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Ravenor Vs Eisenhorn is a trilogy by Dan Abnett, a "Bequin trilogy", a sequel to both his Eisenhorn and Ravenor trilogies.
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The first volume of new trilogy is titled "Pariah". It recounts the childhood and development of Alizabeth "Beta" Bequin, who finds herself caught between Eisenhorn and Ravenor in their secret war with each other.


Tropes featured

  • Academy of Adventure: The Maze Undue.
  • Action Girl: Beta is a very cunning and well trained Inquisition agent, and can often hold her own in fights. The women in Eisenhorn and Ravenor's retinues would also count.
  • Anti-Magic: Beta and the other wards of the Maze Undue are untouchable blanks, and their very presence negates sorcery and psychic powers.
  • Blood from the Mouth: In a test of Enuncia.
  • Crapsack World: Sancour, filled with former soldiers whose minds are so burned out on combat drugs that they wander around the streets at night killing anything they come across. And that's just what's publicly known. Outside of public knowledge, a heretical cult is running a pariah breeding program whose existence is an open secret, the local Ecclesiarchy is studying Enuncia with the Word Bearers, one noble house arranges to have heretical texts and artifacts supplied for everyone else, and another noble house has an alliance with the Emperor's Children.
  • Call-Back:
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    • To Xenos.
      "Hello, little thing. I am Cherubael."
    • To the Ravenor trilogy. Once more, a heretical sect is trying to reconstruct Enuncia for the purpose of attaining ultimate power, and Ravenor is trying to stop them. This also isn’t the first time Ravenor’s raided and shut down a Cognitae-run school, either.
  • Cassandra Truth: The Pontifex knows an awful lot about what's going on and what's going to happen. Unfortunately, having that kind of power has heavily eroded his mind and most of what he says now is nonsense, making the really important and actually valid stuff hard to pick out.
  • The Chosen One
  • Classical Tongue: Beta is one of the very, very few people anywhere who fluently speaks Ancient Franc, a language dead for over thirty millennia.
  • Cloning Blues: It's revealed that Beta was created using genetic material from the original Alizabeth Bequin (though she is technically not a clone as their genes are not identical). However, the trope is largely averted since Beta has far more pressing things to worry about.
  • Continuity Nod: The book has many references to the Eisenhorn and Ravenor trilogies, naturally. Some examples include:
  • Corrupt Church: The Ecclesiarchy, as usual. The Sancour branch takes it one step further by working with the Word Bearers.
  • Creepy Doll: The two dolls in the display window of the Blackwards emporium. They're especially creepy when they come to life and attack Beta later in the story.
  • Disney Villain Death: Beta knocks Patience Kys off a roof and assumes she's dead, but never actually sees her hit the ground. Patience later shows up, a bit miffed, and reveals that Ravenor used his powers to save her at the last second.
  • Dramatic Irony: Much of the tension comes from Beta’s unfamiliarity with characters and concepts that the reader should recognize from the previous two trilogies.
    • Early on, Beta confronts a female spy with telekinetic powers. The reader knows that this spy is Patience Kys, one of Ravenor’s people and a loyal member of the Inquisition. Beta doesn’t know this, however, and she drops Patience ten storeys to her death.
    • In the fight at the basilica, Lightburn shoots the man that saved Beta from the Word Bearers and leaves him for dead. Beta doesn’t think too much of it, because she was just as scared of that man as she was of the Chaos Space Marines he saved her from, but the reader is likely freaking out because Lightburn just shot (and apparently killed) Eisenhorn.
    • Alace Qatorze reveals that her real name is Alace Glaw. To Beta, the name means nothing and comes as a disappointment. To the reader, who knows that the Glaws were heretics aligned with the Emperor’s Children, this is a sign that Beta’s situation is about to get even worse.
    • After learning that Deathrow is one of Eisenhorn’s “specialists” and seeing that he wears a false face, Beta asks Deathrow who he really is. His reply, “I am Alpharius”, means nothing to Beta. To the reader, it reveals that Eisenhorn is working with a Chaos Space Marine of the Alpha Legion.
    • Beta refuses to believe Kara when the latter tells her that Eisenhorn harnessed daemons, thinking the idea absurd. The reader knows that Kara is right, and sure enough, Eisenhorn sends Cherubael to retrieve Beta at the end of the book.
