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The Lord of the Rings Online expands on the books it is based on with material supplementing the books' main story and drawing from background lore. Detailed here are characters made for the purpose of the game or minor characters from the lore that are given much more detail in the game.

Be warned of Spoilers below!


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Inhabitants of Middle-Earth

Rangers

    Rangers of the North 
The Dúnedain of the North, descendants of the people of Arnor. See also their entry in the People Tropes of the books.

Andreg

A Ranger who watches over Bree-land.

Amdir

Along with Aragorn, one of the first Rangers Men and Hobbit characters encounter. Wounded by a Morgul blade during the introduction instance and turned into a servant of evil. See Antagonists in Volume 1: The Shadows of Angmar.

Celairant

A young Ranger found in Ered Luin.
  • Coming of Age Story: His character arc. Upon first meeting him, he feels unworthy of being a Ranger and needs help finding his confidence. As of the Grey Company's journey to the Pelennor Fields, he has matured into a courageous and respected Ranger. Sadly, his life is cut short.
  • Cowardly Lion: Despite his self-doubts, is mentioned by Langlas as having comforted him from the terror of the Oathbreakers' presence at Pelargir.
  • Humble Goal: Wishes to live up to his ancestors and prove himself worthy of the bow gifted to him by the Elf Penglir.
  • Killed Offscreen: Mentioned to be one of the eight Rangers slain in the Battle of the Pelennor Fields.
  • You Are Better Than You Think You Are: Needs to be convinced this after he loses the bow Penglir gave him.

Langlas

A Ranger who helps the Elves and Dwarves of Ered Luin. The Player Character is sent to him to help solve the Elven hostage crisis.

Lorniel

Golodir's daughter, who seeks to free him from Mordirith.
  • Action Girl: She charges into the fray right alongside the Player Character, which is notable because Dúnadan women are rarely seen in combat roles in canon.
  • Roaring Rampage of Rescue: To save her father Golodir. Unfortunately, Golodir is saved, but she is killed.
  • Surprisingly Realistic Outcome: As formidable a combatant Lorniel is, she's no Aragorn despite being a Dúnadan and is clearly outmatched by Mordirith, who is a powerful wraith.

Mandan

A Ranger skilled with healing salves, potions, and poultices.
  • Chekhov's Gift: Gives Langlas a pouch of herbs on the way to the Pelennor. The player character is given the herbs by Langlas, and can burn them to distract Orcs while infiltrating Narchost.
  • Killed Offscreen: Mentioned to be one of the eight Rangers slain in the Battle of the Pelennor Fields.
  • The Medic: Sells curing and restorative potions at the Ranger camp in Harndirion, and is mentioned by his brethren as being a skilled healer.

Mincham

A Ranger who has much experience dealing with the Dead.

Mundol

A Ranger in Bree-land the player finds just too late to save him from Amdir.

Reniolind

A young Dúnadan scholar in Bree-land.
  • Dying Message: Just before dying, sends you to find Strider at the Prancing Pony in Bree.
  • Sacrificial Lamb: Is one of several Rangers murdered by Amdir during the Race of Man prologue missions.

Toradan

A Ranger who contacts the player after the events in Archet for the purpose of finding Amdir.
  • Nice Job Breaking It, Hero: By declaring his intention to slay Amdir right in front of him, he causes the fallen Ranger to take his vengeance on their brethren.
  • Sacrificial Lamb: Is the first victim of Amdir when he goes Brainwashed and Crazy.
  • Mercy Kill: Attempts to do this to Amdir, for Amdir's sake and all others'. It backfires when Amdir kills him first, then starts killing other Rangers.
  • Too Dumb to Live: Gee, Toradan, it might not be the best idea to openly declare your killing intent in front of the same person you're trying to kill.

Torthann

A Ranger who helps put an end to the fallen Amdir.
  • Bit Character: Plays a major role in one early instance, and features in no other quests.

    The Wardens of Annúminas 

Calenglad

An old friend of Aragorn. Leader of the Wardens of Annúminas, a sub-group of Dúnedain who watch over the old capital of Arnor and the lands surrounding Lake Evendim.
  • Be Careful What You Wish For: In Vol. III, Book 1, he prepares to leave Evendim to join the Grey Company, and brings you along to hunt Tomb-robbers in Annúminas, though it becomes pretty obvious that he just wanted to say goodbye to Gwindeth and was hoping for a warm send-off from her. That hope gets brutally thrashed when Gwindeth appears to say goodbye to only the player instead, prompting him to lash out for a moment and be on the receiving end of a very thorough verbal lashing that leaves him unbalanced, even though he is later acknowledged:
    Gwindeth: 'There will be trials upon the road. It is a long way to that land.'
    Calenglad: 'I care not, Gwindeth! All my concerns are for...those I leave behind.'
    Gwindeth: 'Such concerns are a weakness in Man.'
    Calenglad: 'Is that all you have to say to me? Have I not spent a lifetime....'
    Gwindeth: 'Calenglad. Short are the lives of Men, even those of the Dúnedain. Even proud Elendil came in the end to death, and I mourned his passing. But I mourned not for a season, nor for a single span of years. My grief will last for many lifetimes. And so it is I give my love to that which can outlast the lifetime of a single Man. Men may die, Calenglad. Indeed, I see death upon your road. But if through your actions Aragorn takes his throne, a kingdom shall return that should never have ended. And is that not worth some measure of sorrow?'
    Calenglad: 'I...I do not know, Gwindeth.'
  • Character Death: Taken and dropped to his death by a Nazgûl's Fell Beast during the Battle of the Morannon.
  • Go Out with a Smile: Lives long enough for the player to hear his last words, which he smiles as he says.
    Calenglad: From above... I saw light. It cannot... be quenched... The new age...
  • Hopeless Suitor: Calenglad is in love with Gwindeth, the Blue Lady of the Nenuial, but she doesn't return his feelings as he is but one mortal Man and she is older than Arnor itself.

    The Grey Company 
A company of rangers assembled by Halbarad with the express purpose of travelling south to aid their chieftain Aragorn. To avoid having double entries in other ranger folders, only those that play a prominent role over multiple books in the Epic Story will be listed.

Candaith

A Ranger who watches over the Lone-lands.
  • Call-Back: When summoned to the Grey Company, he gives a small speech about how he will miss the lands that he call home, but that he will go nonetheless. This speech makes a return during a cutscene that plays after his death.
  • Dead Person Conversation: Reappears in a Nightmare Sequence that the player character has for reassurance.
  • King Incognito: Inverted, the Rangers of the Grey Company each carry an imitation of the Ring of Barahir, heirloom of Aragorn's line, to confuse enemies if one of them is captured. The ruse fails Candaith when he tries to convince the leader of a host of Oathbreakers that he is Aragorn.
  • Sacrificial Lion: During Epic Volume 3, Book 3, he is killed by the Oathbreaker shades after their leader sees through his deception. His death serves as the first instance of a string of familiar and recurring characters being given the axe, showing how dangerous the Grey Company's errand is.
  • Spirit Advisor: Appears in one of the player's dreams to guide them through their nightmare.
  • The Storyteller/Mr. Exposition: He tells the player a lot about the backstory of the Dúnedain, and how it relates to what happens in the game.
  • Tragic Keepsake: The player is given one in the form of his old equipment after he dies.

Corunir

A Ranger who followed Golodir into Angmar, but was separated from him.
  • Informed Deformity: Despite sharing the same character model with almost all the other Rangers, Corunir is described as "relatively plump for a Ranger" in one of the session plays.
  • Undying Loyalty: Remains loyal to Golodir despite the latter's disappearance and will go to great lengths to ensure Golodir's safety.

Golodir

https://static.tvtropes.org/pmwiki/pub/images/golodir_dunland_0.jpg
"Mordirith has been defeated, but only for a time. Still, it is a reprieve."
A Ranger who led a company of Rangers into Angmar and hadn't been heard from since.
  • Character Death: He is slain during the Battle of the Pelennor Fields.
  • Cool Sword: Dúnachar, which used to be Golodir's old sword before it was reforged by Elf-smiths in Rivendell. It's name, which means "Avenger of the West" in Sindarin, was even given to it by Elrond, who expressly says it was made to avenge Lorniel's death.
  • Crusading Widower: In this case, a crusading father.
  • Cynicism Catalyst: The death of his daughter Lorniel.
  • Distressed Dude: When the player first hears of him, he is being held captive by Mordirith.
  • Go Out with a Smile: As he lays dying, he is happy knowing that he is finally free from Mordirith and can at last be with Lorniel.
  • Heroic BSoD: Golodir suffers this from Lorniel's death, and it's up to the player to snap him out of it.
  • Mutual Kill: He leaps unto the massive Olog Thrúgrath and drives his sword into the troll's chest, but is pummeled in the attempt, and mortally wounded when Thrúgrath's carcass falls on him.
  • Nice Job Breaking It, Hero: He is not happy that his freedom was paid for with his daughter's life, and is angry at the player for allowing her to be a part of the rescue. He does get over his anger when given a chance for revenge, however.
  • Outliving One's Offspring: Tragically, Mordirith's mercy comes at the cost of his daughter's life. The wraith manages to send him off with one final, cruel parting gift to ensure Golodir would never find peace after his release.
  • Rescue Introduction: He is introduced being presented and released by Mordirith at the gates of Carn Dûm — only to witness his daughter's murder.

Halbarad

https://static.tvtropes.org/pmwiki/pub/images/halbarad_eregion.jpg
"These are strange times, with even stranger allies."
Second in command to Aragorn. Leader of the Rangers of Esteldín and later the Grey Company.
  • Ascended Extra: Other than Aragorn, he is the only named Ranger of the North to make an appearance in the book.
  • The Chains of Commanding: The interlude quest "Many Worries" make it clear that Halbarad is starting to feel weighed down by the burdens of leading the Grey Company, especially with several rangers dead in the aftermath of the Falcon clan's betrayal. Nonetheless, he gives leave for Saeradan to return north with the bodies of the fallen, and tries to keep Golodir in line when his judgement is clouded by his desire to get revenge on Lheu Brenin.
  • The Captain: Halbarad is regarded as Aragorn's captain and leads the rangers of the north in his absence.
  • Character Death: Predictably, he meets his end on the Pelennor.
  • Doomed by Canon: Halbarad is mentioned in the books as having died during the battle of the Pelennor Fields, though he is part of much of the game's story before that point. During the battle, he is personally slain by Gothmog.
  • Narrator: Narrates many of the cutscenes and storyline-instances on the road towards Rohan, though he shares the role with a few other characters.
  • Heroic Sacrifice: Gothmog stuns Aragorn, and Halbarad throws himself in front of his Chieftain to save him.
  • Overshadowed by Awesome: At one point in the Rise of Isengard storyline, he self-deprecatingly admits that he's come to feel this about the player, impressed with their ability to so easily win trust and friendship from a wide variety of people, noting that just one word of counsel from them was enough to convince Prince Théodred to pursue a course of action, whereas his own attempts had failed several times.

Halros

A Ranger who watches over the Shire.
  • Contrived Coincidence: Deciding whether Halros leaves or stays in the Shire is a major choice that directly ends up influencing, of all things, whether Horn survives or not.
  • Conflicting Loyalty: When summoned to ride with the Grey Company to Rohan, and the aid of his chieftain Aragorn, he cannot decide whether to go, or to stay and protect the Shire (as originally charged by Aragorn), which he fears will come to harm in his absence. He leaves it to the player to decide.
  • Heroic Sacrifice: If he was persuaded to leave to Shire, he dies Taking the Bullet for Horn.
  • Story Branching: And a very far-flung one at that! The above choice to allow Halros to stay in the Shire or leave was seen as a fairly benign one at the time of it's writing (2010), but it ends up bringing absolutely massive consequences to your main companions in the Riders of Rohan expansion six years later.

Idhrenfair, Himeinior and Prestadír

A trio of rangers first encountered in the Angle of Mitheithel. All of them eventually join up with the Malledhrim in the Haunted Inn in southern Mirkwood, where they investigate the mystery of the Oathbreaker shades in Audaghaim. They later travel south to Gondor with the Grey Company.
  • Chuck Cunningham Syndrome: While Idhrenfair and Prestadír both die in battle in Gondor, Himeinior disappears after Enedwaith and is never mentioned again.
  • Killed Offscreen: Idhrenfair and Prestadír are both said to have died in the Battle of the Pelennor Fields.
  • The Leader: Idhrenfair, initially. Among the three rangers present in the Haunted Inn, it's Idhrenfair who pushes the player to investigate Audaghaim more thoroughly and figures out its tragic history. Later when they're found in Enedwaith, it's also Idhrenfair who sends the player to deduce that the strange, Hobbit-like creatures terrorizing the Gloomglens are, in fact, not hobbits at all, but a strange type of goblin. The trio's camp in the Gloomglens is also named after Idhrenfair, making this trope more obvious — however, once the Grey Company moves into Dunland, Prestadír takes over in leading an expedition through the Bonevales.

Lothrandir

A far-traveling Ranger, currently dwelling with the Lossoth of Forochel.
  • Badass Boast: And a gutsy one, at that. With the Grey Company betrayed by Dunlendings, the player character and Lothrandir are taken to Isengard as prisoners. The long (off-screen) journey leaves Lothrandir in great pain, yet, he still manages to pull one of these off, before defiantly running straight into Isengard itself.
    Lothrandir: I am Lothrandir of the Dúnedain. I have walked among the frozen wastes and the fiery south-lands. I do not fear this place.
  • Defiant Captive: A session play has him repeatedly antagonize his Uruk captors until they attack him, upon which he defeats them with his bare hands.
  • Going Native: Lothrandir has lived among the Lossoth for a long time and sees them as his people as well.
  • Meaningful Name: Possibly. His name could mean either "flower-pilgrim" or "snow-pilgrim" (depending on if the loth in his name is the Sindarin for flower(s) or the word los, "snow", lenited to loth when placed before randir). The latter would be appropriate as he dwells in the frozen North.
  • No Good Deed Goes Unpunished: Lothrandir's decision to spare Gun Ain indirectly ends up leading to his capture at the hands of Saruman.
  • Walking the Earth: He is known for wandering farther abroad than most other Rangers.

Radanir

A Ranger who sometimes dwells in Rivendell and wanders the Trollshaws.
  • Due to the Dead: He and Saeradan decide to leave the Grey Company to return north with the bodies of their fallen kinsmen and lay them to rest. Radanir eventually turns back to return to Dunland, but Saeradan continues on.
  • Implied Love Interest: While it's never made specific, Radanir is a close friend to the Elf-maiden Elweleth. Elrohir makes mention of the fact that Radanir only ever seems to truly lighten up around her, and when you play as Radanir in a Vol. III interlude quest, one of the skills he has reveals that he has Elweleth's hairpin as a "token of affection". It's apparently sharp enough to be used as an impromptu stabbing implement.
  • Interspecies Friendship: With Elweleth. Possibly Interspecies Romance as noted above, but if so it never gets anywhere. He later mentions that "she has gone away, and will never return", so it seems that ship has literally sailed.
  • Remember the New Guy?: Of the Rangers gathered in Volume III Book 1, he is the only named Ranger that the player has never encountered before.
  • The Stoic: Has a reputation for being slow to laugh and smile, except in Elweleth's presence.

Saeradan

Leader of the Rangers in Bree-land. More settled than most Rangers.
  • Bald of Authority: Saeradan's model shows him bald, and he leads the rangers protecting Bree-land.
  • Due to the Dead: He and Radanir decide to leave the Grey Company to return north with the bodies of their fallen kinsmen and lay them to rest. Radanir eventually turns back to return to Dunland, but Saeradan continues on.
  • Going Native: Perhaps not to the extent of Lothrandir, but he is on better terms with the Men of Bree than the other Rangers.
  • The Reliable One: Described as being calm and wise.
  • Walking the Earth: Inverted. Most of his kindred do this, but Saeradan is more settled than the rest and lives in a cabin. This makes him more trusted by the folk of Bree-land.
  • What Happened to the Mouse?: As of the Umbar expansion, it's unknown whether Saeradan ever made it safely back north with the slain rangers' bodies.

    Rangers of Ithilien 

    The White Company 

Dwarves

    Dwarves of Ered Luin 

    The Iron Garrison 

Bróin

Son of Brogur, one of the leaders of the Iron Garrison expedition to Moria.
  • Big Damn Heroes:
    • When the elf Issuriel falls ill to a deadly poison, Bróin braves the forest of Mirkwood to find a rare flower that forms part of the antidote (the player had achieved the same task prior, but the antidote then was only enough to save the orc-prisoner Mazog, at the insistence of Issuriel herself), and returns with it just in time to disprove Mazog's claim that the dwarves had abandoned the elves just as things turned for the worst.
    • He does it again just moments later, during the negotiations where Mazog was to be exchanged for the imprisoned dwarf Bori, when the sorcerer Gorothûl casts a spell that renders the player, and the elves of the Hidden Guard, frozen and immobilized. Tired from the journey to Dol Guldur and resting a few paces behind (so that the company would not appear weak), Bróin alone was saved from Gorothûl's spell, and he subsequently broke it by striking Gorothûl with his walking staff, allowing the company to escape.
  • But Thou Must!: When the orc-chieftain Mazog is captured, Bróin asks you for your opinion on what to do with him; Keep him alive so that he might be traded at Dol Guldur in exchange for Bróin's imprisoned cousin Bori, or slay him. Bróin, however, has already decided to keep Mazog alive, and overrules any suggestion to the contrary.
  • Call-Back: When you first meet Bróin, he mentions that he hopes to become a great hero, and that "The Glorious Tale of Bróin the Mighty" will serve to inspire young dwarves in years to come. During the later stages of the storyline, he once again names the tale, wondering if the main verse of the tale would tell how he desperately sought the flower that would be the cure against the deadly poison plaguing the elf Issuriel, and remarking that it didn't seem very glorious when he was hurrying through the darkness of Mirkwood, tripping over stones and roots, searching for a flower that might not even be found.
  • Glory Seeker: Bróin is introduced daydreaming of his own glorious tales and adventures. This gets deconstructed hard after he gets abducted by the Watcher; He gets dragged through the pool before the Doors of Moria, is dumped into an old, flooded treasury with nothing but a mithril axe claimed from the Watcher's previous victim, and even then he spends days, if not weeks, having to fend off against the creature with absolutely no indication help would be coming any time soon — it's no wonder that he then promptly decides to stop chasing glory and recognition.

