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Playable characters

    In General 
  • Battle Couple: The player can form one with one of the human party members, if they choose to pursue a romance after maxing out their relationship level, resulting in the player fighting opponents alongside their lover.
  • Collector of Forms: Rather than catching Mons, the player has to record them onto cassettes and shapeshift into them.
  • Everyone Is Bi: All of the party members (excluding Barkley, who is a dog) can be romanced after maxing out their bond, regardless of the player's gender.
  • The Fellowship Has Ended: At the end of the story, after the player and their companions succeed in finding a way to leave New Wirral and return home, the companions bid goodbye to the player before traveling back to their own worlds, knowing that they will most likely never meet each other again, since leaving New Wirral is a one-way trip. Barkley instead follows the player to their universe.
  • Leitmotif: Every partner has their own theme song, with a standard version that plays during the their introductions and relaitonship level-up conversations, and a heartfelt version that plays during the partner's emotional moments, including Relationship Level 5 scenes, romance scenes, and the scene where Barkley buries his deceased former human partner.
  • Optional Character Scene: Each partner has different dialogue for story events that don't have a Required Party Member. If you beat an Archangel with Barkley as your partner, Kayleigh will talk about the latest clue in Morgante's Song at Gramophone Café instead.
  • Relationship Values: The power of the Fusion Dance between you and your partner increases when the bond between you is strengthened. It can be raised by adventuring together as well as by completing a partner's unique quests. When it's high enough, it can even turn from a partnership into a full relationship.
  • Required Party Member:
    • Kayleigh and her Sirenade join at the beginning of the game, as part of the main story, and she is later required for her personal sidequest to take down the Mourningtown cult.
    • Every recruitable character (Eugene, Felix, Meredith, Viola, and Barkley) joins during their own personal sidequest, and must be in the party for its own main dungeon, which ends with a fight against an Archangel, or in the case of Barkley's quest, an Averevoir.
  • Signature Mon: Each companion has a perk that grants them improved stats when transformed into the monster they start with.

    The player 
The latest human to arrive in New Wirral. Shortly after arriving, the Archangel Morgante gives them instructions on how to escape.
  • The Ace: Naturally being the main protagonist. Over of the course of the game, they become the strongest battler in all of New Wirral. The player will not only have defeated all twelve ranger captains but all the Archangels as well if going for 100% Completion.
  • Canon Name: Their default name is "Cass", which is also used in promotional screenshots.
  • Character Customization: The game begins with a menu to choose your character's name as well as their pronouns, and then choose their hair, shirt, pants, and potential accessories from a variety of color options. All of these elements can later be altered in their house in Harbourtown.
  • Master-Apprentice Chain: The game begins with the player washing up on New Wirral and Kayleigh coming to their aid, gifting them a tape and teaching them how to battle by fighting alongside them. Later, one of the first quests available on the Ranger Guild's board after becoming a full member is to help a new arrival to New Wirral named Frankie by gifting her one of your own tapes and fighting alongside her.
  • Sixth Ranger: Becomes a Ranger Captain after defeating the other twelve captains as well as Ianthe and Wilma.

    Kayleigh 
https://static.tvtropes.org/pmwiki/pub/images/kayleigh.png
Voiced by: Katherine Moran
The first person the player meets in New Wirral, who teaches them how to use cassettes. Her Signature Mon is Sirenade.
  • Accidental Misnaming: When making chit chat in the cafe, Kayleigh says she misses cafes where they write your name in the cup but complains they usually spell it wrong and put her name as "Carol" once.
  • Apologizes a Lot: Meredith calls her out for this by mentioning in a campfire conversation that Kayleigh fells like she needs to apologize for stuff all the time.
  • Cult Defector: She used to be Dorian's right-hand woman prior to leaving the cult due to how messed-up it ended up becoming.
  • Nice Girl: She's friendly to the player from the very first encounter and is supportive of everyone in Harbortown.
  • P.O.V. Boy, Poster Girl: Due to the main character having a completely customizable appearance, it's Kayleigh, the first person they meet and the only mandatory party member, that's featured on the game's title art.

    Eugene 
https://static.tvtropes.org/pmwiki/pub/images/eugene_90.png
Voiced by: Aleks Le
A man in a neon jacket whose mission is to fight back against the Landkeepers, a vampiric-looking gang of real estate agents from his home dimension. His Signature Mon is Clocksley.
  • Arch-Enemy: Acts as this to the Landkeepers. His unique quests involves destroying all of their headquarters.
  • Chronic Hero Syndrome: He needs to feel like he's doing good at all times. It turns out this isn't just egoism — Eugene comes from a post-capitalist future that stresses cooperation and the public good, and never felt like he was able to measure up to everyone back home. His vigilantism in New Wirral is mostly an attempt to make up for lost time.
  • Hidden Depths: He initially comes off as hotheaded and a little dim, but he has a sensitive side under his heroics.
  • Jumped at the Call: Of all the partners, Eugene is by far the most enthusiastic about monster transformation, and wonders if he can bring this technology back home to benefit society.
  • Magikarp Power: When Eugene first joins, his monster transformation is underwhelming, and his personal quest can potentially span the entire game, leaving you unable to fuse with him for hours. However, Clocksley's evolution Robindam packs an extremely high Ranged Attack stat and a unique skill that changes all its attack damage to Ranged, and is also compatible with Echolocation, which activates automatically and lets its skills target the entire enemy party for three turns. It doesn't take much work to make him into the best nuker in the game.
  • Ship Tease: With Sunny. If the player has completed Sunny's quest and Eugene's Relationship Level 5 event but does not romance him, he will be seen going on a date with Sunny in Harbourtown.
  • Vigilante Man: He's the only one in New Wirral taking the fight to the Landkeepers, breaking into their offices from the rooftops in order to fight them. In the final confrontation against them at Landkeeper headquarters, their leader Archangel Mammon even asks if Eugene actually has any motivation other than being a vigilante or if it's the only way he can cope with being stuck in New Wirral.

    Felix 
https://static.tvtropes.org/pmwiki/pub/images/felix_2.png
Voiced by: Darius T. Jackson
An artist specializing in zoetropes, whose entire apartment crashed into New Wirral alongside him. His Signature Mon is Brushroom.
  • Book Ends: Early in Felix's quest, he shows you one of his childhood drawings of Kuneko that very much falls under Stylistic Suck. At the end of his quest, he shows you a much more skillfully drawn sketch of Shining Kuneko.
  • Creator Breakdown: In-Universe; Felix used to be a corporate artist who became disillusioned with his job and tried to go independent, only to suffer from artist's block. He's hoping his time in New Wirral can help him recover his spark.
  • I Just Write the Thing: In-Universe, he says this of his zoetropes during his Level 5 conversation, noting that he doesn't know how his latest one will end yet and that it's up to the characters to decide. Given that one of his past creations has already come to life, he's more justified in believing this than most examples.
  • Old Shame: Kuneko, a character Felix created while in his anime phase. Felix's story arc focuses on him reconciling his feelings about his old creation as he realizes that he had to start from somewhere.

    Meredith 
https://static.tvtropes.org/pmwiki/pub/images/meredith.png
Voiced by: Crystal Lee
A woman who's willing to invade a mall from another world, now the home of dangerous beasts and even an Archangel, just to track down a music record from her own dimension. Her Signature Mon is Kittelly.
  • Deadpan Snarker: She often makes dry remarks towards the player and the people around her.
  • Fish out of Temporal Water: She is confused on why a lot of people around her miss the "inter net" because she was sucked into this dimension in 1989, so she is a little out of the loop.
  • "Shaggy Dog" Story: Meredith's personal quest has her asking for help in order to raid an abandoned, now monster-filled, mall that got warped to New Wirral in order to find a music record and help her cope with being stuck in another world. Once she finally reaches the record store, she finds the album... but it's from a dimension other than her own, with completely different tracks, and Meredith is forced to admit that she's completely cut off from her home. After the quest is complete and her Relationship Values are raised, she'll accept it, and a campfire chat has her admit she's now fascinated by the existence of infinite dimensions with infinite variations of art, music, and literature.

    Viola 
https://static.tvtropes.org/pmwiki/pub/images/viola_5.png
Voiced by: Savy Des-Etages
A woman who's looking for her brother, Sebastian. Her Signature Mon is Spirouette.
  • Fish out of Temporal Water: All of the partners come from different eras, but Viola is from far back enough to be impressed by electric lighting and cinnamon rolls.
  • Public Domain Character: Robin Goodfellow reveals that she's a character from Twelfth Night. She's shocked to learn that her reality is just a story at first, but comes to the conclusion that all stories are true somewhere.
  • Screw Destiny: Upon learning her origins as a fictional character from Robin Goodfellow, Viola refuses to let it drive her to despair, and rejects the idea that her future is already written.
    Viola: This future that has been written for me is but words on paper! I defy them!

    Barkley 
https://static.tvtropes.org/pmwiki/pub/images/barkley_59.png
A Pomeranian dog who's looking for his owner on Mt. Wirral. His Signature Mon is Pombomb.
  • Balloonacy: Instead of growing a pair of wings like the humans, he summons a balloon whenever he glides.
  • Canine Companion: He is a dog and one of the potential partners you can recruit in the game. He even chooses to join the player character in their universe when the party is leaving New Wirral in the story's ending.
  • Hidden Depths: He's unusually intelligent for a dog. This might be due to genre conventions, but Aldgrave Tomb Station's dungeon can reveal that he was born in the year 14140 AD, suggesting he might be more highly evolved than the average canine. Of course, this might just be 2020 in Dog Years.
  • I Choose to Stay: While everyone goes back to their own dimensions, Barkley chooses to go with the player back to their own dimension.
  • Nearly Normal Animal: He's an ordinary dog that happens to know how to use cassette tapes to transform.
  • Team Pet: He's the only non-human party member, and shows affection to the player by licking them.
  • Undying Loyalty: To his late human partner. He enlisted the player character's help to defeat said partner's killer, Averevoir, so he could bury the body, and his bond towards them is strong enough to cause him to fuse with the player character in order to accomplish said goal.
  • Uniformity Exception: The only partner who isn't human, the only one who starts out with a bootleg monster, the only one who (for obvious reasons) cannot be romanced and the only one who doesn't fight an Archangel in their personal quest.


Harbourtown

    Pensby 
Voiced by: Mitra Djalili
The doctor that runs the local hospital. After performing a check-up on the player character soon after arriving in New Wirral and helping deliver the news that they're cut off from their home dimension, Pensby can sell them various healing items.
  • The Medic: The town doctor who also sells cures for combat.

    Clémence‏‎ 
Voiced by: Allegra Clark
The woman that runs the Gramophone Café.
  • Former Teen Rebel: There's a purple vine tattoo visible on one of her arms, and if asked about her home, she states that she misses motorcycles.

    Hoylake 
Voiced by: J. Michael Tatum
A scientist researching the Beasts of New Wirral, who has set up shop in the Ranger Guild but does not actively participate in battles himself. He gives the player rewards for reaching milestones of monsters recorded in their bestiary.
  • Miles Gloriosus: In the post-game, he gets an assistant, who boasts that Hoylake was a brilliant and award-winning researcher back in his home dimension... according to stories told to him by Hoylake.

The Ranger Guild

    In general 
A group of humans stationed in Harbourtown that are dedicated to keeping the people trapped in New Wirral safe.
  • Astonishingly Appropriate Appearance: Each of the Captains has a job that accurately reflects the type of Beast that they specialize in, such as Captain Lodestein the electrician with Electric-themed beasts, and Captain Codey the Playful Hacker that exclusively uses Bootleg versions of beasts.

    Ianthe 
Head Ranger
Voiced by: Liz Morey
The founder of the guild, and the first human in New Wirral to discover how to transform into Cassette Beasts.
  • Battle Couple: She and her wife Wilma are both rangers, and they battle together as the last challenge for the player to become a Ranger Captain.
  • Cool Old Lady: Ianthe is still actively fighting to protect others despite her face being wrinkled and grey streaks in her hair.
  • Cool Sword: An NPC in the Ranger Headquarters mentions that Ianthe used to use a "mechanical gear sword" back before anyone figured out how to use cassettes to transform.
  • Establishing Character Moment: She is introduced by being referred to as "Confident Woman" by the game and trying to tell a Rogue Fusion to stay away from the Ranger Outpost. When that does not work, she approaches the Rogue Fusion and easily defeats it in one attack, establishing her prowess in battle. An impressed Kayleigh remarks that Ianthe is in charge of the Rangers for a reason.
  • Had to Be Sharp: She was a detective in her former home which she describes as a Wretched Hive, so she took up monster fighting without issues — and this is before discovering the empowering cassettes.
  • Official Couple: With Ranger Wilma, her wife.
  • Only Known by Their Nickname: A conversation at the Ranger Guild between Captain Codey and Leader Ianthe after defeating the former has Codey wish he'd chosen a cooler name for himself, like "Killswitch". Ianthe then admits that "Ianthe" isn't her real name; it's the name of a goddess of water she used as an alias in her own world when she worked as a private detective, and she decided she liked it more than her original name when reestablishing herself in New Wirral.
  • Relationship Reveal: After challenging all twelve of the other Ranger Captains in order to apply for membership in the Ranger Guild, Ianthe states that the final trial will be against her. She then states that she hopes the player "gives us your all", clarifying that she'll be fighting alongside her spouse Ranger Wilma, the woman that's been running the Guild's front desk, with the only available dialogue options both expressing surprise that she's married.
  • Signature Mon: Arguably Gearyu, given that it's the monster she uses the first time you see her fight, her lead in the fight against her, and is likely the only major opponent that uses one to begin with.

