Characters / To The Bitter End

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     The Companions 

Soul Reaver, the Immortal Dark Knight

A human soldier who gained immortality and the power of his soul in a battle against a Daemon Lord. Soul Reaver believes in honor and justice, but will not hesitate to use violence and questionable methods when needed to uphold these values.

  • Anti-Hero: He might be dedicated to honor and justice, but his interpretation of these seems to give him a lot of leeway to do as he sees fit. This includes willingly using an Evil Weapon, summoning and controlling Daemons, absorbing the souls of slain foes to augment his powers, and killing anyone he deems evil enough. And near the end of Chapter V, Soul Reaver alludes to having killed his own son to uphold his dedication to his beliefs.
  • The Anti-Nihilist: Understands mortal life is incredibly fleeting, but denies that this makes it any less worthwhile.
  • Awesome McCool Name: His real name, Rhavin Ironheart.
  • Badass Boast:
    (In Chapter VIII): We have defeated ancient evils before. We have stood toe-to-toe with would-be Gods and smashed them from their bloodied thrones. So come at us with all your fury... we shall gladly meet it with our own!
  • Big Red Devil: He can summon Fire Daemons, the officers and champions of the Inferno army.
  • The Blank: He can summon Nightmares, creatures that appear vaguely human but are hairless, smooth, pitch black and have completely featureless faces.
  • Cool Sword: Soul Reaver wields Blooddrinker, a Vortex Blade in which Blooddrinker, the mightiest and most malevolent of all Daemon Lords, has been sealed.
  • Critical Hit: His passive Master of Battle, which gives him a chance to multiply his attack damage.
  • Demonic Possession: Using Blooddrinker causes him to be possessed by the sealed soul of its namesake Daemon Lord Blooddrinker, increasing the damage he inflicts and sustains and causing his attacks to drain enemies' health to restore his own. The chance of successfully controlling himself during possession equals his remaining health percentage minus five percent; if the internal check fails, Soul Reaver automatically attacks both allies and enemies.
  • Empowered Badass Normal: He used to be an ordinary mercenary before gaining immortality and the power of his soul during an ill-fated battle against a Shadowlord.
  • Flaming Sword: All weapons wielded by his summoned Fire Daemons become wreathed in flames.
  • Field Power Effect: His summoned Nightmare generates unnatural fear that constantly damages nearby enemies.
  • For Great Justice: He is dedicated to honor and justice, the only values he believes will truly last forever.
  • Jack-of-All-Stats: His Master of Battle passive ability allows Soul Reaver a chance to inflict critical hits and dodge attacks, but is less likely to dodge than Fei Serumen's Ultimate Grace and less powerful (but more likely to land critical hits) than Sera Poi's Deadly Marksman.
  • Magic Knight: Over the years he has become a mighty warrior and sorcerer commanding all orders of magic.
  • Magic Missile Storm: His Darkbolt Barrage spell bombards an area with a rain of Darkbolts.
  • Red Baron: His real name is Rhavin Ironheart, though he's only known by the title Soul Reaver.
  • Shock and Awe: Lightning Storm, which creates a ball of scintillating electricity.
  • Soul Power: He gained this ability in his backstory. Since souls are eternal, this gives Soul Reaver a theoretically infinite source of power, but Soul has yet to reach his full potential.
  • Sphere of Power: Lightning Storm creates a hovering ball of electricity over Soul Reaver's head, while Sphere of Annihilation creates a tiny energy sphere that explodes violently.
  • Status Buff: His Iron Will ability boosts his movement and attack speeds.
  • Status-Buff Dispel: His Anti-Magic Amulet can be used to unravel spells and weaken summoned creatures.
  • Summon Magic: His Summon Daemons Ultimate opens a gate to Inferno to call Daemons to aid him.
  • Who Wants to Live Forever?: In the background - while too well-meaning and not fatalistic enough be Driven to Suicide, Soul Reaver by no means really enjoys having become an immortal. Although he tries to avoid it, having once been mortal, he still (in spite of himself) forms emotional attachments to the comparatively fleeting things around him, inevitably leading to an eternity of loss. But it doesn't stop him from continuing on trying to help.
  • Your Soul Is Mine: Word of God says that Soul Reaver can absorb the souls of his defeated enemies as a source of power, and that the effect of this on the victim is like endless, dreamless sleep. He does this to Maelstrom after killing him, and says that it would be a mercy for him compared to letting his soul reach the afterlife.

Fei Serumen, the Ancient Vampire Lord

The last of the Ancient Vampire Lords after killing and absorbing the others, Fei aids the companions with his own considerable vampiric powers and affinity with the Abyss.

