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This is the character sheet for Tales of the Jedi.


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Golden Age of the Sith

    Jori Daragon 

Jori Daragon

https://static.tvtropes.org/pmwiki/pub/images/joridaragon_totjfotse1se.jpg

Species: Human

Homeworld: Koros Major

A young, Force-sensitive hyperspace explorer. Along with her brother she attempts to chart new lanes of hyperspace, a very dangerous but potentially lucrative job. Unfortunately, they've fallen on hard times and their last-ditch effort results in them discovering Korriban.


  • Ace Pilot: Being a hyperspace explorer requires a good deal of skill.
  • Bold Explorer: Jori is excited at the prospect of discovering new star lanes.
  • Cassandra Truth: Nobody but Empress Teta is willing to listen to her warnings about the impending invasion. Granted, she was on the run from the law when she left in the first place.
  • Hot-Blooded: Apart from being a hyperspace explorer (an insanely risky business), she's brash and impulsive and doesn't look before leaping.
  • Like a Duck Takes to Water: Her first time using a lightsaber, she's able to cut down several attackers with it.
  • Refusal of the Call: She and her brother could have been Jedi, but they preferred to be hyperspace explorers.
  • Unwitting Instigator of Doom: Naga Sadow allows her to escape so he can track her ship back to the Republic.
  • Wide-Eyed Idealist: She thinks that most people are as sincere as she is and is dangerously Genre Blind about the Sith.
  • Unskilled, but Strong: Although she doesn't have formal Jedi training, she does hold her own with a lightsaber in battle.

    Gav Daragon 

Gav Daragon

https://static.tvtropes.org/pmwiki/pub/images/gav_daragon.jpg

Species: Human

Homeworld: Koros Major

Jori's brother. When they're captured by the Sith, Gav is separated and unable to return with her to the Republic. He winds up siding with the Sith and is taken as an apprentice by Naga Sadow, although he doesn't seem to actually fall to the dark side. He ends up fighting his sister when they meet again.


  • Big Brother Instinct: Part of why he stays with the Sith, believing that he'll be able to protect Jori that way.
  • My God, What Have I Done?: He realizes that he's working for the bad guys when Aarba spits in his face and the Massassi soldiers kill him for it.
  • Obliviously Evil: He actually commands part of Naga Sadow's forces and leads an attack on Cinnagar, but he doesn't realize that the Sith are the bad guys until he witnesses the destruction firsthand.
  • The Pollyanna: He's always convinced that the next hyperspace run will bring riches even though none of them have before. Even when he and Jori are locked up by the Sith, Gav says it could be worse.
  • Redemption Equals Death: He turns against Naga Sadow and gives Jori instructions on how to stop the Sith, but he falls into a fatal trap by Naga Sadow and his last words are a goodbye to Jori.
  • Too Dumb to Live: It's hard not to want to strangle Gav when it literally takes his kindly Hutt friend being gruesomely slaughtered in front of him to realize he's on the wrong side, especially when Naga hasn't even been trying to conceal the fact that he was a bloodthirsty nutjob in front of him. Also, trusting Naga Sadow to board his crippled flagship was an idiotic move of epic proportions.
  • Wide-Eyed Idealist: He's even more idealistic than Jori is, being the more optimistic of the two and unable to see how bad the Sith are. Naga Sadow openly gloats about wanting 'fresh blood' and tricks Gav into blowing up Ludo Kressh's flagship and Gav still doesn't get it. He also thinks it's a great idea to board Naga's crippled flagship when Naga asks for a 'chat' with him.

    Marka Ragnos 

Marka Ragnos

https://static.tvtropes.org/pmwiki/pub/images/markaragnosspirit.jpg

Species: Sith-Humann Hybrid

A male half-breed Sith Lord who lived during the time of the Great Sith Empire. After winning a duel against Lord Simus, Ragnos ruled over the empire for over a century, purposely pitting his adversaries against each other and ensuring there would be no threats to his rule. Following his death, two upstarts, Naga Sadow and Ludo Kressh, fought each other to occupy his position. He appeared to them as a Sith spirit, proclaiming that only the strongest could succeed him and warning them about the danger facing the Sith Empire.

Since then, he has made several appearances in novels and video games, often as a ghostly advisor to upstart Force users desiring power, and, sticking to his old ways, pitting them and their allies against each other.


  • Big Bad: Of Jedi Academy.
  • Deus ex Machina: His appearance as a ghost at the end of Dark Lords of the Sith is this, as he appeared with little foreshadowing, and his appearing at that moment served no other purpose than to convince Ulic and Exar Kun to join forces as the new Lords of the Sith. He disappears moments later, and is never spoken of again.
  • For the Evulz: Seems to be his general motivation; win or lose, he just wants to cause as much chaos as possible.
  • Our Ghosts Are Different
  • Posthumous Character: Is already dead by the time of his first appearance.
  • Predecessor Villain: To Naga Sadow, and in a broader sense to all future Dark Lords of the Sith.

    Simus 

Simus

https://static.tvtropes.org/pmwiki/pub/images/simuss.jpg

Species: Sith

A Sith Lord, Simus was a rival to Marka Ragnos, and was beheaded for his troubles. However, he kept what little remained of himself alive through Sith alchemy, his head hooked up to a life support system in a glass container. Kept around as a valued member of the Sith council, he secretly plotted his revenge, training his pupil Naga Sadow to eventually take charge of the empire upon Marka's passing. He is murdered by Sadow in order to convince the council to invade the Republic.


  • Head In A Jar: As a result of losing his duel with Ragnos.
  • Defeat Means Friendship: A particularly twisted version, as after Ragnos decapitated him, he not only was kept alive, but was made a part of Ragnos's Sith council, and is even regarded as one of its wisest and most trusted members.
  • Evil Mentor: To Naga Sadow, though arguably, Sadow didn't need much tutoring in the evil department.
  • Karmic Death: After spending years training Sadow to rule the empire as revenge against Ragnos, who he saw as a poor ruler, not only does Sadow kill him, Sadow inadvertently leads to the empire's collapse.
  • Off with His Head!: What happened to him in his duel with Ragnos. Not that it stopped him from living.
  • You Have Outlived Your Usefulness: In traditional Sith fashion, he is murdered by his own apprentice.

    Naga Sadow 

Naga Sadow

https://static.tvtropes.org/pmwiki/pub/images/naga_sadow_headshot.JPG

Species: Sith-Human Hybrid

Homeworld: Ziost

A Sith Lord of mixed human/Red Sith descent who, after Marka Ragnos's death, became one of the two pretenders to the title of Dark Lord of the Sith. He believes that the Sith Empire has grown stagnant and decadent and wants new conquests.


