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Characters: The Binding of Isaac
A list of characters who appear in The Binding of Isaac. Currently under construction, please contribute!

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    Isaac/Playable Characters 

Shared Tropes

A little boy who gets thrown in the basement and must fight for his life against a never-ending assortment of demons and mutants, the alternative being his mother killing him. Beating the game in certain ways or collecting certain items unlocks variations of Isaac with their own unique attributes.

  • Acrofatic: Several items make your character fatter, and most don't negatively impact speed. Combine these with items that increase your speed and you have this trope.
  • Badass Adorable
  • Blessed with Suck: Guppy's Tail makes you finds golden treasure chests more often. This comes at the expense of keys needed to open those chests, though if you're lucky the chests cough them up. Works wonders with an Skeleton Key or a Flat Penny.
    • Made potentially worse or better with The Left Hand item that changes all chests to Red Chests. They don't require a key to open, but half or more of the things that come out of a red chest is not something you want (including enemies and troll bombs).
  • Body Horror: Most of the powerups mutilate the character in some horrific way.
  • Break the Cutie: It's right in the title screen!
  • Bullet Hell: It's possible to get a character that shoots a four-way bullet spread at the speed of a machine gun with additional single shots from the other three cardinal directions.
  • Collision Damage: Isaac takes damage from pretty much everything that moves. The player can cause this if they use My Little Unicorn (or the Chariot tarot card) or the Virus powerup. The former is temporary, while the latter is permanent but doesn't prevent damage in return.
  • Cross Dresser: The alternate characters are all Isaac wearing different costumes, meaning that he is this when dressed as Eve or Maggy.
  • Dead All Along: After beating It Lives for the tenth time and unlocking Ending 10, Isaac comes across his corpse stuffed into a chest. At least one interpretation of this involves Isaac having been dead the whole time. The next three endings explore the events leading up to his death in reverse chronological order, first showing him willingly locking himself in the chest, then showing his self-loathing which led to this, and finally showing his tragic backstory through a heartbreaking Photo Montage.
  • Deal with the Devil: The player can trade heart containers to Satan for demonic items.
  • Detachment Combat:
    • When using The Shears or Transcendence (the latter is permanent), Isaac floats around as a severed head. The former also turns his body into a secondary attacker, but only works for the current room.
    • The Peeper pops out one of your eyes, which bounces around the room, hurting everything it touches.
  • Did You Just Punch Out Satan?
    • Hey Isaac, did you just punch out yourself?
  • Driven to Suicide: Isaac hangs himself upon finding Transcendence (a noose) in Ending 2. This is Played for Drama in the final few endings: After we see that Isaac has possibly been Dead All Along in the tenth ending, we are shown him willingly entering the chest himself due to his self-loathing over his Dark and Troubled Past.
  • Eye Scream: Some items cause this.
  • Faustian Rebellion: The items Satan sells you at the cost of your maximum health often end up making beating him a lot easier.
  • Flash of Pain
  • Flight: Plenty of items, both permanent and temporary. You can become an angel, a demon, an angelic ghost, a demonic ghost, a floating head, and a cat (which somehow flies). All of these let you pass through rocks and over pits.
    • Becoming possesed by Guppy (the flying cat form) alows you to fly because why couldn't a possibly demonic cat possesion also allow you to fly. Also it's a kitty cat.
  • Full-Frontal Assault
  • Hammerspace: It's not specified where all the coins, keys and bombs are stored.
  • He Who Fights Monsters
  • Ironic Name: "Isaac" means "he laughed" or "he who laughs." Not much laughing occurs. Quite the opposite, really. invoked
    • Although it was based off the biblical story. See Meaningful Name below.
  • Item Get: Holds up new items - even in battle. You're not invincible when that happens, either.
  • Kindhearted Cat Lover: Isaac seems to adore Guppy the cat the most out of his (deceased) pets.
    • He seemed to also like Max second most out of the pets, or possibly equally to Guppy, because Max's head makes him cry hardest of all items.
      • There is also Tammy, who although she doesn't evoke as strong a response as as guppy, will still makes Isaac cry more than normal, translating into a 360 shot.
  • Meaningful Name: The Binding Of Isaac.
    • Foreshadowing: Right down to God preventing the murder/sacrifice at the very last second in at least one ending.
  • Only One Name: Or no name at all in ???'s case.
  • Secret Character: Collecting three Guppy items (Dead Cat, Guppy's Tail, Guppy's Paw or Guppy's Head) will transform the player character into Isaac's pet cat. Doing so unlocks a new item (the first time), gives you flight, and applies the effect of the Mulligan.
  • Swiss Army Tears: As a weapon!
  • Throw Down the Bomblet
  • Took a Level in Badass: Start the game as a crying child and end it as a flying demon that can shoot lasers from your face.
  • Troubled Fetal Position
  • Urine Trouble: The aptly named Number One upgrade replaces his tears for a urine attack instead.
    • Also Lemon Mishap, which leaves a puddle that damages enemies.
    • Entering a room with half a heart makes the player leave yellow stains on the floor (except for Eve)
  • Winged Humanoid: Possible with certain items.


