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The stakes grow higher as the mission to save Mata Nui takes our heroes to new lands. The first two arcs revolve around a squad of Matoran turned into Toa venture to the treacherous Voya Nui and the underwater Mahri Nui, opposing the likes of renegade thugs and mutated warlords each vying for power. The third arc sees the Toa Nuva battle the Makuta's brethren in Karda Nui to complete what the destiny they set out for long ago.

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    The Toa Inika / Toa Mahri 
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http://static.tvtropes.org/pmwiki/pub/images/toa_mahri.png
Destiny
A group of Matoran who followed the Toa Nuva to aid them, only to find them transformed into Toa themselves. Their destiny was to save Mata Nui's life. They began as lightning-powered Toa Inika, then were changed into aquatic Toa Mahri forms.
  • Ascended Extras: Four of them were originally released as Happy-meal toys and had a token appearance in the tie-in Webgame. Nuparu was released as the pilot for the popular "Boxor" set, while Hahli was first introduced in the sequel online game before being given a toy proper.
  • Cool Sword: Jaller's Energized Flame Swords and Power Sword, Matoro Inika's Energized Ice Sword, and Nuparu Mahri's Aqua Blade Blaster
  • Depleted Phlebotinum Shells: The Toa Inika's Zamor Spheres.
  • Discard and Draw: Upon being transformed into Toa Mahri, they lost their Zamor launchers and had their Toa tools transformed. They also lost the electricity fused with their powers, but gained the ability to breathe water.
  • Empowered Badass Normal: Jaller, Kongu, Hahli, Hewkii and Nuparu were all known for their heroic exploits as Matoran on Mata Nui before they were transformed into Toa; the fact that Matoro wasn't was why he considered himself to be The Load (though one could definitely consider him to be one for his strength of will as Turaga Nuju's Secret Keeper).
  • Energy Weapons: the Toa Inika's weapons — four Laser Blades and two Frickin' Laser Beams
  • Five-Man Band
    • The Hero and The Lancer: Originally Jaller and Matoro respectively, but they switched as they realized Matoro's importance.
    • The Big Guy: Hewkii. In terms of rank, Jaller considers him to be the Number Two.
    • The Smart Guy: Nuparu
    • The Chick: Kongu
    • The Heart: Hahli (and Matoro to an extent).
    • The Load: What Matoro believed himself to be initially, as all of the others were skilled in combat before turning into Toa, and he was "just a translator". After he passed the Ignika's test, he began to accept his own importance more openly.
  • Gatling Good: The Toa Mahri's Cordak Blasters. Kongu was apparently so impressed by them that he discarded his Toa Tool in favour of taking two of them at once.
  • How Do I Shot Web?: Controlling their mask powers.
  • Irony: The 2006 story team invoked this, with the Toa of Earth getting the Mask of Flight, while Kongu stays land-bound.
  • Lightning Can Do Anything: the Inika powers, as well as Hewki Mahri's Electrified Chain.
  • No Face Under the Mask: Played with; the Toa Inika's faces glow brightly when they remove their Kanohi. Set-wise, their faces are just blanks.
  • Red Oni, Blue Oni: Jaller and Matoro, though a bit inverted in that Jaller has some Blue traits (he's usually calm and professional) while Matoro has some Red (his compassion for others helped make him The Chosen One).
  • Ship Tease:
    • Macku and Hewkii when he was still a normal Matoran.
    • Jaller and Hahli had a bit in the end of the Bohrok animations and in the Mask of Light movie. They still have moments of these in the Legends Novels.
  • Star Power: courtesy of the Red Star for the Toa Inika.
  • Sword and Gun: Jaller (both forms), Matoro Inika, Hahli Inika, and Hewkii (both forms, though his Inika form is Axe and Gun)
  • Wolverine Claws: Nuparu Inika's claws, Hahli Mahri's Protosteel Talons, Matoro Mahri's Twin Cutters

Jala / Jaller

Voiced by: Andrew Francis

Danger is the anvil on which trust is forged.

Jaller was the captain of the Ta-Koro Guard, dutiful and willing to stand up to anyone in the name of justice. As a Toa, he resolved not to make the same mistakes as his predeccesors.
  • Attack Animal: The Hahnah Crab allied with Jaller Mahri was armed with a Cordak Blaster.
  • Brought Down to Badass: In the waters of the Pit, Jaller has to struggle to use his fire powers to their full extent and tends to tire out the fastest of the Mahri when using them, but it doesn't stop him from kicking ass regardless.
  • The Captain: Formerly of the Ta-Koro Guard
  • Flaming Sword: Jaller can make his swords flare.
  • Decoy Protagonist: He's the red-armored team leader like the last two Heroes - but Matoro's The Chosen One.
  • Dual Wielding: As a Toa Inika, though set-wise he only has one Energized Flame Sword
  • Giant Enemy Crab: Averted with the Hahnah Crab that follows Jaller Mahri around; it's an ally and it's not really big.
  • Mask of Power:
    • Barrier Warrior: Subverted; Jaller wore Lhikan's Hau, but since he was a Matoran at the time, he couldn't use it. He notes that he'd prefer it over dodging via his Calix though.
    • Everything Sensor: Jaller Mahri's Kanohi Arthron, Mask of Sonar
    • Winds of Destiny, Change: Jaller Inika's Kanohi Calix, Mask of Fate (limited to affecting Jaller's physical feats only - in practice it works like Super Reflexes)
  • Only Mostly Dead: As a Matoran.
  • Taking the Bullet: Jaller for Takua, when they were both Matoran he grabbed Turakh's fear staff and had pure fear power poured into him, too much for him too handle.
  • Team Pet: Jaller had a Hahnah Crab tagging along in Mahri Nui.
  • Tragic Keepsake: Subverted, Jaller was given Lhikan's Hau after the latter's death, but didn't know of its significance until after the Turaga told their stories of Metru Nui.

Hahli

Voiced by: Chiara Zanni

I am not of the Pit, I am of the sea. I learned the ways of water from Turaga Nokama and Toa Gali Nuva. The ocean shelters me, heals me... and obeys me.

Hahli was initially a shy and unambitious sort, tending to her work and never speaking up. Naturally, becoming a Toa made her very nervous, but she quickly grew into her role and emerged a confident and formidable hero.
  • Adaptational Personality Change: In Mask of Light, she's a lot more confident and sassy than she was previously described as. Could also be due to becoming more confident during the course of MNOG II.
  • A Day in the Limelight: She was the star of Mata Nui Online Game II when she was a Matoran.
  • Harpoon Gun: Hahli Inika's Laser Harpoon.
  • Lightning Bruiser: She became this in Mata Nui Online Game II, where she traveled the six villages and trained in the skills of Strength, Speed, Accuracy, Strategy, Stamina, and Willpower in preperation for the upcoming Kolhii Tournament.
  • Mask of Power:
  • Near-Death Experience: Almost drowns trying to retrieve the Ignika after it sinks into the ocean but was saved by an unnamed Matoran bringing her back to the surface.
  • Normal Fish in a Tiny Pond: Hahli might simply be a Toa of Water whose normally about equal with her comrades, but in the ocean surrounding the Pit, where her element is everywhere? She's the most powerful of the Toa Mahri bar none and dishes out several Curb Stomp Battles to the villains once she gets into gear.
  • Power Copying: Hahli Mahri's Kanohi Faxon, Mask of Kindred, which can mimic a Rahi's power in the general environment the mask is activated.
  • Shrinking Violet: At first.
  • Tragic Keepsake: In Mask of Light she carries Jaller's mask after he dies.
  • Took a Level in Badass: Was at first a very shy Matoran, but eventually grew more confident as a Toa Inika, and by the time she's a Toa Mahri, she's a much more aggressive fighter. It certainly helped that they were underwater.
  • Winged Humanoid: As a Toa Mahri

Kongu

Voiced by: Lee Tockar

I was grim and serious a lot of the time running the force — but Toa Lewa Nuva taught me that sometimes a little humor helps keep things in perspective.

Once the captain of the Le-Koro Gukko Bird Force, Kongu was rather serious in comparison to other heroes of Air. Lewa taught him the appeal of wise-cracking, however, something he greatly appreciates during his time as a Toa.

Huki / Hewkii

Voiced by: Michael Dobson

Nobody picks a fight using my city, then tells me to stay out of it. Nobody!

Hewkii was the premier Kanoka Disk maker on Metru Nui, and Kohlii champion of Mata Nui. His athletic nature led him to challenge himself and forgo using his mask power.

Nuparu

Oh, I've been crazy for years... Ask anyone.

Nuparu is a master engineer, famous for inventing the Boxor mech that helped the Matoran stand against the Bohrok, and during his time on Metru Nui, the Vahki. His passion for machinery and learning stayed with him as a Toa, giving him the chance to explore new places and tinker with new things.

Matoro

And now everything comes down to one mask and one Toa — me — and maybe I'm just not up to being a hero.

Known for being very sociable in comparison to others of his tribe, Matoro was Turaga Nuju's interpreter and aide, which unfortunately made him privy to secrets he could not share with his friends. As a Toa, Matoro felt his past as a mere translator made less worthy in comparison to the athletes and guardsmen on his team. Yet, his spirit would soon prove him truer than any other...
  • Badass Bookworm: He was a Rahi translator, though he felt that skill wasn't as applicable to heroism as others.
  • The Chosen One: By the Kanohi Ignika.
  • Classical Anti-Hero: As an Inika, where his doubts over his worthiness and capability as a hero doesn't hamper his drive to help his team the best he can.
  • Face Death with Dignity: Unlike the first Toa, to give up his life to save Mata Nui, Matoro had no regret in his heart when he put on the Ignika, only a fierce determination. For this, the mask allows him to use its power to save his friends and allow them to breathe air again before surrendering to his fate with no regrets.
  • Heroic Sacrifice: When he gives up his life to keep Mata Nui alive. As his friends were doing battle with the Barraki, Matoro believed (and objected to) the idea that his responsibility to save the great spirit would result in his friends' deaths. As it turns out, Matoro's final wish to the mask was to save them, allowing them to live while he fulfilled his destiny.
  • Humble Hero: He's almost as bad as Vakama in this regard.
  • It Is Not Your Time: In Inferno, Foreshadowing his role in 2007.
  • Mask of Power:
  • Nice Guy: Part of the reason why the mask chose him.
  • Only Mostly Dead: He's killed off and then immediately resurrected during Inferno.
  • Retirony: Inverted in a way that still preserves the irony. Most Toa end up becoming Turaga after their destinies are complete, hence "retiring" from being Toa, in a way. Matoro, however, expressed interest in not doing this, wanting to continue to explore the world and have adventures as a Toa for the foreseeable future. Ultimately, due to his sacrifice, this was not able to happen, but as the series has since concluded and none of his fellow Toa have become Turaga, they can fulfill Matoro's wish in his place.
  • Secret Keeper: As Nuju's translator, he was aware of things like Metru Nui well before the other Matoran.

