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    Rathalos S Noir Corne 

Noir Corne

Introduced: A Flurry to the Flame
Voiced by: Kengo Kawanishi (Japanese), Zhaokun Liu (Mandarin Chinese), Ben Cura (English), Ryu Seung-gon (Korean)
Artist: 九日九号note 

https://static.tvtropes.org/pmwiki/pub/images/char_1030_noirc2_1.png
Though donning new digs, Noir Corne's vibes are the same as ever.
Click to see Elite 2 appearance.
Noir Corne stopping by to say hello with his long sword.
Rarity: ★★★★★
ID: No. 1030
Subclass: Soloblade
Tags: Survival, DPS
Skills: Iai Spirit Slash, Spirit Helm Breaker
Talents: Decisive, Spirit
Affiliation: Rhodes Island - Op Team A4
Race: Oni
Birthday: August 30
Height: 180cm

"Operator Noir Corne, back under your command with all-new gear! Alright, Doctor, don't care if it's bandits or nightmare bizarro creatures, you leave it all to me!"

An alternate version of Noir Corne who received a set of Felyne-made Rathalos armor and a longsword after mysteriously encountering a Rathalos itself in Roka Village.


  • Anti-Climactic Unmasking: Donning the Rathalos S armor causes Noir Corne to take off his usual mask, revealing him as a... normal person (More Teeth than the Osmond Family notwithstanding). When an operator asked for the reason why he's wearing the mask if there is no secret beneath it, he states "That... is also a secret."
  • The Atoner: He still feels guilty over being partially responsible for Roka Village's destruction, so he puts a lot of energy and effort into helping build New Roka Village.
  • Attention Deficit... Ooh, Shiny!: "A Flurry to the Flame" establishes that Noir Corne has a tendency to get distracted by details in the environment, become easily sidetracked during conversations, and go off on tangents trying to figure out the significance of his observations, much to the annoyance of his captain Yato. However, this also makes him much better at picking up on context clues and social cues than Yato is, since she tends to dismiss anything that doesn't immediately and obviously contribute to their mission's completion as irrelevant.
  • Bird-Poop Gag: During "A Flurry to the Flame", he is forced to fend off a group of featherbeasts after Craftsman Felyne took off with their eggs. Yato and the Terra Research Commission's reaction to him after implied that he was on the receiving end of this.
  • Breaking Old Trends: He is the first Soloblade Guard to have a different iteration of the archetype's first talent, gaining half of the ASPD boost the first three Soloblade Guards receive at sufficiently low HP in exchange for a DEF buff.
  • The Cameo: Rathalos can be seen in the background of his Elite 2 art.
  • Cannot Spit It Out: In the epilogue of "A Flurry to the Flame", he wanted to take Yato's hand when they were watching Rathalos in its final moments, but chickened out at the last second and pretended that he was dusting ash off her shoulder instead.
  • Cargo Cult: Other Operators have noted how Noir Corne seems to have an obsession with his new weapon and armor, constantly spending all his time with it, rarely taking it off, and being reluctant to let Engineering analyze it. However, slightly averted when Noir Corne admits that the fastest way to get used to his new gear and the fighting style that it requires is to wear it 24/7.
  • Counter-Attack: His first skill Iai Spirit Slash causes him to enter a stance that blocks the next instance of damage and retaliates with a barrage of damage.
  • Cute Little Fangs: Has one in his initial art. When he opens his mouth in his Elite 2 art, however...
  • Eating the Eye Candy: Is implied to be the reason why he tripped after Yato put on the Kirin armor in "A Flurry to the Flame", followed by a Suspiciously Specific Denial.
    Yato: The new blade still needs to be battle-tested... Noir Corne? Why are you down there?
    Noir Corne: *cough* I, I am still not used to the new equipment, I fell down. Ah, your mask...
    Yato: After taking it off, it seems that the mask is no longer needed for shading, and it's lighter and easier to move. ...What are you looking at?
    Noir Corne: Nothing!
  • Gathering Steam: His second talent is named after Monster Hunter's mechanic of the same name and has a similar effect, causes his ATK to ramp up when he attacks without using a skill.
  • Guest Fighter: Not Noir Corne himself, but the Rathalos S armor set from Monster Hunter he dons for "A Flurry to the Flame".
  • Hidden Depths: It's heavily implied that he is the author behind the popular novel series A Tale of Two Oni, as the latest entry describes the titular two Oni battling a Rathalos.
  • Katanas Are Just Better: Ditched his shield for the Dreadking's Heir as his new weapon.
  • More Teeth than the Osmond Family: Turns out to have this in his Elite 2 art.
  • Mythology Gag: His animations are taken from Monster Hunter: His normal attack animations are the Spirit Combo, his skill animations are Spirit Skills of the same name, and he enters the battlefield by swinging in from a rope similar to the Wirebugs in Monster Hunter: Rise.
  • "Not So Different" Remark: When the Felyne Scholar questions why Terra is so dependent on Originium despite all the dangers it poses, Noir Corne remarks that it's fairly similar to how their home world treats monster hunting - an unavoidable danger that demands sacrifice, but one that is inextricably tied to survival in their respective worlds.
  • Shipper on Deck: His profile mentions how Rhodes Island's gossipers keep a close eye on his and Yato's interactions. One particular thing that set them off was when he applied to go on a vacation together with Yato.
  • Stone Wall: His first talent Decisive trades half of the usual Soloblade ASPD gain on health loss for up to a +50% DEF bonus, giving him more consistent staying power during skill downtime than the other Soloblades.
  • Story And Gameplay Integration: Being a former Defender, Noir Corne still has an instinct to defend others, even though his new kit is more offensively minded. This translates to his talents giving him much more DEF than a normal Soloblade Guard.
  • Temporary Online Content: He can only be recruited during "A Flurry to the Flame" event, and will become unavailable once the event ends.
  • Took a Level in Badass: Like Yato, he now actually lives up to his 8 years of combat experience as a 5-star Soloblade Guard.
  • You Are Better Than You Think You Are: Yato mentioned him doing this to her in "A Flurry to the Flame" when discussing their shared past with a villager.
    Yato: He gave me a rare scolding, and then said to me... "The past is the past... All your regrets, all your sins, use all your future to make up for it."

    Savage 

Savage / Charlotte

Introduced: Game Launch
Voiced by: Ayumi Fujimura (Japanese), Rylyyn (Mandarin Chinese), Stephanie Sheh (English), Lee Bo-hee (Korean)
Artist: TOKI

https://static.tvtropes.org/pmwiki/pub/images/char_230_savage_1_7.png
Whatever you do, do not get her mad.
Click to see Elite 2 appearance.
Savage, Guard Operator of Rim Billiton, has always been thinking of doing something for you and Amiya.
Rarity: ★★★★★
ID: No. 230
Subclass: Centurion
Tags: AoE, Nuker
Skills: Power Strike β, Precise Blast
Talents: Valley
Affiliation: RIM Billiton
Race: Cautus
Birthday: June 30
Height: 160cm

"I'm Savage, from Rim Billiton. As soon as I got the message from you and Amiya, I rushed right over to see what I could do. Huh? Doctor? You don't remember anything? Wow!"

A former security guard for a Rim Billiton mining company and an old friend of Amiya.


  • Animal Motifs: Rabbits, due to her Cautus race.
  • Dude Magnet: Her third Archive File ends with an open request to "not put the names of suitors she rejected on the bulletin board in the lounge".
  • Gentle Giant: Downplayed in the height department. While she isn't particularly tall as far as female operators are concerned, especially with the likes of Hoshiguma trundling around, Savage is rather muscular and burly, which complemented her codename pretty well. Despite this, she's noted to be kind and cheerful, and is actually quite something of a cook herself.
  • Herd-Hitting Attack: Naturally, as she's a Centurion Guard with the Nuker tag. Her Precision Blast skill enables her to make short work of several enemies before they even get within melee range of her, and her Valley talent encourages a strategy that revolves around funneling enemies into a chokepoint for her to mash with her hammer.
  • Hidden Depths: She plays football and makes vegetable soups, mushroom pies and other cuisine.
  • Ironic Nickname: Savage is actually a kind and cheerful person. Her codename comes from the immense collateral damage she often incurs during operation.
  • Mechanically Unusual Fighter: She is a Centurion Guard with a maximum block count of 3. However, her second skill Precision Blast allows her to hit up three enemies in front of her for at least 300% damage. Her talent Valley slightly increases her ATK and DEF (5% at Elite 1, 10% at Elite 2) when there's at least 2 ranged tiles in the four surrounding tiles, making her more suited to dealing with a Zerg Rush of low HP enemies at a chokepoint. None of the other Guards in her subcategory can do this.
  • Ms. Fanservice: Savage has both a large bust and ample legs and thighs, which her outfit makes no attempt at hiding. Her E2 art even shows some Sideboob and armpits.
  • Old Friend: Babel would reveal that Savage actually has one of the longest histories with the Doctor, being one of the first people they befriended after their awakening and spending half a year bodyguarding them and a young Amiya during the Doctor's journey through RIM Billiton while they were Walking the Earth. This provides some more context towards her lines that express disappointment towards the Doctor's missing memories and the 'issue' mentioned in her archive files between herself and the Doctor.
  • Parental Substitute: She's acted as a sort of surrogate mother for Amiya, especially during the times where the Doctor, Kal'tsit, and Theresa were too busy to take care of her. In the Rhodes Island days, she not only still acts like this toward Amiya, but all of the other young Cautus operators as well.
  • Starter Mon: Savage is this for players who pre-registered. Doesn't mean she's actually useful enough to be a Crutch Character, though.
  • Temporary Online Content: Savage was initially given to players who pre-registered before the game's release or registered very early on and cannot be obtained through any other means. During the first Anniversary event, Hypergryph threw a bone to those who missed the pre-registration by giving away a free copy of her via the in-game mail, as well as finally including an upgradable ATK buff potential for those who already had her. Later Anniversary events did a similar setup (a copy of her through the mail for newbies and potential tokens for those that already have her). Still, outside of these instances, Savage cannot be obtained from anywhere.
  • When All You Have Is a Hammer…: A particularly amusing case since her weapon literally is a hammer. Savage uses her hammer for everything in battle. Basic attack? Swatting things with her hammer. A stronger attack with her S1? Swatting things with her hammer slightly harder. Activating her S2? Swatting things with her hammer with enough force that the blast component in the hammer head triggers and blows stuff up. If she hits things with her hammer and they don't die, she's not hitting them hard enough.

    Sideroca 

Sideroca

Introduced: Darknights' Memoir
Voiced by: Yuuki Kuwahara (Japanese), Chen Yujin (Mandarin Chinese), TBA (English), Kim Soo-yeong (Korean)
Artist:

https://static.tvtropes.org/pmwiki/pub/images/char_333_sidero_1.png
She desires trust over fealty or glory.
Click to see Elite 2 appearance.
Click to see her Coral Coast: Light Breeze LB03 skin.
Sideroca, a mercenary from Corinia, is looking for a reliable employer.
Rarity: ★★★★★
ID: No. 333
Subclass: Arts Fighter
Tags: Survival, DPS
Skills: Regeneration γ, Restorative Surge
Talents: Mercenary's Tenacity
Affiliation: Rhodes Island
Race: Forte
Birthday: March 17
Height: 164cm

"Pleased to meet you, my new employer. I am Sideroca, a Corinian mercenary. The paperwork has already been completed, so please look forward to the results of my work."

A diligent Minoan mercenary contracted to Rhodes Island.


  • Advertised Extra: Despite being the welfare operator who debuted alongside Darknights' Memoir, she makes no story appearance in the event, in contrast to all other welfare operators who debuted alongside non-Contingency Contract events.
  • Animal Motifs: Water buffalo.
  • The Berserker: Her Elite 2 talent Mercenary's Tenacity requires her to personally defeat 7 enemies in order to proc it; once she meets the requirements, she gains 15 ASPD and status resistance.
  • BFS: A given, considering her class.
  • Good Thing You Can Heal: The main reason she has the "Survival" tag attached to her is the fact that both of her skills extend her staying power.
    • Right off the bat, she has access to Regeneration γ, which restores her HP by 30% of her Max HP at level 1.
    • Her S2 Restorative Surge reduces her attack range; in exchange, she gets a 40% ATK buff, and it restores 5% of her Max HP per second at Level 1.
  • Ms. Fanservice: Her beachwear has her wearing a sporty number that shows off her toned abs.
  • Religious and Mythological Theme Naming: Her name is a reference to the mythological figure Sidero.
  • Stone Wall: She boasts very high RES and strong self-heal capabilities, giving her an edge when fighting enemies who deal Arts damage.
  • Temporary Online Content: She was initially only available during the Darknights' Memoir event, before the Record Restoration system added the exclusive rewards for said event into its pool.
  • Trauma Button: Her Operator Record ends with her becoming Bubble's, at least for a while.
  • Undying Loyalty: Uncharacteristically for a mercenary, she is extremely thorough when it comes to her job. While mercenaries are generally temporary partners whose allegiance constantly shifts, she's the kind of person who will stay with her current employer for a long time. Though this makes her nosy to the employers who want some distance with their paid sellswords, loyal clients will find her a powerful warrior with an excellent work ethic and a warm companion who likes to improve her comrades' well-being. The Doctor, who in several Operators' profiles is noted to have a fragile constitution, starts gaining muscles after Sideroca learns cooking and uses her food to bribe them into hitting the gym.

    SilverAsh 

Enciodes Silverash

Introduced: Game Launch
Voiced by: Katsuyuki Konishi (Japanese), Michael R. (Mandarin Chinese), James Day (English), Nam Doh-hyeong (Korean)
Artist: Ryuzakiichi

https://static.tvtropes.org/pmwiki/pub/images/char_172_svrash_1_9.png
Let your guard down. There are no traps in the conditions he offers. Well, you won't know even if there is one.
Click to see Elite 2 appearance.
Click to see his Icefield Messenger: York's Bise skin.
Click to see his Coral Coast: Seeker SKm01 skin.
Click to see younger SilverAsh in Break the Ice.
SilverAsh, President of Karlan Trade CO., LTD, has signed the contract with Rhodes Island and is ready to join the field.
Rarity: ★★★★★★
ID: No. 172
Subclass: Lord
Tags: DPS, Support
Skills: Power Strike γ, Rules of Survival, Truesilver Slash
Talents: Leader, Eagle Eye
Affiliation: Karlan Trade Co., Ltd - Kjerag
Race: Feline
Birthday: February 15
Height: 192cm

"I, SilverAsh, have joined your cause as a sworn ally. Whatever your plans may be, do not disappoint me."

