Follow TV Tropes

Following

Video Game / Zuma

Go To

https://static.tvtropes.org/pmwiki/pub/images/zuma.jpg
Advertisement:

Zuma is a 2003 Aztec-themed computer game, in which the player controls a stone frog capable of rotating 360 degrees and spitting out colored stone marbles. A continuous string of marbles (a "rollout") is pushed down a meandering trench; at the end of the trench is a skull-shaped opening, and if even one marble falls in the hole, the player loses a life. To prevent this, marbles are fired from the frog at the rollout so as to match three or more of the same color; these will explode. When enough points have been scored, new marbles stop rolling onto the screen, and once all the marbles are removed, the level is cleared.

Knocking out marbles within a rollout will give you a brief respite as the back of the line closes the gap. However, if the marbles on either side of the gap are the same color, the front of the line will zip backwards, pushing the whole rollout back a little bit. Furthermore, if three-or-more same-colored marbles join this way, they explode too, and it's possible, with planning (or more likely luck), to create cascading chains of matches this way. Certain marbles will have icons on them denoting powerups (slowing the chain, briefly reversing the flow, etc), and on occasion there will be pop-up items outside of the string that give you points, extra lives, etc if you manage to shoot them. Finally, if the map allows it (and most do), you can get extra points in the form of "gap bonuses": open a hole in one rollout and then successfully shoot something that is on the other side of the hole (the other string, a pop-up item, etc).

Advertisement:

A sequel, Zuma's Revenge, was released in September '09. This one was a little different; Instead of the Mayincatec style of the first game, Revenge was Polynesian-styled, introduced new powers like Eye Beams, Triple shot, and the ability to switch between pedestals to shoot from, and had something strange for this style of game — bosses based on Tiki gods.

A Facebook version was also created, called Zuma Blitz. It adds the ability to check your friends' scores (and compete with them), and centers the formula around this form of "multiplayer" competition by putting a 1-minute time limit on each match. (This is short enough that you almost never die.) There's only one native power-up marble—an hourglass that adds 5 seconds to your current match—but at the end of each match you get "Mojo," a form of currency which can be expended to add up to three Powers to your match (Bomb marbles; more extra-point pop-ups, etc). At the end of each week-long tournament round, you get Mojo prizes if you had one of the top 3 high scores amongst your Friends list. This game has been retired as of March 31, 2017.

Advertisement:

It's Older Than They Think, being based off an old arcade machine called Puzz Loop released in 1998 (which was released outside Japan as "Ballistic" in Playstation and Nuon DVD), which spawned a handful of sequels (including a Nintendo DS port). There is also a competing title by Mumbo Jumbo called Luxor.


Zuma exhibits the following tropes:

