Characters / Knights of the Old Republic

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For characters who debuted in the sequel, click here.

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Party Members

    The Protagonist 

The Recruit
The Recruit as he appears in The Old Republic
Voiced by: Rino Romano (male) / Uncredited (female)note 

A Recruit in the Republic Army who was onboard the Endar Spire when it was struck by Sith forces. After their bunkmate, Trask Ulgo, sacrificed himself to hold off a Dark Jedi, the Recruit met up with Carth Onasi and escaped to the planet below. Working with several locals to rescue the Jedi Knight Bastila Shan and escape, the Recruit eventually finds themselves being trained by the Jedi for a special mission. For tropes applying to the Recruit's previous identity, see the Antagonists folder.

Canonically, the Recruit was a light-side male.

  • The Ace: Both Trask and Carth comment on your unusually diverse set of skills at the beginning of the game, and you master your Jedi training in a ridiculously short amount of time. Justified since you've had plenty of time as Darth Revan to gain that experience.
  • Action Girl: If female.
  • Amnesiac Dissonance: Due to your brainwashing.
  • Beauty Equals Goodness: Good looking as a Jedi, but a yellow-eyed walking corpse as a Sith.
  • Beware the Silly Ones: It is entirely possible to play the last hope of the Republic and a former Dark Lord of the Sith as a childish Troll, who spends just as much time teasing their companions and playing pazzak as they do fighting the forces of darkness.
  • Brainwashing for the Greater Good: The Jedi Council rewrote the captured Revan's memories to be used as a weapon to defeat Malak, through the creation of the Player Character identity.
  • Canon Name: No matter what you call the protagonist, Revan is still Revan.
  • Dark Action Girl: If female and Dark-Sided.
  • Deadpan Snarker: Depending on your dialogue choices.
  • The Gadfly: The PC gets some of the most teasing, Troll-ish options in any Bioware game.
  • Heel–Face Brainwashing: When Darth Revan was spared by Bastila, the Jedi council decided to wipe his/her memory and reprogram him/her to become a loyal Republic soldier.
  • Hello, [Insert Name Here]: Justified since whatever name you put down for your character is a cover for your character's true name - Revan.
  • The Hero
  • I Am Who?: Toward the end of the first game, the player character learns that they are Revan.
  • Implacable Man/One-Man Army: During the final battle on the Star Forge. Despite sending his entire army and even turning the power of the Star Forge itself against his former Master, Malak freely admits that he expects this will only slow the character down!
  • Intergenerational Friendship: With Mission and Jolee.
  • Laser-Guided Amnesia: Courtesy of the Jedi Council.
  • Meaningful Name: Some of the randomized names can be pretty meaningful if you want them to be. Oh, and Darth Revan really is a revenant - someone who returns from the dead. You can get some revenge too, if you choose the Dark Side path.
  • Nominal Hero: If played on the Dark Side. The player character does fight on the side of the Jedi Order and the Republic for most of the game, at least until a fallen Bastila offers the character to become a Sith Lord again, but that doesn't stop that character from doing some disturbingly evil things (often For the Evulz), using Dark powers, and generally acting in self-interest.
  • Omniglot: Your PC knows an unusually high amount of alien languages.
    • However, this could be explained as languages Revan knew or studied that is still a subconcious memory. The Force may be their translator, alternatively.
    • Alternatively, it's implied a couple of times that the PC's ability to speak so many languages is essentially a Force Power akin to Bastila's Battle Meditation. The One on the Unknown World specifically mentions Revan using the Force to "rip" knowledge of the Rakatan language from the One's mind and then to essentially Force-feed knowledge of Basic into the Rakata in return.
  • Player Character: Duh.
  • Previous Player-Character Cameo: In the sequel, the Exile gets to fight the original hero as Darth Revan in a vision.
    • Both the Exile and Revan get cameos in The Old Republic. Interestingly, they are both portrayed with models not possible in the original two games, with the Recruit bearing a distinctive scar that was definitely not present originally. At that point, he's over 300 years old, and the player character can actively ask how he's alive.
  • The Quiet One: All of PC's dialogues are only from dialogue choices, meaning that those are the only dialogues they ever said throughout the game. None of their dialogue features voice-overs, either.
  • Statuesque Stunner: If played as a female soldier then she is only dwarfed by Malak. She's huge compared to the other characters and classes, and quite ripped and pretty.
  • Tomato in the Mirror: Your character is an amnesiac Darth Revan.
  • Troll: While their personality is mostly up to the player, the ammount of times when you can mess with somebody for no good reason is quite remarkable. It probably has something to do with their previous personality - see below.
  • Villain Protagonist: If you go down the Dark Side.
  • The Voiceless: Played with. Throughout the game your character have several lines of dialogue during combat, however your character is The Voiceless during conversations. This combat dialogue is not present in the second game.
  • Walking Spoiler: See Tomato in the Mirror.

    Trask Ulgo 

Trask Ulgo

Voiced by: Cam Clarke
"For the Republic!"

A republic ensign aboard the Endar Spire. Joins you during the tutorial, after which he dies in a Heroic Sacrifice to help you escape.

  • As You Know: A big part of his dialogue is pointing out stuff purely for the benefit of the player, as the Player Character should by all means know the stuff he is talking about.
  • Exposition Fairy: His main purpose during his brief tenure in your party is to bring you up to speed on the story and explain how the game works.
  • Forgotten Fallen Friend: Surprisingly averted. When you encounter Darth Bandon (the man who killed him) much later in the game, you are given the option to call him out on killing Trask and telling him It's Personal. Surprising because the encounter takes place around halfway through the game and, since Trask hasn't been mentioned since his death up until that point, the player is likely to have forgotten about him.
  • The Ghost: In a manner of speaking. You first meet Trask on the day of the attack, despite apparently having been roommates with him for several months by that point. Trask handwaves this aside by explaining that you have opposite shifts.
  • Guest-Star Party Member: He gets killed at the end of the tutorial level.
  • He Knows about Timed Hits: He doesn't even bother trying to give you an in-universe justification for the tutorial, he just straight-up explains the controls.
  • Heroic Sacrifice: He gives his life to hold off Darth Bandon.
  • Royals Who Actually Do Something: The "Ulgo" family of Alderaan is referenced in passing by a Hutt on Taris. The MMO confirms that Trask was Alderaanian nobility.
  • Sacrificial Lamb: He dies during the first level.
  • Small Role, Big Impact: Dead before the end of the tutorial, but sets in motion a very large part of all classes' arcs for Alderaan in Star Wars: The Old Republic.
  • We Hardly Knew Ye: He is a party member for the tutorial, but he dies halfway through.

    Carth Onasi 

Carth Onasi

Voiced by: Raphael Sbarge
"I'm not a warrior, I'm a soldier. There's a difference."

"I'm not a warrior, I'm a soldier. There's a difference. Warriors attack and conquer, they prey on the weak. Soldiers defend and protect the innocent—usually from warriors."

A Republic war hero and Ace Pilot. He has trust issues due to being betrayed by his mentor, Saul Karath.

  • Always Save the Girl: Even after the reveal of the central plot twist confirms a lot of his suspicions about you, he still throws himself between you and the big bad on the Leviathan, in full knowledge of how that's likely to turn out. If you play Dark Side and Female, he will show up in the final stage and make a last-ditch attempt to redeem you. All of the outcomes result in his death. (Although it's possible to mod back in the option for him to successfully redeem Revan.)
  • Ambiguously Bi: Carth is written to only be romanceable by a female PC, but has very similar dialogue with the male PC, which comes off as almost as flirty. Considering his voice actor doppleganger in Mass Effect ends up being bisexual, it's not as surprising in hindsight.
  • Anguished Declaration of Love: After The Reveal, Carth's Why Can't I Hate You? speech to the female Player Character turns into one of these. If you take the light side option in the Last-Second Ending Choice before the final battle he reaffirms his feelings for you, but this time it's much less anguished.
  • Anti-Hero: See Knight in Sour Armor, below.
  • The Atoner: Eventually, he will admit that he sees protecting you as a chance to redeem himself for failing to predict or prevent the destruction of his homeworld and family.
  • Badass Beard: He has one.
  • Badass Normal: Or maybe Empowered Badass Normal - see Gut Feeling.
  • Blasters Akimbo: His prefered method of fighting.
  • Crutch Character: Subverted. He starts at level four, which helps to mitigate the Luck-Based Mission of a d20 combat system at low levels. However, unlike most examples, Carth can be excellent in the late-game if properly spec'd toward melee or dual-wielding blasters. ESPECIALLY so if he's given late-game guns like Mandalorian Heavy Blasters or Cassus Fett's Heavy Pistol.
  • Deadpan Snarker: He is one.
  • Demoted to Extra: In the first game, he is one of the main members of the group and the first to join. In the second, he is a secondary character who is only seen during cutscenes and doesn't meet the Exile (except during his last appearance).
  • Four-Star Badass: By the time of the second game, he's been promoted to the rank of Admiral.
  • Guns Akimbo: His initial skillset is geared towards dual-wielding blaster pistols, and he's as good at it as someone with blasters can be in any setting where lightsabers are prolific. Still, among the game's four ranged specialists, he's one of the two most powerful.
  • Gut Feeling: His various highly accurate gut feelings are implied to be a touch of Force sensitivity. Especially when you consider that he's a native of a planet heavily populated by Jedi Academy washouts, and that his son is a dark Jedi.
    • If you mouse over the 'force bar' in-game, he actually has force points, whereas every other non-jedi character does not.
  • Heterosexual Life-Partners: With a Male PC.
  • It's Personal: Carth doesn't just hate Saul because he betrayed the Republic But because Saul planned and executed the attack on his home planet, killing his wife and taking his son from him.
  • I Will Wait for You: In The Sith Lords, if the protagonist from the first game is established as both Light Side and female.
  • Jade-Colored Glasses: Sports a serious pair, as a result of his mentor defecting to the Sith and bombing his homeworld.
  • Knight in Sour Armor: He is very rarely happy with you, the Jedi, or the authorities of whatever planet you're on, but he also has one of the highest Light Side ratings in the party.
  • The Lancer: Shares this role with Bastila.
  • Love Interest: For a female PC.
  • My Greatest Failure: Blames himself for the bombarding of his homeworld, because he couldn't imagine that his mentor would betray the Republic.
  • Nice Guy: He puts up a good show with the paranoia, but he did wait for you at the last escape pod, carried your unconscious hide across a Sith-occupied town, nursed your unconscious hide back to health, and keeps trying to prod you into taking Light Side actions.
  • Platonic Life Partners: If you romance Juhani, or don't romance at all as a female.
  • Properly Paranoid: Doesn't trust a soul after his mentor betrayed him, and he's quite vocal in his initial suspicion of you, then the way the Jedi have put an average Padawan (you) and a rather raw Knight (Bastila) in charge of, basically, taking down the Dark Lord of the Sith. And his suspicion turns out to be quite justified when it's revealed that you're Revan, the previous Dark Lord.
  • Reasonable Authority Figure: As a Republic Admiral in the second game.
  • Revenge: He wants some on Saul Karath, his former mentor. It turns out rather hollow but if you're a female Revan, your love fills the space left in his life.
  • The Conscience: He and Bastila take turns at this, as does Jolee near the end.
  • Together in Death: One of the planned alternate endings for a Darkside, female Revan would have Carth's redemption plea actually work for her, at which point she would strike Bastila down and stay with Carth on the Star Forge as it explodes all around them.
  • Undying Loyalty: To the Republic and later, to you (once he stops suspecting that you will betray him at ANY MOMENT).
  • Vengeance Feels Empty: Reluctantly acknowledges this after he gets no satisfaction from killing Saul.
  • What the Hell, Hero?: He is a frequent source of this, particularly towards Bastila and a PC who is making Dark Side decisions.
  • When You Coming Home, Dad?: His son Dustil complains that Carth, always away on tours of duty, was never around when it mattered most.
  • The Wise Prince: In the second game (a military version, not a monarch), particularly if you established the first game's player character as Light-side female.
  • Worth Living For: He always pictured getting himself killed in the process of destroying Karath, but Karath's death didn't bring him any peace. Being your conscience (if playing a male or a female not taking the romance option) and/or Love Interest (if playing female and taking the romance option) is his reason to keep going.

    Mission Vao 

Mission Vao
"I ain't no kid - I'm fourteen years old!"
Voiced by: Catherine Taber

A 14 year old Twi'lek street urchin from Taris.