Named after the biblical son of Abraham, is playable from the start and has no defining accessories. According to Edmund McMillan, he represents the fighter class of traditional games and begins with no items. After beating It Lives with ???, Isaac starts with the D6: an activated item capable of transmuting any collection-related item(s) into other random item(s).


Named after a friend of Mary, the mother of Jesus, she is distinguished from Isaac by blonde hair and bow. Maggy represents the cleric class from traditional games and starts with the Yum Heart: an activated item that restores one heart upon use.


Named after the biblical son of Eve and first murderer, he is distinguished from Isaac by an eyepatch. He represents the Thief class from traditional Role-Playing Games and starts the game with the Luck Foot: a passive item that improves random events in various ways.
  • Bald of Awesome
  • Born Lucky: Cain's starting item gives him increased luck in certain situations.note 
  • The Dev Team Thinks of Everything: For most characters, Technology 2 stacks the beam on top of their tears. Cain's the exception, his tears being shut off due to his eyepatch.
    • Chemical Peel is changed, too; while with other characters every other tear will have increased damage due to one half of the face being scarred, with Cain, every tear has a 50% chance of dealing increased damage.
  • Eyepatch of Power
  • Fragile Speedster/Glass Cannon: Starts with great speed and attack and an average rate of fire but suffers from low range and health. Outright called "the thief" by the art booklet.
    • Being "the thief" could be considered Fridge Brilliance considering he "stole" his own brother's life in the Biblical story of Cain and Abel.


Named after the first woman and original sinner, Eve is distinguished from Isaac by long dark hair and eyeshadow. Representing the druid class from traditional games, she starts with The Whore of Babylon, which turns her into a demon at low health, and the Dead Bird, which fights for her when she is damaged.


Named after the disciple who betrayed Jesus, he has a fez to distinguish himself from Isaac. He represents the mage class from RPGs and starts the game with the Book of Belial, an activated item that increases attack power for one room.
  • Bald of Awesome
  • Glass Cannon: More so then Cain. Starts with average rate of fire, range, speed and high attack power, further bolstered by his Book of Belial. In exchange, he starts with only 1 heart.
  • Deal with the Devil: While holding the Book of Belial, the chances of a Devil Room appearing are increased.
  • Nice Hat / Take That: Judas' fez, which doubles as a jab at Phil Fish, who voted against Edward Mcmillen and his comrades at the Independent Games Festival, which made him a Judas (ergo, a traitor).
    • The Take That part is actually subverted. Edmund has stated that he just needed an iconic hat for Judas, and went with the idea of Fish representing Judas because he found it funny.


Introduced in Wrath of the Lamb and named after the biblical strongman, he has long, brown hair and Big Ol' Eyebrows. He also starts with a red headband called Blood Lust, which grants him a temporary but substantial attack-power boost for each enemy he kills in the current room. This is fitting with the fact that he represents the Berserker class.
  • Blood Knight: His trademark power-up is called Blood Lust, after all!
  • Conservation of Ninjutsu: Invoked by his special hair-band. The more enemies you face in a room, the more powerful you'll get! But single target rooms won't trigger any attack-boost.
  • Difficult but Awesome: Blood Lust makes Samson powerful... if you manage to survive the hordes of enemies that give him his strength.
  • Glass Cannon: With just 1 starting heart container, he's as fragile as (and under some circumstances, even more than) Judas. However, his special gear makes him extremely effective against large groups of enemies and/or mook makers.
  • Martial Arts Headband
  • Power-Up Letdown: He's probably the most difficult character to unlock (with ??? possibly being more tedious than difficult), as it requires you to pass on 2 free items on a regular run... and it's capacity is dubious to say the least. After months of complaints, Edmund promised a buff to Samson. The buff was starting with a soul heart on top of his single regular heart.


