Ambiguously Bi: Carth Onasi. He is written to only be romanceable by a female PC, but has very similar dialogue with the male PC, which comes off as almost as flirty.
Awesome Ego: Assessment: HK-47 is AN egoistical braggart that mocks everyone not named Revan and The Exile, and frequently boasts of his exploits and abilities. He is proud to say fans love him for it.
Base-Breaking Character: Most fans either adore Carth to pieces or outright loathe him. Bastila often gets similar reactions.
Broken Base: In a case rather similar to Donkey Kong Country 1, whether the game has stood the test of time as a fun, worthwhile gaming experience, or is a bland, bog-standard RPG so thoroughly surpassed by its successors that it's boring.
Complete Monster: Chuundar, Wookiee Chieftain and Zalbaar's brother. An unrepentant traitor, usurper, and would-be patricide, he helps Czerka enclave his people in exchange for control over them, framing and banishing any who threaten to expose him. He rules like a dictator, uses the weapons Czerka gives him in exchange for slaves to arm death squads, and tries to send the player to kill his own father, Freyyr despite the fact that Freyyr is exiled, insane, and incapable of offering any resistance to his rule. In a game crawling with larger-than-life who use the Force and bomb planets into dust, he is probably the most believably evil character.
Statement: HK-47 is a homicidal assassin droid whose 90% of dialogue involves how much he enjoys killing. It's a no-brainer even to silly meatbags that he crosses the line multiple times.
Jolee's escape on the Leviathan. He mind controls a guard in letting himself out and then mind controls him again stating the guard should be locked up instead for letting him out. As if that wasn't enough Jolee decides to drop the mind control just to Troll the guard while he's down.
Guard: "Damn you, old man! I'll kill you if I ever get outta here!"
Jolee: "(With a cheerful tone of voice) Then I'll be sure to never let you out. Goodbye, sonny!"
The terentatek. They almost never miss, even if you have a high defense, hit hard enough to kill your character in about five hits, have a chance at Force pushing you, poisoning you, and are resistant (but thankfully not immune) to Force powers.
The Guardian Droids in the ruins on Dantooine. Their defense is so high that your party will miss two out of three times, and if they do hit it might just bounce off. They use stunning moves in addition to fairly accurate blaster fire. Finally, they have an abnormally high save rate (for droids), meaning Droid Stun will only work occasionally.
Ensemble Darkhorse: As a result of her being a non-hostile Sith (at least at first) with a tragic backstory who provides insight into the philosophy of the dark side, and due to the possibility of redeeming her in a similar manner to Juhani, Yuthura Ban possesses a respectable number of fans. She stands out compared to other NPCs, with fanart and even a mod to make her a party member.
Esoteric Happy Ending: The Light Side ending rings hollow when you remember that Revan now has to deal with the fact that not only was their entire life prior to The Reveal a total lie, but that the entire conflict was entirely their fault!
Which really begs the question: Was Revan the one who chose the light side, or was it that false persona created by the Jedi and/or the player? Maybe the real Revan would've stayed evil.
Evil Is Cool: Statement: HK-47 is by far your most evil companion, and yet the silly meatbags love him for it. Canderous, to a far lesser extent. His is more the "Lawful Evil" variety, and his One-Man Army stats put him on par with Boba Fett.
One word: Canderous. He can regenerate his health, he can take tons of punishment and his marksmanship is devastating. When you first acquire him as a companion, it is best that you let him go on solo and take care all of the problem for you. He is just as devastating in the sequel. There's a reason Mandos have their reputation!
If you have a high enough repair stat, a fully-upgraded HK-47 has regeneration, awesome stats, and can mow through enemies. The only downside is that you can't use heal spells on him.
Any high enough party with at least a Jedi Player Character and one Jedi follower.
The aptly-named "Destroy Droid" spell against any hostile droid. As pointed out by SF Debris in his review, he just spent the last few hours going through the final mission with nothing but this.
Force Wave will force push, stun and kill any enemies in front of you - in any number.
Blaster bolt deflection is determined by a D20 roll; 1-9 and the bolt hits, 10-15 and the bolt will be deflected, 15-20 and the bolt will be deflected back to the shooter. It's relatively easy to make a build that gives a bonus of ten or higher to blaster deflection before the roll is even made.
