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* ''VideoGame/MegaMathBlaster'''s cave runner section starts in an ice cave, with the first level being just a frozen cavern. The second and third ice cave levels have lava pools that need to be platformed over. The third also has ice sculptures that breath fire in specific sequences, forcing you to time your jumps.
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** ''VideoGame/SuperMarioBrosWonder'': A number of worlds have multiple themes instead of having one theme per world. Pipe-Rock Plateau not only features the usual grassland but also contains a forest level and a rocky mountain area, while Fluff-Puff Peaks feature [[SlippySlideyIceWorld ice]] and [[LevelInTheClouds sky]]-themed levels. Petal Isles, the connecting hub world, features mostly beachy theming, but also features a tiny LevelAte segment of dessert-themed scenery, and also features the EternalEngine-themed Castle Bowser. Deep Magma Bog is a BubblegloopSwamp crossed with a LethalLavaLand, where ashen plants and twisting vines thrive in the volcanic heat; Fungi Mines instead crosses the swamp theme with an UndergroundLevel, with giant mushrooms thriving in the deepest reaches of the earth.
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*** The trope is named after the stage of the same name, which is one half LethalLavaLand, the other half SlippySlideyIceWorld. It's pretty reasonable given that fire (volcanoes) and ice (snow cover) are both associated with mountain terrain. For added difficulty, you get turned into a snowball in the Ice side, and then must return to the Fire side while in this form to accomplish an objective, where the heat causes you to slowly melt and lose health.[[note]]However, if you have been diligent in collecting Cheato pages, you should have the cheat code for RegeneratingHealth unlocked at this point, which heals you at the same rate you melt if not even faster, making it a non-issue.[[/note]] The area has a separate boss for each side, Chili Billi (Fire side) and Chilly Willy (Ice side). The level that follows it up, Cloud Cuckooland, combines LevelInTheClouds, LevelAte, the inside of a DeathMountain, and several other things.

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*** [[TropeNamer The trope is named named]] after the stage of the same name, which is one half LethalLavaLand, the other half SlippySlideyIceWorld. It's pretty reasonable given that fire (volcanoes) and ice (snow cover) are both associated with mountain terrain. For added difficulty, you get turned into a snowball in the Ice side, and then must return to the Fire side while in this form to accomplish an objective, where the heat causes you to slowly melt and lose health.[[note]]However, if you have been diligent in collecting Cheato pages, you should have the cheat code for RegeneratingHealth unlocked at this point, which heals you at the same rate you melt if not even faster, making it a non-issue.[[/note]] The area has a separate boss for each side, Chili Billi (Fire side) and Chilly Willy (Ice side). The level that follows it up, Cloud Cuckooland, combines LevelInTheClouds, LevelAte, the inside of a DeathMountain, and several other things.
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* ''VideoGame/ItTakesTwo2021'': The chapter set in Rose's room seems to be one massive experiment in combining ToyTime with other stock video game settings: SpaceZone (Moon Baboon and the other space toys), {{Prehistoria}} (dinosaur toys), GangplankGalleon (pirate toys, including a boss fight against a giant plush octopus), and finally a BigFancyCastle to hold all of Rose's little knight figurines and Queen Cutie.
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*** The {{One Time|Dungeon}} MiniDungeon, the GhostShip, where Link needs to find one of the Triforce Charts[[note]][[UsefulNotes/NintendoGameCube GameCube]] version[[/note]]/Shards[[note]][[UsefulNotes/WiiU WiiU]] version[[/note]] (after determining its location through its own chart found on Diamond Steppe Island) is a mix of BigBoosHaunt and GangplankGalleon, since it is inhabited by two Poes and a [[EnemySummoner Wizzrobe that summons]] [=ReDeads and Stalfos=]. Link obtains the treasure inside after defeating all the enemies, and afterwards, the ship vanishes, never to be seen again.

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*** The {{One Time|Dungeon}} MiniDungeon, the GhostShip, where Link needs to find one of the Triforce Charts[[note]][[UsefulNotes/NintendoGameCube Charts[[note]][[Platform/NintendoGameCube GameCube]] version[[/note]]/Shards[[note]][[UsefulNotes/WiiU version[[/note]]/Shards[[note]][[Platform/WiiU WiiU]] version[[/note]] (after determining its location through its own chart found on Diamond Steppe Island) is a mix of BigBoosHaunt and GangplankGalleon, since it is inhabited by two Poes and a [[EnemySummoner Wizzrobe that summons]] [=ReDeads and Stalfos=]. Link obtains the treasure inside after defeating all the enemies, and afterwards, the ship vanishes, never to be seen again.
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** Eschebone is a LethalLavaLand planet, and in its first level Lupus has to venture through many areas filled with lava while dealing with powerful enemies. Halfway in the level, however, he will find a giant worm he can enter through by knocking it out [[FeedItABomb by throwing a bomb at its mouth]]. From there, the level transitions into WombLevel and the second level follows suit (though the boss battle against the Mechantids takes place in a wide volcanic area accessed by [[ToiletHumor exiting through the worm's anus]]. Much later in the game, it's possible to access to the third level, which takes place inside the worm's spinal cord plus the central nervous system, complete with [[ConspicuousElectricObstacle several electrical hazards]].

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** Eschebone is a LethalLavaLand planet, and in its first level Lupus has to venture through many areas filled with lava while dealing with powerful enemies. Halfway in the level, however, he will find a giant worm he can enter through by knocking it out [[FeedItABomb by throwing a bomb at its mouth]]. From there, the level transitions into WombLevel and the second level follows suit (though the boss battle against the Mechantids takes place in a wide volcanic area accessed by [[ToiletHumor exiting through the worm's anus]].anus]]). Much later in the game, it's possible to access to the third level, which takes place inside the worm's spinal cord plus the central nervous system, complete with [[ConspicuousElectricObstacle several electrical hazards]].
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** Hollis' Classroom is a level designed to look like a neurological hospital, because Hollis Forsythe was a doctor before joining the Psychonauts. When Raz is encouraged by the interns to change Hollis' mind with Mental Connection and let them go on the mission to the Lady Lucktopus Casino, he accidentally rewrites her brain and makes her a gambling addict. When Raz returns to her mind to set things right, he finds the level has become Hollis' Hot Streak, a CasinoPark that puts gambling motifs right alongside hospital imagery. There are charming areas such as the Maternity Ward, which contains a roulette wheel where rich parents bet on the roulette to try to win a baby, or the Cardiology area where [[NonHumanHead suit-headed]] doctors bet on races powered by a patient recieving a defibrillator.

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** Hollis' Classroom is a level designed to look like a neurological hospital, because Hollis Forsythe was a doctor before joining the Psychonauts. When Raz is encouraged by the interns to change Hollis' mind with Mental Connection and let them go on the mission to the Lady Lucktopus Casino, he accidentally rewrites her brain and makes her a gambling addict. When Raz returns to her mind to set things right, he finds the level has become Hollis' Hot Streak, a CasinoPark that puts gambling motifs right alongside hospital imagery. There are charming areas such as the Maternity Ward, which contains a roulette wheel where rich parents bet on the roulette to try to win a baby, or the Cardiology area where [[NonHumanHead suit-headed]] doctors bet on races powered by a patient recieving receiving a defibrillator.
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* ''VideoGame/SuperKiwi64'': The third level is, at heart, a ShiftingSandLand location (with it being a sandy landscape with some ruins and machinery). However, pressing a switch next to a large furnace near the top will flood the level with lava, thus making it transition into LethalLavaLand. Pressing a switch located near another furnace will refert the flood.
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* ''[[VideoGame/CelDamage Cel Damage Overdrive]]'' for the UsefulNotes/PlayStation2. An unlockable level features [[spoiler:a mix between all settings in the game, in a pretty well made fashion. It combines the [[TheWildWest Wild West]], TempleOfDoom, SpaceZone, and BigBoosHaunt]]. This extra level is absent in the UsefulNotes/{{Xbox}} and UsefulNotes/NintendoGameCube versions.

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* ''[[VideoGame/CelDamage Cel Damage Overdrive]]'' for the UsefulNotes/PlayStation2.Platform/PlayStation2. An unlockable level features [[spoiler:a mix between all settings in the game, in a pretty well made fashion. It combines the [[TheWildWest Wild West]], TempleOfDoom, SpaceZone, and BigBoosHaunt]]. This extra level is absent in the UsefulNotes/{{Xbox}} Platform/{{Xbox}} and UsefulNotes/NintendoGameCube Platform/NintendoGameCube versions.

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* ''VideoGame/TheBindingOfIsaac: Repentance'': Downpour is a [[DownTheDrain sewer]] that is also [[BigBoosHaunt heavily haunted,]] and it has both water and ghost-themed enemies as a result.



** Glacier Valley of ''VideoGame/EpicBattleFantasy3'' is mostly a SlippySlideyIceWorld, but there is one screen with [[LethalLavaLand a volcanic section]] surrounded by fire-themed enemies. A proper LethalLavaLand shows up two areas later, but it lacks any ice portion to return the favor.

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** Glacier Valley of ''VideoGame/EpicBattleFantasy3'' is mostly for the most part a SlippySlideyIceWorld, but there is one screen with [[LethalLavaLand a volcanic section]] surrounded by fire-themed enemies. A proper LethalLavaLand shows up two areas later, but it lacks any ice portion to return the favor.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': The Depths of the Eldin region combine LethalLavaLand with the usual BlackoutBasement of the Depths layer. While the massive pools of magma provide light, the higher ground is still dark enough to require sources of light or activating the Lightroots to properly see. As Death Mountain had stopped erupting since ''Breath of the Wild'' and the surface of Eldin had cooled off (apart from caves), its Depths counterpart effectively "replaces" the surface as the game's main lava area.
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* ''VideoGame/JetForceGemini'':
** Tawfret combines elements of BubblegloopSwamp and BigBoosHaunt, being a rainy marshland overrun by zombified Drones while also having a haunted lake, a graveyard, and finally a large decrepit castle where a boss monster (Fet Bubb) lurks.
** Eschebone is a LethalLavaLand planet, and in its first level Lupus has to venture through many areas filled with lava while dealing with powerful enemies. Halfway in the level, however, he will find a giant worm he can enter through by knocking it out [[FeedItABomb by throwing a bomb at its mouth]]. From there, the level transitions into WombLevel and the second level follows suit (though the boss battle against the Mechantids takes place in a wide volcanic area accessed by [[ToiletHumor exiting through the worm's anus]]. Much later in the game, it's possible to access to the third level, which takes place inside the worm's spinal cord plus the central nervous system, complete with [[ConspicuousElectricObstacle several electrical hazards]].
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* ''VideoGame/{{Afterimage}}'': One biome may contain areas with differing atmosphere or weather, depending on which other biomes are directly adjacent to it. For example, Goliathfall is an expansive biome consisting of ominous dark-looking dungeons on the south and middle, a desert area on its southwest and northeast, and a green forest area on its northwest. The latter also gives a contrast of its own, as the extreme northwest point of Goliathfall is a burning forest which connects the area to the fiery land of Scorchwhere.
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* The Laser Volcano in ''VideoGame/SuperCaneMagicZero'' is mostly cold and snowy, but with some pools of lava here and there. Near its top, the Laser Monastery adds lasers and [[EnergyWeapon Energy Weapons]] to the ice theme. This is all [[JustifiedTrope Justified]] by the game's backstory, which states that the Laser Volcano used to be all hot and full of lava and laser energy before one of the Magic Dog's spells caused it to almost completely freeze over.
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*** Even more directly, the Game Boy port ''Donkey Kong Land 2'' merges the 2nd (a lava world) and 3rd (a swamp themed world) into one.

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*** Even more directly, the Game Boy port ''Donkey Kong Land 2'' ''VideoGame/DonkeyKongLand2'' merges the 2nd (a lava world) and 3rd (a swamp themed world) into one.

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*** The Water Temple meets at the intersection of UnderTheSea, TideLevel and UndergroundLevel. Its entrance is located under Lake Hylia, and the whole majority of the adventure there involves diving underwater. Link has to raise and lower the water level several times throughout to meet certain goals.

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*** The Water Temple meets at the intersection of UnderTheSea, TideLevel UnderTheSea and UndergroundLevel. Its entrance is located under Lake Hylia, and the whole majority of the adventure there involves diving underwater. Link has to raise and lower the water level several times throughout to meet certain goals.



*** ''Oracle of Ages'': The penultimate dungeon, Jabu-Jabu's Belly, is combined with WombLevel, TideLevel and UnderTheSea, as the entrance to the belly lies underwater in the Zora Village and the majority of the dungeon involves traversing Jabu-Jabu's innards through watery passages and raising and lowering the water level to meet certain goals, as well as the UnderwaterBossBattle against Plasmarine taking place afterwards. In the Ancient Tomb, which serves as the eighth and final dungeon, the majority of it serves as BigBoosHaunt, but parts of it have UnderTheSea (due to its location on a remote island littered with strong currents and whirlpools that can pull Link into a watery grave), SlippySlideyIceWorld and LethalLavaLand touches in certain corners of the second basement.

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*** ''Oracle of Ages'': The penultimate dungeon, Jabu-Jabu's Belly, is combined with WombLevel, TideLevel WombLevel and UnderTheSea, as the entrance to the belly lies underwater in the Zora Village and the majority of the dungeon involves traversing Jabu-Jabu's innards through watery passages and raising and lowering the water level to meet certain goals, as well as the UnderwaterBossBattle against Plasmarine taking place afterwards. In the Ancient Tomb, which serves as the eighth and final dungeon, the majority of it serves as BigBoosHaunt, but parts of it have UnderTheSea (due to its location on a remote island littered with strong currents and whirlpools that can pull Link into a watery grave), SlippySlideyIceWorld and LethalLavaLand touches in certain corners of the second basement.



