The Lord of the Rings Online expands onthe books it is based on with material supplementing the books' main story and drawing from background lore. Detailed here are characters made for the purpose of the game or minor characters from the lore that are given much more detail in LOTRO. This will contain spoilers.
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Brainwashed and Crazy: The wound inflicted by the Nazgűl's Morgul blade turns him into a wraith, resulting in him getting progressively sicker and paler over time, becoming a transparent, pale maniac out to murder his fellow Rangers (starting with his brother Toradan), and finally a robed servant of the Eye.
Heroic Sacrifice: Attempts one against the Nazgűl to protect the Hobbits in Archet but is only wounded. Unfortunately, this is a far worse fate.
Hero Killer: As a result of his transformation into a Cargul, he is driven to murder his fellow Rangers.
Sacrificial Lamb: If your character is a Hobbit or of the Race of Men, he and Aragorn (who at this point in the storyline is known as Strider) play a large role in the game's intro. He does not last long.
Tragic Monster: At the end of Chapter 1, Amdir becomes one of the red-robed Cargűl, and you have to kill him.
Transformation Sequence: He completes his transformation into a wraith before your eyes just before your final encounter with him.
Call Back: When summoned to the Grey Company, he gives a small speech about how he will miss the lands that he call home, but that he will go nonetheless. This speech makes a return during a cutscene that plays after his death.
King Incognito: Inverted, the Rangers of the Grey Company each carry an imitation of the Ring of Barahir, heirloom of Aragorn's line, to confuse enemies if one of them is captured. The ruse fails Candaith when he tries to convince the leader of a host of Oathbreakers that he is Aragorn.
Nice Job Breaking It, Hero: He is not happy that his freedom was paid for with his daughter's life, and is angry at the player for allowing her to be a part of the rescue. He does get over his anger when given a chance for revenge, however.
Doomed by Canon: Halbarad will die during the battle of the Pelennor Fields, but at this point in the story he's still alive and well.
Narrator: Narrates many of the cutscenes and storyline-instances on the road towards Rohan, though he shares the role with a few other characters.
Conflicting Loyalty: When summoned to ride with the Grey Company to Rohan, and the aid of his chieftain Aragorn, he cannot decide whether to go, or to stay and protect the Shire (as originally charged by Aragorn), which he fears will come to harm in his absence. He leaves it to the player to decide.
Badass Boast: And a gutsy one, at that. With the Grey Company betrayed by Dunlendings, the player character and Lothrandir are taken to Isengard as prisoners. The long (off-screen) journey leaves Lothrandir in great pain, yet, he still manages to pull one of these off, before defiantly running straight into Isengard itself.
Lothrandir: I am Lothrandir of the Dúnedain. I have walked among the frozen wastes and the fiery south-lands. I do not fear this place.
Dying Message: Sends you to find Renolind after being mortally wounded by Amdir.
Sacrificial Lamb: Is one of several Rangers murdered by Amdir during the Race of Man prologue missions.
Dying Message: Just before dying, sends you to find Strider at the Prancing Pony in Bree.
Sacrificial Lamb: Is one of several Rangers murdered by Amdir during the Race of Man prologue missions.
Foreshadowing: There's a few hints thrown out during the storyline foreshadowing the eventual reveal that Mordirith is Eärnur, last king of Gondor. For example, a shield found in Angmar is noted by one of the characters as being highly unusual, being from Gondor; It is by the players believed to have belonged to Eärnur. Another example is a seemingly throw-away line by Mordirith just before his first defeat, after being called by his title "False King"; "I am more justly a king than he who sits before my throne," referring to the Witch-King. As was later revealed, there's actually some truth to that claim.
Tragic Villain: Eärnur was the Witch-King's nemesis before being turned into a wraith and made into his Steward.
Unexplained Recovery: After his first defeat, his spirit was forced to return to Mordor to take shape (similar to what happens to the Nazgűl after being destroyed at the Ford of Bruinen) before he could come back. His second defeat is permanent.
Was Once a Man: His past is the same as that of the Nazgűl, being a mortal man turned into a wraith (though weaker than the Nazgűl) in Sauron's service.
Bree-land ruffians and brigands that fall under the sway of Angmar early in the Race of Man storyline.
Anti-Villain: Type I. They're decidedly nowhere near as evil as the rest of the villains, especially after the most villainous of their number, Skunkwood and Eogan, are taken down. Most of them are just Bree-landers that fell in with a bad crowd.
