range.
  • Difficult, but Awesome: Hit is a very technical character who has a number of counters (including a full-screen projectile counter) but he requires specific range and he is mostly effective on the ground.
  • Extremity Extremist: Hit uses his arms almost exclusively.
  • Flash Step: He can use his Time-Skip ability to quickly close the distance from his opponent, and demonstrates this skill in his pre-fight animation.
  • Hufflepuff House: Hit has no relevance to the game's story, due to the story not involving Universe 6.
  • Worthy Opponent: Hit is a very stoic individual, and will react with everyone with his cold attitude (Even to Beerus). The only people he will not treat with any indifference are Goku, as he visibly smiles when fighting against him, as well as Vegito, who's overwhelming strength (and being partially Goku) has him quite eager for the scrap.
    Hit: Truly, I been looking for our fight.

    Goku Black (with Future Zamasu) 

Goku Black (ゴクウブラック, Gokou-Black)

https://static.tvtropes.org/pmwiki/pub/images/dbfz_goku_black_portrait.png
Goku Black voiced by: Masako Nozawa (Japanese), Sean Schemmel (English)
Future Zamasu voiced by: Shin-ichiro Miki (Japanese), James Marsters (English)

"If I were to give it a name that suits your sensibilities, it would be "Rosé". Yes, perfect! Super Saiyan Rosé!"

A Supreme Kai-in-training from Universe 10 named Zamasu takes it upon himself to purge mortals in his misguided effort to protect the multiverse. As part of this plan, he uses the Super Dragon Balls to switch bodies with Goku, using the Saiyan hero's immense power with his own godly abilities to carry out the genocide of all mortals as the dark savior, "Goku Black".

In Dragon Ball FighterZ, Goku Black possesses a similar fighting style to the original Goku, albeit with a larger emphasis on long-ranged attacks. He can enlist the aid of Future Zamasu to pin opponents down with a unique variant of his Kamehameha.