*** Mayahem Temple, the first level in ''Tooie'', combines JungleJapes with TempleOfDoom.
*** [[AmusementParkOfDoom Witchyworld]], like many modern theme parks, has several attractions that overlap with other settings, such as HubLevel, SpaceZone, LethalLavaLand, BigBoosHaunt and ShiftingSandLand ([[TheWildWest Wild West]] style).
*** Grunty Industries, the sixth level of ''Tooie'', combines EternalEngine and PollutedWasteland.
** ''VideoGame/BanjoKazooieGruntysRevenge'': The game ends on Freezing Furnace, which is like Hailfire Peaks but smaller. Freezing Furnace was originally two levels: Freezing Fjord and Fiery Furnace (not to be confused with the level with the same name in [=DKC2=] or the one in [=DKL2=]). See [[https://www.youtube.com/user/transparentjinjo this person's videos.]] Both levels were about twice as large as they were in the final product, but they ended up being merged into a Hailfire Peaks clone, apparently due to cartridge space.
** ''VideoGame/BanjoKazooieNutsAndBolts'': [[NostalgiaLevel Banjoland]] is a Best Of for the last two games' many varied stock levels. In the same game, there's Nutty Acres, which is PalmtreePanic, LethalLavaLand, GreenHillZone, and EternalEngine combined.
* In ''VideoGame/{{Battleborn}}'', Bliss on the surface looks like a mere [[SlippySlideyIceWorld icy moon]] but it is actually dynamic and geothermally active. It is beset by towering mountain ranges and pockmarked by [[LethalLavaLand highly active geological features like open magma floes]] and deep thermal pockets where some vegetation can grow on the surface. Scattered across the planet and nestled in deep cave networks below the surface are [[TempleOfDoom temples and ruined settlements]] of the ancient Aztanti. Strewn all across Bliss also are the [[RibcageRidge bones and fossilized scales of enormous dragons]] frozen eons ago in some unknown geological event.
* The planet Div Ido in ''VideoGame/BlasterMasterZeroII'' is half ShiftingSandLand and half SlippySlideyIceWorld, separated by dimensional rifts opened by the local Mutant Overlord.
* ''VideoGame/BloodstainedRitualOfTheNight'' has Livre Ex Machina, which is a mix between a SpookySilentLibrary and EternalEngine.
* Volcano Castle in ''[[VideoGame/{{Bonk}} Bonk's Revenge]]'' is a LethalLavaLand in a [[RuinsForRuinsSake ruined]] [[ExactlyWhatItSaysOnTheTin castle]]. Fireball Field is a combination of LethalLavaLand and GreenHillZone.
* A few examples can be found in the ''VideoGame/{{Borderlands}}'' series.
** The areas around T-Bone Junction in ''The Secret Armory of General Knoxx'', a DLC campaign for the first game. They are abundantly oceanic-themed, with sea mines, over-sized barnacles, and skeletons of giant fish-like creatures. T-Bone Junction itself is a town on enormous pilings, with lifeboats. And yet everything is desert; there's hardly a drop of water to be seen. This discrepancy is not brought up within the game, but according to WordOfGod it's apparently a result of climate change due to the planet's strange [[TidallyLockedPlanet tidally-locked orbit]]. It's very similar to the Oasis area visited in ''VideoGame/{{Borderlands 2}}''.
** The Eridium Blight in ''VideoGame/{{Borderlands 2}}'' combines LethalLavaLand and BleakLevel, being a volcanic zone so severely contaminated with the slag from Eridium production that the tint of the region is a greyish-purple.
* The Ancient Castle in ''Videogame/BugFables'' is a literal sand castle, but it also features a number of ice crystals that can freeze parts of rooms and summon ice blocks or platforms, making this a mix of both ShiftingSandLand and SlippySlideyIceWorld. The enemies in the dungeon also reflect this, with most of them alternating between sand and ice forms, with different weaknesses depending on their current element.
* ''[[VideoGame/CelDamage Cel Damage Overdrive]]'' for the UsefulNotes/PlayStation2. An unlockable level features [[spoiler:a mix between all settings in the game, in a pretty well made fashion. It combines the [[TheWildWest Wild West]], TempleOfDoom, SpaceZone, and BigBoosHaunt]]. This extra level is absent in the UsefulNotes/{{Xbox}} and UsefulNotes/NintendoGameCube versions.
* ''VideoGame/{{Celeste}}'' has the Core, a BrutalBonusLevel taking place after the main story. It's introduced as a hot volcanic area with magma platforms, but as the level goes on you flip switches that make the Core cold and the platforms freeze over.
* ''VideoGame/ChipsChallenge'': Every level where the four major elements (water, fire, ice and magnetism/suction) are equitably present. These levels include level 3 (''Lesson 3''), level 15 (''Elementary''), level 40 (''Floorgasborg''), and level 48 (''Mugger Square''). A closer relative to the [[VideoGame/BanjoKazooie actual]] Hailfire Peaks is level 124, ''Fire Trap'', whose puzzles and obstacles are entirely based on fire and ice. Level 75, ''Steam'', is a maze made of fire and water.
* Mt. Pyre in ''VideoGame/ChronoCross'', should you choose to exploit a key item and cause the magma to freeze over. In a fit of sadism, the treasure chests also freeze, preventing you from ever opening them.
* Frostfire, WarmUpBoss of ''VideoGame/CityOfHeroes'' is this trope personified, using fire and ice ElementalPowers. His unique map is an office that's been alternately frozen and set on fire, and features an ice half-pipe.
* ''VideoGame/CrashBandicoot'': The planet of Barin from ''VideoGame/CrashNitroKart'' is mostly a frozen wasteland, but there are fractures which reveal boiling lava underneath.
* ''VideoGame/CryptOfTheNecroDancer'''s third zone is a mix of lava and ice. Some enemies leave behind hot coals that damage you if you stand on them for too long, some enemies leave behind FrictionlessIce, and if both get together they create water that slows movement down. Additionally, there is a VariableMix depending on if you're in a hot or cold area, with the cold areas having electronic music and the hot areas having rock music.
* ''Dark Souls''
** In ''VideoGame/DarkSouls'', the Ash Lake is a mix of PalmtreePanic and TheLostWoods. The Painted World of Ariamis is a mix of SlippySlideyIceWorld and BigFancyCastle. New Londo Ruins is a mix of BigFancyCastle and BigBoosHaunt.
** ''VideoGame/DarkSoulsII'' has a textbook Hailfire Peaks in the final DLC, although [[spoiler:the fire part is not apparent until you descend into the [[FireAndBrimstoneHell Old Chaos]] to fight the final boss.]]
* Millenium Mountain from ''VideoGame/DensetsuNoStafy4'' mixes ruins, jungles, and a volcano among its levels.
* Act III as a whole from ''VideoGame/DiabloIII''. It takes you to the icy homeland of the barbarians, which is overrun by TheLegionsOfHell. The map of the area can be roughly divided into two parts: Bastion's Keep and the glacier that surrounds it in the West, and Arreat Crater, which has turned into a FireAndBrimstoneHell under the demons' influence, in the east.
* ''VideoGame/DisneysMagicalQuest'': Each of the three games has the UndergroundLevel mixed with ''another'' video game setting: The first game has Fire Grotto, which mixes it and LethalLavaLand; the second game has The Caves, which mixes it and {{Prehistoria}}; and the third game has Shell Ocean, which mixes it and UnderTheSea.
* ''VideoGame/DonkeyKongCountry'':
** ''VideoGame/DonkeyKong64'' features a level called "Crystal Caves": An UndergroundLevel with some SlippySlideyIceWorld elements (namely frozen log cabins and igloos). Also, Angry Aztec features a good mix of ShiftingSandLand and TempleOfDoom.
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'':
*** The game features a level that is a LethalLavaLand merged with DownTheDrain, this is because there's an Animal Buddy who can [[LavaIsBoilingKoolAid turn the lava into swimmable water]].
*** The fourth world, Krazy Kremland, consists of a HornetHole region in the south and an AmusementParkOfDoom in the north. Both areas each have a BubblegloopSwamp level as well, due to the world's proximity with the swampy Krem Quay.
*** Even more directly, the Game Boy port ''Donkey Kong Land 2'' merges the 2nd (a lava world) and 3rd (a swamp themed world) into one.
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': The GBA port features a new world with two new hybrid levels, both of which are half UnderTheSea. Dingy Drainpipe, [[DownTheDrain an underwater pipeline]], and Sunken Spruce, [[TheLostWoods an undersea tree level]].
** ''VideoGame/DKJungleClimber'' has Chill n' Char Island, the fourth world of the game. It's a [[LethalLavaLand fiery volcano]] housing [[EternalEngine a mechanical Kremling base]], surrounded by [[SlippySlideyIceWorld icy terrain]].
** ''VideoGame/DonkeyKongCountryTropicalFreeze'':
*** The game features, as you might guess from the title, JungleJapes mixed with SlippySlideyIceWorld. The same world also combines ice with PalmtreePanic[=/=]GangplankGalleon, TempleOfDoom, MinecartMadness (featuring a minecart buried in a snowball), TheLostWoods, DeathMountain[=/=]{{Prehistoria}} and EternalEngine. And the final level is a literal Hailfire Peaks level taking place in a [[LethalLavaLand volcano]], featuring [[RuleOfCool ice floe surfing on lava]]. This massive combination of themes is justified, as Donkey Kong Island was the original setting of ''VideoGame/DonkeyKongCountryReturns'' and featured those themes as individual worlds (minus snow, which was absent altogether); the island is now being revisited under the chilling effect cast by the Snowmads.
*** Also notable is World 5, Juicy Jungle, a juice factory set in the jungle. It combines EternalEngine, JungleJapes and LevelAte (often all in a single level) with a topping of SlippySlideyIceWorld towards the end.
* ''VideoGame/{{Doom}}'': Starting from the second episode, many levels are built to look like [[EternalEngine techno-bases]], but slowly turn into [[PlanetHeck hellish architecture]] by the presence of the demons.
* In ''VideoGame/DragonQuestVI'', the cave before Murdaw's keep starts as a LethalLavaLand, then you climb up stairs and you find yourself in a watery cave.
* By necessity, the SlippySlideyIceWorld, {{Prehistoria}}, and EternalEngine stages, among others, of the ''VideoGame/EccoTheDolphin'' series are all UnderTheSea.
* In ''Franchise/TheElderScrolls'' series, the [[EldritchLocation Shivering Isles]] are the realm of Sheogorath, the [[OurGodsAreDifferent Daedric Prince]] of [[MadGod Madness]]. The Isles are split down the middle to represent the dual nature of madness. The northern half of the Isles, Mania, represents the positive aspects of madness, and is [[GhibliHills full of exotic plant life and brightly colored monsters]]. The southern half, Dementia, embodies the negative aspects of madness, and consists mostly of [[SwampsAreEvil dreary swampland]]. You get to visit the Shivering Isles in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'''s ''Shivering Isles'' expansion. And in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', Eastmarch Hold has a mountainous, constantly snowy environment in the northern section around Windhelm. To the immediate south, however, is a caldera dotted all across with hot springs.
* ''VideoGame/EldenRing'':
** The area known as Flame Peak, the highest mountain of the Mointaintops of the Giants, is somewhat oddly named; unlike the [[DeathMountain volcanic Mt. Gelmir]] where [[LethalLavaLand such a name would make sense]], Flame Peak is a SlippySlideyIceWorld that is decorated with the petrified corpses of dead giants and mostly populated with enemies that deal frostbite. Strangely enough, this makes sense in the lore: the mountain used to be home to a race of fire giants before they were purged by Marika's Golden Order due, and is the location of the Forge of the Giants, which has a perpetual flame so potent that [[spoiler: it could burn the Erdtree. You must reach it in order to destroy the wall of thorns blocking all from repairing the Elden Ring, and you also have to face the last Fire Giant in order to get to it]].
** Deeproot Depths is a BrutalBonusLevel that acts as a mixture of BubblegloopSwamp and TreeTrunkTour, being both the roots of the Erdtree and the sources of two large underground rivers. It has a half-sunken city in the mire, and [[spoiler: is also the current resting place of the soul-dead Godwyn, whose body has morphed into an UndeadAbomination spreading deathroot and causing a ZombieApocalypse]], so it's also a DerelictGraveyard in more than one way.
** Liurnia of the Lakes is a mixture of a Crystal Landscape and BubblegloopSwamp; the vast interior of the area has become sunk into a large shallow inland lake, with glintstone crystals growing all over the place.
** The Shaded Castle is a castle crossed with a [[SwampsAreEvil poisonous swamp]], because there's no location [[Creator/HidetakaMiyazaki Miyazaki]] ''won't'' turn into a poisonous swamp if he can get away with it.
* ''VideoGame/EpicBattleFantasy'':
** Glacier Valley of ''VideoGame/EpicBattleFantasy3'' is mostly a SlippySlideyIceWorld, but there is one screen with [[LethalLavaLand a volcanic section]] surrounded by fire-themed enemies. A proper LethalLavaLand shows up two areas later, but it lacks any ice portion to return the favor.
** Ashwood Forest of ''VideoGame/EpicBattleFantasy4'' is a mix of TheLostWoods and LethalLavaLand, the west and northern portions are fresh green forest while the middle and eastern ends have been burnt down.
** ''VideoGame/EpicBattleFantasy5'':
*** Hope Harbor has a {{jungle|Japes}} on its west end and a small [[ShiftingSandLand dry/desert area]] towards the east.
*** The Freezeflame Dungeon is half-frozen over and half-volcanic. Right down the middle splitting the two appears to be a river of cooled magma. Matt lampshades it upon first entering the dungeon:
---> Ice and magma...in the same dungeon? What sort of trickery is this?
*** Mystic Woods starts out as TheLostWoods, but the west half turns in to a BigBoosHaunt, with the "natural forest" enemies like Bears and Bushes being replaced with "ghost" or "cursed" enemies like Wraiths and Mirrors.
*** The west side of the Crystal Caverns is volcanic, leading up to a magma pit with a fire god at the end. The east side is a temple with ice floors and a hydra made of crystals, possibly ice, at the end.
* Every region in ''VideoGame/{{Fairune}} 2'' that's directly connected to the Administrator's Tower is like this:
** Green Fields is [[GreenHillZone a verdant forest with some patches of sand]], which lead to [[ShiftingSandLand underground desert]][[RuinsForRuinsSake ruins]] when sinking into them.
** White Lands is your typical [[SlippySlideyIceWorld icy tundra complete with frozen lake]] and hides an underground [[LethalLavaLand lava cave]] accessible via stairs and caves scattered about.
** Blue Temple is a set of [[{{Atlantis}} flooded white stone ruins]] that serves as a facade hiding the [[TechnoWreckage still powered, but run down facility]].
** [[spoiler: The Ashen World is [[BleakLevel a black-and-white world with a ruined castle, a deep chasm and a sinister monolith]], linked with [[FloatingContinent Sky Lands, a random assortment of flying islands and buildings]].]]
* ''VideoGame/FantasyLife'''s only mountain, Mount Snowpeak, has [[SlippySlideyIceWorld its top covered in snow]], while a CaveBehindTheFalls and LethalLavaLand cohbitate in the lower part. The town of Al Majiik is mostly ArabianNightsDays, but the palace and immediate surroundings feel more like a BleakLevel.
* ''VideoGame/FinalFantasyXII'' featured the Giza Plains. Initially a dry plains, full of deserty enemies much like the deserts that surround the other sides of Rabanastre, but when the rains come it turns into a lush swampy region with much tougher, more aquatic styled enemies. Although the "seasons" in Giza start out locked and change only by advancing the plot, midway through the game or so, they start cycling with two hours of the Dry followed by one hour of the Rains. This is handy since there are certain tasks that can only be completed in one season or the other, and at least one which requires returning during the different seasons.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]: Perseus Mandate'': The entire Old Underground Metro Area, explored in Interval [[FourIsDeath 4]]: Devastation, blends UndergroundLevel with BigBoosHaunt.
* ''VideoGame/FreezeME'' loves this, as most of its levels are combinations of themes. Its first level, Sunshine Valley, is a GreenHillZone mixed with PalmTreePanic. Its second level, Chilly Cool Frozen Mountain, mixes the obvious SlippySlideyIceWorld with BigBoosHaunt. And its final level is a LethalLavaLand mixed with a DeathMountain. But the level that takes the cake is Giantbits Islands, which is a SpaceZone containing planets themed around [[ShiftingSandLand deserts]], [[SlippySlideyIceWorld ice]], and [[PalmTreePanic tropical islands]] all at once.
* ''VideoGame/GoldenSunTheLostAge'':
** The final dungeon, Mars Lighthouse, is yet another fire-themed dungeon that has been frozen over. It sports both fire-breathing statues and slippery ice floors... often in the same room.
** There's also Air's Rock, combining elements of TempleOfDoom, GustyGlade, and DeathMountain.
* Mt. Here and There in ''VideoGame/GraffitiKingdom'', which is a big mountain, with a white line drawn down the middle. The two halves are nearly identical, and the only necessary rooms are the ones that have fire AND ice, meaning it actually functions as two versions of the same level.
* ''VideoGame/GuildWars'' has two. Shing Jea Island is an Eastern-looking GreenHillZone[=/=]Slippy Slidey Ice World, and the Maguuma Jungle is a wasteland filled with red rocks, JungleJapes, and BubblegloopSwamp.
* Attack on Sanctum in ''VideoGame/Halo5Guardians'' has a lush and plant-filled area in one half of the map, while the other half is barren. There is even a noticeable difference in the lighting of the two areas.
* In ''VideoGame/{{Heretic}}'', "Episode 2: Hell's Maw" takes place on the sides of a volcano, according to the world map, but some levels contain icy areas in addition to lava pools. There is even a SecretLevel titled "The Glacier", taking place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw. The Ice Grotto level of episode 2 stands out because of a [[SlippySlideyIceWorld slippery]] [[ConvectionSchmonvection ice-lake right next to molten lava.]]
* ''Franchise/{{Kirby}}'' examples:
** Floria in ''Milky Way Wishes'' in ''VideoGame/KirbySuperStar'' has four different levels connected by doors (winter, summer, fall, and spring). Likewise, the technically final planet, Halfmoon, is an unusual mixture of SpaceZone and JungleJapes.
** In ''VideoGame/KirbyMassAttack'', several stages in Sandy Canyon are a rather contradictory combination of TempleOfDoom and EternalEngine.
** In ''VideoGame/KirbysEpicYarn,'' Treat Land is a ToyTime slash FungusHumongous slash BandLand slash LevelAte slash ''BigBoosHaunt'' level. The giant centerpiece of the level's [[HubLevel hub]] is a giant cake in the middle of a mushroom forest, with layers decorated to resemble a piano, a (toy) train station, and a haunted manor.
** ''VideoGame/KirbyAndTheForgottenLand'', by virtue of its "Kirby visits a [[AfterTheEnd post-apocalyptic world]]" concept, mixes most standard level themes with UrbanRuins. There's even a stage that deliberately invokes this InUniverse: the local amusement park has a haunted mansion, but instead of standard spooky ghosts, it's themed after an AlienInvasion.
** In ''VideoGame/KirbyPlanetRobobot'', most of the game's level themes are mashed up with EternalEngine, given that the [[MegaCorp Haltmann Works Company]] is responsible for taking over Kirby's home planet. Such examples include [[GreenHillZone Patched Plains]] and [[ShiftingSandLand Gigabyte Grounds]].
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Turtle Rock (the last regular dungeon) is mostly lava, but it does have some caves full of ice in it.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
*** Both the fire dungeons, Dodongo's Cavern and the Fire Temple, meet at the intersection of LethalLavaLand, DeathMountain and UndergroundLevel, as both are located within, well, Death Mountain. Link has to traverse the former dungeon as a child to defeat King Dodongo and obtain the Goron's Ruby, and during the adult era in the latter dungeon, he has to free the Gorons who were about to be fed to the evil dragon, [[{{Dracolich}} Volvagia]].
*** The Forest Temple combines BigBoosHaunt with TheLostWoods. It's an ancient mansion located in the forest with overgrown flora in the outdoors areas, while the indoors rooms have a haunted atmosphere and is guarded by the Poe Sisters.
*** The Water Temple meets at the intersection of UnderTheSea, UndergroundLevel and TideLevel. With the entrance located under Lake Hylia, and basically the whole majority of the adventure involving diving underwater, Link has to raise and lower the water level several times throughout to meet certain goals.
*** Both the haunted dungeons, the Bottom of the Well (child era, mini-dungeon) and the Shadow Temple (adult era, proper dungeon), are rich in BigBoosHaunt elements and are {{Underground Level}}s, as they are located in Kakariko Village, where there is an adjacent graveyard and overrun with undead creatures. In the latter dungeon, which calls the graveyard its home, it also has a few GustyGlade touches, as some obstacles contain active fans that require the use of the Iron Boots to resist their push, while one, as long as the Hover Boots are equipped, leads Link to the final passage leading to Bongo-Bongo's lair in the heart of the temple.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Snowhead Temple, the second dungeon, would be a [[LethalLavaLand fire-themed dungeon]] in the traditional Zelda vein, if not for the fact that [[SlippySlideyIceWorld half of it is frozen over]].
** ''VideoGame/TheLegendOfZeldaOracleGames'' has a few contributing to the trope:
*** ''Oracle of Ages'': The penultimate dungeon, Jabu-Jabu's Belly, is combined with WombLevel, TideLevel and UnderTheSea, as the entrance to the belly lies underwater in the Zora Village and the majority of the dungeon involves traversing Jabu-Jabu's innards through watery passages and raising and lowering the water level to meet certain goals, as well as the UnderwaterBossBattle against Plasmarine taking place afterwards. In the Ancient Tomb, which serves as the eighth and final dungeon, the majority of it serves as BigBoosHaunt, but parts of it have UnderTheSea (due to its location on a remote island littered with strong currents and whirlpools that can pull Link into a watery grave), SlippySlideyIceWorld and LethalLavaLand touches in certain corners of the second basement.
*** In ''Oracle of Seasons'', the Sword & Shield Maze consists of two floors, one full of lava (shaped like a sword) and the other full of ice (shaped like a shield). Also included is the miniboss, Frypolar, who converts back and forth from [[PlayingWithFire fire]] to [[AnIcePerson ice]] and is weak against [[KillItWithIce the respective]] [[KillItWithFire opposite elements]]. To progress at some point, you have to drop magical ice cubes into the lava to cool it down. Also, the Temple of Seasons is turned into this late in the game: The area's default season is winter and a [[spoiler:player-induced]] volcanic eruption in Subrosia causes parts of it in the ruined temple in the overworld to be flooded with lava.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'':
*** The resident TempleOfDoom dungeons are dual: the Earth Temple mixes UndergroundLevel with BigBoosHaunt, while the Wind Temple merges GustyGlade with TheLostWoods.
*** The {{One Time|Dungeon}} MiniDungeon, the GhostShip, where Link needs to find one of the Triforce Charts/Shards (after determining its location through its own chart found on Diamond Steppe Island) is a mix of BigBoosHaunt and GangplankGalleon.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The first dungeon in the game (Forest Temple) is predominantly TheLostWoods, but also has setpieces that make use of the wind, thus invoking GustyGlade (in fact, the main item found here is the Gale Boomerang, which is blessed by the Fairy of Winds). Later in the game, the Arbiter's Grounds is a mix between the [[ShiftingSandLand desert]] and [[BigBoosHaunt haunted crypt]] themes that had previously been separate in ''Ocarina of Time'' when last present in the same game.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': Most dungeons in the game love doing this, as it's part of the changes and mix-ups (alongside the introduction of a dungeon-like overworld) made to the series. The Ancient Cistern combines TempleOfDoom, DownTheDrain, and BigBoosHaunt. The two ShiftingSandLand dungeons also introduce EternalEngine elements (thanks in no small part to the concept of time travel by the Timeshift Stones) and, in particular, Lanayru Mining Facility goes further and adds {{Tomorrowland}} into the mix, as does the Sandship with the GangplankGalleon. Skyview Temple takes TheLostWoods and combines it with TempleOfDoom and a little of DownTheDrain for flavor.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' places Turtle Rock, the LethalLavaLand dungeon, in the middle of [[DarkWorld Lorule's]] equivalent of Lake Hylia (though the inside of the dungeon proper is pure LethalLavaLand). The Ice Ruins are obviously a SlippySlideyIceWorld dungeon, but the lower reaches show [[LethalLavaLand the orange and red glow of lava]] (this is entirely aesthetic, since you never go low enough to actually interact with the lava) The Desert Palace is a weird example: in order to reach it, you [[DualWorldGameplay travel back and forth]] between Lorule's [[BubblegloopSwamp swamp]] and Hyrule's [[ShiftingSandLand desert]] that are otherwise completely separate, but the boss of the dungeon is fought in a cordoned off part of the swamp that has inexplicably had a bunch of sand from the desert transplanted there.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' gives us Typhlo Ruins, which are part TempleOfDoom, part TheLostWoods and most of all BlackoutBasement seeing as the only light are torches (you light) and the glowing [[ByTheLightsOfTheirEyes eyes of enemies]].
* ''VideoGame/LaMulana2'''s Icefire Treetops is a curious example, where most of the left side is fiery and most of the right side is icy. Both environments meet in the middle. The [[spoiler:Eternal Prison]], while mostly filled with pools of [[TheresNoKillLikeOverkill poisonous magma]], has occasional spots of ice, though by the time you get there you almost certainly have the Snow Shoes that prevent slipping and may not even notice.
* ''VideoGame/TheLegendOfSpyroTheEternalNight'': The Celestial Caverns are meant to test Spyro's mastery of the elements, and are consequently divided into four areas; each is themed after fire, ice, earth and electricity, built to make use of each element's effects on terrain (the ice area requires Spyro to create temporary ice platforms in the water, for instance), populated by [[UndergroundMonkey elementally-appropriate recolors of the area's basic set of enemies]], and capped off with a fight against its associated elemental spirit. The whole affair ends with a boss battle against a spirit that cycles through all four elements.
* In ''[[VideoGame/LittleBigPlanet [=LittleBigPlanet=] 2]]'', you get Victoria's levels, which are a mixture of LevelAte and EternalEngine. Most of ''[=LittleBigPlanet=] 2's'' levels were designed with this mindset, actually.
* The penultimate stage in ''VideoGame/LittleFighter2'' is an ice-covered landscape with raging volcanoes in the background. Appropriately, the MiniBoss of the stage is Firzen, who uses fire and ice attacks.
* ''VideoGame/LocoRoco'' has Jaojab, which alternates between yellow {{Mayincatec}} areas and green JungleJapes areas.
* ''VideoGame/LostPlanet: Extreme Condition'' has this as the basic premise of the ''entire game''; the first half of it mostly takes place on the SlippySlideyIceWorld surface of E.D.N. III, while the second half takes place in searingly-hot volcanic regions.
* In ''VideoGame/MarvelVsCapcomInfinite'', all the stages are this due to the two universes fusing together, which was caused by the BigBad Ultron-Sigma. For instance, one stage has [[ComicBook/TheMightyThor Asgard]] fused with the futuristic city highway from ''VideoGame/MegaManX1''. Other examples include [[ComicBook/GuardiansOfTheGalaxy Knowhere]] and [[VideoGame/{{Strider}} Third Moon]] becoming Knowmoon and [[ComicBook/BlackPanther Wakanda]] fusing with the world of ''VideoGame/MonsterHunter''.
* ''Franchise/{{Metroid}}'':
** In ''VideoGame/MetroidPrime3Corruption'', there's the Planet Bryyo, which mostly consists of [[DeathMountain deserty plains]], [[TheHedgeOfThorns thorny jungles]], and [[LethalLavaLand temples overflowing with exploding Fuel Gel]]. Then there's a teleport that takes you to a [[SlippySlideyIceWorld frozen cavern]] on the other side of the planet, which is [[TidallyLockedPlanet Tidally Locked]]. In the same game, Skytown combines FloatingContinent and EternalEngine, which makes sense since the planet where Skytown is, Elysia, is gas-type.
** Many zones in the ''VideoGame/MetroidPrimeTrilogy'' feature this, but most are EternalEngine + some environment (i.e. Sanctuary Fortress is an industrial TempleOfDoom, Magmoor is an industrial LethalLavaLand, etc.)
** Both ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidOtherM'', being set in space stations, mix EternalEngine with a setting that varies accordingly to the area. In particular, ''Other M'' does this with JungleJapes (Sector 1/Biosphere), SlippySlideyIceWorld (Sector 2/Cryosphere), and LethalLavaLand (Sector 3/Pyrosphere). Elements of AbandonedLaboratory can also be seen all throughout each sector, in the form of the various containment tanks and maintenance rooms between the environmental rooms.
* ''VideoGame/MonsterHunter'':
** ''VideoGame/MonsterHunter2Dos'':
*** The new Jungle (also present in ''Generations Ultimate'') has a coastal perimeter in three of its areas (one of them being a small penninsula), so it combines JungleJapes with PalmtreePanic.
*** The Desert in this game and ''Generations Ultimate'' features both hot health-draining desert zones and a cold stamina-draining cave zone, unlike many other maps which only have one or the other type of hazard.
** ''VideoGame/MonsterHunterWorld: Iceborne'' has the Guiding Lands, an endgame WideOpenSandbox that combines all of the biomes in the New World ([[GreenHillZone Ancient Forest]], [[ShiftingSandLand Wildspire Waste]], [[UnderTheSea Coral Highlands]], [[BleakLevel Rotten Vale]], [[LethalLavaLand Elder's Recess]], and [[SlippySlideyIceWorld Hoarfrost Reach]]) in one area.
** ''VideoGame/MonsterHunterRise: Sunbreak'' has the Citadel, a diverse biome featuring [[RuinsForRuinsSake the ruins of a castle]] surrounded by [[GreenHillZone lush forests]], [[SlippySlideyIceWorld snowy mountains]], and [[BubblegloopSwamp dank swamps]].
* The ''VideoGame/KatamariDamacy''-esque Wii game ''VideoGame/TheMunchables'' features one in its last stages. It's actually a frozen island and a volcano cut in half and sawed togheter like Dr. Frankenstein's resort.
* ''VideoGame/{{Nethack}}'': The Valkyrie Quest has both lava and ice in the same map. Explained as the result of Fire Giants invading the naturally frosty Valkyrie homeland.
* The ''VideoGame/NeverwinterNights'' expansion Hordes of The Underdark has Cania, the eighth plane of hell, which is a frozen wasteland with rivers of lava. The characters even point out the physical impossibility of this, and that it must be supernatural. In fact, it goes a bit deeper than that; the rivers of lava flow through the ice ''because'' it's impossible. The arbitrary landscape is designed to torture the mind.
* ''VideoGame/{{Okami}}'' features a haunted shipwreck, thus combining GangplankGalleon with BigBoosHaunt.
* Played with in ''VideoGame/PacManAndTheGhostlyAdventures'' -- after completing the [[LethalLavaLand Netherworld]] world, the [[FreezeRay Fridigitator]] activates and coats the entire area in [[SlippySlideyIceWorld ice]]. It still counts, though, because there are still lava pools -- making it an example in two different ways.
* ''VideoGame/{{Pikmin}}'' series:
** ''VideoGame/Pikmin2'': Submerged Castle combines DownTheDrain with BigBoosHaunt. It is a partially flooded sewer that has a mysterious ghost-like being haunting it that will chase after the party if they spend too much time there, serving as the game's horror-themed cave.
** ''VideoGame/Pikmin4'': Frozen Inferno is a mix of LethalLavaLand and SlippySlideyIceWorld. The first sublevel is filled with fire hazards and marks the earliest point the player can find the fire starter item. The second sublevels onwards become more ice-themed, but keep the mechanics behind the fire-starters. Both the fire-immune Red Pikmin and the freezing, ice-immune Ice Pikmin feature heavily in this cave.
* The stages in ''VideoGame/PlaystationAllStarsBattleRoyale'' run on this by having a Playstation locale being overtaken by another 'till you have things like a San Francisco harbor being pulled into space or a futuristic city getting flooded and attacked by a mythological {{sea monster}}.
* ''Franchise/{{Pokemon}}'':
** ''VideoGame/PokemonSunAndMoon'' has 'Ula'ula Island, the third main island in the Alola region. The island has [[PalmtreePanic tropical paths, seaside beaches]], [[ShiftingSandLand a scorching desert with harsh sunlight on the overworld]], and [[SlippySlideyIceWorld a snow-covered mountain]] where the Pokémon League is located. Since Ula'ula is based on Hawaii's Big Island, this is a rare case of TruthInTelevision.
** In ''VideoGame/PokemonSwordAndShield'', this often occurs in the Wild Area, as well as the Isle of Armor and the Crown Tundra in the DownloadableContent, since each sector has its own randomly-generated weather pattern each day. It can be hailing or raining in one spot, and blisteringly sunny two steps away. Strangely, you can have bad visibility in, for instance, a sandstorm, but can see straight through the area when just outside it.
** ''VideoGame/PokemonUranium'' has Lanthanite Core, an ice-covered cavern with a lava river and falls going down the middle.
** ''VideoGame/PokemonInsurgence'' has two locations that are the [[SlippySlideyIceWorld defin]][[LethalLavaLand ition]] of this trope; Mt. Rose, a snow-covered mountain with a town that leads to Rose Crater, a volcanic area containing the entrance to the Infernal Cult's base that has hail on the overworld and in battle, and Holon Mountain, which is another snow-covered mountain that also contains Holon Volcano, which consists of lava-filled caves.
* ''VideoGame/Prey2006'' largely takes place in a bio-mechanical spaceship that combines aspects of an EternalEngine and a WombLevel.
