Characters: Doctor Who Aliens And Monsters
There are some corners of the universe which have bred the most terrible things. Things that act against everything we believe in. They must be fought!
Second Doctor, "The Moonbase"
The various races who encounter the Doctor in Doctor Who
. For specific members of these races, see their respective character sheets
As with all Doctor Who
characters, they appear not only in the televised adventures, but also in the Doctor Who Expanded Universe
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Voiced by: Peter Hawkins (1963-67); David Graham (1963-66); Roy Skelton (1967, 1973, 1975-83, 1985-88)note
; Oliver Martin and Peter Messaline (1972); Michael Wisher (1973-74); Brian Miller (1984, 1988); Royce Mills (1984-88); Nicholas Briggs
A race of xenophobic mutants, native to the planet Skaro, whose general purpose for existence is to "EXTERMINATE!" all non-Dalek forms of life in the universe. Created by a guy named Davros, although others have made their own Daleks as well. The Daleks' physical form is actually shriveled and weak, but make up for that by having each individual travel in a distinctive set of mobile armor. The
first villainous alien race introduced in the franchise (in the SECOND serial
, in fact), and one of the most endearingly popular.
- Absolute Xenophobe: "There is only one kind of life that matters. Dalek life."
- They're so xenophobic that even a small amount of non-Dalek material in their flesh drives them mad and/or suicidal. As cloning and/or genetic manipulation seems to be their primary means of reproduction, even being created from altered non-Dalek or non-Kaled cells is unacceptable for them. "Impure" Daleks will eagerly line up for disintegration to preserve the species' purity.
- Always a Bigger Fish: The Doctor, who they refer to as "The Predator of the Daleks".
: Imagine you were dying. Imagine you were afraid and a long way from home and in terrible pain. Just when you thought it couldn't get any worse, you looked up and saw the face of the Devil himself... Hello Dalek! Dalek
: Emergency! Emergency! Weapon System Disabled! Emergency Protocols Have Been Breached! Emergency, Emergency, Emergency!
- Always Chaotic Evil: Averted with Dalek Sec and to a lesser extent Dalek Caan. But they are generally the exception that proves the rule, and did not change on their own. The overwhelming majority are ruthless killing machines.
- Arch-Enemy: The species as a whole is this for the Doctor.
- Attack Its Weak Point: The eyestalk. Hitting it with enough power will kill the Dalek, and blinding it will cause the creature to panic. Became much less of a Weaksauce Weakness in the revival; their force field protects it (the Doctor claims concentrating fire on it could work, but this appears to have mixed results), and trying to blind it with paint only worked for a second. River managed to kill one with a blast to the eyestalk, but this particular Dalek was already in such poor shape that it needed several minutes to recharge between shots.
- Big Bad: Archenemies of the Doctor, and just about everything else in the universe that is not a Dalek. Quite fond of the Evil Plan in the revival, to the point where, during Russell T Davies' era, it was a surprise not to find them the masterminds behind the season's Apocalypse How. Main Antagonists of the 2005 and 2008 series.
- Big Bad Ensemble: Of the 2006 series, with the Cybus Cybermen.
- Bond Villain Stupidity: All enemies of the Doctor suffer this to some extent, but the Daleks compound it with Wrong Genre Savvy.
- Breakout Villain: They very nearly never appeared at all, but are now at least as iconic as the TARDIS.
- Canon Discontinuity: Several bits of the Daleks' stories are continually discarded for one reason or another. This ranges from the time the producers tried to make them comic relief to that time the guy who made them forgot that they weren't robots.
- Can't Use Stairs: A Running Gag.
- Subverted, however, in "Remembrance of the Daleks." The first episode cliffhanger was the Doctor fleeing up the stairs and thinking he was safe from the Dalek chasing him, only for it to start levitating up the stairs after him.
- Enforced subverted in "Dalek", where Rose tells folks the pursuing Dalek won't be able to follow them up the stairs. The Dalek announces "EL-E-VATE!" and begins levitating up them. This was put in after one of the writers asked his girlfriend why she thought the Daleks made rather pathetic villains in the original show, and she told him how easy they were to foil.
- Catch Phrase: "EX-TER-MI-NATE!"
- There's also "EX-PLAIN! EX-PLAIN!", "I OBEY!", and "MY VISION IS IMPAIRED! I CANNOT SEE!"
- Color-Coded for Your Convenience:
- More than one serial in the old series had a Black Dalek in a position of authority over the others.
- In the 1980s, the Daleks split into two factions: the Imperial Daleks had cream casings with gold highlights, while the Rebel Daleks were a more traditional grey and black.
- In the new series, the New Paradigm Daleks have a rainbow of casing colours. Word of God is that these denote their functions, but it's never come up at all in an actual episode.
- Conservation of Ninjutsu: One Dalek? You're so screwed. A full Dalek Empire? They're so screwed.
- Contractual Immortality: The deal with Terry Nation's estate contractually obligates the producers to bring them back at least once per season.
- Creepy Monotone: Averted. It sounds more like they're trying to choke back their disgust with all other life.
Tenth Doctor: Technology using the one thing a Dalek can't do. Touch. Sealed inside your casing. Not feeling anything ever, from birth to death, locked inside a cold metal cage. Completely alone. That explains your voice. No wonder you scream.
- Cyber Cyclops: The production team has added pupils to the 2010 models, making the eye-stalk look almost organic.
- Deflector Shields: The revival gave them personal force-fields that can melt bullets before they even hit home.
- Determinator: They never give up. You have to admire a species that manages to survive even after being made extinct. Repeatedly. And for never turning a blind eye on their mortal enemy, the Doctor, who has been responsible for several of those mass extinctions. An enemy who became a warrior to fight them personally when they declared war on his people- a race so advanced they could dismantle reality if they wanted to. And ended that very same war by turning their numbers against them. What did the Daleks do? Enter a second war with the Doctor alongside his worst foes when he was on the verge of rescuing his own people. And even then continued to do battle for centuries after everyone else gave up and they had tried to kill him so much he finally began to die of old age.
- The Dreaded: In a universe full of any number of beasties, psychopaths and gods, the Daleks are consistently shown to be the #1 fear of those who've fought them. This includes the Doctor.
- Everything's Better with Spinning: Averted with Daleks, who have a tendency to spin around in circles before they blow up.
- Evil Is Hammy: DAAALEKS ARE-SUPERIOR-HAMS-TO-THEM-AAALL!
- Evil Sounds Deep: Not the rank and file, with their famously shrill and screechy tones, but high ranking daleks sometimes have low, booming voices.
- The Farmer And The Viper: When facing their own defeat or perhaps simply wishing to gain an advantage, the Daleks often count on their foes being a Good Samaritan and always cry "Have pity!" or beg for help in order to bite back and destroy their enemies when they have the chance. Averted when one tries it on River Song.
- Feeling Oppressed by Their Existence: They feel this way about every single non-Dalek in the universe.
- Flying Saucer: The standard make of their starships going back quite some time.
- Human Resources: They're not above converting other life-forms into Daleks if they need the numbers (Parting of the Ways) or the subject is too useful to pass up (Asylum). Or if Davros feels like making a point - he had this done to eight billion humans in the audio Terra Firma, just to twist a knife in the Doctor.
- Immune to Bullets: They're (mostly) vaporized by a forcefield before they can make contact.
- In Love with Your Carnage: They built the Dalek Asylum to contain Daleks that were too violent and insane even for them to control and refuse to destroy them because they find such pure hatred to be beautiful. It has an entire wing containing the Daleks that have gone insane in battles with the Doctor, which are judged to be so dangerous and unstable they must be kept separate for the protection of the other prisoners.
- It's suggested that this might be the reason why they've never been able to finish off the Doctor.
- Joker Immunity: Too iconic to ever kill off.
- They've been completely wiped out to the last in their first appearance, and several times ever since. At this point, being completely destroyed only to return later is as much part of their character than their voices or their casings.