  • Translator Buddy: Before becoming a Toa, Matoro was one to Turaga Nuju.

    The Piraka 
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The gang is on the loose.
A group of Skakdi who abandoned the Dark Hunters to strike out on their own. They competed with the Toa Inika to claim the Mask of Life, but accidentally got mutated into sea snakes and captured by the Order of Mata Nui. They were later, along with various other beings, dropped into an Energized Protodermis vat, fusing them all into a golden being with God-like powers. It is unknown at this point whether the Piraka can still be considered existing entities or not.

Zaktan

Toa. You are an anachronism — pure and noble heroes, still striving for right in a universe of chaos, unwilling to admit that your day is long over.

Intelligent and secretive, Zaktan is the leader due to being the only one who knows the secrets of the Antidermis used to enslave the Matoran of Voya Nui. His unusual body became a mass of microscopic Protodites after being zapped by the Shadowed One's Eye Beams.
  • Asskicking Equals Authority: The most powerful and feared of the Piraka and the one who keeps the team under some level of teamwork. He's also put down several rebellions by the others through a combination of his own powers, quick thinking, and luck.
  • Badass Normal: Zaktan was an oddity amongst Skadi at one point, due to seemingly having only a vision-based power (which was simple laser vision) and an elemental power over air (which was impossible to use unless in conjecture with another Skadi) with no third power in sight. Despite this, the Shadowed One personally oversaw his training and assigned him to a team of Dark Hunters meant to capture and kill Toa. He lost this trope after he finally unlocked his true power.
  • Cool Sword: His Tri-bladed Scissor, which is made out of the same protodites that make up his body., This gives it the same dispersal and regenerative qualities he possesses.
  • Cursed with Awesome: How he views his protodite body. It made him easily a hundred times a more powerful and vicious Dark Hunter than ever before, but it came at the cost of everyone, even his own comrades, forever viewing him as a monster and alien. He occasionally talks about waking up from dreams of having a flesh-and-metal body only to remember that now he's pretty much a walking, talking bacteria factory.
  • Good Thing You Can Heal: He can quickly divide his protodites if some of them are destroyed to regenerate lost parts, and since each one contains part of his consciousness, he only needs to have a few of them survive to eventually fully regenerate.
  • Hive Mind: Each one contains a portion of his consciousness, allowing him to control them remotely and experience everything they sense.
  • I'm a Humanitarian: One of Avak's flashbacks involve describing how Zaktan once dragged off a particularly stubborn Toa prisoner before returning sometime later alone. When Avak went to investigate, all he found were broken pieces of armor, a mask that looked half-eaten, and puddles of something he did not stop to identify.
  • Master Swordsman: He dueled Tahu Nuva to a standstill during their first battle before eventually winning.
  • No One Should Survive That: Zaktan is the only being known whose wasn't a Makuta that survived a direct hit from the Shadowed One's disintegration eyebeams, though it would be false to state that he got out unscathed. Everyone present at the execution (including the Shadowed One himself) was utterly gobsmacked when he managed to literally pull himself back together, and even in the present the Shadowed One admits that he doesn't know if his beams somehow altered him or if he always had the power but dormant (but also professed a desire to dissect him and find out).
  • One to Million to One: His body divides on instinct to avoid attacks, which makes most physical attacks almost useless in hurting him.
  • Orifice Invasion: One of his preferred methods of attack and torture. Tahu Nuva was an unfortunate victim.
  • Pragmatic Villainy: While he's not above leaving his allies in situations where their chances of survival are spotty at best, he never outright attempts to betray the other Piraka solely out of spite. He admits it's mostly because he believes he'll need all of them to help get the Mask of Life...and that they'll make good meatshields and distractions while he's escaping with it.
  • Super Smoke: One effect of his protodite body.
  • Voice of the Legion: When he speaks, it sounds like multiple people speaking at once.
  • The Worm That Walks: His body is composed of billions of protodites.

Hakann

Somewhere, there are Toa fighting and dying right now, and when they're gone, no one will even remember their names. How many Matoran do you think recall the names of the Toa who fought in the war against the Dark Hunters? But they remember Makuta and Nidhiki and Roodaka. Good gets forgotten, evil never does.

The egotistical and spiteful Hakann has no real ambitions for being at the top, preferring to enjoy himself in his own casually cruel way. He has the powers of heat vision and powerful bolts of mental energy.
  • A God Am I: Him and Thok after robbing Brutaka's power. It doesn't last.
  • Arrogant Kung-Fu Guy: He's got a huge ego and thinks everyone should follow him. Zaktan usually ends up showing him who's boss.
  • Chronic Backstabbing Disorder: While all the Piraka are guilty of it, Hakann stands out for just how much he does it.
    The Shadowed One: Some of his former colleagues said you could not turn your back on him. The truth is, he would happily look you right in the eyes while stabbing you in the back.
  • Logical Weakness: His mental blasts don't work on that which has no mind to blast...like a giant rock falling on his head.
  • Magma Man: Thanks to his Lava Launcher.
  • Mind Rape: His mental blasts attack the mind rather than the body.
  • The Starscream: Even amongst this group of self-professed traitors, Hakann stands out for having a part in every attempted betrayal of Zaktan. He's only alive because Zaktan decides he can't afford to lose a powerful ally or circumstances delay the execution when he decides that it's not worth keeping him around.
  • The Unfavorite: The other Piraka distrust Hakann the most, especially Vezok, mainly because of Hakann's multiple attempts to get rid of him. It was Hakann who initially created Vezon, and later Vezok's Toa canister was sealed shut and rigged by Hakann to sink on the way to Voya Nui.

Vezok

The others fear your anger, but you should not. If they are too weak to stand up to you, then that means you are meant to command them.

Vezok was once a cold and clever tactician, but he lost that when Vezon split off, leaving him little more than a bubbling cauldron of rage. He has powerful impact vision and the ability to temporarily absorb and replicate the powers of those in close proximity.
  • Hair-Trigger Temper: After Vezon split off of him, to quote The Wiki, "He was still able to present a cool exterior, but kept his rage and paranoia bottled up inside him." He was even like this as a Dark Hunter, though his intelligence helped keep it under control.
    The Shadowed One: Stay on his good side and all would be well. Unfortunately, his good side was narrow it was almost invisible. Get on his bad side, and he would wreck you, your home, your village, and your continent — just for his own amusement.
  • Chainsaw Good: His Water Harpoon has a buzzsaw on one end.
  • Harpoon Gun: His Water Harpoon.
  • Power Parasite: Vezok can temporarily absorb the powers of individuals in close proximity to him. While he can only store them for a few hours, he can even combine those powers together for combination attacks.
  • Psycho for Hire: Vezok in particular stands out among this group of thugs, often being one of the first to suggest just killing people and being done with it. Hilariously, he's also the only one who didn't try to betray Zaktan at one point.
  • Took a Level in Dumbass: Losing Vezon cost him the intelligence that made him a Genius Bruiser in the past, forcing him to rely more on brute force and anger to get ahead. Like Reidak, he's still no simple brute, but even he admits he's lost his intellectual edge and has made it his goal to someday reabsorb Vezon to get it back.

Thok

Words. You Toa are always so good with words, when it's actions that matter.

Thok is even more antisocial than most beings of ice, hating the presence of others yet skilled at manipulating them to his advantage. He can disorient foes with his spellbinder vision and bring inanimate objects to life to serve him.
  • A God Am I: Him and Hakann after stealing Brutaka's power. It doesn't last.
  • Freeze Ray: His Ice Weapon.
  • Informed Loner: Noted to be somewhat antisocial compared to the others since they tended to irritate him. Though we don't really get to see much of this outside of a flashback when he was pulling guard duty with Reidak in a Dark Hunter fortress.
  • The Power of Creation: His ability to bring inanimate objects to life.
  • The Stoic: Being associated with ice and all.

Avak

Once this is done, you won't have to worry about water, or anything else, anymore.

An irritable yet skilled engineer, Avak loves building weapons and hates being told what to do. He has X-ray and telescopic vision, and the ability to conjure a prison designed to counter its captive's powers out of thin air.
  • Badass Biker: Avak made and used a Cool Bike, but it was stolen by the Brotherhood of Makuta.
  • Butt-Monkey: He tends to get the crap beat out of him the most of the Piraka, usually because that's the best way to dispel the prisons he makes.
  • Commander Contrarian: He really hates being told what to do and tends to question his superiors, even when those superiors have no patience for his complaints.
    The Shadowed One: Almost immediately, he was a problem. Complaining, questioning authority, scheming against his betters... all of this earned him his share of dangerous missions and a number of sessions with the masters of pain. Somehow, he survived all of it...
  • Gadgeteer Genius: Avak is skilled at building machinery from scratch. He made the Destral Cycle and recreated the Zamor Sphere launchers from old blueprints stolen by the Dark Hunters.
  • Powerful Pick: His Seismic Pickaxe.
  • Squishy Wizard: He's no good in a fight without a weapon of some sort - Onua takes him out in two hits.
  • Tailor-Made Prison: He has the power to create these as long as he stays focused.
  • X-Ray Vision: His vision power.

Reidak

That was a long fall down the mountain. Long climb back up, too. It's an experience you shouldn't miss. How about I throw you over the side, Thok, and see how many times you bounce? Won't that be fun?

One of the strongest of the Piraka, and surprisingly smart, Reidak loves nothing more than destroying everything and killing anyone. He's a skilled tracker, boosted by his infrared and thermal imaging vision, and could adapt to counter the powers of anyone he fought.
  • Adaptive Ability: Similar to the Borg, Reidak adapts after every defeat.
  • Badass Boast:
    • "Rahkshi? *snap* I pick my teeth with Rahkshi."
    • "I steal for a living. Oh, and one more thing — I kill Toa for fun."
  • Chainsaw Good: His Buzz Saw.
  • Dumb Muscle: Subverted. Despite having many traits that fit such a character, he's not stupid. It's just that he prefers using brute force to crush his enemies and dislikes needing to use a lot of planning or trickery. This is lampshaded by The Shadowed One in Dark Hunters and by Vezok in Legacy of Evil.
    Narrator: Vezok decided he had better rethink just how smart Reidak actually was. The Shadowed One had shared the complete plan only with him, but Reidak had managed to figure it all out. "I will have to watch him," thought Vezok. "He's not what he seems."
  • Enclosed Space: Reidak hates confinement and enclosed spaces, which is why he never liked being with Avak, who could create the perfect prison to trap him.
  • Made of Iron: Reidak is absurdly tough — he adapts to every defeat. Once he's knocked down, he gets back up again, stronger than before. This aspect is what made the Toa Nuva struggle against him.
  • This Is a Drill: On the end of his Buzz Saw is a drill that can create quicksand.

