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The Hero of Neverwinter
The player character of the base campaign, a recent graduate of the Academy of Neverwinter recruited to help Aribeth find a cure for the plague ravaging the city.
- The Ace: At the start of the game it's mentioned you're the star student of the academy, which is quickly proven when you pass your class-dependent final exam in moments while others still struggle.
- All-Loving Hero: You can be a paragon of goodness and justice who helps anyone in need. Although, see Anti-Hero.
- Always Chaotic Evil: or Always Lawful Good as the case may be, when it comes to Paladin characters.
- And the Adventure Continues: At the end of the game after you beat the Final Boss, you're told in no uncertain terms that your legend will continue to grow, and worse enemies than Morag and Maugrim await you. You never find out what this means.
- Anti-Hero: You can also be an Only in It for the Money mercenary, a death-crazy Blood Knight who lives for the slaughter, or a Unscrupulous Hero who does bad things for the greater good.
- The Atoner: It's possible to play, say, an Ax-Crazy psychopath who sought redemption through the life of a devout, Lawful Good paladin.
- Ax-Crazy: One of the voice options was specifically described as psychotic.
- Bullying a Dragon: You can do this literally; you meet several dragons in the game and have the option to threaten them to do things. Given that they're dragons, this usually just provokes them to attack rather than yield.
- Badass: You single-handedly stop The End of the World as We Know It. 'nuff said.
- Cutting Off the Branches: Several characters from the base game appear in Hordes, and their conversations definitively establish that the Hero was a genuine good hero, and there's the spoiler entry below establishing some of their end-game reactions. Their gender is determined by what your Hordes character is (they'll have the same gender.) Anything else — race, class, age, background — is left in the air.
- Deadpan Snarker: Many dialogue options allow you to be.
- The Hero: Main protagonist, the one who saves the city, and player character.
- Mysterious Past: Your past before the game's events are virtually a blank slate.
- One-Man Army: Dozens upon dozens of enemies will fall before you, and the count will climb to hundreds and thousands as you proceed through the game.
- Screw This, I'm Outta Here!: Implied in Hordes. Conversations with NPCs from the base game imply the canon story is that the Hero talked Aribeth down after her Face–Heel Turn, but Nasher had her executed to appease the city. As a result the Hero had a falling out with Nasher and left the city in disgust.
- Ship Tease: You can romance several companions, and Aribeth and Aarin if you like, but it never amounts to anything.
- Un-Person: In Hordes it's revealed Lord Nasher had tried to downplay your hand in the saving of the city since the fact. The above spoiler is the likely reason why.
The Hero of Waterdeep
The player character of the two expansions, a student of Drogan Droganson who finds their mentor attacked and from there unravels a plot to conquer Faerun. The same PC returns in Hordes of the Underdark to help uncover the mystery of what's going on down there.
- And the Adventure Continues: After Shadows you return in Hordes for another adventure.
- Anti-Hero: While the original hero could be or not at your discretion, there's no way to the credits of the two expansion packs without doing some unpleasant things. Like using True Names to command people against their will. Even if you do good things with this power, like convince your companions to let go of their Dark and Troubled Past, it doesn't change the fact you hold tremendous power over them, as they comment on.
- Badass: How do you top the original Player Character defeating the Queen of the Creator Race? Making their nemesis an archdevil that rules the Eighth Hell is a good effort. And once again you defeat them.
- Belligerent Sexual Tension: If male and romancing Nathyrra.
- Blood Knight: For example, you can get Mephistopheles's True Name, and then decide not to use it because you'd rather fight him.
- The Casanova: Unlike the original game, the expansion features full romance sidequests, allowing you to charm numerous characters if you feel like it.
- If the Hero is male, he also gets numerous options to flirt with female quest-givers, and if he's persuasive enough, he can talk Nathyrra and Aribeth into a threesome.
- The Chosen One: The Seer foresaw them as the hero who would aid the rebels in their time of need. You can fulfill her prophecy, or defy it by siding with the Valsharess.
- Contrasting Sequel Main Character: The original hero is implied to be The Paragon of goodness and heroism; this one is an Anti-Hero who even at their lightest has to do some questionable things to save the world.
- Deadpan Snarker: Once again you have the option to be a witty jerk if you feel like it.
- Did You Just Flip Off Cthulhu?: They are just as cheeky to the Valsharess and one of the Archdevils of Hell as they are to ordinary people.
- Did You Just Punch Out Cthulhu?: Did you just kill the Archdevil of the Eighth Circle of Hell? Yes, yes you did.
- Drunk with Power: Even if you play a good character, the ending of Hordes implies you become subject to this once you rule Cania and begin invading other planes of existence.
- Escaped from Hell: You're banished to Cania. You fight your way through hordes of demons, devils, and worse, to find the way back to Faerun.
- Evil Overlord: A potential ending in Hordes allows you to become one ruling over Cania.
- Fantastic Racism: They can say some pretty nasty things regarding Nathyrra's and Valen's races.
- Folk Hero: Deekin's novel makes them a minor one in-between expansions.
- From Nobody to Nightmare: If you play your cards right, you can go from student of the local Retired Badass to ruler of one of the Nine Hells, and the ending further implies you began moving on to Multiversal Conqueror.
- The Gadfly: They get plenty of opportunities to lightly tease their companions. They particularly take great joy in poking fun at Nathyrra or Valen.
- Geas: After Chapter One of Hordes, they get put under one forcing them to hunt the Valsharess, whether they want to or not, courtesy of Halaster.
- Just for Pun: They can promise that they'll keep their eyes peeled...in a beholder nest. Nathyrra is not amused, though it gets a chuckle out of Valen.
- Lady and Knight: Thanks to his tendency to address her as "my lady", Valen and a female PC come across as this.
- MacGuffin Delivery Service: In both campaigns you make the mistake of bringing the Big Bad the object they need for their plans. In Shadows it's the tower crystal, in Hordes it's you.
- No Hero Discount: You can actually bring this up and protest it numerous times, to various justifying responses.
- One-Man Army: Same as the original, you rack up a high body count by the time you finish your adventure.
- Red Baron: They collect many names over their travels, the most notables ones being "Devil-Slayer of Waterdeep" and "Hellwalker". The Knower of Names also greets them as either "Light of Cania", "Judge of Cania", or "Scourge of Cania", depending on their alignment.
- Seen It All: In Hordes, they start getting dialogue options that show them being more exasperated than threatened by all the things trying to kill them.
- We Can Rule Together: Hand in hand with Evil Overlord above, you can rule alongside Mephistopheles in Cania.
- You're Cute When You're Angry: They can list this as one of their reasons for riling up Nathyrra or Valen.
- Voiced by: Cam Clarke
- Voiced by: Michael Lindsay
A halfling rogue, he lives his life on the run since a large number of people around the Sword Coast want him dead or imprisoned. However Tomi manages to stay one step ahead of them due to his master thieving skills. He returns in Hordes of the Underdark as a possible companion, but only in Chapter 1.
- Accidental Hero: He worked for a medusa that hired him to kill a vizier, and he infiltrated his home as a cook. When he fell in love with his daughter he delayed the job. The angered medusa came after him at the same time the vizier found out about him. The two chased him to a cliff and began arguing over who would punish Tomi, they attacked each other and their bodies fell into the market below. Everyone thinks Tomi is the one who did it, when all he did was run.
- Chaotic Neutral
- Dark and Troubled Past: Played for laughs, actually. Tomi's backstory includes the betrayal of a close friend (resulting in his eventual death), the abandonment of a magician he was studying under, and the above tale with the medusa and the vizier. While most would be traumatized and angsty going through all this, Tomi remains plucky and cheerful and brushes them off as casual misadventures.
- Knife Nut: Unlike your typical rogue who's likely to wield a dagger, Tomi uses a kukri.
- Large Ham: "HERE COMES HALFLING DEATH!"
- Loveable Rogue: He's an outlaw, but a funny and likeable one.