  • Batman Gambit: Is quite good with them.
    • To gain the advantage over Ludo Kressh and become Dark Lord of the Sith, he and his men free Jori Daragon with republic weapons and plant other false evidences to make other sith lords believe that it was a republic military operation and elect him as dark lord due to his lineage power and experience with the military.
    • Later to get rid of Ludo Kressh and other opponents, he goads them into attacking his stronghold, by leaving his personal seal on purpose for Kressh to find it and deduce that Sadow was behind Jori's liberation and assemble Sadow's opponents to attack him, unaware that Sadow had prepared for this by hiding his fleet behind a moon and by putting men loyal to him into their crews.
  • Big Bad: Of "Golden Age of the Sith" and "Fall of the Sith Empire".
  • Big Bad Wannabe: Zigzagged, he's clearly the biggest threat during the Great Hyperspace War, but in regards to the Galaxy's history - and compared to other Sith Lords like Revan, Vitiate, Bane, Palpatine and Krayt - he comes off as really pathetic. What's really telling is that instead of being killed in a duel or battle like the others, he runs away and hides until his death.
  • The Chessmaster: The cover of issue 1 of "Fall of the Sith Empire" is him controlling puppets of Gav and Jori. He also plays his fellow sith, even Ludo Kressh like fiddles in his scheme to become Dark Lord of the Sith.
  • Depending on the Artist: How artists depict Sadow's appearance is inconsistent, especially in relation to his statement of being a descendant of the Dark Jedi exiles. In the comics, he looks like most Sith, such as having red skin and facial tendrils. Outside the series, he is given more human characteristics, with one Legends reference book outright depicting him with a more human like appearance with little, if any, characteristics associated with the Sith species.
  • False Flag Operation: Convinces the rest of the Sith council to invade the Republic after one of their members is found murdered by a Republic weapon. Said murder was actually perpetrated by him, to win over the council to his side.
  • General Failure: Yes, Naga, it's a brilliant idea to entrust the invasion of one of the most important targets to a guy who isn't a Sith, has no battle experience, and has no idea you're actually the bad guy. Even this aside, the way Naga manages to lose literally every battle in the war is sort of impressive.
  • Manipulative Bastard: He pretends to be a friend of Gav and Jori so they'll reveal the location of Republic planets. He also manipulates the rest of the Sith council like a harp into making him Dark Lord, and tricks his enemies into attacking him unaware that he had set a trap for them.
  • Sorcerous Overlord: Uses Sith Sorcery and Battle Meditation to push his Sith forces to victory, to make illusions of his troops and ships that confuse and frighten Republic forces, then uses Sith Sorcery to blow up a star when shit hits the fan and he has to pick up sticks and leave. He's also one of the greatest sith alchemists of all time, being able of creating many abominable creatures and of turning the Massassi, originally the warrior caste of the Sith, into a whole new savage species. He can pull a rabbit out of his hat and that would be less shocking and surprising than the stuff he pulls with his Sith magics.
  • Suicide Attack: He finally get rid of Ludo Kressh for good by having one of his warships commit this on Kressh's ship.
  • Villain Protagonist: Much of the story of "Golden Age" and "Fall" is told from his perspective.
  • You Have Outlived Your Usefulness: To his master, Simus. Later, to Gav.

    Shar Dakhan 

Shar Dakhan

https://static.tvtropes.org/pmwiki/pub/images/perso_dakhan_shar_1.jpg

Species: Sith

A devoted follower of Naga Sadow. He served as Sadow's general during the Great Hyperspace War, personally leading the invasion of Coruscant. Despite superior numbers, they were defeated and Dakhan pulled the Sith forces back to Korriban, where they were defeated by Republic forces.


  • Blind Obedience: He serves Sadow's whims instantly and without introspection to what his plans could mean.
  • Cryptic Background Reference: An unnamed character in The Fall of the Sith Empire comic, all of his history and background comes from a collection of references in The Lost Tribe of the Sith and Crosscurrent novels.
  • My Empire, Right or Wrong: Believes everything he does is for the good of the Sith Empire. When their forces are attacked during the retreat to Korriban, he takes charge and holds them off as long as he can, allowing several ships to escape.
  • My Master, Right or Wrong: Swore allegiance to Naga Sadow, even going against some of his fellow Sith in order to accomplish his master's goals.

    Ludo Kressh 

Ludo Kressh

https://static.tvtropes.org/pmwiki/pub/images/318991_36149_ludo_kressh_large.jpg

Species: Sith

Homeworld: Rhelg

A Sith Lord, and the other pretender to the title of Dark Lord of the Sith after Marka Ragnos's death. Unlike Sadow, Kressh is a Sith Pureblood with no human ancestry. He believes that the Sith Empire should be kept as it is, and avoid conquering new worlds. Turns out he was right.


  • All for Nothing: His efforts to prevent the Sith's expansionism amount to failure. While the Sith Empire did survive the Great Hyperspace War, there would be no true members of the Sith race by the time of the Great Galactic War, with even the term "purebreed" being a misnomer due to crossbreeding.
  • Bad Boss: Lost Tribe of the Sith reveals that Kressh would beat his own servants in a drunken rage.
  • The Cassandra: Ludo is basically completely, one hundred percent right about Naga being the worst thing for the Sith Empire.
  • Fantastic Racism: Kressh is deeply afraid of what will happen if/when the Sith Empire ends its isolation and what that means for the Sith species, and that translates into hatred of humans, whom he knows will replace Red Sith. As he says while beating a human slave: "My son looks like me—and so does the future of the Sith. But only as long as we’re here. Out there, out there, the future looks like you."
  • Morality Chain: His son is his. Doesn't make him good per se, but he does care about his son enough to move him to an isolated world, far out of the reach of Sadow's machinations.
  • The Rival: To Naga Sadow.
  • Undying Loyalty: For a Sith, the guy worships the ground Marka Ragnos, the previous Dark Lord, walked on.

    Horak-mul 

Horak-mul

https://static.tvtropes.org/pmwiki/pub/images/horakmul.jpg

Species: Sith

Horak-mul was a member of the Sith council after the death of Marka Ragnos. Siding with Ludo Kressh, he rallied his forces against Naga Sadow. He was betrayed by his own men and murdered.

Later, his spirit would come to reside on Hoth, where it would meet Sith Inquisitor Kallig a millennia-and-a-half later, and eventually join him so as to escape his icy tomb.


    Dor Gal-ram 

Dor Gal-ram

https://static.tvtropes.org/pmwiki/pub/images/dor_gal_ram.jpg

Species: Sith

Dor Gal-ram was a member of the Sith council after the death of Marka Ragnos. Siding with Ludo Kressh, he was wary of antagonizing Naga Sadow and his supporters, but aided Kressh in his battle against the rival Sith lord. He was murdered by his own crew.


  • The Conspiracy: More so than his co-conspirators. He at least tried to keep his allegiance a secret from Sadow. Didn't help him in the end.
  • Delinquent Hair: He has a mohawk, although it's often hidden under his helmet.
  • Honor Before Reason: Tries to avert this, being far more cautious than his allies with regards to Naga Sadow, but still ends up siding with Kressh, even if it means overthrowing the empire themselves.
  • In Its Hour of Need: Despite his reservations, he rushed to the call to help Krssh.
  • The Mutiny: He is murdered by his own crew, who were secretly serving Naga Sadow.

    Elcho Kressh 

Elcho Kressh

https://static.tvtropes.org/pmwiki/pub/images/eshnvzi.png

Species: Sith

Homeworld: Rhelg

Son of Ludo Kressh, he is more well known as Kressh the Younger. He possessed a mystical gauntlet which prevented anyone from laying a hand on him lest he wished it. Kept far away from the machinations of the Sith council, he was far away from the Sith homeworld when it was attacked by the Republic in retaliation against the Sith invasion.

