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The cast of the original Neverwinter Nights campaign along with Shadows of Undrentide and Hordes of the Underdark. Characters who appear in more than one campaign will be noted appropriately. Be wary of unmarked spoilers.
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The Hero of Neverwinter
The player character of the base campaign, a recent graduate of the Academy of Neverwinter recruited to help Aribeth find a cure for the plague ravaging the city.
The Ace: At the start of the game it's mentioned you're the star student of the academy, which is quickly proven when you pass your class-dependent final exam in moments while others still struggle.
Bullying a Dragon: You can do this literally; you meet several dragons in the game and have the option to threaten them to do things. Given that they're dragons, this usually just provokes them to attack rather than yield.
Cutting Off The Branches: Mostly averted. Several characters from the base game appear in Hordes, and their conversations definitively establish the hero was a male and was a genuine good hero, and there's the spoiler entry below establishing some of their end-game reactions. Anything else — race, class, age, background — is left in the air.
The Hero: Main protagonist, the guy who saves the city, and player character.
Mysterious Past: Your past before the game's events are virtually a blank slate.
One-Man Army: Dozens upon dozens of enemies will fall before you, and the count will climb to hundreds and thousands as you proceed through the game.
Screw This, I'm Outta Here!: Implied in Hordes. Conversations with NPCs from the base game imply the canon story is that the Hero talked Aribeth down after her Face-Heel Turn, but Nasher had her executed to appease the city. As a result the Hero had a falling out with Nasher and left the city in disgust.
Ship Tease: You can romance several companions, and Aribeth and Aarin if you like, but it never amounts to anything.
Un-Person: In Hordes it's revealed Lord Nasher had tried to downplay your hand in the saving of the city since the fact. The above spoiler is the likely reason why.
The Hero of Waterdeep
The player character of the two expansions, a student of Drogan Droganson who finds their mentor attacked and from there unravels a plot to conquer Faerun. The same PC returns in Hordes of the Underdark to help uncover the mystery of what's going on down there.
Anti-Hero: While the original hero could be or not at your discretion, there's no way to the credits of the two expansion packs without doing some unpleasant things. Like using True Names to command people against their will. Even if you do good things with this power, like convince your companions to let go of their Dark and Troubled Past, it doesn't change the fact you hold tremendous power over them, as they comment on.
Badass: How do you top the original Player Character defeating the Queen of the Creator Race? Making their nemesis an archdevil that rules the Eighth Hell is a good effort. And once again you defeat them.
The Casanova: Unlike the original game, the expansion features full romance sidequests, allowing you to charm numerous characters if you feel like it.
Deadpan Snarker: Once again you have the option to be a witty jerk if you feel like it.
A fellow student at the Neverwinter Academy. His brother dies in the attack, and you can allow him to accompany you. He's mostly there to teach the player about companions, since the entire Prelude is a tutorial and all.
A halfling rogue, he lives his life on the run since a large number of people around the Sword Coast want him dead or imprisoned. However Tomi manages to stay one step ahead of them due to his master thieving skills. He returns in Hordes of the Underdark as a possible companion, but only in Chapter 1.
Accidental Hero: He worked for a medusa that hired him to kill a vizier, and he infiltrated his home as a cook. When he fell in love with his daughter he delayed the job. The angered medusa came after him at the same time the vizier found out about him. The two chased him to a cliff and began arguing over who would punish Tomi, they attacked each other and their bodies fell into the market below. Everyone thinks Tomi is the one who did it, when all he did was run.
Dark and Troubled Past: Played for laughs, actually. Tomi's backstory includes the betrayal of a close friend (resulting in his eventual death), the abandonment of a magician he was studying under, and the above tale with the medusa and the vizier. While most would be traumatized and angsty going through all this, Tomi remains plucky and cheerful and brushes them off as casual misadventures.
Knife Nut: Unlike your typical rogue who's likely to wield a dagger, Tomi uses a kukuri.
Sorcerer's Apprentice Plot: His inexperienced use of his master's wand resulted in unleashing magical chaos around the tower, resulting in him fleeing and abandoning his aspiring goals of spellcasting.
An elf cleric of Sehanine Moonbow, she was a aspiring wizard in a school for them as a child, until she fell into a dimensional portal. She should have died but was saved by Sehanine Moonbow, and Linu devoted herself to her in return. She returns in Hordes of the Underdark as a possible companion, but only in Chapter 1.
The Chosen One: Sehanine Moonbow saved her to task Linu with a quest in her name.
Combat Medic: She's a cleric and thus specializes in healing and buffing, but is decent in a fight too.