  • Blood from Every Orifice: When Fei uses Blood Corruption, any enemy bearing a Blood Mark from the Yugitti will have their blood boil and clot within their bodies, beginning to bleed from every pore as their life drains away.
  • Combat Clairvoyance/Damage-Increasing Debuff: Enemies with a Blood Mark from Fei's Yugitti become more vulnerable to attacks, as the Companions are better able to sense their movements before they even make them.
  • Dual Wielding: Two swords, the Kurusunami and the Yugitti.
  • Duel Boss/Recurring Boss: Initially when encountered by Soul Reaver after his escape from Greyholm prison, Fei is insane and must be fought one-on-one three times before regaining his sanity.
  • Fragile Speedster: Has the lowest HP, but the fastest movement speed and an Ultimate Grace passive evasion ability.
  • Friendly Neighborhood Vampire: Downplayed - he can be sarcastic at times, with a dark sense of humor, and the manual says he sometimes doesn't value others' lives as much as the other Companions wish he would.
  • Last of His Kind: He is the last Ancient Vampire Lord after killing and absorbing the others, and is equally comfortable in solitude as beside the Companions.
  • Life Drain: While his Blood Frenzy ability is in effect.
  • Locked Out of the Fight: His Soul Amulet allows him to temporarily retreat into it, discorporating his physical body.
  • Our Vampires Are Different: Other than displaying the traditional vampiric immortality and thirst for blood, he seems to have few of the problems that other vampires do. Sunlight, for example, doesn't seem to faze him one bit.
  • Pointy Ears
  • The Power of Blood
  • Pre Ass Kicking One Liner: He has a few good ones here and there.
    (In Chapter VIII): I'm sick of listening to Uthurak's crap. How about we find out if Gods can bleed?!
  • Promoted to Playable
    • Defeat Means Playable: Technically. When Soul Reaver meets him in II, he has become insane and must be beaten several times to eventually regain his mind.
  • Spin Attack: The special abilities of both his swords: Kurusunami deals damage, while Yugitti inflicts a Blood Mark.
  • Summon Magic: His Abyssal Summon spell creates a Blob Monster made of Abyssal energy to do his bidding.
  • Super Speed: When Fei uses his Celerity Ultimate, he is so fast that he appears to be at five places at once.
  • Walking Shirtless Scene

Cameron Aileron, the Elemental

An Elemental, descended from a branching evolutionary line of space-faring humans, Cameron wields control over fire in addition to considerable psychic power. After serving for a time in an army of Space Marines, he has joined the Companions for the cause of good.

Kitharsis, the Tirthandara

A member of the shapeshifting reptilian race of Tirthandara, Kitharsis hails from a shamanic lineage of his people, and wields power over desert sands that he amplifies with the ritual tattoos covering his body.

  • An Axe to Grind: When activated, his Rage Axes give his attacks a chance to inflict extra damage and stun.
  • Anime Hair: The only hair on his body is his bright yellow mohawk, "which he appears to be quite proud of."
  • Blow You Away: His Sandstorm Ultimate creates a whirlwind that can hurl nearby foes into the air.
  • Dishing Out Dirt: Many of his abilities are powered by desert sands. His Bag of Sand item lets him throw sand at an enemy like a sandblaster to damage it and splash-damage surrounding enemies.
  • Dual Wielding: While he prefers unarmed combat or a war hammer, he wields a pair of "Rage Axes" in this campaign.
  • Elemental Baggage: He carried gourds and pouches of desert sand to fuel some of his powers.
  • Mask of Power: His Shamanic Mask lets him rest to regain mana (but not HP) more efficiently than the Tent.
  • Magic Knight: As a Tirthandara warrior-shaman, he is a fearsome fighter with control over the desert sands.
  • Mighty Glacier: He is the slowest of the five Companions, but his Tirthandaran Constitution passive ability increases his Strength and Armor.
  • Power Tattoo: All over his body, used for his Dark Lash, Dark Tendrils, and Unbridled Rage abilities.
  • Reality Ensues: As a reptilian, Kitharsis is cold-blooded, which greatly weakens him in the blizzard-covered mountains of Chapter IV. The first part of the chapter requires you to help him reach a campsite and start a fire for him while the freezing temperature greatly debuffs him, slowing his move speed and HP recovery and completely draining his mana.
  • Summon Magic: He can use sand to forge partially sentient skeleton warriors and mages.
  • Unstoppable Rage: His Unbridled Rage Ultimate radiates multiple high-powered waves of energy through his tattoos.
  • Walking Shirtless Scene: With bonus Loin Cloth.

Sera Poi, the Nephilim

A Nephilim daughter of a Fallen Angel and an elf, Sera aids the Companions with her skill in archery and her mastery of healing and nature magic.

     Morganem and the Council of Six 

Morganem, the Enchanter

An Aethen sorcerer and Immortal who believes that Immortals can rule mortals better than mortals can rule themselves, Morganem has become an emperor and taken control of a large portion of the Plane of Ithia.

