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Note: This Character Sheet is for the characters of the 2004-2005 BIONICLE canon, not for the fan-made Bionicle Adventures web-series of the same name.

Main | Bionicle Chronicles | Bionicle Adventures | Bionicle Legends | Bara Magna

The discovery of the Matoran's former home, the great city of Metru Nui, starts this Prequel arc which focuses on the Turaga's past as the Toa Metru, tasked with saving the denizens of the city of from the coming disaster when Makuta initiates his Evil Plan.
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The Toa Metru / Toa Hordika / Turaga

    In general 
https://static.tvtropes.org/pmwiki/pub/images/toa_metru.jpg
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Duty
Just before Mata Nui fell asleep, the Toa Metru were empowered to protect and rescue the Matoran of Metru Nui from the coming disaster. They spent some of this time mutated into half-beast Toa Hordika, and have since retired to lead the Matoran as Turaga elders.
  • All Webbed Up: Prior to the Toa Metru's transformation into Toa Hordika.
  • Badass Bookworm: Nokama (teacher), Whenua (historian), and Nuju (scholar) are self-evident, although even the other three's jobs call for a level of academic knowledge (Matau is a test pilot, while Vakama and Onewa are artisans).
  • Beast Man: The Toa Hordika due to the titular Hordika venom making them half-Rahi. This gave them a more savage feral side they constantly had to fight back against alongside an inability to use their Mask powers or directly channel their elemental powers into attacks, but in return said instincts and increased physical strength from muscle augmentation made them more dangerous in direct combat.
  • Contrasting Sequel Protagonist: Towards the Toa Mata/Nuva. Inverted as the Metru Nui storyline is a prequel to the Mata Nui storyline.
    • The Toa Mata have always been Toa, while the Toa Metru were originally regular Matoran. As such, the Toa Metru must deal with baggage from their former lives such as abandoned jobs and altered relationships with Matoran that the Toa Mata don't.
    • The Toa Mata are Naive Newcomers who are nonetheless well-versed in the use of their elemental and mask powers thanks to training from the Order of Mata Nui, to the point of being capable of utilizing new Kanohi as soon as they put them on. The Toa Metru have the Home Field Advantage due to having lived their entire lives (up to that point) in Metru Nui, but are completely clueless about how to use their powers (they don't even know what their mask powers are at first) and suffer through numerous How Do I Shot Web? experiences while figuring out how to use them; in fact, it's explicitly stated that their primary advantage in the beginning of their Toa careers is their intimate knowledge of their home city.
      • Just as important is the knowledge of how to control one's usage of elemental energy. The Toa Nuva have no such issues except during the Bohrok-Kal incident, when their powers are forcibly removed by external interference; the Toa Metru expend all of theirs during the fights with the Morbuzakh and Krahka, which bites them hard when they present themselves to Turaga Dume. (Not to mention that the Toa Nuva are at least still capable of utilizing their Kanohi Nuva throughout the incident, while the Toa Metru don't even have that until partway through Legends of Metru Nui.)
      • Additionally, the Toa Mata are fully capable of forming Kaita fusions, while the Toa Metru are stated to not know how to do so.
    • The Toa Mata enjoy 100% Heroism Rating by their Matoran charges, while the Matoran of Metru Nui's reactions to the Toa Metru differ wildly, from wide-eyed adoration to cautious acceptance to indifference to outright hostility (and this is before Makuta disguised as Turaga Dume invokes Hero with Bad Publicity on the Toa). It doesn't help that the Matoran of Mata Nui have been awaiting the Toa Mata's arrival for 1000 years, while the Matoran of Metru Nui already had the universally beloved Toa Lhikan guarding their city — indeed, the Toa Metru themselves look up to Lhikan, with Vakama in particular being cripplingly afraid of disappointing his idol. In fact, this contrast is very likely invoked by the Turaga of Mata Nui (who used to be the Toa Metru), who are probably eager to offer the Toa Mata the popular support that they themselves never had during their own tenures as Toa.
    • The Toa Nuva transformation strengthens the Toa Mata, including granting them the exclusive ability to utilize Kanohi Nuva masks; as such, they have absolutely no motivation to attempt to undo the transformation. The Toa Hordika mutation weakens the Toa Metru overall (although it does make them slightly physically stronger), including rendering them incapable of utilizing their masks, leading to a Race Against the Clock to find a way to reverse it before the effects become permanent.
  • Caped Mecha: In the movies, the Turaga are depicted with robes.
  • Cradle To Grave Character: Significantly downplayed as all of the Turaga are still alive, but they're the only characters whose Toa careers' starts and ends are both portrayed in canon.
  • Dual Wielding: All of them in both of their Toa forms, except for Vakama Metru, who holds a single disk launcher.
  • From Hero to Mentor: The Toa Metru become Turaga and serve as mentors to their respective Toa Mata/Nuva.
  • Hero with Bad Publicity: Thanks to Makuta disguised as Turaga Dume making them look like chumps, the Matoran of Metru Nui turn against them.
  • Heroic Sacrifice: Non-lethal variant. The Toa Metru willingly surrender their Toa powers to awaken the sleeping Matoran of Metru Nui. Interestingly, this is the only time in canon that such a sacrifice does not transform Matoran into Toa; however, the Toa Metru had made Toa stones earlier, which later become instrumental in summoning the Toa Mata to the island of Mata Nui.
  • How Do I Shot Web?: Learning how to use their mask powers, since even mask-maker Vakama is unaware of what powers the masks possess. Downplayed with their elemental powers, since they figure those out fairly quickly; however, it's still stated to be extremely difficult, with Nokama almost blacking out when she tries it for the first time.
  • Let's Split Up, Gang!: To find the Great Disks, the Toa Metru split into three teams of two: Vakama and Onewa, Matau and Nokama, and Nuju and Whenua. While they do face external threats from the Vahki and the Dark Hunters, a lot of the drama comes from these team-ups being the absolute worst combinations possible (Onewa loudly and consistently doubts Vakama, Matau keeps being obnoxious to Nokama in his attempts to impress her, and Nuju and Whenua hold polar opposite life philosophies).
  • The Mentor: All of them to their respective Toa Mata/Nuva.
  • Miniature Senior Citizens: Upon becoming Turaga, they become a lot shorter than their Toa or Matoran forms. However since all Matoran also shrank when they were in the spheres, they ended up just slightly taller than the rest of them (except Whenua, who was the shortest among them).
  • Mr. Exposition: As Turaga. Eventually deconstructed as the Toa Nuva start wondering why they have a handy legend to pull out whenever a new enemy emerges.
  • Out of Job, into the Plot: The plot kicks off when they are all interrupted in their various professions by Toa Lhikan, who hands them Toa stones and tells them the city is counting on them. Downplayed in that they never explicitly lose their jobs, but some of them (particularly Nokama and Nuju, and to a lesser extent Vakama) often pine for them or harbor regrets that their destinies didn't line up with their careers.
  • Party Scattering: After the false Turaga Dume orders their arrest, Nuju, Whenua, and Onewa are captured while Vakama, Nokama, and Matau are forced to go on the run.
  • Spotting the Thread: After regrouping and swapping stories about their respective adventures finding and rescuing their respective Great Disk Matoran, it takes the Toa Metru almost no time at all to figure out that Ahkmou is the traitor in their midst.
  • Staff of Authority: Each of the Turaga gets one upon giving up their Toa Powers. The staffs are transformed versions of their original Toa Tools.note 
  • Superpowered Evil Side: The Hordika mutations, though Vakama took it farther than the others.
  • Super-Strength: One of the few advantages the Hordika mutations give them all is vastly increased physical strength thanks to their muscle mass growing. One scene has Vakama, who never showed many exceptional strength feats as a regular Toa, angrily punch down a locked metal door and then keep pummeling it into scrap, while another has Nokama pummel a Gate Guardian with her bare hands once she actually finds it.
  • Took a Level in Badass: From six regular Matoran to a team of Toa who survived a surprise attack from this universe's equivalent of Satan and dealt him one of his biggest setbacks ever in his plan to dominate the Matoran universe.
  • Transformation Trauma: The Hordika mutations take a considerable toll on the Toa Metru, though some take it worse than others and Vakama takes it hardest of all.
  • The Unchosen One: Ultimately subverted In-Universe. During their time as Toa Hordika, they discover that Makuta implanted their names into Lhikan's mind so that he would choose them to be Toa instead of the "correct" Matoran; needless to say, this does not improve their already low morale at all, with some of them even wondering if their earlier failure to save the Matoran was caused by their not being the destined Toa. However, after their mutations are undone, Vakama learns — from Karzahni, of all beings — that the entire setup was an elaborate Batman Gambit by Mata Nui and his Order, and that the Toa Metru are in fact The Chosen Ones after all.

    Vakama 
https://static.tvtropes.org/pmwiki/pub/images/876b69f44f7413d18de7b7ba58477d2a.png
"I desire just one noble destiny, more than any power you can offer me."
Voiced by: Christopher Gaze (As a Turaga), Alessandro Juliani (As a Toa); Ramón Menéndez (As a Turaga), Enzo Fortuny (As a Toa) (Latin American Spanish)

And something else... our destinies are not written in stone, set in place. They are something we have to find for ourselves.

Vakama started life as a simple mask-maker before becoming a Toa. He struggled with insecurity and self-doubt in his role, and had strange visions of the future as well. Eventually, he overcame his issues, and used the wisdom of his past to become a kind and encouraging Turaga.


  • Abnormal Ammo: Vakama has a launcher for the Kanoka Disks that are common in Metru Nui.
  • Aesop Amnesia: After conferring with the other Turaga, he decides to tell the Toa Nuva of his time as a Toa Metru (and Hordika, over the protests of some of his colleagues) because Keeping Secrets Sucks...which only extends to the Great Rescue. He keeps his mouth shut about subsequent events (as mentioned in Time Trap), even from the other Turaga. He's back in Secret-Keeper mode by the time the Toa Nuva embark on their quest to Voya Nui (although it's not his decision this time), which Takanuva lampshades.
    Takanuva: We just got finished hearing all the secrets of the Turaga's past, and now they are keeping Matoran in the dark again.
  • Big Ol' Eyebrows: His mask as a Turaga appears to give him an impressive pair of eyebrows.
  • Boring, but Practical: Matau mocks his choice of tool when he picks it, only to change his tune when it proves its worth.
    Matau (to Vakama): Nice choice...for playing Matoran games, mask-maker.
    (later)
    Matau (to Vakama): Impressive Toa tool. Trade?
  • Broken Ace: He rises from humble beginnings as a simple mask-maker, leads the Toa Metru against some of the greatest threats the city of Metru Nui has ever faced, creates one of the only known Legendary Kanohi masks in existence, defeats the Visorak horde, outwits and outplays both the Shadowed One and Makuta Teridax, and lives to tell the tale. He's also a Failure Knight who watches his home be reduced to ruins and his Matoran friends imprisoned (and will later have to deal with them losing their memories en masse), has to be saved by his idol's Heroic Sacrifice twice (the second time being fatal), gets turned into a Beast Man along with his team because of his own recklessness, temporarily betrays all that he stands for in the midst of insanity, and ultimately has to pass the torch to others to defeat Makuta once and for all.
  • Character Development: Probably the most in-depth in the entire storyline. He went from cripplingly self-doubting rookie to bitter loner with hurt pride to wise but secretive leader.
  • Chekhov's Skill: As a Matoran, he was one of the most skilled mask-makers in Metru Nui, to the point that Makuta disguised as Turaga Dume personally requested that he forge a Vahi Mask of Time. During the Great Cataclysm, having acquired all of the Great Kanoka Disks earlier, he proceeds to do just that.
  • Classical Anti-Hero: In Legends of Metru Nui and to a lesser extent much of the first third of Adventures. He's constantly crippled by doubt that he's capable of being a Toa and leader.
  • Contrasting Sequel Protagonist: In this case, Contrasting Prequel Protagonist, to Tahu. While Tahu is the bold and undisputed leader of the Toa Nuva, Vakama is plagued with self-doubt and often gets his leadership challenged.
  • A Day in the Limelight: The novel Time Trap is almost entirely about him, with the other Toa Metru getting a line or two at best.
  • David vs. Goliath: He has no real outlandish battle powers aside from his fire and mask, just creativity, his disk launcher and a few neat tricks, but is able go toe-to-toe with much bigger and powerful enemies. To date, in his brief tenure as a Toa, he effectively defeated Makuta singlehandedly without his elemental powers (Makuta claimed that he had the flu from absorbing Nivawk, Nidhiki and Krekka), later had an even fight with him using just his fire powers, and defeated the living dead Sentrakh while being turned to stone. Then there's when he holds both Makuta and the Shadowed One at bay by threatening to turn them to ash in seconds.
  • Deadpan Snarker: His response to the Karzahni's proud proclamation that it was reborn?
    "Well, good for you."
  • Did You Just Punch Out Cthulhu?: Defeated Makuta by throwing rocks at him. Also managed to badly injure Sentrakh, no mean feat at all.
  • Didn't See That Coming: In stark contrast to the Bohrok and Rahkshi, which he's at least mildly familiar with due to his time on Metru Nui, even he's caught by surprise when the Bohrok-Kal show up.
  • Failure Knight: It starts during the Toa Metru arc, but it really shows up during the Toa Hordika arc. This doesn't do well for his mental state at all.
  • Face–Heel Turn: He joins Roodaka to gain command of the Visorak. He ends up going a bit farther than he wanted and needed to be reminded of his original motive.
  • Fatal Flaw:
    • As a Toa: Insecurity. He places immense pressure on himself to be a perfect hero in the vein of his idol Lhikan and constantly beats himself up for every perceived failure, to the point that Nokama muses that no enemy can strike him harder than he can strike at himself. Eventually, he becomes more and more reckless, abandoning caution and even yelling at his fellow Toa for not keeping pace, making them easy targets for the Visorak.
    • As a Turaga: Secrecy. His tendency to keep others Locked Out of the Loop is usually shown to be counterproductive at best and nearly fatal at worst, as he himself acknowledges when discussing the Toa Nuva's fight against the Rahi Nui.
  • Guile Hero:
    • As a Toa, Vakama usually earned his victory not through the raw power available to him but through smartly navigating his current situation:
      • He incapacitated Makuta long enough for his fellow Toa to arrive and help imprison him through tactical usage of his Huna, coming up on top of the eventual cat and mouse game when he tricks Makuta into grabbing and slamming a rock into himself.
      • He eventually ended the Visorak occupation by turning on Roodaka at an opportune moment after his Heel–Face Turn, then using his appointment as Field Commander to order the horde to desert her.
      • When faced with both Makuta and The Shadowed One ready to kill him to steal the Kanohi Vahi, Vakama exposes Makuta's murder of the latter's subordinates Nidhiki and Krekka with an effective Armor-Piercing Question, causing The Shadowed One to angrily turn on Makuta. In the ensuing chaos, Vakama manages to snatch the Vahi from The Shadowed One and make a getaway. This event also marked the start of the long-standing conflict between The Brotherhood of Makuta and The Dark Hunters.
      • Triumphed over Makuta again and negotiated safe passage back to his comrades with the Vahi in tow and a temporary ceasefire by threatening to destroy it and cause a Time Crash of the Matoran Universe.
    • He hasn't lost his edge as a Turaga either, as the Rahi Nui can attest. Notably, despite being accompanied by the six Toa Nuva, he manages to defeat the gigantic abomination on his own through use of his Noble Huna and baiting it to charge and get itself stuck in the walls, enabling a swift getaway.
  • Heroic BSoD: Vakama gets pushed so close to the Despair Event Horizon (due to his increasing hopelessness over rescuing the Matoran, his own guilt over causing the mutation of his team, and the possibility that he wasn't even meant to be a Toa in the first place) he readily accepts Roodaka's offer of command of the Visorak Horde just to gain any opportunity to fulfill his team's duty.
  • Invisibility Cloak: His Kanohi Huna, Mask of Concealment. It doesn't conceal his shadow, however.
  • Jetpack: His Disk Launcher doubles as one. He only learns this after a Brainwashed and Crazy Nokama knocks him off a ledge.
  • The Dark Side Will Make You Forget: Becomes Roodaka's lieutenant for the purpose of saving his friends but ends up nearly killing Matau.
  • The Leader:
    • Actually somewhat downplayed initially. He only becomes leader in the first place since the Morbuzakh's king root happens to be holed up in his home metru of Ta-Metru (and even then, it's Nokama who decides that he'll be the leader), and it's an open question of who will lead the team after the Morbuzakh is defeated. While he does eventually assume leadership during the Great Cataclysm, he also abandons the team entirely during his Face–Heel Turn during their time as Toa Hordika; however, he's quickly reinstated as team leader after his Heel–Face Turn.
    • During his Face–Heel Turn, Sidorak appoints him to be the Visorak's field commander, and he proves to be so adept at it that Sidorak (a skilled and experienced Frontline General himself) can't think of any advice or guidance to offer.
  • Leeroy Jenkins: During the Toa Metru's return trip to Metru Nui, he grows increasingly more impatient with failing to rescue the Matoran and starts taking more pronounced risks, to the worry and annoyance of the others.
  • Missing Steps Plan: His plan to use the Great Disks to defeat the Morbuzakh is extremely light on details, as Onewa lampshades. Justified in that it's based on a rather vague vision.
  • Oh, Crap!: Utters a startled "Mata Nui protect us!" when Panrahk knocks out Tahu despite the latter's Hau Nuva-generated shield during the Rahkshi's invasion of Ta-Koro.
  • Psychic Dreams for Everyone: Vakama commonly has visions, and why hasn't really been explained.
  • Red Eyes, Take Warning: Inverted. Vakama gets green eyes when during his Face–Heel Turn, but gets his original red eyes back in his Heel–Face Turn.
  • Sacred Flames: The Sacred Fire is a continuously burning fire that Turaga Vakama purportedly uses to divine prophecies, although in reality it's a cover for the visions he continues to receive. The fire itself does help him concentrate, however.
  • Secret-Keeper: Oh so very much. Not only does he habitually keep the Toa Nuva and Matoran alike Locked Out of the Loop, it turns out that he's keeping secrets from the other Turaga as well.
  • Secret Secret-Keeper: He learned about the Order of Mata Nui (albeit only the existence of the organization and not its actual name) shortly before he became a Turaga, but didn't share the knowledge with anyone.
  • Seer: Randomly receives visions as a Toa Metru and a Turaga. Most are of the future, while some are of the past, but (despite Onewa's mocking skepticism) all of them come true. During the Matoran's thousand-year stay on the island of Mata Nui, he comes to use the Sacred Fire to focus (and cover for) his visions; however, upon receiving a vision of Matoro's Heroic Sacrifice, he announces it to the recently-returned Toa Mahri as such.
  • Staring Down Cthulhu: He does this to Makuta, who (almost) admits that Vakama is a Worthy Opponent.
  • Took a Level in Badass: Part of his massive Character Development, as detailed above. He started his time as a Toa struggling with his insecurities and his leadership responsibilities. Towards the end of his tenure, he develops Nerves of Steel big enough to emerge victorious from a skirmish with Sentrakh and force Makuta to temporarily surrender according to his terms.
  • Trilling Rs: Turaga Vakama tends to roll his R's a bit when he speaks.
  • Ultimate Blacksmith: Specifically a "mask-smith". He was one of the best mask-makers in Metru Nui before becoming a Toa, to the point that Makuta disguised as Turaga Dume personally requested that he create a Vahi Mask of Time. And he does, using the Great Disks.
  • Welcome Back, Traitor: Invokes this with Ahkmou, insisting that he not be exiled even after his stunt of selling infected kolhii balls to other Matoran. However, none of the Turaga are under any delusions that Ahkmou has performed a Heel–Face Turn, especially since they're aware that he remembers (a twisted version of) their time on Metru Nui, with Vakama explicitly invoking Keeping the Enemy Close logic. That said, the Matoran aren't sure that this decision was the best.
  • What the Hell, Hero?: The inevitable result of his Leeroy Jenkins attitude that ends with the Toa Metru all mutated, but it's heavily deconstructed as the resulting scorn from his fellows coupled with his own self-loathing and fragile mental state brought on by the Hordika venom drives him into a full Face–Heel Turn, horrifying his fellow Toa.
  • When Elders Attack: Turaga Vakama whacks a Rahkshi on the head with his Firestaff, though it really doesn't do much and it looks more confused than anything else.

