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This page covers monster families in general, and specific characters in Dragon Quest Monsters and Dragon Quest Monsters 2. Character info relating to the Joker subseries can be found at:

For Dragon Quest Monsters: The Dark Prince, see Dragon Quest IV (except for Toilen Trubble, who is instead part of the Dragon Quest V page).
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The Monster Families

Dragon Quest Monsters introduced the concept of grouping monsters into families, which was then adopted in the rest of the Dragon Quest series. There can be some variation in the families present depending on the game, with smaller families being absorbed into larger ones.

Tropes for individual types of monsters can be found at Dragon Quest Recurring Monsters.

Standard Families

    Slime 
The famous slime monsters who have been in every single game. They level up quickly and often learn lots of support spells making them good healers.

    Dragon 
Powerful ancient monsters who are often reptilian in appearance. They have strong stats overall and resist breath attacks, though level up slowly. Occasionally, some members of this family can be reassigned to the Aquatic or Beast families. Known as the "Beast" or "Magic Beast" family in Caravan Heart, not to be confused with the regular Beast family.
  • Dinosaurs Are Dragons: Some of the dragons resemble dinosaurs or have dinosaur inspired names, the most famous being the Hacksaurus who looks like a draconic t-rex holding a huge axe.
  • Dragons Are Divine: Some of the dragons including the Divinegon/Divine Dragon.
  • Magikarp Power: Have some of the slowest level curves, but have decent resistances and very strong stats. The strongest dragons can stand toe-to-toe with Boss monsters.
  • Our Dragons Are Different: Alongside more traditional Western and Eastern dragons we have inflatable dragons, dragon butterflies, and dragons covered in swords.

    Beast 
Ferocious monsters who resemble various animals, mostly mammals. They emphasize brute strength with high HP and Attack, at the expense of most not being good magic casters. In future games, various Bird and Acquatic monsters would be added to this family. This family can also be known as the "Animal" family in Caravan Heart.
  • Com Mons: Alongside slimes, many of the early game monsters are the weaker members of this family.
  • Jack of All Stats: Though they focus on physical might, Beasts are the most well-rounded monsters overall.
  • Magically Inept Fighter: Tend to have lower than average MP.
  • Token Minority: In the first two games, Armored Wartoise is the only Beast monster to not be mammalian.

    Nature 
Initially the Plant family before being expanded to other natural types of monsters (such as those from the Bug, Bird, and Aquatic families). The family is generally sentient plants who are natural magicians, having high Intelligence and MP. Their speed leaves something to be desired though.
  • Fungi Are Plants: The aptly named Toadstool (now known as Funghoul) is a walking mushroom among actual plants. Interestingly this is later corrected in the Joker games, where Funghoul is instead identified as Undead.
  • Squishy Wizard: Played straight for most plants, but averted with monsters like Gripevine who are super tanky. The expansion to Nature has led the family as a whole to lead more towards a Jack of All Stats.

    Devil 
Demonic monsters who often have high Attack and Defense. They resist fire and ice, though are vulnerable to holy lightning.
  • Dark Is Not Evil: Big and dark fiends who are happy to help little kids who earn their loyalty. Some of the bestiary descriptions even mention how some of them aren't as bad as they look.
  • Glass Cannon: Some of them qualify for this like Imp and Prickly Prankster, having especially good physical and magical attack abilities but middling durability.
  • Magic Knight: The speciality of this family is monsters who can destroy with both physical attacks and powerful magic.

    Undead 
Originally known as the Zombie family. They tend to have high HP and a resistance to instant-death spells, though are vulnerable to other status effects and especially fire magic.
  • Dem Bones: As expected a lot these monsters are nothing but bones, from your basic garden variety Skeleton to the mighty Fright Night.
  • Magikarp Power: Compared to other families, Undead monsters tend to be especially weak at first, but level them up and they are a spectral force to be reckoned with.
  • Our Liches Are Different: Alongside the Plant family, the Zombie family has some of the best spellcasters you can find, one of the strongest being Wight King.
  • Robotic Undead: Strangely enough one of the mid-tier monsters in this family is a cyborg pirate named Cross Bones.
  • Stone Wall: Their high HP make most of them good damage sponges, even with their vulnerability to fire.

