Characters: Star Ocean: Till the End of Time
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- ¡Three Amigos!: For the early game, this is a good chunk of the party configuration with Fayt, Cliff, and Nel.
- With a Friend and a Stranger: Oddly enough, both Fayt and Cliff are strangers to each other, but bond quickly. Nel is more of a stranger.
- The Leader: Maria
- The Lancer: Fayt
- The Smart Guy: Nel and Mirage.
- The Big Guy: Cliff.
- The Chick: Sophia.
- Sixth Ranger: Albel (courtesy of an alliance).
- Tag Along Kid: Roger and/or Peppita.
- Old Master: Adray.
Voiced by: Soichiro Hoshi (JP), Steve Staley (EN)
The protagonist. Fayt Leingod is a laid-back teen who enjoys spending his time with his family and friend Sophia. His peaceful life gets turned upside down when an alien invasion attacks the resort planet he, his family, and Sophia were staying at. Seperated from them and stranded on an unknown planet after the attack, Fayt sets off on an adventure in hopes of finding them. He carries one of the three powers to save the universe from a much bigger threat, his power being Destruction.Despite never having fought before, Fayt is a skilled swordsman due to his frequent time spent playing in fighting simulators.
- Adorkable: He tends to find himself in uncomfortable situations regularly.
- Awesome McCoolname: His first name is pronounced "fate" and his last name sounds like "line god". How cool is that?
- Bishōnen: Not nearly to the extent of Albel, but Fayt is still slim and pretty.
- Brilliant but Lazy: Shown to be a very smart person with pretty impressive technical knowledge, but prefers playing video games over working.
- Butt Monkey: Private Actions tend to work out poorly in his favor.
- The Conscience: Definitely for most of Disc 1.
- Cursed with Awesome: He possesses the power of Destruction, which allows the party to use their battle skills and magic in the 4D world. As a bonus, his power manifests in his ultimate battle skill, Ethereal Blast.
- Deadpan Snarker
- Heroes Prefer Swords: Justified by the surroundings. He also spent his time playing in the battle simulator as a swordsman, so it reflects his abilities. It acts as foreshadowing because he's an RPG character.
- Heroic BSOD: His calm behavior is shattered when he realizes that he was the main target for an alien invasion that killed thousands of people at the resort planet he was visiting with his family and childhood friend, chased him down on an escape ship, and interrupted a war between two nations where a friend of his was killed off. After that, his friend's girlfriend dies in his deathbed right in front of his eyes. Yeah, Fayt didn't certainly want for any of this to happen.
- Heterosexual Life-Partners: He and Cliff get along well almost immediately, and remain buddies till the end.
- Person of Mass Destruction
- Jack-of-All-Trades: Fayt functions as this in terms of playing style, with powerful physical attacks, moderate HP and Defense, passing Intelligence, and being able to learn almost every basic Symbology spell. Ignoring his selection of weapons, (which tend to cater more towards his Attack) he has no exaggerated traits. In gameplay, anyway. He does have one area where he stands out in. Speed. He has the fastest movement out of the cast, and his normal attacks are quick and direct.
- Power Strain Blackout: Fayt faints after activating his genetic Symbology ability Destruction for the first time. He also suffers some temporary memory loss from the event, indicating that it was especially psychologically traumatic.
- Prophetic Name
- Reality Warper: According to the fluff, his "Destruction" gene has the ability to literally warp the fabric of space-time. He can't rewrite the laws of the universe like Maria, but he can potentially open up wormholes, control energy, or just outright erase things from existence. It is Fayt's power that enables the party to use all of their normal spells and battle skills in 4D space.
- The Scream: He delivers a big one after Cliff tells him that he was the main target for the Vendeeni. Fayt then realizes all the attacks were done to capture him.
- The Slacker: Prefers playing video games over studying. Once he's thrown onto Elicoor II, however, he steps up his game and gets serious.
- Supporting Protagonist: While Fayt is the point of view character, he and Cliff follow Nel's lead while they're on Elicoor II since they aren't familiar with her world. But once Maria enters the picture, she assumes the lead role with Fayt and the others acting as her support.
- Vitriolic Best Buds: If you recruit Albel, their relationship becomes this. He also has moments with Cliff early on.
- You Gotta Have Blue Hair
Voiced by: Atsuko Enomoto (JP), Michelle Ruff (EN)
The main girl though she joins the party late. Sophia is a rather stereotypical teenage girl who enjoys cooking and spending time with her childhood friend Fayt. The two of them get separated after the alien attack, with Sophia taking refuge on a human colony and later gets kidnapped by the Vendeeni. Although she's a bit naive of the world around her, Sophia gives her all to help out. She has with her one of the three powers to save the universe: Connection.