One early-level quest has you tracking down a specific Blackwold to tell him that his mother wants him to quit bandit-ing and come home. These guys aren't exactly set to displace Sauron on the scale of villainy.
A guard of Archet who Captain Brackenbrook believes has been loyal to him and Archet since he was a boy. But Calder's true allegiance lies with the Blackwolds, and he leads a deadly assault with the Blackwolds upon Archet and murders Captain Brackenbrook, the leader of the village, before being taken down.
Starter Villain: Calder Cob is your final enemy in the Intro scenario for Hobbits and Men.
Treacherous Questgiver: Your quest for him ends with you being ambushed by a Blackwold Wolfmaster who Calder tipped off.
Skunkwood is the leader of the Blackwolds in Archet Dale, and the one who made the deal with Angmar.
The Beastmaster: Skunkwood regularly employs wolfhounds in his fighting in addition to his men.
A clan of Dwarves from Ered Luin that trace their descent to the evil Dwarf-lord Skorgrím Dourhand. With Skorgrím resurrected by Ivar the Bloodhand, the Dourhands have fallen to evil. They have joined forces with the goblins, their ancestral foes, and are attempting to start a war between the Elves and the Dwarves of Ered Luin.
Enemy Mine: The Dourhands have joined up with the goblins, normally the ancestral foes of the Dwarven race, in their service of Skorgrím and Angmar.
War for Fun and Profit: The Dourhands kidnap the elven prince Avorthal in the hopes of starting a war between the Elves and the Dwarves of Ered Luin.
Gormr is the steward appointed by Thorin Oakenshield before he left to take part in the events of The Hobbit. The discovery of the body of Skorgrím, the fallen king of his people, in the Silver Deep Mine has triggered a desire in Gormr to restore the lost glory of the Dourhands. But joining with an evil Gaunt-lord of Angmar will cost him dearly...
Regent for Life: Gormr was supposed to rule Thorin's Hall until Thorin returned, but since Thorin's death, Gormr and his clan have taken over rule of the fabled hall.
Starter Villain: Bringing down Gormr and restoring Longbeard rule to Thorin's Hall is your first objective as an Elf or a Dwarf.
Tragic Dream: Gormr's goal was to serve his fallen king again and reclaim the lost glory of the Dourhand clan. Instead, Gormr was betrayed by Ivar and his clan fell to evil.
The evil ancestor of the Dourhand clan, Skorgrím sought to become immortal, and sought the relics of the Elves in order to carry out this dream. He met his end in the Battle of Edhelion, when Talagan Silvertongue, an elven warrior, sacrificed himself to bring down the library upon him. Now Skorgrím has been resurrected by the evil Gaunt-lord Ivar the Bloodhand and he and his clan are now servants of Angmar.
Powerful and dangerous necromancers made in mockery of the Five Wizards. They hold power over Fear/Death, Wounds/War, Poison/Pestilence, Disease/Plague, and Purest Evil.
Evil Knock Off: Of the Five Wizards. Ivar is this to Radagast, Gortheron to Gandalf, and the other three have counterparts in Saruman and the Blue Wizards (which of these three is the counterpart to which is not revealed).
The Necromancer: Aside from the Horsemen of the Apocalypse theme, this is their thing. The Witch-King of Angmar is a famous necromancer, but the Gaunt-Lords and their underlings seem to be responsible for maintaining his wights. This is Drugoth's specialty.
Villainous Breakdown: Seems to suffer one in between his defeat at Helegrod and his re-appearance during "In Their Absence". He's described by a quest giver as being so insane he makes his already dead troops fight each other.
Bad Boss: As demonstrated by the mercenaries he brings to the Lost Temple, it is unwise to work for a plague-mongering necromancer who can just reanimate your corpse when you succumb to the disease.
Mystical Plague: He is the Gaunt-Lord of Pestilence, and this is his plan for Eriador before the player's fellowship puts an end to him.
The Reveal/Big Damn Heroes: At the end of the players battle against him, a vision of Gandalf appears, announcing his return (and making his first in-game appearance) as Gandalf the White. This weakens Gortheron enough to allow the players to take him down. Complete with This Cannot Be!
Title Drop: The title of the storyline ("In Their Absence") is dropped when Gortheron relays the fate of the five Wizards. Interestingly, it was initially believed that the title referred to the absence of the Rangers of the North, who at that point had just left Eriador behind.
