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Roleplay / Project Daisychain

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Located here. Project Daisychain was a multifandom RP based on the premise of Cloverfield. It ran from February 2008 to October 2009, when the plot of the game came to an end.

Tagruato Corporation, creators of such delicious beverages as Slusho, awoke an ancient monster from beneath the sea. After the events of the Cloverfield film, the people who didn't manage to make it out of Manhattan found themselves trapped. All roads off the island were destroyed. Worse, people suddenly started appearing in the city, people from all sorts of places, times, and universes. Their only hope of survival was to band together and discover the truth behind their imprisonment, the giant monster which rampaged through the city, and the labrador-sized crab monsters that inflicted a wasting disease on everyone they bit.


This game provided examples of:

  • And I Must Scream: The people who turned into monsters retained their awareness from their human forms, but were fitted with control devices and unable to communicate in any way.
  • Back from the Dead: Big Mommy after she was killed. Some characters also had this reaction when they met dead canonmates from earlier on in their series, or from slightly different versions of their worlds (there were two universes for the Ace Attorney cast: The canon one, and an AU where Mia had moved to Manhattan instead of dying).
  • Big Applesauce: A result of the source canon.
  • Body Horror: The eventual result of a crab bite: After festering for four months, it would cause a character to transform into another Cloverfield monster. This happened to NPCs on two separate occasions.
  • Break the Cutie: Mostly averted. A lot of the innocent characters got to stay innocent, or at least got stronger without becoming totally broken in the process.
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  • Crash-Into Hello: How many threads started.
  • Crazy Enough to Work: Fetching all the dead fish and poisoning them and hoping Big Mommy would eat them all and die? And it worked.
  • Did You Just Punch Out Cthulhu?: Yes, the characters did poison Big Mommy to death. Sadly there was a spare. Also: The fight against the monsters at the very end.
  • Fantastic Racism: The brewing hatred of the outsiders held by some of the native Manhattanites.
  • The GM Is a Cheating Bastard: CURSE YOU, MODS
    • :3
  • Government Conspiracy: Many characters suspected this. In the end it turned out there was one, but it was a conspiracy to rescue everyone from Tagruato.
  • Kaiju: A granted.
  • MacGyvering: Given the state of Manhattan, this was a given. Notable in also having the Trope Namer involved here and there.
  • Monster Is a Mommy: Not exactly, but everyone called her "Big Mommy".
  • The Multiverse: How it worked got a nice big (illustrated!) explanation by the mods near the end of the game.
  • Plot-Relevant Age-Up: And age down, thanks to Evangeline's age-bending pills. Led to an in-game Big-Lipped Alligator Moment when she spiked a plate of cookies in the Bryant Park Hotel lobby.
  • Some Kind of Force Field: There was one of these around the island. Touching it from, for example, the north would transport the character to the corresponding point at the south.
  • Tearjerker: When people started disappearing into thin air near the endgame until no one was left.
  • There Are No Therapists: And boy, could some characters have used one.
  • Trapped in Another World: Even the "native Manhattanites" weren't in their home universe anymore. It just wasn't obvious until late in the game.
  • True Companions: Many groups of these formed during the game's run.
  • Which Me??: There were two versions of many characters in the game at the same time. Characters who dropped and were re-apped had this happen too.
  • You Can't Go Home Again: Taken for granted, as with most Journal Roleplay games.

Characters in this game provided examples of:


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