    Material 
Also known as the Inorganic family. Animated objects and elemental beings, contains some of the most bizarre monsters in the games. They have super high defense and have potent resistances depending on what they are, though at the expense of low speed and slow stat gain. Outside of the Monsters series, Material monsters can potentially be split off into separate families, the Elemental family for living natural forces and the Machine family for robots.
  • Chest Monster: Several kinds! Alongside the classic toothy treasure chests are urn mimics, well mimics, and book mimics.
  • Golem: Of the classic variety where breeding two together gives a StoneMan. Includes a Lava and Ice equivalent too which when they are bred together also creates a Gold Golem, which is a shining centaur.
  • Mighty Glacier: Some Material monsters like Devil Glass and Killing Machine can not only take serious damage, but deal them out too whether it be magic or physical.
  • Our Monsters Are Weird: Has by far the most strange and eclectic monsters out of any family including a flying swarm of plates, an anchor with a face, an exploding rock, various strange puppets, and a robotic fan that can manipulate darkness.
  • Stone Wall: Contains some of the most durable monsters of any family. With some learning spells and abilities that let them Draw Aggro, Material monsters make for excellent tanks.

    Boss/??? 
You know all those big powerful main villains you have fought throughout the series? Here you can command them and use their awesome powers for yourself! Their only real weakness is they level up incredibly slowly. Later known as the Special or "???" Family due to incorporating various other powerful characters from the series, both malevolent and benign.

In the first Joker game, this was replaced with the "Incarni" family featuring different forms of that game's Incarnus monster, with other Boss monsters reassigned to different families. Following games would reinstate the ??? family and include the Incarni monsters as members.
  • Big Bad Ensemble: A family made almost entirely of the BigBads of the main series. A few don’t appear in it, however- the Dragonlord is grouped with the Dragon family in both of his forms.
  • Big Good: Alongside main villains, the family includes a bunch of these from previous games including Empyrea, the Zenith Dragon, and Numen.
  • Guide Dang It!: While some of their lineage can be inferred, it is quite unlikely to know how to get more of them without a guide. Typically it will usually involve their underlings.
  • My Name Is ???: In some games, the Boss-type is referred as "???".
  • Olympus Mons: The most powerful monsters around and often extremely hard to get.
  • Took a Level in Badass: Massively with King Trode. Trode in his game is mostly helpless outside of some of his Papa Wolf moments, here he is one of the strongest members of an already incredibly strong family of monsters.

Game Boy-exclusive Families

Within the Monsters series, the following families only appear in the original Dragon Quest Monsters and Dragon Quest Monsters 2; though they may appear elsewhere in the overall franchise as well.

    Bird 
Various avian monsters with really high agility, great stat growth, and a resistance to lightning magic at the expense of being fragile. In games without the Bird family, its members would be reassigned to the Beast or Dragon families.
  • Fragile Speedster: Most Birds are super fast, but can be easily knocked out in a few hits.
  • Our Monsters Are Weird: Has some especially surreal monsters including a sousaphone bird, a bird that is a flying whip, a bipedal owl with arms, and long serpent hawk that dwells in water.

    Bug 
Numerous insects, arachnids, arthropods, and similar monsters. They have a resistance to poison and have decent status, though most of them aren't terribly useful outside of the early game. In games without the Bug family, its members would be moved to the Beast and Nature families.
  • Big Creepy-Crawlies: All of them are this, from ants to moths to spiders.
  • Crutch Character: Most are stronger than the early slimes and beasts, and are most have a fast level curve but low level caps are easily outclassed by all other families as you go along. You are unlikely to use any Bug monsters in the endgame unless you can find their strongest members like Armored Scorpion, HornBeet, and Dierantula.
  • Giant Enemy Crab: One of the stronger monsters in the family is Digster, a giant hot-blooded lobster with a penchant for punching.
  • Status Infliction Attack: Many use Poison or Paralyze moves.