Chairman of Karlan Trading Company and current patriarch of the Silverash family, who has signed an agreement of mutual benefit with Rhodes Island.


  • Action Pet: Tenzin, his pet bird, acts as his ranged attack.
  • All There in the Manual: His age is never specified in the game. The Arknights Universe Compendium, Terra: A Journey, revealed he was 14 when his parents died in 1082, which implies he was born in 1068 and is thus in his early 30s by the time he makes himself familiar with Rhodes Island in the late 1090s.
  • Always Someone Better: He's forced to admit that the Doctor completely outplayed him in "Break the Ice".
  • Animal Motifs: Cats or more specifically, snow panthers, due to his Feline race. A snow panther also takes form near his blade in his Elite 2 artwork.
  • Audible Sharpness: While True Silver Slash is active, his Sword Cane makes an audible "schwing!" every time he attacks.
  • Awesome, but Impractical: Zig-Zagged, thanks to Power Creep over time. His Truesilver Slash is indeed very awesome and for a first-gen Operator skill, it can still pull its weight even in newer, harder contents while being as much of a powerhouse in anything easier than that. However, Truesilver Slash has a tremendous SP cost, meaning it's much more practical to retreat him after using it rather than charge its SP the normal way.* This means he actually has very little staying power compared to newer Operators and is best used as a helidrop Operator, which some late-game players may find too fiddly to set up. That said, he is still a very powerful Support Party Member via his Talents and still finds use in team set ups for support.
  • Badass Cape: He wears a black fur cloak in this manner, as seen in his initial artwork.
  • Badass in a Nice Suit: Naturally, as he's a chairman he has to dress formally...taken even more literally with his Icefield Messenger skin.
  • The Bad Guy Wins: By the end of "Break the Ice", he accomplishes his goal that he wanted all along: an open Kjerag, no longer an isolationistic nation willing to remain neutral from the world, and looking to progress into the future with him leading that charge. That said, he doesn't get total control, as the Doctor's interference has him peacefully submit to his sister Pramanix's authority to share power instead of making her a Puppet King to maintain the faith as he originally intended; a development he's ultimately happy with nonetheless for Pramanix to show independence from him.
  • Benevolent Boss: According to his bio, there is no hierarchy between him and his employees. Other Kjerag operators also tend to speak highly of him. His first Operator Record also showcased this to the Victorian workers under him.
  • Big Bad: Is the main antagonist of the Break the Ice event; as he attempts to cause an insurrection to seize complete control of the Kjerag region under the Silverash family.
  • The Big Guy: SilverAsh stands at an immense 192 cm, towering over every single playable operator not named Hellagur (who's 1 cm taller than him) or Mountain (who stands at 195 cm).
  • Boring, but Practical: His first and second skills can be seen as this; while they do have their uses, they generally pale in comparison to his third skill:
    • His first skill, Power Strike, boosts the power of his next attack every few hits, which doesn't seem too impressive compared to Truesilver Slash. But if you bring it up to Mastery 3, it nearly quadruples his attack power (290%) with only two attacks, letting SilverAsh be a pretty good duelist if needed.
    • His second skill, Rules of Survival, grants him increased defenses and regenerating health, in exchange for reducing his attack range to one tile at the front and sides. However, if the skill reaches Mastery 3, it will double his defensenote , allowing SilverAsh to fill in for a tank when required.
  • Broken Pedestal: Whatever agreement was made between him and Pramanix landed both of them in positions of great political power. It also drove a wedge in between them, and Pramanix now hates him so much that she refuses to acknowledge his presence, much less speak to him.
  • Cane Fu: All of his melee attacks are delivered via him batting the crap out of his foes.
  • Cat Boy: He has the typical cat ears of his race... along with a thick cat tail.
  • The Chessmaster: "Break the Ice" shows just how calculating and forward thinking he is, as he's able to effortlessly discredit his rivals and win almost universal public support, paving the way for him to become the sole ruler of Kjerag. It's only by the Doctor's intervention that SilverAsh's plan doesn't quite come to fruition.
  • Classy Cane: A highly-ornate one befitting an aristocrat.
  • The Coats Are Off: He doesn't fully take off his coat, but he does ditch the longcoat in his Elite 2 artwork, revealing a white uniform underneath.
  • Cultured Badass: In his spare time, SilverAsh enjoys literature, fine arts, and hunting. This is reflected in his near-Purple Prose manner of speech, with judicious use of sophisticated and old vocabulary where one would use casual words.
  • Dressed to Plunder: His "Coral Coast: Explorer SKm01-DX" skin has a notable pirate motif, with SilverAsh sporting a feathered tricorn, Coat Cape, and a swashbuckling cutlass in place of his Sword Cane. Notably, he is the first non-robot operator whose Coral Coast skin does not dress the operator in something that can qualify as swimwear, not taking the cameos of Courier and Matterhorn (both of whom are wearing swimwear) in the CG artwork into account.
  • The Dutiful Son: His parents were long dead, but this incident didn't drive him to despair. Instead, he used this as a strength to raise his two sisters, Cliffheart and Pramanix, until they grow up to be capable of taking care of themselves.
  • Everything's Better with Rainbows: While wearing his "Icefield Messenger: York's Bise" skin, if one looks closely, they can see a faint rainbow special effect while performing melee attacks or when using the True Silver Slash.
  • Foreshadowing:
    • One of his lines has him warn the Doctor about Amiya, as he is suspicious of her nature and claims that if the Doctor doesn't put shackles on her hands today, they will find themselves placing a crown on her head tomorrow. In Darknights Memoir and Chapter 7, it is revealed that Amiya is the successor to Theresa, the Sarkaz Queen, and is in fact the Lord of Fiends spoken of in Sarkaz prophecy. She's even depicted with a black crown atop her head when using her true powers.
    • Another of his homescreen lines talks about how he may one day come face to face against the Doctor as an opponent and the Doctor pointing out that SilverAsh looks delighted at the prospect. Come the "Break the Ice" event, it turns out to be foreshadowing for a prior event, as the Doctor foiled SilverAsh's coup and gained his respect at the end of the event.
  • Fire-Forged Friends: By way of being forced on opposing side, SilverAsh's respect for the Doctor skyrockets the moment they landed him in stalemate within what should have been the masterstroke of his long-awaited plan to the point he that he sincerely wants to be their friend, coming to see the Doctor as an earnest equal, going out of his way to voluntarily join Rhodes Island as an Operator to understand better the plight of the Infected as well as receive advice from the Doctor on how to move forward with his own company.
  • Friendly Enemy: Despite being the Big Bad of Break the Ice, he remains entirely Affably Evil throughout and, even after being beaten by the Doctor in a game of political maneuvering, maintains his alliance with Rhodes Island while paying his respects to the Doctor afterwards for beating him at his own game.
  • Friends All Along: With Gnosis, and the plot twist of Break the Ice. Gnosis is initially introduced being fired from Karlan Trade and storming out, spending most of the event apparently attempting to bring SilverAsh down, only for SilverAsh to shake his hand in private and call Gnosis his "dearest friend" as it's revealed the whole thing was a plot the two of them hatched and Gnosis's betrayal was completely fake.
  • Glass Cannon: His signature skill, Truesilver Slash, can make him this. While his attack power and range increases significantly, his defense will take a nosedive as long as the skill is active. Upgrading the skill only increases its power and the number of enemies it can hit, but will not lessen the defense reduction. Overall, he can hit very hard with this skill, but he will get hit hard in return if enemies slipped through or if he activates the skill when enemies are already attacking him.
  • Image Song: "Silver Lining".
  • Inexplicably Awesome: The game provides very little justification as to how or why SilverAsh is such a powerful unit. While his combat and strategic acumen can be understood as him training himself to become shrewd and strong enough to lead his clan in the hostile environment that is Kjerag's political scene, it doesn't explain how he's capable of smashing mountain-sized enemies to bits with merely a Sword Cane and a pet falcon, nor is his ability to produce wide-spread Razor Wind from his weapon that shreds targets within a disturbingly long range, both air and ground. Keep in mind, SilverAsh is not infected, so the scope of his abilities can only be tangentially understood as Charles Atlas Superpower.
  • I Will Find You: The promise he makes to Gnosis before Gnosis is forced to leave Kjerag as a child. Although it takes him a few years, he does, and they carry on pursuing their shared dream.
  • Jack of All Trades: What makes SilverAsh such a fantastic operator is how versatile he is. He can serve as a powerful duelist with his first skill, an absurd tank with his second skill, or become a ridiculous wave-clearer with his third skill. That's also not getting into his talents which reduce everyone's redeployment time and also provide True Sight against invisible enemies.
  • Last-Name Basis: Played with. His last name is Silverash, without a capital A, but his codename is SilverAsh with a capital A.
  • Last of His Kind: It's implied that he's the last male heir of his family's bloodline. This has since spawned a meme where he makes a huge deal out of the Doctor marrying either Pramanix or Cliffheart in order to produce him a successor, despite the fact that neither he nor his profile mentions anything regarding this, especially as the siblings uncle, Chester, is still around, implying that they had other relatives.
  • Lonely at the Top: When he initially joins Rhodes Island as an Operator, he explains that he wants to genuinely become friends with the Doctor, pointing out that due to his position and his high intellect, it's extremely difficult for him to be open and honest to others, even to his own family members and even when he does have bonds with people outside his family like Courier, Matterhorn, Degenbrecher and Gnosis, they are too strongly connected to Kjerag for SilverAsh to truly be open and honest with. Seeing that the Doctor is his intellectual and ideological equal, SilverAsh hopes they can become True Companions.
  • Magikarp Power: While SilverAsh is plenty powerful himself right off the bat, his true potential is only really realized at Elite 2. His third skill, Truesilver Slash, is his bread and butter, as it allows him to bat in a cone about as wide as a map is tall, with full unmitigated damage, striking up to six enemies at once, ground or air, with extremely high ATK power to boot. His True Sight power at Elite 2 is currently one of the most overpowered properties available to an operative.
  • Mirror Character: With the Doctor as both are calculating individuals with a similar intellectual power, with the small difference being that the Doctor is the Non-Action Guy while SilverAsh could fight. To be specific, SilverAsh resembles and presents an aspect of the Doctor during their Tower of Babel days who is willing to throw away and make sacrifices as long as it leads to victory, especially during the "Break the Ice" event where his coup could lead to a bloody civil war if not for the Doctor overturning the events and foiling it.
  • Named After Somebody Famous: Not himself, but his pet falcon, Tenzin, who's ostensibly named after Tenzin/Tenzing Norgay, the Sherpa guide who was one of the first two people to conquer Mount Everest, alongside Sir Edmund Hillary in 1953. Considering the significant Himalayan influences in the cultures of Kjerag, SilverAsh's home nation, it only seems appropriate.
  • Parasol of Pain: His "Icefield Messenger: York's Bise" skin switches his cane with a closed umbrella. This does not deter him however, and he will still use it to beat the daylights out of his foes all the same.
  • Pay Evil unto Evil: As cruel as death by poisoning is to inflict on someone, the Great Elder of Kjerag was secretly a massive Bitch in Sheep's Clothing who had many political dissidents cruelly killed and kept the country in a state of isolated stagnancy out of paranoia and fear of the outside world. Not many tears are had when SilverAsh poisons his drink in "Break The Ice" to dispose of him, only to then use his impending death by poisoning as a scapegoat to destroy the isolation that the Great Elder and his predecessors imposed to begin with.
  • Pet the Dog: At the end of "Break the Ice", after succeeding in his coup and after Ratatos' formal surrender and subordination of her clan to the Silverashes, he allows her to stay the Matriarch of the Browntails and lets her enjoy the same level of power as she had before the coup.
  • Poor Communication Kills: Admits a measure of guilt to how things end up with Ratatos when she tries to pull a Taking You with Me on him, as keeping his motivations from her, while necessary for his plans, pushed it to that point by not communicating his intent sooner.
  • Rank Scales with Asskicking: He may be the chairman of the Karlan Trading Company, but he can account for himself quite well in a fight. It's even highlighted in his Leader talent, which buffs his ATK, and shaves off seconds from all allies' redeployment time.
  • Razor Wind: The sword beams generated from his True Silver Slash skill appear to be this.
  • Ridiculously Cute Critter: His "York's Bise" skin has a snow leopard cub in his bag.
  • Right for the Wrong Reasons: He always suspected that the rival Paleroche and Browntail Clans were responsible for the deaths of his parents. Ratatos reveals that his parents actually died in an accident, but Ratatos' grandfather used the incident to frame Gnosis' family. In fact, SilverAsh's parents were on their way to a meeting with Ratatos' grandfather, where he was intending to murder them anyways.
  • Ship Tease: With the Doctor. His first Operator Record's show how they actually met the first time with the Doctor's actions catching SilverAsh's interest in them, and come the "Break the Ice" event and his second Operator Record's which takes place after said event, their developing friendship and cordial relationship together is one of the things that fueled SilverAsh to register as a Rhodes Island operator. His Potential token flavor text has him give the Doctor a one-of-a-kind rare item that represents sincerity in Terra and at least two of the flavor text for the medals you can obtain in the Break the Ice event has the Doctor reciprocating the offer of friendship from SilverAsh, showcasing their friendly relationship and how much they get along well together.
    One of only a few extant Originium Ice crystals that represent sincerity. It will never melt.
  • Simple, yet Awesome: While some may argue that his Truesilver Slash is Awesome, but Impractical today due to Power Creep, one thing Silverash does better than anyone is his passive True Sight. The only other Operators who can reveal invisible enemies 24/7 is Ines (who reveals a smaller range but can reposition) and Sentinel Protector Defenders (who need their module activated), and when its range is boosted during Truesilver Slash, it can trivialize stages with the gimmick of invisible enemies Zerg Rushing you, and remains one of the most reliable ways to bring the hurt to powerful stealthed targets. Notably, he can attack enemies in the dark with this, like those in CC Dawnseeker.
  • Spell Blade: His E2 portrait has him wreath his cane with some silver energy field (presumably some kind of Ki Attack), and his animation for Truesilver Slash has his cane glow white before he swings it and delivers a Razor Wind.
  • Stance System: With Rules of Survival, SilverAsh can toggle between his default state and a defensive one, trading attack range for increased defenses and health regeneration.
  • Stone Wall: His second skill, Rules of Survival is a stance based skill that reduces his range to the single surrounding grids, but it greatly boosts his defense and grants him rapidly regenerating health per second, letting him be a very strong tank when needed.
  • Support Party Member: SilverAsh has the 'Support' tag attached to him because of his talents. In addition to buffing his own ATK, Leader also reduces the redeployment time of all operators in the squad by -10%, which faciliates helidropping note  and also gives more room to wiggle if something goes wrong. Eagle Eyes decloaks invisible enemies within his range, making it easier for him and others to snipe them down.
  • Sword Cane: He uses a sword concealed in his cane for melee attacks.
  • Teeth-Clenched Teamwork:
    • It's made very clear that the alliance between Rhodes Island and the Karlan Trading Company is merely one of convenience. This has led many Rhodes Island operators to view SilverAsh with suspicion, leading Amiya to insist that everybody at least give him the benefit of the doubt lest SilverAsh actually becomes the threat they treat him as. A good portion of the suspicion seems to have stemmed from the "Incident at the mountain" mentioned in his Operator archive files, which is later elaborated and covered in the "Break the Ice" event.
    • Regardless of the factions feelings towards one another, especially after the "Break the Ice" event, SilverAsh and the Doctor get along swimmingly, having nothing but respect for each other's goals and perfectly willing to work together with one another regardless of how bumpy the road that the alliance between their groups is. His Operator Records especially detail that their relationship and friendship is one of the reasons SilverAsh registered himself as an operator in Rhodes Island.
  • True Sight: SilverAsh's E2 talent "Eagle Eyes" allows him to detect stealth enemies within his attack range.
  • Underestimating Badassery: What is the undoing of his decisive victory in "Break the Ice", as while he has nothing but respect for the Doctor for saving Cliffheart's life with the treatment Rhodes Island provides, he vastly underestimated the Doctor's analytical and tactical acumen and got flat out Out-Gambitted just before the end, forcing him to take a draw that, while entirely beneficial to him still, does leave him with noticeably less power than he initially planned.
  • Use Your Head: Not himself, but his falcon, Tenzin, who serves as SilverAsh's ranged attack by literally divebombing enemies head-first. He doesn't incur any lasting damage to himself regardless of how tough the enemy is.
  • Villain with Good Publicity: Despite his reforms being seen as blasphemous to Kjeragandr, SilverAsh is very popular in Kjerag due his modernization efforts bringing great prosperity to the country. And then, his plot to frame his rival clans for the attempted assassination on him and the Great Elder works and the overwhelming majority of the population joins his side.
  • Well-Intentioned Extremist: His plan for Kjerag is to stop being a Hidden Elf Village and open up its borders and not only to receive outsiders, but their goods as well to develop into an industrial power of its own rather than to fade into obscurity or be conquered by bigger countries growing around it. However, he is willing to go by any means necessary, up to collaborating with Gnosis on a coup d'etat that might lead to a bloody civil war and even set up an attempt on his own life or those of his allies at Rhodes Island to ensure his ambition.
  • With a Friend and a Stranger: His longest companions and closest and most trusted allies are his childhood best friend Gnosis, and his Leithanian-born and Kazimierz-bought bodyguard Degenbrecher. Degenbrecher has been with both of them for at least 10 years.
  • Worthy Opponent: He considers the Doctor this at max Trust, should one day Rhodes Island stands against his own goals. In Break the Ice, he even plays a game of chess with the Doctor after the latter foils his insurrection plan, which ends in a draw.
  • Wounded Gazelle Gambit: In "Break the Ice", he plays along with Gnosis' staged assassination attempt against him, using the wound he suffered and "exposing" the assassin as a Browntail servant to discredit the Browntail Clan.
  • Ye Olde Butcherede Englishe: All of his voiced lines in battle. Since none of his other lines are quite so purple, the lines in question have quotation marks around them when viewed in the Archive, and SilverAsh is a Cultured Badass, he's most likely quoting in-universe literature at whatever poor fool he's beating down.
    "The fool flaunting his gallantry reaches none with his vanity..."
    "Fool, for what reason hast thou come?"
    "Art thou mine worthy enemy, or art thou naught but a jester?"
    "Thy pleas falleth upon deaf ears."
  • You Killed My Father: Subverted in that he suspected from the start that Gnosis' family wasn't involved in his parents' death. Played straight in that he suspected the Paleroche and Browntail Clans were responsible, which is another motivating factor for discrediting and dismantling both clans.

