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Main Antagonists

    Mordegon 

Mordegon note 

Voiced by: James Goode (English), Takaya Kuroda (Japanese) [Definitive Edition Version]
https://static.tvtropes.org/pmwiki/pub/images/dqxi_mordegon.png
Click here to see him after gaining the Luminary's power.
Click here to see him as Mordragon.

The demon sorcerer who is the main antagonist of the game. He used his demon army to destroy the kingdoms of Dundrasil and Zwaardsrust 16 and 30 years ago, respectively, and possessed King Carnelian, turning the ruler into a puppet. After stealing the Sword of Light and the Luminary's power, he absorbs the Heart of Yggdrasil and begins his conquest of the world.


  • All Your Powers Combined: In the first phase of the final battle, he can utilize all six Orb skills from the Spectral Sentinels, as well as most of the Luminary's movepool.
  • Ambition Is Evil: As Morcant, his lust for power is what drove him to betray his friend Erdwin and absorb the power of Calasmos, transforming him into the demon sorcerer, Mordegon.
  • Arch-Enemy: To the Luminary, Rab, Jade, and Hendrik. For Rab and the Luminary, he orchestrated the fall of Dundrasil and was responsible for the death of King Irwin and Queen Elenaor, the Luminary's parents and Rab's daughter and son-in-law. For Jade, the fall of Dundrasil caused her to be separated from the Luminary and Mordegon possessed her father, King Carnelian. For Hendrik, Mordegon caused the fall of the Zwaardsrust, Hendrik's birthplace, and he corrupted his friend Jasper and turned him against all of humanity.
  • Attack of the 50-Foot Whatever: As Mordragon, he becomes large enough that his serpentine body can pretty much circle around his half-destroyed throne room.
  • Bad "Bad Acting": His attempts to maintain his cover as "Carnelian" in the new timeline reek of this (mostly thanks to him briefly not recognizing who Jade is as well as implicitly confused by the Sword of Shadow shard), though he regains his composure quickly. Naturally, the party and Hendrik become suspicious of him, Jade notably repeatedly expressing that while she knows they've been apart a long time and she can't expect everything to be as she remembers, she still feels like something is off as she doesn't feel like she's actually reunited with her father. Mordegon himself can't maintain the facade for long, so great is his desire to take the Sword of Light.
  • Bad Boss: In the new timeline where his attempt to absorb Yggdrasil's power was thwarted by the Luminary, he kills Jasper in an attempt to keep his identity secret as King Carnelian, even though Jasper was just moments before begging him for help.
  • Bad Guys Do the Dirty Work: Near the end of the game Erdwin's Lantern begins falling from the sky over Gallopolis by Calasmos in an attempt to get his body back. Mordegon then swoops in and destroys the Lantern before it could fall completely. As such Calasmos remains utterly powerless, and Mordegon remains on top. Well, unless you go back to the past to undo that.
  • The Bad Guy Wins: The end of the game's first act sees Mordegon successfully obtain the power of the Heart of Yggdrasil. The second act of the game sees the Luminary reuniting with his friends to bring Mordegon down, and the postgame has the Luminary traveling back in time to make sure Mordegon's rule never happens.
  • Bald of Evil: Upon absorbing the Heart of Yggdrasil and transforming into his monstrous form, he's completely bald.
  • BFS: Upon stealing the Sword of Light, he uses his magic to transform it into the Sword of Shadows, a large greatsword made from bone.
  • Big Bad: An Evil Sorcerer and the main villain of the game.
  • Breath Weapon: As Mordragon, he can breathe ice via C-C-Cold Breath. The Sword of Shadows in its dragonic form can breathe fire via Scorch and Sweet Breath that puts your party to sleep.
  • Casting a Shadow: Fights primarily using dark magic in the form of Kazam. He's called the "Lord of Shadows" for a reason, after all.
  • The Chessmaster: He's certainly been playing the long game ever since the fall of Dundrasil. This even extends to when his plan goes Off the Rails in the new timeline with Jasper's early defeat, as he's able to not only dispose of Jasper before he can blow his cover, but then manages to convince everyone present that Jasper was the one who was spreading the Darkspawn theory, not him.
  • Combination Attack: As Mordragon, he and the Sword of Shadows can perform two when pepped up.
    • Black Mark: The two create a Magic Circle underneath the party that inflicts damage each turn.
    • Mighty Magic Burst: The two pool their magic together to unleash a large magical explosion.
  • Complexity Addiction: His plan in the first half of the game hinged on the party opening the way to the Sword of Light for him, so spreading a damning prophecy painting the Luminary as a Doom Magnet and ordering a murderous invasion of the rest of the world to hunt him down seems counter-intuitive. Presumably, he did it this way out of pure sadism.
  • The Corrupter: This is Mordegon's speciality. He finds the darkness in a person's heart and exploits it to make them his puppets. When possessing King Carnelian, he intentionally snubs Jasper to feed his jealousy towards Hendrik to turn him into his right-hand man. He later recruits Mia into becoming one of his Spectral Sentinels by exploiting her greed and resentment. He presumably did something similar to someone high-up in Nhou Wat, which led to its destruction. Ironic considering he was a victim of this to Calasmos.
  • Crazy-Prepared: After the events leading to the second act, he spends virtually all his time wholly embracing the Orcus on His Throne trope. That's because he's waiting. He knows Calasmos is going to make a play for his body at any time, and Calasmos is banking on Mordegon being too caught up in his victory to remember that little detail. He's not. As a result, Calasmos is caught completely flatfooted and rendered quite literally helpless... Until our intrepid Hero goes and changes things.
  • Dark Is Evil: A demonic sorcerer who calls himself the Lord of Shadows who attempts to take over Erdrea.
  • Dem Bones: After stealing the Sword of Light, he uses his magic to transform it into the Sword of Shadows, a large greatsword made from bone. In his One-Winged Angel form, he becomes a giant, skeletal serpent with the Sword of Shadows becoming an actual dragon that serves as his "tail".
  • Demonic Possession: After causing the fall of Dundrasil, he possesses the body of King Carnelian and began spreading the rumor of the Darkspawn.
  • Despotism Justifies the Means: Mordegon is perfectly willing to turn Erdrea into a monster-infested hellhole if it means he stays on top.
  • Doppelgänger Attack: Like Tyriant, he can summon a Living Shadow clone of himself to fight alongside him via Violet Veil.
  • Dual Boss: In the first phase of the final battle, he can summon a Living Shadow clone of himself. In the battle's final phase, the party has to fight One-Winged Angel forms of both Mordegon and the Sword of Shadows. In fact, they can perform a Combination Attack together if they are both pepped up.
  • Energy Weapon: Uses Fell Flash just like Jasper during the first phase of the final battle.
  • Equal-Opportunity Evil: Doesn't discriminate on this count; two of his highest generals are humans. Of course, he himself is a former human, too.
  • Evil Cannot Comprehend Good: Right before the final battle, Mordegon expresses both confusion and irritation that the Luminary and his friends would continue to fight despite the fact that he essentially rules the world now and states that he'll drown humanity in everlasting despair.
    Mordegon: Why do you never learn? Love, hope, dreams... Worthless. Mere words. And yet your faith in them refuses to die. But no longer. I shall carve a despair into the human soul that will last until your kind finally dwindles and dies!
  • Evil Is Bigger: Even in his normal form, Mordegon towers over most of the cast. Jasper, for example, barely reaches his chest. Upon absorbing the Heart of Yggdrasil, he mutates into a large muscular demon. And when unleashing the Sword of Shadows' full power, he transforms into a giant skeletal serpent.
  • Evil Makes You Monstrous: Three times over. Just changing from Morcant to the demon sorcerer would qualify, then he gains the ancient hero's sword and turns into a hulking BFS-wielding monster, and then when he unleashes the Sword's full power against you, he turns into a skeletal two-headed serpent.
  • Evil Redhead: He's the main villain of the game, and he has a red mohawk.
  • Evil Sorcerer: He first appears as such. Once he gains the Sword of Light and takes the Luminary's power, he transforms into the new bulky form befitting a demon lord in this series.
  • Evil Versus Evil: When Erdwin's Lantern, the prison containing the body of Calasmos, begins falling from the sky, Mordegon destroys the lantern to ensure that he alone rules Erdrea.
  • Expy: He could be considered one to Zanza from Xenoblade Chronicles 1. Both were once humans who gained immense power, both were split between two different entities of pure malevolence and benevolence, both have a habit of possessing characters and assuming false identities to proceed their plans, and both manipulate the main characters into opening a path for even greater power for themselves.
