Video Game: Little Fighter 2
A freeware Fighting Game created by Marti Wong and Starsky Wong, featuring Super-Deformed characters beating the crap out of each other. Quite fast-paced, supports a large number of fighters on the screen at the same time, and features surprisingly good enemy AI for such a simple-looking game.Has a large number of play modes, including simple 1 vs 1, a "story" mode where you fight your way through multiple stages full of lesser enemies, and a tournament mode.
Little Fighter 2 provides examples of:
- Anime Hair: Some of the characters have very Dragon Ball Z-like hairstyles.
- Beam-O-War: This can happen when two fighters rapid-fire ranged attacks at each other.
- Boss Game: If you consider the normal characters that pop-up in Stage Mode to be mid-bosses, then it slowly becomes one, until every other wave is a mid-boss wave with 4 mid-bosses.
- Defeat Means Friendship: In the story mode, some opponents join your team after you beat them.
- Destructible Projectiles: Almost all projectiles can be cancelled, although some stronger ones can require multiple shots from weaker ones. It's even possible for a group of enemies launching attacks along the same line to accidentally cancel each other's shots.
- Didn't Need Those Anyway: If you execute the right key combination Louis will discard his armor and trade it in for a cool-looking spear. True to the trope, in this form he is faster and gets one or two useful new attacks, but his armor actually was offering him some protection (which he now loses) and he loses some of his other attacks.
- Dynamic Difficulty: Along with the normal difficulty settings, having more players in Stage Mode means more enemies will spawn at a time.
- Extremity Extremist: Dennis uses only kicks and Davis uses only punches.
- Fixed Floor Fighting: The games have a long stretch of land, but it's all one plane.
- Fusion Dance: Firen and Freeze can fuse to become Firzen.
- Hailfire Peaks: Queen's Island, the stage with Firzen as the boss.
- Hidden Weapons: Some characters, notably Rudolf, automatically conceal any small weapon they're carrying.
- Hyperactive Metabolism: Drinking milk heals injuries in a few seconds.
- Multishot: Henry has this. Rudolf has this with shuriken.
- Nintendo Hard: Stage Mode is fairly reasonable... until you get to stage 4.
- No Sell: Any character with an armor class above 0 has to be hit that number of times (plus 1) consecutively before they'll even flinch, let alone take damage (thankfully, it never goes above 2.)
- Respawning Enemies: In Stage Mode, if there are any mid-bosses (basically normal enemy non-mook characters) or bosses on the field, the mooks will respawn endlessly until they're taken out. Yes, this includes healers, too.
- Playing with Fire: Firen. Firzen gets it also.
- Self-Duplication: Rudolf gets this. The copies are computer-controlled and can be killed by a stiff breeze.
- Shed Armor, Gain Speed: Louis, who wears full body armor, is one of the slowest characters in game. However, by executing a specific key combination he will eject his armor off his body and become Louis EX, the fastest character in game.
- Shotoclone: Davis and Dennis are basically Ryu with his abilities divided between two different characters.
- Shout-Out: One of John's abilities is the power to hurl Destructo Disks that home in on enemies.
- Smurfette Principle: Jan is the only female character in the game.
- Standard Bleeding Spots: After a character has been damaged enough their sprite gets a blood drop at the corner of the mouth.
- Super-Deformed: All of the characters are this.
- Teleport Spam: Woody can do this, to some extent. His teleportation is slow and predictable, but he can activate a "tiger dash" almost instantly afterwards, so teleporting right up to the opponent and doing a tiger dash is somewhat viable.
- The War Sequence: The sheer number of Mooks showing up at the same time in Stage Modenote or Battle Mode can invoke this. Fortunately, you can recruit Mooks of your own to make the numbers more even.