    Nokama 
https://static.tvtropes.org/pmwiki/pub/images/toa_metru_nokama.png
"You are so wise, Gali, yet know so little. You are swimming in my wake, Toa. There is nowhere you can go that I have not traveled before."
Click here to see Nokama Hordika
Voiced by: Lesley Ewen (As a Turaga), Tabitha St. Germain (As a Toa); Liza Willert (As a Turaga), Erica Edwards (As a Toa) (Latin American Spanish)

Makuta wanted us to turn on each other, fight among ourselves, so that he could succeed. But we stopped him. And we will go on stopping him and others like him. It's who we are — it's what we do.

Nokama enjoyed life as a teacher before becoming a Toa. She is peaceful and wise as one would expect, but also rather talkative and rather uncompromising in her beliefs.


  • Badass in Distress: Gets critically wounded by the Rahi Nui, to the point that she can't walk on her own and Matau outright states that she's dying. It's more this trope than Damsel in Distress since she's regularly shown to be able to keep up with her brothers, and indeed she continues the badassery without missing a beat upon ingesting a temporary cure courtesy of the Karzahni plant; however, it should be noted that she's ultimately completely incapable of saving herself or improving her situation, and she's only spared by Vakama and Nuju's tense negotiation with Karzahni.
  • Epic Flail: Nokama's Hydro Blades.
  • I Just Want to Be Normal: Downplayed, as she insists that she doesn't regret becoming a Toa, but she's shown to regret how her new status has affected her relationships with other Matoran, and she once points out to Nuju that Toa like Lhikan never seem to have time for relaxation or friends.
    Nokama: We are heroes, aren't we? We can do things no one else can. But...when was the last time you saw a Toa playing a sport? Or jumping into chutes for the fun of it? Or doing any of the things Matoran do every day?
  • Informed Flaw: She's been said to insist on doing things her way. This doesn't come up much, aside from a minor incident in Legends of Metru Nui where she refuses to evacuate from a herd of rampaging Kikanalo until it's almost too late. However, Vakama does note in Time Trap that even she, one of the most level-headed Toa, would have insisted on fighting Teridax rather than compromising with him. It's also worth noting that she's the one who stubbornly insists that Vakama should lead the Toa Metru, despite the other Toa's (including Vakama's) own doubts.
  • Keeping Secrets Sucks: The strongest proponent of this among the Turaga of Mata Nui, going so far as to indirectly show Gali Nuva a carving of the Toa Metru during the Toa Nuva's search for the Kanohi Nuva without conferring with the other Turaga first (although Nokama denies any connection to the Toa). Later, after the Toa Nuva and Matoran return to Metru Nui, she informs Jaller about Mata Nui's imminent death, disregarding Dume's orders to keep the Matoran Locked Out of the Loop. She also felt this way as a Toa Metru, especially after Whenua's secret history with Mavrah and the gigantic sea Rahi came to light.
  • Nature Hero: Although it doesn't really come out until she's mutated into a Toa Hordika and discovers a connection to nature that she's never known before, which she likes so much that she begins to wonder whether she really wants to be cured. Unfortunately, the Hordika condition has its drawbacks.
  • Nice Girl: She's easily the nicest of the Toa Metru overall.
  • Number Two: To Vakama. It is acknowledged that she could capably lead the Toa Metru, but she has decided that it is Vakama's destiny to take the role.
  • Only the Worthy May Pass: Finds this out the hard way when she discovers an odd repulsion at entering the Great Temple as a Toa Hordika. Gaaki claims that it's because her connection to Mata Nui has become corrupted. However, while the trek is harder than it should be, she is still capable of forcing herself to enter the Temple, as can the other Toa Hordika...including Vakama in the throes of his Face–Heel Turn.
  • Screw the Rules, I'm Doing What's Right!: Agrees with Dume and the other Turaga that the Matoran should be Locked Out of the Loop regarding Mata Nui's imminent death, but later changes her mind and tells Jaller everything she knows. Upon getting caught by the other Turaga, she defiantly defends her decision.
  • Slasher Smile: As a Hordika, she flashes one of these during her fight with a Gate Guardian after she manages to reveal where it is, eager for some payback after it had smacked her around earlier. The narration describes it not of joy, but as that of a predator having spotted its prey.
  • Speaks Fluent Animal: Her Mask of Translation translates Rahi-speak at Toa level.
  • Spin to Deflect Stuff: Nokama Metru used her Hydro Blades this way.
  • Translator Microbes: Her Kanohi Rau, Mask of Translation.
  • You Are in Command Now: Temporary and non-lethal variant. After Vakama's Face–Heel Turn, she assumes command of the Toa Hordika. Notably, her brother Toa accept her ascendance without a word of protest, although that's possibly because Onewa and especially Matau are keeping their mouths shut due to recognition that their constant putdowns of Vakama played a key role in his turn to evil.
  • You Fight Like a Cow: She does this to three Rahkshi, although it's unknown whether they're capable of understanding her words. She then proceeds to deal them a Curb-Stomp Battle, although she's mostly trying to escape them so she can find her missing brothers.

    Matau 
https://static.tvtropes.org/pmwiki/pub/images/750px_set_toa_matau.png
"Mata Nui loves ever-brave fools. That's why he made so many of us."
Click here to see Matau Hordika
Voiced by: Brian Drummond, Arturo Mercado Jr. (Latin American Spanish)

We quick-save Matoran. We defeat evil. We get to explore ever-strange places like this. A little discomfort is not so very bad compared to that.

Matau was just as impulsive and quick-witted as one would expect of someone who worked as a test driver. While glory-seeking and vain as a Toa, he eventually wisened into a respectable Turaga, though his humourous streak certainly never left.


  • Butt-Monkey: In the movies, he has a tendency of crashing into things and is often a butt of the joke.
  • Chainsaw Good: Matau's Kau Kau Staff, which is basically a simple staff with a buzzsaw on the head.
  • Character Development: Had a high opinion of himself before getting over it. He's come to regret his constant whining when he discovered it drove Vakama to undergo a Face–Heel Turn.
  • Cool Sword: Matau Metru's Aero Slicers and Matau Hordika's Fang Blades.
  • The Gadfly: Along with Onewa, he likes to tease Vakama, although he's much more gentle about it. He gets much worse after the Hordika mutation, bitterly castigating Vakama and driving him to perform a Face–Heel Turn.
  • Glory Seeker: His main goal as a Toa, prior to his Character Development. Becomes rather dark when you consider Greg's assertion that this motivation is similar to Makuta Teridax's reason for heroism.
  • Jumped at the Call: Was the most excited of the Toa Metru to become a "Toa-hero".
  • Master of Illusion: His Kanohi Mahiki, Mask of Illusion. At Toa level, it resembles Shapeshifting, but Greg Farshtey says that you only look like you're shapeshifting, as your physical form doesn't change.
  • Paper-Thin Disguise: Possible downplayed example. Despite having a rather useful mask power, in Legends of Metru Nui it’s shown that there’s a glow in his head when he uses it, and yet Nidhiki and Krekka get tricked. But what makes this ambiguous is that we don’t know if this is actually like that or just for the audience.
  • Pride: Had a high opinion of himself until he realized the consequences of his attitude.
  • Retcon: A minor one concerning his Matoran career. Originally, he was an Ussal cart driver (hence his rivalry with fellow cart driver Orkahm) who frequently volunteered at the Le-Metru test track; later guidebooks such as Makuta's Guide to the Universe state that he was employed as a test track driver, with no mention of Ussal cart driving. Regardless, his Matoran days are most iconically linked with the test track, as he was there when Lhikan tracked him down and gave him the Toa stone that forever changed his destiny.
  • Running Gag: Him crashing into things in the movies.
  • Shapeshifting Trickster: Uses his shapeshifting powers to trick Nidhiki and Krekka into a fight.
  • Ship Tease: With Nokama, though Word of God claims instances of Matau flirting with her is in Canon Discontinuity.
  • Simple-Minded Wisdom: Occasionally utters surprisingly profound statements, such as his page quote. Incidentally, it's this trait that impresses Nokama the most.
    • Notably, when the Toa Metru run into an injured ash bear, it's Matau who suggests using Toa power to heal it, instead of Nokama as one might expect. When Whenua comments that it's never been done, Matau swiftly gets him to admit that it's never been tried either.
  • Tempting Fate: "I'm not becoming a Turaga. I will swing from the trees like a Rahi first." Why yes, you will, Matau. On both counts.
  • Voice Changeling: The Mahiki allows him to change his voice to help with the illusions he creates.
  • Watch Out for That Tree!: A Running Gag in Legends of Metru Nui for Matau slamming into solid objects.
  • Winged Humanoid: Matau Metru with his Aero Slicers as wings.

    Onewa 
https://static.tvtropes.org/pmwiki/pub/images/onewa.png
"Let's go. We have disks to find and a really nasty weed to rip out by the roots."
Click here to see Onewa Hordika
Voiced by: Dale Wilson (As a Turaga), Brian Drummond (As a Toa); Esteban Siller (As a Turaga), René García (As a Toa) (Latin American Spanish)

So we bend the rules. Hey, you can't make a sculpture without shattering some protodermis, right?

Onewa was one of the best carvers in Metru Nui prior to becoming a Toa. While a courageous wise-cracker, he was also rather impulsive and pessimistic. Thankfully, he mellowed out as a Turaga, and was celebrated for his skill at settling disputes, earning the nickname "the Referee".


