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Bounty Hunter & Companions

    The Bounty Hunter 

The Grand Champion of the Great Hunt

Voiced by: Grey DeLisle (female Hunter), Tom Spackman (male Hunter)

"The only law in this galaxy is the one a man makes for himself. The Sith may say otherwise, but even the Empire's reach has limits. That's why they hire bounty hunters. If you've earned a death mark, we'll be seeing each other... real soon. Don't let it go to your head, though. To me, you're just another job."

A freelance gun for hire who attracted the attention of a legendary retired bounty hunter named Braden, the Bounty Hunter's story begins with gaining entry into the Great Hunt, a deadly competition of the galaxy's greatest bounty hunters organized by the Mandalorians, then entering the competition.


  • Age-Gap Romance: With Mako or Torian. Although the Bounty Hunter's age is never explicitly mentioned, s/he appears to be old enough to refer to eighteen-year-old Torian as a boy (though on the other hand, the Smuggler refers to Guss Tuno as "kid", despite the latter being in his 40s or so).
  • Amazon Chaser: Often on the receiving end of this if female, mostly because male Mandalorians find ass-kicking an attractive trait in women. Mandalore himself comments on it, as does Torian and even his father.
    Mandalore: I like a woman who's not afraid to get her knuckles dirty.
    Jicoln Cadera: You're a real spitfire, aren't you! If I were young again I'd take you as a bride, girl!
    • She also gets this from a member of Imperial Intelligence. Granted, said agent was part of the Imperial Military before he got "promoted" when a covert mission went too well, but what are the odds of them running into each other?
    Captain Medle: (after defeating him in combat) You're everything a woman should be. If I'd met you back when I was... when I was still a man... maybe things could have been different.
    • When Gault tells a Bounty Hunter about the feats accomplished by Hylo Visz, he is able to show interest in her, asking if she is single, much to Mako's annoyance.
  • And This Is for...: Can recite this when they finally get the chance to shoot Tarro Blood.
    Bounty Hunter: This is for Braden! (BLAM) And Jory! (BLAM) And Soongh! (BLAM) And me! (BLAM)
  • Affectionate Nickname: Mako often refers to the Male Bounty Hunter as "Big Guy".
  • The Alleged Car: Their starship, the D-5 Mantis, which they were required to steal during the Great Hunt. Despite supposedly being a rare and top-of-the-line vessel, their one has definitely seen a lot of better days. Its status as something of a rustbucket can be lampshaded on several occasions.
  • Badass Bandolier: Several Bounty Hunter armor chest pieces have them.
  • Badass Normal: No Force-sensitivity here, just moxie and a lot of equipment. By the end of their story, they have killed more Force-users than any other non-Force-sensitive character in the game. They also slaughter countless Jedi Knights and Masters on their way to taking on Jun Seros, the acting Battlemaster of the Jedi Order and thus one of the strongest Jedi alive.
    • Also, the Hunter is the only character who gets the dialogue option [Kill him] when dealing with a Jedi. That is to say, sometimes they can shoot them before they can react. It just goes to show how badass the Bounty Hunter actually is.
  • Big Brother Mentor: The male Hunter can end up becoming this for Torian in lieu of romancing him.
  • Book Dumb: Some lines verge on this.
    Hunter: "I lost you right about the time you started talking about the things and the stuff."
  • Bounty Hunter: Of course. Though outside the story you'll fall in to the role of an assassin, or soldier-for-hire.
  • Breast Plate: Not a severe offender for female Bounty Hunters, but it's still noticeable. One of Mako's companion conversations has her remarking on how well the Bounty Hunter pulls it off. She can also snark at an Alderaanian noble who complains about her gatecrashing a party to meet a contact that "maybe I should have worn my strapless blast vest."
  • Bring It Back Alive: Occasionally asked to bring in the target alive if possible, via carbonite freeze ray.
  • Catchphrase
    • "What's your game plan?"
    • "Let's talk about my fee?"
    • "Remember my name. Spread it around."
    • "Pleasure doing business."
    • "I've never met anyone who was blaster-proof."
    • "Now you'll get to see what bounty hunters are all about."
    • "Just need to settle up and we're done."
    • "Dangerous jobs are my speciality. I'm in."
  • Clear My Name: The hunter's motivation in Chapter Three. While it is true that you did kill a Jedi Master and blow up a Republic ship without any provocation besides "somebody's paying me to, and I want to win a bounty hunting contest", you end up getting framed for loads and loads of even worse crimes that you had nothing to do with. Not only are you undeserving of a reputation that bad, but it means that all the other bounty hunters are gunning for you since there's an enormous reward for your capture or death, and you won't be able to survive long unless the truth comes to light and you're judged by your real actions.
  • Consummate Professional: The neutral Bounty Hunter. The Light Sider is more about creatively reinterpreting jobs so everyone ends up happy; The Dark Sider is more about killing things for fun and getting paid for it; a bounty hunter who stays neutral, or at most Dark I or Light I, more likely just does the job in front of them, and then gets paid. The Neutral variation on the original class storyline ending involves refusing to accept Janarus' offer on the grounds of keeping to their agreement with Tormen.
  • Continuity Nod: On Hutta, you get the chance to slowly count to three before blasting a Rodian giving you attitude. Just like Calo Nord's Establishing Character Moment.
  • Cool Big Sis: The female Bounty Hunter is one to Mako.
  • Crazy-Prepared: In a galaxy filled with Jedi, Sith, super-soldiers, government-sponsored assassins, some of the luckiest criminals you'll ever meet and various crazy droids, in order to just survive as a Bounty Hunter requires you to enter every fight prepared for just about anything.
  • Deadpan Snarker: The Bounty Hunter gets quite the opportunity to be a smart-ass, especially when their employers tend to be either Upper Class Twits or eventually Sith Lords.
  • Determinator: It's surprising how many people fail to realize that when a professional Bounty Hunter threatens to hound them across the entire Galaxy, it's not mere hyperbole on their part! They really are that tenacious and persistent when it comes to getting their targets!
  • Desperately Looking for a Purpose in Life: Can easily be played this way if Light Side, and especially if you join the Mandalorians. The game implies you were a small-time gun-for-hire, and probably would have remained so had Braden not discovered you for the Great Hunt. The Hunter can even say at multiple points particularly after joining the Mandalorians that it feels nice to be part of something greater than yourself, and/or to fight for a greater cause than just money.
  • Did You Just Punch Out Cthulhu?: Mandalore's first request is for a piece of an ancient and incredibly dark monster resting in the bowels of Dromund Kaas. One that has feasted on foolish warriors for decades, if not centuries. The hunter tears out its heart.
  • The Dragon: In Act 3, the Bounty Hunter is forced to act as this to Darth Tormen since he's the only guy willing to hire you in exchange for helping you get to the Jedi Master who framed you. In the end, you either fulfill your contract with him or betray him on the orders of the (soon to be former) Supreme Chancellor The Hunter becomes one for the Dark Council after Shadow of Revan, where they are made personal enforcer by Darth Marr.
  • Dude, Where's My Respect?: Most characters are skeptical of the Bounty Hunter's skill early on, but this disappears as the Bounty Hunter builds a reputation. This comes to a head towards the end of Chapter 3, where even members of the Dark Council start greeting them politely.
  • Easily Forgiven: By the Empire at large if they choose the Light Side ending of their storyline. Even after betraying and "murdering" Darth Tormen and ruining the Empire's intricate plan to assassinate Supreme Chancellor Janerus, the Empire will still employ you as a mercenary since you're simply that good at your job. This is lampshaded by Darth Marr in "Rise of the Hutt Cartel", as he admits that a lot of people in the Empire really want you dead for Tormen's death, but he knows you're more valuable to the Empire alive.
  • Even Evil Has Standards: The Light-Sided Bounty Hunter will be genuinely insulted if they've been hired specifically to murder their target, calling out their employer on the fact that they are a mercenary, not an assassin.
    • During the Makeb storyline, they can also express their disgust for mercenaries who switch sides the moment someone makes a better offer. Depending on their own actions (particularly in dealing with Darth Tormen), this may or may not be a bit hypocritical, depending on their motivation for them.
    • On Alderaan, whenever the nobles demand the Hunter perform menial tasks or act as a bouncer, they can tell them exactly where they can shove it, reminding them that they are not a servant, but a professional who only does the job they were hired to do. If they really want it done badly enough, they'll have to up their fee. This is also subverted in one case where the noble is willing to pony up, and the Hunter just shrugs and kills the new target out of hand.
    • During Gault's personal storyline, when he tries to get the Bounty Hunter to help him con a struggling farmer on Tatooine spend his lifesavings on bogus moisture packs, the Light Side option to refuse to go through with it has them say outright that this is "too low even for me".
    • Part of their anger over being framed as a war criminal by the Republic is how underhanded it is. They may be a hired gun, willing to kill and do a lot of bad stuff for money, but they've never lied about it or tried to hide that fact. Nor was any of it ever personal.
  • Everyone Calls Him "Barkeep": Most characters typically refer to them simply as "Hunter".
  • Expy: They are deliberately modelled on Boba Fett and his father Jango, with the Powertech's use of flamethrowers and jetpacks being more reminiscent of Boba and the Mercenary's use of Guns Akimbo and gadgets being more like Jango. Their backstory of being a non-Mandalorian adopted into the culture is remiscent of Jango as well, while according to the creators, the decision to make Bounty Hunter an Imperial class was directly inspired by Boba's employment with Darth Vadar and the Empire during the Original Trilogy.
  • Face of a Thug: As noted by Mako, the Hunter doesn't have to try hard to look intimidating.
  • Famed In-Story: By the end of the Hunter's storyline, they are openly recognized as one of the best in the galaxy. A champion of the Great Hunt and someone that even Sith Lord's respect. Imperials on Makeb and Yavin note that the Hunter's deeds have also made them a folk hero to the people of the Empire.
  • Fantastic Racism: Can display this towards Hutts, after Nem'ro tricks them into fighting his entire menagerie. Given that several other Hutts double-cross them later on, it's understandable that Hutts make the Bounty Hunter Properly Paranoid.
  • Freeze Ray: Is given a carbonite sprayer on Dromund Kaas that pretty much functions as this.
  • From Nobody to Nightmare: From a small-time gun-for-hire that nobody has heard of to Champion of the Great Hunt and a galactic terrorist who can potentially assassinate the Supreme Chancellor of the Republic.
    • By the end of Shadow of Revan they will have become a Dark Council enforcer. Making him/her the Dark Council's personal agent and above the law in Imperial space.
