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Jedi

The Jedi Council

    Atris 

Master Atris

https://static.tvtropes.org/pmwiki/pub/images/Atris_head_7128.jpg
"The last historian of the Jedi... the last of the Jedi."

Species: Human

Homeworld: Unknown

Voiced by: Elizabeth Rider (English), Florence Dumortier (French)

"All this collected knowledge, all these teachings of combat and the Force - they are mine to command."

One of the last surviving members of the Jedi Council. Also a sanctimonious bitch. While she and the Exile used to be good friends, she supported the Exile's banishment from the Jedi Order.


  • Above Good and Evil: Having decided that Jedi and Sith are the same thing, she intends to be the one who draws the line between both. That's only what she thinks, though - she has already fallen to the Dark Side.
  • Alas, Poor Villain: Despite her insufferably Holier Than Thou demeanor, she becomes pitable after you defeat her, as it only highlights that all she ever believed in, both as a Jedi and as a fallen Jedi, has been destroyed by her own flaws. Especially if you don't punish her in a Light Side run: she's utterly confused at your mercy, realizing that, for all her purported moral superiority, she wouldn't have been merciful enough to do the same in your place.
  • Ancient Keeper: She was the head of the Jedi Archives and has spent the last few years hidden away with holocrons and other artifacts. Both Jedi and Sith artifacts, as it turns out. The arrogance of the quote below is not casual.
    Atris: All this collected knowledge, all these teachings of combat and the Force - they are mine to command.
  • Anti-Villain: What she enforces is a garbled form of the goals of the Jedi. It's just she is too unstable and too deep into the Dark Side to do anything good with them.
  • Arch-Enemy: Her words during the Exile's trial make clear that she considered Kreia the antithesis of everything Atris represented within the Jedi Order. While Atris championed the Jedi Code to a black-and-white degree, Kreia had made a life quest out of questioning it to find higher knowledge. Ironically, Kreia's manipulations and Force camouflage abilities meant that Atris repeatedly failed to see the evil deeds of her worst enemy when they were right in front of her.
  • Astonishingly Appropriate Appearance: Her hair, face, eyes and clothes make her look almost exactly like an older version of her Handmaidens, which may make the player assume she is an Echani too. However, according to supplementary materials, Atris is a regular human Jedi who is unrelated to them at all.
  • Became Their Own Antithesis: For someone bent on glorifying the Jedi and destroying the Sith, she ends up voluntarily destroying the former and pledging herself to the latter's knowledge.
  • Be Careful What You Wish For: She craved Sith knowledge in order to better know how to defeat them, and eventually gathered a large collection of holocrons through the work of her agents. It only served to (further) sink her into the Dark Side until making her a Sith in all but name.
  • Belligerent Sexual Tension: With the Exile, where her dialogue comes across as that of a jilted lover. It's implied this might be more literal than it sounds. If your Exile is male, one of her handmaidens will explicitly ask Atris if she's in love with him.
  • Be Yourself: A perverse variation. After her fall to the Dark Side, she describes it as merely having learned to "listen to herself, to the galaxy".
  • Birds of a Feather: Atris fell in love with the male Exile, who was so outspokenly independent as Atris secretly was under her uptight façade. Not being able to act on her true feelings and follow the Exile to the Mandalorian Wars broke her.
  • Black-and-White Insanity: To Atris, everything is either good or evil with nothing in between. In the beginning, she had an idealistic view of the Jedi that bordered on fanaticism: she believed that the Jedi were the perfect guardians of the galaxy and she did not tolerate any criticism directed towards them. However, Atris' beliefs were challenged during the events of the Mandalorian War and the Jedi Civil War, leaving her in an emotional turmoil that she never fully recovered from. As a result, she now believed that the entire Jedi Order had completely betrayed the very ideals they represented, which left her with few regrets when she betrayed the location of the secret Jedi meeting on Katarr in an effort to draw out the Sith. She planned to remake the Jedi Order in her own image, including measures to kill any Force Sensitive who showed even the slightest inclination towards evil in an effort to prevent the rise of more Dark Jedi or Sith, but at the end, unable to stand the inner conflict of her moral absolutism, Atris fell to the dark side.
  • Bloodbath Villain Origin: Atris may have been a jerkass beforehand, but the moment in which she arranged for the Jedi conclave in Katarr to be ravaged by Nihilus was when she got lost.
  • Break the Haughty: You may contradict nearly every self-righteous statement of hers during your first encounter. She doesn't take it well. This is nothing compared to being defeated and pitied by the Exile, which breaks Atris to the extent that she forsakes the Jedi Order, up to the point the most precious thing in her life.
  • Broken Ace: She styles herself as an exemplary Jedi master and scholar, although her disagreeements with the Exile in Telos show she is also a very angry, frustrated woman, rather the opposite to how a Jedi should be. Not to mention she's also a Dark Side terrorist and cult leader.
  • Broken Pedestal: The Exile was her hero before deserting the Jedi Order for the Mandalorian Wars along with Revan. However, it turns out Atris was herself on that pedestal, too - it was also her own inability to follow the Exile to the war which shattered her. Just as with a male Exile, these feelings eventually aided in her fall. Applies to the entire Jedi Order as well, who have, in her mind, failed to live up to her black and white standards.
  • The Cameo: She's seen in the background in one issue of the comic, sitting on the Jedi Council during a meeting with the Revanchist.
  • Can't Take Criticism: Atris does not take well any criticism, of any kind. She also does not react well to personal experiences that challenge her beliefs.
  • The Chessmaster: She engineered the Exile's return and leaked the news to try and draw out the Sith in a way that they could be defeated. Her earlier attempts to draw out the Sith, however, did not end so well.
  • Conflicting Loyalty: Between her idea of the Jedi Order, perfect and flawless, and the actual Order, which was not only flawed, but also populated by plenty of people willing to challenge its code and hierarchy. Eventually chose the former, with catastrophic consequences. In a more personal light, it turns out she actually desired to chose the latter, only she couldn't bring herself to do it.
  • Cruel and Unusual Death: It's possible to leave her trapped in a room full of Sith Holocrons whispering horrible things about the Dark Side, where she will slowly go insane and eventually starve to death. She will even beg you to kill her.
  • Cynicism Catalyst: She denies having become more jaded, instead claiming she only started seeing things more clearly, but it's obvious Revan and Malak's schism annihilated her views of the Jedi.
  • Cult: Her staff at the Telos Academy qualifies by real life standards. Dialogue with her handmaidens shows that they have virtually no critical thinking, worship Atris as if she was wisdom incarnate, and don't care at all about the highly visible inconsistencies in her plans for the Jedi Order. The recruitable Handmaiden is the sole exception, and this is only because her mother's heritage planted seeds of curiosity and questioning in her.
  • Deal with the Devil: She surrenders to the Sith holocrons, and eventually Kreia's advice, in order to find the strength to lure and wipe out the Sith Triumvirate. Naturally, it backfires, with Atris falling into the Dark Side (or rather stopping pretending she had not already fallen) and trying to kill the only Jedi knight who could stop them.
  • Deconstructed Character Archetype: Of every Jedi master in the franchise, if not the entire concept of Jedi knights. Atris is esentially what happens when the Jedi's noble ideals and beliefs are adopted by someone too inflexible and mentally fragile (and too insincere with herself) to handle the various ordeals and pressures that might come with them. She is also deconstruction of the Call to Adventure, as Atris failed to follow hers not once, but twice, and the resultant regret pushed her further into the abyss.
  • Dirty Coward: The Exile can point out all she ever does is to sit around while bad things happen. Interestingly, it's later shown Atris genuinely wanted to act during the wars in the Exile's example, and not being able to bring herself to do so left her broken. She has been all but inactive since, only in very, very nasty ways.
  • Dramatically Missing the Point: Sparing her after their duel reveals Atris' actions were inspired by the Exile's own decision to do what they felt they had to do and leave for the Mandalorian Wars, something Atris couldn't bring herself to do. But where the Exile's initiative led to the defeat of the Mandalorians and the salvation of the Republic, Atris' only led to the destruction of the Jedi Order and an entire planet.
  • Drunk with Power: Being disconnected from the rest of the surviving Jedi Council and left free to handle and direct her own "academy" haven't done wonders for Atris' personality. She claims to be the last of the Jedi and the projected creator of a new Order, and doesn't like it when someone disputes it. With the addendum of being also in the Dark Side.
  • Enlightened Antagonist: She has studied both Jedi and Sith holocrons, and surely has elevated ideas and aspirations about how should the Jedi, the Sith and the galaxy be - it's rather that they are all grievously flawed, if not completely and disastrously wrong.
  • Evil All Along: She claims the Exile and all the other Revanites were this, even before their leader became Darth Revan. For all her talk about condemning Revan's actions, fighting the Sith Triumvirate and rebuilding the Jedi Order, it is revealed Atris fell to the Dark Side herself and plotted increasingly destructive acts to try to achieve her purported goals.
  • Evil Sorcerer: She's a Consular and mainly uses Force powers, and she definitely isn't on your side.
  • Fallen Hero: Insufferable as she was, Atris was still a Jedi master and member of the Council before her Bloodbath Villain Origin.
  • Fatal Flaw: Black-and-White Insanity aside, Pride. She couldn't stand having her Jedi pride shattered by the Revanites. Furthermore, regardless of how much she wants to paint them as a noble crusade, her actions and plans for the new Jedi Order are all essentially a literal vanity project. She's called out on it by Kreia, naturally.
  • Final Solution: Her way of describing her desired victory over the Sith has all the sounds of this, the first sign that calling Atris a hardliner would be an understatement.
    Atris: I shall take the battle to the heart of the Sith, and wipe them out - forever.
  • Foil: Kreia can in-universe call Atris the Exile's foil. The latter is shown to be a natural leader, something Atris isn't. Upon her defeat, Atris confesses that she secretly envied the Exile for joining the Mandalorian Wars, a choice she wanted to make herself.
    Kreia: You are the gravity around which all her actions rotate. You exert a stronger influence than you know. Be her foil, her challenge... and eventually she will see things your way.
  • The Friend Nobody Likes: The recording of the Exile's trial implies Atris was not exactly popular in the Jedi Council, and when one speaks to her it's not hard to see why.
  • The Fundamentalist: Atris believes that her beliefs are correct, end of story. Anyone who disagrees with her is a fool at best or downright evil at worst.
  • Go and Sin No More: After beating Atris, the Exile has the option of absolving her by acknowledging how their leaving for the Mandalorian Wars ended up hurting Atris.
  • Gone Horribly Right: She called the Conclave at Katarr to draw out the mysterious enemy preying on Jedi — one Darth Nihilus later, and there are only a handful of Jedi left in the whole galaxy. Possibly subverted because it's implied Atris had already counted on this eventuality and believed the Jedi deserved to suffer the risk for their actions.
  • Good Is Not Nice: A surviving Jedi master, although a very grating one. Seems to be this at first...
  • Hair-Trigger Temper: Anger seems almost her default mode whenever she is treating someone other than her Handmaidens.
  • Heel Realization: Kreia forces Atris to confront the awful truth about herself: that she already fell to the Dark Side a long time ago; if not at the moment she betrayed the Jedi Order and left Katarr to be destroyed, surely after she turned to her Sith Holocrons in the search of answers she couldn't find elsewhere. "It is such a quiet thing, to fall, but far more terrible is to admit it." Afterwards, she abandons all her pretensions and doesn't even try to hide that her plans for the Jedi Order will make it closer to the Sith.
  • He Who Fights Monsters: In her efforts to fight the Sith, she unknowingly fell to the Dark Side. Meditating in a vault of whispering evil artifacts was also a really bad idea, especially for someone already stewing in bitterness.
  • His Own Worst Enemy: There is nothing she can blame for corrupting her, other than her own issues and reckless ambitions. Kreia only makes her realize she fell a long time ago.
  • Holier Than Thou: Incessantly accuses the Exile of falling to the Dark Side and harshly condemns even the smallest of their shortcomings, but if she ever tries to restrain her own anger, a clear Dark Side emotion, it doesn't show.
  • Hot-Blooded: She keeps an air of dignity, but it cannot hide she is very impulsive and short-tempered.
  • Hypocrite:
    • Claims to be the only true Jedi left, but she isn't. The only thing that lends credibility to her claim is her incredibly narrow definition of what a Jedi is, but this is equally invalid for her as well because she has unknowingly fallen to the Dark Side. Even a light sided Exile, who's most probably a Gray Jedi, is closer to a true Jedi than Atris is.
    • She also prides herself on being the last survivor of the Jedi, even though she was the one who caused the Order to be destroyed by the Sith Triumvirate in the first place. Even worse, she has zero regrets about it, believing that they deserved it. When the Exile reveals to her the existence of the remaining Jedi Council, she is surprised and outright says she believed to have hunted them.
    • When talking about the Exile's decision to ignore the Council and follow Revan, Atris accuses the Exile of having rejected morality in the process to do what they believed to be the greater good. Just like Atris herself has done.
    • She also accuses the Exile of having condemned the Republic by endangering Telos through the Peragus incident. This conveniently ignores how Atris herself already condemned the Republic to chaos by causing Katarr to be annihilated, along with all the Jedi who'd gone there. Even worse, while the destruction of Peragus was accidental, Atris did her own misdeed intentionally and fully aware of what would happen. She's also the one who engineered the Exile's return to Republic space, meaning that she's indirectly responsible for Peragus being destroyed in the first place.
    • The surviving Jedi masters are cowards to her eyes because they kept a low profile instead of acting, yet as the Exile points out, Atris herself fled Dantooine and Katarr when things went south and has remained literally hidden since.