  • Always Someone Better: Onewa was this to Ahkmou, leading to the latter's bitterness and resentment.
  • Badass in Distress:
  • Character Development: As a Matoran and Toa, Onewa was one of the most grouchy of any BIONICLE characters. Since then, he's mellowed out and has even become a sort of referee when arguments broke out.
  • Contrasting Sequel Protagonist: In this case, Contrasting Prequel Protagonist, with Pohatu. Pohatu is warm and friendly to a fault, while Onewa is a Jerk with a Heart of Gold who deliberately antagonizes just about everybody.
  • Deadpan Snarker: Especially around people he doesn't like, such as Vakama and Ahkmou.
  • Due to the Dead: Upon learning of Matoro's Heroic Sacrifice, he personally carves a statue of him (presumably of him as a Matoran, as he never meets Matoro as a Toa Inika or a Toa Mahri).
  • Epic Flail: Toa Onewa's Proto Pitons and Claw Clubs.
  • Flat-Earth Atheist: Subverted. He continues to sneer at Vakama's visions even after they come to pass (and some of them are extremely specific, notably the names of the six Matoran who had discovered the locations of the Great Disks), but it turns out that he actually does believe in them.
  • The Friend Nobody Likes: As a Toa Metru. He doesn't mind, and in fact deliberately antagonizes his teammates.
  • Foreshadowing: During the climb to the Great Disk, Onewa has the horrifying thought that they might not have been meant to be Toa. Later, he's the one who discovers the evidence that Makuta forced Lhikan to choose them over the correct candidates. Thankfully, it turns out that they are the correct Toa Metru after all.
  • The Gadfly: His mouth is almost as formidable as his elemental and mask powers. While he mostly uses it to aggravate his teammates, he's quite capable of weaponizing it against enemies such as the energized protodermis entity.
    • Interestingly, this actually allows him to persuade Krahka (who had previously fought against the Toa Metru, and who was trying to not antagonize Roodaka after having suffered a Curb-Stomp Battle against her earlier) to ally with the Toa Hordika against the Visorak.
  • Good Is Not Nice: He's unquestionably a heroic Toa...and unquestionably the rudest of the Toa Metru. On purpose.
  • Headbutting Heroes: Along with Nuju (and all of the Turaga to some degree), he opposes Vakama's decision to share the tales of the Toa Hordika with the Toa Nuva, and he expresses this by skipping one of Vakama's tale-telling sessions.
  • Humble Pie: The 2004 storyline is arguably an extended version of this for him. Every single one of Vakama's visions that he loves to mock come to pass, and while he remains outwardly dismissive of the premonitions, he eventually admits that he actually does believe in them as well. Vakama winds up saving his life twice, and he comes to realize how burdensome and disturbing Vakama's visions can be after suffering a Mind Rape from a krana-kraata hybrid in Makuta's lair. By the time the Toa Metru return to Metru Nui, he's a far better person than he was when they first became Toa Metru...unfortunately, Vakama's Character Development has proceeded in the opposite direction.
  • Hypocrite: Criticizes the Toa Nuva for their lack of unity — but, as it turns out (and as Nokama indirectly lampshades), he was very much not a unifying force during his own tenure as a Toa. It's so ridiculously blatant that it comes across as Hypocritical Humor in retrospect.
  • I Shall Taunt You: While pretty much all Toa have utilized this at some point or other, Onewa tends to use it as a first resort, to the point that it can be considered a favored weapon in his arsenal.
  • Meaningful Name: Can mean "basalt" (a kind of rock) in Maori.
  • Mighty Glacier: Significantly downplayed, but Toa of Stone are built for strength and not for speed, and he feels it due to lacking a Kakama Mask of Speed like Pohatu, which he promptly lampshades.
    Onewa: I need a Mask of Speed...
  • Mind Control: His Kanohi Komau, Mask of Mind Control. When angry enough, he can use it to unleash a devastating mental assault on his enemy. These effects only last as long as he keeps his focus.
  • Mind Rape: During the Toa Metru's return trip to Metru Nui, Onewa gets accosted by something that looks like a cross between a Bohrok krana and a Rahkshi kraata, which apparently causes him to forcibly experience a vision of the Visorak, leaving him badly shaken. Surprisingly, while the Toa are in Makuta's lair at the time, it's later suggested that the creature is actually affiliated with the Order of Mata Nui.
  • No-Sell: When the energized protodermis entity creates a Rock Monster and sics it on Nuju, Onewa easily defeats it with his elemental control over stone before it can even do anything, complete with snarky commentary.
    Onewa: I think this is the part where we "lesser beings" are supposed to scream and run away. You know what we do with rock in Po-Metru, friend?
    (Rock monster's legs crumble)
    Onewa: We smash it.
    (Rock monster's arms fall off)
    Onewa: We carve it.
    (Rock monster crumbles to dust)
    Onewa: And sometimes we just give up...
    (Rock dust and pieces form into a boulder)
    Onewa: ...and start over again. But then, we're not on your level, are we?
  • Noodle Incident: As a Matoran, he was one of a select few Po-Matoran engineers who secretly built a Kranua.
  • "The Reason You Suck" Speech: Delivers a brutal one to Mavrah for his obsessive and hypocritical treatment of his Rahi friends and callousness towards the near-death of his former friend Whenua.
    Onewa (referring to Whenua): This is your friend. He might have been killed. Doesn’t that mean anything to you? Or are you no better than them? (gestures to Mavrah’s Rahi “friends”)
    Mavrah: Don’t. They are my friends, my companions…
    Onewa: I see. I see how you treat your friends. You put them in danger, you let them be hurt… I think I’d rather have you for an enemy. Look around you, the Rahi you’re supposed to be protecting are being wounded, even killed. None of this had to happen. You can stop it. But why bother? I mean, it was never about them anyway, right? It was about you. Dume was going to take your pet project away from you. No more secret passages, no more experiments, just back to the drudgery of working in the Archives. So you stole them and you slipped away, figuring — what? That you would find a way to make them tame, gentle little Ruki fish and return to Metru Nui as a hero of science?
    Mavrah: You don’t understand…
    Onewa: I understand that my friends — beings who have risked their lives to save Matoran like you — are in danger. I understand that your "friends" have caught the scent of battle and are destroying each other. And I understand that this cave is going to be the last place any of us ever see in this lifetime.
  • Snark-to-Snark Combat: Pretty much the extent of his dialogue with Ahkmou, as while Onewa's plenty annoyed at being sent on a Matoran Fetch Quest by what he thinks are Vakama's delirious ramblings, he's also fully aware that Ahkmou is behaving suspiciously. The revelation that Ahkmou is actually a traitor doesn't help.
    Ahkmou: Since when did Onewa follow the rules? Has becoming a Toa Metru made you soft? Leave these two fire-spitters behind and let's find the Great Disk ourselves.
    Onewa: Sure. And maybe walk into another trap. Don't think I’ve forgotten how hard it was to catch you, Ahkmou. I trust you about as far as I could throw the Great Temple.
  • Sour Supporter: He's highly skeptical of Vakama's visions and not at all shy about expressing his opinions of them, but he does at least grant him the courtesy of acting upon them, usually while complaining about it all the way. However, it should be noted that he only agrees to participate in the quest for the Great Disks out of loyalty to Lhikan.
  • Telepathy: His Kanohi Komau grants him some degree of this, which comes in handy when confirming that Turaga Dume is not a disguised Makuta after the Toa Nuva and Matoran return to Metru Nui.
  • Took a Level in Kindness: Onewa was a short-tempered jerk as a Matoran and Toa; as a Turaga he's mellowed into a Reasonable Authority Figure.
  • Unstoppable Rage: Upon seeing Krahka transported into the Zone of Shadows, he promptly buries the Kahgarak that trapped her in a ton of stone.
  • Vine Swing: Surprisingly, he does a variation of this using his proto pitons. Even more surprisingly, he's an Instant Expert at it.
    Onewa: Yes! Who needs chutes? This is the way a Toa should travel!
  • What the Hell, Hero?: He's prone to dishing these out, including a doozy to Vakama in Web of the Visorak.

    Nuju 
https://static.tvtropes.org/pmwiki/pub/images/10f6d6f66ef8a69932350a9e0a017f51.jpg
"No wonder we had to be chosen to be Toa. Nobody would ever volunteer for this job."
Click here to see Nuju Hordika
Voiced by: Trevor Devall, Raúl Anáya (Latin American Spanish)

The future will bring the answers to your questions, but only if you stop speaking long enough to notice them.

Witty and quick to voice his dislike for anything, Nuju, as with other Ko-Matoran scholars, stressed the importance of looking toward the future. As a Turaga, he speaks solely in the tongue of flying Rahi, feeling that only those willing to put forth the effort to understand him are worth his time.


  • Animal Talk: Nuju, learned as a Toa Hordika from Kualus and used as a Turaga. Specifically, it's bird talk.
  • Awesomeness by Analysis: As can be expected from a scholar who's firmly convinced of the importance of looking to the future.
    • When the Toa Metru are ambushed by Morbuzakh vines, he quickly takes a deep breath to expand his chest, then lets it out when the vines grab him, giving him just enough wiggle room to generate an icicle and slash his way free.
    • During the fight with the Rahi Nui, he's the one who notices that the beast doesn't increase in mass when it grows, enabling him and Vakama (the only other Toa Metru still standing) to defeat it by feeding it their elemental energies and provoking it to grow until it's so large that it can't keep its constituent atoms together.
    • Shortly afterwards, he deduces that Karzahni is dying thanks to a flaw that Makuta deliberately bred into all of his creations, giving Vakama an important bargaining chip in their tense negotiations.
  • Beware the Quiet Ones: Even before starting to speak in Animal Talk, Nuju didn't speak much. However, he's never been someone to mess with.
  • Cool Sword: Nuju Hordika's Hordika Teeth.
  • Despair Event Horizon: It's said that he was hit the hardest when news of Matoro's death came.
  • Elective Unintelligible: As a Turaga, Nuju chooses to solely to speak in the bird language taught to him by Kualus. He had Matoro be his Translator Buddy most of the time.
  • Goggles Do Something Unusual: Built into Toa Nuju's mask by Vakama when they were Matoran. It senses heat.
  • I Just Want to Be Normal: Feels the most strongly about this of all the Toa Metru, as he was happy where he was and doesn't like getting pulled away from his home metru. Notably, after the Toa Nuva and Matoran return to Metru Nui, he's the only Turaga who's shown to spend significant amounts of time in his own metru (specifically, in a Ko-Metru knowledge tower just like during his Matoran days), as the Turaga generally live in the Coliseum.
  • Mind over Matter: His Kanohi Matatu, Mask of Telekinesis. Even as a Noble Mask, it's strong enough to keep Kopaka Nuva from a long fall down a deep crevasse when his elemental power of ice mysteriously disappears.
  • Not So Stoic: Even though the logical part of his mind acknowledges the comparatively minor sacrifice for Mata Nui's living again, Nuju grieves deeply for the death of his former translator, Matoro. He even wonders briefly if the alternative would've been better but rejects the idea for it would mean Matoro's sacrifice would be All for Nothing.
    Most of the Matoran residents of the city had not heard of Matoro yet, only that their world was not going to end after all. They were rejoicing. Nuju felt even more detached from them than usual, for in his Knowledge Tower, there would be no celebration. There would only be memories of a good translator, an honest Matoran, and-Nuju finally admitted to himself-a lost friend.
  • O.O.C. Is Serious Business: Upon hearing news of Mati Nui's revival, speaks the Matoran language to announce it.
    He lives! Mata Nui lives!
  • Powerful Pick: Turaga Nuju's Ice Pick.
  • Seer: His Matoran career.
  • Tricked-Out Shoes: Nuju Metru's Crystal Spikes could be used as snowshoes.

    Whenua 
https://static.tvtropes.org/pmwiki/pub/images/750px_set_toa_whenua.png
"It serves no purpose to be false, for the earth cannot be deceived."
Voiced by: Paul Dobson, Leonardo García (Latin American Spanish)

When I was younger, I believed all answers could be found in the past. I still believe the past should be our teacher.

Before becoming a Toa, Whenua worked in an enormous museum called the Archives. Thus, he greatly believes in the importance of learning from the past, which put him at odds with the future-minded Nuju.


  • Attention Deficit... Ooh, Shiny!: In his early days as a Toa, Whenua had a slight habit of getting sidetracked with studying unusual Rahi. He's initially skeptical about the island later to be Mata Nui, but a few calls from birds he's never seen before promptly wins him over.
  • Badass Bookworm: Has an encyclopedic knowledge of Metru Nui's wildlife due to his Matoran career as an archivist, and he's a powerful fighter as the Toa Metru of Earth.
  • Bifurcated Weapon: Whenua Metru's Earthshock Drills, which can be joined at the tips for greater piercing power.
  • Character Catchphrase: The Official Guide To Bionicle claims he often uses his quote. However, throughout the story, he is only shown saying this once.
  • Deadpan Snarker: Not as bad as Onewa, but still present.
    Whenua: Have you lost your mind?
    Onua: No. I have begun to think like a Toa.
    Whenua: Like a Toa who has lost his mind...
  • Flat Character: Doesn't have much consistent characterization other than "learning from the past is the way to live your life."
  • Meaningful Name: "Whenua" means "land/ground" in Maori.
  • Miniature Senior Citizens: More so than the other Turaga, as they were at least the size of the diminished Matoran. Whenua, on the other hand, became the shortest member among the entire cast before the Voya Nui saga.
  • Night-Vision Goggles: His Kanohi Ruru, Mask of Night Vision.
  • Pile Bunker: Whenua Hordika's Thumpers.
  • Secret-Keeper: He, Onepu, Dume, and the Chief Archivist were the only ones who knew about the secret Rahi experiment. This comes back to bite him (almost literally) when it turns out that Mavrah isn't actually dead.
  • This Is a Drill: Whenua's Earthshock Drills (as a Toa Metru) and "Drill of Onua" (as a Turaga).
  • True Companions: With Onewa, as "earth and stone are brothers".

Other characters

    Matoran of Metru Nui 

In general

https://static.tvtropes.org/pmwiki/pub/images/cgi_great_disk_matoran.png
These six Matoran knew the location of the Great Disks that the Toa Metru needed in their quest. Unfortunately, they had less than positive relationships with their respective Toa back when they were Matoran, and most of them had their own plans for the disks. To make matters worse, there was a traitor in their midst, one who could potentially doom them all...
  • Ambition Is Evil: Downplayed, but all of the Matoran's plans for the Great Disks (that we know of) are quite petty and reveal them to be rather shady characters. Ironically, the traitorous Ahkmou's plans are arguably more reasonable than those of his fellow Matoran, as Nidhiki's demanding that he hand them over and Ahkmou's trying to appease him.
  • Badass Normal: Downplayed, as none of them are particularly good fighters; however, any six Matoran are capable of combining to form a Matoran Nui, and when these six do, they clear a path to the inner chamber of the Great Furnace, something that even the Toa Metru were having a hard time with due to resistance from the Morbuzakh.
  • Contrived Coincidence: Except for Tehutti, they all have deep — and rather less than positive — personal connections to the Toa Metru.
  • Early-Bird Cameo: Some of them technically first appeared in the Mata Nui Online Game II as villagers on Mata Nui.
  • Laser-Guided Amnesia: All of the Matoran of Metru Nui suffer this due to Makuta's machinations, including these six, Takua, and the future Toa Inika/Toa Mahri.
  • Lured into a Trap: Happens to all of them, furthering the Toa Metru's suspicions that something fishy is going on. As it turns out, not only is Ahkmou a Decoy Damsel, he's responsible for a lot of the traps that ensnare the others.
  • Put on a Bus: All of them effectively disappear from the story prior to the Toa Metru's confrontation with the Morbuzakh's king root, although some of them were previously background characters on the island of Mata Nui. Except for Ahkmou. Unfortunately.

Nuhrii

https://static.tvtropes.org/pmwiki/pub/images/comic_matoran_nuhrii.PNG

I admit it, I've always been jealous of your skill as a mask-maker. I thought that if I turned that special Kanoka disk into a mask, it would outshine anything you had ever done.

Nuhrii was Vakama's mask-making mentor, who grew jealous when the student surpassed the master. He planned to forge the Great Disk he found into a mask unlike any other.


  • Amnesiac Dissonance: Downplayed, because he was never a true villain and took a few levels in kindness even before his amnesia. However, he's a much better Matoran on Mata Nui than he ever was on Metru Nui, where he was a bit of a Jerkass.
  • "Eureka!" Moment: Accurately guesses that the Morbuzakh's king root is hiding in Ta-Metru's Great Furnace, based solely on the others' observations that the plant creature loves heat and hates the cold.
  • Green-Eyed Monster: To Vakama, made especially bitter since he was originally Vakama's mask-making mentor.
  • Took a Level in Badass: Goes from willing to flee with Ahkmou to apprehending the latter when he tries it again.
    • According to the Encyclopedia, on the island of Mata Nui, he serves in the Ta-Koro Guard with honor.

Vhisola

https://static.tvtropes.org/pmwiki/pub/images/vhisola_set.png

Now that Nokama has become a Toa, she has no time for me... But she'll be sorry. Once I find that special Kanoka disk, everyone will forget about her... just like she's forgotten about me!