  • Guile Hero: They're a gun for hire that's frequently pitted against heavily armed and/or heavily protected opponents. It's no surprise they come off as this.
  • Harmless Freezing: On Dromund Kaas, the Bounty Hunter received a carbonite freeze ray to take marks alive.
  • Heel–Face Turn: You can choose to pull one of these near the end of your story, by taking a job for the Republic and killing Darth Tormen, a man who is far more deserving of that fate than either Jun Seros or Janarus. However, you can also make it clear to Janarus that you only took his offer because he put up a better deal and that he's no different from any other client in their eyes and the later storylines still treat you as working for the Empire.
  • Hero Killer: As noted, the Hunter kills more named force-users in their story than any other non-force sensitive class and the third act sends you after several of the Republic's greatest heroes.
  • Hired Guns: For the Empire, but really their service goes to whoever is willing to pay.
  • Hitman with a Heart: The light-side Bounty Hunter.
    Bounty Hunter: Don't tell anyone what a big softie I am, I do have a reputation to protect!
  • Honor Before Reason: Interestingly, the Light-side options tend to encourage this, where the Bounty Hunter upholds contracts to the letter and refuses to be bought out, even if the outcome would result in more death. This serves as a clever foil to the Light-side Smuggler, who encourages buying-out people sent to kill you in order to minimize bloodshed.
  • The Hunter Becomes the Hunted: The Bounty Hunter has to draw out their target on Nar Shaddaa, a feared assassin, by making the target come after him/her. Also, after you're framed, resulting in almost everybody trying to capture or kill you.
  • I Gave My Word: The Bounty Hunter can be played as someone who always honors a business deal, no matter what.
    Bounty Hunter: You have your code, I have mine; Always fulfill a contract.
  • If You Ever Do Anything to Hurt Her...: If Torian and Mako enter a romantic relationship, the Hunter can take this attitude regarding Mako.
    Bounty Hunter: If you make her cry, I'm obligated to kill you. Just so you know.
    Torian: I figured.
  • Implacable Man: Quickly develops the reputation of being this when pursuing a bounty, a status which is cemented after winning the Great Hunt.
  • In Medias Res: Played with. The Bounty Hunter's mission to Alderaan seems to take place after the Smuggler's, given the presence of a certain 300 year old relic in a museum that the former is sent to.
  • Irony: Out of all the Imperial classes, the only one who's Act 3 storyline is "Fight the Galactic Republic" is the one that's a mercenary with the smallest connection to the Sith Empire.
  • It's Personal: Janarus earns himself a spot on the Bounty Hunter's hit list after decrying him/her publicly. Jun Seros also goes too far when he sends Jedi to kill the Hunter's friends, the Great Hunt Champions, rather than keeping things between the Hunter and himself. And then there's what started the whole thing: the Hunter inadvertently making things personal with a number of Jedi after s/he killed one of their own. Which, in turn, resulted from the fact that said Jedi master had killed a lot of Mandalorians, who used the Great Hunt to point the best Bounty Hunters at him.
  • The Lad-ette: The female Hunter is a little too blunt and gruff to qualify as a Lady of War, but she fits this very well, what with her profession, attitude and tendency to punch people out.
  • Mage Killer: By the end of their storyline, the Bounty Hunter has the highest kill count of named Force-users amongst the non-Force Sensitive classes: two Jedi Masters (both of whom were Battlemasters, one of whom was renowned for killing Mandalorians), at least two Jedi Knights, a Padawan, and, if you so choose, a Sith Lord. It helps that they are armed with a bevy of anti-Jedi weaponry such as explosives and flamethrowers.
  • The Most Wanted: At the end of Act II, the Hunter ends up becoming the Republic's Most Wanted thanks to a series of trumped-up charges, meaning that not only are you the biggest target of the Republic but the Empire decides to cut ties with you. Of course, this leads to Darth Tormen hiring you.
  • Nice Job Breaking It, Hero: The Bounty Hunter is responsible for Grand Chancellor Janarus' death/impeachment, thus paving the way for Grand Chancellor Saresh to take his place.
  • No Fame, No Wealth, No Service: The Bounty Hunter's reception by the nobles on Alderaan.
  • Nothing Up My Sleeve: The Retractable Blade ability for Powertech's Advanced Prototype talent tree, which produces a Blade Below the Shoulder.
  • Only in It for the Money: Can certainly be played like this.
    Bounty Hunter: As long as the Empire's footing the bill...
  • Powered Armor: While most armour in the setting is this to an extent, the sheer number of weapons and gadgets the Bounty Hunter has packing could probably rival Iron Man.
  • Professional Killer: The Dark Side Bounty Hunter.
    • While the Light Side Bounty Hunter dislikes being considered an assassin and often tries to capture their targets alive, if possible, their profession still frequently requires them to kill vast amounts of people for money, as well as those inbetween them and their true target.
  • Proud Warrior Race Guy: Light-side options often emphasize a sense of honor, and the Bounty Hunter can join the Mandalorians.
    "I'm a warrior first, we do this right."
    • If you join the Mandalorians however, this gets used against you in Voss by your target during a trial, who points out that you are by association guilty of a lot of horrifying war crimes and genocides.
  • Psycho for Hire: The dark-side Bounty Hunter.
  • Punch-Clock Villain: Depending on player choices, the Bounty Hunter can repeatedly affirm that their relationship with the Empire is strictly business. There is an option at the end of the story to stop punching the clock.
    • The Bounty Hunter can imply on Voss that the reason they work for the Empire (aside from the money), is because for all its faults, it actually gets things done. Meanwhile, the Republic talks a big game, but their "hokey ideals" let them achieve little in practice.
  • Quick Draw: One of the earlier missions on Hutta has the Hunter being faster on the draw then one of the galaxy's champion gunslingers and quick-draw artists.
  • Red Baron: "Grand Champion of the Great Hunt" is about as badass of a title as you can get.
  • Screw the Rules, I Have Connections!: At the end of Shadow of Revan, Darth Marr grants the Hunter the Dark Council's backing to do whatever they want as long as they're working for the Empire.
  • Shadow Archetype: To the Smuggler. Both are mercenaries who are probably Only in It for the Money when fighting for one of the major galactic powers. Both start as relative nobodies that have to fight against a minor faction (the Smuggler is a small-time gun runner on Ord Mantell who fights against separatists, the Hunter is a small-time gun-for-hire on Hutta who fights against Fa'athra's thugs). Both eventually get large bounties placed on their heads that more-or-less forces them to seek shelter with and become permanently employed by one of the galactic superpowers. But while the Smuggler breaks free by seizing control of an N.G.O. Superpower in an orgy of violence and murder on the Dark Side path, the Hunter breaks free by taking on a job for the head of the Republic and assassinating his or her Sith handler on the Light Side path.
  • Shipper on Deck: One conversation with Torian involves the Bounty Hunter deciding whether they should allow the former to start a relationship with Mako.
  • Shoot the Messenger: The Bounty Hunter can express annoyance at discovering that Republic supporters on Nar Shaddaa have sent assassins after them, believing them to be a loyal servant of the Empire simply because they've done freelance work for them.
    Bounty Hunter: Do I look like an Imperial?
  • Surprisingly Realistic Outcome: The conclusion of chapter 1 sees you required by the plot to assassinate a Jedi Master and blow up his ship during what is supposed to be peacetime between the Republic and the Empire, which also means you're liable for the murder of a minimum of several dozen Republic servicemen and at least the attempted murder of a Padawan. Master Seros's reaction may be over the top, but bounty contract or not, it shouldn't be any real surprise that the Republic wants you, personally, captured or dead once they learn your identity.
  • Terror Hero: Can evolve into one, offering enemy mooks the chance to run away or stand down.
  • Then Let Me Be Evil: The Chapter 2 finale sees the Bounty Hunter slandered for numerous crimes, enough to make them public enemy number one, just because they killed Kellian Jarro. If they are Light or Neutral, they likely never wanted to be this, but it does provide a good role-playing opportunity to become the villain Jun Seros made you out to be, as a result of taking his discrediting personally.
  • Uncertain Doom: If the Hunter did not become the Outlander in Fallen Empire, the codex states they disappeared sometime during the invasion.
  • Verbal Tic: The Bounty Hunter tends to refer to young or inexperienced people as "Kid". When Torian gets offended by this as a proud Mandalorian, the Bounty Hunter can explain it's simply a force of habit and not meant as an insult.
  • Villain Cred: After becoming Grand Champion of the Great Hunt, you are acknowledged as one of the best Bounty Hunters in the galaxy.
    • Takes a darker turn during Chapter Two, where the Hunter become the Galaxy's Most Wanted after being framed for galaxy-spanning string of assassinations, acts of terrorism and destruction of orphanages.
    • In Shadow of Revan, the Hunter is told that the criminal underworld now sees them as a "Dark Council Enforcer", which to them means that they're now above simple crime lords.
  • Violently Protective Girlfriend: If they start dating, a female Bounty Hunter reacts...badly to Torian being kidnapped.
    Fem!Hunter: They so much as scuff his boots and they're dead!
  • Warrior Princess: Or "Warrior Prince" if they're male. The Bounty Hunter actually has two separate occasions to become essentially royalty—they can marry into one of the noble houses on Alderaan and become a Baron/ess, or they can be adopted by Mandalore, the leader and "king" of the Mandalorians. Or both, if they like.
  • We Will Meet Again: After being tricked by Nem'ro the Hutt into fighting all the creatures in their menagerie, including the beast-handler, it's fair to say the Bounty Hunter is completely livid. When they finally win the sponsorship for the Great Hunt from Nem'ro, before leaving Hutta, they coldly inform him that it isn't over between them. Sadly for them, Nem'ro is taken out by Skadge offscreen.
  • Worthy Opponent:
    • Is considered this by the Eidolon on Nar Shaddaa, who requests to die by your hand, rather than face the torture he'd endure at the hands the Hutt Cartel. You can grant his request, or freeze him in Carbonite.
    • The class storyline on Hoth involves becoming a worthy enough opponent that their current target, Trandoshan hunter Reneget Vause, will be willing to challenge them. In the process the Light Side Hunter acquires another worthy opponent in the person of Ki-Ta Kren, an Abyssin who considers them his brother or sister thereafter.
    • On Voss, after wiping out all the critters in their Gladiator Games and then turning on the people in the stands, the Gormak admit defeat out of both fear and respect for the Bounty Hunter's ability to fight as if their "weapon and body are one". They proceed to ask for tips on how to be better warriors, which the Light Sided Bounty Hunter can agree to demonstrate.
  • Young Gun: Can come across as this on Hutta and Dromund Kaas, but the Bounty Hunter comes across as an experienced professional afterwards.