The Klutz: She's very foolish and clumsy. She claims while serving at the Temple of Tyr in Neverwinter, she was so tired from healing she fainted on a glass statue's display, sending it flying across the room to shatter behind the head of a priest just as he sat down, and did so on a particularly large splinter. After that she was asked to serve Neverwinter somewhere else.
Cute Clumsy Girl: And it just makes her all the more endearing because she knows about it but is still sweet and kind.
Happily Married: She is, though she and her husband have been on diverging adventures the last several years and she hasn't seen him in some time. You find his corpse and journal in Chapter 2 during her quest.
A half-orc barbarian who hails from the Uthgardt tribes, he's been banished from his tribe and seeks to return to them and restore his honor. He's quite well-spoken for a half-orc, likely thanks to being brought up by people who can speak in complete sentences. He returns in Hordes of the Underdark as a possible companion, but only in Chapter 1.
Lost Forever: The item needed for his quest in Chapter 2 is an axe with a notched blade. The first problem is this axe is only identified as such by the description, if you don't read its description then you're liable to ignore it since it's unenchanted and isn't very good as a weapon. The second problem is that the area you find the axe in cannot be revisited, and by the rules of the game if you leave it on the corpse you find it on, it will not reappear as a dropped quest item in the Temple of Tyr. Thus you cannot complete Daelan's quest (or continue his story in Chapter 3) without using the debug console to spawn a second axe.
A dwarf monk of the Long Death, he left his clan to join their order when he was ostracized for his bizarre fascination with death and the dying. He's come to the city to help stop the Wailing Death, as his order considers the plague an unnatural way to die.
Blood Knight: As far as he's concerned, watching the life drain out of someone he's just beaten to death with his bare hands is a religious sacriment. He recounts a story of a band of his order fighting a lich and falling to its magic to rise as zombies, and he says he despaired to watch them die to such an abomination and then be forced to serve it. However, he also says if they had died at his own hands in battle, he would have done so eagerly and considered it an honor.
Combat Sadomasochist: As a follower of the Long Death, he worships the essence of death itself. Inflicting pain, suffering and death on others, and experiencing it himself, is one of the fundamentals of the faith.
Even Evil Has Standards: He actually wants to stop the Wailing Death as much as anyone else; as a supernatural plague, its victims die what he sees as unnatural deaths and denies the Silent Lord dominion over them. He and his order are also destroyers of undead, as reanimating a peaceful and silent corpse is a blasphemy to them.
Giant Space Flea from Nowhere: He reappears in Hordes of the Underdark in a cameo that has no foreshadowing or build-up of any sort, and is at odds with the rest of the story unfolding around you.
His villainy becomes more obvious in Hordes, where he is briefly encountered in Cania. He's suddenly a lot more ambitious, so much so that he plans to fill the void left by Mephistopheles as Lord of the Eighth.
You Can't Fight Fate: He has this opinion of your character. Being that there is no way to complete the campaign without massacring a lot of people and monsters, you are doing the work of the Silent Lord in his eyes, and being utterly repulsed by Grimgnaw's beliefs and disgusted by his order does not change that. He further takes his repeated meetings with you throughout the chapters as a sign the Silent Lord wishes him to accompany you and assist in the slaughter.
A human bard, her mother tried to marry her off to a rich lord as a child, but she fell in love with a traveling bard and eloped with him for a life of adventure. She now travels alone seeking to make a name for herself. She returns in Hordes of the Underdark as a possible companion, but only in Chapter 1.
Best Served Cold: One of her companion quests is to find a lock of nymph hair that she plans to use to unmask the woman who stole her lover as a hideous creature that uses magic to appear beautiful. It's been years since it happened and she no longer wants her lover back, but It's Personal so she wants to see it done someday.
Cannot Spit It Out: Talking to her at length in Hordes implies she fell in love with the hero of the original campaign, but never told him how she felt.
The Red Mage: Again, bard, offensive and support magic come in kind to her.
Ship Tease: With a male player character, in both the base campaign and Hordes. Somewhat amusingly, in Hordes you can get a kiss from her, in doing so getting further in your relationship with her in one chapter than you could get across the entire base game.
Ugly Guy, Hot Wife: Her final fate at the end of Hordes of The Underdark says she became a famous bard among the nobility. She then found her true love, a hideous man, going as far as living poor for the rest of her life to be with him.
Your Cheating Heart: She and her lover went separate ways when he was seduced by a rich countess and signed on to serve her court permanently. Sharwyn caught him in the act of infidelity and fled in heartbreak.
