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"In my heart and mind, I always return to Atlantic Island Park..."
Lorraine
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The Park is a first-person psychological horror game created by Funcom. It serves as spin-off (and stand-alone prequel) to The Secret World. It was released on October 27, 2015 for PC, then ported to Playstation 4 and Xbox One on May 3rd, 2016, and to Nintendo Switch on October 22nd, 2019. The premise involves a young single mother named Lorraine Maillard, who suddenly loses her son Callum at the Atlantic Island Park. But upon going to retrieve him, she discovers that the park has become abandoned, and is filled with dreaded creatures intent on preying on anyone who dares wander through.

The game, while horror in nature, only involves exploration, and does not require you to fight any enemies. The reason being that it could've been all in the protagonist's head. The game also makes several references to The Secret World as it is set in the same universe, specifically within Kingsmouth, Solomon Island.

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The same year, TSW released a semi-continuation of the The Park as part of their 2015 Halloween event called "The Seven Silences". It continues Lorraine's story almost thirty years later, with our Player Character tasked with investigating her apparent suicide, whilst unlocking various bits of her backstory.


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     The Park 

Examples of tropes in this game:

  • Abusive Parents: Lorraine's father frequently beat her during her early life as a result of his alcoholism.
    • Lorraine herself is also heavily implied to be this toward Callum when experiencing her depressive episodes. She continuously beats herself up over this over the course of the game.
  • Action Girl / Action Mom: Averted, as Lorraine does no fighting in the game. However, this trope is played straight once she became part of the Secret World. She does, however, have shades of Mama Bear to her.
  • Adult Fear: Imagine losing your child at a theme park. Doesn't sound so bad? Try losing him at an abandoned, demon-infested park, with a menacing bogeyman threatening to hurt him.
  • All a Dream: One interpretation of the game's events, as suggested by Lorraine's opening lines of "In my heart and mind, I always return to Atlantic Island Park." Given that the Bogeyman, the dark magic of Atlantic Island Park and its effects on guests are all real within the game's setting, it's possible that she's merely reliving her memories of what happened to her and Callum; furthermore, attempting to leave the parking lot at the start of the game will result in Lorraine being tuned around, claiming she still has things to do, adding additional weight to this interpretation. For good measure, the sequel reveals that Lorraine has enough experience with nightmares to keep a dream diary.
  • All for Nothing: After enduring the horrors of the park for nearly two hours, Lorraine finds Callum in the basement of the House of Horrors, and is set to free him from the concrete slab, but the Bogeyman forcibly plants an icepick in her hand, causing her to stab Callum in the heart.
  • Alone with the Psycho: Lorraine wanders through an abandoned, decaying park with no one but the Bogeyman for company. He isn't very friendly.
  • Ambiguous Disorder: Lorraine's diminishing ability to function properly likely stems from a mental illness, but it's never specified exactly what it is. Based on her behaviour throughout the game, she could have anything, whether it be depression (long-term or post-partum), bipolar disorder, schizophrenia, psychosis, etc. Or even a combination. But because mental illness was frowned upon in the 70's, the doctors made little effort to look harder. However, notes encountered throughout the game indicate that she's also being warped by exposure to Atlantic Island Park's emotion-siphoning machines.
  • Ambiguous Situation: The Park in a nutshell. We have little to no way of knowing which of Lorraine's experiences are real and which are just figments of her guilty imagination. The fact that she's also an Unreliable Narrator doesn't help matters either. Even the Buzzing aren't up to elaborating on what happened: they acknowledge that there was something dangerous about Atlantic Island Park's nature, and that they tried to warn Lorraine about it (and failed), and that's about it.
  • Amusement Park of Doom: Atlantic Island Park was closed down in 1980, just a whopping two years after it opened. This was due to the countless deaths and injuries that had taken place there. Just because the park shut down didn't mean the deaths ceased to continue. That is, until the Secret World mission, "Theme Park Tycoon."
  • And the Adventure Continues: After Lorraine reports Callum's "disappearance" to the Kingsmouth police, a detective holding what looks like a jar with a fly tends to her. Lores in the 2015 Samhain event reveal that the "detective" was in fact a Council of Venice agent sent to observe Lorraine, whom they suspected of having psychic abilities, and recruit her. The "fly" in the jar was a bee that would eventually be forced into Lorraine, turning her into their first artificially bee-imbued agent.