    Wilma 
Voiced by: Cindy Robinson
The lady who runs the Guild's front desk and exchanges upgrades for Fused Material.
  • Battle Couple: She and her wife Ianthe are both rangers, and they battle together as the last challenge for the player to become a Ranger Captain.
  • Cool Old Lady: Wilma proves to be quite the skilled fighter when she joins her wife Ianthe in battle.
  • Official Couple: With Leader Ianthe, her wife.

    Wallace 
Construction Worker
Voiced by: Richard Reed
A builder who specializes in using Elemental Walls.
  • Punny Name: "Wallace" specialises in Wall abilities.
  • Signature Mon: He's very fond of the Traffikrab line.
  • Stone Wall: His favorite strategy is to use Elemental Walls to protect him from attacks.

    Skip 
Questionable Treasure Seeker
Voiced by: Marin Miller
A ranger captain who is found on a small trash island and specializes in using trash-themed monsters.
  • Collector of the Strange: When they aren't on duty, they collect junk and trinkets from the around the island.
  • Punny Name: A "Skip", in British English, is a large trash bin, of the sort meant to be picked up by garbage trucks. Captain Skip spends their downtime collecting junk and garbage, a practice referred to as "Skipping" in British slang. Fittingly, their Signature Mon is based on trash containers as well.
  • Signature Mon: Very fond of the Binvader line. Their rematch team has four Binterlopers, two of which are bootlegs to ensure type variety.
  • Zerg Rush: Their strategy is to summon a large number of Binvitation allies or Binvader Metal walls to rush the opponent down with Binvasion.

    Zedd 
"Meditator"
Voiced by: Sean Chiplock
A ranger captain who's usually asleep on Autumn Hill.
  • Achilles' Heel: His strategy involves making use of Hibernate and Meditate which can make the fight drag on and even potentially dangerous, but if you can apply berserk status to him before he does this (which can be easily done with Metal and Poison attacks, given that he primarily uses Astral monsters), the fight will be made much easier.
  • Brilliant, but Lazy: Captain Zedd is a powerful combatant but complains about the hard work that comes with his position, and doesn't even reveal himself as a Captain to the player until after posing as a regular Ranger and getting them to do his current monster clearing job for him.
  • Meditation Powerup: His strategy involves using Hibernate and Meditate to power himself up in battle, and his partner's monsters are designed around mitigating the drawbacks of being asleep, primarily with Sure-Fire.
  • Punny Name: "Zed" is one way to pronounce the letter "Z". A bunch of Zs in a row is used to represent snoring or sleeping.
  • Signature Mon: He particularly favours the Stardigrade line, using both Stardigrade and its remaster Galagor in his first fight.

    Judas 
Survivalist
Voiced by: Edwyn Tiong
A survivalist found in the eastern sea of the Southern Isles.
  • Life Drain: Specialises in draining health away from his opponents.
  • No Shirt, Long Jacket: His official design reveals that he wears a long green coat, but no shirt.

    Clee-0 
Casino Mechanoid
Voiced by: Kiane Chula King
A coin-operated robot from a casino. Her strategy revolves around Luck with moves such as Gambit and Roll Again.
  • In Your Nature to Destroy Yourselves: Holds this opinion during her conversation with Ianthe after she told Clee-0 that humans are more driven by emotions than logic to her frustration. Ianthe assures her that her service is appreciated until that happens.
  • Killer Robot: Clee-0 is trying not to be one; she'll sometimes go on a rant about how much she'd enjoy seeing humans suffer, but then stop to calm herself down, occasionally mentioning how she's in anger management therapy.
  • Robot Girl: There's a deactivated robot in New Wirral Park that is operated by a coin slot. Upon finding a coin and reactivating it, she turns out to be Captain Clee-0 of the Rangers Guild, who originally came from an Egyptian-themed casino and hates humanity for the limitations installed on her but is working through her anger issues.

    Lodestein 
Electrician
Voiced by: Sean Chiplock
An electrician found in Ham.
  • Alliterative Name: His full name is Levi Lodestein.
  • Early-Bird Cameo: He is first encountered in the player's initial visit to Harbourtown, where he is repairing the town's elevator, before he gets properly introduced as a Ranger Captain and challenged by the player to battle later in the game.
  • Last-Name Basis: His full name is Levi Lodestein, but his first name is only mentioned when he introduces himself; elsewhere in the game, he's only referred to as Lodestein.
  • Pungeon Master: Sprinkles plenty of electricity puns in his dialogue.
    Lodestein: Forgive me for the puns - it's a force of habit.
  • Punny Name:
    • The name "Lodestein" sounds a bit like "lodestone"; a naturally magnetic stone. You can reach Lodestein after acquiring the Electromagnetism ability, and his preferred strategy involves electromagnetism.
    • Then there's his first name, "Levi", which can be taken as coming from "levitate" in reference to magnetic levitation, as you must use the Electromagnetism ability to float across a gap to meet him.
  • Shock and Awe: He likes to use Lightning-type monsters and his main strategy involves inflicting the Conductive status.

    Penny Dreadful 
Death Cheater
Voiced by: Elexi Walker
A ranger captain in New London that specializes in the Ghostly effect.
  • Dishing Out Dirt: Has a preference for Earth-type monsters based on mortality.
  • Intangibility: Her main strategy is using the Ghostly effect to become invincible to normal attacks.
  • Punny Name: A penny dreadful is a type of cheap novel, often focusing on violent or horror stories, of the sort that Penny is basing her look and strategy on.
  • Soul Power: Her strategy focuses on using undead-based abilities such as Ghostly and Ritual.

    Gladiola 
Mistress of Blades
Voiced by: Nadia Marshall
A ranger captain found in the southwest area of the Mire Sea.
  • Death of a Thousand Cuts: Her strategy involves dodging attacks to activate her Jagged Edge passive to constantly chip away at your health, on top of actual cutting moves like Double Slice.
  • Lady of War: She is designed as one, and she mainly uses monsters that specialize in close-range attacks.

    Heather 
Weather Reporter
Voiced by: Risa Mei
A weather lady that uses weather-based strategies.

    Buffy 
Bodybuilder
Voiced by: Valeria Rodriguez
A ranger captain who regularly does workouts.
  • Achilles' Heel: Her strategy is entirely reliant on reaching 10 AP for Last Rites as frequently as possible. The issue is that almost all of the tapes she uses are vulnerable to AP Drain one way or another (Astral for Liligator, Air for Dandylion/Blossomaw, Plastic for Galagor; Grampus/Faerious have to be hit with a Fire attack before they become weak to Astral), and outside of Last Rites, her only attack is Smack/Spit, potentially buying you time to take her down before she can attack.
  • Amazonian Beauty: Her stomach has abs to really sell how muscular and gorgeous she is.
  • Mana Meter: Her strategy involves maxing out her AP meter as quickly as possible to launch out high-AP attacks such as Last Rites frequently, often by stealing AP from your monsters, and her partner using AP donate to speed up the process.
  • Only Known by Their Nickname: When it's time to challenge her, Captain Buffy states that her real name is actually Bruna, but everyone calls her Buffy because she spends all of her time working out and is quite buff.

    Cybil 
Radio Presenter
Voiced by: Savy Des-Etages
A radio presenter found in the badlands.
  • Please Subscribe to Our Channel: They are a social media streamer and wants to present the battle with the player to their audience.
  • Switch-Out Move: They specialise in forcing their opponent to switch tapes, forcing them to take damage from Shrapnel every time they transform.

    Codey 
Tape Hacker
Voiced by: Cory Yee
A ranger captain in the eastern part of Mt. Wirral who uses Bootlegs monsters.
  • Chuunibyou: In his conversation with Ianthe, he admits that he regrets that he didn't choose a "cooler" nickname such as Killswitch.
  • Glass-Shattering Sound: His strategy is to use Glitter attacks to change your type, Glass attacks to turn your Glitter monsters into Glass-types, then spam Air attacks to stack up Resonance and eventually One-Hit Kill you.
  • Palette Swap: All his monsters are Bootlegs.
  • Playful Hacker: His cassettes are all Bootlegs because of his hacking skills.

    Frankie 
Voiced by:
A new ranger recruit that only shows up after defeating Ianthe, becoming a Ranger Captain, and defeating the final boss. The player character becomes her mentor and gives her her first cassette tape.
  • Fluffy Tamer: Manages to convince a wild Puppercut to team up with her for a battle, though it doesn't last.
  • Fusion Dance: Eventually teams up and can fuse with Vin, another new Ranger recruit.
  • Jumped at the Call: She is wildly enthusiastic about turning into monsters and doing heroics.
  • Missed the Call: She is enthusiastic about doing heroics. However, the player character has already taken care of the main conflict by the time Frankie arrives on New Wirral.
  • Signature Mon: Notable in that, as her mentor, you get to decide which monster she gets. Whatever you choose, she'll have it in all your future encounters with her.

    Vin 
Voiced by:
A member of the Mourningtown cult that appears in the postgame, causing trouble by stealing Ranger supplies.
  • Duel Boss: Insists on fighting you one-on-one across several encounters.
  • Fusion Dance: Eventually teams up and can fuse with Frankie, another new Ranger recruit.
  • Heel–Face Turn: Eventually turns away from his thieving ways and joins the Rangers.
  • Signature Mon: Uses monsters from the Carniviper line.


Factions

    Landkeepers 
Voiced by: Kayleigh McKee (Sunny)
A group of pale-skinned and fanged humanoids that are responsible for devastating Eugene's original dimension. Despite their monstrous appearances, they're actually just unethical landlords.
  • Actually Not a Vampire: Eugene introduces the Landkeepers using terminology related to vampires; he calls them "blood-suckers" and tells them to "go back to the darkness from where they came", then warns a town member not to invite them in, because that's what they want. He quickly admits they aren't actually vampires when you actually help him fight them in his quests, which the player character calls him out on.
  • Arch-Enemy: Eugene's personal quest is to take out the entire group, claiming that they were responsible for ruining his own dimension and wanting to spare New Wirral the same fate.
  • Decapitated Army: In Eugene's personal quests, after defeating Archangel Mammon, the true leader of the Landkeepers, a female Landkeeper stumbles into the Gramophone Cafe without being invited. It turns out Mammon was directing their thoughts, and she's now completely directionless, so Kayleigh decides to nickname her Sunny and rehabilitate her.
  • Empty Shell: They're superficially human but are actually husks created by the Archangel Mammon to spread greed throughout New Wirral.
  • Must Be Invited: The Landkeepers are implied to work like this as the citizens are told not to invite them into their house. The end implies that this is a result of Mammon controlling them as after he's defeated, one of them enters the Gramophone Cafe uninvited.
  • Ship Tease: Sunny has one with Eugene. If the player has completed Sunny's quest and Eugene's Relationship Level 5 event but does not romance Eugene, the two will be seen going on a date together in Harbourtown.
  • Signature Mon: Practically all of them use the Springheel and Pawndead lines.

    The Mourningtown Cult 
Voiced by: Kayleigh McKee (Dorian), Jennifer Losi (Jacqueline)
A group of humans that have set up their own society away from Harbourtown in order to worship the Archangels as god. Their leader is Dorian, a charismatic man with divine ambitions.
  • Affably Evil: The leader of the Mourningtown cult, Dorian. While all of his followers wear brown hooded robes and speak of the Archangels with reverence, he's dressed like a Hawaiian-Shirted Tourist and has a more casual way of speaking, but he's still willing and eager to manipulate others for a chance at gaining godlike power.
  • Apocalypse Cult: They're a group of cultists in New Wirral that have made a settlement called Mourningtown and worship the Archangels, which are established as very dangerous entities.
  • Arch-Enemy: Kayleigh's personal quest is to deal with them directly, because she used to be the right-hand girl of its leader Dorian before realizing how messed up the cult was and escaping.
  • Briefcase Full of Money: One is present in the cabin in the very back of the compound. Presumably it's Dorian's — evidently he doesn't subscribe to the Practical Currency system that the rest of New Wirral uses.
  • Doppelgänger Replacement Love Interest: Dorian has replaced Kayleigh, his former #2, with Jacqueline, a girl that looks identical to Kayleigh but with a different hairstyle.
  • Has a Type: Dorian probably does, considering after Kayleigh leaves the Mourningtown cult, he replaces her with Jacqueline, who not only looks nearly identical, but also seems to have a very similar personality in the post-game.
  • Killed Mid-Sentence: Dorian, in a variant. While he technically gets all the way through his last sentence before getting vaporized, the text box automatically closes without any input. It's fast enough that most players won't get the chance to read the whole thing without taking a well-timed screenshot or watching a pausable video.
  • Too Dumb to Live: Dorian tries to win the favor of Mourningstar even after being warned again and again by Kayleigh that it's a horrible idea. He gets reduced to a black mark on the floor for his troubles.


