Hailfire Peaks in Video Games.
- The planet Effluvia in The Adventures of Rad Gravity is one third Down in the Dumps, one third Lethal Lava Land, and one third Eternal Engine.
- The last area in Affordable Space Adventures is an arctic tundra with volcanic activity. In order to avoid overheating or freezing over, exposure to both areas has to be managed carefully, sometimes even requiring taking on almost lethal levels of one temperature to extend the time the Small Craft can be exposed to the other.
- Afterimage: One biome may contain areas with differing atmosphere or weather, depending on which other biomes are directly adjacent to it. For example, Goliathfall is an expansive biome consisting of ominous dark-looking dungeons on the south and middle, a desert area on its southwest and northeast, and a green forest area on its northwest. The latter also gives a contrast of its own, as the extreme northwest point of Goliathfall is a burning forest which connects the area to the fiery land of Scorchwhere.
- The Polus map in Among Us is a frozen area with a lava pit in the middle of it. Just to rub it in, there are temperature reading tasks at the edge of the pit and the laboratory balcony.
- Apex Legends: The World's Edge map introduced in Season 3 has craters with lava and cities frozen in chemical ice within walking distance of each other. According to the lore, the IMC colonized the planet by building massive cooling towers to control the natural lava flows. One of these towers exploded, flash-freezing the capital city.
- Banjo-Kazooie:
- The first game has two Eternal Engine levels that are also Down the Drain and Polluted Wasteland.note There's also Click Clock Wood, whose Seasonal Baggage system allows it to change from The Lost Woods to Slippy-Slidey Ice World in winter.
- Banjo-Tooie:
- The trope is named after the stage of the same name, which is one half Lethal Lava Land, the other half Slippy-Slidey Ice World. It's pretty reasonable given that fire (volcanoes) and ice (snow cover) are both associated with mountain terrain. For added difficulty, you get turned into a snowball in the Ice side, and then must return to the Fire side while in this form to accomplish an objective, where the heat causes you to slowly melt and lose health.note The area has a separate boss for each side, Chili Billi (Fire side) and Chilly Willy (Ice side). The level that follows it up, Cloud Cuckooland, combines Level in the Clouds, Level Ate, the inside of a Death Mountain, and several other things.
- Mayahem Temple, the first level in Tooie, combines Jungle Japes with Temple of Doom.
- Witchyworld, like many modern theme parks, has several attractions that overlap with other settings, such as Hub Level, Space Zone, Lethal Lava Land, Big Boo's Haunt and Shifting Sand Land (Wild West style).
- Grunty Industries, the sixth level of Tooie, combines Eternal Engine and Polluted Wasteland.
- Banjo-Kazooie: Grunty's Revenge: The game ends on Freezing Furnace, which is like Hailfire Peaks but smaller. Freezing Furnace was originally two levels: Freezing Fjord and Fiery Furnace (not to be confused with the level with the same name in DKC2 or the one in DKL2). See this person's videos. Both levels were about twice as large as they were in the final product, but they ended up being merged into a Hailfire Peaks clone, apparently due to cartridge space.
- Banjo-Kazooie: Nuts & Bolts: Banjoland is a Best Of for the last two games' many varied stock levels. In the same game, there's Nutty Acres, which is Palmtree Panic, Lethal Lava Land, Green Hill Zone, and Eternal Engine combined.
- In Battleborn, Bliss on the surface looks like a mere icy moon but it is actually dynamic and geothermally active. It is beset by towering mountain ranges and pockmarked by highly active geological features like open magma floes and deep thermal pockets where some vegetation can grow on the surface. Scattered across the planet and nestled in deep cave networks below the surface are temples and ruined settlements of the ancient Aztanti. Strewn all across Bliss also are the bones and fossilized scales of enormous dragons frozen eons ago in some unknown geological event.
- The Binding of Isaac: Repentance: Downpour is a sewer that is also heavily haunted, and it has both water and ghost-themed enemies as a result.
- The planet Div Ido in Blaster Master Zero II is half Shifting Sand Land and half Slippy-Slidey Ice World, separated by dimensional rifts opened by the local Mutant Overlord.
- Bloodstained: Ritual of the Night has Livre Ex Machina, which is a mix between a Spooky Silent Library and Eternal Engine.
- Volcano Castle in Bonk's Revenge is a Lethal Lava Land in a ruined castle. Fireball Field is a combination of Lethal Lava Land and Green Hill Zone.
- A few examples can be found in the Borderlands series.
- The areas around T-Bone Junction in The Secret Armory of General Knoxx, a DLC campaign for the first game. They are abundantly oceanic-themed, with sea mines, over-sized barnacles, and skeletons of giant fish-like creatures. T-Bone Junction itself is a town on enormous pilings, with lifeboats. And yet everything is desert; there's hardly a drop of water to be seen. This discrepancy is not brought up within the game, but according to Word of God it's apparently a result of climate change due to the planet's strange tidally-locked orbit. It's very similar to the Oasis area visited in Borderlands 2.
- The Eridium Blight in Borderlands 2 combines Lethal Lava Land and Bleak Level, being a volcanic zone so severely contaminated with the slag from Eridium production that the tint of the region is a greyish-purple.
- The Ancient Castle in Bug Fables is a literal sand castle, but it also features a number of ice crystals that can freeze parts of rooms and summon ice blocks or platforms, making this a mix of both Shifting Sand Land and Slippy-Slidey Ice World. The enemies in the dungeon also reflect this, with most of them alternating between sand and ice forms, with different weaknesses depending on their current element.
- Cel Damage Overdrive for the PlayStation 2. An unlockable level features a mix between all settings in the game, in a pretty well made fashion. It combines the Wild West, Temple of Doom, Space Zone, and Big Boo's Haunt. This extra level is absent in the Xbox and Nintendo GameCube versions.
- Celeste has the Core, a Brutal Bonus Level taking place after the main story. It's introduced as a hot volcanic area with magma platforms, but as the level goes on you flip switches that make the Core cold and the platforms freeze over.
- Chip's Challenge: Every level where the four major elements (water, fire, ice and magnetism/suction) are equitably present. These levels include level 3 (Lesson 3), level 15 (Elementary), level 40 (Floorgasborg), and level 48 (Mugger Square). A closer relative to the actual Hailfire Peaks is level 124, Fire Trap, whose puzzles and obstacles are entirely based on fire and ice. Level 75, Steam, is a maze made of fire and water.
- Mt. Pyre in Chrono Cross, should you choose to exploit a key item and cause the magma to freeze over. In a fit of sadism, the treasure chests also freeze, preventing you from ever opening them.
- Frostfire, Warm-Up Boss of City of Heroes is this trope personified, using fire and ice Elemental Powers. His unique map is an office that's been alternately frozen and set on fire, and features an ice half-pipe.
- Crash Bandicoot: The planet of Barin from Crash Nitro Kart is mostly a frozen wasteland, but there are fractures which reveal boiling lava underneath.
- Crypt of the NecroDancer's third zone is a mix of lava and ice. Some enemies leave behind hot coals that damage you if you stand on them for too long, some enemies leave behind Frictionless Ice, and if both get together they create water that slows movement down. Additionally, there is a Variable Mix depending on if you're in a hot or cold area, with the cold areas having electronic music and the hot areas having rock music.
- Dark Souls
- In Dark Souls, the Ash Lake is a mix of Palmtree Panic and The Lost Woods. The Painted World of Ariamis is a mix of Slippy-Slidey Ice World and Big Fancy Castle. New Londo Ruins is a mix of Big Fancy Castle and Big Boo's Haunt.
- Dark Souls II has a textbook Hailfire Peaks in the final DLC, although the fire part is not apparent until you descend into the Old Chaos to fight the final boss.
- Demon Hunter: The Return of the Wings: Distia region is split between adjacent upper flame area (same tileset as Inferno) and the lower snow area. It is described as the land of chaos.
- Millenium Mountain from Densetsu no Stafy 4 mixes ruins, jungles, and a volcano among its levels.
- Act III as a whole from Diablo III. It takes you to the icy homeland of the barbarians, which is overrun by The Legions of Hell. The map of the area can be roughly divided into two parts: Bastion's Keep and the glacier that surrounds it in the West, and Arreat Crater, which has turned into a Fire and Brimstone Hell under the demons' influence, in the east.