Similar to ‘Destroy Droid’, once you get ‘Stasis Field’ (prevents enemies from moving or attacking) a fight with anyone but a powerful Jedi is going to be a walk in the park.
Throw Lightsaber is an Always Accurate Attack, doesn't cost too many force points to use, and is fairly long ranged. It can be used to endlessly kite melee enemies - including bosses - around battlefields while whittling down their health and only facing the occasional force attack, which can be dodged with decent stats or equipment.
Holy Shit Quotient: Most first time players will have this reaction to the reveal that you were playing as Darth Revan the whole time. There is a reason it remains one of the most shocking plot twists in gaming history.
It Was His Sled: Your character in the first game is Revan with his/her memories erased. One of the most famous spoilers of the game's generation.
Among many fans, Revan can beat anyone. Anyone. Just google Revan into Google Images, and you will get at least 5 Demotivational posters saying "Revan. Because Vader was a pansy."
In The Old Republic MMO forums, the Star Wars Discussion forum is filled with "Revan vs. X" threads. Just to dethrone Revan's status as a Memetic Badass, there are multiple polls of "Revan vs. Palpatine" or some ridiculous fight Revan cannot win, one of the most unfair ones being "Revan vs. The Emperor of Mankind". The fans decided that Revan would win.
Memetic Troll: Statement: HK-47 and by extend, his creator Darth Revan. He view organics as inferior and calls them meatbags at every turn. If you call him out, he'll make half-assed apologies and keep on using the term. And the reason why he's saying that is because Revan programmed him as such after he called Malak a meatbag, much to his creator's amusement.
Moral Event Horizon: Dark Side characters can choose to do this. Forcing Zalbaar to kill Mission is probably the worst example.
Malak crosses it by destroying Taris in response to the failure of the Sith garrison there to hunt down Bastila.
He and Saul both cross it pre-game when they bombard Carth's home planet. Saul especially, though, since he was Carth's trusted mentor and friend, and still made the decision to kill his family.
The game engine is not always as versatile as the interesting setting or epic story calls for. Characters always have their weapons equipped, resulting in them sometimes stabbing themselves in the face by accident. The screen frequently fades to black when complicated-to-animate things like kisses happen. And everyone who speaks Huttese uses the exact same voice files over and over and over.
The male voice for the protagonist’s grunts and short words is generally fine, but if you suffer the poison status effect, he gives this hilariously whiney “Ohhh, I’ve been poisoned!”
Malak is a frightening antagonist... until he laughs, which seems so forced and not sinister that it's hard not to laugh yourself.
Player Punch: Remember all the people you helped directly or economically on Taris? Nearly all of them got killed in the ensuing bombardment.
The Reveal is quite the Player Punch if you play as Light Side. Instead of simply fighting Malak, you realize that YOU dragged him to the dark side to begin with so now you're undoing the atrocities you helped create.
Star Wars: The Old Republic takes this punch to the gut even further. Remember those people in the Undercity you helped discover the way to their Promised Land? Good news was that they they survived the bombing and found the Promised Land. Bad news was that all the droids and technology there was rendered non-operational when the bombing cut off the power. Then the Rakghouls mutated so they could breed independently, instead of being created solely through infection. Then several generations later, they ran out of anti-rakghoul serum. The final survivors were barely literate and sterile, due to long-term exposure to toxic radiation. So, how about those Light-Side points?
Porting Disaster: The STEAM versions of both KOTOR 1 and KOTOR 2 struggle to run on modern operating systems despite being released on STEAM long after Windows XP computers were in the minority, with movie cutscenes being a particular problem spot. The GOG.com versions enjoy a bit more support but are still crash-happy.
Scrappy Mechanic: Whose bright idea was it to make nearly every loot drop completely random, but not the chests or merchants? (See the second game and its almost complete randomization, occasionally giving you some pretty good items from the get-go).
Seinfeld Is Unfunny: When the game came out, BioWare was still relatively new to non-isometric gaming and the idea of a Star Wars RPG set in the franchise's ancient history was novel and exciting. Now, with a more-mature BioWare coming out with better games, and with many other titles, including its own sequel, improving on it in many ways, the original Knights of the Old Republic can come off as a bog-standard console RPG with bland and simplistic writing to more modern audiences.