Click here for the picture 

Unlocked after defeating Mom's Heart/It Lives ten times, ??? is a shout-out to Edmund McMillen's Newgrounds account (specifically his "Dead Baby Dressup" game). Starts with The Poop, which creates a pile of dung once per room. Whilst his official name is ???, his nickname is "Blue Baby", which is how he signs his death note on the Game Over screen.

Despite being a Joke Character gameplay-wise, he is possibly one of the most plot-relevant characters in the game. His reveal indicates that the vignette of Isaac suffocating in the chest is canon, and not only that, but he somehow died of asphyxiation whilst there. At this point it is implied that Isaac has been Dead All Along and Endings 11 and 12 seem to indicate that Isaac actually locked himself in the chest after being Driven to Suicide.



Flies are among the most common enemy type throughout the game.

Black Fly/Attack Fly/Moter

  • Asteroids Monster: Moter.
  • Bulletproof Diptera Shield: As the Halo Of Flies and Pretty Fly powerups. The Forever Alone and Distant Admiration powerups spawn one capable of dealing good damage.
  • Mascot Mook: The black variety is featured prominently in the artwork, and easily has the most related items.
  • Mook Promotion: If allowed to aproach a pile of poop, a black fly consumes it and turns into a Pooter.

Pooter/Fat Fly

Boom Fly/Red Boom Fly

  • Action Bomb: Black variation.
  • Disaster Dominoes: An efficient way to clear a Boom Fly room is to kill one of them while they're all flying in a cluster.


  • Action Bomb: The green variety.
  • Taking You with Me: They release hard to dodge ranged attacks for Suckers or vomit bomb for Spits when killed.
  • Disaster Dominoes: In a room with several Spits, killing one while standing in the right direction will often cause a chain reaction of vomit bombs that kill the rest of them.

Eternal Fly

  • Invincible Minor Minion: Until the monster or poop they orbit is destroyed, at least.
  • Meaningfull Name: As mentioned above the Eternal Fly is, well, eternal, until the poop or monster they orbit is destroyed.


Pacer/Gusher/Gaper/Frowning Gaper/Gurgle/Horfs

Hopper/Fire Hopper/Leaper

  • Bullet Hell: Leapers shoot bullets in all four cardinal directions when they jump. If five end up in a room, be prepared to dodge.
  • Elite Mooks: Fire Hoppers and Leapers, the former being stronger and the latter shooting bullets. It should be noted that fire hoppers cannot spawn by themselves, Hoppers have to touch fire first.
  • Infernal Retaliation: Hoppers move twice as fast, jump twice as far, and inflict more damage when they're on fire.
    • Violation of Common Sense: Not only does every other enemy (or character, even) take damage themselves from fire, but Isaac's main combat strategy is attacking enemies with water. Despite that they seem to have double health.

Maw/Red Maw/Physic Maw/Mr. Maw

  • Detachment Combat: Mr. Maw
  • Elite Mooks: Red Maws, with their lips stitched, can't shoot but chase you pretty fast.
    • Psychic Maws also have their eyes stitched. They have a Third Eye which shoots homing tears, and a Eternal Fly circling them.


  • Action Bomb:
    • Normal Mulligans puff up and explode into flies if they survive long enough and get cornered.
    • Mulligoons replace the flies with a 4-way shot plus a troll bomb.
    • Mullibooms come with bombs implanted in them and will charge and blow up on you.
    • The Swarmer spawns a Bomb Fly upon death.
  • Body Horror: The tumor-headed Mulligan grows more decayed as the flies inside it transform it into the Hive. From there, the Hive becomes a Swarmer, a rotten head filled with flies.
  • Incurable Cough of Death: Has a very distinctive-sounding one when it spits up flies to attack you.
  • Mook Maker: Hives occasionally cough up flies and spit them at you, and Swarmers constantly spawn small flies as well as Pooters and Fat Flies when damaged.

