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These completely revamped counterparts of the old Fazbear-crew are set to rock Freddy Fazbear's Mega PizzaPlex. And it seems they won't be out to kill everything with a pulse this time! Joy! Not that that makes you any safer from getting killed in this game, though...


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The Glamrock Animatronics

    In General 

Glamrock Animatronics

  • Adaptational Villainy: In Security Breach, the Glamrocks, despite their quirks, were only hostile after becoming Brainwashed and Crazy. In Help Wanted 2, they seem to be dangerous even when not brainwashed. Justified since most of the game is a virtual simulation.
    • Freddy is a subversion, remaining as nice as he is in Security Breach and even warning the player that if he does attack, it's because he lost control of himself (much like in when running out of power or doing the wrong instruction when giving him an upgrade).
    • Chica attacks the player if they give her badly-made food or if she gets impatient enough while the player is making food. She also may encounter the player in the Fizzy Faz levels while looking for trash.
    • Roxy attacks the player if they don't keep their eyes on her.
      • That said, Shattered Roxy (i.e. the "real" Roxy) is no longer brainwashed, but will still get agitated and jumpscare the player, although she also tells them how they can prevent this by using the Roxy-Talky.
  • Alas, Poor Villain: After being decommissioned by Gregory, the game goes out of its way to make the player feel sorry for them; Chica can occasionally be seen crying, Roxy laments her appearance and sobs constantly, and Monty cries out in pain if the player stuns him. Given how they were brainwashed into killing Gregory against their will, this is more than justified.
  • Barefoot Cartoon Animal: While none of the Glamrocks wear shoes, only Chica and Roxy really qualify, since they are fully-dressed otherwise.
  • Body Horror: Gregory taking their body parts to upgrade Glamrock Freddy leaves them looking very wrecked and torn up, Roxy and Monty especially:
    • Chica: After she gets crushed by the trash compactor, she ends up severely damaged, losing her beak in the process (similar to Toy Chica) and leaving the lower animatronic jaw dangling. Her eyes are popped out of their sockets from the pressure of the compactor, only barely attached. Her left arm's shell is completely destroyed, exposing the endoskeleton and wiring beneath. The rest of her body is more intact, but still left covered in large cracks or fractured holes. Ruin shows she has a missing arm, part of her left endoskeleton leg exposed, and a further-damaged face..
    • Monty: When Gregory drops the Splash Bucket on top of him, Monty tries to hold it up, but the weight forces him through the catwalk floor. He then falls onto the railings and cross beams below with enough force to be snapped in half at the waist, completely destroying his legs and shattering the left half of his jaw, exposing the endoskeleton beneath and leaving a gaping hole in his chest. His hands are salvaged by Gregory and his left eye is left malfunctioning and rolling freely in its socket. That still doesn't stop him from going after you. The Ruin DLC shows him reduced to a skeletal menace with no skin at all after the events of the True Ending.
    • Roxy: The showdown in Roxy Raceway ends with Gregory driving a go-kart towards her and bailing from it. She gets mere seconds to react before it hits her in the face. Her lower jaw is dislocated on impact and she's sent careening into the wall in the back area of the track, leaving a hole in her chest and a crack in her head. After Gregory salvages her eyes, she's left permanently blind, and the tiny pinpricks in the space her eyes used to occupy seem to be constantly leaking oil. Not that it stops her from being extremely dangerous afterwards. The Ruin DLC shows that all but a few scraps of Roxy's frontal skin have been torn off after the True Ending, leaving the endoskeleton fully exposed.
    • Daycare Attendant: The reveal trailer for the Ruin DLC shows the Attendant in a very worn down and asymmetrically lit state that gives the impression of both personalities being active at once, with chunks of its mask broken to expose both of its glowing eyes.
  • Brainwashed and Crazy: Glamrock Freddy notes that neither he nor his friends are capable of harming people as it would go against their programming, and wonders why they're trying to attack Gregory. The final retro CD confirms they were sabotaged by a glitch installed by an unknown individual, along with the rest of the staff robots and computer systems.
  • Bright Is Not Good: Inverted with Freddy. Played straight with Chica and Monty, who are brightly-colored and just as dangerous as their predecessors. Monty especially, if the implications that he was evil before being hacked are true.
  • Cartesian Karma: Gregory maims Chica, Monty, and Roxy so he can give their upgrades to Freddy, saying that they deserve it for trying to kill him, even after Freddy tells him that none of them are capable of hurting a guest and that there must be a good reason that they're acting this way. It's later revealed that they were indeed brainwashed.
  • Cute Is Evil: The most kid-friendly-looking animatronics to date. This crew looks downright adorable compared to how off-putting the first-generation animatronics looked. Having said that, it's still the animatronics we're talking about, so you still cannot let your guard down around them. With the possible exception of Freddy.
  • Death by Irony: Each of the enemy Glamrocks' decommissioning questlines and what part Gregory takes from them tie into their specific Fatal Flaw in a major way:
    • Chica is a Big Eater who is so desperate for food that she digs out of the garbage. She is lured into a trash compactor and horrifically crushed before being thrown inside a dump, losing her beak and voicebox in the process.
    • Roxanne is a fragile Narcissist who is introduced complimenting herself in the mirror, with specific attention to her good looks. She is also competitive and the mascot of the go kart track. She gets hit by a speeding go-kart on her own course, then has her eyes removed, rendering her not just disfigured, but also blind and thus unable to admire herself anymore.
    • Monty has serious anger issues that he carries out with brute strength and is implied to have played a role in Bonnie's decommissioning after he wandered into Gator Golf. He's lured into Gator Golf where he's crushed by a bucket of balls, then falls off a catwalk, being bisected by a beam on the way down. After his claws — the source of his strength and the upgrade that made him an ideal replacement for Bonnie — are removed, he's reduced to crawling on the ground helplessly and pathetically, a far cry from the ambitious brute he was before. Later on in Ruin, he gets electrocuted in an attempt to kill Cassie thanks to a neon sign zapping the water body he was in. What was the sign of? Bonnie.
  • Demoted to Extra: While Freddy and Chica have reclaimed their places in the spotlight as Glamrock Freddy and Glamrock Chica, Bonnie and Foxy play no significant role this time save for a few cameo appearances found throughout the PizzaPlex, having been replaced by Montgomery and Roxanne as Glamrock Freddy's bandmates. This is justified in Bonnie's case; a Glamrock version of him is implied to have originally been the bassist of the band before being replaced by Montgomery for some unknown reason. Besides, the Hair-Raising Hare role is already taken by a brand new villain in Security Breach, in a similar situation to Five Nights at Freddy's 3.
  • Determinator: As shown in the Ruin DLC it doesn't matter what sort of abuse these animatronics go through, they'll survive all of it and come back for more!
  • Discard and Draw: When Monty gets shattered, he loses his immunity to being stunned. As a balance to this, if you plan to shatter all the animatronics, Roxanne is now the one with the immunity.
  • Does This Remind You of Anything?: The enemy animatronics' vices (destructive anger, overindulgence in unhealthy materials, and narcissism) call to mind actual personality problems that many famous rock stars have been known to go through.
  • Dysfunction Junction: The PizzaPlex crew manage to accomplish this despite being animatronics, with disordered eating, narcissism, low self-esteem, anger issues, implied murder, and Split Personalities all being issues that crop up between them. Even Freddy is not entirely immune, as he has an existential crisis in Parts and Services, undergoes Break the Cutie over the course of the game, and is still hurting after Bonnie's decommissioning.
  • Establishing Character Moment: All of them get one early on in the game:
    • Freddy: The moment we see him interacting with Gregory, it's made clear that he cares for the child's safety, heavily contrasting the violent nature of the previous Freddys at night.
    • Chica: Can be seen eating from the trash during her first pursuit of Gregory.
    • Monty: Is heard shouting and thrashing about in his room as Gregory crawls throuh the vents at the beginning, breaking everything he can.
    • Roxy: When Gregory first spies on her in her room, Roxanne looks at herself in her mirror while giving herself an onslaught of compliments, saying how beautiful and beloved she is. Then when she tells herself that she's the best, she hesitates for a moment, showing a crack in her exterior confidence.
  • Fatal Flaw: All of them have one, and usually play a part in, if not their demise, then majorly wrecking them.
    • Glamrock Freddy: Loyalty. Glamrock Freddy does everything in his power to make sure Gregory is safe, even at the cost of his own well-being. Many of the endings where he meets his end are usually because he sticks with Gregory to protect him.
    • Glamrock Chica: Gluttony. She simply cannot resist eating pizza, whether it's freshly made or out of the trash. Gregory utilizes this to lure her under a trash compactor; even when it becomes activated, she's too focused on consuming pizza to even notice.
    • Roxanne: Pride. She thinks highly of herself, and by doing so overestimates her own abilities. Case in point: she tries to stop Gregory when he's racing on her racetrack... only to realize too late that in a contest between an out-of-control go-kart and an animatronic, the go-kart wins.
    • Montgomery: Wrath. Being the most violent of the bunch, he usually thinks with his claws instead of his brains. Thus, even as he corners Gregory above his golf course, he doesn't realize that he's standing right smack dab in the middle of where a gigantic splash bucket would fall. End result: one robo-gator missing his claws and lower half.
  • Faux Affably Evil: The Glamrock Animatronics (besides Freddy) will all try to coax Gregory out of hiding with words of reassurance like telling him not to be scared and that they only want to help. Monty and Roxy will drop the niceties the minute he enters their sights, hurling insults the longer he evades them, telling him to give up and that he's nothing. Chica keeps up the façade much better, but is still out to kill Gregory.
  • Females Are More Innocent: Zig-Zagged. While Freddy himself is the least flawed and most friendly of the group, that doesn't change the fact that Monty, the only male enemy Glamrock, is also apparently the only one who was already evil pre-hacking; he's implied to be a genuine egotist who wants to be the star of the show, to the point he's willing to commit murder just to achieve his goal, whereas Roxy's ego is merely a cover for her insecurities, and she is only hostile towards those who have wronged her or are evil themselves. That, and she is also shown to have a compassionate side in Ruin, whereas Monty is not.
  • Four-Temperament Ensemble:
    • Freddy the calm, patient, idealistic leader (Phlegmatic)
    • The happy-go-lucky, quirky but easily distracted pizza enthusiastic party girl, Chica (Sanguine)
    • The insecure — if outwardly egotistical — Roxanne (Melancholic)
    • The temperamental and consistently aggressive Montgomery (Choleric)
  • Furry Reminder: Apart from Freddy, each one of them exhibits behaviour reminicent of the animal they are based on at least once:
    • Chica: If she's stunned by the Fazer Blaster or Faz Cam, she bawks like a chicken. She'll also make the same noise if she's distracted. The Simon Says Minigame for installing her voicebox into Freddy uses similar sound effects as a test run.
    • Monty: After his boss fight, he is reduced to crawling around, and his new kill screen has him give Gregory a death roll like real gator. Ruin continues this by having him swim in the water to pursue Cassie.
    • Roxy: While hunting for Gregory, she will occasionally start sniffing the air like an actual wolf trying to pick up his scent, even though, as a robot, she should have no real sense of smell.
  • Gender-Equal Ensemble: The band consists of two males (Freddy and Montgomery) and two females (Chica and Roxanne).
  • Glam Rock: In case it wasn't obvious, the Glamrock Animatronics are based on the Glam Rock music era, sporting the colorful costumes, makeup, and hairstyles typical of the time.
  • Glowing Eyes of Doom: Their eyes glow an ominous red upon activation in a trailer.
  • Gone Horribly Right:
    • The animatronics were meant to be programmed with the kind of one-dimensional personalities you would expect of pizza mascots, but since the animatronics are now flat-out sapient, those one-note quirks boil over into full-blown complex personalities which unintentionally gives them the quality of rock stars behind the scenes.
    • Chica, Roxy, and Monty all got upgraded parts that were intended to improve their performances. The result? Chica can scream in a pitch that makes other bots go haywire, Roxy can see through walls, and Monty can destroy fences. You can steal their parts to upgrade Freddy (although he won't like that you caused his friends to get injured in the process) and they're required to get the good/bittersweet endings.
  • The Heavy: Monty, Roxy, and Chica are this. They are the most common and relentless of all the animatronics Gregory will face, although Vanny is the Big Bad.
    Glamrock Chica, Roxanne Wolf and Montgomery Gator [...] will turn over every Cotton Candy Pizza Stand if they have to - it’s not wise to stay in one place for too long.
    The animatronics Roxy, Chica, and Monty have been enlisted by PizzaPlex security to hunt you, and their pursuit is a relentless one. Strategizing how you’ll get past enemies is paramount to avoid those actively pursuing you. [...] The animatronics also evolve as the night progresses, which means you’ll need to adapt if you want to survive.
  • Heel–Face Turn:
    • In Security Breach, this is averted, at least in the main game. Contrary to what most would expect from a story about brainwashing, and in spite of receiving some humanizing moments like Chica's concern for Freddy and Roxy's crying, none of the enemy Glamrocks ever snap out of their brainwashed state, not even after getting damaged by Gregory.
    • In Ruin, Roxy plays this trope straight. Despite still being blinded, she's much nicer to Cassie than she was to Gregory, which is justified by the fact that Gregory took her eyes. As soon as Roxy realizes that Cassie isn't Gregory, she immediately lets go and apologizes. Her redemption is cemented when she later saves Cassie from the Mimic.
  • Homicide Machines: Double Subverted. For the first time in the franchise, none of the animatronics are inherently murderous towards humans, as while all of them have bizarre personality quirks (Freddy being too kind-hearted for his own good, Chica having an outright eating disorder, Roxy having an Inferiority Superiority Complex, Monty having a Hair-Trigger Temper, etc.), along with the general Unnecessarily Creepy Robot aspects of their designs, they don't normally pose a danger. The second subversion comes from the fact they've become Brainwashed and Crazy, taking their normally harmless personas and making them even willing to kill children like Gregory, not because they've been possessed by the ghosts of missing children, like in several previous games. Even Freddy, normally the Token Good Teammate due to somehow avoiding the brainwashing, can still fall to the murderous programming under certain circumstances. It's also heavily implied that Monty really is homicidal (even when not brainwashed), albeit only towards other (sapient) machines.
  • Hostile Animatronics: As per usual, the animatronics are trying to kill you, with a subversion being Glamrock Freddy, who is on your side, though even he can become dangerous if he doesn't recharge in time or if you flub the Simon Says Minigame. However, this time, this isn't because they're haunted by the spirits of missing children, but rather, they've been hacked and reprogrammed by Vanny, who is feeding them attack commands from a distance. Monty has implicitly been evil before being hacked, so there's that.
  • Implacable Man: Even more so than previous animatronics, Monty, Roxanne, and Glamrock Chica are all relentless in their task of capturing Gregory, continuing to chase him even as they sustain increasingly severe damage. Notably, Glamrock Chica can be crushed underneath some sort of hydraulic press and seemingly disabled… until she reactivates mere moments later and immediately lunges for Gregory again.
  • Inexplicably Tailless: Averted for Roxanne and Monty, who both have long tails; played straight for Glamrock Freddy and Chica. Possibly justified in that they are robots, and the characters who lack tails come from species with small tails, anyway.
  • In-Series Nickname "Monty" and "Roxy", for Montgomery and Roxanne, respectively.
  • Irony: All of the main animatronics end up losing their distinctive traits over the night, especially in the True End. Freddy The Leader leaves the band for Gregory, Eating Machine Chica loses her mouth, The Big Guy Monty is left the smallest, and Narcissist Roxy loses her ability to see herself.
  • Mammal Monsters Are More Heroic: For a given definition of "monster": the only Glamrocks to serve as allies to the player character — Freddy the bear in the main game and Roxanne the wolf in Ruin — are both mammals, with Chica the bird and Monty the reptile remaining enemies throughout (though the former is more sympathetic and can be given back her voicebox, while the latter remains antagonistic until his death).
  • Nice Mean And In Between: Between Glamrock Chica, Roxanne Wolf, and Montgomery Gator, the three brainwashed animatronics. Glamrock Chica is the Nice; while she's still brainwashed like the others, she's quite upbeat and quite the party girl. She also gets distracted by food (and trash) quite easily, which leads to her downfall. Monty is the Mean, being very destructive, wrathful, and is very jealous of Glamrock Freddy and seeks to upstage him. He's also revealed to be the one responsible for killing Glamrock Bonnie prior to the events of the game, and is the only one who dies in Ruin. Roxanne is the In-Between; while she has a massive ego like Monty, she is secretly very insecure and acts like a Jerkass to hide this, and also isn't violent and destructive like him. She even pulls a Heel–Face Turn to protect Cassie from the Mimic at the end of Ruin.
  • Not Evil, Just Misunderstood: Glamrock Freddy insists that the other animatronics are not usually violent, and something must being causing them to hunt Gregory. He's not completely wrong, as all the other animatronics succumbed to a glitch's reprogramming. The exceptions seem to be Moon and Monty.
  • Not Quite Dead: The enemy Glamrocks are seemingly killed when Gregory decommissions them, only for them to spring back to life and resume their pursuit of him.
  • Not the Intended Use: The upgrades that were given to the Glamrocks were meant to enhance their performances, but instead, used in a different manner than intended.
  • Pantsless Males, Fully-Dressed Females: The Glamrocks are the first generation of animatronics in the series to play this straightnote ; Glamrock Freddy wears no clothes whatsoever save for a few accessories, and Montgomery is a Half-Dressed Cartoon Animal with his top half left bare. Glamrock Chica and Roxanne, however, both wear full outfits in contrast. Though Glamrock Bonnie wore a sleeveless jumpsuit, making him a subversion.
  • Red Eyes, Take Warning: All of them gain glowing red eyes in a trailer, which appears to indicate them turning evil or aggressive.
  • Ridiculously Human Robots: Unlike previous animatronics, which were very obviously possessed by restless spirits, this group are just very, very irresponsibly programmed with regards to their Kayfabe, to the point of having issues similar to human mental illnesses. All of them can feel physical and emotional pain, Freddy develops trust issues due to the misuse of his and the band's protocols, Chica has what is essentially an eating disorder that leaves her going in and out of Parts & Services if not carefully watched, Roxanne has an Inferiority Superiority Complex that leaves her isolated in her room between performances, acting narcissistic, and causes her to poke fun at others, and Monty is a violent brute that may have actively killed one of his co-stars to take their place in the band.
  • Sanity Slippage: In Ruin, Chica, Monty and Roxy are no longer under Vanny's control, but that's cold comfort as the state Gregory left them in has taken a number on their psyches: Chica has become akin to a zombie, stumbling around the Pizzaplex looking for food and attacking what moves; Monty has gone completely feral acting much like a starved animal and Roxy is left to wallow in depression and develop her own genuine homicidal hatred of Gregory. Roxy gets a hold of herself when she realizes that it is not Gregory she is pursuing and Chica can optionally be given her voicebox back which puts her at peace. Monty is too far gone and can only be put downnote .
  • Scarred Equipment: As the night goes on, all the animatronics (including Glamrock Freddy) gradually gain a layer of dirt and grime and develop some large cracks in their casings, as a result of chasing Gregory through the PizzaPlex's backstage areas. Their boss fights leave them even worse off, with both Roxanne and Chica losing large parts of their faces and Monty having most of his limbs broken off. Despite this serious damage, they'll still try and chase after you, and in Roxanne's case, it only makes her even more dangerous, as her lack of eyes means she can't be stunned whatsoever.
  • Secondary Color Nemesis: Zig-Zagged:
    • Freddy himself is an inversion, having predominantly orange "fur", and being the Token Heroic Orc.
    • Downplayed with Chica, who just has green earings, gloves, and one green legwarmer, as well as an orange beak and feet. Notably, she seems to be the second-least flawed of the group, only behind Freddy.
    • Montgomery is the biggest example, being the only member to use all three of the secondary colors; he has predominantly green skin and pants, purple makeup and accessories, and orange eyesnote . Ruin also shows that his hair was orange before he replaced Bonnie.
    • Roxanne has a purpleish tint to her otherwise gray "fur", as well as purple makeup, toenail paint, and arm and leg warmers, in addition to her green hair and fingernail paint. While not evil per se (pre-hacking, that is), she is still an egotistical Gadfly (although that's because she is the least emotionally stable of the group). Like Freddy, she inverts this trope in Ruin following her redemption, and is also shown to have a hidden caring side.
  • Skippable Boss: The Boss Battles for Chica and Monty occur on branching paths, in which the player has to decommission either one of them in order to proceed. While they can still escape the PizzaPlex without engaging with the remaining animatronic, they must do so in order to get the Burntrap Ending.
  • Skull for a Head: Thanks to the damage done by Gregory in the main game and the passage of time, both Roxy is missing her entire face, leaving only her endoskeleton skull while Monty lost his entire outer casing with the exception of his mohawk.
  • Sliding Scale of Robot Intelligence: By this point, the animatronics are so advanced that one would argue they are sapient, even when they aren't haunted. Evidence suggests this to be the case, since they are apparently treated as employees and not just equipment. So much so that they have apparently developed mental health issues that seem unrelated to the glitch's sabotage, like Roxanne's insecurity and overconfident façade or Chica's eating problems. Depending on whether or not he killed Bonnie and if it was done before or after being hacked, Monty might be capable of violent subterfuge without the assistance of malicious reprogramming if he had anything to do with Bonnie's fate.
  • Spikes of Villainy: All of them wear spike-studded bracelets, as well as a belt for Monty and a choker for Roxy.
  • Trauma Conga Line: In addition to whatever led them to develop their respective mental health issues, Chica, Monty, and Roxy are brainwashed into killing a child, mutilated by said child, who then steals their upgrades to give to Freddy, caught in an earthquake, then left to rot in the abandoned Pizzaplexnote .