Seeking revenge, for years he planned a counterattack, forming alliances with hundreds of rebel and pirate groups, while never allowing the Republic to learn his true identity. However, on the eve of the invasion, he died of a ruptured stomach. His forces scattered, and his revenge went unfulfilled.


  • The Alcoholic: See Death by Irony below.
  • Artifact of Doom: His gauntlet.
  • Barrier Warrior: Due to his gauntlet. While never put it into practice himself, later dark side users would make good use of it.
  • The Chessmaster: According to later Jedi and Sith historians, his planning and organizing skills were incredible, as he amassed an army large enough to conquer the Republic made up from the pirates and lowlifes of the galaxy, all without revealing himself.
  • Death by Irony: Planned his attack on the Republic for decades, then, when celebrating the night before the attack, he drank himself to death.
  • The Ghost: Despite being referenced by multiple characters, and his gauntlet being one of the most well known Sith artifacts, he has never made an appearance.
  • A Lighter Shade of Black: A rare Sith to never actually fight any of the heroes, although he might have if he'd lived longer.
  • Morality Chain: His father's.

Knights of the Old Republic

    Nomi Sunrider 

Nomi Sunrider

https://static.tvtropes.org/pmwiki/pub/images/nomi_sunrider.jpg

Species: Human

Introduced in "The Saga of Nomi Sunrider," Nomi begins as a Jedi widow who reluctantly undergoes training to protect herself and her young daughter. She has the rare gift of Battle Meditation, which she uses to turn enemy forces against each other. Eventually, she overcomes her misgivings to become one of the Jedi Order's greatest Knights.


  • Action Mom: There is more than one battle where she's actually carrying Vima around.
  • Character Development: She goes from a housewife uninterested in her Force potential to the head of the Jedi Order.
  • Chekhov's Skill: While she's learning about her Battle Meditation, she's told that it can be used to cut someone off from the Force. She uses this on Ulic Qel-Droma after he kills his brother.
  • Distress Ball: She gets knocked out through Force combat just as Ulic is walking by so he can be impressed by the "beautiful fallen Jedi."
  • Does Not Like Guns: Part of her initial character arc is learning to accept the lightsaber after her first, traumatic experience wielding one. She sees it as a brutal weapon and wants nothing to do with it, but Thon eventually teaches her that it is as much a tool of focus for a Jedi as it is a weapon.
  • Emotion Bomb: Through Battle Meditation, she can get enemy forces to turn on each other, and inspire troops on her own side to keep their morale up and fight harder.
  • The Hero: Of "The Saga of Nomi Sunrider." She's also a Deuteragonist in the Great Sith Wars .
  • I Just Want to Be Normal: She continually refuses her husband's offer to train her in the Force before his death.
  • Lady of War: Especially during the Great Sith Wars.
  • Laser-Guided Karma: Inflicts this on Ulic by cutting him off from the Force.
  • Mama Bear: She first picks up a lightsaber to defend Vima after her husband is murdered in a spaceport mugging.
  • My God, What Have I Done?:
    • When she sees the devastating effect of severing Ulic from the Force, she's horrified with her actions.
    • She blames herself when Vima runs away to get training from Ulic. Her fears of Ulic's influence are unfounded, but she still commits to being more present for her daughter in the aftermath.
  • Older and Wiser: In "Redemption", she's become the respected Head of the Jedi Order.
  • Parents as People: In her early years as a Jedi Knight she was able to keep Vima at her side most of the time. In the hectic aftermath of the war, however, she had to sacrifice time with Vima because of the immediate demands of rebuilding the severely weakened Jedi Order.
  • Refused the Call: She tried to do this, not wanting the life of a warrior, but she comes to accept it.
  • Tender Tears: She weeps silently at Ulic's trial, seeing the kind of man he has become.
  • These Hands Have Killed: Her first experience with a lightsaber is bisecting a man, which she finds horrifying, self-defense or no. She openly refuses Thon's efforts to teach her proper technique until he forces her hand.
  • Took a Level in Badass: She goes from a Reluctant Warrior who only wants a normal life again to a Jedi battle commander, using her mental powers to influence the thoughts of entire armies and engages in mental combat with the vicious Aleema.

    Master Thon 

Master Thon

https://static.tvtropes.org/pmwiki/pub/images/thonspiky.JPG

Species: Tchuukthai

The Tchuukthai Jedi whom Andur intended to apprentice himself under. He lives on the desolate planet Ambria, where he confined its infestation of dark side energy to a single lake. Despite his bestial appearance, he's a cunning and wise teacher and one of the most formidable Jedi of the age.


  • All There in the Manual: Most of his backstory, including how he became a Jedi and how he cleansed Ambria.
  • Beware the Nice Ones: Is a very kind and gentle Jedi master, but when forced to fight he's a force to be reckoned with. He kills two beasts sent by Crado and overpowers a dark-side corrupted Oss Willum. Before the story, his claim to fame was trapping powerful Dark Side spirits beneath a lake in Ambria.
  • Cool Old Guy: He is a very old and friendly but also incredibly wise and powerful Jedi master, who has no issue carrying Vima Sunrider on his back and was one of the few Jedi masters to survive the Great Sith War.
  • Intelligent Gerbil: He resembles a Triceratops without the horns. Nomi doesn't realize he's sentient at first. He does have opposable thumbs on his front feet and the ability to use a lightsaber, though he typically just uses his body if the Force itself isn't enough in combat.
  • Mentor Archetype: To Nomi Sunrider and Oss Willum.
  • Old Friend: With the Neti Jedi Master Ood Bnar. The two often disagreed but were extremely close friends, with Thon tearfully wishing goodbye to his friend before the devastation of Ossus.
  • Omnidisciplinary Scientist: The Jedi version. Name a skill; he's probably a master of it.
  • Secret Test of Character: Allows himself to be captured by Bogga the Hutt's thugs in order to force Nomi to use the lightsaber again.
  • Sole Survivor: He's the only Jedi shown to survive Kun's plot to have apprentices murder their masters, being capable of overpowering his apprentice Oss Willum and of bringing him back to the Light side of the Force.
  • Translator Microbes: He uses the Force to translate his language directly into other Force Sensitives' minds.
  • Wounded Gazelle Gambit: How he beat the dark side. After a drawn-out Force battle, he swam out into the lake and let the spirits take him over. Then he trapped them in the water.

    Master Arca Jeth 

Master Arca Jeth

https://static.tvtropes.org/pmwiki/pub/images/arcajeth.jpg

Species: Arkanian/Sephi Hybrid

Homeworld: Arkania

Arca Jeth is a Jedi Master who oversees the sector containing Onderon while he trains the Qel-Droma brothers and Tott Doneeta. Though renowned for his wisdom, he misjudges how much his apprentices can handle and is caught off-guard by the strength of the Naddists on Onderon.


