Follow TV Tropes

Following

Characters / Dragon Quest XI - Other Characters

Go To

    open/close all folders 

The Ancient Hero and his allies

    The group as a whole 

    Erdwin 

Erdwin

Voiced by: Jaime Zubairi (English), Nobuyuki Hiyama (Japanese) [Definitive Edition]

The original Luminary who was created by the Tree of Life to defeat the Dark One long ago. The revelation that the hero in the present is Erdwin's reincarnation prompts him to go on the journey to discover his destiny.


  • Expy: Of Erdrick/Roto; his appearance is modeled after Erdrick's appearance from the official art and by being the Legacy Hero. He's even voiced by the same man who provided Erdrick's voice in Super Smash Bros. Ultimate.
  • Heroes Prefer Swords: The creator and original wielder of the Sword of Light.
  • Love at First Sight: It is said that he fell in love with Serenica the moment he first saw her.
  • Luckily, My Shield Will Protect Me: Along with the Sword of Light, Erdwin also carried a shield that protects against fire, ice, and darkness and periodically restores the user's MP.
  • Messianic Archetype: Just as the current Luminary is one for the second coming, he is the more traditional. He is chosen by the game’s God of Good, has a band of loyal followers by his side, keeps the Satanic Archetype from doing more damage, and dies after being betrayed by one of his allies.
  • Offscreen Moment of Awesome: Applies to a lot of his feats since he accomplished them hundreds of years before the events of the story. Some notable ones include fighting Morcant for three days straight to a draw when training at Angri-La, completing ALL the trials of the Wheel of Harma (except for the Secret Trial that Grand Master Pang only reveals in the Definitive Edition) and winning Serenica over to the point she was willing to go to any lengths to save him, despite him being the one who fell in love with her when he first met her. His power is also implied by the fact that his equipment has the highest stats of any that the Luminary can acquire in the game. And unlike the current Luminary, Erdwin accomplished his mission in a much shorter period of time with no mistakes involved on his part, at least.
  • Primary-Color Champion: The blue tunic, yellow pants, and red Luminary symbol leave no doubt that he's a hero.
  • Significant Name Overlap: King Irwin of Dundrasil and his intended name for his son (the modern-day Luminary), Erdrick, when combined, form "Erdwin" - the name of the original Luminary. While it is known that the modern Luminary is a reincarnation of Erdwin, this might imply that Irwin also possessed his spirit in some way - possibly similar to how Veronica and Serena had Serenica's power divided between them. It's worth noting that only after his encounter with Irwin does the Luminary get his powers back - which would make sense if they both had access to them in some way.

    Serenica 

Serenica

Voiced by: Phoebe Fox (English), Houko Kuwashima (Japanese) [Definitive Edition]

The beautiful sage who fought alongside Erdwin in the Age of Heroes. After Erdwin got killed by Morcant, she sealed the demon god Calasmos's body and sent it to the heavens. She left the ancient hero's sword in the Tree of Life and attempted to travel back in time to save Erdwin, but perished in the process. With the help of the Tockles, she became the guardian of time. Erdwin and Serenica were lovers.


  • Despair Event Horizon: When she failed in her attempt to go back in time to undo the murder of Erdwin, she essentially lost the will to live. What little remained of her soul at the Tower of Lost Time would become known as the Keeper of Time.
  • Emergency Transformation: After she was left exhausted and ready to die following her failed attempt to go back in time, the Tockles turned her into the Keeper of Time before she could fade away. The Luminary undoes this after Calasmos is defeated.
  • Expy: Of the female sage from Dragon Quest III. It is implied that she was a Priest first.
  • Magic Wand: Serenica's personal weapon was the Scepter of Time, which grants MP regeneration and automatic Alma Mater status. Serena, one of Serenica's heirs, can inherit this weapon.
  • Our Founder: Arboria has a statue built in honor of her.
  • Star-Crossed Lovers: With Erdwin. The ending of postgame lets her travel back in time to fix this, just as the hero did to save Veronica and a good portion of the world.
  • White Magician Girl: She is implied to have had this role among the heroes.

    Morcant 

Morcant

Voiced by: James Goode (English), Tomokazu Seki (Japanese) [Definitive Edition]

The mage whom Erdwin met during his training at Angri-La. They became comrades-in-arms and swore to defeat the demon god Calasmos together. Their friendship and oath are inscribed in the monument at Angri-La.


  • The Archmage: Morcant was known as one of the world's most powerful mages. Indeed, Eegoltap states he may have been the strongest human mage ever. Without his magic its noted Erdwin would likely not have succeeded in defeating Calasmos, and even the part of him that splits off to become the Seer is capable of incredible feats of magic (though there are limits, as seen in Erik's story).
  • The Atoner: As the Seer, the good side of the mage guided the heroes in present to atone for betraying Erdwin and becoming the evil sorcerer Mordegon.
  • Enemy Without: Inverted. It is the good side of Morcant that resisted the corruption and splits from the mage's original self after he kills Erdwin and becomes the demon sorceror Mordegon.
  • Expy: Of the male mage from Dragon Quest III.
  • Fatal Flaw: His desire for power. He strove to grow more powerful to do great good, but it was never enough. This desire allowed Calasmos' dark power to entice and control Morcant, leading him to murder his friend Erdwin and become Mordegon.
  • Foreshadowing: When the Seer first appears during the postgame, the party sees them in the form of Mordegon. The Seer seems rather intrigued to learn this, but quickly changes into a different form to ease their worries. This hints that the two are intrisincally connected in some way before they are revealed to be two halves of the same being.
  • Magic Staff: Morcant carried a tall, rough-looking staff. This is the only weapon used by one of Erdwin's companions that cannot be inherited by the current heroes because it is still in Mordegon's possession.
  • Mr. Exposition: In the extra scenario, the spirit of Morcant reveals himself to be the Seer and explains to the hero's party the whole truth behind Erdwin's quest to save the world from the Dark One.
  • Samus Is a Girl: Gender-inverted. While the Seer takes many forms, their primary one is a young woman despite their true form being male.
  • Spirit Advisor: He indirectly helps the hero's party various times throughout their quest as the Seer.
  • Voluntary Shapeshifting: As the Seer, he can change his shape to reflect the person who addresses him. He can even transform into a Healslime if it can help Erik move forward.

    Drustan 

Drustan

Voiced by: Wayne Forrester (English), Kenta Miyake (Japanese) [Definitive Edition]

The warrior who fought alongside Erdwin in the age of legends. In the extra scenario, his spirit can be encountered at the ruins of Zwaardsrust. He allows the party to partake in different trials and rewards them according to their performances.


  • Covert Pervert: One of the wishes you can make after overcoming his challenges is a dirty magazine, which is one of his most cherished possessions.
  • Expy: Of the male warrior from Dragon Quest III.
  • Interspecies Romance: Was engaged to a mermaid at one point in his life, though it ended up not working out due to his knightly pride in adhering to the exact words of an agreement with her father.
  • Knightly Sword and Shield: Drustan's personal arms consisted of a a sword that makes enemies more likely to target the wielder and a shield that grants both HP regeneration and protection against elemental attacks. Drustan's successor Hendrik can inherit these arms.
  • Make a Wish: Like Xenlon before him; Drustan will grant wishes to whoever can go through his challenges. These wishes include equipment, powerups, minor plot changes and cosmetic changes. Some of these wishes he grants simply by giving the hero the needed knowledge or items, or by visiting the dream of a character who needs to do something (namely to get the sultan to start the hardest type of horse races). How exactly he makes a wedding happen offscreen (if the hero chooses to marry Gemma) is unclear.
  • Ultimate Blacksmith: Drustan was a master blacksmith whose knowledge was crucial to creating the Sword of Light.

Cobblestone

    Chalky 

Chalky

https://static.tvtropes.org/pmwiki/pub/images/chalky.jpg
Voiced by: Timothy Watson (English), Kenichi Ogata (Japanese) [Definitive Edition]

The fisherman from Cobblestone who found the Luminary as a baby from the river and took it upon himself to raise the hero. By the time of the game, he has already passed away and it is his daughter Amber who acts as a parent figure to the hero.


  • Cool Old Guy: The Luminary's adoptive grandfather who died surrounded by his friends.
  • Expy: Of Son Gohan, Sr., Goku's adopted grandfather.
  • Good Parents: He treats the Luminary like he was his real grandson and is a loving father to Amber as well.
  • Hero of Another Story: The hero can find journals of the adventurer named Sudo Nim in various places throughout the world. The final journal found in Arboria reveals that Sudo Nim is in fact Chalky before he decided to settle down in Cobblestone.
  • Nice Guy: He is a lovely fellow who acts as a loving grandfather to the hero and an overall easy-going guy, encouraging the Luminary not to hold grudges and to live a life of love.
  • Parents Know Their Children: He recognizes the 16 year old Luminary when they travel back in time 10 years. Notable in that Amber didn't recognize him.
  • Posthumous Character: He is dead by the beginning of the game.
  • Secret-Keeper: He figured out very quickly that the child he found is the new Luminary, but kept it from everyone except his daughter.
  • Small Role, Big Impact: When the Hero travels back in time on first returning to the destroyed Cobblestone, he gets a chance to explain to Chalky what's happening in the present, which spurs him to bury a Keystone for the Hero to find. Had the Hero not talked with him, the events of the game would have never set in motion.
  • So Proud of You: Though he only interacts with the 16 year old Luminary for a brief conversation, he expresses pride in seeing the young man that the Luminary has become.

    Amber 

Amber

Voiced by: Jessica Carroll (English), Mami Koyama (Japanese) [Definitive version]

Chalky's daughter, who the Luminary treats like his mother.


  • Affectionate Nickname: She calls the Luminary her "Little Soldier".
  • Good Parents: Loves her son, though not afraid to get a little stern if he's done something wrong.
  • Parental Substitute: The Luminary's adoptive mother.
  • Secret-Keeper: Amber didn't tell anyone that her adopted son was the new Luminary until his coming of age ceremony.

    Gemma 

Gemma

https://static.tvtropes.org/pmwiki/pub/images/emma_3226.jpg
Voiced by: Lizzie Stables (English), Ayako Kawasumi (Japanese) [Definitive version]

The hero's childhood friend from the village of Cobblestone, who was born on the same day as him. She is the granddaughter of the village mayor.


