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Darth Revan's Sith Empire

    In General 
  • The Dictatorship: While Revan was technically the ruler of the Empire and had aggressive autocratic intentions, this trope really began to show after Malak took over. Under him, the Sith primarily rules by fear, brutality, and prescribing overwhelming punishment. Unfortunately for the Sith, Malak's preference for brutal warfare over Revan's more pragmatic views ended up being their undoing.
  • The Empire: It's official canon name is Darth Revan's Sith Empire.
  • Galactic Conqueror: Before it falls apart at the Battle of Lehon, the Sith Empire managed to take control of a good portion of the Mid and Outer rim territories, as well as at least two worlds within the Core itself. Had the Star Forge not been found by the Jedi, it is very likely the Sith would have succeeded in toppling the Republic and becoming the new galactic superpower.
  • I Need You Stronger: When it was under Revan's leadership, this was the Empire's long-term goal. Revan wanted to topple the Republic and put his empire in its place, using the resources of the Star Forge to establish it as a new political entity to rival the True Sith Empire that was alive and thriving in the Unknown Regions. Sadly, thanks to Malak's Blood Knight tendencies, any hope of this coming to fruition was lost.
  • Renegade Splinter Faction: As Kreia hints at in the sequel, and as The Old Republic ultimately confirms, this empire is actually an offshoot of the real Sith Empire that was hiding out in the Unknown Regions. That empire, led by Darth Vitiate, was a direct successor to the original Sith faction that was born on Korriban. Revan's Sith, on the other hand, are of a completely different pedigree. They are essentially just renegade Jedi and Republic forces who adopted the Sith philosophy and are secretly in direct opposition of Vitiate's empire.

Sith Lords

    Darth Malak 

Darth Malak (Alek "Squint" Squinquargesimus)

https://static.tvtropes.org/pmwiki/pub/images/200px-DarthMalak1_492.jpg
"Wipe this pathetic planet from the face of the galaxy!"

Species: Human

Homeworld: Quelii

Voiced by: Rafael Ferrer

The current Dark Lord of the Sith and former apprentice to Darth Revan. Like his master, Malak was originally a Jedi who fought in the Mandalorian Wars before being corrupted and turned to the Dark Side.


