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Video Game / Antimatter Dimensions

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Antimatter dimensions is a text-based Idle Game created by Hevipelle, that was originally launched on May 3rd, 2016. Your goal is to produce as much antimatter as possible by purchasing dimensions. First dimensions directly produce antimatter, while higher dimensions produce the dimension before them. Every 10 of a dimension you manually purchase (not produced by the higher dimension) gives you a boost to them. You can also purchase tickpseed bonuses to speed everything up.

Not all dimensions are unlocked at the start. To unlock another dimension, you have to a dimension shift, which boosts your dimensions, and unlocks another dimension, until there are 8. After there are 8 dimensions, dimension shifts are replaced by dimension boosts, which boost some or all of your dimensions.


Antimatter Dimensions provides examples of:

  • Ability Required to Proceed: The fifth Eternity Challenge 4 requires that you perform zero Infinities to complete it, otherwise you fail the challenge. In order to succeed, you need to have Time Study 181, which gives you 1% of IP you would have gained on crunch each second, thereby eliminating the need to perform Infinities altogether.
  • Absurdly High Level Cap:
    • You buy Antimatter and Infinity dimensions in multiples of 10, and this soon becomes done extremely often with Bulk Buy option. Production is even more massive, giving the player far over a million digits worth of antimatter in the endgame.
    • The amount of Infinity Points you will be gaining in the endgame will eventually exceed millions of digits.
  • Achievement Mockery: One achievement requires that you fail an Eternity Challenge — not quit, fail. The reward is "a fading sense of accomplishment". This however, is Not Completely Useless as it counts as a regular achievement, meaning that it will give all achievement-based bonuses a boost.
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  • All Your Powers Combined: In an Arbitrary Mission Restriction example, the very first Infinity Challenge has all the restrictions of the regular challenges save for Challenges 9 and 12. It should also be completed relatively quickly, showing just how much more powerful the player has become.
  • Antimatter: The entire game revolves around this, as you have to get antimatter to obtain dimensions, which produce either antimatter or lower dimensions.
  • April Fools' Day: The game's theme has been replaced with a COVID-19 theme on April Fools, with a number of renaming including Antimatter being called Toilet paper which means the game is called "Toilet Paper Dimensions" Tickspeed being called Water Pressure, Infinity being called Costco, Infinity Dimensions being called Mask Dimensions, which produce Hand Santizier, Replicanti being called COVID 19/Infections, Eternity being called Amazon, and Time Dimensions being called Mask Dimensions.
  • Arbitrary Mission Restriction: The various challenges, where you have to get a certain amount of antimatter or Infinity Points with certain restrictions.
  • Arc Number: 1.79e308 is referred in-game as "infinity" and shows up in a lot of places. The reason for this is that this is the largest number possible in JavaScript without external large number libraries, and an early version of the game was limited to this number.
    • 8, perhaps because it's an infinity turned on its side. Many things in the game go up to exactly 8: there are 8 dimensions, 8 infinity dimensions, 8 time dimensions, and 8 infinity challenges. Even referenced in one of the achievements: "The 9th dimension is a lie".
    • 12, when it comes to Challenges. There are 12 normal and Eternity Challenges.
  • Bread, Eggs, Breaded Eggs: The theme options are Normal, Metro, Dark, Dark Metro, Inverted, and Inverted Metro.
  • Bribing Your Way to Victory: The mobile version has in-app purchases that multiply your IP/EP gain, boost all dimensions, and other benefits, which will easily allow you to reach Infinity and Eternity far more quickly.
  • Bizarro Universe: The antimatter universe is this to our real life, having media that appear to be the opposite of what we have. Examples being the very short Idle Game called Letter Go Down instead of the endless Number Go Up, "Always Gonna Give You Up" instead of "Never Gonna Give You Up", etc...
  • Cap: At first, when you get 1.7976931348623157e+308 antimatter, your amount becomes infinite, forcing you to reset and gain 1 or more infinity point(s). However, when your break infinity, your antimatter is not limited, and the number of infinity points you get when you reset is based on how much antimatter you have.
  • Crutch Character: Out of the three Time Study Tech Tree branches, the Passive Branch is this. It's initially very useful at helping you gain EP when it's first accessible, but later on its lack of Active's pushing power or Idle's growth over time makes it far less useful in the mid to endgame. Despite this, it proves to be useful against Eternity Challenge 12 because it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle.
  • Effortless Achievement: The first row of achievements are this, as they only require you to buy one of each dimension. The first achievement can literally be obtained with one click because you start with enough antimatter to buy a first dimension, while the rest of the first row take more time to get because you have to slowly accumulate antimatter to afford those dimensions. The 4th-8th dimension achievements take longer because you have to Dimension Shift reset to unlock those dimensions.