  • Ascend to a Higher Plane of Existence: When he's killed at the Conclave at Deneba, his body becomes one with the Force.
  • Big Damn Heroes: His arrival on Onderon turns out to be this. He used his Battle Meditation to weaken the royal forces and inspire the Beast-Riders, allowing the latter to win the day (and he's happy to tell his apprentices that they owe his victory to that, not themselves).
  • Badass in Distress: King Ommin strikes him down through the Force and abducts him, tormenting him for weeks before his apprentices can reach him.
  • The Beastmaster: He's able to tame a drexl, a giant flying beast.
  • Cold-Blooded Torture: Suffers this when captured by King Ommin.
  • Death by Irony: He's in the middle of scolding Ulic about how a Jedi must never become distracted in combat when a war droid stabs him in the back.
  • Emotion Bomb: Arca is a practitioner of Battle Meditation, allowing to influence the morale of either side en masse.
  • Gallows Humor: When he sees the state of his apprentices in Iziz, he asks Cay if he cut the arm off himself to become one with the Light.
  • Master of Illusion: Which he uses for the purpose of teaching his students Onderonian history.
  • Mentor Archetype: He teaches the Qel-Dromas and Tott Doneeta.
  • Morality Chain: His death helps put Ulic down the dark side and his spirit urges him to repent.
  • Nonhuman Humanoid Hybrid: He's mostly Arkanian, but has some Sephi descent, though both Sephi and Arkanians are near-humans, so it's hardly noticeable. He originally had the sharp ears of the Sephi to distinguish this, but Arkanian surgeons neglected to reconstruct that part when he needed reconstructive surgery after a fire.
  • Obi-Wan Moment: He saves Ulic from being killed by a Krath droid, but it distracts him long enough for another one to kill him.
  • Old Master: He can rip apart Krath war droids with little effort. Also pretty much ended the Beast Wars just by showing up.
  • Sink or Swim Mentor: Sending your pupils to solve an ancient ethnic conflict would be difficult enough, but he expected them to handle the Dark Side without even telling them that it was a thing. (He admits that the second part was expecting a bit too much.)
  • Spirit Advisor: In "Redemption", his spirit speaks to Ulic entreating him not to just let himself die in the snow, because there's still some good left for him to do.

    Odan-Urr 

Odan-Urr

https://static.tvtropes.org/pmwiki/pub/images/archaiclightsaber.jpg

Species: Draethos

Odan-Urr was a draethos Jedi from the Old Republic. A scholar and poet by heart, he wasn't fond of violence, but, seeing the necessity of it during the Great Hyperspace War, he developed a technique to bring the war to an end with the smallest cost of life - battle meditation.

A thousand years later, he became the record keeper of the Jedi, collecting and protecting the holocrons which stored all of the Jedi's (and Sith's) accumulated knowledge.


  • Actual Pacifist: By the time he is an old man, he has given up fighting completely, wishing instead to spend his time with his books.
  • Badass Bookworm: Developed battle meditation. Not too shabby with a lightsaber, either.
  • Bizarre Alien Biology: His species has their upper set of teeth grow on the outside of their mouths, giving them a predatory appearance. The draethos also have dark grayish skin, clawed hands, and don't possess lips or eyelids. Despite appearances, most draethos found off world are pacifists.
  • Dreaming of Things to Come: Dreamed of a great invasion fleet out to conquer the republic. When Jori Daragon returns from the Sith Empire warning of its impending attack, he is the only one who believes her initially.
  • Humanoid Aliens
  • Long-Lived: Was a teenager during the Golden Age of the Sith.
  • Lore Building: In respects to the Jedi themselves. Things like battle meditation, as well as the Jedi's code of ethics and decorum, were created by him in his millennia spent as a Jedi.
  • Magic Librarian
  • Make It Look Like an Accident: Exar Kun murders him with the force, making it look like he died of natural causes.
  • Martial Pacifist: Never starts a fight, but is willing to finish them if it means saving more lives.
  • Meditation Power Up: Battle meditation.
  • Pet the Dog: Gives little Vima Sunrider a treat and a pat on the head while talking with her mother in his study.
  • Psychic Dreams for Everyone: He dreams in visions, often of disasters about to happen.
  • Really 700 Years Old: Odon-Urr appears both in the tale of Jori Daragon and Nomi Sunrider, which take place centuries apart. He's about a thousand years in age.
  • Technical Pacifist: In his youth.
  • Unwitting Instigator of Doom: With a good 4000 years in the making. He was the one who solidified the Jedi Code we see in the films, which would eventually lead to Anakin Skywalker's disillusionment with the hidebound Jedi Order of his generation, contributing to his fall from grace.

    Vodo-Siosk Baas 

Vodo-Siosk Baas

https://static.tvtropes.org/pmwiki/pub/images/vodo_baas.jpg

Species: Krevaaki

Homeworld: Krevas

Vodo-Siosk Baas was a krevaaki Jedi in the old Republic. Seeing the growing influence of the The Dark Side throughout the galaxy, he put it upon himself, and the Jedi order, to root out all traces of the dark side and it's followers. One of the finest duelist the order ever produced, he trained many Jedi in the art of swordsmanship, his greatest student being Exar Kun.


    Ulic Qel-Droma 

Ulic Qel-Droma

https://static.tvtropes.org/pmwiki/pub/images/totj1_fc.jpg

Species: Human

Homeworld: Alderaan

Arca Jeth's favorite apprentice and Cay's brother. Although he's an excellent fighter and a good man, he's also impulsive and somewhat arrogant, on top of being quick to anger. After a certain tragedy, Ulic's plan to infiltrate the Krath from within quickly becomes a genuine fall to the Dark Side. He also strikes up a romance with Nomi Sunrider during the Great Sith Wars.


