Characters: To The Bitter End
open/close all folders
Soul Reaver, the Immortal Dark KnightA human soldier who gained immortality and the power of his soul in a battle against a Daemon Lord. Soul Reaver believes in honor and justice, but will not hesitate to use violence and questionable methods when needed to uphold these values.
- The Anti-Nihilist: Understands mortal life is incredibly fleeting, but does not believe that this makes it any less worthwhile.
- Awesome McCoolname: His real name, Rhavin Ironheart.
- Cool Sword/Evil Weapon/Sealed Evil in a Can: Soul Reaver wields Blooddrinker, a Vortex Blade in which Blooddrinker, the mightiest and most malevolent of all Daemon Lords, has been sealed.
- Critical Hit: His passive Master of Battle, which gives him a chance to multiply his attack damage.
- Demonic Possession/Willing Channeler: Using Blooddrinker causes him to be possessed by the sealed soul of its namesake Daemon Lord Blooddrinker, increasing the damage he inflicts and sustains and causing his attacks to drain enemies' health to restore his own. The chance of successfully applying the latter trope equals his remaining health percentage minus five percent; if the internal check fails, Soul Reaver will automatically attack nearby allies in addition to enemies.
- Elemental Powers:
- Empowered Badass Normal: He used to be an ordinary mercenary before gaining immortality and the power of his soul during an ill-fated battle against a Shadowlord.
- Expy: He seems to be obviously inspired by Elric of Melniboné, as both are tragic Magic Knights travelling between worlds, and whose weapon of choice is an evil greatsword harbouring an Eldritch Abomination, which feasts on souls of its victims and can make its wielder go berserk during a fight.
- The Hero
- Lightning Bruiser
- Fragile Speedster / Glass Cannon: With Blooddrinker, his attack are faster, but receives more damage.
- Jackof All Stats: His passive Master of Battle, This ability allows Soul Reaver a chance to inflict critical hits and dodge attacks, but is less powerful that the ability to dodge of Fei Serumen and the critical hit of Sera Poi.
- Magic Knight: Over the years he has become a mighty warrior and sorcerer commanding all orders of magic.
- Magic Missile Storm: Darkbolt Barrage, which bombards an area with a rain of Darkbolts.
- Red Baron: His real name is Rhavin Ironheart, though he's only known by the title Soul Reaver.
- Soul Power: He gained this ability in his backstory.
- Sphere of Power: Lightning Storm creates a hovering ball of electricity over Soul Reaver's head, while Sphere of Annihilation creates a tiny energy sphere that explodes violently.
- Status Buff Dispel: The Anti-Magic Amulet can be used to unravel spells and weaken summoned creatures.
- Summon Magic/Cool Gate: He can open a gate to Inferno to call daemons to aid him with his first ultimate Summon Daemons.
- Big Red Devil: Fire Daemons, the officers and champions of the Inferno army.
- The Blank: Nightmares, creatures that appear vaguely human but are hairless, smooth, pitch black and have completely featureless faces.
- Black Cloak
- Field Power Effect: The unnatural fear generated by a Nightmare deals constant damage to nearby creatures.
- Fragile Speedster
- Locked Out of the Fight: They can shift into their Shadow Form to momentarily disappear from reality before phasing back.
- Teleport Spam: Their Dream Shift ability, which allows them to travel short distances.
- Fat Bastard/Dead Weight: Daemon Spawn, vile, bloated monstrosities that serve as warriors and slavedrivers.
- Hell Hound: Doomhounds, the weakest of the Daemons.
- Poisonous Person: Doomhounds can poison their victims with their passive Doomhound Venom.
- Monster Lord: Shadowlords, the most powerful Daemon Princes.
- Our Ghosts Are Different: Damned Ones, poor souls captured by Inferno and now suffer eternal torment.
