Leader of the Ducks, both on and off the ice. At first, he was reluctant to take charge after Canard's disappearance, but eventually, he comes to accept the role of leadership.
Tropes associated with Wildwing:
- Authority Equals Asskicking: He is so far the only Duck able to go toe-to-toe with Dragaunus and win.
- Awesome Mc Coolname: As the main page quote states: "Wildwing. F—-ing. Flashblade."
- Big Brother Instinct: He flat-out refused to join up with Canard unless Nosedive could go with them.
- The Chains of Commanding: Wildwing takes the responsibility of leadership very seriously.
- Cool Mask: The mask of Drake Ducaine. Also counts as a Mask of Power due to all of its abilities.
- Determinator: He's willing to do just about anything to stop Dragaunus, even up to destroying the Raptor's dimensional gateway generator (which is the group's only ticket home) in the finale.
- Foolish Sibling, Responsible Sibling: The responsible to Nosedive's foolish.
- Guilt Complex: He is very bad with this some times. Especially when it comes to former team leader Canard.
- Heroic BSoD: After Canard's Heroic Sacrifice.
- Heroic Spirit: It's why he's a Determinator.
- Indy Ploy: Wildwing has shown that he's tactically smart, as well as physically strong.
- Genius Bruiser: One of the reason's he's such a great leader.
- The Leader: Most of the other ducks have some leadership traits, but the only one who can bring everyone together as a team is Wildwing.
- No-Holds-Barred Beatdown: He hands Dragaunus a few of these.
- Nerves of Steel: Captured by the enemy, trapped with no way out? For Wildwing, that's business as usual.
- Standardized Leader: One of the most basic, stripped-down versions.
- The Stoic: When he's wearing the Mask, almost nothing rattles him.
- Stone Wall: He's the team goalie, and even Canard has said that he can take anything Dragaunus could throw at him.
- Took a Level in Badass: Once he put on the mask for the first time.
- Weapon of Choice: A Puck Launcher on his left gauntlet, and an ice shield on his right one.
A wiseguy and the most laid-back of the team. Wildwing's younger brother, who initially wasn't meant to be part of Canard's resistance. Once on Earth, Nosedive becomes an official member of the team, both on and off the ice.
Tropes associated with Nosedive:
- Annoying Younger Sibling: Nosedive definitely has his moments, to both Wildwing and the rest of the team.
- Ascended Fanboy: Sorta; he's a big comic book geek who happens to be a superhero himself.
- Butt-Monkey: Usually gets the worst of most situations if it's not the Saurians getting it.
- Crouching Moron, Hidden Badass: Although he can always kick butt with the best of them, his skills are still in need of a little improving.
- Foolish Sibling, Responsible Sibling: The foolish to Wildwing's responsible.
- Friend to All Children: He gets along well with Buzz Blitzman, as well as Thrash and Mookie, the kids that work at the comic book store.
- Friend to All Living Things: He befriends and takes care of the baby alien in the episode "Bringing Down Baby."
- Hidden Depths: Learned how to pilot the Aerowing just from watching Canard fly it.
- Kid-Appeal Character: He's the youngest, the one who's into video games and comic books, and always has something "cool" to say.
- Medium Awareness: Everyone in the team gets a go, but he's the one who most often jabs at the fourth wall.
- The Slacker: He would sometimes rather be lazing about reading comics or playing video games than fighting evil.
- Weapon of Choice: Puck Blaster.
A notorious jewel thief on Puckworld, Duke changed his ways to battle Lord Dragaunus.
Tropes associated with Duke:
- Chivalrous Pervert: Though less offensive than most.
- Cool Sword: Duke wields both an energy blade and later the magical "Star Sword", given to him by Borg.
- Dark and Troubled Past: He was once the leader of a gang called the "Brotherhood of the Blade."
- Eyepatch of Power: He wears an eye patch, possibly as a result of his past as a thief."Hey, take it easy! You can put someone's eye out with that thing. I should know."
- Gentleman Thief: He was a rather chivalrous jewel thief, until the Saurians' arrival cued his HeelFace Turn.
