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    Indra 

Indra / Hannah

Introduced: Game Launch
Voiced by: Yuko Hara (Japanese), Mia Miao (Mandarin Chinese), Polly Eachus (English), Lee Sae-byeok (Korean)
Artist: Infukun

https://static.tvtropes.org/pmwiki/pub/images/char_155_tiger_1.png
She is good at negotiating with her fists.
Click to see Elite 2 appearance.
Click to see her Raythean Striker: Valiant General skin.
Indra, member of the Glasgow Gang, will gladly brawl with the big guys for you.
Rarity: ★★★★★
ID: No. 155
Subclass: Fighter
Tags: DPS, Survival
Skills: Armorcrusher, Sundered Soul
Talents: Quick Fists
Affiliation: Glasgow - Victorian Empire
Race: Feline
Birthday: April 15
Height: 173cm

"I'm Indra. I don't have any of those weird crazy powers—I let my fists do the talking. Nice to meet ya!"

The former leader of the Glasgow Gang before suffering a defeat at Siege's hands, Indra now serves as one of her most trusted subordinates.


  • Animal Motifs: White tigers, and she's about as rare as one herself due to her nature as a Rare Random Drop.
  • Anti-Frustration Features: After using the recruitment feature at least 300 times, you get a voucher to exchange for her operator or Vulcan, alleviating the Rare Random Drop for either of them at least once. You'll still need to hunt for her to up her potential however...though that too can be eased by the fact that you have another opportunity to get her voucher once you've recruited 1000 operators, and that she can very easily take Epic Guard tokens to upgrade her potentials.
  • Armor-Piercing Attack: Both of her skills are this:
    • Her S1, Armorcrusher, makes her next attack ignore up to 60% of the enemy's DEF.
    • Her S2, Sundered Soul, straight up changes her damage typing from physical to Arts, which ignores DEF.
  • Cat Girl: She has the physical ears and tail of white tigers.
  • Critical Hit: Upon reaching Elite 1, Indra gains the Quick Fists talent, which gives her a 15% chance to dodge the enemy's Physical Melee Attacks and justifies her "Survival" tag; she gains an 80% ATK boost in her next attack whenever she successfully dodges an attack. Once she reaches Elite 2, she gets a 30% dodge, and her next attack gets +100% ATK when she does.
  • Defeat Means Respect: Indra became Siege's most loyal Number Two after the latter defeated her in a scuffle.
  • Gender-Blender Name: She's named after a Hindu god. The king of the gods, in fact.
  • Good Old Fisticuffs: There is no indication that Indra is trained in any form of martial arts. Doesn't stop her from winning brawls through sheer strength and natural instincts. This is also how she fights, with Indra punching her enemies with the knuckle dusters of her trench knives instead of slashing at them, which justifies her classification as a Fighter.
  • Life Drain: Indra gains back a portion of damage dealt as health while her S2 is active.
  • Number Two: She's the second-in-command of the Glasgows, serving immediately under Siege.
  • Rare Random Drop: She's just as rare as her real-life kind. Like fellow five-star operator Vulcan, Indra can only be obtained via recruitment. The catch is, she also shares all of her tags with the much more common Melantha, so unless you can get lucky and find a Senior Operator tag and the ones corresponding to Indra, about 99% of the time you will get Melantha instead. As such, many players jokingly refer to her as a hoax, since even many of the more seasoned players on the CN server still don't have her, and the Irony is not lost on anyone that you could probably obtain Siege from the Headhunting gacha a lot more easily than you could Indra.
  • Situational Sword: While it's a fair supplement to Indra's damage-dealing capabilities and her staying power, Quick Fists only works if she's fighting an enemy that deals Physical melee damage; due to this, she can easily be sniped to death by enemy Casters if not well-supported.

    Irene 

Irene

Introduced: Under Tides (First Appearance), Stultifera Navis (Playable Debut)
Voiced by: Rie Kugimiya (Japanese), Wen Liu (Mandarin Chinese), Lizzie Waterworth (English), Sa Moon-young (Korean)
Artist: aZLing4

https://static.tvtropes.org/pmwiki/pub/images/char_4009_irene_1.png
Pierce through our night, your keenest sword. Light forth our way, ye lantern ward!
Click to see Elite 2 appearance.
Click to see her Ambience Synesthesia: Voyage of Feathers skin.
Click to see her appearance in Under Tides.
Inquisition Messenger Irene, fighting to protect Iberia's coastline.
Rarity: ★★★★★★
ID: No. 4009
Subclass: Swordmaster
Tags: Nuker, DPS, Crowd-Control
Skills: Gust, Shattertide, Judgement
Talents: Flame of Castigation, Sword of Cleansing
Affiliation: Iberia
Race: Liberi
Birthday: January 3
Height: 156cm

"Irene, Inquisition Messenger of Iberia. Are you the Doctor of Rhodes Island? It seems the Aegir hunters really trust you... Do show me how special you are as we work together in the future."

A novice Inquisitor tasked to investigate what is happening in Sal Viento. She later joined High Inquistor Dario in the investigation into Gran Faro, only to resign from the Inquisition following the events that occured.


  • And Then John Was a Zombie: In "Mizuki & Caerula Arbor" an encounter and the second Monthly Record show Irene in the process of turning into a Seaborn.
  • Animal Motifs: Leach's storm petrel, as indicated by her E2 art.
  • Anti-Air: Her DEF-piercing passive is guaranteed to proc on any aerial enemy. This synergizes with her skills to double as Injured Vulnerability, since enemies hit by Irene's skills will be levitated and left wide open.
  • Armor-Piercing Attack: With her first Talent, Irene gains a 50% chance to deal a Critical Hit that ignores up to half of the target's DEF. This chance becomes guaranteed if her target is airborne.
  • Badass Adorable: Irene is a short and cute girl with an equally cute voice. She's also an incredibly deadly inquisitor with masterful swordplay skills.
  • Blow You Away: Her skills have her use wind to send enemies into the air. Enemies suspended like this are treated as aerial targets, and won't be able to move or attack, nor will they be able to be blocked or shifted. However, the duration will be halved against enemies that are too heavy, and her second skill is outright unable to lift enemies above a certain weight class.
  • Bullying a Dragon: She initially tries to pick fights with Skadi due to her being Aegirian, but she is completely and willfully ignorant of how great the gulf of fighting ability is between them.
  • Butt-Monkey: Although she's plenty capable, she's this in comparison to the Abyssal Hunters, who all vastly outclass her. In "Under Tides", she's always constantly trying to chase Skadi, who always evades her with the most casual of ease. In "Stultifera Navis", she's constantly teased by a recovered Specter.
  • Call-Back: Mentions Captain Alfonso from "Stultifera Navis" in the text of her "Mizuki & Caerula Arbor" Memory Mapping as the reason why she was staying out to fight at the coastline of Iberia.
    I once... knew a captain. He called his ship the true Iberia. For his Iberia, he held out for sixty years.
  • Cultured Badass: She has a deep appreciation for Golden Age Iberian music, and is always glad to share it with anybody who shows an interest in it.
  • Doomed Hometown: Her village was destroyed in a Catastrophe, killing her entire family. She only survived due to incredibly good luck, and was subsequently taken in by the Inquisition.
  • Due to the Dead: In her Operator Record, she leaves Dario's lantern and handcannon at a cenotaph in the Inquisition graveyard as a form of last rites.
  • Early-Bird Cameo: She first appeared as a minor NPC in "Under Tides" and became playable in "Stultifera Navis".
  • Everyone Has Standards: She doesn't agree with the High Inquisitor's decision to demolish Sal Viento with all of the residents still inside, and decides to evacuate them first.
  • Hidden Depths: She has a keen interest in dancing and is particularly fascinated with Gladiia's dance skills.
  • Image Song: “Rapier”.
  • Last Stand: "Mizuki & Caerula Arbor" shows her fighting alone on the Iberian coastline to hold back the Seaborn, even knowing that Iberia - and the other countries - are losing the war.
    As long as there are still people holding the coastline, Iberia will not die so easily. (Memory Mapping 02 - Lantern Bearers)
  • Mistaken for Racist: One issue with her employment in Rhodes Island is Aegir operators being wary of her due to her status as a former Inquisitor.
  • More Dakka: Spins around and fires bullets everywhere in her third skill, Judgement.
  • Multi-Directional Barrage: Her third skill has her launch every enemy around her airborne before letting loose with an indiscriminate barrage of gunfire in every direction.note 
  • One-Woman Army: Her Memory Mapping in "Mizuki & Caerula Arbor" is of Irene saving an Aegirian from the soldier turned Seaborn that was traveling with him. The story depicts her fighting nonstop at the Iberian coastline to hold back the Sea Terror tide even as she is turning into one herself.
  • Promoted to Playable: She starts off as a NPC in "Under Tides". In "Stultifera Navis", though, she's playable.
  • Screw the Rules, I'm Doing What's Right!: Dario foresaw that Irene's dependence on the Inquisition's laws and scriptures had the potential to turn her into a full-fledged zealot,note  so he made a point of teaching her that an Inquisitor shouldn't judge solely by the law, but with their heart as well. This is one of the reasons she decides to join Rhodes Island instread of staying with the Inquisition following Stultifera Navis.
  • Situational Sword: Her second talent gives her an ample ASPD buff if there is a Sea Monster on the battlefield at the time. Fortunately, even if there isn't, she'll still get a half-strength version of the buff.
  • Sword and Gun: One of the few non-Sankta Operators to use a gun as part of their arsenal, and she indeed uses it well along with her swordplay.
  • Student–Master Team: She's been Dario's apprentice ever since he rescued her from her destroyed village, and always accompanies him on missions.
  • Take Up My Sword: Gave her lantern to an Aegirian in the second Memory Mapping of "Mizuki & Caerula Arbor".
  • Took a Level in Kindness: After the conclusion of "Under Tides", Irene learns of what the Abyssal Hunters did and becomes less openly hostile to them in "Stultifera Navis". By the end of the event, she's largely let go of her prejudices against Aegir thanks to her experiences with the Abyssal Hunters and Lumen.
  • Tragic Keepsake: In "Mizuki & Caerula Arbor", you can potentially encounter a half-Seaborn Irene thanking you for holding onto Dario's lantern for her and lead you to your way before she gets consumed by the Seaborn blood in her veins.
  • Visual Development: She gets a major visual upgrade for her playable version, demonstrating how she's grown since her first appearance in "Under Tides".
  • Wide-Eyed Idealist: In "Under Tides", Irene starts out hopeful and genuinely believing in the Iberian Inquisition's cause of protecting and defending Iberia, to the point where she would exact their judgement without any further questioning of their more shady aspects. By "Stultifera Navis" though, she has considerably mellowed down from her initial idealism of the Inquisition's cause, and her growing out of this idealism contributes to Irene eventually leaving the Iberian Inquisition.

    Jackie 

Jackie

Introduced: Episode 8: Roaring Flare
Voiced by: Sayumi Suzushiro (Japanese), Qiwen (Mandarin Chinese), TBA (English)
Artist: Nagu

https://static.tvtropes.org/pmwiki/pub/images/char_347_jaksel_1.png
Watching her, you feel like all your worries could disappear without a trace.
Click to see Elite 2 appearance.
Click to see her 0011/Tempest: Take a Leap skin.
Jackie, Guard Operator, is always brimming with energy.
Rarity: ★★★★
ID: No. 347
Subclass: Fighter
Tags: DPS
Skills: Grit Those Teeth!, Pay Close Attention!
Talents: Extreme Evasion
Affiliation: Columbia
Race: Perro
Birthday: September 15
Height: 157cm

"Nice to meet you, Doctor! I'm the new operator, codename Jackie! I used to be an auxiliary police officer in Columbia. Let's get along!"

A former member of the Columbian Auxiliary Police who sought Oripathy treatment at Rhodes Island.


  • Animal Motifs: Dogs. Specifically, she's modelled and named after a Jack Russel Terrier, one of which can be seen behind her in her Elite 2 CG.
  • Counter-Attack: Her S2 significantly increases her evasion but stops her from attacking. Instead, while the skill is active, she will instantly attack whenever she dodges an enemy attack.
  • Fragile Speedster: Jackie's moveset is focused heavily around evading enemy attacks rather than taking them, with successful dodges increasing her attack speed.
  • Genki Girl: Energetic, full of vigor, and never stays down for long no matter what.
  • Good Parents: Her father is noted to be the source of Jackie's well-mannered nature, and his love towards his daughter is said to be the reason why Jackie can love others so much. He even visited Rhodes when sending Jackie off, showing no judgement or prejudice towards it and its infected - which is considered a rarity among non-infected individuals. Fittingly, Jackie adores her father, constantly singing his praises and going on tirades about his various accomplishments as a policeman.
  • Missing Mom: Her mother died of childbirth-related complications, leaving her father to raise her by himself.
  • Nice Girl: She's considered so unfailingly friendly and helpful to everyone that many older Operators gladly treat her as their little sister or daughter.
  • Ornamental Weapon: Jackie has a pistol with her, which she fails to juggle in her dorm chibi animations; this is actually an Arts Unit designed by the engineering department. Despite this, her low Arts aptitude and lack of interest in it means she can't make use of it when in battle.
  • Shout-Out: The description of her "Take a Leap" skin, combined with her name, is a reference to a scene in Jackie Chan's Police Story.
    Jackie leaps into the air, grabs the banner at the center of the mall, falls down onto one of the stalls from the ground floor convention, takes out a few bad guys with a stool, then runs away.

    La Pluma 

La Pluma / Rafaela Silva

Introduced: Dossoles Holiday
Voiced by: Marika Kouno (Japanese), Liu Yilei (Mandarin Chinese), TBA (English)
Artist: LAL!ROLE

https://static.tvtropes.org/pmwiki/pub/images/lapluma_arknights.png
Of course, there are times it's not necessarily a good thing.
Click to see Elite 2 appearance.
Click to see her Coral Coast: Summer Flower FA210 skin.
Guard Operator La Pluma, a complete compliance with command.
Rarity: ★★★★★
ID: No. 421
Subclass: Reaper
Tags: DPS
Skills: Rapid Slashing, Reap
Talents: Into the Groove
Affiliation: Bolivar
Race: Liberi
Birthday: August 29
Height: 166cm

Hello, Doctor. I'm Rafaela, the one Miss Ch'en introduced, and I'll be formally joining Rhodes Island today. Huh, a code name? Hmm... let's go with La Pluma then."

The adoptive daughter of Pancho Salas and Tequila's sister, she was taken into Rhodes Island alongside her brother following her role in the incident that befell the Dossoles Warrior Championship.