- Tall, Dark and Handsome
- Time Abyss
- Who Wants to Live Forever?: In the background - while too well-meaning and not fatalistic enough be Driven to Suicide, Soul Reaver by no means really enjoys having become an immortal. Although he tries to avoid it, having once been mortal, he still (in spite of himself) forms emotional attachments to the comparatively fleeting things around him, inevitably leading to an eternity of loss. But it doesn't stop him from continuing on trying to help.
- Your Soul Is Mine: Word of God says that Soul Reaver can absorb the souls of his defeated enemies as a source of power, and that the effect of this on the victim is like endless, dreamless sleep. He does this to Maelstrom after killing him, and says that it would be a mercy for him compared to letting his soul reach the afterlife.
Fei Serumen, the Ancient Vampire LordThe last of the Ancient Vampire Lords after killing and absorbing the others, Fei aids the companions with his own considerable vampiric powers and affinity with the Abyss.
- Blood from Every Orifice: When Fei uses Blood Corruption, any enemy bearing a Blood Mark from the Yugitti will have their blood boil and clot within their bodies, beginning to bleed from every pore as their life drains away.
- Combat Clairvoyance/Damage-Increasing Debuff: Enemies with a Blood Mark from Fei's Yugitti become more vulnerable to attacks, as the Companions are better able to sense their movements before they even make them.
- Dual Wielding: Two swords, the Kurusunami and the Yugitti.
- Duel Boss/Recurring Boss: Initially when encountered by Soul Reaver after his escape from Greyholm prison, Fei is insane and must be fought one-on-one three times before regaining his sanity.
- Fragile Speedster: Has low HP, but the fastest movement speed and a passive evasion ability.
- Friendly Neighborhood Vampire: Downplayed - he can be sarcastic at times, with a dark sense of humor, and the manual says he sometimes doesn't value others' lives as much as the other Companions wish he would.
- Last of His Kind: He is the last Ancient Vampire Lord after killing and absorbing the others, and is equally comfortable in solitude as beside the Companions.
- Life Drain: When his first ability Blood Frenzy is active.
- Locked Out of the Fight: His Soul Amulet allows him to temporarily retreat into it, discorporating his physical body.
- Our Vampires Are Different: Other than displaying the traditional vampiric immortality and thirst for blood, he seems to have few of the problems that other vampires do. Sunlight, for example, doesn't seem to faze him one bit.
- Pointy Ears
- The Power of Blood
- Promoted to Playable
- Defeat Means Playable: Technically. When Soul Reaver meets him in II, he has become insane and must be beaten several times to eventually regain his mind.
- Spin Attack: The special abilities of both of his swords: the Kurusunami deals damage, while the Yugitti inflicts a Blood Mark.
- Summon Magic: His third ability Abyssal Summon creates a mass of Abyssal energy to do his bidding.
- Super Speed: When Fei uses his second ultimate Celerity, he is so fast that he appears to be at five places at once.
- Walking Shirtless Scene
Cameron Aileron, the ElementalAn Elemental, descended from a branching evolutionary line of space-faring humans, Cameron wields control over fire in addition to considerable psychic power. After serving for a time in an army of Space Marines, he has joined the Companions for the cause of good.
- Colony Drop: His first Ultimate Cataclysm, which calls down a giant, fiery comet from space.
- Fire-Breathing Weapon: His flamethrower, used for two special abilities and one item ability.
- The Lancer
- Light Is Good
- Mind over Matter: He can pull meteorites from space with Meteor Shower.
- Ninja Pirate Zombie Robot: A human-evolved, psychic, fire-elemental ex-Space Marine.
- Playing with Fire
- Powered Armor
- Psychic Powers: His abilities Psychic Blast, which sends a burst of psychic energy, and Psychic Onslaught, which creates a sphere of psychic energy that lashes out at nearby enemies.
- Schizo Tech: While his companions wield swords, bows and axes, Cameron has a rifle, a flamethrower and a suit of Powered Armor.
- Space Marine
- Sphere of Power: He can create an energy shield around himself with the Shielding Device, while Psychic Onslaught creates a sphere of brilliant light that auto-attacks and slows nearby enemies.