    Skadi 

Skadi

Introduced: Grani and the Knights' Treasure
Voiced by: Rina Sato (Japanese), Kiiki (Mandarin Chinese), Cristina Valenzuela (English), Kim Na-yul (Korean)
Artist: alchemaniac

https://static.tvtropes.org/pmwiki/pub/images/char_263_skadi_1_8.png
She's a bit out of her element, literally.
Click to see Elite 2 appearance.
Click to see her Coral Coast: Waverider WR04 skin.
Click to see her Marthe: The Next Afternoon Tea skin.
Skadi, bounty hunter, has come with the tide to drown your enemies.
Rarity: ★★★★★★
ID: No. 10
Subclass: Dreadnought
Tags: DPS, Survival
Skills: Swift Strike γ, Wave Strike, Tidal Elegy
Talents: Abyssal Predator, Swift Action
Affiliation: Abyssal Hunters
Race: Unknown/Aegir with Seaborn cells
Birthday: March 7
Height: 166cm

"I am Skadi, bounty hunter. Are you really hiring me? I cannot say what calamities I may bring with me."

An absurdly strong bounty huntress under the employ of Rhodes Island. She plays a major role in "Grani and the Knights' Treasure", and is a central character in the Abyssal Hunters' overarching plotline.


  • Actress Allusion: A dreaded, ferocious, and aloof one-woman army who's become associated with calamities? Rina Sato and Cristina Vee are back as a mild-mannered Velvet.
  • Alien Blood: While her blood looks normal, its Originium particulate count is incredibly low. In addition, if spilled on land, her blood will attract hordes of Seaborn from the depths. This is because the Seaborn all share the same blood and mind, so when it is spilled other Seaborn believe their kin is trapped inside a flesh prison, the prison being the Abyssal Hunter.
  • Aloof Ally: Few operators like her, mainly because of her stone-faced stoicism and her own solitary nature. It's not that she doesn't appreciate company, but due to her own belief that she would only invariably bring harm to whomever is close to her, Skadi decides not to bother opening up to anyone. At the very least, Grani does vouch for her, saying that she's actually very kind.
  • Anchors Away: Her Marthe skin lets her exchange her greatsword for an anchor. She still makes upward-swinging motions with it, though.
  • Animal Motif: Orcas, or killer whales for the uninitiated.
  • Apocalypse Maiden: She carries the Seaborn god Ishar-mla in her body. If this being manages to take control of her body, it can potentially bring about the end of the surface world.
  • Apparently Human Merfolk: Unlike most characters which have visible traits to define their race, Skadi doesn't possess any fish-like traits whatsoever despite being based on a killer whale. Later releases have confirmed this to be common for her race, as most Aegirian operators lack visible physical fish traits.
  • Auto-Revive: Skadi's second module automatically revives her to full HP and grants her +30 ASPD when she hits 0 HP once per deployment. In exchange, her max HP decreases by 60%, improving her damage output at the cost of durability.
  • BFS: Skadi uses a large two-handed sword that's very close in description to a Zweihänder, which she swings in an upward motion, that has the unintentional effect of making her look like she's golfing really intensely.
  • Bizarre Human Biology: Her Originium particle count in her blood is impossibly low, as in "ten times lower than perfectly safe limits" low. Some of the Rhodes medical staff want to quarantine her so they can understand how that's possible, but Kal'tsit vetoes them. And then there's her virtually physics-defying Super-Strength in a setting where that kind of thing doesn't really happen.
  • Boring, but Practical: Skadi's three skills are basically her hitting things with her sword in varying levels of strength. She's basically a more expensive and powerful version of Melantha, which is fine and all, but the "boringness" of her kit makes her fairly replaceable as more unique Guards are released, unless extra resources are put into maximizing her power through fully upgrading her module and pairing her with Gladiia with her own upgraded module, at which point the sheer value of her stats, coupled with the instant activation of her S2 and her faster than normal redeploy time gives her the ability to solo extremely powerful enemies that other Operators are incapable of dueling.
  • Bounty Hunter: This is the profession that she is known for.
  • Cryptic Conversation: From the "Grani and the Knights' Treasure" event's epilogue, Skadi says that Kal'tsit needed "a key, a core, and a memory block", which she then follows up with mentions of "Skull, Flamelung, Yellow Smog". "Stultifera Navis" revealed some details about the key as the key obtained by Skadi is needed to find and activate the ship of the same name.
  • Defrosting Ice Queen: Defrosts quite a bit towards the Doctor as trust goes up. Starting with her insisting the Doctor maintain their distance, to asking them out for a drink in a roundabout way, then telling them that she wants to take them to see her birthplace at some point. The first scene in Undertides shows that reporting to the Doctor is one of the few times (possibly the only time) Skadi will bother writing more in her mission reports than just "Mission Complete".
  • Despair Event Horizon: In "Under Tides", she nearly crossed this after finding a Seaborn that can talk and telling her just what exactly the Abyssal Hunters are: Aegirians enhanced with Seaborn's blood, and that they are always on the risk of turning into Seaborn themselves. Making things worse is the fact that the talking Seaborn cannot lie as the concept is alien to it, and when Skadi tries to push on by saying that Seaborn killed her family in an Aegir city, the seaborn denies it, with the implication being that it was Aegir who did it instead. If not for Gladiia recovering from her injury and killing the Seaborn, Skadi might have truly succumbed to despair.
  • Doom Magnet: She believes herself to be this, and warns the Doctor to give her a wide berth lest misfortunes befall them as well. Flashbacks in "Under Tides" show her ranting to Jose about how everyone close to her died, including Jose's son, and she wasn't able to save them.
  • The Dreaded: Skadi already has a reputation among bounty hunters and Rhodes Island operators as being a literal monster, a living avalanche, or personification of a Catastrophe who can level entire cities.
  • Early-Installment Weirdness: Being the first post-launch 6-star, Skadi's design is rather weird compared to later units. In essence, her kit is basically a scaled-up version of Melantha's, giving them similar performances and roles, while also having the knock-on effect of not making her "universal" enough as a 6-star to be usable elsewhere, and easily replaceable by her own counterpart in general owing to Skadi's rarity. New operators released after Skadi tend to have much more diverse and interesting kits that let them do many different things depending on the situation.
  • Enemy Within: The Alternate Timeline of Integrated Strategies 3 "Mizuki & Caerula Arbor" indicates that Skadi carries part of the Seaborn god, an entity named Ishar-mla, inside of her after slaying it in the past. In that timeline, Isharmla takes over Skadi's body, turning her into her Corrupting Heart alter form which brings about an apocalypse that is only barely averted in one of the IS3 endings by Mizuki.
  • Fighting Your Friend: Grani fights her fellow R.I. operator Skadi when the latter insists on finding Carol. Although this gets subverted near the end of the event when Skadi reveals that she does not plan on harming Carol at all.
  • Gameplay and Story Integration: Skadi is most commonly used as a helidrop unit, with her gameplan usually consisting of being dropped solo on top of an elite or boss level enemy before they reach your line of defense, quickly eliminating them with her massive ATK buff, then retreating once her job is done—a rather accurate representation of her I Work Alone mentality.
  • Glass Cannon: As a Dreadnought Guard, her HP stat usually ensures she lasts long enough in a fight, though she can be vulnerable to being chipped down due to her below average DEF. Her S3 when activated temporarily turns her into a flat out Lightning Bruiser, skyrocketing her HP, ATK and DEF for its duration, while pairing her with a module-upgraded Gladiia patches up her defense, firmly placing her in Lightning Bruiser territory.
  • Gossip Evolution: While Skadi is indeed a remarkable individual, rumors about her turn out to be greatly exaggerated. As Grani explains in her event, the bounty hunters' views of Skadi are worse than how Rhodes Island describes her in their reports.
  • Hit-and-Run Tactics: Because of her Swift Action talent decreasing her redeployment time by 10 seconds, and her Wave Strike skill's ATK buff upon deployment, she can very easily be played this way; though she's still fairly slow in relation to a dedicated Executor Specialist operator. Upgrading her potentials will shave off another 4 seconds, and tier 3 of her first module improves Swift Action to reduce her redeploy timer by up to 30 seconds.
  • I Work Alone: Skadi prefers striking out on her own. Putting her into a team doesn't do her any good, as she'll find a way to split off from them anyway. Not that it's a problem during actual gameplay, however, though her kit does generally excel at dueling enemies on her own. In her defense, Skadi states that she doesn't want to put anyone else in danger. Somewhat Gameplay and Story Integration as well, as she has the Solitude RIIC skill, which boosts her own morale recovery by .7 per hour whenever she's put in the dorm. Furthermore, the way her archetype and kit is designed encourages her to be dropped in to deal with certain enemies alone as opposed to holding a lane with support.
  • Mechanically Unusual Fighter: Skadi's Wave Strike ability turns her into a quasi-Executor Specialist, granting her massively increased ATK for up to 30 seconds, before expiring and requiring her to be redeployed to function again. One of her talents also reinforces this by reducing her redeployment time, which is improved by her first module that further reduces it.
  • Morality Chain: The final Trust documents on Skadi implies the Doctor might serve as a sort of one to Skadi. With the writer using their name (notably without the Doctor's actual permission) to get her to divulge her secrets. And the writer believes the best course of action is to attach the Doctor to her to curb her lone wolf tendencies.
  • Mysterious Past:
    • She's a fairly famous bounty huntress, but what her early life was like, and where's she from besides a vaguely defined place called "Aegir" is a mystery... one she cultivates and is not eager to answer. Eventually, as her profile and trust progress, you and it's implied Amiya do wheedle some basic answers out of her: she's from a society beneath the sea, and she parted ways with her home and old organization because of tragedies in her past that got former teammates killed, and which she feels responsible for.
    • Under Tides gives a clearer image of what her past was like. She was a part of a special force of genetically enhanced super-soldiers called Abyssal Hunters who hunt down the Seaborn. Her family was believed to have been killed by them. After the brutal final battle against a certain Seaborn God, she left her nation and fled to the surface.
  • Nerf Arm: Skadi's summer outfit trades her BFS for an orange orca float that somehow still deals lethal damage when swung at an enemy.
  • No Social Skills: She doesn't socialize that much, has avoided making friends, and has declined invitations from other Operators. She rarely cooperates in combat and just prefers accomplishing the missions single-handedly.
