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Video Game / Tormented Souls

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"Do you think you can simply abandon us here?"
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Tormented Souls is a third-person Survival Horror game developed by Dual Effect and published by PQube, released in August 2021 for Xbox, Playstation, Nintendo Switch, and PC. The game is a homage to classic survival horror series such as Resident Evil, Silent Hill, and Alone in the Dark.

Caroline Walker travels to Wildberger Hospital, built inside an abandoned mansion on the remote Winterlake island, in search of a pair of twins - Anna and Emma Wildbergers - whose photograph was mailed to her a week earlier. At some point, she loses consciousness and wakes up in a bathtub hooked up to an old ventilator, with one of her eyes having been surgically removed. Now she must find a way to uncover the mystery of the mansion as well as survive and escape.


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Tropes in this game:

  • Abandoned Hospital: The main setting is a hospital of this kind with a variety of mutated creatures in it.
  • Abusive Parents: The first entry of Maria Wildberger's diary states she was whipped a lot by her father Noah and his treatment to her daughters is even worse.
  • Achievement Mockery: There's one achievement for "letting the shadows embrace you".
  • Adult Fear: On display after analyzing the diaries. William Wildberger marries a woman who happens to be the daughter of a cult leader, who then decades later proceeds to abduct his twin daughters for a twisted ritual, with one of them barely escaping with their mother and the other one being alone in the dark for many years.
  • Apocalyptic Log: Much of the game's lore is uncovered through diary notes found within the mansion. A handful of notes also provide hints to the puzzles.
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  • Bare Your Midriff: An alternate costume for Caroline added with the Halloween update involves a scarf, brown jacket, jean pants and a shirt not big enough to cover the midriff.
  • Beauty Mark: Caroline has a mole, lower left off her lips.
  • Big Fancy House: The hospital is in a converted mansion.
  • A Birthday, Not a Break: The Wildberger Twins were born on September 15th, 1970 and exactly on their 10th birthday they end up getting abducted by the Pollux Sect.
  • Bland-Name Product: One of the items to be collected is a can of "WE-40" lubricating oil, as opposed to the actual product of WD-40.
  • Borrowed Biometric Bypass: Late in the game Caroline has to access the bunker, which is locked with two retinal scanners so the door is intended to be accessed by a pair of twins at once. Caroline finds a way around this by finding and entering into the VHS tape from the day she was unconscious in the bath tub and taking out her own eye.
  • Canada, Eh?: The game takes place in Canada and the voice actors are based from there.
  • Chekhov's Gun: After solving the very first padlock puzzle, Caroline gets to keep the padlock for later use once she reaches the bunker to connect both rings of the engine in order to open an entrance.
  • Content Warnings: In the vein similar to the early Resident Evil games, the game has a "this game contains scenes of explicit violence and gore" message in between the logos and the main menu. Curiously, it doesn't bring up instances of nudity.
  • Crowbar Combatant: The melee weapon of the game is a crowbar. It's also used in one puzzle for its actual purpose of prying off wooden planks.
  • Cyborg: The enemies are humans who have been mutated by exposure to otherworldly radiation, who have additionally had their limbs extended or replaced with crude prosthetics, often in the form of blades for arms.
  • Dark World: The game features a literal Mirror World Caroline traverses through to solve some puzzles, which have an effect to the 'real' world.
  • Darkness Equals Death: You die instantly if you enter a completely dark area, because the "shadows" are hunting you (which is never explictly further explained at all, at most it could be implied that something out there is out to abduct Caroline), so you need to have your lighter equipped when entering such areas. You also can't have a weapon equipped when holding the lighter. The trope becomes less of an issue after you'd get an electric lamp mounted onto the jacket after you "heal" Noah's arm.
    DO NOT LET THE SHADOWS EMBRACE YOU.
  • Do Not Run with a Gun: Much like in the Survival Horror games it was influenced by, Caroline is unable to walk forward while aiming, although the trope is downplayed by the ability to do an evasive backstep with the run button during aiming.
  • Eye Scream: As the game begins, Caroline quickly learns that one of her eyes has been surgically removed. It later turns out Caroline did this to herself on purpose, see Borrowed Biometric Bypass above.
  • Fan Disservice: None of the nudity that isn't part of statues is played for non-ironic fanservice.
    • First off, young, sultry Caroline Walker who dresses like a Biker Babe, gets a scene where she is naked in a bathtub. That is, in a creepy mansion, with some kind of invasive tube stuck down her throat and she nearly vomits pulling it out. Then she finds out her right eye has been cut out, and you're even treated to a Gross-Up Close-Up of the cavity!
    • The ghostly mutant from Implacable Man below takes the form of a bloated, saggy woman with visible mamaries, to say nothing of said mutant being what Anna has devolved into in the current day. Injecting the antidote does restore her to a woman around as shapely as her twin sister that injected that to her, but sadly she's dead after years of torment at this point.
  • Fingerless Gloves: Caroline wears these.
  • Gas Mask Mook: Alluded to a bit in some diaries, Caroline eventually gets face to face with Atomic Men - giant hammer-wielding mooks in odd radiation suits in one of the last stretches of the game, the Bunkers.
  • Genre Throwback: The game is made in the style of old-school Survival Horror games with fixed cameras like the early Resident Evil and Silent Hill titles, but with modern graphics (specifically it uses a fixed perspective, moving dynamic camera similar to Resident Evil – Code: Veronica or the first 4 Silent Hill games). It even includes Tank Controls as an optional manner of playing.