Vezon

A vezon? Oh, yes, the Matoran word for 'double'. Yes, that does make sense. I will go by that name, then. Of course, first I will have to eliminate all of you so no one else knows I am only half a being. You don't mind, do you?

A fusion mishap caused a second being to be split off from Vezok. Where Vezon got Vezok's calm and tactical thinking, Vezok kept everything else, like powers and, you know, what little sanity he had. The Mask of Life soon roped Vezon into being one of its guardians, though he has since been released from the duty.

Vezon, through a series of complicated events, got permanently fused to a Mask of Dimensional Gates, gaining the power to travel across universes, and literally be able to pop up anywhere.
  • Blade on a Stick: his Spear of Fusion, later a powerless spear
  • Boxed Crook: Twice by the Order of Mata Nui.
  • Caped Mecha: Wears a cape for whatever reason.
  • Cloud Cuckoolander: Being insane and all.
    • Flanderization: Vezon, in his first appearance, was a disturbing and genuine threat to both the Toa Inika and the Piraka. With his rise in popularity, his insane quirks were brought to the forefront and completely took over whatever other character traits he had.
  • Discard and Draw: Mostly "discard", when he lost the Mask of Life and his spear. He has gotten a Mask of Dimensional Gates since.
  • Enemy Without: He's Vezok's, but since they were both one being, it didn't really work out well for either of them. See Genius Ditz.
  • Evil Counterpart: He could be considered one to Takanuva. Both are Sixth Rangers with a higher destiny. Both were roped into their destiny by a mysterious mask. They both use spear weapons and ride large animals, and both have traveled between universes. After Takanuva became a Toa of Twilight, they even had the same color scheme.
  • Fusion Dance: He was stuck to the back of a Fenrakk spider and the Mask of Life stuck to the back of his head.
  • Genius Ditz: From above: "Where Vezon got Vezok's calm and tactical thinking, Vezok kept everything else, like powers and, you know, sanity."
  • Meaningful Name: Not to us, but "Vezon" means "Double" in Matoran.
  • Merging Machine: his Spear of Fusion can fuse and defuse beings, which is also used in his creation.
  • Merging Mishap: How he was created in the first place.
  • Mask of Power: the Mask of Life, then a Mask of Dimensional Gates
  • Prophet Eyes: Of a sort. All Skakdi have innate vision powers; Vezon doesn't naturally but the Mask of Life granted him future sight.
  • Sixth Ranger Traitor: To the Piraka; he betrayed them shortly after being split from Vezok.
  • Slasher Smile: As per all Skakdi.
  • Teleporters and Transporters: His Mask of Dimensional Gates.
  • Wrecked Weapon: the Spear of Fusion was broken in half by Reidak, but Vezon managed to use the Spear's powers to repair itself. Unfortunately it got burned to a crisp by Jaller on Vezon's next encounter with the Toa Inika.

Irnakk

Alive, you can fill the air with the music of your screams. Dead, you are just silent meat.

Whereas Matoran mythology was meant to inspire hope, Skakdi mythology was made to inspire fear. Irnakk was one such myth; his essence could bring one's worst fears to reality, and his vision could turn a being into a thought in the twisted madness that is his mind, where they would cease to exist if he thought of something else. Thanks to one of the trials on the way to the Mask of Life, the Piraka would have to face the nightmare for real...
  • Gold and White Are Divine: Averted; Irnakk's golden head and spine are his most recognizable features, but he's essentially the Devil of Skakdi myth.
  • Invincible Villain: Thok, when he realizes that Irnakk is actually standing right in front of the Piraka very much alive and not a myth, quickly wracks his brain for all the Skadi folklores about him in an effort to remember how Irnakk was defeated then...and remembers every story with Irnakk ends with his victims dead and him leaving unharmed. True to form, he easily defeats the Piraka and is only stopped by Zaktan threatening to kill himself and the others in order to deprive Irnakk of the fear it needs to live (since this version will only survive as long as the Piraka live to sustain its existence with fear).
  • Primal Fear: His powers and very existence in the Skadi myths were meant to invoke this, bringing the darkest fears of his victims to life and killing them with it.
  • Your Mind Makes It Real: Or rather, your fears do. Zaktan realizes the only way to defeat him is to erase that fear from the equation, by killing himself and his comrades to make him disappear. Irnakk, impressed by his resolve, lets them pass alive.
  • Your Worst Nightmare: He was brought to life from a chamber that did this, and had the power to do this himself.

Nektann

So. You did learn something from your enemies, Toa. Maybe we won in the end, then — we made you like us.

A brutal and experienced warlord who allied himself with Makuta Teridax after he succeeded in taking over the Matoran Universe. While he's never been a member of the Piraka, he's lumped here for simplicity's sake.
  • Nonindicative Name: Nektann's toy is labeled a "Piraka" even though he has nothing to do with the group, as "Piraka" has more brand recognition. Justified as he did something nasty to deserve the insulting name.
  • Perpetual Frowner: Has a large scowl in comparison to the Piraka's Slasher Smiles.
  • The Quisling: Siding with Makuta is what earned him his status as a slimy no-good Piraka.
  • Sinister Scythe: His Cresent Scythe.

     Voya Nui Resistance Team 
A squad of Matoran who escaped the Piraka's enslavement, and aided any heroes in liberating Voya Nui.

Garan

We may be doomed to fall, but before we do, we'll give our enemies reason to regret the day they set foot here. Let's show them you don't have to be a Toa to be a hero!

Garan was the leader of the team, a tactical thinker and determined fighter. His Pulse Bolt Generators fire energy blasts that grow in strength the farther they travel.

Balta

Sometimes you can't do what your heart tells you to... sometimes you have a duty to something greater than yourself.

The team inventor, Balta was brave and skilled, able to easily make a device out of whatever is at hand.

Dalu

Right, I'm sure where you came from, Ga-Matoran are all gentle peacemakers who never raise their voices. That's what they... we... were like where I came from too. But I have news for you, sister — this isn’t Metru Nui. We don’t have time to be polite. It's fight, or end up like them.

Dalu was once as docile as most Ga-Matoran, but the rough worlds she knows turned her into a valiant, yet temperamental warrior. Her Chargers could amplify a target's physical attributes far beyond what their body or mind could handle.
  • Had To Be Sharp: Claims this about her attitude.
  • Jerk with a Heart of Gold: She means well, despite her terrible temper.
  • Made of Iron: Casually mentions that she once accidentally smashed a rock with her head. She's also the first Matoran awake after Brutaka curbstomps them.

Velika

The bird soars through the sky. But if I were a colossus, and the sky was beneath my feet, could it truly be said the bird flew underground?

The craftsman of the team, Velika is a creative sort who spoke in riddles. His Power Carvers cut anything and carve it into whatever he needed. He's actually a Great Being who entered the Matoran Universe an took the form of a Matoran, and is responsible for its inhabitants gaining sapience. Now that Mata Nui has fulfilled his destiny and the people of the Matoran Universe are migrating into Spherus Magna, he's enacting a plan to Take Over the World that involves the murder of its most powerful inhabitants.

Piruk

You're my friends, and this is my home. If those things are not worth fighting and dying for, what is?

The team's spy, Piruk is nervous and fearful, but he always comes through for his friends. His hands have built-in Shredder Claws that could rip through solid metal.
  • Cowardly Lion: Very nervous since he often ends up being the spy of the group, but very willing to fight for his home.
  • Wolverine Claws: Unlike the weapons of the other members of the Resistance, Piruk's Shredder Claws are stuck to his hands. He scrapes them together when he's nervous.

Kazi

Good old Velika. Never use two words when 127 will do.

Kazi was as cold and realistically-minded as other Ko-Matoran, particularly annoyed by Velika's constant riddles. His Echo Forks created a deafening soundwave when struck together.

    The Order of Mata Nui 
An secret organization that formed to do jobs that Toa cannot, because either they would conflict with Toa codes of honor or they would be hindered by the Toa's reputation as "good guys". The Order has recently gone public to declare all-out war on the Makuta.

  • Ancient Tradition: They stay in the background, but don't really take an active role until the Destiny War.
  • Cain and Abel: Axonn and Brutaka (during the latter's brief Face–Heel Turn)
  • Cool Mask / Mask of Power: As standard with Kanohi. Helryx, Krakua, Axonn, Brutaka, and Trinuma. Averted with Botar, as Wordof God has it that he could use a Kanohi if he wanted to, but doesn't need one.
  • Destructive Savior: A large number of Order of Mata Nui members were members of a previous organization formed near the beginning of the universe, the Hand of Artakha, which was a not-secret group dedicated to protecting everything. The Hand was disbanded very quickly (well, after two hundred years, but to these people that's no time at all) in favor of the Toa because they had a habit of causing more destruction than the things they were saving people from.
  • Determinator: We have yet to meet a member who isn't this.
  • Hero Secret Service: On occasion after going public, and also at some points before to varying degrees of success.
  • Killed Off for Real: In addition to the first Hydraxon, Botar and their double agent, Ancient.
  • Knife Nut: Hydraxon's Wrist Blades and Back Blades. Brutaka and Mazeka also have knives.
  • Moses in the Bulrushes: the Order spread Matoran of Light throughout the world to protect them
  • Order Reborn: The Order started as a public group called the Hand of Artakha in a time before Toa existed. It reformed as the Order in secret.
  • Psychic Block Defense: Due to the sensitive information they carry, all members are trained to have their minds shielded against telepathy and mental attack.
  • Shoot the Dog: Some of their actions unfortunately. Their transformation of Metru Nui into an armed fortress is likely the worst, although one could also argue for killing every one of their members who knew Artakha's location.
  • They Have the Scent!: The Order uses Energy Hounds that track their prey like this, even with only a mote of dust.

Helryx

Haven't you figured it out yet? You have to be insane to be a Toa at all. It's the first requirement for the job.