    Dwarves of Erebor 

Nár

https://static.tvtropes.org/pmwiki/pub/images/nr_9.jpg
"The first thing you need to remember, friend, is that the longer it cooks the tougher it will be. Let it taste the fire, but not for too long. Frithgeir! Frithgeir! Come tell Herluf what you said to me about the chops last night!"
An old companion of Thrór. Now an ancient, senile Dwarf living in isolation under the care of Frithgeir in the Longbeards' abandoned settlement in Enedwaith.
  • Ascended Extra: Had a small role in canon when it came to the death of King Thrór and the start of the War of the Dwarves and Orcs.

  • The Reveal: He has been fed information from Saruman, unaware that he has gone evil.
  • Wham Line: During a brief moment of sanity, he reveals that he knows of the Grey Company's plans to pass through the Paths of the Dead.

Elves

    Elves of Lindon 

Avorthal

Avorthal is the son of Cardavor, Lord of Celondim. His subsequent disappearance and kidnapping at the hands of the Dourhands nearly triggers a war between the Elves and Dwarves of Ered Luin. Elven (and later Dwarven) characters are tasked with his rescue.
  • Blue Blood: As son of the Lord of Celondim. Despite Cardavor not being a king, Avorthal is nonetheless referred to as an Elf-Prince by various characters in the Ered Luin prologue.
  • Distressed Dude: He ends up getting kidnapped by the Dourhands and has to be freed by the player character before he gets shipped off down the Lhûn river to parts unknown.
  • Interspecies Friendship: Has one with the Dwarf Athal, which is remarkable considering the usual animosity between Elves and Dwarves.

Cardavor

Cardavor is the Lord of Celondim. When his son Avorthal goes missing, he tasks the player character with finding him, kickstarting the Elven prologue story.
  • Blue Blood: Cardavor is the Lord of Celondim and thus part of Elven nobility.
  • Roaring Rampage of Rescue: Narrowly averted. Upon finding out that Dwarves have kidnapped his son, Cardavor is all too ready to declare war on every Dwarf in Ered Luin to retrieve him. Luckily, a neutral third party in the form of the ranger Langlas manages to assist the player character in finding out the truth behind Avorthal's disappearance before all-out war breaks out.
  • Like Father, Like Son: Inverted, at the end of the Ered Luin prologue Cardavor ends up getting captured by the Dourhands, just like his son. Luckily, he gets rescued by Avorthal and the Player Character before Skorgrim can kill him.
  • Papa Wolf: Cardavor does not take kindly to his son's kidnapping and is willing to go to war to retrieve him.

Dorongúr Whitethorn

The Master of Duillond in Ered Luin, Dorongúr was present during Skorgrim's invasion of Edhelion six hundred years before the War of the Ring and now rules it's refugees in Duillond, overlooking the river Lhûn.
  • Reasonable Authority Figure: He's far more level-headed about Avorthal's kidnapping than Cardavor, who is understandably angry and ready to declare war on the dwarves. He sends the player character to his emissary in Gondamon and tasks them with finding out where Avorthal really is and how he was kidnapped.

Gailthinn

Dorongúr's emissary to the Dwarves of Gondamon. When it's revealed that Avorthal has been kidnapped by Dwarves, Gailthinn is sent as a diplomat to get an explanation.
  • "Ass" in Ambassador: Despite being sent to smooth over tensions, Gailthinn is nonetheless rather quick to place the blame on the dwarves even with the possibility of a goblin-ruse being presented to her. She immediately demands for Mathi Stouthand to release Avorthal without first trying to ask him about the matter at hand or confirm that he knew about Avorthal to begin with.
  • Fantastic Racism: As is usual for Elves, though in Gailthinn's case it's notable because she immediately assumes Mathi Stouthand to be a liar when it turns out that Avorthal did in fact end up kidnapped by Dwarves. Mathi quickly refutes this by pointing out that his people are the Longbeards and thus distinctly different from the Dourhands that took him, a distinction that was entirely lost on Gailthinn beforehand.
    • She also assumes all Dwarves are greedy, and that the kidnapping was motivated by envy for the relics and art that the Eldar possess.

    Elves of Imladris 

Deluros and Glorenglir

A master scholar and his apprentice. The apprentice, Glorenglir, wants to impress her master, Deluros, by testing and proving a hypothesis that Elven relic fragments get tangled in the roots of snow lurkers dwelling in the Misty Mountains. Deluros can be found within Elrond's Library, while Glorenglir resides in a pavillon in Rivendell's market.
  • Ambition Is Evil: The core theme of Deluros and Glorenglir's quest line; Glorenglir is so eager to prove herself and her theories right that she completely overlooks the value and beauty of the relic fragments said theory unearthed. Deluros eventually warns the player not to get too caught up in personal advancement, lest they end up like Glorenglir.
  • The Apprentice: Glorenglir is Deluros' student in the realm of scholarly pursuits. Unfortunately for her, he decides to stop teaching her when she proves she can't look past her own desire for praise and validation.
  • It's All About Me: Glorenglir is more interested in being right and getting access to Rivendell's rarest artifacts than genuinely studying the relic fragments the Player Character retrieves. Her quest dialogue has her constantly badgering the player on whether they informed Deluros of the validity of her theory.
  • Know-Nothing Know-It-All: Despite being smart enough to come up with the idea that snowlurker roots could hold Elven relic shards, Glorenglir doesn't even bother to examine the shards in the first place and is thus unable to recognize them when they're reassembled into a vase. She instead asks whether it came from Elrond's collection, and this very response prompts Deluros to ultimately drop her as his apprentice. Clicking on her for idle dialogue after finishing the questline reveals that she doesn't even understand or realize why Deluros refuses to continue her instruction:
    Glorenglir: 'I am afraid I have done something wrong. Master Deluros refuses to continue my instruction!'
  • Shameless Self-Promoter: As Deluros puts it, Glorenglir is more interested in boasting about her skill and accomplishments than actually doing any legitimate scholarly research. This is why he won't allow her to access Rivendell's more interesting artifact collections.
    Deluros: 'Glorenglir is more concerned with boasting of her finds, with celebrating her accomplishments, than with examining the pieces she has uncovered. Until she learns to contemplate and appreciate the history of the pieces, she will never become a true scholar.'

Laerdan

An elf who is first encountered at Gath Forthnir in Angmar. He is the father of Narmeleth/Amarthiel, whom he imprisoned after her split personality was revealed.
  • Love Makes You Crazy: His time as a prisoner in Sammath Baul has not been kind to him. He directs the player to collect the two halves of Narchuil, then sends the player off to retrieve his breastplate in Angmar only for him to abscond with Narchuil in a desperate attempt to bring Narmeleth back for good.

    Galadhrim and Malledhrim 

Achardor

One of the members of the Hidden Guard, which brings Mazog to Dol Guldur in secret to exchange hostages.
  • Heroic Sacrifice: When the hostage exchange falls to pieces and three of the Nazgûl join the fray, he holds off all three of them so the player and the other members of the Hidden guard can escape.
  • Hot-Blooded: If it were up to him, he would march to Dol Guldur in the most direct path, doing away with secrecy, and facing Goruthûl head-on. He is also furious when Raddir dies and Issuriel is poisoned, and Issuriel passes on the single antidote to keep Mazog alive. The only thing that holds him back from murdering Mazog there and then is his duty to fulfill the Hidden Guard's mission.

Issuriel

A lore-master of Lothlórien and one of the members of the Hidden Guard.
  • Badass Bookworm: In contrast to the other members of the Hidden Guard, Issuriel is a lore-master and not a warrior, but she holds her own in the battles in instances.
  • But Thou Must!: There is only enough antidote for one patient, and the character is forced to choose between offering it to Issuriel or Mazog. If you choose Issuriel, she refuses because if Mazog were to die then the whole objective of the Hidden Guard would fail.
  • The Medic: In addition to lore, she has also studied medicine. Unfortunately, debilitated from being poisoned by spiders, she is unable to gather the ingredients and make the antidote herself, so the player gathers the ingredients and the antidote is made by another elf at Ost Galadh.

Sigileth

An elf of Lothlórien, sister of Corudan, and one of the members of the Hidden Guard. She wields two knives which she has named Egnassigil and Lanchigil.
  • Dreaming of Things to Come: It foreshadows her own death:
    Sigileth: 'In the dream I am climbing a long staircase, but there are no walls on either side. Shadows press close all around me, and far below a single light twinkles in the darkness. I can see no foes, but a great feeling of dread hangs upon me and I cannot breathe but with a great effort. I reach for Lanchigil, but he is gone; with my other hand I grasp Egnassigil, but it is too late! I am falling, falling, falling from the stairway, and before waking I hear a voice call out from a high place, 'It grieves me that they will no longer strike fear into the hearts of her foes.'
  • Dual Wielding: She wields two knives in battle.
  • Killed Offscreen: Sigileth dies offscreen in the Battle at the Tower of Dol Guldur. She turns up during the Razing of Dol Guldur, where she had been kept prisoner during the remainder of the War of the Ring.

Cúcheron

An elf of Lothlórien and a member of the Hidden Guard.

Corudan

An elf of Lothlórien and brother to Sigileth, he joins the player character, Nona, and Horn as they journey down the Anduin in the Fellowship's wake.

Noriel

A sentinel of Thinglad, Noriel is a captain of Lórien's border guard and stands vigil against any and all incursions into the realm from the south. She tasks the player with driving off an errant group of Rohirrim that have ventured up to the border to look for better fishing and hunting grounds.
  • Action Girl: A skilled and seasoned warrior who can hold her own in a fight.
  • Defrosting Ice Queen: Her very subdued Character Arc consists of this, but it's particularly prominent when she firmly tells Wynmar to leave and never return — after he leaves, she starts venting about his foolishness, but then pauses to ask the player whether she was being too hard on him.
  • Expy: Of Lúthien from The Tale of Beren and Lúthien. However, unlike Lúthien, Noriel tries to close herself off from Wynmar because of their colossal difference in lifespan and the fact that as an Elf, whatever romance she would have with him would be doomed to end in eternal separation. It doesn't work, and after Wynmar dies, Noriel admits she loved him too and is filled with regret that she didn't take the chance to reciprocate when it was right there.
    Noriel: 'I have lived many years, but in all my years I have failed to acquire wisdom. I thought it would be best to push this foolish mortal away, but...in truth, I felt it too. Their lives are but a hearbeat of my own, even if they survive all the battles in the world; I wasted that heartbeat. How keenly I feel it.'
  • Good Is Not Nice: Noriel is certainly polite and friendly to the player character, but she's a vicious combatant against orcs and harshly belittles Wynmar's feelings in front of everyone when he tries to woo her.
    Noriel: 'This is foolish! Your people are the enemies of mine. Dwimordene you call us.... I do not know what madness has possessed you, but I do not wish to be involved. Now, you must leave this place, Wynmar of Stangard.'
  • I Let Gwen Stacy Die: While she doesn't verbally express it, the fact that she lingers by Wynmar's grave for presumably the rest of the game makes it clear that she blames a part of herself for Wynmar's death.
  • Love Hurts: Oh so very painfully after Wynmar dies. Noriel ends up regretting that she never gave him a chance, because she realized that she did indeed feel the same way for him.
  • My Greatest Failure: Not taking the chance to return Wynmar's feelings. As Noriel herself puts it, Mannish lives are but a heartbeat to the long memories of the Elves; This one single missed heartbeat, however, would remain with her forever.
  • Was Too Hard on Him: She verbatim asks the player if she was this after publicly chewing Wynmar out and sending him away.
  • You Are Too Late: Tragically, Noriel arrives too late to save Wynmar from a poisoned orc arrow, and, like Lúthien, has to watch her beloved die in her arms.

    The Avorrim 
A remnant of Elves who dwell in Belfalas. They keep watch over the ancient Elven city of Edhellond, which has fallen into ruin over the years and is eventually occupied by Corsairs.

Dorthaneth/Nimrodel

Leader of the Avorrim, Dorthaneth keeps a watchful vigil over Edhellond and assists the Player Character several times in the Epic Story and in the Dead Marshes. She secretly makes regular visits to Lothíriel in Dol Amroth and acts as an advisor to the young woman, particularly in matters of love. She is actually THE Nimrodel of Lóthlorien, betrothed to the Lord Amroth who was lost at sea. Like in canon, Nimrodel came to Edhellond seeking her lost love, but found herself lured away by the sweet singing of the River-maid Roamingstar and fell into a deep sleep. After coming to and seeing Amroth lost, she decided to stay in Edhellond and created the Avorrim to guard the havens.
  • Canon Character All Along: She is actually the Elf-maid Nimrodel under another name.
  • Widow's Weeds: Dorthaneth is introduced wearing a veil from head-to-toe with a somber demeanour, and is said to offer Lothíriel counsel "particularly in matters of the heart", implying this trope. It starts to make more sense when you find out that she's actually Nimrodel — she's wearing the veil in mourning of her lost love, Amroth.

    Elves of Felegoth and Thranduil's Realm 

Hobbits

    Hobbits of the Shire and Bree-Land 

Celandine Brandybuck

Mundo Sackville-Baggins

A relative of Lobelia and Lotho Sackville-Baggins, he is captured by Blackwold brigands under the impression that he is the "Baggins" the Black Riders have been looking for.

Bounder Boffin

Mayor Will Whitfoot

    Hobbits of Swanfleet and Enedwaith 

    River-Hobbits of Lyndelby 

Men of Eriador

    Men of Bree-land 

    The Eglain 
Sindarin for the 'Forsaken People', the Eglain are a collective of outcasts descended from wanderers and vagabonds who eschew "civilized" life and prefer to wander. They are mostly found in the Lone-Lands, where they hold the ancient ruins of Ost Guruth and run The Forsaken Inn. They make their living by scavenging old relics and trinkets to sell to travelling traders and merchants.

    Trév Gallorg 
A tribe of Hillmen who inhabit the lands of the recently-revived kingdom of Angmar. Though initially distrustful of outsiders, they quickly form an alliance with the Free Peoples to resist Angmar's influence. They are enemies with the Trev Duvardain, who have sworn allegiance to Angmar.

    Trév Duvárdain 
The Trev Duvardain are a warring tribe of Hillmen who serve Angmar. They are the main Hillmen enemies encountered in Angmar and have a long, bitter history with the Trev Gallorg, whom they split off from to join Carn Dûm and the Iron Crown.