Globin/Gazing Globin

  • Artificial Brilliance: They will move coordinately to trap you. Especially problematic in rooms with obstacles.
  • Elite Mooks: The versions with one eye are faster and have more health. Their meat pile also moves off diagonally a short distance to avoid being hit.
  • Pulling Themselves Together: When killed, they will become a pile of goo and then recover. Luckily, they will take less to kill next time.
  • Punny Name: with "goblin" and "hemoglobin".
  • Why Won't You Die?: Unless you finish off the pile of goo, this will happen. The main problem is attacking the goo while several others are chasing you.

Knights/Selfless Knights

  • Attack Its Weak Point: The front of them is solid bone or petrified flesh. The only way to actually damage it is to hit it in the back of its head, the exposed brain.
  • Elite Mooks: Its second variety chases the player instead of wandering aimlessly. They have a crying Isaac face instead of a brain on their back.
  • Shield-Bearing Mook

Vis/Double Vis/Chubber

Baby/Angelic Baby

Dople/Evil Twin

  • Doppelgänger: The Evil Knockoff variety.
  • Elite Mooks: The Evil Twin. Instead of looking like a meat puppet, it looks like a demon that can: fly, shoot a three spread, and do more damage. Good things is that its bullets travel slower, giving you time to dodge and shoot.
  • Enemy Without: They mirror the player's movements, including shooting, but most rooms come with a mechanism with which to destroy them. There are also bombs, and praying that whipped shots will work.








Added with Wrath of the Lamb. A faster alternative to the flies, though they're land-bound.

Spider/B. Spider

  • Asteroids Monster: Big Spiders split into two after death.
  • Demonic Spiders: Literally. Gameplay-wise, they're slightly harder to kill than files thanks to their erratic movements and greater speed. invoked


  • Shout-Out: One of the types of spider is a head on four legs, with what looks like a heavy-lidded eye (probably a mouth, though) in the center. In other words, a tektite.


Clot/Clotty/I. Blob

Host/Red Host

  • Attack Its Weak Point: Only in the grey variation. To hit them, you must wait for them to expose the flesh under the skull. Moving them over spikes will kill them.
  • The Cameo: From a multiplayer player flash game with the same name.
  • No Sell: Regular Hosts are protected by their skull when they aren't firing. Trying to hit them does nothing. Trying to bomb them just causes them to make a troll face.
  • Shield-Bearing Mook

Brain/MemBrain/Guts/Mama Guts


Stone Grimace/Vomit Grimace

Boil/Gut/Sack/Walking Boil/Walking Gut/Walking Sack

  • Elite Mooks: As of Wrath of the Lamb, there is a second version which shoots green bombs, much like Sloth. As well as mobile versions of each.
    • Mook Maker: There's also a version made of spider silk, which spits out spiders. It, too, has a mobile version.
  • Healing Factor: The non-mobile versions slowly regenerate over time when damaged. However, they spawn with less-than-full HP and can't attack until they've reached their maximum health. Their health is directly proportional to their size.

Eye/Bloodshot Eye

Leech/Kamikaze Leech/Holy Leech

  • Elite Mooks: A second version that has an eyeball and explodes when killed.
    • Palette Swap: There's an alternate version of that that's angelic white. Not just tinted that way, either, but a separate enemy.


B. Licker

Mask + Heart



The Basement/The Cellar


The Duke of Flies


  • Bullfight Boss: The big one can tire out after a few moments of running. If the big one is killed first, then the small one will turn red, give chase, and never tire out. Steven's little version will do that before the big one goes down.
  • Polar Opposite Twins: The big one is aggressive and chases you; the little one looks calm and makes ranged attacks until you kill the big one, at which point it charges at you.
  • The Cameo / Mythology Gag: Steven is from Time Fcuk.
  • Dual Boss: One big version that charges the player and one small version that shoots bullets.
  • Kaizo Trap: Both parts of Steven shoot bullets in all directions when they die.
  • Turns Red: What the small one does when the big one dies. Steven, on the other hand, has it do this at 1/3rd health.

Larry Jr.



  • Back from the Dead: Inverted: Pin was introduced in the Wrath of the Lamb as a weaker, living version of Scolex.
  • Tactical Suicide Boss: Is not immune to its green exploding projectiles, and due to a quirk in hit detection, can actually damage itself with them when it begins to bury underground. The dark grey one averts it, replacing the bombs with bullets.

Gurdy Jr.