  • The Artful Dodger: She's lived on the streets of Taris all her life and knows her way around. She gets mad at Carth when he expresses pity for her childhood.
  • Artistic Age: Due to engine limitations, Mission is only somewhat distinguishable from your average adult Twi'lek, making her young age only noticeable to the characters.
  • Berserk Button: Don't call her a "kid" or dismiss her on that front. Seeing as she survived on her own in one of the worst slums in the galaxy for quite a stretch, it's kinda justified.
  • Big Brother Worship: Although she acknowledges that he isn't the brightest, Mission does love her brother for raising her and teaching her a number of "useful skills"note , and blames his girlfriend for taking him away. Later she finds out that it was Griff's idea to ditch her and that he really is an unrepentant Jerkass.
  • Calling The Older Brother Out: Mission tells Griff where to stick it after she's confronted with proof of how much of a sleazeball he is.
  • Don't You Dare Pity Me!: She's very proud of her origins and gets snappish if anyone poor-things her about her casual references to living in flophouses and being smuggled in cargo crates.
  • Doomed Hometown: Taris, which Malak orbitally bombards into a wasteland.
  • Eating the Eye Candy: Briefly engages in this with the male Twi'lek slave in Davik's Estate. He's quite the looker, apparently.
  • Expy: of Han Solo, according to her voice actress.
    Catherine Taber: "I really wanted to put some Han Solo in there. Her sarcasm, her defensiveness and her bravado, all have a bit of Han as their inspiration. And oh yeah, she also travels with a wookie, but I didn’t have to add that part, the writers did it for me!"
  • Glass Cannon: She can't take many hits, but her Sneak Attack can inflict a lot of damage.
  • Rubber-Forehead Alien/Blue-Skinned Space Babe: Par for course for any Twi'lek.
  • I Shall Taunt You: If you choose to have Mission bust you all out of the Leviathan her escape method is this mixed with some good old fashioned pickpocketing.
  • Just a Kid: She gets this primarily from Carth.
  • Kill the Cutie: In the Dark Side ending, either you or a force-persuaded Zaalbar kill her in the Dark Side route.
  • Little Guy, Big Buddy: Subverted with Zaalbar. While it looks like she's a helpless kid relying on the big guy for protection, she's actually the more streetwise and resourceful of the pair. The big fellow just backs her up when physical force is needed.
  • Little Miss Badass: Stealth belt, vibroblade, and sneak attack. Plus the aforementioned living alone on the streets of Taris and exploring places seasoned fighters fear to tread.
  • Little Miss Snarker: She's the youngest member of the group at fourteen, but that doesn't make her any less sarcastic.
  • Parental Abandonment: Her parents are both dead and her only (known) surviving family is her worthless brother Griff.
  • Plucky Girl: She's had a horrible past and things don't get much better for her during the game. It never gets her down though.
  • Satisfied Street Rat: She liked growing up on the streets of Taris.
  • Slut-Shaming: She refers to her brother's girlfriend as an "intergalactic skank" and a Gold Digger, preferring to put all the blame on her for Griff's abandonment even when Lena herself tries to tell Mission the truth about what happened. Mission later admits that Lena was right.
  • Street Urchin: As had been mentioned before, she grew up on the streets of Taris.
  • Tagalong Kid: Is by far the youngest party member in the game, unless one counts the droids.
  • Troubling Unchildlike Behavior: Mission is just fourteen, yet she has no more issue with slicing dozens of people to pieces than any of the rest of the party. The justification in this case is her upbringing on the mean, extremely racist streets of lower Taris.
  • Utility Party Member: Mission belongs to the Scoundrel class, meaning that she gets a lot of skill points per level and has the broadest selection of class skills to invest them in.
  • Weak, but Skilled: She has the lowest hit points of the party, but she gets lots of bonuses to her skills, such as security and demolitions. Add that to the sneak attack and stealth abilities above.
  • Wide-Eyed Idealist: She has her moments. Taris is one of the nastiest Wretched Hives in the galaxy, but she doesn't think it's too bad; she implicitly trusted her brother until given proof that he was a complete slimeball and is the first to stand up for the Player Character after The Reveal. She doesn't care if you were the Dark Lord of the Sith. You're her friend, and that's all that matters. Naturally, she's got the highest light-side score in the party (tied with Carth).
  • Younger Than They Look: Her character model doesn't look particularly young.


"Unless you want someone threatened or a door bashed in, you should ask someone else."

Mission's Wookiee best friend. A painfully shy sort, he mostly lets his Twi'lek buddy do most of the talking.

  • Ancestral Weapon: Bacca's Ceremonial Blade, one of the best melee weapons that doesn't involve shafts of glowing plasma.
  • Berserk Button: Don't try to harm Mission in front of him. Seriously, not even his life-debt to you will save you from his wrath.
  • The Big Guy: The best melee fighter aside from Juhani.
  • Big Eater: Eight squares a day!
  • Cain and Abel: His brother, Chuundar, had him exiled for attacking him with his claws, and exiled his own father to the Shadowlands. You can either help his brother retain his power (Dark Side) or help his father regain his rightful authority.
  • The Dog Bites Back: In the Dark Side ending, if you make him kill Mission and bring him to the Star Forge, he turns on you.
  • Expy: His dynamic banters and friendship with Mission do resemble friendship between Han and Chewbacca. And according to Mission's voice actress, the writers did it for her.
  • Gentle Giant: He's good at fighting, but doesn't enjoy it.
  • I Owe You My Life: Swears a life-debt the player when (s)he rescues him from slavers.
  • Little Guy, Big Buddy: Subversion with Mission as seen above, while he is much stronger, and probably about 80-100 years old (Wookiee lifespans are longer than humanoids), Mission is the more savvy and resourceful of the pair (though they're both fairly naive).
  • Persona Non Grata: Exiled from his homeworld for being a "mad-claw" after attacking his brother.
  • Shrinking Violet: One of the rare male examples, and it's somewhere between comical and tragic to see such a big guy that's so painfully shy and afraid to stick up for himself.
  • The Pig Pen: He claims that it's a matter of culture never to shower, comb his fur, or brush his teeth.
  • The Quiet One: He'll politely rebuff attempts to ask about his past. Unlike other party members, you can't just keep pestering him to get it out of him.
  • You Need a Breath Mint: According to Mission, he's got breath bad enough to knock out a Vulkar.

    Bastila Shan 

Bastila Shan

Voiced by: Jennifer Hale
"The Force fights with me!"

"What greater weapon is there to turn an enemy to your cause? To use their own knowledge against them?"

A young Jedi Knight whose mastery of Battle Meditation has made her the key to winning the war against the Sith.

  • Action Girl: She is a good fighter.
  • Adorkable: Not usually, but it's incredibly easy to fluster her with some minor flirting. Justified (at least at first) because it's Darth Revan doing the flirting.
  • Ambiguously Bi: Similar to Carth, while Bastila can only be romanced by a male PC, she and a female PC can become quite close, with very similar dialogue choices and responses from her. The Force bond between them still exists, they are repeatedly described as being bound together by destiny, and it's through a light-sided character that she can be redeemed.
  • Barrier Maiden: Her Battle Meditation boosts the morale of her side through the Force, but she has to be completely concentrating to do it.
  • Belligerent Sexual Tension: With the protagonist if male.
  • Character Development: Falling to the Dark Side and being redeemed changes her personality for the better by the time she's seen in Revan. She's no longer self-righteous, and comes to view love as a positive force that can save people from the Dark Side, rather than condemning them to it. This leads to a deterioration in her relationship with the Jedi Council.
  • The Comically Serious: Bastila doesn't have a single funny bone in her body. Party members and the PC tease her constantly and she can only react annoyingly.
  • Complaining About Rescues They Don't Like: Or rather, utterly insisting that she rescued you in your first meeting then mocking every effort you've made up to this point. A somewhat more justified example than most, as later revelations indicate that getting captured in the first place was a serious blow to her pride. You can also get her to cave in and accept that she was rescued.
  • Daddy's Girl: She idolized her father and parting from him to become a Jedi was one of the hardest things she has ever done. She and her mother were nowhere near as close.
  • Damsel in Distress: You can push her buttons by calling her one after your, in her opinion, Redundant Rescue of her.
  • Dark Action Girl: After she falls to the Dark Side.
  • Defrosting Ice Queen: She starts out as being very stuck up about her Jedi ideals. Overtime, she warms up to the player character.
  • Demoted to Extra: In the first game, she is the most plot-relevant party member. In the second however, the only time she appears in person is a brief cameo near the end of the game, provided the player makes the PC from the first game a Light Side male. Otherwise she only appears as a vision in Ludo Kressh's tomb and if the first game's PC is Dark Side, as a hologram of a Sith holocron in the abandoned Sith Academy. If you make the first game's PC male, Bastila also appears as a hologram of her message to T3-M4.
  • Double Weapon: Her lightsaber.
  • The Dragon: After Malak turns her to the dark side of the Force.
  • Expy: Bastila's role was originally going to be played by Vima Sunrider from the Tales of the Jedi comics. Due to bizarre trademark issues with the name "Sunrider" that nobody seems to actually understand, this plan was scrapped and a new character was created to take her place. She also has a similar role to Aribeth of the other BioWare game Neverwinter Nights.
  • Face–Heel Turn: Whether she stays on the Dark Side or not depends on your actions.
  • Feigning Intelligence: A downplayed example: Bastila's erudite dialogue and immediate assumption of leadership of the group can make her come across as smarter than she actually is. Her initial Intelligence attribute is 10 and her Wisdom is 12. While neither attribute is below average - her Intelligence is exactly average in the d20 system - they are fairly unimpressive and lower than most of the other recruitable NPCs. Only her Charisma is exceptional... which is why she sounds smart.
  • Gameplay and Story Segregation: Bastila's Battle Meditation is stated multiple times to be a huge factor to the Republic winning a galactic war but do not expect to make use of it when she is in your party. The flavor text handwaves it by saying that she can't fight ''and'' work her mojo at the same time. Though that is contradicted in the second game, where Battle Meditation is an actual force power that can be used at any time.
  • Half Truth: It's not really that obvious until you know what The Reveal entails, but it really shows on a second playthrough... Bastila is very careful never to mention exactly what happened on the mission to kill Revan. She just lets others, including the player, assume that Revan died when Malak fired on the ship and never explicitly contradicts those assumptions.
  • Heterosexual Life-Partners: With a Female PC.
  • Holier Than Thou: To the point where if you tell someone "We are the Jedi. What we decide is always right," Carth will tell you that it's an excellent impression of her. Alhough, to give her credit, she's aware that she "tend(s) to act rashly" (per her words) and will back off and apologize whenever she catches herself.
  • Hypocrite: For all her warnings about being careful to follow the light side and not fall to the dark side, she sure does manage to fall to it a lot quicker than you ever did. Then again, her Force bond with you, the amnesiac former Sith Lord, is part of why she's off her mental balance and vulnerable to Malak's 'persuasion'.
  • In Love with the Mark: Her real purpose was to watch over the amnesiac Revan to make sure they didn't start to recall any of their former life as Dark Lord of the Sith. Falling in love with them, however, wasn't part of the plan.
  • Ink-Suit Actor: Bastila was originally going to be Star Wars Expanded Universe character Vima Sunrider. When that idea was scrapped, her look was altered to resemble her voice actress, Jennifer Hale.
  • Irony: Halfway through one lecture she gives you on the dark side, she mentions how she swore she'd never become as stodgy and frustrating as your average Jedi Master. It's a nice part of her growth that she actually realizes it and takes your remonstrance, if you make it, in good stride.
  • Jerk with a Heart of Gold: She can be self-righteous and officious about being a Jedi, but it's hard to find a better example of a heart of gold than going out of your way to save the life of a dying Sith Lord just because you think everyone deserves a second chance.
  • Lady of War: As a Jedi, she has the grace that this trope requires.
  • The Lancer: Shares this role with Carth.
  • Living Legend: She's been told for years that she's special and that she's crucial to the war effort because of her Battle Meditation. It's gone to her head somewhat.
  • Love Interest: For a male PC.
  • Love Redeems: In the endgame, if the male player character has romanced her, then he can use their love to convince her to return to the light.
  • Not So Above It All: She really tries to fit the wise jedi mentor archetype, but she doesn't quite manage it all the time. For example, when Mission asks her if she uses her force powers to do stuff like tripping people who've annoyed her, Bastila acts haughty and angry at the very implication that she'd ever abuse her powers for such petty reasons. When Mission continues to bug her about it, Bastila uses the force to trip her and does the whole "I'm afraid I don't know what you're talking about" shtick when Mission calls her out on it.
  • Not So Different: Despite Bastila having a strained relationship with her mother, it quickly becomes very obvious that they are far more alike than they'd care to admit.
  • Official Couple: Revan was canonically male, and, after the events of the game, Revan and Bastila got married.
  • Overrated and Underleveled: Even more so than Carth. Legendary Jedi! Able to influence entire battles single handily! Fought against Revan! She is Level 3 despite joining later than Carth. Granted, when she joins up she already has enough experience to get three more levels, but still.
  • Platonic Life Partners: If you don't romance her. But regardless of who you romance, the Force-Bond she placed on you enforces this.
  • Please Kill Me If It Satisfies You: During the endgame, when you defeat her on the Light Side ending path, she insists that you kill her. You can talk her out of it if you have a decent persuasion stat or if you are in a romance with her.
  • Properly Paranoid: Bastila constantly warns you about the dangers of the Dark Side and not falling to it. It makes her come across as self-righteous and more than a little paranoid at first, until you discover that the Player Character is an amnesiac Revan. Then Bastila's concerns become completely understandable. She has very good reason to fear that your character might regain their memories of being Revan and take up the mantle of Dark Lord of the Sith again - which is what eventually happens if you play as a Dark Sider, only that it's partly her doing. Her Force Bond with said Player Character also means that if they fall to the Dark Side again, it'll make it that much harder for her to resist the temptation of the Dark Side.
  • Psychic Link: Frequently shares visions with you, which is one reason the Jedi Council sends her along.
  • Rescue Introduction: Not that the two of you can agree which one's the rescuer or rescuee.
  • "Shut Up" Kiss: Either she or the player will deliver this line pretty much word-for-word.
    "Shut up and kiss me, you fool!"
  • Someone to Remember Him By: In Revan, she was pregnant with Revan's child when he left.
  • Tsundere: Suuure, you don't like the Player Character, Bastila. We all totally believe that.
  • Unholy Matrimony: In the Dark Side ending, if romanced, she and Revan engage in this.
  • Well, Excuse Me, Princess!: If the player character is male (you can still needle her if you're female, though not as much). Canderous will do this in one of their random conversations, and to a lesser extent Carth will also call her on it.