  • Alas, Poor Villain: In the Light Side ending he expresses regret for the path he had taken and wonders if he could have been redeemed back to the light as Revan had if their roles were reversed. Nonetheless, he accepts that even if Revan led him on the path of the Dark Side, he chose to stay on it.
  • Always Someone Better: It's clear he resented Revan becoming the Master. Though in the Light Side ending, Malak admits that only Revan ever had a chance at truly becoming the Dark Lord, and that it was never Malak's destiny, implying he was at peace with being second best before the Dark Side took hold over him, and that he only remembered that contentment again in his final moments.
  • Ambition Is Evil: What led to him betraying Revan. That and he thought Revan wasn't ruthless enough.
  • Attack! Attack! Attack!: His fighting style and tactics heavily lean on this. In a duel, he relies on overwhelming Force abilities and physical power, and conducts the war purely through the number of ships granted by the Star Forge. It was working quite well, as he was already winning the war, but Bastila's Battle Meditation actually makes this tactic nigh unstoppable.
  • Authority Equals Asskicking: Mandatory for a Sith. Malak is incredibly powerful and has to remain so to lead the Empire, lest an ambitious underling usurp him.
  • Ax-Crazy: Malak is very ruthless, but lacks discipline, tact, and subtlety. Most notably, when the search for Bastila on Taris takes too long for his liking, he just orders his fleet to demolish the entire planet from orbit.
  • Bald of Evil: Not a hair on his head. That being said, he was bald before he fell. As the KOTOR comic reveals, Malak actually went bald from a selfless act, letting himself be tortured instead of another Force-sensitive. This torture was apparently so horrendous that his hair just never grew back.
  • Big Bad: The main villain of the first game after usurping the Dark Lord mantle from his Sith Master, Darth Revan. His use of the Star Forge to fuel the Sith Empire's galactic domination is the driving conflict of the story.
  • Body Horror: One late-game cutscene shows him without his cybernetic jaw, and it's... not a pretty sight. Admiral Varko understandably recoils in shock on sight of this, and eagerly leaves the Dark Lord's presence the moment he has his next orders.
  • Boring, but Practical: Although he doesn't quite have Revan or Saul Karath's grasp on tactics, he's actually a lot smarter than he's given credit for and devises a nigh-foolproof strategy to defeat the Republic. By combining the unparalleled production power of the Star Forge with Bastila's unique Battle Meditation, he has access to a virtually endless fleet of starships that are basically guaranteed to win. When all is said and done, it's a fairly blunt tactic that boils down to Attack! Attack! Attack!, but it works until Revan himself gets involved.
  • Brains and Brawn: The Brawn to Revan's Brains. However, while he is more violent, impulsive and hot-headed than the latter, he is still a competent and experienced tactician, and not to be underestimated. He's later the Brains to Darth Bandon's Brawn.
  • Death Equals Redemption: In the Light Side ending, he spends his last moments quietly ruminating on how things could have been different had he and Revan's roles been reversed, and dies with a degree of peace.
  • Dirty Coward: Malak himself certainly isn't a coward, but many of the Sith view him as one for how he betrayed Revan. Rather than defeat his master in single combat and proving himself the superior through strength or cunning, as Sith doctrine dictates, Malak ordered his own ships to open fire on Revan's from afar while he was occupied with Bastila's strike team. This act casted him not as a worthy successor but an opportunistic cheat who was too cowardly to face his master on his own. Malak is well aware of this and tries to rectify it when he meets Revan again.
  • Dragon Ascendant: Prior to the events of the game, Malak was apprentice to Darth Revan in the early years of the war, until he betrayed his master and usurped the mantle of Dark Lord.
  • Drunk on the Dark Side: A contrast to Revan's Pragmatic Villainy, Malak seems to be monstrous for monstrosity's sake and clearly revels in it. A prelude to this is seen in the flashback of Revan and Malak attempting entry to the Rakatan ruins on Dantooine, where remarks how he can feel the Dark Side's power with a degree of pleasure.
  • Duel Boss: Both fights with him are one-on-one as he will either lock your companions in stasis or circumstances make it so that you're alone when you face him.
  • Dumb Muscle: Subverted. Many had the impression he was this while serving under Revan, and as the current reigning Dark Lord of the Sith, Saul Karath seems to do most of the actual strategic thinking. Even so, Malak is actually quite cunning and devises a Boring, but Practical strategy to beat the Republic and, through diligent experimentation, discovers many uses for the Star Forge that even Revan himself never knew about. That said, in the sequel, several characters, including Kreia and Mandalore, state that Malak really was a dumb thug compared to Revan, which says a lot about the latter.note 
  • Establishing Character Moment: In his first scene, he orders Admiral Karath to destroy Taris from orbit because he's frustrated that the search for Bastila is taking too long. This establishes him as a ruthless tyrant with no regard for life, who will do whatever it takes to win.
  • Fallen Hero: He used to be a well-respected Jedi and was a hero of the Republic thanks to his valor in the Mandalorian Wars.
  • Fantastic Racism: He really hates Mandalorians, and even as a Jedi he came to believe them to be incapable of friendship. His hatred is understandable, given that they destroyed his homeworld of Quelii, he was experimented on and tortured by the Mandalorian Mad Scientist Demagol, and he experienced their genocide of the Cathars via a Force vision.
  • Fatal Flaw: His lack of discipline and extreme ruthlessness.
  • Freudian Excuse: His planet was destroyed by Mandalorians and he later witnessed the genocide of the Cathar race by another band of Mandalorians in a Force vision. Not counting that he was captured, tortured and experimented on by Demagol who took him as his favorite test subject.
  • Genius Bruiser: Despite his reputation as a dumb brute, Malak is actually a skilled and experienced tactician who outflanks and outwits the heroes several times, has a good intellectual understanding of the Force and of Sith lore, and figured out the inner workings of the Star Forge on his own. Really, the main reason he isn't recognized more often is because he had the shit luck of being apprentice to one of the greatest Sith Lords of all time.
  • Graceful Loser: Interestingly enough, considering his ambition and previous arrogance. Regardless of what side of the Force you're on when you beat him, he takes his final defeat pretty well. While initially in denial, he quickly accepts the reality of the situation.
    • If you are on the Dark Side, Malak admits that all he has ever done is continue the path Revan started on, accepting he was never the true Lord of the Sith.
    • If you are on the Light Side, Malak admits there is likely more truth to the Jedi Code than he believed. Malak wonders what would have happened if his and Revan's roles were reversed, before admitting he is responsible for the path he walked thanks to his desire to be Lord of the Sith and ruler of the galaxy. Malak admits that destiny might have been Revan's, but it was never his.