  • Foreshadowing: All over the place.
    • Judika and the Secretary react strangely when Beta asks them if the secret heretical society working against the Maze Undue might be the Cognitae. This is because they are Cognitae agents, as are all the Maze Undue’s staff and graduates.
    • Grael Magent first appears shortly after Judika tells Beta to turn on her cuff while they’re chasing the telekinetic spy. Later, when Magent is slashed by a Word Bearer’s cursed sword while rescuing Beta, Judika turns up soon afterward , badly hurt. Naturally, this is because he is Grael Magent, or at least the host of it.
    • The books which Lupan leaves out for Beta include one of Lilean Chase’s journals. Lilean Chase was the founder of the Cognitae, again foreshadowing the reveal that the Maze Undue is a Cognitae-run institution.
    • Alace Qatorze’s true name, and her reaction to Beta asking her if there are children in the house, foreshadows the involvement of the Emperor’s Children.
    • When Beta complains that she would have trusted Nayl and Eisenhorn if they’d just identified themselves as agents of the Inquisition, Nayl asks Eisenhorn if they do that still. This innocuous comment foreshadows the reveal that the Inquisition has officially declared Eisenhorn a rogue and a heretic, and that he is not acting with their authority.
  • A Friend in Need: Deathrow unexpectedly saves Beta and Judika in the holloways. Also the Curst comes to her aid when Blackward wants to abduct her, and Nayl saves her from one of Blackward's mercenaries about midway. Beta even remarks that she is starting to find it disconcerting that strangers show up out of nowhere to intercede on her behalf. Perhaps the most disturbing case is Cherubael saving her from Revanor, of all people, at the very end of the book.
  • Enemy Civil War: And how! The Word Bearers, Emperor's Children and Alpha Legion are all present on Sancour. Each has their own set of allies, respectively the Ecclesiarchy/House Blackward, House Glaw and apparently, Eisenhorn himself.
  • Friend to All Living Things: Deathrow and his hound immediately take a liking to her. Subverted: Deathrow/Alpharius is a member of Eisenhorn's retinue, who have been watching over Beta since she was a small child.
  • From Bad to Worse: Beta's situation slowly gets worse and worse as more about her true nature is revealed.
  • Gambit Pileup: After the destruction of the Maze Undue at the hands of Ravenor, all of the factions' competing plots to obtain Beta start interfering with each other.
  • Hidden Depths: Deathrow turns out to be an Alpha Legion Traitor Legionnaire. Oh, and he's working for Eisenhorn. Maybe.
  • Knife Nut: The Blackwards dolls wield knives as their weapons of choice.
  • Knight Templar: Ravenor, who is convinced that Eisenhorn is a heretic and will do anything necessary to bring him to justice.
  • I Know Your True Name: Ravenor believes that the King in Yellow is trying to learn the God-Emperor of Mankind’s one true name in order to control Him with Enuncia.
  • Language of Magic: Enuncia, the reality-warping proto-language first featured in the Ravenor books, makes a return here.
  • Like a Son to Me: Sister Bismillah to Beta.
  • Living Macguffin: There are at least seven factions that want Beta for one reason or another. And out of all of them only Eisenhorn and his people actually seem to have Beta's own good at heart, even if they also wants to use as best they can.
  • Long Game: Eisenhorn and company have been investigating the Yellow King and the Maze Undue for nearly twenty years.
  • My Nayme Is: Alizabeth and Alace are alternate spellings of Elizabeth and Alice respectively.
  • Only the Knowledgable May Pass: Beta is alerted by a clumsy attempt to use this.
  • Oh, Crap!
    • Everybody's reaction to when getting hit by Beta's Pariah field.
    • And one for the reader when Alace reveals that she is a Glaw, which means things are about to get a lot worse for Beta. Ironically, Beta's reaction to this revelation is disappointment, as she has no idea what that name signifies.
    • Teke when he realizes that Deathrow is one of the Alpha Legion, when he gets a brief glimpse through Deathrow's mask during their duel.
  • The Omniscient Council of Vagueness: The Yellow King and the Eight, who are only ever referred to and never seen in person. However, they're apparently the ones driving the events of the trilogy.