Vhisola was incredibly possessive of Nokama, and got jealous anytime she hung out with anyone else. Once Nokama became a Toa, her jealousy reached a apex, and she sought the Great Disk to get even with her.


  • Clingy Jealous Girl: Platonic example, for Nokama.
  • Ms. Exposition: Significantly downplayed (especially since Vhisola's not the one doing the expositing), but as a Ga-Matoran student, Vhisola's done research into the Morbuzakh, which confirms Vakama's assertion that the Great Kanoka Disks can defeat the plant creature.
  • Stalker Shrine: Her home was one to Nokama.
  • Took a Level in Kindness: In what's effectively her final appearance prior to the Great Disk Matoran being Put on a Bus, she enthusiastically suggests that they re-form the Matoran Nui to continue helping Metru Nui.
  • Yandere: A somewhat downplayed and evidently platonic example. Vhisola isn't actively murderous or psychotic, but is still incredibly possessive of Nokama and perfectly willing to allow the Toa Metru to fail as long as she gets her teacher all to herself.

Orkahm

https://static.tvtropes.org/pmwiki/pub/images/orkahm_set.png
Only you would be foolish enough, reckless enough, to come after me here. You were a danger to everyone on the road as a rider, and you will probably be a danger as a Toa, too. But thank you.

Orkahm was Matau's rival back on Le-Metru. Slow, meticulous, and unimaginative, he had a particular distaste for Matau's recklessness.


  • And Then What?: It's never been elaborated on what Orkahm planned to do with his Great Disk.
  • Boring, but Practical: Slow, meticulous Orkahm managed to accomplish something that fast, reckless Matau could never hope to achieve: discover the location of the Le-Metru Great Disk.
  • The Generic Guy: Aside from knowing the location of his metru's Great Disk and joining with the other Great Disk Matoran to form the Matoran Nui, he doesn't really do anything to assist the Toa Metru in their fight against the Morbuzakh.
  • Meaningful Name: His preliminary name used in the Mata Nui Online Game II, "Orkan", means "hurricane" in several European languages.
  • One Degree of Separation: While they're never seen together in the story, it turns out that Orkahm's favorite Ussal crab is Pewku, who will go on to have many adventures with Takua before he turns into Takanuva.
  • Stereotype Flip: "Slow, meticulous, and unimaginative" are not traits typical of a Le-Matoran.
  • Took a Level in Badass: Per the manual, he served in the Gukko Force on Mata Nui.
  • Ungrateful Bastard: Averted. While he does express to Matau after being rescued he never liked him for his recklessness and that he's certain becoming a Toa won't change any of that, he still honestly thanks Matau for saving him.

Ehrye

https://static.tvtropes.org/pmwiki/pub/images/ehrye_set_1.png
I'm going to show them. If I turn over the Great Kanoka Disk like I said I would, I'll learn a secret that will make them beg me to join a Knowledge Tower!

Ehrye was a mere errand boy for the seers and scholars of the Knowledge Towers, longing to join them, but lacking the patience and quietness to do so. He thought the Great Disk would be his key to joining them for real.


  • The Friend Nobody Likes: Among the Ko-Matoran, at least, due to his Motor Mouth disturbing their esteemed silence.
  • Motor Mouth: One of several reasons he stood out like a sore thumb amongst the generally taciturn Ko-Matoran.
  • Mr. Exposition: Has done some research on the Morbuzakh, notably discovering that it has a king root and that the six Great Disks can defeat it. Which he babbles to Nuju, who later reports this information to the other Toa Metru.
  • Stereotype Flip: An impatient loudmouth who doesn't fit in with the rest of the quiet, studious Ko-Matoran. In fact, it was the simple fact his personality was so at odds that prevented him from being assigned a post on a Knowledge Tower like he wanted.
  • Too Dumb to Live: Continues to insist to Nuju that the Ko-Metru Great Disk could be his ticket to a Knowledge Tower posting, even after Nuju's rescued him from a trap. Nuju has to lampshade this to get Ehrye out of this line of thinking.

Tehutti

https://static.tvtropes.org/pmwiki/pub/images/tehutti_set.png
Tehutti's always here, Toa Whenua. He spends his whole life down with the exhibits.

A hardheaded Archivist who wanted to make his mark in the Archives, above all else.


  • Awesomeness by Analysis: As an Onu-Matoran archivist, he's the one who learned the legend of the Matoran Nui and explains it to the others.
  • Meaningful Name: His preliminary name used in the Mata Nui Online Game II, "Tehuti", is an alternate name for Thoth, Egyptian god of, amongst other things, wisdom and knowledge - fitting for an archivist.
  • Token Good Teammate: He's easily the best out of the six Matoran, being at worst a bit eccentric and ambitious.
  • The Unfettered: A negative example: he's so consumed by his objective that he can ignore what actually matters.

Ahkmou

https://static.tvtropes.org/pmwiki/pub/images/ahkmou_set.PNG
If you five want to risk your lives, go ahead, but count me out. I'm looking out for what's most important: me.

Selfish and amoral, Ahkmou was the traitor who allied with the Dark Hunters in the quest for the Great Disks out of jealousy. He was lost in the mass exodus from Metru Nui to Mata Nui, until Makuta found him and spun a web of lies to sway him on his side. He caused an epidemic in Po-Koro by selling infected Kohlii balls.


  • Always Second Best: To Onewa.
  • Ascended Extra: Twice over. His first major story role was as a secondary antagonist in the Mata Nui Online Game and his second was as a minor character in the Metru Nui storyline. Lore-wise, however, he's perhaps one of the most important Matoran in the story (as all of the more important Matoran tend to turn into Toa), for all the wrong reasons.
  • Decoy Damsel: Male example. He's allegedly trapped at the top of a Po-Metru statue, but in a comic, Onewa snaps that he's well aware that Ahkmou was only pretending to be in danger since he habitually climbs statues for fun.
  • Dirty Coward: Runs away at the first sign of trouble every time he appears in the story.
  • Evil Has a Bad Sense of Humor: Downplayed, since a) he's not really evil and b) it doesn't come up too much, but Onewa isn't very impressed with his "breath" joke.
  • Failed a Spot Check: He's amusingly captured by Onewa when he walks right into him at the chute station.
  • The Friend Nobody Likes: Thanks to his stunt selling infected kolhii balls on the island of Mata Nui. The revelation of his misdeeds in Metru Nui doesn't endear him to his fellow Matoran, either. Macku even mutters that they should have killed him long ago.
  • Green-Eyed Monster: To Onewa.
  • It's All About Me: Everything Ahkmou does is in his self-interest.
  • Jerkass: Even before being corrupted by Makuta, it's shown that Ahkmou wasn't a very pleasant fellow.
  • Meaningful Name: His preliminary name used in the Mata Nui Online Game II's files, "Akmuo", is Lithuanian for stone.
  • Puppet King: After Makuta hijacks Mata Nui's robot body, he appoints Ahkmou to be Turaga of Metru Nui, but Ahkmou's more of a Mouth of Sauron with little real power of his own.
  • Secret-Keeper: Not by choice, but since he retained his memories of Metru Nui the Turaga forced him to keep his mouth shut about it.
  • Snake Oil Salesman: He fell into this niche on Mata Nui, trying to sell various scam items to other Matoran. This turned sinister after it became clear that Teridax had subverted him, as he distributed kolhii balls corrupted with the Makuta's power in order to drive Po-Koro's people to insanity.
  • Stereotype Flip: The standard Po-Matoran is a stouthearted and dependable Boisterous Bruiser, while Ahkmou is a cowardly, deceitful traitor.
  • Token Evil Teammate: While the other Great Disk Matoran weren't exactly upstanding people, they at least weren't as outright antagonistic as Ahkmou.
  • Welcome Back, Traitor: Downplayed. He returns to Po-Koro even after his allegiance to Teridax was more common knowledge during the Bohrok crisis. He was mostly ignored because he didn't do anything during that time, apparently scared back into relative safety by his master's disappearance and from fear of the Bohrok.

Other Matoran

Mavrah

I just wanted to be left alone. I didn't want to harm anyone. But they don't understand. No... it's not that they don't... they refuse to understand!

A old co-worker of Whenua and Onepu that got a bit to attached to a project they were working on and who became disgruntled when Dume ordered it to be shut down. He promptly fled the city with said project and wasn't seen again until the Toa Metru ran into him during "Voyage Of Fear".


    Metru Nui leadership 

Dume

Voiced by: Gerard Plunkett, Armando Réndiz (Latin American Spanish)
https://static.tvtropes.org/pmwiki/pub/images/534px_dume.png
"Sometimes, the ways of Mata Nui are a mystery indeed."
I'll see this city reduced to rubble... with not even two bricks still together... before I let your kind take root here.

The Turaga of Metru Nui, Dume was stubborn and not as close to the Matoran as other Turaga were, but nonetheless fiercely devoted to his city's protection. Makuta briefly captured and posed as him for his Evil Plan, but the Toa Metru eventually rescued him, and he resumed leadership of his city.


  • An Offer You Can't Refuse: Subverted with the one that Vezok made him. It nearly got him killed, but he refused to allow the Dark Hunters to take root in Metru Nui.
  • Good Is Not Nice: Dume is definitely good, but his distance to his people is not in his favour. It causes a serious problem at the beginning of Legends when he refuses to tell the Matoran what's going on, prompting Jaller to organise a mass strike until they give in.
  • Grumpy Old Man: Dume can be surly and obstinate, especially when disagreeing with others.
  • Mr. Fixit: His Kanohi Kiril allows him to regenerate and restore any inorganic material in his sight, up to and including Metru Nui itself. It can also heal the mechanical parts of other living beings.
  • Noodle Incident: He saved the life of a Matoran Crafter called Lhikan 17,500 years before the Great Cataclysm.
  • Old Soldier: When a small group of Visorak try to reinvade, Dume is right there in the thick of it with the Rahaga and Keetongu to stop them.
  • Reasonable Authority Figure: We don't get to see much of it due to either Dume being usurped or the city being in times of crisis, but there's a reason he's been the leader of Metru Nui for so long.

Lhikan

Voiced by: Michael Dobson; Carlos Segundo (As a Toa), Francisco Colmenero (As a Turaga) (Latin American Spanish)
https://static.tvtropes.org/pmwiki/pub/images/set_toa_lhikan.png
"Freedom and escape are different objectives, but both are easily realized."
Click here to see Turaga Lhikan
Faithful Matoran, Metru Nui needs you. A shadow threatens its heart. Prove yourselves worthy Toa, and fear not. The Great Spirit shall guide you in ways that you could not imagine.

A well-respected veteran Toa of Fire. One of the last protectors of Metru Nui before the Great Cataclysm, and disappeared just before the Toa Metru were created.


  • 100% Heroism Rating: Among the Matoran of Metru Nui, including those who will become the Toa Metru.
  • Barrier Warrior: His Mask of Shielding.
  • Bifurcated Weapon: His Fire Greatswords can be combined into a shield, as well as a board.
  • Bling of War: His armour and mask were golden, instead of the usual fire red.
  • The Captain: Was the leader of the Toa Mangai. Keyword is "was", as each one was systematically killed or, in the case of Nidhiki and Tuyet, made a Face–Heel Turn. By the time of the Metru Nui Saga, he was the only one left.
  • Cain and Abel: With Nidhiki. Lhikan didn't take kindly to Nidhiki's attempted betrayal of the city to the Dark Hunters and had him banished from the city with them, and when they meet again centuries later Nidhiki's an insectoid monster who's all too eager to pay Lhikan back with interest.
  • Cool Sword: His Fire Greatswords not only have multiple functions, but acts as a meta call-back to Toa Tahu's Magma Swords.
  • Deathly Unmasking: Lhikan doffs his mask before dying from Taking the Bullet meant for Vakama.
  • Dual Wielding: Comes with two Fire Greatswords.
  • Eccentric Mentor: To Nuju, Whenua, and Onewa during his short tenure as a Turaga.
  • Experienced Protagonist: By the time we meet him, he's already been a Toa for over six thousand years. Even by these people's standards, that's pretty impressive.
  • Expy: Set-wise, he's pretty much Tahu with all of the good bits (His original Golden Kanohi Hau, Nuva-style armor and his Nuva form's swords).
    • In the Russian dub, they share voice actors (although he puts on a different voice for Lhikan, playing him as more level-headed and wise, while Tahu was played as a Boisterous Bruiser).
  • Famed In-Story:
    • The Matoran in Metru Nui looked up to him, and he also earned a certain amount of Villain Respect from the Dark Hunters.
    • He also was this to the Matoran once they reached Mata Nui without their memories, remembered thanks to Vakama's stories as the fictional Ta-Matoran "Lhii the Surfer".
  • The Fettered: Unlike his fallen teammates, Lhikan continued to hold himself to the principles of a Toa up to his death.
  • I Let Gwen Stacy Die: Was this to Vakama, who Lhikan saved by surrendering himself to the Dark Hunters. He himself also felt this way about his original Toa team, who told him to escape while they held the line against an armada of Frostelus.
  • Legendary in the Sequel: Well, from flashback to present.
  • Locked Out of the Loop: He's specifically noted to not be aware of so many things that it almost becomes something of a minor Running Gag, although it's justified each time since almost nobody else knows about them either:
    • Has absolutely no clue about the true significance of the Makoki stone, although he's aware that it's valuable as he used to be part of a Toa team guarding the stone. Justified since Vezok is the only one who's shown to notice the markings on the stone, and not even the Brotherhood of Makuta knows about the stone's significance.
    • Invoked by Onepu when breathlessly announcing the Onu-Metru Archives' secret sea Rahi research project to Whenua, and later discussed when Turaga Dumenote  refuses to inform Lhikan.
      Onepu: No one knows, not even Toa Lhikan!
      [later]
      Whenua: What about Toa Lhikan? Surely he must know [about the project's existence].
      Turaga Dume: No. Lhikan's first duty is to the safety of the city, and he cannot see beyond that.
    • When the Karzahni plant reveals the existence of the Order of Mata Nui to Toa Metru Vakama, the latter notes that Lhikan and Dume had never mentioned the organization and wonders if they even knew that it existed. It's later revealed that the Order is a highly secretive organization, and divulging any information about it is punishable by death except in extenuating circumstances.
    • On a darker note, he's caught completely flat-footed by the revelation that Makuta has performed a Face–Heel Turn, having believed that he was an honorable protector of the Matoran just like the Toa. As it turns out, the Brotherhood of Makuta had actively maintained their Villain with Good Publicity status until the Toa Hagah's actions threatened to expose them (although other Toa had at least suspected the Brotherhood's loyalties earlier — and, incidentally, used the aforementioned Makoki stone to record information in case the Brotherhood betrayed them), and only the Dark Hunters were aware of their treachery prior to The Reveal.
  • Lonely at the Top: Not explicitly stated, but despite being the universally-revered paragon of Metru Nui, Lhikan has faced loss after loss in his life, from the death of his original team to the betrayals of Tuyet and Nidhiki, and he would eventually be faced with an imposter Dume he knew he could not trust. In other words, Lhikan may have been Metru Nui's greatest hero, but he also found himself quite alone during his time protecting it.
  • Luckily, My Shield Will Protect Me: His swords can combine to form a shield, which doubles as a surfboard.
  • One Degree of Separation:
    • Meets Roodaka under civil terms while dropping off the Kanohi Dragon on her home island of Xia. She will go on to assume command of the Visorak horde under Sidorak and wreak havoc in Lhikan's adopted home of Metru Nui after his death.
    • The reason why Lhikan exiles Nidhiki from Metru Nui and lets him leave with the Dark Hunters? Hakann, who would later join the Piraka, brokered a deal to let them all leave peacefully in exchange for the Makoki Stone being given back to the Toa.
  • O.O.C. Is Serious Business: While Lhikan's stance on killing is never explicitly revealed, it's safe to assume that he adheres to the Toa's Thou Shalt Not Kill rule due to his portrayal as an ideal Toa. Thus, it's a testament to how extremely angry he is about Nidhiki's betrayal that he publicly threatens to murder him (a fellow Toa, no less) for his treachery. He seems to have cooled down by the time he and Nidhiki cross paths again, although they still openly despise each other and he shows No Sympathy for Nidhiki's ghoulish mutation.
  • The Paragon: Was seen and revered as such by the population of Metru Nui, both as the leader of the Toa Mangai and eventually the city's sole remaining protector due to his actions and victory during the Toa-Dark Hunter War. After Dume began to become more of a recluse due to having actually been replaced by Makuta, Lhikan stepped in to take a more active role in governing as well as protecting the Matoran, which only further endeared the people to him.
  • Sky Surfing: With his Fire Greatswords.
  • Taking the Bullet: For Vakama when fighting Makuta.
  • We Used to Be Friends: He and Nidhiki were once on the same Toa team but have since become bitter enemies.
    Lhikan: You lost the right to call me "brother" long ago!