  • Artistic License – Law: Much of this is present.
    • The park workers could've been able to legally refuse to continue construction on the park on the grounds that it was clearly unsafe to do so.
    • The park should've closed down almost immediately with the high death toll, yet it manages to stay for quite a while. Justified, as it is stated more than once that Nathaniel Winter continuously bribed both local officials and US senators to let him keep the park open.
  • Artistic License – Physics: The roller coaster has no visible chain lift (or any other lift) on its lift hill. A train by itself does not have the speed to climb the lift hill on its own, so it uses a chain lift to both facilitate its ascension and to prevent rollbacks in the event the power goes out.
  • Bad Boss: Nathaniel Winter, the owner of Atlantic Island Park. Among other things, he pressed on with the construction of Atlantic Island Park despite the mounting death toll among the local workforce, and regarded his employees and the townsfolk with absolute contempt; he may have even had a hand in Steve Gardener's gradual transformation into Chad the Chipmunk.
  • The Bad Guy Wins: Nathaniel Winter's bid for immortality succeeded, transforming him into the Bogeyman, and he concludes his part of the story by successfully forcing Lorraine to stab Callum to death.
  • Benevolent Boss: Susie, owner of Susie's Diner, was perhaps the most, if not the only understanding person towards Lorraine's plight. Upon being informed that her employee was being treated for mental illness and required time off, she assured them that Lorraine would be welcomed back to her position. This makes her death and zombification in The Secret World mission "Supply Run" a little more regrettable.
  • Black Bug Room: When Lorraine ventures into the House of Horrors where Callum is being held, it takes on the form of her house, eventually becoming an almost unending loop meant to unhinge Lorraine. Every cycle that passes shows her a more derelict version of her house.
  • Bookcase Passage: When Lorraine wanders around an old-fashioned library in the House of Horrors, her picking up a hardcopy of "Hansel and Gretel" activates a bookcase behind, revealing an entry to the house's basement. She finds Callum down there, lying on a concrete slab.
  • Book-Ends: The game starts and ends with Lorraine repeating the above page quote.
    Lorraine: In my heart and mind, I always return to Atlantic Island Park.
    • The park security guard's/Council of Venice agent's words to Lorraine also repeat themselves, but with a twist.
    Park security: Hey, Lorraine. Lorraine. Don't blame yourself Lorraine. People lose things all the time. Take a deep breath and think about the last place you saw your son's teddy bear.
    Venetian: Hey, Lorraine. Lorraine. Don't blame yourself Lorraine. People lose things all the time. Take a deep breath and think about the last place you saw your son.
  • Broken Bridge: The exit bridge connecting the Octotron to the pathway leading to the Ferris wheel is collapsed, forcing Lorraine to detour through the bumper cars (and picking up important notes along the way).
  • Call-Forward: A news clipping that Lorraine finds at the Ferrie wheel mentions the family of three that got killed on the roller coaster derailment, and the 10-year-old boy who was found dismembered behind the cotton candy candy stand. Both of these incidents would be mentioned by Nicholas Winter in "Theme Park Tycoon".
  • The Cameo: Lorraine makes a mostly unseen one in The Secret World's 2015 Halloween mission, "The Seven Silences", of which she is the main concern.
    • Sheriff Helen Bannerman is briefly and off-handedly mentioned by Lorraine. Apparently, Helen's father, sheriff of Kingsmouth at the time, used Helen's troubled life in a failed attempt to relate to Lorraine.
    • Near the park entrance and the House of Horrors is a park map with writing in blood that refers to Carrie Killian as "Satan's whore". Carrie Killian was a resident of Kingsmouth who practiced witchcraft and was eventually burned to death in her home in a staged suicide by angry townspeople. This was set up by the Illuminati as an example to demonstrate what happens to candidates who refuse their offer to join them.
    • Norma Creed is mentioned in a police report as an eye-witness the Chad the Chipmunk's rampage against two teenagers who had criticized his ice sculpture. Judging by the sound of her voice in a short "mockumentary" made by Funcom about the park's history, Norma was quite young when the murder happened.