  • Fallen Hero: In the postgame scenario, it is revealed that the dark sorcerer Mordegon was originally Morcant, the mage who fought alongside the original hero Erdwin against the demon god Calasmos. After they defeated Calasmos, he betrayed Erdwin to steal Calasmos' power.
  • Faux Affably Evil: He speaks in a professional manner, but he's the biggest threat to Erdrea and an overall sadistic guy.
  • Fisher King: After stealing the Heart of Yggdrasil and destroying the World Tree, he turns Erdrea into a monster-infested land of darkness.
  • Flunky Boss: In the fight with him in the postgame, he can summon copies of his staff to fight alongside him.
  • Fog of Doom: In the first phase of the final battle, he can use Alizarin's Crimson Cloud to increase the damage your party takes in battle. In the fight with him in the postgame, he has an attack called the Madding Cloud, spreading a purple mist that reverses the effects of all recovery sources.
  • Godhood Seeker: His goal is to steal the Luminary's power and the Sword of Light so he can absorb the power of the Heart of Yggdrasil and rule over Erdrea. He manages to succeed in the first half of of the game, but the Luminary defeats him and goes back in time to make sure Mordegon's rule never happens.
  • Good Old Fisticuffs: As Mordragon, his primary attacks are in the form of punches.
  • Graceful Loser: Downplayed. In the new timeline he is ready to rage at the Luminary after being beaten, but then he realizes for sure exactly how you managed to stop him after his defeat in the postgame timeline, and accepts it as he finds satisfaction in knowing the Luminary must now face a force worse than him.
  • Green Thumb: When attacking the Luminary and Rab in Angri-La, he utilizes giant tree roots to attack them.
  • Hate Plague: Mordegon's rise to power causes most of the world's monsters to turn into red-eyed vicious variants, greatly increasing their strength. During Sylvando's sidestory in the Definitive Edition, where only some monsters have transformed this way, it can be seen that the non-vicious monsters are frightened of the vicious ones.
  • Having a Blast: He can use the Boom-class spells.
  • Hero Killer: He murders Irwin after possessing King Carnelian and later (Indirectly) causes Veronica's sacrifice.
  • An Ice Person: One attack in the final battle's first phase is Kacrackle Crash, which has him coat his Sword of Shadows in ice and attack with it. He can also use Kacrack and breathe a C-C-Cold Breath from his mouth as Mordragon.
  • Just Eat Him: Mordragon's Tail will do this to one of your party members in the final battle, chewing on them and spitting them out after a few turns, which often leaves them stunned and poisoned.
  • Knight of Cerebus: The game takes a much darker turn when Mordegon reveals himself, with the game's first act ending with him absorbing the Heart of Yggdrasil and plunging Erdrea into darkness in addition to indirectly causing Veronica's Heroic Sacrifice.
  • Literal Split Personality: When Morcant stole Calasmos' power, it caused his soul to be split in two. The dark half of his soul became Mordegon while the good half would go on to become the Seer and seek to atone for his mistakes.
  • Living Weapon: The Sword of Shadows, the corrupted form of the Sword of Light, is a living sword with a moving eyeball on its hilt. When Mordegon unleashes the sword's full power, he transforms into Mordragon, a skeletal serpent with the Sword of Shadows becoming an actual dragon that serves as his "tail".
  • Load-Bearing Boss: The Fortress of Fear begins to collapse right after his defeat.
  • Mana Drain: Can use Booga's Giga Drain Magic in the final battle.
  • Man Behind the Man: He is the one behind the kingdom of Heliodor's hunting down the hero for the first half of the game.
  • Midas Touch: In the first phase of the final battle, he can use Gyldygga's Kaching Kaclang, turning your party members into gold statues.
  • Mirror Boss: In his bulked-up form, in addition to the Orb skills of the Spectral Sentinels, he can use several of the Luminary's skills or dark mirrors of them.
  • One-Winged Angel: After being defeated the first time, Mordegon unleashes the full power of the Sword of Shadows and transforms into Mordragon, a giant skeletal serpent with the Sword of Shadows becoming an actual dragon that serves as his "tail".
  • Ooh, Me Accent's Slipping: Mordegon's accent tends to jump around. In his normal form, he has a distinctly British accent, but when he becomes the Lord of Shadows, his accents drops into a more Scottish accent like Rab's which is especially noticeable when he becomes Mordragon.
  • Orcus on His Throne: After stealing the Heart of Yggdrasil and taking over Erdrea, he mostly chills out at the Fortress of Fear while his forces run roughshod over Erdrea. Justified as he has already won at this point. The only times he takes action himself are when he attacks the Luminary and Rab in Angri-La and when Erdwin's Lantern begins to fall.
  • Playing with Fire: Can use the Frizz-class spells in his boss fights.
  • Power Parasite: Mordegon's specialty is in stealing the powers of others to add to his own.
  • Pragmatic Villainy: In Act 1, he knows full well that his plan relies heavily on "Carnelian" and Heliodor retaining their heroic public image, so he has his forces refrain from outright villainy such as punishing Gondolia for helping the party escape Jasper or attacking Angri-La directly.
  • Purple Is Powerful: A powerful Evil Sorcerer dressed in a purple robe and one of the series's most successful villains.
  • Really 700 Years Old: The postgame reveals that he is actually Morcant, the sorcerer who fought alongside the original Luminary, Erdwin, meaning that Mordegon is far older than he looks. Apparently, stealing Calasmos' power gave him some form of immortality.
  • Recurring Boss: He is fought three times. Once in his monstrous form, once as Mordragon, and once in the postgame in his normal form.
  • Red Baron: He is often called the Lord of Shadows.
  • Sequential Boss: The fight with him as Mordragon has three phases. First you fight Mordragon's tail, then Mordragon himself, and finally both of them together.
  • Serrated Blade of Pain: Upon stealing the Sword of Light, Mordegon transforms it into the Sword of Shadows, a large, spiky greatsword made from bone.
  • Shock and Awe: One attack he has as Mordragon is Lightning Storm, which has him calling down lightning bolts that damage the party and can potentially paralyze them in addition to reducing their resistance to being paralzyed.
  • Spanner in the Works: Becomes this to Calasmos. When Erdwin's Lantern, the prison containing the body of Calasmos, begins falling from the sky, Mordegon destroys the lantern to ensure that he alone rules Erdrea. In the postgame, Calasmos returns the favor by preventing Mordegon from stealing the Sword of Light while possessing King Carnelian, which inadvertently exposes him as Mordegon. Mordegon is also this to himself in the postgame, as his Sword of Shadows is what allows the Luminary to dispel the Dark Orb he gave to Jasper and alter the timeline.
  • Status-Buff Dispel: Like other endgame bosses, he can use a Disruptive Wave to remove any status buffs on your party, in addition to Indignus's Blazing Blue Blast.
  • Super-Scream: One of his attacks as Mordragon is Ferocious Roar, letting out a loud shout that can occasionally stun your party members in addition to damaging them.
  • A Tragedy of Impulsiveness: This is what leads to Mordegon's final demise in the new timeline. Mordegon is still in control of King Carnelian, but the combination of the Luminary foiling his plan, finding a shard of his own weapon that he hasn’t made yet, and him being unable to get the Sword of Light confuses and infuriates him to no end. Rather than wait for a better moment to strike, Mordegon desperately tries to get the Sword of Light by sneaking into the Luminary's room, but he is caught and his cover blown. Shortly after, the heroes confront and kill him.
  • Villainous Breakdown: A much subtler example, Mordegon does an excellent job keeping his cool even when you kill most of his powerful servants. As his plans continue to fall apart though, it becomes clear he is getting increasingly frustrated and is barely holding back his seething hatred of you. And then it happens more traditionally when you beat his Mordragon form, where he spends his last moments in infuriated despair over his failure to beat the Luminary even after essentially becoming a god.
    Mordegon: But... I am Mordegon... Master of all... Things! My reign is... not over... It... cannot be. Accursed... LUMINARY!
    • Zigzagged in the new timeline. He is ready to shout at the Luminary for beating him, but then calms and is pleased to see that he will have to deal with someone worse than him. This smugness though is cut down by screams of pain and panic as his body fades away.
  • You Remind Me of X: When encountering the party at the Fortress of Fear, he remarks that the Luminary's eyes "shine with a sickening light" like the hero of old. This becomes much more meaningful in the postgame when it's revealed that he is actually Morcant, the sorcerer who fought alongside the original Luminary, Erdwin.
    Mordegon: Your eyes shine with a sickening light. Just as did those of the hero of old.