Avair/Gun Ain/Mercy

A Hillwoman and former champion of the Trév Duvárdain, Avair is first encountered in Angmar as an adversary to the player character in the local rite of "Clúcath", a combat ritual of judgement. After being spared by the player and beaten in battle, Avair is exiled by Domongart for her loss and has her name stripped from her for her shame. She is re-encountered in Vol. III Book 1 as "Gun Ain", scavenging supplies from the Lossoth, and ends up in the employ of Saruman the White after being spared a second time and following the player character and Lothrandir south to Dunland.
  • Angrish: Her second confrontation with the player character ends with her devolving into incoherent, rage-filled screaming at them to leave her be, complete with voice clips.
  • The Berserker: In your second fight with Gun Ain, she gains a damage buff named "Gun Ain's Feral Rage".
  • Break the Haughty: Suffers this after losing the Rite of Clúcath. Domongart exiles her and strips her of her name, leaving her to aimlessly wander the wastes of Forodwaith as an exile with no name and no home. It breaks her badly.
  • The Bus Came Back: A surprising example, as Avair was a relatively minor NPC in the original release, but she returns in Vol. III Book One as "Gun Ain", three years after her debut, and proceeds to give The Grey Company a lot of grief on their journey through Dunland.
  • Desperately Looking for a Purpose in Life: Her decision to ally with Saruman contains shades of this. She even outright states, with an undercurrent of despair-induced desperation, that she serves Saruman in hopes that he might give her a new name after endlessly wandering the wastes alone and barely surviving.
  • Don't You Dare Pity Me!: She mistakes Lothrandir and the player character sparing her life a second time for pity and angrily admonishes them for it, actively chastising them for not killing her to begin with.
  • Heel Realization: Gets hit with this in Vol. III Book 14 when the Grey Company goes down into flooded Isengard to save Lothrandir. After showing them what's seemingly Lothrandir's corpse and watching them mourn their fallen kinsman, she ends up realizing that her quest to reclaim her name had led her to do nothing but take other names in return. This causes her to reflect on how her desperation to regain her name was driven by her desire to have friends and family again, and leads her to undergo a Heel–Face Turn.
  • I Just Want to Be Loved: Aside from wanting a new name, Gun Ain's greatest desire is eventually revealed to be this. Seeing the rangers of the Grey Company mourn over "Lothrandir"'s corpse shakes her to her core, as she realizes that no one would ultimately miss her once she would pass.
  • Meaningful Rename: Halbarad gives her a new name "Mercy", after leading the Grey Company towards the real Lothrandir's cell. She decides to stick with the name after being spared a third time and leaves on peaceful terms with the group.
  • Redemption Earns Life: While not exactly forgiven by the rangers for all the trouble she caused, Gun Ain manages to earn a third chance at life for showing the rangers where the real Lothrandir was being held. This time it sticks, and Mercy genuinely decides to try and rebuild her life from thereon.
  • Revenge Before Reason: After being found by the player character and Lothrandir, Gun Ain decides to follow both of them down to Dunland for the sole reason of wanting to get revenge on the player for sparing her life and being exiled as a result.
  • Third Time's The Charm: In terms of thwarting Gun Ain's desire for vengeance, it takes being spared a third time and seeing the effects of Saruman's cruel deceptions on the rangers for Gun Ain to finally turn against her master and give up her revenge quest.
  • Somebody Named "Nobody": After losing the Clúcath to the player character and Cána, Domongart strips her of her name. When met again in Forochel in Vol. III Book 1, she angrily explains that her name is now "Gun Ain", which means "Without Name" in Hillmen dialect.
  • Sanity Slippage: Gun Ain is noted to be very unstable and borderline feral when you meet her again in Forochel, surviving only by stealing supplies from the Lossoth and hiding out in caverns..
  • Spanner in the Works: Sparing her life in Forochel proves to be Lothrandir's undoing, as it results in Saruman gaining an extra set of eyes to spy on the Grey Company with. So much so, that it ends up directly revealing Nár's existence to him, and causing the player character and Lothrandir themselves to be indirectly captured by Isengard.
  • Took a Level in Kindness: When she's encountered again in Marton by Bingo Boffin and the player, Mercy is far kinder and more patient than she was as Avair and Gun Ain. She is openly horrified by the destruction Saruman causes in the Westemnet and goes all the way back north to The Shire to thank Bingo for rescuing her from Marton's ruins.
  • Walking the Earth: What she's reduced to after being exiled from the Trév Duvárdain. As of her encounter with Bingo, she's still wandering Middle-Earth, ending up as far as Rohan and looping back up north to the Shire.

Chieftain Domongart

The chieftain of the Trév Duvárdain, Domongart serves the Iron Crown faithfully and takes every chance he can to insult and belittle the Trév Gallorg. He eventually defects from Carn Dûm and can later be encountered in Gundabad leading a resistance against his former masters.
  • Cruel Mercy: His exile and name-stripping of Avair and Drostan boils down to this. While Drostan eventually bounces back and joins the Trév Gallorg as Soltakh to atone for his crimes, it leaves Avair a broken shell of a woman.
  • Heel–Face Turn: He eventually turns against Angmar and expresses regret to the player character for not defecting sooner.
  • Took a Level in Kindness: He can be encountered again in Gundabad, and is far more amicable with the player character there, even re-establishing contact with Soltakh.

    The Lossoth of Forochel 
A group of people who inhabit the shores of the Ice-bay of Forochel. They are distrustful of outsiders and pride themselves on being able to survive the harsh snowy wastelands.
  • Adaptation Expansion: The Lossoth are mentioned in one of the trilogy's appendices as the people who discovered and gave shelter to the last king of Arthedain, Arvedui. Here they've been fleshed out greatly as a reputation faction with their own set of customs and traditions.
  • Fantasy Counterpart Culture: Of the Sámi people. It's far more obvious here, with the Lossoth language being almost verbatim lifted from Finnish, and a hunting culture that places great importance on the supernatural and handicraft through animal parts.

Rohirrim

See also their entry in the People Tropes of the books.
  • Ascended Extra: Many of the major Rohirrim characters in the game are mentioned by name in the books, more so than other factions. Several characters given a fairly major role in the game "appear" in only one place in the books: the Song of the Mounds of Mundburg, which lists some of the Rohirrim who were killed in the Battle of Pelennor Fields.
  • Cultural Posturing: Have a tendency to display this towards strangers and crossing over into Noble Bigot territory regarding Elves and especially towards the Dunlendings.
  • Family Theme Naming: Common among the nobility of Rohan, not just for the people but also for their town, for example Tordag and Torferth of Torsbury.
  • Mirroring Factions: To their fellow proud noble warrior bigots the Dunlendings (not that either side would admit it). Both have problems with traitors and a chip on their shoulder because they are seen as less civilized than their respective Eastern neighbors.

    Eastemnet 

Athelward

Reeve of the Norcrofts, reigning from his Mead Hall in the town of Cliving.
  • Accidental Murder: Athelward wounded Pendulf, son of Thane Mildrith, in a duel to defend his honor. The wound became diseased and Pendulf died. Later revealed to be a Subversion, Athelward deliberately poisoned Pendulf.
  • The Chessmaster: He tricks the Player Character into investigating a sham murder conspiracy against him and goes so far as to imprison a scapegoat for it. This serves to shore up support among his people, gives him an excuse draw more resources and men away from the burning farmlands and into his city, and masks his more nefarious goals and alliance with Saruman.
  • Condescending Compassion: His flavour dialogue with the player character reeks of this. He believes that the other thanes of the Norcrofts are too inexperienced and in need of his guidance, and reasons that Siflád is better off staying with him since Mildrith is too grief-stricken to properly care for her. It's all framed as coming from a place of concern, but The Reveal of his status as the traitor of Cliving reframes the entire thing in a much more sinister way.
  • Comforting the Widow: Athelward wants to do this with Mildrith for the express purpose of having a trueborn son and heir. Everyone in Cliving and Elthengels comments on how grossly inappropriate this is, given that, y'know, Mildrith's husband and son just died and he was indirectly responsible for their deaths to begin with.
  • Evil All Along: The storyline of Cliving sees him send the player on a wild goose chase to uncover the truth behind a murder conspiracy against him, but it turns out that he was the culprit, and the three possible suspects you're presented with (one of which, mind you, the player themselves ended up imprisoning) were all just scapegoats to throw you off his scent.
  • Evil Virtues: Love. Though Athelward is willing to see the Eastemnet burn if it means having control over the Norcrofts, he genuinely loves his daughters and doesn't hesitate to throw his life away if it means saving one of them. He does just that during the siege of Hytbold, going up against Isengard by himself when it seems like Ides will be killed at their hands.
  • Hopeless Suitor: To Mildrith. As she considers him responsible for the death of her husband and her son, she is not pleased when he sends the player to deliver yet another wedding proposal to him.
  • The Mole: He's the traitor of Cliving all along, and has been working with Saruman to weaken the Eastemnet.
  • Must Make Amends: Claims to feel this way for killing Pendulf.
  • Papa Wolf: When Isengard refuses to spare his daughter Ides for standing against them, he makes a rapid Heel–Face Turn and sacrifices his life to save her.
  • Stay in the Kitchen: Zig-zagged. He doesn't outright express any prejudice against women and even lets his daughter train to be a shieldmaiden, but his dialogue and reasoning for several decisions is rife with an undercurrent of sexism that is notable even for the more traditional gender roles that exist in Rohirrim society:
    • Though he loves his daughter Ides dearly, he doesn't seem to be too interested in actually letting her rule the Norcrofts some day on her own merit, since he wants to marry Mildrith and father a son as an heir. While the Rohirrim primarily practice patrilineal primogeniture, women can and do inherit the title of Thane throughout the Riddermark if there are no male heirs in the family, and their rule is generally regarded as legitimate by the people. Athelward is notable for going out of his way to try and have a male heir even though his line isn't in any danger of dying out:
    • He takes Mildrith's daughter Siflád as a ward because he thinks Mildrith is too blinded by grief for her dead husband and son to rule Elthengels properly.
    • He assigns a much more openly sexist instructor, Edwulf, to train Ides as a shieldmaiden, which makes the entire thing look a bit more like a case of the apple not falling that far from the tree.
  • Take Over the City: Or in this case, take over the entirety of the Norcrofts. He sees all the other thanes as inexperienced and believes that they would be better off with his guidance (or more accurately, control).
  • The Reveal: The conclusion of the Hytbold questline reveals that Athelward was the traitor of Cliving and the one undermining the lords of the Eastemnet. All the other lords don't take this revelation well.
  • Villainous Valor: As Ingbert says: "No coward, he. He died for his child's sake. Villain he may be, yet brave was his ending."

Béortnoth

Son of the late Thane Wulfrad of Thornhope in the Entwash Vale, he seeks vengeance on the Orcs and Uruks who sacked his home.
  • Sanity Slippage: Seeing Thornhope get razed to the ground and being rescued by an Ent has done a number on Béortnoth's sanity. He's jumpy and anxious when first encountered, and constantly questions himself on the "tree" that rescued him.

Cíllan

Wife to Thane Utred of Langhold.
  • Sacred Hospitality: A champion of this ideal when she and Thane Utred welcome the player to their town.

Cyneberg

Daughter of Thane Cynegar of Scylfig and the betrothed of Thrymm Red-beard
.
  • The Determinator: No matter how hopeless it seems and no matter how often Gárwig and the player attempt to dissuade her, there is nothing keeping Cyneberg from searching for any sign of Thrymm Red-beard.

Elfmar

Thane of Faldham in the Norcrofts and son of Elfhelm.

Fastred

The young and bloodthirsty Reeve of the Sutcrofts. He reigns from the settlement of Snowbourn, built on the ruins of a Gondorian castle called Ost Lothrant.
  • All for Nothing: Dies attempting to kill Crúmgam, and though the sorceror is killed later in the battle, Fastred's attempt has no noticeable influence on this.
  • Blood Knight: Fastred loves to slaughter orcs and collect their heads as trophies. Given that they killed his father, it's hard to blame him.
  • Blinded by Rage: When it's not defending Snowbourn, it's viciously hunting orcs as revenge for his father's death that keeps Fastred going, while others would rather do the sensible thing and evacuate the townspeople. He keeps his anger in check for the most part when speaking to the player, but bringing bad news to him can make his temper flare, and he completely loses it on the player when his son is kidnapped, shouting about his mens' incompetence before yelling at them to get out.
  • Doomed by Canon: Fastred is one of the Rohirrim mentioned in the books only in the Song of the Mounds of Mundburg. He is slain by his nemesis Cr&uacte;mgam, a sorceror of Mordor.
  • Honor Before Reason: He insists on defending Snowbourn to the end, and ignores Éomer's orders to retreat across the Entwash.
  • Hot-Blooded: Fastred does everything he does with a burning conviction and desire to avenge his slain father. His wife, mother, and Thane Gísling all comment on how his desire to spill orc-blood ignores the precarious and very much dangerous situation the ordinary townsfolk of Snowbourn find themselves forced to endure as the Enemy continues to encroach upon the Sutcrofts.
  • Heroic BSoD: He is briefly overcome with despair when Crúmgam lies about abducting his infant son Folcred.
  • It's Personal: Has a vendetta against Crúmgam for threatening his land, his people, and his family.
  • Papa Wolf: Anyone would be upset when their infant son is kidnapped, but a man as hot-tempered as Fastred...
  • Sorry That I'm Dying: His last words are to his wife and son (said to them from afar, as they are safely back home in Rohan), for failing to kill Crúmgam.
    Fastred: Elfláed... Folcred... forgive me...

Gárwig

Reeve of Wildermore, ruling from his seat at Lornsettle in the settlement of Forlaw, and crippled by his grief from the loss of his loved ones to Núrzum's destruction.
  • Despair Event Horizon: Núrzum's attack on Forlaw and the deaths of his other sons drive him down the deep end, and he's very much catatonic and convinced of the inevitability of Forlaw's doom by the time the player meets him.
  • Outliving One's Offspring: Two of his sons were already dead before the arrival of Núrzum, but three of his sons and several of his grandsons were killed by Nurzum, leaving him to grieve in his Mead Hall.

Thane Gísil and Gísling

Gísil is Thane of Garsfeld in the Sutcrofts, and uncle to Fastred, Reeve of the Sutcrofts. His son Gísling leads the crofters of Garself to safety in Snowbourn while he himself stays behind to fend off the approaching orc raiders.

Gléowine

Théoden King's elderly minstrel and Horn's former mentor.
  • The Bard
  • Cool Old Guy
  • Cool and Unusual Punishment: For disobeying Théoden and returning to Edoras, Gléowine is sentenced to ride by Théoden's side and compose the ballad for what may be the king's final ride to battle.
  • Drowning My Sorrows: After his banishment, he is found hung over in Snowbourn, and one quest has the player try a variety of hangover cures to sober him up.
  • The Exile: He is first encountered being banished from Edoras by Gríma. He is later convinced to return anyway, because...
  • Screw the Rules, I'm Doing What's Right!: Like Horn and the player character, he returns to Edoras despite his banishment, because of the great threat Saruman poses to Rohan.

Harding

Reeve of the Wold and Aldor of the Eastemnet.
  • Doomed by Canon: Another Rohirrim casualty mentioned in the Song of the Mounds of Mundburg.
  • Good Is Not Nice: When the player first meets him, they are interrupting a private council. Harding proceeds to banish the player from the town of Harwick and not imprison them for no wrongdoing. Justified because any stranger could be suspicious and visit a calamity upon Harwick as that upon Langhold. He gets better in the end.
  • Killed Offscreen: The player finds his body after the battle, but does not see him fall.

Reeve Ingbert, Góda, Ingmar and Ingyth

The ruling family of the Entwash Vale, ruling from Eaworth. Ingbert was the former captain of King Théoden's personal guard. He is torn between staying loyal to the king's (Gríma's) commands to leave the orcs and uruks and riding out to destroy them, as advocated by his mother Góda and his son Ingmar respectively.
  • Blind Obedience: Góda wants Ingbert to blindly follow Théoden's commands to stop hunting the orcs, even though Eaworth has already been raided and near-burned to the ground.
  • Broken Pedestal: The family does not take it well when it turns out that Góda, whose advice Ingbert was always receptive to, is in league with Saruman.
  • Evil Matriarch: Góda ends up being in league with Saruman. Ingbert is absolutely devastated to learn that his own mother would sell the town out to the White Hand.
  • I Have No Son!: The reception of his son Horn when the latter, the player character, Nona, and Corudan arrive at Eaworth is dripping with this. Horn insulted Gríma Wormtongue and was thus sentenced to serve at the outpost of Stangard, however, he has now defied the King's wish and returned to Rohan before his sentence was complete. Ingbert is also displeased that Horn is a traveling companion of Nona, a woman of the Dunlendings and the sworn enemies of the Rohirrim.

Mildrith

The widowed Thane of Elthengels in the Norcrofts. Her husband Pendrad was slain by marauding Orcs and her son Pendulf was killed in a duel when he challenged Reeve Athelward for his inaction. On top of this, Athelward has taken her only remaining child, her daughter Siflád, as a ward.
  • The Chains of Commanding: Being thrust into the role of Thane after the rest of her family dies can't be an easy thing for a widow such as Mildrith, but she bears the responsibility with her head held high as much as she can.
  • Iron Lady: Despite being grief-stricken by the death of her family, Mildrith is nonetheless a stoic, no-nonsense Thane who is devoted to serving the people of Elthengels. She coldly rebuffs Athelward's attempts to woo her.
  • The Lost Lenore: Her husband Pendrad is this to her, and his and their son Pendulf's death dealt a bad blow to her and her people.
  • Widow's Weeds: Mildrith wears all-black to mourn her fallen husband and son.

Radwig and Etta

The young Thane of Floodwend in the Wold, and his worried mother Etta.

Utred

The Thane of Langhold, the northernmost settlement in the Wold and most likely the first settlement in the Mark that the player will visit.
  • Sacrificial Lamb: He is killed and his town destroyed soon after the player character arrives, demonstrating how dire the situation in Rohan is.

Winsig

The sixteen year-old Thane of Walstow in the Sutcrofts. She is betrothed to Déorwine, squire to King Théoden and son of Thane Gísil.
  • A Child Shall Lead Them: Winsig is only sixteen years old and already a Thane. She inherited the title from her father, who was killed in the same orc raid that claimed the life of the previous Reeve of the Sutcrofts.
  • Action Girl: She joins her men in defending Walstow and more than holds her own against the orcs. She also survives an encounter with Crúmgam during an assault on Snowbourn.
  • Twofer Token Minority: Winsig has the rare distinction of being an extreme outlier within the usual Rohirrim hierarchy — She's both a woman, and a teenager in a position of power as Thane of Walstow.
  • The Smurfette Principle: Although there are a number of women in positions of power within Rohan, Winsig is the only female Thane among the lords of the Sutcrofts.

The Riders Four; Burnoth, Léofdag, Hutha, and Ulf the Reaver

A contingent sworn to Lord Éomer which was dispatched to harry the orcs marauding the plains of Rohan, they saw the Easterlings amassing in the east and make it their mission to warn the Reeves of the impending invasion. They consist of Burnoth, son of Baldeg, Léofdag, son of Winedag, Hutha, son of Hengest, and Ulf the Reaver, son of Waldere.

    Westemnet 

Arcil

Thane of Aldburg in the Eastfold, ruling in Éomer's stead.

Cútha

Thane of Beaconwatch in the Eastfold.