A gnome sorcerer hailing from the nation of Lantan. Being that technology is held in such high regard there, Boddyknock's decision to devote himself to the magic arts made him an oddity among his people.
Captain Ersatz: As a gnome he has pointed ears, and he's from Lantan, a nation that is highly scientific, rational and logical. Sound like anyone familiar?His original portrait◊ was directly based on Leonard Nimoy, before BioWare got in trouble for using celebrity likenesses and changed it to the shown portrait.
Squishy Wizard: Naturally, being Dungeons & Dragons; keep him off the frontlines if you want him to survive.
What Happened to the Mouse?: Notably the only Henchman from the original game absent from Hordes, with no mention of what happened to him. Given his companion quests involved his desire to return home, presumably he did so.
An half-elf paladin of Tyr, and one of the more prominent characters in the original campaign. She's your adviser in the base game campaign, giving you your missions in the first two chapters. After that, however, her torment over what happened in the first chapter and her rising doubts over her path in life cause her to re-evaluate her position and her beliefs.
The Atoner: If you get her to become a paladin again in Hordes, she becomes this.
Badass: There's a reason she's the right-hand of Lord Nasher, though it takes most of the game to get to the point she shows it. She's also a very powerful melee henchwoman in Hordes, and challenged Mephistopheles himself in the past.
Big Good: The leader of Nasher's forces, paragon of Tyr, and the person you report to directly for missions.
Broken Bird: She was not always a shining and proud justicar of Tyr, but she's put it behind her. Until Fenthick is killed and her dark side rises up with a vengeance.
Chainmail Bikini: A pretty straight-forward example, her armor for some reason leaves her torso bare above her breasts.
Dark and Troubled Past: You can get her to tell it to you in Chapter 2 of the original campaign. Serves to foreshadow her Face-Heel Turn as you find out she wasn't always as righteous and moral as Chapter 1 may have left you believing.
Deadpan Snarker: Picks up a dry wit in Hordes. Considering all she's been through it's not hard to understand why.
Player: How are you feeling? Aribeth: I've been wondering why I don't try to run away from myself when I attempt to turn undead.
Death Seeker: By the end of the original campaign she's fully aware that no matter what she does, she's going to die or be killed soon. And she's perfectly content with it and is expecting it.
The Dragon: Co-Dragons with Maugrim after her turn to darkness. In Hordes, if you leave her as a Blackguard when you recruit her, has her claim she was working for Mephistopheles all along when she betrays you before the final battle.
Heroic BSOD: She's suffering from a major one in Chapter 2. Seeing Fenthick executed by the city he loved and served faithfully makes her question her views on justice, loyalty, love, and morality. This is compounded by psychic dreams that make her fear Tyr has abandoned her. This results in her turning evil because she cannot find any justice in what happened to Fenthick and thus cannot believe in Tyr, instead deciding to take her own justice by claiming revenge on the city
Lady of War: Emphasized to be graceful and beautiful. Being an elf, it's somewhat inevitable.
Love Makes You Evil: Played with. It wasn't being in love that made her turn evil, it's how it turned out. In Hordes she has come to the epiphany she never truly loved Fenthick, but wanted to be loved and so deluded herself into believing it because he loved her. The realization her Face-Heel Turn was done for a false pretense breaks her even further than she had become already.
Love Redeems: If your male character takes her as a love interest, you can use your feelings for her to convince her to perform a Heel-Face Turn. You can do this again in Hordes to convince her to side with you against Mephistopheles
The Pirates Who Don't Do Anything: Spends Chapter 1 and most of Chapter 2 hanging about at your base relying on you to do everything yourself. Subverted in Chapter 3 when she finally takes a more active role in the story, but by then it's because she's done a Face-Heel Turn.
Then Let Me Be Evil: In Hordes she's resigned to being a force for evil and thinks she's too stained by it to be redeemed. The player can talk her into embracing her good nature again to become The Atoner, or turning fully to darkness to become a Card-Carrying Villain.
Together in Death: It is implied she hopes to become this with Fenthick in the original campaign. In Hordes this is her ending if you take her as a romance option; upon your death she fades from the world to find you on the other side.
Roaring Rampage of Revenge: Went on one in the past for her father prior to becoming a Paladin. She goes on another in her bitterness over Fenthick's death.
Ship Tease: Male player characters can romance her.
Sympathy for the Devil: In Chapter 3 you can ask various characters what they think of her actions at the end of Chapter 2. Even those that do not not approve of her actions concede it's hard to blame her after what happened to her.