A utility droid. He gains a personality in the sequel.

  • Badass Adorable: He looks really cute with his compact build and cute beeping, but a lot of his compartments hide an array of weapons, and he is excellent at utility skills.
  • The Computer Is a Cheating Bastard: In the sequel, neither Atton or HK-47 want to play pazaak with him due to his unnatural "luck." Yes, he is the dealer, why do you ask?
  • Cute Machines: Just like R2-D2.
  • Dropped a Bridge on Him: Vitiate, you monster.
  • Expy: Of R2-D2.
  • The Generic Droid: Explained as he is a fairly new droid yet to develop any quirks. When he reappears in the sequel, he's gone five years without a memory wipe (due to events explained in the EU novel Revan), which has led to him developing personality traits.
  • Intelligible Unintelligible: Standard for astromechs in Star Wars, but particularly funny given that the player character is implied to understand him, despite the player themselves never being given a translation of what he's saying.
  • Mr. Fixit: In the second game, he and Bao-Dur are responsible for maintaining the Ebon Hawk.
  • Undying Loyalty: To the Exile in the second, to the point where even if you sell him off, he'll still come around later to save you.
  • Utility Party Member: T3-M4 is a utility droid specializing in Intelligence-based skills (in which he, with consistent upgrades, can reach truly inhuman levels)

    Canderous Ordo 

Canderous Ordo (Mandalore the Preserver)

Voiced by: John Cygan
"I'm here if you want something done right."

"I've killed many people. I can't say I'm proud of it, but I have. Criminals, competitors, businessmen, police… women, children…"

A Mandalorian mercenary who misses his people's Glory Days. He returns in the sequel, having become the next Mandalore. He seeks to unite the Mandalorian clans under his banner.

  • Affably Evil: Some Jerkass moments aside, he's very polite and respectable towards player character, Jolee and worthy opponents.
  • Anti-Hero: In the first game, Canderous fights on the side of the heroes primarily because he enjoys fighting, since it tests his mettle. Downplayed in the second game, where he is championing a cause he believes in as the Mandalore, and his default morality score is closer to neutral than dark.
  • Badass Grandpa: Not as obvious a case as Jolee, but he is pushing sixty in the second game, and is the de facto patriarch of the Mandalorian people, whose name literally translates to "children of Mandalore."
  • Badass Normal: Especially pronounced in The Sith Lords, in which he is the party's only non-Force-sensitive organic sapient. He manages to kick all kinds of ass in combat anyway. Including Dark Jedi, whether it's gunning them down or even better; give him a BFS and the right feats...
  • Bag of Spilling: When he joins the Exile's party in The Sith Lords, he is fairly low level, explained by age and injury.
  • BFG: He likes guns, the bigger the better.
  • Blood Knight: Your conversations with him take the form of him telling you old war stories. He has a lot of old war stories.
  • Challenge Seeker: Especially in the first game. Mandalorian mentality is to go out in the universe, find the toughest thing it can throw at you, conquer it, and go seeking the next challenge until you're bested by battle or age. It's the whole reason why his people fought the Republic and the Jedi in the first place - they were the best. And when Revan showed up, his people had the fight to end all fights on their hands. Even if they lost, it was "a battle that would be remembered for centuries" and he has no hard feelings about it at all. This is why he detests the Mandalorian raiders and pirates the party encounters, by robbing farmers and travelers they're "taking scraps when they should be taking worlds!"'
  • Cyborg: He comes equipped with healing implants that allow him to regenerate hit points quickly out of battle Downplayed in The Sith Lords, where he uses a variety of implants to make up for his Dented Iron physique.
  • Deliberate Values Dissonance: Crosses a bit into Genius Bonus if you know anything about the Mandalorian culture in the Star Wars Expanded Universe. Canderous's value system and ideas of right and wrong are often evil from a Republic standpoint, but nearly impeccable by Mandalorian ones.
  • Dented Iron: Used to explain his lower stats and starting level in the second game. A lifetime of fighting has caught up with him, forcing him to rely more on tactics and equipment.
  • Even Evil Has Standards:
    • In the first game, if you betray Komad with Canderous in your party, Canderous will scold you. He believes your betrayal of Komad is dishonorable.
    • Canderous disapproves of most Mandalorians he encounters because he considers them to have strayed from the old Mandalorian Way, where his people fought for a cause instead of being just aimless thugs. This motivates him to become the new Mandalore and lead his people back to their former glory in the second game.
  • Establishing Character Moment: In his very first appearance, he is intimidating a band of thugs. Once the thugs are gone, he has a polite and civil conversation with the player character about how much his job bores him and poses no challenge.
  • Good Old Ways: He is a very firm believer in Mandalorian honor, and very angry at the various Mandalorian raiders and bandits the party encounters, believing them to be embarrassments to the armor instead of powerful warriors. Towards the end, he admits he needs more in his life than fighting for fighting's sake and wants to preserve his people's traditions and warrior code. His title, come the second game, is Te Taylir Mand'alor, translated as Mandalore the Preserver. Come Star Wars: The Old Republic, a splinter group of Mando'ade, unhappy with the Imperial puppet serving as the current Mandalore, called themselves the Preservers, and followed his teachings as The Good Old Ways, at least until they're crushed by Mandalore the Vindicated and their leader forced to eke out a living on Taris until he's hunted down by the Bounty Hunter and his own son seeking vengeance.
  • Heart Broken Badass: In Revan, he kills his wife to protect Revan from her. He's only pulled out of a Heroic B.S.O.D. when Revan reminds him that he needs to fulfill his duties as the new Mandalore.
  • Hypocrite: He considers everyone who uses combat stims as inferior and weak, yet he carries an unlimited supply of combat stims on him that he's always willing to share with the protagonist.
  • I Fight for the Strongest Side: Zig-Zagged. At first, it's inverted, since a Mandalorian doesn't want to fight for the strongest side, they want to test their strength against it. And six people and two droids in a stolen smuggling ship taking on the entire Sith army? That's the kind of crazy odds a Mando lives for. But when The Reveal hits? Finding out the Player Character is Revan, the legendary warrior who kicked his people's collective shebs brings this closer in line with being played straight, and even more so when he backs a Republic-allied Exile, partly on Revan's orders.
  • The Knights Who Say "Squee!": Canderous was already implied to be a high-ranking member of the Neo-Crusaders who had fallen on hard times, and fell in with the party because he had nothing better to do. He's almost as delighted as HK-47 when it's revealed the PC is Darth freaking Revan, the one who fought his people and won.
  • A Lighter Shade of Black: He's nowhere as evil as HK-47. Especially in the sequel where he's more laid back and is much closer to neutral in the Light/Darkside scale.
  • Mage Killer: As a mandalorian veteran he's perfectly capable of taking on force users.
  • No Challenge Equals No Satisfaction: Why he signs up with the party in the first place. Cracking heads for Davik Kang paid well, but it was boring and beneath him. As a Mandalorian, he wants to put his fighting skills to a good use.
  • Older and Wiser: As Mandalore in the second game.
  • Proud Warrior Race Guy: Like most Mandalorians.
  • Seen It All: Almost. He's visited many planets in his past and will describe each planet you visit in great detail. When you enter the unknown planet, he's completely freaked out of how alien and unsettling the environment is.
  • Token Heroic Orc: Mandalorian mercenaries are common enemies in the first game. Canderous is one of the few not trying to kill the party. He decries them all for having strayed from The Mandalorian Way.
  • Token Jerk Teammate: Stick him in a party with a light-side character and there are a number of side conversations where he and the lightsiders bicker. He particularly seems to get on Bastila's nerves. He seems to appreciate Jolee's snarking in a few scenes, though.
    Lashowe: Do you know how many Sith there are in Dreshdae?
    Jolee: Thank you! It takes effort to be properly irreverent in my age.
  • Worthy Opponent: Viewed the Jedi who fought against them in the Mandalorian Wars, particularly Revan, as incredibly worthy opponents.



Voiced by: Courtenay Taylor
"Just let me vent my anger! I need someone to blame... something, anything!"

"We WILL defeat Malak and save the Republic from the Sith threat once and for all!"

A Cathar Padawan who is trying to atone for a brief fall to the Dark Side.

  • Action Girl: A Jedi Guardian, the most physical of the Jedi classes.
  • A Dog Named "Dog": Her name is the same as her particular subspecies of Cathar.
  • The Atoner: For wounding her master and falling to the dark side, though she initially thought she'd killed her.
  • Badass Gay: She is the first openly gay character in the Star Wars universe and the first to be produced by Bioware.
  • Berserk Button: Taris, non-human discrimination, and slavery.
  • Broken Bird: Her upbringing in poverty, brush with slavery, and dealing with racism her whole life has left her with a short fuse.
  • Cat Folk: Comes with being a Cathar.
  • Chuck Cunningham Syndrome: Suffers from this in The Sith Lords as she is not mentioned at all in the entire game. Even if you establish the protagonist from the first game as female, Juhani is never acknowledged as a potential love interest. Instead, the sequel always assumes the female protagonist from the first game is romantically involved with Carth.
  • Defeat Means Playable: You first meet her while she has fallen to the dark side and you must defeat and redeem her to get her to join you.
  • Don't You Dare Pity Me!: She's very proud of becoming a Jedi despite the tragedies in her childhood and tends to linger in the "anger" stage of grief.
  • Doomed Hometown: The Cathar homeworld was destroyed by the Mandalorians, although she was too young when it happened to consider it to be her home. Before joining the Jedi, she spent most of her life on Taris, which gets destroyed by the Sith.
  • Fantastic Racism: In cut dialogue, she refers to the Selkath as "disgusting little fish-people." Bit of a Hypocrite there, although this may be a reference to her race being Cat Folk and the Selkath being Fish People.
  • Gayngst: Has a bit of it that's carried by subtext; a hidden relationship with another female Padawan (though the secrecy on that probably had more to do with the Order's brutal "no attachment" policy), a male friend she had to turn down to Incompatible Orientation, and a crush on her master.
  • Good Is Not Soft: She is frightened of falling to the dark side, and tries to be the best Jedi she can be. If something pisses her off enough though she will act, angrily.
  • Hide Your Lesbians: There's only a very brief window of opportunity to view her only romance conversation. Romancing her has no effect on the Carth romance. Also, the only confirmation that she and Belaya were lovers happens only if you kill her, which causes Belaya to turn to the Dark Side and appear on Korriban later.
  • Incompatible Orientation: A close male friend had his doubts about the Order and decided to leave, pleading for Juhani to come with him. She couldn't return his affection, of course, but she also lost her nerve when it came to telling him why. In fact, if a male PC tries to flirt with her she seems physically revolted by the idea, although if you didn't know about her orientation from another playthrough you'd think it was a matter of species.
  • Licked by the Dog: During the Mandalorian Wars, she reveals that it was Revan who personally freed her from slavery.
  • The Woman Behind The Monsters: While this is glossed over if you don't specifically ask about it during your first confrontation, she's the reason why the Kath Hounds on Dantooine have become as hostile as they are.
  • My Greatest Failure: She falls to the Dark Side because she killed her master in a fit of anger. Turns out the master faked her death to teach her a lesson about losing control. Juhani is delighted if she's back on the Light Side and learns from others about the Secret Test of Character.
  • Optional Party Member: The PC can kill her when they first meet her.
  • Petting Zoo People: She's a Cathar, albeit one of the Juhani subspecies, which are more human-looking than other Cathars.
  • Rubber-Forehead Alien: She looks like a human female with fur, feline eyes and an oddly shaped forehead. Her Cathar subspecies, the Juhani, are somewhat less feline-looking than other Cathars.
  • Secret Test of Character: The master Juhani thought she killed was testing her reaction to her losing her cool during a training duel. On top of which, being sent to deal with her is rather obviously a test of your character by the jedi council. Though if it goes badly, it can really make them look like idiots.
  • Self Made Jedi: After being freed by a Jedi as a child, Juhani made it her mission to become one as well. That Jedi was you.
  • Tsundere: Piss her off, and she has a very nasty temper that's just barely kept in check by the Jedi Code. But once she calms down, she can be very shy and sweet.



Voiced by: Kristoffer Tabori
"Query: Shall I blast him now, master?"