- Disney's Magical Quest: Each of the three games has the Underground Level mixed with another video game setting: The first game has Fire Grotto, which mixes it and Lethal Lava Land; the second game has The Caves, which mixes it and Prehistoria; and the third game has Shell Ocean, which mixes it and Under the Sea.
- Donkey Kong Country:
- Donkey Kong 64 features a level called "Crystal Caves": An Underground Level with some Slippy-Slidey Ice World elements (namely frozen log cabins and igloos). Also, Angry Aztec features a good mix of Shifting Sand Land and Temple of Doom.
- Donkey Kong Country 2: Diddy's Kong Quest:
- The game features a level that is a Lethal Lava Land merged with Down the Drain, this is because there's an Animal Buddy who can turn the lava into swimmable water.
- The fourth world, Krazy Kremland, consists of a Hornet Hole region in the south and an Amusement Park of Doom in the north. Both areas each have a Bubblegloop Swamp level as well, due to the world's proximity with the swampy Krem Quay.
- Even more directly, the Game Boy port Donkey Kong Land 2 merges the 2nd (a lava world) and 3rd (a swamp themed world) into one.
- Donkey Kong Country 3: Dixie Kong's Double Trouble!: The GBA port features a new world with two new hybrid levels, both of which are half Under the Sea. Dingy Drainpipe, an underwater pipeline, and Sunken Spruce, an undersea tree level.
- DK: Jungle Climber has Chill n' Char Island, the fourth world of the game. It's a fiery volcano housing a mechanical Kremling base, surrounded by icy terrain.
- Donkey Kong Country: Tropical Freeze:
- The game features, as you might guess from the title, Jungle Japes mixed with Slippy-Slidey Ice World. The same world also combines ice with Palmtree Panic/Gangplank Galleon, Temple of Doom, Minecart Madness (featuring a minecart buried in a snowball), The Lost Woods, Death Mountain/Prehistoria and Eternal Engine. And the final level is a literal Hailfire Peaks level taking place in a volcano, featuring ice floe surfing on lava. This massive combination of themes is justified, as Donkey Kong Island was the original setting of Donkey Kong Country Returns and featured those themes as individual worlds (minus snow, which was absent altogether); the island is now being revisited under the chilling effect cast by the Snowmads.
- Also notable is World 5, Juicy Jungle, a juice factory set in the jungle. It combines Eternal Engine, Jungle Japes and Level Ate (often all in a single level) with a topping of Slippy-Slidey Ice World towards the end.
- Doom: Starting from the second episode, many levels are built to look like techno-bases, but slowly turn into hellish architecture by the presence of the demons.
- In Dragon Quest VI, the cave before Murdaw's keep starts as a Lethal Lava Land, then you climb up stairs and you find yourself in a watery cave.
- By necessity, the Slippy-Slidey Ice World, Prehistoria, and Eternal Engine stages, among others, of the Ecco the Dolphin series are all Under the Sea.
- In The Elder Scrolls series, the Shivering Isles are the realm of Sheogorath, the Daedric Prince of Madness. The Isles are split down the middle to represent the dual nature of madness. The northern half of the Isles, Mania, represents the positive aspects of madness, and is full of exotic plant life and brightly colored monsters. The southern half, Dementia, embodies the negative aspects of madness, and consists mostly of dreary swampland. You get to visit the Shivering Isles in Oblivion's Shivering Isles expansion. And in Skyrim, Eastmarch Hold has a mountainous, constantly snowy environment in the northern section around Windhelm. To the immediate south, however, is a caldera dotted all across with hot springs.
- Elden Ring:
- The area known as Flame Peak, the highest mountain of the Mointaintops of the Giants, is somewhat oddly named; unlike the volcanic Mt. Gelmir where such a name would make sense, Flame Peak is a Slippy-Slidey Ice World that is decorated with the petrified corpses of dead giants and mostly populated with enemies that deal frostbite. Strangely enough, this makes sense in the lore: the mountain used to be home to a race of fire giants before they were purged by Marika's Golden Order due, and is the location of the Forge of the Giants, which has a perpetual flame so potent that it could burn the Erdtree. You must reach it in order to destroy the wall of thorns blocking all from repairing the Elden Ring, and you also have to face the last Fire Giant in order to get to it.
- Deeproot Depths is a Brutal Bonus Level that acts as a mixture of Bubblegloop Swamp and Tree Trunk Tour, being both the roots of the Erdtree and the sources of two large underground rivers. It has a half-sunken city in the mire, and is also the current resting place of the soul-dead Godwyn, whose body has morphed into an Undead Abomination spreading deathroot and causing a Zombie Apocalypse, so it's also a Derelict Graveyard in more than one way.
- Liurnia of the Lakes is a mixture of a Crystal Landscape and Bubblegloop Swamp; the vast interior of the area has become sunk into a large shallow inland lake, with glintstone crystals growing all over the place.
- The Shaded Castle is a castle crossed with a poisonous swamp, because there's no location Miyazaki won't turn into a poisonous swamp if he can get away with it.
- Epic Battle Fantasy:
- Glacier Valley of Epic Battle Fantasy 3 is for the most part a Slippy-Slidey Ice World, but there is one screen with a volcanic section surrounded by fire-themed enemies. A proper Lethal Lava Land shows up two areas later, but it lacks any ice portion to return the favor.
- Ashwood Forest of Epic Battle Fantasy 4 is a mix of The Lost Woods and Lethal Lava Land, the west and northern portions are fresh green forest while the middle and eastern ends have been burnt down.
- Epic Battle Fantasy 5:
- Hope Harbor has a jungle on its west end and a small dry/desert area towards the east.
- The Freezeflame Dungeon is half-frozen over and half-volcanic. Right down the middle splitting the two appears to be a river of cooled magma. Matt lampshades it upon first entering the dungeon:
Ice and magma...in the same dungeon? What sort of trickery is this?- Mystic Woods starts out as The Lost Woods, but the west half turns in to a Big Boo's Haunt, with the "natural forest" enemies like Bears and Bushes being replaced with "ghost" or "cursed" enemies like Wraiths and Mirrors.
- The west side of the Crystal Caverns is volcanic, leading up to a magma pit with a fire god at the end. The east side is a temple with ice floors and a hydra made of crystals, possibly ice, at the end.
- Every region in Fairune 2 that's directly connected to the Administrator's Tower is like this:
- Green Fields is a verdant forest with some patches of sand, which lead to underground desertruins when sinking into them.
- White Lands is your typical icy tundra complete with frozen lake and hides an underground lava cave accessible via stairs and caves scattered about.
- Blue Temple is a set of flooded white stone ruins that serves as a facade hiding the still powered, but run down facility.
- The Ashen World is a black-and-white world with a ruined castle, a deep chasm and a sinister monolith, linked with Sky Lands, a random assortment of flying islands and buildings.
- Fantasy Life's only mountain, Mount Snowpeak, has its top covered in snow, while a Cave Behind the Falls and Lethal Lava Land cohbitate in the lower part. The town of Al Majiik is mostly "Arabian Nights" Days, but the palace and immediate surroundings feel more like a Bleak Level.
- Final Fantasy XII featured the Giza Plains. Initially a dry plains, full of deserty enemies much like the deserts that surround the other sides of Rabanastre, but when the rains come it turns into a lush swampy region with much tougher, more aquatic styled enemies. Although the "seasons" in Giza start out locked and change only by advancing the plot, midway through the game or so, they start cycling with two hours of the Dry followed by one hour of the Rains. This is handy since there are certain tasks that can only be completed in one season or the other, and at least one which requires returning during the different seasons.
- F.E.A.R.: Perseus Mandate: The entire Old Underground Metro Area, explored in Interval 4: Devastation, blends Underground Level with Big Boo's Haunt.
- FreezeME loves this, as most of its levels are combinations of themes. Its first level, Sunshine Valley, is a Green Hill Zone mixed with Palm Tree Panic. Its second level, Chilly Cool Frozen Mountain, mixes the obvious Slippy-Slidey Ice World with Big Boo's Haunt. And its final level is a Lethal Lava Land mixed with a Death Mountain. But the level that takes the cake is Giantbits Islands, which is a Space Zone containing planets themed around deserts, ice, and tropical islands all at once.