Edric

Thane of the Entwade, and husband to Léoflad.
  • Despair Event Horizon: Léoflad and the refugees from the Entwade were slaughtered before they reached Aldburg. This, combined with what he feels is Théoden's inactions, drives him to march to Edoras and attempt to murder Éowyn. Luckily Éowyn and the player are able to subdue him.

Ellen Fremedon

Wife of Dúnhere, the Thane of Underharrow. She is tasked with hosting refugees as they pass through her town to Dunharrow, a task which she resents.
  • Headbutting Heroes: She harbors a deep dislike of Éowyn for many reasons, first and foremost for behaving like a gloryhound. Other quibbles are the lack of news of her husband Dúnhere from the Fords of Isen, the endless stream of refugees lead by Éowyn who overwhelm her small town and its resources, and finally resenting that her own daughter Dúnburg looks up to Éowyn and her shieldmaiden, gloryhound ways rather than taking after her own trade as a minstrel.

Frithild

Reeve of the Broadacres. The only female Reeve, Frithild is an old shield-maiden and mentor to Éowyn.

Herefara

Son of Herubrand, Reeve of the Stonedeans.
  • Doomed by Canon: Like his father Herubrand, Herefara is listed in the Song of the Mounds of Mundburg as one of the fallen Rohirrim. He is slain by Orcs during the Throne of the Dread Terror raid.

Herubrand

Reeve of the Stonedeans, a land populated by many Rohirrim of Dunlending ancestry. Woodhurst is his capital, but an attack on the mead hall has forced him into hiding.
  • Because Destiny Says So: He is sure of the prophecy that he and his son will be killed by Orcs - which makes him feel invincible against Dunlendings. The prophecy comes true on the Pelennor Fields.
  • Doomed by Canon: Yet another Rohirrim character fated to die at the Pelennor Fields, as told in the Song of the Mounds of Mundburg. Which means he's right about the Dunlendings. He is slain by Orcs while defending his fallen son, during the Throne of the Dread Terror raid.

Hildegard

An old woman purported to be able to see the future. She lives in a cave above Woodhurst.

Lufa

Wife of Thane Ordlac of Oserley. Daughter of Gísling and granddaughter of Thane Gísil of Garsfeld.
  • Arranged Marriage: Lufa was married to Thane Ordlac for political reasons.
  • The Bait: The player uncovers a plot to murder her. Ordlac's plan? Have the player stand guard at her house and wait for the attackers to come.
  • Unwanted Spouse: According to her, once they were married, Ordlac set her aside and never even stayed with her in their house.

Mágla

Thane of Middlemead in the Kingstead, a trade settlement located at the crossroads of West Rohan.
  • Despair Event Horizon: The death of his only remaining councilor, Egbalth, drives him to this. He eventually snaps out of his depression with the player's help.
  • Face Death with Dignity: After the deaths of the members of his council, he sends away all the townsfolk of Middlemead to Edoras and plans on invoking this trope in the face of the invading forces, however the player character snaps him out of his depression and he finds the will to live again. Fortunately, both the player character and Mágla manage to escape alive.
  • Handicapped Badass: Downplayed. Since losing his arm, he's not the warrior he once was, and no longer wields his sword. However, he doesn't hide from combat despite only wielding a shield.
  • Luckily, My Shield Will Protect Me: In combat, he bears a shield in his good arm, with no hand for a weapon.
  • The Strategist: Éowyn describes him as being a brilliant tactician.

Meregyth

The daughter of Thane Sparhafoc of Fenmarch. She is betrothed to Éomer, Third Marshall of the Mark and Reeve of the Eastfold.
  • Arranged Marriage: She is betrothed to Éomer, but with the death of his cousin Théodred and his new status as the heir to the throne, such a match would not be appropriate. Thane Sparhafoc asks the player to break the news to her gently, news which she does not take well.
  • Florence Nightingale Effect: Appears to have fallen for Cúthing, son of Thane Cútha, while taking care of his wounds.

Ordlac

Thane of Oserley in the Broadacres.

Sparhafoc

Thane of Fenmarch in the Eastfold. Father to Meregyth.

Théodred, prince of Rohan

The Prince of Rohan, son and heir of Théoden King.
  • Ascended Extra: His role in the books was a minor one, used as a means to characterize Théoden more than anything. In the game, he is given a much more expanded role, and it is easier to relate to his death after fighting alongside him.
  • Deadpan Snarker: He has a rather dry wit.
    Théodred: Grimbold estimates that each one of us is worth at least twenty uruks, but he is from Grimslade, and the men of that place are not known for their mastery of numbers.
  • Doomed by Canon: Players familiar with Tolkien's work knew that he was bound to die as soon as they met him. Finally happens when he, and the player character, takes part in the First Battle of the Fords of Isen.
  • Last Request: As part of his dying speech, he asks to be left at the Fords of Isen, to be buried there to ever guard it, rather than to be taken to Edoras and buried.
  • Never Say "Die": Averted. He does not want the death of his squire to be sugar-coated for him.
    Théodred: Cynstan... where is...
    Grimbold: You need your rest, my Prince. We will speak of Cynstan another time...
    Théodred: Grimbold... I am not... a child...
    Grimbold: Cynstan fell defending you from the Orcs, my Prince. He was very brave.
  • Reasonable Authority Figure: After all the aid you lend him and his riders, he does not hesitate for a moment when it comes to aiding you in the rescue of the Rangers imprisoned by the Dunlendings of Tûr Morva.
    • It's later mentioned that Théodred had wavered in whether or not to follow Halbarad's advice regarding taking the fight to Saruman, until one word of your counsel was enough to convince him, implying that part of his willingness to aid the Grey Company is out of respect for the player's choice of allies.
  • Royals Who Actually Do Something: He's often leading the charge and fighting alongside his men during the battles.
  • Warrior Prince: Very evident during the course of the storyline. Sadly, this doesn't save him during the ill-fated Battle of the Fords of the Isen.
  • What the Hell, Hero?: When meeting him for the first time, he isn't entirely happy about the player character having spent time helping the Dunlendings, the ancient enemies of Rohan. He gets over it rather quick, though.

Tordag

Thane of Torsbury in the Broadacres.
  • Defeat Means Friendship: He was at first reluctant to accept Frithild, a woman, as Reeve of the Broadacres. She broke his nose in a brawl, and he's been loyal to her since.
  • In the Back: Murdered by a traitor this way.

Thrymm Red-beard

Nephew and heir to Gárwig, Reeve of Wildermore, and the beloved hero of Wildermore.
  • Brown Note: Thrymm wields the Horn of Wildermore, which when blown weakens the Huorns. This becomes key to Núrzum's demise.
  • Identity Amnesia: After he is thrown into the wilderness, he forgets his own identity, only knowing that he had a hatred of Orcs. What breaks him out of his amnesia is seing Cyneberg's face.
  • Never Found the Body: After Núrzum tosses Thrymm into the wilderness, he is treated as dead even though no body was found. No body was used for his funeral. However, because of this trope and despite the odds, it gives Cyneberg hope that Thrymm may still be alive.

    Riders of Stangard 

Horn

https://static.tvtropes.org/pmwiki/pub/images/horn.jpg
"I was called disloyal and changeable in the hall of Théoden King, but that is not so. I love Rohan. I want only to protect her."
A good-hearted minstrel who never seems to be welcome anywhere before meeting the player. He is first encountered in the penal colony of Stangard before deciding to join the Player Character on their adventure south.
  • Ascended Extra: A more extreme example than most in this game. He is mentioned only once in the books, as one among many, in a lament for those that fell at the Fields of Pelennor. In the game, he is a major character who accompanies the player throughout Rohan.
  • The Bard: He's introduced as being fond of history and storytelling.
  • The Bus Came Back: If you had Halros go and die in his stead, Horn disappears from the story until you get to Umbar, where he can be discovered as the vagabond Driftwood, a whooping seven years in real life after his disappearance.
  • Butt-Monkey: He ends up on the receiving end of a few jokes, most notably his rather ignoble tumble into the snow courtesy of a pouncing Shrew. That same story gets turned into a Brick Joke later in the Wildermore Epic storyline, and even gets brought up again further down the line when the player character has to think of a way to keep an angry, pregnant Nona from outright running him through with her sword.
  • Dare to Be Badass: After refusing to help with rescuing Corudan, he's on the receiving end of this from Sigileth, who asks Horn whether he'd be content to rest on his laurels, knowing his friend would do everything to save him if the roles were reversed.
  • The Exile: He was banished from the Riddermark for slandering Gríma and questioning the ancient feud with the Dunlendings, leading him to be sent to Stangard. And then, he's banished from Stangard after deciding to help Nona when she's wounded. However he soon decides to ignore this for the greater good, pointing out the latter banishment is the reason it's not his fault he's been forced to disobey Théoden's mandate to remain in Stangard.
  • Everyone Can See It: Corudan is the first to notice that Horn is attracted to Nona, and the player follows shortly after. Then the party gets to Rohan, and even the Rohirrim start commenting on it. In Faldham in particular, Elfmar comments that Nona and Horn's sparring match seems more like a lover's quarrel than actual training contest.
  • Doomed by Canon: One of the fallen Rohirrim mentioned in the Song of the Mounds of Mundburg. Like many of the Rohirrim to fall at the Pelennor Fields, this is literally the only thing the canon has to say about him. This can be subverted however is Halros dies instead, otherwise Horn dies as he was foretold to do.
  • Drowning My Sorrows: This is how the player finds him again in Umbar; He's stumbled across in a tavern, a few cups deep into his drink.
  • Heartbroken Badass: Throughout the later bits of the Riders of Rohan epic storyline Horn suffers this as a result of Nona's departure. He becomes morose and despondent and has to be set straight by the Player Character and Corudan whenever he gets too unfocused. He loses this after Nona rejoins the group and the two acknowledge their feelings for one another.
  • Maligned Mixed Marriage: Since Dunlendings and Rohirrim deeply loathe each other, Nona and Horn's relationship by default becomes this in Rohan after they get together. Many Rohirrim characters express confusion or incredulity at the fact that Horn would take a Dunlending woman as a bride.
  • Meaningful Rename: If spared at Pelennor, he resurfaces in Umbar with the name "Driftwood". Fitting for an aimless wanderer with no fixed abode or goals, like Horn became after leaving Gondor.
  • Nice Guy: He's the friendliest individual in Stangard the player meets and the only one willing to help Nona when she's injured.
  • No Good Deed Goes Unpunished: This leads to him being banished twice.
  • Punished for Sympathy: Horn finds he is no longer welcome in Stangard after helping the injured Nona.
  • Reassigned to Antarctica: Gríma Wormtongue had him banished to Stangard for slandering him in song.
  • Screw the Rules, I'm Doing What's Right!: His primary characteristic, despite it often leaving him worse off than when he started.
  • Shell-Shocked Veteran: The Battle of the Pelennor Fields isn't very kind on Horn, should he survive. After he leaves he's rediscovered getting sloshed out of his mind at a tavern, and he's clearly traumatized by the entire ordeal, initially refusing the player's offer to join their crew on The Wave-hunter. He reconsiders and joins after getting a well-needed chewing out by Sigileth.
  • Spared by the Adaptation: He can actually survive the Battle of the Pelennor Fields if Halros was convinced to leave the Shire.
  • That Man Is Dead: If Halros dies in his place during the Battle of the Pelennor Fields, Horn remarks that the man who was Horn already died on the battlefield. He leaves for parts unknown after that. He returns in Umbar as an aimless vagabond who goes by the name of "Driftwood".
  • Will They or Won't They?: This is a huge part of Horn's struggles in the middle of Vol. 3 — coming to terms with his feelings for Nona. They eventually do hook up at the end of Vol. 3, Book 10.

Wynmar

The leader of a band of hunters out of Stangard. With the increasing Easterling threat from the east, Wynmar and his band begin to push up to the borders of Lórien to find better fishing and hunting grounds, drawing the attention of the Elven sentinels of Thinglad.
  • Expy: Of Beren from the famous Tale of Beren and Lúthien. Like Beren, he falls in love with an Elf-maiden, and like Beren, he dies in his beloved's arms. Unlike the tale however, Noriel does not return his feelings and sends him away. Or so she claims.
  • Died in Your Arms Tonight: He dies in Noriel's arms from a poisoned orc arrow.
  • Go Out with a Smile: Even as he lay dying from poison, he expresses happiness that Noriel came to see him one last time.
  • My Species Doth Protest Too Much: He does a quick 180 on his opinion of Elves after meeting Noriel, openly marvelling at the faded beauty of Thinglad when he's brought there. The men under him speculate that they must've put a bewitching spell on him.
  • Love at First Sight: He falls in love with Noriel instantly after setting his eyes on her.
  • Love Makes You Dumb: Wynmar's infatuation with Noriel ends up irritating the men under his command, as he winds up spending more time pining for Noriel rather than seeing to his duties as their leader. This lovestruck lapse in judgement later leads to his death from a poisoned orc arrow.

    Théodred's Riders 

Théodred, prince of Rohan

https://static.tvtropes.org/pmwiki/pub/images/thodred.jpg
"It has been a long time since the Dunlendings crossed into my father's kingdom with design of conquest. Without the urging I fear Saruman is giving to them, they would not have the courage to do so again. The Wizard has done my people a great wrong with this, and he must pay for it."
The Prince of Rohan, son and heir of Théoden King.
  • Ascended Extra: His role in the books was a minor one, used as a means to characterize Théoden more than anything. In the game, he is given a much more expanded role, and it is easier to relate to his death after fighting alongside him.
  • Deadpan Snarker: He has a rather dry wit.
    Théodred: Grimbold estimates that each one of us is worth at least twenty uruks, but he is from Grimslade, and the men of that place are not known for their mastery of numbers.
  • Doomed by Canon: Players familiar with Tolkien's work knew that he was bound to die as soon as they met him. Finally happens when he, and the player character, takes part in the First Battle of the Fords of Isen.
  • Last Request: As part of his dying speech, he asks to be left at the Fords of Isen, to be buried there to ever guard it, rather than to be taken to Edoras and buried.
  • Never Say "Die": Averted. He does not want the death of his squire to be sugar-coated for him.
    Théodred: Cynstan... where is...
    Grimbold: You need your rest, my Prince. We will speak of Cynstan another time...
    Théodred: Grimbold... I am not... a child...
    Grimbold: Cynstan fell defending you from the Orcs, my Prince. He was very brave.
  • Reasonable Authority Figure: After all the aid you lend him and his riders, he does not hesitate for a moment when it comes to aiding you in the rescue of the Rangers imprisoned by the Dunlendings of Tûr Morva.
    • It's later mentioned that Théodred had wavered in whether or not to follow Halbarad's advice regarding taking the fight to Saruman, until one word of your counsel was enough to convince him, implying that part of his willingness to aid the Grey Company is out of respect for the player's choice of allies.
  • Royals Who Actually Do Something: He's often leading the charge and fighting alongside his men during the battles.
  • Warrior Prince: Very evident during the course of the storyline. Sadly, this doesn't save him during the ill-fated Battle of the Fords of the Isen.
  • What the Hell, Hero?: When meeting him for the first time, he isn't entirely happy about the player character having spent time helping the Dunlendings, the ancient enemies of Rohan. He gets over it rather quick, though.

Elfhelm

Marshall of Rohan and former Thane of Faldham in the Norcrofts.
  • Big Damn Heroes: Just as things seems to have turned for the worst, Elfhelm arrives with a company of riders to turn the tide of the battle.
  • The Cavalry: He leads the cavalry that arrives for the First Battle of the Fords of Isen.
  • Horseback Heroism: Strikes down the Uruk who gave Théodred his mortal wound (though off-screen).

Grimbold

Thane of Grimslade in the Westfold and Captain of Rohan.
  • Heroic BSoD: The player finds him in this state after the second battle at the Fords of Isen, guarding Prince Théodred's grave in the middle of the fords.
  • Doomed by Canon: Grimbold dies at the Battle of the Pelennor Fields, as recounted in the Song of the Mounds of Mundburg. It is Gothmog's fell beast that slays him, during the Throne of the Dread Terror raid.

Dunlendings

The 'Wild Men' of Dunland, a region at the southern end of the western side of the Misty Mountains. Ancient enemies of the Rohirrim.
  • Always Chaotic Evil: Many Rohirrim see them as this. Averted for Dunlendings in general, but played straight with the Draig-lûth, or Dragon Clan, which is reviled by the other clans for their cruelty.
  • Animal Motifs: Each clan is named after a creature that the clan holds sacred. They are the Draig-lûth, the Caru-lûth, the Uch-lûth, the Hebog-lûth, the Avanc-lûth, and the Turch-lûth.
  • Barbarian Tribe: Subverted. The Rohirrim see them as brutal savages, but the game shows them having a rich culture, even if their architecture and dress are less refined than those of other Men.
  • Fantasy Counterpart Culture: Based on Celtic Britons. Dundlending phrases are mostly Welsh words using anglicized spelling and grammar, e.g. Uch-lûth (Dunlending) – Llwyth yr Ych (Welsh) – Ox Tribe.
  • Noble Bigot: They are frequently dismissive of strangers and other cultures, especially the Rohirrim.
  • Enemy Mine: They despise the Rohirrim and have a natural distrust for most outsiders, but most tribes are willing to put this aside and fight alongside them (albeit begrudingly) to fight Saruman and the White Hand, who they see as the greater threat.
  • Mirroring Factions: To their fellow proud noble warrior bigots the Rohirrim (not that either side would admit it). Both have problems with traitors and a chip on their shoulder because they are seen as less civilized than their respective Eastern neighbors.
  • Proud Warrior Race Guy: Much like the Rohirrim, in fact.
  • Sacred Hospitality: Subverted; if they're not actively hostile (re: attacking) the player character, then they accept the player into their homes begrudgingly, at least initially.
    "The Uch-gwirodnote  requires us to give welcome to duvodiadnote ."