  • Babies Ever After: Subverted. If she and the Luminary get married during the story, the True Ending teases that she is pregnant...but she clarifies it's the dog, not her.
  • Childhood Friends: She's been close friends with the Luminary from the time they were kids.
  • Childhood Friend Romance: The game isn't subtle about the mutual affection between the Luminary and Gemma. Speaking with the NPCs around Cobblestone Village quickly establishes that everyone knows it and that they're all waiting for them to make it official.
  • Did I Just Say That Out Loud?: Done during the cutscene that follows the defense of the Last Bastion, when Gemma accidentally admits that she wishes Hero's journey would end soon so they can finally be together. But she hastily changes the subject upon realizing what she just said.
  • Everyone Can See It: Including Rab, despite not living in Cobblestone. For the villagers it isn't a matter of "if", it's "when" will the Luminary finally muster the courage to propose to Gemma. If the player chooses her as his bride, the consensus among the village is 'it was about time'.
  • Expy:
    • She shares a lot of similarities with Bianca from Dragon Quest V. Both are blonde haired girls with West Country accents that are childhood friends/potential brides of the hero.
    • She also shares similarities with Eliza from Dragon Quest IV. Both are devoted to the hero, yet stay behind when he goes on his quest. Both are (falsely) presumed dead for much of the game.
  • First Girl Wins: Assuming you have the Hero wish to marry her.
  • Girl Next Door: Gemma has the look and mannerism of a pastoral village girl, complete with wearing a red headscarf and matching apron.
  • Guest-Star Party Member: She joins the hero briefly at the beginning of the game. She doesn't fight, but she'll keep the hero healed up with medicinal herbs (and single phials if you have the Trodain Togs equipped) and cheer him on from the sidelines.
  • Hair of Gold, Heart of Gold: The game presents her as being down-to-earth and kindhearted. She helps tend the wounded soldiers after the defense of the Last Bastion and, later, becomes integral to the postgame sidequest to rebuild Cobblestone.
  • Happily Married: She's given the most blatantly romantic ending by having her happily recount the events of their wedding and asks the Luminary to repeat his marriage vows to her.
  • I Want My Beloved to Be Happy: Shows nothing but support toward the Luminary should he choose to romance another girl.
  • The Medic: She doesn't fight, but she keeps your health and MP full with items.
  • My Girl Back Home: If the Luminary marries her, she'll stay in Cobblestone while he's out exploring Erdrea with his party, ready to welcome him home whenever he returns.
  • Nice Gal: Her cheerfully outgoing and supportive nature are her main two defining qualities, even in terms of gameplay. She supports the Luminary with healing herbs while cheering him on from the sidelines.
  • Parental Abandonment: Her father is never seen and her mother died of an unspecified illness some time within the last ten years.
  • Raised by Grandparents: Gemma was raised by her grandparents after her mother died of an illness.
  • Victorious Childhood Friend: It's a foregone conclusion if you're playing the PS4/PC version since she's the only marriage option. The Definitive Edition allows you to choose to live with any of Hero's traveling companions (with the relationship being explicitly romantic with the female ones), but still makes Gemma the only one that he is explicitly married to.

    Sandy 

Sandy

Gemma's pet dog.
  • Action Pet: Shows no fear in taking on the monsters in Cobblestone Tor. Between her powerful bite attack and stunning bark, she's arguably a better fighter than the Luminary himself at the start of the game.
  • Babies Ever After: Revealed by Gemma that she is expecting puppies.
  • Cool Old Lady: She's ten years old in the main game (around 75 in dog years) and it doesn't show at all.
  • Evil-Detecting Dog: Tends to act up around the possessed King Carnelian.

Heliodor

    King Carnelian 

King Carnelian

Voiced by: Christopher Godwin (English), Takayuki Sugo (Japanese) [Definitive version]

The ruler of the kingdom of Heliodor. He is known as a generous man, but he is strict when dealing with disorder within his kingdom. When the hero goes to meet with him, the king throws the hero in jail after declaring him a child of the devil.


  • Animal Motif: The eagle. Along with his nation's emblem depicting a two-headed eagle, he's noted for his sharp, bird-like eyes.
  • Authority Equals Asskicking: He's regarded as a very capable warrior, and while it's something of an Informed Ability, we do get to briefly see him fight alongside Rab while wielding a sword in a flashback.
  • Big Bad: In the first half of the game while he's being used by Mordegon as a meatsuit.
  • Big Good: After Mordegon releases him, he becomes one of the biggest advocates for The Luminary and also leads the people in surviving Mordegon's onslaught.
  • Call-Back: A bit of a meta example. On your first visit to meet Carnelian, you can read a book on the way to the throne room that chronicles him as a stern but fair man whose kingdom has greatly benefited from his rule; you're sure to be disappointed by how much of a cruel, misguided snake he appears. After The Reveal, he becomes a Big Good and pragmatically sends you and Hendrik back into his ruined palace to deal with Jasper; on the way you can pass by the same room with the same book. Reading it a second time, having met the man free of Demonic Possession, it seems like an accurate assessment of his character after all.
    • Irony: The said book also praises how King Carnelian did not allow things like his daughter Jade's supposed death to affect his rule. It becomes Harsher in Hindsight as the real reason why he didn't show any remorse was due to being possessed by Mordegon.
  • Demonic Possession: Spends the first half of the game (and the last sixteen years of his life) possessed by Mordegon. To make matters worse, he reveals that he was vaguely aware of what was happening the entire time he had lost control over his body.
  • Genius Bruiser: A wise and capable monarch who is also an able-bodied swordsman; befitting the ruler of the world's largest military superpower.
  • Large and in Charge: He stands at around the same height as Hendrik.
  • Like a Son to Me: When he gives Hendrik the Shield of Heliodor, he admits to viewing him like a son.
  • Luke, I Am Your Father: He is the father of Jade.
  • Magic Knight: Said to be skilled with both sword and magic.
  • Only Six Faces: He looks almost exactly like Dr. Gero. The hairstyle matches even.
  • Parental Substitute: He acted as a father figure to Hendrik after the fall of Zwaardrust.
  • Pragmatic Hero: He's an ultimately noble man with good intentions, but he's very much this flavour of hero. He uses misdirection and manipulation to test his friends and outsmart his foes.
  • Reasonable Authority Figure: He is praised as the wisest ruler in the land and adored by his subjects. His cruel actions to the hero are due to Demonic Possession by Mordegon. Once he is freed of possession, he reveals himself to be a capable ruler and fully supports the hero's mission.
  • Royals Who Actually Do Something: He's shown to have fought alongside Rab, Irwin and the rest of Dundrasil's army when Mordegon's forces attacked it.
  • Sweet Tooth: Searching around the castle reveals that he loves desserts. His bedroom even has a secret tunnel straight to the kitchen.
  • Tsurime Eyes: His piercing gaze is one of his most notable features.
  • Unwitting Instigator of Doom: Irwin would have gotten away, and he himself escaped from Demonic Possession, had he not gone looking for Jade during the fall of Dundrasil. For extra tragedy, she was already safely away and might not even have been separated had Irwin been there to protect the party.
  • Vague Age: He looks quite elderly, but is shown to have looked exactly the same sixteen years in the past, when his daughter was a young child. It's unclear if he's Younger Than They Look or simply had a child late in life.

    Derk 

Derk

Voiced by: Jon Ashley (English), Taro Masuoka (Japanese) [Definitive version]
A former thief-turned-merchant and friend of Erik's.
  • Distressed Dude: Gets captured by a Hades condor in the postgame, forcing the party to come to his rescue.
  • Good All Along: The player is led to believe that he went behind Erik's back while the latter was in prison and sold the Red Orb of Heliodor to live the high life. When we finally meet him, it turns out that he gave the orb back to King Carnelian and used the reward to start his shop, with the express purpose of using his profits to help Erik. His bribing the guards in the castle to overlook Erik's cell is what allowed Erik to dig his escape tunnel unnoticed.
  • Lovable Rogue: He's a bit on the sketchy side, but a very loyal friend to Erik and never anything but helpful to the party.
  • Meaningful Name: Was presumably named the "Doorknob-nosed Knobbler" because of his bulbous nose.
  • Reformed Criminal: He was a "third-rate thief", now he's a "first-rate salesman", and he's all the happier for it.
  • Undying Loyalty: After things went south following his and Erik's attempted heist of the Red Orb, he chose to dedicate his life to raising the money needed to free his friend from prison rather than abandon him. Even when it becomes clear that his new life as a married merchant has made it so that he and Erik can no longer run with each other, they remain supportive of and in consistent contact with each other.
  • Ugly Guy, Hot Wife: Derk is plump and goofy-looking, but his wife Opal is a fairly attractive young lady.

Hotto

    Miko 

Miko

Voiced by: Naoko Mori (English), Toa Yukinari (Japanese) [Definitive version]

A priestess in Hotto. When she and her son Ryu slew the evil dragon Tatsunaga that was terrorizing the village, Ryu fell prey to the beast's curse and turned into a dragon himself. Driven to insane desperation to save him, Miko decided to sacrifice civilians in order to sate his relentless hunger for humans as she tried to find a cure, lying that it was to Appease The Volcano Gods (though her plan falls apart before she actually sacrifices anyone).


  • Absurdly Youthful Mother: Appears to be in her 20s, yet her son is at least a teenager.
  • Anti-Villain: Turns out, this was what she really was. See Bait-and-Switch.
  • Bait-and-Switch: It seems as if she's become the villain of the week. However, as it turns out, she's more of a Knight Templar Parent.
  • Heroic Sacrifice: When "Tatsunaga" attacks the village directly, she lets herself be consumed, rather than sacrificing another.
  • Knight Templar Parent: Sure, defending your son is a noble cause and all, but it doesn't justify sacrificing innocent people, especially when her first chosen victim was a mother of two, herself.
  • Mama Bear: She was willing to do anything to keep the village in dark about her son becoming a monster and bring him back to human form.
  • The Mirror Shows Your True Self: Miko finds an artifact that she believes could be able to revert her son back to his true form upon its gaze. Unfortunately she could not get it to work before he attacks the village. In the post-game changed timeline, you're arrive in time to help her make it work.
  • The Power of Love: When Ryu is defeated as Tatsunaga and reverts back to his normal form for a brief moment, it's implied that the love of his mother is what broke his curse in the end. Jade also theorizes this when they successfully cure him sooner in the post-game changed timeline.

    Atsuo & Atsuko 

Atsuo & Atsuko

https://static.tvtropes.org/pmwiki/pub/images/dqxi_atsuko_atsuo.png
Voiced by: Joseph West [Atsuo], Nikoo Saeki [Atsuko] (English), Emiri Katou (Japanese) [Definitive version]

A pair of Hotton siblings. When their mother is chosen to be sacrificed to Tatsunaga, they attempt to put an end to the rite, unveiling Miko's deception in the process.


  • Oh Me Accents Slipping: In-universe example: The children slip out of speaking in Haiku when they’re talking with each other, and particularly when they accidentally expose themselves. Atsuo quickly notices this and attempts to go back to speaking in Haiku, though not without some errors in the process.
  • Theme Twin Naming: There's only a letter's difference between their names.
  • Totem Pole Trench: They disguised themselves as a monster using an Ursa Minor hide and some antlers in an attempt to scare anyone from climbing Mount Huji.

    Noah 

Noah

Voiced by: Joseph Balderrama (English), Eiji Hanawa (Japanese) [Definitive version]

Known as "Noah the Know-It-All" among scoundrels, cads and thieves. After peeping in the women's section of the Hotto hot springs, he is captured by Jarvis and his Shadows stealing the magic of maidens; after the party saves him, he repays them with knowledge of the Rainbough, a branch that will help them reach Yggdrasil.


