Awesome / Knights of the Old Republic II: The Sith Lords
"Definition: Love is making a shot to the knees of a target 120 kilometers away using an Aratech sniper rifle with a tri-light scope." Now this is a pretty cool line in and of itself, but what makes it awesome is when he clarified his metaphor and it makes sense: "Love is knowing your target, putting them in your targeting reticule, and together, achieving a singular purpose... against statistically long odds."
The Restored Content Mod lets you fight the battle of Dantooine the original game kept as a cutscene. This is especially awesome if you have Tier 3 versions of stun, horror, or lightning (which you can get even if you visit Dantooine first). There's really nothing quite as satisfying as seeing an entire army spring up... then stopping them (quite literally if you use lightning) dead in their tracks. Of course, those three force powers are just awesome by themselves in any crowded room.
Master Kavar sums things up quite nicely if you take the Light Side Path on Onderon: "An old student is returning. I don't think the Sith are going to know what hit them."
How about the Dark Side equivalent? "An old student is returning. I fear for us all."
Those two lines are just precursors to the awesome of the Onderon War scene. Charging through entire armies of enemies and diffusing tons of traps that lie in your way between you and the Queen is what comes just after. And best of all, after basically an entire game of Mooks displaying Suicidal Overconfidence and trying stupidly to kill you for the bounty on Jedi, they finally begin to give you a Jedi's due respect and cower at the mere sight of your rampage.
Peragus itself is a Crowning Moment of Awesome for the HK-50s. Arriving on the station unprepared, a single assassin droid manages to improvise, in a matter of days, a way to quietly slaughter practically all organic life in the entire complex.
Mocking Query: Coorta? Coorta? Are you dead yet?
Made more awesome when you consider that the droid did everything indirectly, managing to get everyone killed in ways where the blame was always placed on someone else. A Chessmaster if ever there was.
Slaughtering a jungle beast that even Mandalorians try to avoid.
An HK-50 droid gets one if you play through the prologue - even Sephiroth's fire walk isn't this Badass.
Speaking of the prologue, T3-M4 jury-rigs the crippled Ebon Hawk and brings it in for a safe landing in deserted mining colony...after navigating through an asteroid field. By himself.
Which is then completely disbelieved by his companions as you escape Peragus, when the droid attempts to explain how they all survived.
Also, the combined hilarity and sheer awesomeness of HK's interactions with the Exile are possibly the best reason to choose The Dark Side in this game. Read the dialogue below and be awestruck (alternatively: horrified) at the way that a Dark-side Jedi Exile can spread enough suffering and misery to impress even a ruthless assassination droid. Keep in mind that this droid was built by Darth Revan. Darth motherfucking Revan. When he was a Sith Lord.
HK-47: Statement: Master, I must say it is a pleasure working side by side with you.
Exile: If you have a long-winded explanation for why, indulge me.
HK-47: Statement: Just when I believe my photoreceptors have recorded the last potential aspect of your cruelty to my memory core, you commit a new atrocity that leaves me analyzing its impact for days.
Exile: Stick with me - you'll pick up a few things.
HK-47: Statement: I have already learned a great deal, master, and I am anxious to learn more about lying, betrayal, and new ways to harm innocents.
From the HK Factory, an incredible continuous moment of awesome for HK-47.
HK-50 #1: Confused Query: Where are you going?
HK-50 #2: Ineffectual Command: We command you to stop.
HK-47: Statement: But you said so yourself. You have just admitted your own weakness. Conclusion: You have just shown me your soft, meatbag-like underbellies, and said, 'HK-47, please shoot me repeatedly there until I die.' Statement: You cannot stop me, you cannot harm me.
When Hanharr is choking Mira, she looks right in his eyes and tells him that if he kills her, her rockets will blow them both right off the planet.
The Exile gets lured into a trap at the Jekk Jekk Tarr, a bar which very air is lethal to humans. However with Kreia's timely help the Exile proceeds to get back up and go about slaughtering dozens of hostiles. Even if you're light-sided, Hanharr will start singing your praises to the Big Bad as he watches you go. The Exile can't die and s/he can't be stopped.
As imperious as he can be, one cannot deny Master Vrook his sheer awesomeness when he's found captured by a band of mercenaries. When you show up to rescue him, this old man chews you out for screwing up his plan, which apparently involved his supposed capture.