- Teleporters and Transporters: The Teleportation Device, which allows him to teleport short distances.
Kitharsis, the TirthandaraA member of the shapeshifting reptilian race of Tirthandara, Kitharsis hails from a shamanic lineage of his people, and wields power over desert sands that he amplifies with the ritual tattoos covering his body.
- An Axe to Grind: While he is stated to normally wield a war hammer or fight unarmed, he wields a pair of "Rage Axes" for this campaign.
- The Big Guy
- Dishing Out Dirt: All of his abilities are powered by desert sands.
- Do Not Touch the Funnel Cloud: His first ultimate Sandstorm creates a whirlwind that can hurl into the air foes caught too close.
- Dual Wielding: Two Rage Axes.
- Magic Knight: As a Tirthandara warrior-shaman, he is a fearsome fighter with the control over the desert sands.
- Mighty Glacier: He is the slowest of the five Companions, but his Tirthandaran Constitution ability increases his Strength (boosting his HP limit and regeneration, as well as his damage since Strength is his "primary attribute") and his armor.
- Power Tattoo: All over his body.
- Reality Ensues: As a reptilian, Kitharsis is cold-blooded, which greatly weakens him in the blizzard-covered mountains of Chapter IV. The first part of the chapter requires you to help him reach a campsite and start a fire for him while the freezing temperature severely debuffs him, slowing his movement speed and HP recovery and completely draining his mana.
- Summon Magic: He can use sand to forge partially sentient skeletons.
- Unstoppable Rage: His second ultimate Unbridled Rage, which does Exactly What It Says on the Tin.
- Walking Shirtless Scene: With bonus Loin Cloth.
Sera Poi, the NephilimA Nephilim daughter of a Fallen Angel and an elf, Sera aids the Companions with her skill in archery and her mastery of healing and nature magic.
- Action Girl
- The Chick
- Combat Medic: She's the only Companion of the five with the ability to heal allies.
- Critical Hit: Deadly Marksman gives Sera a chance to strike a critical hit.
- Death from Above: The Divinity Arrows, which are capable of being fired straight up to the sky before landing as a blazing comet of light.
- Friendly Fireproof: The Piercing Shot and Arrow Storm can both hit multiple enemies without hitting any allies.
- Glass Cannon
- Green Thumb: Her second ultimate Nature's Wrath causes thorny vines to burst from the ground and entangle enemies.
- Hair of Gold, Heart of Gold
- Light Is Good
- Multishot: She can activate the enchantment inside her Blackoak Bow to fire multiple arrows with each attack.
- Nephilim/Nonhuman Humanoid Hybrid: She is a hybrid between an elf and a fallen angel.
- Rain of Arrows: With her third ability, Arrow Storm.
- The Smurfette Principle: The only female Companion in the squad.
Morganem and the Council of Six
Morganem, the EnchanterAn Aethen sorcerer and Immortal who believes that Immortals can rule mortals better than mortals can rule themselves, Morganem has become an emperor and taken control of a large portion of the Plane of Ithia.
- Anti-Villain: See Well-Intentioned Extremist. He acknowledges after his defeat that he became a tyrant despite his goals, and asks the Companions for forgiveness before he dies.
- Authority Equals Asskicking
- Big Bad
- Blond Guys Are Evil
- Demonic Possession: By calling upon the help of the Void Children, Morganem becomes the host of Uthurak.
- Fantastic Recruitment Drive: He gathered other Immortals to join him in ruling Ithia. Maelstrom was the first, and in turn he gathered most of the others.
- Final Boss
- Flunky Boss: The Void Children units.
- He Who Fights Monsters: He wanted to stop mortal suffering and infighting resulting from government oppression, but became a tyrant himself in the process.
- Human Aliens: He is an Aethen, a humanoid race that is intelligent and magically talented but passionate and ambitious.
- Immortality: Morganem and his Warlords are The Ageless type, living forever until or unless killed. He seeks out other Immortals to join his cause for the (intended) benefit of mortals.