  • Animal Motifs: Crows. Not only her E2 art shows them, but it is to the point that when she's deployed in battle, they can be seen for a split second. Her attacks also have black feather effects.
  • The Bartender: In her spare time, she works at the Rhodes Island bar and helps mix drinks. She's so talented with this that whenever she appears at the bar, the attendance tends to increase as a result.
  • Blind Obedience: Although she genuinely believes in her adoptive father's ideals, she spends much of "Dossoles Holiday" justifying her actions as "Pancho told me to do this", to the point where Lin Yuhsia specifically calls her out on her lack of autonomy. Rhodes Island notes that because she saw her family ties as the only criteria for launching a terrorist attack, she's arguably more terrifying than Tequila, who retained full awareness and conflictions about his actions. Also see Happiness in Slavery below.
  • Daddy's Girl: She trusts her adoptive father Pancho completely and is willing to do anything to help him, even muscling her way into participating in his terrorist attack against Dossoles. In fact, after he was sent to jail and she was pardoned, she wanted to stay in the city and look after him; it was him telling her to leave that made her decide to go with Tequila. Notably, their mixed opinions about their father after the incident among other things put a strain on the siblings' relationship, to the point where Tequila remarks that they have little to talk about without Pancho as a subject.
  • Defeat Means Friendship: After the plan to terrorize the city of Dossoles got thwarted, resulting in her adoptive father Pancho being arrested, La Pluma was pardoned for her actions and later took Ch'en's offer to join Rhodes Island.
  • Disappeared Dad: According to Tequila in DH-ST-4, her biological father (Tequila calls him "tío Pugh" and Pancho in DH-ST-3 calls him "Old Pugh", which would make his full name Pugh Silva) died rescuing his brother-in-arms Pancho from prison and entrusted her to him before he died.
  • Emotionless Girl: La Pluma is nearly perpetually in what appears to be a tired daze and rarely does much for herself, giving the impression of a flighty girl who's always spaced out. However, the moment she enters combat, this daze is replaced with laser-focused diligence and frightening competence in carrying out orders.
  • Finish Him!: Her S2 Reap deals bonus damage to enemies below half HP, fitting considering its name.
  • Gameplay and Story Segregation: In "Dossoles Holiday", she is one of the antagonists working alongside her adoptive father to terrorize the city of Dossoles. Despite this, there is nothing stopping the player from deploying her playable self to fight against her adoptive father and cohorts in battle.
  • Gathering Steam: Her talent increases her ASPD slightly every time she kills an enemy, which stacks up to 12 times at Elite 2. When fully stacked, this amounts to a +36 ASPD boost, which can become very good for her and bad for her enemies considering her decently fast base attack speed and her S2 boosting it even further.
  • Gratuitous Spanish: Her codename means "the feather" in Spanish.
  • Happily Adopted: La Pluma was taken in by Pancho, who was a good friend and comrade of her biological father who died in the war. La Pluma has a loving relationship with her adoptive family.
  • Happiness in Slavery: "Slavery" is exaggerating, but La Pluma seems to lack any real autonomy or drive to think for herself, and by her own admission, she's content with blindly obeying the orders of a person who has earned her trust. Although this is initially reserved for her family members (particularly Pancho), her higher Trust lines imply that she starts to consider the Doctor as one of these people as well.
    Doctor, you clearly can't throw a punch, but you're just as reliable as papa. It feels like I can just obey your every word, and not have to think about anything. Huh? For me, that's a good thing.
  • Sinister Scythe: Befitting her subclass of Reaper Guard, she wields a large scythe as her weapon.
  • Spam Attack: Encouraged with her kit. Her attack speed is already pretty fast, but Into the Groove gives her stacking ASPD for every enemy she fells, while Reap can further increase her attack rate up to double at M3. Although her base ATK is somewhat below average, a fully stacked La Pluma attacks so fast that she can often overwhelm enemies through attrition alone, although she'll still struggle with physically bulky foes without buffs or her skill active.

    Lappland 

Lappland Saluzzo

Introduced: Game Launch
Voiced by: Asami Imai (Japanese), Yee Chen (Mandarin Chinese), Christina Kowalchuk (English), Seo Yu-ri (Korean), Elisa Contestabile (Italian)
Artist: 幻象黑兔

https://static.tvtropes.org/pmwiki/pub/images/char_140_whitew_1_8.png
Click to see Elite 2 appearance.
Click to see her Bloodline of Combat: Refined Horrormare skin.
Rarity: ★★★★★
ID: No. 140
Subclass: Lord
Tags: DPS, Debuff
Skills: Sundial, Wolf Spirit
Talents: Spiritual Destruction
Affiliation: Siracusa
Race: Lupo
Birthday: November 11
Height: 162cm

"A great evil stands in the way of justice. My master, in the name of hatred and revenge, lead the weak onward!"

An extraordinarily proficient and more than slightly unstable swordswoman with an unknown background.


  • Aerith and Bob: Every Siracusan operator whose full name is known, and the Siracusan-Columbian Texas, has an Italian or Italian-sounding name, as do the majority of NPCs. Lappland is inexplicably named after part of Sweden.
  • Animal Motifs: Newfoundland wolves. Her Elite 2 shows the number "1911" on her belt, which was the year this species went extinct. This links back to Texas, who is also based on an extinct wolf and also has the animal appearing as a spirit.
  • Antagonistic Offspring: "Il Siracusano" shows that she does not get along with her father. He exiled her after she refused to follow orders to kill Texas, and promised to kill her if he ever sees her again at the conclusion of the event.
  • Anti-Hero: While she may be a terror on the battlefield, she is actually extremely polite and well behaved when not fighting. Despite her apparent Ax-Crazy tendencies, she never harms innocents, instead directing her violence toward either Rhodes Island's enemies or against the Siracusan mafia. She harbors a particular hatred toward the Siracusan famiglie system, directing most of her hostility toward her own organization and her father.
  • Armor-Piercing Attack: Not only does Wolf Spirit buff her ATK, it also converts her Physical damage into Arts damage, bypassing the enemy's DEF stat; and on top of that, it removes the damage reduction to her ranged attacks.
  • Awesomeness by Analysis: Her observational skills are so good that she can figure out how to suppress an enemy's abilities or exploit their weakness after watching them for only a few moments. This is manifested in-game via her Spiritual Destruction talent.
  • Ax-Crazy:
    • Her constant maniacal laugh, her unnerving grins, and her love of fighting should tell you all that you need to know about her. The game even outright warns you in her Archive File #4 to be careful being near her and to choose wisely for the sake of those you care about because even if you try to heal her wounds, her madness cannot be cured.
    • "Il Siracusano" implies that while she is mentally unstable, Lappland likes to aggressively play up the madness angle to both unnerve her enemies and to keep away anyone who might bother her. In the epilogue of the event, Lappland's savage insanity means she is unable to be mentally broken by Zaaro despite months of struggle. Once he realizes there's no way for him to defeat her beyond killing her, Zaaro surrenders and chooses to serve her instead.
  • The Bus Came Back: Despite being one of the launch characters, Lappland has had absolutely no story presence beyond a brief Cameo at the end of Code of Brawl—the third event ever released for the game that came out three years ago—and then never had any relevance again afterwards since on either the main story or other story events. Then comes the announcement of the third half-year anniversary event "IL Siracusano" which makes it abundantly clear Lappland is one of the two major focal characters alongside Texas as it explores their past together.
  • Casting Gag: Lappland can be ultimately described as a "cool, mysterious, emotionally obsessive swordswoman"-type character. Asami Imai has already voiced a character with these exact same traits as she's Vira from Granblue Fantasy. Her voice acting for these two is quite similar that it's easy to recognize Vira's deranged laughter from Lappland.
  • Combat Sadomasochist:
    • A good chunk of her lines indicate that she loves fighting battles where she might die. When she talked about Projekt Red in one of her Trust increase lines, she says that even if she (like other Lupo) is instinctively afraid of Red, she has this irresistible urge to fight Red despite knowing that she could likely die.
    • In "Il Siracusano" when she's in prison for falsely confessing to having assassinated Carraci, she goads Alberto into beating her and then stands up with a joyful smile on her face, though it's ambiguous as to whether she's enjoying the pain or having successfully pissed off her father enough to make him attack her.
  • Curtains Match the Window: She has white hair and grey eyes.
  • Dark and Troubled Past: Her Archive File #4 states that she lost her family and will never truly be a part of another one. It's probably the reason for her current personality.
    "You don't need to know what's been keeping her alive until now, and you can try to heal her wounds, but remember this: Madness can never be healed. Nothing in her past should happen again."
    • "Il Siracusano" goes more in-depth into her past and why she was disowned from the Saluzzos. She was groomed as a tool and heir by her extremely-controlling father, Alberto, and raised within the Siracusan famiglia system. She hated being trapped within the restrictions of the mafia, and her inability to escape from it drove her to madness. When the Texas family was being liquidated, Lappland encountered Cellinia Texas, who had turned her back on her own family and set fire to their mansion. It was the first time Lappland realized someone had the choice to rebel against their famiglie, which started her on both her rebellious rampage against the Saluzzos and her obsession with Texas herself.
  • Deadly Euphemism: She refers to the carnage she leaves behind as making 'millefoglie'. Hilariously, "Il Siracusano" reveals that she really does make genuine millefoglie, and if Exusiai (who comes from Laterano where desserts are integral to the culture) can be taken at her word, it's quite good.
  • Determinator: Lappland utterly refuses to yield or submit to anyone, and only follows the Doctor's commands because they let her use her powers to freely slaughter Rhodes Island's enemies. The conflict between her controlling father and her desire for freedom is what drove her to insanity, and her encounter with Texas and learning that someone could choose their destiny at all is what ultimately broke Lappland. In the epilogue for "Il Siracusano", her raw defiance and unwillingness to yield to Zaaro is what eventually convinces him to submit to her.
  • The Dreaded: As shown in Code of Brawl, Lappland is infamous among members of the Siracusan Mafia and greatly feared, second only to Texas.
  • Dual Wielding: She wields two "eastern-style" swords.
  • Dueling Scar: Lappland has a noticeable scar under her left eye. The Penguin Logistics trailer, during which she makes an appearance at the very end, bleeding from that eye.
  • Everyone Has Standards: Played for Laughs, but if the official short "Amiya's New Siracusan Food Guide" is any indication, even she's disgusted by foreign adaptations of Siracusan cuisine such as Siestan fruit pizza and chocolate pasta.
  • Expy: The crazy attitude, the injured left eye, the open jacket, the ties to organized crime, and the fixation with fighting a stoic, cigarette-smoking rival with a similar shady past all bring to mind Goro Majima. The similarities grow with "Il Siracusano", as Lappland is revealed to be an exile from the Saluzzo family like how Majima was expelled from the Shimano family prior to Yakuza 0, she drives a truck into a courthouse which is evocative of Majima's own stunt of driving a truck into a soapland during the first Yakuza, and it's all but stated that she deliberately plays up her own mental instability to prevent people from reading or controlling her the same way he does.
  • Frenemy: Texas states Lappland is this to her at the conclusion of "Il Siracusano".
  • Gallows Humor: When she does socialize with others, Lappland often indulges with this kind of conversation.
  • Gameplay and Story Integration: Lappland is known as a loose cannon who doesn't care about anything resembling orders. Fittingly, all her skills are automatically activated, so there is no control over when she will activate them.
  • Gilded Cage: Her life up until the liquidation of the Texas family was one of these: born into wealth and power and with a brilliant education and in line to inherit the entire Saluzzo family. But Lappland hated that life and didn't even realize she had the choice to be anything else until she witnessed Texas burn down her own home during the purge of her familgie. This would lead to her ultimate rebellion and disowning.
  • Gratuitous Italian: She speaks Italian in her English voiceover with the launch of "Il Siracusano" on global, and the subtitles are changed to reflect this.
    C'mon! C'eri quasi, tesoronote ! (skill use)
    It's over? Ah, che noianote ! (4-star result)
  • Laughing Mad: She does this in a lot of her dialogues.
  • Literal Metaphor: Lappland is "a lone wolf". This phrase is lampshaded by her fourth Archive file; she's from the Lupo race (thus bearing wolf-like features), and has lost her family. The fact that her Token are blood-covered scutcheons of high-profile gang leaders (Implying they were targets she had killed), certainly confirms her having some kind of connection to organized crime. However, Il Siracusano makes it clear that she likes being this, especially the part of being away from her father.
  • Mafia Princess: "Il Siracusano" reveals that Lappland is actually the daughter of Alberto Saluzzo, the Don of the powerful Saluzzo mafia family. If she hadn't been disowned, she would have been next in line to take over.
  • Magic Knight: She's a Guard and a great swordswoman. Her second skill allows her sword strikes to deal Arts damage.
  • Magikarp Power: While Lappland is plenty powerful as she is, most of the players who use her frequently will tell you that her full potential needs her to be at Elite 2 to be realized. By default, her '''Spiritual Destruction''' talent only lasts one second, making it Awesome, but Impractical in the long run, whereas its upgraded version at Elite 2 seals an enemy's skill for a whopping five maybe seven if you've enhanced Lappland with her tokens. And Lappland's attack interval is only 1.3 seconds, making it so that anything she's wailing on will become practically silenced for good. This makes her a complete cheat at higher difficulty levels, where strong enemies typically have gimmicks to them that makes handling them using normal operators risky.
  • The McCoy: Of the Texas-Lappland-Exusiai trio in the Trading facility. The Ax-Crazy Lappland is in constant feud with The Stoic Texas, resulting in increased productivity but tiring Texas a lot faster.
  • Men Are Uncultured: A gender-inverted example. She is a dangerous madwoman, who gets a kick out of inflicting violence upon her enemies, and she has a lack of respect for any forms of Siracusan culture, one of which involves leaving bad and scathing reviews on any forms of opera (the only opera she likes and leaves a positive review is La Morte di Texas, and only because it relates to her rival).
  • More Teeth than the Osmond Family: While barely noticeable in her E2 art, her alternate skin reveals that she has jagged, shark-like teeth.
  • Mysterious Past: Her background and true identity is a complete mystery, save that she has some kind of connection with Texas and lost her family in the past. The event "Il Siracusano" revealed more details about her past. She came from a Siracusan famiglia, was in charge of exterminating the Texas family after they rebelled and her father exiled her after she spared Texas in favor of a duel instead of following orders.
  • Nerf: Zig-zagged.
    • Lappland got hit by the nerf bat very hard, and not because of any changes made to her kit, but because Hypergryph saw to it that many high-powered enemies from Contingency Contract on upwards will be made immune to the sealing effects of Spiritual Destruction. For many event stages that subsequently followed, the most dangerous enemies were usually immune to silencing effects, up until "Dossoles Holiday" where she once again could silence many of the more dangerous enemies. She could also prevent the enemies in "Operation Originium Dust" from splitting, can shut down many special abilities in Chapter 9, as well as her ability to consistently disable the enemy's special abilities in "Stultifera Navis" and "Ideal City", especially since these events marked the start of a lot more enemies with dodge on them.
    • Note that even with Spiritual Destruction's reduction in utility, Lappland is still one of the best Guards for raw burst damage when Wolf Spirit activates, as the enormous buff to her damage, the Arts damage it inflicts, and the multiple projectiles it fires, means that she can shred all but the toughest enemies. When paired with an Operator like Ch'en, whose talent buffs the rate at which Lappland gains SP, she can be constantly using Wolf Spirit to devastate large groups of tough enemies.
  • Non-Indicative Name: Despite her name, she isn't associated with Samí, the in-universe equivalent of Finland, otherwise known as Lappland.
  • Obfuscating Insanity: While Lappland does have a few screws loose, and is so difficult to comprehend that she forces Zaaro into submitting to her through her sheer will to resist and not break, Lappland plays up her madness and randomness in an effort to keep people off-balance and guessing.
  • Pet the Dog:
  • Power Nullifier: Her Spiritual Destruction talent applies a short-lived skill seal on her target(s), rendering them unable to use their abilities until the effect wears off. At Elite 2 and with her potentials maxed out, the skill seal can last up to 7 seconds. Note that this is on hit, and her attack cycle takes 1.3 seconds...
  • Psychopathic Womanchild: Regresses to this whenever she's in the battlefield and most especially when fighting a Worthy Opponent that can kill her.
  • Psychotic Smirk: Her smirks can be pretty unnerving. Especially her Elite 2 Portrait, and it's exaggerated in her Refined Horrormare skin, where she constantly has her eyes wide open, only blinking periodically, and occasionally breaking out one of these.
  • Real Name as an Alias: Lappland isn't just her callsign, it's her actual first name.
  • Red Oni, Blue Oni: The Red Oni to Texas's Blue Oni. She's the straight, passionate, and reckless one.
  • Red Right Hand: Originium patches have already formed on some parts of her legs.
  • Stalker without a Crush:
    • Lappland seems to be rather fixated on Texas, trying to turn her back to "her old self". This has garnered her the animosity of the Penguin Logistics member. "Il Siracusano" reveals that she is fixated on the idea of dueling Texas the Mafia Princess, to the point that she got exiled by her own father for defying orders to kill Texas. Later on, in the modern timeframe, Lappland remains fixated on Texas, mostly trying to help her with her goals while also disrupting the other mafia families' plans, though she does sometimes bother or interrupt Texas entirely for her own amusement.
    • This is somewhat manifested in Texas's Feud RIIC Trading Post ability, wherein she increases order efficiency by 65% at the expense of more morale per hour if she's put in the Trading Post with Lappland. At the other end of the spectrum, Lappland's Hidden Purpose base skill makes it such that she herself consumes less morale and increases the order limit if she's working in the Trading Post with Texas.
  • Stripperiffic: Lappland's Elite 2 CG shows that she wears very revealing clothes underneath her black jacket, albeit not as noticeable due to her arm obstructing most of her torso; an official figurine based on her Elite 2 CG confirms that she canonically wears a small tube top that only covers her breasts, which when combined with her small shorts and bare legs, makes for a very skin-revealing attire.
  • Super Mode: Once her S1 Sundial activates, she gains an attack boost and a chance to resist Physical damage. This buff lasts indefinitely until the mission is completed, gets knocked out, or is manually retreated.
  • Sword Beam: She can generate projectiles with her swords for long-range attacks. With her S2 Wolf Spirit, she can attack one more target with it.
  • Thrill Seeker: Literally described as one in one of her first profile entries. Her spoken dialogue also makes it quite clear she doesn't even hold her own life in too high of a priority. In fact she seems the most excited for battles that she believes might kill her, like one against Projekt Red.
  • Troll: She utterly loathes all aspects of the famiglia system in Siracusa and openly flaunts it at all times, intentionally pissing off her father and mocking the law that Sicilia's judges have set up to keep order among the famiglia. When she first returns to the Saluzzo estate she kills all of the guards outside and waltzes in, then casually kills the first mafioso who claims she's no longer a Saluzzo, all to annoy her father. A later and even more extremely flippant act of disrespect comes when she crashes a truck into a courthouse where Texas is being falsely charged for carrying out a broad daylight assassination, then claims she's the one who carried out the killing too. She also leaves conflicting troll reviews for the opera.
  • Unskilled, but Strong: Lappland is actually untrained in Originium Arts. Her tremendous magical ability is seemingly kept in check by raw talent, and she was the Saluzzo familgie's deadliest assassin despite lacking proper formal training. This is compounded by the fact she so powerful she was actually Texas's better back when they first confronted each other when she was sent to exterminate the entire Texas family and later being her equal during their duel at the end of "Il Siracuano." In the epilogue, she manages to best Zaaro in a non-stop battle of blades and wills over three months afterward.
  • Wild Card: She acts as one during the events of "Il Siracusano", playing all sides against each other and switching allegiances on a whim for the sole purpose of helping out Texas.
  • Willfully Weak: While Lappland's primary fighting style consists of dual wielding swords, in-game she only uses one sword for her ranged attacks. She only starts using both swords either when attacking blocked enemies or when her skills activate.
  • Wowing Cthulhu: At the end of "Il Siracusano", Lappland achieves this against Zaaro after a prolonged three-month battle in the wilds outside of Siracusa. Despite Zaaro having the confidence he can just kill her, he cannot break her willpower to make her his new "Fang" under any circumstance and is instead broken himself through the sheer attrition of beating himself against her will; instead, Zaaro submits fully to Lappland as his master, something he admits that he has not done in thousands of years.

