The protagonist. Fayt Leingod is a laid-back teen who enjoys spending his time with his family and friend Sophia. His peaceful life gets turned upside down when an alien invasion attacks the resort planet he, his family, and Sophia were staying at. Seperated from them and stranded on an unknown planet after the attack, Fayt sets off on an adventure in hopes of finding them. He carries one of the three powers to save the universe from a much bigger threat, his power being Destruction.Despite never having fought before, Fayt is a skilled swordsman due to his frequent time spent playing in fighting simulators.
Adorkable: He tends to find himself in uncomfortable situations regularly.
Awesome McCoolname: His first name is pronounced "fate" and his last name sounds like "line god". How cool is that?
Bishōnen: Not nearly to the extent of Albel, but Fayt is still slim and pretty.
Brilliant, but Lazy: Shown to be a very smart person with pretty impressive technical knowledge, but prefers playing video games over working.
Butt Monkey: Private Actions tend to work out poorly in his favor.
Cursed with Awesome: He possesses the power of Destruction, which allows the party to use their battle skills and magic in the 4D world. As a bonus, his power manifests in his ultimate battle skill, Ethereal Blast.
Heroes Prefer Swords: Justified by the surroundings. He also spent his time playing in the battle simulator as a swordsman, so it reflects his abilities. It acts as foreshadowing because he's an RPG character.
Heroic BSOD: His calm behavior is shattered when he realizes that he was the main target for an alien invasion that killed thousands of people at the resort planet he was visiting with his family and childhood friend, chased him down on an escape ship, and interrupted a war between two nations where a friend of his was killed off. After that, his friend's girlfriend dies in his deathbed right in front of his eyes. Yeah, Fayt didn't certainly want for any of this to happen.
Jack-of-All-Trades: Fayt functions as this in terms of playing style, with powerful physical attacks, moderate HP and Defense, passing Intelligence, and being able to learn almost every basic Symbology spell. Ignoring his selection of weapons, (which tend to cater more towards his Attack) he has no exaggerated traits. In gameplay, anyway. He does have one area where he stands out in. Speed. He has the fastest movement out of the cast, and his normal attacks are quick and direct.
Power Strain Blackout: Fayt faints after activating his genetic Symbology ability Destruction for the first time. He also suffers some temporary memory loss from the event, indicating that it was especially psychologically traumatic.
Reality Warper: According to the fluff, his "Destruction" gene has the ability to literally warp the fabric of space-time. He can't rewrite the laws of the universe like Maria, but he can potentially open up wormholes, control energy, or just outright erase things from existence.
The main girl though she joins the party late. Sophia is a rather stereotypical teenage girl who enjoys cooking and spending time with her childhood friend Fayt. The two of them get separated after the alien attack, with Sophia taking refuge on a human colony and later gets kidnapped by the Vendeeni. Although she's a bit naive of the world around her, Sophia gives her all to help out. She has with her one of the three powers to save the universe: Connection.
Magikarp Power: Similarly to Peppita and Mirage, she has to be leveled up quite a bit to catch up with the rest once she joins the party for good. Once she does, though, she's the most versatile magic user in the game.
The circus girl. Peppita travels around the universe with her family to entertain people to become a famous dancer in the footsteps of her deceased mother. When Fayt and Sophia meet her, she was about to debut on the stage until the resort planet was invaded by aliens. She briefly assists the duo in two forced fights until they're all separated. Much later, she reunites and assists Fayt in liberating Moonbase and joins the party if the player chooses her. Otherwise, she will remain behind.
Disappeared Dad: It is told by her that her father abandoned her family, believing that he was a strong soldier fighting for the federation. She never got to meet him. It is theorized that her father might have been Commander Wittcomb judging that he has the same skin color, wears the same earrings, and has books about circuses in his room. Now when you think that he was brutally killed in a dogfight...
The former leader of Quark until stepping down from his position to give to Maria, believing that she was more fitting for the role because of her power of Alteration. Cliff abducts Fayt near the beginning of the game in order to protect him from potential enemies. Being a Klausian, Cliff has far greater strength and stamina than a human has, and can tear apart enemies with his bare hands. He acts like an advisor for both Fayt and Maria whenever they are facing trouble, and plays a major supporting role throughout the game.