  • Chekhov's Gun: Early on by the Octotron we read a police report of Chad the Chipmunk stabbing two teenagers with an icepick. Much later when we're venturing in Lorraine's Black Bug Room, we find a bloodied icepick in her refrigerator. Lorraine uses this same icepick to kill Callum at the end.
  • Corrupt Corporate Executive: Nathaniel Winter. On top of masterminding the construction of an insanely dangerous amusement park, he was fully prepared to bribe inspectors and government officials just to keep it open a little longer.
  • Cruel and Unusual Death: Most of the park deaths fall under this heading.
    • A construction worker was crushed to death when the dodgem cars were being moved into position.
    • Several children drowned in the Tunnel of Tales.
    • Two teenagers got their eyes stabbed out of their sockets by Chad via icepick.
    • A family of three was killed when a roller-coaster car derailed
    • A note in the House of Horrors mentions a child being kidnapped and tickled in order to power Nathaniel Winter's machines. The problem came when the boy laughed to hard, his lungs exploded under pressure.
    • A ten-year-old boy was found dismembered behind a cotton candy stand.
  • Despair Event Horizon: Lorraine is quite clearly approaching the horizon by the game's climax, and once the Bogeyman forces her to murder Callum, she tumbles helplessly over the edge. By the epilogue, she's clearly lost all hope.
  • Dissonant Serenity: Lorraine speaks this almost for the game's entirety, minus when she goes on her child-hating rant. Justified as she's all but stated to have depression, which would partially explain her monotone.
  • Downer Ending: See All for Nothing above. Plus, The Secret World reveals that Lorraine never recovered from her ordeal, paving the way for an even bigger downer ending in "The Seven Silences."
  • Driven to Suicide: Given the numerous accounts of suicidal workers reported during the park's construction, it's implied that Don didn't die in an accident at all, especially considering that his last message to Lorraine indicates extreme emotional problems.
  • Environmental Narrative Game: The Park in a nutshell. All Lorraine has to do is walk around the park looking for Callum, while picking up notes and reports along the way that hint to the park's backstory. The only villains present here are Chad the Chipmunk and the Bogeyman, who only try to scare Lorraine. Justified, as the Bogeyman had other plans for Lorraine, and so didn't want to waste a good negative energy by killing her.
  • Even Evil Has Standards: A note written by Nathaniel Winter found in the House of Horrors shows that, despite his, um, "success" with the park and its immortality machines, he nevertheless laments the fact that Steve had to fall victim to its murderous influence.
    Nathaniel Winter (in note): It's a shame what happened to Steve. I rather liked him.
  • Everyone Has Standards: Even though Nathaniel Winter had bribed the mayor and other officials to turn a blind eye to the numerous deaths at the park, even they decided that it was too dangerous to keep it running, so they had it shut down just two years later.
    • And oddly enough, Nathaniel Winter. Despite his indifference toward any lives lost, he doesn't believe in wasting more lives than necessary. In a note, he's shown to deeply lament the corruption of Steve (Chad the Chipmunk) that led him on his rampage.
    Nathaniel Winter: It's a shame what happened to Steve. I really liked him.
  • Faux Affably Evil: The Bogeyman props himself in the backseat of the roller-coaster car behind Lorraine and casually starts conversing with her. His tone of voice is polite, but his words, and the rest of him aren't.
    • Similarly, Nathaniel Winter likes to present himself as kind and charitable man with a Walt Disney-esque air, particularly when addressing members of the press. However, as his notes reveal, he's actually a greedy, selfish, uncaring old man who was more than happy to let dozens of construction workers die for the sake of his park, and was prepared to keep the place open even following the deaths of numerous children. Plus, he was more than happy to abandon his wife and child for the sake of his masterpiece. More to the point, he's actually the Bogeyman, having used his machines to transform himself into a child-eating monster.
  • For the Evulz: The Bogeyman specifically states that Lorraine and her son are "everything this place doesn't want," ( meaning that they can't be used to power his machines), so there's really no objective reason for him to taunt Lorraine, or even mind-control her into killing Callum. He does it plainly because he savours Lorraine's misery.
  • Friendless Background: There's little to indicate that Lorraine had any friends to speak of at any point in her life. Though a photograph we pick up in Lorraine's illusionary apartment in the House of Horrors shows that she had at least one friend named Laura.