- Are They, or Aren't They?: The Official Guide says Fayt begins the game having the highest affinity with Sophia; making her the easiest of the girls for him to end up with. But their interactions during cutscenes near the beginning makes it seem that they're only friends. Even if you do get the Sophia ending, it still seems that's as far as it goes (as seen in the comments section in the link).
- Badass Adorable: Look at her. Would you honestly suspect that someone as cute and innocent looking as she is could wield enough power to blanket an entire field in explosions and laser beams? Well, she CAN.
- Black Magician Girl: Sophia is the game's best spellcaster, hands down. Not only does she learn every spell in the game, she boasts the highest INT. stat, which can be raised even higher through item synthesis. She even had the ability to assign her spells like battle skills, allowing her to perform chain magic! Which is why you don't get to use her until you finally reach the Moon Base - more than 2/3 through the game.
- Childhood Friends: She and Fayt grew up together, because her parents were close friends with his parents.
- Cursed with Awesome: She has the power of Connection, which allows the party to "connect" to the 4D world by breaking through its barriers.
- Awesome but Impractical: It doesn't work well since it was developed in a short time unlike the other two.
- The Cutie: As seen in her character image, above.
- Elemental Powers: Noted in the Black Magician Girl entry.
- Energy Ball: When at long range she can fire small cat-shaped projectiles that damage both HP and MP.
- Friend to All Living Things
- Locked Out of the Loop: It might've been easier for her to understand things had she been around while the others were on Elicoor II. That way, she would've had time to adapt gradually, instead of having to take it all in at once.
- Magikarp Power: Similarly to Peppita and Mirage, she has to be leveled up quite a bit to catch up with the rest once she joins the party for good. Once she does, though, she's the most versatile and powerful spellcaster in the game.
- Nice Hat: Gets a pink kitty hat while synthetizing weapons with materials.
- Naïve Everygirl: She spends most of the story having no idea what's going on, due to being separated from Fayt and the others. So by the time they finally find her and try to explain, things have become so complicated that it mostly goes over her head.
- Squishy Wizard: BIG TIME. Her ridiculously high INT. stat is offset by her equally low DEF. stat. So you'll have to keep enemies off her, or she'll die quickly. As long as she's safely on the other side of the screen, she's the game's best support for your melee characters.
- Supreme Chef: Her cooking skill is high.
- Unlucky or Victorious Childhood Friend: Depends on the ending.
- White Magician Girl: Sweet, friendly, and possessing a full array of healing and support spells.
- Zettai Ryouiki: She wears a black pair of thigh-high stockings with her default costume, along with a miniskirt, making her a Grade A example.
Voiced by: Masayo Kurata (JP), Sherry Lynn (EN)
The circus girl. Peppita travels around the universe with her family to entertain people to become a famous dancer in the footsteps of her deceased mother. When Fayt and Sophia meet her, she was about to debut on the stage until the resort planet was invaded by aliens. She briefly assists the duo in two forced fights until they're all separated. Much later, she reunites and assists Fayt in liberating Moonbase and joins the party if the player chooses her. Otherwise, she will remain behind.
- Action Girl
- Circus Brat
- Disappeared Dad: It is told by her that her father abandoned her family, believing that he was a strong soldier fighting for the federation. She never got to meet him. It is theorized that her father might have been Commander Wittcomb judging that he has the same skin color, wears the same earrings, and has books about circuses in his room. Now when you think that he was brutally killed in a dogfight...
- Dub Name Change: She is known as Souffle in the Japanese version.
- Dance Battler
- Dark-Skinned Blond
- Genki Girl
- Improbable Weapon User: Shoes and bangles.
- Missing Mom: Peppita lost her mother and was subsequently adopted by her maternal uncle when she was five.
- Optional Party Member
- Tag Along Kid: Provided you choose her as your 7th optional party member, instead of Roger.
Voiced by: Hiroki Tochi (JP), Dave Wittenberg (EN)
The former leader of Quark until stepping down from his position to give to Maria, believing that she was more fitting for the role because of her power of Alteration. Cliff abducts Fayt near the beginning of the game in order to protect him from potential enemies. Being a Klausian, Cliff has far greater strength and stamina than a human has, and can tear apart enemies with his bare hands. He acts like an advisor for both Fayt and Maria whenever they are facing trouble, and plays a major supporting role throughout the game.
- Atheism: He openly states that he's an atheist on a few occasions. He does appreciate the art religion creates though.
- Big Brother Mentor: To both Fayt and Maria.
- The Big Guy: Cliff hits the hardest of all your party members. Between moves like Hammer of Might, Infinity Kick, and Aerial Assault, he's practically a One-Man Army.
- Chivalrous Pervert: He's a serial flirt and will always comment on the various women the party meets without fail.
- Deadpan Snarker
- Death from Above: Aerial Assault is one of his most devastating attack skills, inflicting 5x physical dmg. + ¼ that amount as MP dmg. to a single target. Supplement it with the HP/MP Dmg. combat tome, then raise both skills to Lv.10 and it becomes an outright Game Breaker.