  • He Who Fights Monsters: He fell to the Dark Side while trying to protect innocents from the Mandalorians.
  • Inadequate Inheritor: Almost everyone is quick to point out that while Malak is, indeed, powerful and dangerous, Revan was a superior strategist, tactician, and overall leader. Once defeated in the final battle, even Malak himself admits that he wasn't worthy to succeed Revan.
  • Ironic Name: In Arabic, "Malak" means "angel".
  • Knight of Cerebus: The game is mostly lighthearted at first, even with the desperate state of the Republic and tense environment of Taris. Once Malak shows up, it gets far more serious and his ordering the annihilation of Taris shows us how bad things really are.
  • Large and in Charge: Towers over every other character.
  • Last-Second Chance: The very last offer by a light-sided Revan at redemption is refused by Malak, who says rather sadly, "It's too late for me."
  • Master Swordsman: One of the most formidable lightsaber combatants of his age and according to Word of God, even though he lost his final duel with Revan, he is on a technical level actually superior to him as a swordsman and could have won their last fight if things went his way.
  • Meaningful Name: Malak is Arabic for "Angel," as in "Fallen," sounds like the Hebrew word for "king", and is also Latin for "jawbone".
  • Never My Fault: Subverted. As he lies there dying, he briefly wonders how things could have been if Revan hadn't led him to the Dark Side. The player can retort that Revan put him on the path but Malak chose to keep walking it, which he acknowledges is true.
  • Nice Job Fixing It, Villain: His betrayal of Revan leaves the Sith without his former Master's considerable strategic talents. Instead Malak's brute-force approach allows the Republic to come back from the brink. It also leads to a redeemed Revan returning stronger than ever to overthrow him.
  • Oh, Crap!: Has a major one upon learning Revan is on the Star Forge. He decides to send his entire army against his former Master and even turns the Star Forge itself against them, knowing full well that the best he can hope for is that it will just slow them down!
  • Opportunistic Bastard: Pretty much how all the other Sith view him for his betrayal of Revan. While Sith doctrine does encourage the student to eventually betray the master, it also dictates that the usurpation is supposed to show superior strength or cunning and strengthen the Sith as a whole. Malak's betrayal of Revan, due to the circumstances under which it occurred, is not regarded as such by other Sith, instead seen purely as a cheap act of opportunism and cowardice, which only serves to encourage the Sith's usual Chronic Backstabbing Disorder.
  • Overly Long Name: Alek "Squint" Squinquargesimus. The latter is actually the name of his Doomed Hometown, which the Republic's immigration officials mistakenly registered as his surname when he was a child.
  • Overshadowed by Awesome: Revan is one of the most skilled, intelligent and powerful Dark Lords of the Sith who ever lived, and Malak falls short in comparison. However, Malak is actually a formidable Dark Lord in his own right and showcases a very wide range of Dark Side powers, as well as a decent level of tactical (if not necessarily strategic) ability. In addition, Word of God states that even though he lost his last duel to him, in the final analysis, Malak is actually a superior lightsaber duelist to Revan.
  • Pet the Dog: After Calo Nord fails to bring him Bastila, Saul Karath (who suggested hiring him in the first place) informs Malak of his failure and fully expects to be killed. Malak says that the price for failure is death... but the buck ultimately stopped with Calo, who already paid with his life, so Saul didn't need to be punished. Not much, but coming from someone as violent as Malak, this is an unimaginably magnanimous act of forgiveness.
  • Red Right Hand: He lost his jaw and speaks through a mechanical device.
  • Spanner in the Works:
    • Darth Revan's plans had gone flawlessly before and during the Jedi Civil War with victory almost assured until Revan's apprentice betrayed his master.
    • The sequel reveals Malak not only damaged Revan's short-term goals of seizing the Republic but also undermined efforts to prepare for the inevitable war with the True Sith Empire, which was evidently why Revan wanted to replace the Republic with their own Sith Empire in the first place. As of Star Wars: The Old Republic, however, Revan's plans to combat the True Sith have been retconned, and the latter no longer applies.
  • Sorcerous Overlord: He has a wide range of insidious Dark Side powers at his disposal, including Sith sorcery.
  • The Starscream: And one who actually managed to pull it off, as per Sith standard operating procedure. Not that it helped any.
  • Stupid Evil: In contrast with Revan's Pragmatic Villainy. Malak often goes for the most ruthless option possible even when such actions are clearly not in his best interests. Such as when he orders the complete orbital bombardment of Taris.
  • Take Over the World: His goal is to conquer the galaxy. Or bomb it into oblivion, if that doesn't work.
  • Tragic Bromance: Malak and Revan were best friends, whose friendship was ruined when they turned to the Dark Side. Considering that amongst the Sith, the Apprentice is always supposed to kill the Master, it was a Foregone Conclusion.
  • Tragic Villain: He has committed unforgivable actions. Wanna know who dragged him to The Dark Side to begin with? You did! On the other hand, one of your dialogue options towards the end of the game points out that while Revan started him on the path of the Dark Side, it was Malak's choice to continue going down it (and go further than Revan ever did).
  • Viler New Villain: It's implied he was a worse Sith Lord than Revan, since he was ruthless and savage and his tactics veer into Stupid Evil, while Revan embraced Pragmatic Villainy.
  • Villain Has a Point: As vile and ruthless as he is, he does accurately call Bastila out for effectively destroying Revan's identity and reprogramming them into a Republic soldier, citing it as part of the Jedi Order's hypocrisy. He was probably doing it to turn Revan against their friends, but still.
  • We Have Reserves: He has no qualms with sacrificing thousands of his men to kill one person.
  • We Used to Be Friends: He and Revan were best friends when they were Jedi. After their fall to the Dark Side, Revan became the Master with Malak as his apprentice, and since in Sith culture the apprentice always tries to kill and usurp the Master, it comes as no surprise when he turns on Revan.
  • You Have Failed Me: He's very open about how he handles failure from subordinates, as you would expect from a ruthless Sith Lord. The only time he doesn't follow through with this is when Saul tells him that Calo Nord has failed to kill the protagonist, and asks Malak for his forgiveness as he had suggested hiring the bounty hunter in the first place and confidently vouched he would get the job done. While Malak reminds him of the penalty for failure, he recognizes Saul is not to blame for Calo's failure, and since he'd already died, the price had been paid as far as he was concerned.
  • Young Future Famous People: In the comics, which shows him during the early days of the Mandalorian Wars. It's not even clear that Alek is Malak at first, since he goes by "Squint" for quite a while. And he still has hair.