  • Ax-Crazy: He's every bit as sadistic and homicidal as he is in Super, with his demented leer at the prospect of murdering Bardock providing a crystal clear view through his Mask of Sanity and into his true nature as a psychopathic maniac.
  • Assist Character: Future Zamasu can grab Black's opponent from behind for the Binding Black Kamehameha, as well as helping Black with the Holy Light Grenade super move.
  • Complete Immortality: Future Zamasu, due to successfully wishing for it in the series proper. Between this potential balance issue and Goku Black being the more popular of the two characters, Zamasu serves as an Assist character for Goku Black.
  • Dance Battler: His God Slicer Dance super has him literally dancing as he pelts his opponent with energy spikes.
  • Dash Attack: His God Slicer special has him lunge at the opponent while firing off ki blasts, then impaling the opponent with his Violent Fierce God Slicer.
  • Death from Above: His Fierce God Kick special has perform a diving kick in midair that launches downwards. The Medium and Heavy versions cause Black to body surf on his opponent for a moment.
  • Dub Name Change: The German localization still refer every video game incarnation of him as "Goku Schwarz" despite both, the German dub of the Super anime and the German translation of the manga keep his name as "Goku Black".
  • Even Evil Has Standards: His intro with Janemba has Black sounding utterly disgusted with the the demon, calling him the manifestation of sin and stating that Jamemba's very existence is a mistake that he's going to correct. Not that he's any better.
    Black: Vile hellbeast... You are the manifestation of sin, every misdeed of the gods...
  • Evil Brit: Like with his Super Saiyan Rosé Goku Black performance in Xenoverse 2, Sean Schemmel gives this villain a British accent.
  • Evil Sounds Raspy: His voice gets noticeably more gravelly in Season 2.
  • Fantastic Racism: As always, Black makes no secret about how much he despises mortals.
  • The Fighting Narcissist: He's worse than Cell in this regard. If he's not talking about how much he hates mortals, then he's talking about how beautiful he is. In his win quote against Frieza, he even mocks the latter's golden form, calling it gaudy.
    Goku Black: So you turned yourself gold... such a gawdy color is a perfect realization of mortals' wanton desires.
  • Flechette Storm: His Level 1 Super Attack, God Slicer Dance, causes him to fire a multitude of energy spikes. If any of them hit, he causes them to explode at the end of the move.
  • Gameplay and Story Segregation: What, exactly, is stopping Future Zamasu from continuing the fight in Black's place if the latter is K.O.'d? He has Complete Immortality, so this is the only reason why Future Zamasu doesn't fight after Black goes down.
  • Hufflepuff House: While an important figure, Goku Black has no relevance to the game's actual story, especially since it's implied his arc has yet to even occur at that point in time the game takes place in.
  • Hypocrite: In intro against Janemba, he calls the demon the manifestation of sin. Coming from someone who led a genocidal crusade against both mortals and gods alike, that is laughable.
  • Inconsistent Dub: In the base game and Season 1 interactions, Sean Schemmel uses the flowery, British-accented voice for Black's Rose form in Xenoverse 2. But for Season 2 character interactions, he inexplicably goes back to the gruff, Batman-esque voice used for Black's base form, though in this game it's somewhat more rounded out and more akin to his performance in Super. Happens again in Season 3 where he goes back to using the tone he had in Super.
  • Jack of All Stats: Much like Goku himself, Black is a versatile and well rounded character who excels both at close range and at a distance and is pretty easy to play if you've practiced with Goku.
  • Kamehame Hadoken: Has his own variant of the Kamehameha called the Black Kamehameha. He also has another variant called the Binding Black Kamehameha where Zamasu holds the opponent in place while he fires off a Kamehameha.
  • Laser Blade: Black employs his signature energy blade enveloping his hand called the Violent Fierce God Slicer in several attacks, including his crouching hard attack and his Super Attack. His Meteor Attack ups the ante by creating a Sinister Scythe with his godly ki.
  • Late-Arrival Spoiler: Several. Black fights in his Super Saiyan Rosé form, he's explicitly stated to be Zamasu in Goku's body, and Beerus's Meteor Attack will destroy his body if it's enough to put him down. All of these are Mythology Gags to Super, and all of them were treated as spoilers in the initial airing.
  • Light Is Not Good: All of his Supers use holy power, and Black is definitely a bad guy.
    Goku Black: Taste divine fury!
  • Nightmare Face: The face he makes during his intro against Bardock. Sweet Jesus...
  • O.O.C. Is Serious Business: Black usually greets his opponents with his trademark, cocky smile, but there are instances where the smile goes away.
    • If the opponent is Beerus, he grits his teeth as he chastises him for allowing mortals to live. And surprisingly, the feeling is mutual as Beerus will be visibly annoyed by him.
    • If the opponent is Broly, he frowns as he chastises him for his Psychopathic Manchild traits, calling it a childish tantrum compared to his Rage Against the Heavens.
    • If the opponent is Bardock, his face contorts into a full-blown Slasher Smile complete with Wide Eyes and Shrunken Irises as he openly relishes the prospect of killing Goku's father.
    • If the opponent is Fused Zamasu, his face once again contorts into a full-blown Slasher Smile along with Wide Eyes and Shrunken Irises as he's fascinated by the power that he will gain in the future.
    • If his opponent is Janemba, his face contorts into a frown as he'll be utterly disgusted with the demon, calling him the manifestation of everything wrong with the universe. Being the Knight Templar that he is, he fails to realise that he's done more evil and caused more harm than Janemba ever did.
    • If his opponent is Kefla, he will frown and chastise her for using the Potara earrings. Despite the fact he used them to fuse with Zamasu.
    • Normally, Black is ecstatic when faced with the prospect of fighting and killing Goku, sometimes brandishing the same Slasher Smile he uses on Bardock and Fused Zamasu. If his opponent is Ultra Instinct Goku, however, he'll be pissed at how Goku has managed to transcend even the power of the gods. During his win quote, he tells Goku that he will take extra pleasure in making him suffer for such a transgression, using his menacing Season 2 tone to hammer in how angry he is.
  • Physical God: Goku Black and Future Zamasu are legitimate deities in the Dragon Ball pantheon. They are two alternate timeline versions of an apprentice Kaioshin.
  • Real Men Wear Pink: Like in the series proper, Black's Super Saiyan form, Super Saiyan Rosé, is a God Ki-powered Super Mode that turns his hair pink.
  • Sinister Scythe: At the end of "The Work of a God," he slashes his opponent with a scythe made out of godly ki, which Dokkan Battle calls the Sickle of Sorrow.
  • Slasher Smile: Normally donning a smug smile in his intros, Goku Black's facial expression contorts for the worse into this when facing Bardock. He seems to revel deeply in the chance to murder Goku's father and "send him into that great beyond to join his friends". Black also has this expression when facing Fused Zamasu, being excited to gain that power in the future.
  • Spell My Name With An S: In Japanese, his name is romanized as "Gokou-Black" for some reason.
  • Super Mode: Black is locked into his Super Saiyan Rosé form, transforming right into it in his pre-battle intro and powers down in his victory animation.
  • Sword Beam: His normal ki blast fires a crescent beam from his God Slicer. His Meteor Attack, "The Work of a God", has him fire a larger crescent beam from his Sickle of Sorrow.
  • Teleport Spam: He has Goku's Instant Transmission as one of his specials.
  • This Cannot Be!: When he gets knocked out.
    Goku Black: Me? Lose? Unthinkable!
  • Villain Respect: Much as in Super, Black seems to genuinely respect strong opponents, even mentioning how much stronger he's become thanks to his opponents in one of his win quotes.
  • Vocal Evolution: Goku Black's lines have a somewhat posh accent to them when the game released, but at some point this was changed to a much deeper, gravely voice when he spoke. As such, it's very easy to tell when Goku Black has a new voice line compared to any other character.