    The Dark One (UNMARKED SPOILERS) 

Calasmosnote 

https://static.tvtropes.org/pmwiki/pub/images/dqxi_mini_calasmos.png
His form as a Tockle
Click here to see his true form.
Voiced by: Rasmus Hardiker (English), Kōki Miyata (Japanese) [Definitive Edition Version]

The ancient evil that once attempted to cover the world in darkness.

Calasmos lost in battle against Erdwin, the original Luminary. However, just as he was about to be finished off, Calasmos goaded the mage Morcant into killing Erdwin, allowing him to take Calasmos's power and become the evil sorcerer Mordegon. Without the Luminary, the Dark One could not be destroyed, so Erdwin's allies sealed his body in a star later known as Erdwin's Lantern.


  • Amazing Technicolor Population: In his true form, his face has light blue skin.
  • Ancient Evil: Calasmos has existed since the beginning of time, having fought and injured Yggdragon, who would go on to become the World Tree, Yggdrasil. Calasmos would later face off against Yggdrasil's chosen hero, Erdwin.
  • Arch-Enemy: To Yggdragon. The injuries she received from her battle with Calasmos would cause her to become the World Tree Yggdrasil and she would later choose Erdwin as her champion to defeat Calasmos.
  • Arm Cannon: Calasmos's left arm is a large cannon that can fire blasts of darkness and even be fired as a projectile. It is also used to summon Darklings that power his Chaotic Kazaptrophe attack.
  • As Long as There Is Evil: Tries to invoke this, but the Luminary's powers prove to be too much for it and it explodes in a marvelous burst of light.
  • Attack of the 50-Foot Whatever: Calasmos' true form is utterly massive, even dwarfing Cetacea in size.
  • Bait-and-Switch: For most of the game, the player is led to believe that the term "Dark One" is just another epithet for Mordegon, who is also known as "the Lord of Shadows." It isn't until the third act that it's revealed the Dark One is actually a separate character.
  • Battle Aura: Calasmos begins the fight wreathed in a shroud of shadows that drastically strengthens him. The shroud must first be removed by the Super Sword of Light for the party to stand a chance against him.
  • Big Bad Wannabe: Downplayed. In the original timeline, Mordegon destroys Erdwin's Lantern just as Calasmos is about to reunite with it, preventing him from getting his power back. Mordegon remains the only Big Bad until the post-game scenario, where the tables are turned and Mordegon is made the wannabe.
  • Big Creepy-Crawlies: His true form resembles that of a humanoid insect, much like Cell.
  • Blow You Away: He can use the Kaswooshle spell.
  • Bolt of Divine Retribution: During the final battle, Calasmos will periodically summon four Darklings who will begin praying to Calasmos. If they are left on the field too long, Calasmos will use them to summon the Chaotic Kazaptrophe, a highly damaging bolt of dark lightning.
  • Breath Weapon: Three of his attacks has him breathe fire (both regular or dark flames) and ice.
  • Caps Lock: His lines are subtitled in all caps, with the words running together. In the original English release, they aren't even punctuated.
    I S H A L L D E S T R O Y T H E W O R L D T R E E.
    T H E V O I D S H A L L C O N S U M E Y O U A L L.
  • Casting a Shadow: He's called "The Dark One" for a reason. Many of his attacks utilize darkness. He begins the fight clad in a Shroud of Shadows that must be removed for the party to stand a chance against him. He can fire a blast of pure darkness from his Arm Cannon, breathe dark flames from his mouth, can summon creatures called Darklings and can use them to call down a bolt of dark lightning.
  • Chekhov's Gunman: His Tockle form appears in the very first cutscene, checking up on his future enemy and then shows up periodically throughout the game. Though you learn of the name "Calasmos" in the second act, its true purpose, and that of the black Tockle, doesn't become apparent until the postgame.
  • The Corrupter: Prior to the game, just as Erdwin was about to deliver the final blow, Calasmos managed to convince Morcant to kill Erdwin, promising him power beyond his wildest dreams. Morcant states he tried to resist, but his own thirst for power was enough for Calasmos to take advantage of and corrupt him in seconds. Morcant would kill Erdwin and take some of Calasmos' power to become the demon sorcerer Mordegon. Once Calasmos regains his body in the postgame, his influence begins to spread across Erdrea, turning monsters "Malicious" and making them stronger, even resurrecting various dead monsters to become his servants, such as Arachtagon and Gloomnivore.
  • Combat Tentacles: Downplayed. In his Tockle form, he uses his tentacle-like arms to sneakily whip away at Mordegon in strategic moments in Act 3, the first time in order to prevent him from touching the Sword of Light in Yggdrasil's Heart, and the second time when Mordegon attempts to do the same when the Luminary sleeps.
  • Despair Event Horizon: In the original timeline, after Mordegon destroys Erdwin's Lantern, the prison containing his body, all he can do is collapse on the floor of the ruins where it would've landed, knowing that he is now completely powerless. When he realizes that the party intends to wind back time, he uses this to his advantage.
  • Eldritch Abomination: Has all the classic hallmarks of one: Immensely powerful, has existed since the beginning of time, his presence has a negative effect on the environment, cannot be killed by normal means, and doesn't even look remotely human. This even extends to the way he speaks. All capital letters, all spaced apart, no break between words, and no box for his text, giving the sense that his voice is simply omnipresent.
    C O M E C H I L D R E N O F L I G H T.
    G I V E Y O U R S E L V E S T O D A R K N E S S.
  • Evil Versus Evil: After Mordegon gains the Sword of Light and turns it into the Sword of Shadows, he wastes no time in destroying Calasmos's body and thereby ruining Calasmos's resurrection. In the postgame, the soul of Calasmos, which takes the form of a black Tockle, helps the heroes defeat Mordegon early since Mordegon is an obstacle to Calasmos's resurrection.
  • Expy: His true form looks like a combination between Cell and Hirudegarn. The former makes even more sense when you realize they pulled the same stunt for their rise to power — hitching a ride with a time traveler. And his hands resemble the Acguy and Z'Gok mobile suits.
  • Final Boss, New Dimension: The inside of the Dark Star where he's fought is noticeably astral and eldritch, looking like the void of deep space itself and covered in star-like lights.
  • Fog of Doom: Calasmos' Claw can spray a purple mist that inflicts various random status ailments on your party (confusion, paralysis, sleep, etc).
  • Forced Sleep: He can put one of your party members to sleep with Luallb-Eye.
  • Gatling Good: One attack with his cannon has him fly across the screen while opening fire with a rapid volley of shots.
  • God of Evil: A powerful evil demon god and one of the main antagonists of the game.
  • Gonk : Even ignoring its monstrous body, its round, bald, seemingly neck-less face is not that much prettier.
  • Greater-Scope Villain: As Mordegon got his demonic powers from Calasmos, Calasmos is indirectly responsible for the atrocities that Mordegon commits in the main game. In the extra scenario, he takes the position of Big Bad from Mordegon.
  • Guide Dang It!: Much like Zoma, he begins his boss fight significantly powered up and needs to be weakened for the party to stand a chance. The way to do so is by using the Super Sword of Light as an item to break his Cloak of Shadow. However, the only clue the game gives is by talking to a Watcher at Drustan's Labyrinth that tells you how to remove the shroud.
  • Hate Plague: Calasmos' influence causes monsters to turn into green-eyed "Malicious" variants which are far stronger than normal enemies.
  • Hoist by His Own Petard: His Final Flame can be knocked back into him if his claw or cannon is destroyed before he can throw it at the party. It's entirely possible for this to strike the final blow and defeat him.
  • Invisible to Normals: His Tockle form can only be seen by the Luminary and by Mordegon (who has Calasmos' power), like all Tockles. No one else, even those it's physically touching are even aware Calasmos is there.
  • Killer Rabbit: The soul of the evil god takes the form of a black Tockle.
  • Malevolent Masked Man: Calasmos wears a mask over his face in his true form. Inflicting enough damage during the battle will destroy the mask and reveal his true face.
  • Meaningful Name: His English name is made from combining "Calamity" and "Cosmos". Calasmos is an otherworldy threat who came from the cosmos to destroy light and life, bringing calamity.
  • Not-So-Harmless Villain: Calasmos first appears as a Tockle that talks a lot of doom but ultimately doesn't seem very dangerous. Then Mordegon exits the picture and Calasmos reverts to his true form.
  • Organic Technology: Has trappings of this, with gun barrels built into each arm, his right claw having a full range of rotation, and his left arm ending in a large cannon that can double as a gatling gun, be fired off as a projectile, or can open to fire a blast of pure darkness.
  • Playing with Fire: His Final Flame attack. Calasmos begins charging up a giant fireball. If you don't disable his claw or cannon in time, he'll chuck it at your party for massive damage that will most likely wipe out an unprepared party. If you do disable one of his arms, the ball will fall on his head, inflicting decent damage.
  • Power of the Void: Calasmos claims to be "born of the void" and desires to return all of Erdrea to the void.
    T H E V O I D S H A L L C O N S U M E Y O U A L L.
    S O O N A L L S H A L L K N O W T H E V O I D.
  • Purple Is Powerful: With his Battle Aura active, his body is purple and he is an immensely powerful evil god. Removing the aura reveals that his skin is actually green.
  • Recycled Soundtrack: The theme that plays after the barrier of darkness is dispelled during his boss fight is "Hero's Challenge", which is originally from the final boss fight against Zoma in Dragon Quest III after his darkness barrier was dispelled too.
  • Red Eyes, Take Warning: When his mask is destroyed, Calasmos is revealed to have eyes with red sclera and gold pupils.
  • Sdrawkcab Speech: In Japanese, its sentences are spoken backwards.
  • Sealed Evil in a Can: Without the Luminary to deliver the final blow, the demon god could only be sealed and sent to the heavens until the Luminary's reincarnation is born.
  • Spanner in the Works: Mordegon was this to Calasmos in the second act. When Erdwin's Lantern, the prison containing the body of Calasmos, begins falling from the sky, Mordegon destroys the lantern to ensure that he alone rules Erdrea. In the postgame, Calasmos returns the favor by preventing Mordegon from stealing the Sword of Light while possessing King Carnelian, which inadvertently exposes him as Mordegon.
  • Status-Buff Dispel: He can use a Disruptive Wave to remove all status buffs on your party.
  • Stuff Blowing Up: Can use the Kaboomle spell.
  • Suspiciously Similar Substitute: He has various similarities to Zoma from Dragon Quest III. Both characters are powerful demons who serve as the Greater Scope Villains of their respective games. Both characters start their fights wreathed in a Battle Aura that must be removed for the party to stand a chance against them. Even the music for their fights are the very same, "Hero's Challenge" ringing in when the darkness is dispelled. This actually makes sense as this game is revealed to be a Stealth Prequel to III, making Calasmos a Predecessor Villain to Zoma.
  • This Is a Drill: One of Calasmos' attacks has him attack with his claw rotating like a drill.
  • Time Stands Still: Later in the battle, Calasmos will freeze time for all but one of your party members, after which he'll either heal, summon Darklings, or charge his Final Flame.
  • Vocal Dissonance: In the English dub, Calasmos' voice in his true form is appropriately deep and booming. The Definitive Edition's Japanese dub makes his voice higher-pitched and distorted and his sentences are spoken backwards, highlighting his alien and otherworldly nature.