  • Not So Stoic: Several times throughout different events show that there's more to to her than her stoic front suggests:
    • She's aware of the risks regarding the treasure key, and is deeply worried for Grani's sake when the latter suddenly decides to open the treasure despite knowing that it drains the blood of the user. This is one of the very few instances where Skadi does show emotions in the story event.
    • "Under Tides" has her nearly reach a breakdown when she learns the truth about how the Abyssal Hunters are actually made, their fate, and what actually happened to her family... only to snap out of it when Gladiia comes back to from her injuries.
    • After keeping her cool (save for some annoyance) for a majority of "Stultifera Navis", the ending has her visibly snap in exclamation when Gladiia tells them they must return back to the shore when they are so close to their home—despite their collective want to return—demanding why, only for Gladiia to dodge the question as she forces them to head back.
    • Finally, in one alternate ending in the Alternate Timeline of Integrated Strategies 3 "Mizuki & Caerula Arbor", after being freed by Mizuki's Heroic Sacrifice from Ishar-mla's Demonic Possession of her—Skadi can only look on in horror of the aftermath of nearly having brought about The End of the World as We Know It and killed so many, including all those she cared about (especially nearly having brought harm to the Doctor), before having a complete mental and emotional collapse as she runs away from everyone to solemnly hide herself away, remorsefully singing her heart out as she awaits her own death that may never come due to her own evolution from Ishar-mla's influence.
  • O.O.C. Is Serious Business: A part of the suspense in the "Grani and the Knights' Treasure" event involves Grani constantly wondering why Skadi acts so much stranger than usual.
  • Overshadowed by Awesome: Due to her relatively simplistic kit, Skadi's quickly found herself being overshadowed by the more "awesome" Guards released after her, who have significantly more combat utility instead of just "hitting enemies very hard". Fortunately for her, later-released modules for the Abyssal Hunters have eased her issues significantly by bolstering her stats and talents further.
  • Painted-On Pants: She wears skintight black pants showing off the shape of her legs. There are also inner thigh cutouts on her pants as well.
  • Poor Communication Kills: Much of the hardship in the hunt for the Knights' Treasure could have been completely avoided had Skadi actually told Grani why she was searching for Carol from the start. Granted, this is because she's deliberately trying to keep as many people as possible out of her business, as her past traumas have convinced her she is in fact a walking Catastrophe... and that people die when they get emotionally close to her. Grani even calls her out on this attitude.
    Grani: What's the point of playing the villain anyway? Wouldn't kill you to be a bit more frank.
  • Purple Prose: Some of the recorded observations and reports regarding Skadi are written in this manner. Unfortunately, these get rejected as they don't fit into Rhodes Island's reporting standards:
    Skadi wields a giant sword that splits armor, cleaves enemies in two, and busts through barriers. Her face is distorted and intimidating as she rampages through the battlefield in a bloody dance. It is as though she is fighting more than just the enemy in front of her.
  • Readings Are Off the Scale: Her physical strength is only shown as ■ ■ in her profile.
  • Red Eyes, Take Warning: Big Bob finds it odd that Skadi's eyes are red and thinks it's correlated to her callousness in Dewville. But it's really just a subversion, Skadi isn't brainwashed in this event and her eyes are naturally red. That said, she is an extremely dangerous biologically-enhanced super soldier meant to fight innumerable terrors from the deep and her natural red eyes give her a frightening countenance that matches her strength as to warn people not to mess with her.
  • Red Herring: The "Grani and The Knights' Treasure" event has a lot of these about her:
    • There are fake hints that imply Skadi to be the primary antagonist or was brainwashed: She doesn't explain why she's in the village, she insists on finding Carol while taking down a lot of bounty hunters interrupting her, Big Bob points out that her eyes are red and weird, and one of her lines confuses Grani who thought that Rhodes Island is keeping a secret. But in reality, it's actually a case of Poor Communication Kills.
    • Grani also thought that Skadi is after the treasure just like the other bounty hunters, given that she is a known bounty huntress herself. In the end, Skadi reveals that she is only after the key, not the treasure.
  • Rei Ayanami Expy: Has gray hair and red eyes, is silent and stoic, yet has the physical strength and mysterious origins. She does manage to express herself more the higher her trust goes with the Doctor.
  • Religious and Mythological Theme Naming: She's named after the Norse goddess of the hunt and winter.
  • Sealed Evil in a Can: The Seaborn don't call her Ishar-mla because that's her real name. They call her that because it's the name of one of their gods, who is somehow lying dormant within Skadi after she supposedly killed it.
  • Ship Tease: Her higher Trust dialogues and files implies heavily that Skadi has become pretty enamored with the Doctor. With them being the only one she confides in despite her fears of being close to anyone else, and some of her dialogue can be seen as awkward attempts on her part to be closer to them. In her final archive file the writer notes how the best course of action with Skadi would be to have the Doctor take care of her "needs." Which could mean all sorts of things, but given they immediately state how Kal'tsit will hang them from the rafters for saying that, it was probably a particular sort of need.
  • Situational Sword: Skadi's Abyssal Predator talent has an ATK boost to all "Abyssal Hunters" operators, which includes herself, Andreana, both versions of Specter and Gladiia, which is a nice thing to have when those units are in your team, but of negligible benefit otherwise.
  • Status Buff: Her Abyssal Predator talent increases the ATK of all "Abyssal Hunters" operators by 7% at Elite 1 (14% at Elite 2). Her second module increases this further and also includes a HP buff.
  • The Stoic: Skadi rarely shows any emotions and is eerily silent for most of the time. While this made it difficult for Grani to understand what she's thinking, there are still instances in "Grani and the Knight's Treasure" where Skadi shows some concerns.
  • Super-Strength:
    • Skadi's strength borders on the unnatural; she can seemingly flaunt the Square-Cube Law and perform physical acts that are completely out of the realm of possibility for most any other human being. (Examples include being able to throw around 200-plus-pound grown men like they're twenty-pound sacks of apples, easily overpower Grani during their fight, as well as smash cave walls down to such a degree that she's able to open whole new cave passages... using her sword.) And remember, she has barely any Originium in her system at all; this is apparently innate to her, and may be enhanced by her training. Her final profile entry does intimate that her strength may not be completely natural, and "Under Tides" reveals that it's part of being basically a biologically-enhanced super soldier to fight against the Seaborn.
    Grani: Damn... All she did was tap her sword against my lance, but it feels like my arm is about to snap...
    • During "Under Tides" she's able to casually carry around a massive metal case containing both her own sword and Spectre's gigantic chainsaw and casually swing it around like a weapon or shield with no difficulty.
  • Tomato Surprise: She doesn't take it well when she finds out in "Under Tides" that she, and all other Abyssal Hunters have Seaborn blood running through their veins, effectively making them human-Seaborn hybrids.
  • Took a Level in Badass: "Lingering Echoes" introduced the triple-tier module system, plus her new DRE-Y module for Skadi that improves her survivability and damage potential by giving her a one-time revive per deployment and improving the effects of Abyssal Predator. Combined with Gladiia, Andreana and Specter the Unchained's modules being buffed, and Skadi finds herself a niche as a hard-hitting duelist with incredible staying power when fielded alongside other Abyssal Hunters. Alternatively, her DRE-X module improves her second talent to reduce her redeploy time by 30 seconds, making her a quasi-Executor Specialist with stats that put actual Executors to shame.
  • Translation Convention: Whenever she speaks Aegirian, it is noted in her dialogue box and rendered in whatever the native client language for the game is in a given region. In-universe, nobody outside of other Aegirians understands what she's saying when she speaks like this.
  • Unskilled, but Strong: She's this gameplay-wise, and even more so when compared to other higher-rarity Guards. Almost everything in Skadi's kit revolves around her swinging her sword at her targets, making her good at dealing massive damage to a single target and little else.
  • What If?: Her Memory Mapping in "Mizuki & Caerula Arbor" shows Skadi in three different timelines: One where the Aegir willingly chose to get assimilated by the Seaborn, another with the Abyssal Hunters going into self-exile after turning into Seaborn but still retaining their free will, and a third one of Skadi as a regular Aegir worker.
  • When All You Have Is a Hammer…: Skadi's skill set revolves entirely around her swinging her BFS. Changing her skills only alter how hard she hits things with it and for how long.
  • Ye Olde Butcherede Englishe: Her Aegirian Pre Ass Kicking One Liner in "Grani and the Knight's Treasure" is written like this.
    All that standeth before me shall perish.
    All that beareth arms against me shall return to dust.
    All that craveth death, step forth.
  • You Can't Go Home Again: Despite the Hunters want to all go home, Gladiia realizes that, unbeknownst to Skadi herself, she is harboring Ishar-mla's consciousness inside her, and that keeping her close to exposure with the sea and the Seaborn would potentially lead to The End of the World as We Know It if Ishar-mla ever emerges from within Skadi. Thus, Gladiia solemnly has to abandon returning to Aegir much to the protests of Skadi as to protect her and the world.

    Specter 

Specter / Laurentina

Introduced: Game Launch
Voiced by: Azumi Asakura (Japanese), Angel Zhang (Mandarin Chinese), Harriet Carmichael (English), Kim Hyeon-sim (Korean)
Artist: Skade

https://static.tvtropes.org/pmwiki/pub/images/char_143_ghost_1.png
Her madness is terrifying.
Click to see Elite 2 appearance.
Click to see her Cambrian: Undercurrent skin.
Specter from the Abyssal Hunters is already done with her prayer and is now prowling the battlefield.
Rarity: ★★★★★
ID: No. 143
Subclass: Centurion
Tags: AoE, Survival
Skills: ATK Up γ, Bone Fracture
Talents: Stamina Up, Abyssal Regenerationnote 
Affiliation: "Unknown"/Abyssal Hunters
Race: Unknown/Aegir with Seaborn cells
Birthday: July 27
Height: 162cm

"I am Specter, that is what the spirits call me... That kind doctor informed me that I may receive further treatment by helping Rhodes Island... Yes, of course, my powers are yours to command."

A mysterious, deranged, and ironically violent nun. She suffers from a unique case of Oripathy and is currently under the care of Rhodes Island.