- The Daleks have even acknowledged this in-universe when the Doctor has said they're on the path to destruction if they don't change their ways, the Daleks point out that their species always survives.
- Even their own planet, Skaro, has come back after being explicitly destroyed. For bonus points, the Seventh Doctor destroyed it with the Hand of Omega, but much later went there to pick up the Master's ashes in the movie. Of course, he has a time machine.
- King Mook: The Dalek Emperor is usually a Dalek mutant in gigantic casing.
- Lack of Empathy: It's kind of a requirement when your ambition is to wipe out everything that isn't you. They understand "pity" and "mercy" only as something to demand from enemies when they're vulnerable, and the idea of empathizing with other life-forms is one of the few things that scares them besides the Doctor.
- Large Ham
- Laser-Guided Amnesia: Inflicted on all of them in "Asylum of the Daleks".
- Undone when the Daleks "harvested" the memories Tasha Lem had of the Doctor after converting her into a Dalek puppet in "Time of the Doctor". Whether this restored their memories or replaced them isn't entirely clear though.
- Leitmotif: The appropriately titled "The Daleks".
- Mass "Oh, Crap!": They tend to do this alot. The Doctor is the only thing in the universe that can inspire anything other than hate (specifically, they're afraid of him), so they go on high alert any time he shows up.
- Master Race: Self-described as of Victory of the Daleks; the fundamental basis and belief of their entire culture.
- A Nazi by Any Other Name: The Kaleds, ancestors of the Daleks, wear black military uniforms very close to the standard Nazi uniform, complete with faux-Iron Crosses at the neck and give Roman salutes with heel clicking. They're very fond of shouting a lot, violent threats and talk about racial purity. They get painted as Nazis IN SPACE. This is not surprising, since the Daleks themselves were one of the few Nazi-esque villains who were explicitly meant to be substantively Nazi-like, as opposed to just generic Nazi symbolism to make sure the dimwitted know when to boo. It was nicely lampshaded in the 2008 episode "Journey's End" where Martha teleports to Germany to play her part in activating the Osterhagen Key, and Daleks can be heard shouting in German "Exterminieren!" Possibly even more so in "The Dalek Invasion of Earth" (1965) where the Daleks refer to the destruction of the human race as "the Final Solution" and greet each other by jerking their plungers upwards.
- Mutant Alien Cyborg Nazi
- Nigh-Invulnerability: They started out as pretty much tanks, and since the revival they have forcefields that make them immune to nearly everything except their own weapons, only because there aren't any defenses against them. Earlier stories had their eyestalks, but that's a very small target (and the force field covers that now, too).
- Energy Weapons of sufficient power seem to do the job; the modified defabricator blows them clean open, and the lightning guns from parallel Earth / Pete's World were at least able to disable them for a while once the Doctor modified them. Other Pete's World weapons seemed specifically designed to kill them.
- No Indoor Voice: Even in normal conversation (or what passes as such for a Dalek), their voices are loud, harsh, and screeching.
- Omnicidal Maniacs: The only fitting fate for all non-Dalek life is death.
- Once a Season: The BBC's deal with the Nation estate means they have to appear in some form at least once a year, even if it's just a cameo (The Waters of Mars, The Wedding of River Song).
- Roar Before Beating: "EX-TER-MI-NATE!"
- Scary Dogmatic Aliens: They're Nazis In Space!, with the odd religious fundamentalist overtone in "The Parting of the Ways".
- Significant Anagram: The Daleks were originally engineered from a race called the Kaleds.
- Spikes of Villainy: Not on their cases, but on their DNA.
- Starfish Aliens: What the Daleks are within their metal casings.
- Starfish Robots: What the metal casings themselves are.
- The Starscream: They have repeatedly turned against and overthrown their creator, Davros, only to come crawling back when they are weak, because he is smarter than them. Not smart enough to have realized that when he created a race that thinks they are superior to everyone, that would include himself, though. Subverted Trope in the 2005 revival episode "The Stolen Earth"; the Daleks don't even pretend to respect him this time, and are keeping him as a "pet".
- Talking Lightbulb: Their "ear-lamps" flash in time with their speech.
- Tortured Monster: A deformed, irradiated mutant locked inside an unfeeling metal cage from birth to death...and programmed to be utterly revolted by everything outside that cage. The prospect of deviating from Dalek purity even slightly is enough to turn them suicidal.
- Turned Against Their Masters: They do this very often, mainly because Davros has no sense of pattern recognition.
- Unwilling Roboticisation: The Robo-Men (not to be confused with the Cybermen). The Daleks' low-level police/enforcers during their invasion of Earth.
- Villain Decay: Thought to have happened after Davros appeared, where the Daleks were reduced to Mooks. They seemed to re-establish themselves slightly at the end of "Revelation of the Daleks" and finally in "Remembrance of the Daleks" a faction are fighting Davros.
- Worthy Opponent: The Doctor. They hate him with a passion that burns with all the hate they can muster, but they also respect him so much that their equipment will accept his word that an individual is a Dalek, even if their DNA is too degraded to register as a proper one.
- "Asylum of the Daleks" suggests that their respect for the degree of hatred he feels for them inhibits them from killing him, although the Dalek in question may just have been messing with the Doctor's head.
- Wrong Genre Savvy: The Daleks are well aware the Doctor always has something up his sleeve, and they also know he's good at not getting killed, so being able to kill him effortlessly, they reason, is never going to happen, so they let the Doctor talk/screw around with the Sonic Screwdriver in the hopes they can anticipate whatever backup plans he had to screw them over, then they figure he can be killed. Often enough, there was never a plan to begin with.
- X-Ray Sparks: The special effect used for their Death Ray since 1988.
Beings from the Planet Drahva. They have very few men.
- Absolute Xenophobe: Maaga and by implication all the other upper-caste Drahvins.
- Ace Custom: The Drahvins are so wedded to their caste system that they self-destructively only give their leader caste the good weapons.
- Bad Boss: Seems to be required by Drahvin law and/or custom.
- Beauty Equals Goodness: Defied.
- Blondes are Evil
- Brainless Beauty: The barely sentient Drahvin clones.
- The Cameo: In The Pandorica Opens.
- Evil Cannot Comprehend Good: The Drahvins can't understand self-sacrifice.
- Fantastic Caste System: The Drahvins have a caste system based on social insects, of female leaders, female workers, and a few males kept solely for the female leaders to sexually reproduce.
- Lady Land: On the planet Drahvin, women dominate the planet. A few men are kept, presumably for breeding, while the rest are killed. Oddly, Maaga doesn't immediately understand when Steven asks her if all the inhabitants of her planet are women, perhaps demonstrating how utterly insignificant and out of mind the men of Drahvin are.
You belong to us. You shall be like us.
Voiced by: Roy Skelton note
and Peter Hawkins (1966-68); Peter Halliday (1968); Christopher Robbie and Melville Jones (1975); David Banks (1982-88); Mark Hardy (1982-83, 1988); William Kenton (1983); Michael Kilgarriff and John Ainley (1985); Brian Orrell (1985-88); Nicholas Briggs
(2010-present); David de Keyser (2012)
The Mondas/Telos Cybermen come from the tenth planet of the Earth's solar system ("Earth's long-lost twin planet"). note
Have been around for a while, first appearing in "The Tenth Planet
" in 1966. Shown little consistency in appearance, other than usually having "handlebars" on the sides of their heads.
- AcCENT Upon the Wrong SylLABle: They spoke like this in their first appearance, giving their voices a rather unSETTling sINg-song quality.
AnyONNNNNNNNNNNNE who MOOOOOOOVES willbekilled inSTANTlyyyyyy!"
- Adaptive Ability: Ramped up in "Nightmare in Silver", wherein they survive an electrified moat without a single loss, and eventually become immune to Cyberguns.
- Animesque: Their 2013 incarnation takes some design cues from Humongous Mecha anime, most notably their Gundam-like vented breastplates and Evangelion inspired spinal detailing along their backs. On a non-anime extent, they also look like as if they were the latest products of Stark Industries.