Un-Person: In the sequel, Neverwinter's citizens don't like to talk about her anymore.
Walking Spoiler: Mentioning anything she does after Chapter 1 ruins a big twist.
Woobie, Destroyer of Worlds: Even as she's trying to kill you at the end of the game, it's hard not to sympathize with why. A loading screen for Chapter 2 really demonstrates this — Aribeth kneeling behind her sword crying with a look of fury in her eyes.
Nasher's spymaster who is tasked to track down the mysterious cult that attacked Neverwinter.
Becoming the Mask: While sent to track down a woman marked for death, his infiltration of her life led to him falling in love with her.
Dark and Troubled Past: Previously in life was both a slave and a pirate, and has been sent on assassination missions.
Happiness in Slavery: Aarin is technically Nasher's prisoner, taken hostage when his pirate master was killed. Nasher appointed him spymaster because of his considerable talents in the field. Aarin is perfectly comfortable with this arrangement however, and is completely loyal to Nasher.
The Lost Lenore: When he confronts this woman with the revelation he had been sent to kill her, she refused to flee him so he could spare her, and was forced to carry out his mission.
My Master, Right or Wrong: His pointed aversion of this trope is why Nasher employs him. Aarin's master became very paranoid when Nasher was hunting him while Aarin alerted him to Nasher's traps ahead of time. When he began killing prisoners out of fear, Aarin pointedly let Nasher's next trap work. Nasher asks Aarin why he betrayed his master; Aarin explained he would betray any master that turned to wicked deeds. Nasher recruited him then, and asked Aarin for no more than a warning of his betrayal should he ever start doing things Aarin finds evil.
Nice Job Breaking It, Hero: He gives Desther a way to bypass Castle Never's magical defenses so he can channel the energy of Helm to help create the cure. This is what lets Desther teleport away with it and bring in his own men to attack the castle.
The Scapegoat: Unfortunately, though he really didn't help Desther willingly and was tricked like everyone else, their friendship makes him this trope; the townsfolk believe him a traitor, and though he doesn't believe it himself, Nasher relents and has him hanged.
The ruler of the city of Neverwinter and a retired adventurer, he is the coordinating force behind all that is done to save the city.
Arch-Nemesis: Played with. Vengaul Bloodsail is implied to be an old enemy of Nasher's and is trying to blackmail him into a confrontation with a cure reagent so he can finally one-up him. Nasher on the other hand just sees him as clinging to old rivalries and thinks at their age and condition it's silly to do so.
Been There, Shaped History: You can find books in the game that recount his adventurers with Kurth, Ophala, and Dumal Erard of Helm's Hold. The presence of his items around the Underdark in Hordes also suggests he's been down there himself.
Despair Event Horizon: Come Chapter 4 of the original campaign, he's resigned to the destruction of Neverwinter and the loss of everything he's tried to stand for.
Full Set Bonus: In Hordes you can find four items bearing his name that trigger this trope when worn together.
Glory Days: While he loves Neverwinter and her people dearly, deep down he misses the quest.
The Good King: Though he rejects the official title of King of Neverwinter and styles himself as simply "Lord", he is this trope in practice. Lore from outside the game establishes he does eventually accept the crown and title later in life.
My God, What Have I Done?: He considers himself responsible for Aribeth's betrayal, since he ordered it to appease the city. He admits that he and Neverwinter really have it coming.
Necessarily Evil: He's fully aware that Fenthick is an innocent and executing him is an injustice, but has it done because the city is enraged and demands he do it.
The party fractured due to a leadership struggle between Nasher and Kurth, resulting in Kurth joining Neverwinter's arch-enemy city Luskan as a High Captain, and later he wants to join Maugrim's cult to lead the siege of Neverwinter.
Hordes implies this happened between Nasher and the player character after the original campaign's end. The implication is the player character talked Aribeth in turning herself in and seeking redemption, but Nasher had her executed to appease the citizens who demanded her death. Presumably not pleased with history repeating itself after Nasher expressed regret over Fenthick's death, the player character left Neverwinter in disgust. Nasher made them an Un-Person in records of the war, downplaying their influence to focus on Aarin and your companions as the heroes that saved the city.
A lizardwoman who is trying to stop Morag, and so helps the heroes.
Disc One Final Boss: Fought at the end of Chapter 1 when it turns out he's just the minion of a much larger threat looming on the horizon.
Jerkass: The minute you meet him he proves to be quite the insufferable bastard.