- Immortality Immorality: Inverted and defied - Morganem thinks that mortals are selfish and destructive to each other and that only immortals can provide "enlightened" rule over them for their own good.
- Marathon Boss: He has over 200,000 HP and Chapter VIII is entirely about him as the final boss.
- Mark of the Beast/Tainted Veins: When he is eventually met by the Companions in the final chapter, Morganem's in-game model is sickly pale blue with black veins on his face and black sclerae. It is probably a consequence of his possession by Uthurak, as during the prologue Morganem uses an unaltered Blood Mage/Kael'thas model.
- Oh, Crap: His reaction when the Companions storm Khaal Spire in the prologue while his Warlords are out on campaigns and unable to return to defend him in time, and again when Soul Reaver and Slayer explain the nature of the Void Children and their effects on Morganem after he summoned them.
- Puppet Kings: He isn't one; he appoints them over the lands he conquers.
- Sorcerous Overlord: Though he wanted and tried to be a Benevolent Mage Ruler.
- The Unfought: Sort of. Technically Morganem is the Final Boss, though at this point he's no longer himself, but has become Uthurak Incarnate.
- Well-Intentioned Extremist: He thinks that mortals are too selfish and short-sighted to rule themselves without fighting and killing each other, so he created the Council of Six with the hope that Immortals would lead them better than they could.
- Wolf Pack Boss: Two Void Children Hatred and two Void Children Despair.
Council of SixSix Immortals chosen by Morganem to help him rule over Ithia and answerable only to him. In the order that they joined him, they are Maelstrom, Eryion Xanatha, Kathryn Urdanna, Kherek, Dustwalker, and Kaine Shariven.
- Alas, Poor Villain: Except for Maelstrom and Kaine, the other four Warlords have somewhat sympathetic send-offs:
- Kherek dies mourning the massacre of the Dharuk armies by the Companions.
- Dustwalker dies alone after failing to avenge Kaine Shariven.
- Eryion Xanatha dies with regret for the crimes he committed in Morganem's name, asking Cameron to remember him as a warrior who fought for honor.
- Kathryn Urdanna bleeds out while begging for her lover Maelstrom, and Sera tries to comfort her by telling her that Maelstrom is rushing to her side. Kathryn dies surprised that she can still cry after everything that happened during her life, and Sera lampshades that her victory is bittersweet.
- Boss Arena Recovery: Due to the Companions' Power Orbs reacting to the Warlords', red and purple orbs appear on the battlefield during their duels; when approached, the orbs are converted into runes that heal the user's HP and MP when their health gets low. The reds are for the Companions and the purple for the Warlords, so you have to use your own wisely while preventing the Warlords from using theirs.
- Conservation of Ninjutsu: Justified Trope. In Chapter VI each member is a threat to the entire group of incompletely-recovered Companions while supported by their Mana Conduits, while in Chapter VII they are overcome in one on one battles after the Companions have regained their full powers.
- Duel Boss: Except Kaine, each of the other five is fought one-on-one in Chapter VII by one Companion.
- Five-Bad Band / Standard Evil Organization Squad
- Immortality: Dustwalker is undead, and the others (including Eryion after he becomes an Animated Armor) are The Ageless; all will live forever until or unless killed.
- Reactor Boss: In Chapter VI, the Warlords are unkillable because of their Mana Conduits, which heal back any damage they take. Destroying the Conduits and forcing them to retreat is the goal of the chapter.
Maelstrom, the Awakened OneAn immortal Helgorn king who abandoned his people when he grew bored of his responsibilities. He thought that joining Morganem's crusade would give his immortal life a worthy purpose, and believes that mortals' only value is to benefit Immortals.
- Abdicate the Throne: Mortal Helgorn kings were required to do this to allow an immortal Helgorn ("Awakened One") to take the throne, but that's not how Maelstrom became king. Maelstrom did this himself after deciding that mortals were worthless and his position was more burden than boon, and became known to his people as the Traitor King.