  • Animal Motif: Sharks, as shown in her E2 art. Although difficult to recognize at first, her habit bears decidedly shark-like features, such as a jagged teeth-like pattern around the rim, as well as the three fin-like flaps that go down her sides and back, not to mention the tail-shaped end of her tunic. Her both insane and sane personality is also a reminiscence on how violent sharks can be.
  • Apocalypse Maiden: While the identity of the "maiden" in this case isn't disclosed, this is hinted in one of Specter's personal artifacts.
    "Folksong of a Faraway Land:"
    "When she prayed"
    "The stars stopped shining"
    "When she wept"
    "The night smiled"
    "When she lamented"
    Pain accelerated her madness
  • Apparently Human Merfolk: Like most other Aegirian operators, she doesn't possess any visible shark-like traits and looks pretty much similar to a normal human.
  • Ax-Crazy: She's... not quite right in the head, to say. And it shows, as her speech about fondness of cutting things up and going into maniacal laughter are among her normal interactions with the Doctor. Her interaction with Skadi during the latter's debut event also hints at the possibility of her losing control of herself and ended up tearing people to pieces, which is why she's usually monitored on a ward when she's not on a mission.
  • Bizarre Human Biology: It almost seems that way to the doctors at Rhodes Island; she's contracted Oripathy, but the disease hasn't manifested any external lesions on her even at 14% cell assimilation and .31u/L blood crystal levels, but rather it's evidently beelined straight for her nervous system and is playing havoc on her mind and senses. It was revealed in "Under Tides" that Specter had liquid Originium directly injected into her nervous system, as part of an experiment by the Church of the Deep to observe the effect of Oripathy on Abyssal Hunters.
  • Blood Knight: Seems to revel in the destruction she inflicts to her opponents. This is actually one of the traits not exactly caused by her madness; she's just as eager to cut things up when she was sane.
  • Brainwashed and Crazy: The Church of the Deep, a Seaborn worshipping Cult, injected her spine with severe amounts of liquid Originium and performed other brainwashing methods into her, turning the Abyssal Hunter into the nun known as 'Specter'.
  • Chainsaw Good: Wields a circular saw attached to a pole in battle.
  • Creepy Good: Madness aside, she's fortunately still on Rhodes Island's side, being treated and even occasionally deployed to missions. Good thing she's mostly calm during fights, though...
  • Cryptic Conversation: In the GT-EX-1 cutscene, Specter recognizes Skadi from "the smell of blood in the deep sea." "Stultifera Navis" gave more context to this, as Specter and Skadi were both part of the Abyssal Hunter squads in the operation to slay the Seaborn god Ishar-mla. However, Specter didn't fully remember Skadi due to the amnesia caused by her Oripathy back then.
  • Death or Glory Attack: Her Bone Fracture ability can be this. Either she wipes out the entire mob attacking her with her temporary invincibility and ATK buff, or she fails, becomes stunned, and possibly swatted down in one hit by the survivors.
  • Dented Iron: Despite her seemingly powerful strength, she's been mentioned to be physically deteriorating due to her Oripathy.
  • Dissonant Serenity: She's quiet and demure in combat, which comes across as unsettling compared to her apparent craziness shown in her daily life. It doesn't stop her from spurting a Slasher Smile on her sprite when attacking, though. Averted by her sane self as it's revealed that she's never really the quiet type, which is a sign that something is off on her previous state.
  • The Dreaded: Her volatility and ruthlessness on battles made her this, as shown on her operator records.
  • Empty Eyes: Her eyes lack of actual shine whatsoever, which is an indication of her unstable mental condition.
  • Girl with Psycho Weapon: The game pretty much instantly lets you know there's something wrong with her by contrasting her nun outfit and quiet demeanor with her carrying a huge, nasty-looking buzzsaw.
  • Healing Factor: Her Elite 2 talent Abyssal Regeneration allows her to regenerate 2% (2.5% upon increasing her potential into 5note ) of her maximum HP per second. Amusingly, real sharks can heal from physical trauma as well, due to a large part of their genome being dedicated to clotting and tissue growth factors, and certain heavy metals don't seem to affect them as badly either.
  • Implacable Woman: During missions, once she is given an order, she will follow it to a fault. And she will not stop until she is done.
  • Laughing Mad: If she's not shouting, this is usually a sign of a fuse blowing in her mind.
  • Madwoman in the Attic: When she's not on a mission, she is normally locked on her treatment ward, with only very few operators allowed to enter her room. Her presence was so hidden from the normal sight, to the point where some operators didn't even recognize her appearance at all.
  • The Mentally Disturbed: Oripathy is not very kind to her mental state, causing her several issues which impairs her social interaction with others as well as losing her initial purpose of delivering a message.
  • Moment of Lucidity: In "Under Tides" she temporarily regains her sanity back, although she eventually relapsed to her previous state. She would eventually became fully sane at the next event, "Stultifera Navis".
  • Mysterious Past:
    • Precisely where she's from, or what she is, begins as a mystery. It's hinted that she was once a nun, but further investigations about her past are halted due to goals and her current state.
    • It becomes clear as you go on, both in her profile and trust and from Skadi's feedback, that she is an Abyssal Hunter who probably tried to escape to the surface to deliver a warning about a conspiracy to anyone who would listen, but her Oripathy has, "conveniently" perhaps, damaged her mind to the point that she can't divulge what she knows.
    • "Under Tides" and "Stultifera Navis" revealed that she was an Abyssal Hunter that got captured by the Church of the Deep when she fled on land, and got turned into their Lab Rat before she managed to escape to Rhodes Island.
  • Nun Too Holy: She's "apparently" a nun, is said to have formerly been a member of a convent, and regularly prays and chants. However, her clothes are rather immodest by nun standards, she's actually quite Ax-Crazy and also a Soft-Spoken Sadist. Her prayers will devolve from normal if rather unusual, to completely deranged and bloodthirsty, if she's deployed as a field operative. When her sanity returned on Under Tides event, she immediately takes jabs on this trope, mentioning how she has been an obedient nun for a long time.
  • The Ophelia: With hints of acting like a Cult worshipper as a part of her madness.
  • Person of Mass Destruction: According to Quintus, there's enough Originium concentrated in Specter's spine to infect a small country.
  • Punny Name: She is but a specter: a fleeting existence, with no memories, only a shadow of her former self. Her Chinese name, 幽灵鲨, refers to the ghost shark.
  • Purple Prose: How she describes her nightmare to Skadi in the "Grani and the Knights' Treasure" event.
    Dark fragments swirling in my consciousness, hidden beneath the shadows of that broken church. When I approach them, they turn into shackles and drag me down into the deep sea.
  • Red Eyes, Take Warning: She's a non-villainous example; she's fighting alongside Rhodes Island, has red eyes, and is a powerhouse.
  • Sanity Slippage:
    • She was still sane when she first arrived at Rhodes Island, but eventually lapsed into her current state due to the late treatment of her Oripathy and her inability to remove her nun habit.
    • Doubly subverted as of "Under Tides", as she eventually regains a moment of sanity before falling again after speaking to the Doctor in her second Operator Record. Ultimately inverted during "Stultifera Navis", where the story became how she eventually regains her sanity instead.
  • Small Role, Big Impact: The extra cutscenes of "Grani and the Knights' Treasure" reveal that Skadi sought the treasure key in Dewville just to exchange it with information from Kal'tsit regarding Specter's Originium nerve agent. Her disappearance is also the main driving plot of the "Under Tides" event.
  • Soft-Spoken Sadist:
    • Specter is usually quiet and soft-spoken...until she suddenly roars up in fits of screaming or laughter, that is. Can't say the same about her real self though, as cussing is the very first thing she does after having her sanity back, and she's much rowdier than her previously insane state.
    • Subverted in Specter's Operator's Record, Folinic describes part of Specter's quietness and her creepy, insane speech as due to a nerve damage in her speech cortex, which leads to her speech causing many misunderstandings. Thus she usually chooses to be quiet when her psyche is relatively under control.
  • Suddenly Shouting: She's very prone to fits of this, especially when fighting, or during bouts of psychosis.
  • Trauma-Induced Amnesia: A side effect of her infection, as she does not seem to remember her days as an Abyssal Hunter after becoming Specter, including not recognizing her other fellow Abyssal Hunter Skadi.

    Surtr 

Surtr

Introduced: Rewinding Breeze
Voiced by: Yui Horie (Japanese), Yi Zhu (Mandarin Chinese), TBA (English), Seo Yu-ri (Korean)
Artist: ASK

https://static.tvtropes.org/pmwiki/pub/images/char_350_surtr_1_8.png
Hopefully she will make an exception for the Doctor.
Click to see Elite 2 appearance.
Click to see her I.T: Liberté//Échec skin.
Click to see her Coral Coast: Colorful Wonderland CW03 skin.
Rhodes Island Guard Operator Surtr, a person difficult to approach.
Rarity: ★★★★★★
ID: No. 350
Subclass: Arts Fighter
Tags: DPS
Skills: Laevatain, Molten Giant, Twilight
Talents: Molten Flame, Remnant Ash
Affiliation: Rhodes Island
Race: Sarkaz
Birthday: January 22
Height: 162cm

"I am Surtr. Are you the Doctor they mentioned? I will be working at Rhodes Island, starting today. I hope that you will not bore me too much."

A mysterious, belligerent woman with a flaming sword, whose mind is filled with scattered memories that she seeks to find truth in.


  • Aloof Ally: She's on your side, but Surtr is not exactly a pleasant person to be around: cold, dismissive of others, looks down on those less capable than her, and generally acts annoyed with everything. Even at max trust, she really only starts warming up a little.
  • Armor-Piercing Attack: Her first talent Molten Flame causes her attacks to passively ignore a flat amount of enemy RES, up to 20 (22 with potential upgrades) at Elite 2, making her one of the few sources of flat RES reduction in the game.
  • BFS: Wields a massive molten longsword that's nearly as long as she is tall at the least. If her files are any indication, the sword is actually the source of her power, since she herself has little aptitude for Originium Arts. Strangely, she doesn't remember where she got it from nor when she got it, yet treats it as an indispensable companion; not only that, but she calls it a staff in her voice lines.
  • Boring, but Practical: Her S2 Molten Giant is this compared to the infamous nuke that is her S3. It's a lot like a weaker version of her S3,note  but has the benefit of not draining her HP, meaning she'll be able to actually use it multiple times without dying. Combine that with its surprisingly short cooldown and high uptime, as well as its damage multiplier against single targets, and it makes for a good skill when Surtr is needed to hold a lane or do sustained DPS rather than completely annihilate a priority target.
  • Cast from Hit Points: An interesting version. When her S3 Twilight is triggered, Surtr will gain 5,000 max HP and heal to full, while massively boosting her ATK, range, and number of targets hit. However, as the price, she will passively lose HP every second, with the severity of the HP loss increasing over time up to a cap of 20% of her max HP per second after a minute. Even healers won't be able to keep her alive unless you have a ''lot'' of them.
  • Chain Lethality Enabler: Her S1 significantly buffs the damage of her next attack and will fully refund its SP cost if it manages to kill the target.
  • Empathic Weapon: Her monthly squad entry in "Expeditioner's Joklumarkar" implies that her sword has a Feranmut - or at least fragments of one - sealed inside of it, similar to the Black Lock and White Key. It also wants to take revenge on the beings who sealed it and decimate Sami, to which Surtr pointedly refuses to cooperate.
  • Fanservice Pack: Her swimsuit skin (which has her in a black bikini, worn underneath a white piece of cloth) reveals far more of her body than the dress she wears in her default skin, doing a much better job of showing off how alluring Surtr can look.
  • Gender-Blender Name: In the original myths, Surtr was a male jötunn.
  • Goth Girls Know Magic: She dresses the part (even more so in her Liberté//Échec skin) and is an Arts Guard.
  • Image Song: "Reconnection".
  • I Work Alone: Surtr has repeatedly established that she has no intentions of working with others, which makes her very difficult to get along with.
    Appointed as squad leader: I alone am enough.
  • Laser-Guided Amnesia: She suffers from a bizarre case of amnesia where her mind is filled with all manner of different memories that seem to belong to many different people. Her goal is to visit all the places she sees in her memories to try and piece together which ones are actually hers. These appear to be the memories of the previous wielders of her sword, fragmented due to the original Feranmut's weakened power, although there's also an implication that the Feranmut might be actively withholding them to use as leverage over his vessel. As for Surtr herself, she has no idea where she actually came from or what she was before picking up the sword; in fact, "Surtr" isn't even her own name, being that of the Feranmut.
  • Lightning Bruiser: Zigzagged with her S3. On one hand, it grants her monstrous amounts of ATK and max HP, ramping up her killpower to ludicrous levels and making her fairly difficult to kill. On the other hand, she constantly loses an increasing amount of HP with no way to mitigate it, ensuring she's going down eventually.
  • Magic Knight: As an Arts Guard, her attacks deal magical damage.
  • Making a Splash: Her Coral Coast outfit turns her flaming blade attacks into watery blade attacks.
  • Non-Indicative Name: Her name, one of her skill names and one of her lines all refer to Norse mythology, but she does not have any links to the Aegir, who all have this.
  • Playing with Fire: Befitting of her namesake, all of her abilities revolve around fire, with her blade reportedly emitting heat intense enough to melt just about anything. Weirdly enough, they are not related to Arts but her sword seems to be linked to it.
  • Religious and Mythological Theme Naming:
  • Sweet Tooth: Surtr's Trademark Favorite Food is ice cream. The best way to get her to talk normally about herself is to literally bribe her with a tub of it.
  • Sword Plant: The attack animations for Surtr's S3 has the fire entity behind her stabbing the ground with her BFS, which sends out shockwaves that hit the three tiles directly in front of her.
  • Taking You with Me: She can invoke this with her second talent, Remnant Ash, and her S3 when her HP hits 0, giving her 8-9 more seconds to take down more enemies or finish off the priority target before she inevitably falls.
  • Wrong Context Magic: Surtr has no Arts abilities of her own, with all her powers stemming from the sword she wields, but even that is implied to not involve Arts. As far as everyone can tell (including herself), its freakishly strong heat powers are just an innate and borderline inexplicable property of the weapon. Combine that with the fact that she doesn't even remember where she got it from, and it becomes clear that there's something very fishy with the blade. Its power is later revealed to be that of the Feranmut whose fragment resides in the sword.


    Swire 

Swire / Beatrix Schwire

Introduced: Episode 5: Necessary Solutions
Voiced by: Sora Tokui (Japanese), Ying Xie (Mandarin Chinese), Qiantong Wu (Cantonese), Emma Ballantine (English), Kim Yul (Korean)
Artist: Xiàyě Hóng Míng

https://static.tvtropes.org/pmwiki/pub/images/char_308_swire_1_0.png
Sure enough, the pride of Lungmen comes from the prosperity of its commerce, trades and capital flows!
Click to see Elite 2 appearance.
Click to see her 0011 Series: Honor and Splendor skin.
Click to see her Dossoles Holiday appearance.
Swire, Guard Operator from Lungmen, will provide professional police assistance and extra training for you.
Rarity: ★★★★★
ID: No. 308
Subclass: Instructor
Tags: DPS, Support
Skills: Command and Dispatch, Cooperative Combat
Talents: Melee Combat Guidance
Affiliation: L.G.D. - Great Lungmen
Race: Feline
Birthday: July 1
Height: 163cm

"Swire, Senior Superintendent of the L.G.D.. I'll be joining Rhodes Island as a training consultant. Doctor, I'm looking forward to working together with you for the future of Lungmen!"

Senior Superintendent of the Lungmen Guard Department, a somewhat hotheaded woman from an incredibly wealthy family.