* ''VideoGame/{{Psychonauts}}'': The final level of the game is the Meat Circus, a CircusOfFear where everything is constructed out of meat and bone. [[spoiler:This is a justified trope because Raz and Coach Oleander's minds have accidentally been merged, combining Raz's memories of growing up as an acrobat in the circus with Oleander's childhood memories as the son of a butcher who thought the rabbits Oleander doted on were only good for meat.]]
* ''VideoGame/Psychonauts2'':
** Loboto's Labyrinth begins as a boring office level, but gradually deteriorates into a creepy twisted labyrinth filled with dental imagery alongside filing cabinets and meeting rooms. This is justified: The office portions of the level were a construct created to try and trick Dr. Loboto into ratting out his employer that paid him to steal Truman Zanotto's brain. Loboto catches onto the ruse quickly and tries to take ahold of the construct, causing the level to gain the aformentioned dental imagery.
** Hollis' Classroom is a level designed to look like a neurological hospital, because Hollis Forsythe was a doctor before joining the Psychonauts. When Raz is encouraged by the interns to change Hollis' mind with Mental Connection and let them go on the mission to the Lady Lucktopus Casino, he accidentally rewrites her brain and makes her a gambling addict. When Raz returns to her mind to set things right, he finds the level has become Hollis' Hot Streak, a CasinoPark that puts gambling motifs right alongside hospital imagery. There are charming areas such as the Maternity Ward, which contains a roulette wheel where rich parents bet on the roulette to try to win a baby, or the Cardiology area where [[NonHumanHead suit-headed]] doctors bet on races powered by a patient recieving a defibrillator.
* ''VideoGame/{{Rayman}}'':
** ''VideoGame/Rayman2TheGreatEscape'' featured ''The Tomb of the Ancients'', which was a TempleOfDoom that doubled as a BigBoosHaunt. There was also ''The Land of the Livid Dead'' from ''VideoGame/Rayman3HoodlumHavoc'' which was also a BigBoosHaunt (although not in a way you'd expect) but had a few DownTheDrain sections. And one of the later levels was a DeathMountain, SlippySlideyIceWorld, EternalEngine, LethalLavaLand, and TempleOfDoom all in one.
** ''VideoGame/RaymanOrigins'' goes for broke in this department. Although the [[JungleJapes first area]] is straightforward, the Desert of Didgeridoos is a combination of BandLand, ShiftingSandLand, and GustyGlade; Sea of Serendipity is part UnderTheSea, part PalmtreePanic, part GangplankGalleon; Mystical Pique is a TempleOfDoom slash DeathMountain; Moody Clouds is EternalEngine and LevelInTheClouds; and Gourmand Land? That [[{{Pun}} takes the cake]], by combining the classic Hailfire Peaks themes of LethalLavaLand and SlippySlideyIceWorld with LevelAte, along with PalmTreePanic and EternalEngine as cocktail umbrellas.
** ''VideoGame/RaymanLegends'' brings in its own LevelAte, Fiesta De Los Muertos, that manages to be the exact opposite of Gourmand Land despite running on the same concept: where Gourmand Land was primary SlippySlideyIceWorld and themed around cocktails and fruit punch, Fiesta is more of a LethalLavaLand and EternalEngine of mexican food and barbecue. Plus, obviously, SouthOfTheBorder.
* Fortifel in ''Videogame/TheReconstruction'' is a volcanic island. However, the area is so elevated that it's often blanketed in snow where there are no thermal vents or lava pools.
* ''[[VideoGame/RocketKnightAdventures Sparkster: Rocket Knight Adventures 2]]'' seamlessly combines ShiftingSandLand, LethalLavaLand, TempleOfDoom, and EternalEngine in one level. Also, in the series in general, a lot of different level types have elements of EternalEngine.
* In ''VideoGame/RocketRobotOnWheels'', the level "Pyramid Scheme" is a jungle level with a pyramid, a river, and isn't that hazardous... until you step on a special Sun/Moon pad, which switches the level to and from LethalLavaLand mode.
* ''VideoGame/Rockman7EP'':
** Freeze Man's level combines LevelInTheClouds and SlippySlideyIceWorld.
** Cloud Man's level combines ToyTime and BlackoutBasement.
* ''VideoGame/{{Scribblenauts}}'' has a volcano-y and snowy peaks area in the first half of the game.
* ''VideoGame/SecretAgentClank'' features the planet Hydrano. One half of the world is an immense ocean, complete with the villain's UnderwaterBase. The other half is an immense desert. Both halves are seperated by a huge dam that traverses the equator of the planet.
* In ''VideoGame/SeriousSamTheSecondEncounter'', the next-to-final level starts in a snowy Santa's Village, continues with a sojourn in the hellish bowels of a fiery cave network, and returns to an iced-up area for the final part.
* The Junkyard in ''Literature/ShadowsOfTheEmpire'' is a LocomotiveLevel DownInTheDumps.
* As lampshaded by Lisa in ''VideoGame/TheSimpsonsGame'': "How can a cold place be so close to a hot one?"
* ''VideoGame/{{Snailiad}}'' has two:
** Mare Carelia combines UnderTheSea and GreenHillZone.
** Amastrida Abyssus combines LethalLavaLand and UnderTheSea (again).
* The Colombia Temple Ruins level in ''[[VideoGame/SoldierOfFortune Soldier of Fortune II: Double Helix]]'' is a [[JungleJapes jungle level]] with a {{Mayincatec}} TempleOfDoom.
* The ''Franchise/SonicTheHedgehog'' series seems fond of this trope. Let's run through a few examples:
** Marble Zone in [[VideoGame/SonicTheHedgehog1 the first game]] is a TempleOfDoom combined with LethalLavaLand elements.
** ''VideoGame/SonicTheHedgehog2'':
*** Half the time in [[DeathMountain Hill Top Zone]] is spent in breezy outdoors up in the hills, half the time you're running away from earthquakes and lava underground, inside the hills.
*** A desert level called [[ShiftingSandLand Dust Hill Zone]] was dropped from the game early in the development cycles. Its art was meant to be reusable for a separate winter level. Some fan mods restore this level and implement the art reuse as a mid-level transition from desert into snow.
*** Aquatic Ruin Zone is a combination of GreenHillZone and UnderwaterRuins.
** Mid-way through [[LethalLavaLand Lava Reef Zone]] of ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'', the lava cools and the stage becomes much more crystalline. If you're playing as Sonic, a small cutscene causes the volcano to start again.
** Sandopolis Zone provides a three-for of ShiftingSandLand, TempleOfDoom, and BigBoosHaunt.
** ''VideoGame/SonicTheHedgehogChaos'' had the [[EternalEngine Mecha]] GreenHillZone, simultaneously subverting both of the ''Sonic'' series's most distinctive settings by combining them.
** Red Mountain from ''VideoGame/SonicAdventure'' is DeathMountain for the first part, LethalLavaLand for the second, with some FireAndBrimstoneHell overtones. (But only as Sonic do you get to go through both halves. For Knuckles it's all DeathMountain, and for Gamma it's all LethalLavaLand.
** In ''VideoGame/SonicShuffle'', the first board, Emerald Coast, is a mashup of PalmtreePanic and SlippySlideyIceWorld, due to Void's magic freezing half the board.
** ''VideoGame/SonicAdventure2'' reused the "[[BigBoosHaunt Haunted]] [[ShiftingSandLand Pyramid]]" motif from ''VideoGame/Sonic3AndKnuckles'' for the levels "Pyramid Cave" and "Death Chamber".
** Ice Mountain from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance]]'' combines SlippySlideyIceWorld with UnderTheSea. Twinkle Snow from the third game does the same.
** Coral Cave in ''VideoGame/SonicRushAdventure'' mixes UnderTheSea with UndergroundLevel. It's a pretty-looking place, too.
*** Machine Labyrinth is a ''{{steampunk}}'' EternalEngine.
*** Haunted Ship is GangplankGalleon and BigBoosHaunt.
*** Pirates' Island is {{remilitarized|Zone}} UnderwaterRuins.
** [[MarathonLevel Eggmanland]] from ''VideoGame/SonicUnleashed'' combines the standard EternalEngine level akin to the ones from other Sonic games with LethalLavaLand and CircusOfFear features. Also, the Adabat levels combine PalmtreePanic, JungleJapes, and TempleOfDoom.
** The [[VaporWare ill-fated]] ''VideoGame/SonicXtreme'' was going to feature an area known as [[LethalLavaLand Red]] [[ShiftingSandLand Sands]]. Also, by looking at one of the images [[http://www.senntient.com/projects/xtreme/sxc/index.html here]], it appears that the planned level "Crystal Frost" combined SlippySlideyIceWorld with TempleOfDoom.
** ''VideoGame/SonicHeroes'':
*** Ocean Palace combines PalmtreePanic with TempleOfDoom. Somewhat {{justified|Trope}} because the game always features a level that is a standard theme, then a level that is a variation on that theme, and then a boss, and the level before that (Seaside Hill) was simply a PalmtreePanic.
*** Rail Canyon and Bullet Station both feature elements of DeathMountain, TheWildWest, EternalEngine, and LocomotiveLevel, being massive railroad networks within an extremely large canyon.
** Angel Island Zone, the first level in ''Sonic 3'' (a game which was technically the first half of ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'') is PalmtreePanic with UnderTheSea sections, and a small cutscene in the middle of Act 1 shows a good chunk of the island being [[LethalLavaLand set on fire]].
** Planet Wisp from ''VideoGame/SonicColors'' is a GreenHillZone level, which features large EternalEngine structures. Also, Aquarium Park is a combination of {{Wutai}} and UnderTheSea. Starlight Carnival is a [[CasinoPark carnival theme park]] [[SpaceZone in space]], Tropical Resort is a PalmtreePanic theme park, and Asteroid Coaster is an EternalEngine theme park. Sweet Mountain is a RemilitarizedZone set in LevelAte. Considering the whole game is Eggman's amusement park divided into different planets, it makes sense.
** Desert Ruins in ''VideoGame/SonicLostWorld'' is part ShiftingSandLand and part LevelAte (in Zone 3). Frozen Factory is part SlippySlideyIceWorld and part EternalEngine (with some hints of CasinoPark, as seen in Zone 3), and Sky Road is part LevelInTheClouds and part CircusOfFear (mostly Zone 4).
** The Press Garden Zone in ''VideoGame/SonicMania'' is a [[EternalEngine newspaper factory]] for Act 1, which gets blown up after destroying the midboss. Act 2 is set outside the factory, in [[SlippySlideyIceWorld a snowy forest with ice mechanics.]]
** This seems to be a major design theme in ''VideoGame/SonicForces'': the first Modern Sonic level shown is a Rooftop Run-esque city level combined with a beachy GreenHillZone or PalmtreePanic, while the first Classic Sonic level shown is ''the'' Green Hill Zone mixed with ShiftingSandLand! There's also Mystic Jungle, a combination of CasinoPark, JungleJapes and RuinsForRuinsSake.
** Hidden Volcano from ''VideoGame/TeamSonicRacing'' is part [[SlippySlideyIceWorld ice-themed]] and [[LethalLavaLand fire-themed]].
* ''VideoGame/{{SSX}}'', known for its creative snowboarding courses, featured a level called Aloha Ice Jam. WordOfGod says it is set on an iceberg towed to sunny Hawaii. The level features snow, ice, penguins, giant metal death-fans, torrential rivers, giant tiki heads, molten lava, ice platforms, and sand -- more or less in that order.
* ''VideoGame/StarcraftII'':
** The map editor allows easy combination of any type of terrain, allowing a few unusual maps like [[http://wiki.teamliquid.net/starcraft2/ICCup_Testbug testbug]] to come out.
** As far as canon areas go, ''[[VideoGame/StarcraftIIHeartOfTheSwarm Heart of the Swarm]]'' introduces Zerus, a planetwide mix of JungleJapes with LethalLavaLand.
* ''VideoGame/StarFoxAdventures'': The [=DarkIce=] Mines starts in a LethalLavaLand area before transitioning into a bigger SlippySlideyIceWorld, and then finally moving back to a lava cavern. There's also [[VeryDefinitelyFinalDungeon Krazoa Palace]], which has a TempleOfDoom architecture (complete with dangerous setpieces like flamethrowers and a very dark room) combined with GustyGlade elements.
* The planet Belsavis in ''VideoGame/StarWarsTheOldRepublic'' combines SlippySlideyIceWorld, LethalLavaLand and JungleJapes in one neat package. Most of the planet is covered in ice, but pockets of tropical climate exist around volcanic vents, and in some areas it's possible to go from ice through jungle to volcanic hellscape in under a minute on foot.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBrosTheLostLevels'': World 9, which mixes up the underwater, castle and overworld setting in a DebugRoom style.
** ''VideoGame/SuperMarioBros3'': Despite its name, Sky Land is only sky-themed in the second half, after Mario climbs the spiral tower skyward. Until then, the levels he explores are GreenHillZone-themed.
** ''VideoGame/SuperMarioWorld2YoshisIsland'':
*** The level "The Very Loooooooooong Cave" in World 6 has lava at the bottom and ice at the top. The effect is stunning. There's also StalactiteSpite going on.
*** World 5 is themed around SlippySlideyIceWorld during the first three levels, and around LevelInTheClouds in the three levels between the Fortress and Castle ones. The unlockable extra level of the world, Kamek's Revenge, takes this to its logical conclusion, as it features the latter setting in the first half and the former (specifically the part based on the third level's ObstacleSkiCourse) in the second.
** ''VideoGame/SuperMario64'': ShiftingSandLand's TropeNamer from mixes the basic desert theme with a TempleOfDoom.
** ''VideoGame/SuperMarioGalaxy'' is particularly fond of this trope, featuring:
*** The Freezeflame Galaxy, located in the fourth Dome in the Comet Observatory, has two major planets alongside a few smaller ones: One modeled after a [[SlippySlideyIceWorld snowy mountain]], and one after the [[LethalLavaLand volcanic core]] of a dissected planet. Though because each level is broken up into "missions", it's actually quite rare to encounter both the fiery and icy parts of the stage at one time, except in the third Star mission which has a planet featuring both lava and ice and a passage where Mario (while using the Ice Flower) has to freeze the lava into ice platforms to skate on.
*** The Buoy Base Galaxy, which has features of EternalEngine and UnderTheSea.
*** The Deep Dark Galaxy, which is a GangplankGalleon overlapping with elements of BigBoosHaunt.
*** The Beach Bowl Galaxy, where the secret Star mission revolves around using Ice Mario to [[RuleOfCool walljump up parallel waterfalls]] in a tropical planet that includes a cold lake with spiky icebergs.
** ''VideoGame/NewSuperMarioBrosWii'' has some elements of this all throughout World 9, but 9-7 is probably the biggest example: using a jungle background and music, it's snowing in the foreground, and where the ground isn't made of warp pipe it's either ice or snow. And the only living things are Munchers and enemies that shoot fire. [[AndZoidberg And Goombas]], but they're [[BizarreAlienBiology in eggs that are hatched by fireballs]].
** ''VideoGame/SuperMarioGalaxy2'' has Cosmic Cove, which goes from UnderTheSea to SlippySlideyIceWorld at the flip of a switch. In addition, there's Freezy Flake, which has a planet that allows you to [[ConvectionSchmonvection roll snowballs across pools of lava]]. There's also Chompworks Galaxy, which combines EternalEngine with LethalLavaLand; and of course the Shiverburn Galaxy.
** ''VideoGame/SuperMario3DWorld'': ''World [[UnusualChapterNumbers Star]]-6: Honeycomb Starway'' turns into this. It's an AutoScrollingLevel consisting of hexagon platforms appearing at the top of the screen as the level scrolls. Eventually, the level starts sending in instant-death lava hexagons and slippy-slidey ice hexagons (next to each other, of course), accompanied by fire-spitting Piranha Plants keeping you constantly on the move.
** In ''VideoGame/SuperMarioOdyssey'', this is pretty common:
*** The Cap Kingdom is a GreenHillZone populated by a bunch of [[BigBoosHaunt friendly ghosts]].
*** The Sand Kingdom would be a straightforward ShiftingSandLand of the SouthOfTheBorder variety, but a [[SlippySlideyIceWorld bunch of ice has been been dumped around the place]]. The ice on the surface gets removed once the story missions are finished though, but it's still present underground.
*** The Wooded Kingdom mixes TheLostWoods with EternalEngine, as it's a lush forest contained in a huge greenhouse and maintained by robots and other machines.
*** The Lost Kingdom mixes JungleJapes with BubblegloopSwamp. It's a jungle filled with poisonous water.
*** The Luncheon Kingdom is LevelAte flooded with [[LethalLavaLand a hot pink broth the game calls lava or magma]].
*** [[spoiler: The Moon Kingdom and the Dark Side of the Moon are a SpaceZone with some LethalLavaLand elements.]]
** ''VideoGame/MarioParty2'': Mystery Land is divided into four distinctly-themed quadrants: a rocky DeathMountain field in the southeast (also the board's starter area), an Egyptian-themed ShiftingSandLand in the southwest, a dense TheLostWoods area in the northwest, and a GreenHillZone with prehistoric and Easter island motifs in the northeast. The Event Spaces allow players to warp from one quadrant to the next in the clockwise order (indicated by rock-shaped arrows placed between the quadrants), as the quadrants themselves are disconnected except for a central junction that is paywalled by Thwomps. All four areas do have one thematic element in common: mysteries, hence why the characters are dressed like (and roleplay as) explorers.
** ''VideoGame/MarioParty3'': Waluigi's Island combines PalmtreePanic with EternalEngine. This combination of settings derives from the island having an industrial motif: Several Piranha Plants can be seen working on the making of an amusement park in the northeast, as well as ''Mario Party'' board spaces in the northwest and an artificial island made of ribbons tied with large screws in the west and southwest. The mini-island in the south has a large pile of orange dynamite sticks controlled by a countdown poster; when a player lands on a surrounding Event Space, the countdown (which starts at 5) will go down by 1. When it reaches zero (namely when these Event Spaces have been landed on a combined total of five times), the island will explode and all surrounding players will lose all their coins. At the center of the board is an advanced gear that serves as a randomly-operating junction; when a player is in front of it, they must time carefully when to jump onto it as the arrow lights are spinning clockwise, and the direction the player will take will be determined by the lit arrow when they land onto the gear. Lastly, the northwest mini-island is connected to the ones bordering it with two metallic drawbridges, one of which lies down and the other is erected; when a player lands onto an Event Space next to either of them, they'll switch states: The open drawbridge will rise up and the other one will lower.
** ''VideoGame/SuperMarioParty'': Megafruit Paradise combines Palmtree Panic with Level Ate, not unlike Yoshi's Tropical Island from the original ''VideoGame/MarioParty1''.
** ''VideoGame/WarioLand4'' features a level called "Fiery Cavern," which is a lava world until you hit the end-of-level switch (which acts as a LoadBearingBoss), at which point it freezes over.
** ''VideoGame/PaperMario'':
*** ''VideoGame/PaperMario64'' Several. Dry Dry Desert is a ShiftingSandLand with its own TempleOfDoom. Lavalava Island is a mix of PalmtreePanic and JungleJapes, accompanied by a LethalLavaLand dungeon in the form of a volcano.
*** ''VideoGame/PaperMarioTheThousandYearDoor'' has the Pirate's Grotto, which serves as a combination of BigBoosHaunt, UndergroundLevel and GangplankGalleon.
*** ''VideoGame/SuperPaperMario'': The first level, Lineland, combines GreenHillZone, ShiftingSandLand, and TempleOfDoom. World 2 is BubblegloopSwamp, [[BigFancyCastle Big Fancy Mansion]], and DownTheDrain. World 3 is NostalgiaLevel (of the original ''VideoGame/SuperMarioBros1.'') featuring a sequence of UnderTheSea, TheLostWoods / WorldTree, and BigFancyCastle, World 4 is SpaceZone / WackyLand with GravityScrew and makes a pitstop on a moon, World 5 is {{Prehistoria}}, UndergroundLevel, MinecartMadness, and [[AbandonedLaboratory Not-So Abandoned Laboratory]] with a ''smidgeon'' of BigFancyCastle, World 6 takes a departure from that and is just {{Wutai}} [[spoiler:until the Void eats it and it becomes part that for most of the game (it then becomes a BonusDungeon)]], and World 7 is PlanetHeck / BleakLevel (An underworld inspired by the [[Myth/GreekMythology Greek Hades]]), ItsAllUpstairsFromHere / BlackOutBasement, and LevelInTheClouds / FluffyCloudHeaven. And even world 8, which is just one fixed location is TheVeryDefinitelyFinalDungeon / BigFancyCastle / OminousFloatingCastle / BleakLevel. Super Paper Mario LOVES this trope.
*** ''VideoGame/PaperMarioTheOrigamiKing'': Shangri-Spa mixes FluffyCloudHeaven with JungleJapes, while the Sea Tower contains elements of all previous Vellumental shrines -- the first level contains the Earth shrine's moving-column puzzles and the Water Shrine's gimmick of having to restart a blocked stream to progress, while the second is literally split between the Ice shrine's SlippySlideyIceWorld and the Fire shrine's LethalLavaLand, complete with a pair of Ice and Fire Bros. in the central split chamber that never wander from their respective patches of ice and scorched stone.
** ''VideoGame/MarioAndLuigiDreamTeam'':
*** The game features Mount Pajamaja, which is DeathMountain and LethalLavaLand throughout with SlippySlideyIceWorld closer to its peak. A surprisingly realistic portrayal of such a fire/ice mixing, considering most ''Mario'' games tend to use a much more surrealistic mix of the two.
*** It also has Dreamy Mount Pajamaja, which has this in a more surreal way. Heating up where Luigi is laying in the real world changes it from a snowy ice world to a [[ShiftingSandLand desert]] and affects various environmental features. And you can do the reverse. By turning the Luiginated ''sun'' on and off. This trope can also be seen used in a more interesting way in the Dream World boss battle, where the (entirely sentient and hostile) living volcano and Luigi are having a BossBattle in the middle of an icy wasteland.
** ''VideoGame/MarioAndLuigiPaperJam'':
*** The west side of Gloomy Woods consist of, as you can guess it, TheLostWoods with BigBoosHaunt. [[AvertedTrope Averted]] with the east side, as it is just a regular forest.
*** Mount Brrr loves this trope, being a mix of DeathMountain with SlippySlideyIceWorld, some [[UndergroundLevel cave zones]] around there, and LevelInTheClouds [[{{Pun}} on top of it]].
** ''VideoGame/MarioPlusRabbidsKingdomBattle'' has this in all worlds:
*** The Ancient Gardens is a GreenHillZone with some JungleJapes thrown in the latter half.
*** Sherbet Desert is a [[ShiftingSandLand desert]] that has [[SlippySlideyIceWorld been frozen over.]]
*** Spooky Trails is naturally a BigBoosHaunt but it also has elements of BubblegloopSwamp.
*** Lava Pit is a LethalLavaLand in a [[UndergroundLevel cave system]].
** In one ''VideoGame/SuperMarioWorld'' romhack, you have to go into a version of this while holding a P-switch. It even uses a 16-bit version of the music from the trope namer.
** In ''VideoGame/NewerSuperMarioBrosWii'', Sky City combines LevelInTheClouds with gears that you're likely to see in an EternalEngine. Also, not too surprisingly, [[VideoGame/SuperMarioGalaxy Freezeflame]] Volcano is a [[LethalLavaLand volcano]] [[SlippySlideyIceWorld with a lot of ice in it]].
** ''VideoGame/NewerSuperMarioBrosDS'' has several worlds with this mechanic:
*** Crystal Sewers merges [[UndergroundLevel Crystal Caves]] and [[DownTheDrain Soggy Sewers]] from ''Newer Super Mario Bros. Wii''.
*** Dorrie's Island combines [[PalmtreePanic the original World 3]] and [[JungleJapes World 4]], similar to what ''VideoGame/NewSuperMarioBros2'' did.
*** Moonview Glacier starts as a straight SlippySlideyIceWorld before sliding into a combination of that and LethalLavaLand, ''VideoGame/SuperMarioGalaxy'' style.
*** Lunar Realm, primarily a SpaceZone, takes a break from that theme in some levels, which feature the player jumping down onto a DeathMountain with regular gravity instead.
*** The first half of Koopa Country uses [[ShiftingSandLand desert elements]], replacing the haunted theme from the original game (which has been moved to Pumpkin Boneyard). The second half remains a LethalLavaLand.
** ''VideoGame/SuperMarioWorldPiranhaIsland'': Piranha Lake has [[UnderwaterRuins underwater sections with ancient ruins]], but it also has parts where Mario has to tread through [[BubblegloopSwamp swamp-like areas]] while [[BigBoosHaunt dealing with Dry Bones]].
** ''VideoGame/{{Something}}'': World 4, which is a desert/ice world. One of its levels is "So Sand or Snow?", where Mario can use pipes to switch between the desert and ice halves.
** ''VideoGame/SuperMarioFusionRevival'' has World 4-F2: Wretched Winterland. The elements of fire and ice intertwine in this wintry landscape trapped in the limbo that is Di Yu. You have to fight off both elementals at the same time in order to proceed to Hellfire Citadel.
* ''[[VideoGame/MondayNightCombat Super Monday Night Combat]]'' features Moco Loco Arena, which is situated on a remote island featuring an active volcano on one side and a snowy alp on the other. This is all just window dressing, since actual gameplay doesn't involve either, though it's thematically significant -- the two sides of the island represent the two sides of the conflict, the Hotshots and the Icemen.
* Many of the levels in ''VideoGame/TeamFortress2'' feature a somewhat stark contrast between traditional, rural RED construction and the industrial BLU buildings.
* ''VideoGame/{{Terraria}}'':
** The [[{{Mordor}} Corruption,]] [[WombLevel Crimson,]] and Hallow can infect other biomes, resulting in "hybrids." Corrupt, Crimson, and Hallowed [[SlippySlideyIceWorld Snow]] and [[ShiftingSandLand Desert]] biomes in particular have their own backgrounds and exclusive enemies that cannot be found in their pure versions. [=NPCs=] in Hallowed biomes will even sell both the Hallow Pylon and the Snow/Desert one. The {{Jungle|Japes}}, [[PlanetHeck Underworld]], and [[PalmtreePanic Oceans]] can also be infected, but on a more technical level[[note]]The Jungle is "replaced" by the Corruption or Crimson while the Hallow cannot spread through it. The Underworld itself is unaffected, and "replacing" it requires bringing in blocks that can be converted from higher up, since none of the blocks that spawn naturally in the Underworld can be converted. Corrupt, Crimson, and Hallowed enemies will still spawn on those blocks. A converted Ocean is treated like a converted Desert, the reason why involves both biomes being made of Sand Blocks[[/note]]; they lack unique backgrounds or enemies, but enemies from all of the component biomes will appear.
** Biomes in the game are defined by the amount of a given block, so it is possible for players to make "artificial" Jungles, Tundras, Deserts etc by placing enough mud with Jungle grass, snow/ice, or sand. It is possible to take advantage of that feature to make "mixes" of biomes, where enemies of each type can spawn and the different fishing catches of each location are all possible.
** Three of the secret world seeds result in some world features mixing in ways they do not in a vanilla world. The "Drunk World" seed 5162020 places the Jungle and the Snow on the same side, likely overlapping[[note]]In the vanilla game, they are coded to be on opposite sides of the world from the spawn, so unless a major glitch with world generation happens, having the two next to one-another naturally is impossible[[/note]], and may throw the Underground Desert in the mix on the same side as well. The seed "Not the Bees" turns the whole world in to a massive Jungle filled with Hives and flooded with honey, but the other biomes are still mixed in, with the "Ice biome"/Underground Snow being relocated to the sides of the map underground. "For the Worthy" worlds replace some water pools with [[LethalLavaLand lava lakes,]] including water pools found in the Snow and Ice.
* The River of Souls in ''[[{{VideoGame/Turok}} Turok 2]]'' is a cross between a TempleOfDoom and BigBoosHaunt. The Lair of the Blind Ones is one third TheLostWoods, one third UndergroundLevel, and one third LethalLavaLand.
* ''VideoGame/{{Tyrian}}'': In Episode 4, you are required to go [[LethalLavaLand into a planet's core]] to stop the bad guys from [[TheEndOfTheWorldAsWeKnowIt turning it into a sun]]. Once you do so, the planet's core starts cooling down rapidly, and you have to [[SlippySlideyIceWorld get out of there via an ice passage]] or freeze to death.
%%* Icefire Mountain from ''[[VideoGame/WizardsAndWarriors Wizards & Warriors II]]''.
* ''VideoGame/WorldOfWarcraft'' has a few of these, as if its patchwork geography weren't already schizoid enough:
** The icy continent of Northrend is home to Sholazar Basin, a tropical forest preserved by Titanic magic. There's a spot in the east called the Avalanche where the Titans' defenses are broken and the snows of Icecrown are invading it. Un'Goro Crater in southern Kalimdor is a similar example -- a tropical jungle sandwiched between two deserts and preserved by the Titans. The world [=PvP=] area of Wintergrasp is even more of a mishmash, featuring a jungle plateau and a volcanic caldera amid ice, water, and snow. Similarly, Dragonblight has the dragonshrines, microcosms of life, nature, and fire in the snowy wasteland. In all of these cases, AWizardDidIt, explicitly.
** Blackfathom Depths fuses UnderTheSea with TempleOfDoom and Wailing Caverns fuses UndergroundLevel with {{Prehistoria}}.
** Mount Hyjal in ''Cataclysm'' is half DeathMountain and half LethalLavaLand.
** ''Warlords of Draenor'' introduces Frostfire Ridge, which simultaneously has snowy mountains and volcanoes. There's also Gorgrond, which is half JungleJapes and half [[DeathMountain Death Mountains]] as a result of being a conflict zone between two natural forces; The Primals occupy the southern portion and are plant people that want to turn the whole world into a jungle. The Breakers occupy the northern portion and are rock people that want to turn the whole world into a barren wasteland. It is said that their ancient conflict is what shaped Draenor's landscape to begin with. The Iron Horde's strip mining is exacerbating the issue.
* ''VideoGame/{{Minecraft}}'''s random biome generation will do this occasionally, leading to Deserts beside Tundras, or Frozen Oceans in the middle of regular ones. Mods occasionally generate volcanoes in frozen wastelands.
* The continent of Foggyland in ''VideoGame/EarthBound1994'' is a wintry and snowy area up north, but a tropical summer land with beaches down south.
* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' does this for Episode 3: Vicious Voodoo, which combines BubblegloopSwamp with BigBoosHaunt.
* ''VideoGame/DigimonWorld'', by nature of its setting of an IslandOfMystery located InsideAComputerSystem, has aspects of this trope everywhere you go, as you see random wires, plugs, microchips and other technological-type elements in the background and even on the ground. Special mention, however, goes to the Ice Sanctuary, which, inside its [[https://wikimon.net/images/1/11/Ice_Sanctuary.JPG church-like exterior,]] contains corridors that look like a [[https://i.ytimg.com/vi/lShYhoVJLCs/hqdefault.jpg motherboard froze over,]] while the lighting within still gives it a sort of angelic or heavenly feel. So, it's something of a three-way cross between {{Cyberspace}}, IcePalace and BonusLevelOfHeaven.
* ''VideoGame/HollowKnight'''s Crystal Peak is an EternalEngine in a CrystalLandscape.
* ''VideoGame/OriAndTheWillOfTheWisps'':
** Kwolok's Hollow: BubblegloopSwamp + TheLostWoods + TempleOfDoom
** The Wellspring: EternalEngine + DownTheDrain + TheHedgeOfThorns
** Midnight Burrows: TreeTrunkTour + UndergroundLevel + PipeMaze
** Silent Woods: {{Mordor}} + TheLostWoods
** Baur's Reach: DeathMountain + SlippySlideyIceWorld + GustyGlade
** Mouldwood Depths: CobwebJungle + BlackoutBasement
** Luma Pools: PalmtreePanic + UnderTheSea
** The Feeding Grounds: ShiftingSandLand + CorpseLand
** Windswept Wastes; ShiftingSandLand + TempleOfDoom (A MinecartMadness sub-area was also planned, but DummiedOut)
** Willow's End: {{Mordor}} + TreeTrunkTour + LethalLavaLand
* ''[[VideoGame/{{Boktai}} Boktai 3: Sabata's Counterattack]]'' has the White Forest, a frozen tundra in the far north on top of an active volcano. Everything above ground is frozen solid, ice-type enemies, and frigid winds, while everything below ground is molten lava, fire-type enemies, and open flames.
* The ''VideoGame/YookaLaylee'' level, Galleon Galaxy, is set in [[GangplankGalleon a lagoon with tropical islands]], complete with a lighthouse. However, the level has a RaygunGothic theme where different islands are treated as different planets and the characters in the level all act as though they were living in [[SpaceZone deep space]]. Activities include jumping from asteroid to asteroid, turning into a "starship" that is really just an old timey galleon, and participating in an "intergalactic" war.
* ''VideoGame/{{Ys}}'': Multiple:
** In ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'', the [[LethalLavaLand Moat of Burnedbless]] immediately follows the [[SlippySlideyIceWorld Ice Ridge of Noltia]].
** Ilvern Ruins in ''VideoGame/{{Ys}} III'' is a TempleOfDoom in LethalLavaLand.
** Limewater Cave in ''Videogame/YsVITheArkOfNapishtim'' is two thirds UndergroundLevel, one third UnderTheSea.