Spectral Sentinels

    General 
A group of five powerful monsters under the command of Jasper who were handpicked by Mordegon to serve as his generals during his takeover of Erdea. Each of them was entrusted with one of the six orbs. During their quest to retake the world from Mordegon, the Luminary and his allies defeat these generals and reclaim each of the orbs.
  • Back for the Dead: Right before the final battle with Mordegon, the other 5 Sentinels are resurrected in Jasper's final effort to stop the heroes... and they are defeated as quickly as they were resurrected. Granted, since they didn't so much as giggle as they trap the Luminary's party in magic binds, one can argue they weren't revived, but just more of Jasper's illusions.
  • Ragtag Bunch of Misfits: The Spectral Sentinels consist of two corrupted humans, a Loss Leader, a Coralotl, a Hooper, and an undead skeletal warrior.
  • Seven Deadly Sins: Each of the Sentinels, with the exception of Indignus, embodies one or multiple aspects of the Seven Deadly Sins.
    • Jasper represents Pride and Envy. His Start of Darkness began due to his jealously at Hendrik for always surpassing him. The Definitive Edition expands on this and reveals that this was due to Mordegon, who was possessing King Carnelian at the time, intentionally snubbing Jasper to feed his jealously at Hendrik and turn him into his right-hand man. The postgame boss version of him is called Overweening Pride.
    • Tyriant and Alizarin represent Wrath, both of them being violent and hateful beings who relish killing others. Their postgame boss versions are called Blind Hatred and Unfathomable Anger, respectively.
    • Booga represents Lust. He takes over Octagonia and turns it into a casino where monsters can indulge their base desires and is quite fond turning humans, particularly females, into his slaves. Also, Jade's sidestory shows that he is quite the womanizer, immediately falling for Jade despite the fact that he already has a girlfriend in Boodica. His postgame boss version is called Sheer Decadence.
    • Gyldygga represents Greed. She terrorizes the kingdom of Sniflheim by spreading a disease called Gold Fever that turns victims into gold statues so her minions, who themselves are solid gold, can collect them. She also lives in the Gyldenhal, a palace made entirely of gold with treasure littering the halls. Her postgame boss version is called All-Consuming Greed.
  • Sphere of Power: Each of the Sentinels have an orb entrusted to them by Mordegon that grants them powers and lets them use special attacks in their boss fights.
    • Jasper's Silver Orb lets him transform into his Unbound form and lets him attack with Silver Spark, a powerful AOE blast of dark energy.
    • Tyriant's Purple Orb allows him to control darkness, casting all of Heliodor in eternal night. In his boss fight, he can use the Orb to summon a Living Shadow clone of himself.
    • Alizarin's Red Orb rendered him invulnerable to harm until the Luminary regained their power and in his boss fight, let's him generate a Crimson Cloud that increases the damage your party takes in battle.
    • Booga's Green Orb lets him cast Giga Drain Magic, allowing him to drain your party's already low MP.
    • Gyldygga's Yellow Orb lets her cast Kaching Kaclang, allowing her to turn some of your party members into solid gold statues.
    • Indignus' Blue Orb lets him use a Blazing Blue Blast to remove any status buffs to your party members, minus Pep.
  • Theme Naming: The Sentinels are given the colour of Orb closest to their names:
    • Jasper is an opaque stone, or silver in this instance.
    • Tyriant's name is close to tyrian purple.
    • Booga can sound close to "bogey", or snot-green.
    • Alizarin is a light-red colour.
    • Gyldygga is a corruption of both "gold digger" and "gilded", and gold is a metallic yellow.
    • Indignus sounds close to "indigo", a deep shade of blue.

    Jasper 

Jaspernote 

https://static.tvtropes.org/pmwiki/pub/images/dqxi_jasper.png
Click here to see his new costume during Mordegon's reign.
Click here to see Jasper Unbound. SPOILERS!
Voiced by: Matthew Gravelle (English), Takahiro Sakurai (Japanese) [Definitive version]

A knight of the Kingdom of Heliodor and Hendrik's childhood friend. He is a ruthless tactician who is known for his accurate judgment and decisiveness. However, his handsome appearance and white armor hides a much more sinister side to him.