- Abomination Accusation Attack: Soul Reaver calls him out on being even worse than Morganem in no uncertain terms.
- Bad Boss: He admits to Soul Reaver that he used Kurgah Ghar as a disposable obstacle for the Companions.
- Berserk Button: Others endangering Kathryn Urdanna.
- Desperately Looking for a Purpose in Life: In his backstory. He eventually met Morganem, and decided to help him subjugate mortals.
- The Dragon: To Morganem, and (depending on trope interpretation) with the other Warlords and/or Kurgah Ghar as Co-Dragons.
- Even Evil Has Loved Ones: Kathryn Urdanna, and nobody else.
- Fantastic Recruitment Drive: He himself gathered most of the other Immortals in the Council of Six.
- Having a Blast: His Shatter Glyph spell creates an orb that explodes after a delay, and his Obliterate Ultimate creates a series of explosions in front of him. He uses the latter in a cutscene to destroy the Obelisk of Strength in Khaal Spire in a failed attempt to prevent the Companions from using it to gain Power Orbs.
- Immortality Begins At Sixty: His people, the Helgorn, have a noticeably higher frequency of Immortals than other races, and place a high cultural significance on them. When a Helgorn reaches age 60 without any signs of aging, they are proclaimed an "Awakened One" and required to take the throne as their people's king.
- Klingon Promotion: If the Helgorn king is not also immortal when a new "Awakened One" is proclaimed, the mortal king must Abdicate the Throne so that the immortal can become king. If the current king is immortal, the two must Duel to the Death, and the survivor becomes (or remains) the king. Maelstrom became king by the latter method.
- Names to Run Away From Really Fast: Maelstrom. In light of his behavior and plans, his people's designation of him as an "Awakened One" fails to be a Name To Trust Immediately.
- Pet the Dog: In his backstory, his search for a purpose led him to perform acts of both "highest heroism" and "basest cruelty." In the present time, his relationship with Kathryn is far more honest and reciprocal than one would expect given his attitude to everyone else.
- The Starscream: He planned to eventually overthrow Morganem because Morganem wouldn't abandon his ideals of benefitting mortals.
- Straw Nihilist: Maelstrom grew bored of tending to his mortal subject's lives, and decided as a result the sole purpose of mortals was to benefit the everlasting Immortals.
- Unholy Matrimony: He and Kathryn appear to genuinely love one another without any reservations or plots of betrayal. Both times that Sera endangers Kathryn's life, he is immediately enraged and threatens the Companions.
- Villainous Breakdown: With the sole exception of his love and respect for Kathryn, all of his other faculties vanish in outbursts of rage whenever his plans go awry.
- You Are Better Than You Think You Are: He did this for Kathryn in her backstory. This did not make either of them into nice people.
Eryion Xanatha, the Chained SoulAn honored knight and former mortal human, Eryion became immortal after putting on an enchanted armor that he found during an adventure. Having always dedicated himself to the causes of honor and justice, he traveled the planes on quests for the cause of good and was eventually convinced to bring his ideals to Morganem's empire.
- Animated Armor: After donning an enchanted armor he found during an adventure, his body was disintegrated and his soul absorbed into the armor.
- Carry a Big Stick: Since he uses the Revenant model, he wields a mace.
- Combination Attack: His minions can copy the spells he uses.
- Enemy Summoner: He can summon miniature clones of himself that fight alongside him.
- The Fettered: Both during mortal life and as an immortal, he lives by a strict code of honor. He dies as a result of refusing to renounce his loyalty to Morganem.
- For Great Justice: He fights for honor and to defeat evil.
- Honor Before Reason: He believes strongly in this, and Soul Reaver and he both try unsuccessfully to convince each other to stand down by contrasting Morganem's oppression of Ithia (Soul) to the noble intentions of Morganem's plans (Eryion). He realizes before his death that he cannot defeat Cameron, but refuses to break his oath of loyalty to Morganem.
- I Gave My Word: The reason he continues to serve Morganem despite the latter's devolution into a tyrant.