Would You Like To Hear How They Abandoned You: At the end of the players battle against him, he says that with the five Wizards being absent (two having gone into the East, Radagast caring only for nature, Saruman having turned evil, and Gandalf (at the time believed to be) dead), the dark powers of Mordor will triumph. Backfires with Gandalf's return.
Antagonists in Volume 2: The Mines of Moria
"I am Mazog, Cleaver of Dwarf-skulls and Master of Orcs!"
Multiple Choice Past: He is described as the both the son of Azog, and the son of Bolg (two orcs that appeared in Tolkien's writings), throughout the storyline, in addition to being named as brother of Bolg (which fits under "son of Azog", Bolg being Azog's son).
Alternatively, the father of Azog may have also been named Bolg, making all of these statements technically correct.
OOC Is Serious Business: Just before being brought by the Hidden Guard to the gates of Dol Guldur, to be part of a prisoner-exchange, he begs to be let free, a sharp contrast to the mocking, almost nonchalant tone that he has displayed earlier during the storyline. As noted by the elf Achardor, it is quite likely that Mazog fears being brought to Dol Guldur, that he is likely to be put in the dungeons for failing his master Gorothűl.
The Reveal: Two of them, upon being captured. First, that the captured dwarf Bori isn't being kept in Moria, but in Dol Guldur in Mirkwood. Second, that Moria soon wouldn't have been fit for him to rule, that he would have had to abandon it anyway, on account of the sorcerer Gorothűl seeking to draw nameless creatures from the depths to claim it.
Flat Character: Especially when compared to the earlier villains of the Angmar storyline, who were very fleshed out. He only appears three times throughout the entire storyline (one of which, his defeat, is an optional epilogue-quest) and isn't given any sort of backstory or characterization, apart from being described as a servant of Sauron.
Chieftan of the Falcon Clan of Dunlendings. His clan is initially unaligned and actually offers shelter to the Rangers, but when he learns of the power of Saruman, he quickly turns on the player and the Rangers.
Hypocritical Humor: At one point, Nár tells the player that he/she is not making sense. This takes place after he had answered the question "Why have you brought us here (read: down into an old dwarf-mine), dwarf?" with "Roast mutton".
Nár: What is it? You are speaking nonsense. You should speak more clearly if you want to be understood.
The Reveal: He has been fed information from Saruman, unaware that he has gone evil.
Wham Line: During a brief moment of sanity, he reveals that he knows of the Grey Company's plans to pass through the Paths of the Dead.
Accidental Murder: Athelward wounded Pendulf, son of Thane Mildreth, in a duel to defend his honor. The wound became diseased and Pendulf died.
Hopeless Suitor: He has a history of trying to get Thane Mildreth to marry him. As she considers him responsible for the death of her husband and her son, and she is not pleased when he sends the player to deliver yet another wedding proposal to him.
The Mole: And he meant to kill Pendulf and weaken the Eastemnet all along.
Doomed by Canon: Horn is also fated to die at the Battle of Pelennor Fields
Théodred, prince of Rohan
Ascended Extra: His role in the books was a minor one, used as a means to characterize Théoden more than anything. In the game, he is given a much more expanded role, and it is easier to relate to his death after fighting alongside him.
Last Request: As part of his dying speech, he asks to be left at the Fords of Isen, to be buried there to ever guard it, rather than to be taken to Edoras and buried.
Never Say "Die": Averted. He does not want the death of his squire to be sugar-coated for him.
Théodred: Cynstan... where is... Grimbold: You need your rest, my Prince. We will speak of Cynstan another time... Théodred: Grimbold... I am not... a child... Grimbold: Cynstan fell defending you from the Orcs, my Prince. He was very brave.
Reasonable Authority Figure: After all the aid you lend him and his riders, he does not hesitate for a moment when it comes to aiding you in the rescue of the Rangers imprisoned by the Dunlendings of Tűr Morva.
What the Hell, Hero?: When meeting him for the first time, he isn't entirely happy about the player character having spent time helping the Dunlendings, old enemies of Rohan. Gets over it rather quick, though.
Cool Sword: Nona wields an ancient Rohirrim sword that her brother carried for awhile. The sword has some as-yet unexplained properties that helped drive off a Nazgűl.
Cynicism Catalyst: The death of her brother Wadu drives Nona to call herself "Wadu's Ghost" and to prey on the turncoat Dunlendings responsible for his death
Love Epiphany: For Horn, while the two of them travel through Rohan with Corudan and the player character. Afraid that this will weaken her, she leaves the group to come to terms with her feelings.