Just Between You and Me: Played with. Though he answers some of your questions when you catch up with him, he only answers the ones that let him mock you with the answers. The actual useful information he refuses to divulge, so he can deny you the satisfaction.
Obviously Evil: His priests wear red and black robes, the "blessings" they cast take the appearance of a Negative Energy spell, he spends his time mocking you and Aribeth as useless, and when you bring in evidence that there's a conspiracy to suppress the search for a cure, he accuses you of lying to get a reward for it. Is it really that much of a surprise that he's a villain?
Sanity Slippage: It's implied that he's had the Wailing Death ever since he first contact Morag and the plague spread into the city, and that the reasons for his actions are that it's eating away at his brain and driving him mad.
Start of Darkness: When he found the Source Stone, Morag contacted him and recruited him to free her.
The Computer Shall Taunt You: Maurgim will constantly throw insults at you during the fight. Same thing when you face him in Hordes of The Underdark.
Queen of the Creator Race, a primordial race of lizardfolk who entered hibernation to escape the coming ice age thousands of years ago. Now they're awakening and are coming back.
Abusive Precursors: She and her people are the ancestors of the modern lizardfolk and yuan-ti, and as far as she's concerned anyone not of them is to be subjugated or killed.
Anti-Human Alliance: Her forces include lizardmen, orcs, frost giants, Uthgardt tribes, duergar, dragons, and various humanoid races of various classes, all united to destroy Neverwinter and conquer the world.
Flunky Boss: Sics a lot of minions on you when you finally fight her.
Generic Doomsday Villain: She has pretty much no character outside being the Big Bad who wants to conquer the world. In the one conversation you have with her before the finale of the game you can ask her to tell you about herself, and she sneers that a mammalian creature like you could not understand her motivations or goals.
God Save Us from the Queen!: The ancient Queen of the Creator Race was a very unpleasant individual. Aside from wanting to conquer the world and enslave everyone who isn't of the Creator Race, she implies she's killed her own family members to secure her position.
A half-orc barbarian/sorcerer and fellow apprentice to Drogan, he has an inflated opinion of himself and the skills to back it up. His dream is to become a king by his own hand.
Ambition Is Evil: His alignment is Chaotic Good, and through dialogue he turns out to be a fairly good person. His major character flaw is that he's hungry for power and wants to someday ruler over a kingdom as a benevolent king.
Cannot Spit It Out: Non-romantic variant, he never got to tell Master Drogan how much he truly values him as a teacher and friend. He averts this with you prior to the final battle, telling you he's grateful for your friendship and would continue traveling with you, and if either of you doesn't survive he wants you to know this.
Determinator: He may have a big ego and thinks he's destined for power, but he knows it's going to take time and hard work to get to that point and will not let anything stop him from making it happen.
Dirty Coward: Implied — Dorna says he's relied on the teleport ring Drogan gave his apprentices to get out of trouble during tests. Doubles as a Take That to the Stone of Recall in the original campaign and how easily it is abused to do the same.
Freudian Excuse: Being a half-orc he was subjected to Fantastic Racism as a child and run out of his home. That is when he vowed to become strong and never need bow or beg ever again.
Genre Savvy: His goal is to acquire power for himself and someday rule in some manner. But he's not so stupid as to be a tyrant or a monster. For one thing, history has taught him that doing so is a good way to lose your power when inevitably someone comes around and overthrows you. Instead he will be The Good King who wins the hearts and minds of his people and so may be secure in his power.
Pet the Dog: When Drogan performs his Heroic Sacrifice, Xanos realizes how much the old man truly meant to him and realizes how much Drogan cared for him in turn. He laments it took until Drogan's death for him to realize this things and that he could have said so much more if he had known before.
A kobold Bard under the control of the dragon Tymofarrar, who taught Deekin to sing and write as an experiment to see how successful it would be. Deeking is a companion in Shadows of the Undrentide. He returns as a companion in Hordes of the Underdark, where he's made a name for himself between games, and is the only companion who can accompany you through the whole campaign.
Lampshade Hanging: He hangs a fair few lampshades wherever he goes. Comes with being a bard.
"If priests raise dead, then why anybody die?"
"If dragons not fly, then why they gots wings?"
Luke Nounverber: Invoked, he takes the name for himself between Shadows and Hordes.
My Species Doth Protest Too Much: He muses that most kobolds are evil, or at least are seen as such, and he may be the only "good" kobold there is. He further suggests perhaps he could "teach" them to be good.
Took a Level in Badass: In Hordes of the Underdark, where he's a Red Dragon Disciple. And you can make him take more levels by using his True Name to make him believe in himself—according to the ending if you do such, he becomes a famed adventurer in his own right without you, and eventually goes back to his original tribe and becomes their chieftan.