    Lessing 

Lessing Maeyer

Introduced: Zwillingstürme Im Herbst (Playable Debut)
Voiced by: Yuma Uchida (Japanese), An Zhi (Mandarin Chinese), Jesse Grimm (English and German)
Artist: カワグチ

https://static.tvtropes.org/pmwiki/pub/images/lessing_arknights.png
He sheathed words onto the blade of his sword to defend the lives of the ordinary people.
Click to see Elite 2 appearance.
Guard Operator Lessing, stands silently.
Rarity: ★★★★★★
ID: 4011
Subclass: Dreadnought
Tags: DPS
Skills: Power Strike γ, Clash of the Faithful, Oathbreaker
Talents: Pain Focus, Whetted With Pain
Affiliation: Leithanien
Race: Caprinae
Birthday: July 17
Height: 175 cm

"So Franz, or who you call 'Ebenholz', told me about Rhodes Island. I'm from Leithanien, I can fight, I know some Arts... I hope I will be useful to you, Doctor."

  • Animal Motifs: Goats. A giant one can be seen behind him in his Elite 2 art. Given the shape of his horns being similar to Beeswax and Carnelian's horns, as they curl backwards instead of towards his face or forwards, it is possible he's based on the argali as well.
  • Battle Butler: The Maeyer family were formerly retainers of the Graf Urtica. The tradition was abolished with the Witch King, though the family voluntarily stayed behind to guard Urtica.
  • BFS: Carries a sword that is as long as he is tall.
  • But Now I Must Go: After the conclusion of "Zwillingstürme Im Herbst" he boarded Rhodes Island as an operator to help with Leithanien affairs, although his profile mentions someone asking to let Lessing come to Kazdel to help pacify Freimont.
  • Dark Is Not Evil: Is clad in head to toe in black, but is not evil.
  • Duel Boss: His first talent causes him to take up to 35% reduced Physical and Arts damage from other enemies while he's blocking something, letting him focus more on dueling his target. His second skill gives him various offensive buffs on deployment and magnifies the effect of this talent by up to 2.2 times for the duration, furthering his ability to assassinate a priority target on demand.
  • Happily Adopted: He was taken in by the Lich Sarkaz and was raised as a disciple of Freimont the Lich Sarkaz King.
  • Hidden Depths: His profile mentions that he plays the drums as a form of meditation.
  • Magic Knight: He is capable of using Originium Arts like most Leithaniens in addition to swordplay, albeit his Arts and swordsmanship are noted to not be as graceful as someone might expect from a Leithanien. This is because he was trained by the Lich Sarkaz rather than regular Leithanien teachers.
  • Misery Builds Character: Rhodes Island medical operators note in Lessing's profile that he has a tendency to self-inflict pain for the purpose of self-discipline. This manifests in his gameplay as elements of his kit that revolves around taking damage to improve his performance.
  • No-Sell: His third skill buffs his HP, raises his damage against blocked enemies, and makes him completely immune to status ailments for the duration. Notably, unlike most other skills, he can activate it even while under the effects of a debuff like Freeze or Stun, which will instantly purge the debuff at the cost of him taking 600 Arts damage in return.
  • Temporary Online Content: He's the welfare operator of "Zwillingstürme Im Herbst".
  • Turns Red: His Elite 2 talent increases his ATK after he takes damage for some time. This effect cannot stack, but its lengthy 15 second duration means that it'll pretty much always be active if Lessing is in combat.
  • Willfully Weak: His sword is bound in chains because Lessing is afraid of hurting other people. He undoes the bindings in his Elite 2 art.

    Leto (Лето) 

Leto / Rosalind Tatyanovna Larina

Introduced: Children of Ursus (First Appearance), The Ride to Lake Silbernherze (Playable Debut)
Voiced by: Ayaka Asai (Japanese), Chen Yu (Mandarin Chinese), TBA (English), Lina Ivanovna (Russian)
Artist: Skade

https://static.tvtropes.org/pmwiki/pub/images/leto_1.png
She is good at getting along with people all over the world or she might also "get along" directly.
Click to see Elite 2 appearance.
Leto, member of Ursus Student Self-Governing Group, shouts "Ura!" when charging forward.
Rarity: ★★★★★
ID: No. 194
Subclass: Lord
Tags: DPS, Support
Skills: Swift Strike γ, One Call, Hundred Responses
Talents: Hurry Up!
Affiliation: Ursus Student Self-Governing Group
Race: Ursus
Birthday: March 30
Height: 167cm

A member of the U.S.S.G. and one of the survivors of the Peterheim incident.


  • Animal Motifs: Asian black bears, due to the print on her coat. Her coat also has the word 'G.Cuvier' on it, referring to Georges Cuvier, who was the one to publish the animal's scientific name.
  • Drunk on Milk: During "Speaking in Riddles", she gets together with Beehunter to play cards and drink honey. Despite Beehunter noting that there's no alcohol mixed in, Leto gets red in the face and starts slurring her words after a few cans, and by the end she's passed out drooling on top of Beehunter's giant teddy bear.
  • Like Father, Like Daughter: There are a lot of similarities between Leto and Arctosz to the point of Foreshadowing. Both are Ursin with brown hair and red eyes, use an axe as their main weapon, and typically resort to violence as their main means to problem solving.
  • Nom de Mom: She uses her mother's name rather than that of Paleroche due to being raised by her in Ursus instead of Kjerag.
  • Plucky Girl: She's good-natured and optimistic to the point where, unlike her fellow student survivors, the horrors of Chernobog's fall largely passed her by and she doesn't seem to have much lingering trauma.
  • Promoted to Playable: As of "The Ride to Lake Silberneherze."
  • Really Royalty Reveal: "The Ride to Lake Silberneherze" reveals that she is actually the daughter of Arctosz Paleroche, making her the heir to the Paleroche Clan.
  • Shout-Out: While her codename of Leto (Russian for 'summer') was primarily chosen to contrast Zima's 'winter', that doesn't stop the game from throwing in a couple of references to Leto Atreides II, with Beehunter sarcastically calling her "God Emperor Leto" and "Leto the Great" as she drunkenly regales her with tales of the fights she got into during the Peterheim Incident.
  • Worthy Opponent: She was rivals with Zima in school, with her being considered the second strongest student compared to Zima. In Rhodes Island, she constantly spars against Beehunter in hopes of surpassing her.

    Matoimaru 

Matoimaru

Introduced: Game Launch
Voiced by: Airi Otsu (Japanese), Ellen Wang (Mandarin Chinese), TBA (English), Chae Min-ji (Korean)
Artist: Ryuzakiichi

https://static.tvtropes.org/pmwiki/pub/images/char_289_gyuki_1.png
Fast reactions, fast attacks, and even faster recovery.
Click to see Elite 2 appearance.
Matoimaru, Guard Operator of Rhodes Island, will wield her blade to wipe out the enemy.
Rarity: ★★★★
ID: No. 289
Subclass: Dreadnought
Tags: DPS, Survival
Skills: Regeneration β, Demonic Power
Talents: Demonic Physique
Affiliation: Higashi
Race: Oni
Birthday: January 3
Height: 172cm

"Matoimaru has officially joined Rhodes Island! You let me do the fighting and I'll take the orders, Doctor!"

A simpleminded Higashi warrior who specializes in brute strength.


  • Does Not Know Her Own Strength: Matoimaru is a lot stronger than she thinks, which usually ends up causing her to unintentionally break stuff. Her taking up flower arranging is a method of controlling her power.
  • Dumb Muscle: She's not terribly bright, but her brute strength makes her a valuable operator.
  • Gender-Blender Name: If the "-maru" suffix is not affixed to the name of a Japanese ship, it's normally reserved for Japanese boys.
  • Glass Cannon: While she's reasonably tough, her second skill greatly ramps up her damage output in exchange for temporarily reducing her DEF to 0, so be sure to keep an eye on her. Made worse by the fact that upon hitting Elite 2, her Demonic Physique talent increases her Max HP by 20% while also lowering DEF by 20%. In the grand scheme of things this doesn't really reduce her survivability by much, given that her base defense is already horrible (only 156 when she's at E2 Lv70, which is the 3rd lowest of all Guards, with only Melantha (a 3* that cannot go over E1 Lv55 and Castle-3 (1*) having lower defense).
  • Good Thing You Can Heal: She has an inexplicably powerful Healing Factor, which explains her skill's Regenerating Health effect.
  • Healing Factor: She has Regeneration β for her first skill, which restores her HP by 20% of her Max HP, justifying her "Survival" tag.
  • Hidden Depths: Despite being rather simple-minded and brutish, Matoimaru also creates some surprisingly beautiful flower arrangements, which are her ways of telling others that she shouldn't be feared. She's also into soccer.
  • Horned Humanoid: She has thin, long horns.
  • Kindhearted Simpleton: Her personality can best be described as this. Matoimaru isn't very bright nor perceptive, but she honestly cares about her friends and the Doctor.
  • Mythical Motifs: The Japanese Oni, as obviously given by her race. In her Elite 2 artwork, there's also a white-furred, horned, demon-like creature with glowing eyes, seemingly modelled after the Ushi-oni.
  • Naginatas Are Feminine: Subverted. While Matoimaru uses a naginata as her weapon, she is anything but feminine. She's trying, though.
  • Press-Ganged: Matoimaru is notorious for forcefully dragging people into joining her activities. "Kicking and screaming" is a common part of these instances, as described in her bio. With how innocent she is, it's likely that she isn't even aware they don't want to participate.
  • Significant Birth Date: Shares a birthday with the samurai Sakamoto Ryōma, who used a similar weapon as she does.
  • Super Gullible: A side effect of her simple-mindedness.
  • Tranquil Fury: Matoimaru is described as being very inexpressive and cold in combat. She doesn't even notice this herself until the Doctor pointed it out.