  • Alas, Poor Villain: Despite all that he has done, his final moments are portrayed sympathetically in both timelines. The new timeline especially so, with everyone shocked or horrified when King Carnelian (actually Mordegon) cuts him down without hesitation, even as the fallen knight begs his master for help.
  • Always Second Best: Believes he's this, and is sick of it enough to betray his kingdom and all of humanity.
  • Ambition Is Evil: One of his main motives for joining Mordegon's army.
  • Anti-Magic: Casts Fizzle during the first fight against him in Gondolia to try and seal the party's magic.
  • Blocking Stops All Damage: Uses Sword Stance during his first boss fight to increases the chances of blocking enemy attacks and spells.
  • Boss Banter: Whenever he's fought, his voice lines tend to mock the party repeatedly. Even more so after transforming into Jasper Unbound.
  • Brains and Brawn: He's known as Heliodor's unrivaled tactician in contrast to Hendrik's reputation as its indomitable warrior. As the fights against him show, though, he's a very capable fighter in his own right.
  • Brains Evil, Brawn Good: Jasper, the more intellectually inclined of Heliodor's two generals, ends up becoming a villain while Hendrik, who is known more for his martial prowess, becomes one of the main heroes. Downplayed, however, in that Hendrik isn't exactly dumb either.
  • Breath Weapon: Uses Dire Pyre in his Unbound and Unhinged forms.
  • Can't Hold His Liquor: According to Hendrik's interview in the character book, Jasper is a poor drinker.
    Hendrik: After having had a great deal, gone past recollection, a wine cork in his nose…
  • Casting a Shadow: He fights primarily with Zam spells. It's implied that Mordegon granted him dark magic in return for his services.
  • Chick Magnet: Several female NPCs gush about his looks, and his pretty face was a big enough influence to manipulate Krystalinda (outside of freeing her) into assisting him with his plot in Sniflheim.
  • Climax Boss: He's this for both Act 1 and 2. He's the final (though impossible to win) opponent in Act 1. In Act 2, he's the final Spectral Sentinel and, unless you backtrack, the final enemy fought before Mordegon.
  • The Dandy: Takes great care and pride in his physical appearance, and has a definite effete swagger about him.
  • Dark Is Evil: While he dons a white armor, he primarily uses Zam-type spells and skills in both cutscenes and boss fights to highlight his sinister nature.
  • Deadpan Snarker: He has a smug and acerbic quip at the ready for nearly every situation he finds himself in.
  • Demon of Human Origin: After his "promotion" to Spectral Sentinel commander by Mordegon in Act 2, Jasper fully casts away his humanity to become a demon, gaining purple skin in the process. His Jasper Unbound transformation adds long sharp horns and wings to complete the look.
  • Did You Actually Believe...?: Says this near verbatim when he and the Spectral Sentinels after ensnaring the Luminary's allies before they can face Mordegon.
    Jasper: Hm hm hm hm! Did you think me beaten? Did you think you had bested me? I, Jasper, supreme commander of the Spectral Sentinels?
  • The Dragon: To King Carnelian. He later becomes this to Mordegon as well.
  • Dual Wielding: Wields a pair of Platinum Swords in battle, though when he's faced the second time, he leaves one in his quarters, which can be found later during the Luminary and Hendrik's infiltration of Heliodor Castle.
  • Duel Boss: Hendrik's final confrontation with his spirit in Act 3 is a one-on-one duel.
  • Energy Weapon: Uses Fell Flash during his boss fight at Yggdrasil to damage one enemy with a dark beam fired from his Orb of Shadow.
  • Evil Cannot Comprehend Good: Just before his last fight with the party in Part 2, he tries to dishearten the heroes by showing them an apparition of Veronica, telling them that she hates them for letting her die and wishing them all dead. Initial shock aside, nobody falls for it, least of all Serena, who calmly explains that they all know Veronica willingly gave her life to save them and believed in her heart that they would save the world without her. Jasper is furious that they saw through the ruse so easily.
  • Evil Costume Switch: Once he reveals his true colors as Mordegon's general, he ditches his white armor and dons a red and black warlock outfit.
  • Evil Former Friend: To Hendrik after The Reveal.
  • Evil Is Petty: His meddling in Sniflheim was not meant to impede the Luminary, but rather to get Hendrik killed. Given Krystalinda's recounting of events, this whole thing happened months before the Luminary's quest began; it just took a while for Hendrik to get the news.
  • Face Death with Despair: Initially has this, but Hendrik encourages him that it's over.
  • Face Death with Dignity: He doesn't at first, but Hendrik encourages him to, and he resigns himself to oblivion after a tender conversation with him.
  • Fallen Hero: He's suggested to have shared Hendrik's devotion to protecting Heliodor at one point, before he allowed jealousy to corrupt his mind.
  • Flunky Boss: Occasionally summons a Balhib to aid him during the final main story battle with him.
  • Flying Brick: Just like Corvus, he can use Breakneck Blitz to damage the Luminary's party and his former friend.
  • Foreshadowing:
    • After his first defeat in Gondolia, he swears that when the party's good fortune finally runs dry, he will be there. Sure enough, the next time the party encounters him, in Yggdrasil, is when everything goes to hell.
    • Soon after that same encounter, Placido reveals that it was Jasper who cursed him to be unable to speak after he caught Placido overhearing a conversation between him and the Tentacular that had been terrorizing the trade route; the first hint that Jasper is in league with the monsters.
  • Forgotten Fallen Friend: His appearances in the second act build up his relationship with Hendrik, ending climatically in the final dungeon. In the altered postgame timeline, Jasper is killed much earlier, leaving Hendrik without any understanding of his motives and no closure. Aside from Mordegon claiming him as a scapegoat, he isn't mentioned again. Averted in the Definitive Edition, which adds an extra quest where Hendrik encounters Jasper's spirit learns of his motivations again and make their peace with each other.
  • Four Is Death: You fight Jasper four times over the course of the game from Acts 1 through 3: in Gondolia, the Heart of Yggdrasil, the Fortress of Fear, and the Heart of Yggdrasil rematch.
  • Green-Eyed Monster: To Hendrik. This is one of the main reasons why he joins Mordegon's army.
  • Heel Realization: In his final moments in Part 2, thanks to some kind words from Hendrik.
  • Hidden Depths: He has an excellent sense of style, and was the primary designer behind his and Hendrik's suits of armor.
  • History Repeats: Jasper's relationship to Hendrik is very similar to the one that Morcant and Erdwin had with each other. The way his jealousy of a more renowned and physically capable but less intelligent friend brings about his fall to villainy essentially makes him Mordegon in miniature.
  • Hopeless Boss Fight: The battle against him at the Tree of Life is unwinnable. This changes in Act 3 where the hero travels back in time to prevent Mordegon from getting the original Sword of Light, thanks to the Luminary filching the Sword of Shadows prior to.
  • HP to 1: During the Hopeless Boss Fight against him at Yggdrasil, he uses the power of darkness to reduce the party to 1 HP with a Kaboomle-like effect that ends the fight against him and unable to do anything when Mordegon reveals himself.
  • Impoverished Patrician: The character book states his family were of nobility that fell on hard times.
  • Inferiority Superiority Complex: Jasper takes great pride in many things about himself; from his looks, to his brains, to his sense of style, and rarely has anything but rude insults to say about others. Despite this, he is a Green-Eyed Monster who clearly defines himself by the ways in which other people (primarily Hendrik) are superior to him rather than by any of his own talents.
  • Informed Ability: He's apparently an excellent naval commander, but we never get to see him put any of his alleged skills to use in any capacity.
  • Irony: Jasper's biggest desire was to be the star of Heliodor by exceeding Hendrik and getting the attention he feels he deserves. Whenever he's on screen, he'll go out of his way to chew the scenery, and is incredibly persistent in trying to stop the heroes from reaching Mordegon in the Fortress of Fear at the end of Act 2. Fitting, then, that his final demise in Act 3 has him play a thoroughly bit role at the very beginning, and that his death only serves to motivate Hendrik. He'll do anything for attention, but gets very little at the end of his life.
  • Javelin Thrower: Javelin of Judgement, which is used by his Unbound Form, as well as his Unhinged Form, to damage all enemies with a shadowy javelin while also cursing them.
  • Jerkass: Several people throughout Erdrea rightfully call him a cruel man.
  • Jerkass Has a Point: He recalls an incident where Hendrik, triumphant after returning from Dundrasil, returns to the castle showered by the adulation of the people. Jasper, also present, extends his hand in their childhood gesture of friendship, but Hendrik either doesn't notice or doesn't care, striding right past his friend and straight to the King. While this doesn't even slightly excuse the actions he'd go on to commit, it does illustrate that Jasper's resentment wasn't exactly built on nothing. The extra Definitive Version quest involving him elaborates on this more revealing that Mordegon, in his guise as the King, intentionally started snubbing Jasper and favoring Hendrik specifically to drive a wedge between them and turn Jasper towards the darkness.
  • Kick the Dog:
    • Not only does he set Cobblestone, the Luminary's adoptive hometown, on fire and razed it with cannonade, he had attempted to execute all of its inhabitants as well. Thankfully, Hendrik prevents the latter from happening and only imprisons them.
    • While somewhat pragmatic in nature, he still cursed Placido into silence just for witnessing him talking to the Tentacular that terrorized his hometown's shipping routes.
    • You have to stoop to a pretty deep low to make an illusion of a deceased party member to try and break morale while expecting it to work.
  • Killed to Uphold the Masquerade: In the new timeline, Mordegon, still possessing Carnelian, kills him in order to maintain his cover.
  • Light Is Not Good: His silvery armour is in direct contrast to Hendrik's pitch black armor, but Jasper is an Obviously Evil Smug Snake whose evil and sadism becomes crystal clear in the first few hours of the story.
  • Lord British Postulate: Worked into the story. You cannot beat Jasper at the end of Act 1, but you're told why you can't do it, and going back in time to fight Jasper with that immunity thoroughly addressed is what kickstarts Act 3.
  • Loved by All: Though he may not know it due to his envy at Hendrik's swag, humans praise him for his devotion to protecting Heliodor, while monsters share the same praise, albeit for his service to Mordegon, with a Magic Marionette saying he wants Jasper leading him rather than Booga.
  • Magic Knight: He is skilled with both swords and magic, especially the Zam line of spells.
  • Master of Illusion: As part of his skill set in Act 2, though certainly likes to think he is one. The only reason his illusions work when he confronted the Luninary and Hendrik at Heliodor Castle in the beginning of Act 2 was because Hendrik was too emotional about his former friend's betrayal and being used by Mordegon. The other two times he used illusions was with the fake Veronica prior to his third boss fight and the 5 "revived" Spectral Sentinels the party previously defeated before they could fight Mordegon, and in both occasions, the party overpowered them.
  • The Man Behind the Man: He is revealed to be responsible for both the Tentacular's attack on the waters surrounding Gondolia and Krystalinda being freed from her prison to freeze all of Sniflheim after each foe is respectively dealt with.
  • Meaningful Name: His Italian name, Jago, is highly likely an alternate spelling of Iago, the treacherous main villain of Shakespeare's Othello
  • Narcissist: Along with being a Green-Eyed Monster frustrated by the notion of Hendrik surpassing him, he is also incredibly vain, and makes a concerted effort to look as attractive and fashionable as he can.
  • Oh, Crap!: In Act 3, he shits his pants when the Luminary (with the Sword of Shadows) was able to break through his defences. He still tries to fight on, nevertheless.
  • Older Than They Look: He is the same age as Hendrik and yet (likely because of his efforts) appears significantly younger.
  • One-Winged Angel: In his final confrontation against the party, he transforms into a purple muscular demon with wings and the Silver Orb in his chest.
  • The Pirates Who Don't Do Anything: His primary role as a general of Heliodor is to command its navy during aquatic battles. While his first encounter with the party takes place in the port town of Gondolia, we otherwise never see him so much as set foot on a ship.
  • Recurring Boss: The party fights him multiple times throughout the story.
  • The Resenter: Grew to hate his best friend Hendrik for being favoured over himself and, as he sees it, spurning their friendship to chase glory.
  • Ripple-Effect-Proof Memory: He briefly recognizes the Sword of Shadows when the Luminary uses it to block the dark waves that weakened the party in the original timeline, but shakes it off, boasting it would take more than that to defeat him.
  • Sadistic Choice: Jasper spares the Luminary from him and the phantoms of the other Spectral Sentinels' dark bindings, forcing the Luminary to either face Mordegon without his allies, or stay. Thankfully for the Luminary, his party made the choice for him.
  • Sarcastic Clapping: When Hendrik and the Luminary face him in Heliodor's throne room. He even does the sneering "Bra-vo".
  • Secret-Keeper: He already knows that Carnelian is possessed by Mordegon by the time the Luminary first meets him and the kingdom of Heliodor. It doesn't stop him from trying to reveal him when defeated in Act 3, however.
  • Shock and Awe: His Unbound and Unhinged forms have Silver Spark as a devastating AOE attack to attack all enemies, his former friend included.
  • Shoot the Hostage Taker: What truly kills Jasper in the end was getting hit with the inner lights of the Luminary's party, after he tried to put the Luminary in a Sadistic Choice between joining his friends or going alone to fight Mordegon.
  • Status-Buff Dispel: Uses Disruptive Wave just like his master and the various underlings of Demon Lords in the series in his Unbound and Unhinged forms.
  • Status Infliction Attack: Flashes a blinding red in his Unbound form to blind one enemy.
  • The Strategist: He has a reputation of one.
  • Sweet Tooth: His favourite food is fruit and cream sandwiches, and his preferred tea is lemon with lots of sugar. During Sylvando's side story, if he talks to the baker in Gondolia, he'll mention how all the cakes there were ordered especially for one man - a man who he says looked like the Heliodorian knight who was there before, only now he looks white like a ghost.
  • Tragic Villain: Beneath all of his despicable actions is a desperate and lonely man who feels as though his best friend abandoned him for personal glory. It's also strongly implied that Mordegon preyed on his inferiority complex by deliberately overlooking him in favor of Hendrik throughout his time possessing King Carnelian.
  • Used to Be a Sweet Kid: The hero sees a vision of him and Hendrik as boys, and while ambitious even then and given to mischief, he was a good friend to Hendrik and not at all the monster he'd grow up to be.
  • Villain Has a Point: Hendrik is legitimately taken aback and guilt-ridden after he's made to realize that Jasper felt abandoned by him as he grew more and more famous. While it's suggested that the reality was much less black and white, with Jasper having his worst fears exaggerated by Mordegon's meddling and Hendrik being generally prone to needlessly blaming himself for things, from what we see of their past, Hendrik did seem to completely overlook Jasper's feelings much of the time.
  • Villain with Good Publicity: Throughout the first half of the game, most of the world sing praises of his heroic crusade against the dreaded Darkspawn, unaware that he's The Dragon and the Darkspawn is The Hero. While many renounce him after his true nature comes to the front, several remain unaware of his allegiance with Mordegon and continue to hope for his return.
  • Villains Out Shopping: Jasper goes to Puerto Valor to relieve stress, according to his diary. He also goes back to Gondolia after the fall of Yggdrasil, not to punish the townspeople for helping the Luminary escape him and the Tentacular, but to order all the cakes for himself.
  • Villainous Breakdown: In the post-game he goes through a gradual one, first seeing his attack deflected by the Luminary and building as his barrier is destroyed with his final attack proving worthless. By the end he's reduced to begging for Mordegon's mercy before being ruthlessly cut down.
  • Vitriolic Best Buds: Type one with Hendrik. While their friendship has all but shattered by the events of the game, even the glimpses we get of them during more amicable times show that Jasper was always pretty rude to him.
  • We Used to Be Friends: He and Hendrik were inseparable friends throughout most of their lives, and are still known as such by the general public, but they've grown distant from and even hostile to each other by the beginning of the game. Any pretensions about their friendship are thrown out the window after it is revealed that Jasper arranged for Hendrik's death in Sniflheim, which Hendrik shows disappointment, but not surprise, over upon finding out. Jasper's last moments show that both of them still hold affection for the other deep down.
  • Weakened by the Light: Evidently, Jasper was considerably weakened than he let on after surviving his fight with the party in Part 2, because soon after being hit by the inner lights of the party, he is laying on the ground at death's door.
  • Weapon Tombstone: In the Definitive Edition after his now purified soul passes on, his Platinum Sword remains planted in the balcony of Heliodor Castle, with Hendrik even placing his old friend's emblem on it.
  • White Hair, Black Heart: In Act 2, his normally blonde hair is bleached white to highlight his transformation into a demon.
  • Yellow Eyes of Sneakiness: They serve to highlight (or even foreshadow) his deceptive and underhanded ways.

