—Stargate Infinity's Tagline
Stargate Infinity is an animated Spin-Off of the Stargate franchise, produced by DiC Entertainment for the Fox Box programming block. The series was developed without any input from the main franchise's creative team, and is officially considered non-canon to the rest of the Stargate-verse.
The series takes place thirty years after the original Stargate film, placing it sometime in 2024 – 2025. The Stargate program has since been made public, and the Goa'uld have long since been defeated. In their absence, a new villainous threat has emerged: the Tlak'khan, a race of brutish, orc-like Lizard Folk.
The premise of the series involves Major Gus Bonner (Dale Wilson), an SGC Veteran, being framed for a Tlak'khan attack on Stargate Command. Bonner is forced to flee Earth, along with a few new recruits, unable to return until he is able to gather enough evidence to clear his name.
Additionally, a sub-plot involves the discovery of an alien chrysalis, which hatches into a female, dragon-esque humanoid. This alien, eventually named “Draga”, has no knowledge of her origins and a significant portion of the plot involves Bonner and co. helping her uncover the truth.
While it aired alongside Season 6 of Stargate SG-1, Infinity began development at a point in the franchise when several of the core mysteries had yet to be resolved, and as such Infinity takes several liberties with them. Later developments in the parent franchise are also obviously left unmentioned, like the Wraith and the Ori.
This show provides examples of:
- Aliens Are Bastards/Always Chaotic Evil: The Tlak'khan, in particular Commander Da'kyll, are usually shown as this. In at least on episode this is averted with the Tlak'khan of the episode being a group refugees who are trying to live in piece with their neighbors who are the aggressors.
- All Animals Are Dogs: Seattle's temporary pet Flotsam looks like a cat, but exhibits various doglike mannerisms.
- Alternate Continuity: Stargate Infinity was developed without any input from SG-1's creative team, and as such it features several discrepancies with its parent show(s), causing it to be placed firmly in this category. Many of these discrepancies can be chalked up to the creative team not being familiar with the source material, or due to the fact that Infinity was produced before the parent franchise expanded on its own lore.
- The true nature of the Ancients is still a mystery by the time of Infinity, despite the fact that by this point in the Stargate-verse timeline, the Ancients' nature should be common knowledge.
- Besides the Ancients, none of the established alien races in any of the other shows make an appearance, or are even mentioned.
- The Stargates in Infinity are shown to have only eight chevrons (the CG model in the intro has only seven), as opposed to the usual nine. Some Stargates were shown to have less than nine chevrons in the main shows, but those were either unique models or simply visual effect oversights.
- The unstable vortex created by activating a Stargate is shown to not disintegrate anything that is caught within it, which is showcased in countless episodes of the parent shows.
- Every Stargate is shown to have an Iris, something that was unique to the SGC's Stargate. A handful of other Stargates had their own Hard Light shields - which serve the same function - but those were unique to their respective Gates as well, and the Irises in Infinity are identical to the SGC's Dilating Door Iris.
- In Stargate SG-1 one of the defining characteristics of gate travel is that wormholes go in one direction, from the gate doing the dialing, to the gate being dialed. However, on numerous occasions in Infinity, a character will dial a Tlk'khan controlled planet in order to "let them in," giving the appearance that the Tlk'khan cannot just go to a planet without someone on that end establishing a wormhole first. This means that the Tlak'khan are frequently traveling the "wrong way" through the wormholes. Making this doubly confusing, Bonner and his team are able to use the wormholes without this problem, as they simply dial a gate and travel to it, without any of the restrictions that appear to apply only to the Tlak'kahn.
- In Stargate SG-1, radio communication through an open wormhole is commonplace. In the second episode of Infinity, Bonner and his team are on an alien planet and want to return to Earth. However, their GDO codes have been revoked, meaning that they cannot open the iris on Earth's stargate. Confronted with this, the team begins to look for an alternate way home, never even considering using their radios to communicate with Stargate Command through a wormhole, even after they learn that there is a mole within the SGC.
- In "The Long Haul", a third Stargate is uncovered on Earth, and is activated without any hassle. Dialing to a different gate on the same planet is impossible in SG-1 and Atlantis, where it's shown that only one Stargate can be "active" on a planet at any given time, with all incoming wormholes directed to it.
- An Aesop: Once an Episode, typically involving generic topics like The Power of Friendship, Drugs Are Bad, Peer Pressure Makes You Evil, and others in that vein.
- Blob Monster: The Sheftu are this and can shapeshift into other people or even objects by touch, as well as copying their memories. The only way the gang could deal with them was with how they act.