    Aquatic 
The one new family introduced in Dragon Warrior Monsters II as the Water family. They can only be encountered when you travel across a body of water. They overall tend to be well-balanced stat wise. It was removed from the Monsters series after one game and its monsters would be moved to various other families such as Nature, though "Aquatic" is still used as a family in the main series.
  • Giant Squid: Actually has a few different kinds of these from the dance loving Hood Squid to the almighty Khalamari.
  • Sea Monster: The most powerful members are these, especially King Squid and Poseidon.

Other families

The following families are not used in Dragon Quest Monsters, but appear elsewhere in the Dragon Quest series.

    Humanoid 
The Humanoid family is a broad category that can potentially include any monster with a basic human shape that doesn't fit in any other family. In games without this family, its members tend to be folded into the Demon family instead.
  • Hu Mons: It's right there in the name; the members of this family are generally humanlike.
  • Our Goblins Are Different: A lot of the humanoid monsters are basically differing flavors of goblins.

    Elemental 
A subset of the Material family featuring monsters composed of elements, such as flame, clouds and mist, rocks and mud, shadows, etc.

    Machine 
The Machine family features robotic monsters, though given that Dragon Quest is generally a fantasy setting, the family is relatively small. In games without the Machine family, they're considered part of the Material family instead.

Kingdom of Great Tree

    The Kingdom 
The Great Tree itself is a great tree that grows from the ocean and supports a kingdom inside it. The king’s castle lies on the head of the tree, whilst the citizens live either in the tree itself or in its many branches. Within the base and roots of the tree is the mysterious Shrine of Starry Night.
  • Tree Trunk Tour: Many of the buildings and abodes are inside the tree itself.

    Terry 
A young boy from another world who is brought to Great Tree to become a monster master to save his sister.
  • Cheerful Child: In contrast to his adult self in Dragon Quest 6, this Terry is chipper and almost always smiling.
  • Kid Hero: Is very young when he starts his journey to save his sister.

    Watabou 
Also known as Fluffy or Cottney depending on the translation. A small adorable critter who is in fact the spirit of Great Tree itself.
  • Born of Magic: The real purpose of the Starry Night Tournament, as the energy from it creates the egg that gives birth to a new Watabou.
  • Food as Bribe: The newest Watabou, born from the Starry Night Tournament, reappears to Terry and Milly and asks for the meat that Terry has in his pocket in exchange for being his friend.
  • Nice Guy: An incredibly friendly and compassionate little monster who goes out of his way to help Terry save his sister.
  • Trickster Mentor: An especially kindly version, he tries to be helpful more often than not but does enjoy befuddling others.

    King of Great Tree 
The scatterbrained but kindly ruler of Great Tree.
  • Catchphrase: "Busy, busy, busy..."
  • Crouching Moron, Hidden Badass: It is mentioned he was once a great monster master. It turns out he’s still got it and you can fight his extremely potent team of metal monsters.
  • The Good King: While he can be inept and immature, the King of Great Tree is a mostly just and surprisingly wise ruler. The people of Great Tree regard him with sincere respect, though also some amusement with how dopey he can.
  • Manchild: Can be pretty childish at times and his anger is akin to a child throwing a tantrum.
  • Paper-Thin Disguise: He's also the Medal Man, which he vehemently denies when first meeting him. Made even more apparent when you are able to see his secret tunnel, which leads directly into the Medal Man's room.
  • Reasonable Authority Figure: Even when Terry is his only ticket to winning the Starry Night Tournament, the King refuses to force him into becoming Great Tree’s representative and wants Terry to join on his own terms.

    The Jesters 
Four jesters who know a lot about other worlds.
  • Catchphrase: One of the jesters goes “Oh… King…” whenever the King of Great Tree says something excessive or just plain strange. Changed to “That’s a bit much!” in translations.
  • Hint System: The right Jester will frequently wax off some in-universe poetry or sayings to help describe the boss monsters of the newest gates.