The Caves/The Catacombs



  • Body Horror
  • Damage-Sponge Boss
  • Degraded Boss: Interestingly, the weaker version attacks very differently, charging and firing circular waves of bullets. Contrast with the other bosses made into minibosses, who are more or less identical to their original version, but weaker. Wrath of the Lamb separates the degraded form into a different boss: Gurdy Jr. But The Very Definitely Final Dungeon DOES feature Gurdy as a normal Degraded Boss.
  • Flunky Boss
  • Stationary Boss
  • Wake-Up Call Boss: When it comes to the pre-Wrath of the Lamb bosses who gave new players trouble, Gurdy is the most infamous.



Blighted Ovum

  • Back from the Dead: Gemini is now a zombie, and is accompanied by his conjoined brother's ghost.
    • The image appears to be more of a sperm and an egg. That wouldn't discredit this trope, it would just be a different set that came back, because at least the large one is undeniably dead no matter what perspective you look at it from.
  • Body Horror
  • High-Pressure Blood: The ovum fires a blood beam if you stay in front of it for too long.

The Hollow

Carrion Queen

  • Attack Its Weak Point: Can only be hit from behind, except when exploiting its other weak point (see Feed It a Bomb below).
  • Back from the Dead: A mostly-skeletal Chub.
  • Dung Fu: Randomly produces Red Poop that damages if you touch it. Also can bounce off the poop as if a wall.
  • Feed It a Bomb: Same as Chub, though it's much more difficult once she starts moving diagonally.
  • Turns Red: Will bounce aimlessly around the room once her health is down to half.

The Husk

The Wretched

The Depths/Necropolis


Monstro II


Mask of Infamy

  • Attack Its Weak Point: The mask is invincible until you destroy its heart. Even after that, you need to hit it from behind.
  • Interface Screw: the only boss without a health bar. The fact that it's not easy to lay a shot in the last stage makes the fight look depressingly long.
  • King Mook: A beefed-up version of a standard enemy also added in Wrath of the Lamb.
  • Shout-Out: Inspired by Carmillia's mask in Castlevania.
  • Word of God: Edmund has stated on his Formspring that the Mask is female, and the thing inside is not alive.

Daddy Long Legs/Triachnid

  • The Cameo/Mythology Gag: Triachnid is a reference to a previous flash game by Edmund McMillen. Furthermore, Triachnid is an alternate of Daddy Long Legs; in his own game, Triachnid was finding a home for his young.
  • Dummied Out: As hinted here, Triachnid was originally was cut before the game was released. It wasn't removed entirely, though. Due to a glitch, it originally would replace the Cathedral's True Final Boss. This was eventually corrected, and Triachnid was added in as a normal boss.
  • Giant Spider
  • King Mook: A giant spider, same as Widow.
  • The Dev Team Thinks of Everything: There is an item that summons the Daddy Long Legs to stomp enemies in an area the player is standing in without hurting them. Using this against the Daddy Long Legs reskins it as the Triachnid's claw. Using it against Triachnid flat out doesn't work.


Isaac's mother. In a fit of rage/insanity/fanaticism/whatever you think it is, she attempted to use a knife on Isaac, forcing him to flee to the basement.

The Womb/Utero



The Bloat



Mom's Heart/It Lives

Click here for the picture 

After defeating Mom, the Womb is unlocked. After reaching the Womb's bottom, Isaac encounters Mom's Heart. After killing it 9 times, It Lives replaces it.



Click here for the picture 

After killing It Lives, Sheol is unlocked. At the bottom of Sheol resides Satan himself, who serves as the boss. He is comprised of 3 forms: the Fallen, a unique form, and a variation on Mom.

The Cathedral


Click here for the picture 

After beating It Lives, the Cathedral is unlocked. At the center of the Cathedral resides Isaac himself... and one of the toughest challenges in the game.