- Golden Sun: The Lost Age:
- The final dungeon, Mars Lighthouse, is yet another fire-themed dungeon that has been frozen over. It sports both fire-breathing statues and slippery ice floors... often in the same room.
- There's also Air's Rock, combining elements of Temple of Doom, Gusty Glade, and Death Mountain.
- Mt. Here and There in Graffiti Kingdom, which is a big mountain, with a white line drawn down the middle. The two halves are nearly identical, and the only necessary rooms are the ones that have fire AND ice, meaning it actually functions as two versions of the same level.
- Guild Wars has two. Shing Jea Island is an Eastern-looking Green Hill Zone/Slippy Slidey Ice World, and the Maguuma Jungle is a wasteland filled with red rocks, Jungle Japes, and Bubblegloop Swamp.
- Attack on Sanctum in Halo 5: Guardians has a lush and plant-filled area in one half of the map, while the other half is barren. There is even a noticeable difference in the lighting of the two areas.
- In Heretic, "Episode 2: Hell's Maw" takes place on the sides of a volcano, according to the world map, but some levels contain icy areas in addition to lava pools. There is even a Secret Level titled "The Glacier", taking place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw. The Ice Grotto level of episode 2 stands out because of a slippery ice-lake right next to molten lava.
- It Takes Two (2021): The chapter set in Rose’s room seems to be one massive experiment in combining Toy Time with other stock video game settings: Space Zone (Moon Baboon and the other space toys), Prehistoria (dinosaur toys), Gangplank Galleon (pirate toys, including a boss fight against a giant plush octopus), and finally a Big Fancy Castle to hold all of Rose’s little knight figurines and Queen Cutie.
- Jet Force Gemini:
- Tawfret combines elements of Bubblegloop Swamp and Big Boo's Haunt, being a rainy marshland overrun by zombified Drones while also having a haunted lake, a graveyard, and finally a large decrepit castle where a boss monster (Fet Bubb) lurks.
- Eschebone is a Lethal Lava Land planet, and in its first level Lupus has to venture through many areas filled with lava while dealing with powerful enemies. Halfway in the level, however, he will find a giant worm he can enter through by knocking it out by throwing a bomb at its mouth. From there, the level transitions into Womb Level and the second level follows suit (though the boss battle against the Mechantids takes place in a wide volcanic area accessed by exiting through the worm's anus). Much later in the game, it's possible to access to the third level, which takes place inside the worm's spinal cord plus the central nervous system, complete with several electrical hazards.
- Kirby examples:
- Floria in Milky Way Wishes in Kirby Super Star has four different levels connected by doors (winter, summer, fall, and spring). Likewise, the technically final planet, Halfmoon, is an unusual mixture of Space Zone and Jungle Japes.
- In Kirby Mass Attack, several stages in Sandy Canyon are a rather contradictory combination of Temple of Doom and Eternal Engine.
- In Kirby's Epic Yarn, Treat Land is a Toy Time slash Fungus Humongous slash Band Land slash Level Ate slash Big Boo's Haunt level. The giant centerpiece of the level's hub is a giant cake in the middle of a mushroom forest, with layers decorated to resemble a piano, a (toy) train station, and a haunted manor.
- Kirby and the Forgotten Land, by virtue of its "Kirby visits a post-apocalyptic world" concept, mixes most standard level themes with Urban Ruins. There's even a stage that deliberately invokes this In-Universe: the local amusement park has a haunted mansion, but instead of standard spooky ghosts, it's themed after an Alien Invasion.
- In Kirby: Planet Robobot, most of the game's level themes are mashed up with Eternal Engine, given that the Haltmann Works Company is responsible for taking over Kirby's home planet. Such examples include Patched Plains and Gigabyte Grounds.
- The Legend of Zelda:
- The Legend of Zelda: Link's Awakening: Turtle Rock (the last regular dungeon) is mostly lava, but it does have some caves full of ice in it.
- The Legend of Zelda: Ocarina of Time:
- Both the fire dungeons, Dodongo's Cavern and the Fire Temple, meet at the intersection of Lethal Lava Land, Death Mountain and Underground Level, as both are located within, well, Death Mountain. Link has to traverse the former dungeon as a child to defeat King Dodongo and obtain the Goron's Ruby, and during the adult era in the latter dungeon, he has to free the Gorons who were about to be fed to the evil dragon, Volvagia.
- The Forest Temple combines Big Boo's Haunt with The Lost Woods. It's an ancient mansion located in the forest with overgrown flora in the outdoors areas, while the indoors rooms have a haunted atmosphere and is guarded by the Poe Sisters.
- The Water Temple meets at the intersection of Under the Sea and Underground Level. Its entrance is located under Lake Hylia, and the whole majority of the adventure there involves diving underwater. Link has to raise and lower the water level several times throughout to meet certain goals.
- Both the haunted dungeons, the Bottom of the Well (child era, mini-dungeon) and the Shadow Temple (adult era, proper dungeon), are rich in Big Boo's Haunt elements and are Underground Levels, as they are located in Kakariko Village, where there is an adjacent graveyard and overrun with undead creatures. In the latter dungeon, which calls the graveyard its home, it also has a few Gusty Glade touches, as some obstacles contain active fans that require the use of the Iron Boots to resist their push, while one, as long as the Hover Boots are equipped, leads Link to the final passage leading to Bongo-Bongo's lair in the heart of the temple.
- The Very Definitely Final Dungeon, Ganon's Castle, mixes together all the elements from the previous dungeons in the chambers of the evil barriers Link needs to traverse through to open the tower: Lost Woods with the Forest Barrier, Lethal Lava Land with the Fire Barrier, Slippy-Slidey Ice World with the Water Barrier (due to Zora's Domain being frozen over), Big Boo's Haunt with the Shadow Barrier and lights and mirrors in the Spirit Barrier.
- The Legend of Zelda: Majora's Mask: Snowhead Temple, the second dungeon, would be a fire-themed dungeon in the traditional Zelda vein, if not for the fact that half of it is frozen over.
- The Legend of Zelda: Oracle Games has a few contributing to the trope:
- Oracle of Ages: The penultimate dungeon, Jabu-Jabu's Belly, is combined with Womb Level and Under the Sea, as the entrance to the belly lies underwater in the Zora Village and the majority of the dungeon involves traversing Jabu-Jabu's innards through watery passages and raising and lowering the water level to meet certain goals, as well as the Underwater Boss Battle against Plasmarine taking place afterwards. In the Ancient Tomb, which serves as the eighth and final dungeon, the majority of it serves as Big Boo's Haunt, but parts of it have Under the Sea (due to its location on a remote island littered with strong currents and whirlpools that can pull Link into a watery grave), Slippy-Slidey Ice World and Lethal Lava Land touches in certain corners of the second basement.
- In Oracle of Seasons, the Sword & Shield Maze consists of two floors, one full of lava (shaped like a sword) and the other full of ice (shaped like a shield). Also included is the miniboss, Frypolar, who converts back and forth from fire to ice and is weak against the respective opposite elements. To progress at some point, you have to drop magical ice cubes into the lava to cool it down. Also, the Temple of Seasons is turned into this late in the game: The area's default season is winter and a player-induced volcanic eruption in Subrosia causes parts of it in the ruined temple in the overworld to be flooded with lava.
- The Legend of Zelda: The Wind Waker:
- Dragon Roost Cavern, the first official dungeon Link explores meets at the intersection of Death Mountain and Lethal Lava Land, since the dungeon takes place inside a dormant volcano where a dragon calls its home on the very top.
- The resident Temple of Doom dungeons are dual: the Earth Temple mixes Underground Level with Big Boo's Haunt, while the Wind Temple merges Gusty Glade with The Lost Woods.
- The One Time Mini-Dungeon, the Ghost Ship, where Link needs to find one of the Triforce Chartsnote /Shardsnote (after determining its location through its own chart found on Diamond Steppe Island) is a mix of Big Boo's Haunt and Gangplank Galleon, since it is inhabited by two Poes and a Wizzrobe that summons ReDeads and Stalfos. Link obtains the treasure inside after defeating all the enemies, and afterwards, the ship vanishes, never to be seen again.