    Mako 

Mako

https://static.tvtropes.org/pmwiki/pub/images/mako_5.png
"You'd think people would secure their comm channels better. Don't they understand I'm a genius?"
Voiced by: Lacey Chabert

The first chronological companion character for the Bounty Hunter, Mako is a human female hired by Braden to provide intel and tech for those participating in the Great Hunt. Romance option for male Bounty Hunters. Originally, she was the Bounty Hunter's healer companion.


  • Badass Adorable: "I'm not just a pretty sidekick, buster!"
  • Beta Couple: Hooks up with Torian if the Bounty Hunter doesn't romance either of them. Though they eventually break up.
  • Berserk Button: She despises Tarro Blood and any option that expresses hatred/a desire for vengeance will gain you approval from her. The same goes for Jun Seros.
    • She also hates being treated like a child.
  • Break the Cutie: Subverted; despite losing people she cares about as the storyline progresses, she manages to keep going with the bounty hunter lifestyle. Averted once Knights of the Fallen Empire hits, as she calls it quits in her "romantic interest" letter, the hunter's apparent death being the final straw, though she eventually goes back for money as well as teaming up with Akaavi Sparr.
  • But Thou Must!: Once you get high enough affection, it's impossible to not romance Mako as a male Bounty Hunter. At one point, all of the options lead to the Hunter grabbing and kissing her, and a later conversation either asks to marry her or that you're enjoying your relationship with no option to quit.
  • Consummate Professional: Her take on bounty hunting, overlapping with Hitman with a Heart. Mako strives to be an honorable and professional bounty hunter, sparing those who turn out to be innocent or when the contractor lies. She seems to like buttering a contractor up when she thinks a good working relationship with them is important, even if she dislikes them or is contemptuous of them (as with Major Pirrell on Balmorra). She'll initially refuse to make things complicated with a male Bounty Hunter who's pursuing her, as despite reciprocating the interest, she prefers to put business before pleasure.
    • She also prefers Dark Side options, when the dark side option is the job you were originally hired for and the contractor didn't lie about what they were sending you into. For example, on Tatooine, she prefers you to bring back the Rakata mind trap intact to the Reclamation Service. Khem Val prefers the light side option, destroying it.
    • In the Bounty Hunter's class mission in Shadow of Revan, she's not big on the idea of using their influence in the Empire to help Crysta's daughter expand her smuggling business into Dromund Kaas since it means going behind their primary client, though she'll feel a bit better if the Hunter forbids Thera from dealing in slaves and drugs. She also states that while she's not proud of their affiliation to the Empire, she thinks it's better that their positions are held by professionals.
  • Cyborg: Has a rather high-end and expensive cybernetic suite implanted in her head. One that is elusively built by a Republic government contractor for the Republic military and Strategic Information Services.
  • Doom Magnet: Played for Drama. Nearly everyone important to Mako winds up dead over the course of the game. Her adoptive father Braden, his friend Jory, her childhood friend Anuli, her idol Hedarr Soongh, her implied clone sisters... If the Male Bounty Hunter romances her, she's naturally terrified that he'll be next.
  • Gameplay and Story Integration: She's a slicer and before the Knights of the Fallen Empire update, she had a bonus to the Slicing crew skill.
  • Hearing Voices: If brought into the Dark Temple, which is currently overrun with dead Sith possessing anyone they can, Mako admits to hearing their voices is horrified by it.
    Mako: I can still hear them talking... I cut off my holoreceiver, but I can still hear them. If I lose it, please don't leave me down here.
  • The Heart: In comparison to the Bounty Hunter's other companions, Mako is by far the most concerned with being a good person in an often murky career, and generally approves of light-side actions.
  • The Hero: In a way Mako is the star of Act I of the Bounty Hunter story, with the player mostly serving as muscle. Winning the Great Hunt is her dream, and while it is possible for the Hunter to express desire for vengeance with the right dialogue options, the conflict with Tarro Blood is much more personal to Mako because the player can't possibly have had the same level of emotional connection to Braden that she did. She's also directly tied to the plot on Nar Shaddaa via Anuli.
  • He Is Not My Boyfriend: She'll say this about her childhood friend Anuli on Nar Shaddaa if the Bounty Hunter keeps teasing her about him.
  • Huge Guy, Tiny Girl: As a body type 1, she's this with the Male Bounty Hunter, if you picked body type 3 or 4.
  • Hollywood Cyborg: Has a suite of cybernetic enhancements, notably a Holonet uplink in her brain.
  • I Heard That: Says this word for word if the bounty hunter and Gault start comparing her to Hylo Visz in what they think is private.
  • It's Personal: Frequently demonstrates this towards Tarro Blood for murdering Braden as well as The Eidolon of Nar Shaddaa for killing her friend Anuli. Later on, she demonstrates this towards Jun Seros for killing the other Great Hunt Champions and framing your crew. Talking about wanting to take bloody vengeance on people she really hates is a good way to gain approval from her.
  • Leaning on the Furniture: On Balmorra, she frequently leans on the wall of Pirrell's office while the Bounty Hunter conducts business.
  • The Lancer: As the first companion, she basically serves as the Bounty Hunter's sidekick and second-in-command.
  • The Medic: Sort of. Prior to companions being able to fulfill any role she was the Bounty Hunter's healer companion, but her medical skills have no bearing on, origin in, or explanation from the plot. According to the Encyclopedia, it's implied she picked up street medicine on Nar Shaddaa
    • Combat Medic: Though she's capable of holding herself in a firefight, all while healing allies.
  • Mysterious Past: She can't remember much of her early life aside from growing up on the streets of Nar Shaddaa. Her actual storyline is somewhat unclear, thought it seems to heavily imply that she's a clone manufactured by the SIS made to be a sleeper agent.
  • Not So Above It All: While certainly the most light-sided companion character of the group, Mako has a bit of weakness when it comes to vengeance and really likes it when you make it clear that you want brutal payback.
  • Oblivious to Love: One of the early conversations has Mako casually ask if your armor is different, because it looks good on you. If you choose the "flirt" response to offer to show her more, she enthusiastically asks about the new targeting system.
  • Only in It for the Money: Acting business-like and putting emphasis on getting paid is a good way to get approval with her.
  • Only One Name: Unlike most of the companions, Mako doesn't have a surname. This is justified, however, due to her background story as an orphan who grew up without knowing anything about her family.
  • Revenge Before Reason: She's generally a pretty nice person (a bit too nice at times in-fact) and dislikes unnecessary violence, but she also has a definite taste for revenge against people who wrong her.
  • The Smart Guy: She handles anything tech related as well as researching info on your targets.
  • Sole Survivor: Out of the twelve subjects of the mysterious "Project 32", she and Coral are the only ones who do not have death certificates — assuming the others didn't fake their deaths.
  • Street Urchin: Grew up on the streets of Nar Shaddaa.
  • Teen Genius: While never stated outright, she's nineteen at the start of the story and is an expert with technology, having been slicing security systems since she was five. Braden even calls her a little genius when introducing her to the Bounty Hunter.
  • Undying Loyalty: To Braden and possibly the Bounty Hunter.
  • Won't Take "Yes" for an Answer: Immediately grant her request to be a companion, and she'll continue pleading her case for a good few seconds before realizing that you've already agreed.
  • Wrench Wench: In charge of the Bounty Hunter's technical support.
  • Young Gun: More relaxed than usual for this trope, but her introduction cutscene makes it pretty clear Mako wants to prove herself a capable bounty hunter as well.
  • You Killed My Father: She frequently expresses the desire to kill Tarro Blood for murdering her adoptive father, Braden.

    Gault Rennow 

Gault Rennow

https://static.tvtropes.org/pmwiki/pub/images/gault_rennow.png
"Only dead men fight fair."
Voiced by: Daran Norris

A Devaronian companion acquired on Tatooine, Gault is a professional smuggler, con artist, and general scoundrel. His real name is Tyresius Lokai, a target of the Great Hunt. He fakes his own death and joins the Bounty Hunter rather than continue to live the life of a hunted man. Originally, he was the Bounty Hunter's ranged damage companion.

In Knights of the Fallen Empire, he's gone back to running heists and is recruited by Hylo to raid Arcann's treasury ship to fill the Alliance's coffers.


  • Affably Evil: Gault is an unrepentant conman, but he's pretty chill and generally prefers not going out of his way to be a dick.
  • The Atoner: For what he did to Hylo.
  • The Barnum: He makes a living suckering gullible people out of their money.
  • Been There, Shaped History: He was part of Hylo Visz's Smuggler fleet that broke the Mandalorian Blockade over Coruscant.
  • Born Lucky: Explicitly stated that he always comes out alright no matter how bad the situation he got himself into is. For example, he is rather lucky you have been a little short on the support staff since Braden and Jory got killed and that Mako figures his knowledge and contacts might come in useful.
  • Break the Haughty: How he ends up on Tatooine and eventually in the Bounty Hunter's retinue.
  • But Thou Must!: There is no way to dispose him for real; you will end up Recruiting the Criminal and Faking the Dead with him. Your feelings on the subject are considered irrelevant.
  • Character Development: By the end of his quests, he will really come to appreciate the hunter's friendship.
  • Chronic Backstabbing Disorder: He'll gladly screw over anyone, including the love of his life for a quick buck. Of course, he's smart enough to not do this with the Hunter since he knows they're too tough for him to handle.
  • Combat Pragmatist: Disdains notions of rules or a fair fight and always approves of options that either avoid fights or end them before they start. Honor Before Reason is a really quick way to annoy him.
  • Con Man: And good enough at it, among other things, to have earned a sizable price on his head. His personal quest involves helping him con some water farmers. He generally favors smart-talk and whatever option gets you paid.
    • He also runs a con involving the spare cloned bodies he made of himself, allowing him to collect multiple bounties on his head.
  • Crazy-Prepared: Escapes the Lady of Pain's Mooks because one of his horns actually is a grenade. Imagine having one of your earlobes replace with a microexplosive... This is to say nothing of how he convinces you that sparing him won't cause you to forfeit the Great Hunt.
  • The Dandy: Gault enjoys the finer things in life and prefers luxury gifts. He's even derisively nicknamed this by Skadge.
  • Deadpan Snarker: As per Loveable Rogue tradition, he does like his snarking.
    Bounty Hunter: Jedi are all talk.
    Gault Rennow: No, I'm all talk. Jedi masters are something else entirely.
  • Devil in Plain Sight: Figuratively and literally.
  • Dirty Coward: Of all the companions, Gault is the most adverse to getting into fights and prefers either dirty tricks or talking your way out of a sticky situation. This also works for your benefit as he's too much of a coward to betray you. At the end of the story, he advocates remaining loyal to Darth Tormen simply because he's terrified of getting on the Sith's bad side.
  • Demoted to Extra: From Knights of the Fallen Empire to Knights of the Eternal Throne he went from making important contributions for the Alliance to standing in the background on Odessen.
  • Faking the Dead: How he escapes his past life and the bounty on him is collected.
    • The introduction of Rise of the Hutt Cartel reveals that it apparently doesn't stick, as he's shown among the individuals with active bounties on them. Either people figured out that Tyresius Lokai was still alive, or his actions as Gault Rennow lead to a new bounty being put out on his head—depending on the Bounty Hunter's actions in the original game, the latter is entirely possible.
  • Friendly Sniper: Rather upbeat, cheerful and uses a sniper rifle as his main weapon.
  • Forgiven, but Not Forgotten: While Gault claims that Hylo seemingly forgives him for his betrayal after he saves her and wires a bunch of money to her, Fallen Empire settles their relationship at Slap-Slap-Kiss.
  • Gameplay and Story Segregation: Prior to recruiting him, he uses trickery, a blaster pistol, trickery, grenades, trickery, a smoke bomb, and more trickery. Recruit him, and he gains a sniper rifle and some gas grenades.
  • Good Scars, Evil Scars: Has one horn broken off. See Crazy-Prepared.
  • Horned Humanoid: Comes with being a Devaronian. After the events of Tatooine however, he loses his right horn, leaving a stump.
  • Humble Pie: After a fast and exciting life as a conman, he finally meets his match and is forced to be your minion.
  • Interspecies Romance: Gault is a Devaronian in a relationship with the Mirialan Hylo Visz.
  • Karma Houdini: After being chased all around Tatooine, he begs you for a spot on your crew and successfully fakes his death.
  • Know When to Fold 'Em: He figures out at the end of the Tatooine quest chain that he isn't ever gonna get away from you, and even if he does, some other hunter will come after him and his fortune is long gone by now.
  • Large Ham: Take a look at some of his combat quotes.
    Thank you, thank you. I will be signing autographs after the smoke clears.
  • Motor Mouth: He's a fast talker both figuratively and literally.
  • Only in It for the Money: Being greedy and doing almost anything for money is the best way to get him to like you, especially when it comes to easy money.
  • Perilous Old Fool: He's 54 according to the Encyclopedia. His age is one of the reasons why he joins you: he's getting too old to keep running. As of Fallen Empire, he's in his 60's and still running heists.
  • Pragmatic Villainy: Gault generally approves of Dark-sided options provided that they are focused on avoiding or ending fights and making money rather than being pointlessly cruel/violent or aggravating powerful people. He also stays loyal to you because he knows he's safer with you around and he's too afraid of you to betray you.
  • Psychic Static: He's able to deal with Force Users reading his mind simply by thinking really dirty thoughts, which is how he beats Lana in a game of cards. A Force-Sensitive Outsider can try to call his bluff, only to immediately recoil in disgust.
  • Recruiting the Criminal: How he joins the party. It's also how he ends up joining the Alliance in Fallen Empire.
  • Shadow Archetype: Of Guss, both being Con Men that are down on their luck. Though Gault was far more successful at it and while Guss comes to regret his time as one, Gault does not, what happened with Hylo being an exception.
  • Shipper on Deck: To a female Bounty Hunter and Torian, surprisingly enough. If brought along on Taris, he quips "You must like him!" after a female BH violently "flirts" with Torian. He also tends to approve when the female Bounty Hunter is nice to Torian on Taris, which is noteworthy since Gault almost never gives a fig how you treat anyone as long as you're making a profit.
  • Ship Tease: Gault refers to the female Bounty Hunter as one of his two favorite ladies, the other is Hylo Visz.
  • Slap-Slap-Kiss: As of Knights of the Fallen Empire, he and Hylo are an on-and-off couple who for all of their bickering simply can't get rid of one another.
  • The Smart Guy: As far as your party goes, Gault is probably the closest thing the Hunter has to an ideas guy as far as schemes go. He's recruited primarily due to the fact that his experience and craftiness makes him more useful to you alive.
  • Smug Snake: He's crafty and smarmy, but is only ever able to barely stay one step ahead of you and his schemes rely on taking advantage of the gullible or desperate. According to the Encyclopedia, he's consistently capable of pulling off get-rich-quick schemes but is incapable of any long-term planning.
  • Tired of Running: Why he joins the party. Not only sick of running from you personally but also in general.
  • Worthy Opponent: He praises the Hunter as the single most tenacious one he's ever come across.

    Torian Cadera 

Torian Cadera

https://static.tvtropes.org/pmwiki/pub/images/torian_cadera.png
"We're not animals, not predators. We're warriors."

A Mandalorian warrior and companion of the Bounty Hunter, recruited on Taris. Romance option for female Bounty Hunters. Originally, he's the class's melee damage companion.

He returns in Knights of the Fallen Empire, having joined Mandalore the Avenger's war against the Eternal Empire and later joining the Alliance as Mandalore's representative.