- Arch-Enemy: Only second to the Daleks, the Cybermen are the most recurring and iconic antagonists to the Doctor.
- Assimilation Plot
- Body Horror: Part and parcel of who they are. Played up by the original design, which had medical cloth surrounding their heads and ordinary human hands.
- Chronic Backstabbing Disorder: The Cybermen will never hold up to their end of an alliance, instead being firm believers of You Have Outlived Your Usefulness.
- Creepy Monotone / Machine Monotone: All Cybermen talk in a mechanical, computer-like voice, though they shift in and out of this in their Earthshock appearance.
- Cybernetics Eat Your Soul: Almost certainly the Trope Codifier.
- Death of Personality: People who are transformed into Cybermen are stripped of all personality and individuality, becoming soulless killers. Once a human is transformed, they're considered dead and all that can be done is to destroy the Cyberman.
- Evil Is Hammy: 1980s Cybermen, particularly their Cyber-Leaders. "EXCELLLEEENT!!!"
- Flanderization: When initially introduced the Cybermen were completely alien but in many ways better than humans, even winning the arguements thrown at them, and offered cyber-conversion as a choice, but couldn't care less about mankind. Later on Cybermen's main motto seemed to have completely become convert everyone into Cybermen, although this could be excused by Early-Installment Weirdness and that their survival motive seems to be intertwined with cyber-converting.
- In later Classic series stories the Cybermen seem to be in a weaker state, which could explain their desire for more Cyber-conversion.
- The second flanderization Cybermen got was the level they displayed their emotions and their weakness to gold, because it clogs their chest-units. In Revenge of the Cybermen, the weakness was introduced and the writers and actors put much less effort in making the Cybermen seem emotionless like they originally did. When they came back in Earthshock, their lack of emotions was little more than lip-service and they had tendency to delve into Large Ham territories, to the point it was suggested that the Cybermen remove all emotions except for rage. And in Silver Nemesis, the gold weakness was exaggerated to the point where merely being hit by a gold coin could completely destroy them.
- Jerk Ass: Mr. Clever, the Cyber Planner in "Nightmare in Silver".
- Joker Immunity: They've been wiped out several times, but there always turns out to be another batch of them stashed away somewhere on another planet that nobody had ever mentioned before. Or in another universe — and those Cybermen have the immunity, too; at one point, every last one of them was sucked into a featureless void for eternity, and they still managed to come back.
- Leitmotif: "The Cybermen".
- Machine Worship: How the Mondas Cybermen got started, before deciding that everyone else should be like them too.
- Malevolent Mugshot: Their logo design in the 60s and more recently in Blood Of The Cybermen.
- The Noseless: Although the Cybermen have been through numerous radical redesigns since their first appearance, this has always been a constant.
- Obliviously Evil: They genuinely think that Unwilling Roboticization is a favor for humanity.
- Scary Dogmatic Aliens: Space Commies in many regards.
- Straw Vulcan: Depending on the Writer the emotionless qualities of the Cybermen would be dropped if convenient.
- Super Speed: The ones that first appeared in "Nightmare in Silver" can move much faster than anything seen before, effectively graduating into Lightning Bruiser. Matt Smith even commented that was the most scary thing about them in "Nightmare in Silver".
- Took a Level in Badass: In "Nightmare in Silver", where they have since become equipped with an Adaptive Ability, rendering them quickly immune to things that have previously destroyed or slowed them down. And to make it worse, they now they have Super Speed.
- And even worse for the Doctor, they aren't limited to assimilating Humans anymore, putting Time Lords on the menu.
- Uncanny Valley: The original design of the Cybermen seriously invoked this.
- Unwilling Roboticisation: Pretty much their defining trait. In at least a couple episodes, forced conversion to Cybermen was announced as the fate for those captives who were "worthy" of the "honor"; particularly the Doctor. Most notably in The Tomb of the Cybermen, where this fate was intended for all of the expedition team, as a "reward" for having re-awakened them.
- Was Once a Man
- Weaksauce Weakness: The infamous gold allergy evolved into this over time. It started as "gold dust jams up their works" and eventually became "you can kill them instantly with gold coins fired from a slingshot". This was quietly ignored in the RTD years (a tie-in site mentions that R&D eliminated the Cybus breed's allergy before they even started).
- However, in Star Trek: The Next Generation/Doctor Who: Assimilation², they were able to mostly defeat the Cybermen using gold dust, at Eleven's suggestion. In "Nightmare in Silver" it's mentioned as having been useful against older tech, but not even worth trying against new. Despite this, some models such as the Cyberplanner still contain the flaw deep within the source code for their operating systems, which the Doctor exploits, forcing it to spend time developing a patch.
- Well-Intentioned Extremist: The original purpose of the Mondasian Cybermen was as a way to survive biosphere extinction, when a catastrophe threw Mondas out of orbit. To that end, they sacrificed their humanity to ensure their preservation, genuinely believing it to be the right thing to do. The Cybermen see themselves as superior species (and they sorta are), so cannot comprehend why people don't want to become like them. Furthermore, it's a very "us or them" kind of situation, and while the Cybermen intend to save as many humans as they possibly can, they acknowledge those they can't will die.
- The alternate universe counterparts were likewise created as a way to make humanity live forever. Afterwards, they saw the decision to not upgrade as irrational and decided to remove choice from the equation entirely.
- You Will Be Assimilated: Coupled with the Unwilling Roboticisation trope, and equally definitive.
The parallel Earth Cybermen (or Cybus Cybermen or Cybusmen, after the evil corporation that created them). These Cybermen come from a parallel universe. Have been around for a while, first appearing in "Rise of the Cybermen
" in 2006. Get sent into the Void between dimension, from where they neatly spill over into the regular timeline.
Played by: Bernard Bresslaw, Roger Jones and and Michael Attwell (1967); Tony Harwood (1967-69); Sonny Caldinez (1967-74); Steve Peters and Graham Leaman (1969); Alan Bennion (1969-74); Spencer Wilding (2013)
Voiced by: Nicholas Briggs
A race of reptilian aliens who come from Mars, the Ice Warriors were the third species of big bads in Doctor Who
— resulting in several appearances throughout the Second and Third Doctor eras... but they basically vanished
with the end of the Third Doctor's run on the show in 1974 (around the time that space probes in Real Life
proved Mars to be barren). Efforts have been made to bring them back from time to time — but the final attempt was scheduled to be in the 1990 season of Doctor Who
... and with the series canned/put on hiatus in 1989.
They did eventually get nods in "The Christmas Invasion
" and "The Waters Of Mars
", and finally made their return in the 2013 second half of series 7, during "Cold War
- Animated Armor: They find leaving their armor deeply shameful, but if they are forced to do so they can remote-control it.
- Big Bad Ensemble: Before they vanished, these guys were the third biggest alien villains for the Second and Third Doctors.
- Cyborg: According to "Cold War", they're this; it helps them deal with Mars' freezing conditions.
- Heel-Face Turn: Their first two serials have them as the villains, but since Jon Pertwee's first brush with them they've alternated between friends and foes (one of them even became a companion in the Expanded Universe).
- Last of Their Kind: Since Mars is somewhat inhospitable to them after some unspeakable event in their past, it's a little hard for the species to continue - especially when they have a nasty habit of getting wiped out whenever they encounter the Doctor.
- To make matters worse, the Expanded Universe puts the Doctor essentially at fault for said unspeakable event. Whoops.
- This appears to have been retconned as of Cold War, with the Doctor saying Martians survive on other planets. Also a Martian ship appears at the episode's end.
- Monster Lord: their leaders are smaller, slimmer and less heavily-armoured than the usual soldiers. They are often referred to in fanon as "Ice Lords", although this is never used in on-screen dialogue.
- Proud Warrior Race
- Subverted in the Doctor Who New Adventures novel The Dying Days where the Ice Warriors encountered there claim to be this but are psychotic monsters.