Atheism: He openly states that he's an atheist on a few occasions. He does appreciate the art religion creates though.
Nay-Theist: Once he meets the 4D beings that created the universe, he's willing to accept that there are gods. He still won't worship them though because, in his own words, they're jerks.
Glass Cannon: Cliff operates on a purely offensive level, using punches and kicks to deal out mass physical damage (ie: he has high attack). In contrast, he has rather low defense and MP. While his defense is somewhat salvageable early on, MP attacking enemies will usually decimate him unless the player routinely manages him.
Nel is one of the residents of the Kingdom of Aquaria of Elicoor II and leader of the Secret Legion, which is charged with gathering intelligence to report to the queen. Even though she's outwardly cold and serious, her kind heart prevents her from being as cold as her profession requires her to be. She is one of the three residents of Elicoor II that can go with Fayt for the rest of his journey.
Ambiguously Gay: Her close relationship with Clair coupled with Clair not liking men has led to several fans suspecting this. However, her paired ending with Fayt is rather romantic, suggesting that she may be bisexual.
Big Damn Heroes: Unless the player completed the requirements for Roger or Albel to do it, Nel will save the party at the training facility.
Crisis of Faith: After going to, and returning from, 4D Space talking with her in towns reveals that she's having major issues with the reveal of what their gods really are. Believing that society would become utterly corrupt if they ever learned what she had, that maybe there's no way the 4D beings are truly their gods, and that if they truly are gods then she and the rest of the group must be demons to be attempting to kill them. That the individuals her gods are named for are among the only ones not determined to delete them, and in fact are trying to prevent that, may be the only thing keeping her from breaking down completely.
Defrosting Ice Queen: She becomes noticeably softer with Fayt and Cliff after they save her and assist her in saving Tynave and Farleen from Shelby.
Fragile Speedster: She's fast, a solid fighter and a competent symbologist, but she can't take a hit to save her life.
Lightning Bruiser: The "Mirror Nel" build makes her good at almost everything. She's able to survive all but a direct hit from the strongest boss in the game, able to dish out enough damage to easily solo many of the post game bosses, and can quickly heal the other party members.
Guest Star Party Member: Possibly one of the longest examples in video game history. Nel is on the team for about twenty hours, almost half the game, and yet is completely optional to recruit.
Magic Knight: Ninja actually. Nel has a decent attack power; but she learns quite a few symbological spells that make her the game's mage for the majority of Disc 1. Despite having less spells than Adray, she's still pulls the role off statistically better than he does.
A bratty kid Menodix who lives in the Sanmite Republic of Elicoor II. Roger is part of a small band of children band who take part in "Real Men Contests" against a rival group in his town, said contests being as ridiculous as stealing a trophy from a dangerous bandit. While incredibly small, Roger doesn't let his size slow him down when facing enemies bigger than him. His biggest dream is to become a real man one day through the tests he is given by his peers. He is one of the three residents of Elicoor II that can join Fayt's journey and is the only party member Fayt can never meet at all.
An Axe to Grind: The helmets are actually his main weapon of choice, though.
Big Damn Heroes: If Fayt completed his entire sidequest, Roger will be the one to save the team at the training facility.
The young, enigmatic and beautiful leader of Quark. Maria Traydor is the one who commands the entire anti-Federation group because of her power of Alteration; one of the three powers given through experimentation by scientists. Orphaned at a young age, Maria grew up with Cliff and Mirage acting as her guardians. During an incident while on a mission, her genetic powers allowed the crew to escape certain death. From that point onward, she developed an intelligent mind and a natural talent for leading. While she can be blunt at times, she is a good person through and through.
Brutal Honesty: One of her defining traits, though she gets called out more then once about how rude or downright insensitive she comes off as.
Cursed with Awesome: She possesses the power of Alteration, which allows the party to exist in the 4D world. As a bonus, her power manifests in battle in that it allows her to use support magic for the party.
Also, a few of her high end skills are implied to be making use of this power.
Deuteragonist: More or less takes up this position once she's introduced.
Frickin' Laser Beams: Most of her attacks involve lasers. The one that takes the cake is Energy Burst.
Improbable Age: The leader of Quark at the age of nineteen. Justified to some extent in that she was essentially raised to take up the position by Cliff.