  • Aborted Arc: It's implied that Torian's father had a secret and legitimate reason to rebel against Mandalore. If the Bounty Hunter lets him, Jicoln explains his reasons to Torian (off-screen so the player doesn't hear it), which Torian is clearly shaken by and claims he needs to think about. But these mysteries will likely remain unsolved forever after Mandalore died fighting the Eternal Empire during the time skip and Torian can be Killed Off for Real in the Eternal Throne expansion.
  • Age-Gap Romance: He's eighteen when he and the female Bounty Hunter first meet; she's indicated to be a fair bit older.
  • Amazon Chaser: He pretty much admits that Mando'a women are his type. The female Bounty Hunter fits this description. Mako does not.
  • Anguished Declaration of Love: His love confession at the end of his romance arc verges on this, because he still worries their potential relationship might cause problems for them in Mandalore's eyes, but he adores her so much that he can't keep it in anymore.
  • Battle Couple: Potentially with the female Bounty Hunter.
  • Beta Couple: If not romanced by a female Bounty Hunter, he's later revealed to have hooked up with Mako. Though they eventually break up.
  • Beware the Nice Ones: He may be a polite and soft-spoken young man but he's still a Mandalorian.
  • The Big Guy: Fills this role in the Bounty Hunter's retinue, at least until Skadge comes along.
  • Bilingual Bonus: Looking up Mando'a sheds some insight about Torian, such as his confrontation with his father on Taris, and general dialogue when out and about.
    • For example, the phrase he often utters when he performs healing in combat, "k'atini," translates as "endure [it]" - colloquially "it's only pain" or "suck it up."
    • It also occurs in reverse on occasion; some of Torian's more unusual turns of phrase are the result of translating Mando'a into Basic. If the female Bounty Hunter accepts his proposal of marriage, he tells her "I know you forever," which is the literal translation of the Mando'a phrase for "I love you." If the Outlander rescues him instead of Vette during Knights of the Eternal Throne, the letter Torian sends afterwards starts "I accept a debt," the literal translation of Mando'a for "thank you."
  • Can't Take Criticism: Of Mandalorian culture. No matter how justified or gentle, criticising or making light of Mandalorean tradition in any way just earns disapproval from Torian.
  • Crusading Widower: If the Bounty Hunter completes his Romance Sidequest before starting Fallen Empire, then his letter to her has him saying that Mandalore is rallying his people against Zakuul, and he's joining up with the intention of avenging the wife he thinks dead.
  • Culture Justifies Anything: Mandalorian culture, that is. Due to the stigma of being raised a traitor's son, Torian throws himself into idolizing and embodying Mandalorian ideals more than anyone should. This includes supporting them being attack dogs for the Empire, or The Dragon for an Obviously Evil Sith Lord. A good way to earn disapproval is to criticize Mandalorian culture in front of him.
  • A Day in the Limelight: Assuming he survived Eternal Throne, he plays a major role in Showdown on Ruhnuk.
  • Deadpan Snarker: Heavy emphasis on deadpan—a lot of the time it's difficult to tell whether he's being serious, snarky, or just dipping into Black Humor because of the way his voice actor delivers his lines.
  • Distressed Dude: In Chapter 3, he gets kidnapped by GenoHaradan agents in order to draw the Bounty Hunter into a trap.
    • In Fallen Empire, he's pinned down under heavy fire. So is Vette You can only save one
  • Eating the Eye Candy: His romance with a female Bounty Hunter implies there's a lot of this on both sides. Many flirt options from the female Bounty Hunter involve bluntly telling him how handsome she finds him. A few lines from Torian, in turn, imply he often watches her fight, and he's not just checking out her form.
    Torian: I've been watching you fight. You're a good shot.
    Female Bounty Hunter: (Playfully) You've been staring at me for this long and all you notice is my aim? I'm disappointed.
    Torian: Less likely to shoot me if I only mentioned your aim.
  • Early-Bird Cameo: If you look in the background during your championship ceremony, you can spot him among the other Mandalorians. Helps that he's the only one without a helmet or headgear.
  • Everyone Can See It: Despite being The Stoic Terse Talker, Torian's feelings for a female BH are so obvious that everyone can tell without him having to say a word. When he finally confesses his love for the female Bounty Hunter, she can potentially laugh that she already knew.
    Torian: I have something to say. I love you.
    Fem Hunter: (holding back a laugh) Is that supposed to shock me? I could have told you that.
  • Expy:
    • With his backstory and personality, he's essentially a human Mandalorian Worf.
    • Also: a (in cutscenes at least) Friendly Sniper who joins the main character to hunt down a traitor, hails from a culture of honorable warriors, but despite that is adorably awkward and an overall Nice Guy? Is anyone else reminded of Garrus?
    • Or a relatively friendly Mandalorian with a keen sense of honor, deadpan sense of humor, and seeking redemption after falling on hard times. Considering the irony of the Taris arc, there's a bit of Mandalore the Preserver (i.e. Canderous Ordo) in that mix. Ironically, he becomes responsible for ending Canderous' legacy by hunting down his father.
  • Face Death with Dignity: In Chapter VIII of Eternal Throne, if you choose to save Vette over him, he'll accept his fate and simply asks that you don't waste it whereas Vette will yell at you for leaving her to die.
  • Foreign Queasine/Masochist's Meal: Discussed. When he offers to cook for a female BH she jokingly asks if she'll be sorry she tried it, and he responds to "think of it as a challenge," since it's a Mandalorian dish. He remarks that terms for qualities sought after in Mandalorian cuisine translate as "bright mouth" and "nose-burn."
  • Friendless Background: Due to the stigma of being the son of Jicoln Cadera, Torian was largely ostractized and scorned growing up. After the Bounty Hunter helps clear his name, Torian chooses to stay with you out of gratitude.
  • Gameplay and Story Segregation: Identified as a sniper. Uses a sniper rifle when you team up with him. On your ship, he talks about gunplay and staying well away from enemies. Even so, he's the melee companion, with proficiency with techblades and techstaffs. However in Knights of the Fallen Empire he goes back to using a Sniper Rifle as his main weapon.
  • Glory Seeker: If anything, even more prominently than most Mandalorians.
  • Guys Smash, Girls Shoot: He uses a staff, where Mako and the Bounty Hunter prefer gunplay. The Hunter can teach him to shoot offscreen
  • Honor Before Reason: His dedication to honor verges on this, to the point that aside from consistently disapproving of greed (which most other companions approve of) he's the only companion who morally disapproves of turning on Darth Tormen, simply because it means going back on your word. (Gault and Skadge also disapprove, but for selfish reasons.)
  • Irony: Spends most of his life trying to get out from his father's shadow and regain honor and glory for his name. In Eternal Throne, it's possible for Torian to be Killed Off for Real. Shae will note the irony that only with Torian's death did he achieved what he always sought in life: for everyone to know and celebrate his name.
  • Killed Off for Real: In Knights of the Eternal Throne, depending on your choice Vaylin will kill either him or Vette.
  • Kill It with Fire: Almost all of his abilities involve his flamethrower.
  • Love at First Punch: When he re-encounters the female Bounty Hunter on Taris, he tries to attack her, thinking she's come to kill him. One of her options to deal with this is to lure him into complacency with casual flirtation, then judo-flip him over her shoulder and onto his back. Tellingly, it's labelled as [Flirt].
    Torian: (holding a gun to the back of her head) Thought you'd be harder to get the drop on.
    Fem BH: I was just eager to see you again after Dromund Kaas.
    Torian: (lowers his gun) You what—
    Fem BH: (reverses their positions) Men...
  • Manly Men Can Hunt: Naturally, being Mandalorian. The Bounty Hunter meets him in a hunting camp outside an ancient beasts' den, and at one point he asks for time off to go hunting with an old friend. A romanced female Bounty Hunter can even invoke this as a [Flirt].
    Female Bounty Hunter: Did my big, strong hunter skin a rug for us to cuddle on?
  • Masculine Girl, Feminine Boy: Has shades of this with a female Hunter, considering she typically comes across as very gruff, coarse, and (potentially) temperamental, while he's very polite, soft-spoken, and patient. Not to mention the Distressed Dude scenario. Both can kick all kinds of ass, though.
  • Mutually Exclusive Party Members: During Knights of the Eternal Throne, Vaylin will kill either him or Vette, depending on who the player saves.
  • My Fist Forgives You: If the hunter lets Torian choose the Ransomer's fate, he will either punch him out and leaves it at that or just shoot him. In the case of the former, you later receive a letter from the GenoHaradan that they executed him for failure.
    Torian: Due's paid.
  • Neck Snap: Vaylin uses the force to snap his neck if the Outlander chooses to go save Vette instead of him.
  • Nice Guy: So nice he actually asks the female Bounty Hunter whether she's seeing anyone before making any moves. No one else in the game does that.
    • Beware the Nice Ones: That said, he will shoot his own father in the face in cold blood if the Bounty Hunter lets him, so he's not to be messed with.
  • Pardon My Klingon: Some of his battle cries and dialogue are in Mando'a. He notes that he tends to slip into this when nervous or unsure of himself.
  • Proud Warrior Race Guy: Not surprising, given his Mandalorian heritage. Torian dedicates himself to Mandalorian tradition more than anyone really should, a fact the codex comments on, apparently as overcompensation for his parentage. He also worries whether his romance with a female Hunter is causing trouble for them in Mandalore's eyes. His obsession with honor also means that he's the only companion who actually disapproves of greedy options and he is initially opposed to the idea of taking Janarus' deal to betray Tormen since it means going back on your word.
  • Real Men Cook: If romanced, he cooks the female Bounty Hunter dinner for their first date. It's also implied that he knows how to cook many Mandalorian recipes, and knows his way around the galley.
  • Redemption Equals Death: He's the last living member of a dishonored clan that defied Mandalore the Vindicated, and seeks to redeem his family name. If he dies in the penultimate chapter of KOTET, Shae Vizsla, Mandalore the Avenger, sends an email to the Player Character saying that he has indeed succeeded.
  • Shadow Archetype: Of Akaavi Spar. Both are Mandolorian soldiers with a rather similar skill-set working on a mercenary crew fighting for the Republic/Empire. The only difference is that Torian tends to be more polite and approving of light-side choices than Akaavi.
  • Silk Hiding Steel: Rare Male Example. He's polite, nice, patient, and quiet, but he's also a highly skilled warrior and strategist who is completely resolute in his morals and dedication to honor.
  • Sins of Our Fathers: Is looked down on by his fellow Mandalorians simply for being the son of Jicoln Cadera, the man who tried to overthrow Mandalore. He initially joins the Bounty Hunter to help bring Jicoln to justice, then stays with them out of gratitude.
  • Star-Crossed Lovers: Averted. He initially holds back from confessing his love to the female Hunter, fearing Mandalore wouldn't approve of his feelings for her since his clan and Mandalore's are on shaky ground for background reasons, but eventually moves past it.
  • The Strategist: Implied. He comes up with the plan to sneak past the rakghouls on Taris, the plan to trap his father, and most of his comments on planets are tactical advice. He also tends to approve more if the Bounty Hunter chooses smarter plans over running in guns blazing.
  • Terse Talker: He tends to speak in short, direct sentences.
  • War Is Glorious: Spends most of the main game itching to get involved in a real war because he's eager to prove himself as a Mandalorian. Leading to...
    • War Is Hell: When he finally gets his chance to leave the ship to participate in a battle after the lid is blown on the Republic's and Empire's Space Cold War, he's visibly shaken to see several of his friends and comrades die in battle. While he knew logically that could happen, seeing is different. It's a sobering experience for him, to say the least.
  • Written by the Winners: A victim of this. It's strongly implied that Jicoln Cadera had a legitimate reason to rebel against Mandalore. However, due to the latter and his supporters winning that fight, Jicoln and his followers were branded traitors and either executed or exiled, and Torian was saddled with the stigma of being a "traitor's son."

    Blizz 

Blizz

https://static.tvtropes.org/pmwiki/pub/images/blizz.png
"Boss ship really big and fancy, not big like Slam salvage tug, but Slam not have anything fun like shields and huge space blaster!"
A Jawa companion of the Bounty Hunter class, recruited on Hoth. Originally, he was the Bounty Hunter's ranged tank companion.

In Knights of the Fallen Empire, he is now a bounty hunter himself leading an all-Jawa crew.