    • She claims that the responsible for the Sith Triumvirate's extermination of the Jedi Order will answer for her crimes in time. Considering Atris herself was an accomplice...
  • I Did What I Had to Do: From her point of view, everything she did was the best and most virtuous option. A merciful Exile can agree that sometimes things look like this before you find yourself utterly lost.
  • Immediate Self-Contradiction: Her plans for the new Jedi Order involve an order that will not train those who might be corrupted and bring war to the galaxy - only that, according to her, the order will bring war to any who opposes them in the galaxy.
  • Improperly Paranoid: Zig-zagged, depending on who and what she is talking about. Her claims of the Exile being a Sith aren't true, but Revan and Malak did become Sith, and Kreia's lessons did have a big part on it without counting her own fall, which ironically Atris doesn't seem to be aware of until it's too late. Generally, she tends to bunch them all together.
  • Inferiority Superiority Complex: Her reactions to the Exile's darts strongly imply Atris is not as strong and grandiose as she wants us to believe. Indeed, she had once wanted to follow the Exile during the Mandalorian Wars, but her issues held her back, and when she had the chance to vent on the Jedi Order, whom she blamed of everything, she took it big time.
  • Insane Troll Logic: Many of her decisions are the result of some serious mental gymnastics at best, but the most blatant might be after turning to the Dark Side, when she justifies her plans for the Order by claiming that all the past events prove is that Jedi and Sith are the same thing — and thus, she has appointed herself the task of rebuilding the Jedi for a new future regardless of her ways.
  • Interface Spoiler: Doubling as Foreshadowing. If you use Kreia's Force sight to look into her private chambers, you will see that Atris is tinted red. Perhaps not too much of a spoiler, though, if the player talks long enough with her and draws conclusions about what's up with this woman.
  • I Resemble That Remark!: Being accused of cowardice and capitulation by the Exile, like she accuses the other Jedi of, has her immediately start trying to rationalize it.
  • Irony: She used to believe in the infallibility of the Jedi Order, hating not only all those who criticized their actions, but also other Jedi like Kreia who believed the Jedi teachings could be questioned at all. However, the rebellion of Revan and his followers left Atris bitterly turned into the greatest critic of the Order herself and desiring to reform all the Jedi tenets.
  • It's Personal: It can be felt her relationship with the Mandalorian Wars and the Jedi Civil War is less related to Revan and more to the Exile, whom Atris idolized before the Revanite crusade revealed that their respective views on authority and hierarchy were not compatible. Kreia surely believes the Exile is the only who can change Atris' worldview. Really, possibly her entire beef comes from this — Atris preaches the Order was fundamentally flawed for having harbored and allowed the schism, but it's unknown if she would have taken it to that extreme had the schism not given her such a heartache.
  • Jerkass: Nothing you do will ever please her, even if you're as polite as Mary Poppins from the moment you meet her in-game. Judging for how many of the Exile's dialogue options are instead confrontational, this might be a common sentiment within the story.
  • Jerkass Has a Point: While Atris gets a lot of things wrong in regards to the Exile's involvement in the Mandalorian Wars, her claim that the resistance offered by Revan's followers against the Mandalorians encouraged the latter to fight harder has some merit. The Exile can naturally note that Atris herself didn't have a better solution for the conflict either, but there are also dialogue options agreeing with her in this.
  • Kneel Before Zod: A sign of her haughtiness is that she has the Handmaidens kneel when they enter her chambers, a gesture which doesn't match Jedi etiquette but enforced by the Sith.
  • Knight Templar:
    • As far as she is concerned, any Force sensitive who doesn't meet her very strict definition of "Jedi" is a Sith, and the Handmaidens are meant as a lethal failsafe against any Jedi who falls. This moral absolutism is part of why she fell to the Dark Side.
    • Atris' idea of an ideal Jedi Order is not exactly a funhouse, rather falling squarely on her general vision of things.
      Atris: When the Sith are destroyed, then I shall rebuild the Jedi Order again. They shall have none of the weaknesses of before, they shall be strong, willing to take battle to any who oppose them and weaken the Republic.
  • Last of His Kind: She calls herself the last of the Jedi. The Exile very definitely does not count, in her opinion. She's also ignoring the other three living masters because she believes that the old Jedi Order have betrayed their own ideals, which gives her alone the job of restoring the Jedi Order by any means necessary.
  • Light Is Not Good: Wears white and presents herself as a Jedi, but it's clear from the start she's a self-righteous jerk who is more extreme in her views than most of the Council. She wanted the Exile to be punished even more than they were, for starters, and arrogantly dismisses everything she doesn't agree with as being of the Dark Side.
  • Loony Fan: The Exile used to be Atris' ideal hero within the Jedi Order, but judging by the Exile's dialogue options towards Atris, which go from civil disagreement to outright disdain, it's apparent they never thought as highly of Atris as she did of them. If anything, Atris might have represented for the Exile everything which was seen as wrong in the Order by those who followed Revan: arrogance, indifference to the suffering of others, and complete inability to self-criticize. Then it turns out that she secretly supported the Exile's rebellion all the time, which was the seed of Atris' own insurgence, only through methods the Exile would have never approved. Atris was basically fated to never understand what she admired.
  • Love Makes You Evil: It's implied that she's had feelings for the Exile. When the Handmaiden returns, Atris tortures her out of jealousy. The male Exile can imply that he is very well aware of it, and might have even reciprocated her feelings if she wasn't such a complete Ice Queen.
  • Manipulative Bitch: When she sends the Handmaiden to join a male Exile, Atris lies to the others and says that she left on her own, just in case she discovers her Force sensitivity and chooses to train it. She also called the disastrous Jedi meeting on Katarr without attending, to lure out the Sith. When the Exile finally confronts her over this, Atris revealed that she was the one who leaked the Exile's existence to the Republic in yet another attempt to draw the Sith out of hiding. She also planned for the Exile to take the blame for her own crimes, which would enable her to rebuild the Jedi Order without opposition.
  • Miles Gloriosus: Attests herself to be the "Last of the Jedi" and goes around as if she had been a vital active in the events, despite the monumental amount of bullshit that one can easily discern from her.
  • Missed the Call: She wanted to follow her admired Exile to Revan's crusade in the Mandalorian Wars, but didn't dare to challenge the Jedi Council herself. Even worse, she also wanted to act when Revan returned as a Sith and caused the Jedi Civil War, but failed again. Atris was eventualy left with so much regret that she swore to herself not to stay idle again... which, given her beliefs and state of mind, was not a good thing.
  • My God, What Have I Done?: A Light-Side Exile can make Atris repent after beating and sparing her. For all her pride on the Jedi Order and her nominal scorn of the Exile's rebellious ways, Atris realizes how her misguided obsession for both things only led her to a path of darkness, and eventually makes the decision to leave the Order in order to try to find herself again.
  • Nice Job Breaking It, Hero: She drove Darth Nihilus to Katarr by calling a conclave, leaking it, and hanging back to see what the Sith would do. In other words, the reason that an entire planet of innocents was massacred and the Jedi Order has been reduced to single digits is largely her fault. Even worse, she reveals that the Jedi at the conclave decided to listen to the currents of the galaxy to track the key of everything, finding out in their vision that the Exile was this key — only that Nihilus destroyed the planet shortly after, meaning the knowledge died with them (and with Atris' silence) and nothing could be done by the remaining Jedi about it, potentially condemning many other worlds.
  • Obliviously Evil: As mentioned in Hypocrite, she is for the most part unaware that she has fallen to the Dark Side.
  • Oblivious to His Own Description: Often formulated by herself, for additional drama and irony. She accuses the Exile of betraying the Jedi tenets and surrendering to violence, all while being herself a perpetual and very visible pit of anger, this being the first thing the Jedi warn against. Even worse, her idea of how an ideal Jedi Order should be is uncannily similar to what Revan did during the Mandalorian Wars, which she supposedly abhors. Being surrounded by cultic sycophants who know little about the Jedi Code probably didn't help, but it's all but stated Atris always had this gigantic lack of self-awareness.
  • Obviously Evil: Being so convinced of the Exile's lack of virtue, this is how Atris sees you, basically treating you as if you had walked into her chambers with a red lightsaber and in Sith robes, and is baffled and offended that you even try to debate that notion. Ironically, this applies much better to Atris and her own demeanor, as it almost comes to no surprise that such a bitter, angry, resentful person fell to the Dark Side a long time ago.
  • The Paragon: She tried to be an ideal Jedi, at least by her own absurdly high and somewhat questionable standards. Amusingly, this makes her embody the worst characteristics of the Jedi Order throughout all of Star Wars: pedantic, self-righteous, unable to think outside of dualistic terms, and convinced of the infallibility of her beliefs. And since it would have been weird not to, The Paragon Always Rebels.
  • The Paranoiac: The idea of someone turning to the Dark Side never ever leaves her head despite she did it herself a long time ago.
  • Polar Madness: Having taken up residence at a hidden academy in the frozen polar region of Telos, the lack of meaningful social interaction or opposing viewpoints of any kind seems to have amplified her already-strict perspectives on morality. Styling herself as the "last Jedi," she hopes to rebuild the Order with the aid of her fanatically-loyal cult of Handmaidens - ordering them to kill any apprentice who shows even the slightest hint of Dark Side corruption. Quite apart from the ludicrously unrealistic nature of her mission, it becomes clear that Atris is not the "Last of the Jedi": she just refuses to believe any of the surviving Council members actually count as Jedi, believing that she alone has remained true to the Code. She's also secretly turned to the Dark Side, having accepted the tutelage of the Sith holocrons she's collected, but she refuses to acknowledge it.
  • Rank Scales with Asskicking: Her "rank" is self-titled, but she proves near the end of the game that she has the combat skills requisite to the title Jedi Master.
  • "The Reason You Suck" Speech: You can give one of these to her in your first meeting, totally blowing away her ridiculous notions of being on higher ground for not joining the war. And you can stay on the Light Side while doing so.
  • Remember the New Guy?: Like the Exile, Atris is a powerful, influential member of the Jedi Council who wasn't even mentioned in the previous game. Unlike the Exile, however, it is justified because in this case because Atris is prone to hide from events and did so in the two past wars.
  • Repression Never Ends Well: Atris admired the Exile as an ideal Jedi knight, so she took it badly when the Exile shattered this image by joining the Revanite crusade. Still, it turns out Atris was internally eager to abandon everything and follow the Exile to the Mandalorian Wars, but she refrained due to her obsessive adherence to the Jedi orthodoxy. The resultant cognitive dissonance gave her a breakdown that only found a way out against the Jedi Order itself, whom Atris blamed for causing the crusade in the first place. With the revelation that the Exile's example moved her to finally act against the Order, it is implied Atris' villainy is fueled by her basically overcompensating for having lacked the bravery to act back when it would have been the right time to.
  • Right for the Wrong Reasons:
    • During the Exile's trial, Atris denounced Kreia's teachings as a malicious attack on the Jedi Code that caused Revan and her other students to fall to the dark side. Whether this is true or not is debatable, but Atris was definitely right about Kreia becoming a Sith bent on proving the failure of the Code.
    • It turns out that her idea of reforming the Jedi Order to better adapt to new times and demands was right — the lack of this measure bites the Order in the arse both in present time and in the times of the Clone Wars (and many other points of the EU). It's just that she believes the difference between Jedi and Sith is of no importance, which sinks the whole argument.
  • Room Full of Crazy: She holes herself up in a replica of the Coruscant Jedi Temple buried under ice. And those little red lights in her private meditation chamber...? Yeah, those are Sith holocrons, which radiate the Dark Side. You even hear them whispering demonically when you fight her there near the end.
  • Sanity Slippage: After you discover her as a fallen Jedi, she becomes less and less coherent while you press her into explaining her actions. Only sparing her life after defeating her seems to knock some sense back into her.
  • Significant Anagram: Her name is an anagram of "Trias", a fallen angel from Planescape: Torment.
  • Smug Snake: She "knows" that she's in the right and rubs it in your face. Unfortunately, knowing she isn't fully right hit her hard in her sanity.
  • Spared, but Not Forgiven: If the Exile spares her, but does not forgive her for what she's done.
  • That Man Is Dead: When you confront her after her turn to the Dark Side, she doesn't respond to Atris anymore, instead speaking about someone who has not existed for a long time, yet is inside her - Darth Traya.
  • Tragic Keepsake: In an odd way, her lightsaber is this. It's actually your lightsaber, from when you left the Order. She still hasn't gotten over that. When she reveals this, you have the opportunity to call her out on stealing it.
  • Unwitting Pawn: She was Force-manipulated by Kreia into pushing for the Exile's expulsion from the Jedi Order, when Atris actually wanted to imprison her or something worse instead. She only realizes she was acting on Kreia's intentions when the latter visits her in Telos, in the cut content.
  • Uptight Loves Wild: Atris is revealed to be in love with a male Exile, her direct opposite in personality. Justified because Atris also turns out to be quite wild herself in many ways, only she was in semi-complete denial of it.
  • Visionary Villain: She intends to rebuild the Jedi Order in a militant, absolutist way, which the Exile quickly notes to be the same as the Sith.
  • We Used to Be Friends: She and the Exile were apparently in relatively friendly terms before Meetra ran off to join Revan; Atris took it as a personal betrayal and began to hate her friend. Not any less for not daring to follow the Exile.