  • Accidental Misnaming: A downplayed variant. Ch'en implies that the reason Swire is her codename instead of her real last name, Schwire, is because people kept mispronouncing her name and it just kinda stuck.
  • Animal Motifs: Cats, due to her Feline race. A tigress also appears in the background of her Elite 2 artwork.
  • Artistic License – Biology: Tigers have round ears with black backsides and ocelli on them. Swire has the triangular ears of a domesticated cat.
  • Benevolent Boss: If she's in a good mood at least. Not so much when she's angry.
  • Cat Girl: She has cat ears and a tail, typical traits of the Feline race.
  • Childhood Friends: Though they're not as close nowadays, she used to hang out with the Rat King's daughter, Lin Yühsia, and Ch'en when they were children. It's later revealed that Ch'en's sister Talulah was also part of this friend group, being the one who defended all of them (especially Swire) from bullies.
  • Comically Small Bribe: Ch'en successfully managed to distract Swire from the fact that she started a fight that destroyed several floors of Paci Plaza, a shopping mall Swire's family owns, by offering to buy her a hamburger. It's admittedly described as from a gourmet burger joint, but given that Ch'en's team was probably responsible for several million LMD of Schwire family assets getting trashed Note it definitely doesn't cover costs.
  • Discard and Draw: She's basically a 5-star version of Dobermann. Unlike Dobermann, however, she only buffs melee units close to her, instead of everyone on the map regardless of class, but her talent is not restricted to just buffing 3-star operators.
  • Drone Deployer: She remotely pilots an Originium drone. A loudspeaker was also attached to let her voice be heard across the field.
  • Epic Flail: She tosses around a spiked weapon attached to a chain.
  • Foreign Cuss Word: She peppers some of her speech with Cantonese profanity such as puk gaai and diu.
  • Gratuitous Foreign Language: Much of her dialogue in the story is filled with colorful Lungmenite insults and profanity, which are incidentally common phrases in Cantonese. The English localization left "puk gaai" as Swire's dialogue line when she got annoyed at Ch'en in Chapter 5. That is a Cantonese swear phrase that could be interpreted as "go to hell".
  • Ineffectual Loner: Swire pretty much needs to be surrounded by friendly melee units to stand a chance. Her low HP and practically non-existent Arts resistance means she's easily defeated by enemy Casters from afar, and her poor performance against armor means high DEF targets like Loggers and Defenders will be the end of her. Not to mention, her second skill takes ages to charge, even with support from Ptilopsis, Warfarin, and Ch'ennote , making it highly unreliable as a main damage steroid. If you decide to post Swire as a lone tank Guard, you're gonna have a really bad time.
  • Kicking Ass in All Her Finery: The jacket she's wearing seems to have been made by an in-universe Expy of Louis Vuitton, based on the pattern on the inner layer.
  • Killer Yo-Yo: Uses one as her weapon of choice. Unlike Ethan's, which looks like a conventional yo-yo, Swire's is about the size of a car tire and is spiked to boot.
  • Named After Somebody Famous: As indicated by her father running businesses in the Hong Kong and Britain analogues of Lungmen and Victoria respectively, her callsign is almost definitely a reference to the Swire group, one of Hong Kong's more prominent corporations that operates in both of these regions. She even explains that her family owns the Paci Plaza, a reference to the Swire Group's Pacific Place mall/office/hotel complex.
  • Navel-Deep Neckline: Her beachwear during her Dossoles Holiday has a plunging neckline that goes straight to her belly.
  • Non-Idle Rich: Her father runs a business in Lungmen that takes up several districts all by itself and is reportedly even larger in Victoria. Swire could've chosen to inherit the family business, but chose to work in the Lungmen police force instead. It's all but stated to be because the L.G.D. saved her when she was taken hostage as a child.
  • Ojou Ringlets: Subtle, but they're there if you squint hard enough.
  • Remember the New Girl?: The finale of Chapter 5 reveals that Swire was in charge of bailing out the Rhodes Island team (which included the Doctor and Amiya) who were fighting FrostNova in the previous chapter, despite Swire making her main story debut on Chapter 5.
  • Rich Bitch: At least towards Ch'en, due to their professional rivalry.
  • Rich in Dollars, Poor in Sense: Surprisingly averted to the point of being described as stingy. She doesn't bat an eye at forking over for necessary expenses, but the moment she suspects that something isn't strictly needed she'll start going through everything line by line and highlighting questionable items to be looked into.
  • Ship Tease: In her highest trust lines, she uncharacteristically gets very bashful and shy as she asks the Doctor out to dinner, even stating she will pay. She also embarrassingly suggests to Doctor that they can work for her various businesses should they ever want a different job, then gets irked when the Doctor refuses.
  • Tsundere:
    • Acts like this in Chapter 7. When Ch'en leaves Lungmen and her post at the LGD, Swire is saddened despite their bad blood and the high chance of Swire taking Ch'en's position. However, Swire refuses to admit her feelings.
    • A little bit of her dere comes out in Dossoles Holiday, where once she found out that Ch'en happened to be vacationing in the same place that she and Hoshiguma were, she insisted on keeping an eye on Ch'en's movements, something that Hoshiguma teases her about a little.
  • Utility Party Member:
    • Swire is intended to be a back line support for her fellow melee operators, with her Melee Combat Guidance talent giving anyone surrounding her a 3% ATK buff upon being deployed, right off the bat; promoting her will increase the strength of her buff (6% at Elite 1, 10% at Elite 2), and both of her skills revolve around enhancing that talent.
    • Command and Dispatch is an Auto Recovery skill that increases the range of the talent, and makes it twice as effective.
    • Cooperative Combat is an Offensive Recovery skill that not only boosts her own ATK by 30%, but it also makes the talent at least 2.1 times as effective.
  • Vitriolic Best Buds: As expected of her Tigress Versus Dragon dynamics with Ch'en, they bicker a lot, but ultimately they can work well with and care about each other as shown when they're leading the LGD operation and when she tried to keep Ch'en from looking at the corpses in the sewers in Chapter 6. She's visibly saddened by Ch'en's sudden departure in Chapter 7 as she's scared that the latter will end up joining Reunion Movement.
  • What the Hell, Hero?: The first quarter of Chapter 5 has Swire giving this remark to Ch'en, mocking her recklessness and distrust of Rhodes Island. She points out the possibility that it would have been easier for the two factions to reclaim Lungmen if Ch'en had not abandoned Amiya's team during their investigation at Chernobog. To hammer the point, Swire claims that she should be leading the Special Ops division instead of Ch'en. This started the girls' rivalry for a while, and also serves as the initiator of Ch'en's Character Development.
  • You Are Better Than You Think You Are: In Chapter 7 when Ch'en leaves Lungmen and her post at the LGD, Swire tries to put a up tough front by acting as if nothing is wrong, but eventually caves in after Hoshiguma tells her to take her place in the LGD, showing that underneath her fierce exterior, she has something of an Inferiority Superiority Complex when it comes to Ch'en, believing herself to be inferior to her as she doesn't believe she has what it takes to fill her shoes. Hoshiguma and Lin believes otherwise, claiming that she's the only one who can do so.
    Swire: How can I do it? I'm not her...
    Hoshiguma: You just admitted that you can't do better than her.
    Swire: I mean, I'm not fit to be in the L.G.D!
    Hoshiguma: No missy. You are the right one.

    Tequila 

Tequila / Ernesto Salas

Introduced: Dossoles Holiday
Voiced by: Nobunaga Shimazaki (Japanese), Javen Zheng (Mandarin Chinese), TBA (English), Kim Sin-woo (Korean)
Artist: 一千

https://static.tvtropes.org/pmwiki/pub/images/tequila_arknights2.png
Don't worry, he'll set everything up just hunky-dory.
Click to see Elite 2 appearance.
Click to see his Ambience Synesthesia: Card Winner skin.
Guard Operator Tequila, all smiles on the battlefield too.
Rarity: ★★★★★
ID: No. 486
Subclass: Liberator
Tags: Nuker
Skills: Decisive Action, Esoteric Bladework
Talents: Waiting Game
Affiliation: Bolívar
Race: Perro
Birthday: May 15
Height: 182 cm

"Hello there, are you the Doctor? Great, you're just as recognizable as Miss Ch'en said you'd be. Right, I should pick out a code name, then? Hmm... Let's go with Tequila! Sounds pretty nice, eh?"

The son of Pancho Salas who formerly served Dossoles as the Director of International Trade, and a charismatic talker with an ever-present smile.


  • Animal Motifs: Dogs, specifically Golden Retrievers based on his fur color and one appearing in his Elite 2 art.
  • Arms Dealer: Worked as a weapons merchant and engineer as a side business back at Dossoles, and resumed it as a hobby on Rhodes Island.
  • Attack Reflector: While his skills aren't active, Tequila will passively deal up to 20% of his ATK as Arts damage to any enemy that attacks him. Since his block count is 0 at that time, this makes it so only ranged enemies can reliably trigger this talent.
  • The Charmer: His communication and mediation skills are so profoundly good that he's able to converse and negotiate with pretty much everyone without any issue, getting himself into their good graces in the process.
  • Child Soldier: After Tequila's mother died, Pancho took over raising him, and his idea of raising his son was enlisting him in the army for military training. Tequila even served in the True Bolívarian army for a short time before fleeing to Dossoles with his father.
  • Cruel Twist Ending: His Operator Record opens with him paying off the debts of José, an old soldier who helped him and his mom while serving under his father. It ends with him seeing José's corpse being taken away from a casino later that day after he won a jackpot and died from a heart attack.
  • Defeat Means Friendship: After the plan to terrorize the city of Dossoles got thwarted, resulting in his father Pancho being arrested, Tequila was pardoned for his actions and later took Ch'en's offer to join Rhodes Island.
  • Due to the Dead: At the end of his Operator Record, he pins a flower to the chest of the recently deceased José, and tells someone that José was "an ordinary Bolívarian".
  • Gameplay and Story Segregation: In Dossoles Holiday, he is one of the antagonists working alongside his father to terrorize the city of Dossoles. Despite this, there is nothing stopping the player from deploying his playable self to fight against his father and cohorts in battle.
  • Gathering Steam: As the first of the Liberator Guards, this is his entire kit in a nutshell. He can't attack or block anything while his skills aren't up, but his ATK will gradually increase up to triple of the original as he charges up. Once his skill is activated, however, his high stats and hyper-inflated ATK allow him to inflict tremendous damage to any enemies in his way, especially since his S2 is a Herd-Hitting Attack.
  • Hidden Depths: Beneath his lackadaisacal smile, Tequila is actually an astute thinker who hides a great deal of his intellectual and emotional complexities away from the public. He's also especially conflicted between his belief in his father's patriotism and desire to change Bolívar for the better, and the hedonistic freedom living in Dossoles has taught him.
  • Missing Mom: His mother died of disease while his father was fighting in the war, leaving Tequila alone until Pancho eventually returned for him.
  • Mr. Fanservice: He's a very handsome and charismatic young man who wears a swimsuit to emphasize his attractiveness. It's even acknowledged in his pre-event interview, where one of the possible fan responses is "Sir, you are SO HOT!!!", which received more than 50% of the votes in the interactive interviews from players.
  • Offered the Crown: In his Operator Record, Tequila learns from Candela that she plans to make him her successor as the next Mayor of Dossoles when she retires.
  • Please Kill Me if It Satisfies You: At the end of the Dossoles Holiday event, Tequila admits to Ch'en and Yuhsia that he lost his job in Dossoles and plans to leave the city, even though he spent the whole night thinking about where to go and came up with nothing. He then asks them if they've considered killing him on the spot, but they refuse. He says he expected that kind of response from them, but the fact that he even pitched the suggestion in the first place is telling.
  • Stepford Smiler: Nobody has ever seen him outwardly upset despite his various internal conflicts, which worries many of the people who know him.
  • Stone Wall: Tequila has very high HP and DEF for a guard, but rather low ATK, which is compensated by his Liberator Guard trait which gradually boosts his ATK by a tremendous amount over time. When his skills are activated, he becomes a Lightning Bruiser, gaining a block count on par with Defenders and dishing out huge damage.

    Thorns 

Thorns

Introduced: Heart of Surging Flame Retrospection
Voiced by: Kaito Ishikawa (Japanese), Ethan (Mandarin Chinese), TBA (English)
Artist: 幻象黑兔

https://static.tvtropes.org/pmwiki/pub/images/char_293_thorns_1_9.png
He'll cooperate according to his own interpretation of the commands.
Click to see Elite 2 appearance.
Click to see his I.T: Cómodo skin.
Thorns, Guard Operator of Rhodes Island, wastes not an ounce of energy, calculating each strike meticulously.
Rarity: ★★★★★★
ID: No. 293
Subclass: Lord
Tags: DPS, Defense
Skills: ATK Up γ, Protective Spikes, Destreza
Talents: Nerve Corrosion, Echoes of Ancestral Waves
Affiliation: Iberia
Race: Aegir
Birthday: March 17
Height: 177cm

"So you're the Doctor? I'll give a brief introduction then. Code name, Thorns. Starting today, I'll be taking my post— Huh? One trouser leg is rolled up? ...Don't worry about it, this happens a lot."

An Iberian swordsman who allegedly left his homeland to avoid religious strife, eventually finding his way to Rhodes Island.