Main Four

    Glamrock Freddy 

Glamrock Freddy

Appearances: Five Nights at Freddy's: Security Breach | Five Nights at Freddy's: Help Wanted 2

https://static.tvtropes.org/pmwiki/pub/images/glamrock_freddy_by_scrappyboi.png
"Well done, Superstar!"
"You should be able to escape when the security doors reopen at 6:00 a.m. Until then...keep moving, and try not to draw attention to yourself. If there is another way out, I will help you find it. I promise."

Voiced by: Kellen Goff, Matt Ellis (Fury's Rage)

The latest incarnation of Freddy Fazbear. He's the vocalist of the glam rock band, and one of the only bots that isn't trying to hurt Gregory. Instead, he's helping the poor boy try and escape the building while avoiding the other hostile bots.


  • Accessory-Wearing Cartoon Animal: Like other Freddy incarnations, he only wears a bowtie and a top hat, with some shoulder pads, arm bands, an earring, and legwarmers to go with it.
  • Affectionate Nickname: He calls Gregory "superstar" throughout the game. This may also be a name he uses to refer to anyone in a fond manner, as he refers to the protagonist of Help Wanted 2 (a technician) with the same nickname at the end of the Cold Storage level (the only level in the game to feature Glamrock Freddy).
  • Ambiguously Gay: In Ruin, a poster in Bonnie's room , as well as the presence of Freddy merchandise, implied that Freddy and Bonnie may have been in a romantic relationship.
  • Ape Shall Never Kill Ape: Freddy is the only animatronic still functioning as he should; this means that while he's no danger to Gregory, he won't hurt the other, now-hostile animatronics and in fact abhors the idea, still seeing them as friends and bandmates as if nothing were wrong. Which prompts Gregory to be vague on the details when asked where their transplanted parts came from.
  • Badass Boast: He gives one on the path to the True Ending of the base game. Freddy and Gregory stumble upon the remains of Freddy Fazbear's Pizza Place. As they climb down the ruins, he says that he's free of outside influence now, and caps it off by saying "I am not me" to differentiate himself from the Hostile Animatronics of old, cementing his status as a Benevolent A.I..
    Freddy: I know this place. I have been here before. She brought me here. I found myself for the first time when I cleared the path. I did not want to, but I had no choice. Now, I have a choice. I have changed. My friends are here. They are so angry... confused... but I can protect you. I AM NOT ME.
  • Bears Are Bad News: Not this time. He's the first animatronic in this series who is genuinely friendly and even heroic, as he's protecting a small boy named Gregory from Vanny. He's also somewhat nice to Vanessa, although he is confused by why Gregory is so distrustful of her. The only ways that Freddy can hurt Gregory are all things which Freddy actively tries to prevent. When Freddy finds out Vanny's name in one of the endings, he immediately makes the connection to Vanessa and turns on her after she dismantles him with the staff bots.
  • Beary Friendly: Played straight, which makes him a unique case among the Hostile Animatronics in this series. Glamrock Freddy is sincerely kind and supportive to Gregory every step of the way, and does everything he can to ensure his safety. Sure, he's still Creepy Good and still capable of killing Gregory, but that's only if Freddy's not able to recharge (which causes him to malfunction), if Gregory messes up in Parts & Services (which also makes him malfunction), or Freddy gets possessed by Burntrap at the end of the game, none of which are Freddy's fault and all of which he tries to prevent to ensure Gregory's safety.
  • Benevolent A.I.: In a series centered around Hostile Animatronics, this version of Freddy goes out of his way to protect a child (provided that he's functioning properly).
  • Big Good: The only good animatronic in the game (besides maybe Sun), and one of the few in the entire franchise alongside the Puppet (who is a very twisted definition of good, anyways), Endo-02, Helpy, and Rockstar Foxy (who will still kill you if you piss him off). While Gregory is the protagonist, Glamrock Freddy is his biggest (albeit only) ally and is the most morally upstanding character in the game, with Gregory in particular showing a noticeably more gray mindset. Glamrock Freddy stays in contact with Gregory throughout most of the game, providing protection, advice, and any other assistance he can. Gregory would be so much more vulnerable (if not completely helpless) in the PizzaPlex without him.
  • Blue Is Heroic: He has an electric blue face, body, and claw paint, an equally electric blue hatband, and the Fazbear-typical blue eyes, and he's on Gregory's side. At least when he's himself. It helps that this version of Freddy is one that looks genuinely friendly with a muscular build, compared to the others who were some flavor of an evil Fat Bastard.
  • Break the Cutie: Strange as it may be to apply this to Freddy Fazbear, it's what happens here. Originally a caring, friendly, and oblivious child-friendly performer, the cruel events of the night make him more and more cynical and uncaring about committing violence if that's what it takes to save Gregory. He also gets progressively more dingy-looking, covered in grime, and some of his bright paint fading and wearing off.
  • Character Catchphrase: He'll usually go "Well done, Superstar." when Gregory completes an important task.
  • Comically Missing the Point: After Vanny skips past the two for the first time, Gregory asks Glamrock Freddy about her, leading to Freddy thinking he was talking about the fountain. This is later subverted when it turns out that he literally couldn't see Vanny, a clear sign that something suspicious may be going on.
    Gregory: What was that?
    Glamrock Freddy: That is a fountain. A fountain is a decorative reservoir used for discharging water.
  • Creepy Good: He has the same lifeless eyes, sharp teeth, and creepy mechanical parts that make the other animatronics scary. The way he runs to Gregory when summoned, with his footsteps making loud clanging sounds, can be scary if you're not expecting it. He also has a tendency to hover around Gregory, and Gregory, being a child, is constantly looking up at him, which dials up the creepy. He can even jumpscare and kill Gregory under certain conditions (but not by his own will). Despite this, he is the Big Good of the game, and he genuinely wants to help Gregory. Plus, he can show genuine emotion, especially towards the end of the game.
  • Deuteragonist: While Gregory is the player character, much of the story's emotional torque is centered around Glamrock Freddy. The game opens with him glitching on-stage, and gameplay starts from his perspective before it's revealed Gregory is hiding inside him. He's just as much of a main character as Gregory.
  • Disney Death:
    • One ending has Gregory and Freddy escape the PizzaPlex in a van, until Freddy runs out of power just as he said he would. It seems like a Bittersweet Ending, until Gregory uses jumper cables to charge Freddy from the van's battery. Some of the other endings avert it, though.
    • The path to the 3-Star ending still has Freddy getting maimed by the S.T.A.F.F. Bots, similar to the 2-Star Vanny ending, but the ending itself shows that Gregory managed to salvage Freddy's head, who still appears to be alive despite lacking his body.
  • Electronic Speech Impediment: His voice stutters and glitches when Gregory reunites with him in Roxy's Racetrack, thanks to missing the hourly recharge and so running on very low power. Along with that, his body twitches and jerks about, and his mouth no longer moves when he speaks.
  • Even the Loving Hero Has Hated Ones: From the moment he first speaks, it's clear Freddy is an incredibly Nice Guy. He usually tries to convince Gregory that the other band animatronics are better than current circumstances make them look, and he's polite and non-aggressive towards Vanessa, despite her grumpiness. However, even he doesn't like the Daycare Attendant.
  • Existential Horror: Taking him into a room full of decommissioned endoskeletons makes him start pondering in a panicked tone if he's truly Glamrock Freddy, or just another endoskeleton who happens to be wearing a certain shell. He essentially has the same existential crisis as Buzz Lightyear.
    Glamrock Freddy: If I am mass-produced, am I still art?
    Gregory: Uh, I don't know. I'm just a kid.
  • Finger-Snap Lighter: In the ending where Gregory goes out the fire escape, Freddy starts a fire with a lighter built into his finger. Unused dialogue from Freddy reveals that it is used for lighting candles on birthday cakes. And making crème brulĂ©e.
  • Forced into Evil: He can still jumpscare and kill you, but not by choice. If you let him run out of battery power, fail the Simon Says Minigame in the Parts & Services room, or let Burntrap have his way with him in the True Final Boss fight, Freddy's programming forces him to attack you, resulting in an instant Game Over.
  • Freddie Mercopy: Fits the name, and fits the description of being the leader of a glamrock band. Some of his moves in the opening sequence even closely resemble some of the singer's poses.
  • Friend to All Children: He cares deeply for the child attendees, Gregory included.
  • Gone Horribly Right: Downplayed in that his quirks help Gregory out for the most part, but Freddy, as the leader for the group, sees the best in everyone and wants the children to have a good time, openly defies security protocols for the sake of keeping Gregory safe, but has a hard time accepting that his friends, even before their reprogramming, have a myriad of issues that he glosses over.
  • Good Counterpart: To Funtime Freddy. Both of them are technologically advanced variants of Freddy Fazbear with a bright color scheme, who contain a storage unit capable of hiding a child. But unlike Funtime Freddy, who eventually comes to embrace and enjoy his role as a child-killer, Glamrock Freddy uses the storage section in his chest to protect a child from certain death. They even share a voice actor.
  • Heroic Willpower: Despite being just an animatronic and thus logistically shouldn't be able to impede any attempts to alter his programming, he is able to resist when Burntrap attempts to directly assume control over him. That said, he's immobile while trying to fend him off, and he can't hold out forever.
  • Honor Before Reason: A byproduct of still being beholden to his programming. A handful of times, he's unwilling to take actions that would help Gregory, such as directly aiding him in Fazer Blast, or taking body parts from the other animatronics.
  • I Choose to Stay: Because he'll run out of battery power without the recharging stations, he can't leave the PizzaPlex. Some endings allow you to avert this, however, including the True Ending.
  • Iconic Item: Like all Freddy's before him, he dons a top hat and bow tie. Although this somewhat clashes with the Glamrock theme.
  • Idle Animation: If he and Gregory are in the same room but nothing is being done for a while, he will happily wave.
  • Insistent Terminology: Though by model he is called Glamrock Freddy, in-universe throughout the PizzaPlex he is consistently referred to as simply Freddy Fazbear, notably where Chica is given the specific iteration nomer. The likely reasons for this are twofold: in-universe, Fazbear Entertainment wants the public to think of this as the Freddy and forget about the past iterations, and for the purposes of the player, this also helps them to consider Freddy as his own entity, rather than simply a sequential iteration — which is important when speaking of your game's Deuteragonist.
  • Large Ham: Audio-recordings of Freddy in the elevator and Fazer Blast depict him talking in an overly excitable, bombastic tone (likely to make him sound friendlier to children), much to the chagrin of himself.
    Freddy (recording): "Hey Superstars! It's me, Freddy! Welcome to the Mega Pizzaplex! Grab a jumbo slice of pepperoni and top it off with an ice-cold Fizzy-Faz! Then enjoy our super games and attractions! Don't forget to stop by Rockstar Row and meet ME in person! Have fun, and have a Faz-errific day!"
    Freddy: "That was not me, that was a recording. I want to make sure you are not confused."
  • The Leader: Of the Glamrock Animatronics.
  • Life Saving Misfortune: At the start of the game, he malfunctions onstage, causing him to enter safe mode when he wakes up. This is likely what allows him to avoid Vanny's reprogramming, allowing him to help out Gregory and potentially escape the Pizzaplex.
  • Martial Pacifist: He is unwilling to hurt his friends and instead does his best to hide Gregory from them instead and bring him to safe locations. However, when given no other choice but to fight Vanny to protect Gregory, Freddy throws her and himself off the roof without hesitation. Before that, he also decides to burn down the PizzaPlex with his friends inside, as he doesn't see another way to stop more child murders from occurring.
  • Meaningful Name: The first of his line to have one. "Freddy" is short for "Frederick", which means "peaceful ruler". Freddy is The Leader of the band and the only one to escape the violent conditioning inflicted on the others. He is one of the only friendly beings in the PizzaPlex and will only fight in certain endings after being severely provoked.
  • Mini-Mecha: Glamrock Freddy's stomach can open up for the purpose of carrying oversized cakes and pinatas, allowing Gregory to climb inside of him and allowing you to control Freddy directly.
  • Mission Control: He serves this role in the game whenever he's unable to directly help out.
  • Nice Guy: Unlike previous versions, this Freddy seems to have the child-friendly personality of the actual Freddy Fazbear mascot for a change. He's nothing but friendly and compassionate to Gregory the whole way through, and before he grows bitter towards them, he has only nice things to say about the other animatronics.
  • Noodle Incident: The true ending reveals that Vanny took him down to the old pizzeria to do her bidding and he was forced to do so because of his programming, but thanks to the Character Development he went through throughout the game, he's now willing to make his own choices.
  • Oblivious to Hatred: Freddy views all of his fellow Glamrocks as his friends, but Monty's Gator Golf implies that one of them doesn't think of him as highly.
  • Only Sane Man: He's the only member of the Glamrocks that does not suffer from a vice of any kind, although he is a bit too nice for his own good before undergoing Character Development.
  • Papa Wolf: This Freddy is very protective of Gregory despite only just meeting him, and shows strong paternal instincts, being determined to keep the kid safe as best as he can. This includes sacrificing himself for the boy.
  • Psychopathic Manchild: While not in the game proper, Tales From the Pizzaplex reveals that Freddy behaves childishly while hacked, as "The Storyteller" depicts him fighting over a vintage Freddy plushie with a child, then curling up and crying once he gives up. Freddy, once himself in the actual game, is a Nice Guy if generally naive meaning that, like the other Glamrocks, his worst traits were intensified by the hacking.
  • Redeeming Replacement: Every other Freddy Fazbear throughout the series has been an antagonistic force. Glamrock Freddy not only isn't an antagonist, but he's outright helpful. And it's all sincere, too. The only ways that Freddy can be dangerous to Gregory are not of his own choosing, like running out of batteries or if Gregory fails in the Parts & Services Department.
  • Spock Speak: Glamrock Freddy speaks formally and politely, not using too many contractions. It's not Robo Speak, as his tone is more human-like (and gets even more so as the game goes on). He contrasts the other animatronics, who mostly speak informally, and it emphasizes his Creepy Good tendencies.
  • Taking You with Me: Can pull this on Vanny in one of the good endings. Glamrock Freddy, now upgraded with Roxanne's eyes and capable of seeing Vanny, tackles her off the roof of the PizzaPlex.
  • That Man Is Dead: In the true ending, Glamrock Freddy will recognize the pizzeria and will recall how Vanny took him down there and he was forced to do her bidding because of his programming. However, now that he was free from whatever programming Vanny had given him, he makes this boast:
    Glamrock Freddy: I AM NOT ME.
  • Too Good for This Sinful Earth: He's the first ever animatronic of the Fazbear line to help the protagonist, and as such is friendly and kind to Gregory. It's also no coincidence that the endings in which he dies are some of the bleakest in the game.
  • Token Good Teammate: For some reason, he is the only animatronic (save for possibly Sun and DJ Music Man) in the PizzaPlex unaffected by whatever Vanny's hacking has done to their programming, making him able to help Gregory. It's possibly due to him malfunctioning on stage in the opening. He enters safe mode when he wakes up, avoiding Vanny's reprogramming.
  • Token Heroic Orc: The first ever animatronic in the entire series who actively helps the protagonistnote .
  • Took a Level in Badass: Over the course of the game, Glamrock Freddy will gain upgrades that make him stronger and more useful to Gregory. This also applies to his personality; at the beginning of the game, Glamrock Freddy is blindly friendly and caring, making him somewhat oblivious and naĂŻve about the setting's darker aspects going on around him. As the game continues, he becomes more and more wary about his friends, the staff, and the PizzaPlex itself, until he completes his transformation into an action hero willing to commit arson and murder to protect Gregory.
  • Worf Had the Flu: Freddy can burn through his battery charge quite fast and requires an hourly recharge, things that don't seem to apply to the other animatronics, who remain active in the Ruin DLC. This is because early in the game, Vanessa tells him that Parts and Service put him on reduced power following his systems crashing in the intro. While this explains the battery mechanic, and why he needs to recharge every hour, it's not clear why he can't regain full power with all his trips to Parts and Service to install his upgrades.

    Glamrock Chica 

Glamrock Chica

Appearances: Five Nights at Freddy's: Security Breach | Five Nights at Freddy's: Help Wanted 2

https://static.tvtropes.org/pmwiki/pub/images/glamrock_chica_by_scrappyboi.png
"Pizza!"
Click to see Shattered Glamrock Chica
Click to see Ruined Glamrock Chica
Voiced by: Heather Masters, Courtney Faith Encheff (Fury's Rage)

The newest incarnation of Chica the Chicken. She's the guitarist of the glam rock band. She’s also the star of Mazersize, the Pizzaplex's maze area.