The very first Toa created, Helryx is a skilled and unyielding warrior. Her ages of experience leading the Order has made her incredibly fierce, temperamental, and willing to sacrifice anything for her vision of the greater good.
  • Born as an Adult: Like the Toa Mata, she came into being a Toa instead of being a transformed Matoran.
  • Epic Flail: Helryx wields a flail as her Toa Tool.
  • Gadgeteer Genius: She designed and built Mazeka's Swamp Strider.
  • Knight Templar: She'll do whatever it takes to achieve the "greater good", no matter what actions she has to go through to do it. When Teridax took over Mata Nui's body, she would have unleashed a Nova Blast that would killed him and doomed the Matoran Universe to die had she not been stopped. Unlike Tuyet, she was never under the illusion that she could replace Mata Nui or rule the universe, however.
  • Luckily, My Shield Will Protect Me: Helryx carries a shield.
  • Making a Splash: Helryx, Toa of Water
  • Never Mess with Granny: She was the first Toa and has been active a full hundred thousand years. There's a good reason she's still alive after all that time.
  • Psychic Powers: Helryx wears a Mask of Psychometry in addition to her Psychic Block Defense.
  • Supporting Leader: She leads the Order of Mata Nui, but is rarely given focus.
  • Thou Shalt Not Kill: Averted with Helryx. She doesn't follow the Toa Code because she was created before it even existed. It's also why she made the Order. She ordered the deaths of all who knew the location of Artakha, including several members of the Order, and would have killed Teridax and the Matoran Universe off if she had to.

Axonn

For more than 100 centuries, I have looked into the face of evil again and again. It sickens me.

Axonn, along with Brutaka, was assigned by the Order of Mata Nui to guard the Mask of Life. He is a mighty and seasoned warrior, firmly dedicated to the Order's cause.

Brutaka

I have uprooted mountains, Toa. I have ridden the tornado and filled the earthquake with fear. When you were still toiling at your mundane Matoran chores, I and others like me were holding your universe together. Do you really believe your puny powers can threaten a member of the Order of Mata Nui?

Brutaka is strong enough to take out an entire Toa team in one swing, and an intelligent scholar to boot. However, his insight led him to doubt the Great Spirit and turn on the order. Thankfully, he has since seen the error of his ways and worked his way back on the side of good.
  • Badass Boast: Re-read his quote above.
  • Deadpan Snarker: He has plenty of these moments, particularly during his brief battle with Teridax in the Pit.
  • Double Weapon: His Rotating Blades.
  • Faith–Heel Turn: He got better, though.
  • Genius Bruiser: He's a lot smarter than he looks, and he's tough enough that Axonn considered him a greater threat than all six Piraka combined once he went rogue.
  • Many Spirits Inside of One: After falling into an Antidermis pool from which all Makuta were created, Brutaka's body became host to their collective spirits. Luckily for him, these Makuta are still on the side of good.
  • Phlebotinum Overdose: This happened when he fell into a pool of Antidermis. His body beefed up and warped to the point his armor cracked in several places, he obtained the powers of the Makuta, and his mind is apparently sharing space with the spirits of the unborn Makuta within.
  • Punny Name: Brutaka. He's brutal.
  • Powers via Possession: After his exposure to the pool of Antidermis, the Makuta spirits within granted him access to the powers of the species.
  • Royal "We": After his Phlebotinum Overdose.
  • Single-Stroke Battle: He takes out the Toa Nuva and the Voya Nui Resistance team with a single blow-however, he was enhanced with antidermis at the time.
  • Teleporters and Transporters: Kanohi Olmak, Mask of Dimensional Gates
  • Troll: Brutaka has an... interesting sense of humor, having sent the Tahtorak towards populated Metru Nui. Needless to say, the Tathorak and the Matoran were not amused with being away from its kind and the impending destruction of the former respectively.
  • Red Oni, Blue Oni: See Axonn's entry.
  • Vitriolic Best Buds: With Axonn.

Botar

What is the law? The law is the will of Mata Nui. Break that law and only the pit will welcome you.

Known for his strong sense of justice, single-minded viewpoint, and fearsome visage, Botar is the jailer of the Order, using his powerful teleportation ability to send lawbreakers to the Pit.

Hydraxon

You don't get it. It doesn't matter who I was before. What counts is who I am now — Hydraxon. Your enemy. Your jailer... Your nightmare for 90 millennia, and for every day that's left to you.

Hydraxon is the stern and devoted Order member who guards the Pit and apprehends any escapees. He was killed in the Great Cataclysm, but the Ignika transformed the Matoran Dekar into an exact replica, complete with memories.
  • Arm Cannon: Hydraxon has a Cordak Blaster mounted on his right wrist.
  • Badass Normal: He has no extreme powers, merely several armaments and razor-sharp skill.
  • Battle Boomerang: Hydraxon's Exploding Boomerangs.
  • Gatling Good: Hydraxon's Cordak Blaster. In fact, he designed the Cordaks in the first place.
  • The Jailer: It's in his job description.
  • Made of Explodium: Hydraxon's Exploding Boomerangs
  • Pretty Spry for a Dead Guy: Albeit an unusual case because the true Hydraxon is deadnote , but a Matoran named Dekar was transformed by the Ignika into a copy of Hydraxon with all the original's memories and personality. He eventually learned the truth, but didn't let it get to him.
  • Wolverine Claws: His Wrist Blades were mounted like these.

Krakua

Find the truth, no matter what barrier blocks your way. Deception can strike you down, as surely as any blow from an enemy. You are a Toa without armor in a chamber of swords, Vakama, and only the truth can protect you.

Krakua is a Toa of Sonics involved with the Order of Mata Nui, acting as a liason between the Order and Toa.
  • Contest Winner Cameo: Krakua was designed for a Brickmaster contest to determine a Toa who would appear in the book Time Trap.
  • Cool Sword: His Sonic Vibration Sword
  • Make Me Wanna Shout: Krakua, Toa of Sonics
    • Brown Note: During the Brotherhood of Makuta's siege of Metru Nui, Krakua was convinced by Hahli to cycle through mutliple frequencies until he manages to find one that would awaken the Bohrok from their hibernation.
  • Telepathy: His Kanohi Suletu, Mask of Telepathy, which notably is shaped like a Hau.
  • Thou Shalt Not Kill: Unlike Helryx, he still follows the Toa Code, despite being a member. He's usually assigned missions that don't require killing.

Mazeka

I want to learn how to fight. I want to learn how to win clean... and win dirty. When I'm done, I want to be a master with a blade, with my fists, with any kind of weapon — and then I want you to get out of my way.

Mazeka was once a kind and gentle Matoran, but his history with the Order of Mata Nui and the criminal Vultraz turned him into a ruthless fighter. He acts as a spy using a custom-built vehicle called the Swamp Strider.
  • Badass Normal: He a Matoran able to take down two brutes of Krekka's species empty-handedly.
  • BFG: The heavily armed Midak Skyblaster on the Swamp Strider
  • Spider Tank: His Swamp Strider.
  • Teach Me How To Fight: How Mazeka got involved in the Order.

Umbra

My name is Umbra. I guard the Mask of Life. You shall not pass.

A being of Light created by the Great Beings to guard the Mask of Life, Umbra will battle anyone, good or evil, to the end if they quest for the Mask.

Maxilos

The Maxilos robots were built by the Order to police the Pit. With black fire energies, heightened reflexes, and massive strength, they cannot be bribed or deceived. Unfortunately, Teridax was able to posess one to further his plans.

    The Barraki 
http://static.tvtropes.org/pmwiki/pub/images/250px_barraki_comic.png
Creeps From the Deep
An alliance of warlords, imprisoned in the ancient past by the Order of Mata Nui for challenging Mata Nui's rule. However, when the prison flooded they changed into sea mutant forms. They tried to claim the Mask of Life when the Toa Mahri stumbled across them. Since then, the Order has recruited them for various missions against the Makuta.
  • Abnormal Ammo: the Barraki had launchers that shot vampiric squid.
  • Animal Motifs: Each of the Barraki's mutated forms resembles a sea creature:
  • The Bad Guy Wins: By a technicality. Their overall goal was to obtain the Mask of Life and use its energies to cure their mutations, escape the Pit, and once more walk about on land to rebuild their empires. While the Mask did elude their grasp, the Order of Mata Nui eventually paroled them to aid in fighting the Brotherhood, and they escaped to Spherus Magna where Mata Nui used the Ignika's energies to restore the planet. This in turn restored the surviving Barraki back to their original forms, with the added bonus of becoming amphibious, so in the end, they got everything they wanted, sans Caparar. At the very least, they were the only villains to actually end up better off than they began.
  • The Beastmaster: During their time in the Pit, they led armies of sea creatures.
  • Big Eater: All of them.
  • Boxed Crook: Carapar and Takadox get conscripted into the Federation of Fear. Later, the others are recruited by the Order to fight the Brotherhood.
  • Dual Wielding: Takadox, Ehlek, and Pridak. Carapar used to have two claws, but removed one to wield his Squid Launcher.
  • Enemy Civil War: The Mahri instigate one, and then Mantax furthers it with his suspicions.
  • 5 Bad Band
  • A God Am I: Attempted, but stopped by Makuta. Unfortunately, that inspired Makuta to do it himself.
  • Killed Off for Real: Carapar and Nocturn
  • Lean and Mean: Pridak, Ehlek, and Takadox have slimmer builds than usual.
  • Mobile Fishbowl: Ehlek has used one in the past, as he was originally a water-breather prior to mutation, as well as Takadox and Carapar when they were recruited by the Order of Mata Nui, then the rest of them.
  • Standard Evil Organization Squad: The fourth, and the second with distinct personalities.
  • Villainous Legacy: Their attempt at rebellion would later inspire Teridax's own Plan.
  • Zerg Rush: Their solution to dealing with Teridax in the Pit: Him alone vs. them and their armies, roughly 100,000 to 1 at least. And it works...though Teridax was just buying time for the Mahri.

Pridak

You have a choice, Makuta — cooperation, or conquest. I trust you will choose wisely.