  • Animal Motifs: Sea Urchin. While not easily discernible because his E2 art doesn't show it, the spikes and fluid his sword emits are rather similar in color to sea urchin roe while the base of his sword is black much like the common sea urchin. His abilities are also similar to that of a sea urchin in which he uses weaponized toxin imbued spikes to ward off danger.
  • Apparently Human Merfolk:
    • He's based on a marine animal, yet looks human. While this goes up for the multitude of the Aegir operators revealed, his case is brought to the point that most people had problems discerning what animal he is exactly. A vocal minority of lore enthusiasts were hasty to claim that he is a "crown-of-thorns starfish" because of his name and the star motifs in his E2 art (though the star motif is up to debate as it's a motif of Iberia, the region he's from).
    • However, official merchandise and animations provided by Hypergryph consistently suggest otherwise. Merchandise such as figures featuring Thorns with a sea urchin and stickers that show Thorns eating cabbage (food that is commonly fed to sea urchins in Japan) while also accompanied by a sea urchin. There was also an animation shown during the CN 1.5 anniversary livestream with a brief clip of Surtr and Thorns. In which case Surtr was stabbing a sea urchin on a plate in front of her while Thorns passively stares at her. On his plate is once again, cabbage. It has become a community joke that he is obsessed with eating the vegetable.
  • Awesomeness by Analysis: The real-life art of Destreza combines mathemathical calculations with swordplay. This is incorporated in his line 'Your attacks are all within my calculations', suggesting that he uses this in battle.
  • Boring, but Practical: Just about the entirety of Thorns's gameplay revolves around setting him down, charging his Destreza to full power, and letting him rip on everything in his sight. It's not flashy compared to the likes of Truesilver Slash or Twilight, but it's what makes Thorns easily one of the best Guards in the game.
  • Counter-Attack: Thorns' S2 allows him to riposte an enemy by stopping his own attacks in anticipation of theirs, entering a defensive stance with significantly increased DEF and ATK. If an enemy hits Thorns in this state, he will unleash a long-ranged AoE attack.
  • Damage Over Time: His first talent Nerve Corrosion causes all of his attacks to poison enemies, dealing extra Arts damage per second for a duration. The damage will double if his target is a ranged enemy.
  • Early-Bird Cameo: Thorns was briefly mentioned in one of Elysium's voice lines, with the two having a bet where the loser in their game of chess will have their head shaved.
  • Evil Mentor: The Monthly Memory mapping centering around him in Integrated Strategies 3 reveals that the man who taught him the Destreza arts (Later revealed to be Aulus, who debuted in Hortus Escapismo) was part of the Church of the Deep cult and had become a Seaborn at some point in time. The Monthly Memory Mapping reveals that Aulus tried to convince Thorns into joining him at one point. Thorns refuses his mentor's offer and kills him in battle, but the increasingly despairing situation of the Bad Future eventually prompts him to inject himself with a serum containing said mentor's Seaborn cells and blood so he could keep fighting and defend Iberia till his last breath.
  • For Science!: He's always brewing up new drugs and toxins, which sometimes may not be completely stable.
  • Gathering Steam: Thorns' S3, Destreza (was briefly named Supreme Arts in the Global/EN build prior to Rewinding Breeze), requires some setting up to truly shine. Its true potential only unlocks when activated for a second time, meaning that Thorns will need to charge it by successfully landing at least fifteen hits as it has an on-hit SP generation model, activate it and wait 30 seconds for it to expire, and then hitting things fifteen more times to ready his skill again, and only then will it be at its peak. While this can be made easier through the use of SP batteries like Ch'en or Liskarm, it's still going to take quite some waiting for Thorns to hit his stride, which may not be an option on some maps.
  • Healing Factor: At Elite 2, if he has not attacked anything within 2 seconds, Thorns's second talent, Echoes of Ancestral Waves, will allow his health to passively regenerate until he attacks again. In an idle state, it can counteract poison haze. This may be a reference as to how sea urchins are able to regenerate their appendages when left alone.
  • Image Song: "El Brillo Solitario" ("The Lone Shine" in Spanish), befitting his Iberian origins.
  • Jack of All Trades: He's not as good at wiping an entire wave like SilverAsh and Młynar, he can't hold a lane and deal with Zerg Rush like Blaze and Gavial the Invincible do (since he lacks an AOE attack) and he can't assassinate bosses and tough enemies in one go like Surtr. But he combines all these in one neat package, making him an excellent general purpose Operator, especially in Integrated Strategies mode where versatility is highly valued.
  • Jerk with a Heart of Gold: He comes off as cold and uncaring at first glance, but he does go out of his way to help people in trouble.
  • Lightning Bruiser: Thorns has the good damage and survivability that comes with being a Guard, and his skills further compound on this aspect of his.
  • Mad Scientist: Thorns is a surprisingly good pharmacologist and is often found in the labs working on medicines, toxins, or other drugs. However, due to his boldness when developing new ideas, a good chunk of these often end in explosive failure. He's often seen walking around with his hair in a mess and his clothes covered in soot as a result.
  • Magikarp Power: Similar to SilverAsh before him, his true potential is unlocked only at Elite 2 when he obtains his third skill, Destreza, and his second talent which grants fast self-HP regen when not attacking. Destreza expands his range similar to what Anti-Air Snipers have, removes the ranged damage reduction penalty, and buffs his ATK and ASPD for a short duration. The unique catch is that the second activation doubles these buffs and for an infinite duration. In this state, he will start throwing absurdly powerful strikes so fast that almost anything that steps into Thorns' range will almost certainly die before they can even reach him, if not severely wounding them. Combined with his self-healing talent, an Elite 2 Thorns trivializes almost any stage where he has the time to build and trigger Destreza twice, and opens up a lot of "trust farming" strategies (clearing a stage with as few operators as possible deployed on the field to leave the other team slots for weaker operators to build their trust).
  • Master of All: A fully developed Thorns has the potential to be this, combining great range, incredibly fast and hard hitting attacks with a potent Damage Over Time, and impressive survivability with Regenerating Health to boot, all in one Guard.
  • Master Swordsman: The swordplay style he uses, Destreza, is an extremely difficult style centered around precisely calculating every single motion in order to completely eliminate any wasteful motion. It's known for requiring significant physical and mental fortitude to pull off, yet Thorns not only manages to do so, but do it remarkably well. While many Iberians consider non-Liberi usage of Destreza to be a pale imitation of the original, Thorns' swordsmanship clearly disregards that notion.
  • Mercy Kill: Invoked. In the Monthly Operator Records for Intergrated Strategies 3 centering around the Bad Future where Skadi is corrupted by her Seaborn blood, Thorns injected a serum to turn himself into a Seaborn as a desperate last resort to keep fighting the countless ones surrounding him, putting faith in the Doctor to be able to solve things and Mercy Kill him if/when he loses himself to their hivemind.
  • Poisonous Person: Thorns' attacks are poisonous, translated over to gameplay as him dealing Arts Damage Over Time with his attacks.
  • Stealth Pun: His codename is a reference to both the thorny appearance of a sea urchin and his defensive nature. A sea urchin protects itself by shooting off its toxic spines that embed themselves into predators when they try to attack. Thorns S2 literally is him doing that to those who attempt to harm him.
  • Significant Birth Date: He was born on March 17, the same date the Battle of Los Alporchones took place in.
  • Vitriolic Best Buds: Particularly with Elysium. However, the HR Department notes that even though many Rhodes Island staff describe Thorns as "difficult to get along with", they always invariably end up being friends with him. It's also not uncommon for Thorns to get into swordfights with his buddies.

    Utage 

Utage

Introduced: Contingency Contract Barrenland
Voiced by: Mayu Yoshioka (Japanese), Skye (Mandarin Chinese), TBA (English), Choi Ha-ri (Korean)
Artist: kamamesigogo123

https://static.tvtropes.org/pmwiki/pub/images/char_337_utage_1.png
Enemies are taken out in an absolutely terrifying manner.
Click to see Elite 2 appearance.
Click to see her Coral Coast: Summer Flowers FA661 skin.
Click to see her Epoque: Disguise skin.
Utage, Guard Operator, is standing around on the front lines lazily.
Rarity: ★★★★
ID: No. 337
Subclass: Soloblade
Tags: DPS, Survival
Skills: Space Out, Descending Strike - Earth Splitter
Talents: Serious Mode
Affiliation: Higashi
Race: Unknown
Birthday: April 4
Height: 161cm

"Hey, Doctor. I'm the Operator who just joined recently, Utage. My interests are... Oh, I don't need to go into the details? In that case, I look forward to working with you."

A trendy Higashi student who was infected in an accident before coming to Rhodes Island for treatment.


  • Alpha Strike: Her S2 is this, as described under Difficult, but Awesome and Glass Cannon. If Utage cannot take advantage of the ASPD steroid and temporary Arts damage output, she will be severely handicapped after the skill expires, and the lack of a self-heal skill means she's not going to last very long in this state.
  • Blood Knight: She's noted to adopt a different, almost terrifying personality when in the heat of battle.
  • Brilliant, but Lazy: Utage is noted to be a terrifying fighter for her age, but outside of combat, she simply likes to loaf around and doing the things schoolgirls typically do, like painting her fingernails or chasing the latest fashion trend.
  • Critical Status Buff: Like Hellagur before her, Utage gains more ASPD based on how much HP she has left. At 30% HP, an Elite 2 Utage basically attacks twice as fast.
  • Cute Little Fangs: She has a pair of these, though they're hard to see without zooming in on her Elite 2 CG.
  • Difficult, but Awesome: Utage's S2 only allows her to deploy at half health. Considering how she's tough, but not that tough, Utage is very liable to go down in one blow if placed directly on top of a hard-hitting enemy. If one can get around this, however, her S2 becomes one of the best on-deploy skills, as the HP ding means Utage deploys with a 50% ASPD bonus on top of the constant Arts damage output during its duration, making her a great stand-in for a Duelist Guard if timed correctly. That said, her module gives her a 25% reduction on all damage she may receive on half health, meaning that she has an additional safety net that immediately activates upon deployment.
  • The Fashionista: One of Utage's hobbies is fashion. Her operator file remarks that she likes to talk about fashion and share tips with the other operators on base. Overlaps with Gyaru Girl due to her Higashinese origin and skins, particularly her Epoque one.
  • Foreign Exchange Student: From Higashi of all places. Utage was on student transfer in Lungmen when she got caught in a Noodle Incident which left her infected, and taken into custodial care by Rhodes Island for her treatment.
  • Glass Cannon: Played with. When her S2 is equipped, Utage will only deploy at half health, in exchange for a considerable ATK steroid and her attacks dealing Arts damage instead, which also stacks with her talent. Based on how she also has innate Life Drain like Hellagur, Utage will quickly transit out of this phase if she has enemies to wail on.
  • Hidden Buxom: Upon closer inspection, Utage seems to actually be quite stacked, however hard her chest is to notice due to it bulging out her sweater and giving her a chunkier look. Her summer outfit basically confirms this to be the case.
  • Hit-and-Run Tactics: Much like with Skadi, Utage's S2 Descending Strike - Earth Splitter actively encourages using her for this: plopping her down near a tanky enemy with (hopefully) low RES to assassinate them or to soften them up before the next blocker down the lane has to deal with them.
  • Katanas Are Just Better: Played with.
    • Her sword seems to be a tachi, based on how she wears it with two koshirae on her belt with the cutting edge faced downwards. The tachi is a larger precursor of the katana with a much thicker and pronounced curvature, meant to facilitate use of the blade while on horseback. The way she quickly unsheathes the sword and putting it back into the scabbard in her attack animation is actually very hard, if not impossible, to perform one-handed, especially with a tachi of such shape.
    • Additionally, the sword is labelled with the name "Shishioh". Players who are familiar with history of Japanese swords may notice that it is most likely based on the very same historical sword that was owned by Minamoto no Yorimasa and later, Tokugawa Ieyasu. According to the Heike Monogatari, the sword itself was most recognized from its usage to slay a nue.
  • Let's Get Dangerous!: Her talent is aptly named Serious Mode. The more health she loses, the harder Utage will strike back in return.
  • Life Drain: Utage gains health back with every strikenote , which she needs because she cannot be healed by conventional means.
  • Life of the Party: She mentions that she likes parties so much that she codenamed herself 'party' or 'banquet' in Japanese.
  • Moveset Clone:
    • Primarily of Hellagur. Like him, she gains HP back with each hitnote  but cannot be healed by any conventional means. They both also have an additional way to Heal Thyself, though the exact mechanics differ. Hellagur has his second talent to rely on, but Utage cannot passively regenerate. Hers is instead skill-based, and requires some significant investment in order for it to give her back meaningful enough amounts of health. As an upside, this skill also reduces her block count to 0, meaning melee enemies will immediately stop attacking her while she heals.
    • With her S2 equipped, she also plays similarly to Skadi, who also has a second skill that grants her extremely high damage output immediately after being placed down, but will decay into nothingness after a short while, necessitating a proper helidropping strategy to make the most out of it. To facilitate this play style, Utage has two redeployment timer reduction potentials note  instead of Skadi's one, talent notwithstanding, giving her even more spamming capabilities and room to wiggle should something goes wrong and she has to be retreated.
  • Mythical Motifs: She's likely based on a Nue. Where the mythical Nue are able to conceal their true form, Utage excels at being difficult for the Rhodes medical teams by simply behaving in ways that makes it hard for them to properly evaluate her mental state, keeping the state of her mind a Nue-like mystery. She also has several other physical attributes commonly associated with the Nue, like her tiger claw-like fingernails (that she remarks take a lot of care to maintain), her serpentine tail, and her Tanuki-esque body proportions, as those critter's features are part of the Nue myths.
    • The Nue was known for suddenly striking down, appearing from what seems to be the night sky, similar to Utage's own Hit-and-Run Tactics playstyle. Her space themes are reflected in her outfit that resembles an astronaut's suit, her space shuttle floatie in her first skin, and the moon that's featured in her second skin.
  • Resting Recovery: Utage's first skill Space Out has Utage take a short nap, giving her a large boost to defense, Regenerating Health, and a block count of 0. This essentially gives her an emergency escape button, letting hard-hitting enemies pass by right before she gets overwhelmed while also acting as a Stone Wall for ranged enemies.
  • Sweet Tooth: Utage likes to eat, and a few of her voice lines mention getting something to munch on, usually sweet snacks like crepes or limited-edition cookie sticks.

    Viviana 

Viviana Droste von Höchberg

Introduced: Near Light (First Appearance), Zwillingstürme Im Herbst (Playable Debut)
Voiced by: Mao Ichimichi (Japanese), Qin Ziyi (Chinese), Lena Tiemann (English and German), Lee Seul (Korean)
Artist: Chuzenji

https://static.tvtropes.org/pmwiki/pub/images/viviana_1.png
She is both a knight and a poet.
Click to see Elite 2 appearance.
Guard Operator Viviana, was known once as the "Candle Knight".
Rarity: ★★★★★★
ID: 4098
Subclass: Arts Fighter
Tags: DPS, Survival
Skills: Blade of Fleeting Shadows, Shadowed by Candlelight, "Flicker"
Talents: Candlelight, Nova
Affiliation: Leithanien
Race: Elafia
Birthday: July 21
Height: 171 cm

The former "Candle Knight" and leader of the Nova Knightclub, who is renowned for both her looks and her exceptional talent for Arts. She signed up in Rhodes Island after being exiled from the Kazimierz competition knight scene following her loss to the Radiant Knight in "Near Light".