- The Engineer: One of his Item Creation's highest level talents, which he displays throughout Disc 1.
- Expy: Bares quite a bit of resemblance to Han Solo. In-series, he's basically a male version of Ilia Silvestri in many respects.
- Genius Bruiser: He's a lot smarter than his appearance suggests.
- Glass Cannon: Cliff operates on a purely offensive level, using punches and kicks to deal out mass physical damage (ie: he has high attack). In contrast, he has rather low defense and MP. While his defense is somewhat salvageable early on, MP attacking enemies will usually decimate him unless the player routinely manages him or is willing to give up an equipment slot on something that regenerates MP.
- Good Old Fisticuffs: Fights with knuckles.
- Heavy Worlder
- Heterosexual Life-Partners: He and Fayt bond quickly, and remain strong friends throughout the game.
- Hot-Blooded: But not nearly as much as Adray.
- Implacable Man: Assuming he has the 'No Guard' support skill, which prevents flinching from attacks that inflict less than ¼ the user's total HP. At Lv.10, 'No Guard' allows Cliff to even ignore damage from most of the game's bosses, preventing them from interrupting his attacks.
- Mighty Glacier: Cliff has high attack and health, but is rather slow. In a somewhat strange twist, his defense is also somewhat lacking.
- Mr. Fanservice
- Obfuscating Stupidity: Cliff knows far more about the situation than he lets on.
- Older Than They Look: Cliff hardly looks any older than Fayt and yet is in his mid-thirties. A flashback shows him to have looked exactly the same as he does now when he was in his twenties.
- Parental Substitute: For Maria, though he acts more like an older sibling.
- Power Fist
- Rapid-Fire Fisticuffs: Fists of Fury.
- Ship Tease: With Mirage.
- Shout-Out: His fourth costume makes him look like Squall Leonhart.
- Supporting Leader: Played with. He used to actually be this, but stepped down and gave the position to Maria. Storywise, he plays the part closer than she does, however.
- Vitriolic Best Buds: With Nel and potentially Albel.
Voiced by: Yuu Asakawa (JP), Wendee Lee (EN)
Nel is one of the residents of the Kingdom of Aquaria of Elicoor II and leader of the Secret Legion, which is charged with gathering intelligence to report to the queen. Even though she's outwardly cold and serious, her kind heart prevents her from being as cold as her profession requires her to be. She is one of the three residents of Elicoor II that can go with Fayt for the rest of his journey.
- Action Girl
- Ambiguously Gay: Her close relationship with Clair has led to fans suspecting that they may secretly be an item. However, her paired ending with Fayt is rather romantic, suggesting that she may be bisexual.
- Romantic Two-Girl Friendship: Alternately, it could be that she and Clair are just really close (platonically).
- Ancestral Weapon: The Blades of Ryusen, her father's twin swords. She's given them by Count Woltar, who had taken them after slaying Nevelle in battle.
- Big Damn Heroes: Unless the player completed the requirements for Roger or Albel to do it, Nel will save the party at the training facility.
- Crisis of Faith: After going to, and returning from, 4D Space talking with her in towns reveals that she's having major issues with the reveal of what their gods really are. Believing that society would become utterly corrupt if they ever learned what she had, that maybe there's no way the 4D beings are truly their gods, and that if they truly are gods then she and the rest of the group must be demons to be attempting to kill them. That the individuals her gods are named for are among the only ones not determined to delete them, and in fact are trying to prevent that, may be the only thing keeping her from breaking down completely.
- Defrosting Ice Queen: She becomes noticeably softer with Fayt and Cliff after they save her and assist her in saving Tynave and Farleen from Shelby.
- Demoted to Extra: Once she becomes an optional party member.
- Elemental Powers: Nel may be limited in terms of runological ability, but some of her unique arts more than make up for it:
- An Ice Person: She learns Ice Needles fairly early, but Ice Daggers is much faster (it's instantaneous), allowing her to speed chain it for insane amounts of damage. It also has a much higher chance of freezing the target, plus, it's one of several runological skills that only Nel can use.
- Blow You Away: Whirlwind envelops her in a mini-tornado and acts as a counteroffensive shield, allowing her to run into enemies and rapidly whittle away their health.
- Casting a Shadow: Shadow Wave acts like an extension of Nel's blade swing, arcing outward in a projected wave of dark energy.
- Playing with Fire: She already has Fire Ball when she first joins you, though it's the only fire spell she gets. As you raise her Skl.Lv with it, she goes from launching one small fireball, to launching three large heatseeking ones at about Lv.7note
- Shock and Awe: Nel learns all three lightning spells. However, she doesn't need them since Lightning Chain (another of her unique skills) is easily the best one in the game. It can be chained, has decent start up, automatically locks on and relentlessly pursues the target. "Splitting Sky" is another unique skill. It emits one massive bolt of lightning and has long range, but is extremely slow on start up, is linear, and has very poor recovery; making it Awesome but Impractical.
