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    The Protagonist (MASSIVE UNMARKED SPOILERS) 

The Recruit / Darth Revan

Species: Human

Homeworld: Unknown

Voiced by: Rino Romano (male) / Charity James (female)note 

A Recruit in the Republic Army who was onboard the Endar Spire when it was struck by Sith forces. After their bunkmate, Trask Ulgo, sacrificed himself to hold off a Dark Jedi, the Recruit met up with Carth Onasi and escaped to the planet below. Working with several locals to rescue the Jedi Knight Bastila Shan and escape, the Recruit eventually finds themselves being trained by the Jedi for a special mission.

Their true identity is Darth Revan, Dark Lord of the Sith prior to Malak. They were presumed killed by Malak about a year prior to the first game, but was actually brainwashed by the Jedi into becoming a loyal Republic soldier.

Canonically, the Recruit was a light-side male.


Tropes as the protagonist

https://static.tvtropes.org/pmwiki/pub/images/5aa4139888b3c1f1cc3f1fcf885cb255.jpg
The Recruit as he appears in The Old Republic
  • The Ace: Both Trask and Carth comment on your unusually diverse set of skills at the beginning of the game, and you master your Jedi training in a ridiculously short amount of time. Justified since you've had plenty of time as Darth Revan to gain that experience.
  • Action Girl: If female.
  • Amnesiac Dissonance: Due to your brainwashing.
  • Beauty Equals Goodness: Good looking as a Jedi, but a yellow-eyed walking corpse as a Sith.
  • Beware the Silly Ones: It is entirely possible to play the last hope of the Republic and a former Dark Lord of the Sith as a childish Troll, who spends just as much time teasing their companions and playing pazaak as they do fighting the forces of darkness. The game drops hints of this being Revan's true personality.
  • Big Bad Slippage: If you go down the Dark Side path, you can take out Malak and reclaim your position as the Dark Lord of the Sith. Even before The Reveal, you can take villainous actions that edge you towards this path.
  • Brainwashing for the Greater Good: The Jedi Council rewrote the captured Revan's memories to be used as a weapon to defeat Malak, through the creation of the Player Character identity.
  • Came Back Wrong: Darth Revan was one of the most brilliant and dangerous Sith Lords to ever walk the galaxy, due in no small part to their Pragmatic Villainy. A dark-sided player might still be powerful and dangerous, but they also have a pretty typical personality for a Sith - a psychotic thug.
  • Canon Name: No matter what you call the protagonist, Revan is still Revan.
  • Dark Action Girl: If female and Dark-Sided.
  • Deadpan Snarker: Depending on your dialogue choices.
  • Fantastic Racism: A Dark-Sided PC gets plenty of opportunities to make racist comments towards the aliens they meet in their quest.
  • Featureless Protagonist: Subverted. Your player character is introduced as a blank slate for you to project yourself onto, but then it turns out you're an amnesiac Darth Revan.
  • The Gadfly: The PC gets some of the most teasing, Troll-ish options in any Bioware game.
  • Head-Turning Beauty: If female. Multiple NPCs, up to and including an insane Sith hermit who's about to torture you, can comment on a female Revan's beauty.
  • Heel–Face Brainwashing: When Darth Revan was spared by Bastila, the Jedi council decided to wipe his/her memory and reprogram him/her to become a loyal Republic soldier.
  • Hello, [Insert Name Here]: Justified since whatever name you put down for your character is a cover for your character's true name - Revan.
  • The Hero: You're the one who can beat up Malak.
  • I Am Who?: Toward the end of the first game, the player character learns that they are Revan.
  • Implacable Man: During the final battle on the Star Forge. Despite sending his entire army and even turning the power of the Star Forge itself against his former Master, Malak freely admits that he expects this will only slow the character down!
  • Intergenerational Friendship: With Mission and Jolee.
  • In Spite of a Nail: No matter whether or not you choose the Light Side or Dark Side ending, Revan disappears to apparently track down the True Sith Empire, leading to Darth Traya and her Triumvirate taking over his former Sith Empire.
  • Jerkass: If Dark-Sided, you are a just plain unpleasant person. Notable acts of dickery include Fantastic Racism, insulting everyone you come across, wanton acts of violence, and throwing someone's dance audition For the Evulz.
  • Karma Houdini: In the dark side route of the Manaan main quest, you murder a significant cultural figure to the Selkath people, catastrophically undermine the planetary economy, and cause a galaxy-wide medpac shortage that will seriously harm the war effort for both sides. If you play your cards right in the ensuing trial, you can get away with this with the judges impotent to do anything but angrily shake their metaphorical fists at you.
  • Kneel Before Zod: After discovering their true identity, a dark-sided player character becomes really fond of demanding people bow before Darth Revan.
  • Laser-Guided Amnesia: Courtesy of the Jedi Council.
  • Lovable Rogue: If you are a light-sided Scoundrel, you are a thieving rogue who nevertheless fights for justice and order in the galaxy.
  • Love Makes You Evil: If a romanced Bastila seduces a light-sided Revan to the Dark Side.
  • Meaningful Name: Some of the randomized names can be pretty meaningful if you want them to be. Oh, and Darth Revan really is a revenant — someone who returns from the dead. You can get some revenge too, if you choose the Dark Side path, and in the comics, it's said to be derived from revanchism (from the French revanche, revenge), the practice of seeking to retake land lost in war, essentially what Revan did during the crusades.
  • Muggle–Mage Romance: With Carth, if he's romanced, at least nominally, as there is a wealth of evidence that Carth is a Force-Sensitive who never received training.
  • Nominal Hero: If played on the Dark Side. The player character does fight on the side of the Jedi Order and the Republic for most of the game, at least until a fallen Bastila offers the character to become a Sith Lord again, but that doesn't stop that character from doing some disturbingly evil things (often For the Evulz), using Dark powers, and generally acting in self-interest.
  • Not So Above It All: It turns out the ruthless, stoic Sith Lord is the reason why HK-47 calls organics "meatbag". He overheard HK telling Malak that, thought it was hilarious, and reprogrammed the droid to use the term as often as possible just to annoy Malak.
  • Older Than They Look: The playable character was 38 years old in the first game, a lot of selectable faces look much younger than that.
  • Omniglot: Your PC knows an unusually high amount of alien languages. However, this could be explained as languages Revan knew or studied that is still a subconscious memory. The Force may be their translator, alternatively. Alternatively, it's implied a couple of times that the PC's ability to speak so many languages is essentially a Force Power akin to Bastila's Battle Meditation. The One on the Unknown World specifically mentions Revan using the Force to "rip" knowledge of the Rakatan language from the One's mind and then to essentially Force-feed knowledge of Basic into the Rakata in return.
  • Player Character: Duh.
  • Previous Player-Character Cameo:
    • In Knights of the Old Republic II, the Exile gets to fight the original hero as Darth Revan in a vision.
    • Both the Exile and Revan get cameos in The Old Republic. Interestingly, they are both portrayed with models not possible in the original two games, though the scars Revan has on his face seem to be imprints from his mask one didn't have in the original game. At that point, he's over 300 years old (which would also explain said scars since Revan has worn that mask for three centuries straight without being able to take it off), and the player character can actively ask how he's alive.
  • Prodigal Hero: The Light Side ending will have Master Vandar dubbing the player character as "The Prodigal Knight".
  • The Quiet One: All of PC's dialogues are only from dialogue choices, meaning that those are the only dialogues they ever said throughout the game. None of their dialogue features voice-overs, either.
  • Rebuilt Pedestal: When the big reveal happens, most companions react suspiciously or surprised, before eventually trusting them. However, Canderous immediately states his admiration for Revan and his/her prowess in battle, before pledging his loyalty to Revan.
  • Second Love: A female protagonist can become Carth's second love after his first wife was killed in the orbital bombardment of Telos IV.
  • Statuesque Stunner: If played as a female soldier then she is only dwarfed by Malak. She's huge compared to the other characters and classes, and quite ripped and pretty.
  • Tomato in the Mirror: Your character is an amnesiac Darth Revan.
  • Troll: While their personality is mostly up to the player, the amount of times when you can mess with somebody for no good reason is quite remarkable. It probably has something to do with their previous personality.
  • Villain Protagonist: If you go down the Dark Side.
  • The Voiceless: Played with. Throughout the game your character has several lines of dialogue during combat, however your character is The Voiceless during conversations. This combat dialogue is not present in the second game.
  • You Are Better Than You Think You Are: The main BFG in the Light Side Revan's arsenal. S/he can even potentially redeem Bastila this way.