- The Very Definitely Final Dungeon, Ganon's Tower, mixes together the dungeons Link previously visited in the four corridors at the tower's entrance: Dragon Roost Cavern (Lethal Lava Land and Death Mountain), the Forbidden Woods (Lost Woods), the Earth Temple (Big Boo's Haunt) and the Wind Temple (Lost Woods and Gusty Glade). Link has to go through all four corridors to face the respective bosses he previously fought— Gohma, Kalle Demos, Jalhalla and Molgera— in a black-and-white rematch with each one in order to open the tower.
- The Legend of Zelda: Twilight Princess: The first dungeon in the game (Forest Temple) is predominantly The Lost Woods, but also has setpieces that make use of the wind, thus invoking Gusty Glade (in fact, the main item found here is the Gale Boomerang, which is blessed by the Fairy of Winds). Later in the game, the Arbiter's Grounds is a mix between the desert and haunted crypt themes that had previously been separate in Ocarina of Time when last present in the same game.
- The Legend of Zelda: Skyward Sword: Most dungeons in the game love doing this, as it's part of the changes and mix-ups (alongside the introduction of a dungeon-like overworld) made to the series. The Ancient Cistern combines Temple of Doom, Down the Drain, and Big Boo's Haunt. The two Shifting Sand Land dungeons also introduce Eternal Engine elements (thanks in no small part to the concept of time travel by the Timeshift Stones) and, in particular, Lanayru Mining Facility goes further and adds Tomorrowland into the mix, as does the Sandship with the Gangplank Galleon. Skyview Temple takes The Lost Woods and combines it with Temple of Doom and a little of Down the Drain for flavor.
- The Legend of Zelda: A Link Between Worlds places Turtle Rock, the Lethal Lava Land dungeon, in the middle of Lorule's equivalent of Lake Hylia (though the inside of the dungeon proper is pure Lethal Lava Land). The Ice Ruins are obviously a Slippy-Slidey Ice World dungeon, but the lower reaches show the orange and red glow of lava (this is entirely aesthetic, since you never go low enough to actually interact with the lava) The Desert Palace is a weird example: in order to reach it, you travel back and forth between Lorule's swamp and Hyrule's desert that are otherwise completely separate, but the boss of the dungeon is fought in a cordoned off part of the swamp that has inexplicably had a bunch of sand from the desert transplanted there.
- The Legend of Zelda: Breath of the Wild gives us Typhlo Ruins, which are part Temple of Doom, part The Lost Woods and most of all Blackout Basement seeing as the only light are torches (you light) and the glowing eyes of enemies.
- The Legend of Zelda: Tears of the Kingdom: The Depths of the Eldin region combine Lethal Lava Land with the usual Blackout Basement of the Depths layer. While the massive pools of magma provide light, the higher ground is still dark enough to require sources of light or activating the Lightroots to properly see. As Death Mountain had stopped erupting since Breath of the Wild and the surface of Eldin had cooled off (apart from caves), its Depths counterpart effectively "replaces" the surface as the game's main lava area.
- La-Mulana 2's Icefire Treetops is a curious example, where most of the left side is fiery and most of the right side is icy. Both environments meet in the middle. The Eternal Prison, while mostly filled with pools of poisonous magma, has occasional spots of ice, though by the time you get there you almost certainly have the Snow Shoes that prevent slipping and may not even notice.
- The Legend of Spyro: The Eternal Night: The Celestial Caverns are meant to test Spyro's mastery of the elements, and are consequently divided into four areas; each is themed after fire, ice, earth and electricity, built to make use of each element's effects on terrain (the ice area requires Spyro to create temporary ice platforms in the water, for instance), populated by elementally-appropriate recolors of the area's basic set of enemies, and capped off with a fight against its associated elemental spirit. The whole affair ends with a boss battle against a spirit that cycles through all four elements.
- In LittleBigPlanet 2, you get Victoria's levels, which are a mixture of Level Ate and Eternal Engine. Most of LittleBigPlanet 2's levels were designed with this mindset, actually.
- The penultimate stage in Little Fighter 2 is an ice-covered landscape with raging volcanoes in the background. Appropriately, the Mini-Boss of the stage is Firzen, who uses fire and ice attacks.
- LocoRoco has Jaojab, which alternates between yellow Mayincatec areas and green Jungle Japes areas.
- Lost Planet: Extreme Condition has this as the basic premise of the entire game; the first half of it mostly takes place on the Slippy-Slidey Ice World surface of E.D.N. III, while the second half takes place in searingly-hot volcanic regions.
- In Marvel vs. Capcom: Infinite, all the stages are this due to the two universes fusing together, which was caused by the Big Bad Ultron-Sigma. For instance, one stage has Asgard fused with the futuristic city highway from Mega Man X. Other examples include Knowhere and Third Moon becoming Knowmoon and Wakanda fusing with the world of Monster Hunter.
- Metroid:
- In Metroid Prime 3: Corruption, there's the Planet Bryyo, which mostly consists of deserty plains, thorny jungles, and temples overflowing with exploding Fuel Gel. Then there's a teleport that takes you to a frozen cavern on the other side of the planet, which is Tidally Locked. In the same game, Skytown combines Floating Continent and Eternal Engine, which makes sense since the planet where Skytown is, Elysia, is gas-type.
- Many zones in the Metroid Prime Trilogy feature this, but most are Eternal Engine + some environment (i.e. Sanctuary Fortress is an industrial Temple of Doom, Magmoor is an industrial Lethal Lava Land, etc.)
- Both Metroid Fusion and Metroid: Other M, being set in space stations, mix Eternal Engine with a setting that varies accordingly to the area. In particular, Other M does this with Jungle Japes (Sector 1/Biosphere), Slippy-Slidey Ice World (Sector 2/Cryosphere), and Lethal Lava Land (Sector 3/Pyrosphere). Elements of Abandoned Laboratory can also be seen all throughout each sector, in the form of the various containment tanks and maintenance rooms between the environmental rooms.
- Monster Hunter:
- Monster Hunter 2 (dos):
- The new Jungle (also present in Generations Ultimate) has a coastal perimeter in three of its areas (one of them being a small penninsula), so it combines Jungle Japes with Palmtree Panic.
- The Desert in this game and Generations Ultimate features both hot health-draining desert zones and a cold stamina-draining cave zone, unlike many other maps which only have one or the other type of hazard.
- Monster Hunter: World: Iceborne has the Guiding Lands, an endgame Wide-Open Sandbox that combines all of the biomes in the New World (Ancient Forest, Wildspire Waste, Coral Highlands, Rotten Vale, Elder's Recess, and Hoarfrost Reach) in one area.
- Monster Hunter: Rise: Sunbreak has the Citadel, a diverse biome featuring the ruins of a castle surrounded by lush forests, snowy mountains, and dank swamps.
- Monster Hunter 2 (dos):
- The Katamari Damacy-esque Wii game The Munchables features one in its last stages. It's actually a frozen island and a volcano cut in half and sawed togheter like Dr. Frankenstein's resort.
- Nethack: The Valkyrie Quest has both lava and ice in the same map. Explained as the result of Fire Giants invading the naturally frosty Valkyrie homeland.
- The Neverwinter Nights expansion Hordes of The Underdark has Cania, the eighth plane of hell, which is a frozen wasteland with rivers of lava. The characters even point out the physical impossibility of this, and that it must be supernatural. In fact, it goes a bit deeper than that; the rivers of lava flow through the ice because it's impossible. The arbitrary landscape is designed to torture the mind.
- Ōkami features a haunted shipwreck, thus combining Gangplank Galleon with Big Boo's Haunt.
- Played with in Pac-Man and the Ghostly Adventures — after completing the Netherworld world, the Fridigitator activates and coats the entire area in ice. It still counts, though, because there are still lava pools — making it an example in two different ways.
- Pikmin series:
- Pikmin 2: Submerged Castle combines Down the Drain with Big Boo's Haunt. It is a partially flooded sewer that has a mysterious ghost-like being haunting it that will chase after the party if they spend too much time there, serving as the game's horror-themed cave.