  • Achilles' Heel: Chica is very easily distracted by pizza or pizza-flavored foods. Gregory can exploit this behavior to distract Chica when she corners him in the kitchen security office. Much later, he can use Chica's addiction to the pizza-flavored Monty Mystery Mix slushy syrup to lure her into the kitchen's trash compactor.
  • Adaptational Job Change: In-universe, Glamrock Chica is the second member of the Chica line to play a role besides backup singer. Here, she is the band's guitarist, a role normally taken by members of the Bonnie line.
  • Ascended Meme: When you finish making a pizza to distract her, she says "pizza" three times before attacking the bot holding the pizza, referencing a meme from the first game where Chica does the same thing.
  • An Arm and a Leg: Her left arm no longer functions after getting damaged. In Ruin, said arm is missing.
  • Big Eater: She shows a deep appreciation of food that only a Chica could have. One poster has her happily eat a pizza with the contradictory caption "Fitness Through Food"note . One of the messages that can be read on the Faz-Watch reveals that she's even been eating out of the trash, which she can briefly be seen doing at times.
    • In Ruin, despite all the damage it has done to her body on top of the damage she took in the main game, she's still seeking out food. One of the first things she does after being recharged by her bakery is to snatch a nearby cupcake and cram it down her facehole.
  • Brown Note: Her voice-box is capable of producing a sound that causes animatronics that hear it to go haywire, and Gregory can steal it to give Freddy the ability to stun enemies and scramble electronic voice locks.
  • Continuity Nod: After being crushed by a trash compactor, Glamrock Chica is shown heavily damaged and slumped on the floor, with her beak having been broken off her face… much like a similarly feminine member of the Chica line.
  • Determinator: According to the release date trailer, she's just as determined as the original Chica. She relentlessly chases after Gregory, even after her body is crushed in a trash compactor.
  • Does This Remind You of Anything?: She goes through ravenous eating binges and promptly expels it all again, which naturally damages her inner mechanics. She's also associated with the building's exercise attraction. All this mirrors the symptoms of a human with an eating disorder.
  • Eating Machine: She can't eat without damaging her innards, as noted in a message… but she does so compulsively anyway, including from the trash. This comes back to bite her by Ruin as she's covered in rotting green slime, presumably thanks to the trash bag she somehow managed to wolf down.
  • Even Evil Has Loved Ones: She's not really evil, but when Freddy glitches out and shuts down in the intro, she walks up to him, showing that Chica does care for him and possibly the other Glamrocks.
  • Facial Horror: Her face is shattered by the trash compactor, breaking her beak off and possibly knocking her eyes out of their sockets. By the time of Ruin, her compulsive eating combined with the damage she's suffered has caused a hideous moldy growth to cover nearly half of her face.
  • Fashionable Asymmetry: Chica, the girly girl of the group, is the only animatronic to have separate leg warmers for each ankle.
  • Faux Affably Evil: Just like the others, Chica presents herself as cheerfully sweet and helpful while she tries to find and murder Gregory. Unlike Monty and Roxy, she will never break character and start insulting him.
  • Feathered Fiend: As a robotic chicken who's been reprogrammed to murder children, this is a given.
  • Flat Character: Subverted. Like Monty, she doesn't have a lot in terms of personality. The only things to be noted about her is that she has an eating disorder and plays guitar, with the additional aspect that she headlines an exercise attraction that she's not actually seen innote . However, almost all of her lines revolve around food and a few lines involving Stranger Danger or mere mentions to Gregory that he's in areas he shouldn't be. Seeing how she loses the ability to talk thanks to Gregory stealing her voicebox, she wasn't going to expand much on herself other than those, either. However, there was one particular moment in the intro where she showed concern for Freddy glitching on stage, showing that she cares for him.
  • Girliness Upgrade: Unlike with the original Chica, there is absolutely no mistaking her for a dude. She's wearing a pink bow and leotard, along with pink lip-stick and eye shadow, and has very long lashes. And that's not even getting into her feminine features…
  • Gone Horribly Right: Chica was designed in-universe to have a Big Eater personality per her character's tradition. Unfortunately, this has resulted in the animatronic eating food, even though she's obviously not capable of eating or digesting as a machine, and this causes her significant internal damage and frequent repair trips.
  • The Goomba: Of the main animatronic threats, Chica is the weakest enemy animatronic in the game. She's the slowest of the three, lacks some of the gimmicks of Roxanne and Montgomery (Montgomery/Roxanne's speed, Montgomery's ability to break gates and No-Sell the stun weapons) and in general, is the easiest one to stun and run away from with the Fazer Blaster or Faz Cam. Also, while Roxanne becomes a much more dangerous foe after being maimed by Gregory, Chica is only barely more dangerous after she's crushed in the trash compactor. She's harder to detect at a safe distance, but still susceptible to stun weapons.
  • Hell Is That Noise: She emits screeching, high-pitched noises when stunned after losing her voicebox and escaping the trash compactor.
  • Last-Second Word Swap: If Chica hears a distraction or gets blasted by the Faz Blaster or Faz Cam, she will exclaim "What the- bock!?" Could also count as a Curse Cut Short.
  • Leotard of Power: Wears a pink leotard.
  • Life of the Party: Glamrock Chica takes the "party girl" theme of her older Toy counterpart from the second game and runs with it; her room is decorated with colorful balloons of many shapes and sizes and littered with various kinds of junk food you would find at parties.
  • Light Feminine and Dark Feminine: Chica and Roxanne have elements of this that also overlap with Tomboy and Girly Girl. Chica is more conventionally girly, with a pink color scheme, a tamer leotard, uses a higher voice, and is the mascot of Mazercise, a fitness-and-dining-themed area. Roxanne in contrast is a Proud Beauty who's implicitly Ms. Fanservice in-universe, has a Punk Rock influence in her more revealing outfit, uses a deep voice, and is the Badass Biker mascot of Roxy Raceway.
  • Mercy Rewarded: In the Ruin DLC, you can obtain Chica's lost voicebox by completing the hidden Chica's Feeding Frenzy arcade game, and then give it back to her in Chapter 5. By doing so, she'll leave you alone and will no longer be among the animatronics that the M.X.E.S. can summon to attack you.
  • Nothing Nice About Sugar and Spice: She's the girly-girl of the band, dressed in pink from a bow on her head to the bottom of her leotard and wearing visible makeup. Unfortunately for Gregory, that becomes completely immaterial when she goes Brainwashed and Crazy like the others.
  • Odd Name Out: For some reason, she actually is referred to as "Glamrock Chica" in-universe, both during the intro scene's roll-call and even on the sign for her green room, despite the fact that A) "Glamrock" is simply the name of this generation/model of Chica, and B) Glamrock Freddy is called "Freddy Fazbear", including on his green room sign. What makes this especially odd is that she was originally referred to as "Chica Chicken" in an early version of the game, making her full name more similar to that of Monty and Roxy. That being said, she's referred to simply as "Chica" in actual dialogue.
  • Pink Means Feminine: Her bow, leotard, and make-up are pink and she's the girly girl of the group.
  • Say My Name: She's one of the only animatronics to call Gregory by name. Considering she does it before Vanessa would have learned his name and possibly told it to the animatronics, that just ups her creep factor.
  • Sleepy Head: Seem to have developed this habit in Ruin. Unlike Monty and Roxanne who still have no shortage of energy in spite of the damage they've taken, Chica seems to be barely functioning thanks to a combination of damage taken in the main game and her now-unchecked eating habits filling her innards with garbage and rotting food. As a result, she's constantly having to go off somewhere discrete to deactivate herself just so she can recharge.
  • Stranger Danger: Some of her "searching" lines invoke this.
    Who wants candy?
  • Taking You with Me: Attempted at the end of her boss fight: after being crushed in the trash compactor, Chica still manages to drag Gregory with her to the basement, but ends up being unable to finish the job, and since Gregory didn't get crushed, he's able to escape back to the main pizzeria, so Chica really only dealt him a setback at worst.
  • Throw the Dog a Bone: After everything she's been through by the time of Ruin, the player has the option to give her back her voicebox and unclog her mechanisms, after which she'll no longer be a threat.
  • Tomboy and Girly Girl: She's the more stereotypically feminine of the band's two girls. She wears a pink leotard, a bow, and evident "makeup". Roxanne wears several spike-studded accessories, loves motorsports, and may even be a mechanic based on the half-dismantled bike in her room.
    • On the other hand, Chica is a glutton who frequently eats from garbage cans and gets food all over herself, while Roxy is much neater due to being a hairstylist.
  • Toothy Bird: Like previous entries in the Chica line, though they're a bit more subtle here.
  • Trademark Favorite Food: As expected of a member of the Chica line, it's pizza. There are several empty boxes stacked up in the corner of her room, and some FNAF-typical pizza decorations are on one of the walls. One of your objectives is to make her a pizza so that she'll ignore you. Her upgrade task/boss fight has you lure her into a trash compactor with Monty Mystery Mix from the freezer; a slushy syrup flavored like pizza.
  • Trash of the Titans: Downplayed. On top of the pizza boxes, soda cans and other junk food-related debris scatter the floor of Glamrock Chica's room.
  • Tuft of Head Fur: Glamrock Chica has a set of feathers held up in a way that resembles a ponytail, with a pink bow accessory holding it together.
  • Video Game Caring Potential: In the Ruin DLC, Cassie can go out of her way to give Glamrock Chica her voicebox back after she previously lost it to Gregory. Doing so also has the side-effect of dislodging the trash bag that's otherwise trapped inside her torso. If you do repair Chica, she will no longer be among the animatronics that the M.X.E.S can summon if it catches you.
  • The Voiceless: After having her beak and voicebox stolen, she is only capable of making inhuman, mechanical screeching noises. Seemingly realizing this, she starts speaking less, meaning you only have her footsteps to go on between the occasional noise. Notably, she doesn't make the jumpscare screech upon catching Gregory in her shattered state because of this, but instead rotates her head 360 degrees.
  • Vomit Indiscretion Shot: Sometimes, after eating from the garbage, she can be seen expelling it from the mouth. This doesn't stop her from keeping on going, of course.
  • What Kind of Lame Power Is Heart, Anyway?: Chica's voicebox "upgrade" only causes the other robots in the surrounding area to go haywire and opens a few select voice-lock doors. In comparison, Roxy's eyes let her see through walls and Monty's claws make him even stronger. It's much more useful in the hands of Gregory and Freddy. Justified, as this is the result of a malfunction.
  • Zombie Gait: More than any of the other animatronics, she tends to lurch along with her head lolling from side to side (possibly due to damaging her innards with the garbage she is seen eating when Gregory first runs into her). This is only exacerbated after she's crushed by the compactor and loses her beak and voicebox. By the time of the Ruin DLC she's barely functioning.

    Montgomery Gator 

Montgomery "Monty" Gator

Appearances: Five Nights at Freddy's: Security Breach

https://static.tvtropes.org/pmwiki/pub/images/glamrock_monty_by_scrappyboi.png
"Rock and roll!"
Click to see Shattered Montgomery Gator
Click to see Ruined Montgomery Gator
Voiced by: Cameron Miller, Devin Lauderdale (Fury's Rage)

A new addition to the Fazbear Family. He's the bassist of the Glamrock band, and the replacement for Glamrock Bonnie after his Noodle Incident. He is also the face of the PizzaPlex's mini-golf course, Monty's Gator Golf.


  • Absurdly Sharp Claws: His claw upgrade allows him to break through the cyclone fences littered throughout the Pizzaplex.
  • A.I. Is a Crapshoot: Most animatronics in the series are hostile either through corruption (be it possession or hacking) or, in the case of the Funtimes, by design. What makes Monty stand out is the heavy implications that, despite being created for good, he willingly chose evil, before getting hacked!
  • Ambiguously Evil: Monty is implied to be the only Glamrock who is genuinely evil, with or without Glitchtrap's influence. That said, his alleged acts of evil — killing Bonnie to replace him and plotting the same for Freddy — are never confirmed, only implied. For all anyone knows, he may be innocent in regards to Bonnie and simply hate Freddy with a passion.
    • The Ruin DLC expands on this a bit, with several clues that seem to point towards Monty being evil; firstly, not only is Freddy the only Glamrock whose cutout on the Monty Golf ride is not lit up, but the cutout of Monty playing the bass is accompanied by a sculpted tornado that is shown decapitating a Freddy statue, subtle yet clear nods towards Monty's desire to upstage the bear. Secondly, while the cutouts in Monty Golf tell a story which suggests that Bonnie simply retired and chose Monty as his heir, a secret room in Bonnie Bowl contains Bonnie's mutilated body, with visible claw marks and green paint on his torso, heavily implying that yes, Monty did kill him, and the cutout story was just a coverup made by the company. Lastly, not only is Monty the only Glamrock to be implicitly killed off, but it's probably not a coincidence that he is electrocuted to death by, of all things, a Glamrock Bonnie neon sign.
    • Help Wanted 2 adds more evidence for Monty being evil; during the Bonnie Bowl minigame, the screen occasionally plays an animation of a Monty bowling ball destroying a Bonnie bowling ball with a smug smile. Additionally, mechanical look-alikes of Monty from Monty Golf serve as enemies during the minigame.
  • Ambition Is Evil: One of his golf stages heavily implies that he's gunning for Freddy's position as the lead singer of the band and would potentially get him scrapped to get it. There is also a heavy implication that he already did scrap Glamrock Bonnie to replace him as the bassist.
  • An Arm and a Leg: A staff message mentions Monty once lost his legs in an accident on the catwalks of his Gator Golf. This foreshadows how Gregory must lure him back there and drop the Splash Bucket on him, causing far more damage than just breaking his legs.
  • And I Must Scream: Monty's status after his boss fight has him in this state: he's left utterly crippled, his lower half missing, and his arms now mangled endo-skeleton frames, forcing him to crawl around on the floor. While he's still capable of harming Gregory, he's a shadow of the former threat that he was, barely able to chase after the child. And hitting him with your Faz Cam or Fazer Blaster will induce an agonizing wail of pain from Monty, far more intense than how Roxy or Chica react to the weapons.
  • Animal Occupation Stereotypes: He's an alligator who is the mascot of a mini-golf course.
  • Ape Shall Never Kill Ape: Seemingly averted; Monty is implied to have murdered a fellow Glamrock prior to the events of the game, just so he could have the spotlight.
  • Ascended Extra: In-universe. Originally, it was very likely (and confirmed in the Ruin DLC) he had a role similar to that of the Daycare Attendant and DJ Music Man; the mascot of only one area in the gigantic PizzaPlex. Following Glamrock Bonnie's accidentnote , Monty replaces him as part of the main band.
  • Ascended Fan: According to a series of cut-outs in Ruin, Monty's in-universe backstory was that he was a poor musician living in the Deep South who was a fan of the Glamrock band. Bonnie retired and gave up his position to Monty. After a makeover from Roxy to fit his new rockstar image, he became the alligator we all know and love. Of course, it's implied the reality was a bit darker.
  • Asshole Victim: If he truly had something to do with Bonnie's scrapping, then you most likely won't feel sorry for the bastard when he gets snapped in half and left as a crawling monstrosity, and even less so when he ends up being fried alive in electrified water.
  • The Bad Guy Wins: In the ending where Gregory and Freddy escape the PizzaPlex in a van, Monty gets exactly what it's implied he wants; he becomes the new lead singer of the band — since Freddy is now gone — and maybe the face of the entire PizzaPlex.
  • The Brute: By far the most violent of the Glamrocks and also the strongest, being able to bust through gates the others can't.
  • Butt-Monkey: He has it the worst out of all the Glamrocks. After being shattered, he's left with no shades and a shorter stature, which is far more brutal when compared to Roxy losing her eyes and Chica losing her beak; and when you stun him, he howls in pain. When the events of Ruin come around, he's reduced to his endoskeleton and has been reduced to a feral monster who's out for blood. And because he's Beyond Redemption (especially after he's exposed as Glamrock Bonnie's murderer), he gets stuck in an Electrified Bathtub, caused by a neon sign of Glamrock Bonnie, and is supposedly killed.
  • By "No", I Mean "Yes": One of his lines while hunting Gregory is "You can hide, but you can't hide!"
  • Convenient Replacement Character: In-universe example. According to notes, Bonnie was put out of commission after an incident, and rather than repairing him, Fazbear Enterprises instead replaced him with one of their existing animatronics, Monty. This may have been intentional on Monty's part.