  • Anti-Magic: Her abilities allow her to extinguish enemy Arts. A notable instance of this was during her duel with Tytus, where she instantly deactivated all the Gramophone towers in the arena with a single wave of her hand. This is reflected in her playable iteration, who has a high 15 base RES as an Arts Fighter and can gain up to 25 more with her third skill, on top of further reducing damage using her talent.
  • Badass Bookworm: Prefers to spend her time reading and composing poems rather than fighting.
  • Barrier Warrior: Her Elite 2 talent gives her an 18% chance to gain a Shield that blocks the next melee attack each time she attacks an Elite or Boss enemy. Her first and second skills focus on hitting multiple times quickly to maximize this chance, while her third skill is both a multi-hit and multiplies the chance of gaining a shield by up to 2.5x.
  • Big Damn Heroes: Twice. She distracted Catapult's pursuers in her Operator Record, then in "Near Light" she used her Arts to hide an infiltrating Flametail from the Armorless Union assassins.
  • Broken Ace: Is a prodigy knight of 'Ember' rank, in fact one of the youngest Grand Knights in Kazimierz's history, but only because she's focused so hard on proving herself after years of imprisonment in a cold, dark tower for being an illegitimate daughter of a nobleman in Leithanien before being exiled for her protection. Coupled with a cynicism that developed because of how her image and dreams of a knight were shattered due to the hypercapitalistic ways of modern Kazimierz, it's no wonder she gave up her beliefs, simply participating out of duty and obligations to her title thereafter. It wasn't until her fight with Nearl, and witnessing how much of a Hope Bringer she is, that she turned her opinion back around and began to believe in her dream of being a knight again.
  • Combat Stilettos: Her appearance in the "Zwillingstürme Im Herbst" PV shows her performing impressive acrobatics while on high heels.
  • Desperately Looking for a Purpose in Life: After being forced to retire from her knightclub, Viviana was left in an awkward situation where she didn't want to go back to the competition knight lifestyle, couldn't return to Leithanien due to political reasons, and felt she wasn't ready yet to retire in obscurity. Thankfully, Nearl provided her with a solution by suggesting she join Rhodes Island, where she could still fulfill her desire to help others.
  • Discard and Draw: Her playable version loses the infamous Charged Attack Arts nuke used by her enemy version and her Nova Knightclub underlings, instead focusing on her ability to use her light Arts in conjunction with her swordplay.
  • Early-Bird Cameo: She makes a brief appearance in Catapult's Operator Records, though without her character art.
  • Gameplay and Story Integration: As a Kazimierz competition knight, Viviana is used to fighting strong enemies one-on-one. This is reflected in her playable kit gaining buffs against Elite enemies and bosses.
  • Gathering Steam: Similar to Thorns, her second skill only activates its full effects on the second activation and onwards, extending her range, dealing an extra hit, and lasting ten more seconds.
  • Hair of Gold, Heart of Gold: She has blonde hair and is one of the kindest named knights in the Major, having used most of her income to support rural Leithanien villages and build infrastructure there.
  • Happily Adopted: She was taken in by the Grand Knight Ioleta Russell, who raised her as an adopted daughter and knightess.
  • Heroic Bastard: She was the illegitimate daughter of a Leithanien noble and was sent to Kazimierz for her own protection.
  • Incorruptible Pure Pureness: Viviana is kind and gentle almost to a fault. For example, her profile mentions an incident where her horns got caught in some grape vines but she didn't want to call for help since it would trouble other Operators, and she wanted to avoid harming the vines as well. When a logistics operator finally came along and helped free her, Viviana used the cut vines to craft a crown for the operator as thanks.
  • King Mook: Candle Knight Viviana is this to the Nova Knightclub in "Near Light".
  • Lady of War: She fits the bill as a beautiful, graceful knightess that fights with a sword and Arts.
  • Light 'em Up: Befitting of the "Candle Knight", her Arts manifests as light and fire. Subverted when Nearl realizes that her Arts actually use light as a fuel, and she can even use the light from Nearl’s Arts and the surrounding lights of the entire stadium; the reason why she always carries a candle around is because it’s the easiest light source for her arts that’s also easily spammable.
  • Magic Knight: Viviana combines her potent light-absorption Originium Arts with swordplay as a playable Arts Fighter Guard operator.
  • Malicious Slander: Viviana was already the target of tabloids claiming she lived an outrageously decadent lifestyle like bathing in red wine. However, the stories (heavily implied to be at the behest of the KGCC) ramped up heavily after the conclusion of the 24th Major, with the media claiming Viviana was exiled due to embezzling funds from her own knightclub to fuel her excesses.
  • Named After Somebody Famous: Her last name may be a reference to 19th-century German poet Annette von Droste-Hülshoff.
  • Promoted to Playable: Became a playable operator with the release of "Zwillingstürme Im Herbst".
  • Reassigned to Antarctica: Due to her failure to stop Nearl from winning the Major, Viviana is essentially put into forced exile to another city due to pressure from the KGCC.
  • Replacement Goldfish: The reason why she was initially allowed to become a Knight and compete was to replace the Black Knight after she was bought by the Karlan Trading Company, because she's a Leithanien, same as the Black Knight.
  • Royal Rapier: Her weapon of choice.
  • Situational Sword: Similar to Ebenholz, a good chunk of her kit revolves around tackling tough Elites and Bosses.
    • Her first talent makes her deal slightly more damage and take slightly less damage, both of which double in potency if an Elite or Boss enemy is in range.
    • At Elite 2, her second talent will only proc if she's attacking an Elite or Boss, while her third skill also prioritizes them if there are multiple enemies in range.
  • Stone Wall: Although she's capable of dishing out pain as well, Viviana's kit is notably very defensive and tailored for hunkering down for prolonged combat, by resisting oncoming attacks with her myriad of defensive buffs, or just blocking them altogether with her shields.

    Whislash 

Zofia Whislash

Introduced: Maria Nearl
Voiced by: Minami Takahashi (Japanese), Sun Xiaomei (Mandarin Chinese), TBA (English), Kang Si-hyun (Korean)
Artist: Ryuzakiichi

https://static.tvtropes.org/pmwiki/pub/images/char_265_sophia_1_8.png
Watch yourself. She puts a lot into being top of the family.
Click to see Elite 2 appearance.
Click to see her Epoque Passe: Glory Purple skin.
Former competitive Kazimierz Knight, Whislash. Stubborn, yet oh so sweet.
Rarity: ★★★★★
ID: No. 265
Subclass: Instructor
Tags: DPS, Support
Skills: Motivational Skills, Whip Sword
Talents: Rebuke
Affiliation: Kazimierz
Race: Kuranta (Pegasus)
Birthday: June 28
Height: 165cm

"Ahh, this is Rhodes Island, is it? I'm Zofia the Whislash, then. As a former competition knight of Kazimierz, trust me when I say I'll whip your operators into shape."

Aunt of Margaret and Maria Nearl, formerly a renowned knight in the Kazimierz Major until suffering an injury that permanently crippled her.


  • Career-Ending Injury: During her attempt to compete in the Major, she suffered a serious injury that permanently crippled her left arm to the point where she cannot use it to wield a sword.
  • Cool Aunt: She is Nearl's aunt. Unlike Nearl, who's stoic in the extreme, Whislash is carefree and even a bit of a Stacy's Mom, not helped by how she looks significantly younger than her niece.
  • Cool Big Sis: How she'd rather be seen as to Nearl and Blemishine, as she's only a few years older than the both of them. She's only considered their aunt due to the complexity of noble lineages and family trees. As a result, this makes her rather self conscious about her age.
  • Desperately Looking for a Purpose in Life: After moving to Rhodes Island, Whislash quickly found she didn't need to devote so much effort taking care of the Nearl sisters anymore, as Nearl was mature enough to take care of herself and Blemishine started immersing herself in engineering. In the absence of her previous role, Whislash has been looking for which direction she wants to take her own life towards.
  • Frontline General: While under the effects of her S2 Whip Sword, Whislash becomes an AoE Guard, allowing her to block three targets and attack all blocked enemies; with this, she's able to reap the benefits of her own talent.
  • Idle Rich: She earned enough money from her competition winnings that she can live comfortably for the rest of her life, and doesn't seem particularly concerned about what she spends her money on.
  • Knight in Sour Armor: She's become rather disillusioned in Kazimierz after being knocked out of the Major due to her refusal to accept corporate sponsors, but she still holds on to her belief in the good of knighthood as well as her dedication to the Nearl sisters.
  • Mentor Archetype: To Blemishine in Maria Nearl event. She initially disagreed with Blemishine getting into the Major, but eventually gave her the chance to prove herself, giving her the training she needs and making sure she doesn't get in trouble with the competitors and executives alike.
  • Mythical Motifs: Pegasus, just like Nearl. It Runs in the Family, for sure.
  • Situational Sword: Whislash's talent Rebuke provides a hefty ASPD and DEF buff to nearby allies whose block count is 3 and up. Her S1 Motivational Skills further increases the buff values of her talent, and also imparts half of each to nearby teammates who can't block 3 enemies. This makes her only really suitable when bunched up with a group of Defenders or AoE Guards, who can make the most out of her talent's buff, while the bonus given to other operator classes is negligible at best.
  • Support Party Member:
    • Whislash's skills and talent all revolve around buffing allies who can block at least 3 enemies, allowing her to be helpful when having to deal with a Zerg Rush of weak targets, the keystone of this being her Rebuke talent. Right off the bat, she provides +2 ASPD and +4% DEF without being promoted, and without maxing out her potentials, but a bit of investment will quadruple her buffsnote .
    • Her S1 Motivational Skills increases her talent's effect to 2.1 for Melee operators, but the skill is not as effective on operators with less than that at Level 1.
    • Her S2 Whip Sword increases her talent's effect to 1.1, gives her +25% ATK, +1 Range, and +1 Block, and allows her to attack all blocked enemies... basically turning her into an AoE Guard.
  • Whip Sword: While her aptly-named S2 is active, her rapier can extend out into a chain whip, with which she can hit enemies in the farther tiles directly in front of her.
  • Worthy Opponent: With her fellow Rhodes Island trainer, Dobermann. While they at first were bitter rivals over their different training styles, they both came to respect each other after a duel.

    Wind Chimes 

Wind Chimes

Introduced: A Death in Chunfen
Voiced by: Hiromi Hirata (Japanese), Yannie Wang (Mandarin Chinese), Vivian Lu (English), Cha Young-hee (Korean)
Artist: O亻

https://static.tvtropes.org/pmwiki/pub/images/windchimes_arknights.png
She doesn't try to hide why her horn is broken, but still, it embarrasses her a little.
Click to see Elite 2 appearance.
Wind Chimes, Messenger to rural parts, pacing the distance between mountains and nomadic cities by her own two feet.
Rarity: ★★★★★
ID: No. 4083
Subclass: Crusher
Tags: DPS
Skills: ATK Up γ, Longing for Home
Talents: Mountain Traveler
Affiliation: Yan
Race: Forte
Birthday: April 7
Height: 175cm

"Hi there, Are you the Doctor that's in charge here? I heard I could get treatment for Oripathy in exchange for work here... Oh, right, just call me Wind Chimes. It's a name that represents hope."


  • Charged Attack: Her second skill will cause her to stop attacking and gain Damage Reduction while gradually increasing her attack over its duration. When the skill ends or is manually released, she will unleash a Sword Beam that deals massive area damage in front of her and stuns enemies.
  • Full Health Bonus: When her health is above half, she'll gain a Vigor buff that grants her up to 22% bonus ATK.
  • Stripperiffic: Wind Chimes' outfit serves no purpose but to show off her bare skin, seemingly justifying her nonexistent DEF stat.

    Zuo Le 

Zuo Le

Introduced: Invitation to Wine (First Appearance), Here A People Sows (Playable Debut)
Voiced by: Toshiyuki Toyonaga (Japanese), Li Jiaxiang (Mandarin and Henanese Chinese), TBA (English), TBA (Korean)
Artist: 九日九号

https://static.tvtropes.org/pmwiki/pub/images/zuo_le_1.png
His qinggong is very good, but he never leaves his companion behind.
Click to see Elite 2 appearance.
Zuo Le, a Candleholder of the Sui Regulator, is willing to protect you in addition to his own work.
Rarity: ★★★★★★
ID: No. 4121
Subclass: Soloblade
Tags: DPS, Survival
Skills: Breakout, Risk Taking, Glory Upon Yan
Talents: Candlelight in Shadow, Guard of Virtue
Affiliation: Yan
Race: Pythia
Birthday: April 30
Height: 175cm

The youngest Candleholder of the Sui Regulator.


  • Armor-Piercing Question: In "Invitation to Wine", his retort to Nian is noted by Kroos to be the first time she's ever seen Nian not say a cheeky comment in kind during debate.
    Nian: Huh, I thought you'd get angry at me badmouthing the oldie.
    Zuo Le: Angry? Would you show anger at a rascally child who blames the sky for raining?
    Nian: .....
  • Animal Motifs: Spiny bush vipers.
  • Barrier Warrior: His second skill immediately cuts half of his current health and generates up to 120% of his maximum HP in Barrier, while his third skill will change his Life Drain trait to generating up to three times the Barrier instead. His Barrier is capped at 200% his maximum health and will decay when his skill isn't up (S2) or totally vanish after some time (S3), but notably counteracts one of the Soloblade branch's weaknesses by giving him a large amount of effective HP without compromising his low-health scaling.
  • Heel Realization: Throughout the events of "Where Vernal Winds Never Blow", Zuo Le comes to learn about the consequences of this Knight Templar methods and gradually begins scaling his behavior back, to the point where he agrees to start helping Jieyun rather than try and arrest her.
  • Knight Templar: When his father orders him to root out Shanhaizong infiltrators in Yumen, Zuo Le aggressively pursues every lead he can, to the point where he ends up arresting many civilians he believes are collaborators and turning much of the city's public opinion against him and his father.
  • Leeroy Jenkins: "Where Vernal Winds Never Blow" shows Zuo has a bad tendency to charge into situations without thinking. His response to Huai Tianpei getting in the way of his investigation was to attack him and get easily thrown back. This gets worse after Taihe is mortally wounded, as he goes straight into where the Shanhaizhong were all gathered and needed Qiubai to bail him out.
  • Murder Is the Best Solution: Like the rest of the Sui Regulator, Zuo believes that the best way to deal with Sui is to kill off all of its aspects before they can merge back together. Since Sui can be reconstituted by killing off all its fragments as per Vernal Winds, this would be an extremely bad idea.
  • Promoted to Playable: He's a 6-star Soloblade Guard as of Here the People Sows.
  • Spam Attack: All of his skills have short cooldowns, with his first and third also being instant casts, and both of his talents accelerate his SP regeneration, encouraging him to fire them off as fast as possible.


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