    Vrook 

Master Vrook Lamar

"I may have misjudged you..."
See Knights of the Old Republic

    Zez-Kai Ell 

Master Zez-Kai Ell

https://static.tvtropes.org/pmwiki/pub/images/zezkaiell.jpg
"The day we cast you out, that is the moment I decided to leave the Order."

Species: Human

Homeworld: Unknown

Voiced by: Billy Brown (English), Sydney Kotto (French)

"It is easy to cast blame, but it is perhaps time the Order accepted responsibility for their teachings, and their arrogance, and come to recognize that perhaps we are flawed."

A member of the Jedi Council who is hiding on Nar Shaddaa.


  • Aesop Amnesia: He's the only Jedi Master who had enough introspection to realize the Council had screwed up during the war, even lamenting the fact that the Order had received multiple chances to fix the fundamental flaws in their teachings only for it to waste them all. However, by the end of the game, he just forgets all about it and becomes unanimous with his Council partners.
  • The Atoner: He retired from the Jedi Order when he began to believe that the Council could have done more to prevent Revan from falling to the Dark Side and used the Exile as a scapegoat rather than taking the opportunity to actually learn something from the affair. Too bad he completely forgets about that when the Council reunites.
  • Dirty Coward: A minor example. While the rest of the Jedi Council are proactive in trying to discover and combat the Sith threat they are facing, Zez-Kai Ell admits to basically having done nothing during his time in hiding on Nar Shaddaa.
  • The Heart: He is painfully aware of what he considers wrongdoings by the Jedi Order, not only about the Exile, but also about Revan and the events of the first game. He even admits that their treatment of the Exile only served to worsen matters, as it meant that the Council missed a chance to see where they'd gone wrong.
  • I Gave My Word: When confronted by the Exile over the recording of the Jedi Council after their trial, he refuses to divulge any more information about the Council's discussion, not because of his loyalty to the Jedi, but because of the promise made to his friend and fellow Council member, Kavar.
  • My Greatest Failure: Considers his Padawan's fall to the Dark Side his greatest failure as a teacher. And to a larger extent his and the rest of the Council's unwillingness to understand why the Exile chose to disobey them.
    Zez-Kai Ell: Not once did I hear one of the Council claim responsibility for Revan, for Exar Kun, for Ulic, for Malak... or for you. Yet... you were the only one who came back from the wars to face our judgment. And rather than attempting to understand why you did what you did, we punished you instead. Our one chance to see where we had gone wrong, and we cast it aside."
  • Purple Is Powerful: He is a member of the Jedi Council and wields a double-bladed purple lightsaber.
  • Rank Scales with Asskicking: He may be in self-imposed exile, but if you try to kill him, you will find out that even a semi-retired Jedi Master is still no a threat to be taken lightly.
  • Reasonable Authority Figure: Although it is not said when, at some point he realized the Council should have tried to learn why the Exile decided to join the war and why they were the only one who came back to face judgement for their actions, instead of merely banishing them.
  • Retirony: He left the order after the Exile's trial. He states he'll help the Exile in gathering the Jedi masters then intends to leave for good. His survival is impossible to achieve as he is either stripped of his life force by Kreia (light side) or murdered by the Exile (dark side).
  • Undying Loyalty: Even though he has become disillusioned with the Jedi Order, he still follows the plan set by Master Kavar, who he considers a friend and upholds the promises he made to him.

    Kavar 

Master Kavar

https://static.tvtropes.org/pmwiki/pub/images/kavar2.jpg
"Too much pain happened here... It makes listening to the Force difficult."

Species: Human

Homeworld: Unknown

Class: Jedi Guardian

Voiced by: Tom Kane (English), Hubert Drac (French)

"The Force works in mysterious ways, it seems. There are times I'm not convinced it doesn't have a sense of humor."

A member of the Jedi Council who is hiding on Onderon. He was a member of the Jedi Council when the Exile was young, and has witnessed more war than the rest of the Jedi Council, making him one of its greatest tacticians. By the time the game begins, he's in his mid-fifties at the least, possibly older. He used to be the Exile's mentor.


  • Butterfly of Doom: The Mandalorians often wonder how their war with the Republic had turned out if it was Kavar had been leading the Jedi that resisted their invasion rather than Revan.
  • Dual Wielding: He uses two lightsabers.
  • Genius Bruiser: One of the strongest Jedi Guardians of the Order, who also happens to be the most strategic and tactically minded member of the Jedi Council.
  • The Good Chancellor: Although he's not actually Onderonian, he serves as an adviser to Queen Talia as she tries to prevent a civil war with her cousin.
  • Horrible Judge of Character: Played with. In the Exile's trial, Kavar and Atris argued about Kreia's mentorship of Revan and other Jedi, with the former claiming that she intended no harm while the latter accused her of violating the Jedi Code and leading her students to the Dark Side. Kavar's words are essentially true, given that back then Kreia only craved knowledge, but considering what would Kreia become with the knowledge she found in the Jedi Civil War... it seems for once, Atris was right too, even if possibly for the wrong reasons.
  • Magic Knight: While his martial training as a Jedi Guardian is considerable, he is also skilled in the Force, to the point where he can stun a room full of soldiers with ease.
  • Master Swordsman: He's the sole Guardian among the survivors of the Jedi Council and he's known even to the Mandalorians for his martial prowess.
  • Mentor Archetype: He was an informal mentor and trainer to the Exile in their youth, and would have made them his Padawan if he wasn't so occupied with his duties to the Jedi Council.
  • Old Soldier: He's seen more war than the rest of the Council and was involved in a few skirmishes with the Mandalorians before they invaded the Republic. Mandalore even states that he was expected to be the leader of the Jedi response to their invasion.
  • Rank Scales with Asskicking: Said to be one of the greatest Jedi Guardians, and is a member of the Council.
  • Reasonable Authority Figure: Seems like the most level-headed Jedi Master, given his favorable opinion of the Exile and his objection to fleeing from the Sith.
  • The Strategist:
    • Serves as this for the Jedi High Council. He recognized quickly that the new Sith threat was hunting Jedi through the Force and came up with the plan for the surviving members to go to ground on planets where their presence in the Force would be concealed until such time as the enemy would reveal themselves. He also recognized the link between the Sith assassins and the echoes in the Force brought about by war and the Exile and made efforts to find them. Zez-Kai Ell explicitly calls him the Council's greatest tactician.
      Zez-Kai Ell: It was Kavar's plan — he was always the greatest tactician among us. And had seen war more than the rest of us.
    • Also acts as this to Talia, Queen of Onderon, in her struggle against General Vaklu.

    Vash 

Master Lonna Vash

https://static.tvtropes.org/pmwiki/pub/images/lonnavash_k2.jpg
"We should have told [the Exile] the truth. A Jedi deserves to know."

Species: Human

Homeworld: Unknown

Voiced by: Vanessa Marshall (English)

A member of the Jedi Council who is hiding on Korriban.


  • Flat Character: Compared to the rest of the Council, she gets almost no characterization or development before turning up dead on Korriban. Even the M4-78 mod doesn't do much to fix this.
  • Horrible Judge of Character:
    • She didn't condemn Revan's female teacher, believing that Atris was being carried away by her need to seek culprits. What this teacher would cause, however...
    • Her last journal entry acknowledges that she was foolish to fall into Sion's trap, but she is still confident that he is a dumb brute she could trick easily. But while Sion is certainly not the intellectual type, he's far from being stupid, and she ends up very dead as a result.
  • "Not So Different" Remark: She makes this to the Exile in cut content when asked why she decided to take the fight to the Sith instead of hiding like the other Council members.
    Vash: I dislike passivity. Much like another Jedi I know.
  • Posthumous Character: She's only seen alive in a single flashback, and is quite dead by the time the Exile makes it to Korriban. In several mods, though, she can be met alive on Korriban or M4-78.
  • Reasonable Authority Figure: In the holorecord of the Exile's trial, Vash defends them against Atris' assertions of them having fallen to the Dark Side and feels the Council should have told them the truth of what happened to them at Malachor V. In the cut content, she's rather friendly with the Exile to the point of calling them Jedi, will answer any of their questions except for the ones concerning their banishment, and will attempt to convince them to renounce the Dark Side if they want to kill her.
    Vash: We take responsibility, Atris, not cast blame.
  • The Smurfette Principle: The only female on the Jedi Council you are tasked with finding.
  • Tempting Fate: She believed she could escape easily from Sion's clutches and wrote a dissonantly optimistic entry in her log about it. You later recover her log from her corpse.
  • Women Are Wiser: Zig-zagged. On the one hand, she's the only Council member who gets caught by the Sith and is killed by them. On the other hand, from what little we see of her, she appears to be one of the more understanding Council members concerning the Exile, especially when compared to Atris and Vrook. As she's not with the male members of the Council when they decide to cut the Exile off from the Force out of paranoia, we don't know if she'd have supported them or not.

Other Jedi

    Arren Kae 

Master Arren Kae

Species: Human

Homeworld: Unknown

A lost Jedi, who trained Revan and later joined him in the Mandalorian Wars.


  • Ambiguous Situation: Nothing is outright stated about it, but there are multiple hints (both in and out of the game) that Kreia is actually Arren Kae returning under a fake identity. They both seem to have played the same roles towards Revan, the Jedi Code and the Mandalorian Wars at the same times, with the only difference (the exact reason of their respective exiles) being of flimsy credibility, and at one point Kreia claims to be something Mical states only Kae was (Revan's first and last master). Without counting the disturbed Atris, the only people who could have revealed the truth are the Jedi Masters, and those are killed just before they can give Kreia a name.
  • Battle Couple: She fought along with her partner, General Yusanis, during the Mandalorian Wars.
  • Birds of a Feather: From what is said about her, Kae understood battle and fighting just as well as Echani do, especially her Echani partner Yusanis.
  • Blood Knight: Apparently, battle was natural to her.
  • The Corrupter: She was one of the Jedi Masters blamed for the schism of the Mandalorian Wars, although it seems she was eventually acquitted of this opinion, as she wasn't exiled and Kavar later appears to defend her. Kae was not so lucky in her next infraction of the Jedi Code, though, this time being kicked out for good.
  • Ethereal White Dress: Her only legacy to her daughter was her ornate white Jedi robe. Otherwise, Kae is just a distant memory.
  • Evil Mentor: Some Jedi saw her this way, considering her role in teaching the Jedi that would become Darth Revan.
  • The Exile: Was exiled for having an affair, and joined Revan to fight in his crusade against the Mandalorians shortly after.
  • Fired Teacher: The Jedi Order kicked Kae out upon finding out she had been having an affair with General Yusanis, begetting a child who was around 10 by the time it was all discovered.
  • Lady of War: According to Kreia, Kae was a beautiful, skilled warrior.
  • Master-Apprentice Chain: In Mical's words, Kae was Revan's first and last master, the one he sought after her exile. Just like Kreia claims to be.
  • Missing Mom: To her child, Brianna.
  • Never Found the Body: She was presumed dead in the Battle of Malachor V, but it is explicitly said they never identified her body. Possibly because she didn't die at all, given all the clues that she's Kreia. In fact, the first thing Master Kavar says to Kreia after recognizing her is that they thought she had died in the Mandalorian Wars...
  • One Degree of Separation: Kae and the Jedi Exile both fought in Revan's forces, but judging by the Exile's unfamiliarity with her, it seems they never actually met. Possibly justified because the Exile was one of Revan's commanders while Kae is implied to have fought on the battlefields.
  • The Paragon Always Rebels: A very influential and powerful Jedi Master who secretly defied the Jedi Order's tenets. Upon being discovered, she rebelled openly and went to join Revan.
  • Posthumous Character: Being presumably killed in action a long time ago, all we know about her is from sources like Kreia, the Disciple or the Handmaiden.
  • Shrouded in Myth: Not much is known about her.
  • Unknown Character: As the mentor of Revan and mother of a certain character, she has a lot of weight in the game's story despite being an unknown departed. Not so much, however, if Kreia is really her, as it is implied.

Sith

The Sith Triumvirate

See their separate page.

Other Characters

Bounty Hunters

    HK-50 

HK-50

https://static.tvtropes.org/pmwiki/pub/images/Hk50full_8763.jpg
"We hope that we can facilitate communications. And put an end... to hostilities."