- "Sorcerer's Apprentice" Plot: His inexperienced use of his master's wand resulted in unleashing magical chaos around the tower, resulting in him fleeing and abandoning his aspiring goals of spellcasting.
- Voiced by: Lara Cody
- Artificial Stupidity: Seriously girl, casting "Harm" on that nearly-killed undead guy is a bad move.
- Carry a Big Stick: Fights with maces.
- The Chosen One: Sehanine Moonbow saved her to task Linu with a quest in her name.
- Combat Medic: She's a cleric and thus specializes in healing and buffing, but is decent in a fight too.
- Cute Clumsy Girl: And it just makes her all the more endearing because she knows about it but is still sweet and kind.
- The Klutz: She's very foolish and clumsy. She claims while serving at the Temple of Tyr in Neverwinter, she was so tired from healing she fainted on a glass statue's display, sending it flying across the room to shatter behind the head of a priest just as he sat down, and did so on a particularly large splinter. After that she was asked to serve Neverwinter somewhere else.
- Establishing Character Moment: She apologizes to you when you first meet, mistaking you for someone whose cat she accidentally stepped on.
- Happily Married: She is, though she and her husband have been on diverging adventures the last several years and she hasn't seen him in some time. You find his corpse and journal in Chapter 2 during her quest.
- Neutral Good
- Tomboy and Girly Girl: With Sharwyn, the only other female companion. While Sharwyn is the adventurous and haughty bard, Linu is a soft-spoken and gentle cleric.
- White Mage: Cleric, but close enough.
- Widow Woman: She presumes to be since she hasn't heard from her husband in years. She's right to be worried.
Daelan Red Tiger
- Voiced by: Steve Blum
- An Axe to Grind: Fights with dual-head axes.
- Awesome McCool Name: "Daelan Red Tiger". Awesome indeed.
- Badass: He's a half-orc who fights with dual-headed axes.
- Barbarian Hero: It's his character class.
- Chaotic Good
- Half-Human Hybrid: Half-orc, half-human.
- Horny Vikings: Uthgardt are basically a society of these. Their founder was named Uthgar Gardolfsson for God's sake. So, basically a half Viking Half-Orc.
- Hot-Blooded: "THE RAGE OF THE RED TIGER, UNLEASHED!"
- Lost Forever: The item needed for his quest in Chapter 2 is an axe with a notched blade. The first problem is this axe is only identified as such by the description, if you don't read its description then you're liable to ignore it since it's unenchanted and isn't very good as a weapon. The second problem is that the area you find the axe in cannot be revisited, and by the rules of the game if you leave it on the corpse you find it on, it will not reappear as a dropped quest item in the Temple of Tyr. Thus you cannot complete Daelan's quest (or continue his story in Chapter 3) without using the debug console to spawn a second axe.
- Proud Warrior Race Guy: Comes with being an orc...and an Uthgardt.
- Screaming Warrior: See Hot-Blooded; this is his battle cry.
- You Killed My Mother: His personal quest involves dealing with his mother's killer.
A dwarf monk of the Long Death, he left his clan to join their order when he was ostracized for his bizarre fascination with death and the dying. He's come to the city to help stop the Wailing Death, as his order considers the plague an unnatural way to die.
- Barefisted Monk: His class.
- Blood Knight: As far as he's concerned, watching the life drain out of someone he's just beaten to death with his bare hands is a religious sacriment. He recounts a story of a band of his order fighting a lich and falling to its magic to rise as zombies, and he says he despaired to watch them die to such an abomination and then be forced to serve it. However, he also says if they had died at his own hands in battle, he would have done so eagerly and considered it an honor.
- Combat Sadomasochist: As a follower of the Long Death, he worships the essence of death itself. Inflicting pain, suffering and death on others, and experiencing it himself, is one of the fundamentals of the faith.
- Even Evil Has Standards: He actually wants to stop the Wailing Death as much as anyone else; as a supernatural plague, its victims die what he sees as unnatural deaths and denies the Silent Lord dominion over them. He and his order are also destroyers of undead, as reanimating a peaceful and silent corpse is a blasphemy to them.
- Giant Space Flea from Nowhere: He reappears in Hordes of the Underdark in a cameo that has no foreshadowing or build-up of any sort, and is at odds with the rest of the story unfolding around you.
- In Love with Your Carnage: See above; he relishes combat and does not shy from his pain.
- Irony: Explicitly states that he despises undead, yet in Hordes, when you encounter him in Cania, he fights alongside a lich named Balpheron.
- Lawful Evil
- Our Dwarves Are All the Same: Averted. He doesn't even have a beard!
- Token Evil Teammate: The only evil-aligned henchman in the campaign. His villainy becomes more obvious in Hordes, where he is briefly encountered in Cania. He's suddenly a lot more ambitious, so much so that he plans to fill the void left by Mephistopheles as Lord of the Eighth.
- You Can't Fight Fate: He has this opinion of your character. Being that there is no way to complete the campaign without massacring a lot of people and monsters, you are doing the work of the Silent Lord in his eyes, and being utterly repulsed by Grimgnaw's beliefs and disgusted by his order does not change that. He further takes his repeated meetings with you throughout the chapters as a sign the Silent Lord wishes him to accompany you and assist in the slaughter.
- Voiced by: Grey DeLisle
- Best Served Cold: One of her companion quests is to find a lock of nymph hair that she plans to use to unmask the woman who stole her lover as a hideous creature that uses magic to appear beautiful. It's been years since it happened and she no longer wants her lover back, but It's Personal so she wants to see it done someday.
- Cannot Spit It Out: Talking to her at length in Hordes implies she fell in love with the hero of the original campaign, but never told him how she felt.
- Double Weapon: Wields a two-bladed sword.
- Fiery Redhead: Downplayed but present, she became a bard because she's very passionate and has a zest for life. Subverted in Hordes where Deekin clues the player in that she dyes it.
- The First Cut Is the Deepest: In Hordes, it's implied her unique ring that she wears is her old engagement ring from her first lover. The description notes that even though she doesn't like to talk about it, she can be seen fingering it and growing distant in thought at times.
- I Just Want to Be Special: Her goal in adventuring — rather than being a bard that sings of great heroes, she wants to someday become one of those great heroes that other bards will sing of.
- Magic Knight: As a bard, she's a Jack-of-All-Trades Master of None.
- The Red Mage: Again, bard, offensive and support magic come in kind to her.
- Refusal of the Call: In Hordes she claims Drogan tried to recruit her into the Harpers, but she refused since that type of lifestyle isn't for her.
- Ship Tease: With a male player character, in both the base campaign and Hordes. Somewhat amusingly, in Hordes you can get a kiss from her, in doing so getting further in your relationship with her in one chapter than you could get across the entire base game.
- True Neutral
- Ugly Guy, Hot Wife: Her final fate at the end of Hordes of The Underdark says she became a famous bard among the nobility. She then found her true love, a hideous man, going as far as living poor for the rest of her life to be with him.
- Your Cheating Heart: She and her lover went separate ways when he was seduced by a rich countess and signed on to serve her court permanently. Sharwyn caught him in the act of infidelity and fled in heartbreak.
- Voiced by: Steve Staley
- Captain Ersatz: As a gnome he has pointed ears, and he's from Lantan, a nation that is highly scientific, rational and logical. Sound like anyone familiar? His original portrait◊ was directly based on Leonard Nimoy, before BioWare got in trouble for using celebrity likenesses and changed it to the shown portrait.
- Lawful Neutral
- Squishy Wizard: Naturally, being Dungeons & Dragons; keep him off the frontlines if you want him to survive.
- What Happened to the Mouse?: Notably the only Henchman from the original game absent from Hordes, with no mention of what happened to him. Given his companion quests involved his desire to return home, presumably he did so.
Allies of Neverwinter
Aribeth de Tylmarande
- Voiced by: Wendee Lee
- The Atoner: If you get her to become a paladin again in Hordes, she becomes this.
