Newer Super Mario Bros. Wii
is a full unofficial sequel
to New Super Mario Bros. Wii
, crafted over the span of 3 years by a team of devoted Nintendo fans. Playable legally on any homebrew-enabled Wii; no piracy or hardware mods needed.
A trailer (with links to Let's Play
s) can be found here
. Additionally, here
is the developer walkthrough.
Tropes in this game
- Arboreal Abode: Timber Tower
- Bait-and-Switch Boss: In World 4, Kamek shows up to taunt you... only to get knocked out by the Shy Guy Ninja. Given that the tower and castle bosses of the world are the same, you'd think Kamek would've learned by the second encounter, but nope... You also get 100 points for Kamek being knocked out, for some reason.
- Battleship Raid: At the end of each world.
- Beneath the Earth: Koopa Core
- Bonus Dungeon: Five of them, lettered A-E.
- Boss Arena Idiocy:
- Mega Thwomp's Arena with blocks that only he can destroy.
- the electric fence in the arena where you fight Topmaniac
- Chuck Cunningham Syndrome: Bowser Jr. is missing from this game.
- Continuity Nod: One of the areas is titled "Freezeflame", Yoshis come in a large variety of colors and Kamek uses his magic on enemies to turn them into the bosses of the Towers and Castles.
- Demoted to Extra: The Koopalings make a token appearance as the World Boss at the end of each world, but are not part of the story.
- Damn You, Muscle Memory: Hey, the mod has classic controller suppor- Wait, B to run and A to jump?
- Disc One Final Dungeon: Bowser's Castle.
- Drop the Hammer: The Hammer Suit returns.
- Dual Boss: Ice and Fire Podoboos for World 5.
- The Face of the Sun: The Angry Sun
- Fan Sequel
- Fungus Humongous: Mushroom Peak
- Ghost Ship: Derelict Airship and Shipwreck Galleon
- Homage: This manages to be even more Super Mario World-esque than New Super Mario Bros. U, containing Yoshi's Island, switch palaces, platforms that alter the path of wires that platforms travel on, Mario actually swimming in the world map, the map having "major" and "minor" sections, and even having levels being marked if they have one or two exits.
- King Mook: The bosses of the towers and castles in the first seven worlds.
- Konami Code: Entering it on the Star Coins menu activates an experimental "Replay Recording" mode. Entering the code again disables it.
- Mordor: Pumpkin Boneyard and Koopa Planet
- Ninja: The Shy Guy Ninja.
- Nintendo Hard: Even more so than the original game!
- No Ending: The game ends when the Princess is rescued. Since said rescue takes place on another planet, this is pretty much the ultimate Boring Return Journey.
- Recycled Soundtrack: From many Mario games, and even Mario spinoffs.
- Seasonal Baggage: Goldwood Forest
- Springy Spores: Mushroom Peak.
- The Very Definitely Final Dungeon: Bowser's Keep.
- Videogame Settings
- Villain Exit Stage Left: The Koopalings do this after you beat them in combat in the battleship levels. Kamek also does this after being defeated in Pendulum Tower. None of them show up again afterwards.
- Weakened by the Light: The Big Boo Boss in Pumpkin Boneyard
- Weird Moon: The Angry Moon
- Your Princess Is in Another Castle: At the end of Bowser's Castle, Princess Peach is in a bird cage, waiting to be rescued, but press the switch, and you are sent to the second half of the 8th world, Koopa Core.