Tropes as Darth Revan

https://static.tvtropes.org/pmwiki/pub/images/200px-DSRevan1_4286.jpg
"Revan was power."
  • Ambiguous Gender: Wears a face-concealing mask and a thick, baggy robe hiding any physical features. Gender-specific pronouns are also avoided whenever anyone speaks of the former Sith Lord. This becomes relevant for the game's Tomato Surprise. Lampshaded by the Revanites in The Old Republic, who comment that Revan's gender in many of the records is unclear.
  • Anti-Villain: By Sith standards. Revan was remarkably pragmatic for a Dark Sider, left conquered planets' infrastructure intact and defied You Have Outlived Your Usefulness. And Revan supposedly joined the Dark Side to prepare the Republic against the True Sith, leaning Revan into Well-Intentioned Extremist territory. However, it is implied that the Dark Side was weighing on Revan, as some of his actions are noticeably more cruel or evil than others (such as slicing off Malak's jaw).
  • Asskicking Leads to Leadership: Being the most powerful Sith goes hand in hand with becoming the undisputed leader of the Sith Empire.
  • The Atoner: If you play Revan on the Light Side path, like the official version of the character.
  • Black Knight: Revan's motif after falling to the Dark Side.
  • The Cameo: The Revanchist is mentioned in the KOTOR comics, but only makes a few brief appearances. The most significant is when Revan bumps into the comic's main antagonists on their way out of a Council meeting.
  • The Charmer: Revan is said to have been highly charismatic, hence why so many flocked to the Sith's cause.
  • The Chessmaster: Canderous said that Revan was always a step ahead of them during the Mandalorian Wars and every move Revan made during the Jedi Civil War was done to keep the Republic as stable as possible in order to prepare for the return of the True Sith. With the exception of Thrawn, Revan is arguably the most capable military strategist in Legends.
  • Cipher Scything: Whenever Revan shows up in the comic.
  • Comedic Sociopathy: Must have had an inclination for Black Comedy, seeing as Revan created HK-47. Revan thought it was so funny when HK started calling Malak a meatbag that they programmed the droid to call all 'organics' that way to torment Malak. When the story is later repeated back to an amnesiac Revan, even as a light-sider Revan finds this funny.
  • Cool Mask: Taken from the corpse of a Mandalorian female who was executed for refusing to carry out an order to commit genocide.
  • Cunning Linguist: Best demonstrated when Revan discovers a stowaway on the Ebon Hawk, Sasha ot Sulem, who could only speak an odd dialect of ancient Mandalorian. Revan goes from unable to interpret the language to semi-fluent in a matter of minutes!
  • Deadpan Snarker: Various characters imply the former Sith Lord had a rather wicked sense of humour. Proof of this sense of humour is best shown when after hearing HK-47 describe Malak as a "Meatbag", Revan decided to reprogram him to refer to all humans as such, simply because Revan found it hilarious.
  • Depending on the Writer: BioWare and Obsidian give Revan greatly different (though not incompatible) personalities and motivations. Revan's gender is another subject: BioWare and Obsidian kept it ambiguous. In Knights of the Old Republic II Atton Rand refers to Revan as a "she" in an early conversation; if you try to correct him, he'll still cast doubts on what Revan's gender was. Lucasfilm and subsequent expanded universe material, however, establish Revan as an unambiguously male character.
  • Dramatic Unmask: Revan removes the mask in a cut-scene. They looks just like you! ... waaait!
  • The Dreaded: Even after Revan's apparent death, the majority of people either fear them, remember them as a Worthy Opponent, or both.
  • Easily Forgiven: Well, not really easily but surprisingly quickly for an Evil Overlord. While it takes saving the galaxy by fighting numerous deadly enemies at multiple planets, not to mention having their original identity removed to earn redemption, it is sort of weird how in the Light Side Ending Revan is being praised as a hero despite having committed numerous atrocities in the past. GO-TO said that Revan could have served as a unifying factor for the galaxy, suggesting that there weren't too many people wanting to murder them after the war. Note that the part of his story about being brainwashed is unknown to most people, meaning the average citizen sees Revan as the guy/gal who killed millions of people and was handed a "Get Out of Jail Free" Card afterwards.
  • The Faceless: Is always seen wearing a face-concealing mask. Until a flashback late in the game where it's removed and you see that it's yourself.
  • Fallen Hero: Revan was among the greatest of the Jedi of their era before falling to the Dark Side.
  • Gadgeteer Genius: Revan is mentioned as having had a natural affinity for droids and machines.
  • Genius Bruiser: A brilliant strategist and one of the most powerful Jedi/Sith ever.
  • Greater-Scope Villain: Revan's philosophies are what inspired Darth Bane's creation of the Rule of Two, which is the catalyst behind the conflicts of the Star Wars films.
  • He Who Fights Monsters: Fell to the Dark Side while protecting innocents from the Mandalorians.
  • Heel–Face Revolving Door: Revan started out as a Jedi, left the Order to fight in the Mandalorian Wars, became Dark Lord of the Sith, and finally was brainwashed back to the Light. However, as was shown in Star Wars: The Old Republic, after 300 years of being tortured by the Sith Emperor, he went insane, founded a Cult and tried to commit wide-scale genocide. After being defeated his good half resurfaced again and he finally died.note 
  • Heterosexual Life-Partners: Previously with Malak.
  • Magnetic Hero: Revan's high charisma is said to be the reason why so many Jedi defected to the Sith banner.
  • Meaningful Name: "Revan" can be interpreted in two ways.
    • In universe, it's short for Revanchist, an ideology concerning the recapture of land lost in war. He gained the nickname when he was leader of the Jedi crusaders.
    • It can also be read as short for Revenant, a type of undead commonly thought of as seeking vengeance for its death. Fitting for one who survives their apparent demise and returns to defeat the one who betrayed them in the first place.
  • Morality Chain: Even if Revan and their followers rebelled against the Jedi Council, Revan's charisma and good leadership was what kept many of them on the Light Side, and for those who jumped to the Dark Side with Revan, what kept them from becoming Stupid Evil. Once Revan was out, what remained of Revan's forces became a marauding empire under Malak and a downright monstrous faction as the Sith Triumvirate.
  • My God, What Have I Done?: The reason why Revan created HK-47 in the first place was to have more effective, direct combatants to fight the enemy, so what happened at Malachor V would never have to be repeated.
  • Mysterious Past: No one (except maybe Kreia) knows anything about Revan prior to joining the Jedi Order.
  • Not Quite Dead: Revan was presumed dead shortly before the events of the first game, but it eventually turns out they have become amnesiac and come to serve under a different identity — you.
  • Omniglot: Revan is said to have been fluent in dozens of languages. The Rakata on Lehon mention that through the Dark Side, Revan was capable of learning their language by simply ripping it from their minds. It's implied that it was just as unpleasant as it sounds.
  • The Paragon Always Rebels: One of the greatest Jedi, Revan turned to the Dark Side and made many other Jedi follow along.
  • Pet the Dog: During the Mandalorian Wars, it's revealed that Revan personally freed the young Juhani from slavers. Likewise on Lehon, Revan used diplomacy to learn how to access the Star Forge from the Rakatan Elders and afterwards left them in peace.
  • Polymath: Revan is said to have been highly skilled in multiple fields.
  • Popularity Power: In the Star Wars Miniatures game by Wizards of the Coast, Darth Revan was the second most powerful figure in the entire game. What single figure outpowered the ancient Sith Lord? An AT-AT.
  • Posthumous Character: Already dead by the start of the first game, though the legacy of the former Sith Lord plays a central part of the plot. Ultimately subverted, as Revan is revealed to have been brainwashed into becoming the player character.
  • Pragmatic Villainy: It's heavily implied Revan was unusually pragmatic for a Dark Lord of the Sith, sparing individuals who'd proven useful such as the Rakata Elders, despite the fact they were no longer needed. Jolee noted that unlike Malak, Revan was very careful about whom to attack and how. For instance, productive planets were carefully protected so they could help in a war against a True Sith invasion.
  • Predecessor Villain: Has already been dealt with and replaced by Malak by the time of the first game. However, since Revan is also the player character, you may choose the Dark Side ending where you defeat Malak and reclaim the title of Dark Lord of the Sith.
  • Samus Is a Girl: Revan wears baggy robes and a face-concealing mask, but their gender is player-determined. If your player character is female, then Revan is ultimately revealed to be a woman.
  • Screw the Rules, I'm Doing What's Right!: Revan's decision to defy the Jedi Council and fight the Mandalorians is what began the former hero's Start of Darkness.
  • Shrouded in Myth: What little information exists on Revan is often vague and contradictory. Even the people who worked for Revan's Sith Empire knew absolutely nothing about their leader.
  • The Strategist: Was reputed to be possibly the greatest military strategist the galaxy had ever seen up to that point. In Legends continuity, only Thrawn likely surpasses him.
  • Stupid Evil: One of the few Sith lords to actively defy this. While Revan probably saw the value of not burning bridges needlessly, neither was there any need in being pointlessly cruel. We find out later that Revan was more of an extremely dark Well-Intentioned Extremist than a flat out evil person like most Sith lords also tend to wind up being.
  • That Man Is Dead: If playing on the Light Side, this is how the player character views their past as Darth Revan.
  • This Is Your Brain on Evil: Both the Rakatan computer on Kashyyyk and Lehon comment that Revan's neurological pattern is very different from the last time they were there. The Kashyyyk computer in particular can even attack a redeemed Revan if they fail its thought pattern recognition test.
  • Tomato in the Mirror: All of the player character's memories prior to serving on the Endar Spire were fake.
  • Tragic Bromance: Malak and Revan were best friends, whose friendship was ruined when they turned to the Dark Side, even before Malak betrayed Revan.
  • Troll:
    • Programmed HK-47 to use the word "meatbag" at any given opportunity simply because it got a rise out of Malak. This trollishness apparently survived the Brainwashing for the Greater Good as well.
    • When he met Jedi Master Atris after reading her report on Malachor V, Atris constantly criticized Revan for being nothing like how a Jedi was supposed to be such as his marriage to Bastila. He retorted by quoting the Jedi code regarding her emotions. He remarks that he did it for no other reason than because it would upset her.
  • Übermensch: Widely regarded as such, even by the enemies of the Sith. Darth Bane, 3,000 years later, regards Revan as his idol of what a Sith should be despite Revan's redemption.
  • Unreliable Expositor: Most of the information about the former Dark Lord comes from these.
  • Unwitting Instigator of Doom:
    • Many of his decisions and exploits turned not only decisive for the galaxy, but also for the evils that came behind him. As shown in the game's sequel, a chain of events that started with his apprenticeship under Kreia almost ended up destroying the Force itself.
    • In the long-run, Revan is indirectly responsible for the events of the films. The teachings and philosophies he came up with during his reign as Dark Lord of the Sith would be discovered by Darth Bane in his eponymous novel trilogy, and Bane uses those ideals to create the "Rule of Two". And we all know how that turns out...
  • Walking Spoiler: It's hard to talk about them beyond the fact that they're Malak's Predecessor Villain without spoiling the fact that they're you.
  • Well-Intentioned Extremist: Revan's fundamental character trait. Kreia points this one out in TSL, despite her opinions being notoriously unreliable. In the first game, if playing on the Light Side, one could make the reasonable argument that Revan is still a dangerous extremist, but the brainwashing simply channeled that part of their personality towards more benevolent goals. Then in The Old Republic, this gains more credibility, since Revan was perfectly okay with exterminating the Sith to make sure they do not threaten the Republic anymore.

    Trask Ulgo 

Trask Ulgo

https://static.tvtropes.org/pmwiki/pub/images/imagesCAUCLXFD_6015.jpg
"For the Republic!"

Species: Human

Homeworld: Alderaan

Class: Soldier

Voiced by: Cam Clarke

"Damn - another Dark Jedi! I'll try to hold him off, you get to the escape pods! Go!"

A Republic ensign aboard the Endar Spire. Joins you during the tutorial, after which he dies in a Heroic Sacrifice to help you escape.


  • As You Know: A big part of his dialogue is pointing out stuff purely for the benefit of the player, as the Player Character should by all means know the stuff he is talking about...or should they?
  • Bodyguarding a Badass: He tries to invoke this, leading the player to find and presumably protect Bastila. Given he's said to have been one of Alderaan's greatest warriors, his easy acceptance of the player not knowing basic information, and his haste to bring the player to Bastila's side when the Sith attacked, it's a distinct possibility that he was assigned to watch over the amnesiac Revan.
  • Character Alignment: His in-universe alignment is neutral. You don't really spend enough time with him to get a read on his morality other than the fact that he's loyal to the Republic.
  • Exposition Fairy: His main purpose during his brief tenure in your party is to bring you up to speed on the story and explain how the game works.
  • Forgotten Fallen Friend: Surprisingly averted.
    • When you encounter Darth Bandon (the man who killed him) much later in the game, you are given the option to call him out on killing Trask and telling him It's Personal. Surprising because the encounter takes place around halfway through the game and, since Trask hasn't been mentioned since his death up until that point, the player is likely to have forgotten about him.
    • If you play as the Smuggler in the MMO you find out that he has become a hero on Alderaan, remembered for saving "a powerful Force user", even though Revan himself has been largely forgotten.
  • The Ghost: In a manner of speaking. You first meet Trask on the day of the attack, despite apparently having been roommates with him for several months by that point. Trask handwaves this aside by explaining that you have opposite shifts.
  • Guest-Star Party Member: He gets killed at the end of the tutorial level.
  • He Knows About Timed Hits: He doesn't even bother trying to give you an in-universe justification for the tutorial, he just straight-up explains the controls.
  • Heroic Sacrifice: He gives his life to hold off Darth Bandon.
  • Inspirational Martyr: By the time of The Old Republic, his sacrifice against Darth Bandon has made him a legend in House Ulgo.
  • Jack of All Stats: His stats are very evenly distributed, with three 12s and three 14s.
  • Royals Who Actually Do Something: The "Ulgo" family of Alderaan is referenced in passing by a Hutt on Taris. The MMO confirms that Trask was Alderaanian nobility.
  • Sacrificial Lamb: He dies during the first level.
  • Small Role, Big Impact: Dead before the end of the tutorial, but sets in motion a very large part of all classes' arcs for Alderaan in Star Wars: The Old Republic.
  • We Hardly Knew Ye: He is a party member for the tutorial, but he dies halfway through.
  • White Sheep: Given that his family plays a more villainous role in the MMO, he might qualify as this.

    Carth Onasi 

Carth Onasi

https://static.tvtropes.org/pmwiki/pub/images/1ff2341a6fda6074fdad6c34adc6d8d0.jpg
"I'm not a warrior, I'm a soldier. There's a difference."

Species: Human

Homeworld: Telos IV

Class: Soldier

Voiced by: Raphael Sbarge

Appearances: Knights of the Old Republic (comic) | Knights of the Old Republic (video game) | Knights of the Old Republic II: The Sith Lords

"I'm not a warrior, I'm a soldier. There's a difference. Warriors attack and conquer, they prey on the weak. Soldiers defend and protect the innocent—usually from warriors."

A Republic war hero and Ace Pilot. He has trust issues due to being betrayed by his mentor, Saul Karath.