  • Anti-Villain: See Well-Intentioned Extremist. He acknowledges after his defeat that he became a tyrant despite his goals, and asks the Companions for forgiveness before he dies.
  • The Archmage: His magical talent is unsurpassed in Ithia; during his boss battle in Chapter VIII, he uses a wide variety of spells with multiple different effects.
  • Authority Equals Asskicking
  • Big Bad
  • Combat Tentacles: With the Void Children's power, he summons Void Arteries from the ground around him.
  • The Computer Is a Cheating Bastard: Morganem has a wider variety of spells than any single unit (Hero Unit or otherwise) should be able to cast.
  • Demonic Possession: By calling upon the help of the Void Children, Morganem becomes the host of Uthurak.
  • Face-Revealing Turn: He has his back turned to the Companions when they enter his Boss Room in Chapter VIII, and when he turns, he looks drastically changed from his appearance in the Prologue.
  • Fantastic Recruitment Drive: He gathered other Immortals to join him in ruling Ithia. Maelstrom was the first, and in turn he gathered most of the others.
  • Final Boss
  • Flunky Boss: Multitudes of Void Children units, with a Void Child Hatred, Void Child Despair, and a Hatred/Despair duo respectively at 75 percent, 50 percent, and 25 percent remaining health.
  • He Who Fights Monsters: He wanted to stop mortal suffering and infighting resulting from government oppression, but became a tyrant himself in the process.
  • Human Aliens: He is an Aethen, an intelligent and magically talented but passionate and ambitious humanoid race.
  • Immortality: Morganem and his Warlords are The Ageless type, living forever until or unless killed. He seeks out other Immortals to join his cause for the (intended) benefit of mortals.
  • Immortality Immorality: Defied and (attempted) inverted - Morganem thinks that mortals are selfish and destructive to each other and that only immortals can provide "enlightened" rule over them for their own good.
  • Marathon Boss: He has 202,950 HP and Chapter VIII is entirely about him as the final boss.
  • Mark of the Beast/Tainted Veins: When he is eventually met by the Companions in the final chapter, Morganem's in-game model is sickly pale blue with black veins on his face and black sclerae. It is probably a consequence of his possession by Uthurak, as during the prologue Morganem uses an unaltered Blood Mage/Kael'thas model.
  • Oh Crap!: His reaction when the Companions storm Khaal Spire in the prologue while his Warlords are out on campaigns and unable to return to defend him in time, and again when Soul Reaver and Slayer explain the nature of the Void Children and their effects on Morganem after he summoned them.
  • Puppet Kings: He isn't one; he appoints others as Puppet Kings over the lands he conquers.
  • Sorcerous Overlord: Though he wanted and tried to become a Benevolent Mage Ruler.
  • Total Party Kill: When he's almost dead, he starts casting an Apocalypse spell that summons 5 runes in the center of the stage and links them with energy one after another. If the runes are not attacked to disrupt them or Morganem killed in time, the runes form a pentagram and activate, killing your Companions all at once.
  • The Unfought: Sort of. Technically Morganem is the Final Boss, though at this point he's no longer himself, but has become Uthurak Incarnate.
  • Well-Intentioned Extremist: He thinks mortals are too selfish and short-sighted to rule themselves without fighting and killing each other, so he created the Council of Six with the hope that Immortals would provide superior leadership.

Council of Six

Six Immortals chosen by Morganem to help him rule over Ithia and answerable only to him. In the order that they joined him, they are Maelstrom, Eryion Xanatha, Kathryn Urdanna, Kherek, Dustwalker, and Kaine Shariven.

  • Alas, Poor Villain: Except for Maelstrom and Kaine, the other four Warlords have somewhat sympathetic send-offs:
    • Kherek dies mourning the massacre of the Dharuk armies by the Companions.
    • Dustwalker dies alone after failing to avenge Kaine Shariven.
    • Eryion Xanatha dies with regret for the crimes he committed in Morganem's name, asking Cameron to remember him as a warrior who fought for honor.
    • Kathryn Urdanna bleeds out while begging for her lover Maelstrom, and Sera tries to comfort her by telling her that Maelstrom is rushing to her side. Kathryn dies surprised that she can still cry after everything that happened during her life, and Sera lampshades that her victory is bittersweet.
  • Anti-Magic: Each Warlord besides Kaine has a Mageslayer Ring that temporarily blocks magic damage (not debuffs).
  • Boss Arena Recovery: Due to the Companions' Power Orbs reacting to the Warlords', red and purple orbs appear on the battlefield during their duels; when approached, the orbs are converted into runes that heal the user's HP and MP when their health gets low. The reds are for the Companions and the purple for the Warlords, so you have to use your own wisely while preventing the Warlords from using theirs.
  • Conservation of Ninjutsu: Justified Trope. In Chapter VI each member is a threat to the entire group of incompletely-recovered Companions while supported by their Mana Conduits, while in Chapter VII they are overcome in one on one battles after the Companions have regained their full powers.
  • Duel Boss: Except Kaine, each of the other five is fought one-on-one in Chapter VII by one of the five Companions. Downplayed because both the Companions and the Warlords include members capable of summoning allies in battle.
  • Immortality: Dustwalker is undead, and the others (including Eryion after he becomes an Animated Armor) are The Ageless; all will live forever until or unless killed.
  • Reactor Boss: In Chapter VI, the Warlords are unkillable because of their Mana Conduits, which heal back any damage they take. Destroying the Conduits and forcing them to retreat is the goal of the chapter.
  • Standard Evil Organization Squad
  • Status Buff: Besides Kaine, each Warlord has Bracers of Might that temporarily increase their attack damage.