- Pikmin 4: Frozen Inferno is a mix of Lethal Lava Land and Slippy-Slidey Ice World. The first sublevel is filled with fire hazards and marks the earliest point the player can find the fire starter item. The second sublevels onwards become more ice-themed, but keep the mechanics behind the fire-starters. Both the fire-immune Red Pikmin and the freezing, ice-immune Ice Pikmin feature heavily in this cave.
- The stages in Playstation All Stars Battle Royale run on this by having a Playstation locale being overtaken by another 'till you have things like a San Francisco harbor being pulled into space or a futuristic city getting flooded and attacked by a mythological sea monster.
- Pokémon:
- Pokémon Sun and Moon has 'Ula'ula Island, the third main island in the Alola region. The island has tropical paths, seaside beaches, a scorching desert with harsh sunlight on the overworld, and a snow-covered mountain where the Pokémon League is located. Since Ula'ula is based on Hawaii's Big Island, this is a rare case of Truth in Television.
- In Pokémon Sword and Shield, this often occurs in the Wild Area, as well as the Isle of Armor and the Crown Tundra in the Downloadable Content, since each sector has its own randomly-generated weather pattern each day. It can be hailing or raining in one spot, and blisteringly sunny two steps away. Strangely, you can have bad visibility in, for instance, a sandstorm, but can see straight through the area when just outside it.
- Pokémon Uranium has Lanthanite Core, an ice-covered cavern with a lava river and falls going down the middle.
- Pokémon Insurgence has two locations that are the definition of this trope; Mt. Rose, a snow-covered mountain with a town that leads to Rose Crater, a volcanic area containing the entrance to the Infernal Cult's base that has hail on the overworld and in battle, and Holon Mountain, which is another snow-covered mountain that also contains Holon Volcano, which consists of lava-filled caves.
- Prey (2006) largely takes place in a bio-mechanical spaceship that combines aspects of an Eternal Engine and a Womb Level.
- Psychonauts: The final level of the game is the Meat Circus, a Circus of Fear where everything is constructed out of meat and bone. This is a justified trope because Raz and Coach Oleander's minds have accidentally been merged, combining Raz's memories of growing up as an acrobat in the circus with Oleander's childhood memories as the son of a butcher who thought the rabbits Oleander doted on were only good for meat.
- Psychonauts 2:
- Loboto's Labyrinth begins as a boring office level, but gradually deteriorates into a creepy twisted labyrinth filled with dental imagery alongside filing cabinets and meeting rooms. This is justified: The office portions of the level were a construct created to try and trick Dr. Loboto into ratting out his employer that paid him to steal Truman Zanotto's brain. Loboto catches onto the ruse quickly and tries to take ahold of the construct, causing the level to gain the aformentioned dental imagery.
- Hollis' Classroom is a level designed to look like a neurological hospital, because Hollis Forsythe was a doctor before joining the Psychonauts. When Raz is encouraged by the interns to change Hollis' mind with Mental Connection and let them go on the mission to the Lady Lucktopus Casino, he accidentally rewrites her brain and makes her a gambling addict. When Raz returns to her mind to set things right, he finds the level has become Hollis' Hot Streak, a Casino Park that puts gambling motifs right alongside hospital imagery. There are charming areas such as the Maternity Ward, which contains a roulette wheel where rich parents bet on the roulette to try to win a baby, or the Cardiology area where suit-headed doctors bet on races powered by a patient receiving a defibrillator.
- Rayman:
- Rayman 2: The Great Escape featured The Tomb of the Ancients, which was a Temple of Doom that doubled as a Big Boo's Haunt. There was also The Land of the Livid Dead from Rayman 3: Hoodlum Havoc which was also a Big Boo's Haunt (although not in a way you'd expect) but had a few Down the Drain sections. And one of the later levels was a Death Mountain, Slippy-Slidey Ice World, Eternal Engine, Lethal Lava Land, and Temple of Doom all in one.
- Rayman Origins goes for broke in this department. Although the first area is straightforward, the Desert of Didgeridoos is a combination of Band Land, Shifting Sand Land, and Gusty Glade; Sea of Serendipity is part Under the Sea, part Palmtree Panic, part Gangplank Galleon; Mystical Pique is a Temple of Doom slash Death Mountain; Moody Clouds is Eternal Engine and Level in the Clouds; and Gourmand Land? That takes the cake, by combining the classic Hailfire Peaks themes of Lethal Lava Land and Slippy-Slidey Ice World with Level Ate, along with Palm Tree Panic and Eternal Engine as cocktail umbrellas.
- Rayman Legends brings in its own Level Ate, Fiesta De Los Muertos, that manages to be the exact opposite of Gourmand Land despite running on the same concept: where Gourmand Land was primary Slippy-Slidey Ice World and themed around cocktails and fruit punch, Fiesta is more of a Lethal Lava Land and Eternal Engine of mexican food and barbecue. Plus, obviously, South of the Border.
- Fortifel in The Reconstruction is a volcanic island. However, the area is so elevated that it's often blanketed in snow where there are no thermal vents or lava pools.
- Sparkster: Rocket Knight Adventures 2 seamlessly combines Shifting Sand Land, Lethal Lava Land, Temple of Doom, and Eternal Engine in one level. Also, in the series in general, a lot of different level types have elements of Eternal Engine.
- In Rocket: Robot on Wheels, the level "Pyramid Scheme" is a jungle level with a pyramid, a river, and isn't that hazardous... until you step on a special Sun/Moon pad, which switches the level to and from Lethal Lava Land mode.
- Rockman 7 EP:
- Freeze Man's level combines Level in the Clouds and Slippy-Slidey Ice World.
- Cloud Man's level combines Toy Time and Blackout Basement.
- Scribblenauts has a volcano-y and snowy peaks area in the first half of the game.
- Secret Agent Clank features the planet Hydrano. One half of the world is an immense ocean, complete with the villain's Underwater Base. The other half is an immense desert. Both halves are seperated by a huge dam that traverses the equator of the planet.
- In Serious Sam: The Second Encounter, the next-to-final level starts in a snowy Santa's Village, continues with a sojourn in the hellish bowels of a fiery cave network, and returns to an iced-up area for the final part.
- The Junkyard in Shadows of the Empire is a Locomotive Level Down in the Dumps.
- As lampshaded by Lisa in The Simpsons Game: "How can a cold place be so close to a hot one?"
- Snailiad has two:
- Mare Carelia combines Under the Sea and Green Hill Zone.
- Amastrida Abyssus combines Lethal Lava Land and Under the Sea (again).
- The Colombia Temple Ruins level in Soldier of Fortune II: Double Helix is a jungle level with a Mayincatec Temple of Doom.
- The Sonic the Hedgehog series seems fond of this trope. Let's run through a few examples:
- Marble Zone in the first game is a Temple of Doom combined with Lethal Lava Land elements.
- Sonic the Hedgehog 2:
- Half the time in Hill Top Zone is spent in breezy outdoors up in the hills, half the time you're running away from earthquakes and lava underground, inside the hills.
- A desert level called Dust Hill Zone was dropped from the game early in the development cycles. Its art was meant to be reusable for a separate winter level. Some fan mods restore this level and implement the art reuse as a mid-level transition from desert into snow.
- Aquatic Ruin Zone is a combination of Green Hill Zone and Underwater Ruins.
- Mid-way through Lava Reef Zone of Sonic and Knuckles, the lava cools and the stage becomes much more crystalline. If you're playing as Sonic, a small cutscene causes the volcano to start again.
- Sandopolis Zone provides a three-for of Shifting Sand Land, Temple of Doom, and Big Boo's Haunt.
- Sonic the Hedgehog Chaos had the Mecha Green Hill Zone, simultaneously subverting both of the Sonic series's most distinctive settings by combining them.
- Red Mountain from Sonic Adventure is Death Mountain for the first part, Lethal Lava Land for the second, with some Fire and Brimstone Hell overtones. (But only as Sonic do you get to go through both halves. For Knuckles it's all Death Mountain, and for Gamma it's all Lethal Lava Land.
- In Sonic Shuffle, the first board, Emerald Coast, is a mashup of Palmtree Panic and Slippy-Slidey Ice World, due to Void's magic freezing half the board.