    Darth Bandon 

Darth Bandon

https://static.tvtropes.org/pmwiki/pub/images/imagesCATLKDL0_6301.jpg
"You may have defeated the pathetic bounty hunter my Master sent after you, but you are no match for me!"

Species: Human

Homeworld: Unknown

Voiced by: Neil Kaplan

Darth Malak's apprentice. He first appears leading the attack on the Endar Spire, where he kills Trask Ulgo. He would later be killed by the protagonists in the middle of the game.


  • And This Is for...: Before the player fights him, he can tell Bandon that he'll kill him for killing Trask Ulgo. Bandon either doesn't remember or doesn't care.
  • Ax-Crazy: He's even worse than Malak, if that can be believed.
  • Bad Boss: After a brief cameo in the tutorial, Bandon reintroduces himself by using the Force to kill a Sith trooper just for walking in front of him and spoiling his entrance. This also killed two other troopers who were standing nearby and were guilty of nothing.
  • Bald of Evil: Like his master, he is completely bald.
  • Bastard Understudy: He's a Sith, so it comes with the territory that he'll learn everything he can from his Master before trying to usurp him once he thinks he's strong enough.
  • Beard of Evil: He's a Sith and his long mustache and soul-patch give him a sinister goatee vibe.
  • Brains and Brawn: The Brawn to both Malak and Karath's brains. He's just that much of an arrogant brute.
  • The Brute: Despite being Malak's apprentice, this is his true role in the grand scheme of things; just a bloodthirsty thug Malak sends when he wants something dead.
  • Card-Carrying Villain: Comes with being a Sith, though Bandon thrives on it even more than usual.
  • The Dragon: Subverted. While being the apprentice of the Dark Lord himself technically makes him second in-command of the Sith Empire, in practice he's merely Malak's violent enforcer who's little different from the other Dark Jedi the player comes across. Saul Karath is much closer to The Dragon than Bandon despite not being a true Sith or even Force sensitive.
  • Early-Bird Cameo: He's briefly seen during the tutorial when Trask Ulgo charges off to his Heroic Sacrifice.
  • Expy: He's a bald double-bladed lightsaber wielding apprentice to the Big Bad, much like Darth Maul.
  • Flat Character: Unlike the other major antagonists, there's not much depth to the guy, with his backstory mirroring most fallen Jedi. Even when you meet him face-to-face, he is not verbose, settling for generic I'll Kill You! dialogue.
  • Kick the Dog:
    • He's introduced by killing your Guest-Star Party Member, Trask Ulgo, and shows little concern for him if called out for it later.
    • Likewise, when he casually kills some crewmembers with a Force push into a computer console for apparently no other reason than just to make an entrance.
  • Off with His Head!: In The Old Republic, his perfectly preserved decapitated head turns up during the Smuggler's storyline. According to the game's codex, a group of Sith cultists removed it postmortem and became convinced that Bandon's spirit could talk to them through it.
  • Smug Snake: Extremely arrogant, but lacks the skills to back it up.
  • Sorting Algorithm of Evil: After you have defeated Calo Nord for the final time, he will appear at the end of the next area you visit as the mid-game boss. He's also backed up by two Dark Jedi, a step-up from the thugs Calo brought.
  • The Starscream: Supplementary materials reveal that, in typical Sith fashion, he planned on eventually overthrowing Malak and taking over as Dark Lord. He obviously never got to act on these ambitions.

    Darth Revan (MASSIVE UNMARKED SPOILERS) 

Darth Revan

See their tropes under the protagonist's folder here.

Sith Military

    Saul Karath 

Admiral Saul Karath

https://static.tvtropes.org/pmwiki/pub/images/saulrender.jpg
"War's a funny thing. It makes you do things you never thought you'd do."

Species: Human

Homeworld: Corellia

Voiced by: Robin Sachs

The admiral of the Sith fleet and Carth's former mentor.