    Melantha 

Melantha

Introduced: Game Launch
Voiced by: Yuko Hara (Japanese), Yue Xin (Mandarin Chinese), Penelope Rawlins (English), Yoon Mi-na (Korean)
Artist: Yī Lì Lǐzi

https://static.tvtropes.org/pmwiki/pub/images/char_208_melan_1.png
Never underestimate her blade.
Click to see her Epoque: Letters from Wessex skin.
Melantha, Guard Operator of Rhodes Island, will provide outstanding attack power for the squad.
Rarity: ★★★
ID: No. 208
Subclass: Dreadnought
Tags: DPS, Survival
Skills: ATK Up α
Talents: ATK Up
Affiliation: Reserve Op Team A4 - Rhodes Island
Race: Feline
Birthday: March 19
Height: 161cm

"I'm Melantha... From now on, my blade is yours."

A former member of the Victorian upper class, now the shy and reserved captain of Op Reserve Team A4.


  • Ambiguously Absent Parent: Both of Melantha's parents live in Londinium, but she hasn't been able to contact them for some time, making their status unknown.
  • Boring, but Practical: Her entire shtick is dealing massive damage and buffing her ATK to do even more damage. Her ATK and HP are extremely high for a 3-star, combined with her ATK Up talent that gives her up to 8% bonus ATK for free and ATK Up α skill that boosts it by up to another 50%. This means that when dueling a single target, Melantha can deal truly absurd amounts of damage that even Guards of much higher rarities can't manage.
  • Cat Girl: She has cat ears and tail, typical from her Feline race.
  • The Chains of Commanding: In her operator record, she doesn't believe she's fit to be the leader of Reserve Team A4, due to her own lack of self confidence.
  • Com Mons: She is quite possibly the most common Guard you can ever draw at Recruitment.
  • Cultured Badass: As a part of her formal education, she was immersed into academic activities such as art, literature, and poetry.
  • Disc-One Nuke: Melantha is awarded for free early on, is fairly easy to obtain through Recruitment, and is easy to raise due to her 3* status. She serves very well as a general-purpose guard thanks to her very high attack and HP for her rarity, but her true strength comes at duelling high threat enemies, such as Reunion leaders and elite casters that appears in Episode 2. Just make sure to keep her well-healed and outside of heavy traffic, however, as she can be surprisingly fragile when mobbed, and her measly block value of 1 means she's horrible at keeping enemies at bay.
  • First-Name Basis: Interestingly, she's the only one in her squad who refers to Cardigan by her given name "Merry" rather than her callsign.
  • Glass Cannon: Melantha is surprisingly fragile despite her reasonable HP. While she has incredible damage output, she can't take as much back without some intense Medic support. That and her block stat of 1 makes her a good off-tank if she's supported, but extremely fallible when left alone.
  • Katanas Are Just Better: Even though it doesn't really look the part (she is a Dreadnought Guard), her sword is basically one, being of a style of blades that originated from and is mostly used only in the in-universe Expy of Japan.
  • Lonely Rich Kid: She comes from a very wealthy family is part of Victoria's upper class, and managed to secure a position in Rhodes Island thanks to her parents. However, she is extremely unsociable, which makes it difficult for her to form friendships with anyone.
  • Odd Friendship: Quiet, withdrawn Melantha is the best friend of Genki Girl Cardigan.
  • Parasol of Pain: In her "Epoque: Letters from Wessex" skin, Melantha doesn't actually use her umbrella as a weapon, but rather she uses it to hide her sword.
  • Shrinking Violet: As a result of being unsociable, Melantha is quite shy and withdrawn. One of Adnachiel's lines has him commenting of her trying to hide from him.
  • You Are Better Than You Think You Are: While Melantha doesn't feel she is ready to lead her own team, both Dobermann and Franka note that she has a good grasp on how her teammates in A4 behave and how to deal with them, which are already hallmarks of an effective leader.

    Midnight 

Midnight / Yoru

Introduced: Grani and the Knights' Treasure
Voiced by: Takuya Sato (Japanese), Ma Yang (Mandarin Chinese), Alex Jordan (English), Kang Ho-chul (Korean)
Artist: Ryuzakiichi

https://static.tvtropes.org/pmwiki/pub/images/char_283_midn_1.png
Surprisingly, he’s quite skilled at fighting. Impressive.
Click to see his Bloodline of Combat: Seventh Night's Awakened skin.
Midnight, Guard Operator of Rhodes Island, will dispose of enemies with his swordsmanship.
Rarity: ★★★
ID: No. 283
Subclass: Lord
Tags: DPS
Skills: Enchant Weapon α
Talents: Targeting - Primary
Affiliation: Reserve Op Team A6 - Rhodes Island
Race: Sarkaz (Vampire)
Birthday: May 20
Height: 187cm

"Show me your brightest smile, esteemed customer! Happiness is at arm's reach when you're by my side. Midnight, at your service!"

A flirtatious former club host who retired after his infection and found a place in Reserve Team A6.


  • Blood Knight: While not nearly as prominent as operators such as Lappland, he sounds a bit too enthused when activating his skill.
  • Butt-Monkey: Midnight seems to be designated as such among the Reserve Team A6. Both Spot and Catapult have talk lines at his expensenote , and the Reserve Team A6 furniture (a gachapon machine) has this bit in its flavor text:
    (...) Midnight ends up paying for the bills.
  • Casanova Wannabe: Amusingly, his Archive File mentions that despite his status as the most successful (former) host back in his homeland, he has had no success hitting on girls during his time in Rhodes Island.
  • A Day in the Limelight: His Operator Record opens with a private voice message from his mom in which she wants him to come home before his father's health fails him. After hearing her say that they want to apologize to him, he decides to buy a ticket to Higashi after writing back to them.
  • Fashionable Asymmetry: He wears a glove only on his right hand.
  • Handicapped Badass: Implied. He never fully stands upright on his left leg, and uses his weapon as a cane when he's not attacking.
  • Hates Their Parent: His Operator Record reveals that when he was a teen, his father beat him to a pulp out in the snow with a family heirloom sword for wanting to become a host, after which he left his home to chase his dreams. He has not contacted his parents ever since or even replied to his mother's occasional message.
  • Magic Knight: His skill allows him to deal Arts damage while it is active.
  • Mr. Fanservice: Seems to be designed as such with his flirty attitude and his unbuttoned outfit, which makes sense given that he is a former host.
  • Mysterious Past:
    • A strange case in regards to his Oripathy infection. The general gist of Midnight's background is known to himself and the player, but what is not known even to himself is just how he caught Oripathy. Curiously, he shows no physical signs of it (i.e., crystallization) despite his many symptoms.
    • The "Stories of Afternoon" event reveals the context surrounding that incident: a resentful newbie host at Midnight's workplace tried to kill him out of jealousy for his success. After failing to do so and subsequently being driven out of the industry by Midnight himself, he paid Midnight's agent to covertly infect him, which succeeded. The newbie (who had since become an Infected) and his friends then tried to attack Midnight once again, but he fended them off and killed the newbie. From there, he went to Rhodes Island for treatment and became an operator soon after.
  • Mythical Motifs: One would expect demons due to his Sarkaz race, but his lack of horns, the theme of his skin, and the references to blood heavily imply that he's a Vampire Sarkaz like Closure and Warfarin.
  • Nice Guy: Despite his quirks, Midnight is an otherwise amicable Operator who is obsessed with "putting a smile on everyone's face".
  • Older Than He Looks: His Operator Record reveals that he hasn't visited his home in Higashi in twenty years, making him anywhere between his late thirties to early forties.
  • Online Alias: His Obsgram username is "Horn of the Demon King".
  • Orwellian Retcon: An update silently changed his Red Baron title from "Devil of the Eastern Night" to "Demon King of Higashi". This might be related to "devil" being a Fantastic Slur for Sarkaz.
  • Overshadowed by Awesome: He'll do just great if you're looking for a budget ranged guard with a skill that turns his attacks into Arts damage. However, if one has higher rarity operators of his archetype, he will be rendered useless if one intends to replace him with them, since their damage output is more powerful while maintaining the same archetype. Midnight also has no way to get rid of the ranged attack power reduction while that goes along with the Arts damage conversion that many other of his archetype do. On the flip side, one might be looking to use him for a lower cost, longer skill duration, and manual skill activation, but he's generally overlooked because he isn't as versatile as just about anyone else in his archetype is.
  • The Pollyanna: Midnight is very chipper despite his infection status, as cemented in his line below.
    Midnight: [...] the remnants of the past mean nothing to me. After all, an even more glorious future waits for me ahead.
  • Red Baron: He was known as "The Demon King of Higashi", thanks to his talent of making a lot of earnings as a producer of a host club in the Far East.
  • Royal Rapier: Played with. Midnight's weapon of choice is a long rapier that he seems to use like a walking stick, but he's not of royal blood. Unlike fellow rapier user Astesia, he actually uses it as a stabbing weapon instead of just a slashing tool, Sword Beam notwithstanding.
  • Significant Birth Date: His birthdate can also be rendered as 5/20, which is China's online Valentine day (as the Chinese pronunciation for 520 sounds like 'I love you').
  • Steven Ulysses Perhero: His actual name is Yoru... which means he's a vampire named Night, with a codename of Midnight.
  • Support Your Parents: His Operator Record reveals that he sent money back to his parents every month after he established himself as a host (more than enough for them to live out their remaining years in comfort), even though his father violently disliked his career choice.
  • Sword Beam: His method of attack, which makes him a Lord Guard.
  • Sword Cane: The "staff" he's leaning on in his default art is actually a Royal Rapier.
  • Token Minority: He's the only known Sarkaz to have come from Higashi instead of their homeland of Kazdel.
  • Word Salad: The initial name of his skin was "Seventh Night Awakening Demon King". Averted with its name on Global/EN servers, where his skin is simply called "Seventh Night's Awakened".

    Młynar 

Młynar Nearl

Introduced: Maria Nearl (First Appearance), An Obscure Wanderer (Playable Debut)
Voiced by: Rikiya Koyama (Japanese), Wang Yuhang (Mandarin Chinese), Anthony Howell (English), Choi Hyun-soo (Korean)
Artist: Ryuzakiichi

https://static.tvtropes.org/pmwiki/pub/images/char_4064_mlynar_1_1.png
He exhorts all to flee Kazimierz, yet never left himself.
Click to see Elite 2 appearance.
Click to see his Epoque Passe: Wdali skin.
A wanderer from a Kazimierzian knight family, Młynar, with his sword always resting by his side.
Rarity: ★★★★★★
ID: No. 283
Subclass: Liberator
Tags: DPS, Nuker
Skills: Unvoiced Anger, Unresolved Sorrow, Unbrilliant Glory
Talents: Wanderer, Unmoved
Affiliation: Kazimierz
Race: Kuranta (Pegasus)
Birthday: December 3
Height: 191cm

"Młynar Nearl. Per our contract's provisions, I shall assist Rhodes Island with its operations in Kazimierz. ...You already knew my name. I'm neither a knight, nor do I have a title."

Nearl and Blemishine's uncle, a former wandering knight of renown who became jaded after witnessing Kazimierz's corruption.