  • All-Loving Hero: He's the one crew member who consistently approves of light-sided actions and being nice to everyone, including Jun Seros (who everyone else on your crew hates).
  • Badass Adorable: He's a Jawa. He's a tank. He wields a rocket launcher.
  • Because You Were Nice to Me: He's been treated badly by so many people (though remains cheerful about it) that the Bounty Hunter can become his favorite person just by being nice to him.
  • Bounty Hunter: Blizz becomes one himself as of Knights of the Fallen Empire.
  • Break the Cutie: His backstory. It started with him leaving Tatooine with a salvager crew to find adventure, and ended up with him enslaved by space pirates on Hoth.
  • Curious as a Monkey: Yes, and you can gain tons of affection by letting him have first crack at any interesting devices you come across in your adventures.
  • Cuteness Proximity: Mako's first reaction when she sees him is to gush about how precious he is and ask if they can keep him.
  • The Engineer: After joining your crew, Blizz takes over as the ship's mechanic.
  • Escape Artist: The Chiss keep him locked in a cage. He keeps breaking out, not to escape but to steal more tech. He demonstrates this during a cut scene.
  • The Gadfly: Not on purpose, but he does tend to accidentally annoy the crew by constantly asking questions and taking their stuff apart without asking.
  • Gadgeteer Genius: He's a Jawa and lives up to their reputation as experts with technology.
    Bounty Hunter: I've never met a Jawa who couldn't turn tech to scrap in ten seconds flat.
    Blizz: Blizz do that all time too!
  • Giant's Knife; Human's Greatsword: Blizz can only equip blaster pistols as his weapon. And as a Jawa, he's so small that the pistols look like rifles in his hands.
  • Glacier Waif: For a given value of waif, and mechanically, Blizz can be set as a tank.
  • Improvised Zipline: He uses one in the field to charge into combat.
  • In the Hood: He is a Jawa, after all.
  • Kid-Appeal Character: Has a lot of this.
  • Literal-Minded: It's part of his charm.
    Bounty Hunter: (to Mako) I'll make sure to keep him out of your hair.
    Blizz: Aw, but Blizz like Mako's hair!
  • Nice Guy: He's the friendliest out of the Bounty Hunter's crew and is even kinder than Mako and Torian.
  • The Nicknamer: He always refers to the Hunter as "Boss".
  • Only Known by Their Nickname: Blizz is not actually his real name. Slam Streever gave him the nickname after he kicked up a small snowstorm on Hoth upon seeing snow (called "white sands" by Blizz) for the first time.
  • The Pigpen: Like most Jawas, he's noted to have a pungent odor since Jawas don't bathe, believing it wastes precious water. (They're from the harsh desert planet of Tatooine.)
  • Pintsized Powerhouse: This little guy is one of the Bounty Hunter's tanking companions.
  • The Pollyanna: A male version. Despite everything he's been through, Blizz remains eternally cheerful.
  • Stuff Blowing Up: Carries a salvaged rocket launcher.
  • Tagalong Kid: Comes across as this. He's not actually a kid, but he's an optimistic and eternally curious Jawa picked up by a professional bounty hunter. Also a meta example, because the original Jawas in Episode IV: A New Hope were played by children, which gave them their characteristic mannerisms.
  • Third-Person Person: Blizz, along with all other Jawas in-game, refers to himself in third person. This is likely meant to accentuate the You No Take Candle below.
  • Video Game Caring Potential: It's so hard not to love this cute, energetic, helpful, goofy little ball of eager-to-please energy.
  • Video Game Cruelty Potential: You can have your hunter be incredibly rude, mean, and insulting to this eager-to-please, happy-go-lucky little ball of energy. It feels more or less like watching a parent tell their adorable five-year-old that the homemade birthday card the child made sucks.
  • You No Take Candle: Common with Jawas; apparently it's a function of their native language's grammar structure, as even those who speak their native language end up subtitled like this.
    • He's likely speaking Jawa Trade Language (JTL), which is a simplified form used when communicating with other races, most of whom are incapable of speaking or understanding the full version of the language.

    Skadge 

Skadge

https://static.tvtropes.org/pmwiki/pub/images/skadge.jpg
"This is the way to do it! Doin' what we want, when we want, ain't nobody gonna say otherwise."
Voiced by: Neil Kaplan

A male Houk that worked under Nem'ro the Hutt, Skadge is a companion character for the Bounty Hunter and acquired on Belsavis. He was betrayed by his Hutt boss at one point in his life. He then moved on to become a street boss of the Black Suns after leaving Nem'ro's service. Originally, he was the Bounty Hunter's melee tank companion.

In Knights of the Fallen Empire, Skadge returns to leading the Black Suns in Nar Shaddaa, now waging a war against Rusk's Legion of the Dead.


  • Arc Villain: Of Rusk's recruitment mission in Fallen Empire.
  • Asshole Victim: Skadge has several moments where his victims deserve what they get.
    • He once went on a rampage through the Hutt Cartel, which is full of gangsters just as bad as he is, and he's not above killing his fellow criminals in general either.
    • His most glaring example of this is Nem'ro the Hutt. He doesn't tell the Hunter about it — he doesn't give a name — but it was him who did the deed. Originally their would-be sponsor for the Great Hunt, Nem'ro tricked the Hunter into fighting his entire beast pen for his own entertainment and sent them on a wild goose chase all over Hutta to get his sponsorship, utterly unapologetically. Skadge's stake in his death is that Nem'ro tried to have him assassinated for costing the Cartel money during his employment with them; he only survived because Skadge didn't know who gave the order. If anyone deserves Skadge's gory methods, it's Nem'ro.
  • Ax-Crazy: The most violent and psychotic of the group, bar none.
  • The Big Guy: He's the biggest and most brutish companion for the Hunter.
  • Blood Knight: He's the most violent of the companions and approves of getting your hands dirty.
  • The Brute: His species is reputed for raw strength and short tempers. In fact, their large size and physical prowess are only rivaled by species like Wookiees (y'know, those guys who can infamously remove arms from their sockets). And Skadge? He's noticeably bigger than other Houks in-game.
  • But Thou Must!: However you might feel about him, you're stuck giving him a spot in your crew, due to his threatening to try and steal your ship if you refuse to give him passage off Belsavis. Appropriately enough, one of the dialogue options is listed "Are you kidding?"
  • Cold-Blooded Torture: He's in the process of doing this to someone when you first meet him.
  • Comically Missing the Point: When Skadge asks what the Bounty Hunter does for fun, one dialogue option would be to threaten him:
    Hunter: Mostly I throw loud-mouthed ingrates out the airlock.
    Skadge: "My kind of entertainment. When we gonna play a round?
    Hunter: Keep it up, and you won't wait long...
  • Cruel and Unusual Death: According to his Encyclopedia entry, he made a Hutt eat himself!
  • Deconstructed Character Archetype: Skadge appears to be what the Dark Side Bounty Hunter would actually be if you took away everything that made them badass: without that gruff charm or those cool gadgets, they're nothing but a greedy, psychotic thug on the Empire's payroll.
  • Defeat Equals Friendship: In Fallen Empire, if defeated he can be convinced to throw his gang up against Zakuul.
  • Enemy Mine: He works with the Bounty Hunter on Belsavis because the two of you are after Republic privateer Zale Barrows. In exchange, he lets the Hunter in on a hidden stash.
    • In Fallen Empire, despite being the target in Rusk's recruitment mission he can be convinced to lead the Black Suns up against Zakuul for the sake of bigger and better plunder than what he'll get from the Hutts.
  • Evil Counterpart/Shadow Archetype: Of the Smuggler's companion Bowdaar. Both are The Big Guy Blood Knight melee-tank companion to the mercenary player character of the Republic/Empire. But Skadge is an Ax-Crazy Psycho for Hire while Bowdaar is a Gentle Giant.
    • Also to Broonmark, whom he more closely resembles. Each is also the melee-tank companion of an Empire player character who freely and willingly dip into Ax-Crazy. Both are the final companion obtained in their respective class storyline. Darker and more physical actions are the easiest way to earn their respect. Gaining peace of mind from revenge is also part of their personal, and both are encountered in the middle of pursuing a lengthy vendetta. The only major difference is that Skadge is pursuing revenge against individuals — Zale Barrows, the privateer who locked him up, and Nem'ro the Hutt, for stabbing him in the back — whereas Broonmark is killing his old Talz Commando unit for usurping him from command, and later a greater vendetta against the entire Republic for making his people believe in peace.
  • Fat Bastard: Being a Houk, he's got Body Type 4.
  • The Friend Nobody Likes: Inverted. Skadge is the friend who likes nobody. He thinks of Mako as a "skinny broad" and Torian as a "little twerp tryin' to walk tall", and is particularly unhappy about "squeakin' thing" Blizz and "belly-achin' dandy" Gault. The Hunter is the only person he comes to respect, and he is plenty put off by their choice of company:
    Skadge: How'd a hard-case like you end up with such a bunch of dainties?
    Hunter: Not everyone's here to kick in teeth. Besides, I'm the only hard-case this team needs.
    Skadge: Sure, so far. But you ought to roll with a crew that ain't gonna slow you down.
  • Gameplay and Story Segregation: Uses a pistol on Belsavis, then switches to a large techblade. He also stabs a random mook in the back with a shiv.
  • Genius Bruiser: Not a genius, per se, but compared to other members of his species: he can read, write, and speak Basic without any problems (another Houk encountered in the game spells "kill" with three Ys), comes up with plans on his own, and is an excellent opportunist, if not so gifted a one as, say, Gault.
  • Hate Sink: Skadge is one of the least popular companions in the game. A sadistic thug, who strongly hints that he was planning to rape Zale Barrows' girlfriend before killing her. He's thoroughly unpleasant, even to an equally evil DS Bounty Hunter and the closest thing he gets to friendly is trading barbs with the player character.
  • In Love with Your Carnage: A common occurrence among melee tank companions, he favours the physical approach to solving problems, and personally approves of cruel actions and merciless moments on the Hunter's part. In this case the trope is justified: all Houks found in the game are gang leaders or enforcers, a large number work for the Hutt Cartel and as a species they have pretty casual views on violence. Skadge is pretty much the Logical Extreme of such a species.
  • It's Personal: He wants to track down and kill the Hunter's mark on Belsavis, Zale Barrows, for imprisoning him there. It's this that causes him and the Bounty Hunter to keep running into each other.
  • Jerkass: He's constantly surly and threatening when dealing with the Hunter.
  • Kick the Dog: Practically what he lives for. One of the most notable moments (where you meet him, in fact) is threatening Zale Barrows' girlfriend to get her to tell him where he is and afterwards (if the Hunter allows it) brutally kill her off-screen.
  • Killed Off for Real: In Fallen Empire, he can be killed off once you defeat him in Rusk's recruitment mission.
  • The Nicknamer: He always refers to the Bounty Hunter as "runt".
  • Only in It for the Money: Similar to Mako and Gault, emphasizing getting paid over everything else will generally earn Skadge's approval.
  • Pet the Dog: According to Gault in Fallen Empire, rather than running out on the group once the Bounty Hunter went missing, Skadge actually stuck around for quite a while to help look for the Hunter, seemingly out of respect.
  • Pragmatic Villainy: Will let some light side options pass in the name of profit. And while he can't believe the Hunter willingly hangs out with their other companions, he concedes that they have their uses.
  • Psycho for Hire: The most violent and psychotic of the Bounty Hunter's crew. While Gault is simply amoral and greedy, Skadge just likes killing stuff.
  • Recruiting the Criminal: Subverted. You don't recruit him so much as he forces his way into your ship in order to get out of Belsavis.
  • Solar and Lunar: He was once a member of the Coruscant street gang Black Sun, and still wears their symbol on his armour because he's got fond memories of them. At the end of his personal quests, he decides to stick with the Hunter and mentions using his old contacts within the gang for their benefit when necessary.
  • Stout Strength: Houks look fat by human standards, but can still rip a man apart.
  • Teeth-Clenched Teamwork: Unless the Hunter takes at least one Dark Side option when dealing with him, it will become apparent that neither party is particularly fond of the other by the end.
    Skadge: You've been rubbin' me the wrong way since I met you, but I'll let that slide if you do me a favour.
    Hunter: Fat chance, psycho. I'm done butting heads with you.
  • Token Evil Teammate: By far the most brutal member of the crew. He makes even Gault look decent.
  • Unexplained Accent: No explanation is offered for his accent or how he picked it up.
  • The Unfettered: As noted by his page quote, he prefers to just do whatever the hell he feels like doing, usually something violent, and dislikes authority.
  • Villainous Friendship: Not exactly, but Skadge does get along pretty well with the Dark Side Bounty Hunter.
  • Vitriolic Best Buds: Well, "buds" may be a bit much, but several times the Hunter can earn approval for insults or threats, and even non-hostile options are usually half-sarcastic or a subliminal barb. Skadge, for his part, gives as good as he gets. Sample:
    Skadge: You ain't so bad for a runt. You got style. I figure joinin' up with you's my best shot of gettin' off this rock. Whatcha say? I'll kill for you.
    Hunter: I always wanted my own attack dog.
    Skadge: Real funny.
  • You No Take Candle: Averted in that he's the only Houk who speaks almost-perfect Basic, albeit with a bit of street slang.