- Badass: There's a reason why she's the right-hand of Lord Nasher, though it takes most of the game to get to the point where she shows it. She's also a very powerful melee henchwoman in Hordes, and challenged Mephistopheles himself in the past.
- Big Good: The leader of Nasher's forces, paragon of Tyr, and the person you report to directly for missions.
- Broken Bird: She was not always a shining and proud justicar of Tyr, but she's put it behind her. Until Fenthick is killed and her dark side rises up with a vengeance. She gets broken further in Hordes, and if you convince her to remain on the dark side, she remains broken.
- Chainmail Bikini: A pretty straight-forward example, as her armor for some reason leaves her torso bare above her breasts.
- Dark and Troubled Past: You can get her to tell it to you in Chapter 2 of the original campaign. Serves to foreshadow her Face–Heel Turn as you find out she wasn't always as righteous and moral as Chapter 1 may have left you believing.
- Deadpan Snarker: Picks up a dry wit in Hordes. Considering all she's been through, it's not hard to understand why.Player: How are you feeling?
Aribeth: I've been wondering why I don't try to run away from myself when I attempt to turn undead.
Aribeth: My complexion is a bit pale, don't you think?
- Death Seeker: By the end of the original campaign, she's fully aware that no matter what she does, she's going to die or be killed soon. And she's perfectly content with it and is expecting it.
- Depraved Bisexual: Has shades of this in Hordes; if you pursue the option to have both her and Nathyrra as love interests while Aribeth is still evil, her dialogue towards Nathyrra gets some sexual undertones.Aribeth: You can't compete with me, Nathyrra, so you might as well join me. I don't bite. It's really more of a nibble, isn't it, <Player>?"
- Deuteragonist: In its own way, Aribeth's story is just as important to the original campaign as yours. She also serves as a Foil to your character; while you're an academy cadet that becomes the Hero of Neverwinter, she's the leader of the academy that becomes a commander of Morag's army to destroy Neverwinter.
- The Dragon: Co-Dragons with Maugrim after her turn to darkness. In Hordes, if you leave her as a Blackguard when you recruit her, she'll claim that she was working for Mephistopheles all along when she betrays you before the final battle. You can still Intimidate her into staying by your side.
- Eating the Eye Candy: When the Mimic steals the male player character's armor in Hordes, more obviously if she's on the dark side.
- Evil Makeover: She gets a more sinister character portrait◊ following her Face–Heel Turn. Justified by her magical conversion into a Blackguard.
- Face Heel Revolving Door: Though the severity of this trope depends on the player's actions. Come Hordes, it's possible for her to have gone from good to evil and back again three or four times, with the final alignment varying.
- Face–Heel Turn: Becomes an enemy after Chapter 2.
- Fallen Hero: She falls very hard.
- Heel–Face Door-Slam: Hordes implies that canonically, the player character spared her and convinced her to turn herself in, but Nasher had her executed to appease the city.
- Heroic B.S.O.D.: She's suffering from a major one in Chapter 2. Seeing Fenthick executed by the city he loved and served faithfully makes her question her views on justice, loyalty, love, and morality. This is compounded by psychic dreams that make her fear Tyr has abandoned her. This results in her turning evil because she cannot find any justice in what happened to Fenthick and thus cannot believe in Tyr, instead deciding to take her own justice by claiming revenge on the city
- Heroes Prefer Swords: She goes for the traditional longsword as her Weapon of Choice. Subverted when she becomes evil and still uses a sword.
- Informed Equipment: No matter how hard you try, if you remove her armor or replace it with another, the appearance will remain the same.
- Jiggle Physics: Happens from time to time during her Idle Animation.
- Lady of War: Emphasized to be graceful and beautiful even as she's a mighty warrior. Being an elf Paladin, it's somewhat inevitable.
- Love Makes You Evil: Played with. It wasn't being in love that made her turn evil, it's how it turned out. In Hordes, she has come to the epiphany that she never truly loved Fenthick, but wanted to be loved and so deluded herself into believing it because he loved her. The realization her Face–Heel Turn was done for a false pretense breaks her even further than she had become already.
- Love Redeems: If your male character takes her as a love interest, you can use your feelings for her to convince her to perform a Heel–Face Turn. You can do this again in Hordes to convince her to side with you against Mephistopheles
- Masculine Girl to Fenthick's Feminine Boy.
- Meaningful Name: Her true name is Va'ardalia the Twinsouled, though really all the True Names are vaguely-disguised puns on the character's nature.
- Outlaw Couple: In Hordes, with an evil player character who romances her, keeps her on the dark side and maintains her loyalty at the final battle (and chooses not to rule in Hell if he knows Mephistopheles's True Name. Coupled with shades of In Love with Your Carnage.
- The Paladin: Her character class, until she becomes a Blackguard at the end of Chapter 2. If redeemed in Hordes, she returns to this status.
- The Paragon: Seen as a shining symbol of grace and power by the people of Neverwinter, and is a loyal servant of Tyr and Lord Nasher. If redeemed in Hordes, she returns to this status.
- The Paragon Always Rebels: Oh does she ever. Not that she lacks good reason...
- The Pirates Who Don't Do Anything: Spends Chapter 1 and most of Chapter 2 hanging about at your base relying on you to do everything yourself. Subverted in Chapter 3 when she finally takes a more active role in the story, but by then it's because she's done a Face–Heel Turn. Averted in Hordes, if she's redeemed. A paladin fighting evil in Hell, anyone?
- Then Let Me Be Evil: In Hordes, she's resigned to being a force for evil and thinks she's too stained by it to be redeemed. The player can talk her into embracing her good nature again to become The Atoner, or turning fully to darkness to become a Card-Carrying Villain.
- Together in Death: It is implied she hopes to become this with Fenthick in the original campaign. In Hordes this is her ending if you take her as a romance option; upon your death, she fades from the world to find you on the other side.
- Roaring Rampage of Revenge: Went on one in the past for her father prior to becoming a Paladin. She goes on another in her bitterness over Fenthick's death.
- Ship Tease: Male player characters can romance her.
- Sympathy for the Devil: In Chapter 3, you can ask various characters what they think of her actions at the end of Chapter 2. Even those that do not not approve of her actions concede it's hard to blame her after what happened to her.
- Un-Person: In the sequel, Neverwinter's citizens don't like to talk about her anymore.
- Walking Spoiler: Mentioning anything she does after Chapter 1 ruins a big twist. As does mentioning she returns in Hordes.
- Woobie, Destroyer of Worlds: Even as she's trying to kill you at the end of the game, it's hard not to sympathize with why. A loading screen for Chapter 2 really demonstrates this — Aribeth kneeling behind her sword crying with a look of fury in her eyes.
- Yin-Yang Bomb: She's a dual-class Paladin/Blackguard in Hordes of the Underdark, focusing on one or the other depending on your dialogue with her.
Nasher's spymaster who is tasked to track down the mysterious cult that attacked Neverwinter.
- Badass Armfold: His portrait shows him striking this pose.
- Becoming the Mask: While sent to track down a woman marked for death, his infiltration of her life led to him falling in love with her.
- Dark and Troubled Past: Previously in life was both a slave and a pirate, and has been sent on assassination missions.
- Happiness in Slavery: Aarin is technically Nasher's prisoner, taken hostage when his pirate master was killed. Nasher appointed him spymaster because of his considerable talents in the field. Aarin is perfectly comfortable with this arrangement however, and is completely loyal to Nasher.
- The Lost Lenore: When he confronts this woman with the revelation he had been sent to kill her, she refused to flee him so he could spare her, and was forced to carry out his mission.
- My Master, Right or Wrong: His pointed aversion of this trope is why Nasher employs him. Aarin's master became very paranoid when Nasher was hunting him while Aarin alerted him to Nasher's traps ahead of time. When he began killing prisoners out of fear, Aarin pointedly let Nasher's next trap work. Nasher asks Aarin why he betrayed his master; Aarin explained he would betray any master that turned to wicked deeds. Nasher recruited him then, and asked Aarin for no more than a warning of his betrayal should he ever start doing things Aarin finds evil.
