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* HypocriticalHumor: The news quote below shows this, an unfinished sentence about people not finishing their sentences:
--> "Doesn't it annoy you when people don't finish their"

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* HypocriticalHumor: The news quote below shows this, an unfinished sentence about people not finishing their sentences:
--> "Doesn't it annoy you when people don't finish their"
FictionalColor: Scientist confirmed that the color of antimatter is blurple.


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* HypocriticalHumor: The news quote below shows this, an unfinished sentence about people not finishing their sentences:
--> "Doesn't it annoy you when people don't finish their"


* GettingCrapPastTheRadar: There's an Achievement called "Like Feasting on a Behind". The picture for it on the web version shows a donkey (aka an ass), and the picture on the mobile version just has the text "I can't draw this like really what do you expect come on".

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%% * GettingCrapPastTheRadar: There's an Achievement called "Like Feasting on a Behind". The picture for it on the web version shows a donkey (aka an ass), GettingCrapPastThe Radar: Due to overwhelming and the picture on the mobile version just has the text "I can't draw persistent misuse, GCPTR is on-page examples only until 01 June 2021. If you are reading this like really what do you expect come on".in the future, please check the trope page to make sure your example fits the current definition.

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* PermanentlyMissableContent: One Secret Acheievement requires that you [[spoiler:return online from idling and get absolutely nothing at all]]. This becomes unobtainable once you gain any form of passive resource that lasts beyond Dimension Shifts/Boosts, Antimatter Galaxies, [[spoiler:Infinities, or Eternities]].


* AbilityRequiredToProceed: The fifth [[spoiler:Eternity Challenge 4 requires that you perform ''zero'' Infinities to complete it, otherwise you fail the challenge]]. In order to succeed, you ''need'' to have [[spoiler:Time Study 181, which gives you 1% of IP you would have gained on crunch each second]].

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* AbilityRequiredToProceed: The fifth [[spoiler:Eternity Challenge 4 requires that you perform ''zero'' Infinities to complete it, otherwise you fail the challenge]]. In order to succeed, you ''need'' to have [[spoiler:Time Study 181, which gives you 1% of IP you would have gained on crunch each second]].second, thereby eliminating the need to perform Infinities altogether]].

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* AbilityRequiredToProceed: The fifth [[spoiler:Eternity Challenge 4 requires that you perform ''zero'' Infinities to complete it, otherwise you fail the challenge]]. In order to succeed, you ''need'' to have [[spoiler:Time Study 181, which gives you 1% of IP you would have gained on crunch each second]].

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* EffortlessAchievement: The first row of achievements are this, as they only require you to buy one of each dimension. The first achievement can literally be obtained with one click because you start with enough antimatter to buy a first dimension, while the rest of the first row take more time to get because you have to slowly accumulate antimatter to afford those dimensions. The 4th-8th dimension achievements take longer because you have to Dimension Shift reset to unlock those dimensions.


** 12, when it comes to Challenges. There are 12 normal, Infinity, [[spoiler:and Eternity]] Challenges.

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** 12, when it comes to Challenges. There are 12 normal, Infinity, normal [[spoiler:and Eternity]] Challenges.


* DifficultySpike
** When you first infinity [[spoiler:you have to make a choice about what you do with your IP, which can be difficult without a guide]]
** [[spoiler:After Eternity, you have to select a path, and have to change that path frequently.]]


* ArcNumber: 1.79e308 is referred in-game as "infinity" and shows up in a lot of places. The reason for this is that this is the largest number possible in JavaScript without external large number libraries, and an early version of the game was limited to this number.

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* ArcNumber: 1.79e308 is referred in-game as "infinity" and shows up in a lot of places. The reason for this is that this is the largest number possible in JavaScript UsefulNotes/JavaScript without external large number libraries, and an early version of the game was limited to this number.

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* ThisLooksLikeAJobForAquaman: Out of the three [[spoiler:Time Studies paths between Active, Passive and Idle, the Passive path quickly falls out of effectiveness due to being a CrutchCharacter whose bonuses are static as compared to Active's extra Replicantis and Idle's higher gains over time. However, Passive turns out to be the best path at taking on Eternity Challenge 12 it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle -- and in Eternity Challenge 12, speed and fast Replicanti production is of the essence.]]

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** 12, when it comes to Challenges. There are 12 normal, Infinity, [[spoiler:and Eternity]] Challenges.


** The amount of [[spoiler:Eternity Points you will be gaining in the endgame will eventually exceed millions of ''digits''.]]

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** The amount of [[spoiler:Eternity [[spoiler:Infinity Points you will be gaining in the endgame will eventually exceed millions of ''digits''.]]


** Once Infinity is trivialized, we then have [[spoiler:Eternities, which are obtainable after you earn at least 1.79e308 Infinity Points]]. Getting [[spoiler:an Eternity will give Eternity points to but Time Theorems, Time dimensions and Upgrades make subsequent Eternities far easier, while also resetting all your progress -- Infinity boosts, Antimatter Galaxies, etc]].

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** Once Infinity is trivialized, we then have [[spoiler:Eternities, which are obtainable after you earn at least 1.79e308 Infinity Points]]. Getting [[spoiler:an Eternity will reset all your Infinity progress but give Eternity points to but use in Time Theorems, Time dimensions and Upgrades make subsequent Eternities far easier, while also resetting all your progress -- Infinity boosts, Antimatter Galaxies, etc]].


* MutuallyExclusivePowerups: On the [[spoiler:Time Studies TechTree, there are a few branching paths that lock you out of the others. The Antimatter, Infinity, and Time Dimensions are initially exclusive, but a later upgrade allows you to pick a second one as well. The Active/Passive/Idle paths are also exclusive, and later on, you can only pick either a Light or a Dark upgrade on the same category.]]

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* MutuallyExclusivePowerups: On the [[spoiler:Time Studies TechTree, there are a few branching paths that lock you out of the others. The Antimatter, Infinity, and Time Dimensions are initially exclusive, but a later upgrade allows you to pick a second one as well.one, and a Time Dilation upgrade allows you to pick ''all three''. The Active/Passive/Idle paths are also exclusive, and later on, you can only pick either a Light or a Dark upgrade on the same category.]]


* CrutchCharacter: Out of the three [[spoiler:Time Study TechTree branches, the Passive Branch is this]]. It's initially very useful at helping you gain [[spoiler:EP when it's first accessible, but later on its lack of Active's pushing power or Idle's growth over time makes it far less useful in the mid to endgame]].

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* CrutchCharacter: Out of the three [[spoiler:Time Study TechTree branches, the Passive Branch is this]]. It's initially very useful at helping you gain [[spoiler:EP when it's first accessible, but later on its lack of Active's pushing power or Idle's growth over time makes it far less useful in the mid to endgame]].endgame. Despite this, [[ThisLooksLikeAJobForAquaman it proves to be useful against Eternity Challenge 12]] because it gives a boost to Replicated Galaxies unlike Active, and doesn't have a 10x penalty to Replicanti reproduction rate unlike Idle]].

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