- Put on a Bus: They basically vanished completely after 1974, but returned for Eleventh Doctor story "Cold War".
- Red Eyes, Take Warning
- The Reptilians
- Super Soldier
- Zombie Gait: This, combined with their constant shallow breathing, gives the impression that our heroes are in fact being chased around by overweight smokers. They feel compelled to sprint from them anyway.
- As it turns out, this is down to their armour. Out of it, they are terrifyingly fast. Fortunately, Ice Warriors see leaving their armour as deeply dishonourable... which means that when one does leave it, the situation is desperate, both for the Ice Warrior and their unfortunate opposition.
And what of the Time Lords? I always thought of you as such a pompous race. Ancient, dusty senators, so frightened of change and chaos...
The Doctor's own people. They hail from the planet Gallifrey and claim to be the universe's first civilization. Time Lords can travel through time and manipulate it to a huge degree. Though they generally operate under a policy of non-interference, they've also appointed themselves the guardians of the space-time continuum
, and (at least in the Expanded Universe
) look rather askance at attempts by the "lesser races" to develop time travel. The Doctor claims to have left Gallifrey in opposition to its xenophobia and stagnation.
- Abusive Precursors: They used to amuse themselves by snatching people out of time, dropping them in the Death Zone and watching them fight.
- The Minyans of the former planet Minyos see them as gods, and they view their gods as evil.
- Abusing the Kardashev Scale for Fun and Profit: They made the whole of time and space their plaything. It's safe to say, many races pray to deities that are less powerful than the Time Lords were.
- Alien Non-Interference Clause: Officially, which is part of their dislike of renegades like the Doctor who get "involved". Unofficially, they are perfectly willing to send the Doctor (or even the Master) to fix their messes or perform tasks they don't want to get their hands dirty with.
- Ascend to a Higher Plane of Existence: This is their ultimate plan in "The End of Time".
- Anti-Villain: Until The Trial of a Time Lord, the Time Lords were antagonists to the Doctor but were originally on the side of good... until they began to Jump Off the Slippery Slope in "Genesis of the Daleks".
- Blue and Orange Morality: They do on some occasions express a view of life as something to be preserved, yet they obey their Alien Non-Interference Clause without hesitation.
- Can't Argue with Elves: Appears to be something of a species trait.
- Corrupt Bureaucrat
- Crystal Spires and Togas
- Dying Race: Due to the Last Great Time War, the Time Lord race was rendered functionally extinct. Only the Doctor and Jenny are currently still alive, River is dead (sort of) and the Master's current status is still unknown? As for the Doctor's own family, he claims they are now deceased, but we still don't know precisely what happened to Susan after she was dropped off on Earth by the First Doctor?
- Becomes an averted trope as of "The Day of the Doctor", due to the timeline being altered by the combined efforts of thirteen incarnations of the Doctor. This lead to the entire population of Gallifrey being saved and shunted into a pocket universe. Gallifrey Falls No More!
- Face-Heel Turn: Between "The Trial of a Time Lord" and "The End of Time", the Time Lords become Knights Templar in the Time War against the Daleks.
- It's later clarified that this mostly extends to the Time Lord Council, especially under the leadership of the revivied Rassilon. The soldiers actually fighting the war and the civilians caught in the crossfire are a lot more sane.
- Good Is Not Nice: They are the most powerful and mighty race in the universe, self-appointed guardians of all time and space. With such credentials under their belt, they are naturally boastful, arrogant and extremely corrupt.
- He Who Fights Monsters: If the Doctor hadn't ended the Time War the way he did, the Time Lord leadership would have destroyed all of reality so they could survive as pure energy. This effectively makes them little different from the Omnicidal Maniac Daleks they had been fighting.
- "The Day of the Doctor" reveals that in the face of the Daleks assault, the military had been forced to turn to the Doomsday Weapons kept in the Forbidden Vaults, designed during the Dark Times on Ancient Gallifrey. By the last day of the Time War, they'd used them all.
- Healing Factor: Only when the regeneration has started. Before the Time Lord changes completely, the body heals all the injuries and may rejuvenates the individual.
- Higher-Tech Species: Scratch that. They were the higher tech species.
- Human Aliens:
- Human Outside, Alien Inside
- Last of His Kind: The Doctor, due to having wiped the others out at the end of the Time War. Or so he thought.
- Leitmotif: "This Is Gallifrey", which acts as the theme to both the planet Gallifrey and the Time Lords themselves.
- Mystical High Collar: Their formal robes have massive collars.
- Never Speak Ill of the Dead: The revival Doctor is a lot fonder of Gallifrey than he ever was when it was still there. When it looks like the Time Lords are coming back, the nostalgia goes out the window and he grabs the nearest revolver.
- Note that the Doctor always spoke fondly of Gallifrey, never the Time Lords themselves.
- Nice Hat / High Collar of Doom: In "The Deadly Assassin", we were shown Time Lords in their full ceremonial costumes, including their distinctive headgear. Though these were supposed to be "seldom-worn", they have become iconic; it's almost unheard-of to have a story where the Time Lords don't get to wear their Nice Hats.
- Omnicidal Maniac: Their plan in "The End of Time" involves the destruction of time itself.
- The Omniscient Council of Vagueness / Not-So-Omniscient Council of Bickering: They tended to be one or the other, which is why RTD drop-kicked them out of the revived show.
- Pet the Dog: In "Time of the Doctor", the Time Lords used the cracks in the universe (which they were responsible for) to grant the Doctor a new cycle of regenerations, allowing him to regenerate into his fourteenth incarnation.
- Of course, a more cynical viewpoint is that they only did so because the Doctor is the only one able to bring them back into the universe, making this a little more self-serving on their part.
- The Philosopher King: The Time Lords' entire hierarchy is based on academia, with everyone belonging to a specific College. Training at the Academy begins as age 8.
- Screw The Rules, We Make Them: The Time Lords are shy about letting other races know this.
- Spare Body Parts: Their most obvious and widely-known "alien" trait is that they have two hearts.
- Sufficiently Advanced Alien: As a result of being the Higher-Tech Species. Even the Daleks, their most dangerous foe, never came close to matching the Time Lords skill at time travel and transcendental technology.
- Training from Hell: At the age of eight, Time Lords attending the Academy are taken in front of the Untempered Schism, a gap in the fabric of reality in which the entire Time Vortex can be seen. According to the Doctor, "Some would be inspired, some would run away, and some would go mad". The Doctor was one of the ones who ran away (and never stopped) and he suspects the Master was one of those who went insane.
Autons and Nestene Consciousness
Played by: Hugh Burden (1970), Hamilton Dyce (1970), Noel Clarke (2005), Marcus O'Donovan (2010), David Fynn (2010), Clive Wood (2010), Arthur Darvill (2010)
The Autons are evil living plastic servitors that are controlled by the squid-like Nestene Consciousness. Their best known trick is posing as shop dummies and bursting out of high-street windows, although their second appearance had them trying to kill people in increasingly bizarre ways. They don't need to be humanoid, either; any seemingly inanimate plastic object will do—chairs, toys, even a trash can. The Consciousness can also create more sophisticated "facsimiles" (referred to as "Nestene Duplicates" in the revival) that perfectly mimic the appearance of others... and may even believe their own cover story
- Animate Inanimate Object: So long as it's made of plastic, the Nestenes can bring it to life and kill people with it.
- Arm Cannon: Well, hand cannon.
- Breakout Villain: One of the original run's most iconic monsters, despite only appearing twice. The image of mannequins stepping out of shop windows and attacking was vivid enough for them to get into the revival's first episode.
- Everything Trying to Kill You: As the Third Doctor's tenure was largely confined to the Home Counties in the present day for budget reasons, the Autons inaugurated the grand old Doctor Who tradition of everyday objects trying to kill you.
- Hive Mind
- Manchurian Agent: Some later model Autons even believe their own cover stories.