  • Export Save: This game copies the 6KB+ save file into the clipboard which can then be pasted into the game's import window.
  • Hypocritical Humor: The news quote below shows this, an unfinished sentence about people not finishing their sentences:
    "Doesn't it annoy you when people don't finish their"
  • Game Mod:
    • There are many of these, which speed up or slow down progress, or add entirely new content. The most popular one is NG+++ which is linked here.
  • Getting Crap Past the Radar: There's an Achievement called "Like Feasting on a Behind". The picture for it on the web version shows a donkey (aka an ass), and the picture on the mobile version just has the text "I can't draw this like really what do you expect come on".
  • Infinite: In this game, Infinity is actually finite, at 2^1024 or 1.7976931348623157e308. Initially reaching this amount of antimatter causes a Big Crunch and provides you with 1 Infinity Point — but there is a way to break this limit.
  • Magikarp Power: Tick Speed. Tick Speed starts out at an 11% reduction, and it stacks multiplicatively. However, for every Antimatter Galaxy bought, this percent increases by a bit — meaning that the difference in one Antimatter Galaxy gets very noticeable when there are many stacks of Tick Speed. Very soon, you will be having enough Antimatter Galaxies to make each purchase of Tick Speed boost give an insanely huge speed boost.
  • More Than Infinite: "Infinite" is represented as 1.79e308, and it is possible to exceed this amount, gaining an Infinity Point. And even after that, you break your Infinity Points cap by going over 1.79e308 of them, allowing you to get Eternity.
  • More than Three Dimensions: The game has eight dimensions. Eventually, Infinity Dimensions and Time Dimensions are unlocked.
    "What do you mean, more than two dimensions??? We're on a screen, clearly there are only 2 dimensions."
  • New Game+: There are... quite a number.
    • Firstly, we have Dimension Shifts, obtained by getting 20 of the highest antimatter dimension. This unlocks the next dimension, up to the 8th antimatter dimension, after which you get Dimension Boosts which increase the production of your 8th dimension.
    • Next up are Antimatter Galaxies. These can be obtained when you have enough 8th dimensions, and gives an increase to tick speed reduction while resetting all your Dimension Shifts and boosts, meaning that you have to buy them all over again.
    • After this, we have Infinity. When your antimatter hits the 1.79e308 cap, you'll be forced to Big Crunch and earn an Infinity Point, while losing all Dimensions, Dimension Shifts/Boosts and Antimatter Galaxies. Later on, with enough Infinity Points, getting to Infinity becomes almost trivial, and you'll be able to use those points to gain boosts, remove said cap to earn more Infinity Points, and buy Infinity Dimensions to boost your Antimatter gain rate.
    • Once Infinity is trivialized, we then have Eternities, which are obtainable after you earn at least 1.79e308 Infinity Points. Getting an Eternity will reset all your Infinity progress but give Eternity points to use in Time Theorems, Time dimensions and Upgrades make subsequent Eternities far easier, while also resetting all your progress — Infinity boosts, Antimatter Galaxies, etc.
  • Mutually Exclusive Powerups: On the Time Studies Tech Tree, there are a few branching paths that lock you out of the others. The Antimatter, Infinity, and Time Dimensions are initially exclusive, but a later upgrade allows you to pick a second one, and a Time Dilation upgrade allows you to pick all three. The Active/Passive/Idle paths are also exclusive, and later on, you can only pick either a Light or a Dark upgrade on the same category.
  • Permanently Missable Content: One Secret Acheievement requires that you return online from idling and get absolutely nothing at all. This becomes unobtainable once you gain any form of passive resource that lasts beyond Dimension Shifts/Boosts, Antimatter Galaxies, Infinities, or Eternities.
  • There Is No Kill Like Overkill: When your Infinity Points are high enough, you will make very short work of the Challenges and Infinity Challenges, usually within milliseconds. In fact, getting a total Challenge time of below 5 seconds earns you an achievement, and getting a total Infinity Challenge time below 750 milliseconds earns you another. To even give the player a hint of how easy they get, the very first Infinity Challenge involves all the restrictions of all the regular Challenges save Challenges 9 and 12. It should be completed relatively quickly.
  • This Looks Like a Job for Aquaman: Out of the three Time Studies paths between Active, Passive and Idle, the Passive path quickly falls out of effectiveness due to being a Crutch Character whose bonuses are static as compared to Active's extra Replicantis and Idle's higher gains over time. However, Passive turns out to be the best path at taking on Eternity Challenge 12 it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle — and in Eternity Challenge 12, speed and fast Replicanti production is of the essence.
  • Non-Indicative Difficulty: Challenge 8 is actually faster than the main game for the first few infinities.
  • Only in Florida: Referenced in the news feed:
    "Florida man attempts to get Zero Deaths on first run, is stopped by heat death of the universe"
  • Serial Escalation: The entire game runs on this, from obtaining antimatter dimensions, to achieving and breaking infinity, to earning Eternity from getting infinite infinities.


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