  • Aerith and Bob: The 'Aerith' in his family of 'Bob's. Whereas Margaret, Zofia and Maria all have normal, real-life first names, Młynar is 'miller' in Polish.
  • Aloof Ally: Despite joining Rhodes Island, it's noted that Młynar hardly interacts with Margaret, Maria, or Zofia at all, and he typically works alone on missions. And when he does work with teams, the team members note that while he is an effective leader, it's clear he's not accustomed to working in a group.
  • Armor Is Useless: Discussed in "An Obscure Wanderer" side story "Empty Armor" as to why Młynar doesn't wear armor. In gameplay, Młynar has good defensive stats despite being dressed in what amounts to office wear - most likely due to his combat style as a Lightning Bruiser involves evading and blocking attacks.
    Czcibor: Finally, you're not holding back your Originium Arts. I'm in full gear, while you're not even wearing basic armor. Is this really a fair duel?
    Młynar: What armor can bear the full brunt of a campaign knight's blow? Especially one from you?
  • Armor-Piercing Attack: With his third skill, all enemies in his range that are hit by Kazimierz operators will recieve additional True damage equal to a portion of Młynar's ATK. His Attack Reflector also deals True damage.
  • Attack Reflector: In addition to increasing his taunt, his second talent causes enemies that attack any Kazimierz units while he's on the field to take a small amount of True damage scaling off his current ATK, up to 18% at max potential. This lets him provide more damage to Kazimierz-centric teams while also making him excellent at drawing long-ranged attackers away from your other allies, as they will focus on him and take significant chip damage from the reflection, if not getting defeated outright.
  • Audible Sharpness: All of his skills have slashing noises when used, with his infamous third skill making a loud 'schwing' noise when he attacks not unlike SilverAsh.
  • Badass Longcoat: Dons one as part of his normal attire. His Wdali skin depicts him in a tattered one during his time as a wandering Knight Errant.
  • Battle in the Rain: His last fight with Czcibor in An Obscure Wanderer was this, with Młynar's Originium Arts bathing the rain in golden light.
  • Blue Is Heroic: Wears blue as part of his outfit, and was a heroic wandering knight until the disappearance of his brother and sister-in-law broke his spirit.
  • Boring, but Practical: His second skill can be this in comparison to his infamous third one. While it lacks S3's ridiculous wide-area DPS and True damage, its DPS is still fairly impressive, it lets him retain his trait's ATK buff if he kills an enemy (instead of decreasing it like S3), and has a very short cooldown along with manual deactivation, giving him a lot more flexibility at the cost of his damage output.
  • The Cameo: His brother and sister-in-law - Schnitz and Yolanta Nearl - briefly appears in his Wdali skin as the tap animation.
  • Casting Gag: This is not the first time Anthony Howell voices a male character with great power and a strained relationship with other relatives.
  • Chain Lethality Enabler: If he defeats at least one enemy while his S2 is up, the ATK buff granted by his Liberator trait won't reset once the skill ends, saving him the trouble of recharging and letting him use his full power again the moment his skill comes back up. His S3 inverts this, where he gains a huge damage multiplier and doubles the Liberator ATK buff for the skill's duration, but loses 10% of the buff each time he kills an enemy.
  • Curtains Match the Window: Has blond hair and golden eyes typical of the Nearl family.
  • The Cynic: He's jaded from years of watching capitalism corrupting his homeland, and is not afraid to voice it.
    You, too, encourage the others to throw themselves at a cause that will yield no results. Those who attempt to walk through fire in the dark night will only find themselves immolated. That said, you don't need my advice, given the path you so obstinately walk alone. (talk after trust increase 2)
  • Dark Is Not Evil: Is dressed in mainly black, but not evil. Just a Jerkass with a Heart of Gold.
  • Defrosting Ice King: A variation. He starts out polite and respectful, but as trust develops he drops the polite act to reveal a rather imposing presence that hints at the leader he used to be.
    ...Please, go ahead. It's okay. Reading the paper is just an unhelpful habit I picked up in the Grand Knight Territory, but one can learn much more from a day's trip outside the city than a hundred papers can teach... It's true that the Nearl name often shows up in the headlines, but there's no need to pay that any mind. (talk 1)
    No need to have Maria come see me. She's not a child anymore, and ought to make her own decisions, lest she embarrass her parents. A knight should temper themselves through travel, and no matter what she does under Rhodes Island's wing, she must always be responsible for her own actions. (talk 3)
  • Draw Aggro: His second talent makes him more likely to be targeted, making him the first playable unit with a permanent taunt that doesn't rely on a skill.
  • The Dreaded: Even though he's just a civilian, it's implied that he has enough combat prowess that Czarny tasks the Armorless Union with assassinating him if he attempts to intervene on Blemishine's behalf in the Major. Considering that he unflinchingly challenges Margaret to a duel after the event and later easily threatens the lives of the Lazurite assassin Roy and the Armorless Union's Darksteel, their worries certainly hold weight.
  • Early-Bird Cameo: He first appears in the three Kazimierz Major side stories ("Maria Nearl", "Pinus Sylvestris", and "Near Light"), then makes his playable debut in "An Obscure Wanderer".
  • Fashionable Asymmetry: Wears a gauntlet only on his right arm.
  • Foil: To Whislash. Młynar is struggling to make ends meet, opposes Maria's intention to restore the family name, and is beholden to corporate overlords. Zofia, meanwhile, is independent from any corporate affiliations, supports her niece's endeavors even if she thinks Maria is stubborn and risking her life, and has earned so much money with her fighting prowess that she has no idea what to do with it.
  • Gameplay and Story Integration:
    • Młynar is a Knight in Sour Armor who renounced his knighthood and power out of disgust for his homeland but works behind the scenes to protect and support his nieces in his own way, even at the cost of his own dignity or safety. In game, his S3 passively supports other Kazimierz units like his nieces with extra damage, and his second talent draws aggro to himself and also silently protects them by dealing damage to enemies who harm them.
    • In addition to being used to concealing his power and laying low to avoid attention, his archives note that a traditional Kazimierzan knight never uses their Arts unless their ideals are on the line, and that Młynar as a result tends to never even unveil his Arts in a fight until he really has to. Fittingly, he's a Liberator Guard, a branch known for standing idly and taking punishment for prolonged periods of time before suddenly wreaking havoc at a key moment.
    • Both Młynar and Margaret grew up alongside campaign knights, but Młynar stayed with the ideals of a campaign knight while Margaret pursued being a competition knight. This is reflected in Młynar being a Liberator Guard with Herd-Hitting Attack well suited to fight groups of enemies, while Margaret is a Dreadnought Guard specializing in dueling enemies one-by-one.
    • He was shown to be a very hard office worker - "Near Light" mentions him having not taken paid leave for ten years of work - and is hard on other people about taking their duties seriously to the point of being a Jerkass. His RIIC skill Self-Absorbed increases the time he can work in the Control Center, and his Elite 2 RIIC skill Business Is Business shares Control Center morale recovery skills to other base facilities to also force them to work as long as he does.
  • Gratuitous Foreign Language: Speaks Polish for a few of his voice lines in his English voiceover. His skin name Wdali is Polish for "in the distance".
    Pada deszcz.note  (using skill)
    Pustkowie bez światła...note  (idle)
    Mądry Kazimierzanin po szkodzie...note  (watching battle records)
  • Heel Realization: At the end of "Near Light", Młynar finally comes to acknowledge Margaret's desire to reform Kazimierz and stands aside to let her lead the family. When the Darksteel asks him about this, Młynar explains that he was hostile to Margaret and Maria because he didn't think they had the strength to see their ideals through, but the events of the 24th Major convinced him otherwise.
  • Heroic Self-Deprecation: Talks down on himself as much as he did his nieces, or even both at the same time.
    I may have spent a decade in that tower, but only as an unambitious nobody. (talk 2)
    I appreciate your appraisal, if you consider such ordinary performance worthy of promotion. (Elite 1 promotion)
    Seems Margaret kept the title she earned from that charade. Hmph, so she still sees her actions as a victory, after squandering the Nearls' glory in those cheap commercial performances... My Originium Arts? Niestetynote  I can nary illuminate a thing. (talk after Elite 2 promotion)
  • Heroes Prefer Swords: His profile emphasizes that Młynar's best weapon is a sword, and he has always used the same one ever since.
  • Holy Halo: A ring of stars appears behind him when his skill is running in his Wdali skin, similar to Nearl the Radiant Knight's Relight skin.
  • Honor Before Reason: He refuses to take up the mantle as the Nearl family's Knight Primus, as he feels it's an empty title and that the Nearl family can continue pursuing its knightly ideals without having to bow to the National Council.
    Titles and positions are both meaningless. The knights of the Nearl family do not require recognition to walk their paths. Even in modern Kazimierz, where every path leads to darkness. (Elite 2 promotion)
  • Hypocrite: In his first appearance in the "Maria Nearl" event, while he criticizes both Margaret and Maria for involving themselves in the Major and Kazimierz's corporate politics, Maria points out that Młynar himself is nothing more than a powerless civil servant serving the whims of the corporate overlords he despises. At one point, he's lecturing Maria about how the Nearl family can hold onto their ideals without bowing to the whims of the corporations, before a call from his employer who belongs to those corporations reduces him to a simpering apologetic dog. As soon as the phone call ends, he goes right back to lecturing Maria. And then it happens again later. He does eventually leave his job by the time he joined Rhodes Island, though.
  • Image Song: "Ensheath".
  • Impoverished Patrician: Thanks to the lack of a Knight Primus, the Nearl family has fallen on hard times due to their loss of status, and Blemishine has pointed out that they've had to sell quite a lot of of their furniture in order to make ends meet. Młynar in particular becomes a Extreme Doormat wage slave for the corporation he hates.
  • The Insomniac: Implied. His sleeping animation when stationed in a dormitory with a bed is to sit on the bed until he dozes off, before startling awake shortly after.
  • Jerkass: The dressing downs he lays on Maria, and later Margaret, are extremely cruel. He basically calls his family members and what they attempt to do as worthless, and their family's ideal as fairytale that has no place in their life while badmouthing Maria's efforts in the Major.
  • Jerk with a Heart of Gold:
    • He starts showing signs of sympathy after "Maria Nearl", such as when he loses his duel with Margaret due to his refusal to use his Arts in "Pinus Sylvestris". Later on, in "Near Light" he risks his own life to discourage the Armorless Union from massacring innocent Infected, and in the finale, he even intervenes directly and attacks the Lazurites to protect Margaret.
    • In "An Obscure Wanderer" he helped rescuing a group of kids and a Leithanien diplomat trapped in the slums due to Czcibor's False Flag Operation. All the while being a Jerkass to the diplomat, and later to the Plastic Knight even when telling the latter where to find his son.
    • In his profile, HR notes that Młynar occasionally shows hints of his original chivalric ideals when he's helping people in need, demonstrating that he hasn't completely given in to his cynicism.
  • Knight Errant: Interestingly, despite his status as a Nearl, Młynar never became a campaign or competition knight, and many of his years were spent wandering Kazimierz as an independent knight helping those in need. His Elite 2 promotion file is an old letter to his father Kirill stating that knights should stand with the people in need and not used as commodities ie. competition knights, reflecting Młynar's ideals of how a knight should be.
  • Knight in Sour Armor: He has no illusions about the realities of modern Kazimierz and that modern knights are nothing more than commodities. This is why he stresses that both Margaret and Maria have nothing to do with the Major and is highly disappointed when they both become competition knights.
  • Light 'em Up: Młynar's Originium Arts involves light manipulation, which he uses to rain waves of most-likely Hard Light on his enemies.
  • Lightning Bruiser: Młynar's Rhodes Island physical profile places him as one. His fight with Czcibor in "An Obscure Wanderer" displays his fighting style as fast enough to evade attacks, while still hitting hard enough to kill a campaign knight through full body armor.
  • Magic Knight: Although Młynar's main weapon is a sword and he's mentioned to be very good at swordsmanship, a large portion of his battle prowess comes from his light-manipulation Originium Arts.
  • Mid-Battle Tea Break: Rather amusingly, his idle animation in battle has him casually reading a newspaper (and briefly pulling out his phone when his trait is charged), as a Call-Back to "Near Light".
  • Mighty Glacier: He packs high HP, good DEF and has an innate 15 RES (which also doubles as Required Secondary Powers due to his Elite 2 talent giving him taunt) but isn't particularly fast to attack due to his archetype's trait. When he does attack, however, he can deal some of the highest physical DPS in the entire game, and in a massive AoE to boot.
  • Mundane Made Awesome: Taking a paid leave shouldn't really be considered awesome, but Młynar made it work. Not only has he spent ten years of his life slaving away for the company without taking any leave (to the point that the Armorless Union took that into account when dealing with him), but he had also spent the previous 2 events not doing anything aside from being a Jerkass, so when he finally took action in Near Light by using an accumulated 3 months of paid leave, it was awesome.
  • Mythical Motifs: Pegasus from his race, but his Elite 2 art displays a centaur instead of a regular Pegasus like his nieces and Whislash.
  • The One Guy: He is notably the first male Operator who can deal True damage, a trait that (excluding enemies and hazards) was only seen exclusively on female Operators until his playable debut.
  • One-Man Army: According to how the Darksteel tells it, Młynar singlehandedly wiped out an entire army of rebellious knights during his prime - which Czcibor confirmed in "An Obscure Wanderer". This is enforced by his first talent, which gives him an ATK buff and damage reduction if he has 3 or more enemies near him.
  • Poor Communication Kills: In "Zwillingstürme Im Herbst", Viviana mentions waiting for a Nearl to share her stories of the event, clearly expecting Margaret... and the scene cuts to reveal Młynar, who had come in place of his niece because he was looking for any potential clue to his brother and sister-in-law. Needless to say, Viviana was disappointed.
  • Power Glows: His sword glows gold as long as his trait is charged in his base skin, and Kazimierz operators with Attack Reflector from his second talent have a glowing gold aura under their feet.
  • Pre Ass Kicking One Liner: In "Near Light", he delivered one to Roy before effortlessly subduing him.
    Młynar: Ten years. I worked for ten years, and not once did I ask for a leave over personal matters. In other words... Right now, I am legally entitled to three months of vacation.
  • Promoted to Playable: He was a major NPC for both "Maria Nearl" and "Near Light" as well as appearing in "Pinus Sylvestris", and finally becomes playable in "An Obscure Wanderer".
  • Retired Badass: Was formerly a wandering hero who is said to eclipse Margaret in terms of power to the point where the Armorless Union's Darksteel, its founder and one of the deadliest members in its ranks, calls Margaret's light an "empty pallor" compared to Młynar's true strength. However, Młynar is now just a regular salaryman.
  • Red Baron: "An Obscure Wanderer" reveals that he technically does have a knight title in the "Tenebrous Knight", which is how he's referred to in some of the tales told about his feats. Naturally, Młynar doesn't refer to himself with the title, and it's uncertain whether he even actually knows about it.
  • Rule of Symbolism: Margaret and Whislash, as successful competition knights under their own power with support from other people, have a pegasus with its wings spread wide in their Elite 2 art. Nearl the Radiant Knight, after reuniting with her sister and having the support of Rhodes Island, has sleeves that form a second pair of wings. Blemishine has multiple pegasi in her Elite 2 art to symbolize the many people that helped her on her journey as a competition knight in "Maria Nearl". Młynar, however, has a centaur with a single wing - embodying his I Work Alone tendencies - and bears similarities to the entity that appears behind Blemishine, showing that he still wants to protect her even if he is being a Jerkass about it.
  • Sharp-Dressed Man: Wears a Badass Longcoat with a shirt and tie befitting his office worker occupation, albeit downplayed in that his shirt is untucked.
  • Silly Rabbit, Idealism Is for Kids!: Młynar's assertion for his stance against taking the Knight Primus position for his family is that chivalry is dead and Kazimierz has moved on from the glory of their past, so if they don't follow along with this, they'll have no place in the world ruled by capitalism. This cynicism appears to have caused him to misunderstand his father's last words, as the same words that broke him into the man who grovels to the Chamber of Commerce is the very inspiration that pushes Maria to never give up, and that in turn inspire other knights and audience of the Kazimierz Major to believe in chivalry again.
  • Sour Supporter: He makes it no secret to the Doctor that he doesn't believe Rhodes Island will achieve its goal of eliminating Oripathy or ending discrimination against Infected, but he doesn't object to joining the company and providing assistance on missions anyways.
  • Sword Plant: He does this instead of the usual Mid-Battle Tea Break when his skill is charging in his Wdali skin.
  • Took a Level in Cynic: He used to be an idealistic knight who went out to help people in need. However, the suspicious disappearance of his brother and sister-in-law as well as the death of his father subsequently broke his spirit and he lost faith in the idea that Kazimierz could ever reform itself.
  • Took a Level in Idealism: "An Obscure Wanderer" saw Młynar regaining the chivalric ideals that he seemingly abandoned as he stepped in to stop a former friend and campaign knight from starting a diplomatic incident between Kazimierz and Leithanien.
  • Tranquil Fury: Compared to the blazing, scorching light of Margaret and Maria, Młynar's Arts are described as being kindly and gentle, yet embodying an unfathomable amount of rage within. A mere glimpse of this was enough for Rhodes Island personnel to cut his combat examination short, lest he destroy the training ground.
  • Walking the Earth:
    • He spent much of his youth wandering the Kazimierz countryside as an independent knight, gathering his own retinue of followers who would go out to help people in need.
    • After the events of the Major, Młynar decides to use his three months of paid leave saved up by working 10 years, and leave the Grand Knight Territory to search for Margaret and Maria's missing parents. The events of "An Obscure Wanderer" occurred while he was stopping at the village of Dzwonek and chronicled his time there before joining Rhodes Island.
  • We Help the Helpless: He used to lead a small group of like minded individuals that included Toland and Czcibor that would go around the Kazimierz countryside helping people in need who would otherwise be ignored by the knights.
  • Willfully Weak:
    • For the majority of "An Obscure Wanderer", Młynar actually travels around without a sword, having given it to Czcibor for safekeeping shortly before the start of the event.
    • Given his sheer power, Młynar could likely easily accomplish what Margaret is doing and more. However, he believes her path is eventually futile and that taking the same path would put himself and his nieces in jeopardy, so he lays low and begrudgingly accepts Kazimierz's corruption in order to protect his family. His Image Song Ensheath and some of its lyrics can also be interpreted as him "sheathing his sword" and holding back his strength to avoid drawing unwanted attention.
    I raise my sword as a shield, harden my soul into steel.