A powerful and vicious leader, Pridak views himself as the perfect being, entitled to rule. Practically-minded, he will stop at nothing to achieve the power that he views as his.
  • Asskicking Equals Authority: The official leader of the Barraki, both before and after they were sent to the Pit, and he's not afraid to personally discipline any of the others if he feels they're getting too far out of hand, with said discipline easily including the loss of said hand.
  • Ax-Crazy: Thankfully, his practicality keeps it in check, given that Mahri Nui was left mostly untouched for 1000 years. He could — and would — have wiped the city out in a single night had he decided he would benefit from it.
  • Bad Boss: Pridak graduated from the school of "piss me off, and I'll personally start gruesomely mutilating your body to prove my point."
  • Beauty Is Bad: As a matter of fact, yes. Back before his mutations, he was apparently a Bishounen by Bionicle standards, and he took great pride in said appearance to the point he saw it as one of the worst parts of his mutation. He was also still the evil asshole he is now, though a bit calmer.
  • Cool Sword: His Shark Tooth Blades, fused from the teeth of 10,000 Takea Sharks and among the few weapons actually able to damage Protosteel.
  • Lightning Bruiser: Thanks to his shark mutations, he is described as physically one of both the strongest and fastest members of the Barraki.
  • Man Bites Man: His shark teeth aren't for show; he bit off Nocturn's arm with them.
  • Meaningful Name: One letter away from Pride.
  • Narcissist: To the extreme. He took incredible pride in his appearance before his mutation.
  • Satanic Archetype: Pridak's story resembles that of Lucifer. He is described as a "perfect physical specimen" before rebelling against his creator and subsequently being cast into a hellish prison. Perhaps fitting enough, he was the one to inspire Makuta, who was essentially Archangel Michael at this point, to try his hands at topping God. Bonus points in that his name seems to incorporate the word Pride, which was Lucifer's main flaw.
  • Sword and Gun: He's Dual Wields his swords as well.
  • Threatening Shark: What the mutations did for him.
  • Unstoppable Rage: What the Ignika cursed him with after touching it. It stopped after he finally let go of it, but before that Takadox had to use his hypnosis to calm him down and it was only partially successful.
  • Villainous Valor: When confronted by Teridax getting ready to execute him and his his fellow warlords after their initial rebellion failed, he doesn't flinch and even takes the time to get a few passive-aggressive shots in. During their battle in the Pit, he never loses his nerve and keeps fighting even when the other Barraki are either unconscious or being Mind Raped, though in the former case they were just waiting for their armies to show up so they could Zerg Rush him.

Takadox

Sometimes, the most effective first blow in a battle comes wrapped as a gift.

The plotter of the Barraki, Takadox treated life like a board game, and him the best player. Despite not being very strong, his powerful hypnosis more than made up for that.
  • Hypnotic Eyes: Takadox's hypnosis. Sufficient willpower can resist it however, as proved by Makuta.
  • Knife Nut: His Twin Knives, later a Protosteel knife and then a stone dagger. He's a good throw too, as Mantax can attest.
  • Manipulative Bastard: All the way. He went so far as to double-cross his fellow warlords during their original rebellion, just on the off chance they lost so that he would at least escape with his life while the others were executed.
  • Mind Rape: In a bit of Karmic Retribution, Takadox is on the receiving end of a Mind Rape from Makuta.
  • The Mole: For the Brotherhood of Makuta.
  • Muscles Are Meaningless: While he rarely gets physical, he was strong enough to restrain Mantax by himself after the latter ousted him as the traitor to the Brotherhood.
  • Rewarded as a Traitor Deserves: Takadox's second attempt at bargaining his way out of being attacked by Makuta resulted in him being Mind Raped.
  • Slaying Mantis: His form from the mutations.
  • Sword and Gun: He's Dual Wields his swords as well.
  • Weak, but Skilled: Takadox is physically the weakest of the Barraki, but he relies on his intelligence and hypnosis to compensate.

Ehlek

Yes. Lives. Breath. Futures. All of which I am going to take from...

Ehlek was the only member of the Barraki who was a sea-dweller before his mutation. Cautious and bitter to the point of paranoia, Ehlek needs little reason to electrify anyone in his sights.
  • Ax-Crazy: Unfortunately, he isn't as hinged as Pridak.
  • Cowardly Lion: Downplayed. He's nervous as hell, since he depended on water-breathing equipment in the past. Even then, he stared down Makuta without flinching.
  • Psycho Electric Eel: The extent of his mutations.
  • Shock and Awe: Being an electric eel and all.
  • Wolverine Claws: His Tri-Talons, which were actually additions before his mutation by the Order of Mata Nui.

Kalmah

We shared our victories and our punishment... so we will share the power of this mask as well.

Incredibly ruthless, Kalmah shows no emotion beyond his desire for victory. He's the breeder of the Sea Squids the team attacks with, his cruelty towards them being a testament to his nature.
  • Combat Tentacles: His right arm is a tentacle and he will not hesitate to use it in combat.
  • Everything's Squishier with Cephalopods: Became an octopus-like creature after mutating.
  • Healing Factor: To a limited extent, though it didn't help when Pridak stabbed him in the eye.
  • The Sociopath: Intentionally breeds and "raises" the squids under his care to always be hungry and ready to suck the life out of others, and most of his care towards them is due to the fact being their sole caretaker gives him a high level of influence amongst the group.
  • Spider-Sense: The tentacles on the back of his head serve as sensors, allowing him to detect movement from behind and directly above him. They're necessary due to the loss of his third eye and he admits he would have been prey long ago if they didn't make up for its loss.
  • Third Eye: Pridak stabbed it to the point of not working anymore in a dispute over territory.

Carapar

Despite your bad nerves, you always did have guts. Don't make me spill them out into the sea, okay?

Carapar is without a doubt the tank of the Barraki, thanks to his near indestructible carapace. He used to be rather sharp-minded until ages of hypnotism by Takadox eroded his mind.

Mantax

The first time I followed Pridak, I got condemned to the Pit. The second time, my dwelling got crushed by a Matoran city. How will he destroy my life now, I wonder?

Mantax is a secretive loner. He trusts no-one, and no-one trusts him, but his pincer, venomous spikes, and ambush tactics made him an effective, and thus tolerable, hunter.
  • Loners Are Freaks: Mantax is isolated from the others, partly because of his rather unsettling habits and secretive nature, partly because of his mutual distrust of the others. He was like that even in the past, though it only got worse after they ended up in the Pit. After all, he knew that one of them was responsible for their imprisonment in the first place.
  • Power Parasite: The Ignika cursed him with this while he had it, meaning no one could get within a certain radius while he was touching it or be drained of their stamina. It was part of the reason why he finally revealed the truth about the internal betrayal of the Barraki; he finally had a means of keeping them from trying to kill him outright. However, this only applies to living beings. As Takadox proved, a well-aimed thrown dagger can solve the "no touching" problem.
  • Power Pincers: Only one, thus putting him at a disadvantage to Carapar.
  • The Quiet One: Mantax spends most of his time alone and isolated from the others, and even when he does interact with them he rarely says more than necessary.
  • Secret Secret-Keeper: He knew that one of the Barraki betrayed them on that day thousands of years ago when the Brotherhood attacked and defeated them, as he found a Brotherhood tablet of transit in the ruins of the prison. He didn't tell anyone because a. he didn't know which one it was (Takadox) and b. even if he did, he lacked an effective means of keeping them from trying to kill him while he revealed the truth.

Nocturn

No one insults me and lives!

Brutally strong, amphibious, immune to Pit mutagen, and able to regrow lost limbs, Nocturn serves as Ehlek's lieutenant.
  • Combat Tentacles: Though missing one, after pridak bit the arm off.
  • Dumb Muscle: Even moreso than Carapar.
  • Healing Factor: Though it didn't help when Pridak cut off one of his tentacles.
  • Mighty Glacier: His stats according to BIONICLE.com.
  • Multi-Armed and Dangerous: Four arms total.
  • Touch of Death: The Ignika's curse on Nocturn gave him this. It was amusing to him at first, but got really boring fast.
  • Where I Was Born and Razed: Nocturn, who destroyed his home by to hitting its weak point. Needless to say, he ended up in the Pit for massive loss of life it caused.
    Takadox: He was exiled from his home island after he broke something.
    Mantax: What did he break?
    Takadox: The island.
  • You No Take Candle: Nocturn isn't particularly smart; he even has difficulty with grammar.

     Matoran of Mahri Nui 

Dekar

It could just as easily be our doom as our salvation. This mask must be destroyed... and I have to do it.

A solitary Po-Matoran who works as an Aqua Hunter
  • Shoot the Dog: He was willing to destroy the Ignika to keep Mahri Nui safe. Ignika responded by turning Dekar into a duplicate of Hydraxon.

Defilak

Perhaps living so long in this night-black water has made us see only darkness in others.

A heroic Le-Matoran whose inventions led him to be named leader of Mahri Nui.
  • The Leader: He always does what's best for Mahri Nui.
  • Renaissance Man: He was a trader, invented a submarine, and shows himself to be a pretty good leader.

Sarda

I remember Lesovikk defending our home from Rahi beasts and anything else that threatened us... I remember when he and his team left, never to return... at least not while I was still there. He's not a failure — he never was — he's a hero!

A courageous and noble Ta-Matoran who is close friends with Lesovikk from long ago.

Idris

You take it, Toa. The world needs you. Two Matoran more or less won’t matter.

A caring and selfless Ga-Matoran who was best friends with Lesovikk and Sarda.
  • Heroic Sacrifice: Attempts to pull one of these, offering the single air-breathing helmet to Lesovikk. However, she ends up with it.
  • Trap Master: She and Sarda built an Undersea Trap to catch Karzahni.

    Other Toa 

Lesovikk

I failed once. By the spirits of my fallen teammates, I will not fail now.

Toa of Air and leader of the first Toa team until a moment's hesitation cost the rest of the team their lives. Over the years he completely lost his self confidence, believing he wasn't worthy of being a Toa. Faced Karzahni in the Pit around the same time the Toa Mahri were fighting the Barraki there; afterward he assisted Hydraxon in tracking down escaped prisoners. On Spherus Magna he confronted other Toa about Karzahni roaming free and left to track him... suspiciously before Karzahni turned up dead.
  • Beyond the Impossible: According to Karzahni, even a Manas Crab couldn't get free of his chains. Lesovikk, with a Heroic Second Wind, manages.
  • Big Damn Heroes: How he first appears.
  • Blow You Away: A Toa of Air, and given his long life, presumably a master of this.
  • Cool Sword: Wields an Air Sword.
  • Evil Twin: Averted. When Takanuva finds himself in a Dark World, Lesovikk is one of the few Toa who's still good.
  • Failure Knight: Blamed himself for the massacre of his teammates.
  • Gatling Good: The Cordak Blaster mounted on his Sea Sled.
  • Heroic B.S.O.D.: His hesitation caused the death of his teammates. Because of this, he felt guilty and unworthy of being a Toa.
  • Heroic Second Wind: When Karzahni attacks him, he at first finds it impossible to break free of his chains...then Sarda calls him a hero, for the first time in so very long, and he gets the strength to break free.
  • Lotus-Eater Machine: Put into one by Karzahni where his team survived. He got out of it when he remembered the accident.
  • Old Master: Lesovikk definitely deserves this title: He's survived 100,000 years of Walking the Earth in a World of Badass, fought the Rahi Nui, and single-handedly saved an island from the Visorak.
  • Thou Shalt Not Kill: According to Word of God, he's an aversion — his self-imposed status as a Failure Knight gives him reason to think he's exempt from this rule. Considering the mysterious circumstances of Karzahni's death, we might have just seen in-story proof... except ''Velika'' did it.
  • Walking the Earth: He condemns himself to this fate eventually.