    • In Lorraine's child-hating rant, she mentions listening to other moms, possible other friends, brag about their own children. However, this is likely a statement about self-absorbing moms in general rather than of anyone specific that Lorraine might know.
  • I Just Want to Be Special: Nathaniel Winter was intrigued with the idea of gaining magical powers, so much that he went to the Illuminati to learn thaumaturgy. When they refused him on the grounds that he just didn't have the genetic capacity or the intellectual focus needed for the task, he tried to bribe them, but still to no avail. Knowing that he would just have to find his own means of gaining power, he bid for and won the plans for machines capable of harnessing the "nexus of dark energies" under the Henderson farm. The end result was Winter's transformation into the Bogeyman.
  • Immortality Seeker: Nathaniel Winter might not have set out to make himself immortal when he arranged his plan to imbue himself with supernatural power, but it certainly makes him all the more determined to succeed in his task when he learns that immortality could be one of the possible benefits.
    • Inverted during the continuation of Lorraine's story. Having been made immortal by the Council of Venice, she is out to make herself mortal again and die permanently. It doesn't end well.
  • Improbable Age: One can speculate Callum's age to be around nine years old at most. Lorraine claims that he was born the day Atlantic Island Park opened. The problem with this is that, since the park shut down just two years later, it is unknown how Callum could be running into the park during its heyday, when he would've been just two years old. Plus, the game features him being captured by the Bogeyman, but the Bogeyman didn't come into existence until after the park closed. As such, it's heavily implied that the introduction set pre-1980 is an illusion.
  • Infant Immortality: So horribly averted.
  • Jerkass: Pretty much everyone in Lorraine's life was this to her:
    • Her father kidnapped her as a teenager, and made it look like she had ran away with him out her own free will.
    • Her mother, Karen, who, instead of being happy to hear from her long-lost daughter again, bluntly tells Lorraine that she has a new family now, and demands that she not be contacted by her ever again. She doesn't ever bother to listen to Lorraine's side of the story.
    • Don's parents, Lorraine's unofficial in-laws, greedily hogged all of Don's assets by claiming that Callum was not his son, and refused to be contacted about the issue again.
      • The lawyer who represented Lorraine in this case enclosed a hefty bill to Lorraine for his failed services, an amount he knew she couldn't pay.
    • Lorraine's psychiatrist. He subjects her to repeated electroshock therapy in order to treat her depression, and prescribes her Zolift pills (based on the real life Zoloft), even though they were clearly doing her more harm than good. Truth in Television, since this took place in the 70's when mental illness was a taboo, even somewhat scandalous within society, that doctors tried to "get rid" of with quick fix solutions in order to certify their patients as sane as soon as possible.
    • And to a smaller extent, the male customers at Susie's Diner, who would frequently harass Lorraine sexually by making explicit comments or going even as far as trying to touch her.
    • Also, Nathaniel Winter, who regards just about everyone other than his immediate family with withering contempt and only bothers to put on a good face for the sake of the public; for good measure, he demonstrates a profound Lack of Empathy for workers killed or hurt during his management of the park, and resolves to keep the place open regardless of safety hazards. During his meeting with Lorraine atop the roller-coaster, he spends most of their conversation rubbing her failures in her face.
  • Karma Houdini: The Bogeyman/Nathaniel Winter suffers no repercussions for what happened to Lorraine and Callum, and is allowed to go on murdering kids for the next thirty years... up until the events of The Secret World, of course.
  • Maybe Magic, Maybe Mundane: Might as well call this game Maybe Magic, Maybe Mundane Amusement Park of Doom: The Game. Whether you've played The Secret World or not, it's hard to determine just which of Lorraine's experiences were real, or which were just in her head.
    • And in a rather disturbing example, the "marks" and bruises that Lorraine supposedly finds on Callum's arms. We don't know whether to take her word that they were done by the evil park entities that are possessing Callum, or if they're the result of Lorraine's child abuse. We don't know which one's worse.
  • My God, What Have I Done?: Lorraine halfway undergoes this when she finally lets it sink in just how poorly she had treated Callum, and comes to realize that Callum's disappearance is all her fault. She undergoes this once more at the end when she sees that she had just killed Callum with the ice pick.