- Immortality Inducer: He was mortal before putting on the enchanted armor that made him immortal.
- Mana Burn: His Coruscating Guardians have attacks that drain your mana as well as inflict health damage.
- Multiple Reference Pun: He is a "Chained Soul," both to his enchanted armor, and to his code of honor.
- Refused by the Call: He was shocked when his good king declined his offer to fight in his old age on the grounds that he had already rendered enough honorable service for the kingdom, and this convinced him to put on his armor in hopes of continuing to serve the cause of good.
- Shock and Awe: His Mirrored Lightning and Coruscating Guardians spells, and his Black Skies Ultimate.
- Token Good Teammate: He is the only Warlord to value Honor Before Reason and specifically declare that he fights For Great Justice.
Kathryn Urdanna, the Dark MaidenAn immortal Drakim who was born into slavery and raised and trained by the Temple of Assassins, she was eventually discovered by Maelstrom and became his lover and one of Morganem's Warlords.
- Assassin Outclassin': She did this to the Temple of Assassins that raised and trained her before joining Maelstrom in Morganem's Council. She is a victim of this twice at the hands of Sera Poi, the second time fatally so.
- Being Evil Sucks: At first, she hated how her assassinations forced her to kill people after getting close to them, preventing her from forming and maintaining fulfilling relationships with them and causing her to see her victims' grief and anger at her betrayals. Then she met Maelstrom...
- Designated Girl Fight: Sera Poi vs. Kathryn Urdanna.
- Femme Fatale: She was trained to take advantage of her beauty during assassinations.
- Flash Step: One of her Ultimates makes her rapidly dash back and forth across your characters, inflicting damage each time. She's invulnerable while using it, so you can't stop the skill with your stuns.
- Harmful to Minors: Her entire childhood was brutal assassin training.
- Mage Killer: Her Wytchbane spell summons a ward that heavily damages your Companions when they cast spells within its range.
- Monster Sob Story: Reading about her childhood in the manual makes her perhaps the most tragic of the villains in the campaign.
- Poisoned Weapons: She is stated to wield daggers, and her attacks have a poison effect that inflicts damage and slow.
- Professional Killer: She was raised by the Temple of Assassins and became a successful killer, even more so after the Temple discovered her immortality.
- Resignations Not Accepted: The Temple of Assassins had raised her since birth to be their best, and tried to recapture or kill her after she ran away.
- The Smurfette Principle: She's the only female on the Council of Six.
- Unholy Matrimony: With Maelstrom. Both times that Sera overpowers her one-on-one, she cries for Maelstrom to help her.
Kherek, the Hive AncientA Hive Ancient of the insectoid Xikir, Kherek eventually left his hive after discovering his immortality and explored the various worlds. Being distraught by the petty selfishness of individualistic mortals in contrast to the Xikir hive mentality, he later found and admired the positive balance of individual ambition and social loyalty in the Dharuk, leading him to join Morganem as a commander of Dharuk operations.
- Abdicate the Throne: After discovering the possibilities of the world outside his hive, he unproblematically left to explore, "leaving his duties at the hive to other, less imaginative Hive Ancients."
- Asteroids Monster: Not himself, but the Hive Spawn scarabs he breeds split into multiple smaller Hive Brood upon death, and those will further split into even smaller Hive Larva.
- Bee People/Big Creepy-Crawlies: He is a Xikir, and one of their Hive Ancients, which are basically nest administrators rather than an Insect Queen or Hive Queen. He is also a Hermaphrodite, and despite being referred to with male pronouns, is capable of spawning beetles as minions.
- Charged Attack: His Crushing Claw has a short charge and is indicated by a blue-gray fog around his claws, and his Maiming Barbs has a longer delay and is telegraphed with a full-body orange glow.
- Ground Punch: His Crushing Claw ability stuns and damages surrounding enemies, enough to one-hit-kill Kitharsis's summoned skeletons.
- Impaled with Extreme Prejudice: His Maiming Barbs Ultimate impales everything in a wide range around him for 1,000 HP damage immediately and 60 HP per second for a very long duration.