  • Happily Married: At the very end of act three, after the party defeat Calasmos, if you talk to Noah while in Cobblestone, he'll mention how he's found a wife there.
  • Knowledge Broker: Noah has, as he says it, the tendency to "overhear" juicy information almost everywhere he goes. Which he then shares with interested parties for a fee.
  • Obfuscating Stupidity: He acts drunk at the bar to make listening in to gossip easier.
  • Parental Neglect: Veronica accuses Noah of being a neglectful parent to Connie, first because he doesn't appear to be worried about her when they rescue him, and then later because, after he's reunited with his daughter, he appears to immediately get plastered at the local bar while she sits nearby. It's subverted later when, in act two at night, if you visit the inn in Hotto, you find that Noah has booked the larger of the two rooms for he and Connie to stay in - and he always stays awake to watch over her. Similarly, in act three, he decides to stay in Cobblestone specifically because Connie likes it there, making it clear that he does care about his daughter despite the bad first impression.

    Connie 

Connie

Voiced by: Eloise Bowler (English), Eri Inagawa (Japanese) [Definitive version]

Noah's daughter who goes on adventures with him.


  • Morality Pet: She seems to be the one person that keeps Noah in line.

Gallopolis

    Sultan of Gallopolis 

Sultan of Gallopolis

Voiced by: James Goode (English), Shigeru Chiba (Japanese) [Definitive Version]

The ruler of Gallopolis and father of Prince Faris.


  • Adipose Rex: He's the ruler of a country and a very fat man.
  • Fat and Skinny: Had this dynamic with King Gustaf of Sniflheim while the latter was alive; being the short, squat and flighty ruler of a desert nation to his tall, thin and introspective ruler of a snowy northern kingdom.
  • The Good King: He coddles his son, is a bit too into horse-racing, and generally seems fairly scatterbrained, but he's a good-hearted and beloved ruler to his people.
  • The Load: In the meeting between the leaders of all the world's most powerful countries before the fall of Dundrasil, he offers little valuable input, seems confused throughout the discussion, and is suggested to have not been made privy to the other kings' Secret Test of Character for Irwin.
  • Non-Action Guy: Relied on his bodyguards for protection during the fall of Dundrasil.
  • Reasonable Authority Figure: He's well-liked by his subjects, quick to take action in organizing an investigation when Erdwin's lantern begins to fall, and is willing to help out the party in their quest however he can. Also, when Prince Faris turns out to be a Fake Ultimate Hero, he is disappointed... but quickly realizes his own failings in parenting Faris, and also acknowledges that Faris did show bravery in attacking the Slayer of the Sands at the last minute.
  • Rich in Dollars, Poor in Sense: The loading screen notes that while the Sultan means well, he has little fiscal sense, which is why he has to sell off national treasures to fund the Sand National.
  • Ugly Guy, Hot Wife: The Sultana of Gallopolis is a slim and youthful woman who is about twice his height. An NPC implies the sultan was quite a dashing and chivalric knight in his youth, but it's hard to imagine he looked all that different.

    Prince Faris 

Prince Faris

Voiced by: Sacha Dhawan (English), Nobunaga Shimazaki (Japanese) [Definitive version]

Crown Prince of Gallopolis. In exchange for the Rainbough that the party seeks, he requests the hero's help in the annual race of Gallopolis - namely, he cannot ride a horse at all, and in order to hide that embarrassing fact from his parents and his people, he needs the hero to act as a body double and race in his stead.


  • Brainless Beauty: His profile describes him as being attractive but not very bright. This is something of an Informed Flaw, as while he's quite short-sighted, he's generally good at coming up with plans on the fly, granted all to bail himself out of having to do any hard work.
  • Character Development: He goes from a wimp who relies on others to go through life to a confident prince who can back his words with action.
  • Chick Magnet: Two of Gallopolis' citizens are his adoring fangirls, who gush over everything he does regardless of how pathetic or cowardly it may be.
  • Cowardly Lion: He's scared out of his wits during his confrontation with the Slayer of the Sands, but still holds his ground for the sake of protecting his kingdom. While it's Sylvando who ends up finishing the beast off, Faris' display is still enough to convince his people that he has what it takes to be a good ruler.
  • Expy: To Prince Howard in Dragon Quest VI, another prince who started off a coward before a trial forced him to grow a spine.
  • Fake Ultimate Hero: When the party first arrives in Gallopolis, he has woven a name for himself throughout his kingdom for being an invincible warrior and a wunderkind horseback rider who is the man to beat in the upcoming race. When the party finally meets him, his looks and demeanor initially seem to support this before he breaks down in private and reveals that he has barely sat on a horse in his entire life, can only just manage to stay in the saddle and that his entire reputation is based on various lies that he's told to keep up appearances.
  • Foil: To Prince Charmles from Dragon Quest VIII. Both are Crown Princes of great kingdoms who were spoiled since birth and constantly relied on others to get through their lives instead of making efforts themselves. However, outside of that, their personalities differ and their paths diverge completely once they meet their games' respective hero's party.
    • Even before Character Development sets in, Prince Faris is at least willing to admit his own inadequacies and is respectful to the party, while Prince Charmles is an egotistical brat of a Entitled Bastard and treats everyone except for his father with complete disdain. Also, Prince Faris actively seeks those who can lend him aid while Prince Charmles is so lazy that his father is the one who has to get the party to help him.
    • Through interaction with the party, Prince Faris eventually learns to stand up for himself and proves his own worth to his father and people, unlike Prince Charmles who tries to cheat and bribe his way to the very end and ends up disappointing his father completely.
  • Jerk with a Heart of Gold: He acts like a big shot and can be quite obnoxious, but he cares for his people and is always grateful for the Luminary's help.
  • Large Ham: He's very melodramatic and prone to crying at the slightest provocation.
  • The Load: Faris no doubt has admirable Character Development, but he’s also not an Instant Expert and requires the help of your considerably more skilled party again in Act 2.
  • Meaningful Name: "Faris" sounds quite close to "Farce", which is what most of his life had been up to the point when the party meets him. "Faris" is also the Arabic word for "knight".
    • The Italian-dialogue version has him named "Farsis", which is rather on the nose.
  • Never My Fault: Downplayed. When he asks for the party's help in defeating the Slayer of the Sands, he blames his inadequacies on others for coddling him and putting too much expectation on him, but is clearly disgusted with himself for having never made any effort to overcome his upbringing. His parents regret having done this after character development set in, to their credit.
  • Non-Action Guy: Goes out of his way to avoid having to ever lift a finger. He becomes more active after his Character Development, but he's still made out to have a long way to go before he could truly qualify as a Royal Who Actually Does Something.
  • Pet the Dog: Even when he's starting out as a Dirty Coward trying to fake his way into an office he's hopelessly unqualified for, Faris is completely sincere about repaying his debts, and makes a good-faith effort to get you the Rainbough, his kingdom's greatest treasure, after promising it to you in exchange for your aid. It's your first piece of evidence that even if he has a lot of growing to do, he's not completely beyond hope.
  • Prince Charmless: At the beginning. However, he grows out of it.
  • Rebuilt Pedestal: When the truth finally comes out about the numerous lies he told his parents and people about himself, he is able to maintain their trust nonetheless by risking his life to protect them from the Slayer of the Sands.
  • Recurring Element: Follows in the footsteps of the Dragon Quest series' long line of Prince Charmless characters that the player is forced to help out.
  • Snowball Lie: He's been pretending to be heroic his whole life and it spirals increasingly out-of-control when he first has the hero race for him and then gets the party to defeat the Slayer of the Sands for him. He is finally forced to show real courage when his own stupid gambit to bring the bound up Slayer of the Sands home blows up in his face when it escapes its bonds, and finally the truth comes out.
  • The Apocalypse Brings Out the Best in People: After some encouragement from the party in Act 1, Faris steps up heavily in Act 2 when everything has gone to hell.
  • Took a Level in Badass: Thanks to the hero's encouragement, Faris is able to do things for himself and shows much more courage than before.
  • The Ugly Guy's Hot Son: His dad is short and squat, while he is tall and handsome. He rather clearly takes after his mother, who is much more attractive than her husband.
  • Younger Than They Look: He could easily pass for a man over twenty, but is actually only sixteen, born not long after the Luminary.

Gondolia

    Doge Rotondo 

Doge Rotondo

Voiced by: Timothy Watson (English), Masaki Aizawa (Japanese) [Definitive version]

The man in charge of Gondolia and Placido's father.


  • Heel–Face Turn: At first he doesn't help you at all since you are the Darkspawn, however later when you help his son Placido and finds out that Jasper is evil, he helps you instead.
  • I Was Quite a Looker: Believe it or not, this short, balding man was the first winner of his town's Signor Universo contest. But obviously, since he was the first, that was a looooong time ago.

    Placido 

Placido

Voiced by: Beau Anten (English), Taeko Morinaga (Japanese) [Definitive version]

The mute son of Doge Rotondo.


  • He Knows Too Much: He spots Jasper making a deal with a Tentacular and is cursed to lose his voice after getting caught.

Zwaardsrust

    Dave 

Davenote 

Voiced by: Jon Ashley (English), Fumihiko Tachiki (Japanese) [Definitive Version]

The captain of Sylvando's ship the Salty Stallion, and his close friend and confidant.


  • Bare-Fisted Monk: He fights barehanded in Sylvando's character episode.
  • Calling Your Attacks: During his stint as a party member, he prefaces all of his attacks by calling out his name (Dave Chop, Dave Kick, etcetera).
  • Code Name: "Dave" isn't his real name. According to Sylv's character book interview, when Dave joined him, he took the name from his old ship's figurehead.
  • Commanding Coolness: There's a red book in Lonalulu all about Dave; in it, it states he quickly rose through the ranks of the Zwaardsrustian Royal Navy.
  • Cope by Creating: Of a fashion; he and Sylv sailed the inland sea painting the mast of any ship they came across pink. This is the "legendary event" alluded to in the red book about Dave.
  • Dark and Troubled Past: A red book in Lonalulu reveals Dave is a survivor of Zwaardsrust like Hendrik. The despair over the loss of all he cared about from both then and the event wherein he lost his second captain and crew, drove him to the point of violence until he met Sylvando, who pulled him out of it.
  • Gender-Blender Name: Goes by the decidedly feminine-sounding Alice in the Japanese version.
  • Get A Hold Of Yourself Man: Snaps Sylvando out of his brief stint of depression after the World Tree falls in the Definitive Edition. He can also do this in battle, should Sylv or any of his friends succumb to certain status ailments.
  • Guest-Star Party Member: Joins Sylvando during his side story in the Definitive Edition.
  • I Owe You My Life: Became completely loyal to Sylvando after Sylvando rescued him from the brink of despair.
  • The Lancer: Sylvando's right hand man, contrasting his flamboyant campness with a gruff, but no less exuberant, manliness.
  • Manly Gay: In an Ambiguously Gay sense; he's a gruff-talking, buff-bodied man of the seas who gleefully prances around the world with Sylvando, the King of Camp, while wearing a bright pink mask. This is further emphasized by his decidedly un-feminine name being pronounced in a stereotypically "elegant" and vaguely French-sounding way.
  • Mauve Shirt: Gets a decent bit of characterization and accompanies the party for a sizable chunk of the game as their ship captain, but never becomes anything other than "the guy Sylvando knows who steers the ship".
  • Noodle Incident: Sylvando gained his Undying Loyalty after saving him from crossing the Despair Event Horizon, but we don't find out exactly what it was, or how Sylvando managed to help him rise out of it.
  • Privateer: Turned to being one after losing his beloved captain and crew, which led him to going on a Roaring Rampage of Revenge for a very long time, until Sylv found him.
  • Real Men Wear Pink: Wears a bright pink bull helmet and trousers. Without them, he'd be just a common thug NPC.
  • Reformed Criminal: Spent a portion of his life living as a violent thug before Sylvando showed him the error of his ways.
  • Sensitive Guy and Manly Man: Manly man to Sylvando's sensitive guy. In an interesting twist, it's Sylvando who calls all the shots; Dave just happily follows his lead.
  • Shout-Out: His German name could be one to Right Said Fred, most famous for their song "I'm Too Sexy".
  • Undying Loyalty: Completely faithful to Sylvando, to the point of seeking him out after Yggdrasil falls and knocking him out of his Heroic BSoD.
  • Walking Shirtless Scene: Uses an altered version of the thug NPC model, which features an exposed muscular physique.