- May Contain Evil
- Murderous Mannequin
- Ridiculously Human Duplicates: Some of them are created as Uncanny Valley versions of humans (Auton!Mickey) but others are so indistinguishable from human that they even believe their own cover stories (the "Romans" and Auton!Rory).
- Step Three: Profit: In the Doctors Revisited - Jon Pertwee special, Steven Moffat felt the Autons' original invasion suffered from this.
: It's a genius idea. Conquering the world with shop dummies! For no particular reason other than it's really scary. What was the plan
, exactly? We're going to conquer Earth, by planting... shop dummies in windows.
... Steven Moffat:
Terrifying idea. Brilliant. And of course, like all great Doctor Who ideas, completely bonkers
And this living plastic, what's it got against us? Ninth Doctor:
Nothing, it loves you. You've got such a good planet! Lots of smoke and oil, plenty of toxins and dioxins in the air, perfect. Just what the Nestene Consciousness needs.
The actual mind behind the Autons. After a couple of stabs at invading Earth in the Third Doctor's era, they returned in 2005 out of sheer desperation, having lost their 'protein planets' in a mysterious war
- Anti-Villain: To a degree comes across as this in "Rose". After losing it's planets during the Time War, something the Doctor claims he's partially responsible for failing to prevent, it plans to cannibalise Earth out of desperation to rebuild it's race, rather than wanting to do so out of malevolence.
- Combat Tentacles: They nearly throttled the Doctor in "Spearhead from Space"
- Eldritch Abomination: According to the expanded universe, the Nestene Consciousness is the offspring of Shub-Niggurath, an actual Lovecraftian creation.
- Hive Mind: Controlling the Autons.
- Starfish Aliens: Whenever it (they?) takes a physical form, it's a decidedly weird one. Sometimes it's a space-squid, sometimes it's just a vat of talking molten plastic.
Homo reptilians note
We are the last of our people.
Silurians voiced by: Peter Halliday (1970)
Silurians played by: Norman Comer, Stuart Blake and Vincent Brimble (1984), Neve McIntoshnote (2010-present) and Richard Hope (2010-12) note , Stephen Moore (2010)
Sea Devils played by: Pat Gorman and Peter Forbes-Robinson (1971), Christopher Farries (1984)
A bunch of intelligent creatures that evolved during the age of dinosaurs, the Silurians were distantly related to their aquatic relatives, the Sea Devils. Both species went into hibernation upon thinking that the moon was about to collide with the earth. It didn't; the disaster never happened, but their disappearance cleared the way for humans to take over as the dominant sentient lifeform. Eons later, they awake, and fight the upstarts (read:us) for control of Earth. It never ends well
. The 21st century series gave the Silurians a very heavy redesign, with only two eyes, a more generally humanoid appearance (their battle armour has a mask that looks closer to the original face), and a multipurpose, venomous tongue
. This is explained that the Silurians (Unlike other species), showed an important intraspecific variation (vast differentiation between breeds), such as the number of eyes, the formation of their pupils or the color of their skin with a wide range of subspecies (One of which is Sea Devils).
- The Ark: One of their other survival plans built was a space-faring version, containing a few thousand Silurians and a zoo's worth of dinosaurs. Unfortunately, a space pirate boarded the vessel and flushed them all out the airlock.
- Attack Animal: The Silurians of Wenley Moor used a dinosaur like creature. In Warriors of the Deep, they used a Myrka (A genetically modified animal made by the Silurians from an unknown deep-sea creature.)
- Blue and Orange Morality: Some express the desire to reclaim Earth and exterminate humanity with the justification that they came first and that humans are encroaching on "their" world. The Doctor politely points out that it doesn't work that way.
- The Cameo: In "The Pandorica Opens"
- Extra Eyes: The Silurians have a third eye, which glows when they exercise psychic powers (in their first appearance) or when they talk (in their second). It has, however, utterly vanished from the newest incarnation of the species appearing in The Hungry Earth / Cold Blood and A Good Man Goes to War, who are handwaved as being a different branch of the same species, somewhat analogous to the difference between Humans and Neanderthals.
- Everything's Better with Samurai: An elite task force of Sea Devils called Elite Group One was dressed in secure, samurai-style armor
- Exposed Extraterrestrials: Silurians in Doctor Who and the Silurians and Warriors from the Deep. Averted in The Sea Devils due to a concern about "naked Sea Devils running around on telly at teatime".
- Last of Their Kind: Pretty much every named Silurian in the episodes they show up in will make this claim. It was more understandable in the original series (and subsequent expanded universe tales), where it was literally a few dozen at best who survived. When a captive Silurian tries to claim this on the Doctor in "The Hungry Earth", he shuts her down pretty quickly.
- Multipurpose Tongue: Useful both for defending oneself and...um...
- Non-Mammal Mammaries: Well... the modern ones have them, anyhow.
- Rage Helm: The warrior caste Silurian faceplates are organic in appearance, and could easily be mistaken as a real (albeit scarier) face.
- Red Scare: Warriors of the Deep is largely ham-fisted with Cold War metaphors up the wazoo. The Silurians were also a metaphor for the Soviets at the time, according to Word of God. The Sea Devils may have been this as well, but it doesn't seem as likely.
- The Reptilians
- Taxonomic Term Confusion: Homo Reptilia? Considering the Homo genus is mammalian.
- Proud Warrior Race:
- The Warrior Caste Silurian.
- Sea Devils may also fit this trope
- Psychic Powers: Silurians who have the third eyes have shown the capability of harming organic beings, killing them or leaving them unconscious. Alternatively, they could revive a human (or Time Lord) that they had rendered unconscious with the third eye. Energies emanating from it allowed them to burn through walls and create tunnels. These Silurians also employed their third eye in less destructive tasks, such as activating their technology, opening passageways or creating force-fields to trap prisoners.
- Underwater Base: Sea Devils had thousands of underwater colonies dotted across the globe, each filled with millions of their kind. These bases were carved out of rocks and were generally covered in algae and seaweed. The colonies could be awoken en masse through the use of a sonic signal.
Ogrons were strong, ape-like humanoids of limited intelligence, typically used by other species as mercenaries. They were most often employed by the Daleks. They live in scattered communities on an unnamed planet on the outer fringes of the Milky Way, far from the central spaceways. The dominant lifeform on their home planet is a giant slug-like lizard named the Eater, and the Ogrons both pray to and are preyed on by it.
The Peladonians (or Pels) were a race of near-humans native to the planet Peladon who retained a feudal culture.
- Alien Sky: Their planet was known for being especially stormy. Dangers from the wind and rain were constant.
- Feudal Future
- Human Alien
- Skunk Stripe: One of the few ways to tell them apart from humans was the burgundy streak through their hair.
- Yellow Rocks: Their planet has a mineral called Trisilicate (Not to be confused with Magnesium Trisilicite). Word of God says Barry Letts took the name "Trisilicate" from a list of ingredients on the back of a tube of Boots brand toothpaste.
The Draconians are an extraterrestrial race of reptilian humanoids. In later interviews, Jon Pertwee cited the Draconians as his favourite of all the monsters he had encountered during his time as the Doctor.
- Feudal Future: The Draconian Empire was a vast spacefaring feudal civilisation centered on the planet Draconia, with a society stratifed along class and gender lines (for example, females were not permitted to speak in the presence of the Emperor) that was bound by a strong code of honour.
- Non-Mammalian Hair
- Reasonable Authority Figure: The Emperor.
- The Reptilians
- Wutai: Draconia is basically feudal Japan in space with reptile people.
Sontar HA! Sontar HA! Sontar HA!
Played by: Kevin Lindsay (1973-75), Stuart Fell and Derek Deadman (1978), Tim Raynham and Clinton Greyn (1985), Christopher Ryan (2008, 2010)note , Dan Starkey (2008, 2010-present)note
A race of the ultimate soldiers, the Sontarans are a clone race that live for war. Humanoid in appearance, the Sontarans are short, stocky, and insanely strong. They also look somewhat like potatoes, for some reason. If they show up, the plot is somehow tied to their never ending war against the Rutans (a race of... intergalactic jellyfish).