Kick Chick: Downplayed. Not her main method of fighting but her second one taught to her by Mirage.
A extra character added to the Director's Cut/overseas versions of the game. Adray is Clair's father, a hot blooded Aquarian whom along with Nel's father helped in the growth and foundation of the kingdom. Other than that, he is an adept in Runology and an average fighter. Whenever he gets the chance, he asks any young man he finds to marry his daughter, much for her dismay. He is always sent away to dangerous missions from the kingdom to avoid having him around during diplomatic matters.
Badass: His debut has him barging into the audience chamber talking to the queen casually about how he just finished single-handidly took down an entire terrorist group on a remote island, then swam the way back as soon as caught wind of Fayt's exploits. He's also got no reason to be on the team beyond having a good time.
Broken Pedestal: Said to have once been the strongest and most feared swordsmen on the planet in his youth, as well as a respected military leader. These days, people rarely take him seriously and his skill are said to have dulled considerably. He's still badass though.
But Thou Must: You cannot get rid of him or avoid him. He will join your party no matter what you do.
Cool Old Guy: Although no one seems to really like him in-universe.
Eccentric Mentor: Attempts to act as a mentor to both Fayt and Albel. Whether it works or not is up to you.
Embarrassing Tattoo: Subverted. Sure, Adray is proud and loves Clair so much, but we know for sure how she would react if she saw herself as a chibi version surrounded by roses on her father's back, no less.
I Want Grandkids: He is very dedicated to trying to marry his daughter, Clair, off. Noticeable especially in both his solo ending and his ending with Fayt. Clair won't have any of it.
Joke Character: Aside from having the fastest Symbological casting time in the game, Adray is useless otherwise. His stats work against him since 90% of his weaponry does not improve his INT and he has the lowest Defense potential in the game. Plus, his attacking style is very awkward and leaves him open to enemy interruption. His unique attacks aren't very good aside from the MP damaging Chaos Tide. However, since Sophia doesn't join until late in the game, and Nel only has a few spells, he's the only option for most of the game if you want a dedicated magic user.
The Friend Nobody Likes: His interactions with the rest of the party clearly show that they are annoyed by his presence and really don't want to have him around. In fact, the two times that he joins the party, he more or less forces his way in whether Fayt likes it or not.
Unexpected Character: In the Director's Cut/overseas versions, you'd expect Clair, the important NPC who assists the party throughout the game, to be an obvious choice to be a playable character. Instead, you get her crazy dad who wasn't even mentioned at all in the original version.
Wacky Parent, Serious Child: His daughter Clair is a serious-minded special ops agent who puts her job above all else. Adray, not so much.
Leader of the Black Brigade, one of the three brigades of the Kingdom of Airyglyph. Albel is known as "Albel the Wicked" due to his ruthless "Take No Prisoners" attitude. He acts as an antagonist for the first part of the game until he is deemed a traitor due to his constant failures and is imprisoned in the Airyglyph castle dungeon. He is later forced to join the party to assist in hunting the legendary dragon known as the Marquis to make up for his failures on the battlefield. He heavily dislikes working alongside Nel due to her being an Aquarian. He is one of the three residents of Elicoor II that can join Fayt's journey permanently.
Artificial Limbs: The gauntlet over his left arm seems to be one. He lost at least part of his real arm when he failed to bond an air dragon.
Badass: Said to be the best swordsman on Elicoor II.
Big Damn Heroes: If Fayt acted nicely to him during his stint on the party, Albel will be the one to save the party at the training facility.
Bishōnen: His gender can be quite hard to tell initially.
It's All My Fault: A part of Albel's backstory is him blaming himself for failing to make a pact with a dragon and his father sacrificing himself despite failing. Albel even admits that in his sidequest.
Foil: To Nel. Both are high ranking members of their nation's respective militaries who join the party for a while before becoming optional party members, but while Nel is calm, composed and fiercely loyal to her queen, Albel is manic, overly emotional and of dubious loyalty to his king. To further this, Nel is a rather masculine woman while Albel is an effeminate man.
Fragile Speedster: He's incredibly fast in battle and most of his attacks require being in a combo. His HP is low and often gets MP killed given his low MP value.