- Everything's Better with Spinning: Her ultimate skill: "Divine Wrath", locks onto the nearest target, regardless of distance, and turns her into a whirlwind of spinning blades. Which is why you don't gain acces to it until post-game.
- Foil: To Albel. Both are high ranking members of their nation's respective militaries who join the party for a while before becoming optional party members, but while Nel is calm, composed and fiercely loyal to her queen, Albel is manic, overly emotional and of dubious loyalty to his king. To further this, Nel is a rather masculine woman while Albel is an effeminate man.
- Fragile Speedster: She's fast, a solid fighter and a competent symbologist, but she can't take a hit to save her life.
- Lightning Bruiser: The "Mirror Nel" build makes her good at almost everything. She's able to survive all but a direct hit from the strongest boss in the game, able to dish out enough damage to easily solo many of the post game bosses, and can quickly heal the other party members.
- Guest Star Party Member: Possibly one of the longest examples in video game history. Nel is on the team for about twenty hours, almost half the game, and yet is completely optional to recruit.
- Heterosexual Life-Partners: With Clair. Probably.
- Lady of War
- Magic Knight: Or "ninja". Nel has a decent attack power; but she learns quite a few symbological spells that make her the game's mage for the majority of Disc 1. Despite having less spells than Adray, she's still pulls the role off statistically better than he does.
- Magic Skirt: Averted.
- Ms. Fanservice: Her long, beautiful legs are always on displays under her tiny miniskirt.
- Ninja: She's part of the Secret Legion, which reports directly to and act covertly on behalf of the Queen of Aquaria. Making them the Elicoorian equivalent of ninja and Shogun.
- Ninja Pirate Zombie Robot: Specifically, ninja mage/covert ops agent.
- One-Hit Kill: Any frozen enemy can be killed instantly, regardless of their remaining HP and Ice Daggers has a 1:3 chance of freezing the target at Lv.10, allowing Nel to insta-kill even some of the game's toughest enemies.
- Optional Party Member: A rather jarring example, given that she's an important character for the majority of Disc 1.
- Panty Shot
- Power Tattoo: The tattoos on her arms and legs are actually runes that have been magically etched into her skin, allowing her to use Runology.
- Red-Headed Hero
- Red Mage: Nel is easily the most diverse character in the game, as her moveset makes her effective at any range. So she can seamlessly switch from melee, to long range, or simply use hit-and-run tactics. She also has healing magic and can be taught other support spells.
- Scarf of Asskicking: Worn as a standard part of the Secret Legion uniform, as Clair, Tynave, and Farleen all wear matching scarves.
- She's Got Legs: Hot enough that they were the first thing Cliff noticed about her, which he mentions to Fayt when she springs them from prison in Ariglyph. Not knowing she heard him, until she offhandedly thanks him for the compliment.
- Shock and Awe: Her AI certainly seems to like lightning-based attacks and symbols more than any others.
- The Stoic
- Not So Stoic: She's far more compassionate than she tries to appear to be.
- Stripperiffic: As you can see, her uniform leaves as little to the imagination as what little she's wearing.
- Supreme Chef: While cooking stuff in Item Creation, she cuts lettuce nimbly. Then again, her main weapons are dual blades. Noticably, her cooking skill is quite high, although not on the level of Sophia.
- Thigh-High Boots: Also worn as part of the Secret Legion's uniform, along with thigh-high stockings.
- Tomboy and Girly Girl: The tomboy to Clair's girly girl.
- Tsundere: If you raise Fayt's affinity with Nel high enough, she starts to develop feelings for him, though she'll adamantly deny it when anyone points it out. The final PA (Private Action) that cements them as a pair has one of Nel's friends call her on it, as do Tynave and Farleen during the Fayt-x-Nel ending.
- Vitriolic Best Buds: With Cliff.
- Zettai Ryouiki
Roger S. Huxley
Voiced by: Mari Maruta (JP), Mona Marshall (EN)
A bratty kid Menodix who lives in the Sanmite Republic of Elicoor II. Roger is part of a small band of children band who take part in "Real Men Contests" against a rival group in his town, said contests being as ridiculous as stealing a trophy from a dangerous bandit. While incredibly small, Roger doesn't let his size slow him down when facing enemies bigger than him. His biggest dream is to become a real man one day through the tests he is given by his peers. He is one of the three residents of Elicoor II that can join Fayt's journey and is the only party member Fayt can never meet at all.
- An Axe to Grind: The helmets are actually his main weapon of choice, though.
- Big Damn Heroes: If Fayt completed his entire sidequest, Roger will be the one to save the team at the training facility.
- Bratty Half-Pint
- Cool Helmet: Also includes a shark helmet.
