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"4t happens."

Desu Shi (デス死, lit. "Death Death") is an arcade Shoot 'em Up shmup shooting game that does not exist. (Or it might someday, due to Tsunde Ray being a computer science major.).

Needs a better plot. But I will say this: it is the year 2015. Shit happens. The game focuses on two teams, both rivals of each other: Plus Team, the Neutral Good mercenary pilot squadron, and the Minus Team, the Lawful Evil posse.


The game offers an arcade mode, in which you must clear 7 stages to finish the game. The console ports also have a story mode, which plays more like Tyrian and offers a more thorough plotline, many stages spread out over muliple chapters, and upgradable ships.

Desu Shi contains nonexistant examples of:

Tropes Pertaining to Gameplay

  • Ascended Meme: The "sushi" meme got so popular that in a DLC Bonus Stage, one of the hidden One Ups is a roll of sushi. Collect it and you'll hear the "DESU SHI!" title screen shout.
  • Big "NO!": The sound you get when you run out of continues or simply choose not to continue.
  • Bonus Stage: Stage C++ is an optional stage with opportunities to rack up lots of points. Dying here once will end the stage, but it will not subtract a life.
  • Bullet Hell
  • Cap: Inverted; hitting 100% rank will permanently impose a lower cap of 60% for Easy, 75% for Normal, 90% for Hard, and 100% for Another.
  • Awesome Music: The nonexistent leitmotifs and stage music for the Plus Team, composed by a potpurri of shooting game soundtrack composers: Tamayo Kawamoto, Hyakutaro Tsukumo, Manabu Namiki, and Shinji Hosoe. Quite possibly the best 2D shooter music you'll never hear.
    • The Minus Team, on the other hand, gets licensed, somewhat-mainstream-at-least soundtrack.
  • Deadly Walls: Averted. The only time a wall will kill you is if you get squished between the side of the screen opposite to the direction of scroll and a wall, or between two walls.
  • Difficulty Spike: Stages 1+ and 2+ are designed to break you in, and the rest of the Plus route is designed to break you.
    • On the other hand, the Minus route is already hard to begin with, but stops getting harder at Stage 2-.
  • Double Standard: Rape, Female on Male: averted with +01's bad ending; he becomes a middleman for his stalker's "rape by proxy" scheme. Both his stalker's victim and he are traumatized for life.
  • Dynamic Difficulty: The Stage 1- boss, in particular. How difficult he is depends on how much of his hometown you destroyed throughout the stage. But you need to commit such heinous acts to crank out lots of points, so...
    • Also, your rank percentage, similar to Ray Crisis's Encroachment Meter, but inverted (100% is maximum, 0% is mininum). The starting rank for each difficulty is: Casual - 0% (never goes up, however), Easy - 30%, Normal - 50%, Hard - 70%, Another - 0% (but it rises much faster and falls much slower, and dying will increase the rank instead of lowering it).
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  • Easy-Mode Mockery: Playing on Casual difficulty makes your ship completely invincible, starts you off with maximum firepower, and all enemies die in one hit, but you can't score any points and the score displays "0, but you don't care anyway", and the game terminates after Stage 5+ or 3-.
  • Fan Nickname: De Sushi, The Sushi, and "that sushi game" by some fans.
  • Gratuitous Japanese: The title.
  • Harder Than Hard: Another difficulty. Aside from increased enemy aggression and resilence, stage layouts and enemy placements are significantly different. Also your rank is more prone to increasing and less prone to decreasing, and hitting 100% rank will lock the rank at 100%, rendering rank decreasing impossible for the rest of the game.
    • Also also, if you enter a Touhou character for a profile name, the game will delete all difficulty levels and and force a download of a new level: Level 9. In Level 9, the plot is hijacked by Touhou and the game consists of the Plus and Minus teams allying up to take back their fictional universe. All of the art is now done by ZUN, all methods of input other than keyboard become disablednote , and the gameplay totals up to 5 minutes of spellcards, as the gameplay is punctuated by excessive Unskippable Cutscenes consisting almost purely of Touhou memes. If you beat the game, and you used only 1 credit, the Plus-Minus Alliance and Yukari Yakumo sign the Fuck Off Treaty, in which they swear to leave each others' universes alone. Use more than one credit, however, and Ran makes a bunch of Chen clones, and all the Plus and Minus characters get Chen-hugged until they die from cuteness overload.
  • Idiosyncratic Difficulty Levels: Casual, Easy, Normal, Hard, Another.
  • Idiosyncratic Episode Naming: The Plus Team, in the arcade mode, starts at Stage 1+ and ends at Stage 7+. The Minus Team starts at Stage 7- (their version of 7+) and ends at Stage 1-. After clearing one team's route, you play the other team's route, and they have twice as many signs next to the stage number (i.e. if you cleared loop 1 as the Plus Team, you go on to Minus Team's Stage 7--, not Stage 7-).
  • Life Meter: Story mode.
  • New Game+: After clearing the game with one team with one credit, you are given a free opportunity to start a new game with the other team. Clearing that team's route unlocks a new route: Stage 0.
  • Nintendo Hard: No shit.
  • One-Hit-Point Wonder: Arcade mode.
  • RPG Elements: Story mode.
  • The Very Definitely Final Dungeon: Stage 0. To unlock it, you must clear both paths on Normal difficulty with no continues and two of the following three conditions completed: 210 million points across both routes with at least 120 mil on either route, bombs used no more than 5 times across both routes with no more than 3 used on either route, rank at under 100% but over <starting rank + 20%> (for Normal and Hard) or over 95% (for Another) at all times (save for the first stages of both routes).

Tropes Pertaining to the Plot (specifically Story Mode)

Tropes Pertaining to the Characters

Misc. / Mixed Tropes


Example of: