Follow TV Tropes

Following

Characters / Arknights Others

Go To

    open/close all folders 

Other characters

    Cannot Goodenough 

Cannot Goodenough

https://static.tvtropes.org/pmwiki/pub/images/avg_avg_npc_208_7.png
A businessman who occasionally appears in the Integrated Strategies mode. Though his first appearance is in "Ceobe's Fungimist", he gets a proper introduction in "Vigilo", where he meets the Doctor and Amiya in Columbia.
  • Ambiguously Human: Or Terran, if you will. If one looks closely at his art, various fleshy tentacles can be seen spilling out of his trenchcoat, which don't correspond to any kind of natural or mutant lifeform introduced thus far. His dialogue about staying away from Iberia hints that he may be an Aegir or Seaborn.
  • Big Good: "A Light Spark in Darkness" reveals that he's helping groups like Rhodes Island, Reunion, and the Rusthammers because he's well-aware of the various supernatural threats that can spell the end of human life on Terra, and he hopes groups like them can help unite the world against these threats rather than squabble with each other.
  • Boss Remix: His map unlocked by touching enough of his wares is accompanied by a jazzed-up remix of his shop theme.
  • Cloudcuckoolander: He's not that much there. For instance, he's unaware of what kind of souvenirs he is selling, even if it's basic stuff like a biscuit.
  • Expy: Of the Merchant from Resident Evil 4, down to their poses in their official art, shadiness, and Ambiguously Human traits.
  • The Faceless: He wears a helmet to hide his face.
  • Hammerspace: In his optional boss encounter, Cannot can be seen periodically rummaging in a bag to pick out items - even pulling out a whole tentacle from said bag.
  • Honest John's Dealership: God knows where he got the items he sells. Said items include memorablia from fallen operators, things that are obviously of a Brown Note nature, and regalia from the Siracusan Mafia and old Gaul. He can even sell the Civilight Eterna, which is Amiya's crown. The effects of these items, however, can potentially be useful depending on your IS run.
  • I Have Many Names: The interface names him "Cannot the Eccentric Merchant" (replaced with "Odd Merchant Cannot" in "Phantom and Crimson Solitaire", and "Neutral Merchant Cannot" in "Mizuki & Caerula Arbor" if you touch his wares enough times), but he insists on being called "Mr. Goodenough".
  • Intrepid Merchant: He's been wandering around Terra's wastelands for years, and he tells you about some of the things he learned from places like Leithanien.
  • Leitmotif: Encounter. A pretty tranquil theme in the vein of "Shop".
  • Non-Action Guy: Cannot does not attack during his Optional Boss encounter, instead throwing out potions that buff the other enemies. He is also unable to be attacked, which is why he does not cost life points if allowed to enter the Protection Objective.
  • Optional Boss: In "Mizuki & Caerula Arbor", the player can fight Cannot as an optional encounter by investing enough ingots and then repeatedly touching his wares. Clearing the encounter allows the player to obtain the items in that instance of his shop for free, but he will leave and all Rogue Trader nodes for the remainder of the run will become unusable.
  • Punny Name: All he needs is a middle initial of 'B' for his name to be read as "cannot [be] good enough".
  • The Rat: His side story in Vigilo reveals that he has connections with the Rusthammers, and he's impressed that the Doctor had been fully aware of the Rusthammers' concealed presence during their trek with Amiya across the Columbian wastelands.
  • Video Game Cruelty Potential: In "Mizuki & Caerula Arbor", the player may choose to rob him, leading to an optional battle. If the player wins, they can claim all items currently in the store at no cost. Crosses with Video Game Cruelty Punishment if done before the last floor of a run, as the stage can be far too difficult if done too early and cost you life points or even the entire run, and all future stores will be completely empty afterwards.

    Darya and her family 

Darya

https://static.tvtropes.org/pmwiki/pub/images/ak_darya.png
Race: Ursus
A four-year-old girl born Infected, she possesses rare and dangerous water Originium Arts. She was stown away on the Rhodes Island landship by her neighbours in a desperate bid to have her Oripathy treated.