Supporting Characters

Fringe

    Braden 

Braden

https://static.tvtropes.org/pmwiki/pub/images/braden.jpg
Voiced by: Norm Woodel

Braden's long and storied career has never quite reached the heights of notoriety it deserved. For more than twenty-five years, Braden has claimed hundreds of bounties for clients ranging from the infamous crime lord Nok Drayen to generals in the Republic military and Jedi Masters with no one else to turn to. With his glory days behind him and his career in decline, Braden is looking for one last chance to shine before passing the torch to a new generation of hunters and retiring in some quiet corner of the galaxy.

He is your first supporting character and is trying to get the Bounty Hunter into the Great Hunt. He's killed by Tarro Blood right after you defeat your first target.


  • All There in the Manual: The tie-in comics expand on his backstory. Among other things, he killed a previous Jedi Grandmaster with a wrist-rocket while resisting arrest, and also exposed Darth Baras attempting to disrupt the Treaty of Coruscant to Master Orgus Din.
  • Cool Old Guy: He is a retired Bounty Hunter who took Mako into his care, as well as the Bounty Hunter.
  • Death by Origin Story: More or less his whole role in the storyline is to get introduced and then die to establish Mako and the Bounty Hunter's grudge with Tarro Blood.
  • Mentor Occupational Hazard: He dies before you even leave Hutta.
  • One Degree of Separation: As mentioned above, he once captured Nok Drayen, an important figure in act 1 of the Smuggler storyline.
  • O.O.C. Is Serious Business: While not grumpy or unpleasant in any way, he does come across as rather serious and stern. When Mako reminisces that Braden was so happy to have found the Bounty Hunter that he was smiling so much that she thought his face would crack in half, the BH can state that they didn't even know he was capable of smiling.
  • Parental Substitute: To Mako. They're close enough that Qyzen from the Jedi Consular story is under the impression he was her father when mentioning the pair.
  • Retired Badass: He's a retired Bounty Hunter by the time of the game.
  • Small Role, Big Impact: He's killed off very early but his influence carries on across the entire story, particularly with Mako.

    Tarro Blood 

Tarro Blood

https://static.tvtropes.org/pmwiki/pub/images/tarro_blood.png
"Winning the Great Hunt won't merely be good—it will be splendid. When I win, the entire galaxy will know the name Tarro Blood—and I'll charge extravagant fees for my services."
Voiced by: Fred Tatasciore

The son of Alderaanian nobility, Tarro Blood renounced his privileged existence as the heir to a minor lordship in favor of pursuing greater glory and fame as a galaxy-renowned Mandalorian mercenary. Leaving his past behind and taking on a new dramatic moniker, Blood was able to prove that he was no pretender after years of training under a famed Mandalorian champion. Under the guidance of this exceptional tutor, Blood became a feared warrior and the favorite to claim victory in the next Great Hunt. Unfortunately, Tarro Blood's characteristic arrogance and sudden rise to prominence rubbed his competition the wrong way. The other Mandalorians in the competition made it their mission to ensure that he never came close to claiming victory. The resulting defeat nearly cost Blood his life, in addition to his pride, and he has remained away from the public eye for nearly a decade.

He is the main antagonist for the Bounty Hunter in Act 1.


  • Arc Villain: Of Act I of the Bounty Hunter storyline.
  • Arrogant Kung-Fu Guy: Yup. From the start he keeps telling you how unworthy you are to the Great Hunt.
  • Cruel Mercy: The light-side choice for deciding his fate is to simply leave him in the brig and deny him an honorable death, instead letting him go down with Kellian Jarro's ship. Conversely, you can defeat him in a duel and then opt not to finish him off, leaving him lying on the ground too injured to move until the ship goes down.
  • Cynicism Catalyst: He's revealed to have been taught by the deeply honorable Living Legend Hedarr Soongh, but after getting beaten within an inch of his life (and bed-ridden for several years after) in the last Great Hunt, he decided that honor was for losers and only cheating gets you to the top.
  • Death by Irony: If you chose to leave him locked in the brig of a ship that you're about to destroy, rather than giving him the warrior's death that he wants. Throughout the entire Great Hunt, he's been doing everything possible to avoid facing you in a stand-up fight. Be careful what you wish for, huh?
  • Dirty Coward: He will do anything to avoid direct confrontation. He even sent lackeys to kill Braden instead of doing it himself (this is mostly to invoke a loophole in the Great Hunt rules).
  • Freudian Excuse: Tarro Blood was so skilled and arrogant that the other Mandalorian contestants in the last Great Hunt all targeted him to take him out. He nearly died and spent years recovering. Now that the Great Hunt is on again, Tarro won't take any chances playing the game fairly and has been sabotaging the other contestants to ensure his victory and safety.
  • Evil Sounds Deep: He has an incredibly deep voice in contrast to his young appearance
  • Hate Sink: Tarro Blood might be the most despicable character in the entire game. He possesses no redeeming qualities as he acts like a cocky, prideful, egotistical and arrogant dick who always believes himself to be better than anyone else. He is also a coward, having his lackeys do all of his dirty work and giving them orders and commands from the sidelines while maintaining his innocence. This is shown when he had his ally Sedyn Kyne kill Braden and Jory rather than do it himself.
  • Hypocrite: Constantly goes on about how unworthy you are of attending the great honor of the Great Hunt, despite lying, cheating, and bribing his way through every step of the Hunt himself.
  • Informed Attribute: Despite his backstory stating that he's garnered a reputation of being a talented warrior, in-game he always relies on minions to do his dirty work and paying off potential rivals.
  • Jerkass: Especially towards Mako.
  • Loophole Abuse: The rules of the Great Hunt forbid contestants from directly attacking and killing each other before the appointed challenge. Tarro Blood has been forcing the other contestants to drop out or fail through any means other than direct confrontation. He had one of his allies kill Braden and Jory to deprive the Bounty Hunter of their support to cripple their chances.
  • Not Worth Killing: Two of the ways you can finally deal with him amount to this. You can leave him to stew in his cell and die when the ship explodes, or beat him in a duel... and then leave him to die with the ship.
  • Proud Warrior Race Guy: Subverted. Despite cultivating the image of himself as a proud Mandalorian warrior, most other Mandalorians, including Mandalore himself, despise Tarro Blood for his cowardice and cheating tricks. He and his lackeys are called out on it by Hedarr Soongh, resulting in the former's death, and you killing them in response.
  • Smug Snake: For all his arrogance and pride, he fails to back it up and just comes off as a scheming coward who does everything to avoid fighting you, mostly by getting others to do it. It's also shown that when he actually goes after a Jedi, he's disposed of without a fight, which the Bounty Hunter notes that he simply isn't good enough to legitimately win.
  • The Unfought: Optionally. The ship he's imprisoned on is going to be destroyed by the Hunter. It's possible to just leave him to die there — Mako even encourages you to do this.
  • Villainous Breakdown: If you decide to leave him in the brig, or leave him bleeding on the ground after beating him in a duel, he is left screaming for Mako and the champion to not leave him there.
    Tarro Blood: No! Don't leave me here! Not like this, damn you!
  • Vocal Dissonance: He has a boyish, young-looking face and a remarkably deep voice that don't match at all.
  • Weak-Willed: Easily subdued with a Jedi Mind Trick by Kellian Jarro, the Jedi Master he was supposed to kill no less. This gets him thrown into prison and lets you determine his fate.

    Crysta Markon 

Crysta Markon

https://static.tvtropes.org/pmwiki/pub/images/crysta_markon.png
Voiced by: Susan Boyd

She is the Bounty Hunter's handler in the Great Hunt. She is quite friendly, and actually flirts with the male Bounty Hunter the first time she meets him.


    Great Hunt Grand Champions 

The Great Hunt Grand Champions

Voiced by: Cam Clarke (Bloodworthy), Mark Hildreth (The Defenestrator), Tinsel Korey (Jewl'a Nightbringer)

Bloodworthy, male Human; The Defenestrator, droid; and Jewl'a Nightbringer, female Zabrak.

They are the only other winners of the Great Hunt still alive (aside from Mandalore himself), mighty Bounty Hunters that get access to the Blacklist. Bloodworthy becomes your contact in Act II. He's later killed alongside The Defenestrator and Jewl'a Nightbringer at the end of Act II by a Jedi and a Republic squad that strikes your party.


  • Ancient Conspiracy: The Defenestrator is a member of the Star Cabal of the Imperial Agent's storyline.
  • Arrogant Kung-Fu Guy: It seems many Bounty Hunters are like this. Jewl'a Nightbringer certainly is. When she won the Great Hunt, she took the opportunity to insult the Mandalorians. (If you decline Mandalore's invitation to become a Mandalorian yourself, she reacts positively.) Bloodworthy, by contrast, is quite diplomatic with the Bounty Hunter either way.
  • Expy: The Defenestrator is very similar to IG-88.
  • Last Stand: All three of them sell their lives dearly, if the sheer quantity of corpses, wreckage, and still-burning furniture is any indication.
  • Names to Run Away from Really Fast: All of them have intimidating and threatening names.
  • Rite of Passage: The jobs they give the Hunter are a ritual hazing; the toughest bounties in the galaxy, which they've all failed at. They're suitably impressed when the Hunter succeeds.
  • Taking You with Me: After being defeated, The Defenestrator self-destructs to take out several SIS agents.

    Mandalore the Vindicated 

Mandalore the Vindicated

https://static.tvtropes.org/pmwiki/pub/images/artus_lok.png

A Mandalorian male, Artus Lok eventually became the Grand Champion of the Great Hunt, and challenged Mandalore to a duel in the gladiatorial arenas on the planet Geonosis; he successfully killed Mandalore the Lesser and took the title of Mandalore the Vindicated. He began to consolidate his power over the Mandalorian clans, destroying an uprising led by Jicoln Cadera, who believed the Mandalorians should support the Republic. After defeating Cadera's faction, Artus ensured that his Mandalorians remained in the services of the Sith Empire.


  • Aborted Arc: It's implied that he had some sort of secret agenda and that there was a secret reason why Jicoln Cadera rebelled against him, but these mysteries will likely remain unsolved forever after Mandalore died fighting the Eternal Empire during the time skip.
  • Bald of Authority: Bald and he's the incumbent Mandalore, and the Big Good for the Bounty Hunter PC for most of their storyline.
  • Berserk Button: If you decide to not become a Mandalorian, Mandalore doesn't take it well. The other Grand Champions are actually pretty entertained by his screaming fit.
  • Big Bad Duumvirate: The current leader of the Mandalorians, Artus remained allied with the Sith Empire and the Chiss Ascendancy.
  • Bling of War: He wears a shiny golden version of the Mandalore armor.
  • Demoted to Extra: He has a cameo during Darth Malgus's coup attempt in the Ilum story arc but barely has any lines.
  • Everyone Calls Him "Barkeep": Obviously Mandalore isn't his actual name, but it's his title and he's earned it.
  • Killed Offscreen: He died fighting the Eternal Empire and his death is only covered in a Codex entry. He was succeeded by Shae Vizsla, Mandalore the Avenger.
  • Klingon Promotion: Became Mandalore by killing his predecessor in a duel.
  • Legacy Character: Like all Mandalores. He is preceded by the Imperial puppet Mandalore the Lesser, and succeeded by Mandalore the Avenger.
  • The Good King: Has shades of this, particularly when compared to his predecessor, Mandalore the Lesser.
  • Hidden Depths: A dark example. When his friend Jicoln Cadera refused to join him working for the Empire and organised a schism against him, Artus swore he would murder Jicoln's son at his mother's breast. He didn't follow through on the threat, but the fact that Jicoln believed he did follow through on it raises some serious questions about what kind of guy he was before the Hunter meets him. He even sends you a letter to tell you to look out for Torian once you recruit him.
  • Parental Substitute: He adopts the Bounty Hunter into his clan if they accept the offer.
  • Private Military Contractors: The modern Mandalorians act as hired military for the Empire, with their allegiance being strictly a mutually beneficial business arrangement. Mandalore even talks about "winning the Sith's wars for them." In a meta sense, it's a Stealth Insult. An early conversation you can have on Dromund Kaas says the Mandos sided with the Empire because they want the opportunity to fight the Republic and the Jedi, who they consider the best warriors in the galaxy. The Sith and the Empire? They're good for a paycheck.
  • Proud Warrior Race Guy: He's a Mandalorian and proud of it.
  • Puppet King: Possibly. It's unclear whether or not he really is a pawn just like his predecessor, but the Republic certainly likes to think so.
  • Reasonable Authority Figure: He hates Tarro Blood just as much as you and has no problem believing that he's been trying to screw you over.
  • Scary Black Man: Granted, he's pretty jovial as long as you stay on his good side. But if you don't, he quickly goes into a screaming rage.