- Crouching Moron, Hidden Badass: He's a bratty kid in way over his head most of the time, but can potentially save the entire team at the training facility just as well as Nel and Albel can.
- Guest Star Party Member: Can be recruited sporadically throughout the first act before becoming an optional party member.
- Jerk with a Heart of Gold: Roger's a total brat and a coward, but he's got the heart of a hero deep down.
- Optional Party Member
- Petting Zoo PeopleCliff: What the- He's got a tail!
- Plucky Comic Relief: His scenes tend to have an element of humor to them.
- Puppy-Dog Eyes: His method to convince the party to save him from the thief that put him in the cage. Naturally, he gets annoyed too early and drops off his sweet side for his true behavior.
- What Happened to Roger?: Subverted. If Fayt never meets Roger in the story, after the credits, Roger will be given a scene where he is seen crying inside the cage with no hopes of rescue.
- Wild Child: One of his costumes.
Voiced by: Michiko Neya (JP), Dorothy Elias Fahn (EN)
The young, enigmatic and beautiful leader of Quark. Maria Traydor is the one who commands the entire anti-Federation group because of her power of Alteration; one of the three powers given through experimentation by scientists. Orphaned at a young age, Maria grew up with Cliff and Mirage acting as her guardians. During an incident while on a mission, her genetic powers allowed the crew to escape certain death. From that point onward, she developed an intelligent mind and a natural talent for leading. While she can be blunt at times, she is a good person through and through.
- Action Girl
- Brutal Honesty: One of her defining traits, though she gets called out more than once about how rude or downright insensitive she comes off as.
- The Captain: She's the leader of Quark and assumes command of the group as a whole, in the aftermath of the Vendeeni's attack on Aquaria.
- Cursed with Awesome: She possesses the power of Alteration, which allows the party to exist in the 4D world. As a bonus, her power manifests in battle in that it allows her to use support magic for the party.
- Also, a few of her high end skills are implied to be making use of this power.
- Defrosting Ice Queen: She tends to be curt and to the point when speaking, which initially makes her seem rude, but she's not without compassion. It's just very rarely seen.
- Deuteragonist: More or less takes up this position once she's introduced.
- Frickin' Laser Beams: Most of her attacks involve lasers. The one that takes the cake is Energy Burst.
- Good Is Not Soft: See the next entry.
- Jerkass: Maria can be thoughtlessly insensitive at times, to the point of seeming callus. When Fayt grieves after witnessing his father's murder, she asks how long is he going to waste time and says they have bigger things to worry about.
- Improbable Age: The leader of Quark at the age of nineteen. Justified to some extent in that she was essentially raised to take up the position by Cliff.
- Lady of War
- The Lancer: Takes this position away from Cliff as soon as she appears, though she also has elements of The Chick.
- More Dakka: Scatter Beam can be used to this effect, since it fires a cluster of laser blasts at once and can be chained up to 4 times back-to-back, for a 250% dmg. increase.
- Person of Mass Destruction
- Power Strain Blackout: Like Fayt, she passed out after she used her power of Alteration for the first time. It's implied the event was wiped from her mind.
- Proper Tights with a Skirt
- Ray Gun: Her main weapon choice.
- Reality Warper: Her "Alteration" gene allows her to alter any form of matter or energy, and could potentially be used to rewrite the laws of "our" universe. Without Maria's power, any Eternal Sphere residents attempting to enter 4D space would disappear the moment they crossed the dimensional divide.
- You Gotta Have Blue Hair
Voiced by: Unshou Ishizuka (JP), Beau Billingslea (EN)
An extra character added to the Director's Cut/overseas versions of the game. Adray is Clair's father, a hot blooded Aquarian whom along with Nel's father helped in the growth and foundation of the kingdom. Other than that, he is an adept in Runology and an average fighter. Whenever he gets the chance, he asks any young man he finds to marry his daughter, much for her dismay. He is always sent away to dangerous missions from the kingdom to avoid having him around during diplomatic matters.
- Amazingly Embarrassing Parents: Towards Clair, big time.
- Badass: His debut has him barging into the audience chamber talking to the queen casually about how he just finished single-handidly taking down an entire terrorist group on a remote island, then swam the way back as soon as caught wind of Fayt's exploits. He's also got no reason to be on the team beyond having a good time.
- The Big Guy: In appearance and personality, even more so than Cliff. Gameplay-wise, not so much.
- Blood Knight: A much more lighthearted example than Albel.
- Boisterous Bruiser: Big time.
- Broken Pedestal: Said to have once been the strongest and most feared swordsmen on the planet in his youth, as well as a respected military leader. These days, people rarely take him seriously and his skills are said to have dulled considerably. He's still badass though.
- But Thou Must: You cannot get rid of him or avoid him. He will join your party no matter what you do.
- Cool Old Guy: Although no one seems to really like him in-universe.