- The Spymaster: His official title.
- Ship Tease: A romance option for female characters.
- Voiced by: Tony Oliver
- Heroic B.S.O.D.: He's shell-shocked when you catch up to him after The Reveal that Desther is a villain.
- Feminine Boy to Aribeth's Masculine Girl.
- Nice Job Breaking It, Hero: He gives Desther a way to bypass Castle Never's magical defenses so he can channel the energy of Helm to help create the cure. This is what lets Desther teleport away with it and bring in his own men to attack the castle.
- The Scapegoat: Unfortunately, though he really didn't help Desther willingly and was tricked like everyone else, their friendship makes him this trope; the townsfolk believe him a traitor, and though he doesn't believe it himself, Nasher relents and has him hanged.
- Unwitting Pawn: To Desther.
- Wide-Eyed Idealist: Which unfortunately ends up getting him killed.
- Voiced by: Alan Shearman
- Arch-Nemesis: Played with. Vengaul Bloodsail is implied to be an old enemy of Nasher's and is trying to blackmail him into a confrontation with a cure reagent so he can finally one-up him. Nasher on the other hand just sees him as clinging to old rivalries and thinks at their age and condition it's silly to do so.
- Badass Mustache: Look at it and be in awe.
- Been There, Shaped History: You can find books in the game that recount his adventurers with Kurth, Ophala, and Dumal Erard of Helm's Hold. The presence of his items around the Underdark in Hordes also suggests he's been down there himself.
- Despair Event Horizon: Come Chapter 4 of the original campaign, he's resigned to the destruction of Neverwinter and the loss of everything he's tried to stand for.
- Full Set Bonus: In Hordes you can find four items bearing his name that trigger this trope when worn together.
- Glory Days: While he loves Neverwinter and her people dearly, deep down he misses the quest.
- The Good King: Though he rejects the official title of King of Neverwinter and styles himself as simply "Lord", he is this trope in practice. Lore from outside the game establishes he does eventually accept the crown and title later in life.
- My God, What Have I Done?: He considers himself responsible for Aribeth's betrayal, since he ordered it to appease the city. He admits that he and Neverwinter really have it coming.
- Necessarily Evil: He's fully aware that Fenthick is an innocent and executing him is an injustice, but has it done because the city is enraged and demands he do it.
- Reasonable Authority Figure: He's a gruff and stern man, but he loves his people and his city and does what is best for them.
- Retired Badass: He was once a great adventurer like you, but has settled down to rule Neverwinter.
- We Used to Be Friends:
- In his youth, his party fractured due to a leadership struggle between Nasher and Kurth, resulting in Kurth joining Neverwinter's arch-enemy city Luskan as a High Captain, and later he wants to join Maugrim's cult to lead the siege of Neverwinter.
- Hordes implies this happened between Nasher and the player character after the original campaign's end. The implication is the player character talked Aribeth in turning herself in and seeking redemption, but Nasher had her executed to appease the citizens who demanded her death. Presumably not pleased with history repeating itself after Nasher expressed regret over Fenthick's death, the player character left Neverwinter in disgust. Nasher made them an Un-Person in records of the war, downplaying their influence to focus on Aarin and your companions as the heroes that saved the city.
A lizardwoman who is trying to stop Morag, and so helps the heroes.
- But Now I Must Go: Fades away in the ending.
- Defector from Decadence: She's a member of Morag's people who wants to bring her down.
- Lizard Folk: A member of their ancestors, actually.
- MsExposition: Appears pretty much to plotdump things about Morag and Maugrim that you wouldn't otherwise learn.
- My Species Doth Protest Too Much: Hand in hand with being one of the few of her race who isn't abusive and oppressive to lesser races.
- Snake Talk: Hisses when she speaks.
- Voiced by: Steve Kramer
- Arc Villain: The main antagonist of Act I
- Disc One Final Boss: Fought at the end of Chapter 1 when it turns out he's just the minion of a much larger threat looming on the horizon.
- Jerkass: The minute you meet him he proves to be quite the insufferable bastard.
- Just Between You and Me: Played with. Though he answers some of your questions when you catch up with him, he only answers the ones that let him mock you with the answers. The actual useful information he refuses to divulge, so he can deny you the satisfaction.
- The Mole: Steals the cure once you complete it
- Obviously Evil: His priests wear red and black robes, the "blessings" they cast take the appearance of a Negative Energy spell, he spends his time mocking you and Aribeth as useless, and when you bring in evidence that there's a conspiracy to suppress the search for a cure, he accuses you of lying to get a reward for it. Is it really that much of a surprise that he's a villain?
- You Have Outlived Your Usefulness: After he steals the cure, the Big Bad leaves him to be captured.
- Wham Line: "Yes, Fenthick. I have the cure."
Morag's prophet and the leader of her followers. He seized control of the Host Tower of the Arcane Brotherhood, and from there began his work to free Morag from her prison.
- Bald of Evil: Not a lock of hair on him.
- Epic Flail: Wields one as his melee weapon named "Nemesis". You can't loot it from his corpse, however. Until Hordes when Maugrim reappears and he can be looted for it this time.
- Evil Makes You Monstrous: In Chapter 4 his character description mentions the evil powers he's been using has made him look deathly and decaying.
- Evil Sorcerer: He's a dual-class wizard/cleric.
- The Dragon: To Morag.
- Good Scars, Evil Scars: Has a claw mark going over his scalp. Considering who he serves it may have been done by them to show fealty.
- The Heavy: Since Morag is sealed beneath Neverwinter, it's Maugrim who does all the work.
- Magic Staff: As a wizard he uses one.
- Sanity Slippage: It's implied that he's had the Wailing Death ever since he first contacted Morag and the plague spread into the city, and that part of the reasons for his actions are that it's eating away at his brain and driving him mad.
- Start of Darkness: When he found the Source Stone, Morag contacted him and recruited him to free her.
- The Computer Shall Taunt You: Maurgim will constantly throw insults at you during the fight. Same thing when you face him in Hordes of The Underdark.
Queen of the Creator Race, a primordial race of lizardfolk who entered hibernation to escape the coming ice age thousands of years ago. Now they're awakening and are coming back.
- Abusive Precursors: She and her people are the ancestors of the modern lizardfolk and yuan-ti, and as far as she's concerned anyone not of them is to be subjugated or killed.
- Anti-Human Alliance: Her forces include lizardmen, orcs, frost giants, Uthgardt tribes, duergar, dragons, and various humanoid races of various classes, all united to destroy Neverwinter and conquer the world.
- Big Bad: The overall antagonist of the game.
- The Corrupter: To Maugrim and Aribeth.
- Flunky Boss: Sics a lot of minions on you when you finally fight her.
- Generic Doomsday Villain: She has pretty much no character outside being the Big Bad who wants to conquer the world. In the one conversation you have with her before the finale of the game you can ask her to tell you about herself, and she sneers that a mammalian creature like you could not understand her motivations or goals.
- God Save Us from the Queen!: The ancient Queen of the Creator Race was a very unpleasant individual. Aside from wanting to conquer the world and enslave everyone who isn't of the Creator Race, she implies she's killed her own family members to secure her position.
- Load-Bearing Boss: Justified, as it was her personal Pocket Dimension.
- Lizard Folk: Their leader.
- The Man Behind the Man: The controlling force behind Maugrim and his cultists.
- Sealed Evil in a Can: She's sealed in the Source Stone beneath Castle Never, and communicates with the outside via projection and visions.
- Take Over the World: In the past she had already done it; now that she's coming back she wants to do it again.
- Verbal Tic: Hisses when she speaks.
Shadows of Undrentide
A half-orc barbarian/sorcerer and fellow apprentice to Drogan, he has an inflated opinion of himself and the skills to back it up. His dream is to become a king by his own hand.