- Affably Evil / Faux Affably Evil: For all their violent, militaristic ways, they are unfailingly well-mannered among themselves and to anyone they aren't currently engaged in killing.
- Strax from "A Good Man Goes to War" is much more affable than most of his species, partly because of his time spent as a medic having made him less single minded and Ax-Crazy than the others.
- The Big Finish audio adventure "Heroes of Sontar" pushes them into Affably Evil territory. Yes, they fight wars, but they're of the opinion that the ends justify the means, and if one part of the world has to die in order for them to overcome another, it's just a sacrifice, it's not For the Evulz.
- Asskicking Equals Authority: Those in power? They fought their way up there.
- Attack Its Weak Point: The "probic vent" on the back of a Sontaran's neck is their only weakness.
- The Sontarans, characteristically, don't consider it a weakness since it forces them to always face their enemies.
- Author Appeal: Their entire creation was to appeal to author Robert Holmes and his distaste of militarism and colonialism. Also a bit of a Take That against America at times, according to some people.
- Badass Boast: They tend to do this.
- Bald of Awesome / Bald of Evil: In equal amounts.
- Blood Knight: Unlike the Daleks, who want to destroy everything out of a sense of racial supremacy, the Sontarans just love to fight and need no particular motivation beyond that.
- Blue and Orange Morality: Their values system resembles that of Ancient Sparta. To wit: "I hope someday to meet you in the glory of battle, where I shall crush the life from your worthless human form" is apparently a high compliment.
- Clone Army
- Combat Medic: Considered a Fate Worse than Death by them for obvious reasons. (That's not to say they can't be good at it, though.)
- Death Seeker
- Genius Bruiser: They don't posses the raw intelligence or knowledge of the Daleks or Cybermen, but underestimate their cunning at your own peril-they're quite subtle and farsighted if need be.
- Honor Before Reason: As they don't see death on the battlefield as a particularly bad outcome, they aren't opposed to giving their enemies a sporting chance... usually.
- Large Ham: They are well known for their bombastic speeches and "come at me, bro" attitude, which accounts for much of their popularity.
- Lawful Stupid, Chaotic Stupid: Played utterly straight in that if you challenge a Sontaran to a contest... any contest... they have to take that challenge. This weakness has actually made them a favorite of many authors.
- Subverted in "The Two Doctors" when a Sontaran tells the Doctor that he doesn't need to accept his challenge to an honorable duel because the Doctor isn't a Sontaran, and is thus below him.
- Martyrdom Culture: "Wonderful..."
- One-Gender Race: To the point that the first Sontaran we meet mistakes Sarah Jane for a member of a different species to male humans. They are a clone race with their progenitor being a very militaristic general with a huge ego.
- Becomes something of a running gag with Strax, who similarly has trouble with the concept of two genders and refers to most women as "Boy", even after being repeatedly told otherwise.
- Proud Warrior Race Guys: The Doctor Who representatives of the trope.
- Sociopathic Soldier: They live for war. They die for war. And God help you if you get in their way or fight back.
- Subverted in "A Good Man Goes To War" by Strax the Combat Medic - the 'sociopath' side of this trope is apparently not a fixed racial trait, but something resulting from a lack of perspective. Even so, Strax frequently wishes his patients a speedy recovery and expresses the desire to one day kill them for the glory of the Sontaran Empire.
I hope someday to meet you in glory of battle where I will crush the life from your worthless human form. Try and get some rest
- Spheroid Dropship: All their ships, not just their landers, are plain spheres.
- Staff of Authority: The Sontaran baton is a device is carried by certain high ranking officers of the Sontaran Empire symbolizing rank as well as being functional.
- Super Soldier: They are this trope.
- Younger than They Look: We eventually learn, 38 years after their initial appearance, that due to being war-happy clones, they consider 12 years to be a pretty good run.
Played by: John Woodnutt (1975), Ian Marter (1975), Lillias Walker (1975), Malcolm Stoddard (2008), Tim Brooke-Taylor (2008)
The Zygons were a race of metamorphic humanoids.
Played by: Colin Douglas (1977), Emilia Fox (2011)
The Rutans (or Rutan Host) were a race of amorphous green blobs who waged war with the Sontarans.
“We are infinitely superior.”
The Movellans were androids who warred with the Dalek Empire.
- Achilles' Heel: The major weakness of the Movellan design was each android's external power pack which, being carried on their belts, was easily removed and completely shut down the android not to being being to be modified, reprogramming the android to obey human orders.
- Deceptively Human Robots: The Movellans outwardly resembled physically attractive Humans of various ethnicities and both genders. All of the Movellan androids wore white, form-fitting uniforms and their hair in silver braids resembling metallic dreadlocks. Being androids, the Movellans were stronger than humans. Because they do not wish to reveal their mechanical status to others, they do not allow aliens to see them in death, claiming such a thing would be against their code of honour.
- Plaguemaster: The Movellan Virus was developed by the Movellans to attack Dalek casings and tissue.
Trions are the aliens species that the doctor companion Turlough belongs to
- Deep Cover Agent: According to Turlough, the Trions had undercover agents on every civilized planet, including Earth.
- Human Alien: Trions looked identical to humans and could survive in similar conditions. Since the nurse at Turlough's school had no problem when examining Turlough, that would imply that Trions have similar, if not identical, internal structure to humans. Though Based on Turlough's comments, he may be older than he looks, implying a different rate of ageing. (TV: Terminus)
Played by: Lynda Baron (As Captain Wrack), Leee John (Mansell) Keith Barron (Captain Striker), Christopher Brown (Marriner) (1983)
The Eternals were beings of immense power but limited creativity. They used the thoughts and emotions of so-called Ephemerals (their word for mortals) for their own ends.
- Blue and Orange Morality: The Eternals shown in "Enlightenment", like Striker and Marriner, simply do not understand human/Time Lord morality. Wrack is a bit more of a clearcut villain, but still has shades of this
- Complete Immortality: The Eternals dwelt in the domain of Eternity rather than the smaller one of Time. This meant they were unaffected by Time and thus unaging. Another factor is that Eternals cannot be destroyed, only transferred back to Eternity.
- However, in the Doctor Who Magazine comic Unexpected Guest, the Seventh Doctor might have found a loophole.
- For the Evulz: As shown in the Doctor Who Magazine story Unexpected Guest, the more sadistic Eternals would sometimes pose as gods and doom whole worlds in the process.
- Telepathy: They could use telepathy and create objects from the memories of Ephemerals, but their powers were not limitless and they could not read minds from great distance or from strong minds (Though Adrenaline from the mind there accessing helps greatly).
The Slitheen family note
Victory should be naked!
—Jocrassa Fel-Fotch Passameer-Day Slitheen
Playednote and voiced by: Annette Badland, David Verrey, Rupert Vansittart, Eric Potts and Steve Spiers (2005)
The first recurring aliens original to the revitalized Doctor Who
franchise, the Slitheen are basically a family of Used Car Dealers and Con Men
. IN SPACE!
Their family hails from the planet of Raxacoricofallapatorius, where pretty much most of the family has been sentenced to death for being rather annoying and kinda evil. Unlike most alien baddies, they're a crime family
, not an Always Chaotic Evil species
— the other Raxacoricofallapatorians are, according to the Doctor, rather peaceful. While they mainly only showed up during the Ninth Doctor's tenure (and an unidentified Raxacoricofallapatorian cameoing at the end of the Tenth's), the Slitheen also made it over to The Sarah Jane Adventures
. Perhaps the most unique feature about the Slitheen is their habit of skinning humans and using said skins as disguises.
- Affably Evil: For the most part. They're only doing their business, after all, even if said business does involve destroying entire planets. Besides, hunting and killing are a trait of their species. They can't really help that. And they're pretty polite until you upset them.