- Sonic Adventure 2 reused the "Haunted Pyramid" motif from Sonic 3 & Knuckles for the levels "Pyramid Cave" and "Death Chamber".
- Ice Mountain from Sonic Advance combines Slippy-Slidey Ice World with Under the Sea. Twinkle Snow from the third game does the same.
- Coral Cave in Sonic Rush Adventure mixes Under the Sea with Underground Level. It's a pretty-looking place, too.
- Machine Labyrinth is a steampunk Eternal Engine.
- Haunted Ship is Gangplank Galleon and Big Boo's Haunt.
- Pirates' Island is remilitarized Underwater Ruins.
- Eggmanland from Sonic Unleashed combines the standard Eternal Engine level akin to the ones from other Sonic games with Lethal Lava Land and Circus of Fear features. Also, the Adabat levels combine Palmtree Panic, Jungle Japes, and Temple of Doom.
- The ill-fated Sonic Xtreme was going to feature an area known as Red Sands. Also, by looking at one of the images here, it appears that the planned level "Crystal Frost" combined Slippy-Slidey Ice World with Temple of Doom.
- Sonic Heroes:
- Ocean Palace combines Palmtree Panic with Temple of Doom. Somewhat justified because the game always features a level that is a standard theme, then a level that is a variation on that theme, and then a boss, and the level before that (Seaside Hill) was simply a Palmtree Panic.
- Rail Canyon and Bullet Station both feature elements of Death Mountain, The Wild West, Eternal Engine, and Locomotive Level, being massive railroad networks within an extremely large canyon.
- Angel Island Zone, the first level in Sonic 3 (a game which was technically the first half of Sonic And Knuckles) is Palmtree Panic with Under the Sea sections, and a small cutscene in the middle of Act 1 shows a good chunk of the island being set on fire.
- Planet Wisp from Sonic Colors is a Green Hill Zone level, which features large Eternal Engine structures. Also, Aquarium Park is a combination of Wutai and Under the Sea. Starlight Carnival is a carnival theme park in space, Tropical Resort is a Palmtree Panic theme park, and Asteroid Coaster is an Eternal Engine theme park. Sweet Mountain is a Remilitarized Zone set in Level Ate. Considering the whole game is Eggman's amusement park divided into different planets, it makes sense.
- Desert Ruins in Sonic Lost World is part Shifting Sand Land and part Level Ate (in Zone 3). Frozen Factory is part Slippy-Slidey Ice World and part Eternal Engine (with some hints of Casino Park, as seen in Zone 3), and Sky Road is part Level in the Clouds and part Circus of Fear (mostly Zone 4).
- The Press Garden Zone in Sonic Mania is a newspaper factory for Act 1, which gets blown up after destroying the midboss. Act 2 is set outside the factory, in a snowy forest with ice mechanics.
- This seems to be a major design theme in Sonic Forces: the first Modern Sonic level shown is a Rooftop Run-esque city level combined with a beachy Green Hill Zone or Palmtree Panic, while the first Classic Sonic level shown is the Green Hill Zone mixed with Shifting Sand Land! There's also Mystic Jungle, a combination of Casino Park, Jungle Japes and Ruins for Ruins' Sake.
- Hidden Volcano from Team Sonic Racing is part ice-themed and fire-themed.
- SSX, known for its creative snowboarding courses, featured a level called Aloha Ice Jam. Word of God says it is set on an iceberg towed to sunny Hawaii. The level features snow, ice, penguins, giant metal death-fans, torrential rivers, giant tiki heads, molten lava, ice platforms, and sand — more or less in that order.
- Starcraft II:
- The map editor allows easy combination of any type of terrain, allowing a few unusual maps like testbug to come out.
- As far as canon areas go, Heart of the Swarm introduces Zerus, a planetwide mix of Jungle Japes with Lethal Lava Land.
- Star Fox Adventures: The DarkIce Mines starts in a Lethal Lava Land area before transitioning into a bigger Slippy-Slidey Ice World, and then finally moving back to a lava cavern. There's also Krazoa Palace, which has a Temple of Doom architecture (complete with dangerous setpieces like flamethrowers and a very dark room) combined with Gusty Glade elements.
- The planet Belsavis in Star Wars: The Old Republic combines Slippy-Slidey Ice World, Lethal Lava Land and Jungle Japes in one neat package. Most of the planet is covered in ice, but pockets of tropical climate exist around volcanic vents, and in some areas it's possible to go from ice through jungle to volcanic hellscape in under a minute on foot.
- The Laser Volcano in Super Cane Magic ZERO is mostly cold and snowy, but with some pools of lava here and there. Near its top, the Laser Monastery adds lasers and Energy Weapons to the ice theme. This is all Justified by the game's backstory, which states that the Laser Volcano used to be all hot and full of lava and laser energy before one of the Magic Dog's spells caused it to almost completely freeze over.
- Super Kiwi 64: The third level is, at heart, a Shifting Sand Land location (with it being a sandy landscape with some ruins and machinery). However, pressing a switch next to a large furnace near the top will flood the level with lava, thus making it transition into Lethal Lava Land. Pressing a switch located near another furnace will refert the flood.
- Super Mario Bros.:
- Super Mario Bros.: The Lost Levels: World 9, which mixes up the underwater, castle and overworld setting in a Debug Room style.
- Super Mario Bros. 3: Despite its name, Sky Land is only sky-themed in the second half, after Mario climbs the spiral tower skyward. Until then, the levels he explores are Green Hill Zone-themed.
- Super Mario World 2: Yoshi's Island:
- The level "The Very Loooooooooong Cave" in World 6 has lava at the bottom and ice at the top. The effect is stunning. There's also Stalactite Spite going on.
- World 5 is themed around Slippy-Slidey Ice World during the first three levels, and around Level in the Clouds in the three levels between the Fortress and Castle ones. The unlockable extra level of the world, Kamek's Revenge, takes this to its logical conclusion, as it features the latter setting in the first half and the former (specifically the part based on the third level's Obstacle Ski Course) in the second.
- Super Mario 64: Shifting Sand Land's Trope Namer from mixes the basic desert theme with a Temple of Doom.
- Super Mario Galaxy is particularly fond of this trope, featuring:
- The Buoy Base Galaxy, located in the Kitchen Dome, which has features of Eternal Engine and Under the Sea.
- The Freezeflame Galaxy, located in the Bedroom Dome, has two major planets alongside a few smaller ones: One modeled after a snowy mountain, and one after the volcanic core of a dissected planet. Though because each level is broken up into "missions", it's actually quite rare to encounter both the fiery and icy parts of the stage at one time, except in the third Star mission which has a planet featuring both lava and ice and a passage where Mario (while using the Ice Flower) has to freeze the lava into ice platforms to skate on.
- The Beach Bowl (located in the Kitchen) and Sea Slide Galaxies (located in the Engine Room) lean more toward Palmtree Panic and Under the Sea. The former galaxy also learns towards Slippy-Slidey Ice World when a secret Star mission revolves around using Ice Mario to walljump up parallel waterfalls in a tropical planet that includes a cold lake with spiky icebergs.
- The mission "Bouncing Down Cake Lane" in Toy Time Galaxy (located in the Engine Room) is a mix of Toy Time (this game is the Trope Namer, after all), Level Ate and Slippy-Slidey Ice World, which has Mario traversing through frozen desserts to reach a giant cake inhabited by an Undergrunt Gunner.
- The Deep Dark Galaxy, located in the Garden Dome, which is a Gangplank Galleon overlapping with elements of Big Boo's Haunt and Under the Sea.
- New Super Mario Bros. Wii has some elements of this all throughout World 9, but 9-7 is probably the biggest example: using a jungle background and music, it's snowing in the foreground, and where the ground isn't made of warp pipe it's either ice or snow. And the only living things are Munchers and enemies that shoot fire. And Goombas, but they're in eggs that are hatched by fireballs.
- Super Mario Galaxy 2 has Cosmic Cove, which goes from Under the Sea to Slippy-Slidey Ice World at the flip of a switch. In addition, there's Freezy Flake, which has a planet that allows you to roll snowballs across pools of lava. There's also Chompworks Galaxy, which combines Eternal Engine with Lethal Lava Land; and of course the Shiverburn Galaxy.