Unlockable Characters

    Goku (SSGSS) 

Goku (SSGSS) (孫悟空 (SSGSS), Son Gokou (SSGSS))

https://static.tvtropes.org/pmwiki/pub/images/dbfz_ssb_goku_portrait.png
Voiced by: Masako Nozawa (Japanese), Sean Schemmel (English)

"This is what it looks like to go beyond a Super Saiyan God!"

After attaining the power of the Super Saiyan God during his fight with Beerus, Goku started to train with the God of Destruction to expand upon his powers. The end result of his training is a new level of power, "Super Saiyan Blue"; a blue-haired super form that represents the greatest height of fighting prowess yet attainable by Saiyans.

In Dragon Ball FighterZ, SSGSS Goku fights similar to the vanilla version of Goku, but with strong attacks that can overwhelm his opponents, offsetting them with teleports and punishing them with furious blows.


  • The Artifact: The game refers to him as Goku (SSGSS), even though Goku refers to himself as a Super Saiyan Blue. In fact, it was he who created the term Super Saiyan Blue.
  • Blue Is Heroic: His hair and Battle Aura turn blue when transforming into Super Saiyan Blue. In one cutscene event, he does use the shorter name "Super Saiyan Blue", which is one of two instances the term "Blue" is used in game.
  • Close-Range Combatant: Compared to regular Super Saiyan Goku, this version lacks ranged options, and has some troubles with opponents who spam projectiles all over the screen. That said, he has good close-range moves and many options to try to close in on the opponent, including some that allow him to attack from behind.
  • Finger Poke of Doom: His Choushin Sengeki (Super God Flash Attack), where he briefly points a bit downward to the ground in front before warping forward with a powerful one-inch punch-styled attack.
  • It's Personal: If his opponent is Goku Black, rather than shout "KAIO-KEN" at the top of his lungs when imputed, he is absolutely livid towards him and exclaims "YOU'LL PAY!!!"note .
  • Kamehame Hadouken: SSGSS Goku can only use Kamehameha as a Super or Meteor Move. Goku may Flash Step in the sky to shoot an Extreme Speed Kamehameha diagonally downward towards the opponent. Or he shoots it during his 10x Kaio-ken Kamehameha combo.
  • Lightning Bruiser: His Power and Speed are ranked S and SS, respectively — giving him the highest Speed ranking in the game. Compared to the Jack of All Stats Super Saiyan Goku, SSGSS Goku is more of a rushdown character focused on overwhelming combos and strong punishes. He still has the same amount of HP as everyone else does.
  • Moveset Clone: Zig-zagged. While he does have some moves in common with the normal Super Saiyan version, he also has a lot of new normals, specials and Supers that draw inspiration from Resurrection 'F' and Dragon Ball Super. It's also justified since they're the exact same Goku, just at a different level of power, and therefore they logically would have the same fighting styles.
  • No-Sell: While talking to a clone of Kid Buu, the latter attacks him while Goku doesn't flinch.
  • Optional Party Member: In the Story Mode, he is unlocked once his regular Super Saiyan version reaches level 40, but otherwise, he's not required to finish the story. He can remain locked if you refuse to level up the regular version.
  • Palette Swap: Looks identical to SS Goku but with blue hair, eyebrows and eyes instead of gold hair/eyebrows and green eyes.
  • Physical God: Super Saiyan Blue is a Super Saiyan form that combines the base version of Super Saiyan with God Ki attained from tapping into the power of a Super Saiyan God.
  • Secret Character:
    • Unavailable at the start and must be unlocked by beating Arcade Mode on hard or by amassing enough Zeni. However, he is available via download codes that come with Day One and special editions, or purchasing him and SSGSS Vegeta for a very small fee.
    • In Story Mode, once Goku's Link Level reaches 40, you have access to his Super Saiyan Blue form who starts off with Level 40.
  • Sliding Scale of Gameplay and Story Integration:
    • By increasing Goku's Link Level, the player is more and more able to tap into his true power. This way the player will be able to turn into Super Saiyan Blue.
    • Since he's simply of further transformation of Goku, Super Saiyan Blue has no Link Events.
    • You cannot put the two forms of Goku in the same team for story battles.
  • Super Mode: This version of Goku is locked into his Super Saiyan Blue form, but he can power up even further with his 10x Kaio-ken during his Meteor Attack, similar how SS Goku transforms into Super Saiyan 3 in his. This Goku's pre-battle intro has him transform right into this form.
  • Teleport Spam: Uses Instant Transmission as one of his Specials, similar to Goku Black.