- The Lancer: As the most worldly, he generally ends up with the role of second in command, though sometimes it's shared with Mallory.
- Lightning Bruiser: He's very fast and a proficient swordsman as well.
- Master Swordsman: He's usually bringing a sword to a gunfight, but he keeps up with and/or outclasses just about everyone else in combat skill.
- Purple Is Powerful: His outfit is purple, and he's very skilled in combat.
- Punny Name: His name comes from the french dish, duck a l'orange.
- Reformed Criminal: Stopped stealing in order to help the resistance against the Saurians. While he keeps his skills sharp, he is fully devoted to show it's stuck.
- Weapon of Choice: A golden sword called a saber.
Mallory, a fiery redhead, is a former member of Puckworld's military. Well-versed in the martial arts. She has a sharp tongue and she's a strict disciplinarian.
Tropes associated with Mallory:
- Boisterous Bruiser: A rare female example.
- Brains and Brawn: The Brawn to Tanya's Brains.
- Bruiser with a Soft Center: When it comes to her fan Buzz Blitzman.
- Cool Big Sis: Acts as one to Buzz.
- Deadpan Snarker: Despite being dedicated to following protocol, she definitely isn't shy about being sassy.
- Fiery Red Head: She certainly has a hot temper, and very willing to use those combat skills of hers.
- Fingerless Gloves: She wears one on her right hand.
- Hair-Trigger Temper: She's usually the first to suggest shooting something or blowing it up.
- Hopeless with Tech: Opposed to Tanya, Mallory is an idiot when it comes to machines. She was unable to tell the difference between a button and a switch (on a TIME BOMB), which almost got them all blown up.Tanya: (setting up time bombs) Now throw the toggle switch!Mallory: (looks between the switch and the big red button) Uh.... toggle switch... affirmative! (presses the button, activating the bomb to blow after 3 minutes)Tanya: NO! I TOLD YOU TO THROW THE SWITCH! NOT PRESS THE BUTTON!Mallory: Switch, button, what's the diff?Tanya: ABOUT NINE MINUTES OF ESCAPE TIME!
- Lady of War: With guns instead of swords.
- Purple Is Powerful: She wears a purple outfit and is very capable in combat.
- Red Oni, Blue Oni: The red to Tanya's blue.
- She Cleans Up Nicely: The end of the episode "A Traitor Among Us" proves this in spades when she stuns Nosedive and Duke with a little red dress.
- Space Marine: Her former career was actual military.
- Tsundere: Generally the group's military hardass, but Mallory does have a softer side.
- Weapon of Choice: She's well-learned in her home world's version of martial arts, though most of the time she's happy with using a Puck Blaster.
Tanya Gertrude Vanderflock
Tropes associated with Tanya:
- Action Girl: Not as much as Mallory, but she can hold her own in a fight.
- Badass Bookworm: Her knowledge makes her just as much of a threat to Dragaunus's plans as the other ducks, if not more so given she usually ends up dismantling whatever world-conquering technology he's come up with or stolen.
- Brains and Brawn: The Brains to Mallory's Brawn.
- Embarrassing Middle Name: Which is why it's in spoiler text.
- Gadgeteer Genius: Built the Drake One supercomputer, and tried to build an upgraded version of the group's ground transport.
- Mr. Fixit: She can fix just about anything.
- MacGyvering: She often has to resort to this.
- The Medic: Tanya seems to be the only member of the team with any kind of medical talent.
- Combat Medic: She's also pretty proficient in battle.
- Meganekko: Never seen without her pair of pink glasses.
- Mundane Solution: When the other Ducks are trapped in a hi-tech glass chamber filling with water, Tanya analyzes several ways to effectively get them out. She considers opening the lock with her omnitool, but that would take too much time. She could try hacking the controls to open it up, but that also would take too much time. She could try removing the valve, but then the water wouldn't stop and will flood the room. Finally, Tanya decides to hell with it, and just simply breaks the glass with a puck launcher shot.
- No Fourth Wall: She and Nosedive are the ones who most often break the fourth wall.