    The Vahki 
https://static.tvtropes.org/pmwiki/pub/images/screen_shot_2020_09_04_at_94431_am.png
Surrender or Run
Robotic enforcers of order in the city of Metru Nui. They unquestioningly followed the orders of the honorable Turaga Dume (and, sadly, not-so-honorable impostors); and with their Black-and-White Morality they couldn't be reasoned with, leaving lawbreakers with the options to surrender or run. Most Vahki were destroyed in the Great Cataclysm, but those who survived had their programming warped in a power surge, leading them to decide that law could be best kept if there were nobody alive to break it. However, they got wiped out in the Visorak invasion, and the Turaga elected not to rebuild them after the Matoran returned to the city a thousand years later.

There are six main models of Vahki, one for each district: Zadakh, Rorzakh, Bordakh, Nuurakh, Vorzakh, and Keerakh. There are also two special models for emergencies, the Kraahu and Kranua. Also of note were the Kralhi, a previous attempt at robotic law enforcers that were a failure, some of which fled dismantlement and became an obstacle against the Toa Metru.—-

  • A.I. Is a Crapshoot:
    • After the Great Cataclysm, an energy surge caused the Vahki's speech processors to slow down and made them think that eliminating anything alive was best in preserving the law.
    • The Kralhi were this to a lesser extent, as while they fought back against being shut down their primary directive of protecting Matoran was still in place; Mavrah discovered as long as he didn't make any moves to shut them down, they would follow his orders to the letter (if somewhat reluctantly at times).
  • Bubble Gun: The Kralhi fought trouble by shooting bubbles from their tails which drained the energy from its targets. The problem was that it left Matoran too drained to work, which was rather counterintuitive to the goal of making trouble-makers work again.
  • Big Brother Is Watching: It's often implied, and the Rorzakh and Keerakh explicitly have this as part of their powersets.
  • Black-and-White Morality: Well, they are machines.
  • Charm Person: Bordak's Staffs of Loyalty, causes the target to act as an agent for the Bordakh.
  • Compelling Voice: Nuurakh's Staffs of Command: fills the target's head with a single, overriding command
  • Clockwork Creature: Though not technically animals, their systems were predominantly clockwork.
  • Detachment Combat: Kraahu; they often detach their legs in six different directions, while the other parts monitored the area.
  • Dual Wielding: Each Vahki wields two staffs.
  • Elite Mooks: Kraahu and Kranua serve this purpose, as they're only deployed in emergencies but consequently are far more physically powerful and possess multiple unique abilities (most of the offensive capabilities of which are actually designed for physical damage rather than mental) over the standard Vahki models.
  • Flawed Prototype: The Kralhi. They were powerful and effective enforcers, but their main method of stopping troublemakers was ill-suited to leaving them in ready condition to do remedial work. They were set to be retired...but they didn't like the idea of being turned off and scrapped and fought back, fleeing into hiding.
  • Flight: Part of their skillset, although they're not shown to use it often.
  • Hunting the Most Dangerous Game: The Kralhi under Marvah were a little too eager to hunt down the Toa Metru, and the one that was told by Mavrah to bring them to him alive (as he thought they were under orders from Dume to bring him back to the city) went to tell the others with body movement Mavrah could only describe as "disappointment".
  • Hypno Fool: Zadakh's Staff of Suggestion: causes the target to be more susceptible to following suggestions.
  • Mecha-Mooks: They are security robots mass-produced in Ta-Metru and Po-Metru. The straightest example of this in the entire series, as they're 100% mechanical and 0% biological.
  • Mind Manipulation: All the main models had built-in staffs that fired bolts of energy that messed with lawbreakers' heads, rather than physically harming them. This changed after the Great Cataclysm, where their staffs became capable of firing bolts of energy capable of destroying targets.
  • Phlebotinum-Induced Stupidity: Vorzakh's Staffs of Erasing: erases the victim's memory, leaving motor functions intact.
  • Pulling Themselves Together: The broken-down Vahki attempt this after being nearly destroyed the Great Cataclysm, though it didn't stop the Visorak from eventually destroying them all.
  • Run or Die: The tagline for the Vahki was a Never Say "Die" version: "Surrender or run".
    • ...and then it's played straight after the Great Cataclysm, from the mouths of the Vahki themselves, no less:
      Rorzakh: Surrender, intruder...or perish.
  • Scary Scorpions: The Krahli looked the part, in a Four-Legged Insect kind of way.
  • Secret Police: Only in the promotional material. In-story, their status as law enforcers is well-known, with Matoran being shown to voluntarily report or complain to them.
    They claim to enforce the law, but instead, Matoran are disappearing...
  • Seeing Through Another's Eyes: Rorzakh's Staffs of Presence: allows the Rorzakh to track the target's movements and behaviors from a distance.
  • Status Effects (Confusion): Keerakh's Staffs of Confusion: scrambles the victim's sense of time and place.
  • Suddenly Voiced: As it turns out, Vahki actually spoke the Matoran language all along, just high-pitched and extremely rapidly. During the Great Cataclysm, the Vahki's speech centers are damaged enough to slow their voices down enough to be understood.
  • Super-Persistent Predator: Rorzahk were famous for this, more likely to chase a target halfway across Metru Nui than give up. An urban legend supposedly claimed that Rorzahk once plunged into a mine shaft - in freefall - to catch a lawbreaker.
  • Super Smoke: Kranua. More like sand than smoke, but same principle.
  • Transforming Mecha: Could switch between humanoid and insectoid configurations.
  • The Worf Effect: Not that the Vahki were ever particularly powerful enemies, but their performance against the Visorak is absolutely abysmal, with Visorak routinely destroying entire squads without a single casualty...and these Vahki are arguably better combatants than before.
  • Zeroth Law Rebellion: After the Great Cataclysm and the resulting power surge that fries most of the Vahki, the remaining Vahki decide that there would be no more disorder in Metru Nui if there were nothing left alive.

    Plant Creatures 

The Morbuzakh

https://static.tvtropes.org/pmwiki/pub/images/379px_comic_morbuzakh.JPG
"When the Morbuzakh knows you're looking for it... It comes looking for you."
Then I will claim this place as my own. Those who ssssurvive can ssserve the Morbuzakh, or perisssh.

A monstrous and intelligent plant that terrorizes Metru Nui, and the first villain faced by the Toa Metru. As it turns out, it was created by Makuta as part of his plan to overthrow the city.


  • Combat Tentacles: Well, combat vines, but close enough.
  • Fantastic Flora: It was an enormous mass of vines that took nourishment from heat and flame. It was sentient, communicated via telepathy, and sensed the world by reading chemicals that reacted to motion in the air.
  • Feed It with Fire: It fed off of fire and heat, hence why its king root grew in the Great Furnace. Because of this, it was weak to ice and cold, and barely touched Ko-Metru. The Toa Metru slayed it by using the Great Disks to encase its king root in an energy bubble, severing it from its food source.
  • Filler Villain: It was defeated pretty quickly once the Toa Metru completed their quest for the Great Disks. It's telling that said quest was reduced to a montage in Legends of Metru Nui, and the Morbuzakh was in turn relegated to a mere cameo.
  • Green Thumb: It is a plant monster after all.
  • Snake Talk: As his quote indicates.
  • Spike Shooter: It could grow and launch thorns at enemies.
  • Toyless Toyline Character: Surprisingly averted! The official German BIONICLE Magazine came packaged with, of all things, a sponge toy representing the Morbuzakh's vines.

The Karzahni

You know the name. Of course you do. It amused my creator to give me the name of a being so hated and feared by Matoran past... as if somehow that power to evoke dread would then live on in me.

The Makuta created a prototype plant monster before the Morbuzakh, but the creature was too ambitious to serve him and was abandoned. The Karzahni was bred with an expiration date, and grew desperate for any means to defy its fate and take revenge on Makuta. Thus, when the Toa Metru encountered it when trying to find a cure for their poisoned comrade, Nokama, it arranged a deal to cure Nokama itself in exchange for some Energized Protodermis.


  • Ambition Is Evil: Relatively speaking, anyway. It was too intelligent and powerful to be content with Makuta's role for it.
  • Back from the Dead: After its attempt to transform itself went poorly, a single shoot eventually sprouted from a log and was fed by the Silver Sea, growing Karzahni back.
  • Back for the Dead: After regrowing itself, was eventually Killed Off for Real when Makuta smothered it with shadow.
  • Fantastic Flora: Just like it successor, it was a giant sentient plant (though more a "moss monster" than "vine monster") created for the purpose of capturing the Matoran of Metru Nui...except it was less interested in "capturing" them and more on "killing them and destroying the city."
  • Green Thumb: Just like its successor. It's more moss than vines, though.
  • Healing Hands: It was able to give Nokama a temporary cure for her poison, and eventually gave her a permanent cure once the Toa Metru fulfilled their end of the bargain.
  • Heel–Face Turn: A Downplayed example; it joined the good guys less out of a desire to do good and more to save itself and take revenge on Makuta.
  • Kill It with Ice: Averted. That weakness was added to the Morbuzakh in order to better control it. The Karzhahni was immune to the cold, as it proved to Nuju by casually shattered the layer of frost he coated it with it while chiding him about thinking he was weak like its successor.
  • Named After Someone Famous: It was named after Karzahni, a legendary figure who would appear much later in the saga, as an In-Universe example of Names to Run Away from Really Fast.
  • Noodle Incident: It mentions that a member of the Order of Mata Nui told it about the organization before they died. Presumably, the Karzahni didn't just ask nicely.
  • Omnicidal Maniac: The Karzahni wasn't interested in ruling over the Matoran or even claiming Metru Nui. It just wanted to tear it all down and kill everyone, and it chaffed at Makuta's different goals.
  • Snake Talk: Similar to the Morbuzakh, though the Karzahni was a little better about it and saved it only for moments of extreme emotion.
  • Super Prototype: Lacked the Morbuzakh's need to feed off of fire and heat since it no problems surviving inside the tunnels between Mata Nui and Metru Nui and also lacked its vulnerability to cold and ice, which it proved by casually shattering the ice Nuju tried to cover it with, but it was abandoned for being too powerful, too intelligent, and, what Makuta disliked most, too ambitious to be content as a mere servant.
    "[in response to being mistaken for the Morbuzakh] No. I am what the Morbuzakh wished it could be."
  • Wrong Genre Savvy: It assumed that it was destined for transformation by Energized Protodermis. It was wrong, though it wasn't like it had many other options otherwise.
  • Your Days Are Numbered: Naturally, its main motivation was to defy this.
    "We are all dying here, Toa. I merely intend to make sure I die last."

    The Dark Hunters 

The Dark Hunters

Picture beings with the power and the organization of the Toa, yet unfettered by their consciences or morality.

A group of mercenaries led by "the Shadowed One", with enough of a power base to give the Makuta a decent fight. Once worked with the Brotherhood, until Makuta provoked a war with them.


  • Ambition Is Evil: The Shadowed One considers any Dark Hunter who dreams of someday taking over the organization (especially the most effective ones in missions) as the most dangerous.
  • An Arm and a Leg: A common punishment for poor work, at least until the Shadowed One figured it was getting ludicrous.
  • Battle Trophy: Several Dark Hunters often keep pieces of their foes as trophies or take their armor and weapons for themselves, such as Gatherer and Primal. The latter actually refuses to take missions that don't promise the chance for a good trophy.
  • Code Name: Most Dark Hunters go by code names to maintain secrecy.
  • Every Man Has His Price: If the Shadowed One deems the price worth it, his Hunters will take on any mission no matter how dangerous.
  • Evil Versus Evil: The Brotherhood/Dark Hunter War.
  • Face–Heel Turn: Nidhiki, along with several minor Hunters such as Savage and Spinner were once Toa, and Firedracax, Gatherer, Phantom, and Subterranean were once Matoran. Some of them didn't necessarily choose this willingly, however, as many were either shunned for their transformations and had nowhere to go, joined the Hunters for justified revenge, or were captured and transformed by the Hunters.
  • Killed Off for Real: Several, such as Ancient and Guardian.
  • Minor Major Character: The minor Dark Hunter codenamed Shadow Stealer is in fact the only known member of the Hand of Artakha that didn't become a member of its successor group, the Order of Mata Nui, which gives him a surprising amount of backstory and lore relevance for a guy whose major appearance was a single entry in the BIONICLE: Dark Hunters book.
  • Murder, Inc.: It's not their only purpose, but yes, they are basically one of these.
  • Nothing Is Scarier: The Recorder, an entity that has only been described as a dark and twisted creature, always by the Shadowed One's side to record everything he says and does. It lacks a set, nothing is known about it's personality, and no history is given about this inexplicable being.
  • Only in It for the Money: If the price is right, they'll do just about anything. That said, the Shadowed One will allow operatives to indulge in personal desires (such as revenge) as long as they don't compromise the mission objectives, and he himself hasn't always separated personal reasons from business sense.
  • Psycho for Hire: The Dark Hunters tend to attract this type, the most obvious examples being all of the Piraka.
  • Resignations Not Accepted: When new recruits are brought to the island of Odina, they must first pass tests ranging from physical to psychological. Those who fail...are allowed to leave alive, as they're originally brought to Odina without knowing its location. Once one joins, however, it's a life job, and renegades and traitors are hunted down without mercy to be killed or brought back in order to keep Dark Hunter secrets from leaking out.
  • Super Prototype: The minor Dark Hunter Kraata-Kal was an attempt by Makuta to see if he could transform his kraata slugs into more than just Rahkshi by exposing a kraata to the same mutagenic substances that turn Bohrok into Bohrok-Kal. The result was a vastly more powerful and intelligent serpent with control over fire, water, and shadow, and Makuta one-upped himself by outfitting it with a suit of armor far superior to any Rakhshi armor for protection. Unfortunately for Makuta, Kal's increased intellect also came with higher personal ambitions and independence than any kraata (similar to how the Bohrok-Kal were independent of the Bahrag's control), so he jumped ship to the Dark Hunters after being put "on loan" to them and war broke out between the Hunters and the Brotherhood of Makuta. Makuta gave up on that line of thinking after that and just went back to using regular Rahkshi, making Kraata-Kal a Super Prototype of a line that was discontinued before it ever got to production.
  • Ultimate Job Security: Several Dark Hunters are insubordinate enough that if it wasn't for their ruthless efficiency while on the job they would have been executed or worse long ago. The Shadowed One contents himself with merely punishments for sufficient failure ("dismemberment and replacement" of body parts is a favored tactic) and assigning them partnerships with Dark Hunters whose brawn and loyalty trump their intelligence (it worked with Nidhiki, but some like Vanisher tended to have their partners "accidentally" die during their first missions together).
  • Was Once a Man: Several of them were once Matoran, Toa, or even Rahi mutated by accidents or experiments or were grievously wounded and rebuilt.