    Gerbera 

Gerbera

https://static.tvtropes.org/pmwiki/pub/images/gerbera_7.jpg

Don Rodrigo's late wife, and Sylvando's mother; a charmingly famous entertainer from Zwaardsrust.


  • All There in the Manual: Several details about her, most notably her name, are only revealed through side materials. As all of these materials were released exclusively in Japan, she does not receive a name in any localization.
  • Death by Childbirth: She passed away shortly after Sylvando was born.
  • Determinator: Don Rodrigo mentions once how "She was a woman of conviction. Once she made up her mind, she would not waver."
  • Floral Theme Naming: Gerberas are flowers in the daisy family. Interestingly, Sylvando's horse's name -Margarita- means "daisy" in Spanish. In-game, Margarita is used only as a show horse (or for when he races with her in both the Sand National and Black Cup horse races). Gerbera was first and foremost, an entertainer. In a roundabout way, Sylvando keeps his mother's name and memory alive.
  • Hair of Gold, Heart of Gold: She was always kind and patient, and her hair was as golden as the wheat fields of Zwaardsrust.
  • The Lost Lenore: Became this to Don Rodrigo after her passing.
  • Memorial Statue: Or in her case, a memorial tree in the middle of the belowmentioned gardens.
  • Non-Standard Character Design: By virtue of the one image of her depicted in-game being done in the style of a Victorian oil painting. She also appears exclusively in silhouette in the "Olé! Sylvia!" voice drama, preventing a better look at her appearance in a more conventional style.
  • One True Love: Don Rodrigo never remarried after her passing.
  • Proper Lady: Dressed and presumably acted as one.
  • Shrine to the Fallen: The gardens in the villa grounds serve as one to her. There are also the fields of flowers outside Puerto Valor, stretching a good portion of the way out onto the Costa Valor. If you fly over Puerto Valor on Cetacea, the fields resemble a broken heart, with the path to the town cutting inbetween the flowers.
  • Silk Hiding Steel: She led most of the survivors from out of Zwaardsrust and took them to Octagonia, Dundrasil and Heliodor, before crossing the inland sea all the way to Puerto Valor.
  • Stage Names: "Sylvia" was hers.
  • Strong Family Resemblance: Sylv is stated to strongly take after her physically. From what we can make out of her face from her silhouette in "Olé! Sylvia!", he inhereted both her nose and jawline; two of the features that most obviously distinguish him from his father.
  • Universally Beloved Leader: Everyone who talks about her mentions how wonderful a person she was, as well as how beautiful she was. It's not hard to see where Sylv got it from.

Octagonia

    Vince Vanquish 

Vince Vanquish

Voiced by: Parker Sawyers (English), Tomokazu Sugita (Japanese) [Definitive version]

The multi-time champion of the Octagonia arena, and the caretaker of its orphanage, which he himself had been raised in. He offers the Luminary a chance to be his fighting partner, but it turns out that Vince has only succeeded due to a deal with a monster living in Octagonia's depths.


  • Alliterative Name: Vince Vanquish; though the "Vanquish" part is presumably just a stage name.
  • Ambiguously Brown: He's a rather swarthy fellow.
  • Anti-Villain: He's been committing what is frankly a terrible crime for several years, but all for the sake of supporting poor orphans, and is a genuinely amicable guy who feels guilt about what he's doing. The game notably shows strong sympathy for his actions without letting him be Easily Forgiven for them.
  • The Atoner: After stopping Arachtagon and saving the other fighters, Vince decides to let you fight him (without using any more of his Psycho Serum) so he can show he's nothing without his strength essence and let you have the tournament prize all to yourself.
  • Badass Preacher: While all of his screentime focuses on his career as a powerful martial artist, he actually primarily works as a priest at Octagonia's local church; the whole MMA thing is just a way of earning money.
  • Badasses Wear Bandanas: Wears a bright orange bandana at all times.
  • The Big Guy: He's easily twice the Luminary's height and has the muscles to match.
  • Crutch Character: He can do most of the heavy lifting for an underleveled Luminary during the Tournament Arc, even providing healing for him when he's low on health. If the Luminary ends up getting defeated during one of the matches, Vince will manage to hold out against the enemy long enough to eke out a tie and let them attempt a rematch.
  • Deal with the Devil: He made a deal with Arachtagon so he could win the arena fights and earn money for his orphanage. Like most devilish deals, he ends up suffering majorly for his choice, as Arachtagon's Psycho Serum is eating him from the inside out and he hates what he's doing to get more of it.
  • Decoy Protagonist: Were it not for his lack of presence in any of the game's advertising, you'd be forgiven for thinking that he'll be your next party member rather than the Arc Villain's (sympathetic) minion.
  • Does This Remind You of Anything?: Making himself stronger in an MMA setting with illegal medical help that takes an increasing toll on his organs from repeated use. Certainly doesn't sound anything like using steroids.
  • Don't Sneak Up on Me Like That!: During the search for the missing fighters, Vince almost clocks the Luminary when the latter comes up behind him unexpectedly, and explains that his nerves are on edge because the kidnappers might target him next. Subverted, of course, in that it turns out Vince is the kidnapper.
  • Eyes Always Shut: His eyes are almost always closed, only opening when he is being particularly emotional.
  • Freudian Excuse: He's an orphan himself and now seemingly runs the orphanage he grew up in almost entirely on his own (two of the older kids help out with things like cooking, cleaning, and watching over the others when he's gone). In order to make ends meet for his surrogate family, he feels that he has to win the prize money from the annual MMA tournament, no matter the cost it takes to do so.
  • Friend to All Children: The kids at the orphanage adore their "Uncle Vince", and he is quick to stick up for Veronica when she gets on the bad side of the Underdigger.
  • Guest-Star Party Member: During the arena fights in your first visit to Octagonia, as well as during the boss of Jade's bonus chapter and the rematch with Arachtagon during the post game.
  • Honorary Uncle: The kids at the orphanage all adoringly call him "Uncle Vince".
  • Hypocritical Humor: One of his battle lines is "Eyes open!", which is rich coming from someone whose eyes almost never open.
  • Karma Houdini: Defied. At first it seems like Vince gets off without any kind of punishment for kidnapping other competitors and cheating to win his matches, but then he makes sure this doesn't happen: he challenges you to a fight, knowing full well you will beat him easily, in order to ensure you alone get the prize and show his fans he was a fraud. Later, when you talk to the people around town, you also learn he admitted what he did and retired for his actions.
  • Innocent Blue Eyes: On the one moment we see them, Vince has blue eyes, symbolizing the naïveté and good-will that Arachtagon exploited.
  • More than Mind Control: Zigzagged. At first it seems like Arachtagon quite mundanely played on Vince's desire to be strong for the sake of the orphanage and that he chose completely freely to sacrifice his fellow fighters to the spider. But, in the post game the revived Arachtagon reveals he does possess a power of compulsion in his voice that uses the desire for power to call to and control others at a distance. While much stronger at this point, he implies he's always had this power, noting that Vince no longer has a strong enough greed in him to influence (while Vince notes the look in the eyes of those under his control reminds him of how he sometimes looked while working with Arachtagon). This is foreshadowed when Vince first recollects meeting Arachtagon, speaking of the monster's voice as if it was strangely compelling. It helps explain the strange logic Vince had where he was able to rationalize kidnapping and draining innocent people as simply "helping."
  • Nice Guy: Making a deal with a monster aside, Vince is a soft-spoken and friendly Gentle Giant who sticks up for the weak. Plus when all is said and done, he's determined to make up for his corrupt actions.
  • Psycho Serum: He kidnapped strong fighters so a monster could extract their strength for his consumption, but the constant essence abuse has eaten away at his insides.
  • Tender Tears: Twice. He weeps with guilt and shame when confessing to his actions and motivation after Arachtagon's defeat, then he weeps again after he loses to the Luminary and leaves the arena, only to hear the fans still showering him with support and adoration. Both are notably among the only times when he opens his eyes.
  • Terse Talker: He's a man of few words, but an amicable one.
  • Took a Level in Badass: Post game (and even in Jade's sidestory in Act 2), Vince is an even match for any of the MMA fighters in both offense and defense. He doesn't quite match up to the party, but he holds his own.
  • Universally Beloved Leader: He's so beloved by the people of Octagonia that they don't hold the revelation that he cheated to earn his victories against him at all.
  • Well-Intentioned Extremist: He made a deal with a monster to bring it great warriors so that it could drain their fighting essence, but he does this so he can get a cut of the essence and win prize money to help support the orphanage he looks after.
  • Wolverine Claws: Fights with a pair of claws.
  • Zero-Effort Boss: He's programmed to be incapable of even landing a hit on the Luminary during their battle at the end of the Tournament Arc. Justified, in that his Psycho Serum has wrecked his health, and he no longer has a boost from it as he's given it up.

    Underdigger & Abominable Showman 

Underdigger & Abominable Showman

Voiced by: Wayne Forester (English), Hiroshi Shirokuma (Japanese): Underdigger, Rasmus Hardiker (English), Katsuyuki Konishi (Japanese): Abominable Showman [Definitive version]

A pair of arena fighters, specializing in brute strength.


  • Ass Kicks You: Their combination attack consists of crushing their enemies under their butts.
  • Born Unlucky: The Underdigger claims to be this after having to fight The Luminary and Vince in the first round.
  • Expy: The Abominable Showman is based off the same Abominable Showman from Dragon Quest IV.
  • Face of a Thug: The Abominable Showman looks like a yeti, but is very kind to children.
  • Guest-Star Party Member: The Underdigger fights alongside Jade during her battle with Boodica in the Definitive Edition.
  • Hidden Depths: One of the loading screens reveals that they hope to open a dessert shop one day.
  • Jerk with a Heart of Gold: The Underdigger is a churlish braggart, but he isn't a bad person at heart.
  • Small Name, Big Ego: The Underdigger acts incredulous when he finds out that his merchandise isn't selling, despite it not being particularly surprising since he went down in the first round of the tournament.
  • Teeth-Clenched Teamwork: The Underdigger isn't happy when he gets the Abominable Showman as partner, and they aren't shown to get long particularly well.