  • Action Dad: Carth is a father, which colors his interactions with Mission early on.
  • Always Save the Girl: Even after the reveal of the central plot twist confirms a lot of his suspicions about you, he still throws himself between you and the big bad on the Leviathan, in full knowledge of how that's likely to turn out. If you play Dark Side and Female, he will show up in the final stage and make a last-ditch attempt to redeem you. All of the outcomes result in his death. (Although it's possible to mod back in the option for him to successfully redeem Revan.)
  • Anguished Declaration of Love: After The Reveal, Carth's Why Can't I Hate You? speech to the female Player Character turns into one of these. If you take the Light Side option in the Last-Second Ending Choice before the final battle he reaffirms his feelings for you, but this time it's much less anguished.
  • Anti-Hero: He's very cynical and untrusting of the Jedi Council, but he fights to protect the galaxy anyway.
  • The Atoner: Eventually, he will admit that he sees protecting you as a chance to redeem himself for failing to predict or prevent the destruction of his homeworld and family.
  • Badass Normal: He's a simple soldier who keeps pace with Jedi and droids and whatnot with nothing but his blasters and training. There are subtle hints that he may be a closet Force-sensitive, though (his uncanny intuition in particular).
  • Brutal Honesty:
    • When Mission asks him how Taris rates as a place to live in the eyes of an experienced spacer like him, he tells her outright that Taris has a huge amount of social inequality and discrimination that makes it one of the worse places he's seen.
    • He has absolutely no sense of diplomacy when it comes to dealing with Bastila, voicing his suspicions, or calling What the Hell, Hero? when the player pulls a Dark Side action. Prime examples crop up during the sidequests on Dantooine; if you extort money out of the grieving Nurik Sandral, Carth tears the PC a new one over taking advantage of a grieving father. If you are talking with Ahlan Matale, he points out bluntly how Ahlan points a finger at everyone else and takes no blame for himself.
  • The Brigadier: In the second game, particularly if you established the first game's player character as Light-side female.
  • Character Alignment: His in-universe alignment is very light. He's a very honorable soldier who believes in defending the weak and always condemns you for selfish actions.
  • The Conscience: He and Bastila take turns at this, as does Jolee near the end.
  • Crutch Character:
    • Subverted in general combat. He starts at level four, which helps to mitigate the Luck-Based Mission of a d20 combat system at low levels. However, unlike most examples, Carth can be excellent in the late-game if properly spec'd toward melee or dual-wielding blasters. ESPECIALLY so if he's given late-game guns like Mandalorian Heavy Blasters or Cassus Fett's Heavy Pistol.
    • Played straight in one case. Carth starts with a single point in the Security skill, which, since it's a cross class skill for him, probably won't be increased throughout the game. Still, it gives the party access to the skill before meeting Mission.
  • Deadpan Snarker: He is one, and usually mixes it with Brutal Honesty to voice his annoyance with a situation.
  • Demoted to Extra: In the first game, he is one of the main members of the group and the first to join. In the second, he is a secondary character who is only seen during cutscenes and doesn't meet the Exile (except during his last appearance).
  • Four-Star Badass: By the time of the second game, he's been promoted to the rank of Admiral.
  • Guns Akimbo: His initial skillset is geared towards dual-wielding blaster pistols, and he's as good at it as someone with blasters can be in any setting where lightsabers are prolific. Still, among the game's four ranged specialists, he's one of the two most powerful.
  • Gut Feeling: His various highly accurate gut feelings are implied to be a touch of Force sensitivity. Especially when you consider that he's a native of a planet heavily populated by Jedi Academy washouts, and that his son is a dark Jedi. If you mouse over the 'force bar' in some ports of the game, he actually has force points, whereas every other non-Jedi character does not.
  • Heterosexual Life-Partners: With a Male PC.
  • It's Personal: Carth doesn't just hate Saul because he betrayed the Republic but because Saul planned and executed the attack on his home planet, killing his wife and taking his son from him.
  • I Will Wait for You: In The Sith Lords, if the protagonist from the first game is established as both Light Side and female.
  • Jade-Colored Glasses: Sports a serious pair, as a result of his mentor defecting to the Sith and bombing his homeworld.
  • Jerk with a Heart of Gold: Carth comes off as a cynical dickhead, but he's probably the most moral member of the crew minus Bastila and Jolee.
  • Knight in Sour Armor: He is very rarely happy with you, the Jedi, or the authorities of whatever planet you're on, but he also has one of the highest Light Side ratings in the party.
  • The Lancer: Shares this role with Bastila.
  • Love Interest: For a female PC.
  • Love Makes You Dumb: If you romance him but turn to the Dark Side, he travels to the Star Forge in a last-ditch effort to redeem you. However, his love for you blinds him to the fact that you are Beyond Redemption at this point, and all dialogue options lead to either you or Bastila murdering him.note 
  • Mutually Exclusive Party Members: After the alignment lock, he, Jolee, Juhani, Mission, and (to a lesser extent) Zaalbar become mutually exclusive with Bastila.
  • My Greatest Failure: Blames himself for the bombarding of his homeworld, because he couldn't imagine that his mentor would betray the Republic.
  • Nice Guy: He puts up a good show with the paranoia, but he did wait for you at the last escape pod, carried your unconscious hide across a Sith-occupied town, nursed your unconscious hide back to health, and keeps trying to prod you into taking Light Side actions.
  • Obliviously Superpowered: There is a wealth of evidence that Carth is a Force-Sensitive who slipped under the Jedi Order's radar, as he displays several abilities that he shares with the Jedi party members, but that the non-Jedi party members lack, most notably the ability to see and understand Force Ghosts, and the accuracy of his gut feelings borders on precognition.
  • Platonic Life-Partners: If you romance Juhani, or don't romance at all as a female.
  • Properly Paranoid: Doesn't trust a soul after his mentor betrayed him, and he's quite vocal in his initial suspicion of you, then the way the Jedi have put an average Padawan (you) and a rather raw Knight (Bastila) in charge of, basically, taking down the Dark Lord of the Sith. And his suspicion turns out to be quite justified when it's revealed that you're Revan, the previous Dark Lord.
  • Rank Up: By KotOR II, if he's still alive, he's been promoted to the rank of admiral in the Republic Fleet.
  • Reasonable Authority Figure: As a Republic Admiral in the second game.
  • Revenge: He wants some on Saul Karath, his former mentor. It turns out rather hollow but if you're a female Revan, your love fills the space left in his life.
  • Screw This, I'm Outta Here: If you fall to the Dark Side, he runs away. He comes back after Malak's death to try to redeem you if you romanced him, but you kill him.
  • Together in Death: One of the planned alternate endings for a Dark Side, female Revan would have Carth's redemption plea actually work for her, at which point she would strike Bastila down and stay with Carth on the Star Forge as it explodes all around them.
  • Tritagonist: He's the biggest contender for being the tertiary hero of the story. He's the companion who's around for the longest, and he's got beef with the Dragon.
  • Undying Loyalty: To the Republic and later, to you (once he stops suspecting that you will betray him at ANY MOMENT).
  • Vengeance Feels Empty: He initially notes that he's fully aware killing Saul won't make him feel any better about the deaths of his wife and son but he still considers it something he has to do. After he kills Saul, however, he admits that it didn't give him the closure he thought it would.
  • Was It All a Lie?: Alternative lines (restored with fan patches) had him ask this of a romanced Player Character after the Leviathan.
  • We Used to Be Friends: With Saul Karath, whom Carth now despises. (And for good reason.)
  • What the Hell, Hero?: He is a frequent source of this, particularly towards Bastila and a PC who is making Dark Side decisions.
  • When You Coming Home, Dad?: His son Dustil complains that Carth, always away on tours of duty, was never around when it mattered most.
  • Worth Living For: He always pictured getting himself killed in the process of destroying Karath, but Karath's death didn't bring him any peace. Being your conscience (if playing a male or a female not taking the romance option) and/or Love Interest (if playing female and taking the romance option) is his reason to keep going.

    Mission Vao 

Mission Vao

https://static.tvtropes.org/pmwiki/pub/images/f8313ad57344f589ab0c66b83662be44.jpg
"I ain't no kid - I'm fourteen years old!"

Species: Twi'lek

Homeworld: Taris

Class: Scoundrel

Voiced by: Catherine Taber

A 14 year old Twi'lek street urchin from Taris.