- Doting Parent: His love for Clair borders on obsession.
- Eccentric Mentor: Attempts to act as a mentor to both Fayt and Albel. Whether it works or not is up to you.
- Embarrassing Tattoo: Subverted. Sure, Adray is proud and loves Clair so much, but we know for sure how she would react if she saw herself as a chibi version surrounded by roses on her father's back, no less.
- Energy Ball: At long range he shoots energy balls that only damage MP.
- Grandpa, What Massive Hotness You Have: Purely for his ability to pull off a Walking Shirtless Scene at fifty-eight.
- I Want Grandkids: He's bound and determined to marry his daughter (Clair) off. Seen in both his solo ending and his ending with Fayt. Clair puts her foot down both times.
- Joke Character: Aside from having the fastest Symbological casting time in the game, Adray is useless otherwise. His stats work against him since 90% of his weaponry does not improve his INT and he has the lowest Defense potential in the game. Plus, his attacking style is very awkward and leaves him open to enemy interruption. His unique attacks aren't very good aside from the MP damaging Chaos Tide. However, since Sophia doesn't join until late in the game, and Nel only has a few spells, he's the only option for most of the game if you want a dedicated magic user.
- Adray has a niche as a healer, because healing spells are effective regardless of INT and he can cast them more quickly than Sophia. One of his costumes makes him look like a White Mage, to boot.
- Katanas Are Just Better: Even when they're never removed from their sheaths.
- Large Ham: Easily the hammiest guy in the game.
- Magic Knight: He is basically this since he learns both Symbology and physical battle skills. Too bad he doesn't excel in either.
- Man Child: In contrast to his daughter, who acts about twenty years older than she actually is, Adray acts about forty years younger than he is.
- Plucky Comic Relief: He's got no real role in the story or any reason to join the party, but at the very least will keep a smile on your face simply due to how weird he is.
- Power Tattoo: The tattoos on his arms (and presumably his legs) allow him to use Runology. The dragon tattoo on his back is just there to look cool.
- Rated M for Manly
- The Friend Nobody Likes: His interactions with the rest of the party clearly show that they are annoyed by his presence and really don't want to have him around. In fact, the two times that he joins the party, he more or less forces his way in whether Fayt likes it or not.
- Unexpected Character: In the Director's Cut/overseas versions, you'd expect Clair, the important NPC who assists the party throughout the game, to be an obvious choice to be a playable character. Instead, you get her crazy dad who wasn't even mentioned at all in the original version.
- Wacky Parent, Serious Child: His daughter Clair is a serious-minded special ops agent who puts her job above all else. Adray, not so much.
- Walking Shirtless Scene: Looking pretty good for almost sixty, too.
- Worthy Opponent: He considered Albel's father to be his when he was alive, and seems to miss him almost as much as Albel does.
Voiced by: Isshin Chiba (JP), Crispin Freeman (EN)
Leader of the Black Brigade, one of the three brigades of the Kingdom of Airyglyph. Albel is known as "Albel the Wicked" due to his ruthless "Take No Prisoners" attitude. He acts as an antagonist for the first part of the game until he is deemed a traitor due to his constant failures and is imprisoned in the Airyglyph castle dungeon. He is later forced to join the party to assist in hunting the legendary dragon known as the Marquis to make up for his failures on the battlefield. He heavily dislikes working alongside Nel due to her being an Aquarian. He is one of the three residents of Elicoor II that can join Fayt's journey permanently.
- Artificial Limbs: The gauntlet over his left arm seems to be one. He lost at least part of his real arm when he failed to bond an air dragon.
- Badass: Said to be the best swordsman on Elicoor II.
- Big Damn Heroes: If Fayt acted nicely to him during his stint on the party, Albel will be the one to save the party at the training facility.
- Bishōnen: His gender can be quite hard to tell initially.
- Blood Knight
- Demoted to Extra: Once he becomes an optional party member.
- Dude Looks Like a Lady
- Enemy Mine -> Heel-Face Turn (at least if recruited).
- It's All My Fault: A part of Albel's backstory is him blaming himself for failing to make a pact with a dragon and his father sacrificing himself despite failing. Albel even admits that in his sidequest.
- Fashionable Asymmetry
- Foil: To Nel. Both are high ranking members of their nation's respective militaries who join the party for a while before becoming optional party members, but while Nel is calm, composed and fiercely loyal to her queen, Albel is manic, overly emotional and of dubious loyalty to his king. To further this, Nel is a rather masculine woman while Albel is an effeminate man.
- Fragile Speedster: He's incredibly fast in battle and most of his attacks require being in a combo. His HP is low and often gets MP killed given his low MP value.
- Guest Star Party Member: A much more traditional example than Nel. He joins the party for an hour or two before becoming an optional party member.