The Archangels

    As a whole 
  • Angelic Abomination: When you think of an Archangel, would you normally imagine a Stop Motion skeleton, a satyr with a papery, Unmoving Plaid body, or a caped tentacle monster animated like an old inkblot cartoon? What really cements this is the Archangels intentionally clashing with the artstyle of the rest of the game, to get across just how powerful and unusual they are.
  • Anthropomorphic Personification: Angels act as the embodiment of various concepts birthed from humanity (for example, Morgante embodies Rebellion and Aleph embodies Conquest), and so even if they are destroyed, they will return for as long as these concepts exist.
  • Artifact Name: The name of "Archangels" comes from a time when humans thought the monsters of New Wirral were angels, with the title of Archangel being given to the most powerful and incomprehensible among them. As people learned more about the so-called angels and figured out ways to deal with them, they seemed a lot more mundane and started becoming known as monsters instead; however, the Archangels kept their name because they're still not well understood. Due to all of this, the connection can be a bit lost on the newer arrivals to New Wirral.
  • As Long as There Is Evil: Upon Aleph's defeat, the player character wonders if he's been killed for good, but Ms. Amber informs them that as the Archangels are born of human ideas, so long that people continue to find ways to kill each other, as the embodiment of Conquest, Aleph will always come back eventually.note 
  • Beef Gate: While you have some control over your defensive options, your offensive options against an Archangel boil down to "hit it until it dies".
  • Brown Note Being: Everyone who sees one mentions how painful they are to even look at or be near.
  • Clap Your Hands If You Believe: Near the end of the main quest, Aleph reveals that the Archangels were created from the manifest desires of humans, such as greed and a fascination over extinction events.
  • Contractual Boss Immunity: Downplayed. They are primarily immune to stat debuffs. While they are still vulnerable to status ailments such as poison and berserk, they all come with the Status Resistance sticker, which reduces the damage they take from Damage Over Time effects.
  • The Heartless: Some of the Archangels are based on negative traits of humanity such as greed, zealotry, and egotism. The Nowhere Monarch is the bluntest about it, claiming it will consume Meredith’s emptiness before its battle.
  • Jerkass Gods: The Archangels are the closest thing to gods on New Wirral, and to put it bluntly, a lot of them are dicks. Given that they all embody aspects of humanity, however, it's entirely plausible that the ones we happen to see and interact with are mostly comprised of the ones that embody negative qualities such as ignorance, consumerism, escapism, and conquest, and most of the embodiments of positive qualities such as rationality, generosity, love, and peace just happened to be absent from the events of the game.
  • Leitmotif: Same Old Story. A few Archangels have their own themes, however.
  • Limit Break: When an Archangel reaches maximum AP, they'll spend them all on their Angelic Attack, an incredibly powerful move that will devastate you if you don't prepare for it.
  • My Rules Are Not Your Rules:
    • Archangels don't spend AP when using regular moves. They'll continuously gather up until they max out, at which point they're all spent on an Angelic Attack.
    • Archangels are still limited in how many actions they can take per turn, but they get to make two moves per turn instead of one.
    • They also are simply immune to stat reductions.
  • Non-Elemental: Archangels are typeless, with the sole exceptions of Shining Kuneko, who is Astral-type and Helia, who is Fire-type. With that said, most of them do have movesets (up to and including their Angelic Attacks) that specialize in a few of the types, making it a good idea to bring cassettes that won't suffer type matchup debuffs from the attacks of the Archangel you're fighting.
  • Non-Standard Character Design: To highlight just how much of an Angelic Abomination the Archangels are, they always appear in a different art style to contrast the pixel art used for humans and lesser monsters, such as 3D or an animated drawing.
  • Olympus Mons: Archangels are Angelic Abomination monsters that are considered to be far above regular monsters.
  • Ominous Visual Glitch: Whenever the player is in the presence of an Archangel, the user interface starts glitching and there are flashes of television static.
  • Our Angels Are Different: Kayleigh says that at one time, everybody in New Wirral thought that the monsters were angels and the more powerful mons were called Archangels. In current times, people know that the mons aren't angels, but the most powerful abominations are still called Archangels.

    A01: Morgante 
Voiced by: Tara Platt
The Archangel of the Harbourtown Station, and the incarnation of rebellion. Once a powerful being, she was shattered to pieces trying to protect her child Mordread, and is a shadow of her former self. Her encounter with the player leads to a mutually beneficial relationship.
  • All Your Powers Combined: At the end of the main quest, to counter Aleph Null, the player and all of the party members whose personal quests have been completed fuse together to form Morgante Gestalt (A03 in the bestiary), with every character contributing one unique battle skill.
  • Arch-Enemy: To Aleph, motivated by the death of Mordread. As the Archangels of Conquest and Rebellion respectively, they are also naturally diametrically opposed.
  • Blue-and-Orange Morality: In the post-game, she fights the player for no reason other than it being in her nature to rebel.
  • Clipped-Wing Angel: A more literal version than most, as she's an Archangel. Despite being first encountered at level 100, she is in a broken state and with low enough health to be taken out by a low-level fusion despite only taking 1 damage from each attack.
  • Face–Heel Turn: After defeating Aleph and accessing the post-game, she can be fought in the Harbourtown Station in her repaired form (A02 in the bestiary). She notes that the player should have expected this, because she is the Archangel of Rebellion and it is natural for her to align herself against others.
  • My Death Is Only The Beginning: Twice. First, defeating her in her injured form in the subway binds her to you. Defeating her again in the post-game reveals that she can count as a "sacrifice" to resurrect the other defeated Archangels.
  • One-Hit Kill: When playing as the Morgante Gestalt, they have the skill "Coda Morgana", which has a base power of 10,000 (for reference, the strongest skills in the game have a base power of 200), which in practice makes the skill more than powerful enough to kill anything in the game (Aleph Null included) in one hit. When fighting Morgante as a post-game boss, she reprises this skill as her Angelic Attack, which hits for obscene damage numbers that no character has a hope of surviving a direct hit from.
  • Relationship Reveal: In the post-game, the Mer-Line reveals that Morgante and Aleph used to be lovers, and Mordread was their son.
  • Symbiotic Possession: After defeating Archangel Morgante, the remains of her essence attaches to the main protagonist, no longer threatening their life and instead giving them additional directions on how to leave New Wirral and return home as she regains power.
  • Token Good Teammate: She's the only Archangel (if you don't count The Amber Lodge and the Mer-Line, who are The Unfought) who is not a raging megalomaniac and is firmly on the heroes' side. At least in the main story, that is, since in the post-game she turns against the heroes and tries to revive the other Archangels.
  • Zero-Effort Boss: It's impossible to lose the initial fight against Morgante. Her attacks can't knock you out, and while your attacks can only deal Scratch Damage, her HP is low enough that you can chip through the rest of it in several turns. Very much averted in the post-game rematch, which gives her all of the moves you had access to as the Morgante Gestalt, including her powered-up Coda Morgana.

    A04: Poppetox 
The Archangel whose Station is under New Wirral Park, and the incarnation of puppetry.
  • Creepily Long Arms: He has arms so long that he can rest his hands on the ground when standing upright.
  • Dem Bones: He takes the form of a giant, toxic, puppeteer skeleton rendered in claymation.
  • Meaningful Name: As the embodiment of humanity's desire to create effigies of themselves, it's fitting that the Archangel that resembles a massive stop-motion puppet is named Poppetox.
  • Perverse Puppet: A puppet-like Archangel who's thrilled to make "glove puppets" out of the heroes.
  • Primal Stance: Its default pose is standing on all fours, which combined with its long arms and bent legs makes it very creepy.
  • Puzzle Boss: It doesn't have any particularly powerful or annoying attacks, but it uses two "Effigies" in battle, which will reflect your damage back to you if you hit them. It switches places with one of them (highlighted by a spotlight) at the start of a turn.
  • Stop Motion: He is animated in this fashion, being a clay puppet.
  • Wicked Toymaker: It can make dolls out of its clay-like body, and also deems the player characters "new toys".

    A05: Mourningstar 
The Archangel whose Station was buried beneath Mourningtown until its cultists dug their way to it, and the incarnation of religious devotion.

    A06: Nowhere Monarch 
The Archangel whose Station is built into the abandoned Falldown Mall, and the incarnation of consumerism.
  • Combat Tentacles: One of its attacks involves slapping the opponent with a striped tentacle. The same tentacle can also be seen on Aleph Null.
  • Eyes Do Not Belong There: It has an eye the size of its torso underneath its matted fur.
  • Flunky Boss: Uses the move Call to Arms to summon minions called Nowhere Peasants, and throws them at you in their Angelic Attack, Bomb Voyage.
  • Inkblot Cartoon Style: As the embodiment of media consumerism, its design evokes the feel of something from an old cartoon.

    A07: Heckahedron 
The Archangel of Waterloop Station that takes the form of a 4D shape, and the incarnation of mathematics and scientific thinking.

    A08: Alice 
The Archangel of Cherry Cross Station, and the incarnation of ego.

    A09: Robin Goodfellow 
A trickster who disguises himself as the spirit of Viola's brother Sebastian, and then taunts her to explore the wreck of the ship Titania and find the Bard Street Station within to get the answers she truly seeks. He is the incarnation of theatrics.

    A10: Mammon (Unmarked Spoilers
The true leader of the Landkeepers, residing in their headquarters rather than a Station of its own. It is the incarnation of capitalism.
  • Early-Bird Cameo: One of the Landkeeper offices features a partial image of Mammon on the whiteboard.
  • Flunky Boss: Can use the move Margin Call to summon Jormungold as teammates.
  • Load-Bearing Boss: After its defeat, the Landkeeper headquarters collapses and can't be entered again until the player unlocks Archangel rematches by defeating Morgante again in the post-game.
  • Meaningful Name: Fitting for the incarnation of capitalism, it is named after the demon associated with the deadly sin of greed.
  • Significant Name Overlap: Shares a name with Chairman Mammon from Lenna's Inception, as both embody the vice of greed and have an undead-themed army.

    A11: Lamento Mori 
The Archangel of Aldgrave Tomb Station, and the incarnation of the fear of death.
  • Konami Code: The station where Archangel Lamento Mori resides has a series of similar-looking caverns that will warp the player back to start if they take a wrong turn. After walking in circles a few times, notes will drop from the ceiling that state that the correct way to go is up, up, down, down, left, right, left, right. However, it plays with expectations, such as the second "down" meaning to drop down a pit instead of taking the south exit.
  • Prematurely Marked Grave: The first room of its cavern maze has tombstones with the names of the player and their current partner. Their epitaphs are also intentionally mocking, such as stating that Eugene was "All talk and no action", and Kayleigh "Followed a fool to her doom, not even for the first time".

    A12: Babelith 
The Archangel of Icelington Station, and the incarnation of ignorance.
  • Cannot Tell a Joke: Literally possesses the move "Bad Joke", where it takes one of its turns to tell a joke, usually involving a pun. This has no effect on you or your partner.
  • Stylistic Suck: As the incarnation of ignorance, its design is messy and incoherent looking, with colors that pop out of the lines and a very rough coloring style that resembles a children's drawing.

    A13: The Amber Lodge (Unmarked Spoilers
Voiced by: Allegra Clark

A bar that travels through time and space, who communicates with humans using an avatar called Miss Amber.


  • Expy: Of the TARDIS, being a blue, sapient cuboid who travels through time and space, is Bigger on the Inside, and sometimes takes the form of a woman.
  • Genius Loci: It is a sentient building capable of traveling through space and time that comes to the player's aid after Aleph gets annoyed and decides to shunt them into a different dimension. The woman running it, Ms. Amber, is its "face".
  • Token Good Teammate: Is the only named Archangel that is not remotely hostile or obstructive to the player, helping them every time it appears. Though it once worked with Aleph, it has since then come to regret it.
  • The Unfought: Is never fought against in any form despite being an Archangel.