She is one of the main characters of the Rhodes Island's Records of Originium - Rhine Lab manhua.


  • Commonality Connection: She and Ifrit bond over having Oripathy and wielding powerful elemental Arts.
  • Defeat Means Friendship: Inverted. She befriended Ifrit after dunking her in water via her Arts and laughing at the sight.
  • Lethal Harmless Powers: A Rhodes Island medic thinks Darya's water control Arts are harmless, but her colleague helpfully points out that Darya can also pull it out of living flesh, which causes that flesh to desiccate; this is how she killed her father.
  • Making a Splash: She wields Originium Arts that allows her to control water.
  • Patricide: She killed her father with her Arts after a particularly bad bout of his drunken rage caused her to snap.
  • Power Incontinence: She cannot properly control her Arts due to a lack of training, which results in accidents when her emotions are out of control - usually burst pipes.
  • Too Good for This Sinful Earth: She ultimately dies in Ifrit's arms after being brought to an oasis.
  • Your Days Are Numbered: Because she was born with Oripathy and never received treatment for it, it's already progressed to a late stage by the time she was found by Rhodes Island.

Antoine

Race: Ursus
Darya's father.
  • Abusive Parents: He was an alcoholic who constantly berated Darya and beat his wife.
  • Cruel and Unusual Death: His neighbors discover his desiccated corpse after Darya used her Arts on him.
  • Karmic Death: His neighbors mention that he was always drunk, always ranted about wanting to kill Darya for being born Infected, and always beat his wife for protecting their daughter during his alcohol-induced rampages. Killing his wife in his most recent rampage was the final straw for Darya.
  • Posthumous Character: He's already dead by the time of the Rhodes Island's Records of Originium - Rhine Lab manhua.
  • Til Murder Do Us Part: It's heavily implied that he killed his wife in a drunken rage, which triggered Darya's Arts awakening.

    Kharanduu Khan 

Kharanduu Khan

A legendary Nightzmoran Khagan, Kharanduu is known for being one of the greatest conquerors Terra has ever seen. He started his Khaganquest at a young age by leading his tribe to invade various nations such as the Hippogryph-ruled Ursus, Kazimierz, Victoria, and Gaul, striking terror and even upending the existing political order of the time. He soon reached Sargon, where he forged an alliance with Lugalszargus to fight the Collapsals plaguing the Foehn Hotlands, succesfully driving them away. Kharanduu would later head north to the Infy Icefield to fight the northern Collapsals, only to mysteriously disappear.
  • Achilles' Heel: Arts attackers, opposite of Lugalszargus. He has 5000 base DEF, higher than the Last Knight who is already Nigh-Invulnerable to physical damage, while his 50 RES is respectable but ultimately far more manageable. While his Gathering Steam ability lets him bulldoze anything that engages him at melee range, he also possesses shorter range than his counterpart, making him more susceptible to high ground bombardment from Arts attackers.
  • Blood Knight: As befitting of a traditional Nightzmoran, Kharanduu faced worthy enemies by invading various nations and fighting the Collapsals as part of his Khaganquest.
  • Dual Boss: With Lugalszargus as the Final Boss of the fourth ending of Expeditioner's Joklumarkar.
  • Enemy Civil War: In his boss fight, he and Lugalszargus will be periodically targeting each other with massive AoEs which deal indiscriminate damage and stuns to the other boss, other enemies, and your units at once. Most of the fight will revolve around figuring out how to take the pair out while not being flattened in the crossfire between them, and making sure that you have a way to finish off the survivor fast after felling one.
  • Fantasy Counterpart Culture: His name, Khan, and his exploits as a mighty conqueror are a clear reference to Genghis Khan and the Mongol Empire he built.
  • Gathering Steam: His ATK and ASPD will constantly ramp up as he deals damage, which will reset if he doesn't attack for a while.