- Humiliation Conga: Goes from one of the most feared generals on the planet to getting stripped of his title and thrown into a dungeon after Fayt beats him in a fight. If he doesn't join the party earlier, the party will learn he's been reduced to begging for money on the street and spends his time hanging around in the lava caves simply because he doesn't have anything better to do.
- Ineffectual Loner
- Inferiority Superiority Complex: Clearly does not think highly of himself due to blaming himself for his father's death, and thus trains constantly and acts incredibly arrogant to cover it up. When Fayt beats him the first time, he's so shaken that he cries.
- Jerkass: He's a dick to everyone he meets, and while he does have a compassionate side, he keeps it well hidden.
- Jerkass Façade: Acts like a jerk to others to keep them from bonding with him, so that he won't have to experience the pain he felt when his father was killed again.
- Katanas Are Just Better
- Multicolored Hair
- Optional Party Member: Becomes this once the enemy mine bit is done.
- Pitiful Worms: Constantly.
- Red Oni, Blue Oni: The red oni to both Fayt and Nel.
- Red Eyes, Take Warning
- Sarashi: One of his bonus costumes.
- Teeth-Clenched Teamwork: He and Nel hate each other. That never changes even if they both join for good.
- The Friend Nobody Likes: Most of the party barely tolerate his presence, with Nel completely hating his guts. Only Sophia and Adray, who knew his father and thus sympathizes with him, seem to like having him around. Too bad it's not mutual on Albel's part.
- Tsundere: Type A towards Nel. He acts like a complete dick to her, even compared to the rest of the party, but his affection score for her is fairly high. She does not reciprocate.
- Vitriolic Best Buds: If he joins the party, Fayt can become this with him if he acts kindly to him. Cliff also has something like this with him.
- Worthy Opponent: Considers Fayt to be his, though how far this goes depends on how you play. If Fayt acts coldly to Albel throughout the game, he will still join the team.
Voiced by: Emi Shinohara (JP), Kari Wahlgren (EN)
An NPC from the original version who becomes a party member in the Director's Cut/overseas versions. Mirage is the calm and collected partner of Cliff, whose technical expertise help the party countless times. She is the daughter of the dojo owner who trained Cliff, and the two have known each other most of their lives though their relationship never goes past friendly flirting. She took in Maria alongside Cliff seven years before the start of the game and was the one who trained her how to fight.
- Action Girl
- Badass: Cliff says that he could never beat her in a fight.
- But Thou Must: She will join the party regardless of what you do.
- Cool Big Sis: To Maria and, to a lesser extent, Fayt.
- The Engineer: Like Cliff, except a bit less experienced.
- Fragile Speedster: While not quite as strong as Cliff, she's faster and has a larger MP pool. In exchange, however, she's far less durable to physical attacks.
- Heavy Worlder
- Kick Chick: She specializes more in kicks than fists while in combat.
- Lightning Bruiser
- Magikarp Power: Joins the party at a pathetically low level compared to the rest of them at that point, but can be very formidable once leveled up.
- Meido: One of her bonus costumes.
- Power Fist
- Promoted to Playable: As a result of being added as a party member in the Director's Cut/overseas versions.
- Red Oni, Blue Oni: The blue oni to Cliff's red.
- Ship Tease: With Cliff, though she can end up with Fayt if the player gets her ending.
- The Stoic: She keeps calm in most situations.
Clair LasbardThe leader of the Crimson Blade and the de facto leader of The Shield Legion in her father's (Adray) absence. As such, she's responsible for coordinateing their operations against Ariglyph. She's also a long time friend of Nel, so she worries whenever she acts independently. Because of her kindness and leadership ability, Clair has many admirers among her subordinates, as well as hopeful suitors since father is determined to marry her off... against her wishes.
- Ambiguously Gay: Possibly, albeit downplayed:
- Badass: Said to be Nel's equal in combat skill.
- Berserk Button: She loves her father, but she hates that he keeps trying to pressure her into getting married.
- In most endings, Adray assumes command of the Shield Legion and tells her he's promised her hand in marriage to whomever completes his training regimen first. Clair pointedly tells him to mind his own business and that she'll choose her own husband when she's ready.
- If you get Fayt's ending with Adray, he tries to railroad Fayt into agreeing to marry her. Clair was not amused.
- Celibate Heroine: If you talk to the NPCs around her headquarters, one of them mention that Clair hasn't settled down yet, 'cuz she's as much a workaholic as Nel. Plus, she doesn't like her father's attempts to coerce her into marriage.
- Does Not Like Men: In each ending (excluding Fayt/Nel's), Adray asserts that Clair doesn't associate with any gentlemen, so he takes matters into his own hands by promising her hand in marriage to anyone who can complete his training regimen.
- Heterosexual Life-Partners: With Nel. Probably.
- Informed Ability: According to the in-game character glossary, Clair's every bit as good as Nel. Except you never get to see her in action.