G0-T0 maneuvers his way to a powerful position in the Exchange without ever showing himself personally - all anyone ever sees are holograms. Get enough influence with him, and you can learn that this is because he's just a droid. An accountant droid. Then there's his bit on Malachor V: "The galaxy will be reduced to anarchy within years. And if there's one thing I can't stand, it's an untidy galaxy."
"I prefer more predictable games, like galactic economics." That doesn't sound awesome until you think about it: this whole time, galactic economics have been a game to this guy.
It makes manipulating the normally un-manipulatable a little easier if you use methods like 'send twenty assassin droids to blow up this guy's house' at the slightest provocation.
Bao-Dur and his remote droid both get this when Bao-Dur tries to save the day by ordering the droid to reactivate the Mass Shadow Generator and destroy Malachor V for good. Whether this succeeds will depend on which ending you choose.
Killing Darth Sion. Killing all three of them, especially Kreia.
Burrowing into Atton's mind and holding his darkest secrets over his head. When the Exile finally gets him to spill the beans, he thinks it will free him from her. She practically mocks him as she tells him how she can make his life a living hell, then dismisses his laughable attempt at escape.
Messing with the Disciple's head by standing right in front of him yet being invisible to his sight, apparently for no other reason than she can. She also robs his memory of the end-game plot when he figures it out. Poor guy's brain is like a library no one returns books to.
Of course, the fact that she had to rob his memory of the end-game plot is an awesome moment for the Disciple. He figures out what no-one else does, and Kreia has to go straight to pure Force-usage to manipulate him in the direction she wants, because she can't break him with words.
On the light-side path, saving Hanharr then forcing him to kneel, putting a berserker Wookiee who's idea of a life-debt is to kill the one he owes it to under her heel.
Contrasted with the relationship a dark side Exile can have with him: eventually they swear to become each others blood brother.
The mere fact that she is able to walk right next to all four masters and not a one of them ever notices unless it's pointed out to him.
Kreia's Face–Heel Turn for Light Side players, which also doubles as Nice Job Breaking It, Hero. After you gather the Jedi Masters on Dantooine, they tell you that you are a liability, and must be cut off from the Force if the Jedi are to have any hope of survival. Once they have you in stasis, in walks Kreia, who is, SURPRISE, still fully Sith. Here's the awesomeness: she Force pushes all three back, pushes Vrook again when he tries to get up, she chews them out, and then kills all three of them at once with Force drain. Then she yells this.
Kreia: Step away! He/She has brought truth, and you condemn it? The arrogance! You will not harm him/her. You will not harm him/her ever again.(...) How could you ever hope to know the threat you face, when you have never walked in the dark places of the galaxy—faced war and death on such a scale. If you had traveled far enough, rather than waiting for the echo to reach you, perhaps you would have seen it for what it was. There is a place in the galaxy where the dark side of the Force runs strong. It is something of the Sith, but it was fueled by war. It corrupts all that walks on its surface, drowns them in the power of the dark side—it corrupts all life. And it feeds on death. Revan knew the power of such places… and the power in making them. They can be used to break the will of others… of Jedi, promising them power, and turning them to the dark side. The Mandalorian Wars were a series of massacres that masked another war, a war of conversion… culminating in a final atrocity that no Jedi could walk away from—save one. (Turns to the Exile) And this is what I sought to understand. How one could turn away from such power, give up the Force… and still live. But I see what happened now. It is because you were afraid.
If you take the darkside path and kill the Jedi Masters yourself, Kreia sends you off to Dantooine to find the "Last of the Jedi." What you find instead is an empty chamber, since you've just about driven them into extinction. Kreia then enters, explains the situation, and asks if killing the Jedi calmed your rage. Your answer is invariably no. "Then you have failed me," she remarks coldly. "Completely and utterly." She then drains the life from you, and chews you out for leaving nothing but death, destruction, and the end of everything in your wake. All you're left with is the hope that maybe you'll learn something.
Kreia: I have taught you to feel the Force again, shown you the contrast, and yet still you do not understand! This is what you have wrought: countless murderers, slayers, assassins, born of war that has, as always, taught the wrong lesson. You showed them life without the Force — and instead of showing them truth, power, all you showed them was how the galaxy may die. You are responsible for all of this; even now, events spiral towards destruction, and there is nothing that can be done because you refuse to listen, to understand! You have seen the effects you have on those close to you, heard the echoes scream across dead planets, and watched as your strength has grown, yet it is for nothing. To have the Jedi Council brought low by such a failure, there is no victory in that. You have not heard a thing I have taught, and for all I have said, you have never learned to listen.
