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History VideoGame / LittleFighter2

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* NintendoHard: Stage Mode is fairly reasonable... until you get to stage 4.
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In 2021, Marti announced [[UpdatedRerelease a remake]] of the game in UsefulNotes/{{Unity}}, planned for a UsefulNotes/{{Steam}} release in late 2022. However, development of the game went silent in early 2022, and the status of the project is unknown.

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In 2021, Marti announced [[UpdatedRerelease a remake]] of the game in UsefulNotes/{{Unity}}, MediaNotes/{{Unity}}, planned for a UsefulNotes/{{Steam}} Platform/{{Steam}} release in late 2022. However, development of the game went silent in early 2022, and the status of the project is unknown.
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A freeware BeatEmUp created by Marti Wong and Starsky Wong, featuring SuperDeformed characters beating the crap out of each other. Quite fast-paced, supports a large number of fighters on the screen at the same time, and features surprisingly good enemy AI for such a simple-looking game.

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A ''Little Fighter 2'' is a freeware BeatEmUp created by Marti Wong and Starsky Wong, Wong and released in 1999, featuring SuperDeformed characters beating the crap out of each other. Quite fast-paced, supports a large number of fighters on the screen at the same time, and features surprisingly good enemy AI for such a simple-looking game.



* DefeatMeansFriendship: In the story mode, some opponents join your team after you beat them.

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* DefeatMeansFriendship: In the story mode, some opponents (namely Bat and [=LouisEX=] in Chapter 5) join your team after you beat them.



* AnIcePerson: Freeze uses exclusively ice attacks. He is also the only character in the game who can turn energy blasts into deflected ice blasts without the use of an ice sword.

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* AnIcePerson: Freeze uses exclusively ice attacks. He is also the only character in the game who can turn energy blasts into deflected ice blasts without the use of an ice sword.sword (which, incidentally, are only spawned by one of Freeze's moves).



** [[FinalBoss Julian]], who has a powerful basic attacks, an armor that lets him get hit twice before taking any real damage, an easily spammable attack that fires multiple skull like projectiles with minor tracking ability, a powerful and large projectile that can overpower multiple weaker projectiles and a move that's basically an explosion of energy around him. All of those moves have a very low cost compared to their damage output. Oh, and on top of that he's [[LightningBruiser pretty fast]].

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** [[FinalBoss Julian]], who has a powerful basic attacks, attack, an armor that lets him get hit twice before taking any real damage, an easily spammable attack that fires multiple skull like projectiles with minor tracking ability, a powerful and large projectile that can overpower multiple weaker projectiles and a move that's basically an explosion of energy around him. All of those moves have a very low cost compared to their damage output.output, and he can very easily overwhelm opponents with projectile spam and combo enemies to death from full health (the AI will, thankfully, not do the latter). Oh, and on top of that he's [[LightningBruiser pretty fast]].
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