to:

*** Mayahem Temple, the first level in ''Tooie'', combines JungleJapes with TempleOfDoom.
*** [[AmusementParkOfDoom Witchyworld]], like many modern theme parks, has several attractions that overlap with other settings, such as HubLevel, SpaceZone, LethalLavaLand, BigBoosHaunt and ShiftingSandLand ([[TheWildWest Wild West]] style).
*** Grunty Industries, the sixth level of ''Tooie'', combines EternalEngine and PollutedWasteland.
** ''VideoGame/BanjoKazooieGruntysRevenge'': The game ends on Freezing Furnace, which is like Hailfire Peaks but smaller. Freezing Furnace was originally two levels: Freezing Fjord and Fiery Furnace (not to be confused with the level with the same name in [=DKC2=] or the one in [=DKL2=]). See [[https://www.youtube.com/user/transparentjinjo this person's videos.]] Both levels were about twice as large as they were in the final product, but they ended up being merged into a Hailfire Peaks clone, apparently due to cartridge space.
** ''VideoGame/BanjoKazooieNutsAndBolts'': [[NostalgiaLevel Banjoland]] is a Best Of for the last two games' many varied stock levels. In the same game, there's Nutty Acres, which is PalmtreePanic, LethalLavaLand, GreenHillZone, and EternalEngine combined.
* In ''VideoGame/{{Battleborn}}'', Bliss on the surface looks like a mere [[SlippySlideyIceWorld icy moon]] but it is actually dynamic and geothermally active. It is beset by towering mountain ranges and pockmarked by [[LethalLavaLand highly active geological features like open magma floes]] and deep thermal pockets where some vegetation can grow on the surface. Scattered across the planet and nestled in deep cave networks below the surface are [[TempleOfDoom temples and ruined settlements]] of the ancient Aztanti. Strewn all across Bliss also are the [[RibcageRidge bones and fossilized scales of enormous dragons]] frozen eons ago in some unknown geological event.
* The planet Div Ido in ''VideoGame/BlasterMasterZeroII'' is half ShiftingSandLand and half SlippySlideyIceWorld, separated by dimensional rifts opened by the local Mutant Overlord.
* ''VideoGame/BloodstainedRitualOfTheNight'' has Livre Ex Machina, which is a mix between a SpookySilentLibrary and EternalEngine.
* Volcano Castle in ''[[VideoGame/{{Bonk}} Bonk's Revenge]]'' is a LethalLavaLand in a [[RuinsForRuinsSake ruined]] [[ExactlyWhatItSaysOnTheTin castle]]. Fireball Field is a combination of LethalLavaLand and GreenHillZone.
* A few examples can be found in the ''VideoGame/{{Borderlands}}'' series.
** The areas around T-Bone Junction in ''The Secret Armory of General Knoxx'', a DLC campaign for the first game. They are abundantly oceanic-themed, with sea mines, over-sized barnacles, and skeletons of giant fish-like creatures. T-Bone Junction itself is a town on enormous pilings, with lifeboats. And yet everything is desert; there's hardly a drop of water to be seen. This discrepancy is not brought up within the game, but according to WordOfGod it's apparently a result of climate change due to the planet's strange [[TidallyLockedPlanet tidally-locked orbit]]. It's very similar to the Oasis area visited in ''VideoGame/{{Borderlands 2}}''.
** The Eridium Blight in ''VideoGame/{{Borderlands 2}}'' combines LethalLavaLand and BleakLevel, being a volcanic zone so severely contaminated with the slag from Eridium production that the tint of the region is a greyish-purple.
* The Ancient Castle in ''Videogame/BugFables'' is a literal sand castle, but it also features a number of ice crystals that can freeze parts of rooms and summon ice blocks or platforms, making this a mix of both ShiftingSandLand and SlippySlideyIceWorld. The enemies in the dungeon also reflect this, with most of them alternating between sand and ice forms, with different weaknesses depending on their current element.
* ''[[VideoGame/CelDamage Cel Damage Overdrive]]'' for the UsefulNotes/PlayStation2. An unlockable level features [[spoiler:a mix between all settings in the game, in a pretty well made fashion. It combines the [[TheWildWest Wild West]], TempleOfDoom, SpaceZone, and BigBoosHaunt]]. This extra level is absent in the UsefulNotes/{{Xbox}} and UsefulNotes/NintendoGameCube versions.
* ''VideoGame/{{Celeste}}'' has the Core, a BrutalBonusLevel taking place after the main story. It's introduced as a hot volcanic area with magma platforms, but as the level goes on you flip switches that make the Core cold and the platforms freeze over.
* ''VideoGame/ChipsChallenge'': Every level where the four major elements (water, fire, ice and magnetism/suction) are equitably present. These levels include level 3 (''Lesson 3''), level 15 (''Elementary''), level 40 (''Floorgasborg''), and level 48 (''Mugger Square''). A closer relative to the [[VideoGame/BanjoKazooie actual]] Hailfire Peaks is level 124, ''Fire Trap'', whose puzzles and obstacles are entirely based on fire and ice. Level 75, ''Steam'', is a maze made of fire and water.
* Mt. Pyre in ''VideoGame/ChronoCross'', should you choose to exploit a key item and cause the magma to freeze over. In a fit of sadism, the treasure chests also freeze, preventing you from ever opening them.
* Frostfire, WarmUpBoss of ''VideoGame/CityOfHeroes'' is this trope personified, using fire and ice ElementalPowers. His unique map is an office that's been alternately frozen and set on fire, and features an ice half-pipe.
* ''VideoGame/CrashBandicoot'': The planet of Barin from ''VideoGame/CrashNitroKart'' is mostly a frozen wasteland, but there are fractures which reveal boiling lava underneath.
* ''VideoGame/CryptOfTheNecroDancer'''s third zone is a mix of lava and ice. Some enemies leave behind hot coals that damage you if you stand on them for too long, some enemies leave behind FrictionlessIce, and if both get together they create water that slows movement down. Additionally, there is a VariableMix depending on if you're in a hot or cold area, with the cold areas having electronic music and the hot areas having rock music.
* ''Dark Souls''
** In ''VideoGame/DarkSouls'', the Ash Lake is a mix of PalmtreePanic and TheLostWoods. The Painted World of Ariamis is a mix of SlippySlideyIceWorld and BigFancyCastle. New Londo Ruins is a mix of BigFancyCastle and BigBoosHaunt.
** ''VideoGame/DarkSoulsII'' has a textbook Hailfire Peaks in the final DLC, although [[spoiler:the fire part is not apparent until you descend into the [[FireAndBrimstoneHell Old Chaos]] to fight the final boss.]]
* Millenium Mountain from ''VideoGame/DensetsuNoStafy4'' mixes ruins, jungles, and a volcano among its levels.
* Act III as a whole from ''VideoGame/DiabloIII''. It takes you to the icy homeland of the barbarians, which is overrun by TheLegionsOfHell. The map of the area can be roughly divided into two parts: Bastion's Keep and the glacier that surrounds it in the West, and Arreat Crater, which has turned into a FireAndBrimstoneHell under the demons' influence, in the east.
* ''VideoGame/DisneysMagicalQuest'': Each of the three games has the UndergroundLevel mixed with ''another'' video game setting: The first game has Fire Grotto, which mixes it and LethalLavaLand; the second game has The Caves, which mixes it and {{Prehistoria}}; and the third game has Shell Ocean, which mixes it and UnderTheSea.
* ''VideoGame/DonkeyKongCountry'':
** ''VideoGame/DonkeyKong64'' features a level called "Crystal Caves": An UndergroundLevel with some SlippySlideyIceWorld elements (namely frozen log cabins and igloos). Also, Angry Aztec features a good mix of ShiftingSandLand and TempleOfDoom.
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'':
*** The game features a level that is a LethalLavaLand merged with DownTheDrain, this is because there's an Animal Buddy who can [[LavaIsBoilingKoolAid turn the lava into swimmable water]].
*** The fourth world, Krazy Kremland, consists of a HornetHole region in the south and an AmusementParkOfDoom in the north. Both areas each have a BubblegloopSwamp level as well, due to the world's proximity with the swampy Krem Quay.
*** Even more directly, the Game Boy port ''Donkey Kong Land 2'' merges the 2nd (a lava world) and 3rd (a swamp themed world) into one.
** ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble'': The GBA port features a new world with two new hybrid levels, both of which are half UnderTheSea. Dingy Drainpipe, [[DownTheDrain an underwater pipeline]], and Sunken Spruce, [[TheLostWoods an undersea tree level]].
** ''VideoGame/DKJungleClimber'' has Chill n' Char Island, the fourth world of the game. It's a [[LethalLavaLand fiery volcano]] housing [[EternalEngine a mechanical Kremling base]], surrounded by [[SlippySlideyIceWorld icy terrain]].
** ''VideoGame/DonkeyKongCountryTropicalFreeze'':
*** The game features, as you might guess from the title, JungleJapes mixed with SlippySlideyIceWorld. The same world also combines ice with PalmtreePanic[=/=]GangplankGalleon, TempleOfDoom, MinecartMadness (featuring a minecart buried in a snowball), TheLostWoods, DeathMountain[=/=]{{Prehistoria}} and EternalEngine. And the final level is a literal Hailfire Peaks level taking place in a [[LethalLavaLand volcano]], featuring [[RuleOfCool ice floe surfing on lava]]. This massive combination of themes is justified, as Donkey Kong Island was the original setting of ''VideoGame/DonkeyKongCountryReturns'' and featured those themes as individual worlds (minus snow, which was absent altogether); the island is now being revisited under the chilling effect cast by the Snowmads.
*** Also notable is World 5, Juicy Jungle, a juice factory set in the jungle. It combines EternalEngine, JungleJapes and LevelAte (often all in a single level) with a topping of SlippySlideyIceWorld towards the end.
* ''VideoGame/{{Doom}}'': Starting from the second episode, many levels are built to look like [[EternalEngine techno-bases]], but slowly turn into [[PlanetHeck hellish architecture]] by the presence of the demons.
* In ''VideoGame/DragonQuestVI'', the cave before Murdaw's keep starts as a LethalLavaLand, then you climb up stairs and you find yourself in a watery cave.
* By necessity, the SlippySlideyIceWorld, {{Prehistoria}}, and EternalEngine stages, among others, of the ''VideoGame/EccoTheDolphin'' series are all UnderTheSea.
* In ''Franchise/TheElderScrolls'' series, the [[EldritchLocation Shivering Isles]] are the realm of Sheogorath, the [[OurGodsAreDifferent Daedric Prince]] of [[MadGod Madness]]. The Isles are split down the middle to represent the dual nature of madness. The northern half of the Isles, Mania, represents the positive aspects of madness, and is [[GhibliHills full of exotic plant life and brightly colored monsters]]. The southern half, Dementia, embodies the negative aspects of madness, and consists mostly of [[SwampsAreEvil dreary swampland]]. You get to visit the Shivering Isles in ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'''s ''Shivering Isles'' expansion. And in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', Eastmarch Hold has a mountainous, constantly snowy environment in the northern section around Windhelm. To the immediate south, however, is a caldera dotted all across with hot springs.
* ''VideoGame/EldenRing'':
** The area known as Flame Peak, the highest mountain of the Mointaintops of the Giants, is somewhat oddly named; unlike the [[DeathMountain volcanic Mt. Gelmir]] where [[LethalLavaLand such a name would make sense]], Flame Peak is a SlippySlideyIceWorld that is decorated with the petrified corpses of dead giants and mostly populated with enemies that deal frostbite. Strangely enough, this makes sense in the lore: the mountain used to be home to a race of fire giants before they were purged by Marika's Golden Order due, and is the location of the Forge of the Giants, which has a perpetual flame so potent that [[spoiler: it could burn the Erdtree. You must reach it in order to destroy the wall of thorns blocking all from repairing the Elden Ring, and you also have to face the last Fire Giant in order to get to it]].
** Deeproot Depths is a BrutalBonusLevel that acts as a mixture of BubblegloopSwamp and TreeTrunkTour, being both the roots of the Erdtree and the sources of two large underground rivers. It has a half-sunken city in the mire, and [[spoiler: is also the current resting place of the soul-dead Godwyn, whose body has morphed into an UndeadAbomination spreading deathroot and causing a ZombieApocalypse]], so it's also a DerelictGraveyard in more than one way.
** Liurnia of the Lakes is a mixture of a Crystal Landscape and BubblegloopSwamp; the vast interior of the area has become sunk into a large shallow inland lake, with glintstone crystals growing all over the place.
** The Shaded Castle is a castle crossed with a [[SwampsAreEvil poisonous swamp]], because there's no location [[Creator/HidetakaMiyazaki Miyazaki]] ''won't'' turn into a poisonous swamp if he can get away with it.
* ''VideoGame/EpicBattleFantasy'':
** Glacier Valley of ''VideoGame/EpicBattleFantasy3'' is mostly a SlippySlideyIceWorld, but there is one screen with [[LethalLavaLand a volcanic section]] surrounded by fire-themed enemies. A proper LethalLavaLand shows up two areas later, but it lacks any ice portion to return the favor.
** Ashwood Forest of ''VideoGame/EpicBattleFantasy4'' is a mix of TheLostWoods and LethalLavaLand, the west and northern portions are fresh green forest while the middle and eastern ends have been burnt down.
** ''VideoGame/EpicBattleFantasy5'':
*** Hope Harbor has a {{jungle|Japes}} on its west end and a small [[ShiftingSandLand dry/desert area]] towards the east.
*** The Freezeflame Dungeon is half-frozen over and half-volcanic. Right down the middle splitting the two appears to be a river of cooled magma. Matt lampshades it upon first entering the dungeon:
---> Ice and magma...in the same dungeon? What sort of trickery is this?
*** Mystic Woods starts out as TheLostWoods, but the west half turns in to a BigBoosHaunt, with the "natural forest" enemies like Bears and Bushes being replaced with "ghost" or "cursed" enemies like Wraiths and Mirrors.
*** The west side of the Crystal Caverns is volcanic, leading up to a magma pit with a fire god at the end. The east side is a temple with ice floors and a hydra made of crystals, possibly ice, at the end.
* Every region in ''VideoGame/{{Fairune}} 2'' that's directly connected to the Administrator's Tower is like this:
** Green Fields is [[GreenHillZone a verdant forest with some patches of sand]], which lead to [[ShiftingSandLand underground desert]][[RuinsForRuinsSake ruins]] when sinking into them.
** White Lands is your typical [[SlippySlideyIceWorld icy tundra complete with frozen lake]] and hides an underground [[LethalLavaLand lava cave]] accessible via stairs and caves scattered about.
** Blue Temple is a set of [[{{Atlantis}} flooded white stone ruins]] that serves as a facade hiding the [[TechnoWreckage still powered, but run down facility]].
** [[spoiler: The Ashen World is [[BleakLevel a black-and-white world with a ruined castle, a deep chasm and a sinister monolith]], linked with [[FloatingContinent Sky Lands, a random assortment of flying islands and buildings]].]]
* ''VideoGame/FantasyLife'''s only mountain, Mount Snowpeak, has [[SlippySlideyIceWorld its top covered in snow]], while a CaveBehindTheFalls and LethalLavaLand cohbitate in the lower part. The town of Al Majiik is mostly ArabianNightsDays, but the palace and immediate surroundings feel more like a BleakLevel.
* ''VideoGame/FinalFantasyXII'' featured the Giza Plains. Initially a dry plains, full of deserty enemies much like the deserts that surround the other sides of Rabanastre, but when the rains come it turns into a lush swampy region with much tougher, more aquatic styled enemies. Although the "seasons" in Giza start out locked and change only by advancing the plot, midway through the game or so, they start cycling with two hours of the Dry followed by one hour of the Rains. This is handy since there are certain tasks that can only be completed in one season or the other, and at least one which requires returning during the different seasons.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]: Perseus Mandate'': The entire Old Underground Metro Area, explored in Interval [[FourIsDeath 4]]: Devastation, blends UndergroundLevel with BigBoosHaunt.
* ''VideoGame/FreezeME'' loves this, as most of its levels are combinations of themes. Its first level, Sunshine Valley, is a GreenHillZone mixed with PalmTreePanic. Its second level, Chilly Cool Frozen Mountain, mixes the obvious SlippySlideyIceWorld with BigBoosHaunt. And its final level is a LethalLavaLand mixed with a DeathMountain. But the level that takes the cake is Giantbits Islands, which is a SpaceZone containing planets themed around [[ShiftingSandLand deserts]], [[SlippySlideyIceWorld ice]], and [[PalmTreePanic tropical islands]] all at once.
* ''VideoGame/GoldenSunTheLostAge'':
** The final dungeon, Mars Lighthouse, is yet another fire-themed dungeon that has been frozen over. It sports both fire-breathing statues and slippery ice floors... often in the same room.
** There's also Air's Rock, combining elements of TempleOfDoom, GustyGlade, and DeathMountain.
* Mt. Here and There in ''VideoGame/GraffitiKingdom'', which is a big mountain, with a white line drawn down the middle. The two halves are nearly identical, and the only necessary rooms are the ones that have fire AND ice, meaning it actually functions as two versions of the same level.
* ''VideoGame/GuildWars'' has two. Shing Jea Island is an Eastern-looking GreenHillZone[=/=]Slippy Slidey Ice World, and the Maguuma Jungle is a wasteland filled with red rocks, JungleJapes, and BubblegloopSwamp.
* Attack on Sanctum in ''VideoGame/Halo5Guardians'' has a lush and plant-filled area in one half of the map, while the other half is barren. There is even a noticeable difference in the lighting of the two areas.
* In ''VideoGame/{{Heretic}}'', "Episode 2: Hell's Maw" takes place on the sides of a volcano, according to the world map, but some levels contain icy areas in addition to lava pools. There is even a SecretLevel titled "The Glacier", taking place near the bottom of the volcano, reinforcing the "fire and ice" theme of Hell's Maw. The Ice Grotto level of episode 2 stands out because of a [[SlippySlideyIceWorld slippery]] [[ConvectionSchmonvection ice-lake right next to molten lava.]]
* ''Franchise/{{Kirby}}'' examples:
** Floria in ''Milky Way Wishes'' in ''VideoGame/KirbySuperStar'' has four different levels connected by doors (winter, summer, fall, and spring). Likewise, the technically final planet, Halfmoon, is an unusual mixture of SpaceZone and JungleJapes.
** In ''VideoGame/KirbyMassAttack'', several stages in Sandy Canyon are a rather contradictory combination of TempleOfDoom and EternalEngine.
** In ''VideoGame/KirbysEpicYarn,'' Treat Land is a ToyTime slash FungusHumongous slash BandLand slash LevelAte slash ''BigBoosHaunt'' level. The giant centerpiece of the level's [[HubLevel hub]] is a giant cake in the middle of a mushroom forest, with layers decorated to resemble a piano, a (toy) train station, and a haunted manor.
** ''VideoGame/KirbyAndTheForgottenLand'', by virtue of its "Kirby visits a [[AfterTheEnd post-apocalyptic world]]" concept, mixes most standard level themes with UrbanRuins. There's even a stage that deliberately invokes this InUniverse: the local amusement park has a haunted mansion, but instead of standard spooky ghosts, it's themed after an AlienInvasion.
** In ''VideoGame/KirbyPlanetRobobot'', most of the game's level themes are mashed up with EternalEngine, given that the [[MegaCorp Haltmann Works Company]] is responsible for taking over Kirby's home planet. Such examples include [[GreenHillZone Patched Plains]] and [[ShiftingSandLand Gigabyte Grounds]].
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaLinksAwakening'': Turtle Rock (the last regular dungeon) is mostly lava, but it does have some caves full of ice in it.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'':