  • Actually Pretty Funny: During a sparring session, Vima makes jokes about how getting on his nerves might cause another intergalactic war and then nails him with a snowball. After wiping his face, Ulic actually grins and gives chase in a game of tag, although he gives her a stern lecture once he corners her.
  • Anti-Climax: Invoked. He's shot in the back by some punk who thought killing Ulic Qel-Droma would gain him fame and glory.
  • Ascend to a Higher Plane of Existence: He becomes one with the Force when he dies.
  • The Atoner: In "Redemption", he ultimately atones for his past by training Vima as a Jedi and helping Sylvar move past her anger, saving her from following his own terrible path.
  • Batman Gambit: How he defeats Sylvar. He realizes that she's making the same mistakes he did, so he disarms his lightsaber and stands down, he gives Sylvar a choice. Kill him when he's unarmed or let go of her rage. Sylvar realizes that for all her hatred she can't bring herself to strike a defenseless man and stops.
  • Became Their Own Antithesis: He set out to infiltrate the Krath to avenge the death of his master, but after falling to the Dark Side he becomes so blind to what he's become that it takes killing his brother for him to snap out of it.
  • Blind Weaponmaster: A variation of this; although stripped of the Force and unable to use his powers, Vima encourages him to teach her by comparing him to a blind painter learning how to sculpt instead, allowing Ulic to teach her what to do even if he can't do it himself.
  • Brought Down to Normal: Nomi strips him of the Force for his crimes.
  • Changed My Mind, Kid: When Vima goes to him for training, he chucks her out of his crumbling fortress. Then he realizes he chucked her out into a blizzard and goes back to find her.
  • Death Seeker: Becomes one for a while after killing his brother and having the Force stripped from him. The spirit of Arca Jeth appears to him and tells him to live.
  • Don't Make Me Destroy You: He repeatedly warns Nomi and Cay to stay away from him after he falls to the Dark Side, having enough self-control left that he doesn't want to hurt them.
  • The Dragon: To Exar Kun. When the two of them attack Ossus, it's Ulic who the hero characters end up facing—only when he's defeated do they have a way to the Big Bad. Of course, that way is open because Ulic turns back and tells them where to go.
  • Fake Defector: He advocates doing this to bring down the Krath rather than a costly military offensive, though most of the Jedi rightly predict that this will be Tempting Fate in a big way.
  • Fallen Hero: Admittedly, Sith injections helped a lot, but he was already getting dangerously close to the dark side.
  • Famed In-Story: A Bounty Hunter's manual written 4000+ years after his death advised bounty hunters to find friends and family of their mark who were willing to sell them out, comparing it to Ulic betraying his brother.
  • Fearless Fool: Tott criticizes his tendency to laugh off danger.
  • Hot-Blooded: Ulic is quick to draw his lightsaber to resolve a situation, a habit that both his teacher and his friends warn him about. Even Exar Kun tries to pull him back, but Ulic ignores his cautions as insistently as he ignored everyone else's.
  • In the Blood: His mother was a Jedi Master, as revealed by a companion book.
  • It's All My Fault: He blames himself for the death of Arca Jeth at Deneba.
  • A Lighter Shade of Black: Even before his Heel–Face Turn Ulic was clearly less evil that Exar Kun. Unlike Kun who was a Bad Boss who had no issue sacrifying his own subordinates, killing his master and sending his old comrade Crado to his death without any thought, Ulic never treated his troops awfully and had some genuine respect and gratitude toward Mandalore the Indomitable for his loyalty toward him, and Aleema's death did weight on him despite how she cruelly manipulated and betrayed him. He also did try to avoid and make Cay and Nomi stay away from him, not wanting to hurt them and felt remorse for killing Cay in a fit of anger, causing him to turn away from the Dark Side.
  • More than Mind Control: Sith poison intensified his feelings of anger, but he was headed that way anyhow after Arca's death.
  • Must Make Amends: After he kills his brother, Ulic helps Nomi and the Republic forces by giving them the information and locations they need to take down Exar Kun.
  • My God, What Have I Done?: After killing his brother Cay, serving as the Heel Realization that brings Ulic back from the dark side.
  • Nice Job Breaking It, Hero: He arrives on Cinnagar just as a mob was attacking Aleema and Setal, but decides that he needed to save them so that he can fulfill his plan to investigate and defeat the Krath from within. One injection of Sith poison later....
  • Revenge: His fall to the dark side is fueled by his anger over Arca Jeth dying.
  • Second Love: He's this for Nomi. It's noteworthy that them having a relationship plays no part in his fall or redemption, in contrast to many other Jedi-Jedi romances.
  • Sheathe Your Sword: How he defeats Sylvar in "Redemption."
  • Sibling Murder: During the Sith's attack on Ossus, Ulic dueled with his brother Cay, which resulted in the latter being fatally struck..
  • Villainous BSoD: After he kills Cay, he freaks out and basically shuts down for the next ten years.
  • Wound That Will Not Heal: A piece of shrapnel infused with the dark side hits him during a fleet battle. It still bleeds even when he's captured on Coruscant, which is months after he's joined with Exar.
  • Younger Than They Look: In "Redemption." Years of guilt, travel, and self-imposed exile will do that.

    Cay Qel-Droma 

Cay Qel-Droma

https://static.tvtropes.org/pmwiki/pub/images/cayqeldroma.jpg

Species: Human

Homeworld: Alderaan

Ulic Qel-Droma's brother and fellow apprentice of Arca Jeth. Cay is very idealistic and shares a strong bond with Ulic, and it's very hard for him to accept Ulic's fall. He's also a close friend to Nomi and very good with machines.


  • Ace Pilot: One of his skills, though Ulic shoots him down (non-fatally) on Ossus.
  • An Arm and a Leg: Quickly has an arm cut off during the Naddist uprising.
  • Artificial Limbs: He replaces it almost as fast by grabbing one off of a nearby droid. And then loses that in a duel with Ulic.
  • Break the Cutie: The events following the Conclave of Deneba really put Cay through the wringer. Not only does he lose his master, he's unable to dissuade Ulic from a foolhardy mission. Then he's forced to watch Ulic commit fully to the dark side and declare war on the Republic. When he makes one final effort to turn his brother back, he is killed, and it's only after his death that Ulic repents.
  • Cain and Abel: He becomes the Abel after his brother turns to the Dark Side and even dies for it.
  • Character Witness: He tries to serve as one for Ulic when his brother is arrested and on trial, not that Ulic wants him to.
  • Chekhov's Skill: His mechanical ability allows him to detect that the servant droids at Deneba are acting weird. Unfortunately he realizes it only a moment before they turn on the Jedi.
  • Died in Your Arms Tonight: Ulic cradles Cay's body after killing him in a lightsaber duel.
  • Gadgeteer Genius: He's got a habit of tinkering with mechanics (even during a wedding banquet) and builds himself a prosthetic droid arm very soon after his real one gets chopped off.
  • Gut Feeling: He feels that he'll never see Ulic again if Ulic goes through with his plan to infiltrate the Krath. He does see Ulic again, but not as the brother he once knew.
  • Hair of Gold, Heart of Gold: He's a Jedi Knight and persists in believing that there's still good in his brother, even defending Ulic at his trial when the rest of the Jedi have given up.
  • "I Know You Are in There Somewhere" Fight: He has one with Ulic on Ossus. He turns out to be right, but only posthumously.
  • In the Blood: Supplementary materials reveal that his mother was a Jedi Master.
  • Nice Guy: There's no Sibling Rivalry here.
  • The Pollyanna: During the Beast Wars. He's surprisingly upbeat about losing his arm and starts work on a new one as soon as the bleeding is stopped. His optimism fades as the conflict continues, though.
  • Sibling Yin-Yang: Ulic is hot-blooded and energetic. Cay is more cautious and observant. Also stays on the light side when Ulic falls.
  • Tears of Blood: Blood runs from his eyes after he's struck down by Ulic.

    Tott Doneeta 

Tott Doneeta

https://static.tvtropes.org/pmwiki/pub/images/tottdoneeta_totj2cover.jpg

Species: Twi'lek

Homeworld: Ryloth

Arca Jeth's third apprentice. Unlike the Qel-Dromas, Doneeta usually has his head on straight.


  • Ace Pilot: Does the flying when he and the Qel-Dromas go to Iziz.
  • Ascended Extra: He's more than a Mauve Shirt in the Great Sith Wars, but he becomes a much more important character in "Redemption."
  • The Beastmaster: Being able to speak animal languages gives the group a ride on some boma.
  • Big Damn Heroes: Twice in "Redemption," first by saving a Twi'lek village from a heat storm, then by saving Vima from falling into the sun.
  • Fantastic Racism: Sometimes discriminated against on the basis of being non-human.
  • Figure It Out Yourself: Tells Sylvar she has to face her anger on her own after he's disturbed by her actions on a blood hunt.
  • Friend to All Living Things: During his training, he develops a Force-assisted affinity with animals.
  • The Grotesque: In "Redemption," his face is horribly scarred by a heat storm on Ryloth.
  • Older and Wiser: In "Redemption."
  • Punctuation Shaker: His Twi'lek name is Tottdon'eeta.
  • Red Oni, Blue Oni: Tends to be the calmer Blue to whomever he's paired with. Initially it's with the Qel-Droma brothers on Onderon, and later it's Sylvar in "Redemption".
  • Speaks Fluent Animal: He's able to speak in snarls and growls to a group of hostile beasts in the Onderon jungle and is made an 'honorary boma."
  • What the Hell, Hero?: He doesn't hold back when he tells Sylvar how she's skirting on the dark side.