- Becoming the Mask / Going Native: Both Blon Fel-Fotch Passameer-Day Slitheen and her brother who impersonated Oliver Charles/Asquith appear to suffer from this. The former is horrified after she realised she's gone native after six months amongst the Welsh, while the latter regrets having to ditch his old skin suit, as he got to have "a wife, a mistress and a young farmer".
- Bizarre Alien Biology: They're made of calcium, able to smell fear and pheromones produced by humans, they can expel poison through their fingernails (via darts) or their breath. Due to their biochemistry, they also have a severe allergic reaction to vinegar.
- Costumes Change Your Size: Justified with their technology, allowing them to fit inside of their tinier human disguises.
- Egomaniac Hunter: The Slitheen family at least.
- Evil Has a Bad Sense of Humor
- Evil Plan: The family Slitheen seems to be rather good at this in concept. It's just that they don't count on the Doctor showing up. Or Sarah Jane Smith.
- Exposed Extraterrestrials: When they're not in their human suits. Lampshaded with dialogue about it being traditional to hunt naked.
- The Family That Slays Together
- Fat Bastard: In their human disguises, as the eight-foot-tall Slitheen have to use the skins of overweight people for disguises.
- Gasshole: Not naturally, but squeezing into their human disguises requires a "gas exchange" that results in this.
- Hannibal Lecture: In "Boom Town" one of them was trapped in the TARDIS and she tried to guilt him into letting her go with typical deconstruction. Jack told him not to answer back, "...it's what she wants."
- Hunting the Most Dangerous Game: The Slitheen family at least, really like hunting humans.
- Only Known by Their Nickname: Members of their species are often referred to as "Slitheen", after the infamous crime family that hails from Raxacoricofallapatorius. The Doctor mentions that the other members of the species are peaceful and implies they're somewhat irritated by the Slitheen sullying their good name, which might explain why pretty much all the Slitheen family have been been sentenced to death on their homeworld.
- Overly Long Name: Raxacoricofallapatorius.
- Toilet Humor: The best way to spot a disguised Slitheen? They fart. A lot.
- Weaksauce Weakness: Vinegar. Go figure.
Played by: Paul Kasey (2005-06), George Cottle (2005)
Roboforms were scavengers who travelled alongside invaders who took anything on the planet of value to them before the main threat arrived.
Played by: Sean Gilder (2005)
The Sycorax were a superstitious race of warriors. They often wear skeletal masks, with equally skeletal faces underneath.
- The Cameo: In "The End of Time", "The Pandorica Opens" and "The God Complex".
- Duel to the Death: They believe in solving disputes by honourable combat, often to the death.
- The Sycorax Leader however violates this by attacking the Doctor even after he wins the fight and spares his life, leading to the Doctor triggering a nearby trap door that sends him plummeting to his death. Apparently the other Sycorax felt this either satisfied honour or didn't want to test the Doctor's patience, since they left shortly afterwards.
- Heel Face Door Slam: After being beaten by the Doctor, the Human race take the opportunity to fire upon them as they're peacefully leaving Earth, vaporising the entire asteroid.
- Historical In-Joke: The Doctor feeding Shakespeare his own lines. Specifically, it resolves the Brick Joke of the Sycorax set up in "The Christmas Invasion"; Sycorax is a witch mentioned in The Tempest, and where Shakespeare got the name is a bit of an academic mystery — as far as anyone can find she's not a figure from mythology, and if it's a Meaningful Name it's far from obvious what the meaning is. "The Christmas Invasion" used it as the name of an alien species, with no explanation/comment, and this episode has Shakespeare hear the Doctor talking about them and likes the sound of it.
- Planet Spaceship: The Sycorax come from an asteroid named Fire Trap, which was retrofitted into a starship when one fell upon it's surface. They eventually built an entire Armarda out of captured and colonised asteroids.
- Proud Warrior Race Guys
The circle must be broken, so that we can sing.
Voiced by: Silas Carson (2006-10,2012)
A race of telepathic humanoids native to the Ood Sphere (which is in the same region of space as the Sense Sphere). They were used as slaves during the Second Great and Bountiful Human Empire, until they were liberated by the Doctor, Donna and a spy for the Friends of the Ood.
The law enforcement arm of the Shadow Proclamation, Judoons look like bipedal rhinos in Badass Biker
gear. They are extremely fond of rules and regulations, as seen in The Sarah Jane Adventures
, and a bit thick.
- Badass Biker: just the outfits, not the rebellion.
- By-the-Book Cop: Played with; although the Judoon strictly obey the letter of the law, their "book" allows for a lot of Cowboy Cop or even Knight Templar behavior on their part.
- Disproportionate Retribution: Strike a Judoon? Sentence: execution, by means of disintegration. Interfere with its interplanetary police work? Expect the same. Live on the same planet where a mass-murdering criminal has taken refuge? Your whole blasted planet gets destroyed if the Judoon haven't been instructed to recognize you as a species worth protecting.
- The Dragon: As a whole, for the Shadow Proclamation.
- Lawful Stupid: The Judoon have an almost one-track sense of justice. They will execute anything and everything for the slightest offense, no matter if they're lashing out because they feel cornered, an alien criminal, or just in the way. But if you get on their good side, they might simply ground you from space travel.
- Guttural Growler
- Hell-Bent for Leather
- Judge, Jury, and Executioner: "Justice is swift."
- Law Enforcement, Inc.
- Perpetual Frowner
- Rhino Rampage
- Space Police
- Trigger Happy: especially in The Sarah Jane Adventures.
In the sight of any living thing they literally turn to stone. And you can't kill a stone. 'Course, a stone can't kill you either, but then you turn your head away. Then you
blink, and oh, yes it can!
— Tenth Doctor
Quantum-locked creatures so ancient, even the Doctor doesn't know where they come from. As long as they are being observed, the Angels turn to stone. The "Weeping" in their name comes from their habit of holding their hands over their eyes so as not to accidentally see each other. As soon as they are unobserved, they move with Super Speed
to overtake their prey. If need be, they'll transport their victims back through time and then feed on their lives spent in the past. If they're not feeling quite so creative, they'll just snap their victim's neck like a twig. One of the creepiest aliens in the history of the series.
- Always Chaotic Evil: Though their usual method of "killing" isn't all that bad, they only employ it because that is how they feed. In their second appearance they find another, better source of nourishment...and proceed to act like the sadistic psychopaths that they are—snapping necks, playing mind games, and ripping out vocal cords. Why?
Angel Bob: For fun, sir.
- Bizarre Alien Biology: Creatures of the abstract. They turn to stone when anyone is looking. Ultimate defence mechanism.
- Creepy Changing Statue
- Eldritch Abomination: It is implied that they are, in fact, sapient ideas which have come to life to kill people. It doesn't help that ideas of them (photos, visual memory) literally can come to life to kill people.
- Evil Laugh: Is not even recognizable as laughter, so much as horrible screeching.
- Fangs Are Evil
- Faux Affably Evil: Sending people to live in the past, though not all bad, is only a circumstantial side effect of how they feed. If they aren't desperate for energy, they'll just violently snap your neck and enjoy it too.
- Femme Fatalons
- Fate Worse than Death: Not in their first appearance, where they "kill you nicely" and get enthusiastic testimonials from their victims. But played dead straight in their second, where while they kill most of their victims, they partially reanimate Sacred Bob into a mouthpiece for the Angels. And in their third, where they keep humans in solitary confinement for their whole lives while repeatedly sending them back into the past to feed.
- For the Evulz: The reason they give for making Amy Pond count down to her own death.
- The Fourth Wall Will Not Protect You: In "The Time of Angels", where "an image of an Angel becomes itself an Angel".
- Generic Doomsday Villain: They are a case of this trope working their favor. The fact that on top the sheer Nightmare Fuel that's already associated with them means that the fact they are nothing more than psychopaths that will murder because they can makes them all the more terrifying.