    Jicoln Cadera 

Jicoln Cadera

Voiced by: Sherman Howard

A renegade Mandalorian and Torian's estranged father. He refused the call of Mandalore the Vindicated and formed his own faction, the Crusader's Schism, who agreed with his view that the Mandalorians should join the Republic instead of the Empire. For this, he was stripped of all honour and left to die on the planet Taris. When that didn't happen, he got a bounty put on his head only to kill everyone who came after him. He serves as the Bounty Hunter's mark on Taris.


  • Archnemesis Dad: Torian expects him to be this, but Jicoln averts it in practice. Once he learns Torian is his son, all he cares about is making it clear to him that the Cadera name is not a thing to be ashamed of and he does not have to live in his shadow forever.
  • Arc Villain: For the Hunter on Taris, as he's their mark on Taris.
  • Cold Sniper: Uses a long-range rifle during his clash with the Hunter and Torian.
  • Cool Old Guy: Despite his arrogance, he's survived for years on Taris, a borderline Death World, through a mixture of hunting and raiding.
  • Luke, You Are My Father: He is astonished to learn his son is alive and well, having long believed him dead, which changes to sadness and weary resignation after he realises it's true.
  • Motive Decay: Originally he wanted to lead his people in a new direction. His current situation makes that a moot point, so all he cares about now is playing Mando wargames with people who come after his bounty.
  • No Good Deed Goes Unpunished: All he wanted was to show his people there were better ways to conduct themselves than being attack dogs and errand people for the Sith. For his trouble, he lost all his followers to death or exile and was left alive on a craphole planet believing his old friend killed his wife and son.
  • That One Case: He's described as a very difficult mark who has bested everyone who tried to come for his head in the past.
  • We Used to Be Friends: Demonstrated amply with the reigning Mandalore, as Jicoln is the only one who doesn't call him by his title.
    Jicoln: You two are good... real good. Even Artus never gave me this much of a run.
    Torian: His name is Mandalore.
    Jicoln: I know what he calls himself, boy.
  • Worthy Opponent: He admires the Hunter's endurance during the wargame. If the Hunter is female, he remarks he would happily marry her if he were a younger man.

The Sith Empire

    Pirrell 

Lieutenant Major Pirrell

https://static.tvtropes.org/pmwiki/pub/images/pirrell.png

Depraved, unscrupulous and conniving, Lieutenant Major Pirrell is an ambitious but cowardly Imperial officer determined to advance up Balmorra's chain of command at any cost. Pirrell's service record in the Imperial Navy stands as a bland testament to the inevitability of a middling bureaucracy to exist anywhere; no matter where in the galaxy he was stationed, Pirrell always managed to find a position closest to the most influential members of command and farthest from any of the actual fighting.

He is your contractor on Balmorra, seeking to improve his status and position by using the Bounty Hunter to stop his military rivals achieving success with their's duties. In the end, Admiral Ivernus, the one that he is trying to impress, actually calls him out on this and tries to kill him, at the same time his lover is revealed to be the other Bounty Hunter in the Great Hunt seeking to get the bounty.


  • Cat Girl: He has a Cathar slave lover, who sings his praises at every turn. Turns out, she's the rival bounty hunter chasing the same mark as you. She just hid it really well.
  • General Failure: It's unlikely he was legitimately promoted to his current position, given his total lack of common sense, military prowess or political skill. Money and/or connections were presumably involved.
  • He Knows Too Much: If you kill him, it's to avoid leaving any witnesses to you killing Admiral Ivernus.
  • Karma Houdini: If spared, since there's no information about what else may have happened to him.
  • Karmic Death: If not spared, he dies at the hands of the mercenary he was using to get into Admiral Ivernus' good books. Amusingly, if you hadn't been there, he might have died anyway at the hands of Ivernus himself, who was planning to execute him for his repeated failures of judgement.
  • The Millstone: His plan is to get a promotion by making his direct superior look bad. He does that by hiring a mercenary to actively sabotage the Imperial war effort.
  • Not Worth Killing: You spare him on the basis that there's nothing to gain for killing him. That and he'll gladly pay you off.
  • Smug Snake: Confident in his genius, even as he screws over his own side's war effort and allows himself to be manipulated by anyone with a pulse.
  • Unwitting Pawn: As far as the Bounty Hunter is concerned, they're just using him to get to Admiral Ivernus, one of the targets for the Great Hunt. Depending on how the final confrontation goes, it's possible for him to never find out at all. Similarly, his Cathar lover is a bounty hunter who's simply Obfuscating Stupidity until the moment is right.
  • You Have Failed Me: On the receiving end of it; Admiral Ivernus eventually confronts him in order to execute him due to the fact that his attempts to sabotage his rival involve sabotaging the Empire's war efforts. Can be subverted if the Hunter spares him afterwards or double-subverted if not.

    Darth Tormen 

Darth Tormen

https://static.tvtropes.org/pmwiki/pub/images/darth_tormen.png
Voiced by: Burn Gorman

A cybernetic pureblood Sith Lord, Tormen agrees to host the Bounty Hunter after the Chancellor and the Jedi frame him/her for a kilometer-long list of crimes. Darth Tormen is a Sith with a single passion: war. Unlike many of his fellows, he has no interest or patience for intrigue, politics, ideology or self-indulgence; but that isn't to say he is not a thinking man. Tormen would simply rather have all the pieces laid out before him. Some have mistaken Darth Tormen's dislike of subterfuge for a sense of honor or respect for his enemies. Those who have crossed him know the reality: he takes his only satisfaction from engaging his enemies directly and ruthlessly crushing them, no matter how outmatched he may seem.

Darth Tormen, like Darth Malgus, is a Blood Knight-style Sith similar to Darth Vader in the movies. And his relationship with the Hunter is also similar to Boba Fett's relationship with Darth Vader.


  • Authority Equals Asskicking: Wipes out a Republic Spec Ops squad with one strong Force push, then chokes three of his own officers simultaneously for failing him. The ground quakes every time he uses his powers. He even charges headlong into the Green Jedi lines on Corellia and you witness him killing a Green Jedi rather easily. He also chokes the player character's companion for attacking his men when they first meet. The action scenes with him make it clear that Tormen is not a man you screw with.
  • Avenging the Villain: If Tormen was killed at the end of Act III then his apprentice shows up in the Nathema Conspiracy questline for revenge.
  • Bad Boss: Chokes out his own men just for "failing" to prevent a Republic ambush. He also bombed houses, businesses, and hospitals in a world he conquered. Friend and foe alike are not safe with him. He also force chokes your companion after you kill your way through his crew and is not above doing the same to you if you get too mouthy with him.
  • Blood Knight: He is a pureblood cyborg Sith with a passion for war and the power to back it up.
  • The Chessmaster: He doesn't really give a damn about Corellia. The real reason he makes its leadership defect is that he knows full well that Supreme Chancellor Janarus will show up to negotiate the planet's return to the Republic, and that Jun Seros will be unable to resist trying to liberate Corellia by force of arms. That way, he can arrange for the Hunter's confrontation with Seros, and then send them to the Chancellor's ship to take him out in turn.
  • Computer Voice: Due to being a cyborg, his voice has a bit of a robotic filter to it.
  • Consummate Professional: In regards to your relationship with him, he treats it purely as a business relationship and makes no illusions about you being anything other than a hired gun, albeit one he can come to respect, though unlike some Imperials he at least avoids outright talking down to you. If you end up sticking with him to the end and tell him that he's just another client to you, he answers that he expects nothing less.
  • Dark Is Evil: His shady armour is your first hint as to his nature, much like all Sith.
  • Enemy Mine: His main goals are a) to crush the Republic leadership and b) impress the Dark Council so he can eventually ascend to a seat there. He wants the Hunter to help with his plan to capture the Republic Core World of Corellia; to incentivise them, he offers to let them kill Supreme Chancellor Janarus and Jun Seros the Jedi Battlemaster, both of whom are on the Hunter's hit list because of Seros' little Frameup, after Tormen lures them to Corellia. This makes it a mutually beneficial partnership.
  • Establishing Character Moment: In his very first scene, he demonstrates that opposing him is undesirable by choking the player's companion, then proceeds with his job offer as planned. This establishes him as utterly evil, like most Sith, but not without pragmatism and cunning.
  • Foil: He's the direct opposite of Seros; While Seros is an antagonistic Jedi who relies primarily on lies and deceit to get his way while making his grudge a personal vendetta, Tormen is a Sith who serves as your backer who is completely honest with the Hunter and keeps their relationship strictly business.
  • Graceful Loser: Surprisingly enough, while he's initially enraged by your "betrayal" in the Light Side ending, after he's defeated he calms down and seems to accept his demise, admitting its his own fault for having so much of his plan rely on a Wild Card like the Bounty Hunter.
  • Large and in Charge: Tall and with a heavy built (partially due to his cybernetics) and there is no doubt that he is in charge.
  • Names to Run Away from Really Fast: He's one letter off from being named torment, and Sith are very skilled at tormenting their victims.
  • Offscreen Moment of Awesome: A rival Sith once challenged Tormen to a Kaggath—the ritualized duel/war featured in the Sith Inquisitor storyline—while standing right in front of him. Tormen won by beheading him before he could finish issuing the challenge.
  • Pragmatic Villainy: He treats the Bounty Hunter with a lot more respect than the majority of other Sith Lords and lets them get away with more snark than others would as he recognizes the Hunter as an extremely competent individual who can pull off seemingly impossible tasks. He actually respects a Hunter who treats their relationship as purely a business transaction more, as he always knows where the Hunter stands.
  • The Team Benefactor: He's the Bounty Hunter's primary employer in Act III.
  • Treachery Cover Up: In the Light Side ending, where you kill him, much of the public in both the Empire and Republic believe he was simply killed in the dogfight between the Founder and the Tyrant. Only a select few, such as Darth Marr, know the truth.
  • True Final Boss: For Lightside players who accept the Chancellor's offer. The Chancellor offers to grant them immunity for their actual crimes against the Republic if they kill Tormen for him. If you accept, Tormen becomes the final boss of the story.
  • Villains Never Lie: Tormen is always completely up-front about what he wants the Hunter to do and why he wants them to do it, and never resorts to either lying to their face or telling the truth in a cagey manner. Not that he has any reason to, really, since he can get what he wants without lying, but having him play opposite a Jedi who's all too willing to resort to lies and deceit to get what he wants thus makes for an interesting contrast.

The Republic

    Kellian Jarro 

Jedi Master Kellian Jarro

https://static.tvtropes.org/pmwiki/pub/images/kellian_jarro.jpg
"You will lay down your weapons and surrender to me."
Voiced by: Michael Gregory

A human Jedi Master, and the final target of the Great Hunt. Kellian Jarro was stationed on Coruscant during the Great War, and made a name for himself killing Mandalorians by the speeder-full during the Sack of Coruscant. Mandalore sends the PC and Tarro Blood after him for revenge, under orders to also destroy his cruiser Aurora.