- Ambition Is Evil: His alignment is Chaotic Good, and through dialogue he turns out to be a fairly good person. His major character flaw is that he's hungry for power and wants to someday ruler over a kingdom as a benevolent king.
- Cannot Spit It Out: Non-romantic variant, he never got to tell Master Drogan how much he truly values him as a teacher and friend. He averts this with you prior to the final battle, telling you he's grateful for your friendship and would continue traveling with you, and if either of you doesn't survive he wants you to know this.
- Chaotic Neutral
- Desperately Looking for a Purpose in Life: And the one he's chosen is To Be a Master.
- Determinator: He may have a big ego and thinks he's destined for power, but he knows it's going to take time and hard work to get to that point and will not let anything stop him from making it happen.
- Dirty Coward: Implied — Dorna says he's relied on the teleport ring Drogan gave his apprentices to get out of trouble during tests. Doubles as a Take That to the Stone of Recall in the original campaign and how easily it is abused to do the same.
- Freudian Excuse: Being a half-orc he was subjected to Fantastic Racism as a child and run out of his home. That is when he vowed to become strong and never need bow or beg ever again.
- Genre Savvy: His goal is to acquire power for himself and someday rule in some manner. But he's not so stupid as to be a tyrant or a monster. For one thing, history has taught him that doing so is a good way to lose your power when inevitably someone comes around and overthrows you. Instead he will be The Good King who wins the hearts and minds of his people and so may be secure in his power.
- Jerk with a Heart of Gold: It takes a lot to bring it out, but beneath the arrogance and ambition is a decent man.
- Knife Nut: Fights with daggers.
- Knight Templar: Declares this would be his method of ruling — he will treat his subjects like his own children, and his enemies as mortal ones.
- Magic Knight: Dual-class Sorcerer and Barbarian.
- Pet the Dog: When Drogan performs his Heroic Sacrifice, Xanos realizes how much the old man truly meant to him and realizes how much Drogan cared for him in turn. He laments it took until Drogan's death for him to realize this things and that he could have said so much more if he had known before.
- Small Name, Big Ego: He thinks very highly of himself despite being a nobody.
- Square Race, Round Class: Barbarian/Sorceror is not the combination most players pick for their half-orc character.
- Take Over the World: You have the option to jokingly suggest this is his goal based on his attitude. He doesn't exactly reject the claim...
- Third-Person Person: Not all the time, but often.
- What the Hell Is That Accent?: Is vaguely German-Russian-ish.
- You No Take Candle: Downplayed to the point it's more like Buffy Speak. "I came to Master Drogan to learn to be an adventurer. I wish to adventure!"
A dwarven cleric/rogue, she left her dwarven clan when she realized her desires and lifestyle were ill-suited to the typical dwarven life.
- An Axe to Grind: Carries a battle axe as her primary weapon.
- Ancestral Weapon: Her axe is said to have runes carved in it from previous owners before her, which is why she won't give it up, it has such meaning to her.
- Badass: She traveled 200 miles alone from her clan home to meet Drogan and become his student. That she survived the trip could be an indication she didn't need to study under him.
- Combat Medic: As a cleric she has several healing spells, and is still capable of going into battle with you.
- Cool Sword: Short swords are her Weapon of Choice, and she starts with one named for her as custom equipment.
- Cowardly Lion: As the adventure continues and the stakes grow higher, her bravado and eagerness begin to wear down into caution and fear. However, she still sticks by you to the very end and she remains strong in combat.
- Dark and Troubled Past: That last name? She did something to earn it that she's not proud of.
- Gameplay and Story Segregation: Her alignment is True Neutral, but it's most shown through her Only in It for the Money attitude, otherwise she acts like a Good-aligned character and is often uncomfortable when you take the "evil" solutions to quests.
- Greed: Her love of money and goods worth money is evident in many conversations she has. She's also a follower of Vergadain, who is practically the dwarven god of the trope.
- Jumped at the Call: When she heard about Drogan she was eager to join him and get away from her clan to discover her own path.
- Luke Nounverber: A Rogue named Trapspringer. Invoked in-game since her clan bestows meaningful last names on its people when they do something to earn them, and they're expected to live up to them.
- Magic Knight: Dual-class Cleric and Rogue.
- My Greatest Failure: She blames herself for getting her sister estranged and exiled from their clan by convincing her to go against their traditions, causing her to seek adventure and fall in with the wrong crowd. She notes that while she never approved of such behavior, her own defiance of the traditions set the example her sister followeds.
- Only in It for the Money: She makes no secret that her interest in the adventure is the material rewards that await you.
- Our Dwarves Are All the Same: That she's an aversion of this trope is the reason she left her clan, she knew she didn't really belong there.
- Square Race, Round Class: Cleric and Rogue usually aren't the first classes that leap to mind when thinking of what your dwarf character will be.
- Squishy Wizard: While her lack of hitpoints is somewhat compensated for with her Rogue-based evasion skills, she's still not very durable when six enemies close in on the two of you.
- True Neutral
A kobold Bard under the control of the dragon Tymofarrar, who taught Deekin to sing and write as an experiment to see how successful it would be. Deeking is a companion in Shadows of the Undrentide. He returns as a companion in Hordes of the Underdark, where he's made a name for himself between games, and is the only companion who can accompany you through the whole campaign.
- The Cameo: Reappears in Neverwinter Nights 2 as a shopkeeper in Neverwinter.
- Chaotic Good: In "Shadows of Undrentide". True Neutral in "Hordes of the Underdark".
- Did You Just Flip Off Cthulhu? / Shut Up, Hannibal!: To the Big Bad in Hordes.
- Doomy Dooms of Doom: One of his trademark bard songs.
- Lampshade Hanging: He hangs a fair few lampshades wherever he goes. Comes with being a bard."If priests raise dead, then why anybody die?""If dragons not fly, then why they gots wings?"
- Luke Nounverber: Invoked, he takes the name for himself between Shadows and Hordes.
- My Species Doth Protest Too Much: He muses that most kobolds are evil, or at least are seen as such, and he may be the only "good" kobold there is. He further suggests perhaps he could "teach" them to be good.
- Pint-Sized Powerhouse: He's small, but he's not to be underestimated; especially once he becomes a Red Dragon Disciple.
- Power Gives You Wings: As a Red Dragon Disciple, he eventually sprouts a pair.
- Squishy Wizard: As a bard he has access to magic and some handy buffs, but isn't much in a fight, not helped by him being a kobold. In Hordes when he becomes a Red Dragon Disciple, he evolves into a Magic Knight as his physical prowess improves.
- Tagalong Chronicler: He writes a book about his adventures alongside your character after the events of Shadows of Undrentide, resulting in both becoming minor celebrities.
- Third-Person Person: Always refers to himself this way.
- Too Dumb to Live: Discussed. Nathyrra notes in Hordes that Deekin is not all that intelligent or wise (by normal standards, anyway), as well as being far too trusting and nice and being physically weak and unimposing. By any sensible measure, the adventures he's been on and the beings he's encountered should have gotten him killed by now. Yet, somehow he endures, and she has no idea how.
- Took a Level in Badass: In Hordes of the Underdark, where he's a Red Dragon Disciple. And you can make him take more levels by using his True Name to make him believe in himself—according to the ending if you do such, he becomes a famed adventurer in his own right without you, and eventually goes back to his original tribe and becomes their chieftan.
- Undying Loyalty: He's incredibly loyal to "the boss" (you). Just how loyal is he? When Mephistopheles tries to turn your party members against you, Deekin will give a Shut Up, Hannibal! to him without needing a skill check or True Name to be kept in line."DEEKIN NOT LIKES YOU!"
- You No Take Candle: Like the rest of his kobold tribe.
A dwarven wizard, he's long retired from adventuring to teach the next generation what he knows. He's the player character's mentor and instructor.