    Sylvar 

Sylvar

https://static.tvtropes.org/pmwiki/pub/images/sylvararmor.jpg

Species: Cathar

Homeworld: Cathar

A Cathar who trains under Master Vodo Sisok-Baas, along with her mate Crado and Exar Kun. Both of them turn to the dark side and become her enemies during the Great Sith War, leaving her angry and bitter.


  • Big Damn Heroes: She meets Nomi Sunrider after rescuing her daughter Vima from a war droid.
  • Broken Bird: By the end of the war, she's lost her master and her mate, leaving her with a great deal of grief and bitterness.
  • The Berserker: She edges close to this territory, particularly when she gets the claws out.
  • Cat Folk: Though Cathar are bipedal, they have distinctly feline characteristics: fur, ears, noses.
  • Depending on the Artist: She goes from a cat-like humanoid to a biped lion and back again.
  • Early Installment Character-Design Difference: She looks much more like an anthropomorphic lion than the Cathar usually do. Her design is changed in later appearances to show that she is indeed a member of that species.
  • Happily Married: To Crado until he becomes a follower of Exar Kun.
  • Hot-Blooded: Surprisingly enough, she's a hot-blooded Jedi. This later puts her in danger of falling to the dark side.
  • The Lost Lenore: Cathar only ever take one mate, and if that mate dies young, they cannot take another. Not only does Sylvar have to grieve Crado's choices and untimely death, she's also lost the chance to start a family, which also grieves her.
  • Revenge: After the war's end, she fixates on bringing Ulic Qel-Droma to punishment, even though he wasn't directly responsible. Even more ironic is the fact that her motivation (as well as her excuses) are pretty much identical to Ulic's own quest for revenge against Satal Keto.
  • She Who Fights Monsters: Her quest to bring "justice" to Ulic for serving the Sith and (indirectly) killing her mate Crado brings her towards the dark side.
  • Stripperific: She occasionally wears an armored bra, a cape and a long loincloth in battle.

    Vima Sunrider 

Vima Sunrider

https://static.tvtropes.org/pmwiki/pub/images/sunrider.png

Species: Human

Homeworld: H'ratth

The daughter of Nomi and Andur Sunrider. She's a very young child when the Great Sith War breaks out and spends her time with Jedi Masters, knights, and battles. Ten years later, she's ready to train as a Jedi herself, but has a hard time getting enough of her mother's time to do it.


  • Ascended Extra: She's basically the Tagalong Kid in the Great Sith Wars, but becomes one of the main characters in "Redemption."
  • Bratty Teenage Daughter: Acts out and does reckless things (like jumping into a mining pod she had no training for) because she feels ignored by her mother and the other Jedi. Once she has an attentive teacher, she takes it very seriously.
  • Coming of Age Story: "Redemption" is this for her.
  • Disappeared Dad: She still wonders what her father, Andur, was like.
  • Foreshadowing: During the Great Sith War arc, all the Jedi Masters she meets say that she has tremendous Force potential.
  • Gut Feeling: Comes with the territory. She's able to pick the one ship that knows where Ulic is, to say nothing of the fact that she decided Ulic should be her teacher in the first place.
  • In the Blood: Both her parents were Jedi. Like them, Vima is strong in the Force and eager to follow in their footsteps.
  • Take a Third Option: Vima can never hold her mother's attention long enough to get Jedi training, so she goes to the man condemned as a traitor by most of the Order.
  • Strong Family Resemblance: Her blonde hair turns the same shade of red as her mom's by the time she enters adolescence. Ulic initially mistakes her for Nomi.
  • Wise Beyond Their Years: She decides to seek out Ulic Qel-Droma as her master and seems to be the only person among the Jedi who remembers that Ulic had once been a hero to them.
  • When You Coming Home, Mom?: Her mother spends most of her time managing the Order and continually puts off Vima's training, so Vima looks for her own master.

    Freedon Nadd 

Freedon Nadd

https://static.tvtropes.org/pmwiki/pub/images/freedon_nadd_holocron.JPG

Species: Human

Homeworld: Onderon (adopted)

Freedon Nadd was a dark side user of the Old Republic. Seeking out ancient teachings on Yavin 4, he learned the ways of the Sith from the ghost of Naga Sadow. Bursting with new power and purpose, he rebelled against his former masters and conquered the world of Onderon. Thereafter, serving as it's king for a century. In doing so, he infused the royal bloodline with his dark side taint. This lead to years of war and suffering even after his death. Buried in his tomb, his spirit waits for any Jedi curious enough to seek out and learn the secrets of the dark side for themselves.


  • Dawn of an Era: Inadvertently starts a period of great conflict in galactic history that doesn't really end until several centuries later.
  • Deader than Dead: Exar Kun destroys his force spirit, essentially wiping him from existence.
  • Evil Mentor: To Exar Kun and the Keto's, although Kun was already pretty evil when they met.
  • Karmic Death: Died the same way his master did: having his force spirit destroyed by his own apprentice.
  • Our Ghosts Are Different
  • Posthumous Character: Is already a ghost when we meet him.
  • Small Role, Big Impact: Defines him. In his lifetime he managed to conquer a single world and learn a few dark side secrets, a far cry from what many of his successors would accomplish. However, were it not for his small rebellion against the Jedi inspiring later dark side users, it's unlikely that his successors would have ever come to be in the first place. Which, would have left the Sith as nothing more than a footnote in galactic history.
  • Spirit Advisor
  • Town with a Dark Secret: He essentially creates one. As he previously conquered the planet of Onderon, eternally cursing it with the dark side. Some of the people embrace it, others don't.
  • You Have Outlived Your Usefulness: On the receiving end of this when Exar Kun learns all he needs from him. Then Kun decides he doesn't like the idea of sharing power with an untrustworthy Sith ghost.

    Exar Kun 

Exar Kun

https://static.tvtropes.org/pmwiki/pub/images/3515898_star_wars___exar_kun_by_graysun_d_d47zm1z.jpg

Species: Human

Vodo Sisok-Baas' most powerful and worrying apprentice. From the start, he was obsessed with gaining more knowledge, particularly knowledge about the Sith. He seeks out the ghost of Freedon Nadd and soon builds an army to lead against the Republic.