Maelstrom, the Awakened One

An immortal Helgorn king who abandoned his people when he grew bored of his responsibilities. He thought that joining Morganem's crusade would give his life a worthy purpose, and believes that mortals' only value is to benefit Immortals.

  • Abdicate the Throne: Mortal Helgorn kings were required to do this to allow an immortal Helgorn ("Awakened One") to take the throne, but that's not how Maelstrom became king. Maelstrom did this himself after deciding that mortals were worthless and his position was more burden than boon, and became known to his people as the Traitor King.
  • Abomination Accusation Attack: Soul Reaver calls him out on being even worse than Morganem in no uncertain terms.
  • Bad Boss: He admits to Soul Reaver that he used Kurgah Ghar as a disposable obstacle for the Companions.
  • Berserk Button: Others endangering Kathryn Urdanna.
  • Desperately Looking for a Purpose in Life: In his backstory. He eventually met Morganem, and decided to help him build his empire in order to subjugate mortals.
  • The Dragon: To Morganem, along with the other Warlords and/or (depending on trope interpretation) Kurgah Ghar.
  • Even Evil Has Loved Ones: Kathryn Urdanna, and nobody else.
  • Fantastic Recruitment Drive: He himself gathered most of the other Immortals in the Council of Six.
  • Having a Blast: His Shatter Glyph spell creates a land mine-like orb that explodes after a delay, and his Obliterate Ultimate creates a series of explosions in front of him. He uses the latter in a cutscene to destroy the Obelisk of Strength in Khaal Spire in a failed attempt to prevent the Companions from using it to gain Power Orbs.
  • Immortality Begins at 20: His people, the Helgorn, have a noticeably higher frequency of Immortals than other races, and place a high cultural significance on them. When a Helgorn reaches 60 years without any signs of aging, they are proclaimed an "Awakened One" and required to take the throne as their people's king.
  • Klingon Promotion: If the Helgorn king is not also immortal when a new "Awakened One" is proclaimed, the mortal king must Abdicate the Throne so that the immortal can become king. If the current king is immortal, the two must Duel to the Death, and the survivor becomes (or remains) the king. Maelstrom became king by the latter method.
  • Names to Run Away from Really Fast: Maelstrom. In light of his behavior and plans, his people's designation of him as an "Awakened One" fails to be a Name To Trust Immediately.
  • Pet the Dog: In his backstory, his search for a purpose led him to perform acts of both "highest heroism" and "basest cruelty." In the present time, his relationship with Kathryn is far more honest and reciprocal than one would expect given his attitude to everyone else.
  • The Starscream: He planned to eventually overthrow Morganem because Morganem wouldn't abandon his ideals of benefitting mortals.
  • Status Buff: His Accelerated Regeneration increases his HP recovery, and his Tower of Might Ultimate increases his combat capabilities; Soul Reaver's Anti-Magic Amulet can dispel the former but not the latter.
  • Straw Nihilist: Maelstrom grew bored of tending to his mortal subjects' lives, and decided as a result the sole purpose of mortals was to benefit the everlasting Immortals.
  • Unholy Matrimony: He and Kathryn appear to genuinely love one another without any reservations or plots of betrayal. Both times that Sera endangers Kathryn's life, he is immediately enraged and threatens the Companions.
  • Villainous Breakdown: With the sole exception of his love and respect for Kathryn, all of his other faculties vanish in outbursts of rage whenever his plans go awry.
  • You Are Better Than You Think You Are: He did this for Kathryn in her past. This did not make them into nice people.

Eryion Xanatha, the Chained Soul

An honored knight and former mortal human, Eryion became immortal after putting on an enchanted armor that he found during an adventure. Having always dedicated himself to the causes of honor and justice, he traveled the planes on quests for the cause of good and was eventually convinced to bring his ideals to Morganem's empire.