- Ancient Order of Protectors: He's a member of the Harpers, a secret society pledged to fight evil no matter the form or location.
- Deus Exit Machina: He's sidelined by a poison that cannot be healed by normal methods at the start of the game, and needs Ayala to tend to him. Otherwise with their skills they could do things themselves and you could stay at home waiting to hear from them.
- Retired Badass: Used to be an adventurer like you before settling down.
- Heroic Sacrifice: Gives his life to hold up the portal to Heurodis as the ruin collapses around him.
- Mentor Occupational Hazard: Pretty textbook example, he's your mentor and father figure and he does not survive the expansion.
- The Obi-Wan: Your character's mentor who has taught them all they know.
- Our Dwarves Are All the Same: Averted. Drogan is a wizard rather than the usual fighter type. He also lives on the surface and teaches adventuring.
- Zerg Rush: How he is attacked in the opening. He may be a powerful wizard throwing around high-level spells, but when there's dozens of kobalds swarming you, sooner or later one is going to get through.
A paladin apprentice in Drogan's school.
- Black and White Morality: Her philosophy. "A creature of evil deserves no mercy from the righteous".
- The Paladin: Her class.
- What Measure Is a Non-Human?: She protests Drogan gave her an unfair test when he tasked her to rescue a child and she found out it was a goblin, because that puts her beliefs at odds with this trope.
An elven warrior who was tracking the kobalds that attacked Drogan, she heals his wounds and sees to him during the first chapter. Is also a member of the Harpers like him.
A young white dragon living in the mountains near Hilltop, he leads the kobold tribes in the region.
- Bad Boss: Zigzagged. The kobolds are terrified of him, but this has more to do with him being a dragon than a cruel master. In fact it seems Tymofarrar treats them fairly well, and in Hordes Deekin muses he misses him sometimes.
- Cloudcuckoolander: Tymofarrar's behavior is a far cry from your typical dragon. For one thing he employs a tribe of kobolds to serve him and has trained one of them as a bard to entertain him. For another, rumor is he shapeshifts into human form and ventures into the village of Hilltop to socialize and enjoy the local pastries. It's just a rumor, but if true it actually wouldn't be out-of-character for him.
- Dangerously Genre Savvy: He betrayed J'Nah because he suspected she wasn't telling him the full story with the artifacts they were to retrieve. He was right to be concerned.
- Kill It with Ice: Cold breath is standard stuff for white dragons.
- Noble Demon: As far as dragons go, Tymofarrar is a stand-up fellow. While other dragons will attack you for getting snippy with them, he's just amused by your attitude and only attacks if you directly threaten him.
- Oh Crap!: If you have the phylactery J'Nah was planning to use to kill him with, he senses the magic from it and quickly decides he wants no part of it, offering you any reward you want if you promise not to use it.
- Our Dragons Are Different: This one is just plain weird.
- Pet the Dog: In Hordes, Deekin implies Tymofarrar took good care of him and was grooming him to be a Red Dragon Disciple.
- Surrounded by Idiots: His attitude towards his minions. Considering they're kobolds, he's entirely justified in it.
- Villains Out Shopping: Ever wonder what dragons do with their time when they aren't flying around being nasty reptilians? Tymofarrar is your answer. He enjoys magic research, listening to his kobold bard sing, and venturing into villages shapeshifted as a human to enjoy the local culture.
A sorceress commanding an army of gnolls, she organized the attack on Drogan to claim four artifacts he had, but only one is of any value to her.
- Arc Villain: As the one behind the theft of the artifacts, she's the antagonist of Chapter 1, but is just working for a greater villain to be confronted later.
- Asskicking Equals Authority: Invoked and enforced, the gnolls listen to her because she's demonstrated she could casually kill them if they don't.
- Bad Boss: The gnolls really don't like working for her and want her dead.
- Chronic Backstabbing Disorder: She lies to and manipulates Tymofarrar, attempts to kill you after you kill him for her, and is plotting to betray Heurodis as well.
- Disc One Final Boss: She's probably the final boss you'll face in the chapter; the way the questline goes, either she is the last fight, or she's the penultimate fight with the actual last boss (Tymofarrar) being optional if you prefer diplomacy to combat.
- Nonhuman Humanoid Hybrid: Half-elf and half-demon.
- The Starscream: Is planning to betray her mistress and claim power for herself.
- You Have Outlived Your Usefulness: Pulls it on you if you accept her deal to kill Tymofarrar and follow through on it.
A student of the ancient lich Balpheron, she escaped the destruction of her master and fellow students at the hands of the Harpers and seeks the power of the Netheril to conquer Faerun.
- A God Am I: Uses the power of the mythallars to become a near-omniscient lich. When you meet her she claims she's able to see the soul of the world, the Dungeons & Dragons equivalent of The Lifestream that endows all beings with magic.
- Big Bad: Of Shadows.
- Discard and Draw: The transformation into a lich destroys her petrifying gaze, but she gets far greater abilities in return.
- Evil Sorceror: She's seeking ancient forgotten magic to take over the world.
- Generic Doomsday Villain: She has virtually no personality beyond wanting to conquer Faerun.
- In the Hood: She conceals her true nature under a hooded robe. The descriptions refer to her simply as "Hooded Figure".
- Load-Bearing Boss: Inverted. To defeat her, you must destroy the ring of mythallars surrounding her, which causes Undrentide to plummet down from the sky.
- Medusa: What she turns out to be.
- Our Liches Are Different: The mythallar turns her into a lich.
- Taken for Granite: She is a medusa, after all.
- Take Over the World: Her goal.
- Unknown Rival: She despises Drogan and was hoping she would get to confront you instead of him in the end. Drogan never even knew she existed until the events of the game, which turns out to be a plot point since they presumed Balpheron had no other living students.
- Was Once a Man: She's a medusa when you meet her. By the final battle she's become something even worse.
- With Great Power Comes Great Insanity: The power of the mythallar drives her mad.
Hordes of the Underdark
A drow assassin/wizard, she trained under the Red Sisters in her craft, and now serves the Seer to show the drow a better way of life and stop the Valsharess from conquering the Underdark. She can join your party in Chapters 2 and 3, and is a romance option for male characters.
- Artificial Stupidity: As usual for rogue henchmen; she is notable for charging headfirst and getting herself killed the moment she joins the party if nothing is done to prevent it.
- The Atoner: See under Heel–Face Turn.
- Belligerent Sexual Tension: With the male PC.
- The Comically Serious: Particularly when interacting with Deekin or a more jovial PC.
- Dark and Troubled Past: She joined the Valsharess because her home was destroyed and she had nowhere else to go, unless she wanted to live her life on the run.
- Defrosting Ice Queen: Downplayed but present; if you choose to pursue her as a romance option she responds to your early flirtations with exasperation and brushes you off. As the campaign progresses she warms up to you and eventually confesses her love.
- Gameplay and Story Segregation: Her in-game alignment is Lawful Evil, but she acts more like a Good-aligned character. This is probably because Assassins require one to be Evil-aligned.
- Hitman with a Heart: Though it took a lot to coax it out.
- Heel–Face Turn: Formerly a minion of the Valsharess, she was sent to kill the Seer. Something compelled her to stay her hand when the time came though, and she pledged herself to the Seer's service to make amends.
- Heel–Faith Turn: She converted to the worship of Eilistraee shortly after.
- Knife Nut: As a rogue she wields daggers.
- Lawful Evil
- Magic Knight: A three-way class mix of rogue, assassin, and wizard. On the player's request she can keep going the middle route between rogue and assassin, and wizard, or lean to one side.
- My Species Doth Protest Too Much: Along with all the other Eilistraee-worshipping drow.
- No Sense of Humor: Doesn't appreciate the PC cracking jokes in the midst of a beholder lair or when facing an army of demons.
- One-Man Army: Initially, the Valsharess wanted her dead and kept sending assassins after her. She realized Nathyrra would be more useful as an ally when the assassins kept winding up dead and she didn't.