  • Almighty Janitor: Downplayed. While quite high in the military hierarchy, being an admiral and all, he's technically outranked by Darth Malak and the Dark Jedi. Regardless, Saul acts as Malak's second in command rather than Darth Bandon, Malak's actual apprentice.
  • Authority Equals Asskicking: Considerably tougher than any other Sith officer or trooper you've faced in combat.
  • Bling of War: Has a rather pimped-out uniform compared to other Sith officers.
  • Broken Pedestal: He was Carth's mentor, but all of Carth's respect for him went out the window when Saul bombed Telos into radioactive waste, which led to his wife's death and his son being taken by the Sith.
  • A Day in the Limelight: He got a lot of pagetime in the KOTOR comics.
  • The Dragon: He functionally serves as Malak's right-hand man, considering he's the commander of the Sith fleet. After his death, the role is filled by a fallen Bastila.
  • Even Evil Has Standards: When Malak orders the bombardment of Taris, Karath is horrified at the potential killing of civilians and friendly troops. He carries out the bombardment when Malak mentions the fate of his predecessor. It's also later revealed in supplemental material that the only reason he joined Revan and Malak was to keep his command intact and his men together.
  • Evil Brit: He's a villainous Sith Admiral with a British accent at least, courtesy of his voice actor.
  • The Evil Genius: Credited for half of Malak's victories during the war.
  • A Father to His Men:
    • Supplementary material establishes that he defected to the Sith to keep his troops and command intact, and that this overruled all his other concerns. It could also explain why he's hesitant to bombard Taris despite his lack of problem in razing other worlds. He didn't want to kill his own men.
    • Zig-Zagged with his ex-lieutenant, Carth. He did try to recruit Carth into the Sith fleet. Carth told him to get lost. Saul's test of loyalty was bombing Carth's homeworld into slag (and possibly having a hand in recruiting Dustil to the Sith). And if you play a female, Saul is almost as gleeful about torturing Carth as Carth is looking forward to kicking Saul's ass for Telos.
  • Face–Heel Turn: Never really the nicest of folks, but fought for the Republic until he decided defecting was the only way to keep his command in one piece.
  • Fallen Hero: Karath was a Republic hero during the Mandalorian Wars. Now he's waging war against the Republic and its people.
  • History Repeats: He's reluctant to carry out the bombing of Taris, though does it when Malak threatens him. The comics reveal that he was the commanding officer at the battle of Serroco during the Mandalorian Wars, when Mandalore took care of the Republic fleet in orbit of Serroco by blasting it into oblivion along with the planet it was orbiting.
  • Hypercompetent Sidekick: To Darth Malak. While Malak isn't incompetent per se, he's not the subtlest tactician either, as his overall strategy to win the war amounts to Attack! Attack! Attack!. Meanwhile, Karath understands the importance of using restraint, trickery, and cunning to outmaneuver the enemy, and even captures the Ebon Hawk crew by himself. Carth credits him with at least half of Malak's success in the war.
  • Insane Admiral: Zig-Zagged. Saul is an utterly ruthless bastard who, after defecting to the Sith and becoming the Admiral in charge of their fleet, has razed multiple worlds. He also takes a lot of pleasure in torturing the player, Carth and Bastila, with Bastila saying the Dark Side's taken its toll on his mind. However, he's a paragon of rationality compared to Malak and Bandon, pointing out to the former the shortcomings of carpet-bombing Taris just to get one Jedi.
  • Kick the Dog: His final words to Carth, revealing that the PC has really been an amnesiac Darth Revan the entire time. He does this just to push Carth's buttons and trigger his trust issues, which are his fault to begin with. Facing imminent death, all Karath can say to his former friend is one final cruelty.
  • Pet the Dog: His brief objection to Malak destroying Taris since many of their men are still stationed there and the action would lead to killing millions of civilians. He only gives in when threatened with death.
  • We Can Rule Together: Right before he defected, he tried to recruit Carth as his right-hand man. Carth told him to get lost. The end result speaks for itself.
  • We Used to Be Friends: With Carth, as the two have come to hate one another since Karath sold out to the Sith, while Carth refused.

    Varko 

Admiral Varko

Species: Human

An admiral in the Sith Empire.


  • Co-Dragons: Officially, he becomes one of Malak's dragons after Saul's death and the capture and turn of Bastila Shan. However, unlike the latter, he doesn't really do much before their leader's death in the final battle of the war.
  • Evil Old Folks: He's got grey hair and works for the Sith.
  • Nerves of Steel: Downplayed - he still shows shock at Malak's missing jaw, but recovers quickly.
  • Rank Up: He's promoted after the death of Saul Karath.
  • Scary Black Man: He's a black human who works for the Sith. While he doesn't do much on-screen, he couldn't have gotten that high in the Empire's hierarchy without doing something.
  • What Happened to the Mouse?: He's not dealt with before the end of the game.

    Derred 

General Derred

A general in the Sith Empire.


  • Defector from Decadence: Likely how he felt about leaving the Republic and joining the heroes of the Mandalorian Wars.
  • Face–Heel Turn: Like many Sith officers, he was originally a member of the Republic military before defecting to Revan's Sith Empire.
  • The Ghost: Is only ever mentioned, never appears.

    Mon Halan 

Mon Halan

A high-ranking officer in the Sith Empire.


  • Defector from Decadence: Likely how he felt about leaving the Republic and joining the heroes of the Mandalorian Wars.
  • Face–Heel Turn: Like many Sith officers, he was originally a member of the Republic military before defecting to Revan's Sith Empire.
  • The Ghost: Is only ever mentioned, never appears.

Sith Academy

    Uthar Wynn 

Master Uthar Wynn

https://static.tvtropes.org/pmwiki/pub/images/uthar_wynn_render.jpg

Species: Human

Homeworld: Unknown

Voiced by: Tom Kane

The Master of the Sith Academy on Korriban, who the player must impress if they wish to get access to the Star Map in Naga Sadow's tomb.