    A14: Aleph (Unmarked Spoilers
https://static.tvtropes.org/pmwiki/pub/images/aleph_3.png
The Red King of Conquest
Voiced by: Yuri Lowenthal
An enigmatic being once worshipped as a god, who seeks the power of other Archangels to leave New Wirral in order to spread misery across the multiverse. He's also the one responsible for shattering Morgante in order to take her power.
  • All Your Powers Combined: At the end of the main quest, Aleph, intrigued by the concept of "Fusion" that the protagonists have been using, fuses with all of the Archangels he's collected in order to become Archangel Aleph Null (A15 in the bestiary).
  • Arch-Enemy: To Morgante. As the Archangels of Conquest and Rebellion respectively, they are naturally diametrically opposed, but Aleph took their rivalry to a new level when he slew Mordread, their son from earlier in their relationship.
  • Astonishingly Appropriate Appearance: He wears a red coat similar to what the English military used, and represents conquest.
  • Barrier Change Boss: The main gimmick for the first phase of his boss fight, where he activates a different elemental coating every turn.
  • Big Bad: He is the primary villain of the game's main story, being the one who poses the most direct threat to the player's quest to find their way back home.
  • Body of Bodies: His Aleph Null form is a haphazard amalgamation of elements from all of the other Archangelsnote : Robin Goodfellow's head wearing Babelith's crown and some of Heckahedron's geometry act as shoulder pads, Babelith's moon is held in its right hand, fragments of Mammon's collage face and Alice's dress adorn its chest, its wings are one of Mourningstar's actual wings and one of Lamento Mori's bony appendages, its tail is patterned after Nowhere Monarch's arms, and it's wearing Poppetox's top hat on top of the sun-shaped adornment surrounding Aleph's triangular head.
  • Brought to You by the Letter "S": His current name and his past names as historic/mythologic rulers all start with the letter A.
  • Corrupted Character Copy: He is a villainous take on King Arthur from Arthurian Legend. Arthur is one of the names Aleph claims to have been referred to; his Angelic Attack, Deus Ex Calibur, is named after Excalibur, King Arthur's legendary sword; Aleph's troupe is referred to as the "Round Table", King Arthur's famed table where he and his knights congregate; according to Aleph Null's bestiary entry, legends are written about Aleph's 6th-century stint as a British monarch. In addition, Aleph has a mentor, The Mer-Line, who is named after Merlin, who is also from the Arthurian mythos. However, instead of being portrayed as a good king, Aleph is instead a conqueror who causes misery across reality.
  • Developer's Foresight: Since he absorbs every Archangel after their defeat at your hands, the battle against Aleph Null will skip any segment corresponding to an Archangel you haven't fought.
  • Evil Cannot Comprehend Good: At the game's climax, Aleph is thrown off when the heroes reject his offer to spare their worlds if they allow him and his new troupe freedom to devastate other worlds besides their own homes.
  • Faux Affably Evil: Aleph speaks in a polite and gentlemanly tone, but he is a multi-dimensional warmonger, and an unpleasant one at that. Notably, he makes it a priority to invade the heroes' worlds after they refuse his deal because the worlds that birthed such courageous individuals will be the most fun for him to break.
  • Final Boss: He's the final challenge of the main quest. The credits roll and the Playable Epilogue and New Game Plus unlock after his defeat.
  • Humanoid Abomination: Out of all the Archangels, he is the most humanoid, even being rendered as a regular sprite unlike the others which have more exotic art styles. The giveaway of his true nature is his triangular mirror head.
  • I Have Many Names: When introducing himself, he claims to have also gone by the names Arthur, Alexander, and Agamemnon, all of which are famous kings in legends or history.
  • The Leader: Of the Archangels. Leadership and rulership are just kind of his "thing".
  • Literal Genie: When you tell Aleph you're trying to find a way off of New Wirral, he sends you away himself... to a dead world that he'd destroyed long ago. If it weren't for the Amber Lodge happening to stop by that world, that would have been the end of you.
  • Logical Weakness: His triangular head is a portal through which he can send anyone anywhere, even to other dimensions. He can't send himself, however, because he can't fit his entire body through his own head, leaving him stranded in New Wirral. He used to get around this by travelling in The Amber Lodge.
  • Magic Mirror: His head is one, which in his case serves as a transdimensional portal.
  • Never My Fault: His last troupe fell apart after he killed his son Mordread. Aleph speaks of that incident as the point his team became "a tad dysfunctional".
  • Non-Human Head: Aleph has a humanoid body, but with a floating, reflective triangle for a head.
  • Offing the Offspring: The main story implies that he killed his own son, Mordread, as Morgante talks to Mordread's casket in Night's Bridge Station that justice will come to Aleph, and The Mer-Line reveals that Aleph and Morgante had a son once. Pier of the Unknown confirms this, with Gwen revealing that Aleph slayed his own kin.
  • Red Baron: He's also known as "The Red King of Conquest".
  • Relationship Reveal: In the post-game, the Mer-Line reveals that Aleph and Morgante used to be lovers, and Mordread was their son.
  • Resurrective Immortality: Even after his defeat, it's implied that so long as humans are interested in conquest, he will return at some point.
  • Sealed Evil in a Can: He's just as trapped on New Wirral as everyone else. It's implied the Mer-Line has trapped everyone specifically to stop Aleph from escaping.
  • Seen It All: He admits during the final battle that he has this viewpoint, being an ex-dimension-hopping and ageless abomination. He is genuinely surprised and impressed with the heroes' newfound fusion powers, going as far as trying it himself with his new team.
  • Sequential Boss: You fight him three times in a row towards the end of the main quest: first in a standard Archangel fight, then with all your recruited party members backing you up against Aleph Null, and finally, as Morgante Gestalt.
  • Traintop Battle: The Final Boss battle against him takes place atop the Mer-Line's train as he's trying to escape into the multiverse.
  • Walking Spoiler: His motivations and true power aren't fully revealed until the game's intended final dungeon.
  • War God: The incarnation of conquest who was worshipped as a god during his multiple campagins throughout the multiverse.
  • You Will Be Spared: At the end of the main quest, upon the party revealing the way out of New Wirral, he states he'll gladly spare their own universes in exchange for letting him and the Archangels leave to torment all the others. When the party gives chase, he then changes his mind, deciding that the dimensions that produced such strong-willed individuals will be the most fun to break.

    A16: Helia 
The manifestation of the process of Fusion itself.
  • Exact Words: She's the very process of Fusion itself, not just between people in monster form. Nuclear fusion within stars, cellular fusion within the human body, all of it.
  • False Cause: The player character assumes that Helia is behind the increase of rogue fusions; however, she merely represents fusion that is already happening. Aside from the unstable Anathema that scientists created on her behalf, she didn't do anything.
  • Optional Boss: She can only be encountered in the Post-End Game Content quest "Here Comes The Sun."
  • Uniformity Exception: She's one of the only Archangels to have an elemental type.

    A17: The Mer-Line 
The interdimensional transit system used by the Archangels.
  • Arc Welding: A lot of characters in Lenna's Inception are baffled by the train tracks all over and wonder where the train is. There are a set of in-game novels that have a third modern setting with Cassette Beast Technology, which ends with The Train Archangel approaching Earth.
  • Genius Loci: Overlapping with Sentient Vehicle: The Mer-Line is an Archangel that takes the form of an entire railway system — tunnels, trains, and all, and they are implied to have an unspecified degree of sentience and deliberation in their actions. The post-game reveals they are actively responsible for generating the Rogue Fusions, as well as preventing anyone from leaving until Aleph was defeated.
  • Greater-Scope Villain: Though Aleph is the one who directly poses a threat to you, your worlds, and your ability to travel home in peace, it is the Mer-Line themself that is responsible for New Wirral's very existence, as well as you and everyone else being stranded on it.
  • Meaningful Name: Is named after Merlin of Arthurian Legend, the magician of supernatural origin who mentored Arthur, and a prophet capable of reading omens of the future — both of these things correlate to the Mer-Line's seeing Aleph as their "student", as well as their own premonitions of an unforeseen future challenge for humanity.
  • The Unfought: Is an Archangel themself, and responsible for kicking off the game's initial scenario and creating the world you're in, but is never fought in any form.
  • Well-Intentioned Extremist: Is the one responsible for the increase in Rogue Fusions, as well as the one populating New Wirral with both man and monster alike. They prevent you from leaving the island until you defeat Aleph in order to determine that humanity can overcome its urge for conquest, in preparation for an unknown future threat. They also refuse to get rid of the Rogue Fusions, believing it is important that other humans get stronger from the life-or-death situations brought about by their existence in the same way that you did.

    A18: Hero of Another Story (Post-Game Spoilers

Lenna

https://static.tvtropes.org/pmwiki/pub/images/lenna_5.png

An Archangel from another world, who became a human as a result of a corrupting force, and then a heroine to save her world from it.


    A19 - A21: Infernal Engines (Pier of the Unknown DLC Spoilers

Pearl, Raven and Rose

Infernal Engines are beings that power different areas of Brightside Pier; Pearl powers The Witch House, Raven powers Cosmic Zone, and Rose powers Funworld.
  • Was Once a Man: The Infernal Engines turn out to be created from humans by Gwen as an experiment to turn humans into Archangels.

    A22: Spoiler Character (Pier of the Unknown DLC Spoilers

Gwenivar "Gwen"

Voiced by: Bronwen Price
The Archangel of Brightside Pier. The incarnation of illusion, she is an ancient Archangel who has a fascination with human culture. In human form, she manifests as Gwen, the proprietor of Brightside Pier.
  • Freudian Excuse Is No Excuse: Gwen creates the Infernal Engines as an attempt to replace her lost friends after the disbandment of Aleph's court, which she was once part of. However, your partner comments that her loneliness does not excuse experimenting on humans by trying to turn humans into Archangels.
  • Graceful Loser: After you defeat her, she immediately surrenders, and promises to stop her experiments to turn humans into Archangels.
  • Intrigued by Humanity: She has a great interest in humans, their culture, and their creations, and locates the Brightside Pier near New Wirral so she can get close to humans.
  • Manchild: Gwenivar's bestiary entry describes her as an ancient Archangel whose fascination with human culture is childlike.
  • Non-Ironic Clown: Gwen looks downright adorable as far as clowns go... in human form, that is. In her true Archangel form, she looks like a deformed balloon that barely resembles a clown with one arm and one wing.
  • Walking Spoiler: It is very difficult to talk about Gwen without spoiling the fact that she not only creates the Infernal Engines from humans, but also she herself is actually an Archangel in human form and was once part of Aleph's troupe.

    Unnumbered Archangel (1) (Unmarked Spoilers

Shining Kuneko

After conquering the four shrines and absorbing the classical four elements, as well as hitting her breaking point over Felix being ashamed of creating her, Kuneko transformed into the Archangel Shining Kuneko and attacked Felix and the player character. Tropes about her can be found on Kuneko's folder down in the monsters section.

    Unnumbered Archangel (2) (Unmarked Spoilers

Mordread

https://static.tvtropes.org/pmwiki/pub/images/mordread.png
Implied apperance from a photo in the Amber Lodge
Morgante and Aleph's son. Was killed by Aleph, setting off the conflict between him and Morgante. Rests inside a coffin at Night's Bridge Station.
  • Deader than Dead: Whatever Aleph did to him appears to have circumvented the Resurrective Immortality that Archangels usually have, though maybe he just hasn't had enough time to revive.
  • Meaningful Name: He's named after Mordred from Arthurian legend, and is the son of Morgante, who is named after Morgan le Fay, and Aleph, who is inspired by King Arthur himself.
  • Offing the Offspring: He was on the receiving end of this trope by his father, Aleph.
  • Posthumous Character: He's already dead by the time the story begins, but is mentioned by Morgante at the beginning. Morgante provides further context about him before the fight against the Final Boss.
  • The Unfought: He's one of the few Archangels you don't get to fight, because he's already dead before the events of the game.
  • We Hardly Knew Ye: We don't learn what concept he embodies, and we only vaguely know what he looks like from a Former Friends Photo in the Amber Lodge.


Monsters

    In general 
The creatures listed in the folders ahead are the monsters that the player can encounter in the wild and record into tapes in order to transform into them for combat. Different monsters inhabit different areas all over New Wirral.
  • Actually Four Mooks: When you run into a monster in the overworld, the ensuing fight will generally be against two or even three monsters.
  • Elemental Rock-Paper-Scissors: Monsters of different species have different elemental typing, with bootleg monsters being potentially of any type regardless of their species. This results in several elemental interactions, where attacks of certain types will cause buffs, debuffs or even type changes upon hitting monsters of certain other types.
  • Fusion Dance: Rogue Fusions, bosses that randomly spawn at fixed points in the world map, are the result of two wild monsters combining into one.
  • Multi-Mook Melee: Fusion Swarms, special encounters that randomly spawn at fixed points in the world map; in these encounters, you fight your way through 5 regular monsters followed by a Rogue Fusion.
  • Our Angels Are Different: Early residents of New Wirral thought these creatures were angels due to how strange and incomprehensible they seemed. Unlike with the Archangels, who are still perceived as otherworldly, people eventually learned more about these creatures and how to deal with them, so they're simply called monsters now.
  • Palette Swap: Bootlegs, rare monsters that may be of any type regardless of their species, have their species's usual colors swapped according to the bootleg's typing.
  • Punny Name: A lot of monsters have names that are a play on words referencing the real life objects, creatures and folklore they're inspired by. For instance, Binvader is a garbage bin that summons allies to launch an invasion, while Scubalrus is a walrus with SCUBA gear.

Base Roster

    # 001 - #005: Springheel, Hopskin, Ripterra, Snoopin, and Scampire 
https://static.tvtropes.org/pmwiki/pub/images/10_74.png
Springheel
https://static.tvtropes.org/pmwiki/pub/images/11_25.png
Hopskin
https://static.tvtropes.org/pmwiki/pub/images/12_85.png
Ripterra
https://static.tvtropes.org/pmwiki/pub/images/14_331.png
Snoopin
https://static.tvtropes.org/pmwiki/pub/images/13_20.png
Scampire

Springheels are Beast-types that love to leap out of dark corners in the night and startle their victims. It has two remasters: Hopskin and Snoopin. Hopskin lures in prey with its big smile and glowing, amber eyes and cuts them with its razor-sharp claws. Its final form is Ripterra, a mass of claw-tipped limbs wrapped in a trenchcoat. Snoopins are master thieves that decorate themselves with trinkets. Their final form is Scampire, which lure prey into their lairs filled with hordes of riches.


  • Gentleman Thief: Snoopin steals trinkets, is dressed like an archetypal gentleman, and is named after and inspired by Arsène Lupin.
  • Glass Cannon: The entire family is characterized by high offenses and speed contrasted by low defenses and HP.
  • Highly-Visible Ninja: Snoopin becomes this over time, as they wear any trinkets they steal according to the bestiary. The more they wear, the better they are at stealing.
  • Jack the Ripoff: Ripterra seems to be partially inspired by Jack the Ripper, dressing like most common depictions of him and naturally learning many blade themed attacks like Plastic Knife and Stab in the Dark, as well as their name sounding very similar to "ripper".
  • Non-Elemental: They're Beast-types, which is the closest thing to a "neutral" type, since it only has one interaction.
  • Spring-Heeled Jack: The Springheel is a bat-like monster based on Jack. Its entry in the bestiary mentions the Victorian character, hinting that he might have been a Springheel.
  • Wings Do Nothing: Scampire's bestiary entry says it has recently gained the ability to fly, but speculates that it might not use its wings to do so.