    Sinderella & Whambelina 

Sinderella & Whambelina

A pair of arena fighters, specializing in magic and charm.
Voiced by: Jessica Carroll (English), Yukiyo Fujii (Japanese): Sinderella, Naomi McDonald (English), Haruka Shibai (Japanese): Whambelina [Definitive version]


  • Expy: Of Prima Donna and Samson Knight from Dragon Quest IV.
  • Guest-Star Party Member: Sinderella fights alongside Jade during her fight with Boodica in the Definitive Edition.
  • Ms. Fanservice: They collectively function as this among the coliseum fighters, and are very popular with male visitors as a result.
  • The Red Mage: Sinderella uses both fire spells and healing spells.
  • Sword and Sorcerer: Whambelina fights with a sword and shield while Sinderella stays back and uses magic.
  • Took a Level in Jerkass: In the Definitive Edition, Sinderella isn't willing to help Jade with Boodica because she's friends with the Darkspawn. She apologizes later when Jade refuses to give up though.

    Golden Boy 

Golden Boy

Voiced by: Sacha Dhawan (English), Yūma Uchida (Japanese) [Definitive Edition]

A young fighter that teams up with "Sterling Sylva", AKA Sylvando, as the "Bullion Boys" in the arena.


  • Ambiguously Gay: He becomes positively obsessed with Sylvando after they partner up in the arena, and the language he uses when describing their relationship (namely that he helped him "realize some things about" himself) brings to mind someone awakening to their sexuality.
  • Battle Boomerang: Dual-wields a pair of boomerangs.
  • Character Development: Sylvando teaches him to overcome his shyness and embrace passion.
  • Chick Magnet: Always followed around by two adoring fangirls. Becomes double-subverted after his loss to the Luminary in the arena, where they turn on him and his mounting obsession with Sylvando and begin lusting after the Luminary instead, only to go back to cheering him on when he gains the confidence to perform without his mask.
  • Dual Wielding: Wields a pair of boomerangs in battle.
  • Expy: Of Quick Draw McGore from Dragon Quest IV.
  • Guest-Star Party Member: Fights alongside Jade during her fight against Boodica.
  • Large Ham: Grows from a Shrinking Violet into this thanks to Sylvando's influence. By the postgame he's performing a flamboyant dance routine in front of an adoring crowd without covering his face with his mask.
  • Mythology Gag: An obscure one that requires knowledge of the Japan-exclusive PlayStation remake of Dragon Quest IV's notoriously difficult Immigrant Town side quest. If both Quick Draw McGore (who Golden Boy is an homage to) and Prima Donna are recruited to live in the town, the former falls madly in love with the latter, oblivious to the fact that she is actually a male crossdresser, reminiscent of Golden Boy falling for Sylvando. More evident in the Japanese script, where Golden Boy refers to Sylvando as though he were a woman.
  • Pretty Boy: He's a slender, handsome young man who's popular with a few of the colosseum's female patrons.
  • Shrinking Violet: He's incredibly shy and wouldn't be able to fight in front of a large crowd without his mask on.
  • Shout-Out: To both Robbie Williams and Take That!; in act three, after defeating Malicious Arachtagon, Golden Boy gives the Dashing Doublet set. He says it comes loaded with "love and affection", which is a line from the song "Angels" by the former. Speaking to him again, he sings "Let it shiiine!", which is a reference to the song "Shine" by the latter.

Dundrasil

    King Irwin 

King Irwin

Voiced by: Jamie Ballard (English), Kenyuu Horiuchi (Japanese) [Definitive version]

The King of Dundrasil and father of the Luminary. Killed during the invasion of Dundrasil but later found to be kept barely alive by the Gloomnivore.


  • Authority Equals Asskicking: Was the strongest knight in Dundrasil before becoming its king.
  • Bodyguard Crush: He was the head of Princess Eleanor's personal guard when he fell in love with her.
  • Brave Scot: As the king of Dundrasil, he had a thick Scottish accent, and was a brave and powerful knight.
  • Everyone Can See It: People were gossiping about his feelings for Princess Eleanor long before they approached the king for permission to marry.
  • Fate Worse than Death: In the second half of the game and the postgame, his soul is being forced to repeatedly relive the night his kingdom fell so the Gloomnivore can feed off his despair.
  • The Good King: Despite his comparatively low origins, Irwin's devotion to Dundrasil won him his people's support. He also continued his father-in-law's policy of personally helping his people during his free time.
  • Guest-Star Party Member: The Luminary briefly fights alongside him while reliving the fall of Dundrasil.
  • Heir-In-Law: He became the king of Dundrasil by marrying the previous king's daughter.
  • Lightning Bruiser: Wielded a Falcon Sword in battle, allowing him to hit twice per attack.
  • Moveset Clone: His model is a headswap of the Luminary's, right down to his battle movements.
  • Papa Wolf: Viciously fought off who-knows-how-many monsters to protect his wife and child, as well as his good friend's daughter. He's also furious when the other kings suggest sacrificing his son as a Secret Test of Character.
  • Parents Know Their Children: He recognizes the Luminary when he's freed from the Gloomnivore, despite having only seen his son as an infant before that. He claims it's because of his eyes.
  • Posthumous Character: He died sixteen years before the game began.
  • Rags to Royalty: He went from a commoner to the king of one of the five great kingdoms.
  • Rescue Romance: He was appointed to the head of Eleaonor's personal guard after he saved her from a monster attack. Things went from there.
  • Screaming Warrior: His battle lines are downright hysterical-sounding. Justified in that the one fight he participates in as a party member is while he's fighting to protect the lives of his wife and son as his kingdom is completely overrun by monsters.
  • Uptown Girl: He is a commoner who fell in love with and married a princess.

    Queen Eleanor 

Queen Eleanor

Voiced by: Joy McAvoy (English), Kikuko Inoue (Japanese) [Definitive Version]

The Queen of Dundrasil and mother of the Luminary. Killed during the invasion of Dundrasil while trying to escape.


  • Bodyguard Crush: She fell in love with the leader of her personal guard.
  • Heroic Sacrifice: Eleanor distracted the monsters chasing her so that the princess of Heliodor would be able to escape with the newborn Luminary, losing her life in the process.
  • Good Parents: A loving mother to the Luminary and Jade (who's not her daughter but is treated like one) who ultimately sacrifices herself to save them.
  • The High Queen: When she was alive Eleanor was a gentle and benevolent queen.
  • Like Parent, Like Spouse: Like her father, she fell in love with and married someone from a much lower station.
  • Mama Bear: She dies just to give a chance for Jade and the Luminary to escape.
  • Parental Substitute: Jade refers to her as being the closest thing she ever had to a mother, as her real mother died shortly after she was born.
  • Posthumous Character: She sacrificed her life sixteen years ago so her son could live.
  • Rescue Romance: She met Irwin for the first time when he saved her from a monster attack. After that he was appointed as the head of her personal guard, and things grew from there.
  • Silk Hiding Steel: Eleanor was a soft-spoken Proper Lady who didn't hesitate to sacrifice her life to protect her son and surrogate daughter.
  • Strong Family Resemblance: The Luminary got his looks from her.
  • The Ugly Guy's Hot Daughter: The previous king of Dundrasil is short, round, and rather funny looking. Eleanor herself is tall and beautiful.
  • Uptown Girl: She, a princess, fell in love with a commoner after he rescued her from a monster attack.

Puerto Valor

    Don Rodrigo 

Don Rodrigo

Voiced by: Joseph Balderrama (English), Akio Ōtsuka (Japanese) [Definitive version]

A famous knight who lives in Puerto Valor. He trained Hendrik in ways of knighthood and is a good friend of Rab. It is later revealed that he is Sylvando's father. They got into a huge argument when Sylvando chose to abandon knighthood to pursue his dream of becoming an entertainer and have not seen each other ever since.


  • Cool Old Guy: A fiery spirited and benevolent old knight.
  • Dashing Hispanic: He's considered to be the living embodiment of chivalry and speaks with a thick Spanish accent.
  • Dual Wielding: He dual-wields swords in both his Pep Power appearance and presumably real-world combat/training.
  • The Friends Who Never Hang: He and Rab are supposedly old chums, but are never actually shown interacting directly.
  • Game-Breaking Injury: He sustains heavy injuries fighting off monsters offscreen, and is bedridden and unable to actively contribute by the time the party finally encounters him. He recovers from them enough by the postgame to assist the party in battle, but only when they call for him.
  • Gratuitous Spanish: Right down to his laugh being rendered as "jejeje" in the script.
  • Hidden Depths: He can cut a rug just as well as his son can when he wants to. Fitting for someone who was married to a professional dancer.
  • Hot-Blooded: He's loud, enthusiastic, and intense even when in bed recovering from serious injuries.
  • Jerk with a Heart of Gold: He's short-tempered and quite tough on his students and son, but is a caring and heroic guy through and through. Despite Sylvando's fear of him throughout most of the game, Don Rodrigo's shown to fully support his decision to spread smiles across the world when they finally reunite.
  • Knight in Shining Armor: Revered as a knight among knights by even Hendrik and Sylvando.
  • Large and in Charge: Stands at 190cm, putting him right between Sylv (185cm) and Hendrik (200cm).
  • Large Ham: OH BOY! Sylvando definitely got it from his father.
  • Not So Above It All: During the epilogue of Act 2, he starts training his dancing with the Soldiers Of Smile as soon as he gets better. He tries to hide it when his son comes home and sees him out of embarrassment, but seeing Sylvando being impressed encourages him to train even more, just so he can show his son the best show he can.
  • Old Master: His age has not stopped him from training other knights and fighting monsters. You can even learn a Pep Power that summons him for the duration.
  • One True Love: His wife; in his character book interview, he refers to her and her alone as his preferred type.
  • Real Men Wear Pink: Wears a flamboyant parade uniform and starts dancing with the Soldiers of Smile after agreeing to shelter them for Sylvando. He's reluctant at first, but quickly starts to go at it with gusto.
  • Sensitive Guy and Manly Man: The manly man to Sylvando's sensitive guy. They're very similar in looks and temperament, but polar opposites in terms of masculinity.
  • So Proud of You: Their initial argument aside, Rodrigo reveals that he is incredibly proud of Sylv and only wants him to do his absolute best, both in becoming an entertainer AND kicking the shit out of Mordegon. Hearing this is a massive relief for Sylvando, who had been terrified of his papi.
  • Stealth Hi/Bye: Is able to somehow move to the party's location and sneak up behind them without any of them noticing in the postgame.
  • Stern Teacher: He's known for putting his students through the ringer, and Hendrik occasionally reminisces about the Training from Hell he had to endure while studying under him.
  • Strong Family Resemblance: He's basically a more masculine-looking middle-aged Sylvando.
  • Tantrum Throwing: He did this the night Sylv ran away to join the circus.
    Sylvando: A few plates got smashed the night I broke the news to him, let me tell you...
  • World's Best Warrior: Regarded as the single greatest knight in all of Erdrea, above even Jasper and Hendrik.