    Morgan 

Morgan / Kate Morrigan

Introduced: Operator Records: The Guide to Mutual Learning (First Appearance), Episode 12: All Quiet Under the Thunder (Playable Debut)
Voiced by: Mayumi Kaneko (Japanese), Denise Hoey (English), Ye Zhiqiu (Mandarin Chinese), Kang Sae-bom (Korean)
Artist: Infukun

https://static.tvtropes.org/pmwiki/pub/images/avg_char_154_morgan_1.png
If you'd like to teach a lesson to anyone on your nerves, this street fight expert is a smart choice.
Click to see Elite 2 appearance.
Morgan of the Glasgow Gang wishes you would contact her through her boss.
Rarity: ★★★★★
ID:
Subclass: Dreadnought
Tags: DPS
Skills: Professional Street Fighter, Dauntless Resistance
Talents: Hot-Blooded Vanguard, Home-Ground Advantage
Affiliation: Glasgow - Victorian Empire
Race: Feline
Birthday: May 14
Height: 165cm

"Alright, Doctor? I'm Morgan. Vina said you'd like some assistance from me? I've got brains to pick and brawn with a machete–whatever you need, love, just ask."

  • Animal Motifs: The leopard (Panthera pardus) or the panther, as indicated by the word behind her in her Elite 2 artwork. A panther and a cheetah appear in this artwork as well.
  • Badass Longcoat: Wears one that reaches her knees.
  • Book Dumb: Despite her tactical acumen, she's not very well-read as her attempt to write a memoir is titled The Legendary Vina and Her Legendary Mates (Siege, Allerdale, and Indra all note it displays a limited vocabulary from its author) and was clumsily written.
  • Cast from Hit Points: Her first skill causes her next attack to deal increased damage but also loses a portion of her HP.
  • Crouching Moron, Hidden Badass: Indra seems to see her this way, calling her an 'idiot' and a 'slacker' in the same breath she uses to praise her tactical skill.
  • Early-Bird Cameo: While she only made her first in-person appearance in "The Guide to Mutual Learning", an Operator Record added alongside "A Walk in the Dust", Indra has mentioned her in voice lines dating all the way back to the game's launch.
  • Promoted to Playable: She became playable with the release of Episode 12: All Quiet Under The Thunder.
  • Religious and Mythological Theme Naming: Her codename is from the sister of King Arthur and her surname is from the Celtic goddess.
  • Satellite Character: So far, Indra is the only other character we've seen interact with her or bring her up in conversation. It's not until Chapter 10 that she is finally brought to the spotlight along with the other Glasgow members.
  • Situational Sword: Her second talent causes her to ignore the deployment limit when taken into Chapter 12.
  • The Smart Guy: Between Indra and Dagda, Morgan is the most level headed between the both of them and it's usually up to her to manage their sometimes unruly attitudes during battle.
  • Turns Red: Her talent causes her to gain an increasing amount of stats scaling with how low her HP is. Both of her skills takes advantage of this, with her first skill draining her HP on use and her second skill causing her to deploy at low HP and deal bonus damage, while making up for the HP loss with a barrier.

    Mountain 

Mountain / Anthony Simon

Introduced: Mansfield Break
Voiced by: Kazuya Nakai (Japanese), Wang Xiqua (Mandarin Chinese), TBA (English)
Artist: WincalBlanke

https://static.tvtropes.org/pmwiki/pub/images/char_264_f12yin_1_3.png
You can try it, but you're not taking one step forward.
Click to see Elite 2 appearance.
Click to see his Bloodline of Combat: Dark Cloud skin.
Click to see his Epoque: Book Reader skin.
Click to see him in prison uniform in Mansfield Break.
The unchained jail tiger himself, Mountain, immovable as his name..
Rarity: ★★★★★★
ID: No. 264
Subclass: Fighter
Tags: DPS, Survival
Skills: Left Hook, Sweeping Stance, Earth-Shattering Smash
Talents: Forceful Fist, Sturdy Constitution
Affiliation: Columbia
Race: Feline
Birthday: July 16
Height: 195cm

"I owe Rhodes Island my life, so allow me to be completely honest, Doctor. I am going after a certain department within Rhine Lab. If you don't want your relationship with them ruined, now is the time to turn me away."

The heir to the powerful Columbian construction company Simon Co, who was locked up in Mansfield State Prison due to the scheming of his father's business rivals before being freed as part of a plot by Silence.


  • Assassin Outclassin': Once his family's enemies find out he's being held in Mansfield State Prison, they begin sending numerous assassins into the prison in an attempt to kill him. However, Mountain is able to successfully repel dozens of attempts on his life for four months straight while he and his friends arrange their escape plan.
  • Beast Man: Unlike all other male Felines before him, even counting the more unorthodox designs of Aak, Mountain is just straight-up a white bipedal tiger.
  • The Big Guy: At 195 cm, Mountain is the tallest playable operator in the game so far.
  • Blown Across the Room: His third skill, Earth-Shattering Smash, causes all of his attacks to deliver several hits of Splash Damage and knock back all foes hit.
  • But Now I Must Go: His Dark Cloud skin reveals that he eventually resigns from Rhodes Island to not only attend his parents' funeral but also personally slay his own enemy without jeopardizing Rhodes Island. His second operator records elaborates the events of his resignation in detail, where he leaves to get revenge on HydeBro for murdering his parents.
    Mountain: I apply to withdraw from Rhodes Island. You've helped me plenty enough, and I will not implicate you all in what I am to do next.
  • Call-Back: In Mountain's Operator Record, Orchid asks him the same question that Midnight gave her in "Asking for Trouble" (her side story in Stories of Afternoon).
    Orchid: There's this one thing that a certain frivolous host asked me before. Maybe I should ask you the same question.
    Mountain: Please.
    Orchid: He asked me, "What kind of life do you want to lead at Rhodes Island?"
  • Critical Hit: Mountain's Forceful Fist talent gives him a 20% chance to increase an attack's power and temporarily decrease the target's attack. The percentage cannot be improved and this does not stack, but since it activates on hit and he has a fast ASPD, he should have no problem keeping enemies locked in this state. His third skill slows his ASPD down but accordingly raises the chance to 75% at max mastery - not to mention it makes him hit twice each time he attacks, giving him even more room to apply this debuff.
  • Cultured Badass: An avid reader who's gentlemanly, knowledgeable about high society and fine alcohol, and good at punching the tar out of his enemies.
  • A Day in the Limelight: His Operator Record reveals that he prefers fighting in formal attire, such that he spent most of his first month's salary on new clothes which would ultimately be torn to shreds by his fighting style. This inconvenience convinces him to make a request for a custom outfit, which leads him to his first meeting with Orchid and Bibeak. Said outfit turns out to be the one he wears in his base art.
  • The Exile: It's heavily implied that Mountain's father deliberately had him arrested and sent to Mansfield State Prison to protect him from the Simon family's business rivals. Pretty much everybody involved in his prison break agrees that this theory seems to make the most sense.
  • Face of a Thug: He looks very intimidating, but is shown throughout his event storyline to be cultured, noble, and even gentle, despite his circumstances of being wrongfully locked up in prison. Even when he learns that Robin is trying to assassinate him, he remains courteous to her and even saves her life later when she's manipulated to go through with it by Jesselton. This ultimately prompts her proper Heel–Face Turn.
  • Gameplay and Story Integration: In-universe, he is known for Assassin Outclassin' for a few months straight. In gameplay, he has very stable laneholding capabilities and large burst damage.
  • Gentle Giant: the animated shorts from Kay's Daily Doodles show that Mountain is very nice to the younger operators like Ceobe, Bubble, and Popukar. He's also described as being a quiet and polite man around the landship, in defiance of the expectation that he would be a rough and ready thug.
  • Ground Punch: What he does with his Earth-Shattering Smash skill.
  • Hidden Depths: Despite his brutish strength and imposing figure, Mountain's bio also reveals a preference for fine wine and an interest in Columbian history.
  • Image Song: “Tipsy”.
  • Lightning Bruiser: Among the Fighters, Mountain is a powerful bruiser who strikes hard and fast, particularly with his second skill, granting him fast health regeneration that makes up for his DEF reduction.
  • Magnetic Hero: He possesses enough charisma that he eventually ends up in de facto control of all of Mansfield State Prison, wielding even more influence than the warden himself. Mountain even jokes that he can return to the prison and seize control of it any time he wants, though some people think that's what may actually happen.
  • Misplaced Wildlife: Mountain's bio lists Columbia as his country of origin, and his backstory very blatantly describes him as a Columbian. That Columbia is a Fantasy Counterpart Culture of the United States raises some questions when one considers how Mountain is based on a tiger, and a white tiger at that, which is not a native species of the American continents. (Even though most white tigers live in captivity nowadays, and there are quite a number of tigers kept in domesticity in the United States sadly, possibly mirroring Mountain's own prison history).
  • My Suit Is Also Super: Averted in his first Operator Record, where he initially had trouble because he insisted on wearing business style attire, but his clothes always ended up getting torn up when he had to fight. He eventually manages to commission Bibeak to sew a suit made out of tougher materials that can keep up with his movements.
  • Not the Intended Use: He actually works pretty well as a Vanguard if DP generation is already taken care of by the non-blocking Standardbearers or not particularly necessary depending on the map, because of his low DP Cost, his skill that has a very short windup time that nonetheless gives him a good amount of stability.
  • Orphan's Ordeal: His primary goal once he escapes Mansfield State Prison is to reunite with his imprisoned parents and uncover the truth of his family's ruin and imprisonment.
  • Rightful King Returns: Mountain's enemies ultimately fear him coming out of hiding to rebuild his destroyed family business empire.
  • "Shaggy Dog" Story: Mountain's main motivation for escaping Mansfield State Prison is reuniting with his parents... but his Dark Cloud skin mentions him attending "his parents' funeral", implying that they died in captivity. His second Operator Record confirms that his parents were murdered by HydeBro while he was at Rhodes Island.
  • Shout-Out:
    • His codename is likely one to the short story of The Moon Over the Mountain, in which a man loses touch with reality and transforms into a tiger whose moments of talking and thinking like his previous human self slowly become less frequent. It is often compared to The Metamorphosis by Franz Kafka (guess who his 5* banner partner is), as both stories are known to explore human nature and the duality between human literacy and instinct. A similar duality is Mountain himself, and Jesselton explicitly touches upon this in the climax of Mansfield Break, saying that he always wanted to see Mountain go all-out.
    • Mountain being a tigerman that was imprisoned for a crime he didn't commit is a reference to The Stars My Destination, often described as The Count of Monte Cristo but sci-fi. The protagonist Gully Foyle, the "Edmond Dantes" analog, is left for dead before he was found by a Cargo Cult who tattooed tiger stripes into his face. Even after Foyle gets the tattoo removed, it still reappears when he's under intense emotion like rage and vengeance. This mirrors Mountain's thematic character arc, where he's often dismissed as a beast because he's capable of great violence despite his efforts to cling to his humanity.
  • Stance System: His S2, Sweeping Stance, like SilverAsh before him, allows him to toggle between a default state and an "enhanced" state. Unlike SilverAsh, Mountain's S2 is more offense-oriented. While both skills reduce their attack range and give them Regenerating Health, SilverAsh's increases his defense while Mountain's decreases it. In return, Mountain's S2 increases his attack and block count, and lets him attack multiple enemies equal to said block count.
  • Spoiled Brat: According to Pinecone, Mountain used to be much more brash and outspoken as the heir of the Simon family before he was sent to Mansfield State Prison.
    Pinecone: Ever since I knew he had saved my family, I went to see him secretly once, and he was much more cheerful then than he is now.
    Kafka: What kind of, oh, kind of like a big spender with a dozen of bodyguards behind him, kinda like a young rich man type?
    Pinecone: No, it's not that... hmm... A little bit, I don't know how to describe it...
    Kafka: That's a rich guy.
    Pinecone: Anyway, now he feels quiet, always without an expression, I feel a little sad to see...
    Kafka: After all, any cheerful person would change after being locked in this place for 6 years.
    Pinecone: Guess you're right...
  • Teeth-Clenched Teamwork: As a Rhodes Island operator, his current attitude is very much this from his perspective. As Mountain has something out for a certain department of Rhine Labs, he considers himself a liability to anyone associated with them (or even formerly affiliated with the Labs). He even warned the Doctor to not keep him in company if they don't want their standing with the Labs to suffer because of him, and expressed reservations when Silence wanted to induct him into Rhodes Island.
  • Vengeance Feels Empty: His Dark Cloud skin reveals that "though he personally slew his own enemy, there is no hint of joy in his heart".
  • Warts and All: His line when gets promoted to Elite 2 is declaring his eternal friendship to the Doctor by letting them see him entirely, both as a beast and a man.
    Mountain: Doctor, take a good look. That mask of composure, calm, and politeness is off. This is the truest you'll ever find me. Bloodthirsty, violent, and destructive. Look at me and be my friend.
  • Worf Had the Flu: In the story of Mansfield Break, he's only able to fight the event boss to a draw; his full strength is being restricted by his prison shackles, and Jesselton also mentions having biological modifications implemented by Rhine that augment his Arts abilities, making him extremely resistant to pure physical damage.

    Mousse 

Mousse

Introduced: Game Launch
Voiced by: Natsumi Takamori (Japanese), Yuqi Zhang (Mandarin Chinese), Angel Lin (English), Jo Kyung-yi (Korean)
Artist: Iritoa

https://static.tvtropes.org/pmwiki/pub/images/char_185_frncat_1.png
In a word, scratch.
Click to see Elite 2 appearance.
Click to see her Vitafield Camper: Campfire Cooking Smoke skin.
Mousse, Guard Operator of Rhodes Island, thinks of her enemies as oversized scratching posts.
Rarity: ★★★★
ID: No. 185
Subclass: Arts Fighter
Tags: DPS
Skills: Scratch, Fury
Talents: Combo
Affiliation: Victorian Empire
Race: Feline
Birthday: August 19
Height: 154cm

"Good day... p-please call me Mousse. And... and please don't stare at my hand so much..."