- Canon Foreigner: Infinity introduces several new alien races that are not seen elsewhere in the Stargate-verse. Notable species include the Tlak'khan, the main villainous species of the show; the Hrathi, a race of crystalline humanoids, a Half-Human Hybrid of which is one of the main characters; and the Otsorok, a psychic, dragon-esque race that Draga is eventually revealed to be a member of.
- Clear My Name: Bonner's main goal in the series is to gather enough evidence to prove his innocence in the Tlak'khan attack on Stargate Command.
- Cute Kitten: Flotsam from the episode ''Can I Keep It?" is an alien who looks an adorable kitten when the gang first finds him.
- Energy Weapons: The Tlak'khan carry "Snake Staffs", which fire bursts of energy from their ends.
- Expository Theme Tune: "Built by Ancients so long ago, the Stargate lay till we broke the code..."
- Fantastic Slurs: In "Coming Home", it is revealed that, as a boy, Ec'co was called "Helmet Face" by his fellow children because of his Hrathi heritage. It's little better on his mother's world where he's referred to as "Half-Breed" and worse.
- Gender-Equal Ensemble: Six main characters, three men (Gus Bonner, R.J. Harrison and Ec'co) and three women (Stacey Bonner, Seattle Montoya, and Draga).
- Gold Fever: The group managed to stumble upon valuable diamonds and hoped to strike it rich as a result not knowing mercs were after them and their newly found wealth. It becomes an aesop, as in the end, the mercs backstabbed each other, and while sacrificing most of the wealth, Draga slips a diamond to one of the members of the team so she can help her family back home.
- Good Scars, Evil Scars: Gus has a vertical scar over his left eye. It's not severe enough to qualify as terribly deforming, and Gus is definitely a good guy.
- Half-Human Hybrid: Ec'co. He is Hrathi on his mother's side, Human on his father's side.
- Hope Spot: Used by the villains: "It's very gratifying to give people hope, and then snatch it away."
- Large Ham: The Tlak'kahn have little understanding on the concept of indoor voices.
- Lighter and Softer: Since Infinity is aimed more towards kids, it takes a noticeably lighter tone than its parent show, which was already close to the idealistic end of the scale.
- Mayincatec: The Tlak'kahn have an Aztec theme.
- Non-Human Sidekick: Ec'co and Draga, a Hrathi-Human Hybrid and an Otsorok, respectively.
- Oddly Named Sequel: "SG-1" refers to the team, "Atlantis" to the location, and "Universe" to the show's premise. "Infinity"... sounds cool.
- Old Master: In "Double Duty", the crew met a race of squirrel people. To cross a bridge a kindly old man requests that one of the team fight him. When the Action Girl tries and gets her ass handed to her, the team leader quips:"When an old man challenges you to a fight, you've got to figure he's either crazy, or knows something you don't. This guy didn't look that crazy to me."
- Overly Narrow Superlative: In "The Look," Stacey says that Gus is her favorite uncle, causing him to remark, "I'm your Only uncle."
- Plug the Volcano: Averted. In "Initiation," the team comes across a volcano that is plugged, and because the pressure is building with no opening, instead of erupting, the volcano is going to explode, taking the whole island with it.
- Remember the New Guy?: Major Gus Bonner is stated to be a veteran of the SGC, but was never mentioned in any prior Stargate media.
- Space Whale Aesop: In the episode "The Illustrated Stacey", the team goads Stacey into getting an alien tattoo by insisting that she's too boring to do such a spontaneous thing. (It should be noted here that Stacey has multiple piercings, blue lipstick, and a pink side cut.) The Aesop is something like "don't do things just to prove yourself" or "think before you act"; but the reason for this moral is that the tattoo ink is made up of microbes that start multiplying, threatening to cover Stacey's body and kill her within the day. Fortunately, most real life tattoos do not contain deadly diseases. (And the ones that do take much longer to kill.)
- Suspiciously Similar Substitute: The Tlak'khan share many of the Goa'uld's signature traits. They fly pyramid-shaped spaceships, and their primary weapons are virtually identical to the Jaffa's staff weapons. They even have an apostrophe in the middle of their name.
- Uncleanliness Is Next to Ungodliness: In "The Best World", Harrison catches the eye of one of the indigenous mud-creatures, who he finds absolutely repugnant. This becomes an Aesop at the end of the episode, where the mud-woman Baguin washes the mud off to reveal that she was a beautiful, blue-skinned humanoid. The mud is a second skin which the Mou'a'dash use to keep insects away.
- You Can't Go Home Again: After being framed for an attack on Stargate Command, Bonner and co. flee Earth through the Stargate, unable to return until they've gathered enough evidence to clear their names.