That One Boss: Malak can be this if you haven't done your build right (though he can also be an Anti-Climax Boss if the player knows what they're doing throughout the game). Going Light Side Scoundrel/Consular is one example, as you have very few hit points compared to, say, a Soldier/Guardian, and most of your damage comes from stunning your enemies and doing loads of sneak attack. Problem is, Malak's got very high saves and will almost always make his saving throws against your Force attacks.
Manaan. Lots of running around, little fighting, and plenty of endlessly looped Selkath speech audio as you develop eyestrain reading all the subtitled text. You will be tempted to murder every Selkath in the house by the time you're done. And the scuba suit segments take forever.
Taris is loathed by many due to being a Marathon Level. The level involves spending a huge amount of time running around many areas (including the Uppercity, Lowercity, Undercity and its sewers, as well as the Black Vulkar base) to track down Bastila. Later, you need to break into a Sith base and infiltrate Davik's estate to steal the Ebon Hawk so you could get off Taris. Eventually it is followed by a mandatory gun turret mini-game. Due to the low level cap (20) in the first game, many players prefer saving the levels of their character at this point so they could gain more level as a Jedi later on, which makes completing Taris even more difficult.
Kashyyyk. It's full of monotonous "go here, get that" type of quests, doesn't give you a lot of choice in how the story plays out, the terrain is frustrating... but Jolee Bindo is a useful and necessary character, especially in the later stages of the game, and the sooner you get him, the better.
Star Forge. It's relentlessly hard and without right squad (read: Juhani and Jolee) it will tear your apart. There are loads of Dark Jedi supported by Sith Elite Troopers. And the worst part is, enemies respawn and it's the only place in the game where it happens. If you let Dark Jedi swarm you, you're as good as dead. You can't run past them, because your companions won't ignore enemy and will attack on sight. Should you backtrack because of it, there's a chance another division will appear.
The Woobie: Juhani. The very first time you talk to her, you want to comfort her and reassure her that her life isn't over because of one mistake. That's before you learn all the rest: the details of her traumatic childhood, how she had trouble making friends when she joined the Jedi Order and spent time mostly by herself, and how one of the few friends she did make had his heart broken after he confessed his love for her and that she feels terrible about how much it hurt him to hear that she didn't share his feelings because she's gay. It's difficult to imagine anybody not wanting to hug her, tell her that everything's going to be all right, that things will be better from now on, and that not everything she feels guilty about is her fault.
Author's Saving Throw: The setting arose from the 90's series Tales of the Jedi. The video game came out around the same time as the prequels and hewed to the Shiny-Looking Spaceships and "no attachments for Jedi" elements of the films, despite being set only forty years after Tales. Not only was the aesthetic different, the Bastila romance involved "against the Jedi Code" angst and Jolee spoke of a "forbidden" marriage that took place at the same time Thon and Arca Jeth vocally approved of their students openly dating. When the comics came out in 2006, they returned somewhat to the Used Future look, had Jedi family and attachments, and established that "no romance" was championed by a minority faction within the Order that won out in the four decades between Tales and Knights.
Chantique the slaver is a leader of the slaving operation Crucible and as the Magister Impressor is responsible for educating and teaching new slaves. Chantique proudly presides over a legacy of misery and torment, forcing slaves to battle one another in pointless gladiator fights, with one slave in particular having to carry the memories of every other slave who had ever suffered in the past. After the slave's suicide, Chantique proceeded to mock his would-be savior on the meaninglessness of his death. A brutal sadist who was not above outright murdering her vicitms, Chantique also possessed a grudge against her old rival Jarael and stopped at nothing to make her suffer and destroy all the relationships she had formed. The crowning moment of cruelty for Chantique was seeing that ever since she rose to lead Crucible, she celebrated by having one of her old schoolmates buried alive. When she learned her father was coming to collect her old classmates, Chantique buried them all and gleefully mocked him that he should have taught them how to hold their breath.
Demagol, born Antos Wyrick, became one of the most feared and loathed beings in Mandalorian history. Known as "The Flesh Carver," Demagol hungered to learn the secrets behind the Force by torturing the Jedi who fell into his grasp, even the children when children are honored and protected by Mandalorians. The experiments would often end in excruciating vivisection. Revealed to have once sold his own daughter into slavery at Crucible, when faced by her after stabbing her in the back, Demagol snarled he only wanted "The good ones. The ones that worked!." When he learns that Chantique buried his students alive, instead of mourning them he laments that she's ruined his "life's work." Combining a complete Lack of Empathy with sadisticscientific curiosity, Demagol stands as a unique monster in the Star Wars franchise and centuries after his death, his name had become a curse to the Mandalorians.