  • Cool Shades: Sports a pair of star-shaped ones. Apart from looking cool, they're also cool in that they negate any attempts to stun him, meaning the only way to survive an encounter with him is to run. They fall off of him when you shatter him, making him vulnerable to your stunning weapons when he does appear.
  • Creepy Souvenir: A sketch of Bonnie in a storage room shows him with similar sunglasses as Monty, possibly hinting that they were his to begin with. Since Monty's implied to be responsible for Bonnie's decommissioning, this has some disturbing implications.
  • Deep South: Monty is an alligator with a deep Southern drawl and a bayou swamp-themed minigolf course. He's also named for the capital of Alabama.
  • Delinquent Hair: His hair is styled into a vibrant red mohawk.
  • Disney Villain Death: Gregory activates the bucket that drops plastic balls for the ball pit, which tips onto Monty, causing him to break through the catwalk under its weight. Since he's a robot with no flesh or blood, we get to see the aftermath of his body splitting on a crossbeam on the way down. Subverted since it doesn't actually kill him.
  • Electrified Bathtub: This is how Monty is defeated in the Ruin DLC. He pursues Cassie through a flooded room, but her activating the electricity also sets off a nearby Glamrock Bonnie neon sign in the water. The resulting surge electrocutes Monty before he can get out of the water, killing him.
  • Evil Laugh: He laughs wickedly in a cutscene when he thinks he has Gregory cornered. However, Gregory leads him into a trap, leading to him breaking in two.
  • Evil Redhead: He sports a synthetic, red mohawk, and is an enemy towards Gregory. Taking it further is the implications he was already evil pre-brainwashing.
  • Evil Sounds Deep: Out of all the enemy animatronics, Monty's voice is the deepest, and he's the most aggressive and violent of them. He's also implied to have killed Bonnie, further cementing this trope.
  • Exact Words: Implied. According to Freddy, none of the Glamrocks are capable of harming a guest. Bonnie was not a guest...
  • Faster Than They Look: He may be The Brute, but he moves surprisingly fast and is able to leap great distances in order to catch Gregory.
  • Flat Character: Subverted. Like Chica, Monty's in-game dialogue often comes off as nothing other than his personality simply being "the angry brute", and you rarely find notes about his personality quirks or issues like Roxy or Chica. Outside of the mysterious thrashing noises he makes in his covered room, notes on his "anger issues", and the implications that he has something to do with Glamrock Bonnie getting decommissioned, little is learned about him. This is made worse given that unlike Roxy and Chica, who are maimed but still functional after their boss fights, Monty is utterly crippled and reduced as a threat after his, further limiting his appearances. He does, however, return in the true ending route, where his lack of legs allows him to use vents, and any scripted event where he appears like the security room sequences will have him crawling as well, along with the Vanny choice if you run in front of him instead of behind him. As of a patch, Shattered Monty can crawl around in the rest of the places he normally appears in, such as the West Arcade and Monty's Gator Golf, which does make him more of a threat since he's harder to see when shattered.
  • Gone Horribly Right: Monty was designed to be the tough guy of the group, which results in him becoming quite an aggressive threat when he gets corrupted. Although it's implied he was already aggressive and even outright murderous before the corruption took place.
  • Green and Mean: He's green and is a threat you face. And if he really is responsible for Bonnie's disappearance, then that makes him the meanest Glamrock of all!
  • Green Gators: He's colored green, unlike real gators and crocs. Justified, since he is meant to be a cartoon mascot for children in-universe. Plus, Bonnie was a blue bunny, so the company clearly doesn't care about realistic colors.
  • Guns Akimbo: His giant cut-out in the laser tag area has him pointing two laser guns.
  • Hair-Trigger Temper: It's implied that Monty's audibly trashing his room because Freddy's malfunction on stage stopped the show. Judging by the need for a screen with pictures of him hanging off it, and the general state of his room, it's not the first time he's done this.
  • Half-Dressed Cartoon Animal: Has pants (though it's a bit hard to notice given it's almost the same color as his skin), sunglasses, and shoulder pads, but nothing else.
  • Half the Man He Used to Be: Loses his waist and legs after falling through the catwalks above Monty Golf.
  • Hidden Depths: If the Tales from the Pizzaplex books are anything to go by, Monty apparently knows how to breakdance.
  • Humans Are the Real Monsters: In a series that practically thrives on this trope, Monty is apparently a subversion; it's all but outright stated he killed Bonnie to replace him, and was also plotting the same for Freddy, showing that animatronics are just as capable of being monsters, as well.
  • Humiliation Conga: With Ruin all but confirming he really did kill Bonnie to take his spot, every bad thing that happens to Monty becomes this; first, he gets snapped in half, forcing him to crawl around like a real gator; the player can make him scream in pain by stunning him in this state. He also loses his claws, which are given to Freddy — the very animatronic he was apparently plotting to usurp. Then, he gets caught in an earthquake that destroys his shell and is eventually reduced to a feral, snarling beast, which combined with the Pizzaplex's abandonment ensures he'll never be the lead star like he apparently wanted. Finally, he is electrocuted to death (by a Glamrock Bonnie neon sign, no less) by pure accident after Cassie activates a power node.
  • In a Single Bound: His boss fight shows that he has incredible jumping abilities. He'll also use his jumping prowess to quickly close the gap between himself and Gregory if he's beyond a certain distance when he spots/is alerted to Gregory's presence.
  • It Only Works Once: Monty was ready for the ball bucket the second time it happens thanks to Gregory, catching and preventing it from tipping completely. What he wasn't ready for was the catwalk to buckle and collapse under the strain.
  • Irony:
    • He's an anthropomorphic alligator... who also happens to be wearing gatorskin pants.
    • Freddy refuses to hurt Monty, saying that Monty is his friend. If the last level of the Monty Golf mini-game is any indication, where Freddy is wrecked and left in the trash while Monty takes center stage, Monty does not share the same sentiment towards Freddy.
  • Irrational Hatred: It's implied he hates the innocent and kind-hearted Glamrock Freddy for no reason other than being envious of his status as the lead star.
  • The Irredeemable Exception: Downplayed; In Ruin, Chica becomes inactive should Cassie restore her voice box, Daycare Attendant becomes fully benevolent after being rebooted and freed from Moon, and Roxy gets a full-on redemption arc. Monty — who is strongly implied to have murdered Bonnie — gets no such treatment; he never stops chasing Cassie, and it takes him getting electrocuted to death for her to finally be safe from him.
  • Jerkass: Let's see: he smashes things when he gets angry and after performances, apparently hates Freddy to the point of wanting to upstage him, and is almost definitely responsible for Bonnie's death... suffice to say, Monty is not a nice gator, and unlike Roxy, there's no indication he has a caring side.
  • The Juggernaut: He can bust his way through gates that normally stop the other animatronics in their tracks. He's also immune to the Fazer Blaster and Faz Cam stun weapons due to his sunglasses.
  • Killed Off for Real: In Ruin, he gets electrocuted in the water while chasing Cassie, then sinks below the surface. He's never seen again, and this sequence is called "Monty Death" in the game files, cementing his fate.
  • Klingon Promotion: It's strongly implied he killed Glamrock Bonnie in order to steal his role in the band, and that he's plotting the same for Glamrock Freddy.
  • Lack of Empathy: Implied. He is the only Glamrock who never shows any sort of compassion towards anyone else, and the heavy implications that he not only murdered Bonnie to steal his spot, but is plotting the same for Freddy pretty much shoot down any theories that he has a hidden caring side like Roxy.
  • Laser-Guided Karma: Implied. Based on messages you can find, it's highly likely that he destroyed Glamrock Bonnie after luring him into Monty's Gator Golf; Gregory can do the same thing to him. And in the Ruin DLC Monty is seemingly killed when Cassie turns on the electricity, activating a Glamrock Bonnie neon sign in the water that electrocutes him.
  • Lightning Bruiser: He's The Juggernaut of the animatronics because he can bust through gates and is immune to being stunned. He's also impossible to outrun unless you have the Shoes upgrade since he straight-up runs faster than Gregory. Although, after becoming mangled, he becomes pathetically slow. Though at least that's justified by the loss of his lower half. Even then, he no longer has his sunglasses, so he can be stunned. In the Ruin DLC, however, he's his exoskeleton almost entirely, meaning he can pick himself up to walk along on his claws a lot easier, and move even faster than he did when he was whole.
  • Making a Spectacle of Yourself: Montgomery wears star-shaped sunglasses with yellow frames. These actually serve a purpose, as he can't be stunned while wearing them.
  • Mellow Fellow: Averted. The many advertisements of his character that can be seen throughout the Pizzaplex implicate an easy-going personality, but the animatronic is anything but.
  • Men Are the Expendable Gender: Compared to Chica and Roxy, Monty suffers the most damage after his boss fight, losing his lower body and being forced to crawl around on the ground, whereas the girls are left mostly intact, save their broken shells and missing upgrades. He's also (seemingly) the only member of the main four Glamrocks to outright die, being electrocuted to death in the water by a Glamrock Bonnie neon sign in Ruin. Given the heavy implications that he killed Bonnie though, all of this is likely just karma.
  • Narcissist: It's strongly implied that Monty decommissioned Glamrock Bonnie in order to get his scaly mug on the Pizzaplex logo (as well as plastered around various areas of the mall). It's also implied he wants to decommission Glamrock Freddy in order to become the Pizzaplex's main star, as evidenced by the giant Monty hologram in his golf mini-game. Unlike Roxanne, Monty's ego does not appear to be a mask for any sort of insecurity, and there is no evidence that he cares about anybody else.
  • Never Smile at a Crocodile: In addition to being an animatronic alligator with a Jungle Japes theme who's been reprogrammed to kill children, Monty is also the most violent of the animatronics; his room is off-limits, and while crawling through the ducts, Gregory can only hear crushing sounds coming from within, compared to Chica jamming and Roxanne giving herself a pep talk. It's also implied that he aims to upstage Freddy and may have been responsible for Bonnie being put out of commission.
  • Nice Character, Mean Actor: The most apparent example out of the three main threats; if his depictions in advertisements, posters, standees, and the like are anything to go by, Monty the character couldn't possibly be any more different from Monty the animatronic. Whereas the latter is an angry brute who is prone to violent temper tantrums and might have Bonnie's bloo- er, oil on his claws, the former appears to be much more cool-headed and easy-going, as indicated by the half-lidded eyes he has under his shades.
  • Non-Mammalian Hair: Despite being a reptile, he still has enough hair for a mohawk.
  • No-Sell: He's immune to the player's stun weapons, thanks to his sunglasses. He'll lose his sunglasses when you damage him, making him no longer immune to the lights which are in fact extremely agonizing to him.
  • Not Brainwashed: In a game about robots being brainwashed into murdering children, Monty is implied to have destroyed Bonnie even before being reprogrammed.
  • No Waterproofing in the Future: Averted; Ruin has him swimming in the water, completely unharmed... at least until the water gets electrified, that is.
  • Number Two: He seems to serve as this in-universe, as Vanessa comments that if anything happens to Freddy or if his animatronic is deemed compromised, Monty would be the lead animatronic temporarily. One of the endings where Freddy escapes with Gregory even shows Montgomery taking his spot as lead singer.
  • Pre-Asskicking One-Liner: Before his boss fight begins, he pulls off his glasses to show his red eyes and says one simple line:
    Monty: Rock an' roll!
  • Pride: Monty is strongly implied to suffer from this even moreso than Roxy; specifically, it's implied that he believes himself to be better than older characters like Freddy and Bonnie, to the point he's willing to kill them just so he can be the center of attention!
  • Ragin' Cajun: He has a thick Cajun accent and serious anger issues.
  • Red Eyes, Take Warning: Sports red eyes underneath his Sinister Shades, and he's the most violent member of the Glamrocks. He's also implied to be the only Glamrock who is legitimately evil, brainwashed or not.
  • Removing the Rival:
    • The last stage in his minigolf course very heavily implies that he wants to replace Freddy as the face of the Pizzaplex, as he's on stage front and center. If Freddy being stuffed into a dumpster on said stage is any indication, Monty probably wouldn't hesitate to play dirty to make it happen.
    • It's implied he mauled Glamrock Bonnie so he could be the band's bassist. The last entry of Bonnie's security report notes him entering Monty Golf. The next message chronologically is a note to an understudy, saying that Monty will replace Bonnie as the bassist because Bonnie is "out of commission".
  • Reptiles Are Abhorrent: The only reptilian member of the band, and also the most violent and evil member, seemingly even before being brainwashed by Vanny.
  • Riddle for the Ages: It's stated that he has a habit of not showing up to performances and staying in Monty Golf, as well as going up to the catwalk regularly. However, it's never explained why.
  • Robot Hair: Similar to Roxy, he appears to have synthetic hair. Also similar to her is that this is made more apparent after he gets broken, with his hair messed up.
  • Shed Armor, Gain Speed: By the time of Ruin DLC, Monty has regained his Super-Speed due to his outer casing being completely stripped away and adapting to movement without the use of his lower body.
  • Sinister Shades: A key accessory of Monty's is his star-shaped shades. They're practical, too, since they prevent him from being Blinded by the Light of the Fazer Blaster or Faz-Cam.
  • Superior Successor: Subverted in-universe. Fazbear Entertainment had predicted Monty could be this to Bonnie after taking his place in the band. He hasn't caught on as they'd hoped, however, as there's still a decent number of kids asking for Bonnie back, so management has had to go to extreme lengths to make them forget all about the rabbit.
  • Super-Persistent Predator: Oddly enough, compared to Roxy and Chica who lose you easily (especially Roxy), Monty will never stop chasing you once he finds you, the only way to make him stop is to either climb inside Freddy or go on a high enough elevated surface.
  • Super-Speed: He's extremely fast and is the second-quickest enemy in the game besides Vanny. In the DLC, his lack of legs does nothing to prevent that.
  • Super-Strength: He's strong enough to break through gates by using his claws, smashed the ball shooters in his boss fight, and would've held up the heavy, hurricane bucket falling onto him if the catwalk hadn't collapsed from the weight.
  • Swamps Are Evil: His attraction is swamp-themed and he is an enemy you face. Also, it's implied he was already evil before getting brainwashed.
  • This Looks Like a Job for Aquaman: After his lower torso is destroyed from the fall, Monty's threat level is reduced... up until the fight with Burntrap, in which he's now able to climb through the vents to reach Gregory.
  • Throwing Off the Disability: After losing half of his body, Monty ironically becomes the slowest of the Glamrocks due to having to drag himself instead. By the time of the Ruin DLC, however, he's able to adapt to movement without his lower body and is not only the fastest member of glamrocks again, but is much more nimble due to his smaller size.
  • Token Evil Teammate: It's implied that even before getting hacked by Vanny, Monty was willing to commit murder and that he had something to do with Bonnie's disappearance. If this is true, then it only cements him as the cruelest of the animatronics out to kill Gregory.
  • Token Minority: He's the only member of the Glamrock Animatronics who's not based on any of the four original Classic animatronics.
  • Too Dumb to Live: As Monty proves in the DLC, swimming around in a half-flooded room with no shell for protection and all sorts of easily-activatable live electric equipment in the water is not a clever idea.
  • The Usurper: Playing Monty's Minigolf arcade machine in his area will reveal a final level that shows Monty rocking out center stage, with Freddy shown as lifeless in a dumpster to the side. Given how Monty is set to replace Freddy as a bandleader if anything happens to him, this segment seems to imply that Monty seeks Freddy's position as leader.
  • Video Game Caring Potential: Averted. Unlike Chica's Feeding Frenzy, beating the Monty Golf arcade game in Ruin will not reward the player with any parts to fix Monty with. Likewise, Monty's legs can be found, but they cannot be collected nor given back to him. Seeing how he's strongly implied to have murdered Bonnie, it's safe to say Monty doesn't deserve to be fixed.
  • Villainous Breakdown: By the time of the Ruin DLC, Monty is nothing more than an animalistic feral beast, never once speaking throughout Ruin and only roaring at Cassie when he spots her.
  • Welcome to Corneria: While all three of the Glamrocks have a limited amount of lines, Monty in particular is notorious for endlessly repeating one specific line, especially during his boss fight.
    Monty: Hey, little guy!
  • Who Needs Their Whole Body?: After his boss fight, he is reduced to a torso that has to drag himself with his arms. The DLC shows that he is just as capable of going fast without his legs.