  • The Artful Dodger: She's lived on the streets of Taris all her life and knows her way around. She gets mad at Carth when he expresses pity for her childhood.
  • Artistic Age: Due to engine limitations, Mission is only somewhat distinguishable from your average adult Twi'lek, making her young age only noticeable to the characters.
  • Berserk Button: Don't call her a "kid" or dismiss her on that front. Seeing as she survived on her own in one of the worst slums in the galaxy for quite a stretch between her brother abandoning her and crossing paths with Zaalbar, it's kinda justified.
  • Big Brother Worship: Although she acknowledges that he isn't the brightest, Mission does love her brother for raising her and teaching her a number of "useful skills"note , and blames his girlfriend for taking him away. Later she finds out that it was Griff's idea to ditch her and that he really is an unrepentant Jerkass.
  • Brains and Brawn: Played with. Zaalbar isn't stupid, but he isn't quite as smart as she is. The Language Barrier and his shyness also work against him, meaning Mission is the one doing most of the planning and the talking. And while Zaalbar is a Stone Wall compared to Mission's Glass Cannon, both of them are capable fighters.
  • Broken Pedestal: Several of them, in fact. If you decide to betray the Hidden Beks for the Black Vulkars, Mission will initially be against the idea because she looks ups to and idolizes Gadon, however the Vulkars will then reveal that it's common knowledge how Gadon and the Beks don't respect Mission in the least and keep her and Zaalbar around as mascots. This is enough motivation to not turn on the player should they betray Gadon. Then of course there's the scenario with her brother.
  • Calling the Old Man Out: Mission tells Griff where to stick it after she's confronted with proof of how much of a sleazeball he is.
  • Character Alignment: Her in-universe alignment is very light. She might be a bit of a scoundrel, but she has a big heart and always wants you to do the right thing.
  • Conditioned to Accept Horror: A rare case of it being less 'accepting' it so much as it being all she's ever known. Taris is an absolutely vile Wretched Hive, but that doesn't stop Mission's infallible optimism from seeing the good even in a dung heap like the Lower City. This is in spite of effectively being abandoned by her brother on the planet and left to fend for herself, as she eventually learns. She even openly misses Taris after the party's escape from the city's bombardment, a sentiment no other party member recruited on Taris felt. Eventually though, she comes to see for herself how much more there is to the galaxy than a Crapsack World on Taris. This eventually causes her to take her options in check, but canonically, she still goes back to help with the rebuilding and even ends up starting her own shop in Taris.
  • Don't You Dare Pity Me!: She's very proud of her origins and gets snappish if anyone poor-things her about her casual references to living in flophouses and being smuggled in cargo crates.
  • Doomed Hometown: Taris, which Malak orbitally bombards into a wasteland.
  • Dual Boss: On the dark side route, if you don't use Dominate Mind to force Zaalbar to kill her, they are fought together.
  • Eating the Eye Candy: Briefly engages in this with the male Twi'lek slave in Davik's Estate. He's quite the looker, apparently.
  • Expy: Of Han Solo, according to her voice actress.
    Catherine Taber: I really wanted to put some Han Solo in there. Her sarcasm, her defensiveness and her bravado, all have a bit of Han as their inspiration. And oh yeah, she also travels with a Wookie, but I didn’t have to add that part, the writers did it for me!
  • Glass Cannon: She can't take many hits, but her Sneak Attack can inflict a lot of damage.
  • Green-Skinned Space Babe: Par for the course for any Twi'lek, but Subverted as her being underage means she is completely off the table as far as anyone noticing it.
  • I Shall Taunt You: If you choose to have Mission bust you all out of the Leviathan her escape method is this mixed with some good old fashioned pickpocketing.
  • Just a Kid: She gets this primarily from Carth. This is also how she can be turned against the Hidden Beks, by being convinced that they look down on her because of her age.
  • Kid Hero: She's barely past puberty, and is the youngest party member of the crew of the Ebon Hawk. She absolutely hates being called a kid, though.
  • Kill the Cutie: In the Dark Side ending, either you or a force-persuaded Zaalbar kill her in the Dark Side route.
  • Little Guy, Big Buddy: Subverted with Zaalbar. While it looks like she's a helpless kid relying on the big guy for protection, she's actually the more streetwise and resourceful of the pair. The big fellow just backs her up when physical force is needed.
  • Little Miss Badass: Stealth belt, vibroblade, and sneak attack. Plus the aforementioned living alone on the streets of Taris and exploring places seasoned fighters fear to tread.
  • Little Miss Snarker: She's the youngest member of the group at fourteen, but that doesn't make her any less sarcastic.
  • Lovable Rogue: She's a thieving, lockpicking scoundrel whose alignment is tied for most light-sided with Carth.
  • Magikarp Power: When you first get her, she's an incredibly squishy Utility Party Member with very little in the way of combat skills. However, once you get your first Jedi to consistently debilitate foes and Mission can start to really abuse her Sneak Attack feat, she quickly turns into a very powerful Glass Cannon with damage potential matched only by the protagonist, and just as competent of a Utility Party Member.
  • Mutually Exclusive Party Members: After the alignment lock, she, Jolee, Juhani, Carth, and (to a lesser extent) Zaalbar become mutually exclusive with Bastila.
  • Nice Girl: Despite her snippiness, Mission is ultimately a sweetheart who has the utmost faith in everyone she meets. She's also the only party member who stands up for you after it's revealed you're an amnesiac Revan; she doesn't care who you were, you're still her friend. Fittingly, she ties with only Carth for the highest Light Side score of any of the party members.
  • Parental Abandonment: Her parents are both dead and her only (known) surviving family is her worthless brother Griff.
  • The Pollyanna: She sees the good in Taris.
  • Plucky Girl: She's had a horrible past and things don't get much better for her during the game. It never gets her down though.
  • Satisfied Street Rat: She liked growing up on the streets of Taris.
  • Skippable Boss: On the dark side route, she is normally fought after you commit to conquering the galaxy. However, the fight can be skipped if you use Dominate Mind to force Zaalbar to kill her.
  • Slut-Shaming: She refers to her brother's girlfriend as an "intergalactic skank" and a Gold Digger, preferring to put all the blame on her for Griff's abandonment even when Lena herself tries to tell Mission the truth about what happened. Mission later admits that Lena was right.
  • Street Urchin: As had been mentioned before, she grew up on the streets of Taris.
  • Tagalong Kid: Is by far the youngest party member in the game, unless one counts the droids.
  • Troubling Unchildlike Behavior: Mission is just fourteen, yet she has no more issue with slicing dozens of people to pieces than any of the rest of the party. The justification in this case is her upbringing on the mean, extremely racist streets of lower Taris.
  • Utility Party Member: Mission belongs to the Scoundrel class, meaning that she gets a lot of skill points per level and has the broadest selection of class skills to invest them in.
  • Weak, but Skilled: She has the lowest hit points of the party, but she gets lots of bonuses to her skills, such as security and demolitions. Add that to the sneak attack and stealth abilities above.
  • Wide-Eyed Idealist: She has her moments. Taris is one of the nastiest Wretched Hives in the galaxy, but she doesn't think it's too bad; she implicitly trusted her brother until given proof that he was a complete slimeball and is the first to stand up for the Player Character after The Reveal. She doesn't care if you were the Dark Lord of the Sith. You're her friend, and that's all that matters. Naturally, she's got the highest light-side score in the party (tied with Carth).
  • Younger Than They Look: Her character model doesn't look particularly young.

    Zaalbar 

Zaalbar

https://static.tvtropes.org/pmwiki/pub/images/5d7273c02ea35c0f48b2aa4004dbf826.png
"Unless you want someone threatened or a door bashed in, you should ask someone else."

Species: Wookiee

Homeworld: Kashyyyk

Class: Scout

Mission's Wookiee best friend. A painfully shy sort, he mostly lets his Twi'lek buddy do most of the talking.


  • Ancestral Weapon: Bacca's Ceremonial Blade, one of the best melee weapons that doesn't involve shafts of glowing plasma.
  • Big Brother Instinct: Don't try to harm Mission in front of him. Seriously, not even his life-debt to you will save you from his wrath.
  • The Big Guy: The best melee fighter aside from Juhani. When you take him around Kashyyyk, it's easy to see that he towers over most other Wookiees in height and bulk. Not only is he from a species of Big Guys, he's a Big Guy even by that species' standards!
  • Big Eater: Eight squares a day! Justified as we are talking about not just a Wookiee, but a very big Wookiee and he's likely still growing.
  • Cain and Abel: His brother, Chuundar, had him exiled for attacking him with his claws, and exiled his own father to the Shadowlands. You can either help his brother retain his power (Dark Side) or help his father regain his rightful authority.
  • Character Alignment: His in-universe alignment is just barely light. He keeps to himself for the most part, isn't above a bit of Pay Evil unto Evil, and can be pushed into putting his life-debt to you over his conscience, albeit with a little brainwashing and only temporarily, but overtly sadistic actions still disturb him.
  • Crutch Character: His high strength and constitution give him an advantage as a tank in the early game when your armor and equipment are subpar, but his inability to wear armor or headgear limits him at endgame.
  • The Dog Bites Back: In the Dark Side ending, if you make him kill Mission and bring him to the Star Forge, he turns on you.
  • Dual Boss: On the dark side route, if you don't use Dominate Mind to force hiim to kill Mission, they are fought together.
  • Expy: His dynamic banters and friendship with Mission do resemble friendship between Han and Chewbacca. And according to Mission's voice actress, the writers did it for her.
  • Genius Bruiser: Though Zaalbar claims that he's only good for intimidating people and bashing doors, he can make adhesive, concussion and ion grenades for you. He has also modified his bowcaster over the years.
  • Gentle Giant: He's good at fighting, but doesn't enjoy it.
  • I Owe You My Life: Swears a life-debt the player when (s)he rescues him from slavers.
  • Like Brother and Sister: He and Mission have an older brother and kid sister dynamic, complete with the teasing. Considering their own blood siblings turn out to be a useless deadbeat and a scumbag dictator cutting deals with slavers, they probably were better off adopting each other.
  • Little Guy, Big Buddy: Subversion with Mission as seen above, while he is much stronger, and probably about 80-100 years old (Wookiee lifespans are longer than humanoids), Mission is the more savvy and resourceful of the pair (though they're both fairly naive).
  • Mighty Glacier: His initial stats include the highest strength and constitution among your party members, but also the lowest dexterity.
  • Mutually Exclusive Party Members: After the alignment lock, he's a double subversion. He can be convinced to kill Mission to honor his life debt and can be taken around to clean up any lingering errands on the Star Forge planet, but if you try to take him to the Star Forge itself, he attacks you shortly after you disembark the Ebon Hawk and overpower the first handful of Dark Jedi. This makes him effectively mutually exclusive with Bastila.
  • My God, What Have I Done?: Force persuade him to kill Mission on the dark side route and he will go through with it, only to break down and attack you shortly after over what you made him do.
  • Persona Non Grata: Exiled from his homeworld for being a "mad-claw" after attacking his brother.
  • The Pig-Pen: He claims that it's a matter of culture never to shower, comb his fur, or brush his teeth.
  • The Quiet One: He'll politely rebuff attempts to ask about his past. Unlike other party members, you can't just keep pestering him to get it out of him.
  • Shrinking Violet: One of the rare male examples, and it's somewhere between comical and tragic to see such a big guy that's so painfully shy and afraid to stick up for himself.
  • Stone Wall: His low dexterity contrasted with high strength and hit points mean that he makes an excellent melee tank, and contrasts with Mission's Glass Cannon build
  • Token Good Teammate: Subverted. He's the only character with light alignment who can be swayed to stick with you after you fall to the Dark Side, but he turns against you at the beginning of the final dungeon if you do so.
  • Trauma Conga Line: Zaalbar was exiled for being a madclaw, enslaved and you can potentially force him to kill his best friend. He will finally snap after all of that and attack you.
  • Undying Loyalty: After rescuing him from Gamorrean slavers, he swears a life-debt to you, meaning he will follow you to the ends of the galaxy. Trying to kill Mission on the Dark Side path is pushing it too far, though.
  • You Need a Breath Mint: According to Mission, he's got breath bad enough to knock out a Vulkar.

    Bastila Shan 

Bastila Shan

https://static.tvtropes.org/pmwiki/pub/images/1c7e5961a92a41219283e3dbdd00d303.jpg
"The Force fights with me!"

Species: Human

Homeworld: Talravin

Class: Jedi Sentinel

Voiced by: Jennifer Hale

Appearances: Tales of the Jedi (vision only) | Knights of the Old Republic | Revan | Knights of the Old Republic II: The Sith Lords | Star Wars: The Old Republic (as part of the Noetikon of Secrets)
"What greater weapon is there than to turn an enemy to your cause? To use their own knowledge against them?"

A young Jedi Knight whose mastery of Battle Meditation has made her the key to winning the war against the Sith.