    Indignus 

Indignus

Voiced by: Jamie Ballard (English), Shunsuke Takeuchi (Japanese) [Definitive version]
https://static.tvtropes.org/pmwiki/pub/images/dqxi___indignus.png
Click here to see Indignus's Dragon Armour

Mordegon's general who stands guard at the gate of Mordegon's sky castle. The party defeats him in order to regain the Blue Orb.


  • Affably Evil: Easily the most polite of the Spectral Sentinels.
  • All There in the Manual: It's only in his bestiary entry (and only in the Definitive Edition) that it's revealed that he was the one who destroyed Havens Above and slaughtered the Watchers.
  • An Ice Person: Casts Kacrack in both his fights with Erik and the party at the Fortress of Fear's doorstep.
  • Armor-Piercing Attack: Gets to be on the wrong end of one by a supercharged Erik in the thief's side story, destroying much of his torso armor. Sadly for Erik, he loses power before he could finish Indignus off.
  • Baddie Flattery: Acknowledges that you have to be dangerous to have made it this far.
  • Double Weapon: His double ended sword-like weapon can be turned into knives.
  • Expy: Of Dhuran, being an Affably Evil general of the Big Bad's forces, as well as being a Palette Swap of him.
  • Playing with Fire: Uses Inferno Slash in both his fights with Erik and the party at the Fortress of Fear's doorstep.
  • Status-Buff Dispel: The Blue Orb lets him unleash this, making him the party's first encounter with Disruptive Wave in the form of Blazing Blue Blast, though it doesn't remove the Pep status.
  • Throwing Your Sword Always Works: Uses Gigathrow in both his fights with Erik during his side story and the party at the Fortress of Fear's doorstep to damage them while potentially paralyzing them.
  • Undying Loyalty: He is fiercely loyal to Mordegon; his bestiary entry notes that he would give his life for his master without hesitation.
  • We Hardly Knew Ye: One of the Spectral Sentinels, but probably the one with the least screen time. He gets a bit more time to shine in Erik's sidestory as the one who found Erik and imprisoned him in the Rock of Wrong, even having a unique model for this side story.
  • You Shall Not Pass!: Mordegon's gatekeeper and the very first enemy fought in the final dungeon.

    Gyldygga 

Gyldygganote 

Voiced by: Lauren Mote (English), Inori Minase (Japanese) [Definitive version]
https://static.tvtropes.org/pmwiki/pub/images/dqxi_gyldygga.png

Mordegon's general who terrorizes the city of Sniflheim by spreading an "illness", the Gold Fever, that turns people into golden statues. In truth, this illness was a magical curse from a Cursed Item Erik had found in his travels with the Vikings one day prior to canon, and gifted it to Mia for her birthday. See Mia's entry in Other Characters for the tropes associated with her regular self.


  • Cursed Item: The origin of Gyldygga's powers is a cursed necklace said to, to paraphrase from Erik, "make sure gold is never far from their fingertips".
  • Enemy Without: Mia being rescued and the destruction of the necklace should have ended Gyldygga's existence, but Gyldygga still briefly returns as a separate entity alongside Mordegon's other generals in the Fortress of Fear.
  • Flunky Boss: Summons 2 Gyldenauts and/or a Gyldenbritches during her boss fight.
  • Meaningful Name: When said aloud, you get "Gold Digger".
    • To somewhat preserve the pun in the Italian translation, the name is changed to Horus. Say it out loud, and it sounds like 'Oro', the Italian word for Gold.
  • Midas Touch: Almost exactly like the original. The only difference is the power doesn't even need to be physically interact in order to turn people to gold, giving rise to the Gold Fever "epidemic".
  • Mini-Mecha: The boss form of Gyldygga is not an actual mutated form they take; rather, it is a magical suit of armor the fleshy, real body of Gyldygga pilots.
  • One-Winged Angel: For her boss fight.
  • Our Dragons Are Different: Appears to be a wolfish dragon, also made out of gold.
  • Power Incontinence: Upon Gyldygga's defeat, her power goes haywire, and threatens to bring Gyldenhal down on top of the party.
  • Ret-Gone: In Act 3, where the events that caused Mia to turn into Gyldygga in the first place never happened.
  • Samus Is a Girl: It's initially thought that Gyldygga is a male, but when confronted, it turns out to be Mia, Erik's sister.
  • Status-Buff Dispel: Via Rake 'n' Break, which also greatly damages one enemy.
  • Taken for Granite: As Mordegon's general, she terrorizes the city of Sniflheim with this power, granted by her necklace. It is reflected in her boss battle as Kaching Kaclang, an attack that turns whoever it hits into a golden statue, disabling him/her for two turns.
  • Voice of the Legion: She speaks in tandem with her regular Mia voice and a beastly echoing voice after transforming into her One-Winged Angel form.
  • You Shall Not Pass!: Blocked in all traveled routes in and out of Sniflheim, both land (if one bothers to go out into the Snærfelt) and sea with gigantic blocks of gold. To get in, one must use the ring of light north of Sniflheim, which requires rescuing Jade from Booga, as she has the Lorelei's harp that Michelle had given to the party.

    Alizarin 

Alizarin

Voiced by: Joseph Balderrama (English), Kousuke Takaguchi (Japanese) [Definitive version]
https://static.tvtropes.org/pmwiki/pub/images/f93971caaebd6983b961df10bc82f9e0.png

Mordegon's general who ambushes the party at sea, and all in all his main enforcer within Erdrea's waters. The party defeats him in order to regain the Red Orb.