    Pulio 
A young kid who runs the monster farm, accompanied by his slime Slio. Terry's first task in Great Tree is getting him out of some trouble.
  • Black Bead Eyes: His tiny dark eyes emphasize how young he is compared to Terry.
  • Distressed Dude: Is threatened to be thrown in the dungeon by the King for letting his prized Healslime, Hale, escape from the farm. Is saved when Terry decided to go and personally recapture the Healslime.
  • Motor Mouth: When he's on the farm, his usual line is a string of words said fast, signified by the lack of spacing in it.

    Queen of Great Tree 
The matriarch of the kingdom who will reward those who help her.
  • Quest Giver: Her main role is asking Terry for various monsters that come from breeding, supplying him with various handy rewards in exchange.

Kingdom of Great Log

    The Kingdom 
A rival to Great Tree, Great Log is another kingdom that lives in and around a giant tree. In this case a colossal palm tree that rests on an island.
  • Barrier Maiden: Within the tree is an area called the Well where a big plug rests. This plug covers a hole that leads into Great Log’s depths and keeps its life force held inside, if removed the tree’s life leaks out and it will slowly die until the island itself sinks into the sea. Thanks to Kameha’s mischief, this plug gets destroyed and it is up to Cobi or Tara to find a replacement.
  • Palm Tree Panic: In contrast to Great Tree’s temperate climate, Great Log is tropical.

    Mystery Trainer (Spoilers!) 
Great Log’s famed and mysterious champion, who turns out to be none other than Terry's kidnapped sister Milly.
  • Hero of Another Story: Her journey within GreatLog is described very similarly to Terry's of wandering Traveler's Gates building a team and finally representing them in the Starry Night Tournament.
  • Little Miss Badass: She quickly becomes one of the strongest monster masters in the world, developing a terrifying reputation.

    Warubou 
Also known as Scruffy or Rottney depending on the translation. The obnoxious and mischievous spirit of Great Log.
  • Everyone Has Standards: While he loves to play pranks and get up to mischief with Kameha, at the end of the day he takes GreatLog's safety seriously. The only reason the player even has a chance to save GreatLog at all is because Warubou is giving them more time by keeping the hole plugged with his own body.
  • Hidden Depths: Warubou is a lot wiser than his personality would indicate. He also apparently was married (or still is) and had kids as he has a grandson.
  • Identical Grandson: After you recruit enough monster types, he will bring in his grandson to be your monster. His grandson is a carbon copy of Warubou.
  • Jerk with a Heart of Gold: An arrogant and trouble loving prankster who cares for his friends and puts his life on the line to save all of Great Log.
  • O.O.C. Is Serious Business: When Great Log is on the verge of destruction, Warubou drops the snarking and talks with Cobi or Tara in a much more serious tone.
  • Took a Level in Kindness: His rude but helpful personality in Cobi and Tara’s game is a stark contrast to his outright malicious personality in Terry’s game.

    Cobi and Tara 
The two potential playable characters in Dragon Warrior Monsters 2. Cobi is the older sibling and Tara is the younger. Whoever's version determines many monsters that appear; Cobi’s version has more of cool and menacing monsters while Tara has more cute and weird monsters. They work together to find a new plug for Great Log after it is destroyed by Kameha’s mischief.
  • Adorably Precocious Child: Both of them, but the younger Tara especially fulfills this.
  • Big Brother Instinct: Cobi is incredibly protective of Tara; he will often ask she is okay and needs his help if she is the protagonist.
  • Brother–Sister Team: One goes off on adventures while the other stays behind to look after monsters in their quest to save Great Log.
  • Static Role, Exchangeable Character: Played straight for the most part, but one notable aversion in Sky World. At one point you come across a very small cavern entrance; Tara can fit through the hole herself, while the older and larger Cobi can't and has to use an earlier-found item to do so.

    Cobi and Tara's Parents 
The mother and father of Cobi and Tara, the latter of whom was once an experienced monster master himself.
  • Adaptational Intelligence: In the original game, neither of them believed their children's warnings about Great Log sinking. (Although to be fair, almost no one else believed them either.) In the remake, they immediately believe Cobi and Tara; their father in particular takes direct action to help out by giving out sidequests to make your monsters stronger.
  • Good Parents: They are loving parents in both versions, though they show this off more in the remake.