- Omnidisciplinary Scientist: She's a specialist at just about every kind of science.
- Pink Means Feminine: Her glasses covey this.
- Two Girls to a Team: The only other girl out of six.
- Weapon of Choice: Omnitool.
- Why Did It Have to Be Snakes?: She's terrified of dinosaurs (justifiable, really), and eventually conquers that fear.
Check "Grin" Hardwing
Super strong with a Zen-like philosophy, Grin is wise and doesn't let his anger cloud his judgment. He is a good friend of Nosedive. During Grin's youth, he had a horrible temper. He found enlightenment with the training from the grand hockey master, Tai Quack Do.
Tropes associated with Grin:
- Bare-Fisted Monk: Grin prefers to use his fists to fight.
- Beware the Nice Ones: It takes A LOT to get him angry, but when he is, hope you're not the one that set him off.
- The Big Guy: The tallest and strongest out of all the Ducks.
- Cool Big Bro: A surrogate one to Nosedive.
- Expy: Of Obi-Wan Kenobi and Yoda.
- Gentle Giant: Easily the largest of the Ducks, and also the nicest.
- Feel No Pain: His catchphrase is a comedic subversion of this trope.Grin: Pain is an illusion... an illusion that really, really hurts!
- Ice-Cream Koan: Most of his Koans, make zero sense. His mentor was better at the mystic metaphors.
- Made of Iron: The guy survives being thrown through brick walls on a daily basis.
- Invulnerable Knuckles: Pain is not an illusion when you punch through metal robots with your bare hands. Then again, he never actually breaks his hands doing so.
- Mighty Glacier: Grin can be a bit slow to get going, but packs a hell of a punch once he does.
- The Stoic: The hardest to shake up, aside from Wildwing.
- Super Strength: Grin's grabbed Siege (who weighs 1500 pounds according to design sheets) and spun him around by his tail before tossing him on more than one occasion.
- Weapon of Choice: He prefers his fists.
The ducks' manager when they play hockey.
Tropes associated with Phil:
- Alliterative Name
- Catchphrase: Boobala!
- Future Badass: After the Ducks are offered the choice of going home and leaving the Earth to the Saurians, a version of Phil from the post-apocalyptic future that choice would've created showed up and saved their tailfeathers.
- Jerk with a Heart of Gold: Totally out to make a profit above all else, but he still wants the Ducks to save the world, and was even nice enough to take them in at the start of the show.
- Large Ham: Very prone to overreacting in the most dramatic manner possible.
- The Load: Fairly useless in combat situations, and usually puts the Ducks through all sorts of crazy publicity stunts.
- Manchurian Agent: Becomes one to Wraith in the episode "Phil in the Blank."
- Mr. Vice Guy: Phil avoids being completely unsympathetic in that, while he has an obvious greed issue, it never completely outweighs his few good qualities and sense of morality.
- Non-Action Guy: Quite happy to let the Ducks do all the fighting.
Leader of the Saurians, Dragaunus is evil incarnate. He doesn't take kindly to the failures of his cronies. Most of Dragaunus' schemes involve trying to create an alternative fuel source for his flagship, The Raptor.
Tropes associated with Dragaunus:
- Big Bad: There are other villains, but he's the one the Ducks fight against the most.
- Bad Boss: Often abuses his troops when he's in a bad mood. Which is pretty often.
- Big "NO!": Gives one about every episode, usually when the ducks foil his latest scheme.
- The Chessmaster: He's a very capable strategist and manipulator.
- Dinosaurs Are Dragons: Smoke even comes out of his nostrils whenever he's really angry, though we never see him actually breathe fire.
- Evil Is Hammy: What else did you expect from Tim Curry voicing a cartoon villain?
- Evil Overlord: His title per the show is "last of the Saurian overlords".
- Evil Gloating: Wildwing in the first episode over Canard's death and the loss of the mask.
- Faux Affably Evil: When he's not being abusive to his troops, he can be fairly civil to those he's trying to con.
- Hair-Trigger Temper: He's sometimes set off even faster than Siege, and usually blows up hunter drones left and right once he is.