  • No OSHA Compliance: Enough to make an amateur cry. The units on the Ferris wheel have no doors. Had only a few units been missing their doors one could have attributed it to the ride's rusty state of disrepair resulting from the park's abandonment. But all of them are missing their doors, implying that the ride was purposely designed without them. It was this fly-in-the face detail that facilitated the many accidents and suicides that have occured on the ride. Though considering the true, hidden purpose behind the park's existence, it's likely that they were going for this.
  • One Steve Limit: There are some briefly mentioned characters that may or may not be related to major NPCs in TSW.
    • Frances Dufresne, a park engineer who was crushed to death while loading the bumper cars onto the truck. The Gaia Wiki states that he's a relative of Danny Dufresne, the sole-surviving member of the League of Monster Slayers and Carter's boyfriend. However, there is little evidence in-game that they are related.
    • The sheriff of Kingsmouth during the 80's who ordered Lorraine to be interned at the psychiatric ward. He's Helen Bannerman's father, and deceased as of the events of the TSW mission, "Supply Run".
    • Steve Gardener AKA Chad the Chipmunk, a major antagonist in the game. He shares the same last name with Deputy Andy Gardener, though "Gardener" is a common family name, so any relation between the two is unlikely. Though considering what kind of messed-up family Andy grew up in, there still exists the possibility.
  • Offing the Offspring: The game ends with Lorraine stabbing Callum to death while under the Bogeyman's influence. See Downer Ending / All for Nothing above.
  • Peek-a-Boo Corpse: At an arcade game stand near the Octotron's exit contains a note, after which Lorraine is immediately jumpscared by the sitting corpse of a young woman behind a window. The note in question was written by a park employee named Laura, who worked at that very game stand. She complained about Steve (Chad the Chipmunk) always going up to her and just...staring at her. This unnerved her to the point that she decided to quit her job. The corpse perched at the window suggests that Chad didn't let her leave.
    • Behind the cotton candy stand in Sideshow Alley, Lorraine discovers the corpse of a man who appears to have been stabbed to death. She wonders who could've done this to him. Of course, it was Chad, who jumpscares you from behind before de-materializing.
  • Public Secret Message: When Lorraine looks through her illusionary apartment within the House of Horrors, she finds a small bunch of books, all with their descriptions on the back. As she keeps looping back into her apartment, the books' descriptions keep changing, to the point that they are seemingly personally sending messages to Lorraine, one even assuring her that Steve Gardener (Chad the Chipmunk) has been arrested and charged for manslaughter. Lores within The Secret World reveal that these book cover messages were from the Bees, who tried to reach out to Lorraine to convince her to not go into the derelict amusement park. Sadly, she repeatedly ignores them.
  • Red Eyes, Take Warning: Chad the Chipmunk has glowing red eyes the few times he materializes near Lorraine. When Lorraine finds Callum in the basement, unless you turn up the game's brightness, all you'll see lurking closely in the background behind Lorraine is a pair of glowing red eyes.
  • Sanity Slippage: Lorraine already had questionable sanity even during her normal life. Her life after Don'd death and Callum's birth only worsened her condition. And after the events of the game, her sanity is completely gone.
  • Screw This, I'm Outta Here!: Laura, an arcade games associate at the park. She was continously stalked by Chad the Chipmunk, so much that she resigned in frustration. Considering you're jumpscared by the corpse of a young woman in that very game stand, it's safe to say that Chad had no intention of letting Laura leave the park alive.
  • Thousand-Yard Stare: After everything she's forced to witness and commit while at the park, Lorraine's expression goes completely blank in the game's epilogue.
  • Tuneless Song Of Madness: Lorraine, Callum and the Bogeymen all sing verses of "Five Little Ducks" as the game continues, and all possess extremely questionable grip on their sanity - Lorraine and Callum being mind-warped victims of the park, the Bogeyman being a chortling psychopath.
  • Unperson: A note found very early in the game suggests that children eaten by the Bogeyman are erased from human memory, with only children being able to resist the effects; assuming this is true and not just a ghost story told by the Innsmouth Academy kids (as the writer suggested), it might explain why the Bogeyman is able to go on killing children without being noticed by the townsfolk, even while other monsters native to Solomon Island become the subject of police investigations. Callum is implied to have fallen victim to this, given that the faction contacts in The Secret World don't have anything to say about him and even the Bees can only imply that something terrible happened to him. This actually makes Lorraine's final scene at the police station all the more tragic: regardless of whether she's there to report Callum missing or to hand herself in, the police aren't going to know what she's talking about.