- Mighty Glacier: He's hard a nails and hits like several tanks strapped together, and his Charged Attack spells inflict heavy damage, but he moves even more slowly than Kitharsis.
- Not So Different: His last words to Kitharsis are of this nature, comparing the Companions' intention of stopping Morganem's tyranny to Morganem's campaigns (and, by extension, his own efforts in Morganem's name) to make Ithia a better place.
- Painting the Medium: They Refer To Themselves In The Plural And Capitalize The First Letter Of Every Word They Speak.
- Token Good Teammate: While not as vocal about it as Eryion, and despite leaving his hive of Bee People and seeing various other races let individuality drive them to selfishness and war, he understands and respects the Dharuk's combination of social cooperation and duty with individual honor and aspiration, leading to What Measure Is a Mook?.
- Weaponized Offspring: Can lay egg sacs that burst into scarab-like Hive Spawn, which split into Hive Brood and those into Hive Larva.
- What Measure Is a Mook?: He criticizes Kitharsis over the many Dharuk the Companions have killed during their campaign to stop Morganem.
Dustwalker, the GravelordBorn Ayev Kalmis, he suffered of plague as a child and eventually used necromancy to escape death via undeath. Dustwalker's wanderings led him to eventually take Kaine Shariven as a protégé and join Morganem with Kaine.
- Animate Dead: He does this to make an undead army.
- Badass Bookworm: After becoming Undead, he spent his time learning everything his city's mages' libraries could teach him of magic and necromancy, and now has a knowledge of magic to rival Morganem.
- Doomed Hometown: His city's population suffered from the Crimson Mourning, and eventually only Dustwalker survived (so to speak).
- Evil Genius: He serves as one of Morganem's advisors.
- Flunky Boss: His undead minions.
- Ill Boy: In life, he was physically frail throughout his childhood and always afraid that he might die like the others in his city.
- Intangible Man: His Wraithform spell blocks a limited amount of magic damage and gives him a high chance to dodge physical attacks.
- The Mentor: He greatly improved Kaine Shariven's knowledge of necromancy.
- Necromancer: He used it to save himself from death, and later became The Mentor to Kaine Shariven.
- Night of the Living Mooks: He and Kaine bolster Morganem's armies with undead minions.
- Only Friend: Kaine Shariven is Dustwalker's, and the latter wants to avenge the former's death against Soul Reaver and Fei Serumen.
- Red Baron: The manual says his real name was Ayev Kalmis, but in-game he's only referred to as Dustwalker.
- Sole Survivor: Downplayed because he's undead, but everyone else in his hometown died of The Plague.
- The Undead: His version of immortality.
Kaine Shariven, the NecromancerA street child turned necromancer who eventually killed everyone in his hometown. He respects Dustwalker as a mentor in necromancy, and the two supply Morganem with armies of undead.
- Animate Dead: He does this throughout Chapter II to raise an army of undead for Morganem. He also summons undead during his boss battle, and one of his Ultimates summons a single giant skeleton warrior.
- Brainwashed and Crazy: He inflicts this upon Fei Serumen, and you have to free Fei from his control.
- Burn the Witch!: This happened to the Order of Necromancers that first taught Kaine.
- Elderly Immortal: Despite being the youngest of the Council of Six, Kaine is the only one that looks old, since he has human!Kel'Thuzad's model.
- Even Evil Has Standards: The manual says that the other Warlords have rebuked him more than once for his ruthlessness.
- Flunky Boss: His undead minions.
- The Mentor: First an unnamed man from the Order of Necromancers, then Dustwalker, the latter being far superior than the former (both in power and as the trope).
- Necromancer: He started in the Order of Necromancers, and after they were witch-hunted and he got revenge, Dustwalker eventually found him and taught him even more.
- Night of the Living Mooks: He orchestrates the massacres of entire villages to raise the people as undead minions.