Guest Star Party Member: A much more traditional example than Nel. He joins the party for an hour or two before becoming an optional party member.
Humiliation Conga: Goes from one of the most feared generals on the planet to getting stripped of his title and thrown into a dungeon after Fayt beats him in a fight. If he doesn't join the party earlier, the party will learn he's been reduced to begging for money on the street and spends his time hanging around in the lava caves simply because he doesn't have anything better to do.
Inferiority Superiority Complex: Clearly does not think highly of himself due to blaming himself for his father's death, and thus trains constantly and acts incredibly arrogant to cover it up. When Fayt beats him the first time, he's so shaken that he cries.
Jerkass: He's a dick to everyone he meets, and while he does have a compassionate side, he keeps it well hidden.
Jerkass Façade: Acts like a jerk to others to keep them from bonding with him, so that he won't have to experience the pain he felt when his father was killed again.
An NPC from the original version who becomes a party member in the Director's Cut/overseas versions. Mirage is the calm and collected partner of Cliff, whose technical expetice help the party countless times. She was the daughter of the dojo owner who trained Cliff, and the two have known each other most of their lives though their relationship never goes past friendly flirting. She took in Maria alongside fate seven years before the start of the game and was the one who trained her how to fight.
The leader of the Crimson Blade, Adray Lasbard's daughter, and long time friend of Nel. She always worries about Nel whenever she disobeys missions due to her kind heart. Clair greatly dislikes that her father asks young men to marry her immediately after meeting them against her wishes.
Ambiguously Gay: Her lack of interest in men mixed with her close friendship with Nel makes some people theorize that she's this.
A young man who works for Aquaria's Runological Weapon Development as the Chief Researcher. He is Ameena's childhood friend. The two meet shortly before each one of them dies; Dion dying for substaining injuries during the Vendeeni assault in the war.
Adorkable: Tries to keep an air of professionalism around himself, but fails due to his inherent dorkiness. It leads to him and Fayt getting along well pretty much instantly.
Sibling Yin-Yang: As far as the Eternal Sphere inhabitants are concerned, she couldn't be farther in opinion from her brother Luther.
The father of Fayt Leingod and a famous researcher at the field of Symbology. He was one of the scientists who experimented on Fayt, Maria, and Sophia when they were young to give them the genetics of Destruction, Alteration, and Connections respectively for the day the 4D beings would attack them.
A fish-like race that likes to act alone instead of working with the Pangalactic Federation. Their technology is equally matched with the Federation's, but most of it is shrouded in mystery to scientists. Up until now, they started attacking the Federation for reasons unknown. The actual reason is to get a hold of Fayt because of his Destruction gene. It turns out they were aware of the existence of 4D Space and what the scientists on Moonbase were doing about it.
Fish Eyes: Doesn't help their models' eyes are iddle forever.
Fish People: Just look at their pale heads. They don't move a bit.
The Owner, President and CEO of Sphere. The creator of the Eternal Sphere, Luther is the main antagonist of the game. He isn't actually seen face to face until the very end, but the impact of his actions affect the entire game's events.
A God Am I: He likes to think he's a diety on account of having created the MMORPG world the cast live in.
Large Ham: Especially in the English version, where his voice actor masticates entire sets during his pre-battle rantings.
Omnicidal Maniac: To be fair, at first he thinks the characters and their universe is just data. So he honestly thinks their grievances with him are justifiably nothing. But when he loses his first battle? He goes completely batshit insane and tries to kill everybody.
Luther:I-I don’t believe it! Data! They’re nothing but data! Why am I-I being deleted!? Destroyed! Why!? Ahhhhhh!!!"
What Measure Is a Non-Human?: Again, he thinks the only reason the Eternal Sphere denizens can think, act for themselves, etc. is because they were programmed to act like the 4D denizens. But then he goes on to say that no matter how thoroughly they might evolve, dataforms have no right to be anything but the playthings of their creators. In other words, "any mortal action other than obeying the whims of the gods is a capital offense".
Villainous Breakdown: Before the first fight, Luther acts like a typical company president and considers Fayt and co. like something similar to an insubordinate worker. However, before the second fight, he degrades into maniacal laughter and comes off how "righteousness shall prevail!!"