  • And I Must Scream: His disembodied spirit is trapped in Yavin IV's ruins for four thousand years.
  • Arrogant Kung-Fu Guy: He started out as one since his Jedi training on Dantooine. Exar Kun fancied himself as the greatest lightsaber duellist of the galaxy and was disdainful of alien races. It becomes worse after he finds Freedon Nadd's spirit...
  • Big Bad: Of the Great Sith Wars.
    • Big Bad Ensemble: In Andersons' Jedi Academy Trilogy (to which Tales is prequel detailing Kuns' backstory), Luke Skywalker makes the mistake of setting up his new school on Yavin IV, not knowing that the spirit of Kun still resides there. He wreaks havoc by knocking Skywalker unconscious and corrupts some of the students, which directly leads to one committing genocide against an Imperial planet, but Luke is eventually able to recover and he and the rest of the Academy vanquish Kun for good.
  • Combat Tentacles: Much like Darth Zannah, Exar Kun is capable of using Sith sorcery to create tendrils of pure dark side energy, which he teaches to Kyp Durron.
  • Cool Sword: Exar Kun's custom lightsaber, which he built by himself. It is the earliest known (but not the first ever) Double Weapon saber. His particular version is a unique and highly sophisticated piece of equipment. Having numerous pre-set alternate blade lengths that can be changed with the flick of a switch even in the midst of combat. It can also easily used as a single-blade, and the handle itself deceptively small so that it can be wielded more easily. It's small size further helps conceal it's nature as a duel-bladed weapon. It also has variable power settings, the strongest of which could rend Mandalorian iron.
  • The Corruptor: To many other Jedi, both before and after his death.
  • Deceptive Disciple: Towards Vodo Siosk-Baas and then Freedon Nadd, both of whom he kills eventually.
  • Double Weapon: Makes use of the earliest known double-bladed lightsaber, though noted to not be the first, and rather followed instructions from a Sith holocron.
  • Emotion Bomb: Capable of the "aura of uneasiness" Sith spell, which is exactly what it sounds like.
  • Evil Sorcerer: Aside from becoming a Darksider, Exar Kun also delves into Sith sorcery. Powers include Combat Tentacles, a literal aura of uneasiness, Mind Control, and powerful Master of Illusion skills.
  • Eviler than Thou: Freedon Nadd is an incredibly dangerous Sith entity that ruled an entire world...but he picks the wrong Jedi to turn to the Dark Side in Exar Kun, and he pays it with his existence.
  • Face–Heel Turn: Although he's only just on the good side to start, so he doesn't exactly turn far. Before he fell properly he was probably more of a Token Evil Teammate.
  • Fantastic Racism: Often sneered at Sylvar and Crado, professing humans to be superior. Another common trait of Sith Lords.
  • The Fighting Narcissist: He is very proud of his fighting prowess and considers himself to be the best swordsman in the galaxy (and to be fair, he is at the very least a serious contender for this).
  • Gadgeteer Genius: He personally designed his own double-bladed lightsaber, the Cool Sword listed above.
  • Hand Blast: Rather uncommonly in Star Wars, Kun had a force ability that allowed him to shoot pure energy from his hands.
  • Hero Killer: Odan-Urr and Vodo-Siosk Baas. He also killed many of his fellow Jedi during the war, most notably when he caused a star to go supernova, destroying the Jedi planet Ossus in the process.
  • Ignored Epiphany: He has a brief moment of horror after killing the two men who lead him to Freedon Nadd's tomb, and he ruefully contemplates the horror that Master Vodo would feel... then he flies away in pursuit of more Sith knowledge.
  • Jerkass: Even as a Jedi he's arrogant and rude. Almost no one was surprised that he fell to the dark side.
  • Jerk Jock: A fantasy example. As a Jedi, he was very good at lightsaber fighting, and was far from humble about it.
  • Master of Illusion: He discovers a talent for Sith sorcery, which is the ability to make illusions manifest, which he uses to deceive and torment his enemies.
  • Master Swordsman: He is the self-professed Greatest Lightsaber Duelist in the Galaxy, and while this is obviously a case of Kun having a gigantic ego, it is true that he is at least one of the best the Jedi have ever produced, taking Form VI Niman Lightsaber combat to it's absolute pinnacle and engaging and defeating numerous high-level Jedi throughout his story, including his own master twice.
  • Mind Control: He gets good at this, especially with Sith sorcery.
  • Obviously Evil: In part because Ambition Is Evil for a Jedi—the racism against his fellow apprentices, and being highly eager to learn about the Sith, it's clear early on that he's going to fall.
  • The Paragon Always Rebels: When he turns to the dark side, he entices a good number of Jedi into joining him and killing their own masters. Downplayed since he is a "Paragon" more in the sense that he is powerful and talented; in terms of character he is rude, arrogant and an all-round Jerkass even as a Jedi.
  • Point of No Return: Despite his actions, Exar is reluctant to entirely abandon the Jedi and turn his back on Vodo's teachings. Nadd drops a ceiling on him to force his hand. Exar tries to lie about giving in to the dark side, but Nadd refuses to heal him until he really commits to abandoning the light.
  • Politically Incorrect Villain: In addition to being a power-hungry psychopath, Kun is also a xenophobe who thinks humans are superior to all other aliens, or at least the Cathar.
  • Predecessor Villain: To the Knights of the Old Republic video game and its related media, as the conflict in that game resulted from the fallout from the Mandalorian Wars, which were in turn part of the fallout from Exar's own Great Sith War.
  • Sorcerous Overlord: He possessed an incredibly wide range of Dark Side abilities including the ability to cast powerful illusions, control minds and create monsters, and he was in possession of powerful Sith artifacts. He ruled his nascent Sith empire with an iron fist from the moon of Yavin IV.
  • Sorry I'm Late: An evil version when he waltzes into Ulic's trial.
  • Token Evil Teammate: Even as a Jedi, he was an arrogant, racist asshole who thought he was better than all the other students.
  • Training from Hell: Freedon Nadd's spirit collapsed a building on Exar just to make sure he would commit to the dark side.
  • World's Strongest Man: One of the top candidates at the time. At his height, Exar Kun was both one of the most skilled lightsaber duelists in the history of the Jedi Order and such a master of Sith Sorcery that he had access to several gamebreaking powers that have rarely been seen before or since. His only weakness appears to be that he can't fight properly without a connection to the Force, as seen when he was training with the Sith spirits on Yavin.

    Satal Keto 

Satal Keto

https://static.tvtropes.org/pmwiki/pub/images/satalwithamulet.jpg

Species: Human

Homeworld: Empress Teta

A rotten fruit on Empress Teta's family tree. Bored with being aristocrats, he and his cousin start dabbling in "Sith magic" and set themselves up as warlords, heading up a cult they call the Krath. Although he has ambitions of conquest, Satal is no match for a real Dark Jedi.


  • Bad Boss: He uses the Force to hypnotize his fighter pilots and make them do suicide runs on the Republic ships.
  • Big Bad Wannabe: Him and his cousin fashion themselves masters of the Dark Side and future conquerors. When an actual Dark Jedi shows up, they are shoved to the sidelines rather quickly and their movement co-opted by more powerful rivals. Their "conquest" served as little more than setup for the Sith Wars.
  • Hoist by His Own Petard: He injects Ulic with a poison that makes him susceptible to the dark side's influence. A few issues later, Ulic has outclassed Satal enough that Aleema transfers her loyalty to Ulic, and the Ulic kills Satal, which makes him a perfect ally for Exar Kun.
  • If You're So Evil, Eat This Kitten!: He tries to test Ulic by ordering him to execute Nomi Sunrider. When he intercepts Ulic's message to her, he orders Ulic killed.
  • Karmic Death: Sends an assassin after Ulic. Ulic quickly kills Satal.
  • Master Poisoner: He makes Sith alchemy and poisons his specialty.
  • Self-Made Orphan: He dunks his father in carbonite and hangs him up as a wall decoration, a la Han Solo.
  • Smug Snake: He wants to conquer the galaxy, but he's really not in the same league as Ulic and Exar.
  • Wicked Cultured: Being an heir to the throne, this comes naturally.
  • Yellow Peril: Depending on the Artist, he and Aleema are given Asian facial characteristics and even outright yellow skin.