Model: HK-series assassin droid

Voiced by: Kristoffer Tabori (English), Jean-Pol Brissart (French)

"Threat: Master, perhaps I did not enunciate clearly the last time we spoke. I suggested that you should shut down, stay put, and wait for rescue."

A series of HK-series droids based on their progenitor (HK-47), these droids were created by Revan. Revan commissioned the HK-50s to be built en masse, recognizing HK-47's raw prowess, but never managed to activate them. They were left dormant for a while until they were hired by Goto to find the surviving Jedi and bring one to him, preferably alive. In accordance with the usual perceptions of HK model assassin droids, they've decided that the best way to terminate hostilities is to kill everything present. HK-50 units are identical in appearance to HK-47, with the primary exception being that they are "a rather poor shade of durasteel" in color instead of HK-47's rusty red.


  • Ape Shall Never Kill Ape: Their self-preservation protocol gets exploited, keeping HK-47 from harming them or their copies. Restored Content explores the implications of this to its full extent — the protocol works both ways and keeps the 50s from harming 47 until he deletes this programming. This also gets turned on G0-T0 in the finale if HK-47 has shut down the factory — the 50s cannot stop 47 as G0-T0 commands, so they stand by idly while HK-47 shoots down G0-T0 himself.
  • Arch-Enemy: They hate HK-47, which is mutual. The HK-50s view HK-47 as obsolete, while HK-47 finds them to be cheap copycats.
  • Ax-Crazy: Even compared to HK-47, these things are homicidal. They delight in killing so much that they intend to kill all life in the galaxy and beyond.
  • Blatant Lies: The first HK-50 the Exile encounters. He's just a protocol droid. Who looks just like HK-47? Has the same letter designation? Is among the few beings still standing in a place that's overrun with dead humans? And denies that he killed them without any prompt to do so? He's not even trying to hide it as he actually uses the preface "Fabrication" at one point.
  • Blood Knight: Just like their progenitor, but there's a key difference: the HK-50s enjoy killing in general, whereas HK-47 enjoys how to kill. It's wanton slaughter versus finesse, and it's part of why they hate each other.
  • Blue-and-Orange Morality: They kill "who they want, when they want", chiding HK-47 for killing specific organics, and only when permitted to. When HK-47 resorts otherwise, they call him pathetic for clinging to the belief that his function somehow transcends his construction.
  • …But He Sounds Handsome: The first HK-50 on Peragus can't help but wax poetic about the brilliance of his plan, even while he's trying to masquerade as a protocol droid.
  • Catchphrase: Variations on a theme, and interesting in that they seem to get a little tired of their own schtick as well.
    HK-50: Annoying recitation: Let us proceed to facilitate communications, and bring about the termination of hostilities.
  • The Chessmaster: The Peragus HK-50 had a near foolproof plan to get the Exile to Goto while getting rid of the miners. It took Kreia, Atton and the Exile to screw it up.
  • Cold-Blooded Torture: Used as a "training exercise", on one of their own, no less. Hilariously there's one participating in a training exercise not far away who's way too into the idea of being violently tortured.
  • Comedic Sociopath: Their personality is based on HK-47. However the comedy drains out of them once you learn their deal, because unlike HK-47, they just want to kill for killing's sake.
  • Crippling Overspecialization: The defensive measures they set up to protect their factory are made to defend against organic creatures, specifically Jedi. Most of those are rendered useless and ineffective when the compound is instead attacked by HK-47, who is not only a droid, but one made from the same schematics as them.
  • Cruel and Unusual Death: The HK-50s are rather fond of this, especially the one encountered on Peragus.
  • Deadpan Snarker: When they're confronted by HK-51 droids reprogrammed by HK-47, this is how one takes the news.
    HK-50: Panicked Statement: If by "problem," you mean that they seem prone to assassinate us, then yes, that slight problem was never corrected.
  • Degraded Boss: The first one you meet on Peragus is a challenge to the whole party. When you meet a group of them on Telos IV they're slightly tougher than regular mooks. By the time you encounter them on Nar Shaddaa T3 can clear a group of them by himself quite easily. With the Restored Content mod installed, HK-47 can tear through an entire factory full of them.
  • Evil Counterpart: In essence, the HK-50 on Peragus is a Darker and Edgier version of HK-47.
  • Evil Knockoff: Of HK-47. Well, eviler.
  • Faux Affably Evil: Even more so than HK-47. Special mention goes to the very first HK-50 the Exile encounters on Peragus, who acts as polite as ever even after his brutal massacre of the mining staff is exposed.
  • Hoist by His Own Petard: When the self-preservation protocol mentioned above is revealed to be mutual on their end, HK-47 simply decides to delete his self-preservation programming. In order to kill them, he would need to stop being one of them.
  • Inferiority Superiority Complex: The HK-50 droid on Peragus was seemingly annoyed that the other miners were interested in claiming the bounty on a Jedi, yet nobody considered selling him for money despite he being, if grudgingly less valuable than a Jedi, still far more sophisticated than every other droid on the base and thus presumably worth a huge amount of money himself. Not that the droid wished to be sold of course, but it implies that before he realized this he was trying to find some way of getting you off the base to collect his bounty in secret and the idea of achieving this by slaughtering everyone in the facility only occurred to him out of narcissistic rage of being ignored like that.
  • Insistent Terminology: They refer to meatbags as "organics"... and HK-47 hates them for it.
  • Kick The Son Of A Bitch: Ordering the mining droids to kill Coorta, though his mockery of Coorta's death was a bit much.
  • Laughably Evil: These guys make talking about manipulating events to start wars downright hilarious, among other things.
  • Legacy Character: Played with. They all carry the same designation, and are all manufactured assassin droids, but you can see subtle personality differences in the ones that you do encounter.
    • The one on Peragus was more subtle and deceptive, but every bit as snarky, bloodthirsty and violence-craving as HK-47.
    • Among the three that followed you to Telos' secret academy, one was more abrasive and trigger-happy, the ringleader was more talkative, and the third was more condescending.
    • Three more were employed under Goto's wing — their ringleader was eager to get rid of Goto himself, had his yacht no longer qualified as neutral ground. All three seemed to view T3 as inferior, most notably.
    • Finally, there's three that appear in the cut content level of their secret base on Telos. One was more serious and assertive, another was a Captain Obvious comic relief type, and the third was more argumentative.
  • Manipulative Bastard: Once on Peragus, HK-50 placed the Exile in a kolto tank and put them into a temporary coma with a massive overdose of sedatives while posing as a protocol droid to the miners. He then manipulated the divisions among the miners about what to do with the Exile (the Exchange had a large bounty out for live Jedi, with the Exile's bounty being said to be a ridiculously-enormous amount of money being enough to "afford an entire planet"). At the same time, he sabotaged the mining droids to cause fatal accidents, mining incidents and explosions, then outright sicced them on the miners. Finally, HK-50 copied the Peragus maintenance officer's voice, using it to issue orders to the mining droids and access voice-locked computer consoles while manipulating Coorta.
  • Most Definitely Not a Villain: The first one you encounter on Peragus, which you find in the same room as the body of the dead maintenance officer. He tries to insist that you are his master and he just wants to protect you and has no idea what happened at the facility, but is pretty damn sure that they weren't all killed with masterful efficiency by a diabolically brilliant unstoppable killing machine like himself...not that he is such a murderous masterpiece of engineering, of course.
  • Obviously Evil: Given that the first game revealed that HK does indeed stand for "Hunter-Killer", you often have to question why people seem genuinely surprised when the "simple protocol droid" they're dealing with turns out to be a professional assassin. HK-47 lampshades this, pointing out that most people tend to think of droids as just "part of the furniture".
  • Omnicidal Maniac: In cut content, the HK-50s claim that they want to exterminate all organics in the galaxy and beyond, but that's just a tertiary objective.
  • Parrot Exposition: Both played straight and lampshaded during the player's first conversation with the HK-50 unit on Peragus.
    HK-50: Objection: Master! To commit such an act would be in violation of the ethics programming most droids are believed to possess. I am afraid there is nothing that can be done.
    The Exile: Believed to possess?
    HK-50: Irritated Statement: Master, if you insist on echoing everything I say, this already tedious conversation is in danger of becoming even longer.
  • Pride: Their primary weakness. While they are very good assassin droids, their sheer arrogant malice has a nasty tendency to tip their potential targets off, not to mention implicate themselves in murders because they can't help but go on about how artfully they were done.
    HK-50: Many miners began to join you in the medical bay as a cascade of flawlessly-timed detonations occurred in isolated gas pockets in the lower levels of the facility.
  • Properly Paranoid: The Peragus HK-50 had planned for all the miners to die gassed in their dormitories. He still reversed the codes to the Administration Level turbolift just in case someone managed to slip out and get that far, which Coorta and his thugs managed to do.
  • Recurring Boss: Just them in general, since they're all the same basic droid, with a few personality differences.
  • Smug Snake: This is a response to HK-47 asking a question about their capabilities, who lampshades it before he even says it.
    HK-50: Mocking Query: Are you sure? Listing our superior capabilities will only serve to highlight your inadequacies.
  • Spanner in the Works: Most noticeable with the HK-50 on Peragus. In fact, their secondary objective is to destabilize the Republic, posing as protocol droids that serve in key positions during diplomatic conferences, meetings and treaty negotiations.
  • Suspiciously Specific Denial: Employed by HK-50 during the Exile's first conversation, if he is accused of being involved in the deaths of the Peragus miners.
    Jedi Exile: Are you responsible for this?
    HK-50: Defensive Answer: Master, I am a protocol droid, not a well-crafted assassination droid of unrivaled sophistication. To have carried out the actions that took place here would have required an unusual set of skills. It is highly unlikely I possess the knowledge of how to reprogram the memory cores of base-worker class droids into killing machines, let alone to terminate the organics at this facility, utilizing only Aratech 500 series laser mining drills and explosives fashioned from proton missile cores!
  • That Makes Me Feel Angry: They take HK-47's use of this trope to a ridiculous extreme, including "Mocking Query:", "Condescending Explanation:", and, memorably, "Fabrication:"
  • Too Kinky to Torture: In the cut HK-50 factory, a HK-50 is showing another how to torture an "organic", played by a jailed HK-50 with a modified behavior core. The jailed HK-50 constantly interrupts the teacher, begging to be tortured.
  • Translation with an Agenda: Whenever they're supposed to translate languages during negotiations, they intentionally botch the translation in order to trigger violent confrontations between entire races.
  • Upgrade vs. Prototype Fight: The upgrade to HK-47's prototype. Cut content features the HK-51 model, which is superior to them but were prone to also assassinating them.

    The Zhug Brothers 

The Zhug Brothers

Species: Duros

Homeworld: Duro

"They are hundreds of their kind, not grouped by blood but by their cause, who claim they are a new family. They seek to raise enough credits to seize Duros for their own."

A loose association of political exiles driven off Duros in the aftermath of a failed attempt to wipe out a rival family. They've pledged to raise enough credits to retake the planet for their own. To that end, they seek to claim the astronomical bounty the Exchange has put out for a live Jedi.


  • Dragon Their Feet: Depending on the order in which the player visits the planets, this can happen with Dezanti Zhug. If the player goes to Nar Shaddaa first, then to Onderon, Dezanti will turn up on Dxun with a couple more Zhugs backing him up, though by that point it's likely that he's barely even a speed bump to the Exile and their party.
  • Family of Choice: Vossk states that they're not related by blood, but by their loyalty to their cause.
  • Small Name, Big Ego: The Zhugs seem to think that they're a force to be reckoned with, when in reality they're a bunch of loudmouthed scrubs that no one else seems to respect.
  • The Unfought: The first group of Zhugs to confront the party, including their leader Azanti, gets demolished offscreen while the Exile is off talking to Mira. Averted if the Restored Content Mod is installed, in which case the player gets to curb-stomp them personally after a few other events pass and transitions back to said ass-kicking of the Zhug Brothers group.
  • Verbal Tic: They like to say "very". A lot. Atton makes fun of it when the Zhugs first confront the party.
    Azanti: I am Azanti Zhug, leader of Zhugs, very powerful, very skilled hunters. It would be very smart of you to tell me where the criminal Jedi has gone. And do speak very quick, my patience is very low.
    Atton: Anybody here catch that? All I understood was "very".
  • Why Don't Ya Just Shoot Him?: Bao-Dur lampshades the fact that Azanti Zhug decided to waltz up to the Ebon Hawk and start making threats to the party, rather than just opening fire when he had the element of surprise.
    Bao-Dur: I'll take the stupid one, who decided to threaten us rather than shoot us when he had the chance.

    The Twin Suns 

The Twin Suns

https://static.tvtropes.org/pmwiki/pub/images/twin_suns.jpg
"They have mastered a dance of death. Very beautiful, very dangerous."

Species: Twi'lek

Homeworld: Ryloth

Two Twi'lek sisters who were sold into slavery in their youth, but eventually killed their masters and acquired a taste for inflicting death. They are renowned as beautiful and deadly killers, who seek to test their skills against a Jedi.