"The Shadowed One"

https://static.tvtropes.org/pmwiki/pub/images/398px_the_shadowed_one.png
"I dislike a traitor, but I despise an incompetent one. So a word to the wise: If you ever harbor any ideas of betrayal... don't let me catch you."
The Dark Hunters — for thousands of years, that name has brought fear into the hearts of everyone from Toa to members of the Brotherhood of Makuta itself. Gathered from every corner of the universe, these thieves, enforcers, and monstrosities have come together in an organization whose reach extends into every council chamber and every shadowy corner.

As charismatic as he is ruthless and sadistic, the Shadowed One runs the Dark Hunter organization with an iron fist. Arrogant and prideful, anyone who displeases or vies him does so at their own peril.
  • Bad Boss: Given that his underlings are rogues and murderers, he kind of has to be, since it's the only way to keep them in line.
  • Berserk Button:
    • The Shadowed One takes his pride as a leader very seriously. Any Dark Hunter who fails or is too disobedient will die. A Dark Hunter who dares betray him will wish for death. Should anyone kill one of his Hunters, he'll make them pay, and if that someone has an army, he'll declare war! The Toa-Dark Hunter War started because he became so obsessed with gaining a power base in Metru Nui that, combined with the constant failure of his Hunters to sabotage the city, he finally decided to wage full-on war with the city.
    • Failure and treachery in particular gets under his skin, since they both reflect on his stature as a leader. But what he hates above all is a traitor who couldn't even succeed in doing it right.
    "I dislike a traitor, but I despise an incompetent one."
  • Control Freak: Has shades of it, considering he sees disobedience as grounds to warrant killing someone. Justified though, considering the fact that a good chunk of his organization is made up of cutthroats who wouldn't hesitate to jump on any perceived weakness to kill him.
  • Eye Beams: The Shadowed One's eye lasers can disintegrate almost anyone.note 
  • Faux Affably Evil: The Shadowed One can put on a polite facade easily. When the Piraka originally rebelled against him, he gives no show of anger as they tremble before him, remaining completely calm and saying nothing. He then smiles...and just when Vezok begins to feel safe, he shoots Zaktan with his Eye Beams with the full intent of killing him and showing the others the price of treachery.
  • For the Evulz: Half the reason The Shadowed One does something cruel is because he's sending a message to his enemies or his subordinates. The other half is just because he gets a good laugh out of other people's suffering.
  • From Nobody to Nightmare: He started off as just a resident of a bleak, icy realm, and carved out a living with his co-founder Ancient in hiring out his services to anyone willing to pay, and his services consisting of any job Matoran or the Brotherhood of Makuta saw as being unwilling to do. One civil war in his realm later, and he and Ancient finally decided the universe had a place for a band of mercenaries willing to do anything for the right price.
  • Implacable Man: He endured Rapid Aging after being thrown into Voporak's time field, and still rules the Dark Hunters no worse for the wear.
  • I Owe You My Life: Admits that he does owe Sentrakh his life after the Dark Hunter took him away from Metru Nui and returned him safely to Odina despite his injuries. In what is possibly the closest the Shadowed One will ever come to a Pet the Dog moment, he admits that this act is what will be the ultimate reason behind the day when he finally "frees Sentrakh of his empty existence".
  • No Name Given: The Shadowed One's true name is lost to time. The only person who knows what it is aside from himself would be Ancient and that's a secret Ancient took to the grave.
  • Pride: His major Fatal Flaw, and closely linked to his second in Wrath. The Shadowed One sees himself as the master manipulator of the universe and reinforces it in his mind by his merciless iron control of the Dark Hunters and his ruthless dealings across the universe. Anything that threatens that control, be it defiance from his enemies or treachery or even disobedience from his own Hunters, is enough to send him into a killing or torturing spree to reassert his dominance. He nearly chokes one of his scribes to death simply for claiming, in attempting to appeal to his ego, that he is "second only to Makuta." This was before he even started the Brotherhood-Dark Hunter War.
    The Shadowed One: Understand this, scribbler — I am second to no one! Least of all that scheming, arrogant, walking scrap of shadow....
  • Red Eyes, Take Warning: They even glow before he shoots his disintegrating Eye Beams.
  • The Starscream: Deliberately invoked by the Shadowed One, who specifically hired a Dark Hunter codenamed "Darkness" to constantly watch him, and kill him if he ever shows a sign of weakness.
  • Unknown Rival: To Makuta Teridax. The Shadowed One despises even the insinuation that he is "second-best" to Teridax, yet Makuta can't even be bothered to consider him a real threat. Makuta's final words to him in Time Trap all but states that he views the Shadowed One as an annoyance desperately trying to get his attention by interfering with his plans.
  • Virtue Is Weakness: The Shadowed One looks down on things like friendship and honor, seeing them at worst as shackles that hold one back, and at best tools to manipulate suckers to his side.
  • Where I Was Born and Razed: While he doesn't claim direct responsibility, he mentions that his and Ancient's homeland was consumed by civil war that's heavily implied to have been caused by the residents trying to hire out their services (which they were happy to oblige and even often betrayed their employers to new ones if they got better offers). Then there's the fact he and Ancient drove off and killed the native population of Odina to make it the Dark Hunter home base.
  • You Have Failed Me: The Shadowed One does not tolerate failure, to the point of having a Dark Hunter, conveniently codenamed "Eliminator", with the specific task of eliminating any Hunter that fails their mission, and finishing the mission himself.

Sentrakh

The results of experiments to make more obedient Dark Hunters, Sentrakh is the Shadowed One's undead bodyguard, having no existence beyond serving him.
  • Casting a Shadow: Though not Elemental Powers, he can cloak a target in darkness.
  • Eldritch Abomination: Even without being undead, his Combo Platter Powers lean towards this.
  • Empty Shell: He has no existence beyond serving the Shadowed One. The Shadowed One has considered rewarding him with a Mercy Kill, and that's unlikely to happen anytime soon.
  • Laser-Guided Amnesia: He can both induce this and suffers from it as a result of the experiments done to make him loyal. Apparently, his amnesia went much further than simple "forget who you are", because the Shadowed One cites the time spent reeducating him as the main reason the experiments were discontinued.
  • The Needless: Mentioned in passing during Time Trap that he has no need to eat or sleep due to his "condition."
  • Only Friend: To the Shadowed One, and that's because the Shadowed One knows he quite literally can't betray him.
  • Our Zombies Are Different: He's said to inhabit a "shadow state between life and death". Vakama even expressed the private belief after their battle he wasn't even sure if Sentrakh could die, despite the Dark Hunter being rendered seemingly unconscious from an explosion of Energized Protodermis and not knowing of his full condition.
  • Taken for Granite: He has the ability to petrify those he's in physical contact with, as he shows to Vakama to the Toa's almost fatal regret.
  • Underestimating Badassery: Does this to Vakama, who promptly shrinks him and then indulges in the trope himself, as being smaller doesn't remove Sentrakh's ability to start turning Vakama to stone via physical contact.

Voporak

https://static.tvtropes.org/pmwiki/pub/images/392px_promo_art_voporak.png
Formerly a clan leader on the island of Stelt, Voporak was subject to several mutagenic processes by the Brotherhood of Makuta, making him a being with deadly time powers. He was loaned to the Dark Hunters to learn discipline, where he became their loyal servant, helping them track down the Mask of Time.
  • "Instant Death" Radius: Anyone who steps into his time field is rapidly aged until they eventually die, all in a matter of seconds. Keep in mind this is also a world where the average lifespan of a person is usually measured in thousands of years.
  • Logical Weakness: Only one weakness was ever exploited against Voporak, which was taking away air via a vacuum (since no amount of time would create air where there was none and even he needed to breathe). Teridax thought of this approach during his battle with The Shadowed One.
  • Power Incontinence: While he can consciously choose what his temporal field affects with no problem, should he be rendered unconscious it will keep going without pause and age anything that touches him. This nearly killed the Shadowed One when Makuta threw him at the unconscious Voporak and he started going through Rapid Aging.
  • Time Master: Voporak can willingly give off a temporal force field that drastically ages anything thrown at him, this power becoming extremely potent through touch. His abilities however have no effect on the Mask of Time itself. Voporak is also sensitive to fluctuations in the fabric of time, allowing him to sense the use of and track the Kanohi Vahi. His Rhotuka has the ability to distort an opponent’s sense of time, knocking their perception of time backwards by several seconds and distracting them so he could get within range of using his Touch of Death.
  • Walking Wasteland: The aforementioned time-dilation field makes him able to annihilate entire areas by simply walking around in them.
  • Whatever Happened to the Mouse?: After he steals the Vahi in Destiny War, we never find out what happens to him, and thus the Mask of Time.

Nidhiki

Voiced by: Paul Dobson, Arturo Mercado (Latin American Spanish)
https://static.tvtropes.org/pmwiki/pub/images/nidhiki_set.PNG
"I see you have spirit, little Toa. I hate spirit."
You think you can save Metru Nui, little flame? You are just a Matoran with delusions of adequacy.

Nidhiki was once a Toa of Air alongside Lhikan, until the shadowy Lariska convinced him to betray Metru Nui to the Dark Hunters. Lhikan turned the tables and had Nidhiki banished, where his reputation as a traitor ensured he wasn't trusted for any real missions. His attempts to buy passage and start anew were met with horrible mutation, ensuring he wouldn't be anything but a Dark Hunter.


  • All for Nothing: Even if he had successfully betrayed Metru Nui to the Dark Hunters, they never would have let him rule the city. The Shadowed One would have had Lariska finish him off the instant they didn't need him anymore.
  • Ambition Is Evil: It certainly is when it involves selling out the city you're protecting and the rest of the Toa.
  • Big Creepy-Crawlies: He was afraid of insect rahi when he was a Toa, and ironically ended up mutating into one himself when he became a Dark Hunter.
  • Blood Knight: Nidhiki enjoyed a good fight.
  • Brains and Brawn: The brain to Krekka's brawn.
  • Cain and Abel: Nidhiki, with Toa Lhikan. He look a lot of pleasure out of capturing Lhikan when he finally returned to Metru Nui.
  • The Corruptible: Lariska convinced him to turn his back on his former friends for power, and whatever goodness and regret he had was lost after Roodaka mutated him.
  • Cruel Mercy: Lhikan unintentionally did this to him when he banished him with the Dark Hunters, and the Shadowed One did this intentionally when he was mutated after he tried to leave the Dark Hunters.
  • Evil Duo: With Krekka, much to his chagrin. It's slightly downplayed with the later reveal that there was a third Dark Hunter dispatched to Metru Nui, but as he stays on the border and never sets foot in the city proper, he doesn't affect this dynamic.
  • Face–Heel Turn: Turncloaks after Lariska convinces him that the war is futile. He actually seems somewhat regretful for it...but Roodaka's mutation puts an end to any hope of redemption.
  • Fallen Hero: He was once a Toa who defended Metru Nui from harm for a thousand years. He was always flawed, but he did genuinely do the right thing because it was his duty, and spends quite a bit of time after reminiscing how good it felt. After his transformation, however, the last good bit of him died.
  • Fatal Flaw: Ambition and selfishness. They costed him his friendship with Lhikan, the respect of Metru Nui, and eventually his very form as a Toa of Air.
  • Fate Worse than Death: Despite being a prick who betrayed his sworn brothers and city, him being absorbed by Makuta Teridax was truly an awful fate.
  • Had to Be Sharp: Since he first became a Toa on the incredibly unpleasant Tren Krom Peninsula, he had to learn to be a pragmatic sort.
  • Invisibility Cloak: Toa Nidhiki's Mask of Stealth had near-invisibility.
  • Karmic Transformation: Nidhiki being mutated into a insect-like being, the very thing he feared.
  • Killed Off for Real: As he was absorbed into Teridax, he could not be revived aboard the Red Star.
  • Lean and Mean: Has a slender, and insectoid form. And is cruel as the rest of the Dark Hunters.
  • Mysterious Mercenary Pursuer: Him and Krekka, to the Toa Metru.
  • One Degree of Separation: A complicated example. One of his first missions with Krekka is the theft of prototype zamor sphere launchers from the Nynrah ghosts. Later, they intimidate Kongu into helping them hunt the fugitive Toa Metru. A thousand years after the second incident, a zamor sphere launcher used by the Piraka (former Dark Hunters, at least one of whom received training from Nidhiki) gets stolen by the Voya Nui Matoran resistance and reverse-engineered by Velika for use by the Toa Inika, including Kongu.
    • Mutated by Roodaka into his insectoid form, and later works with her to detain the captured and freshly mutated Rahaga. She will go on to assume command of the Visorak horde under Sidorak and wreak havoc in Nidhiki's former adopted home of Metru Nui after his death, only to be stymied by the Rahaga.
    • Also, his native Tren Krom Peninsula is the assigned region of Makuta Gorast, who once got into a fight with Nidhiki's future partner Krekka and was responsible for the loss of one of his eyes.
  • Perception Filter: In practice, this was Toa Nidhiki’s mask power. In contrast to the complete invisibility granted by a Huna, his Kanohi Volitak offers partial invisibility as well as reduced sound, making him all around harder to notice.
  • Power Pincers: After his mutation.
  • Rewarded as a Traitor Deserves: "Well, I'll find a place where they need a Toa, and aren't too particular about that kind. And if Lhikan or one of those Metru Nui heroes tries to take it away from me, I'll make them regret the day they put on a Kanohi. All I need is for Roodaka to help me get what I deserve..." Next thing he knew, Roodaka did just that.
  • Sinister Scythe: He wielded an Air Scythe as a Toa.
  • Slaying Mantis: His mutated form is vaguely mantis-like in appearance, except he has Power Pincers in place of raptorial claws.
  • Stupid Evil: Nidhiki really should have known that the conquering army trying to take over Metru Nui would never have any intention of handing it over to him.
  • Teeth-Clenched Teamwork: Hated working with Krekka, and if the Shadowed One didn't make it clear that he would be punished if Krekka was somehow killed during a mission, Nidhiki would have let him die or done the deed himself a long time ago.
    • Surprisingly, seemingly averted with Roodaka, the being who mutated him into his insectoid form, as he doesn't show any reluctance to work with her to detain the captured and freshly mutated Rahaga. That said, he only makes a cameo appearance in the comic that depicts this, and the two are never shown in the same panel, so it's possible that he's not aware of her presence.
  • That Man Is Dead: Whatever was left of the Toa hero Nidhiki used to be after betraying Metru Nui died after his mutation by Roodaka.
    No one spoke of a word of mourning for the Toa who had just died ... and no one spoke a word of welcome for the Dark Hunter that had just been born.
  • The Starscream: Schemed to betray Metru Nui to the Dark Hunters, which failed and got him sent off the island with them. Schemed to escape life as a Dark Hunter and become a Toa somewhere else, which failed and got him mutated. Schemed to take revenge on the Shadowed One for his mutation and find a way to conquer the Dark Hunters for himself, which ultimately didn't pan out because he got killed and absorbed by Makuta before he could make it happen.
  • Virtue Is Weakness: Mocks Lhikan for willingly surrendering himself out of the belief he would spare Vakama's life when he made no indication he would. He drops Vakama into the lava forge anyways, and it's only Lhikan's reflexes that save the future Toa of Fire from certain death.
  • We Hardly Knew Ye: Prior to his death, he doesn't receive much page/screentime or characterization other than a Mysterious Mercenary Pursuer with a penchant for sadism and a We Used to Be Friends relationship with Lhikan. Subverted with subsequent stories detailing his adventures as a Toa and his early days as a Dark Hunter, to the point that we're almost more familiar with Toa Nidhiki than with Dark Hunter Nidhiki (and we're definitely more familiar with two-legged humanoid Nidhiki than we are with four-legged insectoid Nidhiki).
  • We Used to Be Friends: With Lhikan. Nidhiki's little act of treachery put rest to any of that.
  • Why Did It Have to Be Snakes?: Nidhiki was afraid of insects as a Toa, making his mutation an ironic one.
  • You Can't Go Home Again: His betrayal left him banished from Metru Nui, and his mutation meant he would never again be welcomed in the lands of Matoran.
    The Shadowed One: You are a monster, Nidhiki. Matoran seeing you would run screaming. You will never be cheered, never be admired, never be hailed as a savior by the crowds. What are you now? A Toa of Nightmares? A hero, Nidhiki, or a horror? No, I think you will find your place is now, and forevermore, with the Dark Hunters. For who else would have you?