    Servantes 

Servantes

Voiced by: Joseph Balderrama (English), Masaki Aizawa (Japanese) [Definitive version]

Don Rodrigo's personal steward.


  • Defeat Means Friendship: He was a notorious ne'er-do-well before working for the Don. He may well have challenged the Don and lost.
  • Doting Parent: Acted this way toward Sylvando back in the day. Servantes cared very deeply for him. So much so, that according to the voice drama, "Olé! Sylvia!", he listened to his concerns about taking the title of Don of Puerto Valor. It was Servantes who let Sylvando run away and join the circus.
  • Private Tutor: Was this to Sylvando. He saw to his upbringing, and presumably taught him all manner of lessons on nobility.
  • Punny Name: "Servantes" seems more-than fitting for a butler.
  • Servile Snarker: Only in the voice drama, "Olé! Sylvia!"; he acts this way around Don Rodrigo sometimes. In-game, it's more a standard master and butler relationship.
  • True Companions: His and Don Rodrigo's relationship, for the most part.

Nautica

    Michelle 

Michelle

Voiced by: Naomi McDonald (English), Ai Kayano (Japanese) [Definitive version]

A mermaid that the party meets when their ship runs aground in the Strand. She's asks them to check up on the human she fell in love with and has been waiting for.


  • Did I Just Say That Out Loud?: She gets a bit flustered after telling the party how much of a Hunk Kai is in her eyes.
  • Driven to Suicide: If you tell her the truth, she eventually throws herself back into the sea after becoming human to invoke the Mermaid's Burden so she can be Together in Death with Kainoa after learning he died years ago.
  • In-Series Nickname: "Shell".
  • I Will Wait for You: And she does for at least 50 years. A friend of hers back in Nautica itself has also been taking care of her house for when she returns.
  • Magic Music: Her songs are shown to help get the party's ship off of the reef and turn herself into a human.
  • Mayfly–December Romance: She laments the fact that a mermaid's average lifespan is 500 years, meaning that after waiting for Kainoa for 50 years, he's already dead.
  • Plot Hole: She turns up to be alive and well in Act 3 after the Luminary travels back in time, despite the point he traveled back to being well after she died if you chose to tell her the truth. Hand Waved by the Timekeeper mentioning that the time travel wouldn't be 100% linear, as well as the Strand being seemingly between dimensions. Averted if you chose to lie to her, though it still feels wrong.
  • Rhymes on a Dime: She's the first resident of Nautica that the party meets and introduces the region's speech mannerisms to.
  • Ripple-Effect-Proof Memory: She seems to recall her death from the original timeline, but dismisses it as a dream.
  • Star-Crossed Lovers: With Kainoa, especially after the people of Lonalulu Bay begin to believe that mermaids are evil.

    Queen Marina 

Queen Marina

https://static.tvtropes.org/pmwiki/pub/images/dqxi_queen_marina.jpg
Voiced by: Lydia Leonard (English), Atsuko Tanaka (Japanese) [Definitive version]

The ruler of a hidden underwater kingdom of mermaids, fish, and other aquatic creatures.


  • Bratty Half-Pint: One of the mermen reveals that Marina was very troublesome as a child and was surprised to see her mature so gracefully.
  • Emergency Transformation: She turns the Luminary into a fish when Mordegon takes over the world, hiding him from Mordegon's forces until he regains the strength to fight back.
  • The High Queen: Marina is a regal and benevolent individual who takes her duties as queen with the utmost seriousness.
  • Large and in Charge: She is noticeably larger than the rest of the mermaids.
  • Nice Girl: She is as kind, as she is wise.
  • Reasonable Authority Figure: Unlike some other mermaids and fish folks, she is quick to welcome the Luminary and his party to her realm and helps them on their quest.
  • Rhymes on a Dime: Like the rest of her kingdom, she speaks in rhyme and verse when conversing with others.
  • Universally Beloved Leader: All her subjects in Nautica speak of how great a ruler she is.
  • What Happened to the Mouse?: After learning about Michelle's death, she mentions having been trying to find a way to undo the curse of the Mermaid's Burden (where a mermaid who becomes human will turn into sea foam if she ever re-enters the ocean), but it's never brought up again.
  • World's Most Beautiful Woman: Rab names her alongside Grand Master Pang and his wife as the three most beautiful women in all of Erdrea in his character book interview. Her placement alongside the other two is particularly noteworthy, as she's the only one that Rab doesn't have any sort of close connection with.

Sniflheim

    Frysabel 

Queen Frysabel

Voiced by: Maya Lindh (English), Yui Horie (Japanese) [Definitive version]

The rightful ruler of Sniflheim, who ascended to the throne a year ago after the death of her father.


  • All-Loving Hero: Has the kindness in her heart to forgive and trust Krystalinda even after she trapped her in a mirror and freezes her entire kingdom. It ends up paying off, and Krystalinda undergoes a Heel–Face Turn.
  • Bespectacled Cutie: She is sweet, soft-spoken, and compassionate, and her large round glasses enhance her cute look.
  • Exposed to the Elements: She wears her sleeveless dress outside the castle while the snowstorm is in full effect.
  • Hair of Gold, Heart of Gold: A kind ruler who even manages to redeem Krystalinda.
  • Heterosexual Life-Partners: Eventually becomes this with Krystalinda.
  • Inadequate Inheritor: Her father Gustaf was renowned as one of the wisest men in the world, which causes her to feel a lot of anxiety about inheriting his legacy. Her friendship with Krystalinda is rooted in the support and encouragement she gave to her during her early days as a queen that allowed her to act as a competent leader and gain more confidence in herself.
  • Light Feminine and Dark Feminine: The kindhearted and demure light feminine to Krystalinda's vivacious and pragmatic dark feminine. Emphasized by the contrast between the pure white and warm orange clothing Frysabel wears compared to the dark purple and cold blue Krystalinda does.
  • Nice Girl: A gentle and soft-spoken woman who is beloved by her people for good reason.
  • Odd Friendship: With the witch Krystalinda who is much older and more cynical than she is.
  • Punny Name: Her name sounds like a combination of "freeze" and "Isabel".
  • Reasonable Authority Figure:
    • Snorri mentions that, unlike most of Erdrea, she refused to take Carnelian's claims about the "Darkspawn" at face value and instead resolved to make her own judgement based on how the Luminary acts.
    • In the second act, she tries her best to keep the population calm when her kingdom is struck with Gold Fever and allows the heroes to investigate the issue without any problem.
  • Something Only They Would Say: Her correctly stating the true treasure of her kingdom was proof she was still trapped in the grimoire.
  • Team Switzerland: Initially, she refuses to take a side in the conflict between Carnelian and the Luminary and elects to remain neutral.
  • Trademark Favorite Food: Scruffy urchins.
  • The Ugly Guy's Hot Daughter: Gustaf wasn't exactly ugly, but he was old and lanky with a big nose while his daughter Frysabel is young and very conventionally beautiful.
  • Young and in Charge: Not as extreme an example as the high lama of Angri-La, but she's nonetheless a young woman who became queen after her father passed away. Her youth and inexperience initially leads her to lack confidence, but Krystalinda's advice helps her a lot.

    Krystalinda 

Krystalinda

https://static.tvtropes.org/pmwiki/pub/images/krystalinda.jpg
Voiced by: Lydia Leonard (English), Miyuki Sawashiro (Japanese) [Definitive version]

An ancient witch sealed within her grimoire for a thousand years. Upon being released by Jasper, she takes over the Kingdom of Sniflheim, freezing all its citizens in ice...and time.


  • The Atoner: She expresses some regret for having fooled you into taking out the mystical beast keeping her spellbound, and wants to apologise to it when they meet in the next life. In the postgame, it actually returns to life and relocates to Cobblestone as the village mascot.
  • Because You Were Nice to Me: Both ways. Krystalinda treated the queen with kindness while she was trapped in the grimoire, and because of this Frysabel intervenes when she's unmasked and has the witch pardoned. Grateful, Krystalinda becomes the queen's new advisor and vows to defend her.
  • Brought Down to Badass: While she has lost most of her powers, Krystalinda is noted in the post game to still be a powerful fighter, with a Snifheim knight marveling at her ferocity in battle and noting her assistance in fighting off the crazed roaming monsters has proven vital to keeping them at bay and out of the city.
  • The Confidant: Was this to Frysabel during her time in the grimoire, and becomes this to her again at the conclusion of her arc.
  • Easily Forgiven: Zig-zagged; Frysabel is quick to see the potential for good in her, but the rest of Sniflheim isn't about to accept the witch who froze them all right away, forcing her to spend a significant chunk of the game imprisoned in a chamber beneath the castle before she can convince them that her Heel–Face Turn is genuine.
  • The Good Chancellor: Surprisingly. Her Heel–Face Turn sticks and she takes to her duties pretty well.
  • Graceful Loser: Gives up without a fight when she's unmasked a second time, having spent too much power to escape the grimoire, and resigned to whatever punishment is to be given to her. She has a massive Villainous Breakdown the first time, though, due to seeing being trapped in the grimoire again as worse than any other punishment.
  • Hard-Drinking Party Girl: The NPC who falls in love with her notes she spends a lot of time at the local tavern.
  • Harmless Freezing: Her spell over Sniflheim freezes the entire population but kills no one. Indeed, when the spell is broken most don't even recognize anything had happened to them. She does demonstrates she can use deadly freezing if she wants, as she attempts to kill Hendrik and the Luminary this way (either that or the spell not being completed causes more damaging effects).
  • Heel–Face Turn: After her defeat and near-complete depowering, the Queen of Sniflheim convinces her retainers to keep her free; in return, Krystalinda becomes her advisor. Her being willing to turn face is foreshadowed when upon her defeat she tries to flee and then beg, swearing to change her ways if it means avoiding being trapped in the grimoire again.
  • Heterosexual Life-Partners: Becomes this with Frysabel. A castle maid who had long fostered a friendship with Frysabel is notably jealous that Krystalinda managed to become an even closer friend to the queen.
  • Hidden Buxom: When she disguises herself as Frysabel, whom she is much more endowed than.
  • Hot Witch: Cuts quite a figure.
  • An Ice Person: Her specialty. She can also summon blizzard to strengthen her ice magic further and make it hard for the party to hit her with physical attacks during her boss fight.
  • In Love with Love: The character book reveals that she is prone to getting herself caught up in whirlwind romances.
  • It May Help You on Your Quest: In the very late game, she becomes an important NPC to revisit, as she will provide you with some of the rarest materials in the game, required to craft some of the best equipment. Namely she can use what powers she still has to transform certain items into rare materials.
  • Jerk with a Heart of Gold: Turns out to be a reasonably decent person underneath all the villainy; she was a friend to Frysabel during the latter's imprisonment in the book and helped her learn how to be a better ruler. She lampshades that Frysabel's defense of her is going to ruin her image. Her Heel–Face Turn sticks and she and the queen become inseparable.
  • Just Eat Gilligan: Twice over. Her disguise is altogether less than convincing and the game even gives her a small Evil Laugh as she sends you on your merry way to confront the ice witch's minion.
  • Light Feminine and Dark Feminine: The seductive and cynical dark feminine to Frysabel's compassionate and soft-spoken light feminine. Emphasized by the contrast between the pure white and warm orange clothing Frysabel wears compared to the dark purple and cold blue Krystalinda does.
  • Lima Syndrome: She bonds with Frysabel even as she had the queen imprisoned in the grimoire.
  • Ms. Fanservice: She's a glamorous woman with a curvaceous figure who wears a skin-tight jumpsuit with a plunging neckline.
  • Not Me This Time: She's mistakenly blamed by Sniflheim's people for spreading the Gold Fever after Ygdrissil's fall, even though she was researching a cure for it. To her credit, she understands why someone with her reputation would be the first suspect and willingly imprisons herself until the epidemic is solved. She also tells the heroes everything she knows when they arrive to investigate.
  • Not So Above It All: A side quest after her focus arc is about a tavern-goer who became smitten after seeing her drinking at the local pub.
  • Odd Friendship: She becomes a good friend and trusted counsellor to the much younger and much more naïve Queen Frysabel.
  • Shrouded in Myth: An ancient witch whose dark deeds are alluded to in various books you can read, but how much of it is true is never revealed.
  • Stealth Insult: She tells a would-be suitor to prove his affection for her by fetching a flower; the man realises, after sending you to do it for him, that the flower symbolises immaturity as she knew he would not be able to do it. He takes the lesson well and decides he will legitimately become strong enough to get the flower himself and prove his love for her.
  • The Tease: In the postgame she is rather flirty when talking to the Luminary, calling him "my love" and greeting him with "is that a serpent's soul in your pocket?" (invoking the various suggestive meanings of similar phrases).
  • Vain Sorceress: In her backstory.
  • Villainous Crush: Inverted. She becomes a Nominal Hero but retains her crush on Jasper, who's far more evil than she ever was, due to her liking his looks and being grateful to him for releasing her. Not to the point of her being willing to defend him mind you, but she does tell the Luminary in Act 2 that she hopes he won't have to kill Jasper.