*** Both the fire dungeons, Dodongo's Cavern and the Fire Temple, meet at the intersection of LethalLavaLand, DeathMountain and UndergroundLevel, as both are located within, well, Death Mountain. Link has to traverse the former dungeon as a child to defeat King Dodongo and obtain the Goron's Ruby, and during the adult era in the latter dungeon, he has to free the Gorons who were about to be fed to the evil dragon, [[{{Dracolich}} Volvagia]].
*** The Forest Temple combines BigBoosHaunt with TheLostWoods. It's an ancient mansion located in the forest with overgrown flora in the outdoors areas, while the indoors rooms have a haunted atmosphere and is guarded by the Poe Sisters.
*** The Water Temple meets at the intersection of UnderTheSea, UndergroundLevel and TideLevel. With the entrance located under Lake Hylia, and basically the whole majority of the adventure involving diving underwater, Link has to raise and lower the water level several times throughout to meet certain goals.
*** Both the haunted dungeons, the Bottom of the Well (child era, mini-dungeon) and the Shadow Temple (adult era, proper dungeon), are rich in BigBoosHaunt elements and are {{Underground Level}}s, as they are located in Kakariko Village, where there is an adjacent graveyard and overrun with undead creatures. In the latter dungeon, which calls the graveyard its home, it also has a few GustyGlade touches, as some obstacles contain active fans that require the use of the Iron Boots to resist their push, while one, as long as the Hover Boots are equipped, leads Link to the final passage leading to Bongo-Bongo's lair in the heart of the temple.
** ''VideoGame/TheLegendOfZeldaMajorasMask'': Snowhead Temple, the second dungeon, would be a [[LethalLavaLand fire-themed dungeon]] in the traditional Zelda vein, if not for the fact that [[SlippySlideyIceWorld half of it is frozen over]].
** ''VideoGame/TheLegendOfZeldaOracleGames'' has a few contributing to the trope:
*** ''Oracle of Ages'': The penultimate dungeon, Jabu-Jabu's Belly, is combined with WombLevel, TideLevel and UnderTheSea, as the entrance to the belly lies underwater in the Zora Village and the majority of the dungeon involves traversing Jabu-Jabu's innards through watery passages and raising and lowering the water level to meet certain goals, as well as the UnderwaterBossBattle against Plasmarine taking place afterwards. In the Ancient Tomb, which serves as the eighth and final dungeon, the majority of it serves as BigBoosHaunt, but parts of it have UnderTheSea (due to its location on a remote island littered with strong currents and whirlpools that can pull Link into a watery grave), SlippySlideyIceWorld and LethalLavaLand touches in certain corners of the second basement.
*** In ''Oracle of Seasons'', the Sword & Shield Maze consists of two floors, one full of lava (shaped like a sword) and the other full of ice (shaped like a shield). Also included is the miniboss, Frypolar, who converts back and forth from [[PlayingWithFire fire]] to [[AnIcePerson ice]] and is weak against [[KillItWithIce the respective]] [[KillItWithFire opposite elements]]. To progress at some point, you have to drop magical ice cubes into the lava to cool it down. Also, the Temple of Seasons is turned into this late in the game: The area's default season is winter and a [[spoiler:player-induced]] volcanic eruption in Subrosia causes parts of it in the ruined temple in the overworld to be flooded with lava.
** ''VideoGame/TheLegendOfZeldaTheWindWaker'':
*** The resident TempleOfDoom dungeons are dual: the Earth Temple mixes UndergroundLevel with BigBoosHaunt, while the Wind Temple merges GustyGlade with TheLostWoods.
*** The {{One Time|Dungeon}} MiniDungeon, the GhostShip, where Link needs to find one of the Triforce Charts/Shards (after determining its location through its own chart found on Diamond Steppe Island) is a mix of BigBoosHaunt and GangplankGalleon.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': The first dungeon in the game (Forest Temple) is predominantly TheLostWoods, but also has setpieces that make use of the wind, thus invoking GustyGlade (in fact, the main item found here is the Gale Boomerang, which is blessed by the Fairy of Winds). Later in the game, the Arbiter's Grounds is a mix between the [[ShiftingSandLand desert]] and [[BigBoosHaunt haunted crypt]] themes that had previously been separate in ''Ocarina of Time'' when last present in the same game.
** ''VideoGame/TheLegendOfZeldaSkywardSword'': Most dungeons in the game love doing this, as it's part of the changes and mix-ups (alongside the introduction of a dungeon-like overworld) made to the series. The Ancient Cistern combines TempleOfDoom, DownTheDrain, and BigBoosHaunt. The two ShiftingSandLand dungeons also introduce EternalEngine elements (thanks in no small part to the concept of time travel by the Timeshift Stones) and, in particular, Lanayru Mining Facility goes further and adds {{Tomorrowland}} into the mix, as does the Sandship with the GangplankGalleon. Skyview Temple takes TheLostWoods and combines it with TempleOfDoom and a little of DownTheDrain for flavor.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' places Turtle Rock, the LethalLavaLand dungeon, in the middle of [[DarkWorld Lorule's]] equivalent of Lake Hylia (though the inside of the dungeon proper is pure LethalLavaLand). The Ice Ruins are obviously a SlippySlideyIceWorld dungeon, but the lower reaches show [[LethalLavaLand the orange and red glow of lava]] (this is entirely aesthetic, since you never go low enough to actually interact with the lava) The Desert Palace is a weird example: in order to reach it, you [[DualWorldGameplay travel back and forth]] between Lorule's [[BubblegloopSwamp swamp]] and Hyrule's [[ShiftingSandLand desert]] that are otherwise completely separate, but the boss of the dungeon is fought in a cordoned off part of the swamp that has inexplicably had a bunch of sand from the desert transplanted there.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' gives us Typhlo Ruins, which are part TempleOfDoom, part TheLostWoods and most of all BlackoutBasement seeing as the only light are torches (you light) and the glowing [[ByTheLightsOfTheirEyes eyes of enemies]].
* ''VideoGame/LaMulana2'''s Icefire Treetops is a curious example, where most of the left side is fiery and most of the right side is icy. Both environments meet in the middle. The [[spoiler:Eternal Prison]], while mostly filled with pools of [[TheresNoKillLikeOverkill poisonous magma]], has occasional spots of ice, though by the time you get there you almost certainly have the Snow Shoes that prevent slipping and may not even notice.
* ''VideoGame/TheLegendOfSpyroTheEternalNight'': The Celestial Caverns are meant to test Spyro's mastery of the elements, and are consequently divided into four areas; each is themed after fire, ice, earth and electricity, built to make use of each element's effects on terrain (the ice area requires Spyro to create temporary ice platforms in the water, for instance), populated by [[UndergroundMonkey elementally-appropriate recolors of the area's basic set of enemies]], and capped off with a fight against its associated elemental spirit. The whole affair ends with a boss battle against a spirit that cycles through all four elements.
* In ''[[VideoGame/LittleBigPlanet [=LittleBigPlanet=] 2]]'', you get Victoria's levels, which are a mixture of LevelAte and EternalEngine. Most of ''[=LittleBigPlanet=] 2's'' levels were designed with this mindset, actually.
* The penultimate stage in ''VideoGame/LittleFighter2'' is an ice-covered landscape with raging volcanoes in the background. Appropriately, the MiniBoss of the stage is Firzen, who uses fire and ice attacks.
* ''VideoGame/LocoRoco'' has Jaojab, which alternates between yellow {{Mayincatec}} areas and green JungleJapes areas.
* ''VideoGame/LostPlanet: Extreme Condition'' has this as the basic premise of the ''entire game''; the first half of it mostly takes place on the SlippySlideyIceWorld surface of E.D.N. III, while the second half takes place in searingly-hot volcanic regions.
* In ''VideoGame/MarvelVsCapcomInfinite'', all the stages are this due to the two universes fusing together, which was caused by the BigBad Ultron-Sigma. For instance, one stage has [[ComicBook/TheMightyThor Asgard]] fused with the futuristic city highway from ''VideoGame/MegaManX1''. Other examples include [[ComicBook/GuardiansOfTheGalaxy Knowhere]] and [[VideoGame/{{Strider}} Third Moon]] becoming Knowmoon and [[ComicBook/BlackPanther Wakanda]] fusing with the world of ''VideoGame/MonsterHunter''.
* ''Franchise/{{Metroid}}'':
** In ''VideoGame/MetroidPrime3Corruption'', there's the Planet Bryyo, which mostly consists of [[DeathMountain deserty plains]], [[TheHedgeOfThorns thorny jungles]], and [[LethalLavaLand temples overflowing with exploding Fuel Gel]]. Then there's a teleport that takes you to a [[SlippySlideyIceWorld frozen cavern]] on the other side of the planet, which is [[TidallyLockedPlanet Tidally Locked]]. In the same game, Skytown combines FloatingContinent and EternalEngine, which makes sense since the planet where Skytown is, Elysia, is gas-type.
** Many zones in the ''VideoGame/MetroidPrimeTrilogy'' feature this, but most are EternalEngine + some environment (i.e. Sanctuary Fortress is an industrial TempleOfDoom, Magmoor is an industrial LethalLavaLand, etc.)
** Both ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidOtherM'', being set in space stations, mix EternalEngine with a setting that varies accordingly to the area. In particular, ''Other M'' does this with JungleJapes (Sector 1/Biosphere), SlippySlideyIceWorld (Sector 2/Cryosphere), and LethalLavaLand (Sector 3/Pyrosphere). Elements of AbandonedLaboratory can also be seen all throughout each sector, in the form of the various containment tanks and maintenance rooms between the environmental rooms.
* ''VideoGame/MonsterHunter'':
** ''VideoGame/MonsterHunter2Dos'':
*** The new Jungle (also present in ''Generations Ultimate'') has a coastal perimeter in three of its areas (one of them being a small penninsula), so it combines JungleJapes with PalmtreePanic.
*** The Desert in this game and ''Generations Ultimate'' features both hot health-draining desert zones and a cold stamina-draining cave zone, unlike many other maps which only have one or the other type of hazard.
** ''VideoGame/MonsterHunterWorld: Iceborne'' has the Guiding Lands, an endgame WideOpenSandbox that combines all of the biomes in the New World ([[GreenHillZone Ancient Forest]], [[ShiftingSandLand Wildspire Waste]], [[UnderTheSea Coral Highlands]], [[BleakLevel Rotten Vale]], [[LethalLavaLand Elder's Recess]], and [[SlippySlideyIceWorld Hoarfrost Reach]]) in one area.
** ''VideoGame/MonsterHunterRise: Sunbreak'' has the Citadel, a diverse biome featuring [[RuinsForRuinsSake the ruins of a castle]] surrounded by [[GreenHillZone lush forests]], [[SlippySlideyIceWorld snowy mountains]], and [[BubblegloopSwamp dank swamps]].
* The ''VideoGame/KatamariDamacy''-esque Wii game ''VideoGame/TheMunchables'' features one in its last stages. It's actually a frozen island and a volcano cut in half and sawed togheter like Dr. Frankenstein's resort.
* ''VideoGame/{{Nethack}}'': The Valkyrie Quest has both lava and ice in the same map. Explained as the result of Fire Giants invading the naturally frosty Valkyrie homeland.
* The ''VideoGame/NeverwinterNights'' expansion Hordes of The Underdark has Cania, the eighth plane of hell, which is a frozen wasteland with rivers of lava. The characters even point out the physical impossibility of this, and that it must be supernatural. In fact, it goes a bit deeper than that; the rivers of lava flow through the ice ''because'' it's impossible. The arbitrary landscape is designed to torture the mind.
* ''VideoGame/{{Okami}}'' features a haunted shipwreck, thus combining GangplankGalleon with BigBoosHaunt.
* Played with in ''VideoGame/PacManAndTheGhostlyAdventures'' -- after completing the [[LethalLavaLand Netherworld]] world, the [[FreezeRay Fridigitator]] activates and coats the entire area in [[SlippySlideyIceWorld ice]]. It still counts, though, because there are still lava pools -- making it an example in two different ways.
* ''VideoGame/{{Pikmin}}'' series:
** ''VideoGame/Pikmin2'': Submerged Castle combines DownTheDrain with BigBoosHaunt. It is a partially flooded sewer that has a mysterious ghost-like being haunting it that will chase after the party if they spend too much time there, serving as the game's horror-themed cave.
** ''VideoGame/Pikmin4'': Frozen Inferno is a mix of LethalLavaLand and SlippySlideyIceWorld. The first sublevel is filled with fire hazards and marks the earliest point the player can find the fire starter item. The second sublevels onwards become more ice-themed, but keep the mechanics behind the fire-starters. Both the fire-immune Red Pikmin and the freezing, ice-immune Ice Pikmin feature heavily in this cave.
* The stages in ''VideoGame/PlaystationAllStarsBattleRoyale'' run on this by having a Playstation locale being overtaken by another 'till you have things like a San Francisco harbor being pulled into space or a futuristic city getting flooded and attacked by a mythological {{sea monster}}.
* ''Franchise/{{Pokemon}}'':
** ''VideoGame/PokemonSunAndMoon'' has 'Ula'ula Island, the third main island in the Alola region. The island has [[PalmtreePanic tropical paths, seaside beaches]], [[ShiftingSandLand a scorching desert with harsh sunlight on the overworld]], and [[SlippySlideyIceWorld a snow-covered mountain]] where the Pokémon League is located. Since Ula'ula is based on Hawaii's Big Island, this is a rare case of TruthInTelevision.
** In ''VideoGame/PokemonSwordAndShield'', this often occurs in the Wild Area, as well as the Isle of Armor and the Crown Tundra in the DownloadableContent, since each sector has its own randomly-generated weather pattern each day. It can be hailing or raining in one spot, and blisteringly sunny two steps away. Strangely, you can have bad visibility in, for instance, a sandstorm, but can see straight through the area when just outside it.
** ''VideoGame/PokemonUranium'' has Lanthanite Core, an ice-covered cavern with a lava river and falls going down the middle.
** ''VideoGame/PokemonInsurgence'' has two locations that are the [[SlippySlideyIceWorld defin]][[LethalLavaLand ition]] of this trope; Mt. Rose, a snow-covered mountain with a town that leads to Rose Crater, a volcanic area containing the entrance to the Infernal Cult's base that has hail on the overworld and in battle, and Holon Mountain, which is another snow-covered mountain that also contains Holon Volcano, which consists of lava-filled caves.
* ''VideoGame/Prey2006'' largely takes place in a bio-mechanical spaceship that combines aspects of an EternalEngine and a WombLevel.
* ''VideoGame/{{Psychonauts}}'': The final level of the game is the Meat Circus, a CircusOfFear where everything is constructed out of meat and bone. [[spoiler:This is a justified trope because Raz and Coach Oleander's minds have accidentally been merged, combining Raz's memories of growing up as an acrobat in the circus with Oleander's childhood memories as the son of a butcher who thought the rabbits Oleander doted on were only good for meat.]]
* ''VideoGame/Psychonauts2'':
** Loboto's Labyrinth begins as a boring office level, but gradually deteriorates into a creepy twisted labyrinth filled with dental imagery alongside filing cabinets and meeting rooms. This is justified: The office portions of the level were a construct created to try and trick Dr. Loboto into ratting out his employer that paid him to steal Truman Zanotto's brain. Loboto catches onto the ruse quickly and tries to take ahold of the construct, causing the level to gain the aformentioned dental imagery.
** Hollis' Classroom is a level designed to look like a neurological hospital, because Hollis Forsythe was a doctor before joining the Psychonauts. When Raz is encouraged by the interns to change Hollis' mind with Mental Connection and let them go on the mission to the Lady Lucktopus Casino, he accidentally rewrites her brain and makes her a gambling addict. When Raz returns to her mind to set things right, he finds the level has become Hollis' Hot Streak, a CasinoPark that puts gambling motifs right alongside hospital imagery. There are charming areas such as the Maternity Ward, which contains a roulette wheel where rich parents bet on the roulette to try to win a baby, or the Cardiology area where [[NonHumanHead suit-headed]] doctors bet on races powered by a patient recieving a defibrillator.
* ''VideoGame/{{Rayman}}'':
** ''VideoGame/Rayman2TheGreatEscape'' featured ''The Tomb of the Ancients'', which was a TempleOfDoom that doubled as a BigBoosHaunt. There was also ''The Land of the Livid Dead'' from ''VideoGame/Rayman3HoodlumHavoc'' which was also a BigBoosHaunt (although not in a way you'd expect) but had a few DownTheDrain sections. And one of the later levels was a DeathMountain, SlippySlideyIceWorld, EternalEngine, LethalLavaLand, and TempleOfDoom all in one.
** ''VideoGame/RaymanOrigins'' goes for broke in this department. Although the [[JungleJapes first area]] is straightforward, the Desert of Didgeridoos is a combination of BandLand, ShiftingSandLand, and GustyGlade; Sea of Serendipity is part UnderTheSea, part PalmtreePanic, part GangplankGalleon; Mystical Pique is a TempleOfDoom slash DeathMountain; Moody Clouds is EternalEngine and LevelInTheClouds; and Gourmand Land? That [[{{Pun}} takes the cake]], by combining the classic Hailfire Peaks themes of LethalLavaLand and SlippySlideyIceWorld with LevelAte, along with PalmTreePanic and EternalEngine as cocktail umbrellas.
** ''VideoGame/RaymanLegends'' brings in its own LevelAte, Fiesta De Los Muertos, that manages to be the exact opposite of Gourmand Land despite running on the same concept: where Gourmand Land was primary SlippySlideyIceWorld and themed around cocktails and fruit punch, Fiesta is more of a LethalLavaLand and EternalEngine of mexican food and barbecue. Plus, obviously, SouthOfTheBorder.
* Fortifel in ''Videogame/TheReconstruction'' is a volcanic island. However, the area is so elevated that it's often blanketed in snow where there are no thermal vents or lava pools.
* ''[[VideoGame/RocketKnightAdventures Sparkster: Rocket Knight Adventures 2]]'' seamlessly combines ShiftingSandLand, LethalLavaLand, TempleOfDoom, and EternalEngine in one level. Also, in the series in general, a lot of different level types have elements of EternalEngine.
* In ''VideoGame/RocketRobotOnWheels'', the level "Pyramid Scheme" is a jungle level with a pyramid, a river, and isn't that hazardous... until you step on a special Sun/Moon pad, which switches the level to and from LethalLavaLand mode.
* ''VideoGame/Rockman7EP'':
** Freeze Man's level combines LevelInTheClouds and SlippySlideyIceWorld.
** Cloud Man's level combines ToyTime and BlackoutBasement.
* ''VideoGame/{{Scribblenauts}}'' has a volcano-y and snowy peaks area in the first half of the game.
* ''VideoGame/SecretAgentClank'' features the planet Hydrano. One half of the world is an immense ocean, complete with the villain's UnderwaterBase. The other half is an immense desert. Both halves are seperated by a huge dam that traverses the equator of the planet.
* In ''VideoGame/SeriousSamTheSecondEncounter'', the next-to-final level starts in a snowy Santa's Village, continues with a sojourn in the hellish bowels of a fiery cave network, and returns to an iced-up area for the final part.
* The Junkyard in ''Literature/ShadowsOfTheEmpire'' is a LocomotiveLevel DownInTheDumps.
* As lampshaded by Lisa in ''VideoGame/TheSimpsonsGame'': "How can a cold place be so close to a hot one?"
* ''VideoGame/{{Snailiad}}'' has two:
** Mare Carelia combines UnderTheSea and GreenHillZone.
** Amastrida Abyssus combines LethalLavaLand and UnderTheSea (again).
* The Colombia Temple Ruins level in ''[[VideoGame/SoldierOfFortune Soldier of Fortune II: Double Helix]]'' is a [[JungleJapes jungle level]] with a {{Mayincatec}} TempleOfDoom.
* The ''Franchise/SonicTheHedgehog'' series seems fond of this trope. Let's run through a few examples:
** Marble Zone in [[VideoGame/SonicTheHedgehog1 the first game]] is a TempleOfDoom combined with LethalLavaLand elements.
** ''VideoGame/SonicTheHedgehog2'':
*** Half the time in [[DeathMountain Hill Top Zone]] is spent in breezy outdoors up in the hills, half the time you're running away from earthquakes and lava underground, inside the hills.
*** A desert level called [[ShiftingSandLand Dust Hill Zone]] was dropped from the game early in the development cycles. Its art was meant to be reusable for a separate winter level. Some fan mods restore this level and implement the art reuse as a mid-level transition from desert into snow.
*** Aquatic Ruin Zone is a combination of GreenHillZone and UnderwaterRuins.
** Mid-way through [[LethalLavaLand Lava Reef Zone]] of ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'', the lava cools and the stage becomes much more crystalline. If you're playing as Sonic, a small cutscene causes the volcano to start again.
** Sandopolis Zone provides a three-for of ShiftingSandLand, TempleOfDoom, and BigBoosHaunt.
** ''VideoGame/SonicTheHedgehogChaos'' had the [[EternalEngine Mecha]] GreenHillZone, simultaneously subverting both of the ''Sonic'' series's most distinctive settings by combining them.
** Red Mountain from ''VideoGame/SonicAdventure'' is DeathMountain for the first part, LethalLavaLand for the second, with some FireAndBrimstoneHell overtones. (But only as Sonic do you get to go through both halves. For Knuckles it's all DeathMountain, and for Gamma it's all LethalLavaLand.
** In ''VideoGame/SonicShuffle'', the first board, Emerald Coast, is a mashup of PalmtreePanic and SlippySlideyIceWorld, due to Void's magic freezing half the board.
** ''VideoGame/SonicAdventure2'' reused the "[[BigBoosHaunt Haunted]] [[ShiftingSandLand Pyramid]]" motif from ''VideoGame/Sonic3AndKnuckles'' for the levels "Pyramid Cave" and "Death Chamber".
** Ice Mountain from ''[[VideoGame/SonicAdvanceTrilogy Sonic Advance]]'' combines SlippySlideyIceWorld with UnderTheSea. Twinkle Snow from the third game does the same.
** Coral Cave in ''VideoGame/SonicRushAdventure'' mixes UnderTheSea with UndergroundLevel. It's a pretty-looking place, too.
*** Machine Labyrinth is a ''{{steampunk}}'' EternalEngine.
*** Haunted Ship is GangplankGalleon and BigBoosHaunt.
*** Pirates' Island is {{remilitarized|Zone}} UnderwaterRuins.
** [[MarathonLevel Eggmanland]] from ''VideoGame/SonicUnleashed'' combines the standard EternalEngine level akin to the ones from other Sonic games with LethalLavaLand and CircusOfFear features. Also, the Adabat levels combine PalmtreePanic, JungleJapes, and TempleOfDoom.
** The [[VaporWare ill-fated]] ''VideoGame/SonicXtreme'' was going to feature an area known as [[LethalLavaLand Red]] [[ShiftingSandLand Sands]]. Also, by looking at one of the images [[http://www.senntient.com/projects/xtreme/sxc/index.html here]], it appears that the planned level "Crystal Frost" combined SlippySlideyIceWorld with TempleOfDoom.
** ''VideoGame/SonicHeroes'':
*** Ocean Palace combines PalmtreePanic with TempleOfDoom. Somewhat {{justified|Trope}} because the game always features a level that is a standard theme, then a level that is a variation on that theme, and then a boss, and the level before that (Seaside Hill) was simply a PalmtreePanic.
*** Rail Canyon and Bullet Station both feature elements of DeathMountain, TheWildWest, EternalEngine, and LocomotiveLevel, being massive railroad networks within an extremely large canyon.
** Angel Island Zone, the first level in ''Sonic 3'' (a game which was technically the first half of ''[[VideoGame/Sonic3AndKnuckles Sonic And Knuckles]]'') is PalmtreePanic with UnderTheSea sections, and a small cutscene in the middle of Act 1 shows a good chunk of the island being [[LethalLavaLand set on fire]].
** Planet Wisp from ''VideoGame/SonicColors'' is a GreenHillZone level, which features large EternalEngine structures. Also, Aquarium Park is a combination of {{Wutai}} and UnderTheSea. Starlight Carnival is a [[CasinoPark carnival theme park]] [[SpaceZone in space]], Tropical Resort is a PalmtreePanic theme park, and Asteroid Coaster is an EternalEngine theme park. Sweet Mountain is a RemilitarizedZone set in LevelAte. Considering the whole game is Eggman's amusement park divided into different planets, it makes sense.
** Desert Ruins in ''VideoGame/SonicLostWorld'' is part ShiftingSandLand and part LevelAte (in Zone 3). Frozen Factory is part SlippySlideyIceWorld and part EternalEngine (with some hints of CasinoPark, as seen in Zone 3), and Sky Road is part LevelInTheClouds and part CircusOfFear (mostly Zone 4).
** The Press Garden Zone in ''VideoGame/SonicMania'' is a [[EternalEngine newspaper factory]] for Act 1, which gets blown up after destroying the midboss. Act 2 is set outside the factory, in [[SlippySlideyIceWorld a snowy forest with ice mechanics.]]
** This seems to be a major design theme in ''VideoGame/SonicForces'': the first Modern Sonic level shown is a Rooftop Run-esque city level combined with a beachy GreenHillZone or PalmtreePanic, while the first Classic Sonic level shown is ''the'' Green Hill Zone mixed with ShiftingSandLand! There's also Mystic Jungle, a combination of CasinoPark, JungleJapes and RuinsForRuinsSake.
** Hidden Volcano from ''VideoGame/TeamSonicRacing'' is part [[SlippySlideyIceWorld ice-themed]] and [[LethalLavaLand fire-themed]].
* ''VideoGame/{{SSX}}'', known for its creative snowboarding courses, featured a level called Aloha Ice Jam. WordOfGod says it is set on an iceberg towed to sunny Hawaii. The level features snow, ice, penguins, giant metal death-fans, torrential rivers, giant tiki heads, molten lava, ice platforms, and sand -- more or less in that order.
* ''VideoGame/StarcraftII'':