  • Implacable Man: A slow, floating fat mutant rather reminiscent of the ghosts from Silent Hill 4 appears about halfway through the game. It cannot be killed, only stunned by enough damage, and appears at random throughout the mansion to hunt you. It turns out to be Caroline's twin sister, mutated due to over a decade of exposure to the mutating radiation of the "divine fetus" the cult discovered buried deep underground in the ancient vault.
  • Improvised Weapon: You can obtain a shotgun by combining together two parts, a pipe apparatus and a firing mechanism.
  • Infinity +1 Sword: The Halloween update - in addition to providing an optional alternate costume for Caroline - also introduces the tripple nailgun, which fires in bursts and tends to knock down targets in a single burst, making it actually quite an ammo-efficient weapon if you know to whack downed enemies with a crowbar. It is hidden behind a puzzle whose existence is only hinted at the results screen after you'd beat the game.
  • Late to the Tragedy: A staple of survival horror. Particularly when Caroline encounters William's corpse in his office, noting he deceased out of poisoning just few hours ago before she showed up in the room.
  • Magic Floppy Disk: The game features a puzzle involving a floppy disc, that contains a clue behind the shutter that states you'd have to add and subtract letters from a number of names for the correct password. Don't forget to slide the write protection tab off and eject back the floppy once you're done writing the correct password.
  • Metaphorically True: When Caroline meets the reverend Noah for the first time, he claims "they have met before", which Caroline denies. But then she ends up traveling few days back in time through a VHS projector, and meets up with Noah before most of the game's events happen.
    • Not to mention those two have definitely met 14 years before.
  • Minimalist Cast: The game features few named characters, and even fewer of those Caroline gets to meet in person, alive.
  • Monkey Morality Pose: One of the puzzles is themed around this. You'd have to find a hammer and a parchment containing a story about a monkey thief getting tried and executed, and arrange the dials to correspond how the story goes. Solving this nets you a staple gun, key for healing Noah's wounded arm.
  • Multiple Endings: The game features three of them, mostly dictated in the final areas as well as by having items required to achieve them:
    • Remorse - Caroline tries to leave the mansion after leaving Anna in the mutated state, only to get chased out by Anna's apparition.
    • Forgetfulness - Caroline gets the antidote by solving the seemingly-infinite room puzzle, and injects it to mutated Anna, who gets her humanity restored but also dies soon after. Caroline laments not being able to change the past that much.
    • Adoption - Caroline injects the antidote to Anna like in Forgetfulness ending, takes the bolt cutters, then on the way to outside travels herself back to 1980 via VHS projector, frees the young Anna with the bolt cutters and pulls her to the present day.
  • Nail 'Em: The first ranged weapon Caroline gets is a nailgun from the Reverend that's been modified with an external air tank to fire at much higher pressure than intended.
  • The '90s: The game proper takes place in December 16th, 1994, with Caroline briefly transposing herself into 1980 at two points.
  • Puzzle Boss: "The creator", the only boss in the entire game. Shoot it to weaken the tentacles that wrap around the machines you'd have to operate in order to loosen the screws holding a giant drill on top of the abomination.
  • Safecracking: The game has quite a spin of this. Late in the game Caroline stumbles upon a safe and a diary note with the combination, but the dial is missing. Caroline has to enter the nearby Mirror World - that happens to resemble her own home room - turn on the TV, and with the dial that could be found in the sewers, hop through the channels in order that would correspond with the combination as each of the "channels" represent a number.
  • Save-Game Limits: As per one of the game's inspirations, the game only allows saving at tape recorders found in few places, and they require a consumable 7-inch tape reel.
  • Sexy Walk: Caroline has a rather noticeable swing to her hips as she walks, both in her slow and speedier walking animations.
  • Shameful Strip: Before Caroline finds herself missing an eye, she wakes up naked in a bathtub.
  • Shotguns Are Just Better: Even in the form of two pipe pieces cobbled together, the shotgun is cappable of one-shotting most of the lower-tier mooks.
  • Strong Family Resemblance: Invoked by Anna's Diary log taken after Caroline enables escape from her cell by pouring acid on the padlock, stating Caroline's features "remind of her mother". After all, Caroline is the grown-up Emma from the present.
  • Tap on the Head: How Caroline gets knocked down soon after entering the mansion before waking up in the bath tub. William did it to her, not realizing she's one of his own twin daughters he hasn't seen in years.
  • Time Rewind Mechanic: Caroline has to go back in time to solve some puzzles, by finding VHS tapes and entering inside them through a projector. A late such puzzle explains how Caroline lost her eye.
  • A Tragedy of Impulsiveness: One of the later diary logs reveal it was William who snuck up to Caroline and knocked her out at the begining of the game, never realizing the "young and reckless woman" was in fact her daughter Emma, whom he hasn't seen in years. The guy doesn't even realize Noah has taken the daughters before passing away after tasting the poisoned wine.
  • Treacherous Quest Giver: Noah, the Reverend, the only living supporting character you encounter in the mansion's present, turns out to be the game's Big Bad.
  • Tomato in the Mirror: Caroline Walker is one of the very twins she was looking for, Emma Wildberger.
  • Visual Pun: Few of the puzzles (especially the Safecracking Television puzzle) involve this.
  • Unorthodox Reload: As unorthodox as the design of the shotgun demands to be. Caroline splits the shotgun into two halves dropping the spent shell, inserts a new shell onto one of the pipes and then combines the parts back in.

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