Vrook was right to come here, though he did not recognize the connection until too late. This place will hide you from the Sith for a time — enough to do what must be done. (Bitterly) You were my last hope; the only one who could change what is to come. And now you have left me with nothing. I shall teach you no longer: our bond remains, but that is all.
Kreia: Stay here and die, apprentice, among the wreckage of all that remains of the Jedi. It is a fitting grave, until the Sith come to end you... to end everything. And as you lie here, I pray that you will listen... and finally awaken.
When you beat her as the final boss, you think you've won. Bam! She's now triple-wielding lightsabers with her mind!
Better yet She wins even if she loses. Her goal is not power but philosophy, to weaken the bounds of morality on the Sith and Jedi who have become narrow minded. Even when she dies, the only Jedi or Sith left are you and your disciples. Aka her disciple. Everything that follows in the entire Star Wars Galaxy is a result of her disciple.
When you face Kreia, you can threaten to activate the Mass Shadow Generator there and then, killing her and you. She'll call your bluff, asking the Exile if they would really kill her without first learning why she betrayed them — and given that you don't get the option to follow through, it seems to work.She's justthatgood at what she does.
Mandalore: (to Kelborn) "Forget the Jedi. Keep your eyes on her."
The endgame of KOTOR II is a Crowning Moment of Awesome for the Exile, who assaults an entire Sith academy, killing numerous Sith Assassins, Marauders, and Lords singlehandedly. Sit down, Palpatine, the Exile is the true master of Force Lightning.
Or Force Wave. Tossing around entire rooms of Sith at the wave of a hand is awesome.
Death Field and Force Scream. Lightning does more pure damage than either, but Death Field makes you functionally invulnerable and Force Scream can hit huge areas even early on (it is infinitely hilarious to kill not only the people in your current room but the next one over). How invulnerable does Death Field make you? You can kill the final boss wearing the dancer's bikini if so you desire.
Another badass dark side way to clear Trayus is Insanity followed by Force Crushing everyone in the room. Sure its not very efficient, but nothing says "I'm more powerful than you can possibly imagine" like slowly killing your way through a room of opponents that can't do a thing about it.
Or, using Force Enlightenment to turbo-boost yourself, then marauding through everyone with a lightsaber. Or two.
It's not often that the player gets to achieve a Crowning Moment of Awesome in dialogue, but the conversation with Atris allows you to virtually dethrone her on the debating field- whatever way you please. Here's just one way in particular:
Exile: Our teachings do not mean we should stand by and watch others die.
Atris: There was no guarantee that marching to war would have saved the Outer Rim. In fact, quite the opposite.
Exile: We could have waited, but defeating the Mandalorians after they had won would have been difficult.
Atris: There are victories other than physical ones: the real victory lay in th-
Exile: The triumph of the Jedi teachings is a cold thing when there is no one left alive to appreciate them.
Atris: You do not kno-
Exile: You are correct- I do not know. And neither do you.
Atris: (Enraged) How dare you? The Mandalorian Wars should have been your grave and Malachor V is where you should have died!
Exile: Your anger... is it because you secretly wish you'd had the strength to follow me to war?
Atris: (Flustered) What? What do you mean?
Exile: I can see it in you - you wanted to fight by my side, but you were too scared to defy the Council.
When you convince the Handmaiden to become a Jedi, Kreia uses the Force to send Atris a single word: Betrayal. It's chilling and awesome at the same time.
Slightly more awesome is that the Exile can agree to teach her by using Loophole Abuse in their favor. The Handmaiden's vow to Atris states that she can never learn the ways of the Jedi. However, it says nothing about her being forbidden to learn the ways of the Force.
The Restored Content Mod restores many very awesome things. One of them involves Kreia teaching you how to fight. She does this by having you fight against Visas with increasingly difficult limitations: first, with one lightsaber, then with two, and then unarmed. Note that you do all of this without items or Force powers, and Visas heals between each and every fight.