  • Bad Boss: More like "Bad Teacher," but as a Sith instructor he has no problem sending his students off to their deaths to prove their worth, killing them himself should they fail him, or even killing them if they're holding more promising students back.
  • Bald of Evil: He's the bald master of a Sith Academy.
  • Evil Mentor As the Master of a Sith Academy, it goes without saying that he teaches his students the right way to be evil.
  • Evil Power Vacuum: According to Kreia, after he died, the Sith fought and killed each other for the right to lead the Academy, leaving the Academy in turmoil.
  • Faux Affably Evil: He speaks in a polite, respectful tone towards his prospective students, but he's still a Sith, and he's not above murdering students that fail him or ordering the deaths of innocent people.
  • Hypocrite: Like all Sith, he's treacherous, but he'll be outraged if he's the one being betrayed.
  • If You're So Evil, Eat This Kitten!: The final test for prospective students is using their new lightsaber to strike down someone they've grown familiar with. Normally it's another student, but in the player's case, Uthar chooses their instructor/his apprentice, Yuthura.
  • Sink or Swim Mentor: The opportunities he offers students to gain prestige are often deadly. If students aren't smart and strong enough to survive their tests, then he believes they don't deserve to live, let alone be a Sith.
  • The Starscream: Like all Sith, when he saw the opportunity to usurp his master he did so. Unlike other Sith, his master actually escaped alive, though Uthar was still able to gain control over the academy.
  • Supernatural Gold Eyes: Uthar has the golden eyes indicative of a Dark Side user.
  • Tattooed Crook: His bald head is covered in tattoos.
  • They Were Holding You Back: He murders Dustil's girlfriend, Selene, because she didn't show much promise as a student and Dustil's emotional attachment to her was holding him back in his own training.
  • We Can Rule Together: He makes the offer to the player if they alert him to Yuthura's plotting, and help him kill her. The player can actually make the offer in reverse by confessing that they're Revan, at which point Uthar will secretly change allegiances and train the Sith in the player's name should they kill Darth Malak.
  • You Have Failed Me:
    • He orders a group of students executed because they refused to murder innocents from the nearby colony.
    • If you trick Shaardan by giving him a fake instead of Ajunta Pall's sword, when Shaardan presents it to Master Uthar, he'll Force choke him for his stupidity.
    • If you haven't alerted him about Yuthura's treachery but kill her for him, afterwards he'll immediately try to kill you for not warning him.
  • You Have Outlived Your Usefulness: His final test is for the player to kill Yuthura Ban because she has grown too ambitious for his liking.

    Yuthura Ban 

Yuthura Ban

https://static.tvtropes.org/pmwiki/pub/images/ban_infobox.jpg

Species: Twi'lek

Homeworld: Sleheyron

Voiced by: Tamara Phillips

Master Uthar's apprentice, and the player's mentor while infiltrating the Sith Academy.


  • Above Good and Evil: She describes the Sith and the Dark Side as this, claiming that they're not inherently evil, they're just people giving into their nature.
  • A Lighter Shade of Black: The conflict between her and Uthar is an Evil Versus Evil Sith power struggle, but the difference between them is that Yuthura originally had good intentions and can be redeemed, whereas the same does not apply to Uthar.
  • Apologetic Attacker: If you've gotten to know her, then when Yuthura betrays and tries to kill you, she'll apologize for it beforehand, saying she really does like you, but Sith don't have friends. If you try to talk her out of attacking, she'll refuse, sadly saying, "Let's get it over with."
  • Armor-Piercing Question: If you take the time to get to know her, you can demolish her justification for joining the Sith with a single question. It's so effective that she's left fumbling for a response before quickly changing the subject, and it's strongly implied that you asking that question is what leads to her Heel Realization later on.
    Yuthura: It may sound strange, but only my compassion stands in my way, now. Once that is gone, let the slavers beware.
    PC: But... if you lose your compassion, will you still care about those slaves?
    Yuthura: I... yes, of course. I-I mean losing my compassion as in... holding back...
  • Chronic Back Stabbing Disorder: If you help her kill Master Uthar, she'll immediately turn on you because you’re too much of a threat to let live.
  • Dark Action Girl: She's a female Sith who's good with a lightsaber.
  • The Dark Side Will Make You Forget: Convincing her to make a Heel–Face Turn has her admitting that despite embracing the Sith teachings to fight against slavery, she's come no closer to achieving her goal, and instead all she's come to care about is power and her own self-interest.
  • Even Evil Has Standards: She may be a Sith, but she abhors slavery, mostly due to her Freudian Excuse. She became a Sith so she could have enough power to bring an end to it. Her lack of reaction to the player claiming his companions are slaves is a good indication that she's beginning to forget her original motives.
  • Evil Counterpart: To Master Zhar, the player's Jedi teacher who teaches them the Light Side, while Yuthura is the player's Sith teacher, who teaches them about the power of the Dark Side.
  • Evil Mentor: She tries to be this to the player character, though depending on the player's choices, they may be far more evil than her.
  • Fallen Hero: She was once a Jedi who but fell to the Dark Side upon joining the Sith.
  • Green-Skinned Space Babe: She's an attractive, purple-skinned Twi'lek.
  • Heel–Face Door-Slam: The player can make her realize how far she's fallen, only to kill her instead of redeem her.
  • Heel–Face Turn: It's possible for the player to turn her back to the light.
  • Heel Realization: The player can make her realize that she really has become evil in her pursuit of power for originally noble goals.
  • Hypocrite: If you decide to side with Master Uthar after befriending her she'll be outraged, saying she thought you and her were friends. This would have more impact if, when you side with her, she didn't try to immediately kill you.
  • Jumping Off the Slippery Slope: She left the Jedi and joined the Sith to amass enough power to fight slavery. Unfortunately, she took the Sith teachings to heart and began caring more about amassing personal power than her original noble goals.
  • Love Is a Weakness: She claims love is more dangerous than anger, hatred and fear, since it can inspire mercy, which is worst of all.
  • Made a Slave: Her backstory was that she was enslaved at a young age by Omeesh the Hutt. She eventually murdered her master, escaped his compound and was found by the Jedi who took her in.
  • Oppose What You Suffered: Yuthura Ban wants to complete her Sith training to gain the power to free slaves explicitly because she used to be a slave herself, which would also make this a case of Evil Versus Evil - by the time you meet her she has certainly become a Well-Intentioned Extremist at best, and is close to even Jumping Off the Slippery Slope and abandoning her heroic cause entirely.
  • Social Darwinist: She holds to the Sith dogma that the strong deserve to live and do whatever they want, while the weak deserve to die. It's a person's duty to kill their superior when they sense weakness and be constantly wary to prevent the same from happening to them.
  • The Starscream: Like all Sith, Yuthura plans on killing and usurping her master as soon as she's strong enough. She tries to recruit the player in helping her overthrow Master Uthar, and can possibly succeed in her plot if the player grants her mercy after her betrayal.
  • Tattooed Crook: Similar to Master Uthar, Yuthura has tattoos covering her face and head.
  • Villains Want Mercy: Once her health gets low enough, she'll ask for mercy despite trying to kill the player seconds earlier. The player can grant it, refuse it, or redeem her.
  • We Can Rule Together: She offers to let the player be her right-hand after they kill Master Uthar and usurp control of the academy. Unfortunately, she's lying and will try to kill the player afterwards. You can still spare her and let her gain control of the academy as planned though.
  • Well-Intentioned Extremist: Her original goal was to join the Sith so she could gain enough power to fight against slavery. Somewhere along the way she lost sight of that goal.
  • You Remind Me of X: She says the reason why she tried to kill them even if they befriended her is because they reminded her too much of herself.