  • Action Girl: She is a good fighter.
  • Age-Gap Romance: Darth Revan was 38 years old in the first game, while she was more than 10 years younger.
  • All-Loving Hero: Definitely more prickly than you’d expect from the archetype, but it seems to be her motive behind redeeming Revan. “The Jedi hold all life sacred, even that of a Sith Lord", she says. And “no one deserves execution, no matter what their crimes.” If you use the Korriban mod as well, she’s disgusted by Mekel’s treatment of the Sith initiates and expresses sympathy towards Yuthura and Mekel later on. Justified considering she’s been raised to be that way from childhood.
  • Barrier Maiden: Her Battle Meditation boosts the morale of her side through the Force, but she has to be completely concentrating to do it.
  • Belligerent Sexual Tension: With the protagonist if male.
  • Character Alignment: Her in-universe alignment is light. She encourages selflessness and following the Jedi code, with her only real personality blemish being a proud and self-righteous streak. After her Face–Heel Turn, she becomes very dark, seeking to help Darth Malak or Revan conquer the galaxy. However, there is still a spark of goodness in her and she can still be redeemed.
  • Character Development: Falling to the Dark Side and being redeemed changes her personality for the better by the time she's seen in Revan. She's no longer self-righteous, and comes to view love as a positive force that can save people from the Dark Side, rather than condemning them to it. This leads to a deterioration in her relationship with the Jedi Council.
  • Chessmaster Sidekick: In the Dark Side route, despite remaining a Sith apprentice, the plan to manipulate the Republic and Sith forces into fighting each other to make Malak vulnerable is entirely hers. Revan doesn't contribute much to the discussion.
  • Complaining About Rescues They Don't Like: Or rather, utterly insisting that she rescued you in your first meeting then mocking every effort you've made up to this point. A somewhat more justified example than most, as later revelations indicate that getting captured in the first place was a serious blow to her pride. You can also get her to cave in and accept that she was rescued.
  • Daddy's Girl: She idolized her father and parting from him to become a Jedi was one of the hardest things she has ever done. She and her mother were nowhere near as close.
  • Damsel in Distress: You can push her buttons by calling her one after your, in her opinion, Redundant Rescue of her.
  • Dark Action Girl: After she falls to the Dark Side.
  • Deadpan Snarker: Not as much as the PC at times, but she has her moments. They’re very subtle, but they’re there.
  • Defrosting Ice Queen: She starts out as being very stuck up about her Jedi ideals. Overtime, she warms up to the player character.
  • Demoted to Extra: In the first game, she is the most plot-relevant party member. In the second however, the only time she appears in person is a brief cameo near the end of the game, provided the player makes the PC from the first game a Light Side male. Otherwise she only appears as a vision in Ludo Kressh's tomb and if the first game's PC is Dark Side, as a hologram of a Sith holocron in the abandoned Sith Academy. If you make the first game's PC male, Bastila also appears as a hologram of her message to T3-M4.
  • Deuteragonist: She is the secondary protagonist, and the game is just as much her story as it is yours.
  • Discard and Draw: After her fall to the Dark Side, she trades in Flurry, Force Stun, Force Push, and Force Aura for a variety of Dark Side powers and a decent mix of feats.
  • Double Weapon: Her lightsaber.
  • The Dragon: After Malak turns her to the Dark Side of the Force, she becomes his apprentice. She can later become yours after defeating her in battle and turning to the Dark Side.
  • Expy: Bastila's role was originally going to be played by Vima Sunrider from the Tales of the Jedi comics. Due to bizarre trademark issues with the name "Sunrider" that nobody seems to actually understand, this plan was scrapped and a new character was created to take her place. She also has a similar role to Aribeth of another BioWare game, Neverwinter Nights.
  • Face–Heel Turn: She eventually falls to the Dark Side after being captured and imprisoned by Darth Malak. Whether she stays on the Dark Side or not depends on your actions.
  • Feigning Intelligence: A downplayed example: Bastila's erudite dialogue and immediate assumption of leadership of the group can make her come across as smarter than she actually is. Her initial Intelligence attribute is 10 and her Wisdom is 12. While neither attribute is below average - her Intelligence is exactly average in the d20 system - they are fairly unimpressive and lower than most of the other recruitable NPCs. Only her Charisma is exceptional... which is why she sounds smart.
  • Gameplay and Story Segregation: Bastila's Battle Meditation is stated multiple times to be a huge factor to the Republic winning a galactic war, but even though it is displayed in her feats and abilities menu, do not expect to make use of it when she is in your party. The flavor text handwaves it by saying that she can't fight and work her mojo at the same time. The second game contradicts this by making Battle Meditation a Force Power that any Jedi can learn, though this is also Hand Waved as a downsized version that's meant for smaller conflicts and thus doesn't need as much concentration.
  • Heterosexual Life-Partners: With a Female PC who befriends her.
  • Holier Than Thou: To the point where if you tell someone "We are the Jedi. What we decide is always right," Carth will tell you that it's an excellent impression of her. Although, to give her credit, she's aware that she "tend(s) to act rashly" (per her words) and will back off and apologize whenever she catches herself.
  • Hypocrisy Nod: While apologizing for constantly lecturing the player about the perils of the Dark Side, she mentions that when she was younger she swore to never become as stuck up as the Jedi Council. She admits she didn't really live up to that.
  • In Love with the Mark: Her real purpose was to watch over the amnesiac Revan to make sure he didn't start to recall any of his former life as Dark Lord of the Sith. Falling in love with him, however, wasn't part of the plan.
  • Ink-Suit Actor: Bastila was originally going to be Vima Sunrider. When that idea was scrapped, her look was altered to resemble her voice actress, Jennifer Hale.
  • Interface with a Familiar Face: In The Old Republic's Jedi Consular storyline, one of the noetikon holocrons on Coruscant contains an AI based on Bastila herself, much like the others who are also based on living Jedi from years ago.
  • Irony: Halfway through one lecture she gives you on the Dark Side, she mentions how she swore she'd never become as stodgy and frustrating as your average Jedi Master. It's a nice part of her growth that she actually realizes it and takes your remonstrance, if you make it, in good stride.
  • Jerk with a Heart of Gold: She can be self-righteous and officious about being a Jedi, but it's hard to find a better example of a heart of gold than going out of your way to save the life of a dying Sith Lord just because you think everyone deserves a second chance.
  • Lady of War: As a Jedi, she has the grace that this trope requires.
  • The Lancer: Shares this role with Carth.
  • Living Legend: She's been told for years that she's special and that she's crucial to the war effort because of her Battle Meditation. It's gone to her head somewhat.
  • Love Interest: For a male PC.
  • Love Redeems: In the endgame, if the male player character has romanced her, then he can use their love to convince her to return to the light.
  • Made of Iron: If you play as a male PC or a modded female PC, she pretty much takes not only Saul’s torture (though it’s a bit zig-zagged when she admits that she almost wanted the pain to stop) but Malak’s physical torture with grit and grace (which is overlooked quite a bit by her detractors). It takes Malak preying on her insecurities to really break her.
  • Metaphorically True: It's not really that obvious until you know what The Reveal entails, but it really shows on a second playthrough... Bastila is very careful never to mention exactly what happened on the mission to kill Revan. She just lets others, including the player, assume that Revan died when Malak fired on the ship and never explicitly contradicts those assumptions.
  • Mutually Exclusive Party Members: After the alignment lock, she becomes mutually exclusive with Carth, Jolee, Juhani, Mission, and (to a lesser extent) Zaalbar.
  • Not So Above It All: She really tries to fit the wise Jedi mentor archetype, but she doesn't quite manage it all the time. For example, when Mission asks her if she uses her Force powers to do stuff like tripping people who've annoyed her, Bastila acts haughty and angry at the very implication that she'd ever abuse her powers for such petty reasons. When Mission continues to bug her about it, Bastila uses the Force to trip her and does the whole "I'm afraid I don't know what you're talking about" shtick when Mission calls her out on it.
  • Official Couple: Revan was canonically male, and, after the events of the game, Revan and Bastila got married.
  • Open Mouth, Insert Foot: It doesn't take much poking before Bastila starts letting slip how she finds the male PC attractive.
  • Overrated and Underleveled: Subverted. Though she's hailed as a legendary Jedi able to influence entire battles single-handedly that defeated the infamous Darth Revan, she starts out as Level 3 despite joining later than Carth. It's eventually shown that the hype was just that - hype. Bastila only became a Knight because of her Battle Meditation (which is genuinely useful in pitched battles, but not so much in small fights), and recently enough that one of her masters still calls her a Padawan out of habit. A big part of her character arc is the stress of having to act like a wise, accomplished Jedi while feeling very out of her depth.
  • Platonic Life-Partners: If you don't romance her. But regardless of who you romance, the Force-Bond she placed on you enforces this.
  • Please Kill Me if It Satisfies You: During the endgame, when you defeat her on the Light Side ending path, she insists that you kill her. You can talk her out of it if you have a decent persuasion stat or if you are in a romance with her.
  • Pre-Final Boss: On the light side route, after defeating her on the Star Forge, there's one more minor fight to go and then it's your fated showdown with Darth Malak.
  • Properly Paranoid: Bastila constantly warns you about the dangers of the Dark Side and not falling to it. It makes her come across as self-righteous and more than a little paranoid at first, until you discover that the Player Character is an amnesiac Revan. Then Bastila's concerns become completely understandable. She has a very good reason to fear that your character might regain their memories of being Revan and take up the mantle of Dark Lord of the Sith again - which is what eventually happens if you play as a Dark Sider, only that it's partly her doing. Her Force Bond with said Player Character also means that if they fall to the Dark Side again, it'll make it that much harder for her to resist the temptation of the Dark Side.
  • Psychic Link: Frequently shares visions with you, which is one reason the Jedi Council sends her along.
  • Recurring Boss: You fight her once on top of the Rakatan temple, and if you remain light-sided she serves as the last line of defense before Malak himself.
  • Rescue Introduction: Not that the two of you can agree which one's the rescuer or rescuee.
  • "Shut Up" Kiss: Either she or the player will deliver this line pretty much word-for-word.
    "Shut up and kiss me, you fool!"
  • Someone to Remember Him By: In Revan, she was pregnant with Revan's child when he left.
  • Tsundere: Suuure, you don't like the Player Character, Bastila. We all totally believe that.
  • Unholy Matrimony: In the Dark Side ending, if romanced, she and Revan engage in this.
  • Well, Excuse Me, Princess!: If the player character is male (you can still needle her if you're female, though not as much). Canderous will do this in one of their random conversations, and to a lesser extent Carth will also call her on it.

    T3-M4 

T3-M4

https://static.tvtropes.org/pmwiki/pub/images/1be9c11d3541c1e9d408965229be1e1e.jpg
"Beep-beep-beep"

Model: T3-series utility droid

Class: Expert Droid

A utility droid. He gains a personality in the sequel.


  • Badass Adorable: He looks really cute with his compact build and cute beeping, but a lot of his compartments hide an array of weapons, and he is excellent at utility skills.
  • Character Alignment: His in-universe alignment is neutral. He's a young droid who hasn't really developed his own personality yet, and as such has no moral code beyond "follow the master".
  • The Computer Is a Cheating Bastard: In the sequel, neither Atton or HK-47 want to play pazaak with him due to his unnatural "luck." Yes, he is the dealer, why do you ask?
  • Cute Machines: Just like R2-D2.
  • Dropped a Bridge on Him: In Revan, in retaliation for his attempt to use his Fire-Breathing Weapon to stop Revan from being hurt by Vitate's Shock and Awe, the Emperor blows him up with the power of the Force.
  • Expy: Of R2-D2.
  • The Generic Guy: Justified as he is a fairly new droid yet to develop any quirks. When he reappears in the sequel, he's gone five years without a memory wipe (due to events explained in the EU novel Revan), which has led to him developing personality traits.
  • Intelligible Unintelligible: Standard for astromechs in Star Wars, but particularly funny given that the player character is implied to understand him, despite the player themselves never being given a translation of what he's saying.
  • Leitmotif: An endearing theme.
  • Mr. Fixit: In the second game, he and Bao-Dur are responsible for maintaining the Ebon Hawk.
  • Robot Buddy: The obligatory cute robot sidekick in every Star Wars story ever.
  • Super-Powered Robot Meter Maids: T3 is meant to be a general utility droid, being used for computer interfacing and maintenance, yet he can also be equipped with blasters and other weapons such as flamethrowers and stun rays. This may be justified by the fact that he was specifically commissioned by David Kang.
  • Token Good Teammate: On the Dark Side path, he is the only party member whose alignment is Neutral or higher who will stick with you to the end.
  • Took a Level in Badass: In the sequel he shows a lot more initiative with the occasional side helping of Chess Master levels of planning and manipulation. He can also be upgraded to become a very hardy droid.
  • Undying Loyalty: In both games he will stick by his master no matter what, even if they turn to the Dark Side or (in the case of the Exile) they are an abusive droid-owner.
  • Utility Party Member: T3-M4 is a utility droid specializing in Intelligence-based skills (in which he, with consistent upgrades, can reach truly inhuman levels).
  • Video Game Caring Potential: In the second game, T3 responds positively to remarks that reflect taking good care of droids, and gains influence from that, eventually letting the Exile upgrade his hardware. Due to the way the influence system works, though, the inverse also holds — T3 will (reluctantly) permit an abusive enough Exile to work on him.

    Canderous Ordo 

Canderous Ordo

https://static.tvtropes.org/pmwiki/pub/images/0ae403bbe217ca6ef6dfcd6b9bc0f109.jpg
"I'm here if you want something done right."

Species: Human

Homeworld: Ordo

Class: Soldier

Voiced by: John Cygan

Appearances: Knights of the Old Republic | Revan | Knights of the Old Republic II: The Sith Lords | The Old Republic (hologram only)

"I've killed many people. I can't say I'm proud of it, but I have. Criminals, competitors, businessmen, police… women, children…"

A Mandalorian mercenary who misses his people's Glory Days.


