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Antimatter Dimensions

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  • Breather Level: Ra, a mostly-passive Celestial, follows V, the most active, giving players time to relax and focus on other things for a while.
  • Complacent Gaming Syndrome: The Automator is a highly robust and elaborate Gameplay Automation system that can be coded in countless ways to get whatever automation setup you might want or need, but most players stick to only using a small selection of tried and tested scripts found on the wiki guide, both because most people aren't coding savvy enough to work it well, and because by the point you unlock the Automator any other scripts players might think of are too slow and inefficient to be worth it.
  • Disappointing Last Level: After you beat the game, you have to fully reset everything except for your secret achievements and option settings. This also gives you one skin for your glyphs. There are 35 of them. To truly beat the game, you have to go through all the game's content 35 times, with no boosts or headstarts.
  • Good Bad Bugs: This game has a very handy glitch known as the "H Method", which is that holding down a macro key then pressing the "H / Help" menu key will cause the game to act like you're still holding it even when you're not, which is handy since holding a macro key is much faster than any autobuyer but keeping your fingers pressing it for minutes on end can get tiring. The caveat is that the glitch will stop if you click outside the game screen for any reason, so you can't do other things while idling like this... except for the "R / Replicanti Galaxies" key, which with this method will continue acting like it's pressed through almost anything except pressing it again or closing the game, which completely nullifies the downside of Time Study 131 that disables the RG autobuyer even before getting the achievement that removes it.
  • Junk Rare: A Rare (or better) Dilation Glyph that only has Time Theorem/sec generation or Antimatter Dimension multiplier while Dilated effects is practically useless, but still rare. Other Glyphs can also fall into this category, depending on whether their effects are useless to your progression stage.
  • Memetic Mutation:
    • 5 hours until the updateExplanation
    • The 9th dimensionExplanation
    • 1.79e308 / 1.8e308 / 1e308Explanation
    • I eat assExplanation
    • Hi. You are here. You are trapped here. Infinite/Forever/Eternal.Explanation (spoilers)
  • Squick: There is an Achievement called "Like Feasting on a Behind", which has rather disgusting implications. The picture for it on the web version shows a donkey (aka an ass), and the picture on the mobile version just has the text "I can't draw this like really what do you expect come on".
  • That One Achievement:
    • In terms of early-game achievements, "Zero Deaths" is one of the most difficult and time-consuming to obtain before you get Infinity Dimensions. You need to complete a challenge without any Dimension Shifts, boosts, or Antimatter Galaxies, and the only Challenge where this is remotely possible is Challenge 3, where the first dimension grows in power at an exponential but slow rate. This will take over 20 hours without any Infinity Dimensions, which you only obtain in the mid-game. This eventually got pushed down to become a mid-game achievement.
    • The mid-game achievement "How the Antitables Have Turned" can be missable thanks to how it works: You need to have your 8th dimension multiplier higher than your 7th, your 7th higher than your 6th, 6th higher than 5th, 5th higher than 4th, etc. This is especially tricky once you get certain upgrades that improve your 1st dimension multiplier, causing it to become too big for the rest to surpass it. As such, it was pushed up to become an early-game achievement, where it is indeed easier to obtain early-game.
    • In the late-game, there is "Long lasting relationship" which requires you to produce more Infinity Power per second than your Infinity Power for 60 consecutive seconds. It is hard because Infinity Dimensions don't produce Infinity Points, and maxing out them makes your Infinity Power production only briefly exceed your Infinity Power. To get the achievement, you have to manually buy ID1s one at a time at a certain rate for 60 seconds and if you mess up the timing even once, the timer starts over. However, there is a Time Study, which makes this much easier, and allowing you to get it automatically without any strategy eventually.
    • If you liked Zero Deaths, this one is for you. "When will it be enough" requires you to reach 1e18,000 replicanti. This will take over 12 hours to get and unlike Zero Deaths, this 12-hour time is with every possible replicanti speed multiplier before Reality, which requires you to get all achievements to reach.
  • That One Level:
    • Some Challenges are far tougher than normal when initially unlocked. Of course, once you have obtained enough IP, skills, or achievements, they turn into a breeze.
      • Challenge 9 when initially unlocked requires you to do things manually, because whenever you buy 10 of a dimension or tickspeed, everything else of equal cost will increase to its next cost step. This can make things unwinnable and thus have to force a reset to retry.
      • Likewise, Infinity Challenge 5 when initially unlocked requires good micromanagement. In addition to having Challenge 9's restriction, when buying dimensions 1-4, everything with costs smaller or equal increases, and when buying dimensions 5-8, everything with costs bigger or equal increases. When buying tickspeed, everything with the same cost increases. This means that you can make things impossible until you reset if Dimension 8's cost gets too high. Like regular Challenge 9, this requires very careful planning. Infinity Challenge 4 only has the last dimension bought producing full power, so micromanagement is needed as well.
      • Eternity Challenge 11 is less of a challenge and more of a total slog. You have to use a specific Time Studies setup, wait for Replicanti to build up, and get a bunch of Replicanti Galaxies so you can get enough tickspeed to progress. Under optimal conditions, EC11x5 still takes more than two hours to complete. Even the first few Realities won't make it go by much faster, with your only saving grace being a Replication glyph. Thankfully, an update divided the base challenge goal by 1e50, making things noticeably faster.
    • One of the most painful sections of the game to get through is the end-game A.K.A. Pelle's Doomed Reality, for one major reason: the massive time-walls. Even when making reasonable progress through utilizing each new mechanic efficiently, most of the time Reality Shards for upgrades and Rift progress will take hours of just waiting while they grind up, whereas even second-to-last Celestial Lai-tela could have progress reasonably sped up if you know what you're doing. As such, beating the last part of the game is less about strategy and more about just spending several days waiting for upgrades and grinding Rifts.

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