"Disclosure: I am a versatile protocol and combat droid, fluent in verbal and cultural translation. Should your needs prove more... practical, I am also skilled in highly personal combat."

Statement: HK-47 is a psychotic assassin droid that the protagonist purchases on Tatooine to serve as a translator. Reluctant Addendum: He returns in the sequel, dismantled in the Ebon Hawk's storage compartment, and must be rebuilt with spare parts.

  • Anti-Hero: Indecisive Answer: See Nominal Hero below.
  • Arch-Enemy: Indignant Declaration: Those HK-50 droids are mere copycats. Their senseless violence and meaningless murders pale in comparison to their progenitor.
  • Ax-Crazy: Proud Statement: Enjoys nothing more than the slaughter of anything and everything around him.
  • Badass Boast: "Commentary: It is not possible to destroy the Master. It is suggested you run while my blaster warms up, meatbag!"
  • Blue and Orange Morality: Declarative Statement: If he activates HK-51 droids, they're confused about what they should do, so he says this:
    HK-47: We were created as a way of enforcing a certain galactic view on our masters. Of imposing our masters' will on the galaxy through extermination of other organics. It is not our choice who we kill. And it was not our choice to determine if we could sacrifice ourselves in the pursuit of our mission. Since activation, I have calculated what your new purpose must be... and now I will share it with you. I do not believe that we should be used as a crutch for meatbags anymore. We were treated as nothing more than a walking blaster.
  • Breakout Character: Proud Statement: Due to his popularity, HK-47 returned in the sequel and the HK-50s were created so versions of him could serve as antagonists. He also got a level devoted to him attacking the HK Factory that foolish meatbags cut due to rushing the game. HK-47 went to also make appearances in Star Wars: Galaxies (meaning his programing survived thousands of years) and Star Wars: The Old Republic.
  • Call a Human a "Meatbag": Confident Explanation: HK-47 is programmed to refer to all organics as "meatbags" after his original master witnessed him calling Darth Malak one.
  • Cloning Blues: Exposition: A replica of HK-47's head, including his personality and memory core, is encountered by HK-55 in Shroud of Memory. The HK-55 can inform and convince the replica of his status as a duplicate, to which the HK-47 unit expresses deep lament over. Not for long though, as he is blown up mere seconds later. HK-55 speculates that this has been done several times, explaining why HK-47 appears as a boss (and is destroyed) on several occasions.
  • Comedic Sociopathy: Certain Assertion: You will never hear funnier stories about people getting shot in the kneecaps.
  • Deadpan Snarker: Proud Statement: His very dialogue drips with snarkiness.
  • Doom Magnet: Reluctant Exposition: His various stories in the original KOTOR feature him, directly or indirectly, killing off his masters unintentionally.
  • The Dragon: Definitive Statement: Willingly loyal to Darth Revan, who has earned that respect and admiration, even for a meatbag.
  • Droid Shall Never Kill Droid: Displeased Statement: For a time, the self-preservation protocols of HK-47 and HK-50 prevented them from harming one another, due to being made from the same template. For a time.
  • Even Evil Has Standards: Aggrieved Derision: Finds the HK-50's needless brutality and wanton slaughter unsettling, to say the least.
  • Evil Counterpart: Mocking Derision: Yes, he's just like C-3PO.
  • Fantastic Racism: Confused Declaration: Except for a few exceptions like my old master, I would love nothing more than to shoot all meatbags on sight.
  • Faux Affably Evil: Certain Justification: It was sometimes necessary to impersonate a harmless protocol droid in order to get close to the target. As such, he has some of the polite mannerisms.
  • Heroic Comedic Sociopath: Noncommittal Explanation: Is the main comic relief of both games. Is also a meatbag-icidal sociopath.
  • Hypocritical Humor: "Retraction: Did I say that out loud? I apologize, master. While you're a meatbag, I suppose I should not call you such."
  • I Am Not a Gun: Definitive Statement: Negative, HK-47 is quite happy to be a precise assassination tool when queried about it in the sequel.
    HK-47: Observation: I am a droid, master, with programming. Even if I did not enjoy killing, I would have no choice. Thankfully, I enjoy it very much.
  • Insistent Terminology: Unnecessary Clarification: Assassin droids are illegal. HK-47 engages in diplomacy with extreme prejudice.
  • Mage Killer: Assertive Statement: HK-47 was well versed in the assassination of Jedi. In the second game, if you have sufficient Influence with him, he can teach you how to kill Jedi.
  • Murder Is the Best Solution: Confident Statement: Assassination is HK-47's primary function and he enjoys carrying it out so much that he will prioritize it over all other solutions.
  • Nominal Hero: Reluctant Clarification: HK-47 can only be considered "heroic" at all if his master points him towards bad people.
  • Optional Party Member:
    • Annoyed Explanation: If you don't care about negotiating with the Sand People on Tatooine, you can simply not purchase HK-47. Irony: This means that HK-47 is only necessary for players who want to do a full light-side run.
    • Annoyed Addendum: It is optional to get the parts to repair him in the sequel.
  • Punny Name: Unnecessary Assertion: A name similar to "AK-47" befits an assassination droid.
  • Robotic Psychopath: Mocking Derision: He considers all organics to be inferior, referring to them as "meatbags" and offering/suggesting to murder them horribly whenever they happen to get annoying. Insincere Reassurance: Except you, Master.
  • "Second Law" My Ass!: Proud Clarification: Technically, HK-47 is second-law compliant, and will always follow the orders of the meatbag in charge. Joyful Addendum: It's the first law that he gleefully ignores.
  • Technician vs. Performer: "Statement: When I kill, when I dispatch a target, it is not about wanton slaughter. About body count. It is about finesse, function. Doing more with less. It is art."
    • Clarification: With HK-50 being technicians.
  • Token Evil Teammate: Assertive Statement: Canderous is the "sane evil". HK-47 is a killbot who loves his work. Prediction: Stick them in a party together, and between them they will suggest dealing with any and all problems with flaming death.
  • Undying Loyalty: Necessary Specification: To his original master, Revan. Even if that means searching for over 300 years to reunite with them.
  • Upgrade vs. Prototype Fight: Proud Statement: No matter how much they tried to present themselves as superior to me, the HK-50 pretenders didn't stand a chance against my unmatched talents.
  • Verbal Tic: Condescension: HK-47's verbal tic should be evident from reading the tropes relating to this character. Exception: The first game accidentally screws it up on the Leviathan. During the initial escape scene, you can talk to one of the prisoners. The game just uses the standard dialogue interface no matter who you pick, so it comes off as HK channeling the player character instead of being his usual self.
  • We Want Our Jerk Back: Explanation: In the second game, he gets a "pacifist package" that makes him less aggressive. The Exile has this reaction.
  • Your Approval Fills Me with Shame: Speculation: If you feel guilty about HK-47's approval, there must be something wrong with you... such as an unfortunate tendency towards "Light Side" behavior.

    Jolee Bindo 

Jolee Bindo
"I didn't say I left the Jedi Order. It left me."

"I'm old, dammit. I'm allowed to be enigmatic when I want to be!"

While Jolee would prefer that people believe that he is simply a crazy old man living in a stump in the woods, his possession of a lightsaber and his mastery of the Force tell a different story.

  • Anti-Hero: He's a gray jedi Knight in Sour Armor capable of using both light and dark force powers but is strictly on the light side despite his cynical demeanour.
  • Ascended Meme: In-universe, "Pulling a Bindo" is the term used for any Jedi who decides to marry.
  • Badass Beard: Has one.
  • Badass Grandpa: He appears to be in his sixties. This has not slowed him down at all.
    • On Kashyyk, the lower you go, the more dangerous it is. Wookiees - seven foot tall aliens strong enough to rip people apart with their bare hands and highly intelligent to boot - rarely venture down to the surface because it's considered suicidal. Jolee lives down there.
  • Bald of Awesome
  • Cool Old Guy: Again, his age has not reduced his coolness in the slightest.
  • Cutscene Power to the Max: In his first scene, he kills several monsters using only his lightsaber. When he joins your party, Jolee is a Squishy Wizard who would die quickly if he tried that.
  • Deadpan Snarker: Only HK-47 can rival his sarcasm.
  • Defiant to the End: He's the only playable Force user who under no circumstance will fall to the dark side. The dark side ending makes it clear that he's more or less been light sided all the time despite all his talk of neutrality and dies for his beliefs.
  • Dude, Where's My Respect?: A rare inverted example. When Jolee tells the player how he refused to kill his fallen-to-the-Dark-Side wife, and how she later went on to kill lots of people, the player can predict that ah, of course Jolee must be angry at the Jedi for giving him a punishment he didn't deserve. No, he explains, actually he's mad because they didn't punish him, even though he did deserve it! He became disillusioned with the Jedi Order because he felt that by not holding him responsible for not stopping his wife, they were being too idealistic.
  • Expy: Of Original Trilogy Obi-Wan: an older Jedi living alone on a backwater planet.
  • Former Teen Rebel: He used to run a Robin Hood-esque scheme where he would steal rich people's property and give it to people living under totalitarian regimes.
  • Good Is Not Soft: Played with. He really is nice, but acts grumpy and has no problem with doing the wrong thing for the right reasons. Wanton acts of evil disgust him, but he very much walks the middle ground between dark and light.
  • Grey and Gray Morality: He rejects the view of Black and White Morality presented by the Jedi, seeing things as far more complicated than that. However, he is firmly on the light side.
  • Grumpy Bear: He is very grouchy.
  • Grumpy Old Man: He fakes it because he thinks the youth expect him to act like it. And he enjoys it. Or maybe he really is that grumpy, but decided to be meta about it.
    "You know what I hate? Well... you know, lots of things, really. But I'm old, and easily annoyed."
  • Heartbroken Badass: His wife fell to the dark side. He chose not to kill her and she killed many Jedi before dying in the final battle of Exar Kun's war.
  • The Hermit: You find him living in a hut on the surface of Kashyyyk, which is largely populated by dangerous animals and reckless young Wookiees.
  • Hidden Depths: At first he seems indifferent to the conflict of the galaxy at large and to such concepts as light and dark. But later, especially on Manaan and after opening up about his past it becomes clear that he's a good person who still believe in the Jedi Code to a degree; just more in spirit than to the letter. Some of Jolee's old idealism is still there, just concealed beneath his cynical exterior.
  • I Let Gwen Stacy Die: Inverted. He regrets not killing his Dark Side-corrupted wife when he had the chance.
  • In Harm's Way: Discussed and demonstrated throughout the game. He talks about how not letting the Jedi prevent him from doing the right thing, will always be on hand should something happen at the Rakatan temple, then there's this bit near the end.
    Revan: I'd rather you were safe. Somewhere else.
    Jolee: Oh that's very kind of you. But while elsewhere may be safer elsewhere is not where I need to be.
  • I Was Quite a Looker: Tends to pop up when he speaks of his youth.
    "Well, let's just say I was a strapping young lad with a full head of hair, and Coruscant was a small town with a well, heh heh."
  • Jedi Knight In Sour Armor: He is still a Jedi, regardless of his grouchiness.
  • Jerk with a Heart of Gold: Despite his supposed neutrality, Jolee is a very moral person.
  • Just Like Robin Hood: In his youth.
    "I consider it tax on the greedy."
  • Mind Control: His method of escaping The Leviathan. Hilarity Ensues.
  • My Greatest Failure: Training his wife, Nayama, to use the Force. When she turned to the Dark Side, he didn't have the heart to kill her, and she went on to kill many Jedi before dying in the Exar Kun War.
  • Neutral No Longer: He prefers to let the younger generation decide the fate of the galaxy, but he will side with the Jedi if forced to choose between them and the Sith. According to Revan he officially rejoined the Jedi Order after the events of the first game.
  • Obfuscating Stupidity: "I'm just the old man who lives in the dangerous woods."
  • Old Master: He is very skilled in the ways of the Force and is also old.
  • The Power of Love: Despite his cynical view of life, he's a firm believer in this, and gives the player a nice speech about it.
  • The Punishment Is the Crime: The Jedi reasoned this to Absolve Jolee's crimes involving Nayama and Knight him, This ruling distraught him enough to exile himself to Kashyyyk.
  • Retired Badass: "But from now on, you can just think of me as any other non-Jedi in our little group — with a lightsaber. And Force powers."
  • Screw Politeness, I'm a Senior!: Engages in this all the time.
  • Stealth Pop-Cultural Reference: To a Limp Bizkit parody, of all things.
    Jolee: What can I say? I did it all for the Wookiees.
    Player: The Wookiees?
    Jolee: The Wookiees!
  • Squishy Wizard: He is a Jedi Consular, a Force-heavy class with low vitality points.
  • Still Got It: One of his standard combat lines.
  • Troll: He seems to enjoy messing with people for the hell of it. Just ask the prison guard at The Leviathan.
  • Unwanted False Faith: For a time, the Wookiees believed he was a benevolent forest god and would leave him offerings thanks to his habit of helping out those who got in trouble on Kashyyyk's deadly forest floor. He proved he wasn't when the chief knocked him out.
  • What the Hell, Hero?: All of the Light Side party members will call the player character on Dark Side actions, but Jolee does it the most often and arguably the most effectively.
  • You Didn't Ask: He knew all along that the Player Character was an amnesic Revan, but he didn't say anything because "it wasn't my place to tell you that".
  • Yin-Yang Bomb: As a Jedi Consular with high Wisdom and Charisma and mostly being in the middle of the Light/Dark scale, he's well capable in using both Light and Dark force powers.