    King of Great Log 
The proud ruler of Great Log.
  • Age Lift: In the original Gameboy Color games he was an old man, the remakes make him a lot younger and handsomer.
  • Break the Haughty: Losing the Starry Night Tournament humbles him greatly; afterward treating Terry and the King of Great Tree with much more respect.
  • Everyone Has Standards: He is willing to do anything to win the Starry Night Tournment, except for cheating. He also wants his monster masters to serve him willingly; when he finds out Milly was forced by Warubou to be a monster master, the King of Great Log is furious and calls out the nature spirit.
  • Jerk with a Heart of Gold: A gruff but good king who loves his son and people; even before he becomes nicer all he wants is for Great Log to receive the glory he thinks it deserves.

    Prince Kameha 
The young prince of Great Log, he is around Tara’s age and a huge troublemaker.
  • Character Development: He steadily matures and becomes less greedy as the game goes on. He does remain an insufferable prankster, but now Spoiled Sweet.
  • Dumb Muscle: Not the brightest individual but has Charles Atlas Superpower, shown when he gets tricked in Pirate World by his lackeys, he shatters the floor underneath them. Also in the Ice World, he punches his way out of a prison cell through a wall.
  • Everyone Has Standards: For all his many flaws, he's also one of the only characters aside from the player actively trying to save GreatLog.
  • Jerk with a Heart of Gold: Spoiled and selfish he may be, when he gets it in his head he messed up Kameha is eager to make up for it.
  • The Rival: Subverted. He seems like he will be his when he declares he will find a new plug for Great Log, but it quickly becomes clear he is too naive and lazy to be a rival. You frequently have to get him out of trouble when his plans go awry.
  • Spoiled Brat: Is this for most of the game. The King of Great Log spoiled him rotten and he frequently makes mischief with Warubou.
  • Took a Level in Badass: Somehow manages to trick the monsters of Sky World into thinking he is a Demon Lord.

Kingdom of Blight Tree

    The Kingdom 
Yet another kingdom within a tree, but in this case it is a kingdom of monsters. Ages ago it held an artifact called the Spirit Stone which also supplied it with life, but it was taken by humans and since then the tree has been slowly dying. It is ruled over by four incredibly powerful monsters known as the Celestial Fiends.
  • Fantastic Racism: Almost all of the monsters of Blight Tree hate humans, blaming them for all of Blight Tree’s problems. The only exceptions are Blight Tree’s king Rugius and his friendly butler.
  • Slippy-Slidey Ice World: It is perpetually winter on Blight Tree, though this is less because of the climate and more to do with the tree itself weakening.
  • Wise Tree: The Blight Tree itself is a capable of telepathy and helps guide Terry to save both itself and Great Tree.

    Sebastian 
The loyal butler of the Four Celestial Fiends.
  • Battle Butler: A very capable fighter who is at least as strong as his masters. He never fights you though, he will instead join you if you can recruit his masters.
  • Catchphrase: Just like the King of Great Tree's jester, he will say "That is a bit much..." when someone does or says something really silly.
  • Dark Is Not Evil: An incredibly creepy and grim looking guy, but he is unfailingly polite and holds no grudge against humans unlike most of the other monsters in Blight Tree.

    Hogeira 
A pale and strong reptilian ogre who is one of the Celestial Fiends.
  • The Brute: The most physically able of the Celestial Fiends, though also the most dim-witted.
  • Mighty Glacier: His whole team strategy is physical power, both in offense and defense. He does pack a wallop, though he is slow moving and inept with magic.

    Veera 
A voluptuous feline monster who is one of the Celestial Fiends.
  • Fragile Speedster: Veera and her team can be knocked out in a few good hits, but they are so fast it is going to be hard to hit them and they are almost always going to strike first and strike hard.
  • Ship Tease: She has a particularly obvious crush on Rugius.