- No-Holds-Barred Beatdown: She delivers one to her father offscreen, during Fayt's ending with Adray, for trying to coerce Fayt into marrying her.
- Out of Focus: After the first act.
- Supporting Leader: Works closely with the party throughout the first act, but never joins the party.
- Tomboy and Girly Girl: Girly girl to Nel's tomboy.
- Wacky Parent, Serious Child: Clair is greatly admired and respected by her subordinates, though Adray thinks it's 'cuz she's too soft on them. Not realizing that it's because no one takes him seriously.
AmeenaA young girl whom Fayt meets in the Trading Town of Peterny. She looks exactly like Sophia.
- Childhood Friend Romance: With Dion.
- Friend to All Living Things
- Identical Stranger: To Sophia, which causes Fayt to like her instantly.
- Ill Girl
- Incurable Cough of Death: She's dying of a fatal disease.
- Innocent Flower Girl
- Star-Crossed Lovers: With Dion.
- Together in Death: With Dion.
Dion LandersA young man who works for Aquaria's Runological Weapon Development as the Chief Researcher. He is Ameena's childhood friend. The two meet shortly before each one of them dies; Dion dying for substaining injuries during the Vendeeni assault in the war.
- Adorkable: Tries to keep an air of professionalism around himself, but fails due to his inherent dorkiness. It leads to him and Fayt getting along well pretty much instantly.
- Childhood Friend Romance: With Ameena.
- Improbable Age: He's around Fayt's age and yet is the head of Aquaria's Weapon Development commitee.
- Nice Guy
- Together in Death: With Ameena.
Welch VineyardA teenager that works with the Craftsman Guild in Peterney. The Compact Communicator she gives Fayt, as well as a Welch appearing in every Star Ocean remake/game released after this, hint that she's more enigmatic than she initially appears to be.
Blair LansfeldOne of the creators of the Eternal Sphere.
- Big Good: In Disc 2. Without her assistance and knowledge of the Eternal Sphere, the party would have been unable to return from 4D Space, let alone confront the Big Bad.
- Screw the Rules, I'm Doing What's Right: Aids the main characters against the wishes of her employers because she believes that they have a right to exist.
- Sibling Yin-Yang: As far as the Eternal Sphere inhabitants are concerned, she couldn't be farther in opinion from her brother Luther.
Robert LeingodThe father of Fayt Leingod and a famous researcher at the field of Symbology. He was one of the scientists who experimented on Fayt, Maria, and Sophia when they were young to give them the genetics of Destruction, Alteration, and Connection respectively for the day the 4D beings would attack them.
The VeendeniA fish-like race that likes to act alone instead of working with the Pangalactic Federation. Their technology is equally matched with the Federation's, but most of it is shrouded in mystery to scientists. Up until now, they started attacking the Federation for reasons unknown. The actual reason is to get a hold of Fayt because of his Destruction gene. It turns out they were aware of the existence of 4D Space and what the scientists on Moonbase were doing about it.
- Fish Eyes: Doesn't help their models' eyes are iddle forever.
- Fish People: Just look at their pale heads. They don't move a bit. They may be masks.
- Humanoid Aliens: Again, their pale heads leave this impression.
The Owner, President and CEO of Sphere. The creator of the Eternal Sphere, Luther is the main antagonist of the game. He isn't actually seen face to face until the very end, but the impact of his actions affect the entire game's events.
- A God Am I: He likes to think he's a diety on account of having created the MMORPG world the cast live in.
- Alliterative Name
- Big Bad
- Dub Name Change: He is known as Lucifer in the Japanese version.
- Louis Cypher: Luther does still sound like Lucifer to an extent.
- Identical Stranger: If his hair were dyed blue it would be impossible to tell him and Fayt apart.
- It's All About Me
- Large Ham: Especially in the English version, where his voice actor masticates entire sets during his pre-battle rantings.
- Omnicidal Maniac: To be fair, at first he thinks the characters and their universe is just data. So he honestly thinks their grievances with him are justifiably nothing. But when he loses his first battle? He goes completely batshit insane and tries to kill everybody.
- This Cannot Be!:Luther:I-I don’t believe it! Data! They’re nothing but data! Why am I-I being deleted!? Destroyed! Why!? Ahhhhhh!!!"
- What Measure Is a Non-Human?: Again, he thinks the only reason the Eternal Sphere denizens can think, act for themselves, etc. is because they were programmed to act like the 4D denizens. But then he goes on to say that no matter how thoroughly they might evolve, dataforms have no right to be anything but the playthings of their creators. In other words, "any mortal action other than obeying the whims of the gods is a capital offense".
- Villainous Breakdown: Before the first fight, Luther acts like a typical company president and considers Fayt and co. like something similar to an insubordinate worker. However, before the second fight, he degrades into maniacal laughter and comes off how "righteousness shall prevail!!"