    Roxanne Wolf 

Roxanne "Roxy" Wolf

Appearances: Five Nights at Freddy's: Security Breach | Five Nights at Freddy's: Help Wanted 2

https://static.tvtropes.org/pmwiki/pub/images/roxy_by_scrappyboi_8.png
"I'm the best!"
Click to see Shattered Roxanne Wolf
Click to see Ruined Roxanne Wolf
Voiced by: Marta Svetek, Michella Moss (Fury's Rage)

A newcomer in the Fazbear Family. She acts as the keytar player for the glam rock band. She also has a go-kart track, Roxy Raceway, that is currently under repairs.


  • Adorable Fluffy Tail: Although she's made of metal and plastic, her hairdo and tail are detailed so as to look furry. When Gregory grievously damages her, she loses her tail altogether, adding to how terrifying she now looks.
  • Alas, Poor Villain: She gets this in both the main game and the Ruin DLC. Once Gregory takes her eyes, Roxy can be heard sobbing at random points, trying to give herself a pep talk that she's still a winner. And in Ruin, Cassie deactivating Roxy is treated as a Mercy Kill. Her death in Ruin is also portrayed as tragic, as not only does sad music play during the scene, but it's also the easiest deactivation puzzle in the entire game, to the point that it's impossible to get it wrong. In any case, Roxy is played much more sympathetically than any other animatronic save for Glamrock Freddy.
  • Anime Hair: While the rest of her Furry Female Mane could be considered possible, that long mohawk-like forelock she's got (which also happens to be bright green) is a bit less so.
  • Ascended Extra: Roxanne first appeared as a Lady Not-Appearing-in-This-Game in a promotional image for Freddy in Space 2, a game with dubious-at-best canonicity. Not only does she make an official appearance in a mainline canon game, but she's one of the main four animatronics.
  • Attention Whore: She gets angry with the player if they don't constantly look at her during her designated minigame in Help Wanted 2, and eventually kills them if they look away enough times.
  • Badass Biker: Downplayed. We never actually see her on one in-game, but a black-and-cyan sports bike is amongst the props in her room (along with a partly disassembled go-kart), and at least one of the screens in her Raceway depicts her next to a Chopper-style bike. And of course, she's definitely a threat to Gregory.
  • Berserk Button:
    • As revealed in the messenger bags, Roxanne is frustrated about Roxy Raceway not being open yet, and takes out her anger on the Driver Assist bots when they're being used to test the track. Gregory exploits this to take her out.
    • By the time of Ruin, Gregory himself has become a massive one for Roxy, after what he did to her to upgrade Freddy. Just hearing his voice again on Cassie's Roxy-Talkie is enough to send her into an animalistic rage, and causes her to blindly attack Cassie under the assumption that she's him.
      Roxy: (snarling) GREGORY...!
  • The Berserker: Becomes this after Gregory runs her over with a go-kart and removes her eyes. Unlike Chica or Monty, who are left crippled after their boss fights, this actually makes Roxy that much more of a threat. In particular; her hearing becomes much better, she stops being affected by the Faz-Cam or Fazerblaster due to her lack of sight and gains a frightening lunge attack, along with her personality and movements becoming notably more psychotic and violent. This works against her in Ruin, however, as she instantly flies back into a murderous rage when hearing Gregory's voice... but since she's blind, she doesn't realize she's actually hunting her friend Cassie until she's about to kill her.
  • Berserker Tears: In her blindness-driven madness to hunt down Gregory after he steals her eyes, she breaks down in random sobbing fits.
  • Big Damn Heroes: In Ruin, she re-activates herself and intercepts the Mimic when it tries to attack Cassie, giving her time to escape. After the elevator crashes, Roxy can also be heard looking for Cassie.
  • Big Ego, Hidden Depths: She may have an ego, but it eventually becomes clear there's more to her than that:
    • As it turns out, she actually suffers from an Inferiority Superiority Complex; she tells herself she's the best and that everyone loves her because it helps her feel confident and also to calm down.
    • Besides her skills as a musician and racer, it's shown that she's also a really good hairdresser, and not just of her own hair. The salon is at Roxy Raceway, and a cut-out depicting Monty's Fazbear-given backstory shows that she personally cut his hair from a shaggy mullet to his trademark mohawk.
    • Ruin also shows that she is capable of being kind and even protective towards children (besides Gregory).
  • Big Stupid Doo Doo Head: She might be mean while corrupted, but her taunts are merely schoolyard-bully level. Basically, she just calls Gregory a dumb, cowardly cheater with no friends that nobody cares about. Even when trying to reassure herself that she's "the best", she can only say that she's not "a loser". Then again, why would an animatronic designed for children have the ability to swear?
  • Break the Haughty: After Gregory crashes a go-kart into her and steals her eyes, Roxy goes from a mean, pompous diva to a hysterically sobbing killing machine.
  • Broken Ace: In-universe, she's programmed to have the Awesome Ego of a winner and driven to win at all costs, but her consistent failure to do so at anything has apparently left her a psychological wreck resorting to denial and extreme narcissism.
  • Cartesian Karma: Played straight and inverted; in Security Breach, Gregory dismantles her as payback for her attempted murder of him (and to upgrade Freddy), something she was brainwashed into doing. In Ruin, she attempts to kill Gregory as payback for what he did while she was brainwashed.
  • Character Catchphrase: "I'm the best!" and variants thereof.
  • Competition Freak: Due to her insecurity, Roxanne is determined to prove she is the best, no matter what!
  • Contrasting Sequel Antagonist: Roxanne has some notable points of contrast to Foxy, whose role she appears to fill in the new quartet. The original Foxy was characterized as shy and reclusive, though he had fans, while Roxanne is outwardly arrogant and boastful in an attempt to convince herself that people like her. Foxy's character design, being a pirate with an eye-patch, connotes visual impairment, while Roxy's unique mechanical attribute is her enhanced super-vision. A further twist on the latter point emerges: Roxy actually loses her vision and becomes impaired when her eyes are taken, while the original Foxy, despite his appearance, is never indicated to have a genuine visual impairment as an animatronic. Not to mention Roxanne is one of the more violent animatronics this time around (only beaten by Monty and perhaps surpassing him after she's been defeated), whereas Foxy, aside from him bum-rushing the security booth, has perhaps the least violent jumpscare in the original game.
  • Contrasting Sequel Protagonist: In Ruin she is this to Freddy. While Freddy is absent, a prototype of him makes an appearance to single-mindedly attack and kill Cassie. The Roxy in Ruin is the same as the base game's Roxy, but she gets some Hidden Depths sprinkled in once she finds out she was actually chasing Cassie. Freddy is a constant ally, but he's only barely holding off Burntrap's hijacking during said ending leaving it up to Gregory to deal with Burntrap, while Roxy is initially an enemy but saves Cassie from the Mimic once it tries to attack her. Freddy doesn't know Gregory, but they quickly become close friends, while Roxy already knows Cassie from her prior birthday party she had at the Pizzaplex.
  • Crime of Passion: Implied: During the Roxy Repair minigame in Help Wanted 2, Shattered Roxy is no longer brainwashed, but will still jumpscare the player if she gets too angry. That said, she also tells the player how to calm her if she gets in a "mood", suggesting that the jumpscare is actually an exceptionally violent outburst that she's self-aware about.
  • Defeating the Undefeatable: She was designed to be the number one racer in Roxy Raceway that no one has ever beaten... except children on their birthdays. This is the root cause of the internal conflict in her programming.
  • Determinator: Being run over by a go-kart and having her eyes removed does little to stop her pursuit of Gregory. Despite rendering her blind, this actually makes her more aggressive and feral, tracking you via sound and using a feral-like lunge ability, and her dialogue becomes more psychotic and aggressive.
  • Disability Immunity: The Faz Cam and Fazerblaster only work when shone directly in an animatronic's eyes. As a result, when you take Roxy's eyes, she can no longer be inhibited by either item.
  • Disney Death: Is seemingly killed off after Cassie deactivates her in Ruin, only for the wolf to reactivate and make her way underground to save the girl.
  • Disproportionate Retribution: A downplayed example that's portrayed sympathetically; in Ruin, Roxy is understandably angry at Gregory for shattering and blinding her while she was brainwashed. That said, her attempts to kill him out of revenge are still going too far. She does stop once she realizes she almost killed Cassie, however.
  • Early-Bird Cameo: She actually appeared long before the likes of Montgomery, on a now deleted teaser for Freddy in Space 2.
  • Expy: Roxanne appears to be an in-universe one to Foxy and his descendant animatronics. Roxanne's species lends her a rather similar-looking face, and her nickname, "Roxy", rhyming with "Foxy" doesn't seem to be coincidental. This is emphasized in the Ruin DLC, which reveals that Roxy Raceway is built on top of a Foxy-themed log flume attraction, which was decommissioned and in the process of being dismantled prior to the Pizzaplex's destruction.
  • Eyeless Face: After Gregory takes her eyes.
  • Eye Scream:
  • Face-Revealing Turn: In Ruin, Cassie encounters her sobbing inside the hair salon, with her face in her hands. When she hears Cassie behind her, she turns her head, revealing her eyeless animatronic face, startling Cassie.
  • Freudian Slip: Subtle, but related to her feelings of inferiority, one of her taunts: "Nobody will miss... you", hesitating just enough to imply she meant to say "me".
  • Friendlessness Insult: She tells Gregory — who is implied to be a homeless orphan — that he is nothing, that he has no friends, and that nobody will miss him, though it's implied she's projectingnote .
  • Furry Female Mane: Roxanne sports a long, wild-looking head of hair as part of her design, and is the first animatronic in the series to do so.
  • The Gadfly: According to the Tales from the Pizzaplex books, Roxanne apparently has a habit of poking fun at other people's insecurities, so as to cope with her own. That said, she doesn't start acting like a cruel bully until after Mimic1 starts making the Glamrocks behave differently. This is reflected in the game, as the corrupted Roxy verbally bullies Gregory while pursuing him.
  • Gone Horribly Right: Roxy was designed in-universe to have a tough, confident personality. Unfortunately, it's implied that her role in Roxy Raceway where she's built up as amazing, but in practice always loses to kids challenging her for their benefit, seriously undermines this attitude. Like the other Glamrocks, she's pretty much sapient, and in her case, that's sapient enough to have developed crippling doubts about whether her ego is justified. As a result, she ends up using her programmed mentality as a crutch that she can't quite convince herself is the truth.
  • Good Counterpart: To Monty, assuming the dark implications surrounding him are true; both are egotistical Glamrock animatronics who serve as the replacement for a member of the original Fazbear Band, and both seek admiration. But whereas Monty is implied to a be a genuine egotist, ready and eager to murder his own brethren just to get the spotlight; Roxy's ego is merely a cover for her insecurities, and she just wants to feel loved and worthy. Additionally, Ruin shows that she has a hidden compassionate side, something Monty seems to lack entirely. Highlighting this is that Roxy is redeemed in Ruin, whereas Monty dies.
  • Handicapped Badass: After you steal her eyes, she becomes unable to see you, making it entirely possible that you can stand in front of her without her noticing you. However, she's actually more threatening without her eyes because not only can she rely on her senses of hearing and smell to track you down, but she also can no longer be stunned by the Faz Cam or Fazer Blaster because she can't see light. This means the only thing that can stop her is Chica's voicebox, making playing past 6 AM much more difficult if you went for Monty's claws first. In Ruin, she manages to follow Cassie underground and hold off the Mimic for a while, still without eyes.
  • Heel–Face Turn: In Ruin, her danger to Cassie is due to her continuing her blind rampage after Gregory rather than any intent to harm Cassie. Once she realizes who Cassie is, she stops her attack and even saves Cassie from the fake Gregory in the climax.
  • Heroic Second Wind: In Ruin, after Cassie is forced to deactivate her, Roxy later reactivates in time to save Cassie from being killed by the Mimic, cementing her Heel–Face Turn.
  • Humanizing Tears:
    • After she spends much of the game hunting you down and verbally cutting into you, you are eventually treated to a scene of her crying in her room, telling herself she is not a loser, not long after Freddy explains that killing people is not normal behavior for her.
    • Done again in her introduction scene in Ruin, where she's first found in the abandoned hair salon; slumped in a nearby chair in front of a broken mirror, sobbing over her failures.
      Roxy: (tearfully berating herself) You're not... trying... hard enough! Don't... give up! WINNERS DON'T GIVE UP...!
      Cassie: Poor Roxy...
  • Ignored Enemy: At the beginning, Gregory can eavesdrop on Roxy in the vents while she's giving herself a pep talk. She can see he's there, but is anxious enough that she doesn't do anything about it. Later on, Gregory is forced to move across her room to proceed and finds her sobbing in front of the mirror. If instead of hiding inside Freddy he just walks up to Roxy's face, it's possible that she'll just bark at herself to get back to patrolling the Pizzaplex as if possessed by a split personality and just leave.
  • I Just Want to Be Loved: Implied. During her pep talk at the beginning, she tells herself that everybody loves her. After getting run over by a go-kart, one of her voice-lines is "Everyone still loves me... right?", possibly a case of Believing Their Own Lies. And if her above-mentioned insults are a case of self-projecting, then that paints a picture of someone who doesn't believe anybody cares about her at all.
  • Inelegant Blubbering: After repairing Freddy for the first time, Roxanne is found in her green room crying in front of the mirror, questioning her self-worth due to her failure to capture Gregory. She cries a lot more after Gregory damages her and steals her eyes, but can you really blame her?
  • Informed Flaw: The books mention in passing that she has an "inherent Lack of Empathy", but in Ruin, Roxy is shown to have had a lot of empathy for Cassie during her birthday party where none of her friends showed up, and once she realizes the child she's chasing is Cassie instead of Gregory, she backs off. She even puts herself in danger to protect Cassie from the Mimic.
  • Inferiority Superiority Complex: While she just seems narcissistic at first, there are several hints that it's merely a façade. When you spy on her in the vents, she starts out complimenting herself in front of the mirror but then breaks down crying later in the game. One of her voice-lines has her nervously reassure herself that she will find Gregory first because she's "the best". The hard version of her salon level in Help Wanted 2 has you try to keep her calm by activating a Roxy-Talky which praises her, as another way of reassuring her.
  • Irony: She's the only one of the Glamrock Animatronics with Super-Senses and X-Ray Vision, but is unable to detect Vanny. This is justified since Vanny had them all reprogrammed — sans Glamrock Freddy, who avoided it thanks to being in repairs at the time — to only target Gregory.
  • It's Personal: Even after snapping out of her brainwashing come the Ruin DLC, Roxanne still has a seething, personal hatred of Gregory after he smashed most of her up with a go-kart and stole her eyes during the events of the main game. Even just faintly hearing his voice over Cassie's Roxy-Talkie is enough to send her straight into a murderous rage, one that leads to her almost killing Cassie after mistaking her for him.
  • Jerkass: While she isn't evil pre-brainwashing, Roxanne nonetheless has a few less-than-pleasant traits. To wit:
    • As detailed in the books, she enjoys poking at people's insecurities because of her own self-esteem issues. Once the Glamrocks were corrupted, this trait was amplified to make her more verbally aggressive and cruel, as reflected by in-game hunting/patrol dialogue such as "I bet you don't even have friends!" and especially "Nobody will miss you!". In Ruin, she's no longer brainwashed, but continues to insult Gregory out of anger over what he did to her.
    • While the Driver Assist Bots are not sapient, Roxanne is still obnoxious for breaking them when she gets upset, since the human employees have to fix them.
  • Jerk with a Heart of Gold:
    • In the Ruin DLC, Roxy is shown to have a hidden nicer side. She immediately releases Cassie and apologizes when she realizes she wasn't pursuing Gregory — and even that's out of justified anger at him mutilating her and stealing her eyes — and when they meet again at the forklift, Roxy reveals that she remembers Cassie from her previous birthday party she had at the Pizzaplex, and kindly reminisces with her about their time at it and hopes her friends will show up at her next one. Even after Cassie has to shut her down to disable her Security Node, Roxy doesn't hold it against her, and when Mimic comes after her later, a re-activated Roxy holds him back, giving Cassie the opportunity to flee.
    • In Help Wanted 2, Shattered Roxy informs the player (presumably a technician) that if she gets in a "mood", they can calm her with the Roxy-Talky to prevent a jumpscare, suggesting that she doesn't wish to harm them.
  • The Juggernaut:
    • If Monty is out of commission and once she loses her eyes, she takes Monty's role as this amongst the trio, especially in the True Ending path, where the doors won't stop her and you have to evade her instead, whereas Chica and Monty will be stopped by the side and vent doors. Even Gregory admits that "nothing seems to stop her".
    • In Ruin, she's the only one of the remaining Glamrock animatronics to still have her functionality and sapience, despite the damage done to her. Not even getting crushed under a forklift and being powered down by Cassie's Faz-wrench stops her for long. She takes on the Mimic — one of the most dangerous animatronics in the series' canon — and is implied by the main ending to survive that, too.
  • Light Feminine and Dark Feminine: Chica and Roxanne have elements of this that also overlap with Tomboy and Girly Girl. Roxanne is implicitly an in-universe Ms. Fanservice who's aware of that fact, wears a more revealing Punk Rock-inspired outfit, has a deep voice, and is the Badass Biker mascot of Roxy Raceway. Chica, however, is more conventionally feminine, with a pink color scheme, a less revealing leotard, a higher voice, and is the mascot of Mazercise, an area intended for both food and fitness.
  • Living MacGuffin: In Ruin, she's the final security node Cassie must disable before she can save Gregory.
  • Magical Eye: Her special eyes allow her to see things the other animatronics can't. In one of the endings, if Freddy is equipped with her eyes, he's finally able to see Vanny.
  • Ms. Fanservice: With her shapely figure, skimpy form-fitting attire and vain personality, Roxy appears to be this in-universe, perhaps for a Parental Bonus. Besides her design, you can catch her reassuring herself that she looks gorgeous and everyone is staring at her, and one security desk has a framed photo of her where some guards might put pictures of their family.
  • My God, What Have I Done?: When she's free from Vanny's influence and more herself again in the Ruin DLC, Roxy is still extremely angry at Gregory for what he did to her, and comes after Cassie thinking she was him. When Roxy realizes she tried to kill Cassie, a young girl she fondly remembered from a previous birthday party with her, she immediately drops her, apologizes and runs away.
    Roxy: GIVE ME BACK MY EYES!
    Cassie: (screams) Let go! Let go!
    Roxy: (immediately does so, and she stumbles back in horror) Oh! I-I'm sorry. I... error.
  • Narcissist: Ultimately subverted. Her Establishing Character Moment early into the game is her delivering a series of compliments to herself in her backstage area's mirror. Much of her Enemy Chatter is just as self-centered, such as betting that she's Gregory's favorite as she's hunting him down and outright saying she's going to catch him first because she's "the best." Eventually however, it turns out that this self-aggrandizement serves to hide her own Inferiority Superiority Complex.
    Roxy: Your performance was perfect, tonight! (poses in front of the mirror) Thank you! Your hair is beautiful. Your tail is beautiful! Everyone was watching you, everyone loves you. Everyone wants to be you! You are the best! (poses again) Thank you. I am the best. I... am... the best!
  • Nervous Wreck: While you wouldn't suspect it at first, Roxanne's ego is extremely fragile. As the night goes on she gets more emotional, with the player coming across her sobbing in her room over being unable to catch Gregory before pulling herself together. She flat-out loses it after her decommissioning.
  • Never My Fault: She refuses to believe that she's bad at hunting Gregory. No, he must be cheating.
  • Noble Wolf: Come the Ruin DLC, Roxy ultimately proves that past her personality flaws and Vanny-induced brainwashing, she really is a good person deep down. She immediately releases Cassie and apologizes for hurting her when she realizes it wasn't Gregory she was pursuing, and has a kind heart-to-heart with her when she's found underneath the forklift; fondly remembering the birthday party they had together and hoping that Cassie's friends will be able to turn up for her next one. Then, despite being forcibly shut down to disable her Security Node, Roxy cements her Heel–Face Turn by re-activating herself to save Cassie when Mimic lures her into the Pizzeria Simulator and tries to kill her.
  • The Nose Knows: Roxy might miss Gregory and wander away if he ducks inside some hiding spot, but if he lingers for too long she'll start sniffing the air and will eventually get to his position. Even though she's a robot and shouldn't even be able to do that...
  • Primal Stance: Her hunting posture, hunched over with claws extended and moving her head as if sniffing for you. It's only natural, being a wolf-based character.
  • Prone to Tears: Given her self-esteem issues and anxiety, it's implied that past her tough and abrasive exterior, it doesn't take much to make Roxanne cry.
  • Proud Beauty: Roxanne is the Ms. Fanservice of the Glamrocks, and is well-aware of it. Some of the compliments she gives herself are about her good looks, such as her hair and tail. However, it's implied that she's overcompensating. Some of her voice lines after her decommissioning have her attempt to reassure herself that she's still beautiful and loved, as if she's trying not to absolutely break down right there and then.
    Roxy: Everyone still loves me... right?
    Roxy: I-I'm... n-not... a loser!
    Roxy: I... just... need a little work done.
    Roxy: I am... still... beautiful...!
  • Psychological Projection: It's implied that she's projecting her own beliefs about her worthlessness onto Gregory as part of her Inferiority Superiority Complex.
  • Punk Rock: Unlike her more Glam Rock-influenced co-performers; Roxanne's look, with her spike-studded accessories, earrings, short clothing, and wild hair — complete with bright green mohawk-like forelock — appears to be more influenced by punk rock musicians.
  • Rage Against the Reflection: When Cassie finds Roxy crying alone at her abandoned Salon in Ruin, all of the mirrors there are smashed to pieces — including some embedded with fist marks the exact size of Roxy's knuckles — implying that she punched them out in violent fits of anger and self-loathing since what happened to her in the main game.
  • Red and Black and Evil All Over: She's not actually evilnote , but she's still an antagonist whose clothes are red with a black star pattern.
  • Replacement Goldfish: She's a stand-in for Foxy in Freddy's band. Her Inferiority Superiority Complex can be explained by her fear of not being as loved as Foxy, considering he had a lot of fans.
  • Robot Hair: Unlike Chica's do, which is molded plastic, Roxanne's impressive mane is synthetic hair. This is especially noticeable after she gets hit by the go-kart and her hair goes from 'punk band' wild to the 'deranged mess' kind of wild.
  • Savage Wolf: Being a bot styled after a wolf who's been hacked by a Serial Killer, she leans into the more vicious image of wolves. On top of her dialogue being surprisingly vicious and mean-spirited while trying to bait Gregory out, she even takes on feral stances and tries to lunge at him when attacking.
  • Security Blanket: In the hard mode of her makeover game in Help Wanted 2, she informs the player that if she becomes frustrated or anxious, a Roxy-Talky that speaks affirmations comforts her. This implies she's used it before, and given that this was after she was shattered, the poor girl really needs some soothing if the player wants to avoid a jumpscare.
  • Sense-Impaired Monster: After Gregory crashes a go-kart into her and rips out her eyes, Roxanne becomes completely blind, and will blindly charge in any direction she hears noise in. The room immediately after her Not Quite Dead moment has a puzzle using this, where the player needs to trick her into destroying a boarded-up door.
  • Skewed Priorities: After being mutilated in a go-kart crash and having her eyes salvaged by Gregory, one of the things she cries about is the fact that her hair is now ruined. That said, when she grabs who she thinks is Gregory in Ruin, she immediately demands her eyes back.
  • Sore Loser: Big-time. Perhaps because she runs the most competitive attraction, she treats everything as a game or competition that she has to win because she's "the best", and failure to do so sends her into hysterics while she accuses her opponent of cheating. So much so that she'll put herself in harm's way just to try to win. The management is clearly aware of this, and either designed her so intentionally or is making fun of her: her standee at Gator Golf has her furiously smashing her golf club.
  • Sour Outside, Sad Inside: She acts egotistical and pokes fun at others, but is also shown to be prone to tears due to her self-esteem issues, with her teasing being a coping mechanism. Ruin downplays this, however, since she's revealed to be genuinely nice once she's freed from her reprogramming.
  • Super-Hearing: While Roxanne's main ability is her vision, her hearing gets enhanced in the events where Gregory steals her eyes to upgrade Freddy. Now blind, she is even more dangerous because any sound Gregory makes will have her launching at the source.
  • They Have the Scent!: Hiding from Roxy is basically pointless, as she'll use her keen sense of smell to sniff Gregory out of his hiding spots.
  • Tomboy and Girly Girl: The tomboy to Glamrock Chica's girly girl. Her design is notably more aggressive with a very "bad girl" vibe to it, as opposed to Chica's much tamer pink leotard.
  • Tomboy with a Girly Streak: Despite being a tomboy, Roxy wears feminine makeup, is a Proud Beauty, and even runs a Glamrock Beauty Salon.
  • Too Dumb to Live: Upon seeing Gregory driving around in Roxy Raceway, her idea for how to ambush and attack him is to jump not only on the track but also right in front of Gregory's car. This ends badly for her, and the resulting crash leaves her face and torso mangled and both of her eyes detached.
  • Tragic Monster: A downplayed version for sure, but compared to Chica (a self-purging glutton whose dialog is generic robotic lines of a patrol played up for creep factor) and especially Monty (a violent brute with an implied plan to get rid of his rivals), it's easier to feel bad for Roxy:
    • Throughout the game, it's clear she constantly questions her self-worth, namely crying in front of her mirror and angrily telling Freddy to leave her room should he walk in on her, and is just projecting her frustration and anger onto Gregory. On top of that, she can't even be reasoned with because Vanny has hacked her mind.
    • It gets further employed when Gregory bails from his go-kart. She jumps out in front of him speeding towards her and he clearly didn't mean for it to cause as much damage as it did, stating it to be an accident on the track. She's very justifiably pissed at you, but she pitiably sobs harder and more often as she blindly tries scouting her area out and tries to reassure herself that she's still valuable.
  • Uncertain Doom: Roxy tackles the Mimic to save Cassie, but is her fate is uncertain since the Mimic seems to have won their struggle, continuing its pursuit of Cassie shortly afterwards. Roxy's heard calling out for Cassie in the normal ending, but given the Mimic's ability to copy voices...
  • Vasquez Always Dies: Subverted. The more feminine Chica survives Ruin, while the tomboyish Roxanne is deactivated. The subversion comes when she reactivates and saves Cassie from the Mimic. Granted, it's unknown if Roxanne survived the ensuing fight, but her voice in the Normal Ending implies she did.
  • Villainous Breakdown: Starts off very confident and arrogant in her hunt for Gregory, only to lose her composure the longer the child eludes her. She completely loses it after Gregory runs her over with a go-kart and removes her eyes. Personality-wise, she's a sobbing, deranged mess due to the damage caused to her. Gameplay-wise, she becomes a brutal blind berserker who's ironically more dangerous than she was before.
  • Woobie, Destroyer of Worlds: In Ruin she's shaken off Vanny's brainwashing, but is still absolutely furious at Gregory for taking her eyes, and hunts him down throughout the DLC. Unfortunately, the "Gregory" she's trying to kill is actually her friend Cassie, which she only realizes when Cassie screams to let go of her.
  • Would Hurt a Child: Is no longer brainwashed in Ruin, but is still after Gregory. Downplayed, as it's out of justified anger at him for stealing her eyes, rather than cold-blooded malice, and if Roxy's gentle interaction with Cassie is any indication, this is something that Roxy wouldn't normally do.
  • Wrench Wench: Roxanne is heavily associated with motorsports, serving as the mascot for the mall's Go-Kart area. Her room is decorated with various wrenches and vehicle parts, a partly disassembled Go-Kart in the center of it, and a motorcycle.
  • X-Ray Vision: Roxy was upgraded with a new set of eyes prior to the events of the game, and notes Gregory can find state she can see through walls with them. Should Gregory upgrade Freddy with them, he will be able to see both animatronics and hidden collectibles through walls.
  • You Don't Look Like You: Her exposed endo face in Ruin looks nothing like it does in the base game. The consensus is that it's either some kind of mask, a new endoskeleton entirely, or an incompatible spare part that she found and blindly attempted to repair herself with. Help Wanted 2 reveals that her new face is, indeed, a mask given to her by the playable Faz-Technician prior to "Ruin."
  • Zero-Effort Boss: During her deactivation scene in Ruin, the puzzle to deactivate her is all but impossible to lose. There's no obstacles between the start point and the end point, and you can't back out once the puzzle has started. Crossing the lines is the only way to delay the puzzle, but even that doesn't let you back out.

Other Glamrocks

    Glamrock Bonnie 

Glamrock Bonnie

https://static.tvtropes.org/pmwiki/pub/images/glamrockbonnie_1.png
Click here to see his cutout

Appearances: Five Nights at Freddy's: Security Breach | Five Nights at Freddy's: Help Wanted 2

The original bassist of the gang, and the newest version of Bonnie the Bunny. He was replaced by Montgomery at some point prior to the events of the game, though he remains the face of the PizzaPlex's bowling alley, Bonnie Bowl.