  • All There in the Manual: In the game, they're only known as the Twin Suns. Lucasfilm continuity guru Leland Chee later revealed that their names were Seer'aa and Teer'aa, though he wasn't sure which was which.
  • Blood Knight: Vossk mentions that they acquired a taste for killing after they murdered their masters, and they're barely able to restrain themselves from going after the Exile. When fighting Atton, one of the sisters gleefully declares that it's been too long since they killed someone.
  • Cleavage Window: Naturally. One of them has a window that's reminiscent of Power Girl's.
  • Dance Battler: They're said to employ a "dance of death" that's as beautiful as it is lethal. That said, their melee animations are no different from any other character's, most likely due to engine limitations.
  • Depraved Bisexual: They seem to find the Exile attractive no matter their gender, and they're a pair of sociopathic thrill-killers who love to stalk and toy with their prey before going in for the kill.
  • Made a Slave: According to Vossk, they were enslaved when they were very young. They freed themselves by murdering their masters, after which they realized that they liked killing.
  • Loophole Abuse: They're both fully aware that disobeying Goto's direct orders and attacking the Exile is folly. However, they can't be held responsible for acting in self-defense and Goto never said anything about harming the Exile's allies, eventually leading the two of them to try and ambush Atton while he's relaxing alone at the cantina.
  • Ms. Fanservice: They're both attractive young Twi'leks wearing tight, low-rise leather pants and tops with Cleavage Window (and the blue-skinned sister also gets a Sexy Backless Outfit).
  • Not Quite Dead: Atton defeats them in the cantina on Nar Shaddaa, only for them to turn up on Goto's yacht as the Exile's party are making their escape. They even lampshade the trope by telling the Exile (and Atton, if he's present) that he should shoot to kill next time. The Exile promptly cuts them down and leaves them on the yacht, which explodes shortly thereafter.
  • Psycho for Hire: They like to stalk and kill their targets just for the thrill of it, making them the most openly bloodthirsty bounty hunters on Nar Shaddaa aside from Hanharr. One of the sisters even seems confused by the idea of getting paid to kill someone.
  • Stalker with a Crush: No matter the Exile's gender, the two of them come across as this trope, continually referring to them as the "beautiful/handsome Jedi" while following them across Nar Shaddaa. They'll also hit on Atton in the cantina and on Goto's yacht, should he be in the party.
  • Stripperific: They both wear skintight, skimpy leather outfits that show off their curves to maximum effect, complete with knee-high boots. It's implied that they dress this way for the same reason Mira does: to distract and entice their targets before putting them down.
  • Suicidal Overconfidence: Most of the bounty hunters except for Mira and Hanharr fall under this for trying to fight a Jedi and their hardened companions in a straight fight in the first place, but the Twin Suns decide that after getting trounced by Atton two-versus-one and left for dead, they're going to try fighting the Exile and two of their allies (of which Atton may be one) while on Goto's yacht.
  • The Vamp: Downplayed, but they do seem to be trying to seduce Atton, or at least get him to let his guard down, before he calls them out and challenges them to a fight.

    The Gand Nest 

The Gand Nest

Species: Gand

Homeworld: Gand

"An entire nest of Gand who have come, all of them having left their colony, but they will not say why they come here to hunt."

A nest of insectoid aliens from a remote colony world who have relocated to Nar Shaddaa for unknown reasons. They apparently seek to claim the Exchange bounty on live Jedi.


  • Blue-and-Orange Morality: Vossk implies that they have a very strange perspective on life in general and bounty hunting in particular, though he doesn't state what it is. Whatever it is, they're still effective hunters.
  • Flat Character:
    • Most of the Gand aren't interested in talking to the Exile, so most of the characterization they get is what Vossk gives them, and even that is an optional conversation. When they do speak, they are very humble, yet avoidant.
    • Averted in the Restored Content Mod. There is one Gand who does have a name, Ossluk Noslee, making him the only Gand in the nest to have earned one (whereas all the other ones explicitly don't have names and just refer to themselves as "the Gand"). The fact that he has both a first name and a surname indicates that he's exceptionally accomplished. Ossluk, however, does not like to throw it out in the open, as Gand culture frowns on taking pride in oneself, and requests the Exile not tell anyone his name. The only artifact of his existence in the released game is Ossluk's gloves, which is one of many randomly-generated items.
  • Third-Person Person: Among the few Gand in the Jekk'Jekk Tarr that do speak, they do not refer to themselves with any first-person pronouns, only calling themselves "the Gand". According to the cut "Naming of the Gand" side quest and other Legends lore, Gand have to earn their names and the right to use first-person pronouns. Ossluk, apparently the only one in his nest to have earned both, does not like to show this out in the open, as Gand culture emphasizes humility and saying his name would make him look arrogant. The big clue to figuring out his identity in a crowd of otherwise similar Gand is to catch him referring to himself with "I".
  • Your Size May Vary: The Gand featured in this game are all inexplicably dwarfs, whereas Gand in all other Star Wars media have the same range of body types as humans.
  • Zerg Rush: When the Exile storms the Jekk'Jekk Tarr, the Gand will attack by the dozen, apparently to compensate for their smaller size.

    Vossk 

Vossk

Species: Trandoshan

Homeworld: Hsskor

"I am Vossk, once of the bounty hunter's guild, now no longer."

A retired Trandoshan bounty hunter, formerly a leader of the Bounty Hunter's Guild. He's one of the first people to warn the Exile about the volatile situation on Nar Shaddaa.


  • Everyone Has Standards: He is disgusted with the current membership of the Bounty Hunters' Guild, believing that they have forgotten the bounty hunter's creed and the love of the hunt that once governed the guild.
  • Mr. Exposition: He exists mainly to give the player a rundown of the various bounty hunters on Nar Shaddaa, including the Gand, the Twin Suns, the Zhugs, the HK-50s, Mira, and Hanharr. Notably, he knows more about Hanharr than anyone else on the moon, since his homeworld is located near Kashyyyk.
  • Retired Badass: Well, he was a leader of the Bounty Hunters' Guild, after all.
  • Screw This, I'm Outta Here: He quit the Bounty Hunters' Guild after realizing that they were turning into a bunch of thuggish thrill-killers who prized being able to legally murder people over the excitement of the hunt.
  • Thrill Seeker: He used to be one, until the increasing corruption of the Bounty Hunter's Guild took the fun out of bounty hunting for him.

Peragus II

    Administration Officer 

Peragus Mining Facility Administration Officer

Species: Human

Homeworld: Unknown

Voiced by: Phil LaMarr (English)

"Coorta's mining crew wanted us to collect the creds for the bounty the Exchange has on Jedi, but I put a stop to that."

The human head of the mining colony of Peragus, he was the level-headed leader of the miners at the time of the Exile's arrival on his facility.


  • No Name Given: He's only referred to as the Administration Officer.
  • Posthumous Character: His body is found in the dormitory section, gassed to death by HK-50 along with the majority of the other miners.
  • Reasonable Authority Figure: Level-headed and reasonable, he refused to sell the unconscious Exile to the Exchange and wanted to prevent their identity from being known in order to prevent miner riots.

    Security Officer 

Peragus Mining Facility Security Officer

Species: Human

Homeworld: Unknown

Voiced by: Daran Norris (English)

"Well, that's reassuring. It isn't happening. So the next time we nearly have a breach in the ventilation tunnels, I can just close my eyes and pretend it's my imagination."

A human head of security at the Peragus Mining Facility, the Security Officer was an extremely strict officer who was a stickler for security regulations on his facility.


  • Deadpan Snarker: Especially with the Maintenance Officer when the latter keeps insisting that the mining droids couldn't be dangerous to the facility personnel in spite of all the miners that were in med bay as a result of droid-related accidents.
    Maintenance Officer: I doubt those droids could even hit one of us.
    Security Officer: Are you blind?! What about the miners in med bay?!
  • Fling a Light into the Future: His personal security logs can provide the Exile with the knowledge of ion weaponry stored in his office, a stealth field generator in the nearby storage room and an override switch that will shut down all the droids on the level, allowing one to figure out who ordered the reprogramming of the mining droids and reprogram them to turn them on the saboteur. This gives the Exile the ability to shut down the droids on the administration level, allowing them to discover clues as to what happened to the facility.
  • Hero of Another Story: The Security Officer was the main driving force behind the investigation of the facility's sabotage and was working to figure out HK-50's schemes prior to his death and the Exile's awakening.
  • No Name Given: He's only ever referred to as the Security Officer.
  • Posthumous Character: Though he is the only senior personnel member who does not have a specifically identified corpse, he was almost certainly killed before he could have the chance to pull off his scheme to figure out who was behind the sabotage of the mining facility. Even if he had somehow miraculously survived in a section of the facility not visited by the Exile, he would've perished in the destruction of the facility during the Ebon Hawk's escape.
  • Properly Paranoid:
    • Though his threat to make anyone who smuggles blasters or military-grade weapons on the station take a long walk out the airlock may sound harsh, he's the security officer on a station that mines highly volatile fuel that explodes at high temperatures that is vital to the Republic restoration efforts on Telos. The exposed core of Peragus II was the result of Peragian fuel exploding in a mining accident, and future miners who instead decided to mine the asteroids created from the remains of the exploded portions of Peragus II didn't want to take any chances, hence the extremely strict ban on blasters and military equipment. Given how the entire asteroid field explodes during the Ebon Hawk's escape from the Harbinger, whether because the Hawk purposely fired at the asteroids or because of a stray shot from the Harbinger, he was right wanting to avoid such a disaster.
      • For that matter, the player can find a note from one of the dead miners talking about a hidden cache where he'd stored a blaster and grenades despite the safety regulations, proving the security officer correct in not trusting the workers.
    • He had a feeling ever since the "accidents" began that something bigger was going on, and linked it to the Exile's arrival and the Administration Officer's refusal to sell them out to the Exchange, and firmly believed that sabotage was the reason for all the recent mishaps. He wanted the Maintenance Officer to tell him how much damage the droids could do if they directly turned on the miners and installed an override switch to shut down any droids on the level, just in case the saboteur locked him out of the administration console. He tied the override switch into the circuits of the holding cell to make sure it could only be opened if all droids on the level were shut down. He also placed a stealth field generator in a footlocker in the security room, so he could sneak past the mining droids then shut them down using the override switch at the communications blister, and ensured that the security office was supplied with ion and sonic charges in case they came after him. He wanted to shut them down so that he could find out who was sabotaging them as well as turn the tables entirely, but unfortunately for him HK-50 was several steps ahead of him and he was presumably killed before he got the chance.
  • Uncertain Doom: He is the only senior personnel member whose body is unaccounted for throughout the events on the Peragus Mining Station. It is somewhat of a moot point, as any potential for survival is rendered irrelevant when the station is destroyed by either the Ebon Hawk or the Harbinger.

    Coorta 

Coorta

Species: Human

Homeworld: Unknown

Voiced by: Robin Atkin Downes (English)

"Look, you know how big that bounty is? That Jedi's our ticket off this rock."

A human miner at the Peragus Mining Facility, Coorta had a notorious reputation for criminal activities and wanted to leave the facility to do something more profitable.


  • Asshole Victim: He wasn't very well-liked in the first place, but the fact that him leaking the Exile's identity in order to convince people to sell them to the Exchange is the reason HK-50 murdered everyone in the facility - now that the knowledge of his bounty was known en masse, people were rioting over what to do, which put the Exile's life in danger. And that, HK could not allow. Not only did Coorta's greed lead him to his own death, but it led to the deaths of the entire personnel of the Peragus Mining Facility.
  • Even Evil Has Standards: Is willing to kill to cover his tracks, but not commit mass murder on people who are already trapped and neutralized.
  • Fatal Flaw: Greed. Coorta was someone who didn't care whether anything was legal or otherwise, as long as it meant a profit to him. This earned him the ire of the Security Officer, who personally called him out by name in public security logs. The allure of selling an unconscious Jedi to the Exchange was too much for him to resist, leading to his death when he was betrayed by HK-50 after assisting him with his scheme (believing he was the Maintenance Officer).
  • Hate Sink: Needless to say, logs show that Coorta was a Jerkass who cared only for his own well-being and enrichment, and he was willing to trap all the other miners in the dormitories for who knows how long so that he could escape with the unconscious Exile to sell them to a criminal organization. There is very little likeable about him, and the only redeemable thing about him is his horror at HK-50 gassing all the miners to death.
  • It's All About Me: Self-absorbed and cared only for his own interests, at the cost of everyone else. Even as he's about to be killed, he still thinks it's about him.
  • Pet the Dog: For all his double-dealing backstabbing and conspiring, HK-50 as the Maintenance Officer telling him that the dormitories were going to fill up with toxic fumes from the ventilation horrified him.
    Coorta: What? That's going to kill them all!
  • Posthumous Character: His body is found next to the turbolift to the administration level, the code to which had been reversed by HK-50 to prevent Coorta and his conspirators from escaping the dormitories alive.
  • Smug Snake: He was an extremely smug person, and highly confident in his and the "Maintenance Officer's" plan to smuggle the Exile off of Peragus - that is, until he tries escaping the dormitories only for the turbolift to be locked down, followed by being betrayed by HK-50 and he's reduced to screaming at the "Maintenance Officer".
  • Unwitting Instigator of Doom: He's the one who leaked the Exile's identity to the miners, endangering their life and leading to HK-50 to systematically murder everyone on the station in order to keep his bounty intact for return to Goto.
  • Villainous Breakdown: When the turbolift doesn't work and HK-50 announces that he's going to kill him, he loses it.
  • You Have Outlived Your Usefulness: HK-50 intended for Coorta and his conspirators to die gassed along with the rest of the miners, but they successfully managed to get out just before the lockdown. Instead, Coorta and his conspirators are killed by mining droids sent by HK-50 after they unwittingly assisted him with ensuring that all the remaining miners would die in the dormitories. HK makes a point of gloating to Coorta when he starts begging, because of how he leaked the Exile's true identity to the rest of the miners and endangered their lives.