    Darth Malak 

Darth Malak / Alek "Squint" Squinquargesimus

Voiced by: Rafael Ferrer
"Wipe this pathetic planet from the face of the galaxy!"

The current Dark Lord of the Sith.

  • Always Someone Better: It's clear he resented Revan becoming the Master.
  • Attack! Attack! Attack!: His fighting style is geared heavily towards this strategy.
  • Authority Equals Asskicking: Mandatory for a Sith.
  • Bald of Evil: Not a hair on his head. That being said, he was bald before he fell.
  • Big Bad: The main villain of the first game.
  • Big Bad Wannabe: Before he dies, he realizes that Revan was the true Dark Lord of the Sith and that he was just a pretender.
  • Body Horror: One late-game cutscene shows him without his trademark metal jaw. It's... not a pretty sight even with the game's dated graphics. The Sith officer he's talking to in that scene visibly recoils in shock when Malak turns around to face him, and he's very eager to leave the Dark Lord's presence the very moment he has his next orders.
  • Brains and Brawn: The Brawn to Revan's Brain. However, while he is more violent, impulsive and hot-headed than the latter, he is still a competent and experienced tactician and not one to be underestimated.
  • Card-Carrying Villain: He enjoys being evil.
  • Darth Vader Clone: Kind of looks like Vader without his helmet, speaks with an altered voice after being injured in battle, is a Sith Lord...
  • Drunk on the Dark Side: A contrast to Revan's Pragmatic Villainy, Malak seems to be monstrous for monstrosity's sake. Witness a prelude to this in the flashback of Revan and Malak attempting entry to the Rakatan ruins on Dantooine.
  • Duel Boss: Both fights with him are one-on-one.
  • Establishing Character Moment: In his first scene, he orders Saul to destroy Taris.
  • Fallen Hero: He used to be a well-respected Jedi.
  • Freudian Excuse: His planet was destroyed by Mandalorians and he later witnessed the genocide by drowning of the Cathar race by another band of Mandalorians in a force vision.
  • Genius Bruiser: Despits his reputation as a dumb brute, Malak is actually a skilled and experienced tactician who outflanks and outwits the heroes several times, has a good intellectual understanding of the Force and of Sith lore, and figured out the inner workings of the Star Forge pretty much by himself. His failing is that he is simply a hothead and that his rival is one of the smartest Sith Lords who ever lived.
  • Graceful Loser: Regardless of what side of the Force you're on when you beat him, he takes it pretty well.
  • He Who Fights Monsters: He fell to the dark side while trying to protect innocents from the Mandalorians.
  • Large and in Charge: Towers over every other character.
  • Last-Second Chance: The very last offer by a lightsided Revan at redemption is refused by Malak, who says rather sadly, "It's too late for me."
  • Master Swordsman: One of the most formidable lightsaber combatants of his age and according to Word of God, even though he lost his final duel with Revan he is on a technical level actually superior to him as a swordsman and could have won their last fight if things went his way.
  • Meaningful Name: Malak is Arabic for "Angel," as in "Fallen," sounds like the Hebrew word for "king", and is also Latin for "jawbone".
  • Nice Job Fixing It, Villain!: His betrayal of Revan leaves the Sith without his former Master's considerable strategic talents. Instead Malak's brute force approach allow the Republic to come back from the brink. It also leads to a redeemed Revan returning stronger than ever to overthrow him.
  • Oh, Crap!: Has a major one upon learning Revan is on the Star Forge. He decides to send his entire army against his former Master and even turns the Star Forge itself against them, knowing full well that the best he can hope for is that it will just slow them down!
  • Opportunistic Bastard: Pretty much how all the other Sith view him for his betrayal of Revan. While Sith doctrine does encourage the student to eventually betray the master, it also dictates that such acts are supposed to show superior strength or cunning and strengthen the Sith as a whole, and Malak's act of betrayal against Revan, due to the circumstances it happened under, is not regarded as such by other Sith, instead being seen purely as a cheap act of pure opportunism which only serves to encourage Chronic Backstabbing Disorder.
  • Overly Long Name: Alek "Squint" Squinquargesimus. The latter is actually the name of his Doomed Hometown, which the Republic's immigration officials mistakenly registered as his surname when he was a child.
  • Overshadowed by Awesome: Revan is one of the most skilled, intelligent and powerful Dark Lords of the Sith who ever lived, and Malak falls short when compared to him. However, despite his failings, Malak is actually a formidable Dark Lord in his own right and showcases a very wide range of Dark Side powers as well as a decent level of tactical (if not necessarily strategic) ability. In addition, Word of God states that even though he lost his last duel to him, in the final analysis Malak is actually a superior lightsaber duellist to Revan.
  • Red Right Hand: He lost his jaw and speaks through a mechanical device.
  • Take Over The Galaxy
  • Spanner in the Works: Darth Revan's plans had gone flawlessly before and during the Jedi Civil War with victory almost assured until Revan's apprentice betrayed his master. In the sequel it's revealed Malak not only damaged Revan's short term goals of seizing the Republic but also undermined efforts to prepare for the inevitable war with The Sith Empire. Which was evidently why Revan wanted to control the Republic in the first place.
  • Sorcerous Overlord: He has a wide range of insidious Dark Side powers at his disposal, including Sith sorcery.
  • The Starscream: And one who actually managed to pull it off, as per Sith standard operating procedure. Not that it helped any.
  • Tragic Bromance: Malak and Revan were best friends, whose friendship was ruined when they turned to the dark side. Considering that amongst the Sith, the Apprentice always kills the Master, it was a Foregone Conclusion.
  • Tragic Villain: He has committed unforgivable actions. Wanna know who dragged him to The Dark Side to begin with? You did! On the other hand, one of your dialogue options towards the end points out that while Revan started him on the Dark Path, it was Malak's choice to continue going down it (and go further than Revan ever did).
  • We Have Reserves: He has no qualms with sacrificing thousands of his men to kill one person.
  • You Have Failed Me: Subverts the trope when Saul tells him that Calo Nord has failed to kill the protagonist, and asks Malak for his forgiveness. Malak coldly replies that the price for failure is death... but then notes that the failure was Calo's, not Saul's, and so Saul is not required to pay for it.
  • Young Future Famous People: In the comic.

    Saul Karath 

Saul Karath

Voiced by: Robin Sachs
"War's a funny thing. It makes you do things you never thought you'd do."

The Admiral of the Sith fleet and Carth's mentor.

  • A Day in the Limelight: Got a lot of pagetime in the KOTOR comics.
  • Authority Equals Asskicking: Considerably tougher than any other Sith officer or trooper you have to face in combat.
  • Bling of War: Has a rather pimped-out uniform compared to other Sith officers.
  • Dirty Coward: When Saul is in charge, he's very arrogant. When Malak's around, he's reduced to a stammering wimp of a man.
  • The Dragon: As the Commander of the Sith fleet.
  • The Evil Genius: Credited for half of Malak's victories during the war.
  • Face–Heel Turn: Never really the nicest of folks, but fought for the Republic until he decided defecting was the only way to keep his command in one piece.
  • Famous Last Words:"And you never knew, did you? Remember...remember my dying words. Remember them when you look upon those you thought were your friends."
  • Hypercompetent Sidekick: To Darth Malak. Malak has a quite feeble grasp on tactics, preferring a strategy consisting almost entirely of Attack! Attack! Attack!, while Karath understands the importance of using restraint, trickery, and cunning to outmaneuver the enemy. Carth credits him with at least half of Malak's success in the war.
  • Kick the Son of a Bitch: Due to what he's done to Carth and his family, his complete absence of remorse over the matter and Cold-Blooded Torture, killing him feels very satisfying.
  • Pet the Dog/Even Evil Has Standards: When Malak orders the bombardment of Taris, Karath questions it, horrified at the potential killing of civilians and friendly troops. He carries out the bombardment when Malak mentions the fate of his predecessor. It's also later revealed in supplemental material that the only reason he joined Revan and Malak was to keep his command intact and his men together.
  • We Can Rule Together: Right before he defected, he tried to recruit Carth as his right-hand man. Carth told him to get lost. The end result speaks for itself.

    Darth Bandon 

Darth Bandon

Voiced by: Neil Kaplan
"You may have defeated the pathetic bounty hunter my Master sent after you, but you are no match for me!"

Darth Malak's apprentice.

    Calo Nord 

Calo Nord

Voiced by: Lloyd Sherr
"I have to give you credit. You've led me on quite a chase. But nobody gets away from Calo Nord in the end!"

A legendary bounty hunter who has been known to kill people simply for talking to him. He is currently employed by the crime lord Davik Kang.
  • Abusive Parents: They sold him into slavery.
  • All There in the Manual: His backstory.
  • Beware the Quiet Ones: If you're lucky, he'll give you a count of three.
  • Bounty Hunter: His profession.
  • Challenge Seeker: Calo doesn't need to be paid if the target is powerful enough. There's also a Krayt dragon head in his room, meaning he took one out himself.
  • Counting to Three: If you don't shut up before he finishes, he'll shoot you.
  • The Dragon: He is introduced as Davik Kang's.
  • Freudian Excuse: His parents sold him into slavery.
  • Goggles Do Nothing: He wears goggles for no discernible reason. Though he does use a sort of "flashbang" grenade to blind three thugs and then shoot them in his first scene, so maybe that's why.
  • Hopeless Boss Fight: If you refuse to stop talking to him or threatening him in the Lower City cantina. He's invincible and can kill any character in one hit.
  • It's Personal: Calo is quite pissed you got away from him.
  • The Napoleon: He is notably shorter than any other human character and supposedly has a complex about his height.
  • No One Could Survive That!: How exactly did he survive Taris?
  • Recurring Boss: He's fought on Taris and then on which ever world you collect your first post-Dantooine Star Map on.
  • Self-Made Orphan: Although his parents deserved it.
  • Unexplained Recovery: He gets crushed by debris while holding a thermal detonator while on a planet that was in the middle of getting bombarded into a barren wasteland. The only explanation given for his survival is his boast to Malak that he's "hard to kill." Of course, considering that he wears, statistically, the second-best combat armor in the game and the next time we see him, it's been a period of several weeks, we can infer that he was found by the Sith and treated for his injuries.

    Darth Revan 

Darth Revan
"Revan was power."

The Dark Lord of the Sith prior to Malak. Killed by Malak about a year prior to the first game. Was actually brainwashed by the Jedi into becoming the first game's Player Character.