Sith Allies

    Calo Nord 

Calo Nord

https://static.tvtropes.org/pmwiki/pub/images/Calonordprofile1_4163.jpg
"I have to give you credit. You've led me on quite a chase. But nobody gets away from Calo Nord in the end!"

Species: Human

Homeworld: Unknown

Voiced by: Lloyd Sherr

A legendary bounty hunter who has been known to kill people simply for talking to him. He is currently employed by the crime lord Davik Kang.


  • Abusive Parents: They sold him into slavery.
  • All There in the Manual: He has a very in-depth backstory that explains his surprisingly sad origins and how he became so deadly in present day. Given that he's not exactly verbose, all the info's tucked away in supplementary material.
  • Awesomeness by Analysis: When a bounty was placed on his head after he freed himself and butchered his slave masters, Calo studied how the bounty hunters tracking him operated, adopting their methods and skills for himself. He then used the skills he learned from them to kill them all, to the point where the Bounty Hunter's Guild thought he was too dangerous to keep a contract out on and called it off. It didn't stop Calo from finding and killing the ones who put the bounty on him in the first place.
  • Ax-Crazy: He'll off you for trying to make small talk with him.
  • Beware the Quiet Ones: He's a man of few words and isn't much for idle conversation. If you're lucky, he'll give you until the count of three before he gets violent.
  • Bounty Hunter: He's one of the most infamous bounty hunters in the galaxy. Mission says he's killed more people than the Iridian plague.
  • Bullying a Dragon: Despite his fearsome reputation, some Black Vulkars decide to insult him. He gives them to the count of three before killing them easily.
  • Challenge Seeker: Calo doesn't need to be paid if the target is powerful enough. There's also a Krayt dragon head in his room, meaning he took one out himself.
  • Counting to Three: If you don't shut up before he finishes, he'll shoot you.
  • Curb-Stomp Battle: The player can run into him twice on Taris. The first time he's killing gang members for insulting him, the second he comes to collect the bounties of a few Rodians. Though outnumbered, neither group presents him with anything resembling a challenge. The first time the player tries to talk to him, or antagonizes him, he'll do the same to you and your party.
  • Determinator: Once you've eluded him on Taris, Calo is willing to pursue you wherever you go, no matter how dangerous. Not only will he turn up in Krayt Dragon territory on Tatooine or in the dreaded Shadowlands of Kashyyyk, but if you go to Manaan, he'll even go so far as to follow you all the way to the bottom of the ocean just to get you in his sights again. To put things in perspective, only Darth Bandon and his team of Dark Jedi can follow you to the same locations as Calo.
  • The Dreaded: Everyone knows his reputation, and everyone fears him. According to The Bounty Hunter Code, he left such a stain on the reputation of bounty hunters everywhere that he's the primary reason why people in the galaxy associate "bounty hunter" with "murderous maniac" 3800 years later.
  • Disproportionate Retribution: Again, he'll murder people just for talking to him, even if they're trying to be friendly or compliment him.
  • The Dragon: He is introduced as Davik Kang's second in command.
  • Dual Boss: Both he and Davik Kang serve as this on Taris.
  • Egomaniac Hunter: In addition to being a bounty hunter, he hunts dangerous animals for Davik Kang's collection. One of his journal entries notes how he killed a rancor and how he's eager to go after a krayt dragon. That same journal also notes that he hunts sentient beings as well.
  • Establishing Character Moment: He's introduced being insulted by some Black Vulkars. When they're not done talking to him by the time he counts to three, he kills them. If you try to talk to him afterwards, even if it's friendly, he'll do the same thing to you.
  • Fantastic Recruitment Drive: It eventually becomes clear that the Genoharadan were impressed with his skills and were considering him for membership, though he hadn't quite proved himself worthy of that honor just yet.
  • Flunky Boss: He has a few minions who accompany him. Which ones they are depends on which world you face him on.
  • Freudian Excuse: His parents sold him into slavery and he learned to be cold-blooded and ruthless. He killed his slave masters, then his parents for selling him in the first place, but a bounty was put on his head and he had to learn the techniques of those hunting him in order to survive and turn the tables on them.
  • From Nobody to Nightmare: He started out as a kid sold into slavery by his own parents, eventually growing up to become one of the most feared bounty hunters in the galaxy.