    # 006 - #010: Carniviper, Masquerattle, Jormungold, Mardiusa, and Aeroboros 
Carnivipers are Poison-type snake monsters that wear grinning carnival masks. They can be remastered into Masquerattle, which is so creepy that its face can't lure in prey. It has three remasters: Jormungold, whose wings help it slither faster; Mardiusa, a collection of snakes wearing a ball gown; and the Air-type Aeroboros, which cycles winds through its ring-shaped body.
  • Bizarre Alien Locomotion: Downplayed for Jormungold, which still slithers, but it uses its wings to slither faster rather than use them for flight.
  • Blow You Away: Aeroboros is an Air-type, and is said to use blasts of wind to knock its opponents off their feet. It can only be obtained by remastering a Masquerattle with the Air-type sticker Zephyr equipped.
  • Body of Bodies: Mardiusa is a collection of small snakes that are part of a Hive Mind. The trope is played lighter than usual, since they're mostly just working together so they can dress up for a Masquerade Ball.
  • Com Mons: Carniviper and Masquerattle are found all over the southern half of New Wirral.
  • Feathered Serpent: Downplayed. Carniviper's mask has a single feather, while Masquerattle's mask has three. Aeroboros's ring-shaped body has four small, feathery wings attached to it.
  • Glass Cannon: Most of this family is characterized by higher speed and offenses and lower defensive stats. The big exception is Aeroboros who, while sporting very low Melee stats, has high HP and Ranged Defense.
  • Hive Mind: Mardiusa is described as a collection of tiny snakes with a unified goal of dressing like they're on their way to a ball.
  • Magic Knight: Carniviper, Masquerattle and Jormungold each boast equally high melee and ranged offenses.
  • Medusa: Mardiusa looks like a gorgon from Greek mythology, and is one of only two monsters that can use the Stony Look sticker, which inflicts the Petrified status.
  • Ouroboros: Aeroboros is inspired by this, as indicated by their name and confirmed by the bestiary, being a snake that forms a ring shape by biting their own tail.
  • Poisonous Person: The entire family save for Aeroboros are Poison-types, and they're based on venomous snakes.
  • Snakes Are Sinister: Carniviper's bestiary entry says it's very territorial and will attack anything and anyone.
  • Squishy Wizard: Aeroboros has atrociously low Melee Attack and lackluster Melee Defense, but is outstanding in all other stats.
  • Tsuchinoko: The second page of Carniviper's bio compares it to the tsuchinoko, being a snake with sharp fangs and a flat body.

    # 011 - #013: Traffikrab, Weevilite, and Lobstacle 
Traffikrabs are Plastic-type crab monsters that started wearing traffic cones after they washed up on New Wirral's shores. It has two remasters: the offensive Weevilite, which stuns prey with its traffic light head, and the defensive Lobstacle, which is very patient.
  • Giant Enemy Crab: While the art style makes their size unclear, Traffikrab's title is "big traffic cone crab", and it definitely has the enemy part down.
  • Lightning Bruiser: Weevilite specialises in ranged attack and speed, but its defences are no slouch either.
  • Mascot Mook: Traffikrab is on the PC version's desktop icon.
  • Mighty Glacier: Lobstacle specialises in defence, but its attacking stats are both a respectable 120. While it's not the slowest monster, its speed is underwhelming in comparison.
  • Secret Art: Traffic Jam, which lowers the Speed of every other monster in the field, both allies and enemies.
  • Token Heroic Orc: Magikrab, a Traffikrab with a pointy wizard had instead of a traffic cone. It's capable of speech and works with the Mer-Line, helping the player and their allies quickly travel across New Wirral. The player can get their own Magikrabs by remastering an Astral bootleg Traffikrab, with their own bestiary entry at #000.

    # 014 - #018: Candevil, Malchemy, Miasmodeus, Vendemon, and Gumbaal 
Candevils are grinning, Beast-type imps who can create hard-boiled sweets from their bodies. Its remasters are the Poison-type, potion-brewing Malchemy; and Vendemon, a Metal-type that wears a gumball machine as armour. Their respective final forms are Miasmodeus, a witch that flies on a lollipop broomstick and attacks with its potions; and Gumbaal, which has fused with its armour and spits out elemental spheres.
  • Edible Ammunition: According to the bestiary, the candy inside Gumbaal's dome have elemental powers and can be spit as projectiles.
  • Extra-ore-dinary: Vendemon and Gumbaal are Metal-type.
  • Flying Broomstick: Miasmodeus flies on a lollipop as though it were a witch's broomstick.
  • Glass Cannon: Malchemy and Miasmodeus have high speed and offenses paired with lower defenses.
  • Long-Range Fighter: The Candevil family is geared towards ranged attacks, in contrast to the more melee-focused Bansheep family.
  • Lunacy: Miasmodeus's lollipop is in the shape of a crescent moon, and sure enough, they naturally learn the Astral-type move Moonshine.
  • Poisonous Person: Malchemy and Miasmodeus are Poison-type. The former is said to be a result of strange internal chemical changes, which also compel it to make potions.
  • Secret Art: The Candevil family has exclusive access to the move Bon Bon Blast, a ranged attack that drops the enemy's evasion, as well as Sugar Rush, which passively increases your speed the less health you have left.
  • Starter Mon: Candevil is one of the two beasts that the player can start with, chosen if they prefer "Sweet" over "Spooky".
  • Witch Classic: Miasmodeus resembles a woman, flies on a broomstick, and attacks by throwing potions.

    # 019 - #023: Bansheep, Wooltergeist, Ramtasm, Zombleat, and Capricorpse 
Bansheep are floating, bleating sheep, although the bestiary makes a point to say they are not actual ghosts. They can be remastered into the ground-type defensive Zombleat that clings to its own headstone, and the ghostly astral-type Wooltergeist. Respectively, they can be remastered as Capricorpse, a hulking defensive-oriented ram that incorporates its own gravesite into its body, and as Ramtasm, a larger more powerful spectre.
  • Ascend to a Higher Plane of Existence: When you remaster Bansheep, you have a choice to "ascend to the afterlife" or "return to the earth". Choosing the former transforms Bansheep into the Astral-type Wooltergeist, who later can remaster again into Ramtasm.
  • Close-Range Combatant: The Bansheep family specializes in melee attacks, in contrast to the Candevil family which focuses on ranged attacks.
  • Dem Bones: Capricorpse is a skeletal sheep.
  • Dishing Out Dirt: Zombleat and Capricorpse are Earth-type.
  • Glass Cannon: Wooltergeist and Ramtasm sport higher offensive stats and speed contrasted by weaker defenses.
  • Ghostly Animals: Wooltergeist and Ramtasm are ghost sheep.
  • Jack of All Stats: Bansheep and Zombleat have rather balanced stats.
  • Mighty Glacier: Capricorpse has high defenses and solid Melee Attack, but much lower Speed.
  • Non-Indicative Name: Capricorpse is a sheep, despite being named after Capricorn, who is a goat.
  • Our Banshees Are Louder: The Bansheep are banshee sheep.
  • Raising the Steaks: Zombleat and Capricorpse are zombie sheep.
  • Secret Art: The Bansheep family has exclusive access to the move Battering Ram, a melee attack that drops the enemy's accuracy, as well as Shear Luck, which passively increases your evasion the less health you have left.
  • Starter Mon: Bansheep is one of the two beasts that the player can start with, chosen if they prefer "Spooky" over "Sweet".
  • Thanatos Gambit: Bansheep remasters by dying, then chooses to either "ascend to the afterlife" to become Wooltergeist, or "return to the earth" to become Zombleat.
  • The Undead: Subverted by Bansheep, who is explicitly stated by the bestiary to be a regular living creature; but played straight with its remasters. If the player chooses to cling to earth, Bansheep is remastered into the Earth-type zombified Zombleat and later Capricorpse. If they choose to pass on, they become the spectral Wooltergeist and later Ramtasm.

    # 024 - #025: Sirenade and Decibelle 
Sirenades are Air-type humanoids who amplify their voices with their microphone tails and stereo-speaker wings. It can be remastered into Decibelle, an extremely elusive, dragon-like harpy.
  • Department of Redundancy Department: Decibelle's description reads "winged beast with ribbon wings", effectively stating twice that Decibelle has wings.
  • Make Some Noise: They're themed around microphones and loudspeakers, and naturally learn sound-based attacks like Sonic Boom, Call for Help, Echolocation, and Change the Record, with Decibelle being the only monster in the game who has the latter in their default level-up learnset.
  • No Indoor Voice: The bestiary says that Sirenades tend to lack awareness as to whether they're singing too loud for bystanders.
  • Our Dragons Are Different: According to the bestiary, early residents of New Wirral would whisper about sightings of white dragons in the clouds, which were likely Decibelles.
  • Our Sirens Are Different: Sirenade's second bio page says that the original sirens were bird-women, not mermaids. It's a humanoid, winged... thing that has an incredibly loud singing voice.
  • Signature Mon: Kayleigh starts with a Sirenade, and has an innate affinity for these monsters.
  • Squishy Wizard: Both of them boast strong ranged stats contrasted by much weaker melee stats.

    # 026 - #027: Dandylion and Blossomaw 


  • Asian Lion Dogs: Dandylion is based on the Chinese guardian lion statues.
  • Gate Guardian: According to the bestiary, Dandylions are typically found guarding the entrances to caves. Specifically, they guard the entrances to the various Mer-Line stations throughout Mt. Wirral; if you see a Dandylion, there's a station nearby.
  • Our Dragons Are Different: Blossomaw resembles a Chinese dragon with a flower motif, and breathes pollen instead of fire according to the bestiary.
  • Planimal: Dandylions are flowery lions.
  • Revealing Cover-Up: The bestiary states that if you see a Dandylion standing guard when there's no cave nearby, it likely means there's something hidden.
  • Stone Wall: Both Dandylion and Blossomaw gain primarily defensive or support stickers by ranking up, and their stats focus on defense and HP over offense and speed.

    # 028 - #029: Macabra and Folklord 


  • Bigfoot, Sasquatch, and Yeti: The Folklord is based on Bigfoot.
  • Chupacabra: The Macabra is based on one, and is commonly seen standing atop the skull of a goat it preyed upon.
  • Secret Art: Abramacabra, which casts a Beast-type elemental wall with the added property of damaging an opponent every turn.

    # 030 - #033: Dominoth, Wingloom, Mothmanic, and Tokusect 


  • Domino Mask: Dominoth's name is taken from the appearance of wearing one of these around its eyes.
  • Fragile Speedster: Tokusect has remarkable Speed and Melee Attack contrasted by frail defensive stats.
  • Glass Cannon: Tokusect has high Speed and Melee Attack but weak defenses.
  • Mighty Glacier: Wingloom has high defenses and solid offenses but a more conservative Speed stat.
  • The Mothman: They're a line of bipedal moth-like monsters, with Mothmanic taking the most direct inspiration from the myth.
  • Squishy Wizard: Mothmanic has outstanding Ranged Attack and solid Ranged Defense, but much weaker melee stats.
  • Superhero: To contrast the Toku-themed Tokusect, Wingloom has more in common with western heroes, primarily Batman.
  • Toku: Tokusect is inspired by this genre, gaining bulgier eyes and and a belt that make it look identical to the original Kamen Rider.

    # 034 - #036: Squirey, Manispear, and Palangolin 


  • Animal Jingoism: Implied. Muskrateer regularly gets into duels with Squirey, according to the former's bestiary entry, but it's not clear whether they're actually natural enemies or just engage in friendly sparring matches.
  • Blood Knight: The bestiary states that Manispear is a Squirey who gave up to "dark impulses" and now "fights without restraint or self-control". To add to this, Manispear learns the move Bloodlust (which raises offenses when defeating an opponent) by level-up.
  • Combat Pragmatist: Manispear, which remasters from a Squirey who gives up honor for victory at all costs.
  • Let's Fight Like Gentlemen: Palangolin is themed around this trope, being the remastered form of a Squirey who chooses honor as opposed to victory at all costs. Palangolin's Secret Art, Fair Fight, directly invokes the trope by preventing any new status changes from occurring for the next three turns.
  • Secret Art: Palangolin is the only monster with access to the move Fair Fight, which prevents new status effects for the next three turns.
  • The Squire: Squirey is themed after one, and is able to transform into either The Paladin by focusing on honor, or a Black Knight by forsaking it for victory above all else.

    # 037 - #038: Kittelly and Cat-5 
A line of Lightning-type cats with televisions for heads. Kittelly's is an old-fashioned CRT with dials on the side, while Cat-5's is a flatscreen.


  • Bakeneko and Nekomata: Cat-5 seems to be partially inspired by the nekomata, being a cat-like monster with two tails in the form of twin cables.
  • Power Cord Tail: A variation. Cat-5 has twin cables as tails.
  • Production Throwback: As confirmed by the official art book, Cat-5's design is purposely evocative of Catsiel, the television-headed cat Archangel from Lenna's Inception.
  • Non-Human Head: They're anthropomorphic cats with televisions for heads.
  • Signature Mon: Meredith starts with a Kittelly, and has an innate affinity for these monsters.