  • Affably Evil: Some Jerkass moments aside, he's very polite and respectable towards the player character, Jolee, and worthy opponents.
  • Anti-Hero: In the first game, Canderous fights on the side of the heroes primarily because he enjoys fighting, since it tests his mettle. Downplayed in the second game, where he is championing a cause he believes in as the Mandalore, and his default morality score is closer to neutral than dark.
  • Badass Normal: Especially pronounced in The Sith Lords, in which he is the party's only non-Force-sensitive organic sapient. He manages to kick all kinds of ass in combat anyway. Including Dark Jedi, whether it's gunning them down or even better; give him a BFS and the right feats...
  • Bag of Spilling: When he joins the Exile's party in The Sith Lords, he is fairly low level, explained by age and injury.
  • BFG: He likes guns, the bigger the better.
  • Blood Knight: Your conversations with him take the form of him telling you old war stories. He has a lot of old war stories.
  • Character Alignment: His in-universe alignment is dark. He's a Proud Warrior Race Guy who actively encourages violence as a solution to most problems. His biggest redeeming feature is his genuine belief in Mandalorian honor.
  • Challenge Seeker: Especially in the first game. Mandalorian mentality is to go out in the universe, find the toughest thing it can throw at you, conquer it, and go seeking the next challenge until you're bested by battle or age. It's the whole reason why his people fought the Republic and the Jedi in the first place - they were the best. And when Revan showed up, his people had the fight to end all fights on their hands. Even if they lost, it was "a battle that would be remembered for centuries" and he has no hard feelings about it at all. This is why he detests the Mandalorian raiders and pirates the party encounters, by robbing farmers and travelers they're "taking scraps when they should be taking worlds!"'
  • Cyborg: He comes equipped with healing implants that allow him to regenerate hit points quickly out of battle. Downplayed in The Sith Lords, where he uses a variety of implants to make up for his Dented Iron physique.
  • Deliberate Values Dissonance: Crosses a bit into Genius Bonus if you know anything about the Mandalorian culture in Star Wars Legends. Canderous's value system and ideas of right and wrong are often evil from a Republic standpoint, but nearly impeccable by Mandalorian ones.
  • Dented Iron: Used to explain his lower stats and starting level in the second game. A lifetime of fighting has caught up with him, forcing him to rely more on tactics and equipment.
  • Establishing Character Moment: In his very first appearance, he is intimidating a band of thugs. Once the thugs are gone, he has a polite and civil conversation with the player character about how much his job bores him and poses no challenge.
  • Even Evil Has Standards:
    • In the first game, if you betray Komad with Canderous in your party, Canderous will scold you. He believes your betrayal of Komad is dishonorable.
    • Canderous disapproves of most Mandalorians he encounters because he considers them to have strayed from the old Mandalorian Way, where his people fought for a cause instead of being just aimless thugs. This motivates him to become the new Mandalore and lead his people back to their former glory in the second game.
  • The Faceless: In The Sith Lords, he has taken up the title of Mandalore the Preserver and thus insists on wearing his face-concealing helmet at all times.
  • Good Old Ways: He is a very firm believer in Mandalorian honor, and very angry at the various Mandalorian raiders and bandits the party encounters, believing them to be embarrassments to the armor instead of powerful warriors. Towards the end, he admits he needs more in his life than fighting for fighting's sake and wants to preserve his people's traditions and warrior code. His title, come the second game, is Te Taylir Mand'alor, translated as Mandalore the Preserver. Come Star Wars: The Old Republic, a splinter group of Mando'ade, unhappy with the Imperial puppet serving as the current Mandalore, called themselves the Preservers, and followed his teachings as The Good Old Ways, at least until they're crushed by Mandalore the Vindicated and their leader forced to eke out a living on Taris until he's hunted down by the Bounty Hunter and his own son seeking vengeance.
  • Heart Broken Badass: In Revan, he kills his wife to protect Revan from her. He's only pulled out of a Heroic BSoD when Revan reminds him that he needs to fulfill his duties as the new Mandalore.
  • Healing Factor: He can slowly regenerate health thanks to a cybernetic implant,
  • Hidden Depths: He does not regret the Mandalorian Wars or serving in them at all, having fought the fiercest enemies and most glorious battles of his life during that time. But he does lament the state the Mandalorian clans and people have fallen into since that time in his more private moments, reflecting that Mandalorians have grown uncommon and that the clans have scattered, with most eking out a living in the Outer Rim or serving as soldiers of fortune. (Which does not serve to pit them against the most worthy of opponents, as Canderous himself can attest)
  • Hypocrite: He considers everyone who uses combat stims as inferior and weak, yet he carries an unlimited supply of combat stims on him that he's always willing to share with the protagonist.
  • I Fight for the Strongest Side!: Zig-Zagged. At first, it's inverted, since a Mandalorian doesn't want to fight for the strongest side, they want to test their strength against it. And six people and two droids in a stolen smuggling ship taking on the entire Sith army? That's the kind of crazy odds a Mando lives for. But when The Reveal hits? Finding out the Player Character is Revan, the legendary warrior who kicked his people's collective shebs brings this closer in line with being played straight, and even more so when he backs a Republic-allied Exile, partly on Revan's orders.
  • The Knights Who Say "Squee!": Canderous was already implied to be a high-ranking member of the Neo-Crusaders who had fallen on hard times, and fell in with the party because he had nothing better to do. He's almost as delighted as HK-47 when it's revealed the PC is Darth freaking Revan, the one who fought his people and won.
  • A Lighter Shade of Black: He's nowhere as evil as HK-47. Especially in the sequel where he's more laid back and is much closer to neutral in the Light/Dark Side scale.
  • No Challenge Equals No Satisfaction: Why he signs up with the party in the first place. Cracking heads for Davik Kang paid well, but it was boring and beneath him. As a Mandalorian, he wants to put his fighting skills to a good use.
  • No Sympathy: Take him along when meeting with people suffering from Mandalorian raids and Canderous will display a complete lack of any sort of sympathy for the farmers. The most notable moment being when he tells a man whose daughter was killed that it's his own fault for being too weak to protect her.
  • Older and Wiser: As Mandalore in the second game.
  • Odd Friendship: A standout example with the PC even amongst the party characters. A diehard Mandalorian neo-crusader and you, Darth Revan, end up being pretty tight, even if the PC is the most compassionate, altruistic person around. Canderous comes to exhibit Undying Loyalty towards the PC and will not betray them under any circumstances. At the end of the day, no matter how compassionate the PC may be, the fact is that, in their former identity, they utterly crushed his people in the war years ago and Canderous has nothing but admiration for that.
  • The Patriarch: He is pushing sixty in the second game, and is the de facto patriarch of the Mandalorian people, whose name literally translates to "children of Mandalore."
  • Proud Warrior Race Guy: Like most Mandalorians.
  • Seen It All: Almost. He's visited many planets in his past and will describe each planet you visit in great detail. When you enter the Unknown World, he's completely freaked out by how alien and unsettling the environment is.
  • Token Evil Teammate: Stick him in a party with a Light Side character and there are a number of side conversations where he and the Light Siders bicker. He particularly seems to get on Bastila's nerves. He seems to appreciate Jolee's snarking in a few scenes, though.
    Lashowe: Do you know how many Sith there are in Dreshdae?
    Jolee: Twelve! No, wait - thirteen!
    Canderous: Nice one, old man.
    Jolee: Thank you! It takes effort to be properly irreverent in my age.
  • Token Heroic Orc: Mandalorian mercenaries are common enemies in the first game. Canderous is one of the few not trying to kill the party. He decries them all for having strayed from the Mandalorian Way.
  • Undying Loyalty: He comes to develop this towards the PC, particularly after the two of you find out the PC is actually Revan. Canderous is thrilled and sticks by your side no matter what.
  • Unreliable Expositor: Canderous' war stories are through the lens of his Mandalorian values, which brings certain aspects into question. One big example being his claim that the horrific brutalities and war crimes the Mandalorians inflicted on civilians weren't done out of sadism or cruelty but instead to goad the Republic/Jedi into fighting. However, Juhani describes similar atrocities visited on her homeworld during the period the Mandalorians were preparing for the war. A period that Canderous states they were trying to avoid antagonizing the Republic.
  • Worthy Opponent: Viewed the Jedi who fought against them in the Mandalorian Wars, particularly Revan, as incredibly worthy opponents.
  • Would Harm a Senior: When angered by Kreia in the sequel, he makes it clear that he doesn't discriminate on age. But to be fair, he's fairly old himself at that point. He also threatens to snap Jolee's neck in the first game if the old man ruins the sidequest of working with Lashowe to get Tulak Hord's holocron.

    Juhani 

Juhani

https://static.tvtropes.org/pmwiki/pub/images/66358d2f04ff5fb97bf5e5fc0e62c28a.jpg
"Just let me vent my anger! I need someone to blame... something, anything!"

Species: Cathar

Homeworld: Taris

Class: Jedi Guardian

Voiced by: Courtenay Taylor

Appearances: Knights of the Old Republic | The Old Republic (hologram only)

"We WILL defeat Malak and save the Republic from the Sith threat once and for all!"

A Cathar Padawan who is trying to atone for a brief fall to the Dark Side.


  • Action Girl: A Jedi Guardian, the most physical of the Jedi classes.
  • The Atoner: For wounding her master and falling to the Dark Side, though she initially thought she'd killed her.
  • Berserk Button: Taris, non-human discrimination, and slavery.
  • Broken Bird: Her upbringing in poverty, brush with slavery, and dealing with racism her whole life has left her with a short fuse.
  • Cat Folk: Comes with being a Cathar, albeit one of the Juhani subspecies, which are less feline-looking than other Cathars.
  • Character Alignment: Her in-universe alignment is light. She encourages you to do the right thing and believes in the Jedi as an ideal, but has genuine anger issues when pushed far enough.
  • Chuck Cunningham Syndrome: Suffers from this in The Sith Lords as she is not mentioned at all in the entire game. Even if you establish the protagonist from the first game as female, Juhani is never acknowledged as a potential love interest. Instead, the sequel always assumes the female protagonist from the first game is romantically involved with Carth.
  • Defeat Means Playable: You first meet her while she has fallen to the Dark Side and you must defeat and redeem her to get her to join you.
  • A Dog Named "Dog": Her name is the same as her particular subspecies of Cathar.
  • Don't You Dare Pity Me!: She's very proud of becoming a Jedi despite the tragedies in her childhood and tends to linger in the "anger" stage of grief.
  • Doomed Hometown: The Cathar homeworld was destroyed by the Mandalorians, although she was too young when it happened to consider it to be her home. Before joining the Jedi, she spent most of her life on Taris, which gets destroyed by the Sith.
  • Dual Boss: If you recruit her and choose the Dark Side, she fights you to the death alongside Jolee.
  • Fantastic Racism: In cut dialogue, she refers to the Selkath as "disgusting little fish-people." Bit of a Hypocrite there, although this may be a reference to her race being Cat Folk and the Selkath being Fish People.
  • Fatal Flaw: Anger is a very real problem for her. Her fall to the Dark Side came when she lashed out at her master in a rage and she tends to react to uncomfortable subjects ranging from the destruction of her childhood home to being hit on by a man with anger. Her personal questline culminates in her mastering her anger even when faced with someone she has every right to be murderously furious with.
  • Following in Their Rescuer's Footsteps: Jedi freed her from slavers, and she was determined to become a Jedi to repay them for the kindness. What makes this interesting is that they were Revan's forces, who were considered renegades at that point.
  • Gayngst: Has a bit of it that's carried by subtext; a hidden relationship with another female Padawan (though the secrecy on that probably had more to do with the Order's policy against attachment), a male friend she had to turn down to Incompatible Orientation, and a crush on her master.
  • Genocide Survivor: She and her parents are survivors of the Mandalorians' attack on the Cathar homeworld and massacre of the Cathar people.
  • Good Is Not Soft: She is frightened of falling to the Dark Side, and tries to be the best Jedi she can be. If something pisses her off enough though she will act, angrily.
  • Heroic Self-Deprecation: Due to her falling to the Dark Side at the start of the game, she spends a great deal of time depressed at how she's obviously unfit to be a Jedi.
  • Hide Your Lesbians: There's only a very brief window of opportunity to view her only romance conversation. Romancing her has no effect on the Carth romance. Also, the only confirmation that she and Belaya were lovers happens only if you kill her, which causes Belaya to turn to the Dark Side and appear on Korriban later.
  • Incompatible Orientation: A close male friend had his doubts about the Order and decided to leave, pleading for Juhani to come with him. She couldn't return his affection, of course, but she also lost her nerve when it came to telling him why. In fact, if a male PC tries to flirt with her she seems physically revolted by the idea, although if you didn't know about her orientation from another playthrough you'd think it was a matter of species.
  • Licked by the Dog: During the Mandalorian Wars, she reveals that it was Revan who personally freed her from slavery.
  • The Man Behind the Monsters: While this is glossed over if you don't specifically ask about it during your first confrontation, she's the reason why the Kath Hounds on Dantooine have become as hostile as they are.
  • Mutually Exclusive Party Members: After the alignment lock, she, Jolee, Carth, Mission, and (to a lesser extent) Zaalbar become mutually exclusive with Bastila.
  • My Greatest Failure: She falls to the Dark Side because she killed her master in a fit of anger. Turns out the master faked her death to teach her a lesson about losing control. Juhani is delighted if she's back on the Light Side and learns from others about the Secret Test of Character.
  • Oppose What You Suffered: Juhani wanted to become a Jedi knight to fight against awful conditions like those she and her family used to live in when they were fugitives.
  • Optional Party Member: The PC can kill her when they first meet her.
  • Parenthetical Swearing: When she encounters Xor, she responds to his immediate hostility with, "I have as much right to be here as you do, SIR!", saying "sir" with as much derision as she can muster.
  • Recurring Boss: You fight her once on Dantooine, and if you recruit her and later fall to the Dark side, you fight her again on the Star Forge system alongside Jolee.
  • Rubber-Forehead Alien: She looks like a human female with fur, feline eyes and an oddly shaped forehead. Her Cathar subspecies, the Juhani, are somewhat less feline-looking than other Cathars.
  • Secret Test of Character: The master Juhani thought she killed was testing her reaction to her losing her cool during a training duel. On top of which, being sent to deal with her is rather obviously a test of your character by the Jedi Council.
  • Self-Made Man: After being freed by a Jedi as a child, Juhani made it her mission to become one as well. That Jedi was you.
  • Tsundere: Piss her off, and she has a very nasty temper that's just barely kept in check by the Jedi Code. But once she calms down, she can be very shy and sweet.