    Vegeta (SSGSS) 

Vegeta (SSGSS) (ベジータ (SSGSS), Vegeta (SSGSS))

https://static.tvtropes.org/pmwiki/pub/images/dbfz_ssb_vegeta_portrait.png
Voiced by: Ryō Horikawa (Japanese), Christopher Sabat (English)

"I have the power, too. To go beyond the legendary Super Saiyan."

Not to be outdone by Goku, Vegeta has trained alongside his Saiyan rival under the tutelage of Beerus, the God of Destruction. Both he and Goku have attained the power of the "Super Saiyan Blue".

In Dragon Ball FighterZ, SSGSS Vegeta fights similarly to his original form, attacking aggressively with various long-ranged ki blasts before closing the distance to pummel his foes into submission.


  • Always Someone Better: A common theme within this game is that despite Vegeta and his rival Kakarot/Goku are presented in the same forms, Goku tends to have access to another form or power-up that Vegeta lacks, making him lore-wise inferior to Goku. In the case of their Super Saiyan Blue, Goku uses the Kaio-ken during his Meteor Attack which multiplies his power even further.
  • The Artifact: The game refers to him as Vegeta (SSGSS), even though Vegeta refers to himself as a Super Saiyan Blue.
  • Blue Is Heroic: His hair and Battle Aura turn blue when transforming into Super Saiyan Blue. While still an Arrogant Kung-Fu Guy and something of a Jerkass, this version of Vegeta is still heroic.
  • Difficult, but Awesome: His Super Dash Kick moves allow him to chain together many different attacks, and the "heavy" version of said attacks allow for excellent combos. The problem is that spamming those versions recklessly will waste ki bars very quickly.
  • Kamehame Hadouken: Unlike his Super Saiyan counterpart, SSGSS Vegeta has the Big Bang Attack as a normal Special move. His Super Move, Gallick Gun, shoots diagonally upwards. His Meteor Move, the Final Flash, is the same as his Super Saiyan counterpart's and even deals the same amount of damage unless SSGSS Vegeta pays two more bars of Ki to follow up with a Megaton Punch.
  • Lightning Bruiser: His Power and Speed are ranked SS and S, respectively — giving him the highest Power ranking in the game.
  • Long-Range Fighter: His Ki Blasts are swift, cover good angles for pressure, can be cancelled into Big Bang Attack for both offensive and defensive purposes, and can confirm off of a held Niagara Pummel for combos. This makes Vegeta an effective zoner, which is generally his preferred playstyle since his close-ranged options tend to be either lacking in range, or somewhat risky to throw out.
  • Megaton Punch: Like his vanilla version, SSGSS Vegeta's Meteor Attack is the Final Flash; but for two additional meters, Vegeta can follow up with a powerful punch while the opponent is being blasted by the Final Flash.
  • Moveset Clone: Zig-zagged. While he does have some moves in common with the normal Super Saiyan version, he also has a lot of new normals, specials and Supers that draw inspiration from Resurrection 'F' and Dragon Ball Super. It's also justified since they're the exact same Vegeta, just at a different level of power, and therefore they logically would have the same fighting styles.
  • Optional Party Member: In the Story Mode, he is unlocked once his regular Super Saiyan version reaches level 40, but otherwise, he's not required to finish the story. He can remain locked if you refuse to level up the regular version.
  • Palette Swap: Looks identical to SS Vegeta but with blue hair, eyebrows and eyes instead of gold hair/eyebrows and green eyes.
  • Physical God: Super Saiyan Blue is a Super Saiyan form that combines the base version of Super Saiyan with God Ki attained from tapping into the power of a Super Saiyan God.
  • Secret Character:
    • Unavailable at the start and must be unlocked through beating Arcade Mode on hard or by amassing enough Zenni. However, he is available via download codes that come with Day One and special editions, or purchasing him and SSGSS Goku for a very small fee.
    • In Story Mode, once Vegeta's Link Level reaches 40, you have access to his Super Saiyan Blue form who starts off with Level 40.
  • Sliding Scale of Gameplay and Story Integration:
    • By increasing Vegeta's Link Level, the player is more and more able to tap into his true power. This way the player will be able to turn into Super Saiyan Blue.
    • Since he's simply of further transformation of Vegeta, Super Saiyan Blue Saiyan Vegeta has no Link Events.
    • You cannot put the two forms of Vegeta in the same team for story battles.
  • Super Mode: This Vegeta is locked into his Super Saiyan Blue, transforming right into it in his pre-battle intro.
  • Wrestler in All of Us: One of his attacks is, effectively, an Iron Claw Slam.

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