  • Animated Armor: After donning an enchanted armor he found during an adventure, his body was disintegrated and his soul absorbed into the armor.
  • Carry a Big Stick: Since he uses the Revenant model, he wields a mace.
  • Combination Attack: His Soul Mirrors cast the same spells Eryion uses at the same time, including summoning extra Coruscating Guardians.
  • Cursed with Awesome: He was initially afraid to put on the armor because he feared that it was cursed, despite his kingdom's mages assuring him they detected no evil within it. It was only after he was Refused by the Call that he finally put on the armor, making him stronger than ever.
  • Enemy Summoner: He can summon miniature clones of himself called Soul Mirrors that fight alongside him.
  • The Fettered: Both during mortal life and as an immortal, he lives by a strict code of honor. He dies as a result of refusing to renounce his loyalty to Morganem.
  • For Great Justice: He fights for honor and to defeat evil.
  • Honor Before Reason: He believes strongly in this, and Soul Reaver and he both try unsuccessfully to convince each other to stand down by contrasting Morganem's oppression of Ithia (Soul) to the noble intentions of Morganem's plans (Eryion). He realizes before dying that he cannot defeat Cameron, but refuses to break his oath of loyalty to Morganem and chooses instead to die in battle.
  • I Gave My Word: The reason he continues to serve Morganem despite the latter's devolution into a tyrant.
  • Immortality Inducer: He was mortal before putting on the enchanted armor that made him immortal.
  • Mana Burn: His Coruscating Guardians have attacks that drain your mana as well as inflicting health damage.
  • Multiple Reference Pun: He is a "Chained Soul," both to his enchanted armor, and to his code of honor.
  • Refused by the Call: He was shocked when his good king declined his offer to fight in his old age on the grounds that he had already rendered enough honorable service for the kingdom, and this convinced him to put on his armor in hopes of continuing to serve the cause of good.
  • Shock and Awe: His Mirrored Lightning and Coruscating Guardians spells, and his Black Skies Ultimate.
  • Token Good Teammate: He is the only Warlord to value Honor Before Reason and specifically declare that he fights For Great Justice.

Kathryn Urdanna, the Dark Maiden

An immortal Drakim who was born into slavery and raised and trained by the Temple of Assassins, she was eventually discovered by Maelstrom and became his lover and one of Morganem's Warlords.

  • Assassin Outclassin': She did this to the Temple of Assassins that had raised and trained her before joining Maelstrom in Morganem's Council. She is a victim of this twice at the hands of Sera Poi, the second time fatally so.
  • Being Evil Sucks: At first, she hated how her assassinations forced her to kill people after getting close to them, preventing her from forming and maintaining fulfilling relationships with them and causing her to see her victims' grief and anger at her betrayals. Then she met Maelstrom...
  • Designated Girl Fight: Sera Poi vs. Kathryn Urdanna.
  • Enemy Summoner: One of her spells summons four Sisters of Pain to fight alongside her.
  • Femme Fatale: She was trained to take advantage of her beauty during assassinations.
  • Flash Step: One of her Ultimates makes her rapidly dash back and forth across your characters, inflicting damage each time. She's invulnerable while using it, so you can't stop the skill with your stuns.
  • Harmful to Minors: Her entire childhood was brutal assassin training.
  • Mage Killer: Her Wytchbane spell creates a ward that damages the Companions when they cast spells nearby.
  • Monster Sob Story: Reading about her childhood in the manual might make her the most tragic villain in the campaign.
  • Poisoned Weapons: She is stated to wield daggers, and her attacks have a poison effect that inflicts damage and slow.
  • Professional Killer: She was raised by the Temple of Assassins and became a successful killer, even more so after the Temple discovered her immortality.
  • Resignations Not Accepted: The Temple of Assassins had raised her since birth to be their best, and tried to recapture or kill her after she ran away.
  • The Smurfette Principle: She's the only female on the Council of Six.
  • Unholy Matrimony: With Maelstrom. Both times Sera overpowers her one-on-one, she cries for Maelstrom to help her.

Kherek, the Hive Ancient

A Hive Ancient of the insectoid Xikir, Kherek eventually left his hive after discovering his immortality and explored the various worlds. Being distraught by the petty selfishness of individualistic mortals in contrast to the Xikir hive mentality, he later found and admired the positive balance of individual ambition and social loyalty in the Dharuk, leading him to join Morganem as a commander of Dharuk operations.

Dustwalker, the Gravelord

Born Ayev Kalmis, he suffered of plague as a child and eventually used necromancy to escape death via undeath. Dustwalker's wanderings led him to eventually take Kaine Shariven as a protégé and join Morganem with Kaine.