Haazen began his career in evil as a failed, jealous Padawan who murdered his former best friend Barristan Draay during the Great Sith War. His body rebuilt and scarred, Haazen's soul became as twisted as his outward appearance. Ruthlessly manipulating other Jedi into murdering their own Padawans, Haazen had Coruscant bombed from orbit to initiate a war that would allow him to destroy and rebuild the Sith and Jedi orders while ruling them from within. Haazen kept the true leader of the Convenant and the only one who might have stopped him in a state of horrible suspended animation where she could perceive every atrocity he manipulated her son into committing, including the deaths of children. A man defined by jealousy and hatred, Haazen's grand goals of plunging the galaxy in war and darkness and causing the deaths of countless innocents while perverting the Jedi Order towards evil were all motivated by an attempt to feed his ego and spit on the grave of a man who'd shown him nothing but kindness.
Crowning Moment of Heartwarming: Zayne Carrick telling Gryph that he's going to be a Jedi of the People and not let people who slip through the cracks suffer because of the Jedi Council's high handedness. Effectively choosing his friends over a Jedi Knighthood.
Gryph telling the Jedi Covenant that they never knew Zayne at all if they ever believed he could hunt them down and murder them.
Zayne and Shel's reconciliation in Knights of Suffering, especially considering the fact that she was planning to kill him less then fifteen minutes earlier. Her crying into his shoulder while hugging him probably helped to establish this atmosphere.
Evil Is Sexy: Chantique's outfits are eerily similar to some of the stuff Emma Frost wears, as well as dominatrix outfits in general.
Fandom Nod: Lots to the KOTOR games and the Tales of the Jedi comics.
Special mention goes to the editor's/author's notes at the end of issue 48, where Miller details the whole Rholan/Demagol fan discussions, and giving a nod to TV Tropes itself for its role on the topic.
Fan-Preferred Couple: Zayne and Jarael. At least, they started out as this since fans thought Zayne would end up with Shel. Safe to say the last issue made a lot of fans happy.
The Jedi Covenant see a vision of a Sith lord dressed in a red environmental suit. At first, and given the events later, they're considered to have interpreted the vision wrongly. Alek wears one at the end of the flashpoint arc. The comic even calls attention to it.
After preventing the orbital bombardment of Serroco from being a total holocaust by calling in bogus tornado warnings and causing the native aliens to retreat to underground bunkers, Carth tells Zayne that "I hope, if it comes down to it, that someone would play the same trick on my family." He later loses a wife and son when his own captain defects and glasses his homeworld.
Moral Event Horizon: Chantique crosses this during Destroyer, when she mindrapes Zayne, screws with his head, forces him to kill his friend, and causes him to drive Jarael away. Adding to the cruelty is the fact that Zayne fails to realize that he's been played until right after it's too late. Not even the fact that her father sold her into slavery, or the fact that Jarael doublecrossed her justifies the cruelty she shows Zayne during those two issues.
Raana Tey does when she tries to manipulate Shel into killing Zayne. Before she was kind of sympathetic, as her madness was caused by her guilt for what she had done.
Nightmare Fuel: Demagol's experiments. The Exgorths. The way that the Crucible tries to break Zayne Carrick.
Shocking Swerve: The hints had been dropped so steadily and for so long that Demagol having switched places with Rohlan probably qualifies as The Unreveal. But the fact that he's also Jarael's childhood mentor and Chantique's father? Nobody saw that coming. And yet, in retrospect it makes perfect sense.
Tear Jerker: Zayne has two of these in issue 6; the first when he sees his girlfriend's betrayed face in the crowd, and when he learns that his friends never really believed in him. Yeah, he get's better, but still.
"The people! The people!"
The Woobie: Zayne Carrick's life continually goes from bad to worse.
Snout qualifies big time. He's forcibly turned into a killing machine and forced to experience the memories of over 1000 years of pain and misery, and is forced to fight the one person who showed him any compassion in many years. Ultimately he kills himself rather then murder his friend even though he could have easily done it.