- Undying Loyalty: To you, if your male PC takes her as a romance option. When Mephistopheles tries to talk her into betraying you, she doesn't need a skill check or True Name to be swayed back, she calmly tells him she would rather die next to the man she loves rather than side against him.
- You Can't Go Home Again: Because her entire family and house were destroyed and trampled under the Valsharess's heel. All she has for the immediate future is foiling her plans.
- Voiced by: Frederick Zbryski
- Badass: He's a half-demon weapon master who swings around a giant flail named Devil's Bane.
- Chaotic Good
- Dark and Troubled Past: Hoo boy.
- Deadpan Snarker"How are we going to get across this river of lava? Somehow I don't think swimming is the answer."
- Defrosting Ice Queen: Ice King, but Valen starts out very suspicious of you and takes time to warm up. Once he does, though, he proves himself a steadfast and loyal friend.
- The Determinator: He's been through the planes and beyond, spent years traversing the world he knew nothing about to meet a woman who looked at him for a moment in the middle of a battle.
- Don't Ask: When he related the tale of his escape from a devil lord, he had to make a deal with a Marilith to have access to a portal. When you press for details, he says he doesn't want to talk about it.
- Epic Flail: And it's called Devil's Bane.
- Flat-Earth Atheist: His planar perspective makes him mistrustful of deities and "higher powers."
- Horned Humanoid: As a tiefling.
- I Owe You My Life: The reason he's so dedicated to the Seer; she not only saved his life, she saved his humanity as well.
- Lady and Knight: Tends to call the female PC "my lady", giving his romance this slant.
- Luke Nounverber: Shadowbreath.
- Properly Paranoid: He's concerned that you cannot be trusted and will betray the Seer. You fully have the option to do this.
- Shaggy Dog Story : If you roleplay as evil and betray the Seer, his entire life becomes this so very much.
- Sour Supporter: He doesn't fully believe in the Seer, Eilistraee, or even you. But he's going to fight to protect them all regardless.
- This Is Gonna Suck: His reaction when he realises that he and the PC are in Baator if you bring him along in Chapter 3.
- Troubled, but Cute: Dude has a lot of angst under wraps, which the female PC can claim makes him even more attractive.
- Uneven Hybrid: He's a tiefling, a human with fiendish blood. He's specifically part tanar'ri, or demon.
- Undying Loyalty: As a love interest. Like Nathyrra, if your PC has romanced Valen successfully and removed his demonic taint through use of his True Name, he will side with you against Mephistopheles in the final battle regardless of attempts to sway him.
The spirit of an ancient and powerful mage, he was a former adventurer into the Underdark that got killed and sealed into a sword. The player has the option to free him from his new undead owner, and he provides a fairly potent weapon, as well as lots of helpful and not-so-helpful commentary on your adventure.
- Aborted Arc: At one point you can ask if there's a way to free him, and he mentions that since his original body is probably long gone, you could find a soulless body for him, or something like a golem or similar construct. You can animate such a golem as a henchman in Chapter 2, but there's no way to transfer Enserric's spirit to it. The developers had the idea to make this possible, but they had it too late in development to implement it in the game.
- Blood Knight: Since all he can do as a sword is kill, he's fully embraced it and enjoys doing it.
- Calling Your Attacks: He'll do so for you, adjusting his lines appropriately for different enemies and commenting on their "taste".
- Cool Sword: He's a very powerful weapon throughout the game.
- Deadpan Snarker: Oh dear god, you have no idea. "You're asking a sword for advice? Here's some advice — don't do that."
- Empathic Weapon: Can carry on full conversations with you if you like.
- Infinity–1 Sword: He's not the best weapon in the game, but is still very powerful when first acquired and continues to be effective right up until the Final Boss, if you know how to make full usage of his powers.Explanation
- Infinity+1 Sword: If you upgrade him to +10. With power up he'll be the only +13 weapon in game.
- Life Drain: After Chapter I you can open a dialogue option that ends with him being able to temporarily drain part of your spirit to empower the blade, allowing you to take temporary Constitution penalties to increase the enchantments on it.
- Morph Weapon: His default form is a Longsword, but if you don't like that he can change into a Dagger, Greatsword or Shortsword.
- Snarky Non Human Side Kick: Very snarky for a sword.
- Talking Weapon: Straight example, he's a sword that talks.
- Wild Mass Guessing: In-universe. Enserric wonders, due to the fact he's fading and can't remember a lot about his life, if he's really Enserric, or if his companions revived his human body and the Enserric in the sword is a shade of the real Enserric who continued on with his life unaware of what became of the sword and vice-versa.
A priestess of Eilistraee with prophetic abilities, she is the leader of the alliance to stop the Valsharess from conquering the Underdark.
- Big Good: Kind, wise, and leader of the heroes of the campaign.
- Everyone Calls Him "Barkeep": She has no name aside from "The Seer". She explains that she was once just like any other drow but found the light of Eilistraee and was gifted her vision to aid in spreading her beliefs. She abandoned her original name during this time because the drow who was given it no longer exists.
- My Species Doth Protest Too Much: As a worshipper of Eilistraee she preaches compassion, mercy, and temperance. Preaching those ideals to drow is not an easy job, since the drow are largely a race of ambitious and power-hungry backstabbers.
- The Omniscient: Eilistrae grants her visions of the future.
A high-ranked Drow matron mother and priestess of Lolth, she's making a play to take over the Underdark and more since she found a way to bind an Archdevil to her control.
- The Ace: Evil example. Ruthless, ambitious, powerful, cunning, manipulative, beautiful; even the other drow allied against her admit she's pretty much the pinnacle of what drow women aspire to be.
- A God Am I: She plans to become ruler of the Underdark and Undermountain, and with the power she'll obtain the process, become a goddess.
- Big Bad: She's the primary antagonist of Hordes. At first.
- Big Bad Wannabe: She's a threat but obviously not as powerful and dangerous as she thinks she is, and her allies mostly think she's an upstart with delusions of grandeur who happens to have gotten a bit of power to back up the claims. When you fight her one-on-one she turns out to be pretty weak, confirming it was only ever fear of Mephistopheles that kept her allies in line.
- Bullying a Dragon: Constantly mouths off to Mephistopheles, since he's bound to her and must do as she says.
- Chainmail Bikini: It's a dominatrix-like outfit combined with thorns.
- Depraved Bisexual: She's just as willing to vamp female Player Characters as males.
- Duel Boss: There's a couple of ways to set up the battle with her, but in all of them you face her one-on-one.
- Disc One Final Boss: She's defeated at the end of Chapter 2 in time for the final chapter to begin.
- Equal-Opportunity Evil: Her army includes drow, duergar, beholders, mindflayers, vampires, zombies, and even a dracolich and a devil.
- Everyone Calls Her The Valsharess: And she insists you call her that. It's Drow for "queen", by the way.
- Evil Sorceress: Primarily a spellcaster, although a cleric of Lolth rather than an actual sorceress. Notably, she's also a Level 8 Blackguard, making her to some degree an evil Magic Knight.
- Jiggle Physics: As the faces of the game cannot have moving expressions, she does a lot of body movement to express herself, resulting in this.
- No Sell: Thanks to her equipment she has a Discipline of 50. Knockdown, Disarm, Called Shot? It ain't happening.
- Spikes of Villainy: More like thorns of villainy, but it fits the trope perfectly.
- Stripperiffic: Her armor show a lot of more skin than Aribeth. Amusingly, it's listed as "Heavy Armor".
- Take Over the World: Her goal is to mass an army large enough to storm the surface and conquer it.
- Tempting Fate: She refuses to believe that the PC can "stop [her] great rise". Guess how she meets her end.
- Too Dumb to Live: "Enslaves" Mephistopheles, the second most powerful devil in the Nine Hells. It goes as well as you might expect. He even lampshades this when she oversteps the extent of her control over him and he breaks free.