    Levi Klitschko 

Levi Klitschko

https://static.tvtropes.org/pmwiki/pub/images/avg_avg_npc_157_3.png
Race: Unknown (Human)
A Russian scientist who was transported to Terra along with Team Rainbow (although he's a completely new character, rather than coming from Rainbow Six Siege). Sees Originium as the future of science, and has conducted many morally reprehensible experiments to draw out its potential.
  • Ambiguously Human: He's from the same setting as the playable members of Team Rainbow, all of whom are listed as an unknown race in their bios.
  • Big Bad: Of "Operation Originium Dust".
  • Crossover-Exclusive Villain: He has no counterpart in Rainbow Six Siege, as said game has a really minimal plot. He also has no connection to that game's White Mask terrorists despite his occupation as an Evilutionary Biologist.
  • Equal-Opportunity Evil: Of sorts. In his eyes, commoners and nobles both look the same on the operation table, and the scalpel cuts through them equally.
  • Even Evil Has Standards: He has even less respect for Drudge than he has for literally anyone else. When Drudge calls him a traitor, he throws the insult right back in his face, as Drudge betrayed his own people, family, and nation out of nothing more than petty greed. He even respects the Infected a little bit as they're a great source of experiment material.
  • Hoist by His Own Petard: When he awakens his Essence of Evolution, the first thing it does is impale him for his troubles. Then again, considering that he trapped himself in a room with it on purpose before freeing it without any apparent safety measures, this may have been his intention.
  • Knight of Cerebus: He stands out as the only villain in Arknights to lack any sympathetic traits whatsoever, being a Mad Scientist solely interested in satisfying his own curiosity and desire for power. Additionally, while literally all other antagonists have a somewhat negative view of Originium infection (either pitying or dehumanizing those affected by it), Levi practically worships Originium and is utterly fascinated by its mutagenic properties. Somewhat understandable, as he comes from a setting that is significantly darker in tone than Arknights (which, while bleak, still has moments where the sun shines through).
  • Mad Scientist: He fits this to a tee, outright saying that ethics and morals are what holds back scientific advancement. He's perfectly willing to violate the natural order of the world and even mutate living humans all in the sake of his so-called scientific progress. As he continues exploring the potential of Originium, he seemingly gets increasingly Drunk with Power, until he practically starts worshipping Originium and his ultimate creation.
  • Outside-Context Problem: For Terra. As a Mad Scientist from Earth, Levi couldn't care less about the various politics or agendas that fuel the conflicts on Terra. All he wants to do is create the perfect lifeform, even if he has to experiment with Originium to do it.
  • Retirony: He mentions giving his security detail their last paycheck just yesterday before Team Rainbow neutralized them and were closing in on him.
  • Riddle for the Ages: He tells Team Rainbow that his Originium experiments have been his life's work and would've been completed twenty years ago if "shortsighted, useless morons" hadn't kept getting in his way, but how Originium found its way to the setting of Rainbow Six Siege is never revealed.
  • Slasher Smile: He gives possibly the creepiest one in the game while requesting for more corpses.
  • Surrounded by Idiots: He makes no effort to hide his disdain of Drudge and his men, and overall looks down on everyone he thinks is less intelligent (read: everyone else). This disdain ranges from sarcastic remarks to outright threats depending on the situation and his mood.
  • Teeth-Clenched Teamwork: He has no respect for Drudge or his associates (and the feeling's mutual), and it's painfully obvious he's only with them because they help fund his research and give him material to test it on. Fittingly, he backstabs them once he no longer finds them useful, capturing them and using them as his test subjects.
  • Trapped in Another World: "Operation Originium Dust" is set six months after his experiment whisked him and the playable members of Team Rainbow from the Rainbow Six Siege setting to Terra, but he sees no reason to find a way back; instead, he's having the time of his life.
  • The Unfought: He's offed by his own creation before Rhodes Island and Team Rainbow can take him down.

