Video Game / Little Fighter 2
A freeware Fighting Game
created by Marti Wong and Starsky Wong, featuring Super-Deformed
characters beating the crap out of each other. Quite fast-paced, supports a large number of fighters on the screen at the same time, and features surprisingly good enemy AI for such a simple-looking game.
Has a large number of play modes, including simple 1 vs 1, a "story" mode where you fight your way through multiple stages full of lesser enemies, and a tournament mode.
Little Fighter 2 provides examples of:
- Boss Game: If you consider the normal characters that pop-up in Stage Mode to be mid-bosses, then it slowly becomes one, until every other wave is a mid-boss wave with 4 mid-bosses.
- Defeat Means Friendship: In the story mode, some opponents join your team after you beat them.
- Destructible Projectiles: Almost all projectiles can be cancelled, although some stronger ones can require multiple shots from weaker ones. It's even possible for a group of enemies launching attacks along the same line to accidentally cancel each other's shots.
- Didn't Need Those Anyway: If you execute the right key combination Louis will discard his armor and trade it in for a cool-looking spear. True to the trope, in this form he is faster and gets one or two useful new attacks, but his armor actually was offering him some protection (which he now loses) and he loses some of his other attacks.
- Dynamic Difficulty: Along with the normal difficulty settings, having more players in Stage Mode means more enemies will spawn at a time.
- Extremity Extremist: Dennis uses only kicks and Davis uses only punches.
- Fixed Floor Fighting: The games have a long stretch of land, but it's all one plane.
- Fusion Dance: Firen and Freeze can fuse to become Firzen.
- Hailfire Peaks: Queen's Island, the stage with Firzen as the boss.
- Hidden Weapons: Some characters, notably Rudolf, automatically conceal any small weapon they're carrying.
- Hyperactive Metabolism: Drinking milk heals injuries in a few seconds.
- Multishot: Henry has this. Rudolf has this with shuriken.
- Nintendo Hard: Stage Mode is fairly reasonable... until you get to stage 4.
- No Sell: Any character with an armor class above 0 has to be hit that number of times (plus 1) consecutively before they'll even flinch, let alone take damage (thankfully, it never goes above 2.)
- Respawning Enemies: In Stage Mode, if there are any mid-bosses (basically normal enemy non-mook characters) or bosses on the field, the mooks will respawn endlessly until they're taken out. Yes, this includes healers, too.
- Playing with Fire: Firen. Firzen gets it also.
- Purposely Overpowered:
- Julian, who has a powerful basic attacks, an armor that lets him get hit twice before taking any real damage, an easily spammable attack that fires multiple skull like projectiles with minor tracking ability, a powerful and large projectile that can overpower multiple weaker projectiles and a move that's basically an explosion of energy around him. All of those moves have a very low cost compared to their damage output. Oh, and on top of that he's pretty fast.
- Firzen, who's one of the fastest characters in the game, has a shield that can reflect projectiles, a move that fires a powerful beam of energy, a move that fires at least 4 (depending on the number of opponents) homing fireballs and ice balls into the air which can knock you into each other as they land (and if it happens when he spams it, you're dead) and a move that's that plus an explosion of fire and ice around him, which is a potential One-Hit KO if you're next to him(and the ice balls can freeze you, so he can easily move next to you and use it).
- The last two can also count as SNK Bosses when encountered in Stage Mode, easily annihilating whole armies in a matter of minutes.
- The secret character Conrad from LF2 Reinforced. With multiple hell movesnote , Mercy Invincibility when hit, much higher HP and MP regeneration, and special moves that do some crazy damage, Conrad makes Julian look like a joke in comparison!
- Firce777. He shoots a wave of fireballs and wave of iceballs in front of and behind him, respectively, while standing. He shoots a wave of arrows, explodes and spawn tornadoes when walking. He can also spawn five Firzens as well as five energy discs and increase his mana by a little bit (the creator names this move "Five Loaves Two Fish"). And for the worst part? He can turn invisible for free and cause his Firzens turn invisible as well.
- Self-Duplication: Rudolf gets this. The copies are computer-controlled and can be killed by a stiff breeze.
- Shed Armor, Gain Speed: Louis, who wears full body armor, is one of the slowest characters in game. However, by executing a specific key combination he will eject his armor off his body and become Louis EX, the fastest character in game.
- Shotoclone: Davis and Dennis are basically Ryu with his abilities divided between two different characters.
- KamehameHadouken: Davis can rapid-fire them while Dennis can fire them at a slower rate or summon one that homes in on enemies. Firzen's "Firzen Cannon" is pretty much a Yellow Kamehameha.
- Shoryuken: Davis' "Dragon Punch."
- Hurricane Kick: Dennis has one.
- Shout-Out: One of John's abilities is the power to hurl Destructo Disks that home in on enemies.
- Smurfette Principle: Jan is the only female character in the game.
- Standard Bleeding Spots: After a character has been damaged enough their sprite gets a blood drop at the corner of the mouth.
- Super-Deformed: All of the characters are this.
- Teleport Spam: Woody can do this, to some extent. His teleportation is slow and predictable, but he can activate a "tiger dash" almost instantly afterwards, so teleporting right up to the opponent and doing a tiger dash is somewhat viable.
- The War Sequence: The sheer number of Mooks showing up at the same time in Stage Modenote or Battle Mode can invoke this. Fortunately, you can recruit Mooks of your own to make the numbers more even.