Undying Loyalty: He's incredibly loyal to "the boss" (you). Just how loyal is he? When Mephistopheles tries to turn your party members against you, Deekin will give a Shut Up, Hannibal! to him without needing a skill check or True Name to be kept in line.
Deus Exit Machina: He's sidelined by a poison that cannot be healed by normal methods at the start of the game, and needs Ayala to tend to him. Otherwise with their skills they could do things themselves and you could stay at home waiting to hear from them.
Retired Badass: Used to be an adventurer like you before settling down.
Heroic Sacrifice: Gives his life to hold up the portal to Heurodis as the ruin collapses around him.
The Obi-Wan: Your character's mentor who has taught them all they know.
Our Dwarves Are All the Same: Averted. Drogan is a wizard rather than the usual fighter type. He also lives on the surface and teaches adventuring.
Zerg Rush: How he is attacked in the opening. He may be a powerful wizard throwing around high-level spells, but when there's dozens of kobalds swarming you, sooner or later one is going to get through.
A young white dragon living in the mountains near Hilltop, he leads the kobold tribes in the region.
Bad Boss: Zigzagged. The kobolds are terrified of him, but this has more to do with him being a dragon than a cruel master. In fact it seems Tymofarrar treats them fairly well, and in Hordes Deekin muses he misses him sometimes.
Cloudcuckoolander: Tymofarrar's behavior is a far cry from your typical dragon. For one thing he employs a tribe of kobolds to serve him and has trained one of them as a bard to entertain him. For another, rumor is he shapeshifts into human form and ventures into the village of Hilltop to socialize and enjoy the local pastries. It's just a rumor, but if true it actually wouldn't be out-of-character for him.
Dangerously Genre Savvy: He betrayed J'Nah because he suspected she wasn't telling him the full story with the artifacts they were to retrieve. He was right to be concerned.
Noble Demon: As far as dragons go, Tymofarrar is a stand-up fellow. While other dragons will attack you for getting snippy with them, he's just amused by your attitude and only attacks if you directly threaten him.
Oh, Crap: If you have the phylactery J'Nah was planning to use to kill him with, he senses the magic from it and quickly decides he wants no part of it, offering you any reward you want if you promise not to use it.
Pet the Dog: In Hordes, Deekin implies Tymofarrar took good care of him and was grooming him to be a Red Dragon Disciple.
Surrounded by Idiots: His attitude towards his minions. Considering they're kobolds, he's entirely justified in it.
Villains Out Shopping: Ever wonder what dragons do with their time when they aren't flying around being nasty reptilians? Tymofarrar is your answer. He enjoys magic research, listening to his kobold bard sing, and venturing into villages shapeshifted as a human to enjoy the local culture.
A sorceress commanding an army of gnolls, she organized the attack on Drogan to claim four artifacts he had, but only one is of any value to her.
Asskicking Equals Authority: Invoked and enforces, the gnolls listen to her because she's demonstrated she could casually kill them if they don't.
Bad Boss: The gnolls really don't like working for her and want her dead.
Chronic Backstabbing Disorder: She lies and manipulates Tymofarrar, attempts to kill you after you kill him for her, and is plotting to betray Heurodis as well.
Disc One Final Boss: She's the main antagonist of Chapter 1 but is just working for a greater villain.
A student of the ancient lich Balpheron, she escaped the destruction of her master and fellow students at the hands of the Harpers and seeks the power of the Netheril to conquer Faerun.
A God Am I: Uses the power of the mythallars to become a near-omniscient lich. When you meet her she claims she's able to see the soul of the world, the Dungeons & Dragons equivalent of The Lifestream that endows all beings with magic.
Unknown Rival: She despises Drogan and was hoping she would get to confront you instead of him in the end. Drogan never even knew she existed until the events of the game, which turns out to be a plot point since they presumed Balpheron had no other living students.
Was Once a Man: She's a medusa when you meet her. By the final battle she's become something even worse.
A drow assassin/wizard, she trained under the Red Sisters in her craft, and now serves the Seer to show the drow a better way of life and stop the Valsharess from conquering the Underdark. She can join your party in Chapters 2 and 3, and is a romance option for male characters.
Artificial Stupidity: As usual for rogue henchmen; she is notable for charging headfirst and getting herself killed the moment she joins the party if nothing is done to prevent it.
Dark and Troubled Past: She joined the Valsharess because her home was destroyed and she had nowhere else to go unless she lived her life on the run.