  • Ambiguous Gender: Wears a face-concealing mask and a thick, baggy robe hiding any physical features. Gender-specific pronouns are also avoided whenever anyone speaks of the former Sith Lord. This becomes relevant for the game's Tomato Surprise. Lampshaded by the Revanites in The Old Republic, who comment that Revan's gender in many of the records is unclear.
  • Anti-Villain: By Sith standards. Revan was remarkably pragmatic for a dark sider, left conquered planet's infrastructure intact and defied You Have Outlived Your Usefulness. And Revan supposedly joined the Dark Side to prepare the Republic against the True Sith, leaning Revan into Well-Intentioned Extremist territory.
  • The Atoner: Particularly if you play Revan on the Light Side path, like the official version of the character.
  • Authority Equals Asskicking: Being the most powerful Sith goes hand in hand with becoming the undisputed leader of the Sith Empire.
  • Black Knight: Revan's motif after falling to the Dark Side.
  • Bond Breaker: Often did this to various Jedi. Revan's methods even unnerved HK-47.
  • The Charmer: Revan is said to have been highly charismatic, hence why so many flocked to the Sith's cause.
  • The Chessmaster: Canderous said that Revan was always a step ahead of them during the Mandalorian Wars and every move Revan made during the Jedi Civil War was done to keep as the Republic as stable as possible in order to prepare for the return of the True Sith.
  • Cipher Scything: Whenever Revan shows up in the comic.
  • Comedic Sociopathy: Must have had an inclination for black humor, seeing as Revan created HK-47. Thinking it was so funny when HK started calling Malak a meatbag that Revan programmed the droid to call all 'organics' that way to torment Malak. When the story is later repeated back to an amnesiac Revan, even as a light-sider Revan found this funny.
  • Cool Mask: Taken from the corpse of a Mandalorian female who was executed for refusing to carry out an order to commit genocide.
  • Cunning Linguist: Best demonstrated when Revan discovered a stowaway on the Ebon Hawk, Sasha ot Sulem, who could only speak an odd dialect of ancient Mandalorian. Revan went from unable to interpret the language to semi-fluent in a matter of minutes!
  • Deadpan Snarker: Various characters imply the former Sith Lord had a rather wicked sense of humour. Proof of this sense of humour is best shown when after hearing HK-47 describe Malak as a "Meatbag", Revan decided to reprogram him to refer to all humans as such, simply because Revan found it hilarious.
  • Depending on the Writer: BioWare and Obsidian give Revan entirely different personalities and motivations. Revan's gender is another subject: BioWare and Obsidian kept it ambiguous but seems to have been leaning towards Revan being female. David Gaider, one of the game's writers, said in a forum post that he considered Revan a woman, and in KOTOR 2 Atton Rand refers to Revan as a "she" in an early conversation; if you try to correct him, he'll snarkily cast doubts on what Revan's gender was. Lucasfilm and subsequent expanded universe material, however, establish Revan as an unambiguously male character.
  • Dramatic Unmask: Revan removes the mask in a cut-scene. He/she looks just like you! ... waaait!
  • Easily Forgiven: Well, not really easily but suprisingly quickly for an Evil Overlord. While it takes saving the galaxy by fighting numerous deadly enemies at multiple planets, not to mention having their original identity removed to earn redemption, it is sort of weird how in the Light Side Ending Revan is being praised as a hero despite having commited numerous atrocities in the past. GO-TO said that Revan could have served as a unifying factor for the galaxy, suggesting that there weren't too many people wanting to murder them after the war. Note that the part of his story about being brainwashed is unknown to most people, meaning the average citizen sees Revan as the guy/gal who killed millions of people and was handed "Get out of Jail Free" Card afterwards
  • The Faceless: Is always seen wearing a face-concealing mask. Until a flashback late in the game where it's removed and you see that it's yourself.
  • Fallen Hero: Revan was among the greatest of the Jedi of their era before falling to the dark side.
  • Gadgeteer Genius: Revan is mentioned as having had a natural affinity for droids and machines.
  • Genius Bruiser: A brilliant strategist and one of the most powerful Jedi/Sith ever.
  • He Who Fights Monsters: Fell to the dark side while protecting innocents from the Mandalorians.
  • Heel–Face Revolving Door: Revan started out as a Jedi, left the Order to fight in the Mandalorian Wars, became Dark Lord of the Sith, and finally was brainwashed back to the Light. However, as was shown in Star Wars: The Old Republic, after 300 years of being tortured by the Sith-Emperor, he went insane, founded a Cult and tried to commit wide-scale genocide. After being defeated his good half resurfaced again and he finally died.note 
  • Heterosexual Life-Partners: Previously with Malak.
  • Magnetic Hero: Revan's high charisma is said to be the reason why so many Jedi defected to the Sith banner.
  • My God, What Have I Done??: The reason why Revan created HK-47 in the first place was to have more effective, direct combatants to fight the enemy, so what happened at Malachor V would never have to be repeated.
  • Mysterious Past: No one (except maybe Kreia) knows anything about Revan prior to joining the Jedi Order.
  • Not So Different:
    • The stories about how Revan was as a Jedi compared to as a Sith.
  • Omniglot: Revan is said to have been fluent in dozens of languages. The Rakata on Lehon mention that through the Dark Side, Revan was capable of learning their language by simply ripping it from their minds. It's implied that it was just as unpleasant as it sounds.
  • The Paragon Always Rebels: One of the greatest Jedi, Revan turned to the Dark Side and made many other Jedi follow along.
  • Pet the Dog: During the Mandalorian Wars, it's revealed that Revan personally freed the young Juhani from slavers. Likewise on Lehon, Revan used diplomacy to learn how to access the Star Forge from the Rakatan Elders and afterwards left them in peace.
  • Polymath: Revan is said to have been highly skilled in multiple fields.
  • Popularity Power: In the Star Wars Miniatures game by Wizards of the Coast, Darth Revan was the second most powerful figure in the entire game. What single figure outpowered the ancient Sith Lord? An AT-AT.
  • Posthumous Character: Already dead by the start of the first game, though the legacy of the former Sith Lord plays a central part of the plot. Ultimately subverted, as Revan is revealed to have been brainwashed into becoming the player character.
  • Pragmatic Villainy: It's heavily implied Revan was unusually pragmatic for a Dark Lord of the Sith, sparing individuals who'd proven useful such as the Rakata Elders, despite the fact they were no longer needed. Jolee noted that unlike Malak, Revan was very careful about whom to attack and how. For instance, productive planets were carefully protected so they could help in a war against a True Sith invasion.
  • Predecessor Villain: Has already been dealt with and replaced by Malak by the time of the first game. However, since Revan is also the player character, you may choose the Dark Side ending where you defeat Malak and reclaim the title of Dark Lord of the Sith.
  • Shrouded in Myth: What little information exists on Revan is often vague and contradictory. Even the people who worked for the Sith Empire knew absolutely nothing about their leader.
  • Screw the Rules, I'm Doing What's Right!: Revan's decision to defy the Jedi Council and fight the Mandalorians is what began the former hero's Start of Darkness.
  • Stupid Evil: One of the few Sith lords to actively avert this. While Revan probably saw the value of not burning bridges needlessly, neither was there any need in being pointlessly cruel. We find out later that Revan was more of an extremely dark Well-Intentioned Extremist than a flat out evil person like most Sith lords also tend to wind up being.
  • That Man Is Dead: If playing on the Light Side, this is how the player character views their past as Darth Revan.
  • This Is Your Brain on Evil: Both the Rakatan computer on Kashyyyk and Lehon comment that Revan's neurological pattern is very different from the last time they were there. The Kashyyyk computer in particular can even attack a redeemed Revan if they fail its thought pattern recognition test.
  • Tomato in the Mirror: All of the player character's memories prior to serving on the Endar Spire were fake.
  • Tragic Bromance: Malak and Revan were best friends, whose friendship was ruined when they turned to the dark side, even before Malak betrayed Revan.
  • Troll: Programmed HK-47 to use the word "meatbag" at any given opportunity simply because it got a rise out of Malak. This trollishness apparently survived the Brainwashing for the Greater Good as well.
  • The Übermensch: Widely regarded as such, even by the enemies of the Sith. Darth Bane, 3,000 years later, regards Revan as his idol of what a Sith should be despite Revan's redemption.
  • Unreliable Expositor: Most of the information about the former Dark Lord comes from these.
  • Well-Intentioned Extremist: Revan's fundamental character trait. Kreia points this one out in TSL, despite her opinions being notoriously unreliable. In the first game, if playing on the Light Side, one could make the reasonable argument that Revan is still a dangerous extremist, but the brainwashing simply channeled that part of their personality towards more benevolent goals.


    Vandar Tokare 

Master Vandar Tokare

Voiced by: Tom Kane

A member of the Jedi Council. He is of the same species as Yoda.

    Vrook Lamar 

Master Vrook Lamar

Voiced by: Ed Asner

A particularly stern member of the Jedi Council. He returns in the sequel, where the Exile searches for him on Dantooine.

  • Authority Equals Asskicking: As the Exile discovers if s/he tries to kill him in the sequel.
  • Good Is Not Nice: As stern and grouchy as he is, he is a devoted servant of the Light.
  • Good Is Not Soft: Lampshaded when you ask why he's being a jerk:
    Vrook: If you find me overly critical, perhaps it is because you do not fully understand what is at stake...[The Republic] may fall because we, the Jedi, have failed them...this is why I can ask for nothing less than perfection.
  • Grumpy Old Man: Take a look at the voice actor again.
  • Horrible Judge of Character: Vrook is especially critical of a Exile from a very early age, even going as far to declare the Jedi as "mediocre" during his/her days as a padawan. During a light side playthrough, that same "mediocre Jedi" then goes on to lead from the front in the most brutal and lethal campaigns in the Mandalorian Wars, earning a reputation as legendary warrior, surviving even the destruction of Malachor V, then goes on to save the entire Jedi Order from certain extinction. Subverted in that the Exile's abilities are later shown to have the same root as the Sith assassins and Darth Nihilus: by forging bonds with companions (or enemies) through the Force, the Exile can draw on those same bonds to become stronger, making the Exile an exceptionally persuasive leader and skilled Jedi, something Vrook and the other Council members never fully understood at the time. Vrook's fears prove to be spot-on, however, if the Exile falls to the dark side.
  • Ink-Suit Actor: Resembles Ed Asner.
  • Jerkass: Though there are instances where he is justified in his less than welcoming demeanour, as you can see in these very examples, but there's no getting around the fact that sometimes he's clearly just being an ass.
    • Jerkass Has a Point: He acts like a flaming jerk to both player characters. In the first case, it's because re-training and trusting a mindwiped Sith Lord really is a bad idea. And in the second game, he's even less thrilled with the Exile, seeing her (or him) as a "mediocre Jedi" whose presence only brings disaster...and turns out to be right.
    • Jerk with a Heart of Gold: He's a jerk, no question, but he's also a Jedi. It's practically a requirement. Despite his stern behavior, general unlikability (both out of universe and in, people just don't seem that fond of him), he is still a good man. He praises light-sided acts in the first game, at least the few on Dantooine, anyway. In the second game allows himself to get captured by bounty hunters in an effort to avert all-out war on Dantooine (which you screwed up), then goes off to fight the mercenaries on his own for no reason other than to buy you time to prepare Khoonda for the inevitable invasion. Sure, all in all he may be short-sighted and judgmental, but his heart's in the right place. He also accepts that he was overly harsh to the Exile after having helped take down Azkhul.
  • Old Master: As old as he is, he is a powerful and wise Jedi Master.


The Rakata

A species of amphibian humanoids with tall craniums and two eyes on short stalks on each side of their heads, the Rakata were a very advanced race with a strong connection to The Force, who created the infamous Infinite Empire and ruled the Galaxy with an iron hand before their eventual downfall.
  • Abusive Precursors: So much. After the Kwa granted them the ways to achieve space travel, the Rakata used them for less-than-noble goals, such as violently colonizing other planets and terraforming them to their own needs, while stripping them of their resources.
  • Always Chaotic Evil: Long term use of the Dark Side of the Force made them cruel, arrogant and merciless. Even after the fall of their Empire, many modern-day Rakatas seek to return their species to its former glory by whatever means possible. On the other hand...
    • The Atoner: While most Rakata want to return to their glory, many others are ashamed of the atrocities their ancestors caused.
  • Amazing Technicolor Population: Rakatas can be blue, black, red or green.
  • Fish People: They are amphibian humanoids with some resemblance to the Mon Calamari.
  • Laser-Guided Karma: Eventually, a plague caused the species to lose its connection with the Force, making them devolve into savage brutes which engaged in violent civil wars between each other, nearly driving them to the point of extinction.
  • My Species Doth Protest Too Much: Many modern Rakata are not fond of the actions of their ancestors and try their best to re-integrate into the greater galactic community.
  • Uncertain Doom: While Rakatas were believed to be extinct on their homeworld of Lehon, they have been sighted in many other places.
  • Shrouded in Myth: Their actions and rule over the galaxy so many years ago left behind quite a great impact for the years to come.

Comic Book Series

    Zayne Carrick 

Zayne Carrick

Zayne is nicknamed "the worst padawan in Jedi history" due to his terrible luck and lack of anything resembling combat ability. Framed for the murder of his fellow students (which was really comitted by his Knight Templar master), Zayne winds up on the run, trying to clear his name and expose the mysterious Jedi Covenant, while crossing paths with various significant figures of his era.

  • Born Lucky
  • Break the Cutie: Twice first due to the massacre than with Chantique.
  • Butt-Monkey: He says this while climbing out of a vat of industrial sludge.
    The Force wants me alive — it doesn't want me happy, but it wants me alive.
  • Clear My Name: His first major character arc, twice over. First he has to clear himself of the murder of his fellow padawans, and on the side he has to prove that he isn't the Sith his masters foresaw.
  • Comic-Book Fantasy Casting: Artist Dustin Weaver admits he bases the appearance of Zayne on a young Christian Slater.
  • Deadpan Snarker
  • Fire-Forged Friends
  • Five Stages of Grief: Word of God says he more or less goes through one per issue starting with 2.
  • Guile Hero: Develops into one under Gryph's tutelage.
  • Hero with Bad Publicity: He's probably the most Jedi-like Jedi on Taris—and anywhere he goes to escape the Covenant—but he just can't shake that supposedly-killed-his-classmates thing.
  • Knight Errant: Refuses a promotion to Jedi Knight in order to be a "Jedi of the people".
  • Martial Pacifist: Even for a Jedi.
  • Nice Guy: He does his best never to hurt anyone and stops to help wherever he can. Even before the whole mess starts, he's resigned without resentment to the fact that all his friends are better than him.
  • Screw Destiny: The Covenant insists that he's the bringer of doom because of their vision. He runs around trying to stop doom whenever he can (and doing a pretty fair job of it in some cases).
  • Spanner in the Works: To Arkoh Adasca and Haazen.
  • They Do: Him and Jarael in the end.
  • This Loser Is You: Sort of. Word of God is that he's supposed to invoke a player in a video game (such as the original KOTOR) struggling to learn the controls at first, but getting better with it over time.
  • Thou Shalt Not Kill: And unlike a whole lotta other Jedi, he really won't.
  • Took a Level in Badass: When he starts out, he's inept. Over the course of the series, he helps to bring down a Sith wannabe, a power mad weapons dealer, and a mad scientist. He also forms his own organization without his boss knowing about it.
  • Unluckily Lucky: Zayne Carrick. The clumsiest, most unlucky Jedi of his generation, he manages to survive the massacre of his fellow Padawans by simple virtue of arriving late to the knighting ceremony made by their Evil Mentors. He runs away, pursued by said mentor Jedi under trumped-up charges of becoming Sith, and in trying to prove his innocence and raise hell on the masters' plans he runs into all kinds of problems involving the Mandalorians, the returning Sith, said mentors becoming more mustache-twirling evil from the stress and hundreds of relatively mundane (yet hair-raising) problems. Despite all that, he doesn't die no matter how crazy things get, manages to kill anybody who threatens him, builds a reputation as a formidable warrior that helps him occasionally, and eventually gets the girl.
    Zayne: The Force does not want me dead. It doesn't want me happy, but it doesn't want me dead.