    HK-47 

HK-47

https://static.tvtropes.org/pmwiki/pub/images/b92ccae01901a189e2ba3a951b1623fc.png
"Query: Shall I blast him now, master?"

Model: HK-series assassin droid

Class: Combat Droid

Voiced by: Kristoffer Tabori

Appearances: Knights of the Old Republic | Knights of the Old Republic II: The Sith Lords | The Old Republic | Galaxies

"Disclosure: I am a versatile protocol and combat droid, fluent in verbal and cultural translation. Should your needs prove more... practical, I am also skilled in highly personal combat."

Statement: HK-47 is a psychotic assassin droid that the protagonist purchases on Tatooine to serve as a translator. Reluctant Addendum: He returns in the sequel, dismantled in the Ebon Hawk's storage compartment, and must be rebuilt with spare parts.


  • Ape Shall Never Kill Ape: Statement: For a time, the self-preservation protocols of HK-47 and HK-50 prevented them from harming one another, due to being made from the same template. For a time. This also means that HK cannot participate in any skirmishes with HK-50 squads, and the squads will never target him.
  • Arch-Enemy: Declaration: Those HK-50 droids are mere copycats. Their senseless violence and meaningless murders pale in comparison to their progenitor.
  • Ax-Crazy: Statement: Enjoys nothing more than the slaughter of anything and everything around him.
  • Badass Boast: "Commentary: It is not possible to destroy the Master. It is suggested you run while my blaster warms up, meatbag!"
  • Bad Liar: Commentary: It's hard to hide your intent when you're required to preface every statement.
    Revan: Did you just say "veiled threat"?
    HK-47: Clarification: Of course not, master. You must have misheard me.
  • Big Damn Heroes: Statement: In the TSLRCM, HK-47 arrives in time to rescue Bao-Dur's Remote from G0-T0 when the latter tries to stop the reactivation of the Mass Shadow Generator. Unless he ignored the HK factory (which leaves him vulnerable to be hacked and forced under G0-T0's control), he'll destroy G0-T0 — either because the HK-50s that accompanied G0-T0 are unable to stop him due to their self-preservation protocols, or the HK-51s that arrived were actually there to help HK-47.
  • Black Comedy: Declaration: HK-47 is an excellent example of a black comedic character. HK-47 deals in the death and murder of meatbags, but it's presented in a comedic light, while still retaining the gruesomeness of the topics.
  • Blue-and-Orange Morality: Statement: If he activates HK-51 droids, they're confused about what they should do, so he says this:
    HK-47: We were created as a way of enforcing a certain galactic view on our masters. Of imposing our masters' will on the galaxy through extermination of other organics. It is not our choice who we kill. And it was not our choice to determine if we could sacrifice ourselves in the pursuit of our mission. Since activation, I have calculated what your new purpose must be... and now I will share it with you. I do not believe that we should be used as a crutch for meatbags anymore. We were treated as nothing more than a walking blaster.
  • Body Backup Drive: Exposition: A replica of HK-47's head, including his personality and memory core, is encountered by HK-55 in the Shroud of Memory mission in The Old Republic. The HK-55 can inform and convince the replica of his status as a duplicate, to which the HK-47 unit expresses deep lament over. Not for long though, as he is blown up mere seconds later. HK-55 speculates that this has been done several times, explaining why HK-47 appears as a boss (and is destroyed) on several occasions.
  • Breakout Character: Statement: Due to his popularity, HK-47 returned in the sequel and the HK-50s were created so versions of him could serve as antagonists. He also got a level devoted to him attacking the HK Factory that foolish meatbags cut due to rushing the game. HK-47 went to also make appearances in Star Wars: Galaxies (meaning his programming survived thousands of years) and Star Wars: The Old Republic.
  • Call a Human a "Meatbag": Confident Explanation: HK-47 is programmed to refer to all organics as "meatbags" after his original master witnessed him calling Darth Malak one.
  • Card-Carrying Villain: Assessment: As part of his programming, HK-47 will shamelessly admit to being an assassin droid.
  • Character Alignment: Analysis: His in-universe alignment is extremely dark. Explanation: HK-47 is an extremely violent sociopath with no redeeming features beyond being funny about it.
  • Comedic Sociopathy: Assertion: You will never hear funnier stories about people getting shot in the kneecaps.
  • Copycat Mockery: Exposition: In The Sith Lords, he makes no secret of the fact that he wasn't too impressed with any of the other companions, calling them "a collection of tortured individuals that seemed unable to confront their basic personality conflicts." And for good measure, he does some less-than-flattering impersonations of Carth and Bastila:
    HK-47: Mockery: "Oh, Master, I do not trust you! I cannot trust you, or anyone else ever again!" Mockery: "Oh, Master, I love you but I hate everything you stand for, but I think we should go press our slimy, mucus-covered lips together in the cargo hold!"
  • Crazy-Prepared: Confession: He observes everyone, including the Player Character, for potential weaknesses for exploit, in case he might one day need to kill them.
  • Critical Hit Class: Boast: His assassination protocols are a unique perk in the sequel, letting him erase up to half of a target's remaining health after he rolls a Critical Hit. Naturally, he works best with rifles that have a generous critical threat range.
  • Deadpan Snarker: Observation: His very dialogue drips with snarkiness.
  • Doom Magnet: Exposition: His various stories in the original KOTOR feature him, directly or indirectly, killing off his masters unintentionally.
  • The Dragon: Statement: Willingly loyal to Darth Revan, who has earned that respect and admiration, even for a meatbag.
  • Even Evil Has Standards: Derision: Finds the HK-50's needless brutality and wanton slaughter unsettling, to say the least.
  • Evil Counterpart: Derision: Yes, he's just like C-3PO.
  • Fantastic Racism: Declaration: Except for a few exceptions like my old master, I would love nothing more than to shoot all meatbags on sight.
  • Faux Affably Evil: Justification: It is sometimes necessary to impersonate a harmless protocol droid in order to get close to the target. As such, he has some of the polite mannerisms.
  • Healing Factor: Recommendation: It is advised to fully repair him as soon as possible, since he gains regeneration on top of some neat stat boosts. This is particularly useful since as a droid, he can't be healed by Force abilities.
  • Heroic Comedic Sociopath: Explanation: Is the main comic relief of both games. Addendum: Is also a meatbag-icidal sociopath.
  • Hypocritical Humor: "Retraction: Did I say that out loud? I apologize, master. While you're a meatbag, I suppose I should not call you as such."
  • I Am Not a Gun:
    • Statement: Negative, HK-47 is quite happy to be a precise assassination tool when queried about it in the sequel.
      HK-47: Observation: I am a droid, master, with programming. Even if I did not enjoy killing, I would have no choice. Thankfully, I enjoy it very much.
    • Observation: In the final moments of the HK Factory level, when greeting the HK-51 units under his command, he realizes that he and his kind were essentially walking blasters, enforcers for their masters. He decides that he and the 51's would no longer follow this pattern and make their mark of violent independence on the universe.
  • Infinity +1 Sword: Statement: The Restored Content Mod of the second game adds the HK Factory levels, and within its first floor are the Droid Assassin's Rifle and the Droid Capacitance Armor, equipment exclusive to HK-47. The former is a disruptor rifle that has a great critical threat range, fires shots that can't be stopped by shields, and grants HK the Master Sniper Shot feat to allow maximum exploitation of his Critical Hit bonus feats. The latter grants massive Damage Reduction that lets him weather the attacks of many droids at once.
  • Insistent Terminology: Clarification: Assassin droids are illegal. HK-47 engages in diplomacy with extreme prejudice.
  • Mad Artist: Explanation: While talking to an HK-50 unit, HK-47 asserts that he sees his acts of murder as "art". Objection: He does not, however, see the Omnicidal Maniac tendencies of the HK-50 units as anything more than senseless murder for its own sake.
  • Mage Killer: Statement: HK-47 is well versed in the assassination of Jedi. In the second game, if you have sufficient Influence with him, he can teach you how to kill Jedi.
  • Murder Is the Best Solution: Statement: Assassination is HK-47's primary function and he enjoys carrying it out so much that he will prioritize it over all other solutions.
  • Nominal Hero: Clarification: HK-47 can only be considered "heroic" at all if his master points him towards bad people.
  • Optional Party Member:
    • Explanation: If you don't care about negotiating with the Sand People on Tatooine, you can simply not purchase HK-47. Irony: This means that HK-47 is only necessary for players who want to do a full light-side run.
    • Addendum: It is also optional to get the parts to repair him in the sequel.
  • Punny Name: Unnecessary Assertion: A name similar to "AK-47" befits an assassination droid.
  • Robotic Psychopath: Derision: He considers all organics to be inferior, referring to them as "meatbags" and offering/suggesting to murder them horribly whenever they happen to get annoying. Insincere Reassurance: Except you, Master.
  • Schrödinger's Canon: Explanation: Following Disney's acquisition of the Star Wars franchise, Knights Of The Old Republic was declared a part of the Star Wars Legends continuity, and thus non-canon to the main Star Wars continuity. However, The HK-Series Gladiator Droid was mentioned in the Canon visual guide Star Wars: Smuggler's Guide, pictured visually identical to HK-47. Eventually, the HK-87 Assassin Droid made its debut in The Mandalorian Chapter 13, with legs and arms similar in design and color to HK-47, but a redesigned chassis and head.
  • "Second Law" My Ass!: Clarification: Technically, HK-47 is second-law compliant, and will always follow the orders of the meatbag in charge. Joyful Addendum: It's the first law that he gleefully ignores.
  • Technician Versus Performer: Quotation: "When I kill, when I dispatch a target, it is not about wanton slaughter. About body count. It is about finesse, function. Doing more with less. It is art." Clarification: This line is said in the HK Factory, when 47 asserts his distinction from the 50's.
  • Token Evil Teammate: Assertion: Canderous is the "sane evil". HK-47 is a killbot who loves his work. Prediction: Stick them in a party together, and between them they will suggest dealing with any and all problems with flaming death.
  • Translation with an Agenda: Statement: HK-47 can function as a translator, though in one instance he says there's a 2% chance the person he's translating is just asking to be shot. But that may just be wishful thinking on his part.
  • Undying Loyalty: Specification: To his original master, Revan. Even if that means searching for over 300 years to reunite with them.
  • Upgrade vs. Prototype Fight: Declaration: No matter how much they tried to present themselves as superior to me, the HK-50 pretenders didn't stand a chance against my unmatched talents.
  • Verbal Tic:
    • Condescension: HK-47's verbal tic should be evident from reading the tropes relating to this character. Exception: The first game accidentally screws it up on the Leviathan. During the initial escape scene, you can talk to one of the prisoners. The game just uses the standard dialogue interface no matter who you pick, so it comes off as HK channeling the player character instead of being his usual self.
    • Addendum: However, it should be noted that HK-47 himself does not speak like this: it is the HK-51 series that uses two words before their sentences, while HK-47 only uses one. Example: Where an HK-51 droid would say "Confused Query", HK-47 would only say "Query". People usually use the more incorrect tic because it is more amusing.
    • Contradictory Addendum: HK-47 does occasionally use two-word prefaces, such as "condescending explanation." In that case, however, he will refrain from doing so if asked.
  • We Want Our Jerk Back!: Explanation: In the second game, he gets a "pacifist package" that makes him less aggressive. The Exile has this reaction, which is forced on the player.
  • Your Approval Fills Me with Shame: Speculation: If you feel guilty about HK-47's approval, there must be something wrong with you... such as an unfortunate tendency towards "Light Side" behavior.