- The Vamp: Tries to literally seduce you into siding with her; the descriptions for the scene mention she begins by giving you a once-over and a wolfish grin, and she's wearing musky perfume and getting very close to you.
- Unusable Enemy Equipment: Narrowly averted. When you kill her there's a cutscene before you can loot her body, but there's a second or two of leeway before then during which you can pause the game, click her corpse, and loot her goods before they're Lost Forever. For the curious, her equipment includes the Will of Lloth and the Matron Armor, which cannot be acquired any way else.
- Unwitting Pawn: Mephistopheles manipulates her into confronting you personally so you can kill her and set him free from her control.
- We Can Rule Together: Makes you this offer. You can even take her up on it and betray the Seer, though it doesn't take long before she suspects you of betrayal and turns on you anyway.
- Whip It Good: Her weapon in battle.
A mysterious cloaked entity that oversees a pocket universe, he teleports the player there in Hordes of the Underdark whenever they near death and revives them. The player character knows the Reaper is more than he seems, and they turn out to be right.
- Affably Evil: Eternally pleasant and polite even after he turns on you.
- Black Cloak: His entire wardrobe.
- The Dog Bites Back: He's not very happy at being forced to serve Mephistopheles, and is pleased when you find a loophole in his servitude that lets him help you take him down.
- Gameplay and Story Integration: The Reaper's Relic serves as the equivalent of the base game's Stone of Recall for Hordes; any time you're about to die and choose to respawn or teleport away, you appear in the Reaper's realm and he sends you back. Turns out the reason he's keeping you alive is because Mephistopeheles ordered him to as part of his plan. This also means come Chapter 3, once Mephistopheles doesn't need you alive anymore, the Relic is taken from you and death becomes permanent for the rest of the game.
- Mysterious Backer: The player character has no idea who or what the Reaper is, or why they choose to help you, but he keeps you alive when you're about to die.
- The Pawn: He serves Mephistopheles and has been keeping you alive to help him with his scheme.
- Walking Spoiler: His true hand in the game's plots spoils the reveal that he's a servant of Mephistopheles and the archdevil is the real Big Bad, not the Valsharess.
A devil roped into serving the Valsharess and used as a source of power and knowledge for her. He warned her that a particular surface dweller would be the one to bring about her downfall, making your character her prime target.
- A God Am I: Devil, technically, but same idea given the setting. He's the Archdevil of Cania, the 8th Hell. And his ultimate plan is to make Toril a 10th Hell under his control, making him supreme ruler of all 10 Hells since his will be the lowest.
- Ambition Is Evil: As Archdevil of the 8th Hell, he's always looking to increase his standing and take over the 9th. He finds a loophole in this thanks to you; he'll conquer Toril and make it the 10th Hell, leapfrogging the 9th and Asmodeus.
- Batman Gambit: He told the Valsharess your character would be the one to defeat her. Why? So she'll send minions to kill you, ensuring you'll be roped into fighting her. When you and she finally meet, she orders Mephistopheles to kill you, breaking their contract since that's an order he cannot obey.
- Big Red Devil: Classic example, he's got hooves, horns, and is a huge red fiend with a flicking tail.
- The Chessmaster: In his backstory, you find out that he heard of a coup being plotted against him. He masqueraded as a baron and became leader of the rebels so he would know everyone who was involved, and then revealed himself and punished them all. He's also the overarcing mastermind of the game's plot, setting you and the Valsharess on a collision course to earn his freedom from her and conquer the mortal plane.
- Deadpan Snarker: He's a devil; being a sarcastic dick is part of the job description.
- The Dragon: To the Valsharess. At first.
- Dragon Ascendant: Usurps her as the Big Bad at the end of Chapter 2.
- Evil Is Burning Hot/Evil Is Deathly Cold: His magic variably manifests as fire or ice. Appropriate considering his Hell is Cania, a glacial wasteland with flows of lava in the ice.
- Evil Laugh: A very deep and booming one.
- Evil Sounds Deep: Does he ever.
- Final Boss: Of Hordes.
- Greater Scope Villain: As a devil, he's far more dangerous and powerful than the Valsharess, but is forced to be subservient for her. Turns out he's the real Big Bad all along, manipulating the Valsharess and you through her as a plan to free himself and take over the mortal plane.
- Hell on Earth: Plots to remake Toril into the 10th Hell.
- Manipulative Bastard: He's a frickin' archdevil. What did you expect?
- Night of the Living Mooks: The first thing he does when he does when set out to Take Over the World.
- Oh Crap!/This Cannot Be!: His reaction when you call out to him using his True Name. He's so frightened he actually thanks you for your mercy if you banish him back to Cania, because he knows you could do far worse.
- One-Winged Angel: During Chapter 3, the chaos and death he sews on the mortal plane empowers him, causing him to sprout wings and grow larger.
- Prongs of Poseidon: Type 2. A pitchfork and boy does it really hurt.
- Self-Fulfilling Prophecy: The entire reason he told the Valsharess the player would be the one to defeat her was to further events that would lead to their confrontation.
- The Starscream: Even if the Valsharess is forcing him to serve her, he's not happy about it and wants out. And you're his ticket to freedom.
- Take Over the World: Freed to walk the mortal plane, he decides to take over it and turn it into a new layer of the Hells.
- Walking Spoiler: He's the real Big Bad, not the Valsharess.
- Wham Line: Gets one at the end of Chapter 2, where he refuses the Valsharess' order for the first time in the game.
- You Fool!: Tells the Valsharess how rightly stupid she was to try and play games with one of the most manipulative and cunning Archdevils in the planes.
The Sleeping Man
A celestial being that was searching all existence for his true love. Though he failed to find the Knower of Names that could identify her, he was told where she would one day find him and so has been waiting there a very long time. Until then he has slept; his actual name has been lost to time, and he is known now as the Sleeping Man.
- Amazing Technicolor Population: His skin is green which is normal for celestial angels.
- A God I Am Not: The pilgrims treat him with religious awe. When you wake him he dislikes this since it is a false tradition they subscribe to.
- Berserk Button: It's possible his true love is dead at your hand by the time you wake him. Telling him this naturally leads to more fighting.
- Deep Sleep: Very deep. Waking him is itself a questline since there's only a couple ways you can do it.
- One True Love: His quest is to find his someday.
- Shaggy Dog Story: Sadly it's very possible that his True Love turns out to be someone he can never be with or does not want to be with him, making his aeons of waiting pointless.
- Winged Humanoid: Has a large pair of white wings.
The Knower of Names
A planar being who knows the names of all beings as written in the god tongue. True Names have the power to command anyone to do anything, so her location is a very closely guarded secret.
- All Girls Want Bad Boys: She's in love with Mephistopheles. The player can lampshade to her this isn't a wise choice in lovers, and she admits her heart is foolish.
- Comes Great Responsibility: The very idea of knowing someone's True Name carries a lot of responsibility. You can command them to do anything; die on the spot, give them all your stuff, to be good, to be evil, to believe in themselves, to let go of their pasts, etc. The player has the option to invoke these commands on various characters, and even if you're doing it for their own good, or against an Asshole Victim, characters get very nervous when they realize the power you hold over them and that their entire existence rests on how responsible you're feeling at the moment.
- Winged Humanoid: Fair-skinned and white-winged.
- I Know Your True Name: Her entire existence is based on this concept.
- Money Sink: She'll happily tell you the True Name of many major characters. But the gods demand a tribute for the knowledge. The cheapest name sells for 100,000 gold, the priciest for 500,000. Hope you've been saving your pennies.
- Older Than They Look: She's described as looking like a teenager, but given her nature it might be impossible to put an exact numerical value on her age.
- Sealed Good in a Can: The reason no one has found her in a long time is because she's been trapped somewhere and the knowledge of where was not widely spread at the time.
- Unwitting Pawn: Manipulated by Mephistopheles into helping him stop a coup, then a victim of You Have Outlived Your Usefulness.