  • 1-Up: Every 50,000 points.
  • Animal Motifs: Kahtiki Khan, Kolo Kamari, and Cephalo Ka in Revenge are patterned after a tiger (which never exists in Polynesia), mosquito, and squid respectively. There's also Zhaka Mu's flimsy chef, a chicken.
  • Anti-Frustration Features:
    • Once you clear a rollout of a particular color, it stops getting fed into the frog's mouth.
    • You have unlimited lives while facing the tiki gods of Revenge.
  • Anti Poop-Socking: In Blitz, you start with five Heart Containers, each representing a 1-minute round; you recover a heart about once every 8 minutes. Of course, they're more than willing to give you unlimited life if you pay for it.
  • Ascended to a Higher Plane of Existence: At the end of the first game, the sun god promotes the frog to become his god brother.
  • Astral Finale: The final level in the first game's Adventure is 13-1, has a unique path design, its background design is a moving space background, and its title is literally just "Space".
  • Awesomeness Meter: In Blitz, you can get a powerup if you score an extended combo. (The hard part is that there's a time limit — if you spend more than about 1 second between shots, the entire meter dissipates.)
  • Boss Rush: The console version of Revenge has this, where you fight all seven bosses in Adventure Mode back-to-back.
  • Bribing Your Way to Victory: The Facebook version gives you new powerups and capabilities as your player profile levels up... or you can buy them with Facebook credits.
  • Brutal Bonus Level: The 10-level Iron Frog in Revenge. The game even records how far into the mode you reach.
  • Captain Obvious: "Different powers are not the same!"
  • Chekhov's Gun: See that volcano looming in the background of Revenge's main menu? The last zone takes place there.
  • Checkpoint: One every 5 levels in Revenge!.
  • Company Cross References: On the DSi version of Revenge!, you can eventually unlock a set of rings based on Bejeweled for the man on the main menu, and one of the Blitz boards is based on the yard from Plants vs. Zombies, complete with the occasional zombie (who also appears in the Achievements menu on a postcard). All three of these games have the common factor of PopCap Games being involved with them.
  • Easter Egg: A small one on the main menu. If you click on the picture of the frog, his eyes will start following the cursor around the screen.
  • Eenie, Meenie, Miny Moai: Zhaka Mu.
  • Every 10,000 Points: 50,000 points net you a life.
  • Fake Longevity:
    • The first game's Adventure. There are four temples of three stages with at least five levels each (in total 76 levels), but only 22 unique levels exist, so how does it make up the rest? By copy-pasting them four times.
    • Double subverted in Revenge. All 60 levels (minus bosses) in Adventure are distinct from another, so it looks to be an aversion, but after beating it, Heroic Frog mode is unlocked, which has you play through all 60 again, but with an increased difficulty.
  • Final Boss, New Dimension: After going through nearly the entire game in Mayincatec (but still Earth)-styled levels, the final level of the first game takes you to space. There's no boss to worry about, though.
  • Graceful Loser: All the tiki gods but especially Zhaka Mu in Revenge when you face them again in Heroic Frog.
  • Hair-Trigger Temper: Cephalo Ka. He claims to have calmed down in Heroic Frog. Then he loses his keys...
  • Heartbeat Soundtrack: This plays as the balls get closer to the skull, as the "danger" theme starts to play.
  • Heart Container: Blitz only.
  • Improbable Aiming Skills: An entire game based around them. Accordingly, the game will hide prizes and Power Ups in places that take careful shooting (and no small amount of luck) to get.
  • Interface Screw: The bosses' powers in Revenge are this, though some are worse than the others. While Maga Maga's merely stuns you for a moment, Baron Digo's randomizes the color of the rollout balls, while Kolo Kamari makes you shoot balls in slow-mo.
  • Last of His Kind: The stone frog. Until it is later revealed that there is a female of his species as well.
  • Lead the Target: Necessary for certain layouts, as your frog is not Hitscan.
  • Lethal Lava Land: Volcano Temple in Revenge.
  • Level Grinding: Blitz exhibits this, as the way you gain EXP is by playing matches. It's Nerfed in Kroaktoa Island, as you no longer earn money when playing a round, making getting power ups more expensive.
  • Mayincatec: The first game can't decide whether to follow an Aztec or Maya theme. The imagery is decidedly Mayan, but if the levels reference gods, they're all Aztec ones (Centeotl, Ehecatl, Quetzalcoatl, etc.).
  • Mirror Match: In Revenge!, the final level in Adventure Mode has you face against a recolor of your frog.
  • Ominous Latin Chanting: The first game has some ominous Aztec chanting in its theme.
  • One-Winged Angel: Zhaka Mu's "true" form is a winged demon, though he reveals in Heroic Frog that it's just a Halloween costume.
  • Power Up Motif: Does this when a power-up appears and disappears.
  • Puzzle Game
  • Revenge of the Sequel: Zuma's Revenge! Apparently the game is the one taking revenge?
  • Scoring Points: Duh.
  • Sorting Algorithm of Threatening Geography: The island in Revenge. You start at a jungle, then a village, a city, and a beach before going undersea and reaching the underwater entrance of a volcano.
  • Time Trial: In Revenge, Challenge Mode has you try to achieve a high score within 3 minutes. Blitz does this in 1 minute, with additional time allowed.
  • Title Confusion: "Zuma" is the name of the ball game that you're playing, as can be inferred from the dialogues, not the frog (as commonly believed) or the sun god.
    • Early on, the PopCap Games blurb for the game invited you to “Control the ball-blasting idol of the ancient Zuma”, suggesting that Zuma was either the name of a god the frog idol represents or of the Mayincatec civilization that created it.
  • Trick Boss: The final boss, Zhaka Mu in Revenge! At first you have to put out 4 candles to get to the actual boss, who has 10 hearts total. Upon shooting him once, he dies and the "credits" roll. Then the real Zhaka Mu falls down and interrupts the credits, stating that the guy you just shot was his chef. Then you fight the real final boss.
  • Under the Sea: Undersea Grotto in Revenge.
  • Version-Exclusive Content: Revenge! varies depending on whether you're on console/PC or DSi.
    • The console versions have the Weekly Challenge, exactly what it sounds like; Iron Frog, where you get one life to get through ten levels; and Boss Rush, where you fight all eight bosses back to back. They also have the Spirit Temple, where medals you earn in the Story Mode (three per level: one for completing the level, one for reaching a score threshold in the level, and one for beating a par time in the level) can be used to power up spirit animals that boost abilities like how fast you shoot and how frequently fruit appears, as well as how many points it gives.
    • The DSi version has the Daily Dungeon, which gives you one randomly-selected challenge each in three categories per day; Astro, where your frog takes to space and has to play through ten increasingly speedy waves where the path the rollout follows is invisible; Blitz, where you're given a stage from Story Mode that has two rollouts and are tasked to get as much points as you can before time runs out or a rollout reaches the end of the line; and Boss, where you refight one of Story Mode's boss on a timer. Each of these has a two goals, a regular one that can usually be completed the first time (complete all waves for Astro, get a certain number of points in Blitz, and beat the boss below the par time), and a second one that takes more effort (no missing any shots [they all need to hit something], use item balls a certain amount, or get a chain of a certain amount). Clearing one goal gets you a stone calendar piece, while clearing both gets you a stylish gem-encrusted treasure piece. If you fill out a calendar by getting all of the pieces 5 days in a row, it empties and you progress to the next week, and occasionally something silly is added to the title screen when you clear enough weeks (such as the man holding the main menu putting on a Hawaiian shirt and growing a beard).
  • Victory Fakeout: In Revenge!, after defeating the "final boss", you get some parody credits, which then get interrupted by the real final boss falling down and stopping them.
  • You No Take Candle: The sun god in the first game talks like this.

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report