  • Gameplay and Story Segregation: According to the item description, Calo's armor was tailor-made specifically for him and is one of a kind since he killed the builder after it was finished. However, anyone with the heavy armor feat can wear it despite being custom-made for one of the shortest human characters in the game.
  • Goggles Do Nothing: He wears goggles for no discernible reason. Though he does use a sort of "flashbang" grenade to blind three thugs and then shoot them in his first scene, so maybe that's why.
  • Hates Small Talk: He'll give you until the count of three. Then he starts shooting.
  • Hopeless Boss Fight: If you refuse to stop talking to him or threatening him in the Lower City cantina. He's invincible and can kill any character in one hit.
  • Hunting the Most Dangerous Game: Implied in one of his journal entries where it notes he's hunted both incredibly dangerous animals as well as sentients. Though, that could just be a reference to his bounty hunting.
  • It's Personal: Calo is quite pissed you got away from him and is prepared to follow you anywhere if it means evening the score.
  • Jerkass: Calo is curt, mean, and haughty.
  • The Napoleon: He is notably shorter than any other human character and supposedly has a complex about his height. One of the Black Vulkars taunting him by calling him a runt probably ensured his death.
  • No One Could Survive That!: How exactly did he survive Taris?
  • Normal Fish in a Tiny Pond: Despite having the skills, the firepower, and the cunning to serve as the deadliest bounty hunter on the backwater has-been world of Taris, Calo Nord isn't yet considered exceptional by the real heavyweights of the galactic underworld. The Genoharadan believe that he has potential to join their ranks, yet even after all the incredible things he's done on Taris, he's still not good enough to be given an invitation to join just yet. Considering their elite agents include a master con artist posing as an art dealer, an Egomaniac Hunter who kills Krayt Dragons for sport, a Shapeshifting Trickster, and a spymaster capable of getting information from Malak's flagship, they have a point.
  • Psycho for Hire: A bounty hunter with a short fuse and a psychopathic streak, it takes a lot of searching before you can find a non-Sith character who's as demented as Nord.
  • Recurring Boss: He's fought on Taris and then on whichever world you collect your first post-Dantooine Star Map on.
  • The Rival: To Canderous Ordo. Both of them are bounty hunters, both of them work for Davik Kang, and their employer considers both of them to be his top men. However, Calo and Canderous despise one another and take potshots at each other when they meet face-to-face.
  • Secretly Earmarked for Greatness: Calo Nord was considered a promising would-be-member by the Genoharadan, but even after all his near-legendary exploits - from killing rancors for sport to frightening the Bounty Hunters' Guild into cancelling contracts on his life - he still wasn't considered ready to be given an invitation to join just yet. He ultimately dies without ever realizing that he's been selected for greater things or that the Genoharadan even exist.
  • Self-Made Orphan: He tracked down and murdered his parents in retribution for them selling him into slavery.
  • Shoot the Builder: Calo Nord's armor was specially commissioned to be based on the design worn by Mandalorian Neo-Crusaders. Once it was finished, Calo murdered the man who created it to make sure his armor remained one of a kind, and also to get out of paying for it.
  • Slave to PR: If you try to talk your way out of a fight with him in your second encounter, Nord will respond that he's not in it for the credits. The player and his party are the only people to have ever gotten away from him and he has a reputation to protect.
  • Taking You with Me: At the end of his first boss fight, when his health reaches a certain level, he pulls out a thermal detonator to kill them all. It doesn't work, as he's crushed under debris during the Sith bombardment before he can activate it.
  • Unexplained Recovery: He gets crushed by debris while holding a thermal detonator while on a planet that was in the middle of getting bombarded into a barren wasteland. The only explanation given for his survival is his boast to Malak that he's "hard to kill." Of course, considering that he wears, statistically, the second-best combat armor in the game and the next time we see him, it's been a period of several weeks, we can infer that he was found by the Sith and treated for his injuries.
  • Villain Forgot to Level Grind: When you first meet him, he will annihilate you instantly if you get on his nerves. On your second encounter, he's an extremely challenging boss battle (especially alongside Davik Kang). But on your third encounter, after you've been trained in the Jedi arts, a lone bounty hunter with no unique powers doesn't really cut the mustard anymore - hence why he arrives with an entire gang. Even so, the encounter inevitably ends with you slaying him.


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