Tuyet

That's your problem, Lhikan, always following the rules. Always worrying about others. Did you ever think we could do more good if we stopped worrying so much about who might get hurt in the process?

Once protected Metru Nui as a Toa of Water alongside Lhikan and Nidhiki. Secretly owned a relic called the Nui Stone, but crossed the line by murdering Matoran to cover it up. Her teammates defeated her and the Order made her disappear; she eventually escaped and made her way back with the Nui Stone.

In a parallel universe, Nidhiki took Tuyet's side and she led the Toa into becoming the Toa Empire, until "our" Takanuva arrived and helped the rebellion overthrow her.
  • Amulet of Concentrated Awesome: the Nui Stone
  • Cool Sword: Her Barbed Broadsword.
  • First Law of Resurrection: Originally thought to have died in the Pit (the Order's prison). She was eventually brought back, explaining that she had been imprisoned in another dimension, hidden even from some of the Order; the Tuyet in the Pit was an alternate-universe version.
  • Intangible Man: Her Mask of Intangibility.
  • Knight Templar: See her quote. This is effectively her entire goal.
  • Portal Cut: Cause of death for the "Empress" Tuyet.

Ignika

I will do what must be done. Then I will be like Matoro. I will be a hero.

The Mask of Life was forged by the Great Beings to act as a fail-safe for the Great Spirit, designed save its life if necessary or Kill 'em All if it was beyond saving. The mask also curses whoever touches it, save only those destined to carry it. Handling life energies meant the Ignika was a sentient being itself, observing the world with childlike wonder.

Eventually, the Ignika was inspired by Toa Matoro's sacrifice, and decided to create a body for itself and try to live as an independent being, becoming a "Toa of Life". He aimed to help the Toa Nuva in Karda Nui.

    Legendary figures 

Artakha

Does the sun know its light? You have come here to find arms and armor for your fight. I tell you that the weapon you seek is not here — that must be sought in the world that feeds the world.

Old Matoran myths say that good workers would be sent to the Great Refuge of Artakha where they could work on vital and advanced projects. In truth, the land actually exists and is ruled by a being of the same name. Artakha passed into legend after the Brotherhood assaulted the island and he had the Order eliminate all knowledge of his kingdom's location.

Karzahni

Long ago... perhaps 100,000 years, perhaps more, I lose track... Matoran came here by the score. Some were damaged, others simply possessed a lack of dedication to their work. A small number found a new life here... and the rest found only what they had expected, which was nothing at all.

The other half of the Artakha myth; bad workers were said to be sent to the kingdom of the tyrant Karzahni for punishment. However, Karzahni was supposed to heal poor-performing Matoran; he just wasn't good at it so he never sent anyone home, thereby earning the realm a reputation as a land of the dead. Karzahni has since learned of the world outside his realm and started to make plans to take over — until he ran afoul of Makuta and made the mistake of Mind Raping him, prompting Makuta to tear the despot's mind apart. Upon arriving on Spherus Magna he escaped in the confusion, only to be found killed under suspicious circumstances.

Tren Krom

You think me an alien... an "other"... But I am of the substance of this universe, and I walked here long before you or even Mata Nui himself.

An ancient being who looked after the universe while Mata Nui was still being prepared for the job. When no longer needed; the Great Beings sealed him away on a deserted island. After the Matoran arrived on Spherus Magna he found his way out onto the planet, but was mysteriously killed shortly after Karzahni.

The Zyglak

This race of reptilian creatures was created accidentally by the Great Beings during their attempts to create the Krana. Shunned by their creators and hated by most others, they grew to despise all thing associated with the Great Beings and Mata Nui.
  • Always Chaotic Evil: A rare example with a Freudian Excuse.
  • Freudian Excuse: They were regarded as a mistake and shunned by their creators, and feared and hated by everyone else. You almost feel sorry for them.
  • From Bad to Worse: The Great Beings created Orde, the first Toa of Psionics, to calm them down. Unfortunately, he ended up making them angrier. All subsequent Matoran and Toa of Psionics were female, under the Great Beings' assumption that Women Are Wiser.
  • Reptilian Humanoids: Matoran would think that they are Rahi.
  • The Resenter: An entire race of them.
  • Villain Team-Up: They'll work with anyone else considered an outcast, such as Spiriah.

     The Av Matoran / Shadow Matoran 
The first type of Matoran created; unlike other types, they have a small degree of Elemental Powers, and can connect with a Toa to access unique light-based powers. All of them were hidden across the Matoran Universe by the Order of Mata Nui, but some relocated to Karda Hui after the Great Catacalysm. A number of them were turned into Shadow Matoran by the Makuta's Shadow Leeches, and as such gain powers of Shadow and connected to Makuta. The remaining Av-Matoran teamed up with the Toa Nuva to help in the Final Battle. After the battle for Karda Nui, the Shadow Matoran were cured and turned back to normal.
  • Jetpack: Av-Matoran wear these.
  • Punny Name: Av-Matoran tend to have names ralated to light and energy (Solek, Photok, Galva, Radiak...)
  • Super Prototype: the Matoran of Light can actually use their elemental power to shoot lasers and change color, and they have both genders in their tribe.
  • Wonder Twin Powers: Matoran of Light or Shadow can access individual powers when touching a Toa or Makuta.

Tanma

We're on our own here — like we've always been — and we'll stand or fall on our own.

Tanma became leader of the Av-Matoran after the Makuta's attack, swiftly becoming a bold yet sensible one. When he teamed up with a Toa, such as Lewa, he could power his Midak Skyblaster so that it won't drain the light from its surroundings.

Solek

Toa wouldn't run. Great heroes like Tahu and Kopaka would stand and fight!

Solek was a huge fanboy of the Toa Mata, particularly Kopaka. When he got the chance to team up with him, his excitable nature got on the Toa's nerves. His team up ability allowed him to create objects of solid light.

Photok

No idea. But it was sure fun! I just thought about us going faster, and zing!

Photok was Pohatu's partner, and a risk-taking stuntman. When united with a Toa, he could move at the speed of light.
  • Super Speed: An impressive example since Pohatu is already damn fast.

Gavla

The light is drained from you, and what's left is... sharper, clearer. You know what you have to do... and you know you won't let anyone stop you.

Gavla never got along with the other Av-Matoran, due to her sense of superiority to the others. She felt as though she belonged among Shadow Matoran serving the Makuta. When united with a Makuta, she could disrupt a target's sense of balance.

Kirop

He was the leader of the Av-Matoran until his transformation into a Shadow Matoran, and was jealous that Gavla was appointed leader of the Shadow Matoran. What teamed up with a Makuta, he could rob a foe of their sight.

Radiak

Radiak was a courageous warrior as an Av-Matoran, a trait that unfortunately transferred well into his becoming a Shadow Matoran. His team up ability allowed him to slow opponents.

Vican

All I cared about was darkness and destruction... the things I helped Mutran do and create...

Vican was a Le-Matoran who, looking for a more adventurous life, willingly became the first Shadow Matoran and Mutran's partner, loyal yet wary of his master.
  • The Atoner: After being cured, Vican was deeply guilt-ridden of his choice to become a Shadow Matoran.
  • Be Careful What You Wish For: He wanted a more exciting life. He got it.
  • The Igor: Being the sidekick to Mad Scientist Mutran.
  • Mark of Shame: His mutated appearance. He hoped that Mutran would reverse it. Ironically, after being cured of Shadow, he elected to keep his freakish visage as a reminder of his past mistakes.

Vultraz

How many times do we have to do this? When are you going to realize that you're not a Toa... just some crazy villager who thinks he has to risk his neck fighting the bad guys? Go home, Mazeka. Go back to your little life, before you force me to end it.

Formerly a Ta-Matoran, Vultraz was selfish and evil even before becoming a Shadow Matoran. Mazeka was his Arch-Enemy, determined to bring him to justice.
  • Cruel Mercy: Vultraz once spared Mazeka's life so he would have to endure the shame of his life having been in his enemy's hands.
  • Jerkass: This guy was worse than Ahkmou.
  • Last of His Kind: He's the only Shadow Matoran left uncured, due to being imprisoned in an Alternate Universe.
  • The Sociopath: Was so selfish and evil even as a Ta-Matoran that becoming a Shadow Matoran apparently had no significant effect on his personality.

    The Brotherhood Of Makuta 
The rest of Makuta's species, born a pool of Antidermis within the Matoran Universe to create the world's Rahi. They also were disgruntled with Mata Nui getting all the praise instead of them. When Makuta proposed his plan to usurp Mata Nui, most rallied behind it, and dissenters were executed.

Antroz

One thing I've learned is that you underestimate Toa — any Toa — at your own peril.

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Makuta of Xia

The field leader in Karda Nui. A skilled tactician, he is arguably the most balanced of the group, possessing a sense of honor and knowing better than to underestimate his foes.
  • Ace Pilot: When you can outfly a Toa of Air, you are this trope.
  • Alas, Poor Villain: His last words are rather heartbreaking.
    "Bitil! Come back here! Don't… don't leave us.
  • Badass Biker: No, really. He stole the Destral Cycle from Avak.
  • Blood Knight: Not as bad as Gorast or Icarax, but Antroz loves a good fight and despite his tactical brilliance prefers to overwhelm his foes with brute force.
  • Draconic Humanoid: Unlike the other Phantoka Makuta, his form is distinctly draconic in appearance. He is also the only one that resembles a humanoid at all.
  • Genius Bruiser: Considered the most skilled tactical commander of the Makuta and is Teridax's primary Number Two, as well as being a skilled fighter.
  • Make Them Rot: His Kanohi Jutlin, Mask of Corruption, allows him to make inanimate objects rust or decompose.
  • Noble Demon: Unlike most Makuta, he has a sense of honor and prefers a fair fight over using deceit and cheating. He's also much better about underestimating his foes than most Makuta as well. Unlike Krika, however, he's still a villain to the core.
  • Red and Black and Evil All Over: His primary color scheme.
  • Standardized Leader: He comes across as this in comparison to the more nightmarish Zaktan and the Ax-Crazy yet composed Pridak. It didn't help that the next leading antagonist was Anti-Villain Krika.
  • Underestimating Badassery: Warns against underestimating Toa.
  • Universal Driver's License: Good with bikes or super-advanced jets.