Defrosting Ice Queen: Downplayed but present, if you choose to pursue her as a romance option she responds to your early flirtations with exasperation and brushes you off. As the campaign progresses she warms up to you and eventually confesses her love.
Gameplay and Story Segregation: Her in-game alignment is Lawful Evil, but she acts more like a Good-aligned character. This is probably because Assassins require one to be Evil-aligned.
Heel-Face Turn: Formerly a minion of the Valsharess, she was sent to kill the Seer. Something compelled her to stay her hand when the time came though, and she pledged herself to the Seer's service to make amends.
One-Man Army: Initially, the Valsharess wanted her dead and kept sending assassins after her. She realized Nathyrra would be more useful as an ally when the assassins kept winding up dead and she didn't.
You Can't Go Home Again: Because her entire family and house were destroyed and trampled under the Valsharess's heel. All she has for the immediate future is foiling her plans.
Undying Loyalty: To you, if your male PC takes her as a romance option. When Mephistopheles tries to talk her into betraying you, she doesn't need a skill check or True Name to be swayed back, she calmly tells him she would rather die next to the man she loves rather than side against him.
Voiced by: Frederick Zbryski
A tiefling weapon master, he spent a long time traveling the outer planes before he found his way to the Underdark. Before you came around he was the leader of the Seer's forces, something he's not entirely comfortable with. He can join your party in Chapters 2 and 3, and is a romance option for female characters.
Badass: He's a half-demon weapon master who swings around a giant flail named Devil's Bane.
"How are we going to get across this river of lava? Somehow I don't think swimming is the answer."
The Determinator: He's been through the planes and beyond, spent years traversing the world he knew nothing about to meet a woman who looked at him for a moment in the middle of a battle.
Don't Ask: When he related the tale of his escape from a devil lord, he had to make a deal with a Marilith to have access to a portal. When you press for details, he says he doesn't to want to talk about it.
Uneven Hybrid: He's a tiefling, a human with fiendish blood. He's specifically part tanar'ri, or demon.
Undying Loyalty: As a love interest. Like Nathyrra, if your PC has romanced Valen successfully and removed his demonic taint through use of his True Name, he will side with you against Mephistopheles in the final battle regardless of attempts to sway him.
The spirit of an ancient and powerful mage, he was a former adventurer into the Underdark that got killed and sealed into a sword. The player has the option to free him from his new undead owner, and he provides a fairly potent weapon, as well as lots of helpful and not-so-helpful commentary on your adventure.
Aborted Arc: At one point you can ask if there's a way to free him, and he mentions that since his original body is probably long gone, you could find a soulless body for him, or something like a golem or similar construct. You can animate such a golem as a henchman in Chapter 2, but there's no way to transfer Enserric's spirit to it. The developers had the idea to make this possible, but they had it too late in development to implement it in the game.
Life Drain: After Chapter I you can open a dialogue option that ends with him being able to temporarily drain part of your spirit to empower the blade, allowing you to take temporary Constitution penalties to increase the enchantments on it.
Morph Weapon: His default form is a Longsword, but if you don't like that he can change into a Dagger, Greatsword or Shortsword.
Wild Mass Guessing: In-universe. Enserric wonders, due to the fact he's fading and can't remember a lot about his life, if he's really Enserric, or if his companions revived his human body and the Enserric in the sword is a shade of the real Enserric who continued on with his life unaware of what became of the sword and vice-versa.
Hordes of the Underdark NPCs
A priestess of Eilistraee with prophetic abilities, she is the leader of the alliance to stop the Valsharess from conquering the Underdark.
Big Good: Kind, wise, and leader of the heroes of the campaign.
My Species Doth Protest Too Much: As a worshipper of Eilistraee she preaches compassion, mercy, and temperance. Preaching those ideals to drow is not an easy job, since the drow are largely a race of ambitious and power-hungry backstabbers.
A high-ranked Drow sorceress, she's making a play to take over the Underdark and more since she found a way to bind an Archdevil to her control.
Big Bad: She's the primary antagonist of Hordes. At first.
Big Bad Wannabe: Has some shades of this, though. She's a threat but obviously not as powerful and dangerous as she thinks she is, and her allies mostly think she's an upstart with delusions of grandeur who happens to have gotten a bit of power to back up the claims. When you fight her one-on-one she turns out to be pretty weak, confirming it was only ever fear of Mephistopheles that kept her allies in line.
Bullying a Dragon: Constantly mouths off to Mephistopheles, since he's bound to her and must do as she says.