  • Agony Beam: A variation - his Pain Wave ability damages and stuns nearby enemies, though its animation is a visible circular wave and sounds like a ghostly howl (but it's not actually a scream-based attack).
  • Animate Dead: He does this to make an undead army.
  • Avenging the Villain: In Chapter VII, he attempts to avenge Kaine Shariven by killing Fei Serumen.
  • Badass Bookworm: After becoming Undead, he spent his time learning everything his city's mages' libraries could teach him of magic and necromancy, and now has a knowledge of magic to rival Morganem.
  • Casting a Shadow: His Shadowcall Ultimate summons invulnerable shadows to attack you.
  • Doomed Hometown: His city's population suffered from the Crimson Mourning, and eventually only Dustwalker survived (so to speak).
  • Dying Alone: Technically, he doesn't because Fei is still there, but Dustwalker points out that Fei is distrusted by his own allies and tells Fei that he will die alone and empty. Fei doesn't mind.
  • Evil Genius: He serves as one of Morganem's advisors.
  • Field Power Effect: His Malign Presence summons a giant invincible shade with a wide-range debuffing aura.
  • Flunky Boss: His undead minions.
  • Ill Boy: In life, he was physically frail throughout his childhood and always afraid he might die like the others in his city.
  • Intangible Man: His Wraithform spell blocks a limited amount of magic damage and gives him a high chance to dodge physical attacks. Exhausting its magic damage limit will end it prematurely.
  • The Mentor: He greatly improved Kaine Shariven's knowledge of necromancy.
  • Moral Myopia: He states his intention to avenge Kaine Shariven's death by killing Fei Serumen and Soul Reaver, but when Fei calls him out on his mass murders of civilians to raise an army of undead and on Kaine's mind-control attack on Fei, Dustwalker explicitly declares that "[Fei's] own grievance does not matter."
  • Necromancer: He used it to save himself from death, and later became The Mentor to Kaine Shariven.
  • Night of the Living Mooks: He and Kaine bolster Morganem's armies with undead minions.
  • Only Friend: Kaine Shariven is Dustwalker's, and the latter wants to avenge the former's death against Fei Serumen and Soul Reaver.
  • Red Baron: The manual says his real name was Ayev Kalmis, but in-game he's only referred to as Dustwalker.
  • Sole Survivor: Downplayed because he's undead, but everyone else in his hometown died of The Plague.
  • The Undead: His method of attaining immortality.

Kaine Shariven, the Necromancer

A street child turned necromancer who eventually killed everyone in his hometown. He respects Dustwalker as a mentor in necromancy, and the two supply Morganem with armies of undead.

  • Animate Dead: He does this throughout Chapter II to raise an army of undead for Morganem. He also summons undead during his boss battle, and one of his Ultimates summons a single giant skeleton warrior.
  • Burn the Witch!: This happened to the Order of Necromancers that first taught Kaine.
  • The Corrupter: He induces Fei Serumen to give in to bloodlust, and you have to free Fei from his control.
  • Elderly Immortal: Despite being the youngest of the Council of Six, Kaine is the only one that looks old, since he uses the human Kel'Thuzad's model.
  • Even Evil Has Standards: The manual says the other Warlords have rebuked him more than once for his ruthlessness.
  • Flunky Boss: His undead minions.
  • The Mentor: First an unnamed man from the Order of Necromancers, then Dustwalker, the latter being far superior than the former (both in power and as the trope).
  • Necromancer: He started in the Order of Necromancers, and after they were witch-hunted and he got revenge, Dustwalker eventually found him and taught him even more.
  • Night of the Living Mooks: He orchestrates the massacres of entire villages to raise the people as undead minions.
  • Street Urchin: He picked pockets as a kid before being caught by the man who revealed to him the power of Necromancy and became his first teacher.
  • Time-Limit Boss: You have 45 minutes to complete the entire Chapter II, including killing Kaine.
  • Where I Was Born and Razed: After the Order of Necromancers was purged, he killed everyone with plagues and an undead army, then raised the townspeople again as more undead slaves.

     The Dharuk 
A race of red-skinned humanoids from the planet Dhar, Morganem chose these to be his army after discovering they were both physically strong enough to enforce his will and mentally resilient enough to retain their sanity (and lives) while traveling through the Warp.

Non-Hero Unit Dharuk soldiers

The rank and file of Morganem's Dharuk armies.

The Dharuk Officers and Dharuk Champions

Sub-leaders of the Dharuk armies who proved their worth over hundreds of campaigns.

  • An Axe to Grind: The Dharuk Champions.
  • Anti-Magic/Status Buff: They carry the same Bracers of Might and Mageslayer Ring items the Warlords have.
  • Carry a Big Stick: The Dharuk Officers.
  • Flash Step: The Dharuk Champion has a spell which makes him jump up and dash to his target with an axe chop that stuns and damages his enemy.
  • Flunky Boss: In Chapters V and VI they attack with subordinate Dharuk fighters.
  • Hero Units
  • Know When To Fold Them: In the epilogue, when the Dharuk armies see that the Companions have escaped Khaal Spire alive after defeating Morganem, one of the Dharuk Champions leading the army lowers his head, and the armies scatter without fighting the Companions any further.
  • Lightning Bruiser
  • Make Me Wanna Shout: The Dharuk Officer's Deafening Battle Cry stuns nearby enemies.
  • Mini-Boss
  • Mook Lieutenant: Literal example.
  • Mounted Combat: The Dharuk Officers use the Mathog/Orc Warchief model, so they ride horses and wield clubs.
  • Spin Attack: The Dharuk Champion's Whirling Frenzy is just a renamed Bladestorm - move while spinning in circles with blade extended, hit everything around him for massive damage, and remain immune to magic until it's done.
  • You Are in Command Now: Maelstrom to Dharuk Champion Bughar Kahjuk in Chapter V, while evacuating Kathryn after she is wounded by Sera's specially reserved arrow.