  • You Don't Look Like You: Atlantic Island Park's design appears radically different from the version seen in ''The Secret World".
    • For instance, in TSW the park us set on a flat piece of land, while in The Park, it is set on a mountain of sorts, so much that Lorraine has to take an escalator.
    • Apart from the House of Horrors and the Tunnel of Tales (likely redesigned from Lovers' Lake), most of the rides are the same, but the area is much larger and far wider - to the point that it couldn't possibly fit on Solomon Island itself, especially given that bodies of water the size of the Octotron's lake are virtually unknown in the region. The massive extra space can be attributed to the Bogeyman trying to give Lorraine the time in-between rides to feel the full effect of her guilt.
    • Sideshow Alley in TSW is but a small area with the booths in a circular formation and a small fountain in the middle. Here, there is no such fountain, and the whole area is in the form of a maze.
    • But most glaringly obvious, in the main game, the rides are closely packed together (with the roller coaster and the Ferris wheel almost touching), yet in The Park, the rides are spread far away from each other. Given that the Bogeyman has the ability to toy with the human perception of reality as well as ownership of his own pocket dimension modeled on a darker version of Atlantic Island Park, it's possible that what Lorraine witnesses in the game is either an illusion - or she's wandered directly into the Bogeyman's dominion.
    • The Bogeyman also looks slightly different from his incarnation witnessed in The Secret World. The clothes, height, build and malformations are mostly the same, but his face seems even less human than before, to the point that his massive teeth appear to be forcing his jaws open.
  • Your Worst Memory: Given the lines "In my heart and mind, I always return to Atlantic Island Park," it's highly likely that the entire game is just Lorraine reliving her disastrous visit in her nightmares. And given that the menu gives you the option of continuing the game...

     Halloween 2015 "The Seven Silences" 

Game shows examples of:

  • All for Nothing: If the player piecing together the dismembered Bee did, in fact, revive Lorraine, then her entire seventeen year journey would've been this.
  • Ambiguous Ending: After the Player reassembles Lorraine's torn Bee, we see what looks like an outline of her standing up from the slab, but then we're taken back to the beginning. We're given absolutely no indication as to whether Lorraine was revived, or if she stayed dead. The fact that she's never mentioned again doesn't help matters.
    • The fact that all public records of Lorraine's life was wiped clean by the Council of Venice erases any hopes of us knowing anything more about her backstory outside of The Park. But also the fact that Callum's erasure from human memory as a result of the Bogeyman, with no one but Lorraine to remember him also ruins any chances of finding out just what happened to him in The Park. For good measure, even the omniscient Bees are stumped on this mystery.
  • Amusement Park of Doom: One of Lorraine's nightmares has her (and later you) run through the derelict Atlantic Island Park.
  • An Aesop: Possibly. This particular mission is one of a small few to not portray forced immortality and superhuman powers as fun and games, but rather explores the darker side of removing one's free will, and exploiting someone's tragedy for one's selfish purposes, and expecting a broken individual to simply let go off their past and devote themselves to serving you.
  • And I Must Scream: Pretty much the idea of being a clinically depressed individual who views death as the only way out, only for that option to be stripped away from you by an immortal insect that will bring you back every time. And now you're forced to live an unwanted life under forced servitude, and with the knowledge and guilt of having killed her child.
    • In Lorraine's dream in the Cairo where you're getting crushed, we're treated to this journal bit from her:
    Lorraine: The ceiling was coming down on me. My sentience did not expire, even when I converted to paste.
  • Anti-Climax Boss: In the seventh and final dream, you face off with the Venetian agent who you had met with earlier on at the Tabula Rasa, who intend to expel you from her coveted eternal sleep at whatever cost. However, because she no longer has the power of the Bee in her, she gives off several non-lethal hits, and is easily dispatched by the Player.
  • Apocalyptic Log: Lorraine kept a Dream Journal detailing her journey to separate herself from her Bee and become mortal again. She rips out the pages to hide her tracks. The Player must collect the seven journal pages in order to track down Lorraine's nightmares and recover the pieces of her Bee.