    Boar Clan (Turch-lûth) 
Once a more numerous clan that dwelt in Enedwaith with the outlying Ox clan of the north, the Boar Clan was utterly destroyed by the Dragon Clan when they refused to bend the knee to Saruman. Most of the remaining survivors can be found in Barnavon, where they are actively enslaved and oppressed by the southern, Saruman-aligned faction of the Ox clan. They worship the boar spirit Lavaneth.

Blaire and Delwin

A pair of boar-clan hunters who can be found in the Dunbog with their friend Iestin, overseeing a camp near the Abomination settlement of Lhan Colvarn. Delwin is less eager about killing the Abominations than Blaire, whom she frequently butts heads with.
  • Cynic–Idealist Duo: Blaire is more cynical about the Abominations and views them more as a mindless threat to be exterminated. By contrast, Delwin is more idealistic and compassionate, believing that they can be reasoned with and still posess some degree of sapience.
  • Martial Pacifist: Delwin loathes the killing between the various Dunlending tribes and the White Hand but won't hesitate to take up arms and fight if need be. She is still a huntress, after all.
  • Nice Mean And In Between: With Iestin in the Abomination storyline. Delwin is the Nice that advocates for a peaceful resolution with the abomination, Blaire is the Mean that wants to kill all of them to get rid of a potential threat, and Iestin is the In-Between who just wants to get the whole thing over with so Blaire will stop nagging him about gathering supplies.
  • Red Oni, Blue Oni: Blaire's eagerness to kill the Abominations and take the fight to Saruman make him the more fiery and hot-blooded red to Delwin's calm, compassionate and peaceful blue.
  • Van Helsing Hate Crimes: Blaire is far more gung-ho about killing the Abominations despite hints that not all of them are mindless monsters.
  • What Measure Is a Mook?/What Measure Is a Non-Human?: The crux of the conflict between Blaire and Delwin boils down to their differing perspectives on the outcast Abominations of Lhan Colvarn. Blaire wants to exterminate them, seeing them all as nothing but monsters, while Delwin advocates for leaving them be as they're merely victims of Saruman's twisted experiments. You decide who to side with at the end of their questline, with the loser reluctantly agreeing to follow the player's lead.
  • Zombie Advocate: Delwin wants to spare the Abominations, seeing as a great many of them were once innocent Dunlendings who didn't ask to be experimented on.

Melvun

    Dragon Clan (Draig-lûth) 
One of the more antagonistic clans of Dunland, the Dragon Clan has fallen under the sway of both The White Hand and the dragon Draigoch, who lives in his abode within the mountains of Thrór's Coomb. They are the only clan in Dunland that is completely aligned with Saruman and worship Draigoch as the dragon spirit.

    Falcon Clan (Hebog-lûth) 
The proud Falcon Clan of Tâl Methedras makes their home in the mountains beyond the Gravenwood, staunchly resisting Saruman's influence. Though they initially ally with the Grey Company and offer them shelter, their Brenin Lheu is soon swayed by Saruman's strength and words and decides to betray them. They are worshippers of Gwenaeven, the falcon spirit.

Anirin

A messenger of the Falcon-clan sent by Lheu Brenin to reassure the Uch-lûth of Enedwaith that they do not stand alone against Saruman.
  • Distressed Dude: He's initially found in the barrow caves of Lhaid Ogo and is rescued by the player.
  • Defector from Decadence: Was unaware of Lheu Brenin's treachery, and sides with the Uch-lûth over his own clan when the latter attacks the former's village.
  • Like Mother, Like Son: Just like his mother Seren, he defects from the Falcon clan after hearing about their treachery.

Seren

Anirin's mother and a proud and stern elder of the clan. She defects from the clan after Lheu Brenin sides with Saruman.
  • Call-Forward: In Vol. III Book 4, she mentions that her son Anirin is still in Enedwaith on an errand and laments how he would react to the news of the Brenin's treachery since his fiancée, Wenda, was one of the few who spoke out against him and got herself thrown into prison for it. Sure enough, during one of the Book 10 interludes, you play from the perspectives of some of the rangers dealing with the aftermath of the betrayal and see what happens to them both. Radanir finds Anirin in Lhanuch and informs him about the Falcon clan's betrayal, and Golodir rescues Wenda from the prisoner pit within the caves of Tûr Morva.
  • Defector from Decadence: She turns against the Falcon clan after their treachery is revealed and declares that they're her people no longer.
  • Enemy Mine: She ends up doing this with Théodred's Riders, teaming up together to thwart the treacherous Falcon clan and sending the player to steal back the provisions they helped with earlier in the questline.

Lheu Brenin

Chieftain of the Hebog-Lûth, the Falcon Clan of Dunlendings. See Antagonists in Volume 3: Allies of the King.

    Lizard Clan (Avanc-lûth) 
The Lizard Clan of the Dunbog make their home in the western-most reaches of Dunland. There, they hunt the creatures of the bog and protect a sacred site called the Pristine Glade from White Hand raids, whilst also having to contend with Saruman's strange abominations encroaching from the north. They worship the lizard spirit.

Elder Déin and Elder Kedivor

Gwin

Maugan

    Ox Clan (Uch-lûth) 
The largest and most diverse among the clans of Dunland, the Ox Clan is divided into two groups; the outlying clan in Enedwaith, who ally themselves with the Grey Company, and the southern clan that lives in Dunland proper, concentrated in Barnavon under Saruman's control. They worship the ox spirit Munfaeril.

Glynn Brenin

The leader of the Uch-Lûth of Enedwaith, ruling in the settlement of Lhanuch.
  • Reasonable Authority Figure: Takes the time to listen to Gwilhum, the emissary of Isengard, as well as his various brehurs and brehureses, with input from the player character, before deciding to forgo an alliance with Saruman.

Gwilum

Madin Brenin

Nona

https://static.tvtropes.org/pmwiki/pub/images/nona_edoras.jpg
"That girl does not know her beloved is dead, and none here wish her to know! Is that because they fear the truth would kill her, that her grief would be too much for her to bear? She should take the sadness and turn it to anger, and wield a sword against the Orcs that slew her love!"
Wadu's sister, who becomes a major character in Epic Volume III. Nona is a proud Dunlending warrior from the Uch-lûth of Lhanuch who later accompanies the player character into Rohan.
  • Action Girl: Nona is a warrior first and foremost, and initially defines herself and her sense of self-worth on her martial prowess.
  • Anger Born of Worry: After listening to Hildegard the Soothsayer's prophecy on Horn's death, she gets into a fight with Horn over the impending war with Mordor. Horn wants to ride to defend his new wife, but Nona fears he would end up getting himself killed instead. Sadly, her fears end up justified if Horn dies in Gondor.
  • Blood Knight: Nona is eager to fight and accompany the Player Character on their adventures, relishing any chance she gets to get into a scrap. She starts to mature out of this mindset upon seeing the horrors of a war-torn Rohan, and eventually ends up trying to convince Horn to give up fighting once she reveals she's pregnant to him, fearing for his life.
  • Cool Sword: Nona wields an ancient Rohirrim sword that her brother carried for awhile. The sword has some as-yet unexplained properties that helped drive off a Nazgûl.
  • The "I Love You" Stigma: Nona starts to distance herself from Horn after realizing she is attracted to him. She outright leaves the group after receiving a cold reception from his family, fearing that her feelings would make her weak and that she would never be accepted by his contemporaries.
  • Jerk with a Heart of Gold: Nona is prone to Brutal Honesty, Cultural Posturing and is often Hot-Blooded, but demonstrates Undying Loyalty towards those she regards as friends. Over the course of the storyline, she frequently thanks the player for all they have done for her and for showing her new lands and cultures (even if she finds them strange).
    • When Elthengels - a settlement of Rohan - is raided by orcs, Nona is quick to step up in defense of its villagers, explaining that her feud is with Rohan's kings and rulers, and not its innocent commonfolk.
  • Love Epiphany: For Horn, while the two of them travel through Rohan with Corudan and the player character.
  • Maligned Mixed Marriage: With Horn after they get together. Several Rohirrim make comments on how strange it is that Horn would take a Dunlending woman for a wife.
  • Please, Don't Leave Me: The player never gets to see it themselves, but according to Horn, Nona was begging him not to ride off to war.
  • Put on a Bus: Nona completely disappears from the story after Vol. III, only mentioned by Horn as having been left behind as she was with child. She returns in The Song of Waves and Wind, ten years after her last in-game appearance.
  • Retired Badass: She retires from adventuring after becoming pregnant, and returns to Lhanuch after Horn leaves for war.
  • Someone to Remember Him By: Tragically, if Horn dies at the Pelennor Fields, then his and Nona's unborn child becomes this.
  • Token Religious Teammate: While it's secondary to her headstrong personality, Nona is noted to be more superstitious than everyone else in the Rohan group, readily interpreting that the player's dream sequence — and Galadriel's appearance in it — has meaning. This aspect of her character ends up getting dragged to the forefront when Hildegard prophesizes Horn's death, causing Nona to grow fearful and paranoid for his safety.
  • Tragic Keepsake: Wadu's sword, which she picks up in her brother's stead after he dies. She eventually leaves it behind after leaving the group to sort out her feelings, but takes it back after the Wildermore Epic. She puts the sword down permanently after getting pregnant.
  • Will They or Won't They?: This is a huge part of her character arc in the middle of Vol. 3 — coming to terms with her feelings for Horn. They eventually do hook up at the end of Vol. 3, Book 10.
  • You Killed My Brother: The death of her brother Wadu drives Nona to call herself "Wadu's Ghost" and to prey on the turncoat Dunlendings responsible for his death. She sheds the name permanently after leaving the group and encountering them again in Vol. III, Book 10.
  • Woman Scorned: After returning to Lhanuch with Horn, Corudan and company, Nona is understandably none too thrilled about seeing Horn again after he abandoned her to ride to war in Gondor. It takes the player character making a joke about one of Horn's mishaps to get her to calm down and avert Death by Woman Scorned.

Suvulch

Nona and Wadu's father.
  • Defrosting Ice Queen: Over the course of the storyline. When he bids Nona on her journey with the player, he offers her some kind words, despite his own admission that he's not particularly good at fatherly talks.
  • I Have No Son!: His original attitude towards Wadu, who he considers a coward, even after being told of his death. Though as per the above trope, he eventually softens.
  • Roaring Rampage of Revenge: Though it's less of an angst-ridden rampage and more of a friendly competition with the player.

    Stag Clan (Caru-lûth) 
The Caru-lûth of Trum Dreng are the smallest among the six major clans of Dunland and worship the stag spirit Arassiel. They make a meagre living off the rocky, unsuitable terrain and struggle against regular raids by both the Dragon Clan and the White Hand.
  • Black Sheep: They are this among the clans of Dunland, being regarded as pitifully small and weak, and were thus relegated to living in the sparsely-populated and poorly arable lands of Trum Dreng.

Elder Riagán

Elain

Guto

Gondorians

    People of Western Gondor 

Derufin and Duilin

The twin sons of Duinhir, Lord of the Blackroot Vale. Derufin and Duilin are keen hunters out for adventure, accompanying the Player Character to Minas Tirith as they search for Faramir. They consider the mûmak their greatest prey and dream of taking one down.
  • Ascended Extra: Mentioned in passing as the leaders of Morthond's skilled bowmen, they get more fleshed out in this game.
  • Boisterous Bruiser: Both Derufin and Duilin tend to play up their hunting skills. In Bâr Húrin they're noted to bring more cheer and amusement to the Rangers of Ithilien thanks to their larger-than-life personalities.
  • Challenge Seeker: They go hunting for Mûmakil in Ithilien because they hear that none of the Rangers yet have managed to slay any of the creatures.
  • Character Death: In the Battle of the Pelennor Fields, the brothers aid the player character and Reeve Ingert by drawing away a trio of Mûmakil, but they're trampled in the process.
  • Doomed by Canon: They die during the Battle of the Pelennor Fields as in canon, they were trampled by the mighty mûmakil.
  • Friendly Sniper: Both are archers who eagerly invite the player character to hunt with them, though this is downplayed somewhat with Derufin making use of a sword in addition to his bow.
  • Short Range Guy, Long Range Guy: Duilin prefers the longbow, while Derufin hunts at close-range with a sword.
  • Sibling Team: Both of them work together during their hunts, though they usual separate to more effectively track and catch their prey.

Duinhir

Lord of the Blackroot Vale, father to Derufin and Duilin.

Prince Imrahil of Dol Amroth

The prince of Dol Amroth. Leader of the Swan-Knights and a capable commander and warrior, Imrahil initially rides east to war against Mordor, leaving the city in charge of his daughter, Lothiriel.

Lothiriel

Daughter to Imrahil, the Prince of Dol Amroth, she leads the city while her father is away at war to the east.
  • Arranged Marriage: Unwillingly brokered by Denethor between her and his son Boromir.
  • Kissing Cousins: One of her concerns over her arranged marriage, aside from the fact that neither party is particularly interested, is that she and Boromir are first cousins, since her aunt Finduilas is Denethor's wife and Boromir's mother.

    People of Central Gondor 
    People of Eastern Gondor 

Forlong

Lord of Lossarnach.
  • Big Fun: Nicknamed "the Fat" and loves to spend time feasting and reminiscing with his friends.
  • Big Beautiful Man: His wife Lady Vanyalos remarks that she found him attractive and gallant despite his girth. He was also supposed to marry her sister, Teneris, at first.
  • Character Death: Mortally wounded during the Battle of Pelennor Fields, and lives just long enough to have one last talk with Aragorn - the man he knew as Thorongil.
  • Sibling Triangle: He was originally betrothed to Lady Terenis, Denethor's sister, but ended up falling for and ultimately marrying their other sister Lady Vanyalos. Teneris to this day hasn't forgiven Lady Vanyalos for this.

Lady Terenis and Lady Vanyalos

Sisters to Denethor, Steward of Gondor, Lady Terenis and Lady Vanyalos rule the settlements of Tumladen and Imloth Melui during the War of the Ring. Lady Terenis was evacuated to Tumladen from Minas Tirith, while Lady Vanyalos takes care of Imloth Melui in her husband Forlong's abscence.
  • Canon Foreigner: A rather strange case; Denethor was never mentioned to have any siblings in the books themselves, though they are mentioned in expanded material in The Peoples of Middle-earth, which the game does not have the rights to.
  • Dreaming of Things to Come: At the end of her questline, Lady Vanyalos dreams about her brother and husband's deaths.
  • Mad Oracle: Downplayed but present in Lady Vanyalos, who like Denethor has been granted the gift of foresight. This usually manifests in strange dreams that leave her muttering cryptic messages, and the player has to eventually chase her down after a particular series of nightmares sees her wandering off in a stupor, raving about the coming death of her brother and husband before fainting.
  • Sibling Triangle: It's eventually revealed that Teneris was intended to marry Forlong first, but Forlong fell in love with Vanyalos instead and broke off the betrothal to marry her. By the time the player meets them, neither sister has been on speaking terms for years as a result of this.
  • Sketchy Successor: Tumladen was lead by the local guard until Teneris arrived, after which she began to throw her weight around and start acting as if she was in charge. Being the loudest voice (and Denethor's sister) meant the refugees that poured in eventually started deferring to her judgement.

    People of Outer Gondor 

Golasgil

Lord of Anfalas.
  • Character Death: Killed by a Olog during the Battle of the Morannon.
  • Rousing Speech: Gives a brief one of these to the Host of the West before they march into Dagorlad.

Hirluin

Lord of the Pinnath Gelin

Corsairs of Umbar

    The Shield-Isles 

    Cape of Umbar 

Jajax

A Corsair captain first encountered in the occupied town of Lothgobel, who later journeys through Western and Central Gondor.
  • Defector from Decadence: Thinks the Heirs of Castamir will lead the Corsairs to ruin, so he teams up with the player against them.
  • Heel–Face Turn: Is first encountered as a leader among the Corsairs raiding Western Gondor, but he soon ends up siding with the Free Peoples.
  • Honor Among Thieves: The Corsairs adhere to something called the Way. Jajax is accused of abandoning it for withdrawing from Lothgobel and allying with Gondorians. He accuses the Heirs of Castamir for abandoning or corrupting it by being harsh and brutal to their own men.
  • Lovable Rogue: Opposes the forces of Sauron so that the Corsairs can stop working for them and go back to "mischief".
  • Pragmatic Villainy: Agrees to lead his band out of the town they took over, to spare them from being killed by the player character.
  • Refuge in Audacity: Jajax drinks and hangs out in Gondorian taverns and settlements with no care for the fact that he's a Corsair and therefore an enemy of Gondor; A lot of the humour in his quests comes from the fact that the Gondorians are too confused by his brazenness to know how to deal with him, so they tend to leave him alone. Notably, he even manages to sneak into Dol Amroth, the largest city in Belfalas — He simply took off his Corsair-style clothes and walked into the city after draping himself in a white cloak to imitate Gondorian fashion. The quest text notes that your character can't help but laugh at his sheer ballsyness.