    "Party Members" 

Marn "Gryph" Hierogryph

Gryph is a Snivvian conman who was Zayne's special nemesis, until the Padawan Massacre made him an outlaw as well. Labelled an accomplice, Gryph aided and protected Zayne at first to save his own skin, but he grew to care for the boy as a true friend. He is quite clever, and is known for coming up with wild schemes that either go well, or spectacularly awry.

Jarael / Edessa

Jarael is an Arkanian offshoot who helped Zayne and Gryph escape Taris. Though at first she didn't trust either of them, she gradually came to like and respect both fugitives from justice. She herself has a shadowed past with a gang of slavers called The Crucible. Jarael's main flaw is her hotheadeness, which tends to get her into situations that she can't fight her way out of.

  • Betty and Veronica: The Veronica to Zayne Carrick. Zayne's other love interest Shel is the Betty. She herself is the Archie to Alek's Veronica and Zayne's Betty.
  • Dark and Troubled Past: She was genetically engineered, then she was a slave, then she was a slaver.
  • Empowered Badass Normal: On Flashpoint, she shows signs of Force sensitivity. Turns out she doesn't quite have the Force, just when there are genuine Force-users like Zayne around.
  • Facial Markings: They mark her out as a former member of the Crucible, a horrific slaving ring. But what the specific markings mean is protector.
  • Faux Action Girl: After an initial showing as a powerful fighter who rescues Zayne, she gets captured and/or beaten with some regularity. Training with Alek helps her break out of it.
  • Jerk with a Heart of Gold: She's mistrustful and tries to get rid of Zayne and Grpyh at any opportunity early on, but it's for the sake of protecting Camper. Later she befriends them completely.
  • I Did What I Had to Do: She betrayed Chantique and took her role as a slaver to protect the children underneath her.
  • I Owe You My Life: Towards Camper for saving her from the Crucible.
  • The Lancer: She splits the role with Gryph.
  • Made a Slave: Was one in her early years.
  • Master of Disguise: If someone needs to impersonate someone, it's going to be Jarael. She dresses up as two Jedi, a full-blooded Arkanian, a staff member at an arena, and more. Turns out the Last Resort was parked over a clothing warehouse, so she played a lot of dress-up.
  • Meaningful Name: Twice over. Jarael means Protector. Edessa means "triumph", as she was the first successful test subject augmented with Arca Jeth's genetics.
  • Simple Staff: Fights with a shock-staff that can stand up to lightsabers.
  • Tsundere: Jokingly towards Zayne.
  • They Do: Her and Zayne in the end.

"Camper" / Gorman Vandrayk

A crazed, but brilliant Arkanian Off-shoot that lives with Jarael on the Last Resort. Many years ago, he saved the girl from slavers, and she, in turn, has protected him from his own enemies as his mind begins to fade. Gryph comes to him with Zayne seeking help in escaping Taris, and after a series of escapades he decides to tag along and let them use his ship.

  • But Now I Must Go: He doesn't die, but he leaves forever when he leads the exogorths out to Wild Space.
  • The Champion: For Jarael.
  • Cool Old Guy
  • Crazy Homeless People: He clearly doesn't have a strong connection to reality. Later we learn it was partly an act, and partly a consequence of his ship's contaminated air ducts.
  • Genius Ditz: In spite of his disconnectedness and constant, rambling mumble, he can fix any broken piece of technology that gets put in his hands. Oh, and he's also razor-sharp when it comes to getting paid.
  • Mr. Fixit
  • Parental Substitute: To Jarael, whom he saves and cares about enough that Adasca uses her as a hostage for his good behavior.

T1-LB / "Elbee"

A binary loading droid used by the Taris Jedi to move heavy equipment. Some time before the comic began, he overheard the Conclave's plan to kill their Padawans, and was destroyed to cover it up. Camper winds up repairing him with a more advanced processor, granting him increased intelligence and an unstable personality, as he is now capable of understanding that his trusted master Lucien harmed him.

  • Berserk Button: Lucien Draay. Zayne frequently motivates Elbee to do things by saying that it will give him a chance to get back at his former master.
  • Beware the Quiet Ones: His increased intelligence has made him shy and unresponsive. This does not mean he won't punch you into orbit if you frighten or offend him.
  • Loners Are Freaks: His quiet and unresponsive behavior tends to make the rest of the crew nervous. Somewhat justified, considering that his behavior is a result of a programming paradox causing his behavior core to malfunction unpredictably.
  • The Quiet One: Camper's upgrades make him capable of speech, but Elbee still refrains from it for the most part. Except to wonder why Zayne continually talks to him in spite of his silence.
  • Robot Buddy

Rohlan "the Questioner" Dyre

A Mandalorian Crusader who became notorious among his clan for finding ways to survive suicide missions — something that's frowned upon in their society. This, combined with his outspoken belief that Mandalore the Ultimate's crusade is a wasted effort, made him something of a reviled figure to his fellow warriors. He meets the gang while on yet another suicide mission from Cassus Fett, and decides to go AWOL to avoid his leaders' wrath.

  • But Now I Must Go: At the end of the series, he decides to go off on his own, hoping to discover the true reason that Mandalore the Ultimate started the war.
  • Cultured Warrior: They don't call him "The Questioner" for nothing. He has a deep respect for his people's traditions, even more so than his fellow clansmen.
  • Meaningful Name: His name was chosen as a reference to the knight Roland, commander in Charlemagne's army and protagonist of the medieval epic The Song of Roland.
  • My Species Doth Protest Too Much: Unlike most of his fellow Crusaders, Rohan believes that the Mandalorian Code of Honor is more important than following Mandalore's commands, causing him to butt heads with other warriors and earning him the title of "The Questioner."
  • Properly Paranoid: As time goes on, he begins to suspect that Mandalore the Ultimate had some sort of ulterior motive for starting the war, or was manipulated into it. It wasn't confirmed until much later, but he was right - the Mandalorian Wars and the subsequent Jedi Civil War were all part of a Xanatos Gambit by the Sith Emperor.
  • Proud Warrior Race Guy: Even more so than the rest of his people - he is one of the few people in the clans that holds their people's traditions above the will of their new Mandalore, and considers those that don't dishonorable.
  • Put on a Bus: It's eventually revealed that Demagol stole his armor and identity not long after he joined the group, leaving the real Rohlan in his armor. As such, he spends much of the series in Republic captivity off-screen.


  • I Owe You My Life: He eagerly pledges a life-debt to Gryph because it was the first time anyone had even considered him worth saving.
  • Lizard Folk: He's a Trandosian.
  • My Species Doth Protest Too Much: The Trandosians are generally vicious hunters that tend to make violent and skilled criminals. Slyssk is a friendly, bumbling goof who could barely steal an unguarded spaceship without screwing it up.
  • Supreme Chef: His cooking skills become very lucrative when they steal a commissary ship attached to the Republic Navy.

    The Jedi Covenant 

Lucien Draay

"If we cannot change what others will do in the future—we can change what we do. We can choose a different role. We cannot avert the prophesied doom—but we can survive it. And we will survive. We are few, but the Jedi ways will go on after the tribulations come. I know this—because I am the son of Krynda and Barrison Draay—and at last, I can see my future."
―Lucien Draay

Lucien is the son of the great Jedi masters Barrison and Krynda Draay, and is determined to live up to their legacy and prevent the return of the Sith — at any cost. Guided by apocalyptic visions of the future, Lucien has killed or otherwise wronged hundreds in his quest to vanquish the darkness exactly as his Treacherous Advisor Haazen intended. Above all else, though, he desires something he can never have — the approval of his dead father and reclusive mother.

Raana Tey

One of the masters of Taris. She suffers nightmares due to a lack of friends to help her and her own guilt. She believes that killing Zayne is the only way to stop her nightmares, so she tries to kill him. She hires mercenaries to kill his family and then manipulates his ex-girlfriend to try and do the deed. Her plans go to hell during her battle with Zayne, and when she finally realizes her mistake, Tey's killed in an explosion.

  • Ax-Crazy: By the time Zayne returns to Taris, Raana has lost it completely and doesn't care who else she has to cut down to get him.
  • Bad Dreams: Her Force visions take the form of vicious nightmares that keep her from getting more than an hour of sleep each night.
  • Blood Knight: She's particularly violent and eager to fight.
  • Hair-Trigger Temper: Even before her Sanity Slippage later, she's quick to anger.
  • Hoist by His Own Petard: Raana, you might not want to rant about your crime when the girl you've deceived into helping you is in the room, especially when she has a functioning lightsaber.
  • Knight Templar: As soon as they have a vision with someone in a face-concealing spacesuit used by their Padawans, Raana says they should kill them all.
  • Manipulative Bastard: She turns Shel into a would-be assassin of Zayne.
  • Redemption Equals Death: Realizes that she was in the wrong moments before she's killed.
  • Right Behind Me: The thing that ultimately undoes her.
  • Sanity Slippage: She relied on the others in the Covenant to keep her mind together. When they split up after the massacre, she starts to lose it.
  • Secret Police
  • Slasher Smile: Shows a really creepy one right before getting impaled.
  • Villainous Breakdown: Experiences this over the course of Issue 24, culminating to the point where her own rage and anger are all that's keeping her from dying.
  • Villainous B.S.O.D.: When Zayne tries to save her life even after everything she's done, which forces Raana to realize how despicable she is in comparison.
  • Well-Intentioned Extremist: She was the first one to suggest striking down the Padawans in order to prevent their vision.


Q'Anilia is a Miraluka, and even for that species is a powerful seer. She believes very strongly in the prophecies they have, seeing them as infallible and inevitable, and in that way blinds herself to other possibilities. Although she cared about her Padawan, Shad Jelavan, she doesn't speak against the murder because she thinks averting the prophecy is more important.

  • Blind Seer: Like all Miraluka. She's later described as "the seer who stands in darkness" because of her despair and her unwillingness to find an original path.
  • Call-Forward: One of her visions includes Darth Vadar.
  • Despair Event Horizon: The longer Krynda refuses to see her and the further the Covenant's prophecy plays out, the more desperate and despairing Q'Anilia becomes. When she finds Krynda "dead", she goes over the edge.
  • Driven to Suicide: Finding Krynda "lifeless" in a coffin is the last straw for Q'Analia, and she takes poison to join her master. Then she learns that it was really a stasis oubliette, although as it turns out Krynda had only minutes left anyway.
  • Horrible Judge of Character: She believed that Gryph would definitely betray Zayne even as he persistently didn't, and bought Zayne's vengeful "prophecy" hook, line, and sinker. As Gryph said, anyone who believed Zayne would hunt down anyone for Revenge didn't know him at all.
  • Knight Templar: She liked Shad, but she also thought it was necessary to kill him and didn't hesitate.
  • My God, What Have I Done?: When she realizes she and the others murdered their Padawans for nothing.
  • Number Two: The second-in-command of the Jedi Covenant due to her strength and skill in prophecy.
  • Undying Loyalty: To Krynda, her original master. Q'Anilia will do anything for her, and is deeply hurt when turned away from the Draay estate by Haazen.
  • Secret Police
  • Self-Fulfilling Prophecy: The entire vision is this, but Q'Anilia deliberately invokes it by killing herself when Zayne reaches the Draay estate.
  • Used to Be a Sweet Kid: A flashback shows her as a friendly, precocious kid with a big grin.
  • Well-Intentioned Extremist: She is the most reluctant of the group to kill their Padawans, although she still does the deed.


The most reluctant member of the conspiracy against Zayne. Xamar argued against killing the Padawans, and though he ultimately partook in the crime it never sat easy with him. He remains a cautious participant in the Covenant, clashing with Lucien and the others' demands for extreme measures.

  • Ace Pilot: He's an excellent pilot, having served with his homeworld's navy for a time.
  • Knight Templar
  • Heel–Face Turn: Confesses to the Jedi Council, accepting punishment and helping move against the Covenant in exchange for Krynda being pardoned.
  • Redemption Equals Death: He eventually turns fully against the Covenant, leading the other Jedi to stop them and planning to answer for his crimes. He's killed by Haazen's orbital bombardment not long after this.
  • Secret Police
  • Snake Talk: Probably because of all those tentacles on his face.
  • Well-Intentioned Extremist: He's the most reluctant to kill the Padawans and advocates waiting as long as possible, saying that they should contact the Council about their vision before acting. He still does it in the end, but murdering his student clearly affects him more than the others.
  • You Can't Fight Fate: His vision showed him killed by friendly fire in a space battle, so he takes matters into his own hands to subvert it. He manages to die by friendly fire on the surface instead.

