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And Your Reward Is Interior Decorating

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Some video games represent achievement or progress by means of decorations or improvements to a structure (normally your home). As a result, you can certainly expect furniture to be a type of reward item in those games.

Furniture pieces are often obtained by solving NPC requests, winning contests or even outright finding them in the wild. This does not count stuff you can buy or make yourself, unless you're required to unlock the right to purchase/produce said stuff in the first place. Remember that we are talking about rewards here.

Sometimes, it will be possible to sell or exchange those rewards for other pieces of furniture that are more to your liking (particularly common in multiplayer Life Simulation Games). Very much a form of Cosmetic Award, since furniture rarely has practical use in gameplay, serving more to make your place look neater. There are, however, certain instances where owning the right furniture can lead to additional rewards from visitors.


Furniture may come in cute thematic sets as well. Collecting all pieces of a set might lead to a Set Bonus.

Compare Trophy Room. Naturally goes with An Interior Designer Is You. See also And Your Reward Is Clothes, which is the same thing, but with clothes instead.


  • The Sims is very heavy with this. As you get promotions and hold successful parties you will unlock decorations and clothes, in all such games.
  • Civilization, where the player's achievement of milestones would entitle the player to add additions to a picture of a palace. Civilization II did the same shtick with one's throne room, and III brought back the palace.
  • Assassin's Creed II: The player's house obtains portraits of assassination victims, and the game encourages the player to buy art objects for his house and other improvements to the town in which the house is located.
    • Follows over into most follow up games but gets less focus as time goes on.
  • A bulk of the gameplay in the Animal Crossing games involves finding furniture for your house. There are dozens of sets and themes of furniture, some of which are only found during special events or if you go shopping in another player's town.
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  • In Batman: Arkham Knight, the more villains Batman captures and takes to GCPD, the more "exhibits" are added to the evidence locker, each with a description recorded by Aaron Cash.
  • Kirby's Epic Yarn allows you to find furniture and set up apartments for random NPCs looking for a place to stay.
  • An occasionally recurring gimmick in Pokémon games:
    • It started in Gold and Silver, where you were occasionally rewarded with items that otherwise did nothing except, if you so desired, decorate your bedroom at your mother's house.
    • In Pokémon Diamond and Pearl, it's your underground cabin. Platinum adds a villa in the Resort Area.
    • In Pokémon Ruby and Sapphire and its remakes, it's your secret base.
  • X-Wing Alliance fills your quarters, which are absurdly spacious by any military standard, let alone that of a rag-tag rebel fleet, with souvenirs from all your family missions—your first TIE kill, paired swords (a gift from your uncle for saving him), a piece of debris from a Black Sun fighter with the logo intact. Also, your flight suit helmet has different decorations depending on the number of kills you have.
  • In Legend Of Queen Opala, you can buy and upgrade a house. If you fill the art gallery (by stealing paintings you can find all over the world), it unlocks a bonus island.
  • Dragon Age:
    • In Dragon Age: Origins – Awakening, you get throne room decorations like a golem shell or a dragon skull for defeating major bosses.
    • Completing specific quests and war table operations in Dragon Age: Inquisition rewards you with different options (thrones, curtains, etc.) for decorating Skyhold's main hall.
  • Fable I and Fable II: In the first game, certain bosses you defeat earn you trophies. They can be placed in any house you own (thereby increasing its worth), or you can show it off to others for Renown.
  • Castlevania:
  • Age of Empires III has the decorations for your Home City. Too bad these are only for European powers, and even then they are not very pronounced.
  • Alpha Protocol has several items and trophies of Mike's foes pop up in his safe houses.
  • Fallout 3 has the ability to purchase "themes" for both your Megaton House and your Tenpenny Tower suite (depending on whether or not you killed dozens of innocent people for Tenpenny's amusement). These aren't granted automatically, but as they are almost purely cosmetic, most players wait until they have enough bottle caps to bathe in before purchasing them.
    • The Bobbleheads you obtain can also be put on display.
  • Similar to the preceding entry in the series, the Lucky 38 presidential suite from Fallout: New Vegas has a display area for any snowglobes you acquire. You can also purchase various additions for the suite, which do serve some practical purpose by giving you more storage containers and a workbench for crafting.
  • Professor Layton:
    • In Professor Layton and the Curious Village, as you progress through the game, you acquire furniture and other decor items, with which you must decorate Layton and Luke's rooms at the St. Mystere Inn. Each item is best suited to either one or the other; completing both rooms unlocks extra puzzles.