The Ballad of Bingo Boffin

    Main Characters 

Bingo Boffin

A gentle-hobbit of Michel Delving, while planning a dinner for his neighbours, he finds a map in a cookbook and decides to seek out an adventure.
  • The Load: Despite being the star of his own storyline, Bingo does little, if anything, of note (other than wander haphazardly into danger). Players are less than enthused about this.
  • Missing Main Character: At one point in the story, Bingo disappears into an underground river, so you end up working with Willem and Spalvi to locate him.
  • Non-Action Guy: Not once does he participate in any fights. Justified because it is his first time out of the Shire. Averted when Theodore wanders into Draigoch's Lair; Bingo not only runs all the way to the cave to rescue Theodore, but actively partakes in combating the insects residing there.

Willem Whiskers

A lynx that the player character and Bingo help set free in the Stone-Trolls' Glade.

Haley Meadowsweet

Haley is a woman first encountered being regaled by Theodore of all his treasure exploits. She is the Master Treasure Seeker.
  • Only Sane Man: Compared to Theodore Gorse, who dismisses one of the finest Dwarven trinkets as a fake.

Theodore Gorse

Theodore is a "Master Treasure Hunter" of the finest calibre, first encountered in the Forsaken Inn. He is about to retire, if not for that last treasure which has stumped him.
  • The Ditz: Theodore, what made you think wandering into Draigoch's Lair was a good idea? He's a DRAGON, FOR CRYING OUT LOUD!!!
  • Small Name, Big Ego: Proclaims himself the "Master Treasure Hunter" and is first seen regaling Haley Meadowsweet of his past exploits.

Spalvi

Spalvi is a Dwarf who Bingo and the player encounter, injured in the Misty Mountains by Corcur hill-men who have stolen his possessions. He is actually a Dourhand Dwarf.
  • Eyepatch of Power: Sports an eyepatch for unclear reasons.
  • Heel–Face Turn: Turns on his Dourhand brothers and frees Bingo from captivity because he doesn't want to associate with them any longer.
  • Meaningful Rename: He eventually selects the name Stout-heart to replace his old name, Dourhand, a reflection of his change of allegiance.
  • Sticky Fingers: He stole Skórgrim's Star, the Rothstone, when he escaped from Gabilazan with Bingo.

Bert Bartleby

A travelling trader found as Bingo progresses along his journey in major settlements, always with his loyal companion Old Rattlesacks, his horse.
  • Breaking the Fourth Wall: Bingo acknowledges that Bert and Old Rattlesacks have been following them as his journey progresses.

Otherworldly Denizens and Maiar

    River-maidens 

The Five Sisters of Gondor; Roamingstar, Grey-eye, Silverfroth, Truetongue and the Lone Lady

The Five Sisters of Gondor, who represent the five rivers flowing through Belfalas, Lossarnach, and Lebennin; the Gilrain, the Serni, the Sirith, the Erui and the Celos. Though considered to be largely myth by the men of Lebennin, the sisters are nonetheless still revered by some folk of Gondor, through baskets of offerings and cairns of river-stones left at the banks of their waters.
  • Animated Armor: The Lone Lady raises living armour made from the time of the Kin-strife to indiscriminately attack anyone even attempting to cross her river. The player has to gather the rest of her sisters to try and calm her.
  • My God, What Have I Done?: Roamingstar was responsible for Nimrodel's delayed arrival to Edhellond, which resulted in Amroth's death at sea. In present day she harbours tremendous guilt for this.
  • Sanity Slippage: The Lone Lady suffers this when the War of the Ring arrives in Gondor: She is said to be the most distant and bitter of the sisters as a result of the Battle of the Crossings of the Erui, which saw her fair waters being tainted by the blood of Castamir the Usurper and the soldiers who took part in the Kin-Strife. When Haradrim arrive to try and ford the river, her rage and sorrow boil over to being actively hostile to everyone in the vicinity.
  • Solitary Sorceress: All of them rarely appear to the people of Gondor in the Third Age, but they make an exception for the Player Character when they seek the sisters out for aid against the Ruthless Dead of Dunharrow and the coming war.

Goldberry

Gwindeth

The Blue Lady of Lake Evendim. During the time of Arnor, Gwindeth served as an advisor to the kings of Annúminas, though she is now distant to the remaining Dúnedain. Stern, aloof and reclusive, she nonetheless plays a major role in the reforging of Aragorn's sword Narsil into Andúril, being the keeper of the Silithar, a special adamant crafted by the Elves of the House of Fëanor.
  • Aloof Ally: Gwindeth keeps most people at arms' length, even the Dúnedain who serve her.
  • Ambiguous Situation: The nature of Gwindeth's feelings towards Calenglad is never made clear — Though she outwardly rejects Calenglad's feelings and puts up a lot of barriers between them, the player later has a dream in which they see Calenglad willingly drowning himself in the Nenuial to join Gwindeth, overcome by the despair of losing his friends, all while Gwindeth begs him to stop.
    • Since dreams in Middle-earth have the capacity for limited precognition and symbolism, there's a small case to be made that deep down, Gwindeth does care for Calenglad; But of course since it's the player's own dream, it's liable to be coloured by personal interpretation.
  • Dude, Where's My Respect?: Gwindeth makes a big deal out of being respected by her subordinates and clearly misses the days when she had the ear of Arnor's kings and queens, being reduced to an enigmatic river-spirit watching over a broken kingdom by the Third Age. Showing her the respect she craves is the key to getting her to agree to let you have the Silithar for Narsil's reforging.
  • Brutal Honesty: Gwindeth doesn't mince words and isn't very warm even to those whose loyalties she commands. She's particularly brutal to Calenglad when he visits her to tell her he's leaving to join the Grey Company, clearly hoping for a warm send-off — Gwindeth wastes no time in telling him that while she does value his companionship and service, he is a mortal who is fated to eventually die. Calenglad is visibly unbalanced after the encounter.
  • Good Is Not Nice: Gwindeth is firmly on the side of good, but she can be prickly, blunt, and sometimes downright unpleasant.
  • Nostalgia Filter: It's subtle, but Gwindeth clearly misses the old days when the Kingdom of Arnor was at it's height of power. Back then, she was an advisor to Annúminas who would give advice to it's kings and queens, a privilege that was lost when Arnor eventually fell to ruin. In the present day, while continuing to watch over Annúminas and helping the Dúnedain that are left defending it, she is more aloof and dismissive towards them, preferring to idle in her home of Gwindethrond rather than stay at Tinnundír. Her parting words to Calenglad in Vol. III, Book 1 make it clear that she thinks Arnor should have never fallen:
    Gwindeth: 'Men may die, Calenglad. Indeed, I see death upon your road. But if through your actions Aragorn takes his throne, a kingdom shall return that should never have ended.'
  • The Stoic: Gwindeth rarely displays her emotions and never once loses her composure.

Naruhel

Naruhel is the titular Red-Maid of Agamaur. Centuries ago during the war between Arthedain and Angmar (who were in turn supported by Rhudaur), her spring was deliberately corrupted, driving her mad and causing the surrounding lands to deteriorate into blood-filled cesspool of corruption and darkness.
  • Ax-Crazy: The war between Arthedain, Angmar, and Rhudaur ravaged her springs and drove her mad with rage.
  • Brainwashed and Crazy: Ivar the Blood-Lord stirs her from her long slumber to control her and threaten the Lone-Lands, and her swamp is full of enraged plants and wild-life trying to drive out any and all intruders, both living and undead. The Agamaur instances are all about freeing the swamp (and eventually herself) from her madness.
  • My God, What Have I Done?: After being freed from Ivar's control, she is horrified to know that she had been attacking innocents and lashing out at the Free Peoples.

Rauniel

Gultháva

Willowsong

    The Huntsman's Court 

The Huntsman

Also known as the Rhi Helvarch. Revered by the Dunlendings, he resides in his Hall in a remote corner of the Mournshaws, accessible only through a portal or at his behest.

The Gwirod of Dunland; Arassiel, Lavaneth, Munfaeril, and Gwenaewen

Arassiel, Lavaneth, Munfaeril and Gwenaeven are the primary animal spirits worshipped by the various clans of Dunland. Arassiel takes the form of a stag, Lavaneth takes the shape of a boar, and Munfaeril and Gwenaewen represent an ox and a falcon, respectively.

    Other Maiar 

Hithrengor

Tárásanë

Tamindur

Antagonists

    Volume 1: The Shadows of Angmar 

Amdir

A Ranger in the process of transforming into a wraith by a Morgul-blade.
  • Brainwashed and Crazy: The wound inflicted by the Nazgûl's Morgul-blade turns him into a wraith, resulting in him getting progressively sicker and paler over time, becoming a transparent, pale maniac out to murder his fellow Rangers (starting with his brother Toradan), and finally a robed servant of the Eye.
  • Facial Horror: When he's partway between Man and Wraith his face looks like a corpse's, with gaunt skin and no nose.
  • Fate Worse than Death: He showcases what happens to those who are stabbed by a Black Rider's Morgul-blade and don't get cured in time. You end it for him soon.
  • Heroic Sacrifice: Attempts one against the Nazgûl to protect the Hobbits in Archet but is only wounded. Unfortunately, this is a far worse fate.
  • Hero Killer: As a result of his transformation into a Cargul, he is driven to murder his fellow Rangers.
  • Reforged into a Minion
  • Sacrificial Lamb: If your character is a Hobbit or of the Race of Men, he and Aragorn (who at this point in the storyline is known as Strider) play a large role in the game's intro. He does not last long.
  • Then Let Me Be Evil: He snaps when Toradan declares his intention to Mercy Kill him. He would have fallen into shadow anyway, but this makes him go after his kindred specifically.
  • Tragic Monster: At the end of Chapter 1, Amdir becomes one of the red-robed Cargûl, and you have to kill him.
  • Transformation Sequence: He completes his transformation into a wraith before your eyes just before your final encounter with him.

Mordirith/ Gothmog

The Steward of Angmar, responsible for its resurgence in the absence of its true king. Formerly the last King of Gondor, Eärnur, who rode into Minas Morgul to challenge the Witch-king of Angmar and was never heard from again.
  • Advertised Extra: Despite being featured in a prominent position on every single piece of Minas Morgul-related material, Mordirith spends the entire expansion holed up in the Citadel of Night, searching desperately for a the secret way to Thuringwath and the power that is rumoured to lie within. Players do not see him in person until the last third of the Epic Story.
  • And Then John Was a Zombie: Like the Cargûl, Mordirith Was Once a Man who was turned into a wraith by the Morgul blades of the Nazgûl. In Volume I, it is revealed that he was once Eärnur, who was one of the Witch-king's greatest enemies in his day.
  • Big Bad: During the Angmar storyline. Interestingly, he is not seen that often, and is even absent for more than half of the storyline, allowing Mordrambor and Amarthiel to get most of the screentime.
  • Brutish Character, Brutish Weapon: Wields a flaming mace as Gothmog.
  • Came Back Strong: Claims he was given a stronger form as Gothmog, upon being brought back from the Void after his death in Angmar.
  • Card-Carrying Villain: Admits to being on the side of evil. Given how he was made, it's understable he would have no illusions about the nature of his side.
  • Defiant to the End/Doomed Moral Victor: As Eärnur, he resists the Witch-king's torments for as long as he can. Inevitably, he is transformed into Mordirith, but robs the Witch-king of a complete victory.
  • The Dragon: To the Witch-King as the Steward of Angmar and as the Lieutenant of Minas Morgul. He also arguably becomes one to Sauron in Epic Volume IV.
  • Driven to Suicide: As Eärnur, defies the Witch-king's attempt to invoke this. While held prisoner in Minas Morgul, he is allowed to keep his sword in the hope that he'll one day throw himself upon it. Eärnur arranges to have the sword brought away.
  • Dying Curse: As he lays dying in Barad Cúron, he curses the other Masters of Mordor. He levies his worst upon Isildur, however, blaming Isildur's failure to end Sauron for the torments he suffered.
  • The Faceless: Like the Nazgûl.
  • Foreshadowing: There's a few hints thrown out during the storyline foreshadowing the eventual reveal that Mordirith is Eärnur, last king of Gondor. For example, a shield found in Angmar is noted by one of the characters as being highly unusual, being from Gondor; It is by the players believed to have belonged to Eärnur. Another example is a seemingly throw-away line by Mordirith just before his first defeat, after being called by his title "False King"; "I am more justly a king than he who sits before my throne," referring to the ruling steward Denethor, who sits before Eärnur's old throne but has never taken the title of king.
  • Hero Killer: As Mordirith, he is responsible for the deaths of Lorniel, Laerden, and Narmaleth. As Gothmog, he kills Halbarad at the Battle of the Pelennor Fields. His fell beast mount also kills Grimbold during the battle.
  • In-Series Nickname: The False King, to differentiate him from the long-gone true Witch-King of Angmar. Perhaps an unintentional Ironic Nickname, as he actually was a king in his past life. Later used during the Black Book of Mordor, referring to how he has taken control of Minas Morgul after the Witch-king's death.
  • I Have Many Names: Mordirith, The False King, The Steward of Angmar, Gothmog, Lieutenant of Minas Morgul
  • I Regret Nothing: Mordirith repents of nothing, even as he is dying and has nothing to gain from being evil anymore. Justified, as he does not really
  • Killed Off for Real: Somehow the broken sword Dúnachar, perhaps with the help of some power of Narmaleth's, is able to put a final end to the False King. Or so you're led to believe until Epic Volume IV. He meets his final end in Minas Morgul, during the Black Book of Mordor.
  • Master of Illusion: Prefers to stay hidden and let illusions do the fighting for a while before showing his true self. He uses them to demoralize both Golodir and Narmaleth by showing illusions of the deceased Lorniel and Laerdan, respectively. When confronted as Gothmog in the Throne of the Dread Terror raid, he transports the player characters into a shared illusion based on their confrontations with him and other major villains in Volume I.
  • Orcus on His Throne: Spends most of Volume I in Carn Dûm, while he's not entirely absent. Averted during as Gothmog during the Battle of the Pelennor, but returns to this after his defeat. After Sauron's fall, he's holed up in Barad Cúron, the central tower of Minas Morgul. Justified, since then his former allies are out to get him for his failure.
  • Put on a Bus: He is 'killed' during Book 8, but his spirit is bound to the Witch-king's, and so he cannot be permanently killed by such means.
  • The Reveal: Mordirith is Eärnur, the last king of Gondor, who rode to Minas Morgul at the Witch-King's challenge and was never seen thereafter, turned into a wraith and placed in charge of Angmar. In Epic Volume IV, it is revealed he is Gothmog, the Lieutenant of Minas Morgul.
  • Redemption Rejection: Once it's clear that there is no chance of victory for his forces, Mordirith is given one final chance to repent by the Rangers. He refuses outright, cursing them as he dies. Mordirith's only action that benefits the heroes is to give the player character a broken key, so that they can take revenge on his enemies.
  • Taking You with Me: Gothmog's final significant act before his rather ignoble death is to stab his chief rival, Ugrukhôr, through the heart, killing him.
  • That Man Is Dead: Not only is Eärnur literally not really alive anymore but the Witch-king's torments have erased his past identity.
    Laerdan: I remember when you were called Eärnur and were the Witch-king's most hated foe.
    Mordirith: Silence! That name means nothing to me!
  • The Bus Came Back: Absent for several books of Volume I after his first defeat, then makes a dramatic return. Although it seemed he was killed, it was not really a case of Unexplained Recovery, as powerful wraiths cannot be killed by normal means. Comes back after a much, much longer bus ride as Gothmog in Epic Volume IV.
  • Tragic Villain: Eärnur was the Witch-King's nemesis before being turned into a wraith and made into his Steward.
  • Villain Decay: When players finally confront Mordirith in the Citadel of Night, he uses his usual onslaught of despair-inducing illusions in one final attempt to break the player and Rangers. The heroes rebuke these illusions, and instead draw strength from their memory. Mordirith, the most persistent villain since the launch of Shadows of Angmar, and who had once been both an instance and a Raid boss, ultimately falls in a solo instance, while posing almost no threat to the player. Enforced in that the developers wanted to end his story in a fight that casual players would be able to complete.
  • Villain: Exit, Stage Left: After being defeated by Aragorn and the Grey Company, he flees back to Mordor with his tail between his legs.
  • Villainous Rescue: Uses the last of his strength to slay Ugrukhôr, saving the heroes just to spite his rival.
  • Was Once a Man: His past is the same as that of the Nazgûl, being a mortal man turned into a wraith (though weaker than the Nazgûl) in Sauron's service.

Mordrambor

Most prominent of several Black Númenórean sent by Sauron to aid Amarthiel when she becomes Regent of Angmar.
  • Amplifier Artifact/Upgrade Artifact: Tann Morgul. What it is exactly is not revealed, but it apparently boosts his sorcerous powers a great deal.
  • An Ice Person: Shows these to a small degree in Forochel, though he prefers fire (see below).
  • Black Magic
  • Compelling Voice: His voice is wickedly smooth, and he is able to dull Tadan's senses until the Ranger hands over the magical artifact he needs to break out.
  • Dragon with an Agenda: Functions as Amarthiel's second in command, but is revealed to be working for Mordirith in his absence.
  • Faux Affably Evil: Speaks to the player kindly until the player disappoints him by failing to hand over Tann Morgul.
  • Flaming Sword
  • I Surrender, Suckers: Allows himself to be captured so he can manipulate the heroes while being held prisoner, and he kills a bunch of Rangers when he finally blasts his way out.
  • Playing with Fire: His primary use of combat magic.
  • The Starscream: Ends up taking Amarthiel's place as Champion of Angmar under Mordirith.
  • Villain Teleportation: Capable of disappearing in a column of flame.