- Hoist by His Own Petard:
- The Doctor tricks them into looking at each other, freezing them forever.
- In their second appearance, they try to draw energy from one of the omnipresent 'cracks in the universe' to become a universe-devouring army of death. This backfires badly on them. The crack is 'the end of the universe' and releases time energy which wipes anything it consumes out of existence. They drain all of the power from the ship to try and escape... which switches off the artificial gravity, resulting in them all being hurled into the crack and erased from time.
- Humanoid Abomination
- Leaning on the Fourth Wall: Part of what makes the Weeping Angels so terrifying to viewers was the implication that the audience counted as an observer when determining when the angels can or can't move. Averted later in "Flesh and Stone", but un-averted in "Angels Take Manhattan".
- Light-Flicker Teleportation
- Light Is Not Good: They look like statues of angels...at first. As of "Angels Take Manhattan": they can be anything...including cherubs with creepy laughs and bronze statues in parks...and the freaking Statue of Liberty!
- Living Statue
- Made of Iron: Though the obvious logic would just be to smash them into dust as stone statues, they are a lot tougher than statues should be. A group of soldiers unloading on them doesn't even scratch them.
- Somewhat justified. In this case, it was a dark hallway and the muzzle flash from the bullet was lighting them up, meaning they were stone when the bullet struck them. The split second of darkness between shots caused them to revert to their natural form, then reform back into unblemished stone when the next flash occurred. Their natural defense mechanism can therefore double as a rather effective Healing Factor.
- New Powers as the Plot Demands: Each episode starring them adds new abilities, while sometimes ignoring their existing limitations.
- In The Time of Angels and Flesh and stone we learn in addition to having straightforward Offscreen Teleportation powers, the image of an Angel becomes an Angel, looking one in the eyes can cause a new Angel to grow in one's mind, and the Angels can partially reanimate a dead person to be their "voice". Somewhat justified in that the Angels in Blink were starving while these Angels are slowly feeding off the crashed ship and getting stronger, but the abilities still come a bit out of left field.
- In The Angels Take Manhattan The Statue of Liberty becomes a Weeping Angel. This seemingly means that any statue, even one made of copper, can become a Weeping Angel when before it was explicit they weren't literally statues that came to life, just quantum locked creatures that looked like statues. It's also not clear how "the image of an Angel becomes an Angel" rule applies to all the post cards and other images of the Statue of Liberty.
- Averted in The Time of the Doctor, where from what we see they have their traditional powers.
- Nightmare Face
- Nightmare Fuel Station Attendant
- Nobody Here but Us Statues
- Offscreen Teleportation: Their explicit super-power.
- Only Known by Their Nickname: The actual name of the species, if there is one, is unknown.
- Our Gargoyles Rock
- Scare Chord: Their Leitmotif.
- Step into the Blinding Fight: Justified; they become 'quantum-locked' and completely incapable of moving when being observed by other living things, so they've developed abilities that let them drain power from light sources when in statue-form, making it easier to approach their prey.
- Stupid Evil: All angels are sociopaths, but even knowing who the Doctor is they'll go out of their way to piss him off for no reason other than to be a dick. They don't seem to understand that this might not be the best idea.
- Super Speed: They need only the time it takes to blink to dart forward and slay their victim.
- Taken for Granite: Whatever they are in their natural state, they turn to stone if looked upon.
- Or bronze. Or copper. Or whatever else statues are made of. It seems they're like the Nestene, in that while anything plastic can be a Nestene, any statue can be an Angel; this was hinted at in the Paranoia Fuel last terrifying minute and a half of "Blink" and outright confirmed in their third appearance.
- Writers Cannot Do Math: The Statue of Liberty should be more than twice the size shown, assuming of course nobody was looking at it in the first place.
A friendly race of marshmallow-like blob creatures that appeared primarily in "Partners In Crime", created from living fat.
These are our forests. They are our meat.
Also known as "The Shadows that Melt the Flesh
", the Vashta Nerada are tiny scavengers that hide in the shadows, any shadows, before consuming their prey. They are found on every world, including Earth.
- The Croc Is Ticking: You can tell that a swarm of Vashta Nerada has eaten someone when the microphone in their spacesuit breaks and keeps repeating the same thing over and over again.
- Darkness Equals Death: If you enter a shadow that the Vashta Nerada occupies, you will be devoured.
- Living Shadow: Trope Namer. A swarm of Vashta Nerada looks like a dark shadow moving across the ground. They can even form the shape of a humanoid of shadow to animate spacesuits.
- Primal Fear: The species is implied to be the reason that many species have a natural fear of the dark.
- Stripped to the Bone: When they devour humans and a chicken leg, all they leave are bare bones.
- The Swarm/The Worm That Walks: They're thousands of microscopic carnivores working in unison.
- Zombie Gait: It's not like space suits are designed to be piloted by swarms of thousands of miniscule creatures that ate the previous occupant.
Silence will fall.
Played by: Marnix Van Den Broeke (2011)
Voiced by: Barnaby Edwards (2011)
The leaders and faces (creepy, creepy faces) of a religious order called "the Order of the Silence"
, these aliens are the Big Bads
of series 5 and 6. In the same vein as the Weeping Angels, you're never safe if you're not looking at the Silence, but for a different reason: as soon as you look away from a Silent, you forget you ever saw it.
It's us or them.
The Gangers were a clone race created by humans from an artificially created organic substance called the Flesh.
Gangers were primarily created so workers who had extremely dangerous jobs could work without body harm or death. The Ganger is just an avatar, a robot-like being that is mentally controlled by the original. If a Ganger is destroyed or gets mortally wounded, another Ganger is created for the consciousness to inhabit. Well, that's how it's supposed
to work, at least. In the episode they initially appear in, the Gangers are cut off from the originals, leading to them developing minds of their own (and retaining all of the original's memories), essentially turning them from avatars to clones. They immediately understand what has happened, and plot to escape the base, not particularly caring if the originals get killed in the process (after all, they aren't
actually different. At all
- Acting for Two
- And I Must Scream: The partially melted down Gangers. Rotting but fully alive and conscious.
- Body Horror: The rotting Gangers — partially melted but still conscious. And eyes in one of the walls, made of more living Flesh.
- Chekhov's Gun: In "A Good Man Goes to War".
- Cloning Blues: They turn into this after being cut off from the people they're based on.
- Continuity Nod: In "The Almost People", one decommisioned Ganger resembles 9/10th Doctor villainess Cassandra.
- They also seem to be "forced-growth clones" like Chip.
- Deadly Euphemism: Gangers, being considered implements, are not killed but "decommissioned." Justified in that originally they were avatars of people, not sentient beings in and of themselves.
- Finishing Each Other's Sentences
- Glamour Failure
- Go Mad from the Revelation: Ganger!Jennifer completely loses it thanks to all her memories of being 'decommissioned'.
- Hive Mind: The two Doctors manage to act as if they were still occupying the same skull. Which, in a way, they are. Both being essentially exactly the same person, it would make sense that they would know exactly what the other was thinking. And the fact that Time Lords are telepathic couldn't have hurt, either.
- In-Series Nickname: The TARDIS team seem to have dubbed them "Flesh Avatars".
- Meaningful Name: "Ganger" comes from both "doppelgänger" (a duplicate of a person) and "ganger" (a menial labourer assigned to a large work gang, i.e. on old-fashioned railroads).
- Nightmare Face: An incomplete Ganger.
- Replacement Goldfish: Two of the original humans are killed and their Gangers resume their lives for them.
- Rubber Man: The Gangers.
- Shapeshifting Squick
- Spot the Imposter
- Tomato in the Mirror
- What Measure Is a Non-Human?: The Gangers are designed to be expendable — their purpose is to mine the acid, a horribly dangerous job, without putting humans at risk. Naturally, they aren't happy about this.
- Your Princess Is in Another Castle: Or, Your Daughter is in Another Body, Rory.