- Hoist by His Own Petard: In the first episode, when he assumed the Mask of Drake Ducaine was lost in limbo. He ended up giving Wildwing the confidence to finally put it on.
- Shoulders of Doom: Crossed with Spikes of Villainy.
- Take Over the World: His ultimate plan was to conquer Puckworld. His plans changed when he became stranded on Earth.
- Team Rocket Wins: The series opens with Dragaunus' forces invading Puckworld and taking over the planet. Unfortunately for him, it went downhill from there.
A Saurian warlock with a very dry sense of humor. He shuns weapons in battle, preferring to use magically conjured fireballs, and often tries to convince his comrades of the advantages of their ancestral powers. He is very glum, often predicting failure. Of course, he is usually right.
Tropes associated with Wraith:
- Affably Evil: Tends to be just a bit more polite/softly spoken than his boss.
- The Cassandra: For all his accurate predictions, none of the other Saurians ever listen to him.
- Co-Dragons: Shares the role of The Dragon with Siege.
- Deadpan Snarker: Just about everything he says is sarcastic.
- Evil Genius: Probably the most intelligent Saurian aside from Dragaunus himself, or at least the most rational.
- Evil Sorcerer: Uses the dark powers of his ancestors in battle, and can easily control the weak-minded with his spells.
- Evil Sounds Deep: He is voiced by Tony Jay after all.
- Flight: He can levitate himself and other objects with his powers.
- Irony: Interestingly, he's savvy enough to know almost exactly when the Saurians are going to be defeated every episode.
- Magic Staff: Carries one of these around, it has a duck skull impaled on the upper end.
- Playing with Fire: Loves to lob fireballs at his opponents, and he used a sword made entirely out of fire in the pilot.
- Red Eyes, Take Warning: While the other Saurians' eyes are usually some shade of yellow or green, Wraith's are red.
- Robe and Wizard Hat: Robe, yes; hat, not so much.
- Sour Supporter: A rare villainous version; for all his gloomy predictions he goes along with Dragaunus's plans anyway.
- Squishy Wizard: He prefers to fight with magic, not hand to hand.
A hulking, saurian soldier who is aggressive and has a strong hatred for the Ducks. He can also be viewed as Dragaunus' second in command.
Tropes associated with Siege:
- The Brute: He prefers smashing or blasting his enemies.
- Co-Dragons: Shares the role of The Dragon with Wraith.
- Genius Bruiser: He's actually smart enough to function as ship's engineer.
- Hair-Trigger Temper: This is even noted in his design sheet!
- Large and in Charge: He weighs about as much as your average car...
- Lightning Bruiser: Don't let his size fool you. Siege is astonishingly fast when he wants to be.
- Shoulders of Doom: The Spikes of Villainy are a bit more pronounced than his master's.
- Smarter Than You Look: He's actually not as dumb as he looks.
- Trigger Happy: He's usually the first to start blasting away at the ducks in battle.
A shapeshifter with the ability to increase or decrease his strength, size and dexterity depending on his transformations. Most of the time, he ends up wasting his powers a lot by doing corny impressions of human celebrities.
Tropes associated with Chameleon:
- Beware the Silly Ones: Chameleon's a total goofball who usually can't focus for beans, but he can still be a challenge to the Ducks when he really feels like it.
- Comedic Sociopathy: He's sick and evil, but he's also the source of much comedic relief.
- Glamour Failure: He can shapeshift into pretty much anyone he wants. But unless he puts a real effort into it, he can't complete the disguise.
- Harmless Villain: Most of the time, but even the silly can still be a hassle.
- Laughably Evil: He is very hard to take seriously most of the time.
- Lean and Mean: According to design documents, he's only 98 pounds in his default form.
- Master of Disguise: Thanks to his shape shifting ability.
- Meaningful Name: A Voluntary Shapeshifter named Chameleon. Get it?
- Shapeshifter Default Form: His normal form looks like a small humanoid chameleon.
- Troll: No one is spared from his jokes, not even the other Saurians.
- Voluntary Shapeshifting: The one thing he's good at.