    # 039 - #040: Puppercut and Southpaw 


  • Close-Range Combatant: Fittingly for their design based on boxing, they have better melee stats than ranged stats.

    # 041 - #044: Bulletino, Velocirifle, Artillerex and Gearyu 
Bulletino is a Fire-type bullet on legs; recording it gives you the Dash ability. It remasters into Velocirifle, a dinosaur with a gun for a head. In turn, it has two remasters: Artillerex, which has a cannon in its chest, and the Metal-type Gearyu, which uses kinetic energy generated by its spinning gears to power its elemental breath attacks.
  • Action Bomb: Enemy Bulletino come equipped with the Self-Destruct passive move, which causes them to explode when defeated, hitting allies and enemies indiscriminately. You can level up your own Bulletino five times to get the move yourself.
  • Armless Biped: Bulletino, Velocirifle, and Artillerex all lack arms.
  • Bilingual Bonus: Gearyu's name comes from the English word "gear" and the Japanese word "ryu" (龍) meaning "dragon".
  • Dinosaurs Are Dragons: Velocirifle and their default remaster Artillerex are themed after dinosaurs, but Velocirifle's alternate remaster Gearyu is named after the Japanese word for dragon.
  • Forgot About His Powers: If Velocirifle remasters into Gearyu, they lose access to moves with the "Fast" tag like Icicle Dart and Quick Smack. This is the only instance in the game of a monster losing access to moves.
  • Fragile Speedster: Bulletino sports an impressive 200 Speed, coupled with a serviceable (for a first stage monster) Ranged Attack of 100, but very weak defenses. They actually get slower as they remaster until their final forms' Speed is nothing special, but Velocirifle still maintains a downplayed version of this stat spread with 160 Speed, 140 Ranged Attack and 100 across all remaining stats.
  • Gatling Good: The turret on Artillerex's belly, which rotates during their attack animation, is based on a Gatling gun. Artillerex's second bestiary page confirms it, as it contains a quick overview of these weapons.
  • Magic Knight: Both of Artillerex's attacking stats stand out at a very high 170.
  • Meteor-Summoning Attack: Artillerex's Secret Art is Meteor Barrage, an Earth-type attack that strikes several times against all opponents.
  • Secret Art: Artillerex is the only monster with access to Meteor Barrage, an Earth-type ranged attack that hits all opponents anywhere between 2 and 6 times, 20 power per hit.

    # 045 - #046, #122: Diveal, Scubalrus and Diveberg 

  • Super Swimming Skills: Recording a Diveal will allow the player to swim across bodies of water in New Wirral.

    # 047 - #048: Nevermort and Apocrowlypse 

  • Creepy Crows: They're crow-like monsters with plague masks and dark cloaks, and their element is poison. Apocrowlypse gets even creepier by looking like a crow riding an undead horse.
  • The Faceless: The face hiding inside Nevermort's mask is a mystery, one that according to the bestiary is better left undiscovered.
  • Horsemen of the Apocalypse: Apocrowlypse takes after the biblical horsemen, both having a name that's a play on "apocalypse" and wearing a belt with a skull on it to create the illusion of riding an undead horse.
  • Plague Doctor: Nevermort is a bird with a plague doctor mask instead of a beak.

    # 049 - #050: Clocksley and Robindam 


  • Living Toys: Clocksley is an animate wind-up toy.
  • Just Like Robin Hood: Robindam is Robin Hood mixed with a Gundam, being a green robot archer associated with Vigilante Man Eugene whose in-game bestiary entry states that they pride themselves on keen aim and a keener sense of justice.
  • Secret Art: Spring-Load, a passive status move that turns your melee attacks into ranged attacks, and Suction Cup Dart, a move with 120 Power but only 75% Accuracy.
  • Signature Mon: Eugene starts with a Clocksley, and has an innate affinity for these monsters.
  • Wind-Up Key: Clocksley is a wind-up toy, and the additional info on their bestiary entry provides some facts about such toys.

    #051: Thwackalope 


  • Fearsome Critters of American Folklore: The Thwackalope is a more badass version of the jackalope, a mythical horned rabbit.
  • Fragile Speedster: Sports an impressive 180 Speed, but only 110 in defenses and HP.
  • Glass Cannon: Boasts a whopping 180 Melee Attack, but also weak defenses and HP at only 110 each.
  • Secret Art: Pole Vault Assault, a powerful Air-type melee attack that hits twice.

    # 052 - #054: Allseer, Khufo, and Triphinx 


  • Boom Stick: Implied. Khufo is armed with a battle staff whose blade splits apart during their attack animation, exposing the gem that was previously inside the blade. Between this, the bestiary's claim that the staff was made with "unearthly technologies", and the fact that Khufo has equally strong melee and ranged offenses, it can be surmised that when the staff's blade splits, it allows projectiles to be fired from the gem.
  • Eye of Providence: Allseer is the All-Seeing Eye piloting a UFO in a pyramidal cockpit.
  • Flying Saucer: Allseer is a UFO in the stereotypical disc shape.
  • Lightning Bruiser: Triphinx boasts a whopping 190 Ranged Attack, with a decent 140 in all other stats save for a pitiful Melee Attack of 50. Even then, it can learn Shield Bash and Brace For Impact to target opponents' Melee Defense if needed.
  • Magic Knight: Khufo sports equally strong Melee and Ranged Attack stats with both at 160.
  • Production Throwback: Allseer shares design elements with the Archangel Tentaluchus, one of the bosses of Lenna's Inception.
  • Secret Art: Wonderful 7, a strong Astral-type ranged attack that inflicts one of seven status effects at random.
  • Shout-Out: Khufo is designed after the octopus-like aliens described in The War Of The Worlds by H. G. Wells, while Triphinx is inspired by the tripod machines used by said aliens. Both monsters' bestiary pages cite the book by name.
  • Tripod Terror: Triphinx is very much an archetypal three-legged alien walker.

    # 055 - #056: Braxsuit and Flapwoods 


    # 057 - #058: Sanzatime and Fortiwinx 
A family of Earth-type monsters based on hourglasses.
  • Dishing Out Dirt: Or sand. These monsters with the hourglass as their "core" can easily manipulate sands and cast sandstorms.
  • Mighty Glacier: Both of them have high Melee Attack backed up by solid defenses, but low Speed.
  • The Sandman: Fortiwinx is based on the Sandman from folklores, and it can learn Hypnotize to put opponents to sleep.
  • Time Master: Downplayed; they can't fully manipulate time, but they can use moves that affect the durations of status effects: Dog Years (which doubles the duration of all effects on a target) and Sandstorm (which strikes the opposing team and reduces all effect durations by 1 turn).

    # 059 - #060, #123: Salamagus, Pyromeleon and Adeptile 


  • Armless Biped: Salamagus has two legs, but no arms to speak of.
  • Flying Face: The bestiary reveals that Adeptile is "little more than a head", and wears robes in a bid to conceal their lack of a full body.
  • Mighty Glacier: Adeptile boasts high defenses, with both of them at 180, alongside a serviceable Ranged Attack of 150, but has a much more modest Speed stat of 100.
  • Squishy Wizard: Salamagus' and Pyromeleon's ranged stats are much higher than their melee stats.
  • Production Throwback: As confirmed by the official art book, Pyromeleon's design is purposely evocative of the common Lizard Folk enemies from Lenna's Inception.
  • Stone Wall: Adeptile keeps the same Speed and Ranged Attack as it did as Salamagus, but is much bulkier in comparison to Pyromeleon, especially on Melee Defence.

    # 061 - #062: Muskrateer and Ratcousel 


  • Animal Jingoism: Implied. The bestiary claims Muskrateer regularly gets into duels with Squirey, but it's not clear whether they're actually natural enemies or just engage in friendly sparring matches.
  • Rat King: Ratcousel is a Visual Pun on both the trope itself and actual rat kings (a rare phenomenon where a group of rats accidentally get tied together by their tails); Ratcousel's main body is a giant rat wearing a crown, while the lower body's perimeter is lined by smaller rats who appear to be attached to the main body by their tails.
  • Secret Art: Clockwork Mouse, a Plastic-type melee attack that has both full accuracy and a high power of 120.
  • Visual Pun: Ratcousel is a giant rat with a crown (and thus a Rat King) and a bunch of rats attached by their tails (and thus a rat king).

    # 063 - #065: Padpole, Frillypad, and Liligator 
A family of water-type monsters that are based on various lake-dwelling creatures in folklore.
  • Lightning Bruiser: Liligator has excellent melee attack power and respectable speed and health.
  • Making a Splash: They're Water-type monsters who hang around by lakes.
  • Our Kelpies Are Different: The second page of Frillypad's bio compares it to the kelpie. While it's a water-dwelling predator, it looks like a watery frog with a lilypad covering its head.

    # 066 - #068: Elfless, Grampus, and Faerious 


  • Christmas Elves: Elfless are based on them, with their Faerious evolution taking after the fantasy type of elf.
  • Edible Bludgeon: Grampus uses a giant candy cane as a weapon.
  • Heroes Prefer Swords: Faerious, an Elfless who managed to control their anger, is contrasted heroically with the much meaner Grampus who projects their own anger upon others. Sure enough, not only does Faerious wield a sword and shield, but to drive the point home, it's also the only monster in the game to have the move Heroic Blade in their level-up learnset.
  • The Krampus: Grampus is based on one, becoming furrier with its feet becoming cloven hooves and its wooden mask gaining goat-like horns.
  • Shout-Out: Faerious is an elf that wields a sword in its left hand, a shield in its right, wears green, and has a long, floppy hat. Sounds an awful lot like Link.
  • Secret Art: Yule Regret That, an attack that is always a critical hit if used against a target that has already taken damage during that turn. Grampus is the only one to get it naturally, but Elfless and Faerious can also use the sticker if you pick up a spare.

    # 069 - #070: Brushroom and Fungogh 
Brushroom is a Plant-type, anthropomorphic mushroom that wields a paintbrush. It can be remastered into Fungogh, whose movements are more swift and disciplined.
  • Art Attacker: They wield giant paintbrushes as weapons. Their Secret Art, Paint Swipe, transfers their current elemental coating onto the target by "painting" it on.
  • Fungi Are Plants: They're Plant-types based on mushrooms.
  • Jack of All Stats: Brushroom has very well-rounded stats, with 110 Ranged Defense, 90 Ranged Attack and 100 in everything else.
  • Mighty Glacier: Fungogh has high Melee Attack and solid defenses, but much more modest Speed.
  • Secret Art: Paint Swipe, a strong melee attack that only consumes 1 AP, but has low priority and requires the user to have an elemental coating active. Upon landing this attack, the user's elemental coating is transferred to the target.
  • Signature Mon: Felix starts with a Brushroom, and has an innate affinity for these monsters.

    # 071 - #072, #121: Boltam, Plasmantler and Pinbolt 
A family of electric-type monsters with a ball-shaped head. Recording Boltam gives you the Electromagnetism ability.
  • Fragile Speedster: Boltam's speed at 150 is much higher than the rest of its stats at 90. It becomes closer to a Jack of All Stats after remixing to Plasmantler, including a Ranged Defence equal to its speed, while Pinbolt takes it to a greater extreme, having even higher speed and ranged attack than before at the cost of its defences.
  • Glass Cannon: Pinbolt has high Ranged Attack, but low defenses.
  • Prehensile Tail: Pinbolt's tail doubles as a hand.
  • Secret Art: Bolt From The Blue, which summons a Boltam as an ally.

    # 073 - #075: Busheye, Huntorch and Hedgeherne 


  • Incendiary Exponent: This line's Secret Art is the Bushfire skill, which deliberately burns the user to change their typing and add extra fire damage to their melee attacks. They can also combine it with the Burning Passion passive skill, which increases offensive stats when the user is burned.
  • Magic Knight: Hedgeherne's Melee and Ranged Attack stats are equal at 140.
  • Secret Art: Bushfire, which burns the user, applies a Fire-type coating, and makes it so that when the user lands or is hit by a melee attack, the opponent takes Fire-type damage.
  • Super-Persistent Predator: Exaggerated. According to the bestiary, Huntorch can track prey that's several miles away, while Hedgeherne can go as far as burning down a whole forest in order to catch a worthy target.

    # 076 - #077: Terracooka and Coaldron 


  • Bread, Eggs, Breaded Eggs: From Terracooka's Bestiary description:
    "Terracookas are aspiring chefs, and will attempt to cook with whatever ingredients they can find in their subterranean cave habitats. Unfortunately this means that most of their practiced recipes include lichen, moss, or both lichen and moss."
  • Lethal Chef: Terracooka, on account of only having access to cooking ingredients found in caves. Coaldrons seem to have overcome their earlier difficulties, as they are described as containing "delicious broth".
  • Secret Art: This line has exclusive access to the Clay-Fired sticker, which raises the user's defenses when they are struck by Fire-type moves.