  • Absurdly Sharp Claws: Not stated in-game, but the fact that Monty had to have his claws upgraded to play the bass implies that Bonnie's claws were similarly powerful.
  • Ambiguously Gay: A poster and some Freddy merchandise in his room imply that he and Freddy may have been in a relationship, or at least close friends.
  • Ambiguous Situation: Something clearly happened to Bonnie, but the game never elaborates on it, with the only clues being the hints towards Monty's involvement. Ruin proves that he is dead, or at least has been dismantled behind Bonnie Bowl, and Fazbear Entertainment brushed his demise off with the explanation that he gave Monty his role as bassist, but who did it is still unclear.
  • And I Must Scream: Although never outright stated, it's implied that Bonnie is still alive when Cassie comes across his body in the Ruin DLC as his eyes are still glowing. His eyes only power off after Cassie disables the caution signs that occupy the room he is in.
  • Bury Your Gays: Implied. Considering Bonnie has been around since the very beginning of the Fazbear franchise, he and Glamrock Freddy were very close. If Gregory goes in Bonnie Bowl while hiding in Freddy, Freddy notes that he doesn't come here anymore and that he misses Bonnie. This is furthered in the Ruin DLC, where Cassie can find a few pieces of Freddy merch and a poster signed by Freddy in Bonnie's old greenroom.
  • Demoted to Extra: Bonnie went from being Freddy's oldest and closest bandmate and a franchise staple (both in-universe and out) to the unseen mascot of a single attraction within the PizzaPlex, on par with the likes of El Chip... and management is even planning to phase him out entirely.
  • Dog Got Sent to a Farm: It's implied Monty killed him for his role, but Monty's ride tells visitors he willingly passed the torch to him.
  • The Ghost: Bonnie is never physically encountered at all throughout the game, only being seen on stylised drawings, and mentioned a few times in the messages and by Freddy. He finally appears in person in the Ruin DLC when Cassie investigates Bonnie Bowl and comes across his body in an previously inaccessible room.
  • How the Mighty Have Fallen: Bonnie used to be second place only to Fredbear and later Freddy, but now he's reduced to the mascot of the PizzaPlex's bowling area, and is planned to be completely erased from the company in favor of Monty.
  • Making a Spectacle of Yourself: A sketch found in one of the storage areas shows Bonnie wearing a pair of star-shaped sunglasses, similar to Monty's. A neon decal in Ruin also shows him wearing them. This might not be a coincidence.
  • Never Found the Body: It's implied that Bonnie's body was never recovered following whatever happened to him. It's revealed in the Ruin DLC that his body was hidden in a room behind the bowling alley the entire time.
  • Noodle Incident: A collectible message reveals that he's "out of commission" for some unknown reason and Monty has taken up the job of bassist in his stead. Glamrock Freddy also doesn't offer much for an explanation other than that there used to be a "bunny" at the PizzaPlex, but there isn't one anymore. He's implied to have been lured to Monty Golf by Monty so he can kill him and steal his position as bassist, making Monty's own near-death quite karmic. Ruin later shows guests were told Bonnie had already given Monty the position of bassist by the time he died, but it's unclear how true that is.
  • Posthumous Character: He's long gone by the time Security Breach happens. Cassie can even come across his corpse in Ruin, though Bonnie's glowing eyes imply that he's somehow still alive.
  • Released to Elsewhere: Ruin reveals guests are told he gave his position to Monty and retired. In truth, it's implied Monty flat out murdered him for the position.
  • Removing the Rival: Some of the collectable notes strongly imply that Bonnie was scrapped by Monty so that he could take his place in the band.
  • Reused Character Design: In contrast to Glamrock Freddy and Chica's radical redesigns, his appearance as the mascot for Bonnie Bowl is based entirely off of Classic Bonnie, with the only element of the Glamrock designs being his claws. His actual Glamrock design is vastly different, indicating this was simply a stylistic choice for Bonnie Bowl.
  • Take Up My Sword: Ruin shows guests were told he willingly passed his position to Monty, but it's heavily implied Monty murdered him for the spot.
  • Un-person: He's suspiciously absent from all of the advertisements and posters present in the PizzaPlex that depict the Glamrock animatronics. Messages found in-game allude to almost all references to him in promotional materials and attractions being removed entirely (one mentioning plans to remove him as the face of the bowling alley) in an effort to push Monty as his Superior Successor. Ruin reveals that Monty (or somebody else) killed him and hid his body behind the bowling alley, with Fazbear Entertainment's efforts to cover it up including phasing him out.

    Glamrock Mr. Hippo 

Glamrock Mr. Hippo

https://static.tvtropes.org/pmwiki/pub/images/glamhippo.png
The newest member of the band when Monty takes over as the band leader in one of the endings.
  • Ascended Extra: In-universe. There wasn't even a proper robot body for him until he got promoted.
  • The Cameo: He appears only in a newspaper in one ending.
  • The Friend Nobody Likes: Nobody seems to have anything nice to say about him. When Gregory needs a magnet, he discovers a free prize in the form of a Mr. Hippo magnet, which he insults, and prompts Freddy to apologize with utmost sincerity.
  • Triangles Are the Worst Instrument: To hammer home how uncool he is, his instrument is a triangle rather than anything appropriate for a glam rock band.

Other Pizzaplex Animatronics

    The Daycare Attendant 

Sun and Moon/Eclipse

Appearances: Five Nights at Freddy's: Security Breach | Five Nights at Freddy's: Help Wanted 2

https://static.tvtropes.org/pmwiki/pub/images/daycareattendantsun.png
"Hello, new friend! You're sure up late! Are we having a slumber party? Where are all your friends?"
https://static.tvtropes.org/pmwiki/pub/images/daycareattendantmoon.png
"Naughty boy…"

"We can fingerpaint, tell stories, drink Fizzy Faz until our heads EXPLODE and stay up all night! There is only one rule: keep the lights on. ON. ON…"
Sun
"Bad children must be found…
Bad children must be punished."
Moon

Voiced by: Kellen Goff

A horrifying animatronic at Freddy Fazbear's Mega PizzaPlex who protects the Daycare area. While normally in its jovial (albeit overbearing) Sun form, it becomes its much scarier and hostile Moon form once the lights go off, which it wants to prevent.


  • Accidental Nightmare Fuel: It's implied to be this in-universe. One customer complaint found in the daycare has an angry parent berating the PizzaPlex for the fact that her child, who previously didn't have any sleep-related issues, has begun refusing to sleep with the lights off after being left there. Given how the Moon form acts around Gregory for being up past his bedtime, it's likely the poor kid was scarred for life.
  • Adaptational Villainy: While Moon has always been hostile (albeit due to Vanny's programming corrupting him), Sun avoided being directly violent, only behaving harshly when throwing Gregory out of the Daycare. In Help Wanted 2, much like how the other Glamrocks are now more openly aggressive in the game even without being hacked by Vanny, this applies with Sun as well, if he finally becomes angry enough, he now will jumpscare the player (a fate he was incapable of inflicting on Gregory in Sun form). Justified because it's part of a virtual simulation.
  • Ambiguous Gender: It's impossible to tell whether it's supposed to be male or female from what is seen in trailers. It speaks with a masculine voice, but Freddy calls it an "it" (though it's possible that even he just doesn't like it enough to acknowledge it as a person, given its Hated by All status). That being said, it's referred to with male pronouns in Ruin.
  • Babysitter from Hell: Sun is much too eager to play and doesn't seem to understand how grabbing and forcefully restraining a child could upset them. Moon, meanwhile, is an overly-antagonistic jerk who traumatizes children who stay up past their bedtime. Averted with Eclipse in Ruin, who is much more well-adjusted while gently carrying Cassie out of the Daycare.
  • Beat It by Compulsion: In both forms, he can be distracted by knocking over blocks in the daycare area, forcing him to run over and put them back.
  • Berserk Button: Sun has one; breaking the daycare's one rule of not turning off the lights. After restoring the lights at the Superstar Daycare, Sun is furious at Gregory for turning off the lights and breaking the daycare's one rule, kicking him out and banning him from the daycare, which is as hostile as Sun gets.
  • Bunny-Ears Lawyer: Implied; despite not being mentioned by either the notes or other characters, it appears to be competent at keeping the Daycare safe, as it promptly kicks out rule breakers and keeps them from going back in. In fact, the only incidents reported from the Daycare come from it specifically: the same vigilance which makes it a great protector unfortunately makes it a poor caretaker.
  • Call-Back: It’s hard to see, but the animatronic can be seen crawling through a slide with its bottom half rotated to face backward (chest facing the front, knees facing the back) in the exact same manner that Ballora crawls around in Special Delivery — while music very similar to Ballora’s music box plays — in the second trailer.
  • Cosmic Motifs: The sun and the moon, obviously, but also the stars on Moon's clothing.
  • Creepy High-Pitched Voice: Played with:note 
    • Its Sun form has a manic high-pitched voice, but it's a Harmless Villain who is only a problem because it wants to play with Gregory, a child that wandered into its area. Even then, it is incapable of giving a Game Over, instead serving as a brief obstacle.
    • When it undergoes its Nighttime Transformation into its Moon state, it switches to a raspy voice as it attempts to "punish" Gregory for being up past his bedtime, becoming a more active threat in the process. It's implied that the Daycare Attendant is particularly disliked among the PizzaPlex guests, crew members, and even its fellow animatronics for being too creepy for a robot intended to look after young children.
    • Averted with Eclipse's voice, which is high-pitched, yet soft and gentle, which is very fitting for their harmless and friendly personality.
  • Dark Is Evil: Its Moon form, which wears a dark blue outfit, is the one that has bad intentions. It's not quite clear if Moon actually kills Gregory upon capturing him, but it does do something that causes a Game Over.
  • Depraved Kids' Show Host: It's meant to entertain children (and fails miserably at doing so), but when the lights go out, Moon takes sadistic glee in hunting down and punishing naughty children.
  • The Dreaded: Moon is feared by everyone, from the kids, to Freddy, to Sun.
  • Disproportionate Retribution: Let's not forget that the thing which Moon wants to "punish" (read: kidnap and/or kill) Gregory for is being up past his bedtime.
  • A Dog Named "Dog": A sun named "Sun" and a moon named "Moon".
  • Does This Remind You of Anything?: Some of its behavior is evocative of abusive human caretakers of children, particularly those who are Maternally Challenged as a result of emotional problems. When it's first introduced, it's friendly and genuinely wants to be Gregory's friend, if overbearing, anxiety-prone, and not able to properly connect with him. Once Gregory hits a seemingly innocuous trigger by mistake, its personality does a 180 and it becomes a creep who's single-mindedly obsessed with "punishing" Gregory for being up past his bedtime. Sun's behavior both before and after its Nighttime Transformation makes it clear that it's horrified by its actions as Moon.
  • Evil Me Scares Me: While Sun is admittedly overbearing and downright manic at times, it is ultimately harmless, and seems to genuinely want to keep its wards in Superstar Daycare happy and safe. This is likely why its only rule is keeping the lights on, and why it is intensely distressed when the lights go off, as that turns it into the far less benevolent Moon — who's obsessed with "punishing" bad children who stay up past their bedtime, and has traumatized children who have stayed in its Daycare. When Gregory accidentally breaks this rule, Sun is deeply upset with him once the lights are restored and it reasserts itself, and it promptly bans him from the Daycare for it.
  • Evil Sounds Raspy: Moon speaks in a soft, raspy voice and is implicitly the more malevolent of the pair, as evident by its appearance and immediately threatening behavior towards Gregory upon switching out of Sun.
  • Expy:
    • It bears a notable resemblance to the Puppet, especially as Moon; a tall, lanky robot clown with a frozen, white grinning face and dark clothing. The way it traverses the Pizzaplex while hanging on a cable also brings to mind the Puppet's (unused) strings.
    • Sun also has quite a few similarities to Funtime Freddy. Both are voiced by Kellen Goff with a fairly similar, high-pitched voice. Both are clownlike animatronics who are very boisterous, and always eager to entertain children. Unlike Funtime Freddy, though, Sun can't and won't hurt the children it tries to entertain. (At least not physically. It can still scar kids for life, apparently.)
  • Fatal Flaw: Both Sun and Moon are too zealous at their jobs at the PizzaPlex and end up sabotaging themselves as a result. How much of this is their faults and how much of this is Vanny's tampering is unknown, but the Daycare Attendant's in-universe Creepy Doll appearance doesn't help.
    • Sun is the energetic, fun attendant and mascot of the energizing Sundrop candy. Sun is meant to entertain, befriend, and amuse toddlers, but it overcompensates. Its resulting manic nature, pushiness, and obsession with having fun tend to scare most of the children Sun is supposed to befriend; this results in it seemingly being Hated by All, including the very children it was supposed to please.
    • Moon's job is probably to act as the quiet-but-strict daycare attendant who rounds up lost children, protects the children, helps children go to sleep (if Moon being the mascot of the sleepy-time Moondrop candy is any indication), and who occasionally applies punishment when necessary. Unfortunately, Moon is a little too enthusiastic when it comes to finding and punishing "naughty" children, to the point of causing at least one child sleeping problems and putting Gregory in danger.
  • The Face of the Sun: It can switch its color and extend some rays to take on its Sun form.
  • Friend to All Children: Sun tries to make friends with all the children in the daycare, chattering excitedly about having sleepovers, calling the child "new friend", and offering all manner of child-friendly activities. Unfortunately, it's too creepy to pull it off.
  • Get Out!: Sun throws you out of the daycare for breaking the rules and causing it to turn into Moon, alerting security as well, resulting in Chica, Monty, and Roxy all arriving in front of the daycare, and forcing Gregory to hide in Freddy. Attempting to re-enter the Daycare via the slide will result in Sun stopping you before you can, and the main door into the play area on the lower floor is locked off for the rest of the game.
  • Giggling Villain: It gives a creepy little cackle at the end of "Freddy & Friends: On Tour Episode 2". Moon tends to give ominous cackles as it roams around, while Sun emits a Santa-esque laugh as it dives into the ball pit in the Daycare.
  • Gone Horribly Right: Sun was designed by Fazbear Entertainment to be a cheery, active buddy to keep up with and play with kids… so it ends up being overly eager, always on top of you, and unnaturally friendly in its demeanor, making kids fear and hate it. Moon was designed to oversee naptimes and keep kids in bed, and so it does so… in an overzealous, threatening manner, meaning it scares children far more than it soothes them. Furthermore, the priority programmed into both personae to keep the daycare clean is a detriment to the Attendant, as it allows children to distract them and break the rules by making a mess.
  • Harmless Villain: Sun is the only animatronic outside of Glamrock Freddy who doesn't want to harm or kill Gregory, and is the only named animatronic that cannot cause a Game Over under any circumstances. The only "threat" it poses is that it forcibly drags Gregory back to the same spot if he tries to leave, preventing his progress, but that's only because of its programmed obsession with having "fun" with its wards, who are usually literal toddlers who are prone to wandering off. It is a Daycare Attendant, after all. Moon, on the other hand…
  • Hated by All: Children are terrified of it, and even Freddy, who usually tries to convince Gregory that the other animatronics are Not Evil, Just Misunderstood, seems unsettled by it. Notably, while the Attendant's personal room has drawings in it, none of them are of itself, suggesting that no kids who visited the PizzaPlex wanted to make drawings of it or give it a drawing of itself because it's so disliked and feared. Subverted in Ruin; Cassie unironically likes Sun and Moon.
  • Hidden Depths: Bizarrely, the Daycare Attendant's room is a complete mess in contrast to the spotless daycare. The room Sun first emerges from is assumed to be the room the Daycare Attendant resides in when no one is around, yet no one has cleaned it in a long time. Even stranger, destroyed S.T.A.F.F. bots and bits of animatronic endoskeletons litter the place. When Moon does encounter a broken robot in-game (Freddy), it instead brings him to Parts and Services, which is basically a robot hospital. How the room got that way and why the Daycare Attendant leaves it like that is a mystery.
  • Implacable Man: All the PizzaPlex Animatronics have a means of dealing with them. You can stun them with a Fazer Blaster or a Faz Cam, you can get out of their field of view and crouch low, or you can hide in one of the various fixtures dotted around or inside Freddy. Then there's the Daycare Attendant; Moon is not fooled by anything you do. It knows where you're hiding, and it always generally knows where you are — this includes even when inside Freddy. Even if you manage to duck it and get far away, those wires connecting it to the ceiling means Moon can just jump up high and reappear in your area — often directly ahead of you, in a manner not unlike the old Fazbear animatronic teleportation.
  • "It" Is Dehumanizing: Freddy, who treats himself and his fellow robots like actual people and constantly tries to assure himself and Gregory that they are Not Evil, Just Misunderstood, calls the Daycare Attendant an "it", showing how much he dislikes and/or fears it.
  • I Warned You: When Gregory accidentally turns the daycare's lights off, Sun yells at him about why he'd do that, then screams "I warned you! I warned you!" before falling over. When we next see it, it's now in its menacing Moon form.
  • Jekyll & Hyde: The Sun persona means well, even if it's uncomfortably eager and in your face. It also seems keen on preventing its Moon side from being awakened. The Moon persona is aggressive and wants to punish.
  • Kid-Appeal Character: Was meant to be this In-Universe, as it represents and supervises the daycare section of the PizzaPlex. Subverted, as its frightening appearance and obsessive behavior made it despised by the very demographic it was intended to appeal to.
  • Large Ham: Sun is arguably the largest ham in the entire game, flat out screaming in Gregory's face while speaking quickly at some points as it explains its ideas as to how they could have "fun" together, as if to emphasize its No Sense of Personal Space despite its intentions being good. Sun even gets hammy in a non-verbal manner, through its banners, after you get banned from the Superstar Daycare by making things quite clear that Gregory is not welcome in there anymore.
  • Light Is Good: Downplayed. Its Sun form isn't nearly as helpful as Glamrock Freddy, but it does have good intentions of entertaining children (even if it's not very good at that).
  • The Man in the Moon: Its head is literally moon-shaped as Moon, and this aspect is still present for its Sun face.
  • Monochromatic Eyes: Appears to have this as Sun, due to the red LEDs in its eyes acting as its pupils being turned off, which turn on as Moon. Despite Sun being the harmless personality, this trait arguably makes it look scarier.
  • Monster Clown: Its clothing resembles a harlequin suit, and it's incredibly creepy-looking for an animatronic meant to be a caretaker for children. Gets even more monstrous as Moon, as it gains Red Eyes, Take Warning and has one hell of a Slasher Smile.
  • Motor Mouth: Sun, befitting its status as a energetic playmate, tends to spill out a lot of words fairly fast, as demonstrated by its first lines.
  • Neat Freak: In both forms, it can be distracted by knocking down piles of playthings, which causes it to scream about cleaning up the mess and immediately rush over to put the piles back together. However, this seems to apply only to the areas children can go. The room Sun emerges from is a complete mess that hasn't been cleaned in a long time.
  • Nightmare Fuel Station Attendant: It's almost literal, considering its Moon form's cruel reinforcement of bedtime and it being, well, a daycare attendant. The Sun form isn't much better, forcibly dragging Gregory around while babbling maniacally.
  • Nighttime Transformation: It does this in regards to lighting, with it taking its Sun form in lit areas and its Moon form in dark areas. Its behavior changes as well: as Sun, it excitedly and overbearingly wants to play and keep its area ordered, but as Moon, it's malevolent and wants to punish Gregory for being in the PizzaPlex after hours.
  • Noisy Robots: Moon makes audible clicking and whirring noises when it moves.
  • Noodle Incident: The room Sun first emerges from contains multiple broken S.T.A.F.F. robots and pieces of busted animatronic endoskeletons. Why they are present, and how they became broken, is never mentioned or explained. One of the S.T.A.F.F. robots is even folded up like a piece of laundry.
  • Non-Ironic Clown: The Daycare Attendant is a grinning animatronic in a clown suit that takes various forms. Two of its forms fit this trope to an extent:
    • Its Sun form, despite being rather overbearing about it, genuinely wants to entertain Gregory and keep things in order. Its Moon form, however, not so much…
    • Zigzagged with its true form, Eclipse. On one hand, their personality is completely kind and gentle, without any of Sun's overbearingness. On the other hand, their state of heavy disrepair makes them look even more terrifying than before, so their new personality probably wouldn't be enough to help them appeal to kids...
  • Non-Standard Character Design: The Daycare Attendant's design differs greatly from the other Pizzaplex animatronics in a few ways:
    • It's the only one not based on an animal in any way (unless you count the S.T.A.F.F. bots as animatronics). Even DJ Music Man and the Music Man toys, who have humanlike faces, are still clearly based on spiders.
    • With its harlequin suit and sculpted, detailed sun/moon faces, it looks like it leapt out of a drawing from the Middle Ages, or as late as the 1800's. This is a huge departure from the 80's glamrock theme of the other animatronics.
  • No-Sell: Don't bother trying to stun Moon, despite it having exposed eyes.
  • No Sense of Personal Space: Its Sun form doesn't have a Game Over Jump Scare, but it does love to get up in your face and drag you around while talking about all the 'fun' activities it has planned or wants to do with you.
  • Not Brainwashed: Possibly. Moon is acting completely of its own accord when it chases after Gregory, if Sun not being hostile is any indication. It is possible that Vanny did change their behaviors somewhat, as the ads for Moondrop candies feature a relaxed and calm-looking Moon. However, that is just as likely to be Fazbear Entertainment's advertising.
  • Not Quite Flight: Moon has the ability to move about in the air via a cable that can attach to its back, and it looks as if it's swimming breaststroke when it does so. This also allows Moon to leave the Daycare to roam about the rest of the Pizzaplex when the lights are out.
  • Oh, Crap!: When Gregory turns off the lights, Sun starts freaking out, a clear sign that something bad is coming… that "something" turns out to be itself, as Moon.
    Sun: "No! NO! Why would you do that!? Lights on! LIGHTS ON! I warned you! I WARNED YOU!"
  • Painful Transformation: After the lights go out, Sun is shown holding itself and making pained noises as Moon takes over.
  • Palette Swap: Moon receives one in Help Wanted 2, the Halloween-themed, pumpkin-faced Jack-O Moon who appears in Foxy's Log Ride and the hard version of the Carousel level.
  • Perpetual Smiler: By design, its face is carved in a permanent grin, no matter which side has control.
  • Red Eyes, Take Warning: It has piercing red eyes while in Moon form, and is rather hostile to Gregory. Averted with Eclipse, who has one of Moon's red eyes but is the most kid-friendly of the three forms.
  • Rules Lawyer: The rules of the daycare (e.g. making sure all toys are neatly put away) are so ingrained within it that it'll even try to keep things in order as the malevolent Moon, which you can use to your advantage by making a mess of the playground and distracting it as it tries to fix the messes you make before continuing its pursuit.
  • Serious Business: Sun takes banning Gregory from the Superstar Daycare very seriously. In addition to blocking off the play area entrances on the lower level, Sun makes not one, but two banners over the shuttered entrances. Both have "Banned!" written in large, orange and red crayon, underlined for emphasis, and include a drawing of a little angry face! Sun will also guard the slide leading to the daycare, and — if it catches Gregory trying to enter — will push him out, alert the security staff, and mimic a police siren.
    Sun: "SECURITY ALERT, SECURITY ALERT!!! WOO WOO, WOO WOO!!!"
  • Shirtless Scene: While neither Sun nor Moon actually wear a shirt, the coloring on Sun's upper torso perfectly matching its arms gives the impression of this.
  • Shout-Out: Being a moon- and sun-based animatronic brings to mind the Sun and Moon animatronics who provided back-up vocals for The Rock-afire Explosion.
  • Sinister Schnoz: Downplayed, While it's face is mostly flat and the nose is technically present on both forms, the half moon lighting on Moon includes a long pointed nose which makes it look much more sinister than Sun.
  • Slasher Smile: It has a nice, toothy grin… that doesn't help its looks much.
  • Soft-Spoken Sadist: The Moon speaks in a low, raspy voice and it gleefully talks about punishing naughty children who are still awake instead of being asleep. It’s likely that the Moon is supposed to have a soft, soothing voice to lull children to sleep. However, due to something going wrong with the Daycare Attendant’s programming, it acts far more sadistic than it should and only adds more accidental nightmare fuel for the children it’s supposed to be watching.
  • Solar and Lunar: It can switch between being sun-themed and moon-themed, depending on whether a space is lit or not.
  • Split Personality: There are two sides to this character — one side, Sun, is a very handsy and high-strung fellow that is harmless at heart; the other side, Moon, is far more vicious and all too eager to attack Gregory if it catches him. Ruin reveals a third side: Eclipse, a friendly personality who is more polite and level-headed than Sun.
  • Split-Personality Makeover: While the Daycare Attendant's silhouette stays largely the same (the head either has triangular extensions resembling drawings of the Sun's rays for Sun or a nightcap for Moon) regardless of who is in charge, its "skin" and most of its clothing visibly change depending on whether Sun or Moon is in control. Moon also has red Glowing Eyes of Doom, unlike Sun, who does not.
  • Split-Personality Merge: As Eclipse, they have both the level-headedness of Moon and the friendliness of Sun, and they gently bring Cassie out of the Daycare in an act of gratitude for rebooting them. Sun and Moon are still present to some capacity however, as Sun thanks Cassie for rebooting him after Eclipse closes the door.
  • Split Personality Take Over: By the time of Ruin, the Daycare Attendant has been in the dark for so long that Moon has completely taken over, with shining light only stunning him at best. While Sun can still communicate, he seems to have little control over their body.
  • Split-Personality Switch Trigger: Doubles as a Nighttime Transformation. If the lights are on, then the Sun personality takes over the Daycare Attendant. If the lights are off, then the Moon personality takes over instead.
  • Stealth Hi/Bye: Towards the end of every hour, Moon leaves the Daycare to patrol the rest of the park until Gregory reaches a Recharge Station. As it happens, it'll often instantly be right around the corner whether it is in cutscenes or in gameplay proper, making it possible to stumble on it when you least expect.
  • Transformation Discretion Shot: Its fairly drastic transformation between Sun and Moon is given a Hand Wave by never being depicted onscreen. The only time the switch is actually depicted has Sun fall off a desk below camera and rise up again as Moon. Understandable, given how the animatronic isn't designed with any visibly transformable parts (save for Sun's retractable rays) and that the two forms have different color schemes and fabrics.
  • Trash of the Titans: The room the Daycare Attendant first emerges from (and where the golden Moon figure is located) is a complete mess. The large cobwebs on the ceiling (that Moon and probably Sun can reach via wires); scattered toys, some of which are dirty; busted S.T.A.F.F. robots; pieces of broken animatronic endoskeletons; and general filth indicate that room has not been cleaned in a long time. The dark and dingy lighting in the area with the arcade machine doesn't help.
  • Turns Red: During its chase in the Daycare, after Gregory activates three of the five generators Moon's eyes will turn red and it will start pursuing Gregory inside the play areas.
  • Unnecessarily Creepy Robot: Not only to the player, but it's one of the clearest in-universe cases in the series. (Note that this comes after several cases of animatronics traumatizing children in the series before.) This overly-detailed, slightly jagged vintage-style sun/moon jester robot with its fluid, bouncy motion walks deep into the Uncanny Valley, yet is entrusted with taking care of kids in a daycare. Unsurprisingly, it's reviled. One message on the Fazwatch reveals that at least one child refuses to sleep with the lights off after spending a day in there with it, and wets the bed when the lights are on.
  • Wake-Up Call Boss: You earlier encounters with Monty and Chica were limited to a scripted chase scene and a couple fairly simple stealth segments in fairly simple environments against an enemy with a slow and fairly predictable patrol pattern. Going up against Moon is a fairly noticeable jump in intensity, as you're required to accomplish multiple objectives in a rather disorienting maze-like area (in the dark) while being constantly harried by an opponent who's always in pursuit mode, and will likely represent the game's first genuine challenge.
  • Weakened by the Light: In Ruin, Cassie turning on the generators visibly hurts Moon as he desperately tries to retake control from Sun. In addition, when Moon returns in Help Wanted 2, the player is able to send him back simply by shining their flashlight on him.
  • What the Hell, Hero?: Sun is horrified when Gregory switches the lights in the daycare off (despite its warning) and it's forced to transform into Moon. Once Gregory manages to switch the lights back on, Sun angrily chastises him for his actions and throws him out.