    Priestess (Unmarked Spoilers) 

Priestess

https://static.tvtropes.org/pmwiki/pub/images/uevwzbb_2.png
Artist: 唯@W
A mysterious woman from the Doctor's past that they only have vague memories of. She once put the Doctor into the sarcophagus on Rhode Island an indeterminate amount of time ago, promising to reunite with them one day.
  • Ambiguously Human: She's very likely the same race of human as the Doctor, and lacks any obvious animal features that would identify her as part of any known Terran race. "Lonetrail" reveals she is a member of the Precursors, the same species the Doctor is, who are implied to be either full-fledged Human Aliens or outright Advanced Ancient Humans who arrived on Terra eons ago.
  • Chekhov's Gunman: She's first seen in a flashback in Episode 8. One scene in the 3rd Anniversary PV shows her wearing a Rhodes Island jacket, heavily implying she'll play a role in later chapters. Vigilo reveals that PRTS's first memory was a picture of Priestess standing side by side with the Doctor on the deck of the Rhodes Island landship, and that no known person on the landship (including the Doctor themselves) currently has the authority to view it.
  • Identical Stranger: She bears a very strong resemblance to Amiya, looking like an older version of her without the Cautus ears. Although there are no evidence that they are related in any way.
  • Precursors: "Vigilo" implies that both Priestess and the Doctor were involved in the creation of PRTS and the Rhodes Island landship's original construction. "Lonetrail" confirms they were outright Precursors for all of Terra, as they hail from the original civilization that predated the Ancient races.
  • Unperson: Kal'tsit won't tell the Doctor anything about Priestess, and even PRTS is under strict orders to keep her existence a secret. This is due to a Restraining Bolt implanted by both Priestess and the Doctor themselves to keep an amnesiac Doctor from knowing an Awful Truth too early in a way that can substantially alter their "redevelopment".
  • Screw the Rules, It's the Apocalypse!: It is implied that she is not afraid to break conventions to do what is needed for the preservation of their civilization. Doctor is concerned when she influenced the planetary orbits to create a musical gift for Doctor. In one of Doctor's story to Amiya, the description of a woman scientist who is willing to do what it takes to save her people fits well with the description of Priestess.
  • Unwitting Instigator of Doom: Preserver heavily implies that Priestess was responsible for the outbreak of Oripathy as a result of experimenting on Originium that allowed it to evolve in such a malevolent way. "Babel" would reveal this wasn't unwitting, but part of the plan between her and the Doctor as a last-ditch effort to save their civilization, although it's still implied that it has somehow evolved beyond its original parameters.
  • Walking Spoiler: Knowing about her spoils the reveal that the Doctor forgot about her despite promising her that they wouldn't.
  • What Measure Is a Non-Human?: Discussed by her during "Babel", as she does acknowledge the concerning situation of Terra and the plights of it's people with earnest empathy... but when reflecting on the morality with the Doctor's original personality of their actions in having caused the situation in the first place, she is immediately quick to dismiss the value of their existence over the necessity of their mission and their own world's survival before urging the Doctor to do the same while their own guilt continues to grow.

    Rathalos 

Rathalos

https://static.tvtropes.org/pmwiki/pub/images/avg_npc_9998_111.png
A wild beast that was somehow transported from its home in the Monster Hunter world to Terra and the Final Boss of "A Flurry to the Flame" crossover event.