Chirox

This is a first — someone expecting a being born of the shadows to look on the bright side.

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Makuta of Visorak

Back when the Makuta created the world's Rahi, Chirox focused on making vicious monsters rather than anything useful to the ecosystem. Not much of a fighter, he likes to play dirty.
  • Boxing Lessons for Superman: Actually learned how to use his Shadow Hand, and can even cancel the drawback function.
  • Combat Pragmatist: Unlike Antroz, Chirox hates fighting fair since he's not a warrior and will use any dirty trick to win the day.
  • Creepy Long Arms: When unfolded, his arms extend past his legs. When folded, they resemble Shoulders of Doom.
  • Dual Wielding: Wields a Hook Blade in each hand.
  • The Evil Genius: One of the more notable examples, behind only Mutran and Teridax.
  • Hooks and Crooks: His Hook Blades
  • Jerkass: Comes off as an insecure, abrasive dick, even compared to the other Makuta.
  • Lean and Mean: Long limbs, thin, and not very pleasant.
  • Mad Scientist: Not a very good one, though. The only creation of his that we know was successful (as in, it succeeded in exactly what it was made to do) was the Visorak. Everything else, like the Doom Viper or Catapult Scorpion, contributed nothing of use to the environment and just killed. Basically, if a Rahi is essentially just a seemingly evil engine of destruction, there's a good bet that Chirox was the one who made it.
  • Mundane Utility: Uses his Shadow Hand in experiments a lot, to the point that he has gained complete control of it.
  • Sitcom Arch-Nemesis: Shares this dynamic with his former friend Mutran, engaging in plenty of Snark-to-Snark Combat.
  • The Voiceless: His Kanohi Shelek, Mask of Silence combines this with making a target deaf.

Vamprah

Everyone knew that, to Vamprah, 'Matoran' was another word for 'victim'.

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Makuta of Odina

A Makuta renowned for his hunting abilities and habit of never speaking.
  • Bat Out of Hell: The other Makuta merely have Bat-like elements in their designs; Vamprah is a bat.
  • Challenge Seeker: He was the Makuta least affected by the blindness brought by the Ignika; if anything, it just made his hunts more of a challenge.
  • The Dreaded: He creeps even other Makuta out.
  • Elective Mute: He instead prefers to communicate by telepathy, as he feels that speech is unnecessary noise that impedes in hunting.
  • Emotion Eater: His Kanohi Avsa, Mask of Hunger can drain positive emotions from his targets. While it might not have much combat capability compared to its Energy Absorption abilities, he always preferred using this aspect on his victims.
  • Energy Absorption: His Kanohi Avsa, Mask of Hunger can also drain the light or energy from his targets. He prefers using the latter in combat to make his victims helpless while restoring his own strength.
  • Sadist: It doesn't get much focus given how he never speaks, but it's noted that he prefers to take his time with his hunts and loves giving them a Hope Spot or two before going in for the kill. He also enjoys draining the positive emotions out of his enemies with his mask and leaving them without hope for the future.
  • Silent Bob: It's unknown even to his fellow Makuta if he actually can't talk or he just prefers not to.
  • Suddenly Voiced: Sort of. He yells in pain after a successful attack by Pohatu, but that's all we ever hear out of him.

Krika

Do you know why we Makuta hate Toa so much? It's because you are what we could only pretend to be, once upon a time — heroes who do good for no reward. And so we call you fools, and even slay you... because we could not be you.

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Makuta of the Northern Continent
The second-in-command in Karda Nui. Unlike the others, he's actually got a moral compass and severe doubts in the plan. He only follows it because he feels he has no other choice, and often stealthilly rebelled against it when he could.
  • Anti-Villain: Though he's allied with the Makuta, he questions Teridax's plan and even spares Miserix.
  • Barrier Warrior: His Mask of Repulsion can repel any object away from himself at high speeds, be it attacks or people, effectively making him this. However, he can only use it on one target at a time.
  • Big Creepy-Crawlies: Vaguely resembles a mantis.
  • Body Horror: His mutation is by far the worst of the Mistika Makuta, to the point where Takanuva wasn't sure what he was upon first seeing him (and this is after an alternate Krika gave him a temporary Flight power).
  • Covered in Mud: How he appears whenever he shows up in the comics.
  • Cruel and Unusual Death: Faded out of existence thanks to his intangibility powers going out of control.
  • Dark Is Not Evil: In personality, at least. He later makes a Heel–Face Turn shortly before his death, becoming a straight example of the trope.
  • Even Evil Has Standards: He seems to detest Gorast and Icarax in particular. Doesn't stop him from trying to derail the Plan with Icarax or save Gorast and the rest from being set up to die, but she kills him for his perceived betrayal.
  • Evil Albino: His appearance (white armor with faint red markings and red eyes) gives this effect, though compared to the other Makuta in personality he's more of a Heroic Albino.
  • Fangs Are Evil: Has two pairs, one on his mask and one in his actual mouth.
  • Foil: To Gorast, in both appearance and personality.
  • Hiss Before Fleeing: When Takanuva appears during his conversation with Gali, Krika hisses at him and disappears into the mud.
  • Kick the Bitch / Poke the Poodle: About the pettiest, most dickish thing he's ever done is repel Gorast into a tree (and given that this is Gorast, no one's complaining too much).
  • Lean and Mean: He's very thin and his armor looks like vertebrae.
  • Loophole Abuse: How he got out of murdering his old leader Miserix. He just locked him up on a volcanic island down south.
    Gali: So you disobeyed. I didn't think Makuta had the spines to do that.
    Krika: Perhaps we do not. Should the volcanoes erupt with enough force and for enough time, Miserix will have no hope of survival. I gave him a chance, that's all.
  • Noble Demon: To the point that he offers mercy to Gali, and upon hearing the Makuta will be killed upon Mata Nui's awakening, immediately tries to warn his comrades, despite knowing, correctly, they would likely see him as a traitor and kill him.
  • No-Sell: His Kanohi Crast, Mask of Repulsion can repel anything for offense or defense, but works on one thing at a time.
  • Not Quite Flight: Out of all the Makuta on Karda Nui, Krika doesn't have wings. However, he uses his Mask Power to repel himself from the ground, thus achieving this.
  • Poisonous Person: He has poisonous fangs capable of delivering a deliberating toxin.
  • Reasonable Authority Figure: After Spiriah's Epic Fail on Zakaz that caused the Skadi Civil War, Krika was given jurisdiction of the island by the Brotherhood. His first act was enacting the mass blockade and quarantine to keep the Skadi from escaping the island en masse or receiving weapon shipments and causing massive havoc. This was noticeably one of the few measures the Order of Mata Nui agreed wholeheartedly with the Brotherhood on.
  • Redemption Equals Death: His attempt to save the other Karda Nui Makuta gets him killed.
  • Shoulder Cannon: Seems to have a third arm to hold his Nynrah Ghostblaster.
  • Stealth Expert: Good enough to seemingly vanish into the mists of Karda Nui's swamp at will, sometimes quite literally given his phantom-like nature, and Bitil claims one would never see him unless he wanted to be seen.
  • Token Good Teammate: The most heroic of the Makuta.
  • Unfortunate Name: "Krika" certainly sounds awesome. It's also Puerto Rican and Cuban slang for a certain area on the female body.
  • Vampiric Draining: The Pit Mutagen affected his Intangibility power, making it so that he must absorb heat from living things to prevent fading away to nothing.

Bitil

"Come back" indeed... what do I have to gain by saving them? When I make it out of here, Teridax will see that I am his most trusted lieutenant!

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Makuta of the Southern Islands

A minor Brotherhood member who believes he's been sidelined due to his power. He's not too bright and mostly serves as an army whenever the Makuta need one.

Gorast

Makuta never surrender, for the same reason Toa do not kill. It is not in our nature.

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Makuta of the Tren Krom Peninsula

A female Makuta and one of the Brotherhood's toughest warriors. She's fanatically devoted to Teridax, and Mata Nui protect you if she has reason to suspect your own loyalty.
  • Ax-Crazy: So much so that only her Undying Loyalty keeps her stable. Mutran admits that her favorite pastimes include torturing and killing.
  • Big Creepy-Crawlies: A mosquito.
  • Blood Knight: Loves fighting and killing, to the point she even admits that it's a flaw both she and Icarax share.
  • Famous Last Words: ''Krika was right. Krika was right."
  • Fragile Speedster
  • Multi-Armed and Dangerous: Four clawed arms in Mistika form.
  • Power Incontinence: can be caused by her Kanohi Felnas, Mask of Disruption
  • The Smurfette Principle: The only female Makuta depicted in-story. There were others amongst the Brotherhood at one point (15 in total out of the 100 Makuta that ever existed), but she's the only one still alive in the present.
  • Undying Loyalty: To Teridax and the Plan. Her inability to reconcile this with his betrayal drives her mad in her final moments.
  • Vampiric Draining: After exposure to Pit Mutagen, she grows a stinger with this ability on her mask. Not surprisingly, given her mosquito-like appearance.
  • Villainous Breakdown: Goes insane when she realizes her loyalty was to a leader who plotted her demise.
  • Wolverine Claws: On her top set of arms.

Mutran

I was bringing fabulous creatures into being. True, some of them did not live very long... and yes, one died quite an explosive death... but I had my successes as well. The shadow leech, for example — a mutated kraata that could drain the light out of any living being. Who couldn't love that?