    # 078 - #079: Stardigrade and Galagor 
A family of Astral-type bugs.
  • Badass Cape: Galagor wears a stunning red cape and has the stats to back up the impression.
  • Jet Pack: Stardigrades fly with rockets on their backs.
  • Magikarp Power: Due to their extreme Stone Wall status, Stardigrade will mostly be a sitting duck unless you happen to have a sticker for Shield Bash (which uses your Melee Defense as an attacking stat). Galagor, however, is a legitimate threat due to being a Mighty Glacier with remarkably high stats and a wide movepool to work with.
  • Meditation Powerup: Both are among the few monsters to naturally gain the Meditate sticker, which puts the user to sleep but temporarily increases their stats in the process.
  • Mighty Glacier: Galagor has very high defenses, health and Ranged Attack, counterbalanced only by pitiful Speed and Melee Attack.
  • Resting Recovery: Their Secret Art is called Hibernate, which puts them to sleep but also heals them for a fair chunk of health every turn. They can also use it to maintain the bonuses from Meditate.
  • Shout-Out: Galagor is named after the classic arcade game Galaga.
  • Stone Wall: Stardigrade has massive defenses, but no offenses to speak of.

    # 080 - #081: Mascotoy and Mascotorn 


  • An Arm and a Leg: Implied. Mascotoy used to be "some sort of character costume" according to the bestiary, and is visibly damaged, suggesting there was an arm where the stuffing is now visible.
  • Body Horror: According to the bestiary, Mascotorn is a Mascotoy whose stuffing has grown to the point of ripping through the rest of the costume, and will eventually fall apart from growing too much.

    # 082 - #083: Binvader and Binterloper 


  • Alien Invasion: This is their entire motif, with their exclusive moves calling in more Binvaders and then starting a "Binvasion" to swarm the enemy.
  • Expy: Binvaders are inspired by the Daleks from Doctor Who, being aliens wearing cylindrical metal armour. The art book states their origins will be obvious to anyone familiar with British sci-fi.
  • Rank Scales with Asskicking: The bestiary claims there seems to be a military hierarchy among the Binvader line, in which Binterlopers hold higher rank and have been seen giving orders to Binvaders. Needless to say, with higher stats and a wider movepool, Binterloper does kick more ass.
  • Secret Art: Binvitation, which summons a Binvader as an ally, and Binvasion, a ranged Fire-type attack that hits as many times as there are Binvaders, Binterlopers, and UFO-shaped walls (which appear when a Binvader or Binterloper casts a Metal-type elemental wall) on your side of the field.
  • Zerg Rush: Their move Binvasion is effectively this, as every Binvader, Binterloper and Metal-type wall cast by the former two will strike at the enemy.

    # 084 - #085: Twirligig and Kirikuri 

  • Collision Damage: Naturally learns Splinter, a passive move that damages enemies in melee. Notably, this applies to both enemies that attack you, and when you attack enemies.
  • Duel Boss: At the start of Felix's personal quest, the player character must fight a wild Kirikuri one on one while Felix draws a sketch of the monster.
  • Stone Wall: Twirligig has incredibly high defenses, but very low offenses and almost nonexistent speed, and the only damaging moves in their default learnset are the basic move Smack, the passively-activated Splinter, and the Desperation Attack Desperation.
  • Training Dummy: Defied. As explained in the bestiary, Twirligig and Kirikuri were originally dummies for weapon practice, but then became sentient and started fighting back.
  • Wooden Katanas Are Even Better: Kirikuri wields a bokken (a Japanese practice sword made of wood), as stated in the bestiary. This doesn't stop them from sporting an excellent Melee Attack stat of 160.

    #086: Jellyton 


  • Blob Monster: Jellyton are former Pawndead that have decayed into wads of toxic slime. This is reflected by their Liquid Body sticker, which renders them immune to Burns, but vulnerable to Lightning and Ice attacks.
  • Glass Cannon: They hit VERY hard with their 200 Melee Attack and 150 Ranged Attack, but their HP and defenses are middling-to-low, with a particular weakness to Ranged Attacks.
  • Magic Knight: A monstrous Melee Attack of 200 paired with a solid Ranged Attack of 150.
  • Secret Art: Their Acid Reflex passive gives them a chance to poison any opponent that strikes or is struck by them in melee, similar to the Contact Damage buff.

    # 087 - #088: Spirouette and Regensea 


  • Armless Biped: Both monsters have a long pair of legs but no arms.
  • Dance Battler: Both are based on ballerinas, and Regensea learns the Secret Art Water Dance, which uses its Speed instead of its Melee Attack to calculate damage.
  • Fragile Speedster: Both Spirouette and Regensea have high speed and HP, but their defenses are low.
  • Secret Art: Water Dance, a strong Water-type ranged move that uses Speed as an offensive stat instead of Ranged Attack.
  • Signature Mon: Viola starts with a Spirouette, and has an innate affinity for these monsters.

    # 089 - #091: Jumpkin, Beanstalker and Draculeaf 
A family of pumpkin monsters. While Jumpkin is a friendly little pumpkin, both Beanstalker and Draculeaf are malevolent creatures that attack people violently. Recording Jumpkin gives you the Pumpkin Vine Ball ability.
  • Face–Heel Turn: No matter which way Jumpkin remasters, this will be the outcome; while Jumpkin is genuinely nice, Beanstalker is a vicious axe murderer and Draculeaf is a deceitful schemer.
  • Our Vampires Are Different: Draculeaf is based on Dracula, a famous example of vampire. It absorbs the life force of its prey with flesh-piercing roots.
  • Production Throwback: Jumpkin is based on Gordon, one of the companions from Lenna's Inception.
  • Secret Art: Pumpkin Pie, a move that gives the user the Speed Up and AP Boost buffs.
  • Weapon-Based Characterization: Beanstalker is vicious and loves going after terrified victims while wielding an axe, and their second bestiary page contains a brief overview of the axe murderer archetype.

    # 092 - #095: Pawndead, Skelevangelist, Kingrave and Queenyx 
A family of Earth-types species that are based on chess. Skelevangelist can evolve into Kingrave if choosing the "Melee Attack" branch or Queenyx if choosing the "Speed" Branch.
  • Armless Biped: Pawndead has feet but no arms.
  • Chess Motifs: Pawndead is based on Pawn, Skelevangelist is based on Bishop, Kingrave is based on King, and Queenyx is based on Queen.
  • Expy: Kingrave and Queenyx are this to Nidoking and Nidoqueen from Pokémon Red and Blue. Both are pairs of closely related Mons, consisting of a "king" and "queen", where the former has higher offenses while the latter has greater bulk, and both pairs have earth-based elemental typing.
  • Glass Cannon: Kingrave has massive offences, with the highest Melee Attack stat in the game, but less impressive defences and speed.
  • Jack of All Stats: Pawndead and Skelevangelist has all their stats being the same (at 90 and 110 respectively). After evolving into Kingrave or Queenyx, some of the stats are drastically improved.
  • Stone Wall: Queenyx has very high HP and speed, but less impressive attacking stats.

    # 096 - #097: Burnace and Smogmagog 


  • Armless Biped: Inverted with Burnace, who has arms, but no legs.
  • Mighty Glacier: Burnace and especially Smogmagog have exceptionally high defenses, but very poor speed. Their attack stats aren't particularly good, either, but they can compensate with the Shield Bash technique, which deals damage based on Melee Defense.

    # 098 - #099: Faucetear and Fountess 


  • Perpetual Frowner: Both Faucetear and Fountess are almost always crying.
  • Secret Art: Waterworks, a powerful Water-type ranged attack that hits all other monsters at once, both allies and enemies.

    # 100 - #101: Cluckabilly and Rockertrice 


  • Basilisk and Cockatrice: The Rockertrice is a Cockatrice with a punk rock nose ring and spiked mohawk.
  • Jack of All Stats: Rockertrice's stats are roughly balanced, with all of them at 130 except for a Melee Attack of 145 and a Ranged Attack of 135.
  • Rockabilly: The Cluckabilly's appearance references the style of musicians of this genre.
  • Taken for Granite: Rockertrice is one of two monsters that can use the Stony Look sticker, which inflicts the Petrified status.

    # 102 - #103: Pondwalker and Sharktanker 
A family of water-type monsters that resembles a shark living in a tank.
  • Jack of All Stats: All of Pondwalker's stats are exactly the same, at 100 each. This is low overall, but decent for a first stage monster.
  • Mighty Glacier: Sharktanker's offensive and defensive stats are within a small difference of each other, ranging from 130 to 150, but their Speed lags behind at only 110.
  • Mobile Fishbowl: Both monsters are fish that move around using water-filled mech suits.

    # 104 - #105: Pombomb and Spitzfyre 
Pombombs are Fire-type Pomeranians whose tails look like fuses, that specialise in ranged attacks. They can be remastered into Spitzfyre, which doesn't change much besides gaining a pair of aviator goggles.
  • Com Mons: Uniquely, they are the only Signature Mon that appears earlier than their partner, with regular Pombomb being a frequent encounter in Harbourtown's Outskirts.
  • Mascot Mook: The art book says it was designed to be a mascot for the game; it's prominently featured in promotional artwork and is on the Windows version's taskbar icon.
  • Power Incontinence: The reason why Spitzfyre gain aviator goggles, a scarf, and a hat is, according to their in-game bestiary entry, because their fire-breathing ability has improved so much that they need to protect their eyes from the smoke caused by accidentally setting things aflame.
  • Signature Mon: Barkley starts with an Ice-type Bootleg Pombomb, and has an innate affinity for these monsters.
  • Squishy Wizard: They have solid ranged stats contrasted by weaker melee stats.

    # 106 - #107: Icepeck and Cryoshear 


  • Dual Wielding: Cryoshear fights with two long blades made of ice.
  • Fragile Speedster: Has very high attack and speed, at the cost of defences.
  • Glass Cannon: Both of these monsters sport high Melee Attack, along with even higher Speed that can itself be used as an attacking stat with the move Icicle Dart, which they learn naturally. However, all of their other stats are very low.
  • Polar Penguins: The Icepeck is an Ice-type, penguin-like monster that's native to the cold mountains of New Wirral. Its bestiary entry says it can't venture into warmer climates because its beak would melt.
  • Shear Menace: Cryoshear crosses their two blades to use them as if they were a pair of scissors.

    # 108 - #109: Sparktan and Zeustrike 
Sparktan is a living thundercloud. It can be remastered into Zeustrike, which wears a soldier helmet.

    # 110 - #111: Kuneko and Shining Kuneko 
Voiced by: Tara Platt
Kuneko is an Air-type Cat Girl who goes on a quest to find the four elemental shrines. After defeating her in battle, she transforms into the Astral-type Shining Kuneko. After her storyline is completed, she gives the player a tape, allowing them to transform into a copy of Kuneko.
  • All Your Powers Combined: Kuneko transforms into Shining Kuneko when she absorbs the powers of the four classical elements; this form is Astral-type, which is resistant to and effective against Air, Water, Fire, and Earth.
  • Art Initiates Life: She's an Original Character made by Felix when he was going through an "anime" phase, who has become a real being in New Wirral.
  • Blow You Away: Kuneko is Air-type, likely because she has wings.
  • Boss Subtitles: "Mysterious Catgirl" as Kuneko. "Unbound Creation" as Shining Kuneko.
  • Defeat Means Friendship: Shining Kuneko is fought at the end of Felix's personal quest as an Archangel. After defeating her, you get a cassette tape with her base form and can re-encounter her in the wild, making her the only playable Archangel besides Morgante Gestalt (who is only a plot-related form of you).
  • Duality Motif: Kuneko has one red eye and one blue eye, one leathery wing and one feathery wing, and her hair is split down the middle between black and white. These all fit with her backstory of being an angel/demon hybrid.
  • Jack of All Stats: All her stats are equal in both of her forms. This is a good thing for her shining form since Astral is a good attacking type and she can learn coverage for Metal, Plastic, and Poison types. No real weaknesses to exploit.
  • Leitmotif: Kuneko is the only monster with her own theme song.
  • Ninja Pirate Zombie Robot: Kuneko is a Cat Girl that's the daughter of an angel and a demon, left as a Doorstop Baby at the base of a Ninja clan that trained her in their ways. Shining Kuneko is what she becomes after also gaining the powers of the Four Elemental Shrines.
  • Power Floats: Shining Kuneko floats above the ground without flapping her wings.
  • Power Glows: Shining Kuneko has glowing hair, wings, and eyes.
  • Rage Against the Author: Felix's personal quest culminates in Kuneko turning against him due to being rejected out of shame, by fighting him as an Archangel.
  • Secret Art: Cosmic Kunai, a fully accurate Astral-type ranged attack with a whopping 150 power that hits all enemies, breaks walls, and requires the cap of 10 AP to use. Makes sense, since it's her Angelic Attack.
  • Stylistic Suck: You get to see Felix's first drawing of Kuneko as part of his quest line. It's clearly one of his very early works.
  • Uniformity Exception: The only Archangel in the main story with an elemental type, the only Archangel in the main story to not be absorbed by Aleph or unlock part of Morgante's riddle, and the only playable Archangel outside of Morgante Gestalt, who is a plot-specific transformation rather than a monster as such.
  • Unique Enemy: There is only one Kuneko in the world, as she's not a natural inhabitant of New Wirral. As the player is a Collector of Forms, recording a copy of her leaves her free to reappear later for a rematch — after her initial scripted appearance, she occasionally appears in place of a Rogue Fusion, potentially even as a bootleg of herself.
  • Walking Spoiler: It's nearly impossible to talk about Kuneko without revealing that she was a character created by Felix who became real in New Wirral, and that Shining Kuneko is an Archangel.
  • "Well Done, Son" Guy: It becomes obvious she is painfully aware that Felix views her as an embarrassing OC he created when he was a kid, before he realized she had come to life. Reconciling the two is part of Felix's personal quest.