- Street Urchin: He picked pockets as a kid before being caught by the man who revealed to him the power of Necromancy and became his first teacher.
- Where I Was Born and Razed: After the Order of Necromancers was purged, he killed everyone with plagues and an undead army, then raised the townspeople again as more undead slaves.
- Asskicking Equals Authority
- Proud Warrior Race
- Stronger with Age: The manual says that Dharuk live around 300 to 400 years, and constantly get stronger throughout their lives, only weakening in their last year or two. Most Dharuk die in battle before then.
Kurgah Ghar, the Dharuk Warmaster
- Asskicking Equals Authority: He was the Warmaster of the most powerful Dharuk tribe, and remained Warmaster after Morganem helped him unify the Dharuk.
- The Dragon: For the Council of Six.
- Lightning Bruiser
- Mauve Shirt
- Mook Lieutenant
- Wolf Pack Boss: Chapter VII.
Dharuk Officer and Dharuk Champion
- The Dragon: Bughar Kahjuk in the Chapter V to Maelstrom and Kathryn.
- Hero Units
- Lightning Bruiser
- Mook Lieutenant: Literal example.
- Wolf Pack Boss: Chapter V and Chapter VII.
- Superpowered Mooks
- Degraded Boss: The first Dharuk warrior was a Mini-Boss.
- Elite Mooks
- Lowered Monster Difficulty: In Chapter three The Dharuk warriors were a threat even in small groups. In the fifth Chapter are a threat only if are accompanied by some mini boss.
- The Dragon: The Dharuk bodyguard for Luther Arctus in Chapter I.
- What Measure Is a Mook?
The Void Children
The Void Child Hatred and Void Child Despair
- Co-Dragons: Chapter VIII.
- Dual Boss: Chapter V
- Flunky Boss
- Hero Units
- King Mook
- Recurring Boss
- Sixth Ranger
- Wolf Pack Boss: Chapter VIII.
The Void Child Fear and Void Child Fury
- Degraded Boss: (Type B) The first Void Child Fury was a Mini-Boss.
- Mook Lieutenant: The first Void Child Fury.
- Lowered Monster Difficulty
- Superpowered Mooks: "Their strength, agility, and intelligence are phenomenal, and the greatest mortal heroes would be hard-pressed to defeat even the weakest of the Void Children in a duel."
The Void Child Lust, Void Child Sorrow, Void Child Anguish, and Void Child Malice.
- Giant Mook: The Void Child Malice and Void Child Anguish.
- Lowered Monster Difficulty: Played straight with Lust, but averted with the others.
- Mini-Boss/ Boss in Mook Clothing
- Mook Lieutenant
The Void Growth
- Damage-Sponge Boss: 60,000 HP.
- Flunky Boss
- Mechanical Monster: Without question. A towering, spike-covered tank that hurls explosive pillars and balls of chaos fire, spontaneously ignites anything that comes close, teleports in constant reinforcements, and to top it off, is barely scratched by most attacks.
- Mighty Glacier
- Walking Wasteland: It Blights the land wherever it goes and crushes trees under its wheels.
Crown Prince Theros Eridem
- Cavalry Betrayal: He returns with a report that the nation he went to ask for reinforcements was completely destroyed, and led the Dharuk back to his country to convince his father and brother to surrender.
- Due to the Dead: Even though he betrayed his people and country, his father and brother still regret his death, and are shown to visit his grave in the epilogue.
- Face-Heel Turn
- Flunky Boss
- Gondor Calls for Aid: His father sent him to a neighboring country to request military reinforcements against the Dharuk armies. Your Companions have to Hold the Line until he returns.
- I Did What I Had to Do: He believed that fighting Morganem's forces would end in failure and death, so he tried to surrender his country to spare his people's lives.
- Walking Spoiler
- Warrior Prince
- Ye Olde Butcherede Englishe
King Garamond Eridem
- Authority Equals Asskicking
- Drop the Hammer
- The Good King
- The Paladin
- Royals Who Actually Do Something
- Ye Olde Butcherede Englishe