    Aleema Keto 

Aleema Keto

https://static.tvtropes.org/pmwiki/pub/images/magicaleema.jpg

Species: Human

Homeworld: Empress Teta

Satal's cousin and co-founder of the Krath. She shares his extremely nasty personality and ambition and is even more eager than he is to learn the secrets of the Sith.


  • Adaptational Modesty: Or Sequel modesty anyway. In the Dark Lords of the Sith arc she tends to wear more elegant and revealing dresses and let her hair run loose, while in The Sith Wars miniseries that follows she tends to wear longer robes and have her hair tucked under hoods. Interestingly, Aleema's modesty reflects more or less how committed she is, with more revealing attire when she's tempting Ulic or on the rebound, and almost exaggeratedly modest when she's Ulic's lover.
  • Bad Boss: Struck out at subordinates with little provocation, and had several of her Krath soldiers fed to a man-eating plant for having wanted to rescue Ulic on Coruscant.
  • Black Magic: Her Force powers are presented like this, being referred to as "sorcery."
  • Chronic Backstabbing Disorder: Her only loyalty is to herself. She betrays Satal first by not telling him about Ulic being The Mole, and later by siding with Ulic against him after Ulic decides to take over the Krath, and later betray Ulic too by having their forces retreat and abandon him on Coruscant to be captured by the Republic.
  • Evil Gloating: She really enjoys lording her powers over everyone.
  • Hoist by His Own Petard: She's tricked into being killed by the sun-destroying device that was her idea.
  • It Amused Me: The reason she allows Ulic into the Krath, knowing full-well he's trying to be The Mole.
    • Pretty much her and her cousin's whole motivation. They didn't turn to the Dark Side for power or out of desperation or because they were raised like that like most Sith. They were merely bored with their lives.
  • Kick the Dog: The awful things she does to her mentor.
  • Manipulative Bitch: She manipulates Ulic by staging an assassination attempt for him to "save" her from. She was also well-aware that he was The Mole and didn't tell Satal because she thought it would be a fun challenge.
  • Master of Illusion: She specializes in creating images of hideous monsters and ships with the Force in order to distract her enemies, although there are some instances where it seems like what she creates has the power to inflict physical harm.
  • Neutral Female: At times. Notably when Nomi, Cade and several other Jedi arrive to make a last appeal for Ulic to leave with them, Aleema just stands there in the background, making no move to fight with the Jedi or argue against them. It is unclear whether this is because she's afraid of the Jedi, confident that she has her hooks into Ulic and he'll choose her, or offering him a chance to walk away -likely because it would leave her in full command of the cult.
  • Rewarded as a Traitor Deserves: She betrays Ulic by abandoning him to be captured by the Jedi on Coruscant so she could be the sole ruler of the Krath. Exar Kun and Ulic respond by sending her on a suicide mission in the Cron Cluster with a sun-destroying device used by Naga Sadow, knowing that she would rip the heart of a star with it and thus cause a supernova that would kill her.
  • Sadist: The first thing she does when she gets Sith powers is torture the family tutor in various ways. She also seems to greatly enjoy the terror her illusion powers cause others.
  • Smug Snake: Like her cousin, she vastly overestimates her abilities. Exar Kun tosses her aside like a rag doll when he shows up.
  • The Snack Is More Interesting: She has a tendency to be eating while discussing plots and enemies, further demonstrating her hedonism. (Usually some kind of cooked animal that can be pulled apart into shrimp-sized segments, which appears both decadent and disturbing.)
  • Too Clever by Half: While not without cunning and manipulative skills, Aleema greatly overestimates her intelligence and is also naive. This can be seen with her believing that could betray Ulic and get away with it without anyone noticing it, with both Ulic and Mandalore realizing it, and later using Naga Sadow's weapon to rip a star core in close proximity to her own ship, not knowing that it would cause a supernova.
  • The Starscream: During the invasion of Coruscant, she betrays Ulic so she can be the sole ruler of the Krath.
  • Stripperific: Some of her outfits, notably the one she's wearing when Kun arrives (a tight dress with a Navel-Deep Neckline and absolutely no skirt or sleeves over her legs).
  • Unholy Matrimony: She and Ulic become lovers. note .
  • The Vamp: To Ulic. She tries it on Mandalore too, but he doesn't fall for it.

    Mandalore the Indomitable 

Mandalore the Indomitable

https://static.tvtropes.org/pmwiki/pub/images/80mandalore.jpg

Species: Taung

Homeworld: Kuar (adopted)

Leader of the Mandalorian Crusaders. Became an ally of Exar Kun and Ulic Qel-Droma after being defeated by the latter in a duel.


  • Above the Influence: When trying to justify her departure of Coruscant that left Ulic to be captured by the Republic and Jedi, Aleema tries to seduce Mandalore like she did with Ulic. It doesn't work at all.
  • Combat Pragmatist: While he does have a sense of honor, Mandalore did some rules manipulation for his duel with Ulic, allowing himself to have access to his Basilik war droid while Ulic wouldn't be authorized to have any flying mount.
  • Defeat Means Friendship: Not necessarily friendship, but Mandalore gains an immense respect and loyalty to Ulic.
  • Defiant to the End: Give him his due, the beasties of Dxun have to work for their dinner with him.
  • Face Death with Dignity: After losing his duel to Ulic, Mandalore accepted his defeat and was ready to face death, though Ulic instead turned him into his lieutnant. He also didn't show any fear and went down fighting against the monstruous beasts of Dxun.
  • Frontline General: Like all Mandalores before and after him, Mandalore was always at the forefront of the battle; often fighting on his personal Basilisk war droid when leading his warriors.
  • I Gave My Word: To always serve Ulic.
  • Graceful Loser: After having been beaten by Ulic in combat, Mandalore did accept his defeat and asked Ulic to finish him, though Ulic instead told him to follow him.
  • Legacy Character: Like all Mandalores. He is the first appearance of the iconic Mandalore mask, although ironically, he was one of the last to wear it (the mask was lost sometime between Mandalore the Preserver and the Lesser, and the Vindicated and the Avenger made no attempt to recover it).
  • Never Found the Body: He crash-landed on the moon of Dxun, a prime example of Everything Trying to Kill You. The Mandalorian who would become the Ultimate found his mask... and nothing else.
  • Noble Demon: He's loyal to Ulic and craves some form of martial honor.
  • Predecessor Villain: He inspired a successor, Mandalore the Ultimate, to launch the Mandalorian Wars that in turn set the stage for Knights of the Old Republic and its sequels.
  • Please Kill Me if It Satisfies You: He expects to be killed after his defeat. Ulic instead makes him his Number One and brings his warriors into war against the Republic.
  • Proud Warrior Race Guy: As one would expect from a Mandalorian.
  • Undying Loyalty: To Ulic. Once he learns Ulic is still alive, he fires up his engines seeking Exar Kun to mount a rescue mission.

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