  • A Storm Is Coming: Alizarin's arrival both off the Zwaardsrustian coast and by the ring of light north of Sniflheim is heralded by a storm.
  • And There Was Much Rejoicing: Because Alizarin was out suffocating any and all resistances in the sea and single-handedly bringing ocean travel to a halt, the people of Gondolia, Nautica, and Lonalulu all but crow over his defeat.
  • Blood Knight: He greatly enjoys watching the good and innocent suffer. His invasion of Nautica is proof of that.
  • Blow You Away: Casts Maelstrom in his boss fight. Overlaps with Making a Splash.
  • Breath Weapon: Breathes Hellfire Howl in his boss fight.
  • Card-Carrying Villain: He loves being evil, and is quite sadistic as well.
  • Chaos Is Evil: He loves wrecking havoc and causing destruction and death wherever he goes.
  • Co-Dragons: With Jasper. Jasper is technically the Supreme Commander of the Spectral Sentinels, but remains an Orcus on His Throne until you fight him; Alizarin is the guy making the strongest push against the heroes in the overworld, thanks to him actively seeking to destroy any humans who dare to travel on the ocean.
  • Dark Is Evil: He is very much aligned with darkness despite being a sea monster.
  • Damage-Increasing Debuff: In battle, the Red Orb lets him generate a Crimson Cloud that inflicts this on the party until it clears.
  • Evil Cannot Comprehend Good: He does not understand why the heroes are helping each other and cannot understand their heroic quest.
  • Hate Sink: It's pretty clear that you're not supposed to like him.
  • Jerkass: He is constantly insulting and belittling the heroes every time he shows up.
  • Knight of Cerebus: Whenever he shows up, things get grim.
  • Lord British Postulate: After encountering him for yourself off the Zwaardsrustian coast, Alizarin boasts that he is untouchable by mortal means thanks to the Red Orb infused into his lure, granting him a red field protecting him from harm. It takes the Luminary regaining his powers to break through the barrier, and shortly afterwards perishes.
  • More Teeth than the Osmond Family: Has two layers of teeth, befitting his shark-like appearance.
  • Nigh-Invulnerability: Due to the protection from the Red Orb, Alizarin cannot be harmed by attacks from humans until the Hero regains his Luminary powers and strikes Alizarin with divine lightning to remove the protective shroud from his body.
  • No-Sell: Due to the Red Orb in his possession, he manages to shrug off Rab's Pearly Gates.
  • Pungeon Master: Tends to speak in fishing-related puns and metaphors.
  • Psycho for Hire: He has no problem doing Mordegon and Jasper's dirty work.
  • Sadist: He is one of the most sadistic villains in the game, as well as the Dragon Quest franchise.
  • Slime Ball: One of the slimiest villains in both the game and the series.
  • Status Infliction Attack: Aside from Crimson Cloud, he casts Deceleratle to lower the enemy party's agility and poisons one enemy with an Envenomating Attack.
  • This Cannot Be!: Does not take his loss of his barrier well, then when he realized he lost to the Luminary, who's still alive, he uses the last of his strength to warn Mordegon the Luminary has returned. Now whether he heard or cared about Alizarin's warning can be a matter of debate.
  • Vile Villain, Saccharine Show: He is one of the vilest of villains in the game, if not in the whole Dragon Quest series.
  • Undying Loyalty: Say one thing for him, he doesn't have a treacherous bone in his body. All he does and says is in the name of his master. Even as he dies, his only thought is to desperately warn Mordegon that the Luminary is still alive.
  • The Worf Effect: Him no-selling Rab's newly acquired Pearly Gates technique establishes him as a serious threat, though this is mainly due to the orb in his possession.

    Booga 

Booga

Voiced by: Timothy Watson (English), Yūichi Nakamura (Japanese) [Definitive version]
https://static.tvtropes.org/pmwiki/pub/images/dqxi_booga.png

One of Mordegon's Spectral Sentinels. When Mordegon took over the world, Booga took over the town of Octagonia and turned it into a casino for monsters while enslaving the residents. In her side story, Jade arrives to free Octagonia from his rule, only to be defeated by the Hare-Raising Suit's magic and turned into his personal servant. Later, the party defeats him in order to free Jade and regain the Green Orb.


  • Abhorrent Admirer: To Jade. The moment he saw her, it was lust at first sight. Naturally, Jade doesn't reciprocate his "affections".
    Booga: You're goorgeous! Hair as glossy as a Great Sabrecat's coat... The flawlessly toned physique of a Gigantes... Oh yes, you're right up Booga's alley! We musn't waste another moment! Please! Say you'll be mine! Let me shower you with gushing lashings of affection every minute of every day. Forever and ever and ever!
    Jade: Ugh, I can't think of anything worse.
  • Acrofatic: Despite his gut, Booga is surprisingly agile, able to dodge a kick from Jade in her side story and will occasionally dodge your party's attacks during the boss fight. That said, running takes a lot out of him.
  • Chivalrous Pervert: While he's clearly a lecher, forcing Jade to wait on him in a skimpy bunny suit and all, Jade's side story in the Definitive version reveals that he is shockingly chaste; he didn't start holding hands with his girlfriend until after ten years of dating! And when he first transforms Jade into his love slave, he starts giggling at the possibility of holding hands with her as well. He may be a disgusting pervert, but he most certainly takes his time, enough that you can be certain that he didn't lay a finger on Jade during their time together.
  • Dance Battler: Performs Super Sultry Dance to mesmerize enemies in battle, as well as summon a Tornado with his dance moves.
  • Dirty Coward: The time you get to fight Booga? Right after fighting Jinxed Jade, when you're likely bruised and hurting for MP unless any one of the party leveled up off of Jade's fight.
  • Fat Bastard: A rotund, sadistic demon who enjoys turning people into his personal pets.
  • Forced Transformation: He transforms many of the townspeople of Octagonia into demons who serve him without question. It's implied doing this to the people his casino attracts is also his goal to expand his forces for Mordegon's army. He does note it's more difficult to transform someone the better a person they are, with Jade having taken him a lot of effort, which can be seen with how Jade is still human-looking and not a monster like other denizens of Octagonia have become.
  • For the Evulz: Initially played straight as rather than kill his enemies he sends them to a pocket dimension where they are forced to fight until their minds and bodies break, presumably simply because he enjoys it. Once this dimension is destroyed by Jade killing Boodica, and his casino gets going he becomes rather indirect compared to most monsters, with his plans apparently being to trick humans into enjoying the casino where they basically win all the time only to crush that happiness when they find that the "house" (him) always wins in the end as he gets control of them and turns them into his minions.
  • Hidden Depths: Jade's sidestory reveals him to be shockingly romantic toward his girlfriend Boodica, with there being enough of his sappy writing to her to fill up an entire book, as well as extremely restrained when it comes to making relationships more intimate (he considers holding hands to be something done to commemorate a couple's tenth anniversary). He's also viewed as a genuine ladykiller and expert in all things romance by the rest of monsterkind.
  • Holding Hands: He is so chaste that he considers holding hands an extraordinary step in developing a relationship. It is also something that he hopes to do with Jade some day after he brainwashes her.
  • Jerkass: He's nasty in every attribute, even lusting over Jade despite already having a girlfriend.
  • Kavorka Man: Zig-zagged. Humans find him rightfully repulsive, but he apparently genuinely is seen as a ladykiller and romantic extraordinaire within the monster community.
  • Laughably Evil: A threat, but an amusing one.
  • Mana Drain: The Green Orb lets him sap large amounts of the party's MP for himself with Giga Drain Magic.
  • Nice Job Fixing It, Villain: Booga turning Jade into his minion ended up giving her the Re-Vamp skill once she's freed, a transformation that buffs all her stats for several turns.
  • Playing with Fire: Casts Kafrizz during his boss fight.
  • Ring on a Necklace: Orb on a necklace in this case, Booga keeps the Green Orb on his person as part of a necklace around his fat neck.
  • Sickeningly Sweethearts: With Boodica in Jade's sidestory.
  • Sound-Only Death: After an enraged Jade reveals she can access and control her monster transformation and remembers everything Booga did to her, she proceeds to kill Booga offscreen by presumably kicking him to pieces, with the rest of the party unwilling to even look at what she's doing. Even the normally unflappable Hero closes his eyes at the carnage. All we see is the Green Orb that was hanging off his neck roll away in the aftermath.

    Tyriant 

Tyriant

Voiced by: Timothy Watson (English), Norio Wakamoto (Japanese) [Definitive version]
https://static.tvtropes.org/pmwiki/pub/images/dqxi__tyriant.png

Mordegon's general who has taken over the castle of Heliodor after Mordegon started his world conquest, and the first of the Spectral Sentinels to cross blades with the Luminary. The Luminary and Hendrik defeat him in order to regain the Purple Orb.