A Victorian (originally from Gaul) apprentice baker sent to Rhodes Island after contracting Oripathy, which has mutated her hands.


  • Animal Motifs: Cats, due to her Feline race. She has features that mark her as a Calico breed, and her twin tails invokes the youkai cats known as nekomata.
  • Boring, but Practical: Mousse's first and default skill Scratch is an automatic on-hit ATK buff that temporarily debuffs enemy ATK on hit. Its premise is basic and its damage isn't exceptional, but not only is she one of a precious few units with the ability to reduce enemy ATK, hers also happens to be one of the largest and most consistent reductions. Although Mastery for a 4-star is an expensive investment for a relative beginner unit, a fully mastered Mousse can inflict a whopping -40% ATK on hit, and due to the debuff duration being longer than the time it takes to prepare another charge, she can apply it permanently on a single target. This has given her a unique niche that has yet to be replicated even by units of higher rarity,note  and allows her to punch way above her weight class, even in lategame encounters.
  • Cat Girl: Her Animal Motif is cats, and she attacks by clawing at her enemies, visualizing them as huge scratching posts.
  • Edible Theme Naming: "Mousse" is a type of French dessert, appropriate for someone who was a junior baker in the past. In another way, 'Mousse' is one letter away from 'mouse', a stereotypical cat prey.
  • Fangirl: Claims herself to be the biggest fan of the super idol Sora. She's also a fan of Emperor.
  • Furry Reminder: One of her Talk lines has her begging for someone to install a scratching post in the dorms for her to use.
  • Kindhearted Cat Lover: When she was isolated by her infection, she met cats that served as her only friends. These cats also followed her to Rhodes Island upon her recruitment.
  • Involuntary Shapeshifting: One of the most notable side-effects of Mousse's Oripathy is that it can cause her hands to mutate; on some days they look normal, while on other days she needs to wear a clawed glove to hide the change. (While her Operator record states and her Elite 2 artwork confirms that her right hand specifically has Oripathy lesions, both character artworks depict her with left-handed gloves only, so these lesions appear to be a separate issue from the mutation.)
  • Multiple-Tailed Beast: Played with. Mousse has two tails, that are hinted to be the result of a genetic mutation. She's deeply insecure about them, but is perfectly mundane otherwise, apart from her Oripathy.
  • Online Alias: Her Obsgram username is "Mousse@Dessert Apprentice".
  • Real-Place Background: After gaining her Trust, Mousse narrates that she was born in the Avenue des Champs-Élysées. It's an actual place in Paris, France.
  • Shown Their Work: Mousse is a calico, and appropriately female.
  • Status Effects: Her first skill Scratch debuffs enemy attack by a certain percentage when it's activated. Before the introduction of Shamare, Mousse was the only one that could reduce enemy attack power.
  • Sweet Baker: Mousse used to work as an apprentice baker before joining Rhodes Island. She still bakes nowadays, though, and is quite knowledgeable about cakes.
  • Wolverine Claws: Mousse uses a clawed glove in combat, though she mostly wears it to hide the deformities on her hand. Her Elite 2 artwork has her without the gloves on, and a voice line unlocked with this promotion reveals that on some days, her hands look "normal."

    Nearl the Radiant Knight 

Margaret Nearl, the Radiant Knight

Introduced: Near Light
Voiced by: Ayane Sakura (Japanese), Xueting Mu (Mandarin Chinese), Devorah Wilde (English), Kim Ye-rim (Korean)
Artist: Ryuzakiichi

https://static.tvtropes.org/pmwiki/pub/images/char_1014_nearl2_1.png
It feels as calming as ever to have her by your side.
Click to see Elite 2 appearance.
Click to see her Epoque Passe: Relight skin.
Nearl the Radiant Knight, draped in the burning sun, her step breaking mist, returns from Kazimierz to your side.
Rarity: ★★★★★★
ID: No. 1014
Subclass: Dreadnought
Tags: DPS
Skills: Flaming Edge, Night-Scouring Gleam, Blazing Sun's Obeisance
Talents: Brave the Darkness, Daybreak
Affiliation: Kazimierz
Race: Kuranta (Pegasus)
Birthday: April 23
Height: 171cm

"Oaths and trust both are unchanging in the passage of time. Isn't that so, Doctor? The Radiant Knight, Margaret Nearl, rejoins you here."

An alternate version of Nearl who has discarded her role as a protector and gone all-out to match her reputation in the Kazimierz Major as the legendary Radiant Knight.


  • Armor-Piercing Attack: With her S3, she'll drop a "Blazing Sun" on a nearby enemy to deal True damage to them and stun them. The Blazing Sun continues to block enemies, and Nearl will convert her attacks to True damage when attacking anything blocked by her or the Sun for the ability's duration. Her second talent also lets her passively ignore 20% of an enemy's DEF when attacking them.
  • Badass Boast: The lyrics of her theme song "Radiant" is one long calling-out of the corrupt nobles of Kazimierz, complete with refutations of their belief that she would quietly disappear and claims that she can see the fear (of her) in their eyes, while the chorus is her warning them that she has not gotten rusty from holding back as a healing defender and now she's coming for them at full speed.
  • Big Damn Heroes: First appear in the PV saving Flametail from a bunch of drones, and then dueling Platinum.
  • Broken Pedestal: Not at all on her part, but a deliberately enforced move by the K.G.C.C. in hopes of defaming her during her victory in the 24th Kazimierz Major by publicly revealing her Non-Infected status to the world—making her a pariah over having defeated Dikaiopolis and have the Infected lambast her for being a fraud. It only half works, as Pinus Sylvestris is quick to defend her honor against naysayers and doesn't hold any blame to her as they've seen that her true character means well to the Infected despite not being one herself. Her Operator Records showcase this by having one Infected Knight being held outside the capital of Kazimierz hollering at Nearl for her supposed betrayal to the Infected by "faking" her status and she only managed to gain the trust back once she showed through her actions and empathy that she truly cares about their state and had sympathy for them, but it's also made clear that Nearl has a long way to go to be a Rebuilt Pedestal to the Infected citizens of Kazimierz.
  • But Now I Must Go: The ending for "Near Light" has Nearl accept the situation in Kazimierz as something that needs to be confronted, so for the time being, Nearl departs both from her service with Rhodes Island and the Followers to help the Infected suffering there as well as potentially confront the corrupt capitalistic system that plagues the country. This is further implicated by the fact she is addressed as a "Kazimierzan" Operator in this form by the game's interface rather than as a member of either Rhodes Island or the Followers like her standard form.
  • Career-Ending Injury: Subverted, Near Light as well as her new character profile reveals that Margaret Nearl was never an Infected to begin with; her grandfather exiled her with the pretense of being Infected to protect her and the family from her reckless behavior after becoming too popular as an independent knight. This only slightly lessens her sympathies with the Infected, as she remains as a Knight in Shining Armor as always devoted to helping them no matter what, given her relationship in helping Dikaiopolis the Blood Knight, the 23rd champion, who is severely Infected himself during the 24th Major.
  • Contralto of Strength: She still has the same foreboding voice tone that she has as a Defender, but can now kick serious ass as a powerful Guard this time around.
  • Dynamic Entry: Her first talent causes her to land in an explosion of light when deployed, dealing up to 80% of her ATK as True damage to the adjacent tiles and stunning targets hit. If the last deployed Operator is affiliated with Kazimierz, she'll deal the True damage burst twice.
  • Fanservice Pack: Compared to her base form, who is fully dressed and nary showing a skin, Nearl as the Radiant Knight exposes her well-toned sideriff and her outfit accentuates her arms and legs.
  • Gameplay and Story Integration: One of the unlock requirements for her Module is to have her defeat either the Withered or Corrupted Knight during a playthrough of MN-8, essentially recreating her Big Damn Heroes moment from the climax of Maria Nearl in gameplay.
  • Hope Bringer: Nearl herself acknowledges that she alone can't hope to break the corruption and hypercapitalism that has taken over Kazimierz, instead proclaiming her goal as simply being living proof to the people that a true knight can still exist.
  • Jousting Lance: Discards her warhammer + shield combo for a spear to emphasize the knightly aesthetic.
  • Image Song: “Radiant”.
  • Interface Spoiler: Her operator profile shows that she is not infected.
  • Loophole Abuse: Nearl's talent and S2 require the last operator deployed to be from Kazimierz to activate some of their effects. This notably also includes herself if no units were deployed after her until her second deployment.
  • Mechanically Unusual Fighter: With her S2 equipped, Nearl is the first non-robot unit capable of ignoring the deployment limit. Instead, she will be instantly retreated when her S2 ends and have her redeployment time increased unless the last deployed operator other than her was affiliated with Kazimierz.
  • The Power of the Sun: Played with. Her collapsable spear is called Pulsar, the space equivalent of a lighthouse, referring to Nearl's role as a beacon of hope at a universal level. Her skills also have Theme Naming involving the sun.
  • Took a Level in Badass: Margaret's original iteration was a decent healing defender at a 5-star rarity, but got overshadowed pretty quickly by Saria. This iteration of her showcases exactly why she's so well renowned as the badass Radiant Knight.

    Odda 

Odda

Introduced: Babel
Voiced by: Ryōta Asari (Japanese), Yu Songtao (Mandarin Chinese)
Artist: 我妻洛酱

https://static.tvtropes.org/pmwiki/pub/images/odda_arknights.png
After he walked alone for years, he sent his past thoughts to the present.
Click to see Elite 2 appearance.
Odda, a Kazdelian Messenger, brings you some greetings from old friends.
Rarity: ★★★★★
ID:
Subclass: Earthshaker
Tags:
Skills:
Talents:
Affiliation: Kazdel
Race: Sarkaz
Birthday: January 1
Height: 168cm

    Pallas 

Pallas

Introduced: Interlocking Competition: Hymnoi Wisdom
Voiced by: Marina Inoue (Japanese), Zhou Yihan (Mandarin Chinese), TBA (English)
Artist: aZLing4

https://static.tvtropes.org/pmwiki/pub/images/char_485_pallas_1.png
She's perfectly willing to talk with people, so long as like her, they cherish benevolence, and possess inextinguishable passion.
Click to see Elite 2 appearance.
Click to see her Epoque Passe: Heritage skin.
Click to see her Epoque: A Drip of Orea and Potamous skin.
Priestess Pallas, comes from Minos.
Rarity: ★★★★★★
ID: No. 485
Subclass: Instructor
Tags: DPS, Support
Skills: Strikes of Victory, Whip of Conviction, Blessing of Heroism
Talents: Birth of a Hero, Goddess' Inspiration
Affiliation: Minos
Race: Forte
Birthday: Febuary 8
Height: 164cm

"I am the Minoan priestess, Pallas. I shall be convalescing at Rhodes Island for a time... Be that as it may, I hope to enjoy my share of alcohol and theatre, and I yearn even more for battle."

A Minoan priestess revered in her homeland as a practical deity, who secretly sought out Rhodes Island for treatment.


  • The Alcoholic: She loves fine wine and can often be found blackout drunk. She often also drowns her sorrows about how her circumstances and Oripathy have all but dashed her dream of being a Minoan hero.
  • Boring, but Practical: Her first skill, Strikes of Victory, is fairly generic, simply increasing the power of her next attack and making it hit twice. However, when fully invested, it has a very high scaling and a miniscule cost that allows her to use it every third hit, making it her best skill for raw damage output.
  • Determinator: During her battles against Sargon's invaders, her techniques were considered unremarkable, but she managed to eke out victory after victory by simply holding out until all her enemies were completely defeated. This dogged attitude won her countless battles and even more followers, until she became revered as a living goddess after successfully uniting the Minoan villages and signing a peace treaty with Sargon.
  • Early-Bird Cameo: She first appeared as an NPC during Preluding Lights, the previous main event before her debut in the next one after that, Interlocking Competition: Hymnoi Wisdom.
  • Epic Flail: Fights with a flail that, according to her, was made by Vulcan.
  • Full Health Bonus: Her first talent grants all Minoan Operators (including herself) a Vigor effect that increases their ATK by up to 25% as long as they're above 80% HP, which can be improved to 50% HP by her INS-X module upgrade. Her S3 can also grant a similar but significantly larger ATK buff to the unit in front of her, or herself if she's alone.
  • Hidden Depths: Despite upholding her priestly duties and acting generally dignified at first glance, Pallas is both outgoing and has a large number of hobbies including medicine, combat, wine, drama, and even chariot racing. As her files point out, entertainment is a large part of the Minos culture she's proud of.
  • High Priest: She was once the priestess of a prominent Minoan temple and aspired to become this, before her Oripathy forced her to abandon her goal and become an ordinary, anonymous priestess.
  • Hope Bringer: After arriving in a small Minoan village besiged by invaders from Sargon, Pallas (already known as a priestess) personally took leadership of the resistance and eventually triumphed over the invaders, earning her a near-mythical reputation as the "Goddess of Victory and Wisdom". The reason she left Minos was that she didn't want the reveal of her Oripathy to sully the people's image of her and thus extinguish the hope they derived from it.
  • Image Song: “Keep the Torch”.
  • Life Drain: Her second talent causes her to heal both herself and an ally in front of her for 40 HP every time she hits something (45 at max potential).
  • Motor Mouth: Although she doesn't talk particularly fast, she loves talking to the point where even exchanging a few sentences will cause her to go on a lengthy tangent about whatever happens to be on her mind at the time, complete with judicious use of Purple Prose.
  • Situational Sword: Her first talent grants a Vigor effect to all Operators from Minos, giving them +25% ATK as long as Pallas is on the field as them. Unfortunately, as of her release, not many of said Operators exist. But fortunately, the buff does apply to Pallas herself, letting her serve as a competent DPS unit.
  • Status Buff:
    • In addition to buffing her own ATK and giving her area attacks, her third skill grants an ATK and DEF boost to melee-tile Operators in front of her, as well as uniquely giving them +1 to block. If there are no valid targets, she'll apply them to herself instead.
    • Her first talent can also apply a less powerful ATK buff to all Minos Operators on the map.
  • Religious and Mythological Theme Naming: Named after an epithet given to the Greek goddess Athena, who among other things was a goddess of war and wisdom, the same things that Pallas became revered for.