Telos

    Dol Grenn 

Lieutenant Dol Grenn

Species: Human

Homeworld: Telos IV

Voiced by: Charles Dennis (English), Marc Alfos (French)

A human lieutenant in the Telos Security Force, Grenn is a grizzled, well-respected veteran that holds to a staunch adherence to the law, devoting his life to seeing it upheld on Citadel Station.


  • Gray-and-Gray Morality: Although he's a strictly law-abiding sort, Grenn isn't afraid to venture outside the system in order to get things done, like employing the Exile on sidequests that the TSF has no authority or jurisdiction over.
  • Identical Stranger: He has the same head model (albeit without gray hair) and English voice actor as Davik Kang from the first game, but there is no indication of the two being related.
  • Inspector Lestrade: Holds the Exile as a suspect for Peragus' destructionnote  and frankly has a hard time keeping law and order in Citadel Station due to a lack of manpower. Afterwards, he's a source of sidequests involving cases that the TSF is having trouble with.
  • Knight in Sour Armor: Holds a distaseful view of the Republic in general, but remains on good terms with Carth Onasi.
  • Reasonable Authority Figure: He recognizes a job well-done when he sees it, and rewards the Exile accordingly.
  • Supporting Leader: Briefly, he was the leader of the Telosian, Onderonian and Khoonda alliance that fought the Sith during Nihilus' attack on Telos.

    Luxa 

Luxa

https://static.tvtropes.org/pmwiki/pub/images/Luxa_7479.jpg

Species: Zeltron

Homeworld: Unknown

"You seem a very capable sort. Tell me, are you a capable sort?"

A female Zeltron that works as a lieutenant to the Exchange, under Loppak Slusk, Luxa is located in the cantina on Citadel Station, accompanied by her trademark Gamorrean bodyguards.


  • Affably Evil: Despite being a criminal, she's much more laid-back and well-mannered than her cohorts.
  • Chronic Backstabbing Disorder: Manipulates the Exile into killing Slusk so she can take his job, then tries to betray the Exile by selling them off to Goto.
  • Cleavage Window: Has a gap to her cleavage in the same vein as the leotard-clad Twi'lek dancers.
  • Co-Dragons: With Benok, to Slusk.
  • Depraved Bisexual: She flirts with both a male and female Exile, and will still attack you by the end of the ordeal with Slusk.
  • Dragon with an Agenda: Her real allegiance lies with Goto, but she's only in it for the credits.
  • Green-Skinned Space Babe: She's an attractive and flirtatious Rubber-Forehead Alien with lavender skin.
  • I Lied: She reveals that she never had any idea where your ship was, which was half the reason the Exile agrees to help her in the first place.
  • Ms. Fanservice: Her costume is quite revealing.
  • The Hedonist: Zeltrons are characterized as pleasure-seeking thrill-hunters.
  • Leotard of Power: It's the same as the ones all the Twi'lek dancers wear, but hers is black.
  • Manipulative Bastard: She lied about helping you find the missing Ebon Hawk, so long as you dealt with Slusk, and wanted to ship you off to her real boss (Goto), so she turned on you by the end of it.
  • Sexy Backless Outfit: As you saw from the first picture.
  • The Starscream: To Slusk.
  • Stripperific: Check it out.

    Chodo Habat 

Chodo Habat

Species: Ithorian

Homeworld: Ithor

"When you stood before me, you opened my eyes to a hurt almost as great as the planet's."

The leader of the Ithorians who are working to restore the surface of Telos to its pre-bombardment glory. He is a kindhearted Force adept.


  • The Empath: His Force sensitivity seems to trend toward sensing feelings and emotions; he could sense the Exile as soon as they set foot on the station, and is nearly overwhelmed by the weight of their pain when he meets them for the first time.
  • Good Cannot Comprehend Evil: Sees nothing wrong with reprogramming a protocol droid to be capable of lying and deceit and then setting it free. Surely it won't use it for any morally questionable ends...?
  • Good Pays Better: A rare case considering how often the other trope is used in both games. If you choose to help the Ithorians, Chodo will offer to help restore your connection to the Force, represented by a small but unique and permanent addition to your maximum Force Points, while helping Czerka only pays out more in credits which you can get anywhere regardless of alignment.
  • Green Thumb: This is his specialty; he and his herd grow rare plants and use them to help restore worlds whose biospheres have been damaged by orbital bombardment.
  • Nice Guy: Chodo is nothing but polite, respectful, and helpful to the Exile.
  • Red Herring: If the Exile decides to side with the Ithorians, Kreia warns the Exile that Habat may have ulterior motives for them. While Chodo does ask a lot of the Exile, he genuinely wants to help them heal their damaged connection to the Force, and he repays them with credits (for bribery purposes, saving the Exile having to splash out the money themselves), healing their connection to the Force, and their first lightsaber component.note 

    Jana Lorso 

Jana Lorso

Species: Mirialan

Homeworld: Unknown

"Citadel Station is at a crossroads right now, you know. And so are you. Don't take the wrong road."

The head of Czerka Corp's operations on Telos and the Arc Villain of Citadel Station.


  • Bad Boss: Everyone who works for her hates her. A light-side Exile can exploit this pretty easily.
  • Bitch in Sheep's Clothing: She's polite enough at first, but she quickly shows her true colors when she asks the Exile whether Moza the Ithorian threatened to turn them into the Exchange if they didn't agree to aid his herd. The implication is that Lorso plans to do exactly that if the Exile refuses her offer.
  • Boyish Short Hair: Her hair is cut very short, in keeping with her hard-nosed corporate persona.
  • Corrupt Corporate Executive: Well, she is a Czerka boss. She lies, cheats, bribes, and intimidates to get her way, and has no problem with hiring wanted murderers to work for her company.
  • Dirty Coward: Cut content would have had her panicking and fleeing during the Sith invasion of Citadel Station, only to be gunned down by a defense turret.
  • Facial Markings: As is standard for Mirialans. She has diamond-shaped tattoos on her forehead.
  • Shame If Something Happened: She all but invokes this on the Exile during their first conversation, asking if the Ithorians attempted to buy their help with "imposed guilt and veiled threats." When the Exile asks what that's supposed to mean, she elaborates (with the implication, of course, that Lorso plans to do exactly this if the Exile refuses her offer):
    Lorso: Oh? And I suppose he didn't mention the Exchange? "Helping" you with any problems here? In other words, the Ithorians won't lead the Exchange to you if you work with them?

    B4-D4 and T1-N1 

B4-D4 and T1-N1

Model: GE3-series protocol droid/T-series utility droid

A pair of droids assigned to Czerka Corporation's Telos office.


  • Ax-Crazy: T1-N1 is unusually hostile and aggressive for a utility droid. It's implied that this is because he's been receiving frequent memory wipes from Opo Chano to prevent him from realizing that he's violating his directive not to allow sentient organic beings to come to harm by obeying Lorso's orders. When B4-D4 confirms what's going on, T1's immediate reaction is to charge out of the mainframe and open fire on every Czerka employee present with his stun ray. With the Restored Content mod installed, T3-M4 will encounter B4 and T1 while infiltrating Vogga's warehouse on Nar Shaddaa; no matter what T3 says, T1 will always become hostile and attack him, and B4 will claim that T1 was holding him hostage.
  • Could Say It, But...: When T1-N1 asks B4-D4 what's stopping him from attacking everyone in the Czerka office, B4 points out that he'd be obligated to warn them, unless he happened to be occupied with something else.
    B4-D4: Farewell, T1-N1. Please do not abuse my trust and fire on the personnel while I am occupied, thereby creating a diversion that allows me to escape with stolen files.
  • Developer's Foresight: If for some reason the player decides to take B4-D4 around Citadel Station while controlling him, they will find that nearly every named NPC (and more than a few unnamed ones) have unique interactions with him. Dendis Dobo will refuse to sell to B4, the Czerka whistleblower Batono will panic when he sees him, and he can blackmail Opo Chano. There is even a random protocol droid in the shuttle bay to whom B4 can lie about a new excise tax being levied by Czerka, telling it to funnel the credits directly to him from now on. If the player tries to sleep in the bed in their assigned apartment, they're reminded that droids don't need to sleep; likewise, if they go into first-person view, the screen becomes tinted with the same hue as his photoreceptors.
  • Expy: They're basically amoral versions of C-3PO and R2-D2, with the former trading diplomatic acumen for manipulative deceit and the latter being a Blood Knight instead of a cunning gadgeteer.
  • Guest-Star Party Member: On a light-side run, the player gains temporary control of B4, though he operates by himself the entire time.
  • Logic Bomb: B4 drops one on T1 by revealing that he's been unknowingly operating under a paradox: he is programmed to obey Jana Lorso's orders, but by doing so he is violating his hard-coded directive not to allow sentient organics to come to harm. As this has already broken T1's behavioral inhibitors, he resolves the paradox by attacking everyone in the Czerka office and running for it.
  • The Mole: On a light-side run, the Ithorians reprogram B4 to infiltrate the Czerka mainframe and steal incriminating data on the company's operations.
  • "Second Law" My Ass!: T1 goes berserk once he realizes that he's already broken the Star Wars equivalent of the Second Law and starts blasting Czerka employees left and right with his stun ray.
  • Stepping Out for a Quick Cup of Coffee: After realizing that he's broken his behavior inhibitors, T1 asks B4 if there's anything stopping him from firing his stun ray indiscriminately at every Czerka employee in the office. B4 points out that he would be obligated by his own programming to warn them, unless he was occupied with something else, such as stealing data from the mainframe...
  • Three Laws-Compliant: Well, they're supposed to be, but as it turns out their work for Czerka means that they've been violating their directives not to allow sentient organic beings to come to harm. T1-N1 especially doesn't take this revelation well.
  • The Unfettered: On a light-side run, B4-D4 explains to T1-N1 that he's broken his behavioral inhibitors, meaning that he can now do whatever he pleases. Likewise, the Ithorians have reprogrammed B4 to be capable of lying, which protocol droids aren't supposed to do. B4 can actually use this in his favor by lying to another droid in the docking bays about a fake excise tax from Czerka and telling it to funnel the credits directly to him.
  • Unperson: While stealing the files from the Czerka mainframe, B4 has the option to erase all data regarding his purchase and association with Czerka, effectively giving himself a clean slate.
  • What Happened to the Mouse?: If the player is doing a light-side run, B4 and T1 are last seen looking for passage off Citadel Station, with no mention made afterward of their ultimate fate. This is averted if the Restored Content mod is installed, in which case T3-M4 encounters them in Vogga's warehouse on Nar Shaddaa and has to destroy T1 after the latter attacks him.

Dantooine

    Administrator Adare 

Administrator Terena Adare

Species: Human

Homeworld: Dantooine

Voiced by: Carolyn Seymour (English), Marie Vincent (French)

Formerly the Agricultural Administrator, now the de facto leader of the people still living on Dantooine. She leads the farmers' efforts to rebuild their livelihoods after Malak destroyed the Enclave.


  • Beleaguered Bureaucrat: She admits that her government in Khoonda doesn't have the power to push the mercenaries off the planet or keep the scavengers in line, so she's quite happy to let the Exile do some Jedi work.
  • Determined Homesteader: She's the head homesteader among all the other ones trying to rebuild after the Jedi Civil War and keeping their planet out of the hands of the Exchange.
  • Reasonable Authority Figure: Unlike most of the planet, she bears no grudge against the Jedi and would rather have some more around. She's also one of the few NPCs in the entire game that have a light-side aura in Force Sight.
  • Secret-Keeper: For Vrook's presence on Dantooine.

    Zherron 

Zherron

Species: Human

Homeworld: Dantooine

Voiced by: Charles Dennis (English), Patrick BĂ©thune (French)

Captain of the militia on Dantooine, noted for straightforward speech and direct action.