Krekka

Voiced by: Michael Dobson, Jorge Santos (Latin American Spanish)
https://static.tvtropes.org/pmwiki/pub/images/567px_comic_krekka.JPG
"This is the end of the line, Toa!"
Shadowed One says everything goes back to him. Nothing gets left.

Krekka's brute strength saw him through many battles, and his monumental stupidity ensured he had no thoughts of disloyalty. Thus, he was frequently partnered with Nidhiki to keep a lid on the ex-Toa's ambitions.


  • Brains and Brawn: The brawn to Nidhiki's brain.
  • The Brute: Oh yeah.
  • Dumb Muscle: Pretty much the extent of his characterization. During his period of exile prior to getting recruited into Dark Hunters, he's mostly known for blundering into fights due to his stupidity and then fighting his way back out due to his Super-Strength.
    • Shockingly, he's not the dumbest Dark Hunter. That title goes to Airwatcher.
  • Evil Duo: With Nidhiki, much to his partner's chagrin. It's slightly downplayed with the later reveal that there was a third Dark Hunter dispatched to Metru Nui, but as he stays on the border and never sets foot in the city proper, he doesn't affect this dynamic.
  • The Exile: Forced to leave his home island of Stelt after a run-in with Makuta Gorast, as if losing his guard job and his eye weren't bad enough.
  • Eye Scream: On the receiving end of this, courtesy of Gorast.
  • Flying Brick: Well, he can fly, and he's a Mighty Glacier, so yeah.
  • Fate Worse than Death: Being absorbed into Teridax's being is this.
  • Hulk Speak: As befitting his Dumb Muscle status.
  • Killed Off for Real: The same situation as Nidhiki.
  • Mighty Glacier: Very slow in both mind and body, but very powerful, as Makuta Gorast can attest.
  • Mysterious Mercenary Pursuer: Him and Nidhiki, to the Toa Metru.
  • Noodle Incident: Once tangled with Makuta Gorast when she paid a visit to his home island of Stelt. He punched her through a wall, she took out one of his eyes, and he was forced to leave Stelt.
  • One Degree of Separation: Lost his eye in a fight with Makuta Gorast, who happens to be the Makuta of the Tren Krom Peninsula, home of Krekka's future partner Nidhiki.
    • One of his first missions with Nidhiki is the theft of prototype zamor sphere launchers from the Nynrah ghosts. Later, they intimidate Kongu into helping them hunt the fugitive Toa Metru. A thousand years after the second incident, a zamor sphere launcher used by the Piraka (former Dark Hunters) gets stolen by the Voya Nui Matoran resistance and reverse-engineered by Velika for use by the Toa Inika, including Kongu.
  • Remembered I Could Fly: Has forgotten at least once that he could fly, requiring Nidhiki to point it out to him.
  • Shoulder Cannon: His shoulder-mounted Disk Launcher.
  • The Silent Bob: He's intelligent enough to keep his mouth shut and let Nidhiki do the talking when intimidating a target. Often, his sheer presence is enough to frighten others into compliance.
  • Super-Strength: Not a rare ability In-Universe, but Krekka was so inhumanly strong that Makuta Gorast cited a punch from him (that sent her through a wall) as one of the strongest blows she'd ever received. Which is notable as the other incident she mentions is being on the wrong end of a Tahtorak charge.
  • Teeth-Clenched Teamwork: Averted on his end of the partnership with Nidhiki. Krekka was usually perfectly fine with following Nidhiki's lead on missions despite knowing of the ex-Toa's dislike of him, save when Nidhiki started scheming for his own profit.
  • We Hardly Knew Ye: Receives even less characterization than Nidhiki before his death. While he also doesn't show up much in subsequent stories, we at least get glimpses of his life prior to becoming a Dark Hunter (one notable Noodle Incident in particular) as well as others of his species, including a pair of guards who wind up on the wrong end of a Curb-Stomp Battle from the Matorannote  Mazeka.

Lariska

If you're scared of the dark... well, you probably should be.

Lariska is the energetic and deadly Dark Hunter who convinced Nidhiki to betray Metru Nui.


  • Artificial Limbs: Her left arm is robotic after a punishment from the Shadowed One.
  • Badass Boast:
    Lariska (to Hakann): First lesson, Rahi bones. Don't turn your back on an enemy until you're sure she's stopped breathing. And don't turn your back on a Dark Hunter until her body has rotted in the sun and her armor's been scattered to the winds.
  • Badass in Distress: Has no Psychic Block Defense and is completely helpless against Tren Krom as he forcibly reads her mind, knocking her out and requiring Brutaka to evacuate her. Interestingly, unlike Tren Krom's other victims, she exhibits no permanent mental damage from the ordeal.
  • Badass Normal: Despite lacking any major powers, her agility, stealth, tracking skills, and accuracy with throwing knives make her one of the most dangerous Dark Hunters. She defeated Hakann during his "initiation" match and if he hadn't acquitted himself well during it the Shadowed One likely wouldn't have hesitated in letting her slit his throat.
  • The Corruptor: Lariska was able to persuade Nidhiki to defect from the Toa during the war.
  • Dark Action Girl: A ruthless assassin and mercenary.
  • Genki Girl: If she's not busy with a mission (and even sometimes if she is), she'll spontaneously flip and twirl about. The Shadowed One makes her stand still when giving reports specifically to torture her.
  • Hero Killer: Is known to have killed at least one Toa of Gravity some time prior to the Great Cataclysm.
  • Nominal Hero: Has been known to work with the heroes occasionally, first being hired by Brutaka to help keep his crew of Boxed Crooks in line, then working with Tahu as part of La Résistance against Makuta's reign. Justified initially due to her status as a Dark Hunter (who take on any job for the right price, not just evil ones), and then due to the Enemy Mine situation caused by Makuta's takeover of Mata Nui's body.
  • Noodle Incident: Whatever it is she did that caused The Shadowed One to punish her badly enough to replace her arm with a purely mechanical one.
  • Poisoned Weapons: Her blades are stained green.
  • The Rival: Downplayed, but she has this dynamic with Hakann. Neither of them have gotten over the fact that she beat him during his initiation fight, and he angles his deal with Lhikan (that ends the Toa-Dark Hunter War in Metru Nui) specifically to embarrass her.
  • Toyless Toyline Character: What we do know about her appearance is that she has blue and green armor and a completely robotic arm.
  • Villainous Friendship: With Nidhiki, probably due to their shared pariah status among the Dark Hunters after the latter's failed betrayal of Lhikan during the Toa-Dark Hunter War. (Of course, it's very likely that she didn't tell Nidhiki that she was under orders to kill him should his betrayal have succeeded.) When the Shadowed One informs Nidhiki that he's partnering him with someone for missions, Nidhiki immediately assumes that he's referring to Lariska; alas, he very much isn't.
  • You Are in Command Now: Temporary and non-lethal variant. Shortly after the Great Cataclysm, the Shadowed One appoints her to lead the Dark Hunters while he personally journeys to Metru Nui to investigate rumors that some Hunters have been killed by Toa. While it's unknown how long the Shadowed One takes to recover from his defeat by Makuta, he's unquestionably reclaimed his position as the Dark Hunters' leader by the time of the Toa Nuva.

    The Visorak Horde 
https://static.tvtropes.org/pmwiki/pub/images/visorak_3.jpg

"Legend says they have overrun hundreds of lands, wrapping the inhabitants up inside web cocoons. And when they emerge, they have become... well, you don't want to know what they've become."
-Toa Whenua
A conquering horde of giant spiders, led by Sidorak and Roodaka on behalf of the Brotherhood of Makuta. They ravaged much of the Matoran world, and their most fearsome weapon is their Hordika venom which causes horrible mutations in its victims.

The horde eventually disbanded after Sidorak's death, on the orders of Toa Vakama (who was at that point their general). The Brotherhood was able to bring some Visorak back under their control, but with Makuta's plan coming to fruitition the Order of Mata Nui took the step of eradicating the species. Makuta recreated them soon afterwards, though. With his demise, the fate of the horde remains unknown.

The Visorak breeds are Keelerak, Vohtarak, Boggarak, Roporak, Suukorak, Oohnorak, and elite Kahgarak.
  • Barbarian Tribe: As seen in Web of Shadows, they aren't exactly... civilized.
  • The Berserker: Vohtarak can make charges described as this, becoming invulnerable.
  • The Corruption: Hordika Venom causes anyone afflicted by it to become an animalistic Beast Man. Assuming they don't just kill you first.
  • Elite Mooks: Kahgarak, being larger and more powerful than other Visorak.
  • Energy Absorption: Roporak's disruptor Rhotuka.
  • Four-Legged Insect: With the exception of some Kahgarak, all Visorak have four limbs.
  • Giant Spiders: They're a little larger than the average Toa.
  • Hollywood Acid: Keelerak's acid Rhotuka.
  • Invisibility Cloak: Roporak can camouflage.
  • The Man Behind the Monsters: Sidorak and Roodaka, later the Brotherhood as a whole.
  • Mooks: The primary enemies of the second half of Adventures. Later, they're still present in the Brotherhood's armies, though upstaged by the Rahkshi and the Skakdi.
  • Proud Warrior Race Guys: It doesn't come across a lot, but it's there; they believe themselves quite superior to all other Rahi and Toa.
  • Spectacular Spinning: All Visorak can launch Rhotuka Spinners from their backs; Keelerak can also spin like buzzsaws.
  • Spiders Are Scary: They are seriously unnerving in Web of Shadows.
  • The Swarm: Their name means "poisonous scourge".
  • Teleporters and Transporters: Kahgarak's Rhotuka can open portals to a pocket dimension of darkness.
  • Theme Naming: It's subtle, but the six main breeds incorperate the elemental prefix in their names. (Keelerak, Vohtarak, Boggarak, Roporak, Suukorak, Oohnorak is the Odd Name Out; it's name vaguely has the Onu syllable in it)
  • Voice Changeling: Oohnorak can mimic voices.

Sidorak

Voiced by: Paul Dobson, Rubén Moya (Latin American Spanish)
https://static.tvtropes.org/pmwiki/pub/images/sidorak.PNG
"You must be confused, Toa. We do not welcome your kind here - we exterminate it."

How convenient. You come to us, instead of us having to hunt you down. For that, you have the gratitude of Sidorak, King of the Visorak Horde.

Sidorak was an upperclassman from Stelt. A lousy fighter, he often took credit for other's accomplishments, including Roodaka's capture and mutation of the Toa Hagah. For this, he was named king of the Visorak horde, none the wiser to his viceroy's plans to take what is truly hers...
  • Butt-Monkey: Post-death. You'd think with the revelation that the Red Star was a Respawn Point for dead Matoran Universe inhabitants would give him another chance to prove himself, but nope! Apparently the damage was too severe to revive him.
  • Characterization Marches On: Early material portrayed him as a competent, capable warlord whose flaw was being too preoccupied with his conquests to notice Roodaka scheming against him. He would then go on to be an incompetent coward who only achieved his prior reputation by stealing credit for the successes of his subordinates.
  • Deader than Dead: The Red Star revives most people in the Matoran universe when killed, outside of special circumstances. His skull being crushed by Keetongu left Sidorak's body beyond repair.
  • Family-Unfriendly Death: Keetongu crushed him so badly, the Red Star couldn't bring him back.
  • Feet of Clay: He makes himself out to be a decorated and powerful commander, but is more and more revealed to be a pompous buffoon who takes credit for others' accomplishments to climb the ladder.
  • Frontline General: One of his positive qualities is that he is a skilled commander who prefers leading his hordes in their conquest directly (at least in the initial stages of occupation). However, this tendency is just as much a coping mechanism since deep down he feels he didn't properly earn the title of Visorak King since he took credit for Roodaka's victory over the Toa Hagah, so he throws himself into the front lines to always appear as a leader to the horde. Also, part of the reason he doesn't notice Roodaka scheming is because he's too preoccupied with leading from the front to pay attention to her.
  • Glory Hound: Obsessed with earning power and prestige to the point he'd gladly take credit for other people's accomplishments, like how he did with Roodaka's capture and mutation of the Toa Hagah to become the King of the Visorak Horde with her as his viceroy. One wonders if that played a role in her planned betrayal and his death.
  • Horrible Judge of Character: Even before Characterization Marches On set in, it's pointed out that his fatal mistake is ever trusting Roodaka.
  • Imperial Stormtrooper Marksmanship Academy: He was a lousy shot, repeatedly missing the large Keetongu even before the Rahi noticed him and began intentionally dodging.
  • Personality Powers: As someone who works best as a commander, his Rhotuka Spinner power makes his targets loyal to him for 24 hours, and his Herding Blade can signal commands to his armies.
  • Smug Snake: Big time. Most of his "accomplishments" are him taking the credit from others, and isn't as powerful as one may think.
  • Sword Beam: He can fire one from his Herding Blade.
  • Unholy Matrimony: Sidorak to Roodaka. She strings him along until she's set things up so she could say I Can Rule Alone.

Roodaka

Voiced by: Kathleen Barr, Rebeca Patiño (Latin American Spanish)
https://static.tvtropes.org/pmwiki/pub/images/392px_comic_vortixx_roodaka.JPG
"Always remember this, little hordeling... though I am not a Visorak, I too can weave a web."
They obey me because I am strong. They fear me, and therefor do not question my authority. That is leadership, Vakama.