  • Arch-Enemy: Mandalore the Vindicated sees him as a Worthy Opponent but still wants him dead.
  • But Thou Must!: There is no option to not kill him, whereas both prior and future bounty targets can be brought in alive (or had their death faked in the case of Tyresias Lokai/Gault Rennow).
  • Chekhov's Gunman/Small Role, Big Impact: He's only around for the concluding mission of chapter 1, during which the Hunter kills him, but the ramifications of his death come back to haunt them for the rest of the class story, especially in Chapter 3.
  • Hero Antagonist: He's a Jedi Master, and by all indications a pretty decent one. He still has to die.
  • No-Sell: He mind-tricked Tarro Blood into surrendering to him before the Bounty Hunter arrives. He tries it again on the PC but they shrug it off:
    Jaro: (waves hand) You will lay down your weapons and surrender to me.
    Bounty Hunter: (waves hand) You will realize what a complete idiot you are.
  • Nothing Personal: He has no personal grudge against either the PC or against Mandalorians as a people; he was simply doing his job as a Jedi Master. Conversely, the PC has been hired to assassinate him; whether or not they agree with it, they're Just Following Orders.
  • Offscreen Moment of Awesome: He came onto Mandalore's radar after he killed over a hundred Mandalorians in a running battle on the streets of Coruscant during the sack. One clan swore an oath of vengeance against him for killing half their number in the process, though they were ordered purged by the Sith Empire for unrelated reasons before they could do anything about it.
  • Plot-Triggering Death: His death is what begins Jun Seros' vendetta against the Bounty Hunter and thus the events of Acts 2 and 3.

    Thendys Noori 

Padawan Thendys Noori

https://static.tvtropes.org/pmwiki/pub/images/thendys_noori.jpg
Voiced by: Brandi Burkhardt

Master Jarro's apprentice, a female Mirialan, who fights at his side when the Bounty Hunter attacks the Aurora. The PC is given the option to spare her life after killing her master.


  • Chekhov's Gunman: She's a minor enemy character during the conclusion of chapter 1, but the game gives the player the choice in a cutscene whether to finish her off or spare her life. If spared, she returns in the Hunter's quest on Quesh attempting to arrest them for her master's murder.
  • Contrasting Replacement Character: If killed, she's replaced on Quesh with a generic Jedi Knight named Tyler Thello. He's a human male, who in his arrogance completely underestimates the Hunter, and leniency at sentencing is off the table.
  • Hero Antagonist: Like master, like apprentice. In chapter 2, while her antipathy towards the Hunter is personal, she pointedly tries to take them in alive rather than killing them to avenge her master, and even says their mercy will be rewarded with leniency at sentencing.
  • I Cannot Self-Terminate: Dazed by grief after the Hunter disables her and kills Master Jarro, she tells the Hunter to hurry up and do it. It's up to them whether to fulfill her wish: the light-side option is to tell her to Abandon Ship while she has the chance.
  • Mercy Rewarded: If the Hunter spares her on the Aurora, she returns in chapter 2 and pointedly tries to take them in alive, and specifically notes that the courts will take into account the Hunter sparing her life.
  • Redemption Rejection: If she survived chapter 1, the Hunter kills her while resisting arrest on Quesh.
  • You Are Better Than You Think You Are: If the Hunter spared her in Act 1, they eventually get some mail from her. She comes to believe the Hunter has some good in them and encourages that they turn themselves in for their crimes and work on the path to atonment, believing they can be more than a hunter and killer in life.

    Jun Seros 

Jedi Master Jun Seros

https://static.tvtropes.org/pmwiki/pub/images/jun_seros.png
"You chose to murder Kellian Jarro. Just like you murdered everyone sent to bring you to justice. You could have surrendered at any time."
Voiced by: Corey Burton

Jun Seros was a male Human Jedi Master who served the Jedi Order and the Galactic Republic as the Order's battlemaster during the Great Galactic War and the ensuing Cold War. Famed for both his skills with a lightsaber and his unending loyalty to the Jedi and the Republic, he was one of the Jedi Order's leading lights and Masters during the War and the Cold War that followed.


  • Anti-Villain: His main motivation is revenge for his friend's death. But when you finally fight him on Corellia he brushes the battle off as "indulging your grudge" and calls it wasteful. Was it not wasteful when he was chasing you? Was that not a grudge?
  • Arc Villain: Of Chapter III of the Bounty Hunter storyline.
  • Asshole Victim: Tormen probably doesn't care about Jun Seros' status as a Knight Templar, but it's hard not to appreciate him setting up the Hunter's final fight with him, all things considered. In his final moments, you can even taunt him with the fact that all he did was set Janarus up for capture and shoot him just as he realizes this. All of your companions gain approval from this except for Blizz and Mako.
  • Asskicking Leads to Leadership: He's the Battlemaster of the Jedi Order, meaning he's the best fighter they have.
  • Beard of Evil: In contrast to the typical full beard that Jedi tend to have, he has a Fu Manchu.
  • Blamed for Being Railroaded: The game doesn't give you any choice other than to commit the crime he's hunting you for.
  • Break the Haughty: The Hunter can do this to him after their battle on Corellia.
  • Cycle of Vengeance: The Hunter killed Kellian Jarro in the process of avenging Braden's death (Really, Jarro was collateral damage, both as a target of the Great Hunt and because Tarro Blood was on Jarro's ship). And Jun Seros decides to continue it by taking revenge on The Hunter.
  • Dual Wielding: He dual-wields lightsabers in combat.
  • Frame-Up: He resorts to this at the end of Act 2 when it becomes clear his soldiers can't beat you in a fair fight no matter what.
  • Hate Sink: He represents the worst traits of antagonistic Jedi, especially in his blatant hypocrisy and constant talking down to you. It gets to the point that everyone on your crew (save for Blizz) hates his guts and consistently approves of being cruel and sadistic towards him.
  • Hero Antagonist: He's the primary antagonist of the Bounty Hunter storyline, and is a Jedi hunting down a mass-murdering war criminal who killed a hero of the Republic. Unfortunately, his pursuit of the Hunter is conducted using dirty if not downright illegal tactics, driving the Hunter into the arms of Tormen puts Republic soldiers and high-ranking personnel in the player's crosshairs and ultimately, his actions lead to the Hunter conquering Corellia for Tormen, his own death and Supreme Chancellor Janarus being killed, captured by the Sith or impeached from office in the fallout of his actions.
  • Hero with an F in Good: He's a high-ranking Jedi Master with an impressive-sounding rank, yet his onscreen actions only consist of him being a massive liability to the Republic and an embarrassment to the Jedi.
  • He Who Fights Monsters: While chasing you down he resorts to some pretty dirty tactics right from the off. At the start, he lures you in with a fake sponsorship on Quesh, and if you spared the apprentice of Kellian Jarro he sends her out there to go up against you. Next, he goes after your friends, the other Great Hunt champions, and kills them because they wouldn't give you up, which given his initial reason for chasing you is utterly hypocritical. In both cases, he sends other people to do the dirty work of enacting his revenge. When those attempts fail, he resorts to framing the Hunter for a kilometre-long list of crimes, causing the Hunter's several contacts to burn bridges out of damage control, up to and including the Empire, and doesn't seem to care that he's basically lying to the galaxy at large through his teeth. Then, when he finally meets you again, he refuses to apologise for any of that. At that point, he's basically no better than the Sith he claims to be fighting against.
  • Holier Than Thou: He constantly talks down to you for being a savage thug and for not being as enlightened as him.
  • Hypocrite: A Jedi is supposed to be unattached. He isn't. He really isn't. But that's only the tip of the iceberg:
    • Despite pursuing you with a zeal better reserved for vengeful Sith, being completely willing to use dirty tricks and order his enemies killed, he snorts that you chasing him down for a fight is wasteful and he's just indulging your grudge.
    • He scoffs that there's nothing a Mandalorian will put aside for pride, insinuating that you're just too proud to surrender or stop chasing him. But it's his pride and thick-headedness which lead to his own downfall; you can even point out the irony of this.
      Bounty Hunter: Now whose pride's getting them into trouble?
    • He describes your killing of Kellian Jarro and the people sent to bring you in as murder, but doesn't bat an eyelid at his men killing your friends, sneering that "They made their choice."
    • He growls to a light-sided Hunter that they can't distance themselves from the harm they cause and that their actions will catch up with them eventually. He clearly doesn't realise that this is exactly what happens to him: the measures he takes against you are what cause you to end up working for Tormen and put you in a position to kill him and maybe even whack Supreme Chancellor Janarus.
  • I Did What I Had to Do: Subverted. He tries to claim this, but Supreme Chancellor Janarus says that he was out of line and his actions were not his place to take. In the end, he didn't have to do anything; he just really wanted revenge and disgraced himself to get it.
  • It's All About Me: In your final confrontation with him, he assumes you went to all the trouble you did in Corellia just to force him into the open. In reality, his death was just a step in Tormen's Evil Plan.
  • It's Personal: He wants to avenge his fallen friend as well as Jarro's padawan Thendys (who you'll end up killing no matter what), which leads him to commit outright slander against you.
  • Karmic Death: The dark side option to his final conversation is to deny him the last word, mock him for serving up Supreme Chancellor Janarus' head to Tormen on a plate because of his ego and shoot him when he tries to get up to stop you. As he dies, the regret he feels for his own foolishness is apparent, but it's too little too late and no less than what he deserves.
  • Knight Templar: Wanting to bring the Hunter to justice for killing his friend is one thing, but what he does while chasing them down is far beyond the bounds of acceptable conduct.
  • Light Is Not Good: He's extreme for a Jedi, but never falls to The Dark Side, though not for lack of potential. Appearance-wise, his robes are predominantly white in colour.
  • Nice Job Breaking It, Hero: For a supposedly heroic Jedi, his track record is absolutely terrible.
    • If The Bounty Hunter spared Kellian Jarro's apprentice, Seros sends her after them in Act 2, basically sending her to her death since you're not given a choice to spare her a second time.
    • He co-opts SIS into chasing the Bounty Hunter, causing them to waste time and resources as well as numerous agents on someone who is far from the biggest threat the Republic is facing.
    • His actions in general end up making the Bounty Hunter into a terrorist who deliberately wreaks havoc on the Republic for a shot at revenge, or at least to get him to stop hounding you and framing you for crimes you didn't even commit.
    • His actions also lead to the death or resignation of the Chancellor of the Republic. All of this without serving any practical purpose. The Bounty Hunter is still alive. The Republic and the Sith Empire were going to war no matter what he did. And exposing the "evil of the Sith Empire" was a pointless waste of time. Also, his removal from office allowed Saresh to become Chancellor.
  • Oh, Crap!: His realization that he has doomed his friend Janarus if you choose the Dark Side option after beating him. It's also the only moment when his Smug Snake exterior cracks.
  • Psycho Supporter: To Supreme Chancellor Janarus, who is nothing less than horrified to learn what he's been doing in the name of stopping you.
  • Revenge: For all his self-righteous ravings, it's clear he's after you to avenge his fallen friend as well as his apprentice (who he may have sent after you, thus being indirectly responsible for her death).
  • Revenge Before Reason: He relentlessly hounds the Hunter across the galaxy, doing some pretty wicked and occasionally downright petty things in the process. He doesn't ever wonder if he's being kind of unreasonable about it.
  • Revenge Is Not Justice: While he does have incredibly valid reasons for pursuing the Bounty Hunter (IE, they are an actual war criminal personally responsible for killing a war hero solely to satiate the pride of the Mandalorians) his main reason is vengeance for his friend and resorts to various underhanded means that only result in getting a ton of Republic forces killed and the Bounty Hunter becoming the hatchetman of the Empire.
  • Shut Up, Kirk!: At the end of Act 2, if you say you'll make him pay for having the past Great Hunt Champions murdered, he'll sneer that you have no right to claim the moral high ground after your crimes against the Republic.
  • Smug Snake: On top of everything else, he snipes at you relentlessly, casting aspersion after aspersion on your morals and character, even on the verge of death. It makes it that much more satisfying to deny him the last word.
  • Villain Has a Point: The Bounty Hunter is a criminal mercenary who killed a heroic Jedi as well as countless Republic crew members when they blew up his ship, even if they're Light-sided. They are for all intents and purposes a war criminal and he is fully justified in trying to take you down; the problem is, he makes it a personal vendetta that leads to him making rash decisions which do more harm than good, so much so that by the time you finally throw down in person he's gotten several important Republic personnel captured or killed and disgraced himself so utterly that he's lost the moral high ground.
  • We Have Reserves: His attitude toward his own people. By framing the Bounty Hunter he had already achieved his goal and could have sat back while other Bounty Hunters did the dirty work. Instead, he pointlessly throws Jedi, SIS agents and Republic troopers at the Bounty Hunter, figuring that sooner or later someone will succeed.
  • What the Hell, Hero?: The Hunter can angrily call him out several times during the game, but to no effect. The Supreme Chancellor offers a comment decrying his actions at the end of the Act III story, stating that what he did to get his revenge was unacceptable, even though he's dead by then.
    Janarus: I've been reviewing the reports surrounding the operation to bring you to justice. It's atrocious. A monumental abuse of power.

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