  • Bungled Suicide: When Lorraine begins her journey to become mortal again, she goes through several gory deaths, only to be revived and healed by her Bee. She initially believes this endeavour to be hopeless, but she nonetheless persists. In the end it looks as if she's succeeded, but then our Player Character arrives and possible undoes this. Maybe.
  • Death of a Child: Seconds before facing off with the Bogeyman by his hideout in the fourth dream, you trip over the presumably dead body of a small child lying in the fetal position. Considering is Lorraine's dream that's taking place in the park, the child corpse is likely Callum's. note 
  • Dramatic Irony: Back when Lorraine was an ordinary single-mother, she struggled to give herself and Callum a decent life, always lacking in basic necessities like food and finances. Now as a supernatural member of a secret society, she has power, money, and everything she ever needed and more, except her son Callum is dead, and she was likely responsible for it. For this reason, she could care less for her vastly improved quality of life; she just wants to join Callum in death.
  • Face Your Fears: Lorraine's journey to mortality requires her to face her greatest fears in the form of seven nightmares.
  • Grief Song: After you successfully complete your mission, the Bees take a moment to sing a sad song to mourn the demise of Lorraine and Callum. Then they present to you your next mission.
  • Heroic B So D / Villainous Breakdown: In the final dream, the Council of Venice agent/ Lorraine has a nervous breakdown when you decide to waltz into her final resting place with the pieces of her Bee. Needless to say, she's abhorred at the idea that you might revive her.
    Lorraine: You'. I sent you away. Nothing to see here! I remember telling you that. This was the only dream I really wanted. They offered me Gaia and I took her because I didn't have a choice. But she chips, she chips away at us. Can't you feel it? Don't you feel what she is taking from you? You can't feel it, can you? You don't even know. And now you're going to bring me back. I don't want to go. I don't want to be back there! This was the only way.
  • High-Voltage Death: One of the many ways Lorraine tries to kill herself. It didn't work.
  • Mind Rape: A lore reveals that when Lorraine was forcibly bound with a Bee, the Buzzing didn't appreciate being binded with a host who was not one of Gaia's chosen, so they they screeched in her mind in protest. The Buzzing later admit to you that they were probably too harsh on her, which may have only contributed to her death wish.
  • Pet the Dog: If you're playing as an Illuminati agent, your final mission report has Kristen Geary admit that she does find Lorraine's story to be sad, and even expresses admiration for the fallen Bee for her immense amount of determination to perform the impossible.
  • Shout-Out: In one of Lorraine's journal pages, she references Rod Serling, indirectly comparing her supernatural journey to The Twilight Zone (1959). Considering the various supernatural elements and the philosophical takes on life, it's not surprising that references of the series made it into the game.
  • Suspiciously Specific Denial: When our Player Character first arrives at the Tabula Rasa, the Council of Venice agent is surpised to see you there, apparently unaware that you were coming. Despite being tasked to brief you on your mission, she insists that there's nothing to see, and that it was simply a regular case of suicide of someone who wanted to be left alone. She only reveals to you the existance of the deceased Bee's journal, then turns to leave the hotel.
    Council of Venice agent: I didn't know you were coming. To be honest, there's nothing much to see. The body's been taken away and we're wrapping up our investigations. We'll be making a report to all concerned parties within the week. We found a Dream Journal, but all the pages have been cut out. I guess whoever it was just wanted to be left alone. (turning to the door) The journal's in room Primus if you think there's anything more to see. Good luck. (walks out the door)
  • The Un-Reveal: The Council of Venice agent was Lorraine the whole time.
  • Unwanted Revival: Lorraine's soul does not appreciate your attempts of reviving her with her Bee one bit.
  • Wham Line: Your final report from your faction handler reveals that you were investigating Lorraine Maillard's suicide.
    • If all the other torn journal pages, voiceovers, and dream locations didn't initially tip you off that the suicided Bee was Lorraine, then her final journal entry will put it to you plain and simple.
    Lorraine: I'm coming home Callum. See you soon little duck.
  • Who Wants to Live Forever?: Lorraine found the idea of artifically-induced immortality nothing short of hellish, and subsequently spent the next thirty years trying to undo this.
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