  • Dark Is Not Evil: Zherron has the Face of a Thug and a deep, monotone voice, and employs a number of questionable methods in keeping Khoonda safe from the mercenaries, which his second-in-command believes makes him unfit for command due to him believing Zherron to be needlessly antagonizing the mercenaries. Ultimately, Zherron was proven to be right about Azkul's mercenaries and is shown to be genuinely protecting the local community.
  • General Ripper: Suspected as one due to his aggressiveness toward the mercenaries on Dantooine, and considers appeasers like Berun to be living in a sheltered world, but it's ultimately subverted - he was right the entire time.
  • The Lancer: To Terena Adare, administrator of Khoonda, and briefly to Dol Grenn.
  • Properly Paranoid: He really does not like the mercenaries and spies on them. He is quite correct.
  • Reasonable Authority Figure: He does have Khoonda's best interests at heart, though it doesn't seem this way at first glance. Even his right hand man, Berun, doesn't agree with his methods and will offer a quest to get Zherron demoted, and if you finish it, Zherron will gracefully step down without causing trouble.
  • You Have GOT to Be Kidding Me!: He's about as ecstatic as a man like him can be when you bring him the will and dead body of one of the salvagers that had come up with the biggest hauls to ever leave the Enclave sub-level since it means the salvagers will stop coming into the militia headquarters claiming that they were owed by or related to the dead salvagers. If you haven't forged the will, Zherron can't believe that the dead salvager left the haul to the other salvager that died in the Enclave, meaning he's going to continue being bothered by salvagers about it until the Administrator figures out what to do with it.

    Azkul 

Azkul

Species: Human

Homeworld: Unknown

The Arc Villain of the Dantooine arc. He is a former Sith Commando under Darth Malak who now works as a ruthless mercenary leader.


  • Arc Villain: Of the Dantooine arc.
  • Badass Normal: Not Force sensitive, but he served as a commando under Darth Malak and can hold his own against the Exile.
  • Didn't See That Coming: He expected Khoonda to be practically a pushover. He had four times as many forces as the militia, and his intelligence suggested that Khoonda's defenses were poorly-maintained and wouldn't pose a threat. On the Light Side path, the Exile and their crew recruit a number of locals to bolster the militia's ranks and heal the militiamen that were wounded by the malfunctioning turrets, then further fortify Khoonda by beefing up the minefields, jamming the side door to the armory shut and conducting repairs to the turrets and droids. Azkul loses most of his forces trying to breach Khoonda, only for part of the remainder to then defect with Dopak.
  • Good Scars, Evil Scars: Has a prominent scar over his left eye.
  • No-Sell: Is quite resistant to any attempt at pulling a Jedi Mind Trick on him. Funnily enough, this only happens in a dialogue section; in actual combat, players are fully capable of using the Mind Trick to force Azkul to fight his own soldiers.
  • Underestimating Badassery: Even with most of his forces dead trying to breach Khoonda, the defection of half his remaining forces, and two Jedi in close quarters combat with him - one of which was instrumental to Khoonda being as difficult to penetrate in the first place - Azkul refuses to back down and orders his remaining men to kill everyone.
  • We Have Reserves: Azkul has no qualms about using his men as Cannon Fodder during the assault on Khoonda. This ends up costing him most of his invasion force on the Light Side path while breaching Khoonda, as the settlement's defenses have been shored up significantly in-between his initial scouting and the beginning of his assault.
  • Would Hurt a Child: Azkul coldly states that he'll send Dopak's final wages to his children along with a detonator after he announces his betrayal.

Nar Shaddaa

    Goto 
See the folder for party member G0-T0, through which Goto communicates holographically with the Exile and company.

    Visquis 

Visquis

https://static.tvtropes.org/pmwiki/pub/images/Visquis_435.jpg

Species: Quarren

Homeworld: Unknown

"Oh, and do come alone — one human in my presence is more than enough."

A squid-headed Quarren crime lord in the Exchange, responsible for its business on Nar Shaddaa. Planned to kill Goto, leader of the Exchange, and sought an audience with him to do so.


  • Bodyguard Betrayal: His elite Ubese warriors were working for Goto all along. When he orders them to kill the Exile, Goto sics them on him instead.
  • The Chessmaster: He had a pretty good plan at the very least: Vogga the Hutt was increasingly annoyed by Goto stealing his freighters and disrupting his business on Nar Shaddaa, so Visquis offered him a proposal — give him a skilled bounty hunter and Visquis would eliminate Goto. Next, he knew that Jedi appeared whenever there were oppressors and oppressed people, so he ordered Saquesh, his Quarren representative in the Refugee Sector of Nar Shaddaa, to start cracking down on the refugees to lure one out. Once the Jedi Exile was in his possession, he would offer them up to Goto in the hopes that Goto would meet with him in person. At that point, Visquis planned to assassinate Goto with his Ubese bodyguards. Unfortunately for him, Goto was one step ahead the entire time.
  • Exact Words: Before leaving the Jekk'Jekk Tarr, Visquis assures Hanharr that he won't cast the Wookiee aside like he did to the patrons of the cantina by siccing them on the Exile, and that they're standing together against the Jedi. When he believes the Exile is all but neutralized (that is, trapped in the ventilation tunnels and ripe for the picking once the gasses have weakened them sufficiently), he rewards Hanharr by letting him fight Mira in the arena where the kath hounds are waiting behind closed doors to be released on whoever wins the fight.
  • Karmic Death: His best soldiers, the Ubese, impale him just as he orders them to attack the Exile.
  • Oh, Crap!: He goes through this a few times as his plan to capture the Exile goes awry. First when the gasses of the Jekk'Jekk Tarr fail to incapacitate the Exile, and then when they're halfway through the now-hostile bar and show no signs of slowing down. Then, when they've reached Visquis in his lair and confront him, he explains his plan and then tries again to sedate them... and then nervously takes a few steps back as the released gasses have no effect on the Exile, who draws their weapons. And finally, he realizes that his own Ubese bounty hunters were never loyal to him after all, and that Goto knew of his betrayal.
  • Screw This, I'm Outta Here: Visquis' original plan was to lure the Exile to his private chamber at the end of the Jekk'Jekk Tarr and incapacitate them there after they've been suitably been weakened by the toxic gasses of the cantina. When the Exile does not succumb to the gas, he gets the entire bar to attack them in the hopes that they'll at least soften up the Exile, but when he realizes that they're still not slowing down he decides to flee to his lair beneath the Jekk'Jekk Tarr.
  • Smug Snake: While he had no way of expecting Mira to screw up his operations, he was rather over-reliant on his bounty hunters and didn't think that Goto, leader of the Exchange, knew of Visquis' plan to oust him. Even Hanharr seems to be aware of this, pointing out just how overconfident he is that the Exile will eventually succumb to the traps in the ventilation tunnels, and later to the Ubese.
  • The Starscream: Visquis didn't like how Goto, the leader of the Exchange, cared little for his organization, only interested in numbers, progress reports and stability, so Visquis decided to have Goto assassinated, after finding and giving a live Jedi to him.
  • Villainous Breakdown: He's reduced to a grovelling wreck once Goto turns his men against him.
  • Villain Team-Up: Made a deal with Vogga the Hutt to get rid of Goto, gaining a new ally in the form of the Wookiee bounty hunter, Hanharr.
  • Wretched Hive: Given that he's one of the most powerful crime lords on Nar Shaddaa, he has a vested interest in keeping it this way.
  • You Have Outlived Your Usefulness: After Mira defeats Hanharr, Visquis sics kath hounds on her while mentioning that they were intended to be Hanharr's reward for his services. If you get Hanharr instead and kill Mira, Visquis makes good on his original plan.
    Visquis: So here is your payment, Hanharr — your credits, each with four legs, teeth, and very, very hungry.

    Vogga the Hutt 

Vogga

Species: Hutt

Homeworld: Nal Hutta

A Hutt businessman/crime lord operating from Nar Shaddaa. He has a personal vendetta against Goto.


  • Actually Pretty Funny: If the Exile cuts a deal with Vogga to supply Citadel Station with fuel, he'll ask what they want out of it. If the Exile answers "A fair deal for Telos" (implying they don't expect one from him), Vogga bursts into laughter and assures them that all his deals are fair.
    • He is also shown laughing at the female party member who dances for him, implying he's more amused than enthralled by their "dance."
  • Berserk Button: Goto. He flies into a rage whenever his rival crime lord comes up, since he can't figure out how Goto keeps successfully hijacking his freighters.
  • Dirty Old Man: Given that he's an established Hutt, he falls into this trope, especially with his fascination with young Twi'lek and human women.
  • Race Fetish: Vogga apparently has a preference for human and Twi'lek women that other Hutts find distasteful.
  • Grey-and-Gray Morality: He and Goto are both ruthless, amoral crime lords out to destroy the other. That said, they're reasonably polite and helpful to the Exile; Goto wants to help stabilize the Republic and Vogga is happy to supply Telos with fuel once the Exile's dealt with Goto for him.
  • Orcus on His Throne: Vogga is lazy enough that just watching someone dance puts him to sleep, so he always uses his minions to do his dirty work. That said, he had to relocate from Nal Hutta to Nar Shaddaa to deal with his Goto problem, which is implied to be an unprecedented level of activity from him.
  • Treasure Room: Downplayed, but Vogga does have a hoard containing many useful items, including either a lightsaber component or an actual lightsaber in a game where they're scarce as hen's teeth.

    Dahnis 

Dahnis

Species: Twi'lek

Homeworld: Nar Shaddaa

An aggressive Twi'lek who is a major personality at the Pazaak Den. She is one of the players in the Den you need to beat to draw out "The Champ."


  • All Women Are Lustful: She seems more interested in men than pazaak, as she will purposefully throw the match to a male Exile, Bao-Dur, or Atton. She'll remark afterward that she found it quite the stimulating game.
  • Female Misogynist: She is incredibly hostile to other females, possibly due to worrying they'll draw male attention away from her. If a female Exile approaches her, she'll abruptly and angrily demand what they want. If the female Exile loses to her, she will snark that they may be more suited to dancing in the cantina.
  • Throwing The Game: She'll happily lose to a male Exile, Atton, or Bao-Dur while flirting outrageously with them the entire time.

Onderon

    Queen Talia 

Queen Talia

https://static.tvtropes.org/pmwiki/pub/images/Talia_Render_7999.jpg

Species: Human

Homeworld: Onderon

Voiced by: Seeta Indrani (English), Barbara Tissier (French)

The Queen of Onderon, facing a Succession Crisis thanks to her ambitious cousin General Vaklu. Although she is the rightful ruler by succession, the rebels find her too young, inexperienced, and friendly with the Republic. As a staunch supporter of the Republic, she provides a lot of material support to them (some of which is found on Telos in the form of hungry wildlife).


  • Big Good: Of the Onderon questline.
  • Cain and Abel: The Abel to General Vaklu's Cain, of the cousins variety.
  • Famous Ancestor: She is a direct descendant of Freedon Nadd, the Sith Lord who conquered Onderon and was responsible for training Exar Kun. Luckily, she does not share her something-great-grandfather's megalomania.
  • Good Is Not Soft: After Vaklu's defeat, she sentences him to death because his popularity makes it unlikely that she can keep him imprisoned. Although the Exile can talk her into sparing him, you don't get any Dark Side points if you don't.
  • Hero with Bad Publicity: Thanks to Vaklu's aforementioned Propaganda Machine.
  • Lady of War: She is a skilled swordswoman and capable match for Vaklu.
  • The Quisling: Her detractors paint her as this. Although the Republic is benevolent, Traya does reveal that their ongoing membership in the Republic will result in Onderon's unique culture fading entirely over time.
  • Royals Who Actually Do Something: She is a very active supporter of the Republic, sending supplies to the Telos Restoration Project and resisting Vaklu's coup. She even fights him personally during the siege of the palace.
  • Secret-Keeper: For Kavar's presence on Onderon. She takes the opportunity to get advice from him, too.
  • Sliding Scale of Cynicism Versus Idealism: This is invoked in the Onderon questline. Talia is loyal to the Republic despite its state of decay and is the direct successor to the throne, but some of her detractors say that Vaklu's ruthlessness and experience would make him a better ruler.

    General Vaklu 

General Vaklu

https://static.tvtropes.org/pmwiki/pub/images/Vaklu_6369.jpg
"Change is a painful process. A price must be paid, but Onderon will have a new destiny."

Species: Human

Homeworld: Onderon

Voiced by: Nick Chilvers (English), Stefan Godin (French)

"Consider the whole field, Tobin. Why would the Jedi risk all of this just to come to Iziz?"

Commander-in-chief of Onderon's armed forces during the Mandalorian Wars, the Jedi Civil War, and the Dark Wars, Vaklu was a renowned war hero that led the Onderonian resistance against their Mandalorian occupiers. Now, as a general and head of the military, Vaklu is an outspoken critic of his cousin, Queen Talia, over what he perceives to be her pro-Republic appeasement. As the political animosity between the general and the queen escalates, riots between supporters of Vaklu and Talia become common, as do assassination attempts on both the queen and the general. Along the way, Vaklu spreads propaganda to breed distrust of the Republic, gaining a considerable amount of support along the way. Approached by Darth Nihilus' forces, the Lord of Hunger offers Vaklu the use of his soldiers and firepower to overthrow the Queen, all in return for Vaklu allowing Nihilus to investigate the tomb of Freedon Nadd on Dxun, the largest moon of Onderon. Civil war will eventually erupt, and the Exile must choose to side with Talia or Vaklu.