** The map editor allows easy combination of any type of terrain, allowing a few unusual maps like [[http://wiki.teamliquid.net/starcraft2/ICCup_Testbug testbug]] to come out.
** As far as canon areas go, ''[[VideoGame/StarcraftIIHeartOfTheSwarm Heart of the Swarm]]'' introduces Zerus, a planetwide mix of JungleJapes with LethalLavaLand.
* ''VideoGame/StarFoxAdventures'': The [=DarkIce=] Mines starts in a LethalLavaLand area before transitioning into a bigger SlippySlideyIceWorld, and then finally moving back to a lava cavern. There's also [[VeryDefinitelyFinalDungeon Krazoa Palace]], which has a TempleOfDoom architecture (complete with dangerous setpieces like flamethrowers and a very dark room) combined with GustyGlade elements.
* The planet Belsavis in ''VideoGame/StarWarsTheOldRepublic'' combines SlippySlideyIceWorld, LethalLavaLand and JungleJapes in one neat package. Most of the planet is covered in ice, but pockets of tropical climate exist around volcanic vents, and in some areas it's possible to go from ice through jungle to volcanic hellscape in under a minute on foot.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBrosTheLostLevels'': World 9, which mixes up the underwater, castle and overworld setting in a DebugRoom style.
** ''VideoGame/SuperMarioBros3'': Despite its name, Sky Land is only sky-themed in the second half, after Mario climbs the spiral tower skyward. Until then, the levels he explores are GreenHillZone-themed.
** ''VideoGame/SuperMarioWorld2YoshisIsland'':
*** The level "The Very Loooooooooong Cave" in World 6 has lava at the bottom and ice at the top. The effect is stunning. There's also StalactiteSpite going on.
*** World 5 is themed around SlippySlideyIceWorld during the first three levels, and around LevelInTheClouds in the three levels between the Fortress and Castle ones. The unlockable extra level of the world, Kamek's Revenge, takes this to its logical conclusion, as it features the latter setting in the first half and the former (specifically the part based on the third level's ObstacleSkiCourse) in the second.
** ''VideoGame/SuperMario64'': ShiftingSandLand's TropeNamer from mixes the basic desert theme with a TempleOfDoom.
** ''VideoGame/SuperMarioGalaxy'' is particularly fond of this trope, featuring:
*** The Freezeflame Galaxy, located in the fourth Dome in the Comet Observatory, has two major planets alongside a few smaller ones: One modeled after a [[SlippySlideyIceWorld snowy mountain]], and one after the [[LethalLavaLand volcanic core]] of a dissected planet. Though because each level is broken up into "missions", it's actually quite rare to encounter both the fiery and icy parts of the stage at one time, except in the third Star mission which has a planet featuring both lava and ice and a passage where Mario (while using the Ice Flower) has to freeze the lava into ice platforms to skate on.
*** The Buoy Base Galaxy, which has features of EternalEngine and UnderTheSea.
*** The Deep Dark Galaxy, which is a GangplankGalleon overlapping with elements of BigBoosHaunt.
*** The Beach Bowl Galaxy, where the secret Star mission revolves around using Ice Mario to [[RuleOfCool walljump up parallel waterfalls]] in a tropical planet that includes a cold lake with spiky icebergs.
** ''VideoGame/NewSuperMarioBrosWii'' has some elements of this all throughout World 9, but 9-7 is probably the biggest example: using a jungle background and music, it's snowing in the foreground, and where the ground isn't made of warp pipe it's either ice or snow. And the only living things are Munchers and enemies that shoot fire. [[AndZoidberg And Goombas]], but they're [[BizarreAlienBiology in eggs that are hatched by fireballs]].
** ''VideoGame/SuperMarioGalaxy2'' has Cosmic Cove, which goes from UnderTheSea to SlippySlideyIceWorld at the flip of a switch. In addition, there's Freezy Flake, which has a planet that allows you to [[ConvectionSchmonvection roll snowballs across pools of lava]]. There's also Chompworks Galaxy, which combines EternalEngine with LethalLavaLand; and of course the Shiverburn Galaxy.
** ''VideoGame/SuperMario3DWorld'': ''World [[UnusualChapterNumbers Star]]-6: Honeycomb Starway'' turns into this. It's an AutoScrollingLevel consisting of hexagon platforms appearing at the top of the screen as the level scrolls. Eventually, the level starts sending in instant-death lava hexagons and slippy-slidey ice hexagons (next to each other, of course), accompanied by fire-spitting Piranha Plants keeping you constantly on the move.
** In ''VideoGame/SuperMarioOdyssey'', this is pretty common:
*** The Cap Kingdom is a GreenHillZone populated by a bunch of [[BigBoosHaunt friendly ghosts]].
*** The Sand Kingdom would be a straightforward ShiftingSandLand of the SouthOfTheBorder variety, but a [[SlippySlideyIceWorld bunch of ice has been been dumped around the place]]. The ice on the surface gets removed once the story missions are finished though, but it's still present underground.
*** The Wooded Kingdom mixes TheLostWoods with EternalEngine, as it's a lush forest contained in a huge greenhouse and maintained by robots and other machines.
*** The Lost Kingdom mixes JungleJapes with BubblegloopSwamp. It's a jungle filled with poisonous water.
*** The Luncheon Kingdom is LevelAte flooded with [[LethalLavaLand a hot pink broth the game calls lava or magma]].
*** [[spoiler: The Moon Kingdom and the Dark Side of the Moon are a SpaceZone with some LethalLavaLand elements.]]
** ''VideoGame/MarioParty2'': Mystery Land is divided into four distinctly-themed quadrants: a rocky DeathMountain field in the southeast (also the board's starter area), an Egyptian-themed ShiftingSandLand in the southwest, a dense TheLostWoods area in the northwest, and a GreenHillZone with prehistoric and Easter island motifs in the northeast. The Event Spaces allow players to warp from one quadrant to the next in the clockwise order (indicated by rock-shaped arrows placed between the quadrants), as the quadrants themselves are disconnected except for a central junction that is paywalled by Thwomps. All four areas do have one thematic element in common: mysteries, hence why the characters are dressed like (and roleplay as) explorers.
** ''VideoGame/MarioParty3'': Waluigi's Island combines PalmtreePanic with EternalEngine. This combination of settings derives from the island having an industrial motif: Several Piranha Plants can be seen working on the making of an amusement park in the northeast, as well as ''Mario Party'' board spaces in the northwest and an artificial island made of ribbons tied with large screws in the west and southwest. The mini-island in the south has a large pile of orange dynamite sticks controlled by a countdown poster; when a player lands on a surrounding Event Space, the countdown (which starts at 5) will go down by 1. When it reaches zero (namely when these Event Spaces have been landed on a combined total of five times), the island will explode and all surrounding players will lose all their coins. At the center of the board is an advanced gear that serves as a randomly-operating junction; when a player is in front of it, they must time carefully when to jump onto it as the arrow lights are spinning clockwise, and the direction the player will take will be determined by the lit arrow when they land onto the gear. Lastly, the northwest mini-island is connected to the ones bordering it with two metallic drawbridges, one of which lies down and the other is erected; when a player lands onto an Event Space next to either of them, they'll switch states: The open drawbridge will rise up and the other one will lower.
** ''VideoGame/SuperMarioParty'': Megafruit Paradise combines Palmtree Panic with Level Ate, not unlike Yoshi's Tropical Island from the original ''VideoGame/MarioParty1''.
** ''VideoGame/WarioLand4'' features a level called "Fiery Cavern," which is a lava world until you hit the end-of-level switch (which acts as a LoadBearingBoss), at which point it freezes over.
** ''VideoGame/PaperMario'':
*** ''VideoGame/PaperMario64'' Several. Dry Dry Desert is a ShiftingSandLand with its own TempleOfDoom. Lavalava Island is a mix of PalmtreePanic and JungleJapes, accompanied by a LethalLavaLand dungeon in the form of a volcano.
*** ''VideoGame/PaperMarioTheThousandYearDoor'' has the Pirate's Grotto, which serves as a combination of BigBoosHaunt, UndergroundLevel and GangplankGalleon.
*** ''VideoGame/SuperPaperMario'': The first level, Lineland, combines GreenHillZone, ShiftingSandLand, and TempleOfDoom. World 2 is BubblegloopSwamp, [[BigFancyCastle Big Fancy Mansion]], and DownTheDrain. World 3 is NostalgiaLevel (of the original ''VideoGame/SuperMarioBros1.'') featuring a sequence of UnderTheSea, TheLostWoods / WorldTree, and BigFancyCastle, World 4 is SpaceZone / WackyLand with GravityScrew and makes a pitstop on a moon, World 5 is {{Prehistoria}}, UndergroundLevel, MinecartMadness, and [[AbandonedLaboratory Not-So Abandoned Laboratory]] with a ''smidgeon'' of BigFancyCastle, World 6 takes a departure from that and is just {{Wutai}} [[spoiler:until the Void eats it and it becomes part that for most of the game (it then becomes a BonusDungeon)]], and World 7 is PlanetHeck / BleakLevel (An underworld inspired by the [[Myth/GreekMythology Greek Hades]]), ItsAllUpstairsFromHere / BlackOutBasement, and LevelInTheClouds / FluffyCloudHeaven. And even world 8, which is just one fixed location is TheVeryDefinitelyFinalDungeon / BigFancyCastle / OminousFloatingCastle / BleakLevel. Super Paper Mario LOVES this trope.
*** ''VideoGame/PaperMarioTheOrigamiKing'': Shangri-Spa mixes FluffyCloudHeaven with JungleJapes, while the Sea Tower contains elements of all previous Vellumental shrines -- the first level contains the Earth shrine's moving-column puzzles and the Water Shrine's gimmick of having to restart a blocked stream to progress, while the second is literally split between the Ice shrine's SlippySlideyIceWorld and the Fire shrine's LethalLavaLand, complete with a pair of Ice and Fire Bros. in the central split chamber that never wander from their respective patches of ice and scorched stone.
** ''VideoGame/MarioAndLuigiDreamTeam'':
*** The game features Mount Pajamaja, which is DeathMountain and LethalLavaLand throughout with SlippySlideyIceWorld closer to its peak. A surprisingly realistic portrayal of such a fire/ice mixing, considering most ''Mario'' games tend to use a much more surrealistic mix of the two.
*** It also has Dreamy Mount Pajamaja, which has this in a more surreal way. Heating up where Luigi is laying in the real world changes it from a snowy ice world to a [[ShiftingSandLand desert]] and affects various environmental features. And you can do the reverse. By turning the Luiginated ''sun'' on and off. This trope can also be seen used in a more interesting way in the Dream World boss battle, where the (entirely sentient and hostile) living volcano and Luigi are having a BossBattle in the middle of an icy wasteland.
** ''VideoGame/MarioAndLuigiPaperJam'':
*** The west side of Gloomy Woods consist of, as you can guess it, TheLostWoods with BigBoosHaunt. [[AvertedTrope Averted]] with the east side, as it is just a regular forest.
*** Mount Brrr loves this trope, being a mix of DeathMountain with SlippySlideyIceWorld, some [[UndergroundLevel cave zones]] around there, and LevelInTheClouds [[{{Pun}} on top of it]].
** ''VideoGame/MarioPlusRabbidsKingdomBattle'' has this in all worlds:
*** The Ancient Gardens is a GreenHillZone with some JungleJapes thrown in the latter half.
*** Sherbet Desert is a [[ShiftingSandLand desert]] that has [[SlippySlideyIceWorld been frozen over.]]
*** Spooky Trails is naturally a BigBoosHaunt but it also has elements of BubblegloopSwamp.
*** Lava Pit is a LethalLavaLand in a [[UndergroundLevel cave system]].
** In one ''VideoGame/SuperMarioWorld'' romhack, you have to go into a version of this while holding a P-switch. It even uses a 16-bit version of the music from the trope namer.
** In ''VideoGame/NewerSuperMarioBrosWii'', Sky City combines LevelInTheClouds with gears that you're likely to see in an EternalEngine. Also, not too surprisingly, [[VideoGame/SuperMarioGalaxy Freezeflame]] Volcano is a [[LethalLavaLand volcano]] [[SlippySlideyIceWorld with a lot of ice in it]].
** ''VideoGame/NewerSuperMarioBrosDS'' has several worlds with this mechanic:
*** Crystal Sewers merges [[UndergroundLevel Crystal Caves]] and [[DownTheDrain Soggy Sewers]] from ''Newer Super Mario Bros. Wii''.
*** Dorrie's Island combines [[PalmtreePanic the original World 3]] and [[JungleJapes World 4]], similar to what ''VideoGame/NewSuperMarioBros2'' did.
*** Moonview Glacier starts as a straight SlippySlideyIceWorld before sliding into a combination of that and LethalLavaLand, ''VideoGame/SuperMarioGalaxy'' style.
*** Lunar Realm, primarily a SpaceZone, takes a break from that theme in some levels, which feature the player jumping down onto a DeathMountain with regular gravity instead.
*** The first half of Koopa Country uses [[ShiftingSandLand desert elements]], replacing the haunted theme from the original game (which has been moved to Pumpkin Boneyard). The second half remains a LethalLavaLand.
** ''VideoGame/SuperMarioWorldPiranhaIsland'': Piranha Lake has [[UnderwaterRuins underwater sections with ancient ruins]], but it also has parts where Mario has to tread through [[BubblegloopSwamp swamp-like areas]] while [[BigBoosHaunt dealing with Dry Bones]].
** ''VideoGame/{{Something}}'': World 4, which is a desert/ice world. One of its levels is "So Sand or Snow?", where Mario can use pipes to switch between the desert and ice halves.
** ''VideoGame/SuperMarioFusionRevival'' has World 4-F2: Wretched Winterland. The elements of fire and ice intertwine in this wintry landscape trapped in the limbo that is Di Yu. You have to fight off both elementals at the same time in order to proceed to Hellfire Citadel.
* ''[[VideoGame/MondayNightCombat Super Monday Night Combat]]'' features Moco Loco Arena, which is situated on a remote island featuring an active volcano on one side and a snowy alp on the other. This is all just window dressing, since actual gameplay doesn't involve either, though it's thematically significant -- the two sides of the island represent the two sides of the conflict, the Hotshots and the Icemen.
* Many of the levels in ''VideoGame/TeamFortress2'' feature a somewhat stark contrast between traditional, rural RED construction and the industrial BLU buildings.
* ''VideoGame/{{Terraria}}'':
** The [[{{Mordor}} Corruption,]] [[WombLevel Crimson,]] and Hallow can infect other biomes, resulting in "hybrids." Corrupt, Crimson, and Hallowed [[SlippySlideyIceWorld Snow]] and [[ShiftingSandLand Desert]] biomes in particular have their own backgrounds and exclusive enemies that cannot be found in their pure versions. [=NPCs=] in Hallowed biomes will even sell both the Hallow Pylon and the Snow/Desert one. The {{Jungle|Japes}}, [[PlanetHeck Underworld]], and [[PalmtreePanic Oceans]] can also be infected, but on a more technical level[[note]]The Jungle is "replaced" by the Corruption or Crimson while the Hallow cannot spread through it. The Underworld itself is unaffected, and "replacing" it requires bringing in blocks that can be converted from higher up, since none of the blocks that spawn naturally in the Underworld can be converted. Corrupt, Crimson, and Hallowed enemies will still spawn on those blocks. A converted Ocean is treated like a converted Desert, the reason why involves both biomes being made of Sand Blocks[[/note]]; they lack unique backgrounds or enemies, but enemies from all of the component biomes will appear.
** Biomes in the game are defined by the amount of a given block, so it is possible for players to make "artificial" Jungles, Tundras, Deserts etc by placing enough mud with Jungle grass, snow/ice, or sand. It is possible to take advantage of that feature to make "mixes" of biomes, where enemies of each type can spawn and the different fishing catches of each location are all possible.
** Three of the secret world seeds result in some world features mixing in ways they do not in a vanilla world. The "Drunk World" seed 5162020 places the Jungle and the Snow on the same side, likely overlapping[[note]]In the vanilla game, they are coded to be on opposite sides of the world from the spawn, so unless a major glitch with world generation happens, having the two next to one-another naturally is impossible[[/note]], and may throw the Underground Desert in the mix on the same side as well. The seed "Not the Bees" turns the whole world in to a massive Jungle filled with Hives and flooded with honey, but the other biomes are still mixed in, with the "Ice biome"/Underground Snow being relocated to the sides of the map underground. "For the Worthy" worlds replace some water pools with [[LethalLavaLand lava lakes,]] including water pools found in the Snow and Ice.
* The River of Souls in ''[[{{VideoGame/Turok}} Turok 2]]'' is a cross between a TempleOfDoom and BigBoosHaunt. The Lair of the Blind Ones is one third TheLostWoods, one third UndergroundLevel, and one third LethalLavaLand.
* ''VideoGame/{{Tyrian}}'': In Episode 4, you are required to go [[LethalLavaLand into a planet's core]] to stop the bad guys from [[TheEndOfTheWorldAsWeKnowIt turning it into a sun]]. Once you do so, the planet's core starts cooling down rapidly, and you have to [[SlippySlideyIceWorld get out of there via an ice passage]] or freeze to death.
%%* Icefire Mountain from ''[[VideoGame/WizardsAndWarriors Wizards & Warriors II]]''.
* ''VideoGame/WorldOfWarcraft'' has a few of these, as if its patchwork geography weren't already schizoid enough:
** The icy continent of Northrend is home to Sholazar Basin, a tropical forest preserved by Titanic magic. There's a spot in the east called the Avalanche where the Titans' defenses are broken and the snows of Icecrown are invading it. Un'Goro Crater in southern Kalimdor is a similar example -- a tropical jungle sandwiched between two deserts and preserved by the Titans. The world [=PvP=] area of Wintergrasp is even more of a mishmash, featuring a jungle plateau and a volcanic caldera amid ice, water, and snow. Similarly, Dragonblight has the dragonshrines, microcosms of life, nature, and fire in the snowy wasteland. In all of these cases, AWizardDidIt, explicitly.
** Blackfathom Depths fuses UnderTheSea with TempleOfDoom and Wailing Caverns fuses UndergroundLevel with {{Prehistoria}}.
** Mount Hyjal in ''Cataclysm'' is half DeathMountain and half LethalLavaLand.
** ''Warlords of Draenor'' introduces Frostfire Ridge, which simultaneously has snowy mountains and volcanoes. There's also Gorgrond, which is half JungleJapes and half [[DeathMountain Death Mountains]] as a result of being a conflict zone between two natural forces; The Primals occupy the southern portion and are plant people that want to turn the whole world into a jungle. The Breakers occupy the northern portion and are rock people that want to turn the whole world into a barren wasteland. It is said that their ancient conflict is what shaped Draenor's landscape to begin with. The Iron Horde's strip mining is exacerbating the issue.
* ''VideoGame/{{Minecraft}}'''s random biome generation will do this occasionally, leading to Deserts beside Tundras, or Frozen Oceans in the middle of regular ones. Mods occasionally generate volcanoes in frozen wastelands.
* The continent of Foggyland in ''VideoGame/EarthBound1994'' is a wintry and snowy area up north, but a tropical summer land with beaches down south.
* ''VideoGame/SlyCooperAndTheThieviusRaccoonus'' does this for Episode 3: Vicious Voodoo, which combines BubblegloopSwamp with BigBoosHaunt.
* ''VideoGame/DigimonWorld'', by nature of its setting of an IslandOfMystery located InsideAComputerSystem, has aspects of this trope everywhere you go, as you see random wires, plugs, microchips and other technological-type elements in the background and even on the ground. Special mention, however, goes to the Ice Sanctuary, which, inside its [[https://wikimon.net/images/1/11/Ice_Sanctuary.JPG church-like exterior,]] contains corridors that look like a [[https://i.ytimg.com/vi/lShYhoVJLCs/hqdefault.jpg motherboard froze over,]] while the lighting within still gives it a sort of angelic or heavenly feel. So, it's something of a three-way cross between {{Cyberspace}}, IcePalace and BonusLevelOfHeaven.
* ''VideoGame/HollowKnight'''s Crystal Peak is an EternalEngine in a CrystalLandscape.
* ''VideoGame/OriAndTheWillOfTheWisps'':
** Kwolok's Hollow: BubblegloopSwamp + TheLostWoods + TempleOfDoom
** The Wellspring: EternalEngine + DownTheDrain + TheHedgeOfThorns
** Midnight Burrows: TreeTrunkTour + UndergroundLevel + PipeMaze
** Silent Woods: {{Mordor}} + TheLostWoods
** Baur's Reach: DeathMountain + SlippySlideyIceWorld + GustyGlade
** Mouldwood Depths: CobwebJungle + BlackoutBasement
** Luma Pools: PalmtreePanic + UnderTheSea
** The Feeding Grounds: ShiftingSandLand + CorpseLand
** Windswept Wastes; ShiftingSandLand + TempleOfDoom (A MinecartMadness sub-area was also planned, but DummiedOut)
** Willow's End: {{Mordor}} + TreeTrunkTour + LethalLavaLand
* ''[[VideoGame/{{Boktai}} Boktai 3: Sabata's Counterattack]]'' has the White Forest, a frozen tundra in the far north on top of an active volcano. Everything above ground is frozen solid, ice-type enemies, and frigid winds, while everything below ground is molten lava, fire-type enemies, and open flames.
* The ''VideoGame/YookaLaylee'' level, Galleon Galaxy, is set in [[GangplankGalleon a lagoon with tropical islands]], complete with a lighthouse. However, the level has a RaygunGothic theme where different islands are treated as different planets and the characters in the level all act as though they were living in [[SpaceZone deep space]]. Activities include jumping from asteroid to asteroid, turning into a "starship" that is really just an old timey galleon, and participating in an "intergalactic" war.
* ''VideoGame/{{Ys}}'': Multiple:
** In ''VideoGame/YsIIAncientYsVanishedTheFinalChapter'', the [[LethalLavaLand Moat of Burnedbless]] immediately follows the [[SlippySlideyIceWorld Ice Ridge of Noltia]].
** Ilvern Ruins in ''VideoGame/{{Ys}} III'' is a TempleOfDoom in LethalLavaLand.
** Limewater Cave in ''Videogame/YsVITheArkOfNapishtim'' is two thirds UndergroundLevel, one third UnderTheSea.
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*** "World Star-6: Honeycomb Starway" is a SpaceZone that turns into this. It's an AutoScrollingLevel consisting of hexagon platforms appearing at the top of the screen as the level scrolls. Eventually, the level starts sending in instant-death [[LethalLavaLand lava]] hexagons and [[SlippySlideyIceWorld slippy-slidey]] ice hexagons (next to each other, of course), accompanied by fire-spitting Piranha Plants keeping you constantly on the move. Its remake level, "World Flower-10: Honeycomb Skyway" is also this, adding in fire bars that can take away your power-ups, but it's a LevelInTheClouds.