Amarthiel/Narmeleth

Champion of Angmar and later its Regent in Mordirith's absence. Later revealed to be an elf-maiden of Lindon and later Eregion and the daughter of Laerdan. Sauron in his guise as Antheron introduced her to the craft of Ring-making and had her craft a lesser magic Ring. Under Sauron's influence, she fell to darkness and became Amarthiel.

The Blackwolds

Bree-land ruffians and brigands that fall under the sway of Angmar early in the Race of Man storyline.


  • Anti-Villain: Type I. They're decidedly nowhere near as evil as the rest of the villains, especially after the most villainous of their number, Skunkwood and Eogan, are taken down. Most of them are just Bree-landers that fell in with a bad crowd.
    • One early-level quest has you tracking down a specific Blackwold to tell him that his mother wants him to quit bandit-ing and come home. These guys aren't exactly set to displace Sauron on the scale of villainy.
  • You Have Outlived Your Usefulness: They are broken and scattered thanks to their partnership with Angmar.

Calder Cob

A guard of Archet who Captain Brackenbrook believes has been loyal to him and Archet since he was a boy. But Calder's true allegiance lies with the Blackwolds, and he leads a deadly assault with the Blackwolds upon Archet and murders Captain Brackenbrook, the leader of the village, before being taken down.


William Skunkwood

Skunkwood is the leader of the Blackwolds in Archet Dale, and the one who made the deal with Angmar.


  • The Beastmaster: Skunkwood regularly employs wolfhounds in his fighting in addition to his men.

The Dourhands

A clan of Dwarves from Ered Luin that trace their descent to the evil Dwarf-lord Skorgrím Dourhand. With Skorgrím resurrected by Ivar the Bloodhand, the Dourhands have fallen to evil. They have joined forces with the goblins, their ancestral foes, and are attempting to start a war between the Elves and the Dwarves of Ered Luin.


  • Enemy Mine: The Dourhands have joined up with the goblins, normally the ancestral foes of the Dwarven race, in their service of Skorgrím and Angmar.
  • War for Fun and Profit: The Dourhands kidnap the elven prince Avorthal in the hopes of starting a war between the Elves and the Dwarves of Ered Luin.

Gormr Doursmith

Gormr is the steward appointed by Thorin Oakenshield before he left to take part in the events of The Hobbit. The discovery of the body of Skorgrím, the fallen king of his people, in the Silver Deep Mine has triggered a desire in Gormr to restore the lost glory of the Dourhands. But joining with an evil Gaunt-lord of Angmar will cost him dearly...


  • Regent for Life: Gormr was supposed to rule Thorin's Hall until Thorin returned, but since Thorin's death, Gormr and his clan have taken over rule of the fabled hall.
  • Starter Villain: Bringing down Gormr and restoring Longbeard rule to Thorin's Hall is your first objective as an Elf or a Dwarf.
  • Tragic Dream: Gormr's goal was to serve his fallen king again and reclaim the lost glory of the Dourhand clan. Instead, Gormr was betrayed by Ivar and his clan fell to evil.

Skorgrím Dourhand

The evil ancestor of the Dourhand clan, Skorgrím sought to become immortal, and sought the relics of the Elves in order to carry out this dream. He met his end in the Battle of Edhelion, when Talagan Silvertongue, an elven warrior, sacrificed himself to bring down the library upon him. Now Skorgrím has been resurrected by the evil Gaunt-lord Ivar the Bloodhand and he and his clan are now servants of Angmar.


  • Dead Person Impersonation: Using their corpse, no less.
  • Immortality Immorality: Skorgrím's quest for immortality brought him and his clan into war with the Elves and ultimately led to his fall.
  • Puppet King: Skorgrím hasn't really returned from the dead, but is merely been possessed by a malevolent force, meant to control the Dourhands.
  • Reforged into a Minion: Skorgrím was resurrected by Ivar the Bloodhand and has become a servant of Angmar.

The Gaunt-Lords

Powerful and dangerous necromancers made in mockery of the Five Wizards. They hold power over Fear/Death, Wounds/War, Poison/Pestilence, Disease/Plague, and Purest Evil.


  • Evil Knock Off: Of the Five Wizards. Ivar is this to Radagast, Gortheron to Gandalf, and the other three have counterparts in Saruman and the Blue Wizards (which of these three is the counterpart to which is not revealed).
  • Evil Sounds Deep / Evil Sounds Raspy: Deep for Gortheron and raspy for the other four.
  • Horsemen of the Apocalypse: The lesser four are based on the War, Famine, Pestilence and Death version.
  • Killed Off for Real: This is your goal during the In Their Absence instances and quest line, by killing all five of them in succession.
  • Names to Run Away from Really Fast: Thadúr the Ravager, Drugoth the Death-monger, Ivar the Blood-hand, Ferndúr the Virulent, and Gortheron the Doom-Caller.
  • Necromancer: Aside from the Horsemen of the Apocalypse theme, this is their thing. The Witch-King of Angmar is a famous necromancer, but the Gaunt-Lords and their underlings seem to be responsible for maintaining his wights. This is Drugoth's specialty.
  • Our Liches Are Different: They are technically not liches, as they were never mortal, but they certainly fit the role.
  • Only Mostly Dead: The lesser four are defeated one after the other in quests that occur prior chronologically to the In Their Absence story, by which Gortheron has resurrected them all.

Drugoth

The Gaunt-lord of Death, responsible for reanimating the long-dead dragon Thorog.
  • An Ice Person: Capable of some hard-hitting frost attacks when encountered in Sâri-surma.
  • Casting a Shadow: His Fear attacks deal shadow damage.
  • Demonic Possession: The Gaunt-Lords are evil spirits in physical form, and in the fight against Drugoth in the Misty Mountains, he does this to the carcass of Thorog, the dragon that killed Durin V.
  • Evil Is Deathly Cold: The two locations he is fought in are both in cold places, and he in his final fight he uses his powers over frost and blizzards.
  • Scaled Up: Of a sort — he doesn't directly transform into a dragon, but rather possesses its corpse.
  • Villainous Breakdown: Seems to suffer one in between his defeat at Helegrod and his re-appearance during "In Their Absence". He's described by a quest giver as being so insane he makes his already dead troops fight each other.

Ferndúr

The Gaunt-lord of Pestilence, overseer of the haunted valley of Imlad Balchorth in Angmar.
  • Bad Boss: As demonstrated by the mercenaries he brings to the Lost Temple, it is unwise to work for a plague-mongering necromancer who can just reanimate your corpse when you succumb to the disease.
  • Mystical Plague: He is the Gaunt-Lord of Pestilence, and this is his plan for Eriador before the player's fellowship puts an end to him.

Ivar

The Gaunt-lord of War, reanimator of Skorgrím Dourhand and responsible for awakening Naruhel the Red Maid.
  • Amplifier Artifact: His helmet, or rather Gortheron's helmet that he kept for himself.
  • Blood Is Squicker in Water: Due to the corruption Ivar has brought to Agamaur, the water and plants are tainted red.
  • Reforged into a Minion: Does this to the evil Dwarf-lord Skorgrím Dourhand in the finale of the intro scenario for Elves and Dwarves.
  • The Starscream: Declares this in his monologue before you fight him the second time.
  • Took a Level in Badass: When first killed, he appears in an instance meant for three level 32 characters. In In Their Absence, he is the penultimate boss in a level 65 (and up, thanks to level scaling instances) 12-person raid.

Thadúr

The Gaunt-lord of Famine, originally found in the Great Barrow of the Barrow-downs.
  • Butt-Monkey: Some players find him this. He's always the easiest to kill of the Gaunt-lords.
  • Evil Plan: He wants to launch a poisonous attack on the Shire. He needs time to prepare his poison. How does he keep the heroes busy? By trapping some Hobbits with poisonous pies of course!
  • Fantastic Racism: He hates Hobbits.
  • Master Poisoner: In In Their Absence, he has developed a toxin called Darkthorn.
  • Poisonous Person: He is also capable of summoning clouds of poison in battle.
  • Water Source Tampering: The players must destroy his cauldron of poison before he dumps it into a well.

Gortheron

The Gaunt-lord of Purest Evil, leader and most powerful of the five.
  • All Your Powers Combined: While the other four Gaunt-lords have their own thematic powers, Gortheron can use all of them.
  • Evil Gloating: Big fan of it.
  • Evil Sounds Deep: The other Gaunt-lords have raspy voices, Gortheron has a deliciously evil-sounding deeper version of it.
  • I Know What You Fear: Type 3: "Can you defeat that which smote your wizard? Can you stand against Durin's Bane?"
  • Master of Illusion: The Fear Wing of Ost Dunhoth is all an advanced illusion.
  • One-Winged Angel: Possesses the form of an enormous white troll while battling the heroes.
  • Portal Door: Seems to be capable of opening these to summon minions from across Eriador to Ost Dunhoth. Near the end of the fight, he calls upon Sauron and attempts to open a portal to Mordor to finish the heroes off. but Gandalf intercepts his call.
  • The Reveal/Big Damn Heroes: At the end of the players battle against him, a vision of Gandalf appears, announcing his return (and making his first in-game appearance) as Gandalf the White. This weakens Gortheron enough to allow the players to take him down. Complete with This Cannot Be!
  • Title Drop: The title of the storyline ("In Their Absence") is dropped when Gortheron relays the fate of the five Wizards. Interestingly, it was initially believed that the title referred to the absence of the Rangers of the North, who at that point had just left Eriador behind.
  • Would You Like To Hear How They Abandoned You: At the end of the players battle against him, he says that with the five Wizards being absent (two having gone into the East, Radagast caring only for nature, Saruman having turned evil, and Gandalf (at the time believed to be) dead), the dark powers of Mordor will triumph. Backfires with Gandalf's return.

    Volume 2: The Mines of Moria 

Mazog

Chieftain of the Orcs of Moria and a major foe to the Dwarves attempting to recolonize their lost kingdom.
"I am Mazog, Cleaver of Dwarf-skulls and Master of Orcs!"

  • Multiple-Choice Past: He is described as the both the son of Azog, and the son of Bolg (two orcs that appeared in Tolkien's writings), throughout the storyline, in addition to being named as brother of Bolg (which fits under "son of Azog", Bolg being Azog's son).
    • Alternatively, the father of Azog may have also been named Bolg, making all of these statements technically correct, fitting his description as the "brother of Bolg", the "son of Azog" and "(grand)son of Bolg".
  • Older Than They Look: Though it is hard to tell how old an orc really looks, assuming he is the son of Azog, he is at least 220 years old.
  • O.O.C. Is Serious Business: Just before being brought by the Hidden Guard to the gates of Dol Guldur, to be part of a prisoner-exchange, he begs to be let free, a sharp contrast to the mocking, almost nonchalant tone that he has displayed earlier during the storyline. As noted by the elf Achardor, it is quite likely that Mazog fears being brought to Dol Guldur, that he is likely to be put in the dungeons for failing his master Gorothûl.
  • Hero Killer: In the "We Cannot Get Out" Session Play flashback, he and his orcs kill off Ori at the end.
  • Hopeless Boss Fight: When facing him as Ori in the Session Play. You get him down to a third of his health, then he regenerates it, turns invincible, and summons a whole load of orcs to surround you.
  • Prisoner Exchange: He is taken to Dol Guldur as a prisoner to be exchanged for the dwarf Bori (and some other dwarves who were also taken captive). The exchange does not go as planned.
  • The Reveal: Two of them, upon being captured. First, that the captured dwarf Bori isn't being kept in Moria, but in Dol Guldur in Mirkwood. Second, that Moria soon wouldn't have been fit for him to rule, that he would have had to abandon it anyway, on account of the sorcerer Gorothûl seeking to draw nameless creatures from the depths to claim it.

Gorothûl

A sorceror of Dol Guldur who uses the Orcs of Moria against the Iron Garrison and the Galadhrim.
  • Black Magic: He's a sorcerer of Dol Guldur.
  • Flat Character: Especially when compared to the earlier villains of the Angmar storyline, who were very fleshed out. He only appears three times throughout the entire storyline (one of which, his defeat, is an optional epilogue-quest) and isn't given any sort of backstory or characterization, apart from being described as a servant of Sauron.
  • Just Following Orders: Reveals he is not in charge of Dol Guldur, the Nazgul are, and so the Prisoner Exchange he agreed to without their input must be rescinded. Of course, this isn't much of a justification except for the sake of Villains Never Lie.
  • The Man Behind the Man: The true Big Bad of the Moria storyline, being the one behind the orc-chieftain Mazog.

    Volume 3: Allies of the King 

Saruman

The primary antagonist of the third volume. His tropes from The Lord of the Rings apply here.

Lheu Brenin

Chieftain of the Hebog-Lûth, the Falcon Clan of Dunlendings. His clan is initially unaligned and actually offers shelter to the Rangers, but when he learns of the power of Saruman, he quickly turns on the player and the Rangers.
  • Character Death: He is finally killed by the player and Gimli beneath Helm's Deep.
  • Dirty Coward: He much prefers his own followers do all the fighting and even begs for his life during his defeat.
  • Face–Heel Turn: Appeared quite happy to host the Rangers and even considered joining the fight against Saruman. Then he saw how powerful Saruman appeared to be.
  • Fat Bastard: Has quite a pot belly.
  • Faux Affably Evil: Is initially friendly and welcoming to the player character and the Rangers. During his betrayal, he apologizes and claims it is an unfortunate necessity for the sake of his people.
  • Hero Killer: He and his clan kill possibly a dozen or so Rangers.
  • Worthy Opponent: Claims the Rangers are this to his clan.
  • Would Hurt a Child: Besides threatening to kill a young Rohirrim girl during his final encounter, his entire goal during the Battle of Helm's Deep is to sneak into the Glittering Caves and massacre the defenseless women and children of Rohan.

Núrzum

A mysterious giant and servant of Saruman that appears in the Wildermore region, spreading terror throughout the region.
  • Amulet of Concentrated Awesome: Wears an artifact on his back that emits endless cold. It's revealed to be the Stone of Thangorodrim, an artifact from the First Age granted to him by Saruman.
  • An Ice Person: Thanks to the Stone of Thangorodrim.
  • Badass: When you curbstomp an Ent without the use of fire, you qualify for this.
  • Brown Note: The Horn of Winter turns out to be the key to his defeat.
  • Cursed with Awesome: He views the "gifts" he received from his master as a curse at first, despite the power he has been granted.
  • Hybrid Monster: He is both giant and Huorn.
  • Nigh-Invulnerable: An army of Huorns couldn't bring him down.
  • Person of Mass Destruction: The artifact he carries causes blizzards to form and giant spikes of ice to grow from the ground where he walks. Just his being in the general area causes an entire region of Rohan to be blanketed in snow.
  • Poor Communication Kills: Why he seeks revenge. He was just a stone giant who wanted to take a look at the little folk in the area near his home, but they wounded him and drove him off.
  • Power Incontinence: When he's weakened enough, the Stone of Thangorodrim falls off his back, its ice powers go out of control and trap him
  • Reforged into a Minion: Was badly wounded by the Rohirrim, and Saruman put him back together with Huorn parts in exchange for his service.
  • Roaring Rampage of Revenge: His motivation for attacking Wildermore.
  • Sealed Evil in a Can: At the conclusion of the Wildermore storyline, he's left trapped in ice, but is probably still alive.
  • Weaksauce Weakness: Thrymm Red-beard's horn, due to Núrzum's Huorn parts.

Rook

An apprentice wizard, first found outside his hut outside of Galtrev.
  • Animal Motifs: Ravens and crows, appropriately enough.
  • Cloud Cuckoo Lander: Rook unfortunately does not have the greatest grasp on reality, mistaking a shiny ball as a "Palantír" and not being able to tell that his Avanc mount was already dead.
  • From Nobody to Nightmare: He is later encountered as a boss, titled "The Lord of Pinions," in the Osgiliath instances.

    Volume 4: The Strength of Sauron 

Balakôr the Scourge

So-called Heir of Castamir, leader of the Corsairs of Umbar.
  • Cool Boat: His flagship, the Night-jewel.
  • Fake Aristocrat: Claims to be descended from Castamir the Usurper and therefore to have a claim to the throne of Gondor, but when Aragorn confronts him on this he admits he took the title because it was of use to him.
  • King of Thieves: He's of the Pirate King variety, though his ambitions are loftier than mere piracy.
  • Pirate: His underlings, for the most part, are and act like pirates, but he's more of a military conqueror.

Crúmgam

A sorceror of Mordor who antagonizes the Rohirrim. Originally encountered in landscape quests in the Sutcrofts, he later plays a role in the Battle of the Pelennor Fields.
  • And Your Little Dog, Too!: Threatens the life of Fastred's infant son Folcred, and briefly convinces him that Folcred has been taken by his Orcs.
  • Dying Smirk:
    Crúmgam: My death means nothing! I have inflicted what hurts I could, and that fills me with gladness as I die! Mordor and Sauron!
  • Evil Sounds Deep: Inverted, he has a tendency to pitch his voice up at certain points, punctuating his dialogue creepily.
  • Hero Killer: Kills Fastred in the Battle of the Pelennor. Later on, during the Epic series, he stuns the player character and their allies, allowing his Orcs to slay either Horn or Halros depending on whether the latter is there to Take the Bullet.
  • Master Poisoner: Not as promiment as his fire magic, but Léofdag was poisoned by one of his agents, and Fastred drops dead quite suddenly after fighting him, despite not having been visibly wounded.
  • Playing with Fire: Besides casting fire-based attacks, he is also capable of summoning fiery spirits.
  • Villain Teleportation: Like Mordrambor, he retreats in a pillar of flame on several occasions.