  • The Penance: Renner Lightburn is a Curst, a type of penitent which lives in poverty and carries out any task asked of them, symbolically taking on another’s burden to atone for their own sins. They write their crimes on their skin in ink as a visual representation of the burdens they carry: Lightburn’s crimes cover most of his body. His current burden is taking Beta to Mam Mordaunt. He reveals his original crime near the end of the book: as a temple guard, he gave shelter to a scared teenage girl being chased by a mob, unaware that she was an unsanctioned psyker.
  • Perpetual Smiler: Teke, the Smiling One. He's still smiling when he he's stabbed clean through his armor and stomach (and out through the back plating) by Deathrow and forced to make an undignified retreat.
  • Petal Power: Teke the Smiling One can control rose petals through sorcery. He can send them to attack people like a swarm of bees, or wrap them around himself and magically transform them into a bodyglove or a suit of power armour.
  • Pinball Protagonist: Beta spends most of the novel either fleeing from or captured by various groups that want to exploit her unique abilities.
  • Poisoned Weapons: The Blackwards dolls coat their knives in a nonlethal poison which incapacitates Beta after just a few cuts.
  • Power Limiter: The limiter cuffs, which dampen blank-ness.
  • Ragtag Bunch of Misfits: Eisenhorn's retinue, which only consists of Nayl, Medea, Alpharius, and Cherubael.
  • Reassigned to Antarctica: After the events of the Ravenor Trilogy, Ravenor is taken off active duty and spends his free time writing books until he later convinces the Inquisition to bring him back to hunt down the Yellow King.
  • The Reveal: Sister Bismillah is really Medea Betancore, and she has been watching over Beta at Eisenhorn's behest for most of Beta's life.
  • Secret Legacy: Beta's. She's the genetic daughter (not clone as she's not genetically identical) of Alizabeth Bequin from the Eisenhorn trilogy.
  • Shadow Archetype: The Cognitae is explicitly pointed out as being a sort of counter-Inquisition, working against the forces of the Imperium. To the point of telling its pupils, including Beta, that they are in fact the real Inquisition. The Horus Heresy novels would expand on this, noting that the Cognitae had probably existed since pre-history but under different forms and with different goals. It's possible that only the current version of the Cognitae opposes the Inquisition.
  • Shout-Out:
    • While investigating a antique shop, Beta comes across an ancient Soviet-era toy rocket.
    "What does C.C.C.P. mean?"
  • Spanner in the Works: Ravenor kicks off the plot with his raid on the Maze Undue, throwing everybody's Xanatos Gambits into disarray.
  • Spotlight-Stealing Squad: Sort of. The book is subtitled Ravenor Vs. Eisenhorn. The former turns up for two paragraphs 80 pages in and doesn't speak until nearly 300; the latter doesn't turn up for nearly 250 pages. Neither get more than a couple of dozen lines of dialogue. Beta takes up all space in between. Note, however, that the book series as a whole is collectively referred to as "The Bequin Trilogy."
  • Spy School: The Maze Undue is a secret institute that trains teenaged untouchables to become agents of the Inquisition. Pupils are regularly sent out on “functions” where they pass themselves off as other people in order to test their disguise and infiltration skills. It’s actually run by the Cognitae, a heretical society opposed to the Inquisition.
  • Uncanny Valley: The Blackwards dolls are an in-universe example. Beta finds them deeply unsettling due to how highly detailed and lifelike they are: the girl doll has a wig of actual human hair, for example. She finds them even creepier when they come to life and attack her.
  • Tomato in the Mirror/Tomato Surprise: Both Beta and the reader are lead to believe that the Maze Undue is a top secret Inquisition facility, and that their enemy is the Cognitae. However, it's later revealed that the Maze Undue is actually a Cognitae facility, making Beta a unknowing Cognitae agent.
  • Wham Line: "I am Alpharius."
  • Wicked Cultured: Teke gives off this vibe during his introduction, where he is seen relaxing in an armchair while reading and drinking from a goblet. Makes sense that a Traitor Marine from a legion that is sworn to Slaanesh would appreciate the finer things in life.
  • You Can't Go Home Again: Beta's only home, the Maze Undue, is raided and destroyed by the Inquisition. Even worse is that most of the staff are later revealed to have been Cognitae agents.

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