    Snorri 

Snorri

Voiced by: Martin Wenner (English), Masaki Aizawa (Japanese) [Definitive version]


  • Secret Test of Character: To figure out who was the real Frysabel, he asks what the true treasure of Sniflheim is. It works like a charm, with the grimoire answering with the wisdom and grace expected of a ruler.
  • What the Hell, Hero?: Lets the Hero have it for unknowingly defeating the creature supposed to keep Krystalinda's powers in check. Veronica fires back, saying who they thought was the queen requested they do it.

    Mia 

Mia/Gyldygganote 

https://static.tvtropes.org/pmwiki/pub/images/mia_19.png
Voiced by: Lauren Mote (English), Inori Minase (Japanese) [Definitive version]

Erik's sister. As orphans who worked under oppressive vikings, Erik and Mia hoped to find a great treasure that would help them escape from such miserable life. In the past, Erik accidentally gifted her with the necklace that turns everything she touches into gold. While she was first exhilarated with her new power, Erik was appalled when she started transforming living creatures into gold, and when she tried to take the necklace off it transformed her into a gold statue. This prompted Erik to set off on a journey to undo the curse, eventually resulting in his meeting the hero.

After the destruction of the World Tree, she was found by Mordegon, who sensed her despair and freed her with his power. Anointed as one of his Spectral Sentinels, Mia — now known as Gyldygga — terrorized Sniflheim. For tropes associated with Gyldygga, see here.


  • Annoying Younger Sibling: To Erik. She's generally very snarky and demanding of him, and often requires him to bail her out of trouble.
  • Brainwashed and Crazy: It is implied that the necklace is at least partly responsible for amplifying Mia's greed and resentment, which allowed Mordegon to easily corrupt her into becoming his general.
  • Cursed Item: Her necklace, which turns anything she touches into gold, and as is tradition in the series, can't easily be taken off.
  • A Day in the Limelight: She and her brother get one in Dragon Quest Treasures, which details an adventure they went on prior to Erik meeting the Luminary, and Mia becoming Gyldygga.
  • Devious Daggers: Not in Dragon Quest XI, but Dragon Quest Rivals and Dragon Quest Treasures show her to be pretty handy with a knife, just like her brother.
  • Enfant Terrible: Of the childish cruelty variety. She used her magic necklace on a gull, which disgusted her brother; she couldn't really register why this disturbed him, only that she hated her brother thinking less of her for it.
  • Exposed to the Elements: She's quit scantily clad for someone who lives in the Grim Up North.
  • Expy:
    • Quite possibly combined with Composite Character. Not only does Mia's outfit and hairstyle resemble that of Kid, the resident thief girl of Chrono Cross, but she otherwise resembles the Chrono Trigger version of Schala, whom Kid is supposed to be a daughter-clone of.
      • She can also be one to Milly from Dragon Quest VI, both being siblings who were put into rough situations and motivating their brothers (Erik and Terry) to go on a quest to free them. However, while Milly was a sex slave and already part of the Hero's party by the time of their first attempt to fight Murdaw, Mia became Gyldygga, one of Mordegon's Spectral Sentinels, out of resentment for being left behind by Erik due to her magic necklace.
  • Fatal Flaw: Greed — even before she put on the necklace and Mordegon got his claws into her, she was obsessed with wealth.
  • Futile Hand Reach: Reaches out to her brother twice:
    • The first time is when she turns into gold. Erik was unable to reach back, lest he be turned into gold as well.
    • The second time is after her powers as Gyldygga go out of her control. This time, Erik leaps in to save her regardless of his own safety.
  • Gold Fever: When she gets the necklace she goes around turning EVERYTHING into gold. Erik is clearly disturbed by this even before she starts transforming living creatures. When you enter her hideout literally everything is gold - the doors, the floor, the ceiling, the monsters.
  • Jerk with a Heart of Gold: She's selfish and bratty, but a good kid who loves her brother at heart. Best shown when she complains to Erik about not getting her a better birthday present (like, say, the Red Orb of Heliodor), but privately clutches it to her chest with a look of pure bliss and gratitude.
  • Midas Touch: The power of the necklace that she received from Erik.
  • My God, What Have I Done?: If you visit her right before starting Act 3, she shows immense regret over what she did as Gyldygga. Erik gets her out of her funk by promising to take her on a treasure hunt.
  • Parental Abandonment: Implied in Act 2; she and Erik apparently grew up as the slaves to a group of vikings, with no mention of their parents whatsoever.
  • Ripple-Effect-Proof Memory: In Act 3, she recalls the events of the previous timeline, but dismisses them as a dream.
  • Superpowered Evil Side: When confronted, she transforms into Gyldygga, a giant golden wolf-like dragon.
  • Taken for Granite: Accidentally turned herself into gold by trying to remove her cursed necklace.
  • The Magic Touch: Acquires this power after Erik gives her a magic necklace. It doesn't seem to have any drawbacks, until she tries to take it off and it turns her into a gold statue.
  • That Man Is Dead: She doesn't like it when Erik calls her "Mia" after finding her in the Gyldenhal. She's Gyldygga now.
  • Tsundere: She's often rude and bossy to her older brother, but clearly adores him and is ecstatic when he offers to take her to see the world with him.

Phnom Nonh

    Bazza 

Bazza

Voiced by: Rasmus Hardiker (English), Yuta Odagaki (Japanese) [Definitive version]

  • Greed: He gets tempted by the mural promising big riches. Luckily he learns from this mistake.

    Mony 

Mony

Voiced by: Jaime Zubairi (English), Eiji Hanawa (Japanese) [Definitive version]

  • Honest John's Dealership: Not as bad as most examples, but still a pretty dishonest entrepreneur.
  • Jerk with a Heart of Gold: Mony is a shifty and greedy fellow, but not bad hearted and is sincerely concerned for the party when they are injured. He is also a surprisingly loving husband.
  • Meaningful Name: His name is one letter away from the word money, reflecting his lack of business scruples.

    Da 

Da

Voiced by: Timothy Watson (English), Ikuya Sawaki (Japanese) [Definitive version]

  • Anger Born of Worry: Is very upset with Son when he comes back, but only because his real treasure could have been lost forever.
  • Covert Pervert: Implied with how he pays attention to the nun cursed to dance continuously along with the other young adults despite his son's protests.
  • Poor Communication Kills: Lampshaded by Hendrik — Da's arc in Act 2 would have been prevented had he just told Son that he was lying to Avarith to protect him.

    Son 

Son

Voiced by: Beau Anten (English), Yu Shimamura (Japanese) [Definitive version]

  • Poor Communication Kills: Misunderstands what his father had told Avarith, driving a rift between them until it was cleared up.

Arboria

    Benedictus 

Benedictus

Voiced by: Christopher Godwin (English), Toshitsugu Takashina (Japanese) [Definitive version]

The elder sage of the village, who sent Veronica and Serena on their quest after dreaming of them accompanying the Luminary.


  • High Priest: He introduces himself as the high priest of Arboria, making him the leader of Yggdrasil-worship.
  • Reasonable Authority Figure: Unsurprisingly, the elder sage shows the party a lot of support.
  • Seers: Can have dreams of the future on occasion, which helps to get the final arc of Act 2 going. It is also what prompted him to send Veronica and Serena to search for the Luminary.

Angri-La

    Master Pang 

Grand Master Pang

https://static.tvtropes.org/pmwiki/pub/images/dqxi_pang.jpg
Voiced by: Tuyen Do (English), Ayumi Tsunematsu (Japanese) [Definitive version]

The head priestess of Angri-La.