Kurgah Ghar, the Dharuk Warmaster

The Warmaster of the most powerful tribe of Dharuk before being defeated by Morganem, he was spared his life and position and made leader of all Dharuk in exchange for his loyalty to Morganem.

     The Void Children 
Powerful beings of a mysterious nature, Morganem made contact with them and secured an alliance with them, summoning them to Ithia to help him fight off the Companions' initial attack on Khaal Spire.

The lesser Void Children

The weakest of the Void Children, taking the form of red or purple CthulhumanoidsModels  wielding clubs.

The Void Growth

A bloated, pulsating mass summoned by the Void Children for an obscure purpose.

  • Combat Tentacles: It sprouts Void Capillaries through the ground to attack at range.
  • Flunky Boss: Lesser Void Children fight alongside it.
  • Keystone Army: Killing it ends the Chapter even if lesser Void Children remain.
  • Stationary Boss: It can't move from its location in the center of its (outdoor) "Boss Room."
  • Summoning Ritual: The lesser Void Children were summoning one of these at the beginning of Chapter IV before Kitharsis stopped them. They succeed at the end of the Chapter, and your Companions fight it as a boss.

The Void Child Hatred and Void Child Despair

Extremely powerful and dangerous Void Children, even by the standards of their kind.


A primordial quasi-deity once sealed "below" Ithia, unwittingly released by (and possessing) Morganem.



A mysterious figure with connections to the Companions, but serving a different employer.

  • Astral Projection: He doesn't appear in person until the Epilogue.
  • Eyes Always Shut: He uses a modified Human Chaplain model, and his eyes are always closed (but still have the Chaplain's blue sparks rising from under his eyelids).
  • Mr. Exposition: He reappears in Chapter VIII to explain the nature of the Void Children and the effects of their summoning on Morganem.
  • Mysterious Benefactor: He helps Soul Reaver escape the Prison Cube he was sealed in at the beginning of the game, but little is revealed about him in the campaign or manual.
  • "Where Are They Now?" Epilogue: He appears again in the frozen mountains from Chapter IV apparently to confirm that the Void Children have disappeared from the area.
  • You Gotta Have Blue Hair: He appears with pink hair.

Hektor Bliten, the Brigand Leader

The boss of a band of criminals, many of whom are incarcerated with him in Greyholm Prison.

  • Changed My Mind, Kid: When you meet Luther Arctus, Hektor and his brigands come back after having left you earlier to fight Luther alongside you.
  • Go and Sin No More: Before leaving, Soul Reaver admonishes him to "[f]ight your oppressors, Hektor, but leave the innocent be... lest justice find you."
  • <Hero> Must Survive: In addition to yourself, you must also keep Hektor from being killed by the guards, since Hektor knows the password to deactivate the magic wards that seal the inmates within the prison.
  • Open Sesame: "Shekuth, Erah Yaru Destarim."
  • Tailor-Made Prison: Downplayed - like Soul Reaver, he was locked in a magically reinforced Prison Cube which was assigned an additional security detail. Neither he nor Soul escaped without assistance.
  • We Need a Diversion: Two of his thugs distract the guards so that Soul Reaver can recover his weapons.
  • "Where Are They Now?" Epilogue: He and his fellow bandits continue to ambush military caravans.

Eivahin, the Elder Druid

The leader of the Druids of Heart Grove. His health and his forest's survival are linked, so the injury or death of one is the injury or death of both.

  • Druid: Both him and his followers.
  • Fetch Quest: Eivahin sends you to retrieve some acorns (three in the lower part of the map, four in the higher part) which he can grow into Treemen to fight off the Juggernaut. Eivahin can't go himself because he needs to prepare the Summoning Ritual, and his Druids can't go because the Dharuk will kill them easily.
  • Fisher King: He feels the damage inflicted upon the forest as if it were pain in his own body, and if he is killed, the entire forest of Heart Grove and all its inhabitants will die with him.
  • God: Not himself, but he and the other Druids invoke the protection of a deity they know as Hyphistu.
  • Home Field Advantage: During the fight with the Juggernaut, you can heal quickly by standing near him in Heart Grove, but you must balance this against the time you spend walking between Eivahin and the Juggernaut.
  • When Trees Attack: If you bring him the acorns found scattered in Heart Grove, he and the other Druids plant them, growing them into the Treemen who fight to defend the forest. Regardless of whether or not any acorns are returned in time, the other Druids are also capable of creating Animated Trees from the forest to fight the Dharuk alongside them.
  • "Where Are They Now?" Epilogue: Eivahin casts a spell to purify the Blight and regrow the fallen trees in the forest.
  • You Are The Translated Foreign Word:
    Eivahin: In times of great strife, we Druids can summon forth the mighty Kar'arak - the Treemen - to help defend Heart Grove.