    DJ Music Man 

DJ Music Man

Appearances: Five Nights at Freddy's: Security Breach | Five Nights at Freddy's: Help Wanted 2

https://static.tvtropes.org/pmwiki/pub/images/djmusicmanoprender.png
The itsy-bitsy spider climbed up the water spout...
Click here to see Ruined DJ Music Man
A giant-sized version of the Freddy Fazbear's Pizzeria Simulator animatronic, teased in "Freddy & Friends: On Tour" episode 3 and shown outright in the "State of Play" trailer. He hangs around in the Arcade.
  • Accessory-Wearing Cartoon Animal: He's a spider-like creature with a top hat, headphones, and gloves, but no adornment or clothing on his body.
  • Adaptational Villainy: DJ Music Man was only hostile in Security Breach while in Bouncer Mode, and once he exits that, he becomes entirely passive and leaves Gregory alone. In Help Wanted 2, he will attack willingly if your matching DJ pattern is wrong. Justified due to the game being a simulation.
  • Advancing Boss of Doom: The final stage of his "fight"; you flip a switch at the end of a maintenance hallway in the arcade, then he pops out of the massive vent and you run, dodging shelves and old arcade machines scattered around to get back to the security office.
  • Ascended Extra: Music Man was simply an animatronic you can set out during the business tycoon portion of Pizzeria Simulator, and one of many threats in Ultimate Custom Night. Here, though? He's bigger, badder, and even has his own teaser.
  • Attack of the 50-Foot Whatever: Why anyone thought a robot intended to serve as a DJ needed to be the size of a small house is baffling, even by Fazbear Entertainment standards.
    • To put things into perspective on how big he is, he towers over just about any other animatronic in the series aside from The Tangle, who is bigger but is made up of the remains of lots of animatronics while DJ Music Man is a single machine.
  • Autobots, Rock Out!: His boss theme is an energetic, dynamic, and pretty unsettling track.
  • Body Horror: The hard version of the DJ Music Man level in Help Wanted 2 unveils a broken design for the character that wouldn't be out of place in the Pizzaplex featured in Ruin, in which his body has several cracks, his left eye and nose are now gone, his piano teeth have become chipped and fanglike, and fingers are missing from his middle hands.
  • Bright Is Not Good: An animatronic with white as its primary color and one of the antagonists hunting Gregory. Well at first anyway.
  • Giant Spider: Not only is he much, much bigger than the original Music Man, but he's been redesigned to look more spider-like with an even less humanoid body plan. It's further emphasized by the spiderweb designs on the ceiling and walls of the arcade.
  • Impossibly Graceful Giant: Despite being the size of a semi-truck, DJ Music Man is perfectly capable of crawling on walls with nary an audible footstep.
  • Jump Scare: Besides his game over one, he'll give you one after you flip the janitor closet switch in the restroom, sending the restroom door flying open and peering inside before reaching in to try to grab you. His appearing out of the wall openings to climb around can also catch you off guard, especially when he's looking right at you as he clambers about.
  • Multi-Armed and Dangerous: He walks on multiple sets of arms, and is more of a threat than his incarnation in Pizzeria Simulator.
  • Nice Guy: According to Freddy, at least. The initial encounter with DJ Musicman is quite hostile but the voice on the PA system makes clear he's in an experimental bouncer mode. Freddy's statement seems much more accurate once Gregory's finally escaped him in the storage hallway and returns to the dance floor. Back in normal operating mode, he's perfectly happy with leaving Gregory be while he enjoys the own music.
  • Not a Morning Person: Amusingly enough, it's implied that this is the reason he's attacking you; when you first encounter him in the West Arcade, he's fast asleep, and he only starts attacking once you accidentally short out the power to the entire area, waking him up in a very bad mood. Once you restore the power, he returns to his stage and can be seen cheerfully partying, making no move to attack you.
  • Only Known by Initials: He's only referred to as "DJMM" in-game.
  • Put on a Bus: The full-sized DJ Music Man is the only animatronic from the original game not to reappear in the Ruin DLC. It returns in Help Wanted 2 in both it's original form as well as finally revealing its damaged form in the hard mode.
  • Red Baron: A message calls him the Ultimate Party Host.
  • Source Music: Implied. By his nature, DJ Music Man is his own orchestra, and his boss music gets louder the closer he gets.
  • Stealthy Colossus: Surprisingly, outside of the music he emits, DJ Music Man emits very little sound while moving about. This makes it easy for him to show up out of nowhere and catch you off-guard.

Others

    S.T.A.F.F. Bots 

S.T.A.F.F. Bots

Appearances: Five Nights at Freddy's: Security Breach | Five Nights at Freddy's: Help Wanted 2

https://static.tvtropes.org/pmwiki/pub/images/defaultstaffrender.png
Click here to see the Nightmare variants

A set of robots that can be found around the PizzaPlex. Their jobs include waiting on customers, cleanup, and security, with there likely being more jobs we have yet to see.


  • Adaptational Intelligence: In Security Breach, the S.T.A.F.F. Bots were lifeless drones with no mind of their own, to the point not even Freddy cared if one was broken. Help Wanted 2 features S.T.A.F.F. Bots that actually appear sapient and get upset if the player messes up. Justified because it's part of a virtual simulation.
  • Ascended Extra: While the regular S.T.A.F.F. bots were already constantly seen throughout the game, the Map Bots and Mask Bot were some of the notable ones that could scare the player. The regular ending for "Help Wanted 2" heavily implies that the player character for the game was actually the Mask Botnote , since the final scene of that ending takes place from the perspective of the Mask Bot when giving Cassie the V.A.N.N.I. Mask.
  • Astonishingly Appropriate Appearance; In the case of the security S.T.A.F.F., their two-wheeled lower bodies make them resemble Segways, a vehicle popularly associated with mall cops.
  • Bottomless Pits: The piles of broken S.T.A.F.F. bots fill this role. If you fall into them, they'll kill you.
  • Butt-Monkey: The S.T.A.F.F. bots get destroyed a lot; broken parts of them are found scattered throughout the game, Monty and Roxy both have a habit of breaking them when they get upset, Daycare Attendant keeps parts of them in its room, etc. Since they apparently aren't sapient, however, it's no big deal.
  • Character as Himself: They get this billing in the credits due to their lines being done by Text-to-Speech.
  • Continuity Nod: One of them, seen in the ice-cream parlor, bears a distinct resemblance to Circus Baby.
  • Job-Stealing Robot: Once Fazbear Entertainment recognized how versatile the S.T.A.F.F. bots could be, it wasn't long before they went looking for reasons, no matter how flimsy, to fire their human employees and replace them with the "better" robot employees. The reason there are no other humans besides Vanessa in the PizzaPlex after dark is because they've already dismissed the entire night shift.
  • Jump Scare: They still have one despite normally not being able to cause a game over. They're like the Phantoms in this regard.
  • Nightmare Face: A Freeze-Frame Bonus in "Freddy & Friends: On Tour! Episode 1" shows what appears to be a modified version of one of these robots with sharp teeth and glowing white eyes, with other indistinguishable robots in the background. A more clear view can be seen in the "State of Play trailer" showing that the faces were drawn on.
  • Non-Standard Character Design: Instead of the Suck E. Cheese's animatronics we've come to know and fear, these look more like conventional robots with rolling wheels.
    • In-universe example with the nightmare variants: For unexplained reasons, the sewer and trash areas of the Pizzaplex are littered with decaying and uncared-for S.T.A.F.F. bots whose faces have been painted in nightmarish fashion and with cryptic messages written on their chests that are far more frightening in appearance than their regular variants. Whether these modifications to these bots are the work of Vanny or a third party living under the PizzaPlex is left unanswered.
  • Non-Standard Game Over: While typically incapable of forcing a jumpscare Game Over, if Gregory falls down a certain hole in the garbage area underneath the PizzaPlex, he will be ganged up on by a horde of abandoned Nightmare variant S.T.A.F.F. bots, causing a game over.
  • Not-So-Harmless Villain: They seem rather plain, and other than the creepy ones functioning as Bottomless Pits, aren't able to kill Gregory on their own. One ending, however, shows they are capable of just as much brutality as the animatronics when they gang up on Freddy and later Vanny to horribly dismantle them both. Help Wanted 2 has several levels featuring S.T.A.F.F. Bots in them, and if they finally get angry enough, even the undamaged S.T.A.F.F. Bots are capable of inflicting a lethal jumpscare.
  • Patrolling Mook: These guys can be found all over the establishment, mostly as guards with flashlights. If they catch Gregory, they'll Jump Scare him and alert the resident animatronic of the area, who will quickly rush over, forcing Gregory to run if he wants to live.
  • Product Placement: In-universe. One S.T.A.F.F. bot is set as a comedian in the Daycare theater, and some of its "jokes" are just blatant promotions for PizzaPlex wares.
  • Punch-Clock Villain: The security S.T.A.F.F. have no beef with Gregory, due to just being simple robots in charge of searching the place for intruders and alerting the animatronics if they find one. Hell, apart from the generic Map Bot's "Hi, please take this map" lines, or any of the S.T.A.F.F. threatening to suspend Gregory's membership if he zaps one with a Fazerblaster, they don't even say anything while the animatronics are much more vocal.
  • Purely Aesthetic Gender: There is both a male and a female Machine Monotone voice for them. It does not affect their looks, and it's possible to have the same individual S.T.A.F.F. bot with a different gender on a different playthrough.
  • Robot Maid: Their role in the PizzaPlex seems to be various odd jobs such as assisting in the dining area, performing as a janitorial crew, and acting as part of the security system.
  • Running Gag: One of them has a habit of jumpscaring you in cutscenes, only to offer you a free map. Gregory's not a fan.
  • Single-Task Robot: Each S.T.A.F.F. bot is programmed to do one specific task, and nothing more. The Security Bots patrol specific areas (even the decayed "Sewer" bot in the underground restaurant, where it isn't needed), the Map Bot gives out maps, the Mop Bots mop, etc.
  • Sliding Scale of Robot Intelligence: Unlike the asburdly human animatronics, the S.T.A.F.F. Bots show no signs of sapience, instead being mindless, lifeless automatons who speak in a Machine Monotone and are pre-programmed to do specific tasks, similar to real robots. Notably, the human staff refer to them as "it" and "things", with even one calling them "braindead", suggesting that they are not intelligent enough to qualify as people, unlike the animatronics.
  • Support Party Member: The S.T.A.F.F. bots cannot kill you, at least not in their normal form, but they can emit an alarm to alert animatronics capable of doing so. Help Wanted 2, on the other hand, makes them fully capable of attacking the player directly.
  • Underground Monkey: The S.T.A.F.F. Bots come in multiple unique variations found throughout the game beyond the basic variants:
    • The most common variant are security bots, which have flashlights and security hats, and the ones most likely to hinder Gregory's progress.
    • There are Circus Baby painted ones found in the ice cream parlor.
    • Sombrero variants in the El Chips restaurant.
    • A Chef variant can be found in the main kitchen.
    • The sewer and trash areas have nightmare variants that for unexplained reasons are in a decrepit state with their faces painted in frightening ways to embody The Puppet/Nightmarionne with cryptic phrases written on their chests.
    • A special "decayed" variant of the security bot can be found endlessly patrolling the remains of the burnt-down pizzeria hidden under the PizzaPlex.

    Mini Music Man 

Mini Music Man

Appearances: Five Nights at Freddy's: Security Breach | Five Nights at Freddy's: Help Wanted 2

https://static.tvtropes.org/pmwiki/pub/images/windupmusicmanoprender.png
...in came the child and brought the spider out.
Tiny toy versions of the original Music Man that crawl through the vents.
  • Ambiguous Situation: An in-game message has Vanessa reporting that the tiny wind-up Music Man toys have apparently been stolen, despite there being no sign of a break-in. Is this meant to imply that Vanessa was the one who stole them and tampered with them? Or is it a sign that they escaped on their own?
  • Ascended Extra: While still relatively minor antagonists, swarms of them serve as the main threat of Bonnie Bowl in Ruin, a definite upgrade from appearing in three vent chases. They also have different design variants, more complicated mechanics, and one still gets a vent chase later on.
  • Bait-and-Switch: When you first encounter it in the vents, the camera dramatically zooms in on it; the framing very much makes it look as if the original Music Man has returned to hunt you down. Then you look back at it as it chases you and you realize that it's only about a foot tall. Downplayed, however, as it can still very much kill you.
  • Black Eyes of Evil: They have black eyes and present a nasty surprise if you stay in the vent system too long.
  • Bright Is Not Good: They're white and pink and about as friendly as their bigger counterpart.
  • Giant Space Flea from Nowhere: These things receive no buildup, and — aside from a brief email from Vanessa implying that they were toy prototypes that either escaped or were stolen — we have no idea why they're now loose in the vents and trying to kill you.
  • Killer Doll: They're tiny toys, but they move fast and can kill you just as effectively as the full-size animatronics.
  • Ominous Music Box Tune: When they chase Gregory, they play a music box version of the main theme (the song played by the Glamrocks during the intro cutscene) which can be used to tell how close they are getting. In later encounters, their music is sometimes the only warning Gregory will get to indicate that one of them is following him through the vents.
  • Pintsize Powerhouse: Their tiny size does absolutely nothing to curb their lethality.
  • Spiders Are Scary: Spider-like, small animatronics who chase you through the vents and kill you if you let them catch up.
  • What Do You Mean, It's for Kids?: In-Universe example. Most of the characters in FNAF are understandably meant to appeal to kids, but this one looks like it can give kids nightmares.
  • Zerg Rush: One of their jump scares in the Ruin DLC involves a group of them throwing themselves at Cassie all at once.