First seen acting as second-in-command of the Visorak armies for the Brotherhood of Makuta, though she schemed to be named their queen. After the armies disbanded, she became an agent for both the Brotherhood and the Dark Hunters — until they each found out about her alliances with the other. The Order caught her soon afterward.
  • The Baroness: Softer example, but her portrayal in Web of Shadows definitely had some of this to it, and in general she's very devoted to Makuta and wears black armour.
  • Boxed Crook: When the Dark Hunters and Brotherhood finally catch on to her double-crossing, she's captured by the Order and made to serve in exchange for protection.
  • Casting a Shadow: Non-elemental shadow powers.
  • The Chessmaster: During Adventures she arranges the Face–Heel Turn of Vakama and manipulates Sidorak and the horde with ease. After Adventures however, she loses her touch, probably because by now everyone knows who she is.
  • The Corrupter: Almost successfully convinces Vakama to perform a complete Face–Heel Turn, although he was also poisoned with The Corruption at the time.
  • Dark Action Girl: Despite being a schemer, she's also very capable in a fight, as shown when fighting Krakha and physically overpowering her despite her abilities. There's also the fact she defeated four of Toa Hagah by herself and turned them into Rahaga.
  • Double Reverse Quadruple Agent: Sells information on the Dark Hunters and the Brotherhood to each other.
  • Femme Fatale: Although she doesn’t use sex to manipulate people as the inhabitants of the Matoran universe are entirely asexual, with even romance just being a form of friendship, she’s prone to drawing male character into deals with her in a very seductive and flirtatious manner which evokes this and she’s by far the most overtly sexualised character in the story.
  • Femme Fatalons: She's described as having claws, and then there's her weapon, the Catcher Claws.
  • Forced Transformation: Her Rhotuka Spinner's power produces permanent grotesque transformations in her victims that only reversible by another hit from them. She transformed Nidhiki from a Toa into his insectoid appearance and turned all of the Toa Hagah into the Rahaga though she was forced to reverse it during the Order-Brotherhood War.
  • Hoist by His Own Petard: Roodaka manipulates the emotionally vulnerable Vakama and convinces him to desert his comrades, appointing him General of the horde. When Vakama regains his senses, he takes full advantage of his appointment to get the Visorak to desert her.
  • Lady Macbeth: So much so, she may even be meant as an Expy of the character. Although she’s not officially married to Sidorak, their partnership is that of a king and queen but she's easily the more competent schemer who eggs him on and comes up with the plans. She’s infinitely more evil and sociopathic than Lady Macbeth however, as while Lady Macbeth goes mad with guilt and is ultimately Driven to Suicide, Roodaka revels in her villainy and never shows the slightest flicker of remorse for any of the countless lives lost as a consequence of her actions.
  • Manipulative Bitch: The lady double-crossed both the Dark Hunters and the Brotherhood, to say nothing of her manipulations regarding Sidorak and Vakama.
  • More Deadly Than the Male: Admittedly, this is mainly due to Sidorak being completely incompetent, but the female race of the Vortixx is known for being considered much deadlier and cunning than the males of the species.
  • Ordered to Die: Roodaka demonstrates her authority over the Visorak to Vakama by ordering a few Visorak to jump off a ledge. There was another ledge a little ways down for them to land on, but (at least according to her) they didn't actually know that.
  • Personality Powers: Roodaka loves nothing more than to torture and cause misery in others while watching them. Her Rhotuka Spinner, thus, induces monstrous, permanent transformations on her victims that leaves them recoiling in horror.
  • Planet of Copyhats: Roodaka's a female leader, therefore her home island is a matriarchy. She plays all sides, therefore her people sell weapons to everyone (though at least they're open about their neutrality). Apparently, even the males of her race look like her.
  • Rewarded as a Traitor Deserves: After Roodaka engineered Sidorak's death, the Visorak were only too happy to follow Vakama's order to abandon her.
  • Shoot the Messenger: Roodaka does this to the Visorak who tells her of the Toa Hordika's escape.
  • The Sociopath: On a par with Makuta Teridax in this regard, being willing to use and sell out anyone without a flicker of remorse for power and survival and caring for no one but herself, to the point that her name has become a literal byword for treachery, as a Matoran universe equivalent of Judas, Brutus, Ephialtes or Benedict. Even survival and self-preservation take a backseat in priorities to her if she sees a chance to gain power, showing her to be a fearless risk taker.
  • The Starscream: To Sidorak. He was always a pawn in her long game to being seen as the perfect minion to Makuta. That's just the beginning - she has at least attempted to double-cross just about everyone she's ever worked with, to the point where her name is synonymous with "treachery".
  • Tertiary Sexual Characteristics: She is the only BIONICLE character whose set and movie appearances featured a curvy figure, including a claw piece on her hips to suggest a curvacious caboose and Non-Mammal Mammaries made from Rahkshi heads.
  • The Vamp: Her... persuasion of Vakama has this touch to it initially.

The Zivon

The most powerful trump card of the Visorak horde, the Zivon was a giant insectoid/crustacean Rahi used as their final solution to very difficult foes. Normally living within the Zone of Darkness, the Rhotuka spinners of the Kahgarak would summon the Zivon into the world to annihilate the enemy before being sent back, though not before taking its fill in the victory feast provided by its fellow Visorak...preferably with about a third of them as the main course.


  • All Webbed Up: It can fire webbing from its legs to entrap foes and leave them easy pickings.
  • Animalistic Abomination: Its presence certainly gives off this vibe, being a giant mish-mash of insectoid/crustacean creatures that lives in a dimension without light that terrifies even the Giant Spiders that have conquered entire islands.
  • Beware My Stinger Tail: Powerful enough to punch through the thick hide of the Tahtorak, though the lizard responded by ripping it off.
  • Big Creepy-Crawlies: It has the head of a Visorak (spider), the legs and major body of a massive lobster or crab, and the claws and stinger tail of a scorpion all on a creature that dwarfs buildings.
  • Big Eater: According to Bomonga, the Zivon's idea of a victory feast involves consuming about a third of the spider horde it fights alongside.
  • Godzilla Threshold: The Visorak consider summoning is this, since the Zivon's main meal is Visorak and that one way or another, a lot of them are going to end up dead by the end of it.
  • Hollywood Darkness: Averted by its home dimension of the Zone of Darkness. When Whenua and Bomonga get trapped there, Whenua (who's used to low-light conditions), can't see anything and its only through sound and touch does he know Bomonga is with him him. The Zivon itself is so used to the total darkness that it knows when a dimensional portal opens because it appears like a giant glowing beacon, and it's completely unaffected by a smoke cover that Vakama tries to throw up at one point and just keeps going unimpeded.
  • Kaiju: Well over thirty feet tall and capable of throwing down with other massive Rahi like the Tahtorak.
  • Nigh-Invulnerable: Its shell is incredibly hard, to the point it No-Sells everything short of attacks from the similarly giant Tahtorak. Even then, the Zivon shrugs off strikes that include getting tossed through the air, smacked with a building, and slammed headfirst into the ground with barely any ill effects aside from slight disorientation. It takes the Tahtorak ripping the Zivon's stinger off to finally elicit a true scream of pain.
  • Scary Scorpions: It resembles one with it's massive pincers and stinger tail.
  • Sealed Evil in a Can: Its usually spends time trapped in the Zone of Darkness, and once its job is done it gets sent right back in. It doesn't seem to mind as long as it gets fed, however.
  • Sense Loss Sadness: Its four Rhotuka spinners can cause blindness, deafness, muteness, and numbness.

    The Rahaga / Toa Hagah 
https://static.tvtropes.org/pmwiki/pub/images/rahaga.png
https://static.tvtropes.org/pmwiki/pub/images/the_toa_hagah_9.jpg
"Clad in armor forged from precious metals, and wielding both Toa tools and Rhotuka launchers, they were the elite."

Elite Toa who served as bodyguards to Makuta. Once they realized he was corrupt, they rebelled, but not before being mutated into weak "Rahaga". The Rahaga became master hunter/trappers working to rescue Rahi beasts and eventually served as mentors to the Toa Hordika. The Toa Nuva later arranged for them to be returned to their Toa Hagah forms.


  • Ascended Fanon: The canon appearances of the Toa Hagah were drawn by Specter-L and canonized by Greg Farshtey.
  • The Artifact: The two released Toa Hagah sets were originally intended to be Toa versions of Dume and Nidhiki before being converted into Norik and Iruini. As this change occurred fairly late in the development process, the two retain some of Dume's and Nidhiki's design hallmarks. Norik's mask happens to be shaped like Dume's Kanohi Kiril, but it is a functionally different mask altogether called the Kanohi Pehkui. Meanwhile, Iruini's Kanohi Kualsi has facial fins reminiscent of those found on Nidhiki's mutated face. They also have the same chest armor as Dume and Nidhiki. These design relationships have absolutely no bearing on the narrative.
  • Bling-Bling-BANG!: Their armor is said to be forged from precious metals.
  • Bodyguard Betrayal: Norik's team betrayed Teridax when they found out his plan to poison and hijack Mata Nui.
  • Bodyguarding a Badass: Did this for Teridax. There were other Hagah teams that did the same for other Makuta.
  • Celebrating the Heroes: Norik's Toa Hagah team wore Kanohi shaped after those worn by ancient heroes of the Matoran Universe, although they had the powers of their original Toa masks. For example, Norik's Pekhui was shaped after a Noble Kiril and Kualus' mask was shaped after a Mask of Sensory Aptitude.
  • Forced Transformation: Roodaka mutated the team into their Rahaga forms for their Bodyguard Betrayal.
  • Last of Their Kind: Norik's team are the last surviving Toa Hagah team, the rest were either killed or corrupted when the Brotherhood of Makuta went rogue.
  • Lotus-Eater Machine: Makuta stuck them in one for a little while.
  • Luckily, My Shield Will Protect Me: They have Rhotuka Launching Shields in their Toa forms in addition to spears.
  • Praetorian Guard: Norik's Toa Hagah team were the bodyguards of Teridax, and there were other Toa Hagah teams that performed similar duties with the other Makuta.
  • Special Ability Shield: Their shields are capable of launching Rhotuka.

Norik

Voiced by: French Tickner, César Izaguirre (Latin American Spanish)

Unity, Duty, Destiny... It starts with Unity.

Norik is a celebrated hero who prefers to lead by example rather than words. As a Rahaga, he focused on catching reptilian Rahi, using his staff to distract and his Rhotuka to snare.


  • Incredible Shrinking Man: His Kanohi Pehkui, Mask of Diminishment. It allows him to shrink to a maximum of 6 inches/15.24 cm, while keeping his full strength and power in that size.
  • Lava Adds Awesome: His Lava Spear.
  • The Leader: Of the Hagah, and served as a mentor to Vakama and the other Hordika. Pity Vakama wasn't in the mood to listen...

Iruini

Voiced by: Trevor Devall, Ricardo Tejedo (Latin American Spanish)

Wait for what? I spent thousands of years as a Rahaga — now I'm back in action, and I love it!

Iruini was often at odds with the others for feeling that more time should be spent on smaller dangers. As a Rahaga, he focused on climbing Rahi, using his staff to hypnotize and his Rhotuka to snag.


  • Boisterous Bruiser: Like most Toa of Air.
  • Changed My Mind, Kid: Iruini defected from the Toa Hagah over a dispute, but returned to rescue them when they were captured for opposing the Makuta, unfortunately, it wasn't enough to stop them from being mutated.
  • The Cynic: Unlike the others, he doesn't believe in Keetongu.
  • Teleporters and Transporters: His Kanohi Kualsi, Mask of Quick Travel.
  • Teleporter's Visualization Clause: The Mask of Quick Travel requires the user to have a clear line of sight to their destination. It also can't teleport living beings other than the user.

Kualus

You are very wise, Toa, but in this new world, wisdom is not enough.

Kualus is determined and wise, having learned the language of flying Rahi. As a Rahaga, he could play his staff like a flute to commune with flying Rahi, and his Rhotuka could latch onto them and pull them to him.


Gaaki

Voiced by: Kathleen Barr, Joana Brito (Latin American Spanish)

Sometimes the largest creatures are the least dangerous to others.

Gaaki is a feisty hero determined to prove herself. As a Rahaga, she focused on aquatic Rahi, using her staff to bait the waters and her Rhotuka to bring targets to the surface.


  • Plucky Girl: Moreso as a Toa than a Rahaga.
  • Seers: Gaaki's Mask of Clairvoyance, which gives her visions of the near future. Unfortunately, she cannot alter what happens in those visions and using it is highly taxing to her.

Pouks

See? Sometimes you charge like a Kikanalo, and sometimes you sneak like a stone rat. They both work.

Pouks is a straightforward, boisterous fellow who believes in the direct approach. As a Rahaga, he focused on large land Rahi, using his staff to leave an invisible track mark and his Rhotuka to bolo them by the legs.


Bomonga

Voiced by: Scott McNeil, José María Negri (Latin American Spanish)

You learn, you survive. You don't...?

Bomonga is known for his silence and incredible patience. As a Rahaga, he focused on insects and nocturnal Rahi, using his staff to read seismic activity and his Rhotuka to silently hold his target in place.


  • Badass Normal: In comparison to other giant creatures when he joins their ranks using his Mask of Growth, he's far weaker. He compensates with his knowledge of pressure points.
  • Combat Pragmatist: He has to be when tangling with other giant creatures.
  • Genius Bruiser: Manages to make up for his lack of strength with leverage and pressure points.
  • The Quiet One: It certainly helped for his Rahi catching.
  • Sizeshifter: His Mask of Growth allows him to increase his and his weapons' size up to 13.33 bio tall (60 feet/18.29 meters).
  • Super-Strength: His strength increases proportionally to his size, although even at his maximum size, he isn't as strong as a Pakari wearer.

    Rahi Beasts 

Kikanalo

These large, canyon-dwelling herbivores liked to dig up Protodermis with their horns and tusks. While often brushed off as dumb beasts, they're actually gentle and smart, though they're plently able to defend themselves with stampedes and sonic roars.

Krahka

You came down to invade my home! Just like all the other top-dwellers, with your drills, and your scraping tools, and your fires. Now I know that as long as there are dwellers up above, there will be no peace here.

A female Shapeshifting Rahi who lived in Metru Nui. She fought with the Toa Metru on the grounds that they were invading her territory, but later joined forces with them (when they were the Toa Hordika) against the Visorak.
  • All Your Powers Combined: Her best-known form is a Shapeshifter Mash Up of all six Toa Metru.
  • Confusion Fu: A big part of how she fights. She uses her Shapeshifting liberally to take on different forms with different powers to overwhelm her enemies.
  • The Echoer: When she first took a form capable of speech, she could only use words she had heard spoken and rearrange them into sentences conveying her intent. By the time she took Whenua's form to lure the other Toa into a trap, she figured out how to form sentences freely thanks to absorbing knowledge from all the Toa Metru's minds.
  • How Do I Shot Web?: Averted by her Required Secondary Powers; copying an opponent not gives her access to their powers, but also some of their memories too, meaning she already has a basic grasp on their capabilities and how to use them.
  • Imposter Forgot One Detail: Tried to use Nuju's form to trick the Toa Metru into a trap, but by this point, having wised after she tricked them by impersonating Whenua, they got her to reveal herself by exploiting the fact she didn't know about how much Nuju didn't like Matau.
  • Last of Her Kind: According to Pouks, the other Krahka were victims of the Visorak.
  • Multi-Armed and Dangerous: Her merged Toa Metru form.
  • Power Copying: In additional to shapeshifting into her targets, she also gains their powers as well as their memories.
  • Shapeshifter Default Form: She seems to prefer using Toa Metru Nokama's form slightly more than anyone else's, if only for interacting with others.
  • Shapeshifter Mash Up: Again, the Toa Metru form.
  • Talking Animal: Once she gains enough memories from the Toa Metru to fully understand how to talk. At first, all she could do was just use words she heard and rearrange them into sentences.
  • Troll: She's occasionally turned into a copy of the very person she's having a conversation with for no real reason aside from her own amusement.
  • Voluntary Shape Shifting: Form, powers, memories...she's still not quite there on mannerisms though.
  • The Worf Effect: Courtesy of Roodaka who defeated her without much effort.
  • Worthy Opponent: Eventually grows to see the Toa Metru this way.

Nivawk

A hawk-like Rahi specimen Makuta employed as a spy during his coup on Metru Nui

Tahtorak

The answer! Tell me the answer!

A giant, ill-tempered lizard prone to rampaging when he appears. Having been constantly teleported across the Matoran World, he keeps asking how the hell he got to whatever place he's found himself in.

Keetongu

Voiced by: Scott McNeil, Enrique Cervantes (Latin American Spanish)

A legendary Rahi capable of curing many poisons. The Rahaga and Toa Hordika sought him out to fight the Visorak and reverse the Toas' mutations.


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