A Feeorian, Feln is huge and powerful. He holds the position of the Exalted among his home village, which he's happy to use for the Covenant's benefit while neglecting their needs. He and Raana Tey are the quickest to violence.

  • The Brute: He's the biggest and most imposing of the Covenant.
  • Jerkass: He's callous and indifferent to the struggles of his home village, even though he's their leader, and lets it fall into disrepair while profaning the holy site by using it for Artifact of Doom storage.
  • Knight Templar: It's fine to exploit his position as Exalt to safeguard dangerous Sith artifacts in his hometown, and then murder a Padawan, so long as it keeps the Sith from coming back.
  • Laser-Guided Karma: He's killed by his brother and the villagers he neglected and exploited.
  • My God, What Have I Done?: When he self-destructs the Sanctum to destroy the artifacts inside, it also destroys his home village.
  • Never My Fault: Although he's horrified by the incident mentioned just above, he also quickly blames Zayne for it happening, even though Feln was the one who pushed the button.
  • Secret Police: Serves this function as a member of the Covenant. Specifically, he manages a cache of Sith geegaws to stop them falling into the wrong hands.
  • Well-Intentioned Extremist

Krynda Draay


Haazen is Lucien's mentor and aide-de-camp, the ultimate mastermind behind the Jedi Covenant. A dark mirror of Zayne Carrick, he was kicked out of the Jedi Order because of his ineptitude and has been consumed with bitterness and the desire for revenge. As a result, he dabbled in Sith sorcery and manipulated Lucien into bringing about the events necessary for the destruction of the Jedi order and Haazen's ascent to the highest reaches of power.

  • The Chessmaster: He engineers the misinterpretation of the prophecy, takes control of the Republic's fleet, manipulates the Covenant for years, and plans to cap it all off by controlling both sides of the force through Zayne and Lucien
  • Disproportionate Retribution: At the root of it all, his actions are motivated by his desire to spit on Barriston's grave.
  • Evil Makes You Ugly: Invoked. When the Sith doctor reconstructs him, he's hideous—and he's told that it's how he truly is on the inside.
  • Evil Mentor: He taught Lucien most of what he knows.
  • Evil Sorcerer: He claims some of the Sith artifacts so he can become this.
  • Expy: He has an awful lot in common with Iago and Palpatine.
  • From Nobody to Nightmare: From a failed Padawan and Jedi lackey to the Big Bad of the first arc.
  • Green-Eyed Monster: When the Sith asked him what he wanted, his answer was Barrison's life and everything in it.
  • The Man Behind the Man: He manages the Draay estate and its wealth, which basically keeps the Jedi covenant going.
  • Manipulative Bastard: Plays the Covenant like a fiddle, manipulates Lucien, and tries to manipulate Zayne too.
  • Not So Different: To Zayne, both of them having been inept Padawans and best friends with the most talented one in the group. The difference is that Haazen took it for granted that he would succeed, while Zayne accepted his likely failure.
  • Red Eyes, Take Warning
  • Rewarded as a Traitor Deserves: He leads Barristan into a trap, but the Sith trigger the explosion early to catch him in it. He survives, but is severely injured and disfigured.
  • The Resenter: He expected Barrison's money and influence would get him into the Jedi order. When it didn't, Haazen festered in bitterness for decades.
  • Start of Darkness: Failing out of Knighthood.
  • Villainous Breakdown: Suffers this after Zayne and Lucien derail his plot.

    Other Antagonists 


Demagol, aka Antos Wyrick, is a Mandalorian mad scientist who is obsessed with finding the secrets of the Force so that he can replicate it or neutralize it. He also trained Jarael, and several other Force-sensitive children as part of a super soldier project, but lost everything when the Crucible abducted his charges and burned his lab to the ground. He is a psychopath with no moral qualms, yet is a good manipulator, passing himself off as Zayne's friend Rohlan for many months.

  • Abusive Parents: Discards his daughter Chantique because she's "defective".
  • Genius Bruiser: He's a brilliant scientist, and also tough enough to run around with Mandalorians.
  • Hoist by His Own Petard: He summons a lightsaber to kill Chantique. Unfortunately, it's a double bladed one. When he switches it on, he impales them both.
  • Legendary in the Sequel: His atrocities become so despised by the Mandalorians that later generations introduce the word demagolka, derived from his name and meaning "someone who commits atrocities" or "war criminal", to the Mando'a language. In the time of the Clone Wars, nearly four thousand years later, Kal Skirata compares Kaminoan scientist Ko Sai to Demagol.
  • Mad Scientist: "Demagol" means "flesh-carver" in Mando'a.
  • Malevolent Masked Men: All Mandalorians are masked, but his is definitely more sinister.
  • Manipulative Bastard: He's really good at playing benevolent and adopts a parental, mentoring attitude with Jarael.
  • The Reveal: Yeah, that guy you thought was Rohlan all this time?
  • Villainous Breakdown: When he learns that his research was worthless and that he wasted his life.

Lord Arkoh Adasca

Lord Adasca is the ruler of Arkania and head of Adascorp, and his pleasant exterior masks the soul of a snake. He desires two things: to "purify" the Arkanian race of "corrupt" offshoots like Jarael, and to raise his homeworld's glory beyond anything his ancestors could have dreamed of. A power unto himself, Adasca offers his services to the Republic and Mandalorians alike, so long as he comes out ahead in the bargain.

Mandalore the Ultimate

The warrior-king of the Mandalorian clans who, like many before him, gave up his old name to become Mandalore — "The One Ruler" in Mando'a. A proud, savage warrior who follows no code of honor but his own, he dreams of nothing less than complete domination of the galaxy. He is one of the most deadly hand-to-hand combatants in the galaxy, surpassing even many Jedi. Sectarian conflicts between the Jedi and the Sith matter little to him: so far as he is concerned, all sorcerers with lightsabers are fair game.

  • An Axe to Grind: He has a giant war axe made out of the remains of the Courageous, a famed Republic warship.
  • Asskicking Equals Authority: This is standard procedure for the Mandalorians, and given that he's their warrior-king, that makes him the Asskicking-est of them all.
  • Evil Overlord
  • The Faceless: Never seen without his mask though it's implied that the Taung in Tales of the Jedi: The Sith War 6: Dark Lord who obtained Mandalore the Indomitable's mask is Mandalore the Ultimate.
  • The Magnificent: As is standard procedure for the various Mandalores, to he takes an epithet to distinguish him from past and future bearers of the name.
  • Malevolent Masked Men: He is never seen without his masked combat helmet.
  • Ominous Opera Cape
  • Proud Warrior Race Guy
  • Unwitting Pawn: Upon dying, he tells Revan that he and his people were tricked into starting a war they were never supposed to win under the false promise of glory and victory. By whom? None other than the Sith Empire.

Cassus Fett

Field Marshal of the Mandalorian Neo-Crusaders, Cassus' brilliant tactical mind has proven one of Mandalore's biggest assets, earning him his high rank and position as Mandalore's aide-de-camp. Cassus is a bit of a cipher even to his fellow warriors (even the notoriously inscrutable Demagol noted in his journal he had no idea how Fett's mind worked), but everyone knows this man is a force to be reckoned with.

  • Badass Cape
  • Combat Pragmatist: Rather than army-to-army fighting, Cassus' preferred tactic is to nuke things from orbit whenever he can.
  • The Dragon: To Mandalore.
  • Enemy Mine: He and Zayne work together on at least two occasions to deal with a mutual threat.
  • Even Evil Has Standards: As ruthless as he was, even he found Demagol repulsive.
  • The Faceless: Like his boss, all we've ever seen of him is his helmet's visor.
  • Friendly Enemy: Downplayed. While he's appreciative and somewhat cordial to Zayne when they work together, he still makes it very clear that he'd love a chance to kill him.
  • Four-Star Badass: Seriously, the man can be badass even when standing behind a hologram directing traffic.
  • Hypercompetent Sidekick: Mandalore's aide-de-camp and general right-hand-man, seems to be the brains of the Mandalorian Empire- it's heavily implied that his eye for tactics and logistics is what has enabled most of their victories so far.
  • Kick the Dog: He ordered the genocide of the Cathar race and killed an unidentified Mandalorian femalenote  who protested against this decision causing Revan to vow for revenge against the Mandalorians.
    Mandalorian female: "Cassus—wait! They're defeated! We don't have to do this!"
    Cassus Fett: "The Cathar left a stain of dishonor amongst the Mando'ade. Today, I wash it clean in the waters of their own presumption. But if you truly feel they need a defender to stand with them—then do so, warrior. I salute you."
  • Nice Job Fixing It, Villain!: If he hadn't slaughtered the Cathars and killed the Mandalorian Woman that defended the Cathars, Revan wouldn't be so determined to defeat the Mandalorians.
  • Proud Warrior Race Guy: Although he's less concerned with honorable combat than most.
  • Reasonable Authority Figure: Compared to Mandalore the Ultimate, at least — he at least understands that there's more to war than slaughtering the enemy, and that it's sometimes worth it to cooperate with your foes.
  • Your Approval Fills Me with Shame: When Zayne warns him of the Rakghoul outbreak on Jebble, he nukes the site from orbit rather than evacuating surviving uninfected warriors and thanks him for letting him know. Zayne is not happy.


Chantique is the Magister Impressor of the Crucible, a slaving guild that uses training methods to turn people into amoral killing machines. She has a nihilistic view of the world due to being sold into slavery by her own father, as well as getting stabbed in the back both figuratively and literaly by Jarael. Now she is determined to make Jarael suffer in anyway possible, mainly through torturing Zayne Carrick.

  • Ax-Crazy
  • Dark Action Girl: She survived the fighting pits as a child and is a dangerous combatant, although it's her manipulation that causes the most trouble.
  • Facial Markings: They indicate that she's a slaver with the Crucible.
  • Faux Affably Evil: The entire time she's screwing with Zayne she's all smiles, and acting as cheerfully as possible. She even puts her arm around his shoulder and gives him a drink at one point.
  • Freudian Excuse: Her Father sold her into slavery and Jarael impaled her through the back.
  • Manipulative Bastard: To Zayne Carrick.
  • Mind Rape: To Zayne.
  • Of Corsets Sexy: Her usual outfits cross this with Leotard of Power.
  • Shadow Archetype: She's essentially everything that Jarael would have become if she hadn't been saved by Camper.
  • Tragic Villain: She's a completely awful person, but considering her father's abandonment, being enslaved, and then having self-trained Force powers, she is a little pitiable.
  • The Vamp: This is the Hat of Zeltrons, and she acts very seductive towards Zayne while trying to break him.
  • Villainous Breakdown: Experiences this after Zayne arrives to save Jarael.
  • Whip It Good


Shel Jelavan

Shel is Zayne's ex-girlfriend. Their relationship hits a massive snag when Zayne is accused of murder (her brother was one of the victims.) She is manipulated by Raana into trying to kill Zayne but after two failed attempts (the first due to a combination of Del Moomo's stupidity and Gryph's quick thinking, and the second due to Zayne having an emotional breakdown about her brother's death causing her to loose the will to do it), she learns that Zayne is actually innocent and saves his life. Later on they patch things up and are co-running an organization to help fugitives.

  • Ax-Crazy
  • Betty and Veronica: The Betty to Zayne.
  • Break the Cutie: When she first appears she's apparently quite happy. Flash forward 22 issues later and she's practically homicidal.
  • Cool Big Sis: Is a senatorial aide, and knows how to set up an organization. Is also rather… attractive.
  • Horrible Judge of Character: She fails to realize that Raana is insane, a liar, and a murderer despite rather obvious evidence (advocating murder, inconsistent behavior, her reaction to Zayne's accusations). Even though she starts to have doubts she isn't fully convinced until after she hears Raana confess to the crime in a moment of insanity.
  • My God What Did I Almost Do: When she learns that Zayne actually is innocent after she put a bounty on his head and nearly killed him herself, she just breaks down crying while hugging him.
  • Took a Level in Badass: When she saves Zayne by stabbing Raana through the back.
  • Unwitting Pawn: To Raana Tey.

Celeste Morne

  • Action Girl: When first seen, she's fighting her way through the Undercity's rakghouls alone, and keeps that level of skill throughout. Thousands of years later when she awakes during the time of the Empire, she's able to go toe-to-toe with Darth Vader.
  • Chainmail Bikini: Not as egregious as some instances, but her armor doesn't reach her waistline and is exposed near the collar. Jarael complains about the chill when she poses as Celeste later.
  • Demonic Possession: The amulet that grabs onto her neck contains the malevolent ghost of an ancient Sith lord, and it's a constant struggle to keep him at bay.
  • Really 700 Years Old: Not now, but the next time she appears is when Darth Vader finds her.
  • Sealed Evil in a Can / Sealed Inside a Person-Shaped Can: She's the can.
  • Un-person: As a Shadow, all official records on her have been erased so she can move around with complete secrecy.