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Newer Super Mario Bros. DS is a Game Mod of New Super Mario Bros. released on December 25, 2017 as a successor to Newer Super Mario Bros. Wii. It can be downloaded here.


This game provides examples of:

  • Advancing Boss of Doom:
    • King Boo chases the player down once they enter his room, while occasionally spitting ice balls at them.
    • The second phase of the final battle sees the Bros get chased by Bowser in the Koopa Clown Car.
  • A.I. Roulette: King Boo has 3 moves: speeding up, spitting a few small ice balls, or spitting a few large ice balls. These all occur in a random order.
  • Artificial Stupidity: In W2-5, Hammer Bros. can jump down from the rope they're standing on, plummeting to their death as a result.
  • Battle in the Rain: The final fight against Bowser takes place during a violent thunderstorm.
  • Battleship Raid: Even-number worlds (except World 8) end with an airship stage instead of a castle. Much like New Super Mario Bros. Wii, these are marked with anchors.
  • Big Boo's Haunt: World 4, Pumpkin Boneyard, making a return from Newer Super Mario Bros. Wii.
  • Bonus Dungeon: World 6, Lunar Realm, can only be reached by the World 5 cannon, and unlike the earlier Worlds 3 and 4 (which both had to be completed, unlike in the original NSMBDS), is completely optional.
  • Boss Remix: King Boo uses a remix of the ghost house theme for his boss battle (which is, in turn, a Dark Reprise of the Fortress theme from Super Mario World 2: Yoshi's Island.)
  • Cumulonemesis: During the seventh world's level Cloudbolt Chasm, Mario is relentlessly chased by a malevolent thundercloud (which looks a lot like the one from Mario Kart Wii) which zaps huge lightning bolts at him.
  • Dark Reprise:
  • Divergent Character Evolution: As in Lost Levels, Luigi has a higher jump, slower acceleration, and less traction.
  • Dual Boss: Much like the original game, the final battle with Bowser & Bowser Jr. After Bowser Jr. is defeated, however...
  • Easter Egg: The world select song is a remix of Super Mario World's Special World theme. Much like that song, this one also transitions into a remix of the original Super Mario Bros. overworld theme after letting the song loop a few times.
  • Evolving Title Screen: Though not to the extent of Newer Wii, Mario and Luigi run through a title screen based on the world that you last saved in, and in a nice touch, even the logo changes to match the theme of the world.
  • Excuse Plot: Much like Newer Wii, you only have a minor cutscene and single text message before starting the game. The plot is the exact same as the original NSMBDS (Bowser Jr. kidnapped Peach), except that Mario and Peach weren't going on a walk prior to the kidnapping, and both of the Bros. leapt into action this time, instead of just one of them.
  • The Face of the Sun: The Angry Sun returns from Newer Wii.
  • Forest of Perpetual Autumn: World 1, Goldleaf Plains, is your typical Mario grasslands world, except it's Fall.
  • Hailfire Peaks: Done several times:
  • Hornet Hole: World 3's Hivetree Tower is a beehive within a tree trunk.
  • Level in the Clouds: World 7, Cirrus Heavens, which is based on World 7 of the original game.
  • The Man in the Moon: The Mad Moon returns from Newer Wii. Just like last time, it will try to kill you in a similar fashion to the Angry Sun.
  • Minecart Madness: In World 2 and World 8, certain levels require Mario to ride a minecart across tricky tracks.
  • Musical Nod:
  • Mythology Gag: The final battle with Bowser takes elements of previous battles including New Super Mario Bros., Super Mario World, Super Mario 3D Land and Super Mario Bros. 3. The first phase also resembles a reversal of the final battle from New Super Mario Bros. U where, instead of a Giant Bowser aided by Bowser Jr. in the Junior Clown Car who gives up after his father is defeated, Bowser aids Bowser Jr. from the Koopa Clown Car before taking center stage after his son is defeated. Even the music begins similarly to Bowser's theme from Super Mario Galaxy and includes a part from his Super Mario 3D World Leitmotif.
  • Optional Boss: King Boo can be found if the player takes a secret path in the World 5 Ghost House. Defeating him is the only way to access the optional World 6.
  • Recurring Location: The worlds in this are primarily remixed versions of several of the worlds in Newer Wii.
  • Sinister Sentient Sun: The Angry Sun returns after its appearance in Newer Wii, and is just as bloodthirsty as last time, attacking with divebombs and fireballs.
  • Space Zone: World 6, Lunar Realm
  • Super Title 64 Advance: Newer Super Mario Bros. DS, playable on the handheld itself and based on the original New Super Mario Bros. for the same console.
  • Tree Trunk Tour: World 3's Hivetree Tower, much like the first tower in Newer Wii, takes place in a giant tree.
  • Unexplained Recovery: Due to the changes in the final battle, Bowser shows up perfectly fine despite last being seen as Dry Bowser.

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