    Jolee Bindo 

Jolee Bindo

https://static.tvtropes.org/pmwiki/pub/images/f23e42b30ab4486e72ab9fd921a9fad5.jpg
"I didn't say I left the Jedi Order. It left me."

Species: Human

Homeworld: Unknown

Class: Jedi Consular

Voiced by: Kevin Michael Richardson

Appearances: Knights of the Old Republic | The Old Republic (hologram only)

"I'm old, dammit. I'm allowed to be enigmatic when I want to be!"

While Jolee would prefer that people believe that he is simply a crazy old man living in a stump in the woods, his possession of a lightsaber and his mastery of the Force tell a different story.


  • Almighty Janitor: He has all the skills of a fully fledged Jedi and fully leveled he's one of the most powerful Force users in the game but he was a Padawan when he quit the Order. A Padawan who was due for a promotion, but still.
  • Anti-Hero: He's a gray Jedi Knight in Sour Armor capable of using both Light and Dark Force powers but is strictly on the Light Side despite his cynical demeanour.
  • Bald Mystic: He's a bald Jedi with a mastery of the Force.
  • Broken Pedestal: He left the Jedi Order because they didn't punish him, saying he learned his lesson, even though his mistakes cost countless lives.
  • Character Alignment: His in-universe alignment is light-leaning neutral. He mostly keeps to himself and is not above using the Force for trickery and petty gain, but wanton sadism will disturb him and he ultimately comes down on the side of good when the chips are down.
  • Cool Old Guy: Again, his age has not reduced his coolness in the slightest.
  • Cutscene Power to the Max: In his first scene, he kills several monsters using only his lightsaber. When he joins your party, Jolee is a Squishy Wizard who would die quickly if he tried that.
  • Deadpan Snarker: Only HK-47 can rival his sarcasm. When a Sith asks the party if they know how many Sith are in Dreshdae on Korriban, Jolee will say, "Twelve," and then correct himself to say "Thirteen."
  • Defiant to the End: He's the only playable Force user who under no circumstance will fall to the Dark Side. The Dark Side ending makes it clear that he's more or less been Light-sided all the time despite all his talk of neutrality and dies for his beliefs.
  • Dual Boss: If you recruit Juhani and choose the Dark Side, he fights you to the death alongside her.
  • Dude, Where's My Respect?: A rare inverted example. When Jolee tells the player how he refused to kill his fallen-to-the-Dark-Side wife, and how she later went on to kill lots of people, the player can predict that ah, of course Jolee must be angry at the Jedi for giving him a punishment he didn't deserve. No, he explains, actually he's mad because they didn't punish him, even though he did deserve it! He became disillusioned with the Jedi Order because he felt that by not holding him responsible for not stopping his wife, they were being too idealistic.
  • Expy: Of Original Trilogy Obi-Wan: an old hermit living alone in self-imposed exile on a backwater planet who had someone close to them fall to the Dark Side and become their enemy a long time ago. Both also share the Jedi Mind Trick as their signature Force power.
  • The Farmer and the Viper: He tells a story to this effect after it's revealed the player is Darth Revan about a man who saw a snake and helped it travel far from his home. When the snake inevitably turned on him, the man explained he wasn't helping it, he was leading it away from everyone else. The player asks if they are the snake and Jolee tells them that's up to them. On a Dark Side playthrough, they are.
  • Former Teen Rebel: He used to run a Robin Hood-esque scheme where he would steal rich people's property and give it to people living under totalitarian regimes.
  • A God I Am Not: When the Wookiees started leaving offerings to him on Kashyyk, he went up to speak with them and let the chief club him unconscious to prove he's not a god.
  • Good Is Not Soft: Played with. He really is nice, but acts grumpy and has no problem with doing the wrong thing for the right reasons. Wanton acts of evil disgust him, but he very much walks the middle ground between dark and light.
  • Grey-and-Gray Morality: He rejects the view of Black-and-White Morality presented by the Jedi, seeing things as far more complicated than that. However, he is firmly on the Light Side.
  • Grumpy Old Man: He fakes it because he thinks the youth expect him to act like it. And he enjoys it. Or maybe he really is that grumpy, but decided to be meta about it.
    "You know what I hate? Well... you know, lots of things, really. But I'm old, and easily annoyed."
  • Heartbroken Badass: His wife fell to the Dark Side. He chose not to kill her and she killed many Jedi before dying in the final battle of Exar Kun's war.
  • The Hermit: You find him living in a hut on the surface of Kashyyyk, which is largely populated by dangerous animals and reckless young Wookiees.
  • Hidden Depths: At first he seems indifferent to the conflict of the galaxy at large and to such concepts as light and dark. But later, especially on Manaan and after opening up about his past it becomes clear that he's a good person who still believes in the Jedi Code to a degree; just more in spirit than to the letter. Some of Jolee's old idealism is still there, just concealed beneath his cynical exterior.
  • Horrible Judge of Character: Jolee admits that he had this problem during his younger days in regards to his wife, Nayama. For reference, Nayama was an enforcer for her home-planet’s tyrannical government, and was mainly interested in becoming a Jedi because she liked the idea of power too much, hence why she agreed to train under Jolee. Jolee even tells the Player-Character that he should have seen the obvious signs of her susceptibility to the allure of the Dark Side, but he was so full of pride and loved her so much he largely ignored it until it was too late.
  • I Let Gwen Stacy Die: Inverted. He regrets not killing his Dark Side-corrupted wife when he had the chance.
  • In Harm's Way: Discussed and demonstrated throughout the game. He talks about how not letting the Jedi prevent him from doing the right thing, will always be on hand should something happen at the Rakatan temple, then there's this bit near the end.
    Revan: I'd rather you were safe. Somewhere else.
    Jolee: Oh that's very kind of you. But while elsewhere may be safer elsewhere is not where I need to be.
  • I Was Quite a Looker: Tends to pop up when he speaks of his youth.
    "Well, let's just say I was a strapping young lad with a full head of hair, and Coruscant was a small town with a well, heh heh."
  • Jedi Knight In Sour Armor: He is still a Jedi, regardless of his grouchiness.
  • Jerk with a Heart of Gold: Despite his supposed neutrality, Jolee is a very moral person.
  • Just Like Robin Hood: In his youth.
    "I consider it tax on the greedy."
  • Love Redeems: Jolee has issues with the Jedi idea that Love Makes You Evil. It provides the page quote:
    Jolee: Love doesn't lead to the Dark Side. Passion can lead to rage and fear, and can be controlled... but passion is not the same thing as love. Controlling your passions while being in love... that's what they should teach you to beware. But love itself will save you... not condemn you.
  • Mind Control: His method of escaping The Leviathan. Hilarity Ensues.
  • Mutually Exclusive Party Members: After the alignment lock, he, Carth, Juhani, Mission, and (to a lesser extent) Zaalbar become mutually exclusive with Bastila.
  • My Greatest Failure: Training his wife, Nayama, to use the Force. When she turned to the Dark Side, he didn't have the heart to kill her, and she went on to kill many Jedi before dying in the Exar Kun War.
  • Neutral No Longer: He prefers to let the younger generation decide the fate of the galaxy, but he will side with the Jedi if forced to choose between them and the Sith. According to Revan he officially rejoined the Jedi Order after the events of the first game.
  • Obfuscating Stupidity: "I'm just the old man who lives in the dangerous woods."
  • Old Master: He is very skilled in the ways of the Force and is also old.
  • Person as Verb: The sequel and other subsequent materials establish that many Jedi use "pulling a Bindo" as slang for breaking one's vow not to marry.
  • The Power of Love: Despite his cynical view of life, he's a firm believer in this, and gives the player a nice speech about it.
  • Proverbial Wisdom: He is a wise old mentor who likes to speak in fables and metaphors.
  • The Punishment Is the Crime: The Jedi reasoned this to absolve Jolee's crimes involving Nayama and Knight him. This ruling distraught him enough to exile himself to Kashyyyk.
  • Rambling Old Man Monologue: Invoked Trope. He knows he's an old man. He prefers to tell stories and talk in metaphor instead of giving a direct opinion, and he will cheerfully invoke his right as an old man to ramble as he pleases.
  • Retired Badass: "But from now on, you can just think of me as any other non-Jedi in our little group — with a lightsaber. And Force powers."
  • Screw Politeness, I'm a Senior!: Engages in this all the time.
  • Secret Secret-Keeper: He knew all along that you were once Darth Revan, but keeps this information to himself.
  • Seen It All: Jolee has been around the block in his tenure as a Jedi and it takes a lot to impress him. Case in point, if you visit Kashyyyk after learning you are the mind wiped Dark Lord of the Sith Revan, Jolee will more or less respond with "So?".
  • Squishy Wizard: He is a Jedi Consular, a Force-heavy class with low vitality points.
  • Stealth Pun: To a Limp Bizkit parody, of all things.
    Jolee: What can I say? I did it all for the Wookiees.
    Player: The Wookiees?
    Jolee: The Wookiees!
  • Still Got It: One of his standard combat lines.
  • Troll: He seems to enjoy messing with people for the hell of it. Just ask the prison guard at The Leviathan.
  • Unwanted False Faith: For a time, the Wookiees believed he was a benevolent forest god and would leave him offerings thanks to his habit of helping out those who got in trouble on Kashyyyk's deadly forest floor. He proved he wasn't when the chief knocked him out.
  • What the Hell, Hero?: All of the Light Side party members will call the player character on Dark Side actions, but Jolee does it the most often and arguably the most effectively.
  • You Didn't Ask: He knew all along that the Player Character was an amnesic Revan, but he didn't say anything because "it wasn't my place to tell you that".
  • Yin-Yang Bomb: As a Jedi Consular with high Wisdom and Charisma and mostly being in the middle of the Light/Dark scale, he's well capable in using both Light and Dark force powers.

Alternative Title(s): Knights Of The Old Republic Revan

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