Take Over the World: Her goal is to mass an army large enough to storm the surface and conquer it.
Tempting Fate: She refuses to believe that the PC can "stop [her] great rise". Guess how she meets her end.
Too Dumb to Live: "Enslaves" Mephistopheles, the second most powerful devil in the Nine Hells. It goes as well as you might expect. He even lampshades this when she oversteps the extent of her control over him and he breaks free.
The Vamp: Tries to literally seduce you into siding with her; the descriptions for the scene mention she begins by giving you a once-over and a wolfish grin, and she's wearing musky perfume and getting very close to you.
Unusable Enemy Equipment: Narrowly averted. When you kill her there's a cutscene before you can loot her body, but there's a second or two of leeway before then during which you can pause the game, click her corpse, and loot her goods before they're Lost Forever. For the curious, her equipment includes the Will of Lloth and the Matron Armor, which cannot be acquired any way else.
Unwitting Pawn: Mephistopheles manipulates her into confronting you personally so you can kill her and set him free from her control.
A mysterious cloaked entity that oversees a pocket universe, he teleports the player there in Hordes of the Underdark whenever they near death and revives them. The player characters knows the Reaper is more than he seems, and they turn out to be right.
Affably Evil: Eternally pleasant and polite even after he turns on you.
The Pawn: He serves Mephistopheles and has been keeping you alive to help him with his scheme.
A devil roped into serving the Valsharess and used as a source of power and knowledge for her. He warned her that a particular surface dweller would be the one to bring about her downfall, making your character her prime target.
A God Am I: Devil, technically, but same idea given the setting. He's the Archdevil of Cania, the 8th Hell. And his ultimate plan is to make Toril a 10th Hell under his control, making him supreme ruler of all 10 Hells since his will be the lowest.
Ambition Is Evil: As Archdevil of the 8th Hell, he's always looking to increase his standing and take over the 9th. He finds a loophole in this thanks to you; he'll conquer Toril and make it the 10th Hell, leapfrogging the 9th and Asmodeus.
Batman Gambit: He told the Valsharess your character would be the one to defeat her. Why? So she'll send minions to kill you, ensuring you'll be roped into fighting her. When you and she finally meet, she orders Mephistopheles to kill you, breaking their contract since that's an order he cannot obey.
Bigger Bad: As a devil, he's likely far more dangerous and powerful than the Valsharess, but is forced to be subservient for her. Turns out he's the real Big Bad all along, manipulating the Valsharess and you through her as a plan to free himself and take over the mortal plane.
Big Red Devil: Classic example, he's got hooves, horns, and is a huge red fiend with a flicking tail.
The Chessmaster: In his backstory, you find out that he heard of a coup being plotted against him. He masqueraded as a baron and became leader of the rebels so he would know everyone who was involved, and then revealed himself and punished them all. He's also the overarcing mastermind of the game's plot, setting you and the Valsharess on a collision course to earn his freedom from her and conquer the mortal plane.
Deadpan Snarker: He's a devil; being a sarcastic dick is part of the job description.
Oh, Crap/This Cannot Be!: His reaction when you call out to him using his True Name. He's so frightened he actually thanks you for your mercy if you banish him back to Cania, because he knows you could do far worse.
One-Winged Angel: During Chapter 3, the chaos and death he sews on the mortal plane empowers him, causing him to sprout wings and grow larger.
You Fool!: Tells the Valsharess how rightly stupid she was to try and play games with one of the most manipulative and cunning Archdevils in the planes.
The Sleeping Man
A celestial being that was searching all existence for his true love. Though he failed to find the Knower of Names that could identify her, he was told where she would one day find him and so has been waiting there a very long time. Until then he has slept; his actual name has been lost to time, and he is known now as the Sleeping Man.
A God I Am Not: The pilgrims treat him with religious awe. When you wake him he dislikes this since it is a false tradition they subscribe to.
Berserk Button: It's possible his true love is dead at your hand by the time you wake him. Telling him this naturally leads to more fighting.
Deep Sleep: Very deep. Waking him is itself a questline since there's only a couple ways you can do it.
Money Sink: She'll happily tell you the True Name of many major characters. But the gods demand a tribute for the knowledge. The cheapest name sells for 100,000 gold, the priciest for 500,000. Hope you've been saving your pennies.
Older Than They Look: She's described as looking like a teenager, but given her nature it might be impossible to put an exact numerical value on her age.
Sealed Good in a Can: The reason no one has found her in a long time is because she's been trapped somewhere and the knowledge of where was not widely spread at the time.