    Glamrock Endos 

Glamrock Endoskeletons

Appearances: Five Nights at Freddy's: Security Breach | Five Nights at Freddy's: Help Wanted 2

https://static.tvtropes.org/pmwiki/pub/images/glamrockendooprender.png

Endoskeletons that appear in Parts and Service.


  • Can't Move While Being Watched:
    • As long as Gregory is looking at them, they don't move.
    • The Ruin DLC adds an interesting additional wrinkle to their behaviour courtesy of the V.A.N.N.I. system - if Cassie has the mask on, the endos can't see her but will move even if she's looking at them. However, there's still tradeoffs to using the mask to evade them, especially M.X.E.S., meaning you'll need to be careful about when to put on and take off the mask when there are active Endos around.
  • Early-Bird Cameo: During the beginning of the game, as Gregory and Freddy are making their way down the stairs to the utility tunnels, a Glamrock Endo crawls down the wall. This is before the player is properly introduced to the Endos in the Warehouse.
  • Lured into a Trap: Posters in Parts and Service about how the endos should interact with visitors are vandalized with purple marks pointing to them being meant to play nice with children only to become hostile when they're alone with them. Tellingly, one poster depicts an endo with bunny ears accompanied by the silhouette of a familiar rabbit-man waving his hand...
  • Psycho Prototype: They're default endoskeletons with no personality or a character to play off of, but are also among the most aggressive enemies in the game.
  • Red Eyes, Take Warning: You will know if these guys are hostile if their pupils are glowing red.
  • Shout-Out: Their behavior along with them being endoskeletons is very reminiscent of Endo B "Angel".
  • Wall Crawl: The first Endo in the game is seen crawling on a wall in a blink-and-you'll-miss-it moment, which is notable because none of them display this ability later.
  • Zerg Rush: While they're certainly capable of killing the player, the fact that they can't move while Gregory is looking at them keeps them from being too much of a threat on their own. The problem comes from how many of them there are, meaning Gregory has to be very careful of where he looks.

    The Tangle (Spoilers

The Tangle

https://static.tvtropes.org/pmwiki/pub/images/blobekrender.png

The Tangle, also known as the Blob, is an animatronic that appears in Five Nights at Freddy's: Security Breach; it is located in the remains of Freddy Fazbear's Pizza Place.


  • Almighty Idiot: Massive and monstrous, but does not seem to be sapient and operates on animalistic instinct. It never speaks, only making grunting and screeching noises, and attacks anything or anyone within sight.
  • Ambiguously Evil: It attacks Gregory on-sight, but does the same to Burntrap. If you look at the parts making it up, it has Bonnie, Chica, Mangle, the Puppet, Circus Baby, and Funtime Freddy, the latter of which seems to be at the helm. How much agency the other AIs have, or if it's even Funtime Freddy in control at this point, is unknown. What is known is that it seems perfectly happy to just grab Burntrap and drag him away to prevent him from fleeing.
  • Attack of the 50-Foot Whatever: With only DJ Music Man coming somewhat close in terms of size, it's by far the largest animatronic ever seen in the franchise, with even the Agony being small in comparison.
  • Bears Are Bad News: Definitely bad news, though the only thing it has in common with bears in terms of appearance is that it has Funtime Freddy's bear-shaped face.
  • Blob Monster: True to its original name, The Blob is a massive mass of wires and parts, with its only appendages being wires for tentacles and the even more damaged Molten Freddy head as a sort of "face".
  • Body of Bodies: It's a gigantic, amorphous mass of melted, disfigured animatronic parts fused into a heaving, horrifying monstrosity.
  • The Cameo: In addition to using the face of Funtime Freddy, the remains of Classic Bonnie, Classic Chica, Mangle, Puppet, and Circus Baby can be seen in its body.
    • The Tangle itself makes a cameo at the beginning of Ruin, and in one of Gregory's comics.
  • Combat Tentacles: It will open various manhole covers to try and snatch Gregory into the darkness. Similarly, it uses these same tentacles to grab Burntrap and drag him away.
  • Mechanical Abomination: Imagine if Molten Freddy and their tangle just kept on adding to themselves until you got a story-high mountain of metal and wires. This is what you'd get.
  • Outside-Context Problem: It is unconfirmed if this thing is the result of the fire from Pizzeria Simulator involving the remaining animatronics or some other entity entirely, considering it has the faces of characters from the first and second game, as well as Circus Baby's original model, even though the former are destroyed and the latter's endoskeleton took on the form of Ennard, then became Scrap Baby. Of course, these things are what makes it so strange to begin with.
  • Red Eyes, Take Warning: All of the eyes on its body are glowing a bright pinkish red.
  • Villainous Rescue: Despite being willing to kill Gregory on sight, it also prevents Burntrap from escaping the ruins of the Pizza Building as it comes crashing down around them.
  • Walking Spoiler: Almost everything surrounding it is a huge endgame spoiler, at least for one of the endings.
  • What Happened to the Mouse?: It only appears once at the beginning of the Ruin DLC where its head can be seen for a brief second in a hole before it goes into the hole and vanishes for the rest of the story. According to "Gregory", it burrowed itself out of the Pizzaplex, which led to the collapse of the building. This suggests it is still alive and now on the loose.

    Burntrap (Spoilers

Burntrap

https://static.tvtropes.org/pmwiki/pub/images/burntraprender.png

Appearances: Five Nights at Freddy's: Security Breach

"He is trying to take control of me... I do not think I can fight it for long."
Glamrock Freddy
Deep under the Mega PizzaPlex lie the remains of Freddy Fazbear's Pizza Place, burned down and damaged thanks to Henry's fire. However, inside the labyrinth that Henry built to keep the animatronics inside, lies a recharge station... and guess who's inside it? Burntrap seems to be William's latest incarnation, an even more withered version of Springtrap. How Glitchtrap found a way back inside his body is unknown. What is known is that he wants to claim more victims, and Gregory is his latest one...
  • Ambiguous Situation:
    • Following the "Is Glitchtrap the true William or a copy" debate: Is this the true William we're talking about, who has never died in the fire? Or did Glitchtrap just find a way to get back inside his body?
    • What's more, did Burntrap survive the events of Pizzeria Simulator and was biding his time until now? Or was Vanny actively attempting to repair him so Glitchtrap could return to his old body?
    • How does this guy even exist in the first place!? Was he repaired through a combination of old body parts and Mimic from the Pizzaplex novels as many have theorized? It is strongly hinted that Mimic is a huge part of William having a body in the first place.
    • Ruin and the novels added some more confusion with the existence of the Mimic, and some strong implications (though not confirmations) that it is Burntrap, not William or Glitchtrap.
  • Art Evolution: Afton's skull now looks more realistic, as opposed to how it used to look more cartoonish as Springtrap and Scraptrap. After all, Scott worked alone and didn't have much experience with modeling realistic humans while Security Breach had an entire dev team behind it, so improvements are to be expected.
  • Black Eyes of Evil: William often had very creepy but human-like eyes while he was Springtrap and Scraptrap. But here, they are completely blacked out, and he also glowing purple pupils to add to the creep factor.
  • Body Horror: The most extensive so far, even worse than Scraptrap. Burntrap has almost all of his outer body scorched away, with what remains clinging to his endoskeleton alongside his charred flesh. The lower half of his animatronic head has been broken off as well, revealing the teeth of William's skull inside.
  • Came Back Strong: While he doesn't get the chance to fully revitalize himself, Burntrap immediately displays a frightful ability he never had before: the ability to remotely control multiple animatronics at once, capable of potentially puppeteering all four of the Glamrocks at the same time if he seizes control of Freddy.
  • Color Motif: As usual with Afton, it's purple. Just to drive home that it's really him, he emerges from his recharge station in purple smoke, his eyes are purple, and Freddy's vision is tinted purple when he's first hacked.
  • Composite Character: While his design is largely based on Springtrap, some elements of Scraptrap are still present. Most noticeably, his left foot is still covered by the rabbit foot Scraptrap had.
  • Demonic Possession:
    • He has gained the ability to hijack animatronics remotely, controlling all three of the Shattered Glamrocks as well as trying to seize hold of Freddy by clutching the screen displaying him. Glamrock Freddy will attempt to fight it off, so whatever you do, don't try to hide in him while he's twitching.
    • Given his new nature as a Ghost in the Machine, coupled with the new instance of Glowing Eyes of Doom and his ability to remotely control animatronics, on top of his digitized consciousness within his circuitboard being known how he returned in Help Wanted, it's likely he's doing this to his own body as Glitchtrap this go around.
  • Duel Boss: Rather than confront you directly, you and Burntrap see each other through cameras, and it is effectively a simplified version of the classic FNAF gameplay, but with two "security guards" trying to take each other down. Burntrap will attempt to take control of Glamrock Freddy and send the other Glamrock animatronics after Gregory, while Gregory uses the doors, the air vent hatch and hiding to stay alive, while attacking back by setting Burntrap on fire when he tries to control Freddy. The Blob is also a threat, but it's more of an obstacle that must be avoided than an ally to either of them.
  • Evil Counterpart: To Gregory and even his own son, Michael. His main forms of attack involve using his powers to mirror functions of a night guard's post, using a camera to keep tabs on Gregory's position, and messing with different electronics to try and fend the kid off before he gets roasted alive again.
  • Exit, Pursued by a Bear: After hitting Burntrap with fire enough times, the whole place starts burning down. The massive amalgam of animatronics known as "The Blob" (which, in a literal example, has Funtime Freddy's face) then catches Burntrap before he can escape despite also being hostile to Gregory in both the boss battle and the path leading to it. He is then taken away to God knows where, his fate remaining unknown.
  • Giggling Villain: Burntrap is heard laughing menacingly during his boss fight, fitting the fact that he's allegedly a rendition of the Ax-Crazy Afton.
  • Glowing Eyes of Doom: Unlike all previous iterations which showed his own glazed, dead eyes in the suit, this iteration of Afton shows brightly-burning purple pinpricks amidst pitch voids.
  • Jack the Ripoff: Assuming this guy actually is the Mimic in the guise of the late Afton then he's this to the infamous killer.
  • Last of His Kind: He is the last remaining animatronic of the olden days, after Pizzeria Simulator saw to it that all the other remnants were purged in fire and the Blob has assimilated any remaining shells or components.
  • Red Herring: This guy looks like William Afton's Scraptrap form after Henry killed him in the fire during the sixth game, but it's hinted later on that William is truly dead and the Mimic from the Fazbear's Fright books have replaced his role, making Burntrap a "mimic" of William's Springtrap form.
  • Satanic Archetype: A monstrous figure located deep below ground who has the ability to corrupt innocent characters into doing evil and is eventually defeated with fire. In a story written by a Christian that features robots who apparently represent three of the Deadly Sins, this cannot be a coincidence. His ears can also be seen as invocative of horns.
  • Scary Skeleton: Large sections of the now heavily-deteriorated Spring Bonnie suit that Afton died in have been destroyed, revealing the charred, rotting cadaver and endoskeleton beneath. Most prominently, the bottom half of Afton's skull, parts of his spinal column, and one of his fingers are still visible and long-since rotted down to the bones.
  • Sinister Surveillance: Gregory and Burntrap watch each other over the cameras during their encounter. While Burntrap sics a trio of animatronics on Gregory, the boy can press buttons that set him on fire.
  • Technopath: His time as a Ghost in the Machine has given him the ability to remotely operate animatronics beyond his own suit, and it's strong enough to risk overwhelming Freddy if he's not interrupted.
  • True Final Boss: He can only be fought once the player decommissions all three of the main hostile Glamrocks and fully upgrade Freddy. Defeating him gets you the canon ending.
  • Uncertain Doom: It's unknown if the Blob killed him or spared him.
  • Unexplained Recovery: It was never stated how he got his arm back. Given that he has parts of a Glamrock endoskeleton in his body, it's possible he had repaired himself with the help of Vanny.
  • The Unfought: He only appears to sic the other animatronics on you and attempt to control Freddy, but never directly attacks you himself: You can even leave your office to find Burntrap by walking through the corridors, and he will do nothing even when you're right next to him. Though you can attack him by literally torching him when he tries to control Freddy.
  • You Don't Look Like You: Despite being burned alive as Scraptrap in the sixth game, he now looks like how he did in the third game: his jaw shape is remarkably different, there's no revealed bones of his skeletal sctruture, and he seems to have regained his left arm at some point.
  • Weak to Fire: Though he keeps coming back from being burned at least twice, he still has a weakness or strong aversion to extreme heat. Roasting him does damage as well as interrupting his attempts to control Glamrock Freddy.

Ruin-Exclusive Animatronics

    Headless Freddy 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_58_39.png

A decrepit prototype of the actual Glamrock Freddy seen in the base game, this Freddy serves as a brief antagonist in Ruin, being far more violent than the Freddy that accompanies Gregory.


  • Bears Are Bad News: Played straight compared to the actual Glamrock Freddy, fitting more in line with the Freddies from the rest of the franchise. The moment he pulls himself up, he chases after Cassie and is just as aggressive as Monty.
  • Belly Mouth: His chest cavity is torn to shreds but still functional, giving the impression of a large, gaping mouth. As this Freddy doesn't have a head, his wrecked stomach stands in for one, opening when he "roars". His game over animation also has him shove Cassie into it.
  • Face-Revealing Turn: A variant: as Freddy's getting up, he's slouched with his back to the camera, making it seem like he's less damaged in comparison to the other Glamrocks. Then he turns to face Cassie, revealing not only his wrecked stomach hatch but that his head is gone.
  • Spikes of Villainy: His bracelets have longer spikes than those of his more heroic counterpart, helping show he is a threat.
  • Suspiciously Similar Substitute: Is introduced solely so the DLC has a Glamrock Freddy, without overriding the happy ending Gregory and Freddy get in Security Breach. He's even missing his head as a nod to Gregory removing Freddy's head in the Princess Quest ending.

    The Entity (Spoilers

M.X.E.S.

https://static.tvtropes.org/pmwiki/pub/images/mxesentity.png

A security program connected to the V.A.N.N.I. system spread throughout the Pizzaplex. Taking the form of a purple rabbit, the M.X.E.S. was installed to keep the Mimic trapped within the sinkhole.


  • Anti-Villain: While definitely extreme in its methods, it's ultimately trying to stop Cassie from unleashing an extremely dangerous and insane animatronic.
  • Bait-and-Switch: A digital rabbit that's not a part of the V.A.N.N.I. system and hunts you down with the intent to kill? Glitchtrap wasn't really touched on in the base game, but as it turns out M.X.E.S. isn't the answer to any questions about where he went, as the two are unrelated. Maybe.
  • The Beastmaster: It has the ability to summon the ruined Glamrock animatronics to attack Cassie.
  • Breaking Old Trends: The first supernatural, rabbit-themed antagonist with no connection to either Bonnie or William Afton. Instead, it's a security system whose purpose is to keep an entirely unrelated threat at bay.
  • Composite Character: The design of his upper torso appears to be mix of both the original Glitchtrap and Burntrap. Its main gameplay gimmick of Just Ignore It also brings to mind Golden Freddy.
  • Creepy Good: While he's certainly terrifying enough to make you wonder if he might actually be Glitchtrap at first, his primary directive is to ensure that the Mimic remains firmly under lock and key.
  • Disc-One Final Boss: He's set up as the obvious Big Bad, only to have his program shut down near the end, causing him to be forced into a machine just in time for the true Big Bad to be revealed… the one he was trying to keep locked away.
  • Digital Abomination: It's a rabbit-like security program with complete control over the cyberspace.
  • Good All Along: Cassie learns far too late that the menacing digital rabbit was actually meant to keep the real monster imprisoned within the bowels of the Pizzaplex.
  • Guardian Entity: It's a security program whose entire purpose is to prevent the Mimic from being released, so it hunts down anything that could potentially accomplish such a feat.
  • Hair-Raising Hare: Similar to Glitchtrap before it, the M.X.E.S. is an immensely creepy digital rabbit-like figure. Where they differ is that M.X.E.S. actually looks like a digital creation and is trying to protect people, while Glitchtrap looks like a realistic costume and wants to kill.
  • Handshake of Doom: Upon noticing Cassie, his visage briefly flashes in front of her with his hand stretched out as if offering her a handshake.
  • Hero Antagonist: M.X.E.S. opposes Cassie every step of the way during her journey into the ruined Pizzaplex, though she realizes far too late that he had a really good reason for trying to prevent her from reaching who she thought was Gregory.
  • Just Ignore It: In order to get rid of it, Cassie needs to remove the mask for a couple of seconds until the M.X.E.S. decides to leave on its own volition. It seems aware of this issue though, activating AR jammers that prevent Cassie from taking the mask off in the second half of the DLC.
  • Kubrick Stare: His default expression at all times is a menacing sneer.
  • Lantern Jaw of Justice: Whoever programmed this thing decided to give it a prominent jawline. Fittingly, it's Good All Along and is trying to contain a particularly dangerous animatronic.
  • Poor Communication Kills: If he just had a way to talk to Cassie rather than try to off her at every turn…
  • Purple Is Powerful: A digital entity whose entire body is a dark purple, which happens to have complete control over the Pizzaplex's security systems and is thus the most powerful being in the Pizzaplex.
  • Reality Warper: Downplayed. Thanks to Cassie's V.A.N.N.I. mask possessing augmented reality technology, he's able to take advantage of it to directly mess with her perception of any given room she happens to be in as long as she has it on and at one point, he appears to be utterly massive.
  • Red Herring: It's thought to be the on-screen Big Bad preventing Cassie from saving Gregory at first, or alternatively, Glitchtrap having taken on yet another form. Then it turns out that "Gregory" is the Mimic and this program was trying to keep it out... by trying to kill Cassie itself, that is.
  • Silent Antagonist: M.X.E.S. doesn't speak a single word through the DLC, instead stalking Cassie completely in silence until it can materialize in the same room as her.
  • Stalker without a Crush: It stalks Cassie through the events of the Ruins DLC, trying to stop her from accidentally releasing The Mimic.
  • Stealth Hi/Bye: When it shows up, it does so right out of nowhere, and it presumably leaves just as suddenly when Cassie drops the mask long enough.
  • Support Party Member: Much like the S.T.A.F.F. bots, it can't kill you directly, only being able to jumpscare you, but being caught by it or just staying in AR mode for too long will cause M.X.E.S. to draw in hostile animatronics that can kill you.
  • Tron Lines: Has white, glowing lines covering its face and body, emphasizing its digital nature.
  • Unnecessarily Creepy Robot: Unnecessarily Creepy AI in this case. It's actually an advanced security system designed to contain the Mimic. God only knows why they designed it to look like a creepy purple rabbit when the Fazbear brand has been haunted by evil bunnies linked to the color purple though its history.
  • Walking Spoiler: Talking about it requires revealing not only its actual purpose, but the existence of the Mimic.
  • Your Size May Vary: Justified, since it's just a program. It's usually twice Cassie's size, but also shows up as a giant towering over her from time to time.

    The Monster in the Basement (Spoilers

The Mimic

The true Big Bad of the "Ruin" DLC. Unbeknownst to Cassie, this is the real identity of the "Gregory" she is trying to save from the Pizzaplex.

For more information on the Mimic, see its folder here.


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