  • Badass Teacher: An extremely powerful warrior and mage whose duties included training the princes of Dundrasil in martial arts. Rab was one of her pupils, and the Luminary gets a brief chance to learn under her as well.
  • Barrier Warrior: Her Heroic Sacrifice involved creating a massive barrier that protected Angri-La from Yggdrasil's fall, though doing so costs her life. She also creates a much smaller barrier to protect Rab and the Luminary when Mordegon attacks them in the Void.
  • Casting a Shadow: Like her student Rab, she fights with Zam-class spells in battle.
  • Cleavage Window: Her robe is cut to expose her sizable cleavage, making it perfect to distract her enemies with.
  • Critical Hit Class: When Rab fights her in his side story, she's double-wielding Naughty Sticks.
  • Dark Is Not Evil: Like Rab, she uses Zam-class spells, but isn't evil.
  • Distracted by the Sexy: One of her moves in battle involves striking a sexy pose, which has a chance of rendering your male party members (particularly Rab and Hendrik) incapable of taking action for a few turns.
  • The Dreaded: According to NPC dialogue, when Heliodor blockaded Angri-La for its continued support of the "Darkspawn" in Act 1, they refrained from attacking the monastery outright to avoid Pang's ire.
  • Drill Sergeant Nasty: Her training methods border on psychologically abusive and scarring, what with reminding people that they are weak and ignorant, and she constantly beats her trainee with her paddles if they’re slacking. She even pulls this on the Luminary himself, calling him a moron for claiming that they know their true purpose of being at the void at the time.
  • Dual Wielding: Rab seeing her do this with two Naughty Sticks in his side story causes an Oh, Crap! reaction.
  • Duel Boss: Rab has to face her alone for the climax of his side story in the Definitive Edition. That being said, she's not against turning the battle into a Dual Boss by summoning Tantamounts to help her fight.
  • Enemy Summoner: During Angri-La's Wheel of Harma challenges, she can summon certain type of enemies each turn.
  • Heroic Sacrifice: She sacrifices herself to set up the barrier to protect Angri-La from the Lord of Shadows' forces in Act 2.
  • Hidden Depths: Her Bunny Girl act in Rab's side story was (heavily) implied to be from experience.
  • Jerk with a Heart of Gold: She’s brutal when teaching, has no restraint when disciplining you, beats you up with her Naughty Stick if she thinks you’re slacking, and tends to have a fairly low opinion of people. However, she is clearly on the Luminary’s side and is so dedicated to her people that she sacrifices herself to keep the mountains safe when Yggdrasil falls.
  • Magic Knight: Can shift in-between a combat-oriented battle stance and a magic-oriented one on the fly, and is equally deadly in both. When she gets low on health, she reveals a third stance that combines the powers of the two while also allowing her to perform several new attacks.
  • Meaningful Name: Along with being generically Asian-sounding, a "pang" is a sudden and painful emotional sensation, befitting a lady known for her brutal Training from Hell regimen.
  • Mysterious Past: Just how old is she? Not helping matters is her hint-dropping that she was at one point a bunny girl, a profession that seems incompatible with someone who eventually became the chief monk at a monastery.
  • Older Than They Look: Doesn't look a day over thirty, and yet was old enough to have taught the elderly Rab during his youth.
  • Optional Boss: The player gets to face off against her at the end of the final Wheel of Harma challenge, which is part of an optional set of trials. The Definitive Edition includes a mandatory fight with her much earlier in the game, but still includes the option to fight her later.
  • Posthumous Character: She's already dead by the time the player meets her, having sacrificed herself to protect Angri-La from Mordegon after Yggdrasil's fall. Her spirit manages to stick around in the Void Between the Worlds long enough to teach some Last Disc Magic to Rab and the Luminary. Defied in Act 3, where eliminating the bad future and merging the timelines means the player gets to meet her in the flesh.
  • Samus Is a Girl: The game goes out of its way to avoid using gendered pronouns when describing Rab's Master Pang to make the reveal that she is not only a woman but a beautiful and young-looking one a big surprise. The Definitive version ends up spoiling the twist by featuring her in Rab's story before she starts getting brought up in the main one.
  • Secret Test of Character: Puts Rab through one in his side story in the Definitive Edition, showing him a dream world where Dundrasil never fell. He passes.
  • Sexy Mentor: To Rab. While Rab is very respectful toward her, he's implied to have deliberately gotten himself into trouble with her several times throughout his training so that she would punish him with the naughty stick.
  • Smug Super: She's an incredibly powerful individual who is capable of dramatically increasing the potential of others, but she's also exceptionally haughty and often very cruel.
  • Stern Teacher: Pang does not stop teaching and will drag every bit of effort out of you until you succeed at what you want to do. This is why Rab is such a badass in the present.

     High Lama 
A child monk who is the second in command, after Grand Master Pang. Takes over leading the temple after the Grand Master sacrifices herself in act two.
  • The Force Is Strong with This One: He's able to divine the Luminary's true identity with just one glance on their first meeting.
  • Reasonable Authority Figure: Once the Luminary and Hendrik reach the entrance to Angri-La, three monks recognize Hendrik as a knight from Heliodor, and are none to pleased with them having blocked the road; they try to pick a fight with the two of them. The High Lama stops them, saying that's not how they welcome guests, and he points out the knight's companion is the Luminary, who they've been waiting for. All in all, he's much more forgiving to Hendrik than his adult disciples.
  • Wise Beyond Their Years: Is a child, yet is also second in command in charge of at Angri-La.

Definitive Edition Exclusive Characters

    Boodica 

Boodica

https://static.tvtropes.org/pmwiki/pub/images/dqxi_boodica.png
Voiced by: Naomi McDonald (English), Maria Naganawa (Japanese) [Definitive version]

  • Boss Rush: Conducts one in Limboo as a punishment where offenders are to fight ten thousand battlesnote  in a row.
  • Brawn Hilda: She's a Jockules, a hulking, four-armed giant. The only signs she's female are the heart tattoo on her abs and her fingernails.
  • Enemy Summoner: In her Wheel of Harma appearance, she summons Bloody Hands, Ghouls, Knight Abhorrents, and even herself.
  • Flunky Boss: She's fought alongside her Left and Right Hand Men, which are suped up Wrecktors.
  • Jerkass: She does nothing but insult and threaten Jade the whole time she's there and she's generally very nasty towards humans. Particularly anybody who defies Booga gets sent to a pocket dimension called "Limboo" and must fight 10,000 battles as punishment before they can return home. Any prisoners currently not fighting are in jail cells. She eventually decides imprisonment in Limboo is too good for Jade, Vince, Underdigger, Golden Boy, and Sinderella and opts to kill them.
  • Murder the Hypotenuse: Sees Jade as this to Booga, and wants to be rid of her.
  • Optional Boss: Reappears in the Definitive Edition's secret Wheel of Harma trial as an optional boss to face before the final boss at the end of the third Act.
  • Self-Proclaimed Love Interest: Accuses Jade of this to Booga since Booga does like Jade and sees his bunny suit as a present to her.
  • Woman Scorned: She isn't very pleased that her boyfriend Booga likes Jade over her.

    Healijah 

Healijahnote 

Voiced by: Casper Horn (English), Yuka Ozaki (Japanese) [Definitive version]

A Healslime that helps Erik through his scenario introduced in the Definitive version.


Other Characters

    Watchers 

Watchers

A race of beings who live in Havens Above, a floating kingdom high above Erdrea. Guided by their elder Eegoltap, their duty is to watch over and protect Yggdrasil.


  • Disney Death: After Eegoltap drains much of his energy to walk over and give the Luminary a message, he falls over and the Watchers panic thinking he's out for good, but then he's heard snoring and they calm down.
  • Expy: Their distinctive ears and antennae evokes design similarities to Majin Buu.
  • Heavy Sleeper: Eegoltap is almost always asleep, to the point where any moment he wakes up is considered a tremendous event to the other Watchers.
  • Really 700 Years Old: Watchers are incredibly long-lived. Many, including Eegoltap, have been around since the time of Erdwin and still fondly remember him.
  • Sole Survivor: When the Watchers are first introduced, Mordegonnote  has already destroyed their floating home. A single child Watcher is all who remains to guard the Guiding Light, which the Luminary takes to forge a new Sword of Light. This is averted after the Luminary goes back in time to prevent Mordegon's rise to power.
  • You No Take Candle: Their dialogue in the English localization is written in all caps and with almost no adjectives or adverbs used.

    Tockles 

Tockles

Also known as "Spirits of Lost Time", they are a miniscule race of beings that watch over the flow of time in Erdea and correct any mistakes that may disrupt it. They reside in the village of Tickington.


  • Invisible to Normals: Only the Luminary can see them outside of their village. The rest of the party can see them when they're taken to Tickington, though.
  • Ridiculously Cute Critter: Who would've imagined the keepers of time would look so adorable?
  • Verbal Tic: They spend their time tocking about all sorts of clock puns, ticktock.

    Cetacea 

Cetacea

Voiced by: Eve Karpf (English)

The legendary flying whale of Erdea. She ferries the chosen heroes of Yggdrasil and their allies to wherever they need to go.


  • Global Airship: Can carry the heroes across the skies to visit various locations high-up, summoned by the use of the Calamus Flute.
  • Golden Super Mode: She gets an impressive-looking set of golden armor in Act Three that allows her to penetrate the defenses of Calasmos's barrier just before the final battle.
  • Flying Seafood Special: She's an utterly massive whale who gracefully flies across Erdea as though it were an ocean.
  • Leitmotif: Flying Whale Cetacea. In Act Three following Cetacea's upgrade, her main theme changes to Heavenly Flight.

    Yggdrasil 

Yggdrasil

Voiced by: Eve Karpf (English), Keiko Han (Japanese) [Definitive version]

The Tree of Life that governs the flows of souls. All life in this world is said to have originated from it.


  • Big Good: It allows a hero to be born whenever the forces of evil rise to threaten all life. Also, as the golden dragon Yggdragon, it fought against the demon god Calasmos's reign of terror.
  • Dragons Are Divine: The end of the game reveals that Yggdrasil was created by the spirit of Yggdragon, who fought with Calasmos eons ago and fell to the earths in Erdea.
  • God Is Good: The creator of the world and all the life on it. It also won't let being drained of its power stop it from helping her children. When given the chance, it also won't hesitate to fight alongside its chosen Luminary.
  • Fisher King: After the demon lord Mordegon destroys the tree, the world gets shrouded by darkness and starts to die. Justified as it is the source of all life.
  • The Lifestream: Whenever a life dies, its soul goes back to the tree in order to be reborn.
  • World Tree: Fits all the stereotypes associated with it.

    The Past Masters 

The Past Masters

Ten monsters empowered with the strength of the villains of the previous ten Dragon Quest games, who attempted to change history by defiling the books in Tickington.


Superbosses

    The End of Time 

The End of Time

The leader of the Past Masters, an extremely powerful being resembling a golden Calasmos.


  • Arm Cannon: Just like Calasmos, the End of Time has a huge cannon on the end of its left arm.
  • Blow You Away: Knows Kaswooshle.
  • Gold-Colored Superiority: A golden Palette Swap of Calasmos, and a much more powerful foe.
  • Good All Along: After he's defeated, the End of Time will reveal that he is really a golden Tockle called the Friend of Time, and was actually testing the party to see if they are ready to face Calasmos.
  • Playing with Fire: Capable of using Calasmos's Final Flame attack, as well as breathing fire.
  • Stuff Blowing Up: Knows Kaboomle.
  • Superboss: He's a bonus boss that can only be fought in the Japanese-only 3DS version and the Definitive Edition. While he's by far the strongest superboss in the 3DS version, he's surpassed in the Definitive Edition by the Timewyrm.
  • Troll: After being defeated, the End of Time will charge up an ultimate attack to take the party down with him, causing everyone to panic. He then reveals his true form (a golden Tockle) and says that he was only joking.
  • Version-Exclusive Content: Can only be fought in the 3DS version and the Definitive Edition.

    The Timewyrm 

The Timewyrm

A superboss added in the Definitive version of the game. An extremely powerful skeletal dragon from a different timeline.


  • Dual Boss: Just like Mordegon's Mordragon form, the head and tail are separate bosses with their own HP pools and abilities.
  • Gold-Colored Superiority: A golden Palette Swap of Mordegon's Mordragon form, and the most powerful boss in the game.

Top