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*** "World Star-6: Honeycomb Starway" is a SpaceZone that turns into this. It's an AutoScrollingLevel consisting of hexagon platforms appearing at the top of the screen as the level scrolls. Eventually, the level starts sending in instant-death [[OneHitKill instant-death]] [[LethalLavaLand lava]] hexagons and [[SlippySlideyIceWorld slippy-slidey]] ice hexagons (next to each other, of course), accompanied by fire-spitting Piranha Plants keeping you constantly on the move. Its remake level, "World Flower-10: Honeycomb Skyway" is also this, adding in fire bars that can take away your power-ups, but it's a LevelInTheClouds.
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*** The Water Temple meets at the intersection of UnderTheSea and UndergroundLevel. Its entrance is located under Lake Hylia, and the whole majority of the adventure there involves diving underwater. Link has to raise and lower the water level several times throughout to meet certain goals.

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*** The Water Temple meets at the intersection of UnderTheSea UnderTheSea, TideLevel and UndergroundLevel. Its entrance is located under Lake Hylia, and the whole majority of the adventure there involves diving underwater. Link has to raise and lower the water level several times throughout to meet certain goals.
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* ''VideoGame/DemonHunterTheReturnOfTheWings'': Distia region is split between adjacent upper [[LethalLavaLand flame area]] (same tileset as Inferno) and the lower [[SlippySlideyIceWorld snow area]]. It is described as the land of chaos.
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*** The trope is named after the stage of the same name, which is one half LethalLavaLand, the other half SlippySlideyIceWorld. It's pretty reasonable given that fire (volcanoes) and ice (snow cover) are both associated with mountain terrain. For added difficulty, you get turned into a snowball in the Ice side, and then must return to the Fire side while in this form to accomplish an objective, where the heat causes you to slowly melt and lose health.[[note]]However, if you have been dilligent in collecting Cheato pages, you should have the cheat code for RegeneratingHealth unlocked at this point, which heals you at the same rate you melt if not even faster, making it a non-issue.[[/note]] The area has a separate boss for each side, Chili Billi (Fire side) and Chilly Willy (Ice side.) The level that follows it up, Cloud Cuckooland, combines LevelInTheClouds, LevelAte, the inside of a DeathMountain, and several other things.