- Super Mario 3D World:
- "World 6-2: Spooky Seasick Wreck" and its remake "World Mushroom-6: Gigantic Seasick Wreck" are Ship Levels that mix Big Boo's Haunt with Gangplank Galleon. The latter level has Gusty Glade touches due to Ty-Foos hindering your progress, unless you take them out with the Mega Mushroom.
- "World 6-5: Ty-foo Flurries" is a mix of Slippy-Slidey Ice World, Gusty Glade and Mook-Themed Level, since this level introduces the Ty-Foos.
- "World Star-6: Honeycomb Starway" is a Space Zone that turns into this. It's an Auto-Scrolling Level consisting of hexagon platforms appearing at the top of the screen as the level scrolls. Eventually, the level starts sending in instant-death lava hexagons and slippy-slidey ice hexagons (next to each other, of course), accompanied by fire-spitting Piranha Plants keeping you constantly on the move. Its remake level, "World Flower-10: Honeycomb Skyway" is also this, adding in fire bars that can take away your power-ups, but it's a Level in the Clouds.
- "World Star-8: Peepa's Fog Bog" combines Big Boo's Haunt with Slippy-Slidey Ice World and a small dose of Bubblegloop Swamp.
- "World Star-9: Cosmic Cannon Cluster" leans more towards the intersection of Space Zone and Remilitarized Zone, but also has a few Under the Sea touches where Mario has to use a Cannon Box to make his way through the level.
- In Super Mario Odyssey, this is pretty common:
- The Cap Kingdom is a Green Hill Zone populated by a bunch of friendly ghosts.
- The Sand Kingdom would be a straightforward Shifting Sand Land of the South of the Border variety, but a bunch of ice has been been dumped around the place. The ice on the surface gets removed once the story missions are finished though, but it's still present underground.
- The Wooded Kingdom mixes The Lost Woods with Eternal Engine, as it's a lush forest contained in a huge greenhouse and maintained by robots and other machines.
- The Lost Kingdom mixes Jungle Japes with Bubblegloop Swamp. It's a jungle filled with poisonous water.
- The Luncheon Kingdom is Level Ate flooded with a hot pink broth the game calls lava or magma.
- The Moon Kingdom and the Dark Side of the Moon are a Space Zone with some Lethal Lava Land elements.
- Mario Party 2: Mystery Land is divided into four distinctly-themed quadrants: a rocky Death Mountain field in the southeast (also the board's starter area), an Egyptian-themed Shifting Sand Land in the southwest, a dense The Lost Woods area in the northwest, and a Green Hill Zone with prehistoric and Easter island motifs in the northeast. The Event Spaces allow players to warp from one quadrant to the next in the clockwise order (indicated by rock-shaped arrows placed between the quadrants), as the quadrants themselves are disconnected except for a central junction that is paywalled by Thwomps. All four areas do have one thematic element in common: mysteries, hence why the characters are dressed like (and roleplay as) explorers.
- Mario Party 3: Waluigi's Island combines Palmtree Panic with Eternal Engine. This combination of settings derives from the island having an industrial motif: Several Piranha Plants can be seen working on the making of an amusement park in the northeast, as well as Mario Party board spaces in the northwest and an artificial island made of ribbons tied with large screws in the west and southwest. The mini-island in the south has a large pile of orange dynamite sticks controlled by a countdown poster; when a player lands on a surrounding Event Space, the countdown (which starts at 5) will go down by 1. When it reaches zero (namely when these Event Spaces have been landed on a combined total of five times), the island will explode and all surrounding players will lose all their coins. At the center of the board is an advanced gear that serves as a randomly-operating junction; when a player is in front of it, they must time carefully when to jump onto it as the arrow lights are spinning clockwise, and the direction the player will take will be determined by the lit arrow when they land onto the gear. Lastly, the northwest mini-island is connected to the ones bordering it with two metallic drawbridges, one of which lies down and the other is erected; when a player lands onto an Event Space next to either of them, they'll switch states: The open drawbridge will rise up and the other one will lower.
- Super Mario Party: Megafruit Paradise combines Palmtree Panic with Level Ate, not unlike Yoshi's Tropical Island from the original Mario Party.
- Wario Land 4 features a level called "Fiery Cavern," which is a lava world until you hit the end-of-level switch (which acts as a Load-Bearing Boss), at which point it freezes over.
- Paper Mario:
- Paper Mario 64 Several. Dry Dry Desert is a Shifting Sand Land with its own Temple of Doom. Lavalava Island is a mix of Palmtree Panic and Jungle Japes, accompanied by a Lethal Lava Land dungeon in the form of a volcano.
- Paper Mario: The Thousand-Year Door has the Pirate's Grotto, which serves as a combination of Big Boo's Haunt, Underground Level and Gangplank Galleon.
- Super Paper Mario: The first level, Lineland, combines Green Hill Zone, Shifting Sand Land, and Temple of Doom. World 2 is Bubblegloop Swamp, Big Fancy Mansion, and Down the Drain. World 3 is Nostalgia Level (of the original Super Mario Bros..) featuring a sequence of Under the Sea, The Lost Woods / World Tree, and Big Fancy Castle, World 4 is Space Zone / Wacky Land with Gravity Screw and makes a pitstop on a moon, World 5 is Prehistoria, Underground Level, Minecart Madness, and Not-So Abandoned Laboratory with a smidgeon of Big Fancy Castle, World 6 takes a departure from that and is just Wutai until the Void eats it and it becomes part that for most of the game (it then becomes a Bonus Dungeon), and World 7 is Planet Heck / Bleak Level (An underworld inspired by the Greek Hades), It's All Upstairs From Here / Black Out Basement, and Level in the Clouds / Fluffy Cloud Heaven. And even world 8, which is just one fixed location is The Very Definitely Final Dungeon / Big Fancy Castle / Ominous Floating Castle / Bleak Level. Super Paper Mario LOVES this trope.
- Paper Mario: The Origami King: Shangri-Spa mixes Fluffy Cloud Heaven with Jungle Japes, while the Sea Tower contains elements of all previous Vellumental shrines — the first level contains the Earth shrine's moving-column puzzles and the Water Shrine's gimmick of having to restart a blocked stream to progress, while the second is literally split between the Ice shrine's Slippy-Slidey Ice World and the Fire shrine's Lethal Lava Land, complete with a pair of Ice and Fire Bros. in the central split chamber that never wander from their respective patches of ice and scorched stone.
- Mario & Luigi: Dream Team:
- The game features Mount Pajamaja, which is Death Mountain and Lethal Lava Land throughout with Slippy-Slidey Ice World closer to its peak. A surprisingly realistic portrayal of such a fire/ice mixing, considering most Mario games tend to use a much more surrealistic mix of the two.
- It also has Dreamy Mount Pajamaja, which has this in a more surreal way. Heating up where Luigi is laying in the real world changes it from a snowy ice world to a desert and affects various environmental features. And you can do the reverse. By turning the Luiginated sun on and off. This trope can also be seen used in a more interesting way in the Dream World boss battle, where the (entirely sentient and hostile) living volcano and Luigi are having a Boss Battle in the middle of an icy wasteland.
- Mario & Luigi: Paper Jam:
- The west side of Gloomy Woods consist of, as you can guess it, The Lost Woods with Big Boo's Haunt. Averted with the east side, as it is just a regular forest.
- Mount Brrr loves this trope, being a mix of Death Mountain with Slippy-Slidey Ice World, some cave zones around there, and Level in the Clouds on top of it.
- Mario + Rabbids Kingdom Battle has this in all worlds:
- The Ancient Gardens is a Green Hill Zone with some Jungle Japes thrown in the latter half.
- Sherbet Desert is a desert that has been frozen over.
- Spooky Trails is naturally a Big Boo's Haunt but it also has elements of Bubblegloop Swamp.
- Lava Pit is a Lethal Lava Land in a cave system.
- In one Super Mario World romhack, you have to go into a version of this while holding a P-switch. It even uses a 16-bit version of the music from the trope namer.