For tropes regarding the Rathalos in its homeworld, see its entry on the Monster Hunter character index.
  • Call-Back: Almost everything it does is a direct reference to how it behaves in Monster Hunter.
    • It successfully manages to poison Yato with its claws in their first story bout, requiring an Antidote to be made to cure her, although it doesn't use this ability in its actual fight.
    • Discounting high-rarity burst teams, the fight with Rathalos tends to be a lengthy ordeal that involves chasing it around the map and wearing it down over successive engagements while utilizing all the tools at your disposal, mirroring the prolonged hunts of its home game.
    • Upon engaging the battle or enraging, Rathalos will let out its signature Mighty Roar that stuns all units on the field.
    • As the King of the Skies, Rathalos spends its entire second phase as an airborne Lightning Bruiser unless a Flash Grenade is blown up in its face, which will down it and force it to stay grounded for a bit. However, like Monster Hunter, Rathalos will gradually build resistance to flashes and be downed for less time, although it fortunately will never become fully immune as that would make it nigh-impossible to beat.
    • It has multiple Breath Weapon attacks ranging from fireballs, a flame cone, and a charged linear fireblast which are all carbon copies of some of its signature moves from its home game.
    • It retains both the grounded and aerial Tail Slap that it's known to frequently use, and like in Monster Hunter, slicing off its tail by attacking it from behind enough will temporarily stagger it and permanently weaken the range and damage of any attack using its tail.
    • If the player takes too long to defeat Rathalos, it will retreat to its lair to rest, although it thankfully doesn't heal itself like its home game. Given that it'll likely be heavily wounded at the time, this gives a chance to ambush it and potentially finish it off while it's clueless. In fact, the game encourages you to do things the "traditional" way and surround it with Barrel Bombs to blow it to kingdom come, due to an Easter Egg where Barrel Bombs will temporarily double Rathalos' damage taken if they hit it while it's asleep, mirroring the massive damage multiplier given to the first attack that hits a sleeping monster (often a Barrel Bomb) in the original game.
    • As an extra detail, Rathalos' enemy code in the enemy list is 6935, approximately the number of days between the release of the first Monster Hunter game and the CN release of A Flurry to the Flame.
  • Damage-Sponge Boss: Downplayed. Rathalos clocks in at 340,000 HP in its weakest incarnation, which increases to 500,000 on the last stage of the event, far surpassing most other bosses. However, its massive HP isn't actually as bad as it sounds: it takes nearly full damage from anything due to its abysmal defenses, its boss stages give you lots of time to whale on it and an extra chance to ambush it in its lair, the event offers many powerful tools to help you in the fight, and successfully downing Rathalos makes it take double damage for a while.
  • Outside-Context Problem: Being from another world with alien biology, no one in Terra at the time was equipped to defend themselves from the beast's capabilities, particularly its sheer dominance in the air. The Felynes from its home world have to provide antidotes and equipment to Noir Corne and Yato to stand a chance against it.
  • Tragic Monster: While the Rathalos is a wild and dangerous monster, it's only a menace to Roka Village due to it being forcibly transported to a completely alien world it is not familiar with. Not to mention, while the Rathalos is apparently immune to Oripathy, it still feels immense pain and suffering from exposure to Originium. Most of its aggression is due to it being driven mad from Originium exposure and starvation from being unable to feed on the local Infected wildlife. It gets to the point where Yato and Noir Corne take pity on it and let it go rather than kill it after Roka Village is safely evacuated. It's heavily implied that the Rathalos dies of natural causes not long after.

Other factions

    Precursors (Unmarked Spoilers) 

Precursors

A mysterious humanoid species that arrived on Terra untold millennium ago and seeded the development of the intelligent life that would become the Ancient races of Terra, and also implanted Originium deep within the planet and thereby caused the emergence of Oripathy among it's populace, something that is revealed to not be an accident. They are also the species the Doctor, Priestess, and the original Trevor Friston hail from.
  • Abusive Precursors: Although they weren't exactly hostile to the life endemic to Terra, they certainly saw them as inferior enough to be sacrificed for their own plans, such as the development of Originium.
  • Ancient Astronauts: They come from another world and explicitly helped the development of life on Terra, albeit for more selfish purposes.
  • Greater-Scope Villain: For the whole Arknights setting, as they are not only implied to have a hand in the appearance of the Ancient races on Terra to begin with, but are ultimately responsible for the existence of Originium on Terra for their own needs, as well as causing other major problems like the Seaborn, the dimensional gates through which the Collapse invades, and more. It's also implied that whatever disaster necessitated the creation of something as destructive as Originium to circumvent was potentially their fault in the first place.
  • Human Aliens: The two examples of their species in the setting look like fairly standard humanoids, completely lacking in animal or mythical abstract features that appear on Terra's various species. In fact, what details are known about them imply that they are actual humans, as in homo sapien, from a far future Earth.
  • The Immune: Given they are the originators of Originium, it is clear they have to have a resilience to withstand becoming infected with Oripathy, which is revealed to be the case as to why the Doctor is so special and why deciphering the mystery behind how they can withstand it's effects are the best chance Terra has to defeating the plague of Oripathy once and for all.
  • Walking Spoiler: With revelations from the "Babel" storyline, knowing the truth about the Precursors reveals a lot about why the setting of Arknights is such a Crapsack World in the first place.

Top