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*** The trope is named after the stage of the same name, which is one half LethalLavaLand, the other half SlippySlideyIceWorld. It's pretty reasonable given that fire (volcanoes) and ice (snow cover) are both associated with mountain terrain. For added difficulty, you get turned into a snowball in the Ice side, and then must return to the Fire side while in this form to accomplish an objective, where the heat causes you to slowly melt and lose health.[[note]]However, if you have been dilligent diligent in collecting Cheato pages, you should have the cheat code for RegeneratingHealth unlocked at this point, which heals you at the same rate you melt if not even faster, making it a non-issue.[[/note]] The area has a separate boss for each side, Chili Billi (Fire side) and Chilly Willy (Ice side.) side). The level that follows it up, Cloud Cuckooland, combines LevelInTheClouds, LevelAte, the inside of a DeathMountain, and several other things.
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*** "World Star-9: Cosmic Cannon Cluster" leans more towards the intersection of SpaceZone and RemilitarizedZone, but also has a few UnderTheSea touches where Mario has to use a Cannon Box to make his way through the level.

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My apologies. I didn't mean to delete the Water Temple example, so I restored it (though I still removed the Tide Level part because of what I explained in my prior edit's reason). I did remove the example I intended to cut (Simmering Lava Lake), again for the reason I explained in the other edit


*** The Water Temple meets at the intersection of UnderTheSea and UndergroundLevel. Its entrance is located under Lake Hylia, and the whole majority of the adventure there involves diving underwater. Link has to raise and lower the water level several times throughout to meet certain goals.



*** "World Castle-7: Simmering Lava Lake" is a combination of TideLevel and LethalLavaLand due to the player having to navigate a lake of lava that rises and sinks. As always in most ''Mario'' platformers, touching that lava is [[OneHitKill instant death]].
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*** "World Star-6: Honeycomb Starway" turns into this. It's an AutoScrollingLevel consisting of hexagon platforms appearing at the top of the screen as the level scrolls. Eventually, the level starts sending in instant-death [[LethalLavaLand lava]] hexagons and [[SlippySlideyIceWorld slippy-slidey]] ice hexagons (next to each other, of course), accompanied by fire-spitting Piranha Plants keeping you constantly on the move. Its remake level, "World Flower-10: Honeycomb Skyway" is also this, adding in fire bars that can take away your power-ups.

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*** "World Star-6: Honeycomb Starway" is a SpaceZone that turns into this. It's an AutoScrollingLevel consisting of hexagon platforms appearing at the top of the screen as the level scrolls. Eventually, the level starts sending in instant-death [[LethalLavaLand lava]] hexagons and [[SlippySlideyIceWorld slippy-slidey]] ice hexagons (next to each other, of course), accompanied by fire-spitting Piranha Plants keeping you constantly on the move. Its remake level, "World Flower-10: Honeycomb Skyway" is also this, adding in fire bars that can take away your power-ups.power-ups, but it's a LevelInTheClouds.
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That doesn't fit as a thematic combination, since Lethal Lava Land revolves around a geographic theme (fiery/volcanic levels, specifically) while Tide Level is a gameplay-related theme (the rise and descent of something, which can be lava, water, poison, mud, etc.) Hailfire Peaks is when you combine two thematic settings in a video game level, and Tide Level isn't thematic so it being stacked with Lethal Lava Land is unrelated to this trope


*** The Water Temple meets at the intersection of UnderTheSea, UndergroundLevel and TideLevel. With the entrance located under Lake Hylia, and basically the whole majority of the adventure involving diving underwater, Link has to raise and lower the water level several times throughout to meet certain goals.
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*** "World Castle-7: Simmering Lava Lake" is a combination of TideLevel and LethalLavaLand due to the player having to navigate a lake of lava that rises and sinks. As always in most ''Mario'' platformers, touching that lava is [[OneHitKill instant death]].
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*** "World 6-2: Spooky Seasick Wreck" mixes BigBoosHaunt with GangplankGalleon.
*** "World 6-5: Ty-foo Flurries" is a mix of SlippySlideyIceWorld, GustyGlade and MookThemedLevel, since this level introduces wind-spewing enemies called Ty-Foos.
*** "World [[UnusualChapterNumbers Star]]-6: Honeycomb Starway" turns into this. It's an AutoScrollingLevel consisting of hexagon platforms appearing at the top of the screen as the level scrolls. Eventually, the level starts sending in instant-death [[LethalLavaLand lava]] hexagons and [[SlippySlideyIceWorld slippy-slidey]] ice hexagons (next to each other, of course), accompanied by fire-spitting Piranha Plants keeping you constantly on the move. Its remake level, "World Flower-10: Honeycomb Skyway" is also this, adding in fire bars that can take away your power-ups.

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*** "World 6-2: Spooky Seasick Wreck" mixes and its remake "World [[UnusualChapterNumbers Mushroom]]-6: Gigantic Seasick Wreck" are {{Ship Level}}s that mix BigBoosHaunt with GangplankGalleon.
GangplankGalleon. The latter level has GustyGlade touches due to Ty-Foos hindering your progress, unless you take them out with the [[AttackOfThe50FootWhatever Mega Mushroom]].
*** "World 6-5: Ty-foo Flurries" is a mix of SlippySlideyIceWorld, GustyGlade and MookThemedLevel, since this level introduces wind-spewing enemies called the Ty-Foos.
*** "World [[UnusualChapterNumbers Star]]-6: Star-6: Honeycomb Starway" turns into this. It's an AutoScrollingLevel consisting of hexagon platforms appearing at the top of the screen as the level scrolls. Eventually, the level starts sending in instant-death [[LethalLavaLand lava]] hexagons and [[SlippySlideyIceWorld slippy-slidey]] ice hexagons (next to each other, of course), accompanied by fire-spitting Piranha Plants keeping you constantly on the move. Its remake level, "World Flower-10: Honeycomb Skyway" is also this, adding in fire bars that can take away your power-ups.

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** ''VideoGame/SuperMario3DWorld'': ''World [[UnusualChapterNumbers Star]]-6: Honeycomb Starway'' turns into this. It's an AutoScrollingLevel consisting of hexagon platforms appearing at the top of the screen as the level scrolls. Eventually, the level starts sending in instant-death lava hexagons and slippy-slidey ice hexagons (next to each other, of course), accompanied by fire-spitting Piranha Plants keeping you constantly on the move.

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** ''VideoGame/SuperMario3DWorld'': ''World ''VideoGame/SuperMario3DWorld'':
*** "World 6-2: Spooky Seasick Wreck" mixes BigBoosHaunt with GangplankGalleon.
*** "World 6-5: Ty-foo Flurries" is a mix of SlippySlideyIceWorld, GustyGlade and MookThemedLevel, since this level introduces wind-spewing enemies called Ty-Foos.
*** "World
[[UnusualChapterNumbers Star]]-6: Honeycomb Starway'' Starway" turns into this. It's an AutoScrollingLevel consisting of hexagon platforms appearing at the top of the screen as the level scrolls. Eventually, the level starts sending in instant-death lava [[LethalLavaLand lava]] hexagons and slippy-slidey [[SlippySlideyIceWorld slippy-slidey]] ice hexagons (next to each other, of course), accompanied by fire-spitting Piranha Plants keeping you constantly on the move.move. Its remake level, "World Flower-10: Honeycomb Skyway" is also this, adding in fire bars that can take away your power-ups.
*** "World Star-8: Peepa's Fog Bog" combines BigBoosHaunt with SlippySlideyIceWorld and a small dose of BubblegloopSwamp.
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*** The {{One Time|Dungeon}} MiniDungeon, the GhostShip, where Link needs to find one of the Triforce Charts[[note]][[UsefulNotes/NintendoGameCube GameCube]] version[[/note]]/Shards[[note]][[UsefulNotes/WiiU WiiU]] version[[/note]] (after determining its location through its own chart found on Diamond Steppe Island) is a mix of BigBoosHaunt and GangplankGalleon, since it is inhabited by two Poes and a [[EnemySummoner Yellow Wizzrobe that summons]] [=ReDeads and Stalfos=]. Link obtains the treasure inside after defeating all the enemies, and afterwards, the ship vanishes, never to be seen again.

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*** The {{One Time|Dungeon}} MiniDungeon, the GhostShip, where Link needs to find one of the Triforce Charts[[note]][[UsefulNotes/NintendoGameCube GameCube]] version[[/note]]/Shards[[note]][[UsefulNotes/WiiU WiiU]] version[[/note]] (after determining its location through its own chart found on Diamond Steppe Island) is a mix of BigBoosHaunt and GangplankGalleon, since it is inhabited by two Poes and a [[EnemySummoner Yellow Wizzrobe that summons]] [=ReDeads and Stalfos=]. Link obtains the treasure inside after defeating all the enemies, and afterwards, the ship vanishes, never to be seen again.
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*** The {{One Time|Dungeon}} MiniDungeon, the GhostShip, where Link needs to find one of the Triforce Charts[[note]][[UsefulNotes/NintendoGameCube GameCube]] version[[/note]]/Shards[[note]][[UsefulNotes/WiiU WiiU]] version[[/note]] (after determining its location through its own chart found on Diamond Steppe Island) is a mix of BigBoosHaunt and GangplankGalleon.

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*** The {{One Time|Dungeon}} MiniDungeon, the GhostShip, where Link needs to find one of the Triforce Charts[[note]][[UsefulNotes/NintendoGameCube GameCube]] version[[/note]]/Shards[[note]][[UsefulNotes/WiiU WiiU]] version[[/note]] (after determining its location through its own chart found on Diamond Steppe Island) is a mix of BigBoosHaunt and GangplankGalleon.GangplankGalleon, since it is inhabited by two Poes and a [[EnemySummoner Yellow Wizzrobe that summons]] [=ReDeads and Stalfos=]. Link obtains the treasure inside after defeating all the enemies, and afterwards, the ship vanishes, never to be seen again.

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