Prince Sorin Eridem, the Guardian

Second son of King Garamond Eridem, Prince Sorin leads the armies of the Blessed Lands against the invading Dharuk.

King Garamond Eridem, the Guardian

King of the Blessed Lands, Garamond fights to protect the sovereignty of his kingdom from conquest by Morganem's armies.

Crown Prince Theros Eridem, the Guardian

Son of King Garamond Eridem and Crown Prince of the Blessed Lands, Theros headed a military delegation to neighboring Jutaria to request aid in staving off the invading Dharuk armies of Morganem.

  • Cavalry Betrayal: He returns with a report that Jutaria was completely destroyed, and led the Dharuk back to his country to convince his father and brother to surrender.
  • Due to the Dead: Even though he betrayed his people and country, his father and brother still regret his death, and are shown to visit his grave in the epilogue.
  • FaceľHeel Turn
  • Flunky Boss/Wolf Pack Boss: He's accompanied by a Dharuk Champion, a Dharuk Officer, a Void Child Malice, and a Void Child Anguish that are each more or less as strong as him, as well as a large and varied host of both human (or whatever they are) soldiers and Dharuk fighters.
  • Gondor Calls for Aid: His father sent him to the neighboring country of Jutaria to request military reinforcements against the Dharuk armies. Your Companions have to Hold the Line until he returns.
  • Hero Unit
  • I Did What I Had to Do: He believed that fighting Morganem's forces would end in failure and death, so he tried to surrender his country to spare his people's lives.
  • Walking Spoiler
  • Warrior Prince
  • Ye Olde Butcherede Englishe: Like everyone else of his country.

     Other Villains 

Karr Veriat, the Torturer

A torturer in the employ of Luther Arctus at Greyholm Prison.

Luther Arctus, the Prison Commander

Commander of the guards at Greyholm Prison, he initially had Hektor Bliten and Soul Reaver sealed in Prison Cubes, then holds the line as the final obstacle in their escape.

  • The Alcatraz: He runs Greyholm Prison as such. It has magic wards to prevent escape, is staffed by full-time guards including both humans (or equivalents) and golems, includes a safeguard that seals in the Catacomb Dwellers (and the guards stationed at their only exit) if they are freed from their primary confinement section, and even has Prison Cubes for specific prisoners that negate the abilities of their occupants.
  • Co-Dragons: Karr Veriat and a Dharuk Warrior.
  • Flunky Boss: Accompanied by his subordinate prison guards and battle golems.
  • Genre Savvy: Not himself, since he didn't kill Soul Reaver and Hektor Bliten when he had the chance, but one of his Prison Captains who notices Soul points out that Luther ordered that Soul be locked in a Prison Cube, warns that this fact (and particularly Soul's escape from said Cube) proves that Soul's too dangerous an enemy for them, and immediately orders Urial (a subordinate Prison Soldier) to run and warn the barracks to mobilize so that Soul can be stopped even if/when he defeats the remaining guards.
  • Hero Unit
  • Mauve Shirt/Mook Lieutenant
  • My Greatest Failure: While it's not a driving force for his character, he says before his Boss Battle that he should have had Hektor Bliten executed, and had he recognized the danger Soul Reaver posed to Morganem, he would have let Karr Veriat torture Soul to death.
  • Time-Limit Boss: The time limit starts before you even meet him, but it's still enough time.
  • You Shall Not Pass: He attempts this against Soul Reaver and Hektor Bliten.

The Juggernaut

An enormous construct of infernal power sent to Heart Grove to hunt Cameron Aileron.

  • Advancing Boss of Doom: You have to destroy it before it reaches Eivahin, or it kills him and you lose.
  • Damage-Sponge Boss: 60,000 HP, and even your Ultimates will (at the time) range from 1000 to 1500 per use.
  • Flunky Boss: Dharuk Warriors, Cavalry, and War Mages are constantly warped in to its location.
  • Mechanical Monster: Without question. A towering, spike-covered tank that hurls balls of plasma, ignites groups of enemies and trees with Chaos Firestorm, teleports in constant reinforcements, and is barely scratched by most attacks.
  • Mighty Glacier: Moves slowly, but hits hard. It helps that the Warcraft III engine treats moving and attacking as separate actions that no unit can do at the same time.
  • Walking Wasteland: It Blights the land wherever it goes and crushes trees under its wheels.