The game is admittedly very generous with unarmed combat feats, and even when fully-leveled Visas has the weakest combat abilities of any party member. But still awesome from a story perspective.
It's possible to actually turn HK-47 to the light side by performing Light-sided actions in front of him while still choosing enough Dark-sided actions to unlock his bonuses. Sure, he still acts the same, but seeing HK with a blue background on the party select screen is something to behold. The same applies for G0-T0.
How badass is the Exile? There's this one scene when he/she's cleaning house and comes across a group of soldiers where he/she gets the option of saying exactly what the player is thinking.
Commander: Run! Run!
Exile: Finally, someone has the right idea. Go ahead and run.
The Exile actually manages to turns their own banishment into an awesome moment. After being ordered to relinquish their lightsaber, without saying a word, the Exile defiantly buries the blade into the centre stone of the Council Chamber, before turning around and walking out on them.
Which becomes even better, as despite the Exile essentially telling them exactly where they can shove it, some of the Jedi Masters present appear to be both amused and impressed by this act of defiance.
Killing Sion by actually Talking the Monster to Death. Particular when he questions how they had the strength to defeat him, when they were offered ultimate power after Malachor V, they instead ran away like a coward? The Exile replies that true strength is when offered ultimate power, chosing to walk away from it. To surrender to it only turns a person into it's slave... like Sion is!
Actually, the real reason for this isn'tToo Spicy for Yog Sothoth. Darth Nihilus is damaged by his attempt to feed on the Jedi Exile because he feeds on the Force, but the Jedi Exile is a wound in the Force. This "deafened" the Exile from feeling the Force, and only regained her Force sensitivity through proxy: she feeds off the Force of others by creating Force Bonds with practically everyone she meets (killing people she's bonded with increases her power). Darth Nihilus is a more powerful version of the Jedi Exile, a wound in the Force that devours the Force energy of entire populations, provided there are strong enough enough Force-sensitives among that population. But the Exile has no Force energy herself, which weakens the already starving Nihilus when he attempts to feed on the former Jedi.
From the restored cut content of TSLRCM, if you have enough influence with your Jedi party members, they'll go to Trayus Academy and attack Darth Traya after pulling off Badass Boast after Badass Boast. She still ends up Curb-Stomping them, but that they had the sheer balls to attack her, having a vague expectation of her powers and manipulativeness is pretty awesome.
Counts as an awesome moment for Kreia as well, who counters their speeches and beats them all on her own, without even using a lightsaber.
Visas: The Force runs strong in you, Traya, but in the howling of a storm, it is difficult to hear the whisper of the blade. You have forever been the blind one. You were given a gift few are ever given, and yet you let your gift of sight warp you, tw- *Force chokes Visas* Kreia: You think your existence under your Lord was torture, Miraluka? I will make you see.
Also in the restored cut content, after Atton escapes the Trayus Core, he gets intercepted by Darth Sion and fights him in a duel. Atton is either defeated by Sion and tortured to death, or manages to defeat him and escape. Sure, he gets back up after Atton leaves, but he still would have defeated a Sith Lord in a duel if it weren't for the fact that Sion had to be talked to death.
HK-51: Announcement: Multiple targets detected. Destroy any HK-50 units and seize control of the facility for progenitor unit HK-47.
Turning the HK-51s to your side isn't required. You can simply shut them down or, better still, keep them on and fight them too. Having just blown your way through the clearly-not-superior 50s, do the same to the clearly-superior 51s. Bad. Ass.
No one seems to remember how Kreia stops you from immediately following her to Malachor V in the Dark Side ending. She pierces herself with her own lightsaber, using your Force Bonds to deliver unimaginable pain right into your brain. And then she gets up and walks away, leaving The Exile withering in agony. Awesomeness incarnate.
The Handmainden's return to Telos in the endgame to confront Kreia and Atris. She's stopped by her sisters, who declare her a traitor and attack her, still blindly loyal to Atris. Cue a Fade to Black, followed by The Handmaiden walking away from her unconscious sisters.
And with the Restored Content mod you play it and even have to be careful if you only want to knock them out rather than kill them.
More of a gameplay thing, but Bao-Dur and Handmaiden both have additional feats in melee combat if they're not carrying any weapons. That's right, you can have two (although Handmaiden is better at it) Bare-Fisted Monk in combat while lasers are flying everwhere.