    Syphon 
A grotesque gargoyle-like sorcerer who is one of the Celestial Fiends
  • Our Liches Are Different: An extremely powerful undead wizard with a lizard-like head with bulging red eyes.
  • Shout-Out: His posture, clothing, and overall head shape are highly reminiscent of the Skesis.
  • Squishy Wizard: He and his partners are terrifyingly powerful mages who will annihilate your team with their spells, but if you can attack them fast they won't get a chance to.

    Argo 
A tall blue-skinned demon who is one of the Celestial Fiends.

    Rugius 
The leader of the Celestial Fiends, the young ruler of Blight Tree, and its greatest fighter.
  • Jack of All Stats: Much like Argo, but is even more powerful.
  • Our Dragons Are Different: Though he looks like a demon, he is in fact a dragon.
  • Nice Guy: A kind monster who wants the best for his people and is truly aggrieved about trying to take the spirit stone from the humans.

    Maizar 
Rugius' lost older brother and original ruler of Blight Tree. He tried to bring life to his kingdom, but ended up turning himself into a mindless mutant.

Other Tree Kingdoms

    King of Dead Tree 
An ancient and crabby monarch who rules a kingdom that dwells within a Dead Tree.
  • Ascended Extra: Like the King of Big Stump, the King of Dead Tree didn’t appear outside of a cutscene and didn’t get extra focus like the King of Great Log eventually did. The remake makes him much more prominent and he even becomes a party member at one point.
  • Break the Haughty: As with the King of Great Log, the King of Great Tree is humbled by Terry’s victory in the Starry Night Tournament.
  • Cool Old Guy: Turns out to be this in the post-game of the remake, despite his incredibly advanced age he join’s Terry in going to Blight Tree and has a pretty potent monster team.

    King of Big Stump/Big Tree 
The rude king of yet another tree kingdom.
  • Hufflepuff House: He and his kingdom get the least amount of focus and don't even get any extra tidbits of information on them like Dead Tree. The remake outright removes him and his kingdom.

Demon Lords and Other Villains

    The Mysterious Man 
An enigmatic master swordsman who Terry encounters again and again throughout his adventure. He is in fact an adult Terry from another darker timeline.

    Darck 
A pompous demon lord obsessed with collecting treasure across dimensions, he rules the realm of Limbo which lies in a rift between worlds.
  • Adipose Rex: Is extremely fat, clearly greed isn't his only cardinal sin.
  • Asshole Victim: You are technically in the wrong here, breaking into Darck's castle to take his treasure. Darck is such an arrogant jerk though you don't feel bad for him. The remake further adds to this, giving him some extra scenes showing how rotten he is.
  • Collector of the Strange: Goes around different worlds taking their treasures for himself.
  • Crystal Ball: Darck's uses green crystal ball almost as big as he is, using it both to cast spells and whack enemies with. This crystal both reflects his greed for wealth and constantly lounging on it reflects his laziness.
  • Giant Space Flea Out Of Nowhere: The final boss of Cobi and Tara's adventure and a villain who never appeared at any other point. Justified you are actually going out of your way to fight him to get a plug for Great Log.
  • Heel–Face Turn: The remake has Darck revoke his evil ways and he even gives you all his treasure. Though this is less because of him turning good and more him being nice so that you don't beat him up again.
  • One-Winged Angel: The remake adds a second phase to his fight, using his giant green crystal ball Darck becomes a colossal beast who becomes a lot harder to fight.

    Gloom 
The Big Bad of the post-game in the remake of Cobi and Tara's Adventure. An extremely powerful and foul ancient evil that desires to plunge all of existence in darkness.
  • Dragons Are Demonic: His "Potentate of Portals" form is a twisted and shadowy dragon.
  • Eldritch Abomination: Is much more alien than most Dragon Quest demon lords, his true form is especially eldritch looking and is even called "He Who Bears No Name”.
  • Eviler than Thou: Gloom is easily one of the most powerful villains in the Dragon Quest universe as it not only commands previous main villains from Dragon Quest games, but their powered up forms.
  • I Have Many Names: It is overall known as Gloom, though depending on the form it is can also be known as the "Potentate of Portals" or "He Who Bears No Name".
  • Space Master: It can effortlessly manipulate dimensions, conjuring portals to any world to send his minions through.

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