    The Black Book of Mordor: Where the Shadows Lie 

Borangos the Horror

A Great Rogmul discovered by Sauron's servants in Mordor long ago.
  • Evil Is Burning Hot: A demon similar to a Balrog, but lesser in power and with more emphasis on fire.
  • It Amused Me: His reason for pledging loyalty to Lhaereth the Stained.
  • King Mook: Regmyl are relatively lesser spirits, subservient to beings like Sauron and the Balrogs, but Borangos is perhaps the mightiest of their kind.
  • The Magnificent: "The Horror"
  • Playing with Fire: Aside from being able manipulate fire, he can also imbue living creatures with this power.
  • Sealed Evil in a Can: Was buried beneath the site of Nargroth and unsealed in its excavation.

Lhaereth the Stained

A plague-brewing being of ancient evil appearing akin to a Morroval. One of Sauron's oldest and most loyal servants.
  • Blood Is Squicker in Water: The swamp of Agarnaith, where Lhaereth rules, and the River Chaydash that runs through it run red with diseased blood.
  • Dragon Ascendant: As an embodied evil spirit like Sauron, she served him longer than any of the other rulers of Gorgoroth, and commands many Uruks, infected Orcs, and Merrevail. At the end of Volume 1, Book 4 she comes out on top as Sauron's successor.
  • The Dreaded: She's known to have wiped out entire cities with her plagues, it's said no one comes back from her fortress, Seregost (without being horribly altered) and she rules over a festering, bloody swamp that in some ways is the most dangerous region of Gorgoroth. The Easterlings have an Ironic Nursery Tune about her, calling her Sweet Lara.
  • Humble Goal: Sauron promised to give her an heir once Middle-earth was under her control. This never came to pass.
  • Last of Her Kind: Claims to be this, and continuing her kind is her main motivation for working for Sauron.
  • Mad Scientist: Of the very evil variety. Those who enter Seregost are used as test subjects for her plagues and poisons. If they're lucky they die horribly from disease. If not...
  • Monster Progenitor: Possibly. She appears similar to the Merrevail she rules over, and they are considered her children, but she also claims to be the last of her kind.
  • Our Vampires Are Different: Not outright stated to be one, but Lhaereth and her Merrevail seem to be LotRO's equivalent.
  • Plaguemaster: One of the greatest brewers of disease serving under Sauron, and responsible for the Great Plague which devastated much of Middle-earth and ended the Gondorian occupation of Mordor. She's working on a second Great Plague that has no cure.
  • Tragic Dream: Her one request of Sauron was that he conceive a child with her. Now that he is gone, this can never happen. This does not make her a Tragic Villain, however.
  • Ungrateful Bastard: She experiments even on Easterlings who were loyal to Sauron.
  • Unholy Matrimony: Agrees to marry Dulgabêth to reunite the splintered factions of Mordor. It's a ruse to get her revenge on him.
  • We Will Meet Again: Flies away after she is confronted in her keep and her plague-cauldrons are destroyed but promises this in a rather ominous way. Does this again to Agath-kali at Bâr Nírnaeth.
  • You Have Failed Me: Betrays, angrily denounces, captures and breaks the mind of Dulgabêth the Black Word for failing Sauron. Gothmog is next on her list for the same crime.

The Gúrzyul

A group of elite Black Númenóreans who survived Sauron's defeat and now squabble over the remains of his realm.
  • The Ageless: Gúrzyul is Black Speech for Deathless, for they were chosen by Sauron to be bled by his Morgul-blade to grant them agelessness and other superhuman abilities. They are less powerful than the Nazgûl, and were not unmade by the destruction of the Ring. However, they can be killed by violence. With Sauron gone, their powers are declining and their lifespans may come to an end.
  • Decadent Court: Even before Sauron's downfall, they were prone to scheming against each other.
    Ayorzén the Wily: Ugrukhôr and Dulgabêth hate each other. If they spent less time quarrelling between themselves and more time opposing Gondor, the war might have gone differently.
  • Evil Power Vacuum: Now that their master is dead, the Gúrzyul are each trying to secure their power and become his successor.
  • Evil Sorcerer: The Gúrzyul worshipped Sauron and were taught dark arts by him.
  • Only Known by Their Nickname: The Mouth of Sauron is said in the book to have long forgotten his real name, and an account by another Gúrzyul indicates they take new names upon their initiation. Becomes a Plot Point when Gandalf guesses the Gúrzyul are searching for their birth names to counteract their decline.
  • Really 700 Years Old: The longevity of the Mouth of Sauron is hinted at in the book and further detailed in the game, along with the invention of others of his order. Some if not all of the Gúrzyul were among original Black the Númenóreans alive in the Second Age, over three thousand years ago.
  • The Remnant: Each commands some of Sauron's leftover minions, mostly Orcs, trolls and lower-ranking Black Númenóreans. All except Karazgar seem to have taken a piece of his territory for themselves, such as Dulgabêth claiming the remains of Barad-dûr.
  • Touched by Vorlons: A villainous example. In addition to making them Deathless, Sauron's ritual seems to have empowered them beyond mortal abilities.

Dulgabêth, the Black Word

The former Mouth of Sauron, now styling himself Sauron's Heir. His tropes from The Lord of the Rings apply here.
  • Dragon Ascendant: Was Sauron's favoured of the Gúrzyul, and changes his title from the Mouth of Sauron to Sauron's Heir after the Dark Lord's defeat. At the end of Volume 1, Book 4 he's betrayed and defeated soundly by Lhaereth.
  • Reforged into a Minion: Turned into a shambling, plague-infested shell of himself by Lhaereth.
  • Unholy Matrimony: Attempts this with Lhaereth to gain power and reunite Mordor. It doesn't go as he planned.

Karazgar the Weeping Warrior

Unlike the other known Gúrzyul, Karazgar is not active in Mordor but encountered in northern Rhovanion. He captured, coerced, and tamed dragon-kind on behalf of Sauron.
  • An Offer You Can't Refuse: For great dragons, who cannot be dominated so easily, he makes such offers on behalf of Sauron. He was awaiting Smaug's answer when the dragon was slain by Bard.
  • Big Bad Wannabe: Considers himself greater than Sauron. Since he's a mortal (albeit an enhanced mortal, but one empowered by Sauron in the first place), while Sauron is a Maia, he hasn't been able to back this up.
  • Calling Card: Leaves behind piles of rust for the player to find out where he's been.
  • Dragon Rider: In Ered Mithrin, he rides on the mentally enslaved drake, Vethúg Wintermind.
  • The Dreaded: Well known and feared for his cruelty in Rhovanion and Rhûn. In addition, his main role involves intimidating and dominating dragons.
  • Evil Plan: Travels to the North to enact a plot to bring Vethúg Wintermind down upon the folk of Erebor and Dale, follow the wounded Vethúg back to the Grey Mountains, and there dominate him as the first step to gaining control of the Frost-horde, the brood of Vethúg's mother Hrímil Frost-heart. The plan is thwarted when Vethúg is slain and Hrímil easily rebuffs his attempts to compel her, with painful results. This failure is not enough to get him to give up, however.
  • False Flag Operation: Karazgar is responsible for bringing Smaug down upon the dwarves of Erebor, by killing five dragon-whelps and making it look like dwarves did it.
  • Fluffy Tamer: The unique talent given to him by Sauron is the ability to dominate the minds of dragon-kind. However, this can be resisted, and seems not to work on true dragons but only their lesser spawn.
  • Made of Iron: Not only survives being chomped and tossed away by Hrímil, an ancient dragon, but then fights off her angry brood and then carves a swath through the dwarves of Skarháld all by himself!
  • Malevolent Masked Men/Mask of Power: What his mask does exactly is not specified, but Gandalf describes his mask as "a relic of power, an artifact of great evil."
  • One-Man Army: He proves himself capable of slaying many dwarves in Skarháld all by himself, after losing control of his dragon horde. While wounded. See Made of Iron above.
  • Stealth Expert: Despite his Calling Card, he can be sneaky when it suits him.
    Karazgar: I am skilled beyond all others at the practice of stealth.
  • The Dragonslayer: Prefers to capture and enslave dragon-kind, but is fully capable of slaughtering those who defy him or when it suits his purposes.
  • Torture Technician: Sauron put him in charge of capturing and torturing the Ring-drakes, the three dragons who ate four of the Dwarf-rings.
  • Two-Faced: Under his mask, one side of his face is horribly scarred by dragon venom.
  • Would Hurt a Child: According to Ayorzén, he would slaughter Easterling children just For the Evulz.
  • Wound That Will Not Heal: At some point long ago, Karazgar was poisoned by a dragon, causing his skin to boil and blister and his armour to constantly rust. As one of the Deathless, he is cursed by unending pain.

Rûkhor the Pale Herald

One of the Gúrzyul who rules over Cirith Ungol (though he seems to share responsibility for the Tower of Cirith Ungol with Ugrukhôr), and as such is concerned with the matter of Shelob. Not seen during the initial Conquest of Gorgoroth, but makes his appearance in the Morgul Vale.
  • Blood Magic: His specialty. He is able to drain the life from his victims to empower himself or his minions. He commands a faction of deathly-pale goblins and Uruks called the Bloodless, with the goblin slaves serving as Living Batteries for the Uruks.
  • Evil Is Hammy: Has a lot of voiced dialogue with a very bombastic delivery. This is clear even before he appears in person, from the voiceover of the Lost Lore pages in Lhingris:
    Shelob's Hunger, authored by Rûkhor: Sauron the Great has granted me His blessing: I... am Gúrzyul! By His blade, I now take the name Rûkhor the Pale Herald!
  • Malevolent Masked Men: His helmet covers his whole head except his mouth, and has holes that make him look like he has clusters of eyes.
  • Missing Steps Plan: Seeks to rouse Shelob and unleash her unending hunger upon the world ...then somehow take over what's left. Lampshaded by one of the Rangers of Ithilien, who calls it "a terrible plan".
  • Undeathly Pallor: It's hard to definitively classify Rûkhor and his Orcs as living or undead, but they're definitely altered by his Blood Magic on top of Rûkhor being Gúrzyul. He's known as the Pale Herald and it's easy to see why his Orcs are called the Bloodless.
  • Vampiric Draining: Casts this upon both his enemies and the allies he has no more use for. In the Remmorchant, the player characters must find a way to counteract it.
  • White Hair, Black Heart: His pallor extends to his hair, and he is a villain.
  • You Are Too Late: Declares this upon his death in the Remmorchant, for he has already woken Shelob. Fortunately, the player characters go on to defeat her next.

Ugrukhôr, Captain of the Pit

The ruler of Udûn, conquerer of Durthand, which is now called Durthang.
  • Hero Killer: Played straight with Annoth but subverted in Culang's case.
  • Malevolent Masked Men: Wears a scary metal mask to cover his scarred face.
  • Near-Villain Victory: After the player and Rangers have defeated Mordirith/Gothmog, Ugrukhôr enters and is more than able to overpower the heroes. Gothmog, who despises Ugrukhôr, summons his last vestiges of strength and stabs the overconfident Gúrzyul through the heart.
  • Really 700 Years Old: Whether or not he was born in the Second Age, he was serving Sauron way back when Gondor was driven out of Mordor, 1379 years ago.
  • Red Right Hand: Was burned by Sauron as punishment for attempting to assassinate Dulgabêth.
  • The Resenter: To Dulgabêth, whom Sauron favours.
  • Tin Tyrant: Rules over Udûn, and wears a full suit of armour.
  • Villains Never Lie: When the Thandrim surrendered to him, he promised them safe passage out of Mordor. He killed all but one of them once they were through the Black Gate.

Urudanî Stonemaiden

Once one of the Gúrzyul, now changed into something else by Borangos.
  • Bad Boss: Shown to be this to her minions in a flashback depicting the excavation of Nargroth.
    Urudanî Stonemaiden: I grow impatient with these constant delays, worm. How many more of your kind must I slay to motivate you creatures?
  • Bullying a Dragon: Upon encountering Borangos, she immediately tried to subdue him. This went poorly for her.
  • Elemental Embodiment: Borangos seems to have turned her into a being made of flame.
  • Mind Rape: Is said to be able to induce a burning sensation in someone's head just by looking at them.
  • Really 700 Years Old: Was alive during the War of the Last Alliance, back in the Second Age.
  • Reforged into a Minion: Overpowered by Borangos and turned into a being made of fire under his command.
  • Super-Senses: Due to her altered state of being, disguises don't fool her as they do her fellow leaders of Mordor.
  • Telepathy: How she seems to communicate since her transformation.
  • The Speechless: Doesn't speak aloud after her transformation. Her voiced lines in the Dungeons of Naerband instance may be an exception to this, or may be Telepathy.
  • Was Once a Man: Used to be a Black Númenórean.

    The Legacy of Durin and the Trials of the Dwarves 

Hrímil Frost-heart

A great dragon who once severed Morgoth and was later imprisoned by Sauron. After Sauron’s death she managed to escape and has returned to the north to reclaim Gundabad for her and her kin.
  • Arc Villain: The main antagonist of the “Trials of Durin.”
  • Compelling Voice: Hrímil’s voice can subtly manipulated other as well as force them into serving her.
  • Even Evil Has Loved Ones: The only creatures she cares for a her kin. Hurt them and she’s going to hurt you.
  • Recurring Boss: She’s first fought as final boss in the Anvil of Winterstith where the goal of the players and their allies is not to defeat her but to escape alive. She’s then fought a second time, again as final boss, in the Hiddenhoard of Abnankâra where’s she making her last stand against Durin.

Gorgar the Ruthless

"You have earned the right to face ME, Gorgar the Ruthless, Son of Bolg, and Lord of Gundabad! Prepare yourselves."
Grandson of Azog and current leader of Orcs of Gundabad.
  • Co-Dragons: To Hrímil Frost-heart, together with Hobgoblin leader Dushtalbúk.
  • Karmic Death: Forces one of his allies to fight the player character(s) and abandons him to his fate on two separate occasions. Meets his end, when someone more powerful forces him to fight the player character.
  • Sensing You Are Outmatched: When Hrímil orders him to kill Mótsog, he takes a good look at the dwarf before steeping back and telling Hrímil to do it herself. It doesn’t do him any good because she uses her Compelling Voice, leaving him no choice but to attack.
  • Suspiciously Similar Substitute: He and Mazog from Volume 2 are both descendants of Azog in charge of a large group of Orcs inside an abandoned dwarfen city. And like Mazog he’s not the actual Big Bad of the chapter but instead serves a far more powerful villain.

Warlord Dushtalbúk

Ruler of the Frost-bound Hobgoblins.
  • Brainwashed: As punishment, he and a large number of his warrior are enthralled by Hrímil’s voice.
  • Bodyguarding a Badass: After getting enthralled he becomes the personal guard of Hrímil, an ancient dragon.
  • Co-Dragons: To Hrímil Frost-heart, together with Orc leader Gorgar.
  • Equal-Opportunity Evil: He’s pragmatic enough to allow female Hobgoblins to be part of his army, caring more about the strength and cunning of his soldiers than their gender.
  • Improperly Paranoid: The moment he learns about the secret meetings between Gorgar and Hrímil he assumes that they’re planing to get rid of him and tries to kill Gorgar. It’s backfires horribly on him.
    Hrímil Frost-heart: I am disappointed, Dushtalbúk. I have been meeting with Gorgar in secret to keep him under control. If you cannot perform your duties without being overcome with jealousy like a petulant child, perhaps you need the same treatment!"

Loknashra

"Let me make something perfectly clear. I came here myself to make sure this war is won, because none of you can be trusted to win it! Urbhármokh is one of our last strongholds. If we lose, the future for our kind is bleak."

A female Hobgoblin who was taught necromancy by the Frost-bound’s Angmarim allies.


  • Anti-Villain: Unusually for a villain in this game she doesn’t oppose the Free People because she wants to conquer their lands or for personal gains but due to a genuine desire to protect her people.
  • Demonic Possession: Downplayed . The Angmarin subjected her to a ritual that would’ve allowed the spirt of Gaunt-Lord Drugoth to take over her body. While Drugoth did enter her body, Loknashra’s willpower and the player character interrupting the ritual resulted in Drugoth not being able to gain control. At least for now.
  • Immune to Mind Control: As a side effect of her being posed by Drugoth, Hrímil was unable to enslave her like the rest of the Frost-bound.
  • Necromancer: As part of the alliance with Angmarin one of their leaders teached her how to become one. By time the she’s fought, she already has become quite skilled.

Historical Characters

Durin the Sixth

The King of Khazad-dûm when the Balrog that would later be called Durin's Bane was awoken. He was the second to last King of Khazad-dûm and the last to bear the name of Durin until the Fourth Age or later.
  • Dying Moment of Awesome: Goes up against the Balrog that would end up being the doom of Moria.
  • Heroic Sacrifice: He appears to be fully aware that the Balrog is beyond him, but fights it so that his son can escape and become King.
    Durin VI: Nafni, protect my son! He must rule in Khazad-dûm now!
  • Royals Who Actually Do Something: He doesn't send his guard to fight the Balrog to give himself a chance to survive; He fights the Balrog himself.

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