    • In Professor Layton's London Life, a bonus sprite RPG packaged in with some regions' version of Professor Layton and the Last Specter, fulfilling some of the quests assigned to you by other characters in Little London will earn you furnishings, draperies, wallpaper, and other accessories for your little domicile.
    • In Professor Layton and the Miracle Mask, completing downloadable puzzles will allow you to pick furniture items for a room. Occasionally, characters from the game will appear in the room as well. Once you've filled up the whole room, completing further puzzles will give you second chances to swap out the items you don't like. And when you've solved all the downloadable puzzles of a given type, you earn a bonus item.
  • Saints Row 2 has crib upgrades. They actually do something: they increase your reputation so you get more missions, at least until you're swimming in rep.
  • Mass Effect 2 has ship upgrades. They are recommended by crew members, may or may not improve your standing with said crew members, and don't do anything because you always fight on foot. Until the cut scene during the game-ending mission. If you didn't upgrade your ship, it gets shot up and you lose several crew members. Surprise!
    • It also has model ships for your quarters, and fish for your aquarium.
  • In Harvest Moon you can get upgrades and items for your house as rewards from festivals and events.
  • Countless quests in EverQuest 2 reward you with house items.
  • In the flash game Villainous, getting achievements earns various decorations for a throne room, including a pile of treasure and a throne.
  • Duke Nukem Forever multiplayer has a CoD-style level system. Reaching certain levels unlocks new items with which to decorate Duke's penthouse.
  • Persona 4 has a shelf in your room where rewards from some quests appear. Persona 5 has a similar shelf where you can choose to display confidant gifts.
  • Joe & Mac 2: Lost in the Tropics enables decoration of the protagonist's hut.
  • In Magic Life awards for beating your rivals show up as decoration items in an unidentified room of your house.
  • In Pioneer Lands completing the bonus mission nets you anything from a decorative saddle to some little bit of household kitsch for your living room.
  • No More Heroes 2: Desperate Struggle has two secret items in each stage that can be used to decorate Travis' apartment, one of which relates to the last boss he fought.
  • The first Mega Man ZX game rewards you for high-level boss victories with models of the bosses, all kept in Prairie's room. The second gives you medals for this, but they still live in their own room, and there are other rooms around the base that you can fill with sidequest items.
  • Enemies in Wizard 101 and its sister game Pirate 101 can sometimes drop items that can be used to decorate the player's room or house.
  • The Hatsune Miku: Project DIVA games with the Diva Room feature allow you to earn new room themes and furniture pieces through performance.
  • Doki-Doki Universe has decorations as some of the rewards you can get for completing its goals.
  • Star Wars: Galaxies did this frequently. That said, player housing was one of its most popular features, so there were seldom any complaints.
    • Star Wars: The Old Republic allows player to purchase apartments as of the "Galactic Strongholds" update and while many pieces of equipment are available for purchase, raids and operations can give specific trophies to adorn your apartment.
  • Might and Magic : Clouds of Xeen stocks some of its later dungeons with "King's Megacredits," which are used to purchase land, build a castle, and order improvements to the building. Only the final improvement really matters, as the workers digging your new dungeon break into an old cavern holding the all-important Sword of Xeen.
  • The Elder Scrolls III: Morrowind has strongholds that are built for you for each of the three Great Houses (which one you get depend on which House you join), and which are then upgraded in two phases. The final phase requires reaching the third-highest ranknote  in the faction to be started.
  • In Xenoblade Chronicles X, leveling up your BLADE rank not only gives you color and lighting variations for your barracks, but also gives you hologram projectors, where you can then earn holograms by completing certain quests or fighting certain monsters. Also, you can earn decorative pets to add to your barracks by completing certain quests. Multiplayer quests start in the team leader/originator's barracks, so there's an element of showing off there.
  • Winning objects to use in the Level Editor in LittleBigPlanet works like this. There's also Stickers and Decorations, which take up no physical space and can be used anywhere.
  • Win enough pots in Poker Night at the Inventory and you can unlock new designs for the card deck and the felt on your poker table.
  • In the Weird Autumn Edition of Night in the Woods, you can talk to Mr. Salvi at the Trolleyside Tunnel and go on an adventure with him to collect some antiques out of four junk piles (you can pick only one item out of two in each junk pile), fending off bats with your boat light on the way, until you get to the end with a forgotten mural. You will not only get a notebook sketch on completing this, but the items you collected on your journey will serve as interior decorations for your attic bedroom.

Alternative Title(s): And Your Reward Is Furniture


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