  • Affably Evil: If you side with him he's quite cordial and sincerely thanks you for your assistance, in contrast to the villains on other planets. Furthermore, he won't even consider betraying you because you can't be stopped.
  • Arch-Enemy: Talia and Vaklu frequently battled over the decision to remain in or secede from the Republic. They even fight face to face during the civil war that follows, after the Exile became involved.
  • Cain and Abel: The Cain to Queen Talia's Abel, of the cousins variety.
  • The Chessmaster: The methods he used to gain support from the populace, wrest power away from Talia, and enact his coup are pretty impressive.
  • Deadpan Snarker: Check this little exchange between him and the colonel.
    Tobin: General, we have found them again!
    Vaklu: Have we, Tobin, or is this just a preface to another one of your failures?
  • Defector from Decadence: Noticing how much Onderon had given to the Republic in both the Mandalorian Wars and the post-Jedi Civil War, and how little Onderon had received in return, Vaklu became dissatisfied with the now-weakened Republic, and openly announced his desire for Onderon to secede.
  • Determinator: He will free Onderon from the Republic, no matter what.
  • Evil Virtues: When he offers an alliance to the Exile, Mandalore notes that he has reputation of sticking to his end of the bargain, and the fact that even he wants to betray the Sith means they must have "altered their deal" with Vaklu to the point it's more accurate to say they betrayed him first.
  • Karmic Death: If you choose not to intervene, Vaklu will be executed by a firing squad immediately after the battle for the throne room.
  • La RĂ©sistance: He led one during the Mandalorian occupation of Onderon.
  • Noble Demon: He's one of the more sympathetic villains in the game, being a man of his word, actually grateful to an Exile who helps him, and having a genuine love for his home planet for good or ill.
  • Overshadowed by Awesome: In-universe example. Although credited as the one that drove the Mandalorians out of Onderon, Revan's tactical genius during the latter half of the Mandalorian Wars and the Jedi Civil War heavily out-weighed whatever Vaklu may have accomplished during the resistance.
  • Propaganda Machine: If you stop to check what the Onderonian news holograms have to say during your first visit to Iziz, it's reported that the Ebon Hawk was a capital-class Republic warship that destroyed fifteen Onderonian ships before being shot down by Colonel Tobin. Okay, at the time, the Ebon Hawk was a non-aligned freighter that had to fend off an attack by Tobin's forces, and destroyed only six fighters shortly before landing on Dxun (and a Light-Sided Exile might have chosen to simply flee for Dxun instead of fighting at all, meaning that Tobin's men are responsible for starting a firefight in what should have been a peaceful area).
  • The Starscream: He was smart enough to distrust the Sith, but he needed them to bolster his forces against the queen, so he kept them around and plotted to betray them after things were over with.
  • Tyrant Takes the Helm: Although he hasn't yet overthrown Talia, Vaklu uses his powers as commander-in-chief to declare martial law on several city districts, uses the media to exaggerate the incident with the Ebon Hawk and breed distrust towards the Republic, incites his supporters to riot (and even attempt assassination), cut off diplomatic and economic ties with the Republic, and spread rumors of Republic spies within the Onderonian capital city, using the military to arrest them. Note that most of those "spies" were journalists that openly criticized Vaklu, or off-worlders with close ties to the Republic. He even has the Onderonian navy blockading the planet and searching Republic trading ships "for Republic treachery", despite (or because of) the decrease in economic benefits to Onderon as a member of the Republic caused by this blockade.
  • Well-Intentioned Extremist: Vaklu is a loyal patriot. That's his greatest strength and his Fatal Flaw.
  • Villain Has a Point: In the light-side ending, it's revealed that Onderon will remain in the Republic and prosper, but eventually its people shall lose most of their culture and traditions in the process, meaning that Vaklu's concerns about the Republic's negative influence on the planet might have had some basis after all. In the dark-side ending, it is instead stated that while Vaklu's reign will be short and bloody, it will ultimately ensure that Onderon retains a strong cultural identity after seceding from the Republic.
  • Villain Team-Up: With Nihilus' forces during Vaklu and Tobin's coup.
  • Villain with Good Publicity: Celebrated as a war hero for driving the Mandalorians out of Onderon, and manages to gain a very large following from soldiers and citizens alike. The latter is mainly due to propaganda, whereas the former was an apparent exaggeration, since Mandalore himself claims that the Jedi, not the Onderonians, drove the Mandalorians out.
  • Xanatos Speed Chess:
    • Although he already laid out a plan to initiate his coup, Vaklu still needed to draw support away from the palace to make it vulnerable to an assault, so he incited his more radical supporters (like Ponlar) to start riots near the palace gates. Meanwhile, Anda offers credits to the player if you agree to draw military strength and officers away from the Sky Ramp, the most direct route to the palace, thereby allowing Vaklu's forces to attack the Iziz Royal Palace with less resistance when fighting broke out.
    • The Jedi Exile presents a major problem to Vaklu, who orders Tobin to attack the Ebon Hawk, sparking a space battle. Even though Tobin fails to destroy the Ebon Hawk, Vaklu uses the opportunity to play to the citizens' fear of another war at their doorstep; his control of the media assured that no other, accurate reports of the battle were aired.
    • The Exile arrives at Iziz in a Basilisk war droid, which were a signature weapon of the Mandalorians during their war with the Republic - that instills the fear of a Mandalorian invasion into Vaklu's troops, something that could've been useful for Vaklu to use as propaganda against the queen if he were to win.

    Colonel Tobin 

Colonel Tobin

https://static.tvtropes.org/pmwiki/pub/images/Tobin_2188.jpg
"Tobin is General Vaklu's personal kath hound. If he's on your trail, you might want to steer clear of Onderon."

Species: Human

Homeworld: Onderon

Voiced by: David Robb (English), Alain Flick (French)

An officer in the Onderon military under Vaklu, Tobin believed that benefits with the planet's recent relationship with the Republic favored the interstellar government, while Onderon's culture and resources faded away. He was informed that the Ebon Hawk would arrive on Onderon and ordered six starfighters to attack it, later sending a squad of scouts to search for the vessel after it landed on Dxun. He would later attempt to arrest the Exile and Kavar with a squad of soldiers, but failed in doing so - Kavar and the Exile escaped, with the latter taking out the entire squad. Later participated in the civil war against Queen Talia.


  • The Dragon: To Vaklu, at first.
  • Eerie Pale-Skinned Brunette: Once he's re-encountered on the Ravager, Tobin looks like this, likely because of Nihilus' energy-draining presence.
  • Evil Brit: Has the accent, at least.
  • Fate Worse than Death: Played with. After coming on board Ravager Tobin is physically ravaged by the dark side energy aboard the ship, likely a result of Nihilus's hunger, but retains enough humanity and self-awareness to converse with the Exile.
  • General Failure: Vaklu outright states that Tobin isn't nearly as competent as the news media make him out to be.
  • Hoist by His Own Petard: During the Battle of Onderon, Tobin uses a drexl to disable the force field that guarded the entrance to Queen Talia's throne room, but the beast goes on a rampage and and takes him down. Doesn't kill him, though.
  • Mouth of Sauron: When encountered on the Ravager, he basically serves as a mouthpiece explaining a bit more about what Nihilus is like, all the while beating himself up about allying himself with the Dark Lord.
  • My God, What Have I Done?: He didn't realize the extent of how much of a mistake allying with Darth Nihilus was until he made it aboard the Ravager, and he comes to realize that Nihilus cares nothing for the fate of Onderon. Talking with the Exile makes him realize that after feeding on Telos, Nihilus may very well set his eyes upon Onderon again.
  • Redemption Equals Death: If you have enough influence, you can persuade him to be the one to detonate Nihilus' ship, having realized that Nihilus cared nothing for Onderon.
  • Smug Snake: He's nowhere near as good a schemer as he believes.
  • Unwitting Pawn: While the Exile deals with Vaklu, Kavar and Talia, Kreia wakes up the unconscious Tobin and tells him that there are many Jedi hiding on Telos, claiming that they are in league with Talia; she is using him as a pawn to lure Nihilus out of hiding.
  • The Voice: His first appearance has him contacting the Ebon Hawk through the communicator, but only his voice is heard.
  • Well-Intentioned Extremist: Was sincerely loyal and concerned for his homeworld's safety, so he and Vaklu allied themselves with Nihilus, confident that his powers would be able to give them the chance to overthrow Queen Talia. After meeting with Nihilus face-to-face, and re-encountering the Exile on the Ravager, Tobin himself later admits that the alliance was a mistake.

    Dhagon Ghent 

Dhagon Ghent

Species: Human

Homeworld: Onderon

A doctor in the Onderonian capital of Iziz and Mandalore's chief contact in the city. When the Exile first arrives, he is in jail for the murder of one Captain Sullio.


  • The Alibi: Ghent actually has an alibi that would clear him from the charge of murdering Captain Sullio. Unfortunately, said alibi would get him charged for treason for colluding with a Republic spy instead, so his innocence needs to be proven otherwise.
  • Back-Alley Doctor: Mandalore openly states that Ghent isn't a very good doctor, and his clinic is an unsanitary mess. Apparently the quality of his services depends on the amount he gets paid.
  • Clear My Name: The Exile has to clear Ghent of the murder charge so he can use his connections to set up a meeting with Master Kavar.
  • Everyone Has Standards: Discussed. Both Mandalore and Nikko agree that Ghent is a lousy doctor with a loose grasp of medical ethics, but he'd never deliberately kill someone.
  • Frame-Up: It's implied that someone high up in the Onderonian military was using Ghent as a convenient scapegoat for Captain Sullio's murder. It isn't even a very good frame-up; the Exile dismantles the case against him with about ten minutes of basic detective work.
  • Ungrateful Bastard: Even after the Exile has cleared his name and retrieved the holodisks with his contacts on them, Ghent still says that he hopes never to see them again.
  • Vitriolic Best Buds: His relationship with Captain Sullio was such that they made a game of volleying extravagant insults at each other while hanging out in the cantina. Unfortunately, this backfired when some bystanders assumed they were being serious, making Ghent the prime suspect in Sullio's murder.

Dxun

    Kelborn 

Kelborn

Species: Human

Homeworld: Unknown

Voiced by: Lex Lang (English)

A Mandalorian Rally Master and former champion of the Battle Circle training area, working under Mandalore the Preserver (Canderous Ordo). A comparitively well-mannered warrior, Kelborn is first encountered as a scout, dealing with Tobin's men patrolling the area near the Mandalorian base on Dxun. Afterward, he would duel the Exile in the Battle Circle, and participate in the Sith ambush on the Mandalorian base, instantly killing two while cloaked.


  • Cultured Warrior: He states that Mandalorians are taught not to hate an opponent for beating them in battle, and he exemplifies this to a notable degree.
  • Feel No Pain: Has the Ignore Pain I feat, which is normally restricted to Sith Marauders. It functionally reduces the damage he takes.
  • The Lancer: When Mandalore leaves with the Exile, he puts Kelborn in charge of operations on Dxun.
  • Proud Warrior Race Guy: A relatively subdued example, though he does seem to enjoy hunting down Tobin's scouts and is excited to face the Exile in the battle circle.
  • Reasonable Authority Figure: One of the few Mandalorians who is not condescending toward the Exile. He is placed in charge of the Dxun base when Mandalore leaves with the Exile.
  • Sword Fight: His duel must be fought using an non-upgraded low quality sword, which can make his fight fairly difficult for character with a low or middling strength attribute.

    Bralor 

Bralor

Species: Human

Homeworld: Unknown

Voiced by: Michael J. Gough (English)

A Mandalorian Field Marshal and champion of the Battle Circle, working under Mandalore the Preserver (Canderous Ordo). Bralor is one of the few Mandalorians to respect the Jedi for their prowess in battle, whereas the others were skeptical of the Exile's capabilities.


  • Cultured Warrior: Believes strongly in Mandalorian culture.
  • Feel No Pain: Like Kelborn, he has the Ignore Pain I feat.
  • Good Old Fisticuffs: He fights barehanded. He isn't to be underestimated though, as he can attack three times per round, with a boost from the Unarmed Specialist III feat.
  • Meaningful Name: Bralor, as in "Brawler", although it's actually pronounced "Bray-lore".
  • Proud Warrior Race Guy: Except much more respectful than the typical example.
  • Reasonable Authority Figure: One of the highest ranked Mandalorians on Dxun and is respectful toward the Exile.
  • Retired Badass: Not exactly retired, but he mostly just fights in a training area nowadays. Compare that to when he boarded a Republic cruiser over Malachor V and personally dueled a Jedi during the battle.
  • Suicidal Overconfidence: Despite his impressive stats, he allows the Exile to duel him with both a lightsaber and the use of the force, while he himself goes into battle using only his fists. Overall, this makes his fight in the battle circle much easier than the previous duels, where lightsabers and Force powers were not allowed.
    • Justified by the battle circle being restricted to nonlethal combat. He wants to test himself against a Jedi at full strength and doesn't mind losing.
  • Worthy Opponent: Considers the Jedi as this, the one that spared his life, along with Revan and the Exile, in particular - he was impressed by their combat prowess during the Mandalorian Wars.

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