- In Newer Super Mario Bros. Wii, Sky City combines Level in the Clouds with gears that you're likely to see in an Eternal Engine. Also, not too surprisingly, Freezeflame Volcano is a volcano with a lot of ice in it.
- Newer Super Mario Bros. DS has several worlds with this mechanic:
- Crystal Sewers merges Crystal Caves and Soggy Sewers from Newer Super Mario Bros. Wii.
- Dorrie's Island combines the original World 3 and World 4, similar to what New Super Mario Bros. 2 did.
- Moonview Glacier starts as a straight Slippy-Slidey Ice World before sliding into a combination of that and Lethal Lava Land, Super Mario Galaxy style.
- Lunar Realm, primarily a Space Zone, takes a break from that theme in some levels, which feature the player jumping down onto a Death Mountain with regular gravity instead.
- The first half of Koopa Country uses desert elements, replacing the haunted theme from the original game (which has been moved to Pumpkin Boneyard). The second half remains a Lethal Lava Land.
- Super Mario World: Piranha Island: Piranha Lake has underwater sections with ancient ruins, but it also has parts where Mario has to tread through swamp-like areas while dealing with Dry Bones.
- Something: World 4, which is a desert/ice world. One of its levels is "So Sand or Snow?", where Mario can use pipes to switch between the desert and ice halves.
- Super Mario Fusion Revival has World 4-F2: Wretched Winterland. The elements of fire and ice intertwine in this wintry landscape trapped in the limbo that is Di Yu. You have to fight off both elementals at the same time in order to proceed to Hellfire Citadel.
- Super Monday Night Combat features Moco Loco Arena, which is situated on a remote island featuring an active volcano on one side and a snowy alp on the other. This is all just window dressing, since actual gameplay doesn't involve either, though it's thematically significant — the two sides of the island represent the two sides of the conflict, the Hotshots and the Icemen.
- Many of the levels in Team Fortress 2 feature a somewhat stark contrast between traditional, rural RED construction and the industrial BLU buildings.
- Terraria:
- The Corruption, Crimson, and Hallow can infect other biomes, resulting in "hybrids." Corrupt, Crimson, and Hallowed Snow and Desert biomes in particular have their own backgrounds and exclusive enemies that cannot be found in their pure versions. NPCs in Hallowed biomes will even sell both the Hallow Pylon and the Snow/Desert one. The Jungle, Underworld, and Oceans can also be infected, but on a more technical levelnote ; they lack unique backgrounds or enemies, but enemies from all of the component biomes will appear.
- Biomes in the game are defined by the amount of a given block, so it is possible for players to make "artificial" Jungles, Tundras, Deserts etc by placing enough mud with Jungle grass, snow/ice, or sand. It is possible to take advantage of that feature to make "mixes" of biomes, where enemies of each type can spawn and the different fishing catches of each location are all possible.
- Three of the secret world seeds result in some world features mixing in ways they do not in a vanilla world. The "Drunk World" seed 5162020 places the Jungle and the Snow on the same side, likely overlappingnote , and may throw the Underground Desert in the mix on the same side as well. The seed "Not the Bees" turns the whole world in to a massive Jungle filled with Hives and flooded with honey, but the other biomes are still mixed in, with the "Ice biome"/Underground Snow being relocated to the sides of the map underground. "For the Worthy" worlds replace some water pools with lava lakes, including water pools found in the Snow and Ice.
- The River of Souls in Turok 2 is a cross between a Temple of Doom and Big Boo's Haunt. The Lair of the Blind Ones is one third The Lost Woods, one third Underground Level, and one third Lethal Lava Land.
- Tyrian: In Episode 4, you are required to go into a planet's core to stop the bad guys from turning it into a sun. Once you do so, the planet's core starts cooling down rapidly, and you have to get out of there via an ice passage or freeze to death.
- World of Warcraft has a few of these, as if its patchwork geography weren't already schizoid enough:
- The icy continent of Northrend is home to Sholazar Basin, a tropical forest preserved by Titanic magic. There's a spot in the east called the Avalanche where the Titans' defenses are broken and the snows of Icecrown are invading it. Un'Goro Crater in southern Kalimdor is a similar example — a tropical jungle sandwiched between two deserts and preserved by the Titans. The world PvP area of Wintergrasp is even more of a mishmash, featuring a jungle plateau and a volcanic caldera amid ice, water, and snow. Similarly, Dragonblight has the dragonshrines, microcosms of life, nature, and fire in the snowy wasteland. In all of these cases, A Wizard Did It, explicitly.
- Blackfathom Depths fuses Under the Sea with Temple of Doom and Wailing Caverns fuses Underground Level with Prehistoria.
- Mount Hyjal in Cataclysm is half Death Mountain and half Lethal Lava Land.
- Warlords of Draenor introduces Frostfire Ridge, which simultaneously has snowy mountains and volcanoes. There's also Gorgrond, which is half Jungle Japes and half Death Mountains as a result of being a conflict zone between two natural forces; The Primals occupy the southern portion and are plant people that want to turn the whole world into a jungle. The Breakers occupy the northern portion and are rock people that want to turn the whole world into a barren wasteland. It is said that their ancient conflict is what shaped Draenor's landscape to begin with. The Iron Horde's strip mining is exacerbating the issue.
- Minecraft's random biome generation will do this occasionally, leading to Deserts beside Tundras, or Frozen Oceans in the middle of regular ones. Mods occasionally generate volcanoes in frozen wastelands.
- The continent of Foggyland in EarthBound (1994) is a wintry and snowy area up north, but a tropical summer land with beaches down south.
- Sly Cooper and the Thievius Raccoonus does this for Episode 3: Vicious Voodoo, which combines Bubblegloop Swamp with Big Boo's Haunt.
- Digimon World, by nature of its setting of an Island of Mystery located Inside a Computer System, has aspects of this trope everywhere you go, as you see random wires, plugs, microchips and other technological-type elements in the background and even on the ground. Special mention, however, goes to the Ice Sanctuary, which, inside its church-like exterior,◊ contains corridors that look like a motherboard froze over,◊ while the lighting within still gives it a sort of angelic or heavenly feel. So, it's something of a three-way cross between Cyberspace, Ice Palace and Bonus Level of Heaven.
- Hollow Knight's Crystal Peak is an Eternal Engine in a Crystal Landscape.
- Ori and the Will of the Wisps:
- Kwolok's Hollow: Bubblegloop Swamp + The Lost Woods + Temple of Doom
- The Wellspring: Eternal Engine + Down the Drain + The Hedge of Thorns
- Midnight Burrows: Tree Trunk Tour + Underground Level + Pipe Maze
- Silent Woods: Mordor + The Lost Woods
- Baur's Reach: Death Mountain + Slippy-Slidey Ice World + Gusty Glade
- Mouldwood Depths: Cobweb Jungle + Blackout Basement
- Luma Pools: Palmtree Panic + Under the Sea
- The Feeding Grounds: Shifting Sand Land + Corpse Land
- Windswept Wastes; Shifting Sand Land + Temple of Doom (A Minecart Madness sub-area was also planned, but Dummied Out)
- Willow's End: Mordor + Tree Trunk Tour + Lethal Lava Land
- Boktai 3: Sabata's Counterattack has the White Forest, a frozen tundra in the far north on top of an active volcano. Everything above ground is frozen solid, ice-type enemies, and frigid winds, while everything below ground is molten lava, fire-type enemies, and open flames.
- The Yooka-Laylee level, Galleon Galaxy, is set in a lagoon with tropical islands, complete with a lighthouse. However, the level has a Raygun Gothic theme where different islands are treated as different planets and the characters in the level all act as though they were living in deep space. Activities include jumping from asteroid to asteroid, turning into a "starship" that is really just an old timey galleon, and participating in an "intergalactic" war.
- Ys: Multiple:
- In Ys II: Ancient Ys Vanished – The Final Chapter, the Moat of Burnedbless immediately follows the Ice Ridge of Noltia.
- Ilvern Ruins in Ys III is a Temple of Doom in Lethal Lava Land.
- Limewater Cave in Ys VI: The Ark of Napishtim is two thirds Underground Level, one third Under the Sea.ud Cuckooland, combines Level in the Clouds, Level Ate, the inside of a Death Mountain, and several other things.