  • Art Shift: He looks dramatically different from the other Undead foes in the game, being modeled more like Jasper and Hendrick (if they were skeletons).
  • Bait-and-Switch Boss: He emerges from behind Carnelian's throne, after a series of scenes setting up Jasper to be the actual "usurper" of Heliodor Castle.
  • Blocking Stops All Damage: Uses Sword Stance to increase his chances of blocking enemy attacks and spells.
  • Dark Is Evil: Uses explicitly Zam-type spells, can summon a shadow double of himself with Violet Veil, and hates light with undying passion.
  • Dem Bones: He is a skeletal monster wearing heavy armor.
  • Doppelgänger Attack: Summons a weaker copy of himself during the battle with Violet Veil. As he can perform 2 powerful Combination Attacks with his copy once he gets pepped up, it is best to remove the copy quickly.
  • Dual Wielding: Wields two blades.
  • Face Death with Despair: After his defeat, he begs the darkness not to leave him.
    Tyriant: Gegh heh... (coughs) Heh... N-Nooo! M-My darling darkness...! Do not leave me...! Do not let the light...prevail...!
  • Giggling Villain: He is constantly giggling. Even while dying he is giggling.
  • Glass Eye: The Purple Orb, placed within his head, acts as one.
  • Status Buff: Not him, but his Shadow can cast Oomph to increase his attack or its own.
  • The Night That Never Ends: He is the source of it. Using the Purple Orb, Tyriant kept a thick blanket of dark clouds in the sky, keeping Erdrea in perpetual darkness. Destroying him causes the clouds to lift.
  • We Hardly Knew Ye: Doesn't get much screen time compared to other Spectral Sentinels, particularly in the Definitive Version where Booga and Indignus get some additional scenes.

Minor Antagonists

    Jarvis 

Jarvis

Voiced by: Timothy Watson (English), Kenyū Horiuchi (Japanese) [Definitive version]
https://static.tvtropes.org/pmwiki/pub/images/dqxi_jarvis.png

A minor underling kidnapping maidens from the Hotto hot springs and draining them of their magic, with the hopes of using the collected power to become his dark master's right hand man and "urn" his respect.


  • Degraded Boss: Not too long after defeating him, you'll start encountering regular-enemy versions of him like the Jargon.
  • Dramatic Irony: He desires to collect a lot of magic, especially Veronica's so he can be Mordegon's right hand man, unaware that Jasper already has the position.
  • Enraged by Idiocy: He berates his Shadows for letting Veronica get away from his grasp.
    Jarvis: Are you potty!? You come here and tell Jarvis that you let that lovely, juicy specimen escape, and you think an apology's gonna cut it? Ooh, this jars! D'you crackpots think sorcerers like Veronica come along often? D'you have any idea what we'll have to do to nab a specimen like that again? You knew I wanted to drain all her magic so I could urn the Lord of Shadows' respect when he came back! All my plans, shattered!
  • Irony: He appears on Veronica's SP Scout during Dragon Quest Tact's Dragon Quest XI event, even after what he did to her.
  • Living Shadow: Has 3 of these serving as his minions.
  • Pungeon Master: Much like the rest of his species, he primarily in pottery-themed wordplay.
  • Small Role, Big Impact: He's encountered very early on and dealt with in minutes, but he's the reason Veronica spends the whole game in the form of a child.
  • Starter Villain: A Laughably Evil, low tier minion, far removed from the deeper intrigue of the story, who can nonetheless prove a challenge to a low level party.

    Dora-in-Grey 

Dora-in-Grey

Voiced by: Alex Kelly (English), Ai Kayano (Japanese) [Definitive version]
https://static.tvtropes.org/pmwiki/pub/images/7c1f86772c284c364d6e9a7d135a429b.png

The demon posing as a painting in the mural at the town of Phnom Nonh. It lures people to the mural by promising good fortune or disguising itself as an innocent child. Once its unwitting victims are at the mural, it sucks them into the world inside the painting and drains them of their life force in order to grow stronger.


  • Anomalous Art: Takes the form of a mural and lures people into its Eldritch Location to trap them inside and add them to her mural.
  • Bitch in Sheep's Clothing: For those who cannot be tempted with the promise of good fortune, she takes on the appearance of an innocent child and preys on their sense of pity to get them to go to the mural.
  • Cool Key: Has the magic key, which she uses as a magic focus to mesmerize party members and seals one party member's physical skills with Sealing Secrets. Once she is defeated, you take it and can open any red doors in the overworld with the magic key's symbol.
  • Creepy Doll: Her true form is a gigantic version of the Iron-Maiden type enemies.
  • Eye Beams: Can fire the Annihilation Eye, inflicting heavy fire damage to the entire party.
  • Finger Poke of Doom: One of her attacks is to flick a party member with her finger - and it's far and away the strongest attack in her arsenal, easily capable of knocking out most characters with two or three hits.
  • Life Drain: During the boss battle against her, she summons Feelers to do this to one party member.
  • Punny Name: Is named for The Picture of Dorian Gray.
  • Red Eyes, Take Warning: Once she reveals her true colors, her Dora form gains this.
  • Wake-Up Call Boss: If you are not prepared, she tends to Total Party Kill very quickly with ability sealing and frequent critical hits.
  • You Fool!: She refers to the party more than once as "fools."
    Dora: It is you have painted yourselves into a corner. Poor, drab fools!
  • Your Soul Is Mine!: She steals soul from her victims to make herself more beautiful.

    Avarith 

Avarith

Voiced by: Tuyen Do (English), Ryūsei Nakao (Japanese) [Definitive version]
https://static.tvtropes.org/pmwiki/pub/images/dqxi___avarith.png

One of Mordegon's henchmen who terrorizes the town of Phnom Nonh once Mordegon takes the power of Yggdrasil. She lied to the townspeople that she was going to protect their most prized possessions, only to run away after getting them.


  • The Computer Is a Cheating Bastard: She casts Fizzle during a cutscene, which makes you start the battle with your spells sealed.
  • Expy: Ryusei Nakao's polite speech patterns and Noblewoman's Laugh will all evoke memories of Frieza among Japanese players.
  • Fang Thpeak: She slightly slurs all of her sentences so that that many of the words end up having a "th" sound injected into them. Even her name is a slurred version of "avarice"! Erik's character episode reveals that all monsters of the Professaurus monster family speak like this.
  • Greed: Befitting her namesake, she takes away what each townspeople values most.
  • Our Dragons Are Different: Follows the design and personality of a Western dragon.
  • Pet the Dog: Once defeated, Son asks if all the kidnapped villagers are injured. A woman says they're all fine as she only took them prisoner and never hurt them.
  • Pink Is Feminine: Her scales are a dark pink.
  • Playing with Fire: As expected from a dragon, she can cast Kasizz.
  • Sadist: While she may be a greedy walking handbag, she is more interested in the suffering she causes to those she steals from rather than the valuables themselves.
  • She's a Man in Japan: Has a male voice actor in the Japanese Definitive Edition version.
  • Status Effects: In addition to Fizzle above, she has Kabuff to increase her defense, Kasnooze to put your party to sleep, and Anathematise to lower your resistance to magic.
  • What Happened to the Mouse?: Unlike the Gloomnivore and Tatsunaga, she's nowhere to be found in the postgame despite not being a Spectral Sentinel and assumedly still being alive. Presumably, she never came to power without Mordegon around.

    The Gloomnivore 

The Gloomnivore

Voiced by: Wayne Forester (English), Kosuke Goto (Japanese) [Definitive version]
A demonic beast that feeds off the misery and suffering of others. He forces King Irwin to remain in a never-ending nightmare where he endlessly relives his most painful memory.
  • And I Must Scream: Inflicts this on King Irwin as he repeatedly relives the Fall of Dundrasil.
  • Cycle of Hurting: The Gloomnivore's gets two moves per turn, and his regular attack causes Sleep. While most enemies typically wake up targets they've put to sleep with subsequent attacks, the Gloomnivore has multiple options that don't do that... oh, and one of them hits at least three of your party members at once.
  • Dark Is Evil: A dark-purple Manticore-type beast with a demonic voice that tortures his victims. He can breath a Malevolent Miasma to damage enemies, in addition to lowering their magical might and mending, and also casts Kazam and Kazammle during his Malicious boss fight for the latter spell.
  • Death by Gluttony: What gets The Gloomnivore killed in Part 2 was thinking with his appetite: he tries to move on from King Irwin to the Luminary, but in the process (and thanks to the words of the Seer and what would soon be revealed to be the late Queen Eleanor) reawakened the Luminary's power and banished The Gloomnivore into the real world, right in front of his party.
  • Emotion Eater: He enjoys the taste of despair and makes his victims as miserable as possible before eating.
  • Mind Rape: His method of drawing out the despair he feasts on to make the victim relive their most painful memory nonstop.
  • Puzzle Boss: The Gloomnivore's Malevolent Miasma discourages the use of magic, but there are plenty of MP uses that ignore its effects. Sylvando's Abilities (such as Hustle Dance and Kiss Me Deadly) are Charm-based, for instance, so they won't be affected by the Might-and-Mending debuffs. There's also Frost Fangs, a Greatsword Ability, which hammers the Gloomnivore's self-inflicted Defense Debuff and Ice vulnerability.
  • Vile Villain, Saccharine Show: In a series that has some light-hearted humor underneath most of the monsters and tragedy, The Gloomnivore stands out as being much closer to a true demon with no light-hearted moments.
  • Villainous Glutton: He'll drag out the victims' suffering as long as he can just to get that perfect meal, and savors it as well. When revived by Calasmos, he's thankful that his master indirectly brought him a feast right after he's finished drawing out Irwin's despair again.
  • Weakened by the Light: The reawakened light and power of the Luminary dispersed The Gloomnivore's darkness and soured his appetite.


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