    #112: Djinn Entonic 
An Astral-type spirit in a tuxedo who serves drinks.


  • Frothy Mugs of Water: Its bestiary description says it's not entirely sure what drinks they serve, just that they're "family-friendly" and "not affecting the age rating of the game".
  • Genie in a Bottle: They're inspired by the djinn (i.e. "genies") of Middle Eastern folklore, and they emerge from a bottle just like in many folktales. It's also spoofed in that they serve drinks as part of their bottle motif rather than granting wishes.
  • Secret Art: It's the only monster that can learn Djinntoxicate, an Astral-type ranged attack that confuses the target.

    #113: Arkidd 
A gamer-like robot.
  • Fragile Speedster: Has the highest Speed stat of all monsters, at 250, and a respectable Melee Attack of 150, but all other stats are modest by comparison at a mere 100.
  • Mini-Boss: When traveling through Falldown Mall, after you pull the power lever to cut the wires' electricity and switch doors and hallways around, an Arkidd pounces on you during a cutscene, starting a fight and effectively acting as Falldown Mall's midboss.

    #114: Undyin 
A ghostly undead woman impaled with a hook.
  • Ambushing Enemy: Undyins are hard to see in the waters of the Cast Iron Shore; only their glowing eyes are visible, and even those aren't terribly obvious during the day.
  • Glowing Eyes of Doom: Their glowing eyes are all that can be seen of them in the overworld. Also overlaps with Glowing Eyelights of Undeath.
  • Mighty Glacier: An impressive HP of 200, along with a respectable Ranged Attack of 160, but everything else is subpar at 110.
  • Vengeful Ghost: The bestiary says that according to legend, Undyin was born from the vengeful spirit of a murdered bride who was thrown off her lover's ship.

    #115: Spooki-Onna 
A misty woman who can use ice-related powers.
  • Yuki Onna: It's based on the typical Yuki-Onna from the Japanese folklore, being a feminine ghost that lives on an icy mountain top and can control snow.

    #116: Khepri 
A floating scarab beetle that holds a miniature sun between its horns.
  • Mighty Glacier: Sports abnormally high ranged stats at 300 for attack and 250 for defense, but is also very slow at only 79 speed.
  • Min-Maxing: Simultaneously has the single highest stat in the game (300 Ranged Attack) and the single lowest (1 Melee Attack). Khepri in general is a very optimized monster, with an exceptional 250 Ranged Defense and all remaining stats being mediocre.
  • The Power of the Sun: It's a Fire-type that uses the energy from a miniature sun to attack.
  • Scarab Power: Fitting for a monster based on the Egyptian sun god, it draws power from a miniature sun.
  • Squishy Wizard: It has the highest ranged attack of any monster at 300, but its melee attack is a measly 1. A Melee Defense of 100 also means Khepri won't be taking melee hits very well, in contrast to an outstanding 250 Ranged Defense.

    #117: Averevoir 

A large, elusive bird that stands on a plinth and carries a plant in its beak. Recording it gives you the flight ability.


  • Arc Villain: They're the boss of Barkley's quest, due to killing his human partner and barring access to said partner's remains for burial.
  • Bilingual Bonus: One of the texts that can appear on the loading screen reads "Saying goodbye to Averevoir". This is a nod to how Averevoir's name comes from "au revoir", French for "goodbye".
  • Boss Subtitles: Towering Bird.
  • Expy: Of Lugia from Pokémon Gold and Silver. Both are avian boss monsters encountered in a cave, who have an unorthodox stat distribution pairing high speed with high defenses and health, leaving offensive stats as the lowest.
  • Secret Art: Tower Defense, a passive move that activates when its health drops below half, increasing its defenses and changing its type to Earth.
  • Stone Wall: It has high defenses and health (150 each) and low attacking stats (100 each), and 2 of its natural passives involve reducing damage that it takes, one of which eliminates its Electric weakness. In an unusual example of the trope, however, Averevoir's highest stat is actually Speed, at an outstanding 190.
  • Turns Red: If it has the Tower Defence sticker, it transforms the plinth it stands upon into a tower to hide in at low health, which raises its defences and changes its type from Air to Earth.
  • Uniformity Exception: The only partner quest end boss to not be an Archangel.
  • Unique Enemy: There is only one Averevoir in the world, first encountered during Barkley's quest due to it killing Barkley's master. After its defeat, however, it's possible to encounter it again in place of a Rogue Fusion, potentially even as a bootleg of itself.

    #118: Glaistain 

The only naturally Glass-type monster, Glaistain resides in a ruined church and is made of shattered stained-glass windows.


  • Boss Subtitles: Stained Glass Fairy.
  • Glass Cannon: Both literally and metaphorically, at least in comparison to the other Unique Enemies. Its defenses are subpar (tied for 5th lowest melee defense and 4th lowest ranged defense), but its speed is top-class(second fastest in the game) and its offenses are no slouch either (tied for eighth-highest melee attack and fifth-highest ranged attack). It is also the only monster in the game that naturally possesses the Glass-type, allowing it to insulate Lightning element foes, at the cost of running the risk of being subject to a One-Hit Kill via resonance stacks from Air-type attacks.
  • Our Fairies Are Different: It's loosely based on the glaistig, a kind of elusive fairy from the Scottish highlands. Glaistain's title is "stained glass fairy", and it vaguely resembles a Winged Humanoid with the planes of glass that float behind its back.
  • Unique Enemy: There is only one Glaistain in the world, accessible by opening the Glaistainbury Abbey in Cherry Meadow. After its defeat, however, it's possible to encounter it again in place of a Rogue Fusion, potentially even as a bootleg of itself. Glaistain is also the only monster in the game to be Glass-type by default, with the only other way to obtain Glass-type monsters being through bootlegs.

    #119: Miss Mimic 


  • Chest Monster: She's able to take the form of any object with perceived value; she currently prefers to look like the red item caches left by Rangers in the hope of taking someone in need of such supplies by surprise.
  • Femme Fatale: Referred to as such by her Boss Subtitles. Despite her disguise, she tries to entice her prey verbally as well.
  • Glass Cannon: Has the second highest Melee Attack in the game, along with a good Speed stat, but every other stat is mediocre.

    #120: Anathema 
Anathema is a Beast-type monster that looks like a Frankenstein-esque mishmash of other monsters. They were originally created by scientists following the instructions of the Archangel Helia.
  • Doppelgänger Attack: Anathema has access to the Fission Power sticker, which uses half its current HP to make a fully autonomous copy of itself. This can still be used while it's fused with other monsters, potentially resulting in fights against up to three copies of an Anathema-based Rogue Fusion at once.
  • Explosive Breeder: Due to Anathema's ability to copy itself, all of the Ranger Missions that deal with Unstable Fusions are framed as requests to destroy them before they replicate out of control.
  • Flesh Golem: Anathema is a grotesque surgical combination of several monsters, including Folklord, Masquerattle, and Manispear. The end result is barely recognizable.
  • Hybrid Monster: Has Masquerattle's tail, along with Folklord and Manispear's arms. The rest is from another, unspecified creature.
  • Mighty Glacier: Anathema's stats are all above-average, save for its poor speed.
  • Secret Art: Fission Power is exclusive to Anathema.
  • Taking You with Me: Anathema also have access to the Self-Destruct sticker, so all those copies you'll be fighting will have a tendency to blow up in your face when defeated. Sometimes you'll even get a rolling chain explosion, as the damage from one Self-Destructing Anathema finishes off its clones, which then explode in turn.

Expanded Roster

Note: Pinbolt (#121), Diveberg (#122) and Adeptile (#123), who were introduced as alternate remasters for preexisting monsters, can be found in the folders for their respective lines in the Base Roster section.
    # 124 - #125: Trapwyrm and Wyrmaw 
Trapwyrms are serpents that hide underground and wait for prey to be caught in their beartrap-like jaws, encountered in the Marshland Caves, a new area added in the Version 1.2 update, as well as added to the Marshland itself. They can be remastered into Wyrmaws, lindworms too big to hide underground that must now draw in prey by appearing decorative.
  • Ambushing Enemy: Trapwyrms hide almost entirely underground, waiting to lunge out at anyone who walks close. It's possible to spot the tips of their jaws sticking out of the ground, but it's a fairly small sprite to begin with that often blends in with the mud of the Marshlands.
  • Mighty Glacier: High defenses and Melee Attack, low Speed.

    # 126 - #127: Ferriclaw and Auriclaw 
Ferriclaws are metallic arachnids that live underground in the Marshland Caves, that decorate themselves by wearing the death masks taken from long-forgotten tombs. They can be remastered into Auriclaws, whose maturity causes a alchemical reaction that turns the iron on them, including their masks, into gold.
  • All Webbed Up: Their Secret Art Web Wrap inflicts the Tape Jam effect, preventing its target from voluntarily switching to another tape. They also naturally learn Sticky Spray, which nullifies its target's evasion.

    #128: Picksie 
Earthen fairies that adorn themselves with the gemstones they mine. Once one has been encountered in the Marshland Caves (which immediately runs from the player), they will start appearing throughout New Wirral's caves and stations.
  • Jack of All Stats: All of its stats are equal at a respectable 130, save for its Speed at 150. This lets you build Picksie towards many different styles of battling.
  • Secret Art: Has two: Treasure Dig, which has a chance of digging up resources that are collected by the battle's winner, and Gemstone Wall, which creates a special Earth-type wall that also generates AP for the monster it protects.

Pier of the Unknown DLC Roster

    #??? - #???: Charlequin, Blunderbusk, and Fragliacci 
A family of Fire-type species based on clowns.
  • Blind Weaponmaster: As noted by the bestiary, having no eyes doesn't stop Blunderbusk from having Improbable Aiming Skills.
  • Confusion Fu: These monsters are the only line with natural access to Prismatic, which changes their type at the end of each round.
  • Finger Gun: Blunderbusk makes this gesture to fire projectiles. This is both noted in the bestiary and shown in Blunderbusk's attack animation.
  • Improbable Aiming Skills: Exaggerated. The bestiary points out that Blunderbusk manages to have very good aim despite constantly rocking back and forth as well as having no eyes.
  • Magic Knight: Fragliacci boasts a high Ranged Attack of 170 alongisde a solid Melee Attack of 140.
  • Monster Clown: They're all Clown Monsters, but Fragliacci leans hardest into this trope. When remastering a Charlequin, deciding the purpose of a clown is "to terrify" results in what's essentially a walking cannon with a clown face on the end of the barrel.
  • Nothing Up My Sleeve: The bestiary notes that Charlequin's oversized sleeves are used to conceal fireworks, flammable materials and incendiary devices. While the bestiary frames them as items used for performances, the fact that Charlequin learns moves like Inflame or Gasoline Spray implies these concealed items double as weapons.
  • Secret Art: Sticker Trick, a Glitter-type status move which replaces the target's last used move with Booby Trap, a move exclusive to this gimmick that damages its own user.

    #??? - #???: Amphare and Lapacitor 
A line of Lightning-type living batteries.
  • Living Battery: They are living batteries that form limbs by suspending scrap iron in the air around their body.
  • Power Cord Tail: Played with. Lapacitor has a power cord as an appendage, but rather than a tail, it's an arm.
  • Secret Art: Energy Reserves, which gives a 50% chance to transfer 1 AP to a random ally at the end of the user's turn.
  • Stone Wall: Neither of their offensive stats are particularly high, while their defences are significantly more usable.
  • Support Party Member: Amphare's natural moveset enforces their role as supportive monsters, with Magnet to redirect attacks, Energy Reserves to allow allies access to stronger attacks sooner (as demonstrated with the initial Umbrahella encounter), Ionised Air to inflict Conductive on the opponent's side, and Zoomies to chip at the opponent.

    #??? - #???: Littlered, Rosehood, and Scarleteeth 

  • Male Might, Female Finesse: A variant; the more feminine Rosehood is oriented towards Speed and Ranged Attack, while the relatively more masculine Scarleteeth is oriented towards defences and Melee Attack.
  • Shout-Out: The entire family is a reference to Little Red Riding Hood. Littlered and Rosehood are based on the titular character, while Scarleteeth is based on the Big Bad Wolf.

    #???: Hauntome 
An Air-type species that resembles a book possessed by a restless spirit.

    #??? - #???: Minortom and Majortom 
A line of novelty automatons that have gained mechanical sentience.

    #???: Umbrahella 
A living umbrella whose appearance is considered a bad omen.
  • Mighty Glacier: Its stats are respectable-to-high, save for its poor Speed.
  • Secret Art: Bad Forecast, a move that negates the target's evasion and sets a random weather on the field.
  • Unique Enemy: There's only one Umbrahella. Finding all the Prize Tickets and defeating the boss of the main quest of the Pier of the Unknown DLC allows you to purchase the key to its cage in the warehouse. Opening the cage releases Umbrahella. After you defeat it in a battle, it will begin roaming New Wirral, occasionally taking the place of a Rogue Fusion.
  • Weather Manipulation: Uses this fairly heavily and has two whole Secret Arts dedicated to it. Not only does its Bad Forecast skill outright change the weather (along with possibly negating a target's Evasion), but its Butterfly Effect skill changes type and effects depending on the current weather.

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