The Chest


Click here for the picture 

The Seven Deadly Sins

Shared Tropes

Envy/Super Envy

Gluttony/Super Gluttony

Greed/Super Greed

  • Bandit Mook: His shots (and mere contact with him!) take away a couple of pennies from you, while making you drop a variable amount on the floor that you can try to retrive... Just be careful while doing so, if you don't want to be killed in the process. Oh! And guess what? His mook-lookalikes have the same ability as him. Yay!
  • Breakout Character: He's the most memorable and ubiquitous of the The Seven Deadly Sins mini-bosses, and Wrath of the Lamb cemented his status by adding a quite a few new versions of him.
  • Chest Monster: Replaces shops and secret rooms. He's more likely to appear as you go further in the game.
  • Expy: He shares some traits with Spelunky's Shopkeeper, including his multi-shot ability, potential to turn hostile on the player without previous warning, and overall dickishness.
  • Flunky Boss
  • King Mook: Wrath of the Lamb added Super Greed, who is bigger, meaner, scarier, and can spawn Greed-heads. Said Greed-heads also appear in the Depths, the Catacombs, and the Necropolis.
  • Mook Promotion: Inverted. The game's standard version features him as a mini-boss, but the expansion added mook-versions of him that share some of his most aggravating attributes.note 
  • The Scrappy: Invoked. Given how he can replace shops and secret rooms, can knock out your money when he hits you, and can be fought multiple times in one run, players usually don't enjoy finding him.
    • He becomes an Ensemble Darkhorse if you have the D20.
    • You'd be hard-pressed to find anything in the game that will make you madder than fighting Greed in the Depths/Necropolis 2 or later and having him drop the Steam Sale.
  • Shop Keeper: When he's not out for your blood anyway.

Lust/Super Lust

  • Body Horror: Super Lust's horribly deformed face.
  • Bullfight Boss: How to fight Lust: get her to run after you in straight lines and kite her with your tears.
  • The Smurfette Principle: The only one of the Sins/Super Sins that has been identified as female.

Pride/Super Pride

Sloth/Super Sloth

Wrath/Super Wrath

  • Cartoon Bomb
  • Expy: Of Bomberman.
  • Hoist by His Own Petard: Wrath's bombs can be pushed around like player-dropped bombs, allowing you to push them back towards him for a nice chunk of damage. This doesn't work on Super Wrath's troll bombs, though.
    • Even more amusingly, any items that affect bombs will affect the bombs dropped by Wrath/Super Wrath. This can result in hilarious situations where, if you have the Bobby-Bomb collectible, every bomb the boss drops proceeds to walk back toward him.
  • Mad Bomber: Throws bomb after bomb at you. Since he's Wrath, this doubles as a Stealth Pun.

Ultra Pride

  • Creator Cameo: He's a stylized representation of artist Edmund McMillen, while his familiar is one for programmer Florian Himsl. Hence why he's named Ultra Pride.
  • Dual Boss: He comes with his familiar, and both have to be defeated.
  • Meaningful Name: The creators are ultra proud of their product. Additionally, putting yourself as a cameo in your own game is a flagrant show of pride.
  • Palette Swap: He's basically Sloth with different moves, while the familiar is a graphically altered Baby with a different shot type.





  • Bullfight Boss: After losing his horse.
  • Bull Seeing Red: He's red, and his horse has bull horns and charges.
  • Oh Crap: After losing his horse, hit him enough times and he'll fall to the ground stunned, with a terrified look on his face.


Headless Horseman

  • All Your Powers Combined: The head has Famine's triple shot and War's triple charge, while the body is Pestilence minus spawning enemies. Plus, you fight two bosses at the same time, which is what happens when Death loses half his health.
  • Classic Video Game Screw You: He can replace any horseman.
  • Degraded Boss: the head alone can appear in normal rooms in Depths.
  • Dual Boss: The boss is split into: his head, that charges and shoots small bullets, and his body, which shoots large bombs and leaves trails of blood.
  • Headless Horseman: Well, yeah.



The Fallen

  • Asteroids Monster: After about 75% of his health his gone, he splits into two versions of himself.
  • Bullfight Boss: Does this when he isn't shooting. After his charging sequence, he'll shoot blood in every direction.
  • Classic Video Game Screw You: It's uncommon, but this guy can be the boss of ANY dungeon save ones with predetermined bosses. He's notorious for showing up in the Basement/Cellar, often before you've had a chance to buff your speed and survive his charge.
  • Degraded Boss: In Sheol. He's later fought at full strength when the Satan fight begins.
  • The Dragon: To Satan. He even acts as the first stage of his master's boss fight!
  • High-Pressure Blood


  • Bad Santa: Drops a Lump of Coal.
  • Chest Monster: Randomly appears in Devil Rooms. He's more likely to appear if you have already entered a Devil room, even more so if you've made a deal.
  • High-Pressure Blood
  • The Krampus
  • Palette Swap: Of The Fallen, except he doesn't split and shoots his blood beams if you stand in attack range long enough.

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