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Makuta of the Southern Continent

Mutran is a skilled scientist, responsible for several sucessful breeds of Rahi, who grew eccentric and unhinged as the ages passed. While he craves mayhem and destruction, he at least had a sense of skill and finesse with his experiments, unlike Chirox.
  • Beware the Silly Ones: Mutated Radiak into a quadruped because he was moody.
  • Blade on a Stick: His Shadow Spear.
  • Brilliant, but Lazy: His design implies this in regards to his shapeshifting. Note the rather out-of-place claws and wings. He shapeshifted the former during the Great Cataclysm (1000 years before Karda Nui) to steady himself, and likely shapeshifted the wings for Karda Nui. There's also him leaving his pet rock on Xia.
  • Cloud Cuckoo Lander: He's... odd, though it's only really apparent when reading his chronicles. Then again, looking into the mind of an Eldritch Abomination doesn't come without a few scars.
  • Deadpan Snarker: Oh, yes. Engages in plenty of Snark-to-Snark Combat with Chirox, and has wonderfully dry lines like:
    Karda Nui – how to describe its glory, its wonder, its sheer beauty? How to capture the feeling one gets at the first sight of it? It isn’t easy, but let me try: It’s a big cave. With a swamp in it.
  • Dual Wielding: A Shadow Sword in one hand and a Shadow Spear in the other.
  • Femme Fatalons: He had some pretty long claws.
  • Killed Mid-Sentence: "Amazing. If I could tap this energy, I could — Wait! Yes! I see it now — It's so absurdly simple. I can control this storm! All I have to do is —"
  • Mad Scientist: While all Makuta fit to some extent, Mutran is by far the one who best resembles the classic stylings.
  • Near Villain Victory: Was a second off from controlling the storm that killed him.
  • The Voiceless: His Kanohi Shelek, Mask of Silence combines this with making a target deaf.

Icarax

I believe in certainties. The strength of my limbs, the power of my mask, the sharp edges of my blades — that is what I build my plans around. Trickery, deception, complex strategies, they are for the weak! If you want power, and another has it, you get it not by outwitting him — you get it by stepping over his corpse.

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Makuta of Karzahni

A brutish, ambitious Makuta and their best warrior. He's contemptuous of Teridax and his Plan, which he views as cowardly and unnecessarily devious, preferring straight-up destructive action.
  • Animated Armor: Icarax was devolved by the Ignika, so he's no longer this.
  • Ax-Crazy: Infamous for this, though of all the Makuta he's one of two who actually doesn't like Teridax's plan (though not exactly for stellar reasons) and tries to stop it, and considering what Teridax intended for all of them, he had a point. When Vican is chosen to bring a missive to Icarax ordering him to come to Karda Nui, he's under no illusions that his chances of surviving the encounter are slim, and sure enough Icarax threatens him with death no less than three times during the conversation.
  • Blood Knight: His main point of contention with Teridax? His plan isn't savage enough and relies too much on gambles.
  • Curb-Stomp Battle: He fought the Toa Nuva in the land of Karzahni during their quest to prepare for Mata Nui's awakening before they arrived in Karda Nui and defeated all save Gali Nuva with a single strike each. The only reason Gali didn't join them was because she unleashed a Nova Blast that swept him away and destroyed Karzahni in the process. Earlier, he beat Onua Nuva within an inch of his life on Xia offscreen and it's implied the only reason he didn't finish him off was because he wasn't ready to go against Teridax's Plan just yet.
  • Double Weapon: His Twin Sword.
  • Dumb Muscle: Subverted actually. His temper and Blood Knight tendencies make him look like a simple brute, but he is intelligent and capable of coming up with strategies both in combat and out of it. He's still got nothing on Teridax in the planning department, however.
  • The Dreaded: The most powerful fighter amongst the Brotherhood for a reason. Even when devolved he held his own and was winning against Vamprah and Gorast, and the only ones who've ever beaten him in a straight-up fight were Teridax and the Ignika with the former having to wear him out over the course of several hours. None of the Brotherhood were willing to argue with him when he decided not to originally go to Karda Nui despite direct orders because he was just that powerful and unpredictable.
  • Everything's Better with Spinning: His Rotating Shadow Sword
  • Hero Killer: Successfully slew Botar.
  • Jerkass Has a Point: While he was more angry about the fact it wasn't his plan the Brotherhood was using, he had a point about Teridax's schemes not at all being the best for everyone. And considering what Teridax did, he was absolutely right.
  • Leeroy Jenkins: He doesn't like Teridax's plan and would rather just go with brute force. Krika himself describes Icarax's own plans as about as subtle as an axe to the face and half as interesting, as well as being daring, bold and incredibly risky for anyone that's not Icarax himself. Thankfully, or unfortunately, Teridax's supporters kill him before Icarax does anything to ruin the plan.
  • Lightning Bruiser: Whether by using his powers or just sheer strength, he hits hard and fast. To wit, he killed Botar, who can teleport so fast that it can be difficult to notice him, by crushing him with his own armour.
  • The Starscream: From the beginning it's clear he's not on board with The Plan, and unlike Krika he's not afraid to admit it.

Miserix

I don't have time for this. I have places to be, and bodies to break. I want you to send out a message to all your friends, to everyone who sails in and out of this island. Tell them Miserix is back, and when I find him, Teridax is dead!

The former leader of the Brotherhood, Miserix was an intelligent and cautious leader who new better than to dignify Teridax's ambitions. However, Teridax got the upper hand, and Krika, who also disargeed with Terdiax, imprisoned rather than executed him. He was recently freed by Brutaka, and will stop at nothing to get his revenge.

Spiriah

They are outcasts. And so am I. Now, Brutaka, I am taking command of this ship. We will be setting a new course, for the island of Zakaz. It was there that I met defeat and disgrace — there that my grand experiment failed, because the inhabitants were too savage to know what to do with my gifts. It is their fault I was cast out of the Brotherhood — and now they are going to pay!

An unskilled former member of the Brotherhood, cast out to save face after his experiments on Zakaz caused the Skakdi Civil War.
  • Boxed Crook: A member of the Federation of Fear.
  • Butt-Monkey: He's even worse than Bitil, who can at least fight and overwhelm his opponents, the Toa Nuva. Brutaka doesn't even give him that chance and lays his ass flat once he gets the chance during Spiriah's betrayal.
  • Epic Fail: Hoooooo boy. Considering the effect his endeavors on Zakaz had, it's a small wonder the Brotherhood threw him out.
  • Frickin' Laser Beams: Ironically, Spiriah with his Midak Skyblaster, as a being of shadow using a light weapon. Though it was given to him (with a warning not to point it at himself to boot).
  • Mad Scientist: Not a very good one, as his work with the Skadi can attest to. Even Chirox, whose own work wasn't exactly stellar, at least had successes in terms of creatures that were dangerous hunters. Mutran and Chirox seem to take equal parts pleasure and disgust in observing Spiriah's failures of creation.
  • Small Name, Big Ego: And after his betrayal fails miserably, the only time the other members of the Federation of Fear don't rub it in is when they're exploiting it.
  • You Have Failed Me: He ran rather than face this.

Tridax

You want to learn the most powerful secret of Destral? You want the satisfaction of knowing what hides here before you die? Look around.

The scheming scientist who invented the Tridax Pod used in the siege of Karda Nui.

Kojol

A relatively intelligent if secretive Makuta responsible for stealing the Kanohi Avokhii at one point from the island of Artakha.
  • General Failure: Kojol almost failed to get the Mask of Light off Artakha after most of his troops got killed by the four giant crystal serpents inhabiting the place, and he was foolish enough to lead the assault himself to try and get more praise from Teridax (Mutran notes that if they had sent a strike team of Visorak and/or Rahkshi to get in and out covertly, no one would necessarily be able to pin the blame on the Brotherhood who could claim deniability, but Kojol going and leading the charge pretty much voided that). Because of said screwups, he was only able to get the Avokhii off the island, which Mutran mocks by stating that had he planned it properly, he could stolen almost everything that wasn't bolted down in the fortress.
  • Jerkass: He was an arrogant and obnoxious Makuta by being secretive with his knowledge. No one gave two shits about him when he got killed and Mutran only considered it a loss in that he didn't force Artakha's location out of him before his death.
  • Kill It with Fire: Killed in a furnace after his armor was destroyed. Mutran notes the official story of it being an unfortunate accident is a little too contrived given that every other surviving Brotherhood soldier who marched on Artakha was found dead as well.
  • Secret Keeper: He was the only Makuta who knew the exact location of Artakha and kept it that way at all times. Mutran admits that his only real regret at Kojol's passing was that he didn't force that location out of him.
  • Toyless Toyline Character: Like Tridax, never had a model nor image.

Makuta Of Stelt

A very unknown Makuta who had not much development, serving mostly as a Mauve Shirt.
  • Butt-Monkey: Downplayed, and certainly not as bad as Bitil and Spiriah, but it's there. His main mentions were being ejected from his armour during the Great Cataclysm, and being absorbed by Miserix.
  • Toyless Toyline Character: He´s not even given a name.

     Rahi Beasts 

Fenrakk Spider / Kardas Dragon

A ferocious spider Rahi with acid saliva. One was made giant-sized by the Mask of Life to serve as Vezon's steed, and later turned into a dragon after being defeated.

Hydruka

These aquatic Rahi are the key to harvesting Airweed for air essential to the survival of the Matoran of Mahri Nui. Theit temperamental and stubborn nature makes it unwise to rush them.

Energy Hounds (Spinax)

Some of the earliest Rahi to exist, Energy Hounds are renowned for tracking ability potent enough to track anything, anywhere in the world. Spinax was one such hound, owned by Hydraxon and later loaned to to a Maxilos robot to assist in guarding the Pit.
  • Angry Guard Dog: The Hand of Artakha and the Order of Mata Nui made good use of them.
  • Heel–Face Revolving Door: Makuta possessed the Maxilos unit that Spinax was serving, but Hydraxon was able to regain control of him with a single command.
  • They Have the Scent!: Can track a mote of dust across a planet.
  • Toyless Toyline Character: Technically, Spinax has been mutated by the Pit waters, so we don't know what a typical Energy Hound looks like.

Gadunka

They are small Rahi with a powerful bite. One was enlarged by the Mask of Life, and instinctually seeks it for himself.

Toa Terrain Crawler

An aquatic Rahi captured and heavily modified by Axonn and used by the Toa Mahri. More machine than beast, it sported thick armor hatches, several weapons, and a healing system.
  • Animal Mecha: Modified by Axonn to transport the Toa Mahri and their equipment underwater.
  • Cyborg: Notably, Hahli isn't happy about it, even if it is useful.
  • Healing Factor: For both itself and its occupants.
  • Signature Team Transport: It was promoted as such for the Toa Mahri, though in story they used it for one trip through the Cord before releasing it.

Klakk

This strange creature boasts a powerful sonic scream that can counteract the draining effects of Shadow Leeches
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