    Popukar 

Popukar

Introduced: Episode 5: Necessary Solutions
Voiced by: Chiyo Ousaki (Japanese), Yee Chen (Mandarin Chinese), Kayli Mills (English), Ryu Jeom-hee (Korean)
Artist: Xiàyě Hóng Míng

https://static.tvtropes.org/pmwiki/pub/images/char_281_popka_1_0.png
A good girl when she behaves herself, but a devil when she goes out of control.
Popukar, Guard Operator of Rhodes Island, will use her chainsaw to drive away enemies that pose a threat to the Doctor.
Rarity: ★★★
ID: No. 281
Subclass: Centurion
Tags: AoE, Survival
Skills: ATK Up α
Talents: HP Up
Affiliation: Reserve Op Team A6 - Rhodes Island
Race: Cautus
Birthday: July 2
Height: 144cm

"Popukar from Operation Reserve Team A6, reporting in. Um, my teammates in A6 are always arguing. I'm sure you worry about them, Doctor... But I know what to do..."

A young girl in Reserve Team A6 with unnatural destructive ability brought on by her Oripathy.


  • Animal Motifs: Rabbits, due to her Cautus race. While her rabbit ears may be covered by her bonnet, her tights have rabbit designs.
  • Bayonet Ya: Has one affixed beneath her chainsaw. Just in case.
  • The Big Girl: She's the operator of Team A6 who brings destructive power. Ironically, she's the tiniest one among them.
  • Bland-Name Product: Her chainsaw bears the "Dr. Walt" trademark, a clear Expy of the real-world DeWalt manufacturing brand.
  • Chainsaw Good: Which curiously has a bayonet attached under the blade.
  • Child Soldiers: One of the younger ones along with Bubble, so young that they still have play and tv/cartoon time.
  • Com Mons: She is one of the most common Guards you can pull (second only to Melantha) with respect to Centurions.
  • Cuddlebug: Her voiced Trust Tap line has her asking you for headpats.
  • Dark and Troubled Past: She was sold into slavery by her parents to work at a lumberyard where she was treated badly by the owner. She worked at the lumberyard for years until Ansel and Kal'tsit found her, bought her from her owner and brought her back to Rhodes Island.
  • Eyepatch of Power: She wears one over her right eye. Verdict's still on whether that eye's actually gone or not. Her Operator Record implies whatever underneath it is unpleasant, possibly Originium crystallization, or worse.
  • Hates Being Alone: One of her voiced lines has her begging you not to 'leave her there alone' when you assign her to help out in a base facility.
  • Jekyll & Hyde: According to her bio, Popukar seems to suffer from dissociative personality disorder. The meek and shy Popukar we see is her dominant personality, while a more vicious and brutal one surfaces whenever she "blacks out", if the way her teammates are always beaten to within an inch of their lives and scared shitless when that happens is any indication. Naturally, she has no memory of what she did during those episodes.
  • The Millstone: Has a Troublemaker trait and is ill-advised to assign her to a Factory. While she gives a production boost by 25%, this results in a reduced storage capacity, and an increased morale drain for herself. It is implied to be her "brutal" version surfacing which causes her to wreak havoc inside a facility.
  • Online Alias: Her Obsgram username is "Popukar@A6's biggest fan".
  • Overshadowed by Awesome: As is the case with most 3-stars, but Popukar is hit by this especially hard. In the current build of the game, Popukar sees relatively little use. While her performance is good, she's released months after Specter and Estelle were introduced, meaning players who have them, or pre-registered and were given Savage, already owned vastly superior Centurions to use, especially since they can be promoted to Elite 2, which allows them to block 3 enemies. The only advantages to Popukar are her relatively lower cost and ease of acquisition for newer players.
  • Slavery Is a Special Kind of Evil: It says a lot about her awful past when Kal'tsit is visibly angered at how she was treated after rescuing her.
  • Third-Person Person: Popukar refers to herself this way. Largely averted with the English translation, however, where she speaks in first-person.

    Qiubai 

Qiubai

Introduced: Where Vernal Winds Will Never Blow (First Appearance), A Death in Chunfen (Playable Debut)
Voiced by: Minako Kotobuki (Japanese), Cai Haiting (Mandarin Chinese), Angel Lin (English), Jo Hyunjung (Korean)
Artist: small_ryuzaki

https://static.tvtropes.org/pmwiki/pub/images/char_4082_qiubai_1.png
The snow fell thick the day she was born–a rare crossing of fates in itself.
Click to see Elite 2 appearance.
Click to see her Chinese National Geographic: Wine-Flushed is Woods of Rime skin.
Click to see her Epoque: Courtesy skin.
Swordswoman Qiubai, traveler of the jianghu of Yan, setting her foot down where injustice is concerned.
Rarity: ★★★★★★
ID: No. 4082
Subclass: Lord
Tags: DPS, Crowd-Control
Skills: Halting Feather, Holding Shadow, Questioning Snow
Talents: Find an Opening, Falling Petals
Affiliation: Yan
Race: Elafia
Birthday: May 14
Height: 178cm

"Dr. {nickname}, I am Qiubai. I can't say for certain how long I will stay at Rhodes Island, but every meeting is a stroke of fortune. I trust we'll get along just fine."

The captain of the garrison soldiers stationed at Yumen and Chongyue's second in command.


  • Aloof Ally: Her profile notes that she doesn't socialize whenever she is on the landship, instead preferring to keep a lookout.
  • Aloof Dark-Haired Girl: She fits the bill, being a woman with dark hair and a dislike of socializing.
  • Animal Motifs: The North China sika deer (Cervus nippon mandarinus), from the shape of her antlers and their appearance in her Elite 2 artwork. The Chinese name for the sika deer is "plum blossom deer", which also ties into her Flower Motifs of plum blossoms.
  • Badass Bystander: Her profile mentions an incident prior to Qiubai's joining where a Yanese merchant attempted to price gouge Rhodes Island on some herbs by exploiting his monopoly contract. Qiubai happened to be in the audition for the bodyguard position, and used the opportunity to threaten the merchant into rescinding his contract - leading to Rhodes Island extending an invitation to her out of gratitude.
  • Badass Normal: As far as onlookers can tell, Qiubai doesn't actually have any exceptional Arts techniques or special abilities. Her combat prowess almost entirely stems from her sheer sword skill and eye for opportunity.
  • Bandit Clan: She was born into a river bandit clan in the Dingzhou region of Yan.
  • Becoming the Mask: She initially signed up as a disciple under Chongyue to seek revenge for her father's death, but gave up her vengeance after reflecting on what she learned - symbolized by her throwing her sword away instead of striking him - near the climax of "Where Vernal Winds Will Never Blow".
  • Breaking Old Trends: She is the first female 6-star Lord Guard.
  • But Now I Must Go: She leaves Yumen at the conclusion of "Where Vernal Wind Will Never Blow" to seek her own meaning in life, now that she has let go of her revenge on Chongyue.
  • Combat Pragmatist: According to reports on her combat tests, Qiubai doesn't use any established fighting styles and adapts her moves based on her opponent with an efficient focus on finding weak points and opportune moments to attack. This is likely what her talent that deals bonus damage to slowed and bound targets which provides the majority of her damage output is designed to reflect.
  • Difficult, but Awesome: Unlike the other 6-star Lord Guards as of her release, namely SilverAsh with his infamous waveclearing nuke or Thorns with his AFK sustain, Qiubai is not as straightforward to use. Most of her damage relies on enemies being Binded or Slowed so her first talent can take effect; however, her strongest skill doesn't inflict statuses by itself and has a fairly long cycle time, and the 20% Bind chance on her second talent is not reliable enough on its own, necessitating external Slow/Bind support for her to truly shine. With the right support however, Qiubai is capable of dealing terrifying amounts of Arts DPS to groups of enemies simultaneously while also crippling their movement, and is capable of rivalling even Surtr in sheer DPS.
  • Exact Words: Qiubai specifically wants the "Slow" effect, which is mainly provided by Decel Binder Supporters, for her first talent to deal bonus damage. Unfortunately, this means that slows from Operators like Saria and Mostima will not work.
  • Flash Step: How the bonus damage from her first talent is visualized, with Qiubai slashing the target an extra time with enough speed to only leave an afterimage. Her speed is emphasized in her archive notes, with a log of her combat test in which she's able to put her sword at a Caster operator's throat before they had a chance to act.
  • Flower Motifs: Plum blossoms. She has some of them hanging on her belt, and her chibi sprite holds a branch of plum blossoms.
  • Gameplay and Story Segregation: In story, Qiubai is not proficient in Arts and all her skills come from dedicated training. As a playable unit, she's one of the most Arts damage oriented Guards in the game. Interestingly, her close counterpart Frostleaf is the opposite, being explicitly an Arts user but having no Arts damage in her kit at all.
  • Image Song: "High Mists of Spring"
  • Injured Vulnerability: Her first talent Find an Opening causes her to deal up to 40% of her ATK as additional Arts damage against enemies who are suffering from Slow or Bind.note  The other parts of her kit are all built around this talent, although she'll still usually need some debuff support to operate at full power.
    • Her Elite 2 talent, Falling Petals, gives her attacks a 20% chance to briefly Bind enemies.
    • Her first skill Halting Feather causes her next attack to briefly Bind the target, before causing them to explode when it expires off or the target dies, dealing Arts damage in an area.
    • Her second skill Holding Shadow has her slash forwards to deal Arts damage to ground enemies in a straight line, creating a fissure that Slows them for the duration. After that, she gets an attack buff and exclusively attacks in a straight line for the duration of the skill, detonating the fissure for an extra burst of Physical damage when the skill ends.
    • Her third skill Questioning Snow is notable for not applying any status effects by itself. Instead, it buffs her range and ATK, gives her ramping ASPD, makes her attacks deal Arts damage without the normal ranged penalty, and when Mastered will multiply the damage of her first talent by up to double at Mastery 3.
  • Magic Knight: Although she's a Lord, the only physical damage she has are her basic attacks and the final burst on her S2. All of her skills and her talent deal Arts damage, with her third skill in particular outright converting her attacks into Arts. Ironically, according to her archive notes she is not proficient in Arts at all.
  • Magikarp Power: Qiubai's S3 is one of the few skills in the game that gains a completely new ability when Mastered, namely a significant multiplier on her Injured Vulnerability talent that will suddenly give it a huge boost in effectiveness, making it highly encouraged to at least raise it to Mastery 1 if one plans to use her.
  • Meaningful Name:
    • Her father gave her the name meaning "hatred of white snow" because she was born during a massive snowstorm that limited the bandit clan's activities.
    • Out of universe, she is Named After Somebody Famous, namely Dugu Qiubai, a character known as the Sword Devil from Wuxia novels who was so skilled that he could use sword techniques without a sword.
  • The Mentor: Despite her reluctance, she ends up becoming one for Fang Xiaoshi, offering to teach him some kung fu and guide him into the jianghu world.
  • One-Woman Army: Her side story in "A Death in Chunfen" opens with her singlehandedly slaughtering the remnants of the Shanhaizhong that did not go to Yumen in "Where Vernal Winds Will Never Blow".
  • Opt Out: Upon seeing just how far the villagers of Moushan have gone to ensure Fang Xiaoshi is proclaimed dead in an insurance scam farce to make themselves more cash to support the village with even the boy's father supporting this, she decides to just skip town, taking Xiaoshi with her.
  • Significant Reference Date: On the Chinese server, Qiubai was released on 14th Feb, Valentine's day in the western world. On the global server (i.e western server), Qiubai was released on 22nd Aug, the Qixi festival (Chinese Valentine's day).
  • Walking the Earth: Opts to do this after "Where Vernal Wind Will Never Blow" to enact her own true justice in Yan.
  • When You Coming Home, Dad?: Her side story in "A Death in Chunfen" shows a memory of a young Qiubai asking her mother to talk her father out of banditry, as she detested her father's "side job".
  • Wuxia: Is considered to be the representative of this genre in Terra. Some Rhodes Island operators even asked her to recount her stories as a wanderer. Add to that, her codename and her skills as a swordswoman are likely inspired by the Master Swordsman Dugu Qiubai, who has been mentioned a number of times and whose unbeatable sword style was learned by a number of characters in the works of Jin Yong.
  • You Killed My Father: Ten years before the start of "Where Vernal Winds Will Never Blow", her father and the rest of the clan were executed by soldiers under Chongyue's command and thrown into the river after their activities attracted the authorities' attention. Possibly subverted since it's implied in her Promotion Record that Qiubai either ran away from her original family or was kidnapped by the pirate that eventually became her "father" while her real father is presumably still alive and well.

    Quartz 

Quartz

Introduced: Il Siracusano
Voiced by: Rikako Aida (Japanese), Jen Zhang (Mandarin Chinese), Elizabeth Maxwell (English), Kim Yoon-chae (Korean)
Artist: TOKI

https://static.tvtropes.org/pmwiki/pub/images/quartz_arknights.png
When on a mission with Quartz, you can be free from the torment of Rhodes Island standard rations.
Click to see Elite 2 appearance.
Quartz, mercenary. Here per the rules, reporting in.
Rarity: ★★★★
ID: No. 4063
Subclass: Crusher
Tags: DPS
Skills: ATK Up, Going All Out
Talents: Walk in the Wilderness
Affiliation: Columbia
Race: Lupo
Birthday: August 13
Height: 173cm

Hello, Doctor. I'm Quartz... I think I'm on time.

A Columbian mercenary and former Pioneer with remarkable discipline and adaptability.


  • Dark and Troubled Past: Her father was killed while she was still very young due to owing money to a gang. She then put herself into serious debt trying to take care of her ill mother until she passed away. With no other choice, Quartz was forced to join a Pioneer Team and later became a mercenary just to make ends meet.
  • Eyepatch of Power: Her default art shows her wearing an eyepatch over her left eye, though her E2 art shows her having taken off the eyepatch, revealing she still possesses both her eyes, even though she claims that she lost it during her Pioneer daysnote .
  • Glass Cannon: Even among the Crusher Guards, an entire class of these, her second skill takes this even further by increasing the damage she takes by 25%, in exchange for faster ASPD.
  • Hidden Depths: She is actually a fairly skilled cook.
  • Unskilled, but Strong: Her combat evaluation notes that Quartz is extremely strong and good enough to get the job done, but she isn't actually that skilled at wielding her greatsword. The evaluator makes a guess that Quartz instead chose the weapon more as a means of intimidating foes into backing off, as to avoid confrontation in the first place.
  • Workaholic: Quartz is extremely punctual and used to follow a rigorous schedule that consisted of almost only work and training. In a talk, Jackie and Quartz both mention this is common among Columbians, both from automation gradually making human workers obselete, and the simple risk of docked pay from falling behind, which in turn further disrupts her schedule. Only at Rhodes Island has she started to relax and enjoy life a little more.


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